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"There's a protected class of users that post a lot and will drown out all dissent. Any form of arguing with them always leads to a ban. --Skyrim, Verified GameDev"

Nightengale's Posts

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Thread State of Play (March 25th) |OT| Sir Dan where art thou
If we are being perfectly honest, the answer is yes. I'm generalising here, but it's not as if even within this community - we don't have our share of 'urgh why VR" everytime the VR segment or montage in a major conference comes up and our ratio of PSVR ownership should be higher than the 5% total average. For the longest time, one of the big criticisms against Nintendo Direct before Nintendo pulled it off and everyone wanted to copy the model ( the model wasn't copied for a long time for valid reasons ) - was that the Direct model reached out to only the core fanbase and doesn't have the innate ability to reach out to the broader audience who don't keep up with the fact that there are this regular 'showcase events' outside of the mainstay E3s. And State of Play - as far as we can tell by the viewership, did only the numbers that were expected of the core PS audience, and the bulk of that audience, if I'm being brutally honest only cares about the tentpole AAA titles. And there is also the factor that the show started off on the wrong foot - where an Ironman game was teased but then it turns out to be VR, which for most people is kinda like a "oh man not what I wanted" moment and it never really recovered from there with its strong VR focus and none of the 'Big Three' present.
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Thread Kenichiro Takaki has left Marvelous! [Up: Is still producer of Senran Kagura series]
So, looking at how censorship was a big factor for his departure - while still going to work on console games at a different company/still working on the series anyway as a Producer... My speculation/pure guesswork is that the censorship debacle - which presumably had not just individual impact on his project, but company-wide change in content policy - might have made him feel that Marvelous does not value his creative inclinations and passion as a creative and an employee. Where instead of the parent company supporting him and defending the freedom of sexual expression within the work - they instead bend their knee to Sony and made that a company-wide policy for all current and future projects. If he doesn't feel valued as an employee, then there's really no longer any reason or attachment to stay at the company.
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Thread Kenichiro Takaki has left Marvelous! [Up: Is still producer of Senran Kagura series]
I feel like it’s more likely than not part of the sweetheart parachute for him to join Cygames was that he gets to keep working as Producer with the initiatives he started at Marvelous.
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Thread State of Play (March 25th) |OT| Sir Dan where art thou
One of the criticism against Sony in recent months was that their approach of just announcing games by-the-drop on PSBlog, dropping trailers and game announcements on their own - isn't conductive to actually helping those games be marketed/nobody reads blogs these days/etc etc. Could State of Play have been better? Sure. But this show is literally also what some people has been asking - in the sense that it's basically just a packaged up version of several PSBlog trailers in one reel.
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Thread State of Play - PlayStation announcement stream (March 25th)
In theory - yes, nothing prevents Sony from going to E3 2019 with Death Stranding/TLOU2/Ghost of Tsushima again, add a splattering of smaller first-party announcements ( we've heard there are still unannounced PS4 games, etc etc ) coupled with third-party game announcements to pad out a conference. But from an optics and perception perspective? Sony managed to slog through E3 2018 without any new game announcements, but thinking that they can just 'do it again' for E3 2019, even if they have significantly more third-party games there is naive. To host a major E3 showcase comes with an expectation that you will be bringing the big-guns and even though Sony's big 3 games are big-guns, they've exhausted the 'gameplay reveal' card already. Even if the quality of the trailers and showcases that is possible from those 3 games are better this year, it's no longer as sexy or appealing from a press conference perspective.
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Thread Ys IX: Monstrum Nox - First PS4 Gameplay Showing Fast Traversal, Flight, and More
The above is true but their “older scope” is an aesthetic that has limited appeal without an oomph factor in them like say, with Octopath Traveller. In terms of scope, they literally jumped from 2D Tales game into the Xillia style games without having a Vesperia/Abyss style buffer.
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Thread Ys IX: Monstrum Nox - First PS4 Gameplay Showing Fast Traversal, Flight, and More
Adol having a fucking devil bringer that works like a a super grappling hook - and based off what is implied, every playable character to have some form of fast-paced verticality in their traversal and combat toolkit will be really interesting to see given. The franchise has never really managed to regain back the bullet hell dynamics of the older combat system but this could be an interesting aspect in the 3D layout.
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Thread Ys IX: Monstrum Nox - First PS4 Gameplay Showing Fast Traversal, Flight, and More
Here's my two cents on it. 1. The graphics are not appealing in that trailer - but it's worth nothing that this isn't some sexy marketing trailer or something. It's more likely than not just an existing game build where they are testing out the player movement in the environment they've made. Nobody should be expecting a visual miracle from the final product, but in terms of world/town density, and graphics - I fully expect it to be a more polished package closer to how Sen 3/4 looks by the September. It's like the recent before/after of Bloodstained visually. The core of the game's graphical fidelity and look/feel remain the same, but the little graphical polishes make a lot of difference in things like lighting and texture. 2. I agree that Falcom's games don't look great. But honestly rather than fidelity - I'd say their biggest issue and what they need to address is really more so their current art direction. If we look at the overall level of asset fidelity in games like Sen/TX/Ys, it's not like they are low-res low effort work. But they struggle to translate their concept art into a good looking 3D game as they have a tendecy to go for the muddy-looking texture work, which looks like their old top-down games just converted to 3D. For example , other than animation and cutscene direction, I wouldn't say Falcom's asset quality as a whole, from a technical and production standpoint - is inferior in polycount and work as say, Kingdom Hearts 1. But KH1, just like Persona 5/etc knows how to translate a strong visual look for their games into something striking and 'timeless-ish' whereas Falcom just struggles to really nail that aspect.
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Thread State of Play - PlayStation announcement stream (March 25th)
If you were engaged in the first-party thread, the "ask" for a Nintendo Direct equivalent from Sony has been there for quite a while now. Even among fans of Sony's output, the criticism in regards to them not showcasing indie games more prominently has been a thing for more than a year now. The difference is that if there is no 'content' to showcase, then it is pretty pointless if Shawn Layden or Shu suddenly doubles their twitter time and starts replying to fans on twitter and engage/talk more just for appearances sake, but without actually sharing new info on stuff.
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Thread Sony's silence with PlayStation is just awful as there is no communication
Sony's PR has been bad lately, that much is true. Sony's cyclical communication pattern though? It's been this way since 2013.
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Thread Sony's silence with PlayStation is just awful as there is no communication
I said PR. Stuff relating to the crossplay access and Shawn's assertion being refuted by the developers.
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Thread God of War Wins GOTY at 2019 GDC Awards, Full List of Winners
Innovation isn't always about creating a new idea/thing that never existed before - but showcasing a new way of doing things based off existing game design foundation. Nothing about RDR2's 'dynamic world events or quest' are new-or-never-seen-before side content/world design. But the simple execution of not having those world events be marked with map markers, and spreading them around the world with such sheer density helps RDR2 to create the illusion of a living, breathing world better than other open world games even though it doesn't do anything 'newer' than other massive open world games of its ilk.
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Thread Sony's silence with PlayStation is just awful as there is no communication
Go back and have a look at all the "communication" Sony does outside of E3 and major conferences. Sony's always been criticised for being "silent" outside of their major showcases - every year like clockwork.
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Thread Quantic Dreams announces Heavy Rain, Detroit, Beyond for PC - EGS exclusive for 1 year
IP being owned by Sony = Sony has the freedom to do whatever they want with it.. Like license it out.
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Thread The Phil Harrison Effect
Phil Harrison was always ahead of his time. Championed PS Home at Sony, the idea of a social hub which has been streamlined today in social media like Facebook and Facebook today is literally aiming to build a VR version of Facebook Home. Championed GAAS at Xbox, demanding all the European-based studios to transition into a GAAS future a good 5-6 years before the rest of the industry started chasing it.
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Thread NPD February 2019: Anthem #1, Jump Force #2, Far Cry #4, Metro #8. Switch #1 Hardware
Jump Force was always poised to do well just based off general audience interest and metrics.
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Thread NPD February 2019: Anthem #1, Jump Force #2, Far Cry #4, Metro #8. Switch #1 Hardware
While true , Crackdown3 has always performed poorly metrics-wise that it would’ve performed poorly either way imo. I consider the next measure of whether or not gamepass depresses traditional sales to be Gears 5, which personally I expect to chart and sell on par with gears 4.
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Thread EA Access web source code hides PS4 and PSN references
There is no “need” for EA to match the software library value of EAA on PS4 just because XB1’s library is richer due to BC. The onus is on Sony to provide the backward compatibility to offer the same level of library, not EA to match the value just because the Xbox console by default has access to older library of games. I expect EAA on PS4 to be just the PS4 games natively available on the console and won’t have any PSnow or previous gen titles.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
I think the whole "Sony has nothing for E3" thing is being perceived too literally. I mean, if Sony absolutely wanted to - they could've gone another year with Big Three (GoT/DS/TLOU2) and padded out the rest with third-party games. The read-in of why they're skipping E3 is due to the fact that they have nothing significant or interesting to make from a new reveal/announcement perspective, either due to genuine lack of stuff to announce this year - or that every other project is on PS5 and E3 isn't their timeline to reveal PS5 yet. I definitely think that we'll see the next update for the Q4 2019/Q1 2020 games for any of the Big Three in a non-E3 related presentation, something that they could do without the pressure of "btw, here's also 2-3 new AAA game announcements that is expected at an E3 level show"
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Thread According to Jason Schreier, making Anthem was Bioware idea; EA actually gives the studios autonomy and more
The whole point is that there isn't some EA-executive 'faux-game designer/director' bogeyman shadowing and armchair-gamedev-ing their developers into making games they don't want to make. But that they're there to remind and steer their developers on the necessity to think about long-term monetisation in making their products. And that they, like every other developer - has deadlines to meet.
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Thread Do you think Naughty Dog will deliver comparable AI and animation quality in the retail build of The Last of Us Part II?
What I don't expect will be in the final product: - the finely tuned cinematic camera angles that snap perfectly in place to maximise the effect of Ellie being thrown around over the furniture - the way the enemy reacted and lingered at the end for the final blow when Ellie repeatedly shot him with the arrows - the illusion that the game will have a lot of dynamism for how collision interacts with furniture/etc in the game. I expect those stuff to be rather limited (only for specific locations/furniture/collision object type have specific animation prompts ) or more simplistic like how most AAA games have breakable objects that literally explode into pieces upon the slightest collision. Everything else I think it'll be there.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
Nice to see the rumour/speculation resolved sooner rather than later.
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Thread How has anime ruined your life?
Anime was an invaluable part of my life growing up. I grew up in Malaysia, where Doraemon is more or less a cultural icon for young kids born in the 80s. Through Nobita's constant perils and his inadequacies, while he had a lot of flaws and often tried to cheat his way through hard work, it helped me find my place growing up as I struggled with my own inadequacies, where as I grew older from my pre-school to elementary to high-school, I found myself surrounded by people who were more talented and more hardworking than me, and Doraemon allowed me an emotional place to grapple with that part of me even as I was constantly pressured by the expectation to be the best I could be at all times. So it saved my life, and I'm pretty sorry that it ruined y'alls.
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Thread Capcom Global Production founder: "DMC 5 sales are not low"
Nobody's expecting it to do God of War or Red Dead numbers. But people were hopeful for sales that would - match previous franchise highs in the 70-80% range ( where digital would allow it to either match or slightly surpass DMC4 sales ), or even if we don't compare with DMC4, comparably closer to RE2 sales, which is shorter linear high-production Capcom game.
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Thread Gematsu: Sega halts sales of Judgement (JP) after actor Pierre Taki arrested on cocaine charges
Malaysian here. In general, even among the youth of the country who has no experience with the roots of the opium war's influence and the post-WW2 factors, I'd say that our upbringing that's rooted from those factors continue to be a facet of everyday Asian life. Ever since I was a child, we were ingrained culturally, in education/family/etc - that drugs trafficking/usage are the among the greatest of sins one can commit. By the way, it's capital punishment here if you were caught owning or trafficking drugs. Mandatory death by hanging.
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Thread Future of Mass Effect - What do you want?
A re-imagining of the original Mass Effect setting, but with a wholly new storyline/cast. Basically imagine the beginning of Mass Effect 1, but instead of Shepard - it was a new character, it wasn't Eden Prime, and the cast you meet are all different and new.
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Thread [Unmarked Spoilers] Devil May Cry 5 - Spoiler Thread (It has begun...)
If I were to fanfic rewrite DMC5 in what I think is a relatively low-cost simple way that wouldn't had costed a ton of money, I'd honestly switch Urizen with Mundus. Make it so that Urizen is Mundus reborn, but in realising that he is weaker than Dante - his rebirth also has him reviving his DMC1 underlings from the dead and absorbing their essence into them. And V ( along with weakened Griffon/Shadow/Nightmare ) were 'ejected' from the reborn Mundus as unnecessary extras. In this revised storyline, V/Vergil's motivations is solely to get back at Mundus who stole his power ( even if it revived him ) and wanting to restore himself back. And his familiars are begrudging allies along the way. And Urizen/Mundus is basically just wanting to gain more power so that he can get his revenge against Dante once and for all. In my opinion, this reshuffling of characters reduces the noise of the interlocked identity and motivation of 3 aspects of Vergil/V/Urizen into just one, pushes away the baggage of 'yooo Vergil's demon side just killed off like hundreds of thousands of humans but nevermind he'll still be redeemed or not treated as a monster at the end' to Mundus, and in general - reduces the vibe of Vergil feeling like a pathetic sore loser who can't get over the fact that he's been defeated twice/etc.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
The devs previously worked on Sword Art Online so the rational assumption is that it's a SAO game. =P
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Thread Shenmue III Previews & Interviews Roundup
Based off what we know of future arcs in Shenmue, the supernatural aspects of Shenmue was unlikely to be deep mystical powers stuff anyway, but something that manifest within like inner chi power or something. It's a traditional kungfu story that's so far, in Shenmue 1/2 has been grounded. The comparison I'd use would be... Street Fighter II V anime, where the game treated the ability to use Shoryuken and Hadoukens as very late-game "known to only a few people" high level mystical power - one that was also obtained at the final stages of the story and used extremely sparingly because they're the pivots that break the rules of the grounded setting.
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Thread [Unmarked Spoilers] Devil May Cry 5 - Spoiler Thread (It has begun...)
One can acknowledge that it's the best DMC game as an overall package and also see where the game has so much missed potential.
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Thread [Unmarked Spoilers] Devil May Cry 5 - Spoiler Thread (It has begun...)
I expect the writing to land on the beats that it establishes. Which is why I like DMC3's story more even though DMC5 had way more going for it. The difference between DMC3 and DMC5 to me is that DMC3 kept it super simple with it basically a huge sibling spat story interwoven with Lady/Arkham stuff. The story was simple but it landed what it needed to do, which was establish Vergil as a badass rival to Dante. DMC5 wanted to have too much. It tried to establish a sense of mystery with Urizen's identity, except all the attempts to keep it hidden was pretty weak. Anyone with established DMC franchise history knows it's Vergil the moment Yamato was retrieved from Nero, and those without DMC franchise knowledge would feel like the story was leading you astride with the identity 'who's Urizen' bits but dragging it out without much suspense. It wanted to have a sense of history. For it to take place in Dante/Vergil's hometown, for them to revisit their old home, for them to have the flashback, have Urizen's bossfight take place in the illusion of their old home and to basically reestablish the old adage of the Dante/Vergil relationship from its roots. And yet the story never quite landed what I call the 'Shadow Moses' moment where we see those things happen, but as it happens - it never lingers enough. On paper I can kinda see where they're going for, where they go back to the roots of where it all started for Dante/Vergil but in execution? It wasn't great. Same with Nero's beats. The relationship between himself/Dante/Vergil/V. The game explores bits and pieces of their relationship, but we never really get to see any real connection or meaning that is built on top of the relationships that is there. Be it the small friendship that Nero and V built, Dante's attempt to dissuade Nero from pursuing the matter to protect him from patricide, Dante's passing of the torch to Nero, the throwaway aspects of Vergil letting Nero keep the V book, the emotional disraught of Nero's struggle and acceptance of the fact that he has family in the world and how he manages to find it in himself to break out of his shell and not accept the pre-determination of the Dante/Vergil squabble. Everything i just wrote there - never really landed with finesse. All the interesting relationship dynamics were touched upon, yet practically all of them never has a great payoff. I could go on but I think in general those are my main gripes. And I didn't even go into parts that are wasted character involvement/etc where Trish/Lady literally do nothing in the story - the fight between Dante and the Three Familiars which were Mallet Island bosses were interesting as a callback but does nothing much to further the Vergil or Nero Angelo aspects of Vergil's time in DMC1, etc etc.
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Thread [Unmarked Spoilers] Devil May Cry 5 - Spoiler Thread (It has begun...)
I mean, that's the reality of most AAA games today. Even with games that are long and more robust, you could tell where games have to figure out areas to be economical and go "hmm, there's no reason to do X/Y/Z if their role in the story is practically non-existent or are only for one level." One could tell that characters like Lady and Trish didn't really have even a basic rig for them to be AI-combat partners when you were playing as Dante in the first Urizen level. They run wayyy ahead of Dante, and are just posing in the background when you reach them - literally art props without any sort of combat systems built-in for them. Which makes sense if you think about how their role in the story would only have them be in a combat-role for only one mission, and doing all the work to make them have combat-abilities in just one short level might be pretty wasteful.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
At the end of KH6 when Sora faces Luxu, and Luxu mocks Xehanort for being an easily manipulated fool - Sora will say that Xehanort was the coolest guy.
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Thread Days Gone preview thread
I mean, I totally get Dan's perspective. If I were to sum up 3 shortfalls that's commonly cited in Days Gone, it is - - the core gunplay of the game is mediocre at best. It's not best-in-class or a tightly crafted TPS gameplay like Gears of War or TLoU. - the narrative, character and setting of Days Gone. While this has turned in its favour among many of the previews, the whole 'zombie-apocalypse-biker' thing that is really self-serious is not for everyone, and Dan made it clear even from the first time this game showed that it doesn't click with his taste. - the by-the-numbers open world design. In that this game feels like AAA-itis of standard open world - main mission - side-quest - collectibles - crafting - etc. Dan finds himself disliking Days Gone for its failure to stand out or be best/unique in the 3 areas above, and that's totally fair.
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Thread [Unmarked Spoilers] Devil May Cry 5 - Spoiler Thread (It has begun...)
^ I didn't mind Vergil's new look because as a whole everyone looks more like a normal person than a Final Fantasy K-Pop porcelain pretty boy this time. The only minor thing that irked me was that Vergil doesn't really look like Dante, when they're supposed to be twins. I'll take my L on the Urizen bit, because I assumed that all the blood was solely for the Qlipoth Fruit, and wasn't also being pumped into Urizen.
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Thread [Unmarked Spoilers] Devil May Cry 5 - Spoiler Thread (It has begun...)
In my mind, I think a V-analog should be a character that requires more setup and actual execution of combos to defeat enemies. It was way too easy to play as V, he had practically no real drawbacks or risk management. If I think about a sequel, I would have Patty be the new V-analog, but instead of having something like Shadow - you actually have to melee the enemies yourself at close range, and melee combat would be more about a Bioware-style 'combo system' where you melee an enemy to imbue them with a detonator, and then use your magic/ranged combat/combo/etc to detonate that power. You'd also swap between different style of magic elements and detonation powers to basically do magic-based setup that have different intended outcomes to either do AoE, focused targeting, etc.
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Thread [Unmarked Spoilers] Devil May Cry 5 - Spoiler Thread (It has begun...)
My narrative gripes with DMCV: So narratively speaking... The game has several pillars that they're going for Vergil/V/Urizen's overall arc where it pertains to Dante, the culmination and resolution of their decades long rivalry where it pertains to Nero, the small relationship that was setup with V, the passing of the torch from Dante to Nero , and the broader family aspects of the Sparda family thing. ( both in line with the continued narrative of how Vergil's life choices, the emotional gap of Nero's upbringing without parents, etc ) The first failing imo, is the attempted mystery of Urizen the game tries to play your expectations and assumptions in regards to Urizen but the way the chracter interactions setup, how Dante acts, etc - isn't congruent with the knowledge that he's known all along it was Vergil. And in regards to the setup of Vergil as the main antagonist again, overall it's really poorly done. The aspects of his humanity being split off into V, what parts of him holds nostalgia, the power creep aspects, etc are not well told. Why was Urizen so fucking powerful when he's just the demonic aspect of Vergil removed - and then the series steps back in that regard a little bit by having a moment which shows that the unity of humanity and devil which forms Vergil in his truest form is the strongest form of him anyway. There's little things like that feels off. I'm not in the clearest mood to articulate at the moment, but to me, the clear misstep is the "Shadow Moses" moment of DMCV the part where Dante goes to fight Urizen and sees their old home the part was just so poorly done from an emotional standpoint. at all. Like, even having it be a Urizen moment instead of a Vergil moment was a 'u whut mate' - nevermind that there's a utter lack of nostalgia or emotional attachment to the childhood era of Dante/Vergil due to how limited we are on that. And I feel like the poor execution and landing of that Shadow Moses moment extends to all the major story beats of DMCV. From Nero's personal arc to his point in the ending. Or the part where narratively Dante is passing the torch to Nero, but there's no real progression in that aspect of the dynamic outside of Nero gaining DT powers at the end and became their equal. tldr; DMCV aims for some very ambitious plot and character development points for their key characters but imo doesn't land most if not all of them passing of the torch, the disraught nature of the humanity inside Vergil manisfeted as V, etc one of the lines in DMCV that made me go "bruh" was near the end when Vergil said: if our positions were swapped, would our lives be different? The story of DMCV, nor the characterisation of Vergil - or even the little bits of humanity that we see from V - has done nothing to earn that line. All things said and done, I love DMCV a ton. I just feel that narratively - it starts out with so much potential or ambition at doing many things ( humanising Vergil via V, reestablishing Vergil as a potent force after years of being Mundus's whipping boy, setting up the foundation for Nero to be seen as the worthy successor to Dante and his equal, the connective tissue of Nero and Vergil's relationship via the short time we have with V/Nero, the past of Vergil/Dante, etc etc ) There were so so many interesting threads that DMCV opened up, but never quite landed with the most finesse. And that was disappointing. It's hilarious and also apt that I think one of the best pay-off moments in DMCV was when Vergil found out he's Nero's dad, and that scene was pure Vergil in the best way possible - where "I didn't know that and by the way, I also don't give a fuck that I have a son."
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Thread [Unmarked Spoilers] Devil May Cry 5 - Spoiler Thread (It has begun...)
The story was underwhelming for me in the way of "nothing much in this game narratively feels earned." The whole V/Vergil/Urizen aspect just feels like there could've been more to it. We got a Shadow Moses moment in this game with Dante/Vergil returning to the place where it all began for them, but as the player, due to how previous games never really gave weight to those aspects of the relationship, you don't really feel it. Same as when you hear Vergil say stuff like "if we were swapped that day, would our lives be different?". Man, you did not earn that at all.
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Thread Amy Hennig: ‘AAA development has become unsustainable’
Hennig is no longer in AAA. She’s set up a small independent studio recently and is exploring VR. She’s not talking about her own game or studio plans yet though.
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Thread EA Play 2019 announced; No press conference this year
Removed "E3" from the press conference line in the thread title for clear clarity of what it means.
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Thread PlayStation holding conference in Beijing on March 7th to promote China Hero Project games, release dates expected
For those interested to watch, here's the details and live-stream links: By the way, it's 13 minutes from now.
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Thread Days Gone preview thread
I mean, for one - this game was funded and approved before Shawn Layden even came onto the WWS job. Secondly, even if it was him who approved this game - a game does not assuredly become a game that qualifies for any of the 3 categories above even with a lot of time and money. Sometimes either a combination of bad luck, bad decisions made during development or lack of talent/ability needed to develop the initial idea to its maximum potential means your product is just a mediocre or bad product at the end of the day. And at that point, you're not going to cancel a game just because it doesn't compare to the 90+ games your other studios make.
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Thread Do you think Days Gone will continue Sony's first party hits streak?
That 'streak' is selective and doesn't include releases that aren't anywhere close to that level of general critical consensus. High 70s to low 80s max for Days Gone imo. Same ballpark as a Far Cry game.
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Thread Days Gone preview thread
I wouldn't call it 'curious'. It's part and parcel of the baggage that comes with new IPs. Any new IP that chooses to tackle an existing premise will always be asked the question 'what new thing do you bring to the table.' Sure, the existing premise mainstays sometimes get a pass from that line of questioning due to established nostalgia and first-mover advantage. But that's the challenge of new IPs.
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Thread Could Onimusha be coming back as a Open-World title? Resident Evil 2's Director Kazunori Kadoi might be hinting at such.
You know the thread title should be "RE2 Director Kazunori Kadoi's dream project is a Japanese-style GTA. (modern or medieval timeline is fine)" Anyway, I think that Onimusha could work as a small open world game in the veins of a Tomb Raider-like, expanding from the game design of Onimusha 2 where there's a hub town to return to. But definitely not in the sprawling GTA-like, especially since the appeal of that sort of open world design would be diminished by the fact that the world would then be a bit too action-heavy due to demonic monsters.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
It'd be funny if the Heartless form of Skuld is just a regular Darkling while Ephemer gots to be the swoll and buff Dark Inferno.
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Thread Destination PlayStation, an event for retail and third party publishers, was held this week
Let's see. Firstly, retail partners matter a ton. Even as we are moving towards a digital age, 50-60% of the business are still physical - give or take depending on the region, and until it reaches a point where the ROI isn't meaningful, partners who contribute 50-60% of your revenue are important. Secondly, as previously expressed, the expectation and requirements for these kind of internal closed retail event are very different. Sony could bring nothing first-party or new to any of these events and it wouldn't even matter, because the ones attending DP are not people looking to be hyped by a new announcement, but business people who wants details that would allow them to plan their fiscal year allocations better. Whereas E3 ( or rather pre-E3 ) are driven by hype for megatons, new announcements, etc. Thirdly, the success of sales and marketing is contributed by the full-stack and integration of above-the-line marketing ( TV ads, YouTube, magazines, influencer buys, Twitch, games press events, etc ) and below-the-line marketing ( point-of-sale material, store-level influencing, counter boys, pop-up events, local level events ). If we look at the consumer profile of a regular gamer, a lot of people are nowhere close to being a 'core gamer' who consumes all the latest trailers dropped at E3 and such. Many of them are casual gamers who's understanding of the closest product zeitgeist is brand names like Call of Duty, and there is an important aspect of point-of-sale marketing there.
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Thread Destination PlayStation, an event for retail and third party publishers, was held this week
I worked in a different industry, but to give context on how retailer-partner events work. It's not that you go there to show trailers/share release dates/etc and you're done. Sure, you share those things. But you also create the platform where you talk about product's audience, planned marketing initiatives surrounding those products, the point-of-sale materials that retailers would be supported with for certain games, what aspect of the game could be 'retailer-exclusive' for cross-promotion. You share details about the product's planned marketing roadmap so that retailers themselves can figure out what the publisher is planning to do to support a game and plan their own allocation and resources to support the game's launch in their own way. And then lastly, and arguably the more important aspects of these kind of events... is there to build a sense of partnership/friendship/loyalty between the different partners. These events are held in fancy hotels with luxurious events and activities to make your partners feel appreciated, happy. Get them drunk, fed on good food, have the time of their lives. It might seem trivial or meaningless, but these kind of 'soft-touches' matter a lot in any industry where you rely on partners to distribute your products to the widest global audience.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
I worked in a different industry, but to give context on how retailer-partner events work. It's not that you go there to show trailers/share release dates/etc and you're done. Sure, you share those things. But you also create the platform where you talk about product's audience, planned marketing initiatives surrounding those products, the point-of-sale materials that retailers would be supported with for certain games, what aspect of the game could be 'retailer-exclusive' for cross-promotion. You share details about the product's planned marketing roadmap so that retailers themselves can figure out what the publisher is planning to do to support a game and plan their own allocation and resources to support the game's launch in their own way. And then lastly, and arguably the more important aspects of these kind of events... is there to build a sense of partnership/friendship/loyalty between the different partners. These events are held in fancy hotels with luxurious events and activities to make your partners feel appreciated, happy. Get them drunk, fed on good food, have the time of their lives. It might seem trivial or meaningless, but these kind of 'soft-touches' matter a lot in any industry where you rely on partners to distribute your products to the widest global audience.
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Thread Horizon Zero Dawn is one of the best selling female lead game of all time. Will at least this convince more publishers to do the right thing?
It's probably not apple-to-apple comparison ( shipped v sold ), but TR2013 has shipped in excess of 11 million units, so nah.
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Thread Horizon Zero Dawn is one of the best selling female lead game of all time. Will at least this convince more publishers to do the right thing?
Your thread title and OP did not put any preconditions comparing number of SKUs and re-release consideration. Amended the title to be... less affirmative.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Saix being the traitor was already hinted when it was implied to be him who invited Vexen back to the Organisation but nice to see it confirmed. And the fact that Terranort Old Man Xehanort both came back once Ansem/Xemnas were defeated finally makes the whole 'but h-h-how did they co-exist" thing makes sense.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Meant this for the KH before KH4 thread at first, but realised the spoiler implications so.... I mean, there's a few ways we could go about a 'KH game before KH4' in a meaningful way. From a 'backstory' perspective - I could see Nomura making a parallel game to Union Cross that's focused on the 5 New Union Leaders. Basically a game that tells of the 'ending' of UX where you play as the Union Leaders and have that story end at the point where they jumped into the new worldline to establish the 'backstory' for KH4. From a 'we wanna do some random mildly inconsequetial-in-the-big-picture stuff to give KH4 even more setup', they could always do a Re:coded style game where... I dunno, maybe make Kairi/Donald/Goofy go on a short side-story adventure ala FFX-2 to do some context building to how Sora 'died', how Kairi came back, etc etc. From a 'KH4 will be laser-focused on Sora/Riku, so we wanna make a side-story for the characters like Xion/Lea/Ven" to set their future story relevance, I guess we could see that too.
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Thread Kojima Production trademarks "Social Strand System" and "Strand Game"
I'm expecting 'Social Strand System' to be some sort of gimmicky name to contextualise the multiplayer aspect of Death Stranding. Who knows for Strand Game.
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Thread Angry Joe: Anthem review
An engine is one of the earliest decisions you make at the beginning of the project, and even if that decision turns out to not have been the most ideal choice at that time - realistically you have to make choices that serve the limitations that you were forced into? Destiny's engine was a challenge in allowing them to produce the quantity of content that they may have envisioned, but by and large - other than the issue of quantity of worlds/levels, Bungie has managed to deal with the annoyance of whatever engine they were working with to deliver a product that while still flawed, has met a lot of expectations. ( and also not, but not out of engine - but design missteps ) I mean, this Anthem story has me revisiting some God of War related development stories, and early on in that project, they made the decision to not have jumping/swimming/etc in the project because they knew with where they were at with that project, those features were not things that they could deliver in any substantial quality by the time they gotta ship the game. In hindsight a third-person semi-open world action game not having jump or swimming sounded crazy, but it ended up being a rational choice.
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Thread Angry Joe: Anthem review
Jason's reporting on Anthem did not report on a project that got rebooted, but simply a project that was in preproduction for a looooooong time, just like Horizon Zero Dawn was. And sure, a long pre-production phase does mean that the time that the game was spent on full production was shorter than 6 years, but that is the norm for many games. At the end of the day, the story of a project getting rebooted or having a long pre-production window only serves to explain, but it doesn't somehow wash people's grievances with a product away.
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Thread Single-player games like Uncharted: Drake's Fortune wouldn't get approved by publishers today.
The market expectations have changed drastically for a $60 AAA big-budget single player experience. The market that Amy Hennig's talking about are these days occupied by $40 releases like Dishonored: Path of the Outsider, Lost Legacy, R&C Remake, etc. ( which even then, are often at least the 10-hour mark )
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Thread Days Gone Press Tour going on right now (Preview embargo lifts March 6th at 12:01 Pacific Time)
Based on post-release interview on God of War's state during development ( and also how hot UC4 came out of the oven ), it made sense why both those games couldn't get a meatier GameInformer coverage. Because they couldn't. The game was so hot in the oven leading up to release that they had that little to work with, whereas Days Gone has the privilege of showing much more due to more parts of the game being in a stable and showable state vs GoW/UC4.
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Thread Days Gone Press Tour going on right now (Preview embargo lifts March 6th at 12:01 Pacific Time)
God of War Fiesta Bowl marketing started in Dec 2017 - God of War - War on the Floor - NBA marketing started in Feb 2018 - This is not to disparage or undermine Days Gone or anything, all I'm saying is that God of War and Uncharted 4 had very substantial marketing. Days Gone's so far, more closely reflects Horizon's.
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Thread Days Gone Press Tour going on right now (Preview embargo lifts March 6th at 12:01 Pacific Time)
God of War marketing had Kratos at football games and the CGi basketball court trailer during halftime of major NBA games. Days Gone is receiving substantial push but fancy press events are not uncommon for big Sony games. It’s on the other stuff ( live action trailers, placement on sports events, etc) where the difference in marketing investment is visible.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Everything UX-related in KH3 isn't treated with a 'you must get what's going on or else you're a pleb for not playing UX', but more so of a 'huh, why is this happening?' down to the journal listing Ephemer as ???, or even the Mysterious Girl X. I mean, the reality is that the Secret Report has spoiled to us the ending of KHUX and KHUX proper hasn't even reached that point yet. ( the part where Luxu hands down No Name to one of them, or where the New Union Leaders transport themselves to the Sora World Line )
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
I don't know if we could look at the above and say that sets a precedent, because that is ultimately dependent on well... what Nintendo does with their platform strategy and success. I feel differently in a few ways. Firstly, in the past few years, KH has been 'catching up' with the decisions it made in the past to release games across different platforms, and ended up having to do rereleases/remasters/etc on the X.5 versions of the games to tell stories that were not easily accessible to audiences. I feel like the logic behind that mindset means that moving forward, they do not intend to release games in the franchise that 'split the audiences' further. Secondly, the days of multiple KH releases were very much contributed by the fact that there's multiple KH development teams. Those days are over, and SE Osaka is pretty much the sole KH team right now. The success of KH3, imo - defines a path forward to be more focused on mainline quality releases. And lastly, unless they plan for the Secret Movie of KH3 to take place across 2 different KH games, I highly doubt Verum Rex world would be in a Switch exclusive. It's Nomura's trojan horse to retell a portion of his vision for FFVs13, he's gonna put that in a full-blown KH4.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
Project Beast leaked out of 4chan, there's nothing that substantiates it being out of Destination PlayStation. That being said, as other has expressed, it's a retail-partners-only closed event which Sony host every year, basically bringing together both 3rd-party publishers and retailers in a fancy event to do networking, showcase stuff that's upcoming for the year, etc etc. Stuff that's been shown or leaked out of DP before are basically minor details on that year's Call of Duty, RDR2 trailer deets, etc. Leaks and details from DP are far and few between, so one can't expect much.
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Thread In what realm of sanity did EA believe forcing all their devs to work on Frostbite was a good idea?
Sure they're expected to transition eventually, but what I mean to say is that the fact that all studios aren't on Frostbite yet seems to imply that for studios that felt they weren't ready or needed more time, EA seems to be okay with letting them defer being frostbitten until they're ready.
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Thread In what realm of sanity did EA believe forcing all their devs to work on Frostbite was a good idea?
There are EA studios that aren't on Frostbite at the moment.
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Thread In what realm of sanity did EA believe forcing all their devs to work on Frostbite was a good idea?
The decision was perfectly sane, imo. High quality internal engine, uniting the tech pipeline for all EA studios, allowing workforce, training, competency synergy and ease of collaboration between different studios, and allows innovation built for one game to be used for another.
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Thread Streets of Rage 4, New Sakura Taisen, Panzer Dragoon Remakes, New House of the Dead, what next ? Choose your most requested Sega revival.
Sakura Wars is the most deserved revival. Japanese fans, thank you for your good taste.
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Thread Angry Joe: Anthem review
This was a huge issue for me. The game had extremely poor way of dishing out its 'radio-call-NPC-story'. Both in terms of how it could just be shared in any situation without regard for combat scenario/friend chatter/etc, and also in terms of just general delivery of the performances. When compared to something like Mimir's implementation in God of War, the difference in quality of execution is literally worlds apart.
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Thread Do you care about 90+ Metacritic score?
I'm curious on the tangible impact of 90+ MC scores and 95+ MC scores to the commercial success of games. My personal metrics suggest that games that track well will sell well regardless of MC ( so long as it's not catastrophically bad ), but there are an area of game metrics that is bolstered by 90+ and 95+ MC performances due to the extended coverage and increased awareness of a product being recognised as so amazingly good that it generates a post-launch discussion of metrics.
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Thread Anthem Review Thread
Anytime a 'B-team' or 'A-team' narrative pops up, the reason for it is pretty clear. It's that people hope that the studio's last mediocre or middling work wasn't ( which publicly was acknowledged to have not been made by the most experienced core leads ) is not a reflection of the studio's true prowess. In some cases this narrative could appear to feel true. Uncharted 3 and Killzone Shadowfall were seen to be 'B-team' games, and the narrative supported this assumption with Horizon and TLOU turning out great and seen to be significantly better in spite being developed concurrently. In some cases, maybe not.
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Thread Anthem Review Thread
From the latest Kotaku Splitscreen podcast: Jason Schreier: The way Bioware developers saw it; my understanding is that they... I've heard this from a couple of different Bioware people, they expected a Metacritic score (***) in the high-70s, which is an average game by review game score standards, or a very flawed game, and they expected that it would have a very rocky launch and it would have the same narrative as other games like Destiny/Division/etc.
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Thread Anthem Review Thread
Super big publishers are more or less release 3-5 tentpole AAA games per fiscal year, and their earning projections are more or less based on those games meeting their sales forecast. Having one game miss your fiscal calendar means you risk missing 20-30% of your revenue and profit estimates. Even smaller publishers often never delay a game past March for financial reasons. Companies that have a broader revenue platform and aren't dependent on their AAA-sales making up a huge chunk of their fiscal forecast can afford to delay beyond the financial year.
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Thread Anthem Review Thread
I mean... People come and go at every organisation. Part of any company's job is to hire newcomers, build up new talent, and elevate the right kind of leadership that would ensure a continuity of the company's legacy and culture of excellence as the 'ones that mattered' pass the torch to the next-generation of leaders.
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Thread Days Gone Press Tour going on right now (Preview embargo lifts March 6th at 12:01 Pacific Time)
A vast, vast, vast majority of games - if you boil it down to its basics, are extremely repetitive. Go somewhere, engage with its core mechanics ( shooting/fighting/etc), rinse repeat. What the best games do are give you an illusion to reduce its sense of repetitiveness or to make it fun despite its repetition. Games like The Witcher 3 does it by making the storytelling, performance, etc really compelling that even though it's functionally the same detective-vision-tracking quest as say, Horizon and other games, it's less annoying than other games that borrow the mechanics, but not the same quality of narrative framing.
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Thread Shuhei Yoshida: Japan Studio sets a 'high target,' to release titles infused with Japanese creativity
Not true at all. Gravity Rush 2/R sold poorly at launch, and based on sales trajectory, completely plummeted immediately shortly after - highlighting that whatever WoM it had among the echo chamber of hardcore Gravity Rush fans didn't matter one bit. In my opinion, the harsh reality of Gravity Rush is that the IP simply didn't connect at all to the general audience. The metrics for Gravity Rush IP were absurdly bad. Absurdly so. Games with zero marketing can easily get 5x the viewcount on YouTube by just a shadow drop. We like to say how there's a huge disconnect among audiences for Ubisoft games ( they don't have high engagement on forums, but sell crazy well ) and Gravity Rush is the exact opposite. ( have high engagement on forums, and sell extremely badly ) Before even talking about WOM for games, the first thing a game needs to be is to be interesting or appealing. Gravity Rush is among the few games out there where in spite of having unique visual aspects that make it stand out, the IP itself was, based on metrics were so unappealing that all the previews and 'decently positive' reviews in the world won't matter one bit because the general audience already wrote off the game from their minds day one.
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Thread Falcom president teases title reveal for Trails series’ 15th anniversary
Pls gibe Sen The 5th : End of Saga Epilogue
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Thread Days Gone Press Tour going on right now (Preview embargo lifts March 6th at 12:01 Pacific Time)
While there were no official specific dates attached to Days Gone coming out in 2018, Shu was on the record stating '2018' ( not concrete, but clearly it was planned for 2018 at one point ) and official marketing material did state 2018 until it was changed. It's fair to say that it was planned for 2018 at one point, but was pushed to improve the quality of the game and also to not have it release next to tentpole fall games.
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Thread NPD January 2019: KH3, RE2 and NSMBUD top the charts, Switch best selling console
Edit: made a careless mistake of estimating numbers without prior double checking. Was gonna leave it up as wall of shame, but I see that it's repeatedly quoted, so gonna edit it for convenience of others. The post remains alive in the replies. =P
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Thread NPD January 2019: KH3, RE2 and NSMBUD top the charts, Switch best selling console
I keep forgetting it's dollar sales. Nevermind then.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
My first guess would be that they continue a partnership with Arrowhead to make Helldivers 2, but instead of a lower-budget top-down shooter, it's expanded to a high production value third-person/first-person co-op shooter. As for others, honestly it's anyone's guess? A random name that comes to mind would be Certain Affinity, but at the moment I think they're working on their own IP?
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
I don't include collaborations because in theory there could be 2 collaboration or there could be 5. And collaboration is dependant on studio they partner with and the portfolio they aim for. Like Shu said, they've been focused on VR for the past 2 years. A collaboration in the future that's more high end would result in different partnerships and different levels of investment.
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Thread Days Gone Press Tour going on right now (Preview embargo lifts March 6th at 12:01 Pacific Time)
I mean, it doesn't need to be in the game. But looking at the videos of the horde gameplay I feel like it's a poor design choice to have the player have to stop and shoot everytime you want to chip away at the horde. I get the worry that hipfire would make horde clearing much easier, but I would imo balance that with making hip fire extremely inaccurate for high ROF weapons. ( accurate for handguns, but handguns are useless against horde anyway )
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Thread Days Gone Press Tour going on right now (Preview embargo lifts March 6th at 12:01 Pacific Time)
I mean, not really? If anything, other than visuals, animations, sound design, etc - Bend's game feels like it's being more ambitious than even some of other Sony's AAA titles. - Decently sized open world game. ( Based off the rough estimate of the size of one hub and the fogged map that was in previous teasers, the size of the world will be substantial enough to be believably sold as an open world game, even if not AssCreed or RDR2 levels for obvious reasons ) - Day/night cycle with weather patterns - 30 hour long story campaign ( according to the devs, even if we trim it down to hyperbole and it's actually only 20-hours - it's still substantial ) - At least 4 different combat-related open-world activities ( hordes/human enemy camps/freaker breeding grounds/NERO checkpoints) - At least several typical open-world style activities ( side-quest/collectibles/towers/bikes/etc) -Pitched or positioned to be a rather 'dynamic' open world, one where enemies have movement patterns and a degree of randomness. ( enemies will sleep at different times of the day, stronger in cold weather, will move around the map, won't just be in one location, etc etc ) I have certain areas of concern with Days Gone even now ( tightness of gunplay, lack of hipfire which imo could make horde clearing unfun, poor sound design, and animation that isn't as visceral or well-animated as the WWS peers ), but otherwise it looks to be plenty worthy even just looking at its checklist of features.
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Thread Days Gone Press Tour going on right now (Preview embargo lifts March 6th at 12:01 Pacific Time)
As of the old E3 demo ( which was playable by the public in some events recently ), it wasn't. At least not for on-foot combat.
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Thread Days Gone Press Tour going on right now (Preview embargo lifts March 6th at 12:01 Pacific Time)
To be fair, it's not as if The Order 1886 lacked in marketing dollars back then either in terms of press/preview events back then either. In spite of the media's lack of enthusiasm for Days Gone compared to other Sony tentpole games, the metrics for Days Gone so far has shown that there's a lot of consumer interest and even if Days Gone doesn't turn out to be an amazing game, so long as it's good ( enough ), it should do pretty well commercially.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
"Current trends and setting a high target" are not VR buzzwords. The way high-target is worded here seems to imply more of production-side based off how they've talked of development in the past.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
Estimated to be around 400 people working at Japan Studio, but not all are part of the programming and game design side. Projects that they worked simultaneously in the past:Estimatedly, I would say that they work on 3+1 projects at the same time, where it's 3 more substantial projects and 1 smaller project. But if they're aiming for a more ambitious production, I wouldn't be surprised it they're now only working on 2 bigger projects instead of 3.
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Thread Anthem Review Thread
I mean, I'm not here to disparage those who think the game is fun. Far from it. I'm just sharing my perspective that I feel personally, the problem with Anthem runs really really deep into its core gameplay and design, and for some people, the problem runs deeper than blaming the engine or thinking it can be fixed within 3 months with bug fixes. And why even though aspects of the game that looks fun and feels fun at first glance doesn't really stick the landing.
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Thread Anthem Review Thread
Everything Jeff said literally echoes how I feel about the core gameplay. Even the flying. Like I said, the game doesn't really fulfill the illusion of Iron Man. The fact that automatically go to 'hover mode' when for normal ( non-homing missile ) combat is not satisfying.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
For those who's been disappointed that Japan Studio has been VR-focused in the past 2 years and not showcasing higher end production, looks like the future looks more promising.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
Sony might have 13-ish studios, but honestly that amount is not enough to sustain their AAA cadence annually. Just like MS and Nintendo, they still to rely on external partnerships to supplement their internally developed content and there's no reason to believe that will change anytime soon. If anything, my read of Shawn's teasing is that instead of partnering with RAD/Quantic Dream/etc for next gen, they'll instead want to find and work with devs with multiplayer cadence and experience to develop AAA titles that has a stronger MP focus. Who knows, the devs we see working with Sony for first-party games on PS5 might not be anyone we expect.
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Thread [New subscribers] PS Plus Promotion : Buy 12 Months of PS Plus, Get Rainbow Six Siege Free
Wow, it's lame that this offer is only applicable for new subscribers when Asia PSN's version of this deal ( in the past, where it bundled games like Titanfall 2/FFXV/inFamous/etc) doesn't.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Making Castle Oblivion be a small dungeon/level would also pay off the scene where Terranort found out about Ventus being hidden in the Chamber of Waking in 0.2 Something along the lines where 'Aqua goes to unlock it, but it sprung a trap laid by MX, which requires them to... go up Castle Oblivion to fix the issue." Castle Oblivion would also be perfect for combat gimmicks, where as you climb up you lose your magic or your skills or something, making it tougher. ( Your memories ain't lost cause Aqua has the key or whatever stuff they can come up with )
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Thread Anthem Review Thread
This is my 6-7 hour impression of Anthem. I might as well post it here. Even if Anthem doesn't have its annoying multi-loading structure and fixes its baffling QoL issues like mission warp, etc - I don't feel like the core of the game is that good. A lot of the issues I have with Anthem is that it's just no fun. The core of the combat is basically ME3/A-style power festival, which imo - doesn't really gel that well with Anthem's enemy style/placement and even the level layout. Due to ME3/A's more cover-based approach, there is a clear sense of 'this is where you shoot/aim' in combat area which allowed the combat to feel more tactical in the choices you make both playing fast or slow. Anthem is you waiting for meters to fill, readying for the next power barrage, and the cooldown and effectiveness of power means there's a Kingdom Hearts quality to it where you basically aim for that power. ( this is not a praise of Anthem btw, KH3's chase for power is one of its combat flaws ) I've complained a ton about how Anthem is probably one of those games that really annoy me with its readability? Enemy design and art blends with the world and environments, it's hard to see certain smaller enemies without the red dot. It's really annoying. It's really hard to just 'see' things. Destiny is really good here at this. That, combined with how the 'core shooting' ( not power ) itself isn't all that satisfying, on top of the mediocre hit feedback, means the act of shooting itself isn't fun because there's no the loop of 'identify-shoot-feel' that makes headshots in games like Destiny feel good. Also, the power fest that's laced with particle effects and explosions also serve to make the poor readability of the game spaces even more noisy than it already is. When there's the perfect setup it's fine, but more often than not in tight or dark places it doesn't look good. The flying is... cool, I guess? But personally it doesn't really satisfy my itch in terms of fulfilling the Ironman fantasy. The lack of any genuine combat maneuverability interplay between flight and combat just reminds me of... dun dun dun, Arkham Knight's Batmobile/tank. I didn't play enough to grasp a feel of the rest of the game in terms of loot or story, but honestly the core of the game is unsatisfying to me. I've only played like 3 hours of Andromeda, so I can't really make a fair comparison, but I feel like that game is better.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Every single KH game, even KH2FM has a long laundry list of issues. KH as a franchise is arguably one of the most easily criticisable in terms of character and story structure. Every single KH game is poorly paced where everything is back-loaded. But I love it in spite of that.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
It would make it worse imo. Having a sequence where you go to the end-game dungeon, but is met with "oops, your level is too low, go grind further" would be a real downer piece to suddenly go do another 10 hours of content before final arc. If I were allowed the privelege to add/remix content here and there, this would be how I do it. - Move the Anti-Aqua fight to the 60% mark of Disney World - Make it so that there's a short level where you play as Sora going through the Realm of Darkness before reaching Aqua/Riku/Mickey - After successfully saving Aqua, she falls into a deep sleep due to the build-up fatigue and due to the darkening side-effect. - Have some random reason to go to one of the Disney worlds would be to find something that'd help Aqua recover better/faster/etc. - In between that, also have a sequence where Sora stops by Radiant Garden to try and revive Roxas, but isn't able to due to (reasons) - At 80% mark, Aqua is restored and now there's a mission to find the way to Castle Oblivion. - Insert some random story reason to explain why last Disney world has the gateway or shortcut or some way to reach Castle Oblivion and you have Aqua in your party during that last Disney world. - At 100% mark, you rescue Ven. - Make it so that Castle Oblivion/Land of Departure is a small labyrinth level where you have to climb up to the top floor to unlock/restore the place - Rescue Ven - Proceed to KBW That way, you'd have Ven's rescue happen later after Aqua's rescue but doesn't feel out of place as to why Aqua didn't immediately go to rescue Ven. And there's story reasons to have more of Aqua involved in the story ( allows more speculation about where's Terranort, etc etc ) among other things.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
His position is listed as Narrative Director now, and his focus on the GoW project has been narrative-focused. Between Jeet and Jason, there's already a design director and gameplay director on the other side.
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Thread UK Charts - Far Cry New Dawn and Crackdown 3 Significantly Down, Metro ~50% Up Over Last Light (physical), Jump Force Opens Strong
Highly desirable Xbox first-party will sell well physically/digitally ; even with Gamepass. And according to the stats shared by Xbox, GP elevates the sales further. We've seen proof of that demonstrated with Sea of Thieves, State of Decay 2 and Forza Horizon 4. So basically... Crackdown 3 just isn't a highly desirable game. ( which validates its pre-release consumer metrics )
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Thread UK Charts - Far Cry New Dawn and Crackdown 3 Significantly Down, Metro ~50% Up Over Last Light (physical), Jump Force Opens Strong
The consumer interest metrics for Scalebound were worse than CD3
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Thread UK Charts - Far Cry New Dawn and Crackdown 3 Significantly Down, Metro ~50% Up Over Last Light (physical), Jump Force Opens Strong
My own assessment based on Google trend comparison data and looking at number of tweet/retweet engagements for the most popular Scalebound related tweets, and youtube videos. It's kinda hard to get those back for an apple-to-apple comparison since MS deleted all official Scalebound videos from their YT account. Both games had very weak consumer interest metrics, so even though CD3 was better, it was only marginally better. State of Decay 2 and Sea of Thieves had like 3-4x higher metrics in terms of product interest.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Of course I don’t expect it to be a full reboot lol. But a 5-8 hour end game world in a 30-35 hour game? I think that’s plentiful
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
I mean... Nomura's finally successfully trojan-horsed the funding and approval to reboot Final Fantasy Versus 13. He's not going to just 'DLC' that. He'll wring out of Square Enix every dollar he can.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Themetically it makes sense. Sora's 'death' is a major enough of an event that I don't expect him to be 'saved' or 'reunited' with his friends until at least end-game, and for them to be in the same world where they could both meet each other feels like it's not sufficient enough a dramatic plot development. The writer in me would think that the best way to take advantage of the drama would be another DDD-like, where both of them exist parallel between the realm of living and the dead, where Sora and Riku could sense each other in that same world but can't meet or see each other because of drama.
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Thread Xbox Game Studios |OT4| When everyone plays, we all win
Global Publishing was a renaming/rebranding that occured in 2017. Prior to that, any game that were "not part of franchise IPs" but externally developed and published by MS are part of the GP lineup of games. ( because IPs like Halo and Forza had their spin-offs managed by the respective franchise studios ) So basically games like Sunset Overdrive, Ori, Scalebound, Quantum Break were equally part of the GP lineup as does State of Decay, ReCore, Crackdown 3. The notion that GP games are tier-2 is weird to me. In an alternate world where Playground remained independent, their Fable game would've been a Global Publishing game ( since Lionhead doesn't exist anymore ) and I don't think anyone at this point is worried about the production quality of that project. IMO it's just the reality of game development that sometimes some projects don't turn out well in spite of the ambition and intent when it was first funded, and at a certain point, no amount of resources outside of rebooting a project can somehow turn a game that's not in good shape into a best-in-class game. I mean, how many times have we heard that a developer has 'rebooted' their projects this gen across the industry?
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Thread Red Dead Redemption 2 makes other games seem completely dead under the pretty surface
I share the complete opposite sentiment. RDR2 is a game that feels dead inside beneath its pretty surface. Are other open world game worlds 'believable or rich?" Nope. I used to say that games like AssCreed feels less like a real world but just movie props. And credit where it's due, I recognise that R* and RDR2 put in a TON of effort to make their world feel believable compared to their industry peers with all the different scripted events and NPC beats, which is there to give the illusion of a rich world that is beyond checklist. Which ironically makes me dislike that world more and makes me feel like it's more artificial and skin-deep. Because RDR2 has so much of those extra layer of moments and beats for even the most inconsequential NPCs, you feel tempted to see how deep the well goes and it’s really shallow. Once you realise you can’t do anything to have a meaningful influence on the 56th kicked by horse guy other than killing him before the horse does. The way that RDR2 tempts you with the carrot of 'look at how rich this open world is in terms of its scripted beats for so so many NPCs' which makes you go "WHOA" initially, but then as you try to dig deeper, you realise that each of those beats are not as deep as it seems as it could've been, and it's disappointing. In spite of the fact that RDR2 is leading other open world games in what it's doing, the fact that it did those things and didn't deliver on the dynamics and depth of those things made me feel more disappointed in it.
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Thread Red Dead Redemption 2 makes other games seem completely dead under the pretty surface
Shenmue 1/2 are among my favourite worlds. RDR2 didn’t scratch that itch which I had wanted it to scratch. Here’s the thing. I recognise the intent of RDR2’s labouring effort to craft that game world to be rich and full of depth. I’m saying that as great as those stuff are, it also breaks my illusion and immersion of that world so much more when I see the same world event play out for the 6th time, suck blood from the another NPC for the 4th time and be greeted with the same “go pick up something from the store, my tab!” etc. Having more doesn’t automatically equate to better. A game world is a package of developer crafted tricks to give you the illusion of a rich world and R*’s bag of tricks being so richly defined by repeated scripted mini-events spread throughout the world made me feel like the world was less believable the more I played. P.S. the wildlife stuff are great. I’m talking the whole package .
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
Personally I don’t think that his words resolved my query which was meant to be a Trojan horse into understanding Gio’s role more. Is he part of first party now or is he the head of games like Nioh/etc where he signs deals with TP games that are exclusive?
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
Shawn Layden, as the chairman and overall head of WWS - pretty much have the highest level of authority within the first-party structure. His role is basically, portfolio and strategy management. He makes high level decisions like "with this budget that we have, we should invest in X-amount of AAA games, plan ahead what kind of annual portfolio will look like for them at a high level, decide how to allocate those resources across different regions and studios, etc." He also establishes the core foundation of what his direct reports need to do. So, for example "first, best, must" is most likely a Shawn-directive, and basically Shu, Scott, Denny, people who review hundreds of pitches and potential partnerships with external partners must decide what game to fund based on that strategy. Studio heads... manage the entire studio, basically. Everything is a smaller scale version of what Shawn does. At a studio level, she manages the resources ( headcount of studio, direction of studio, what the teams need to aim for, etc ) allocated to him/her and decides how best to pursue the strategy that is allowed to the them.
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Thread Battle Royale fans: What game world would you like to see get the Battle Royale treatment?
Battle Royale, the original novel.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
I'm not sold because I have no visibility on how and what next-gen's 'bigger and better' will look like from a partner perspective. So, at the moment Sony first-party outlook is simple. Major tentpole games that's about a 60:40 ratio from internal studios and external partners (KojiPro, Inso, etc), and then various outreach style games like Playlink, some indie (CG) and VR. ( secondary platforms ) In a new generation, if we factor in what he said about expanding the MP portfolio, does that mean more games from the tentpole end, an adjust of budget where there won't be the outreach games, but rather new AAA partnerships with MP-talented external partners? There's a lot of ways that strategy of bigger-lesser can play out, and until I see more of how a "PS5 year one" lineup looks from Sony, I'm not sold on just broad promises and hints.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
Other than Gran Turismo, Sony has never given MP-focused projects the investment it deserves to be honest. Sure, games like Killzone, Uncharted and TLOU have MP modes, but it's also clear that the MP-part of the team is smaller or less robust compared to industry peers making CoD or Battlefield. And then games like Warhawk, Twisted Metal, SOCOM, MAG, etc - all of them have always been less 'prestigious' in terms of budget ( it shows in the product imo ) compared to the flagship single-player IPs like God of War and Uncharted. While I'm not entirely sold on Shawn Layden's focus on bigger releases, if they are serious about MP-focused investment this time round, I would have expectations that they're going in with the same level of investment that they're giving their single player AAA games.
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Thread Crackdown 3 Review Thread
I'll say that the insinuation that someone is unqualified to offer a criticism of any product just because they don't have the professional ability to make that product doesn't weigh good against your professional conduct.
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Thread What do you think of Fire Emblem Three Houses' school setting?
I think this game will be good. I have no illusion in thinking that the school setting will actually feel like an honest-to-medieval-fantasy-of-military-and-nobility rendition of a military academy instead of a fancy high-school-anime-setup. I'd be down to the surprised, but I think it's more likely than not we'll see a good version of the high-school-structure instead of a setting that tries to subvert it.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
Prior to today, Nintendo's 2H lineup was dry, but with a single direct it's super robust. When it comes to the big Sony games, a lot of them are still TBA. We should know within a few months if they're coming this year - or they're 2020+ games.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
Crash has genuine popularity. If anyone did a metrics analysis of Crash's continued relevance in search and interest metrics in the past 3 years before it was announced, it's up there with some existing game IPs and it only blew up further. A ton of Sony's Japanese IPs are super super niche. Like, the metrics are so bad that it'd make more sense to just make a new IP.
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Thread What do you think of Fire Emblem Three Houses' school setting?
The game I'm most excited for this year is Cold Steel 3, so yeah, I'm fine with it.
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Thread Days Gone – Sarah & Deacon's Wedding trailer
You are wrong. People have the freedom to be fans of what they want and make threads and post they like within the rules of the forum, and last I remember, being fans of something is not against the rules or even any semblance of normalcy.
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Thread Shawn Layden on the importance of deadlines & putting more work towards Multiplayer Titles
It got a new update last October during Liberty Day 2018. It is "months ago", but no one expected that update.
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Thread Shawn Layden on the importance of deadlines & putting more work towards Multiplayer Titles
Because having a robust portfolio matters, even if you have your strengths in a particular area? In a perfect world, every publisher would aim to have a lineup of IPs and games across different genres, styles that appeal to the as much of the Venn diagram as possible. It doesn't mean being a jack of all genres, because for example Ubisoft still has a bulk of their resources in third-person adventure open worlds, but Ubisoft lineup are also robust enough to have major titles in genres you don't associate with them like Siege, For Honor, etc. The important thing is that one would hope Sony doesn't take away resources from their core SP teams or force MP modes onto studios that ain't about that life. But if say, they were taking what they used to budget for Quantic Dream and give it to a studio that can make a good MP game, I wouldn't mind it all that much.
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Thread Shawn Layden on the importance of deadlines & putting more work towards Multiplayer Titles
Let's give a general example. Going into next-gen, Sony will be rotating between GoW/TLOU/Ghost/DG/Spidey/Cory or ND new IP/Horizon/etc across its generation. That will be 8-9 major games under the open-world/wide-linear single player focused story-driven narrative adventure games. ( most likely ) And then there's stuff like Dreams/GT/MLB. I think in those general broad lineup of IPs over a generation, if Sony adds 2-3 games that doesn't fall under the above umbrella, it would help to make their overall portfolio more robust. It doesn't mean that those games are suddenly major high-frequency franchises or anything, but at least something where it's like a GT, where maybe we only see one or two releases a gen.
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Thread Kingdom Hearts 3 - Cutscenes are too frequent AND long/slow-paced.
The cutscenes are definitely too slow-paced, but otherwise I love em and honestly KH3 needed more cutscenes. Like maybe an hour more.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Secret Report indicates that the Five Dandellions have no capability to travel to the different worldline with their own abilities. ( They aren't Masters ) Luxu thinks they might have gotten some assistance from a 'sorcerer from the future cough Mali cough'
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
The Maleficent stuff are in Union-X, and Union-X is still incomplete. Heck, the secret reports pretty much spoil the ending of Union-X, which is the Impostor/Virus hatches a plan together with Maleficent to send the 5 Dandelion Leaders into the future/another world line.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
Presumed dead, shown to be alive in the game as the story progresses. ( Punished Sara )
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
>Head of Global >Dates Employed Apr 2018 – Present Huh. That's new.
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Thread Jim Ryan to Be Appointed President and CEO of Sony Interactive Entertainment
The way it works in SIE is that the WWS division in general has relatively strong autonomy to decide and greenlight the projects they wanna make, and once a project is closer to fruition/announcement, that's where they then work with the sales and marketing division within SIE to figure out what's the best roadmap to announce and release the game eventually. It's literally why there are games like Until Dawn, Gravity Rush 2, etc - where our primary complaints are "why aren't Sony marketing the games they made?" It's because while WWS made those games, the SIE sales and marketing division ain't necessarily ain't hot or excited about those games. If it were solely up to them, they would never have greenlit those games in the first place. The one driving the portfolio of SIE first-party games today is Shawn Layden, and frankly his 'fewer, but bigger' approach will be well liked by many within the SIE marketing division, whom this gen has leaned towards significantly favoring marketing the tentpole AAA exclusives, and not giving the smaller games its deserving measure of support. ( remember when we had to demand a Gravity Rush 1 physical release in US? )
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Thread Jim Ryan to Be Appointed President and CEO of Sony Interactive Entertainment
SIEE's regional coverage isn't just Europe, but it extends to Middle East and India. Sony's play in Europe this gen might be just 'more of the same' as they've been in previous years, but this gen in particular has been huge for Middle East market growth for PlayStation.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
I don't think we're supposed to interpret his smirk as him being smug, but rather more of a congratulatory smile. Remembering the good old days of his youth, and having been defeated, he smiled and basically admitted defeat gracefully and congratulates the ones who defeated him.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
This is one of those things where Nomura probably felt like it's sufficient enough a checkbox to say "ok, this showcases Kairi's strength, not as a warrior, but as Sora's beacon of light", but even if I accept that premise, the execution was really weak. IMO, the best way to show that... was to make Kairi and Sora playable during the entire Final World + Lich sequence instead of just having Kairi appear at the end, and have Sora comment it was Kairi that sustained him during his Power of Waking power trip. Or have the Kairi killing sequence happen because Kairi shielded Sora from a fatal attack from MX or something.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
This is one of those things where it's clear that Nomura retconned aspects of KH1, where the Kingdom Hearts of KH1 wasn't a true KH or Ansem SoD were a participant of a grander master plan that involves time-traveling. Or how Ansem's guardian shadow thingy had no hint of being Terra. And back when Keyblades were like, a super exclusive club.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Yeah, in general I would agree with a lot of the above. I'd put Nanime in the winner bracket too, but that's my bias talking. Her one scene with Sora at the Final World alone was pretty good for what it was. Even though it's kinda creepy, I really loved Saix's arc in KH3 and it made me a believer in the friendship between him and Axel, which I was never quite sold on throughout the older games.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
It's hard to tell whether or not if he chose to remain petty to the end, could he had survived had he possessed another vessel or was his heart basically at its last legs? The framing of his death was through an acceptance of his defeat. ( even if he was barely able to hold on, but until Eraqus said checkmate, he still wanted to hold on )
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
The trio of coolness in KH3 are: - Sora - Replica Riku - Lingering Will/Guardian Terra Everyone else? Not really.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Only 4 of the 5 masters are accounted for at the moment, even though there's 7 black pieces. Unless Ava is going to ultimately be part of the antagonist group despite not showing up, there'll probably be another Keyblade Master who'll succeed/inherit Ava's position among the Lost Masters.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Looking at what was teased in the secret ending, Nomura's statement on not wanting to spend a lot of time of KH3 potential DLC/content and wants to start work on the next game makes a lot of sense tbh. He's finally able to make his Vs 13 trojan horse, and I highly doubt he wants that project to stall. If I were a guessing man, I'd say that this is the next release cadence for KH content: - KH3 Final Mix ( added bosses, cutscenes, and extra stuff ) - KH Union X Back-Cover ( a CG movie of sorts that does the same thing as X Backcover, but for Union X ) - KH4 ( Disney + Verum Rex + TWEWY2 )
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Thread IGN on How Kingdom Hearts 3 Was Helped and Limited By Disney and Pixar's Teams
Personally, what I would have done differently for Frozen world at least - If the above two things can happen, the Frozen world easily has a much clearer throughline in theo
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Thread IGN on How Kingdom Hearts 3 Was Helped and Limited By Disney and Pixar's Teams
Elsa's ice power is noted to be stronger than Donald's within that Frozen world. Sora also lampshaded how Zeus's thunderbolts are like super powerful compared to their Thunder magic.
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Thread IGN on How Kingdom Hearts 3 Was Helped and Limited By Disney and Pixar's Teams
While all Kingdom Hearts Originals are Disney characters by legality and IP ownership, the general understanding is that anything Original ( Sora/Kairi/Roxas ) has a ton of creative freedom from Square and Nomura's end. They need to be family-friendly in design though. I think we can broadly guess and characterise it in these ways: A ton of creative freedom: - KH Originals A lot of creative freedom: - Maleficent, Pete, Goofy, Donald, Mickey, Yensid, etc. Varying degrees of creative freedom: - Most Disney films Low creative freedom: - Frozen
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Thread IGN on How Kingdom Hearts 3 Was Helped and Limited By Disney and Pixar's Teams
Nomura himself said Frozen came with the most stringent requirements. Also, having to retread movie plot isn’t a sign of creative restriction - most Disney arcs in KH games games post-KH1 are retelling the movies but you can tell where some characters are more limited than others. I can also guess what are imo, 3 restrictions that hurt the Frozen world:
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Thread The implementation of Kingdom Hearts X, a mobile game, in the KH series (spoilers)
If we look at the Secret Report, the only ones that matter in the grand scheme of post-KBW timeline are the New Union Leaders ( including Strelizia and the impostor ) I mean, based on that secret report, we already know what will happen in UX: - Something happens in the story which causes all 5 Union Leaders ( Ephemer, Lauriam, Ven, Brain, Skuld ) to be transported to another world line at the cost of their memories.
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Thread The implementation of Kingdom Hearts X, a mobile game, in the KH series (spoilers)
And UX has no major bearing on Xehanort's personal saga as we can see in III. The extent that Xehanort has any UX-related stake is only that he's a far smaller pawn in the big picture of the true mastermind.
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Thread The implementation of Kingdom Hearts X, a mobile game, in the KH series (spoilers)
This is an unpopular opinion, especially considering that it's a very valid argument against III that the last 8 or so hours of the game was rushed and poorly paced, but while I disliked the wasted time on the 'box-related' subplot, I've personally really enjoyed the 'mysterious girl experimented by Ansem' subplot which was 100% a next-game setup because it was done in a way that is both mysterious and helps to develop Axel/Saix's character.Stuff that were setups for future games: - Every Axel/Saix scene related to the 'mysterious girl' - The scene between Ansem and Ansem SoD at Twilight Town about the mysterious girl - Every scene with Maleficent/Pete ( the box ) - PoTC subplot ( the box ) That being said, the above probably only makes up around 15 or so percent of the game. To say that the game sepnt more of the time setting up the next saga is untrue.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
I've replayed (almost) every KH game/movie in the 1.5/2.5/2.8 set of games prior to KH3. Maybe those games ended up shaping my expectation of how KH3 was gonna be, but KH3 was by and large what I expected it to be and even though I can jote down three dozen criticisms of the game ranging from combat design to writing, I'll pen those frustrations down another day when I feel like I can vocalise all the points in a detailed criticism towards SE and the KH team as improvement points for future games. Having replayed the final arc a second time, did trophy hunting by exploring the KH3 worlds - the game, as flawed as it is, still gets to me. The culmination. The music. The spectacle. And when the story is unapologetic in its attempt to tug at your heartstrings, it works more often than not.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
They are mid-20s. They're young teens in their 13-15s in Birth By Sleep, and it's been 10 years since.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Honestly KH3 being nothing more than the game of nothing but predictable resolutions is... pretty much what I expected. And I also expected that a bulk of it was gonna be end game only because shock! That’s like every KH game. The issue for me is the execution of those resolutions. Like I said, I feel like most characters lack that one special moment within the overall story to earn that “uumph”. For example, if 0.2 was part of KH3 or if Castle Oblivion/Land of Departure was perhaps a mini-dungeon ala Larxene Ice Labyrith where you could play as Aqua and have a bit of a nostalgia trip, that would give Aqua and Ventus a bit more meat in the frameworks of their presence in the story. Or if Sora could have a moment with Ienzo where he went to Hollow Bastion and tried to transfer the heart over to the Demyx sent replica but failing at it because some criteria weren’t met yet , we could have a slightly better setup piece for Roxas’s arc among other things. That being said, as I put it, despite not achieving their full potential imo they’re still pretty emotional and powerful moments for me. 7/10 in terms of execution is still pretty good.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Honestly my gut feel tells me Ephemer is the third heart inside Sora. ( yes I understand how the references to that heart practically screams Xion and it makes no sense for ephemer to enter Sora’s heart in the timeline around KH2)
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
The secret report states that the mysterious girl comes from the age of fairy tales, which means she’s one of the UnionX characters.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Honestly within the context of the actual story you’re not supposed to have any clues to figure out who mysterious girl X is whereas when it comes to the box, that remains a huge mystery even to UX players and that’s not expected to be resolved within UX. Personally I’ve enjoyed the inclusion of the UX stuff in KH3 as a sequel setup because there’s a sense of mystery there even if you have mobile knowledge and it’s only further amplified if you have none of it.
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Thread Kingdom Hearts 3 - The challenges and rewards of working with Disney
Tangled is one of the better worlds, so real life Master Xehanort ain't that bad.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
And Sora’s waking-diving while looking for Kairi’s heart presumably no longer has her being his light in the darkness, so Sora is basically free diving in complete darkness.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
The gut punch of Sora dying isn’t his “death” ( I mean he literally revived Kairi from the dead just moments ago ) It’s “ADVENTURES AINT OVER FOLKS” I don’t view it so much as an emotional gut punch moment but rather a last minute mic drop that KH3 isn’t anywhere close to being franchise ending. As you put it, the game pretty much immediately shows that Sora will be fine in the chess scene ( Eraqus holding Sora’s piece ) and the secret movie.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Because without successfully rescuing Kairi there’s no happy ending for Naminè. Also honestly I rather them not have another KH1 retread if the plan was to have Sora die at the end of saving Kairi anyway.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
I’m open to an explaination on it but my current take on terranort not aging in spite of the fact that xemnas and Ansem SoD being clearly older is that the “story” didn’t want to screw Terra over by making him the only one of the BBS trio to have aged 10 years physically so the writers just go “whatever it’s fine.”
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Ending: Sora used power of waking and managed to successfully save Kairi, but is lost/dead in the process. Epilogue: Turns out Xigbar was playing Master Xehanort all along and he was part of a more grand design. He summons back 4 Ancient Keyblade Masters and we’re teased with the box and what he’s about to tell them. We don’t find out what that is - but Eraqus setting up the 7 black pieces with their helmet design is a foreshadowing that they’ll be villains of the next arc. Secret Ending : Sora isn’t “dead dead”but somehow ended up in Shibuya and Riku somehow ends up in Shinjuku, in the same world as Verum Rex.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
I agree with Terra's arc being done. His darkness thingy actually ended up being inconsequential because he was never at risk of being corrupted by it. The risk was it being powerful enough for Xehanort to use that as a vector to possess him, but that's pretty much it. I guess Hayner and co. could always be the next-gen apprentices of Ansem The Wise or something. But beyond that, I don't really see much else they could do. They're literally regular people ( who are not protagonist ) who stumbled across the multi-world order and is accepted as part of the clique, but not much beyond that.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Kairi's never going to get written out. It's honestly a question of whether or not Nomura wants to redeem her arc, or stops pretending her whole 'gonna protect you/be part of your world' thing has any payoff and just bench her at Destiny Islands and let another female character step up the plate. In the context of next KH games, honestly none of the existing female characters has any real leg in the game. Of the BBS trio, only Ventus is connected to the UX plot. Of the Seasalt Trio, it's... Lea and Isa and their connection to their mysterious girlfriend. Of the Destiny Island Trio, only Sora is connected by power of friendship and main character power. Namine is cool but she's interlinked to Kairi's arc, unless they wanna pull a twist where Namine also ends up in Verum Rex world and is mistaken for "Stella."
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
MoM's Book of Prophecies was written purposely till the end of the KBW. If there were any more text that details what happens after the end of the world, the rest of the Foretellers would know that Ava was setting up the Dandellions among other things, and that they'll be 'resummoned' back centuries or aeons later in the present day, yet Aced was freaking out. MoM only let the Foretellers know what they needed to know, just as he let Luxu know far more about specific elements of the future. ( that Xehanort would eventually receive No Name, and that that was Luxu's cue to stop watching and start the process of reclaiming it )
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
There's 2 ways to view the ending of KH3: Literally: Sora in his 'power-of-waking-bungie-jumps' eventually manage to save Kairi, but that cost his basically his whole heart and life to be at the edge of death/dying soon. He stayed with Kairi at Destiny Islands but he was living on borrowed time after abusing that power, and eventually fades away in front of Kairi. Not-literally: Kairi was saved but Sora never returned at all. The ending with him vanishing is just metaphorical to imply that Sora was never there while everyone's enjoying their happy ending, basically as a twist to pull a mic-drop of "nope, not everyone got their happy ending yet." And nah, there's no way they're gonna drop Disney.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Maybe eventually, but Riku's not gonna be benched in a game where Nomura's 'remaking' Versus 13. Part of the shenanigans is gonna be Riku getting mistaken for Yozora. However, I think the whole "what's gonna happen to Disney" question is valid imo. The thing about a Reaper's Game setup for Sora is that unless somehow the next KH game has a Reaper's Game that requires Sora to travel to various Disney worlds as part of the game, Sora's not gonna do much of the Disney adventuring this time round. And I can't see Nomura short-changing Versus 13/Verum Rex world into just a 5-hour experience. He'll want it to be meatier. IMO, the question that raises will be how they integrate Disney worlds into the plot next time, or they won't even bother integrating and simply have Riku travel 5-or so Disney worlds before being sucked into Verum Rex or if someone else will play the Disney world parts.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
And while the Foretellers are not fundamentally evil people, they're loyal to MoM and it's honestly imo - pretty easy to make up a compelling reason that they're willing to become villains for the next arc. I think the most likely 'rationale' for them being villains in KH4 onwards will be that they want to 'return the world' back to Age of Fairy Tales, aka have all the broken up worlds become one world ag
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
The epilogue had Eraqus talking about a new chess game with 7 black pieces. 5 of the chesspieces had the animal heads of the Foreteller unions. The epilogue cut to black just as Eraqus put the first white piece, which is Sora's chess piece. The implication is that next set of villains are The Indisposable Seven ( MoM + Luxu + Foretellers ) vs Sora & ???
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
The implications of Back Cover movie was clear enough in my opinion. Master of Masters manipulated his disciples by giving them roles, rules and a prophecy of an impending war + a traitor in their midst to set up 5 factions of Keyblade wielders that ultimately end up clashing against each other, and caused the Keyblade War and the end of the world.
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Thread Did you enjoy the character arcs in Kingdom Hearts III?
When looking at the whole picture of KH3 and the overall Xehanort Saga, other than Kairi - I'm generally satisfied. That's due to the fact that many of these characters already had their arcs in previous games, and really the main thing I needed from this was them being saved from their tragic fate. Individually speaking though, the characters that had a good arc in KH3? Or an arc that I would consider "this character had their deserving moment, muah *kiss*"? Very few. I'd say only: - Sora - Terra ( Lingering Will and Guardian ) - Eraqus - Replica Riku - Namine - Roxas Had any arc worth a damn. I would give some brownie points to Ansem, Saix and Vexen though.
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Thread Did you enjoy the character arcs in Kingdom Hearts III?
I liked Ansem's arc to be honest. Here's the thing about Ansem SoD. He's basically been pushed around like a jobber the most out of all incarnations of Xehanort. In KH1 he lost to Sora, in CoM he lost to Riku, and in KH2, even though Riku tapped into his dark powers - Riku never lost himself and by the end of KH2, pretty much subjugated Ansem's power and made the darkness his own. Of any villain to eat a humble pie, it's Ansem who was the one closest to Sora and Riku - having watched over them for the longest.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
It might not be the end of Ventus's story ( since he's a Dandellion ) but imo adding a twist where he was also Strelizia's killer might be a tad too much imo.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
The general idea of that scene imo - is to continue teasing what Nomura has been saying for a long time now, which is KH3 isn't the end of the franchise's story, and not by a long-shot. And that the characters and events of UX are basically his seeding ground for the next main KH arc.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Union X is just Unchained X renamed. It's basically a 2.0 update with added story, but everything in Unchained is in Union. The one that is different is the original browser-game only KH X.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
If you're referring to the cutscene in 0.2, the summary of that prologue states that that scene was during the end of the world. Luxu watching over the Keyblade Graveyard took place centuries/aeons ago immediately after the first KBW, not after BBS.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Well, I don't expect Luxu in his teens/mid-20s to act like he still does at 600+ years old or something. I guess the best way to put it is that off all the 'Luxu is ??? in Org13', Xigbar would be the least asspull-y out of em all. The only real candidates for a Luxu reveal were Xigbar, Demyx and Luxord, and Xigbar's hints were significantly more overt than the other 2.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
No. Luxu's job was to pass the keyblade down to a successor, and then from then on - "just watch over it." And wait and wait, and wait, until the keyblade falls to someone who wanted to create the χ-blade and unlock Kingdom Hearts. ( and MoM would know this, because he can see the future ) Luxu is to then reclaim the keyblade after Xehanort's dealt with, and resummon back the Foretellers. That was the gist of his mission from MoM based off the secret reports and Back Cover movie.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Xehanort didn't want to specifically re-enact the Keyblade War of old. All he wanted were the conditions to recreate the χ-blade, which so long as there's a clash of light and darkness (7 v 13) that meets a sufficient threshold. In that regard, we've always known it was going to be a small-scale conflict in terms of number of participants. Let's not forget that he tried to be lazy about it with during BbS and took the Ventus/Vanitas shortcut, which ended up being a failure. And ironically both his Heartless and Nobody arcs in KH1 and 2 were also the lazy-ass methods.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Having SE worlds as part of KH would imo - have the potential to significantly expand the integration of the main plot thread with the 'world stories.' The big drawback for KH3's storytelling when it comes to Disney worlds is how there's definitely a degree of 'we can't go too far with intertwining Org13 and Keyblade War build-up into being a bigger aspect of the Disney world stories, either by Disney's regulations or to basically not create a chaotic story that doesn't have a satisfying closure on its own terms' within those arcs. With Square worlds, it's more likely than not they can basically treat both as same side of the coin.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Unknown. Speculation is that she's a character from Union X, Skuld. Since she was mentioned in the secret report, she'll definitely play a role in future KH games, but within KH3, she's just a setup for future games.Setup for future games. Between Marluxia, Larxene and Luxord's wild card, it's clear that their Nobody death and restoration will have future story impact.That is the assumption, yes. Not that death isn't reversible in Kingdom Hearts, capiche.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Technically, so does YX but I guess it's impossible for YX to get any sort of redemption arc since it'd cause a temporal paradox.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
And that's totally just like Sora, whereas Riku is mature enough to accept Repliku's personal decision. =P
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
I mean, in spite of the fact that Terra got possessed by Xenahort and became Terranort - his arc within the story of BbS was that even though he used the power of darkness, his heart was always in the right place. I think it was mentioned several times that he was a truly someone of the 'light realm.' Basically he's like how Riku is now, except the difference is Terra was raised by a teacher who refused any sort of darkness at all, and that in return causes a complex for Terra. Ultimately, Eraqus' blind 'all light no darkness allowed' position was also bad.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
He was a Nobody then, he's a Somebody now. At least that's how I read him getting his power level back to basic.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
If there's one thing I like about the whole Kairi/Axel situation, it's that the game makes no illusions that they're at a tier of even way more completely useless and weak as keyblade wielders vs the old hands and master-class wielders. Which you know, makes perfect sense since if a hyperbolic chamber training by someone who's not even a Keyblade Master ( Merlin ) can make them powerful enough to match Org13 members, that kinda diminishes all the real training and adventures Sora/Riku/etc went though.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Riku asked Repliku to inhibit that body. He was the one who didn't want it. Honestly, I think that it was a pretty good ending for him. Meeting Sora and Riku in his journey in CoM helped him find some semblance of being accepted for being his own person, and although he seemed to have died, he survived but he also never quite found his station for being, with the sole exception of his attachment to Namine. At that point, he was already a death seeker, but he was simply looking for a meaningful death. To give his life for the person most precious to him.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Kairi in general, just doesn't have a compelling arc of her own. Nowhere close to Xion or Namine in the least. Xion's arc in Days is well-documented, and although it's bite-sized, Namine's overall arc that is spread across CoM, Days and II was really good. She went from a demure girl who was manipulated by the Organisation, and touched by Sora, becomes one of his silent guardians that works to ensure that he would be restored, no matter what. Also, she saved Kairi in KH2. :D #giveherakeybladeinKH4
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
I was joking/sharing that GIF from a shipper perspective. It is literally between a good choice and a choice that makes zero sense, ( unlike the choice she offered Riku ) - and you're right that it's literally a guilt-trip moment, but again, that's partly why I like Namine. In general, even after she's part of the good guy team, she's got more shades of grey and is has her bouts of darkness.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
maybe if your sora/aqua ship happens, but until it does, any story with my boy sora has to carry the burden of kairi. =(
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Even without altering the actual plot development of "Kairi still weak, ends up being killed, Sora has to sacrifice himself to bring her back", I feel like there's quite a few ways that Kairi could've gotten a better spotlight and handling of her character. For example, if I were writing the Keyblade War sequence: - I'd make it so that from the very beginning of the Final World sequence, it's shown that Kairi was the one who saved Sora ( basically both Kairi and Sora make it to the Final World ) - you play as 2-party team (Sora and Kairi) during the Final World sequence and Waking the Dead sequence going from world-to-world to revive the dead guardians - highlight that it was Kairi's light and strength that kept both of them alive during the whole thing (because power of waking is dangerous etc etc) - don't have Xemnas kidnap Kairi and she follows you to the top - or even if Xemnas kidnaps Kairi, you save her after defeating Xemnas - Xehanort decides to attack/kill Sora to forge final key - Kairi steps in between to take the blow and die to protect him
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Because Luxu has a black-coat and was meant all along to be someone in the Organisation. Also, it indicates that Master of Masters, from the very beginning - had some hand in the ongoings of Xenahort saga, either directly or indirectly.I won't say I felt nothing, but I felt nothing for Kairi specifically. I felt really sad for my boy Sora.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Nah man, Repliku and Riku are bros4lyfe now.Is it the line which apparently states that 'the one who wants to see you most will come to pick you up?'
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Thread PlayStation Now coming to Spain, Italy, Portugal, Denmark, Finland, Norway and Sweden
PSNow's regional availability was quite limited in the past.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Personally I don't think Master of Masters is an existing character of any sort. He might share visual similarity to someone in the series (ancestral, incarnation, etc etc ), but he's not gonna be like Xigbar = Luxu. While MoM always knew he was gonna disappear, the nature of his just vanishing one day and needing Luxu to wait for a 2nd Keyblade War - before he will 'return' makes me think that it's more than just him hiding in plain sight.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
probably same world, but they'll pull a DDD where Sora is in the 'other side' of the world playing the Reaper's Game whereas in the 'real side' Riku has to deal with people mistaking him for Yozora.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Here's the thing though. The suffering that (presumably) Skuld/X and Ava might've went through... are not events that would be covered in Ux anyway, since Ux is about the Keyblade War and based off the secret reports and conversations had, there was another whole arc of their lives that happened after Ux. It's kinda like how Ventus being a Dandellion isn't really relevant to his arc in the main KH games. His story is the story of his suffering during the main timeline and not the uX timeline. Once Skuld and Ava are introduced within the main KH games, I expect that their core arc will not be about the distant past's story arc but rather what's happened to them in the main timeline that caused her to vanish/etc.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
I do feel that Nomura is trying to get away from the whole multiple versions of somebody approach which he did for the Xehanort saga. Otherwise he would've also given Replika Riku a happy ending, but it's just bittersweet.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Just pretend the secret movie, epilogue and the last 5 seconds of the ending never happened, and the game pretty much has a complete arc. The big bad who orchestrated the main conflicts that caused the suffering for several different group of characters was defeated, and the friends who were torn apart as a result of the machinations were reunited at the end with everyone happy Except Isa but he found new friends at the ending anyway. =P Honestly, while the main experience of KH3 is very overt is saying that this is nowhere near the end of the series, in terms of major plot points that fans were invested in since Birth by Sleep, all of that was closed up.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
It's either Xion, or it's a plot point that will be addressed in future KH games. It won't be the only one. Roxas was restored with the replica body that Demyx brought to Ienzo back at Hollow Bastion. As for how did that replica body fly over to Keyblade Graveyard, well - that's the rule of cool speak that's justified by 'connection with friends' ( the presence of Sora/Axel/Xion magnetised Roxas back or whatever )
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Like I said, while the Xion assumption makes perfect sense given Ienzo's description of the 3 hearts inside Sora ( one old heart - Ventus and two more that are there around the same length of time - Roxas and ??? ), the game never explicitly showed a heart-release moment from Sora->Xion so I would not be surprised if Nomura pulls a swerve and said nah it wasn't Xion but someone else. Or it could very well be that when Sora called out Xion's name for the first time, it resonates with Xion and her heart left Sora's body into her.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Roxas's heart isn't asleep unlike Ventus. Terra's heart also just left the Guardian and entered back his body after Sora's keyblade released the nort.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Riku was saved by Repliku when he got sucked in by the tornado heartless and at that point he thought maybe Repliku was somewhere there but later he realised he was inside him
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
I'm not a fan of Master Xehanort, but I will say that I was shocked that I didn't feel like his micro-redemption arc was entirely out-of-place. He lost, had his close friend come out and tell him to take it in the chin, and he accepts his loss. I'm pretty glad for his arc to be over so that we can move onto Deadpool as the next villain.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
I could go on for wayyy longer on combat , level and world design. My focus was on the narrative weaknesses of the non-Disney plot aspects specifically.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
I meant that in KH2, we were supposed to treat the merging of Roxas/Sora and Namine/Kairi as an inevitable end, and all things said and done, a good thing for Roxas and Namine. They continued to live on in their own way within Sora and Kairi. It was sad during the events of KH2 itself, but the ending when the 4 of them were together had a positive tone to it with them smiling and all that. It's different now.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Snark aside, a new 7 princesses plot would be a decent non-Foreteller related plot for KH4 to revisit Frozen/Tangled world and introduce 3 new princess worlds.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
I'm semi-kidding but personally I'd love it too because Namine is my 2nd favourite girl in KH franchise. Even though she's only got a limited screentime, I liked her tragic arc and despite being more...demure, I often feel like she's pretty much no.2 in terms of being a silent guardian who watches over Sora's journey in CoM/2, just behind Riku. While I like Kairi too, Kairi is... a character I like only because of her relationship with Sora, whereas I like Namine's individual character a whole lot more. Plus personally, for her limited time in KH3, I loved the little bit of role she played ( influencing Lingering Will to come to fight Terranort ) and the part where she said "I got your back" to Sora was really cute. I wouldn't be against Riku/Namine personally. While I like Sora/Namine better, that's a dead ship for more reasons than one and I have no real feelings on Roxas/Namine ( felt like that was a legacy thing back when the series didn't decide on making them their own characters ).
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
“Hmm we need to add Disney worlds and movie plots to the game but within the setup of KH3 the villains don’t need to do any more shenanigans but only have to wait for the assembly of the 7 guardians of light so let’s add a plot element where Org13 is also around different Disney worlds setting up a backup plan with 7 princesses in case the 7 guardians didn’t assemble even though it will not pay off at all since it’s clear that Aqua and Ventus will be saved and half the worlds in KH3 has no princesses so there won’t be enough for 7 anyway”
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
I wouldn't mind a FFX-2-like spinoff with Kairi/Donald/Goofy going off to search for Sora, even if just a short one.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
There's a ton of stuff to nitpick about KH3. - Poor pacing where 80% of the story is in the last 20% of the game ( all KH games are like this, but KH3 is worse due to the lack of a middle arc ) - Wasted narrative beats with Org13 even during the Disney segments ( we knew that the New 7 Princesses of Lights weren't gonna have a role in this, but I guess the game needed to justify why Org13 were messing around in new worlds instead of preparing for KBW ) - Even more wasted narrative beats used to set-up sequel ( The scenes where Axel/Ansem/etc were talking about Mystery Girl/Box were not insignificant at all ) - Kairi's fridging - Everyone's else's meh presence and ownership of presence within the story of KH3 ( Let's be real, other than Sora, Eraqus, Terra, Replika Riku and Roxas ( and Namine even?) , I'd go so far to say that everyone didn't necessarily have a satisfying moment of their own ) And then there's the usual bad writing, dialogues, plodding pace of how people speak, how some things are not clear in their purpose ( details on how power of waking works, impact towards Sora, etc etc ), which again, is typical for all KH games. ... BUT. In terms of an overall experience? Other than Kairi ( whom even then I'm not all that salty about because I still loved her romantic moments with Sora and the part where she saved him during the Final World/Waking the Dead phase ), I was sufficiently satisfied enough with how everything turned out. The friends who suffered for so long reunited, the bad guys were defeated and by and large every main moment was earned, even if most of the moments were only 7 or 8 out of 10 in terms of effectiveness due to how rushed some moments were or didn't have the same level of potential impact had ( Aqua been playable, Riku having a explorable world to himself, Kairi and Sora were the ones in FW, etc etc ) Loved loved loved KH3 so much and I've never been more excited for the next KH game. ( yes, I'm more excited for KH4 than I am for KH3 ) My short summary of KH3 is this: "It's not everything it could've been and should've been, but it's everything it needed to be. And that is all it needs."
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
In that he allowed himself to be scarred and injured by Terra, I guess. Personally I felt that BBS amplified Xigbar for me, because despite being a bumbling idiot he wasn’t just some random hired goon but rather someone who actively worked with Xehanort and still continues so with knowledge of his further plans
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
- Sora presumably vanished. Or that he was never there on the tree ( but Kairi is and that vanishing Sora is a metaphor for his sacrifice ). Broadly speaking, since Namine is restored and all, the gist of it is that Sora managed to revive Kairi, by extension Namine as well - but lost himself in the process. - Once you've finished the game, post-game unlocks Battlegates spread throughout the different worlds. Beat them to get the Secret Report.- - Secret boss is at Keyblade Graveyard. - Final World girl is unknown, but the popular theory is that she's Strelitzia who was killed in KH Ux, and isn't the girl Isa/Lea are searching for. ( that's another person ) - (Xion question) Replicas. And that her memory/will was repressed for the sake of being Xehanort's vessel until Sora rejiggered it back. - Since Nomura is showing his revenge for Versus 13 in future KH games, maybe instead of Kairi we'll get Namine to be Stella's equivalent and be a badass Keyblade wielder while Kairi still waits for Sora. ( now that Kairi can wield a keyblade Namine surely can too! ) =P - (Box) pls be excited for Kingdom Hearts 6.
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Thread Would you be interested in a Kingdom Hearts sequel without Disney/Pixar? (POLL UPDATED, please vote again)
As someone who loves the 'original storyline and characters' more than the Disney stuff, I think a KH game without Disney/Pixar would do wonders to break the current KH mold where the stories can't exactly be allowed to go beyond the core Disney storyline stakes for the sake of "world order" I get that it's not a popular view, but I would love a KH game without Disney to see how it's like when 70% of the game's main narrative arc isn't just being an explorer of Disney worlds and watching their stories unfold.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
It honestly feels like Frozen World had the most 'Disney restriction' since they were doing stuff that no other Disney worlds were doing including the Let It Go piece. The whole Frozen arc was basically Sora being 'blocked' from being allowed to be a material emotional impact on the Disney character's personal arc. He was allowed to watch and chat with them a little, but beyond that is NOPE.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Rule of Cool demanded that Roxas's reappearance be a moment of badass where he appears in the nick of time to save his two best buds. If you think about logically it makes no sense for Roxas to appear so quickly unless it was inhabiting the nearby body that Replica Riku left, but hey, it's a cool moment. Can't have Roxas ruining Repliku's own moment of securing a body for Namine ( even if by then, there should have been zero issues for Vexen to create additional bodies at any time he wishes )
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Honestly, at this stage - my ideal DLC for KH3 is basically for Square to just repackage all the KH1/2/BBS/DDD content ( all in the same engine I assume ) - and make some sort of post-game adventure where different characters go to different worlds to give some sort of final nod to all the friends they met throughout the entire journey. Obviously Sora can't make that adventure for various reasons, but something like Riku dropping by Agrabah for Jasmine and Aladdin's wedding or something.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
For both Xemnas and (Fake) Ansem, their arcs are basically the antagonist side of Roxas and Namine, where in spite of being a part of a whole being separated, they ended up developing their own identity and their own ego - based on their own personal experiences.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
We find out about her from the conversations between Axel/Saix regarding the 'mysterious unnamed girl who just vanished one day', and there's also the part where Xemnas and Ansem The Wise talks about her experimentation which was what led to Ansem stopping it to begin with. Secret report goes into more detail regarding her, and basically said that she was called "X", thus Mystery Girl X.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Terra at least got two moments with the Guardian reveal and the Lingering Will. He's up there in terms of those who got a good deal overall in terms of 'who gets to shine after/before coming back.' Aqua got shafted bad too, but I guess she at least got 2.8. Ventus didn't get nothing. ( except a deeper future game relevance I guess ) Replica Riku got a really good moment with him saving Riku, and also choosing to die holding onto the wish of the person that's most important to him, even if it was fake memories. ( Namine ) Also, Eraqus got it good too.
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Thread Sony/ForwardWorks announces service termination for "Sora to Umi no Aida" (mobile game about schoolgirls fishing in space by Sakura Wars director)
When it was first announced that FW had the director on-board to make a new IP I was excited, but the reveal and subsequent showcases dashed my excitement. Metrics for the game was also seemingly pretty poor, and considering that the anime didn't manage to pull a Yokai-Watch for the game, that was probably the final straw.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
I love KH3 to bits, but in general I do get a lot of frustration in the sense that many characters didn't really get their shining moment of awesome or ended up being poorly utilised story-wise. ( Kairi is the most obvious example ) Even characters like Riku and Mickey are kinda shafted in terms of being able to have their piece of badass moment. Replica Riku was the one who got a better shining spotlight moment over the real Riku.That's what I thought at first, but there was a complete lack of 'heart comes out of sora golden glow' for Xion which was there for Roxas/Ventus. And Xion was a construct of memories, not of a heart. I thought it was retconned or established in a way to highlight that maybe Xion developed her own heart despite being a construct of memories, but the fact that she was brought back ala carte by Real!Org13 as she was leads me to believe that Xion wasn't the 3rd heart.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
I know that's what Ienzo said which also made me think it was Xion, but the final arc made me second-guess. =P
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
The Twilight Town clocktower and Destiny Island beach is going to be very crowded in the future. Also, I like how Hayner and Friends are now part of the "Multi-world Order" =p
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
Stuff that still are unanswered: - Luxord's Wild Card - Sora's heart and his weakening connections to Winnie the Pooh world - The third unknown heart residing within Sora - OrgXIII's 9->12 ( Demyx/Luxord/Marluxia/Larxene ) and their ancient keyblade legacy connections - What happened to Master Ava? - What happened to Mysterious Girl X? - Mysterious heart that lost everything at the Final World - What is the grand design of Master of Masters/Luxu? Off the top of my head.
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Thread [UNMARKED SPOILERS] Kingdom Hearts III - Spoiler Thread
The core story of KH3's main plot is perfectly understandable without the mobile game lore. What KH3 have in spades however - is teasing/build-up and setup for KH4 and beyond that the player will understand pieces of it if they have knowledge of the mobile game, but at the same time, it's not as if that teasing and build-up is there for the sake of there to be no payoff eventually. While having knowledge of Ux and X allows us to speculate on who "Mysterious Girl X" is, etc, within the main narrative of KH3, it's clear that basically "there is still the mystery of Mystery Girl X that will be addressed in future games." I mean, even the epilogue. All we really needed to know from there was basically that Xigbar/Luxu was playing the long con and that he secretly serves a far greater purpose than all of Xehanort's plans.
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Thread Microsoft and Sony Overall Business Strategy and Outlook (acquisitions, subscriptions, streaming, next gen, entertainment, etc...)
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Thread Microsoft and Sony Overall Business Strategy and Outlook (acquisitions, subscriptions, streaming, next gen, entertainment, etc...)
I agree. All I’m saying is that as far as people like Greenberg goes ( still an Xbox exec ), he’s said some things that a lot of people look back as a reference point.
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Thread Microsoft and Sony Overall Business Strategy and Outlook (acquisitions, subscriptions, streaming, next gen, entertainment, etc...)
MS has been aiming for 4 AAA releases per quarter this gen to begin with. Delays and cancellation of projects has impacted it but it’s always been their intent for it. 2015 had Halo5, ROTR, Forza. They planned to have QB that year too but delays happened. 2016 had Forza, Gears and QB. The original 2016 plan was Forza, Gears, CD3 and Scalebound but we know what happened to the last 2 games. 2017 was supposed to be Halo Wars 2,Forza , SOT, SOD2 but again delays impacted that plan. The new studios are aimed to improve quality of games and have a better buffer against reality of delays that cause an even the best laid plans to go out of schedule
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Thread Metacritic reveals rankings of game publishers by Metascore for 2018 (Capcom and Sega in the lead)
Metacritic's criteria for major/mid-sized are purely numbers-based by no.of SKU released. Capcom and SEGA released more individual SKU of games last year vs WB/Acti.
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Thread Quantic Dream no longer developing exclusively for PlayStation consoles
There's other threads regarding the QD multiplatform expansion.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
Days Gone was planned for last year. If TLOU2 will be ready this year, it'll come out this year. Sony won't delay TLOU2 solely for Days Gone.
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Thread VentureBeat - Detroit closing in on 3mil units sold; performing commercially well in Japan/Asia; aiming to expand studio to 300 developers
Not true. The agreement was done on a game-by-game basis.
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Thread CyberAgent revises down FY9/2019 forecast, CEO scapegoats underperformance of Dragalia Lost
Europe are historically very small markets in terms of spending power for gacha games. Releasing it there won't make a difference.
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Thread Kingdom Hearts III is on the top of the Disney.com front page, a first for the series
Disney doesn't fund the development of the KH games. It's all Square.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
The metrics and interest from Dreams has been extremely low from day one and that is not something that making it F2P will solve. Games with no audience traction will not gain it even if the product is free. If anything, because it's so low - what you do is sell it to the community that is willing to pay for it ( the creators ), and basically hope or build a tool within Dreams that will empower creators to create something that is appealing to the audiences. What has the potential to sell Dreams to the mass audience isn't Dreams itself, but rather an interesting game that is made within Dreams.
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Thread Are you worried about Sekiro?
Metrics-wise Sekiro isn't exactly doing so hot vs Souls ( established IP, I know etc etc ) and I'm not exactly seeing a burst of marketing from Activision. ( still early, etc etc )
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Thread KHIII is almost here! In this thread we ask and answer questions about the series' plot.
Sora never had the power of waking. The main purpose of the DDD game, and the Mark of Mastery exam was for him to gain that power. ( spoiler: he didn't ) What he lost are his power-levels as a Keyblade wielder. The specifics of what he lost isn't clear, but basically he can no longer pull off Drive Forms and all that jazz. It's basically just a plot device to start him back from Level-1 in KH3 and strip him of his old fancy KH2 and Flowmotion powers.
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Thread Whoa, this Resident Evil Code: Veronica manhua (Chinese comics) adaptation sure is… something [OPEN SPOILERS/IMAGE HEAVY]
Basically within the story of these 'adaptions', there are a few moments where characters like Chris and Leon get infected by the virus for a short while, and instead of only turning them into a time-bomb of 'shit if I don't cure this I become a zombie', during that time they also gain (even) more superhuman powers that allow them to basically fight Mr.X-class enemies in a fist fight.
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Thread Whoa, this Resident Evil Code: Veronica manhua (Chinese comics) adaptation sure is… something [OPEN SPOILERS/IMAGE HEAVY]
My favourite is RE2 and RE3 manhua. RE3 literally had a senior Umbrella executive who's just called "Boss" who is like a super badass who's completely unfazed in front of Nemesis and William Birkin fighting.
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Thread Whoa, this Resident Evil Code: Veronica manhua (Chinese comics) adaptation sure is… something [OPEN SPOILERS/IMAGE HEAVY]
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
While Days Gone has been development for quite a while, the studio ramp-up for Bend really only started around early 2015. And back then they were less than 50 people. 4 years of full-production is still a rather long time, but hey, it is what it is.
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Thread Days Gone – World Video Series: Riding The Broken Road
What we know is that raider traps can randomly appear at different spots around the world. At the very least, small hordes do move around the map from place to place. Last E3 one of the trailers showed an example where Deacon was riding at night and spot like 60-100 zombies just lurking on the road randomly.
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Thread [WindowsCentral] Chris O'Neill joins Microsoft's The Initiative (ex-SSM/KojiPro LA as Senior Level Designer)
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Thread [WindowsCentral] Chris O'Neill joins Microsoft's The Initiative (ex-SSM/KojiPro LA as Senior Level Designer)
Current SSM director lineup that we know of: Design Director - Jason McDonald Gameplay Director - Jeet Shroff Narrative Director - Matt Sophos .... Creative Director? - Cory Barlog
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Thread [WindowsCentral] Chris O'Neill joins Microsoft's The Initiative (ex-SSM/KojiPro LA as Senior Level Designer)
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
No indication of the latter. And yeah, either way a new IP is going to gestate for 4-5 years minimum. That's the reality of most AAA development these days.
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Thread Sony PlayStation: First Party Studios |OT4| Because we're skipping 3
No, but the signs ( if one bothers to read too much into it ) is there. - Recent hiring tweets for the writing team didn't include "working together with Cory" but includes all other of the writing team, even the narrative director Matt Sophos. - Cory talks about 'looking for a breakthrough' for what he's currently working on, which doesn't feel like something he'd say for GoW2 given that the story outline is already penned out and the sequel should presumably be an iterative sequel.
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Thread Why did the honeymoon period for RDR2 end so quickly?
For me, even beyond the clunky controls, the honeymoon period for RDR2 ended super quickly once I realised that the wonderfully crafted open world of RDR2 wasn't exactly a marriage of a million gameplay systems crafting a systemic open world. It was a million scripted events to craft the illusion of an systemic open world. Now, before anyone jumps on me, there's nothing wrong with scripted events in open world design at all. For games that are so driven by their writing and their narrative even for the smallest world events, you do need a lot of scripting and unique story beats to make it work. But for me, the illusion of that world is often one that is rocky. For every hour of a wonderful time just riding out in the open world, there's enough minutes in those where I go: "Wait, why is this gentlemen lost in the outskirts of Valentine event triggering for the 5th time?" "The dialogue is different, but this is the 6th time I'm shooting the chains off this escaping prisoner." "Hey, I'm sucking blood from a poisoned dude for the 4th time and he's always sitting on a bench of a nearby town." "Oh this is the scripted event of the horse kicking the dude and there's nothing I can do to save the guy." Each one of these do not make it a worse game. But cumulatively all of them make me feel like the world of RDR2 just isn't that special. I can see the seams of its open world design and it's somewhat of a disappointing feeling.
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Thread Can Resident evil 2 get her revenge and outsale Kingdom hearts 3
The most viewed NNK2 official marketing trailer was this one with 1.3 mil views... and 97 likes total. ( aka ad-boosted ) The only other trailer that had high viewership that was normal was the announcement trailer. 760k views. The hype was substantial enough within this small ERA community, but every other social metrics for NNK2 outside this forum anticipated it to be an underperforming game from day one. And positive reviews never changes the trajectory for such poor metrics, not unless it reviewed at a GOTY tier score. ( 93+) Kingdom Hearts 3 is an extremely consistent performer in terms of social metrics. Every major trailer easily averages 3-5 million views, all without needing ad boosting. And there are close to TEN major trailers. TEN. Most AAA games peak their viewership across 3-4 trailers, and then every other trailer views drop like a rock. KH3's audience is highly engaged and not insignificant. The difference in metrics between KH3 and NNK2 is worlds apart. Your vibes are just your vibes. They're not rooted in any real analysis.
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Thread LTTP: KH Birth by sleep (PS4). Impressive psp game... odd follow up to 2.
An issue I have with BbS is that everything feels way too compressed. Like, I get where they're going with it. But the story is pretty much set up in a way that says "terra is dumb" and "we need to show how dumb terra is in 10 hours worth of story campaign", instead of letting his fall be more believable.
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Thread NISA announces The Legend of Heroes: Trails of Cold Steel III for NA/EU (PS4 Only)
Lore-calisation Support. It's a pun.
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Thread NISA announces The Legend of Heroes: Trails of Cold Steel III for NA/EU (PS4 Only)
Do we know for a fact when did the additional crew (Britanny/etc) join the project instead of just based off the hearsay that they came in super late as a fixer-upper?
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Thread [Kotaku] EA’s Troubled Decade Of Star Wars Games
To play devil's advocate, it hasn't exactly 'worked marvelously' for Marvel. When Marvel Games started their 'partner with the best devs in the biz' initiative, they started out with: - Marvel's Spider-Man x Sony ( hugely successful ) - MvC Infinite x Capcom ( huge flop ) - Guardian of the Galaxy x Telltale ( not successful ) MG's hit-rate so far is only 1 out of 3 in terms of non-mobile releases. We need to see more out of Crystal's Avengers and Team Ninja's MUA3, and what other stuff are brewing in the pipeline. At this point, they're slightly better than the SW-approach, if only by virtue of Spidey's success.
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Thread SIE First-Party Studio Expansions or New Acquisitions?
There are already threads that discussed content of similar query not too long ago, and in general it's also fair to probe this line of discussion in the first-party thread.
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Thread Noclip - Directing God of War with Cory Barlog
A short interview Danny conducted with Cory that talks about his favourite things, his perspective of games medium compared to film from timeline perspective, his design philosophy on Atreus/Buddy AI, his regrets and what he's happiest about the game. Not exactly a bundle of fresh never-heard before information, but still some cute trivia here and there.
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Thread What's your favorite "Team Symphonia" game, and why? (Tales of Symphonia/Abyss/Vesperia)
Abyss. Why? I believe it has the best protagonist in the franchise as a whole. Luke is a great character who undergoes a great character journey. I also believe that the protagonist arc for Luke, is a high mark. Without getting into spoilers, his arc which takes him through peaks and valleys of not just a grand RPG adventure, but the quiet uncertainties and fears of 'what comes after the end of a journey', which is best reflected in his character arc in the 2nd half of the game is what elevates Luke for me. He had his moments of whininess, hypocrisy, weakness, fear, doubt, self-loathing, despair, two-facedness, earnestness which all comes part and is told strongly over the course of the game. I think it has the best overall story and best execution of its intended core themes, which was blind faith, sacrifice, sense of identity, self-worth within a story that was downright uncomfortable at times with its initial premise of the Score and the Replicas. It's not perfect, but the story was one which put not just the protagonist of the story, but the political allies and enemies on the seat of the question to address global and national conflicts beyond warfare. I liked it a lot. The cast. A famous criticism of Abyss is that pretty much the entire cast is either a mix of a two-faced arse, a hypocrite or vice-versa. Honestly, that's what I loved about it. Everyone was flawed to a bone. Even Luke, for a large part of the story, was flawed in a way that wasn't as spiteful as the rest of the cast, but his angst was something he couldn't let go, no matter how many times people crapped on him for that defeatist mindset. Even just casually reveals that he was complicit in genocide among other things. The Generals were a... decent enough villain ensemble. I don't like most Tales villains, but the Generals did their job better than other Tales games which imo, largely has a pretty weak villain lineup. It's the weak link, but it's the still better than Vesperia and Symphonia's imo. That ending. ;_;
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Thread Everything You Need to Know about Dreams.
March is MLB April is Days Gone Realistically speaking, if the game is ready - they could start their Dreams marketing immediately after DG launches, do a consumer open beta, and then release it mid-to-end May, occupying the slot Detroit had.
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Thread Could RE2's success fastrack a Dino Crisis Remake?
If anything, you'd think the success of Jurassic World movies, Horizon ZD, Ark, etc would lead to publishers or devs considering investing in dinosaur-based new IPs. At the very least, we didn't see any substantial release or announcement materialise and it's been 3+ years since Jurassic World movie.
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Thread Next gen PS5 and next Xbox launch speculation - Secret sauces spicing 2019
If you ask me why BC is important for next-gen, it isn't so much so ecosystem lock-in, but rather to sustain and be competitive with gaming subscription services. The feature to download PS4 games on PSNow is imo, the clearest indication that PS5 will support BC to an extent, unless you think that Sony invested in that PSNow feature only to make it redundant within 2 years time.
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Thread Manga |OT|: No matter how I look at it, it's discord's fault we're not popular
Guzzled up all the available chapters. I don't know why I slept on this for so long. Although it's a traditionally structured, I love the earnest characterisation and vibes of the romcom that this has.
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Thread Scalebound: A Post Mortem Look
Scalebound was the Xbox-exclusive I was looking the most to, not because it demo-ed well ( it demo-ed poorly ), but because conceptually it was the most interesting of MS's announced new IPs at that time, for me personally. There's always games that tick your every creative fantasy on paper, but ultimately do not deliver in the execution and presentation of it. (e.g. The Order )
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Thread Scalebound: A Post Mortem Look
There’s (presumably) no such thing as an infallible studio, no matter how stellar the previous track record. Bioware shipped ME: Andromeda. RDR’s development was a nightmare. Bungie rebooted Destiny and Destiny 2 partway through development. Uncharted 4 had to be rebooted, and I’m pretty sure the list goes on on.
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Thread Scalebound: A Post Mortem Look
Putting aside the fact that we don't know what troubles might be brewing behind-the-scenes on the development side, Scalebound had some of the worst social metrics in terms of interest level of an unreleased AAA first-party title I've seen. On average, looking at places like YouTube, Google trends, Twitter conversation points, I'd say that Scalebound on average does 1/5th to 1/7th the level of consumer interest/search awareness/youtube view of trailers generated compared to stuff like Horizon Zero Dawn, Splatoon, Crash Bandicoot, ( not new IP, but long dormant ) before those games got released. Granted, social metrics of unannounced games prior to release and ramp-up in marketing doesn't automatically mean a game will sell good/bad, but if a game, intrinsically struggle to be 'appealing' to the mainstream audience from the get-go, it's extremely difficult for marketing to overcome that barrier. In all honesty, if the level of social metrics interest for Scalebound is reflective of what it would've sold, we're talking sales in the range of The Order 1886 and Xenoblade Chronicles X.
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Thread Which Microsoft IP do you think should be 'the fourth pillar' of Xbox/Windows 10 gaming?
It’ll be Fable I want a new IP though
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Thread Yuri Lowell (Tales of Vesperia) is such a great protagonist, I'm surprised nobody tried to copy his formula
I'm sorry, but what exactly do you copy from Yuri? His coolness? His bantz? His vigilante arc? In my view, a character like Yuri is best executed when he's a foil to the other surrounding cast around him. Flyn, Judith, Estelle, etc are what makes Yuri's character compelling with how they bounce off each other, and imo, that's why I didn't have an especially high fondness of Yuri once it came to the latter part of his arc, because once it became about that one specific trait of his, he's far less compelling a character. My go-to of a protagonist that more games should look to copy the formula of would be Luke's arc.
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Thread Do You Think There Are Any Surprise AAA Games This Year?
It's not an industry-wide trend, but there are more and more non-annualised games announced and released within the same calendar year. For example; Hitman 2. Shadow of War. Shadow of Tomb Raider. Or even if not within the same calendar year, it's within 6 months. Far Cry New Dawn and MK11. And that's excluding annualised or regular clockwork IPs that are usually announced at their own event/stream/etc. AssCreed, Battlefield, etc.
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Thread Venturebeat - Interview with Cory Barlog behind the crafting of God of War.
Didn't see a thread of this, so I thought I'd make a thread that encompasses the broader details instead of the piece-meal ones that other outlets are following up from: All in all, it doesn't tell a broadly new story from what we already heard from Cory talking about GoW so much, but there's always some extra and interesting new trivia here and there. Some select quotes. Look at the article for the rest.
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Thread PlayStation to acquire Audiokinetic (provider of cross-platform audio solutions for games)
Thread title amended.
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Thread December 2018 NPD (U.S. Hardware) Predictions - Closes Tuesday, January 15th
The simple thing about Sony not doing a major deal for PS4 this Dec is simple. Sony had a modest fiscal year target. They budgeted their ATL budget, trade marketing and discounting spend based off that projected sales target. In spite of that, they overperformed past their initial expectation. To the point that they've made the choice of (apparently) scaling back the initial spend plan that they had. Sony's aim is to meet their 17.5 mil PS4 forecast for this fiscal. And that's their focus. Whether that focus, to the extent that they would be willing to have a weak sale month in Dec so long as that target is met is the right move or not? We won't know.
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Thread Sony’s Chief Plans to Make Entertainment Assets a Priority
Ultimately, unless he puts the performance bonus of his executive team on the there being successful collaboration between the different organisations, it's really hard to induce these kind of change organically. Any large multinational team pretty much already struggle just to deliver their core competencies on its own. Suddenly asking them to double or triple their workload without any sort of major incentive at the business unit level? It's hard. That being said, it is different from the norm that he's positioning Sony to be an entertainment focused company.
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Thread Sony’s Chief Plans to Make Entertainment Assets a Priority
Nah. PSN's 80 million userbase has maybe around 50% attach rate when it comes to PS+ subscription, so it's around 40 million paying customers for PSN. Netflix has close to 150 mil subscribers, and Spotify has 80 mil. Sony has a huge paying base, but it's still not at the level of the top dogs in the movie/music space.
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Thread Sony’s Chief Plans to Make Entertainment Assets a Priority
Sony's three pillars under Kaz Hirai were mobile, digital imaging and gaming. And the keyword there was 'consumer electronics pillar' Kaz very much viewed Sony as a consumer electronics company at heart and his strategy revolved around using exclusive entertainment content as a differentiation factor for their electronics. What has changed since then? Mobile strategy has gone bust. Digital imaging, while incredibly successful - is a B2B business for Sony where they sell imaging sensors to other companies, not so much directly to consumers. And while gaming is a successful pillar, the elephant in the room for Sony's gaming business is the massive growth and success of the PSN side. On the other hand, thanks to Fate/Grand Order among other things, Sony Music has been on the up-and-up, and Sony's movie business has turned itself a bit in the past 2 years, going from major flops to having a solid movie base in Homecoming, Jumanji, Venom, etc. Basically - whereas the Sony under Kaz was 'consumer electronics company with an added advantage of entertainment content creation... the direction that has been hinted by Kaz's successor is that they're an entertainment company with music, movies and games at the forefront. And if we needed any more proof that that is the direction that Yoshida is going with, his big moves that he's taken ever since he became CEO were:
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Thread Sony’s Chief Plans to Make Entertainment Assets a Priority
The main takeaway from this article is actually a good thing for gaming. ( and entertainment overall ) It means that entertainment content ( music, movie, TV, games ) will be key pillars for Sony moving forward under the new CEO. While it doesn't mean that gaming is any bigger a priority compared to other entertainment content, in general, Sony is a company that juggles all sorts of different priorities anyway ( consumer tech, insurance, gaming, etc ) and any inclination towards a direction that is focused on IP and content is favorable to gaming.
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Thread Sony’s Chief Plans to Make Entertainment Assets a Priority
It's... harder than it sounds. Ultimately, the fact is that those two business units within Sony are too big and too far apart from each other, and they were never set-up with a unifying vision in mind. Kaz wanted a unified One Sony too, but he balked and caved in when he couldn't get that vision.
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Thread Metacritic Says Xbox One Had No Positively Reviewed True Exclusives in 2018
The new reality of Xbox first-party ( read; exclusives ) is that they're a PC + Xbox company. Any discussion that frames a perspective of Xbox exclusives and saying "it's not really exclusive because it's also on the PC" isn't really worth discussing at this point of time imo.
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Thread Why Days Gone is the next big Sony franchise
As someone who's been using YT metrics to discuss stuff since... well, ever since I started tracking them - I have a personal investment in analyzing the correlation of consumer interest metrics via 'objective metrics' and other things like sales performance ( especially at launch, since day-one or week-one purchase patterns are driven by how much marketing influence was there and not WoM ) Days Gone is interesting because it's got metrics that I consider to be rather strong for a game that traditionally doesn't have a unique visual identity or character hook to them. I'm invested to see how well it does.
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Thread Why Days Gone is the next big Sony franchise
God of War was 20 million at E3 2016. Dropped to around 10-12 million at E3 2017. Spider-Man was around 35-40 million at E3 2017. Dropped to around 15 million at E3 2018. Games trailers often peak at their first full-length gameplay reveal and subsequently drops. A lot of consumers are fine with seeing the game one time only, which is why the first showing matters a lot. If you lose em there, you lose em forever.
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Thread Why Days Gone is the next big Sony franchise
All the metrics for Sony's trailers at E3 2017 is not reflective of the actual interest level, as Sony fucked up in uploading the official videos late, and a lot of alternate channels who posted theirs up earlier got a ton of views. Back in 2017, when I did the metrics assessment for the top performing trailers at E3 2017 for the first week, Days Gone's aggregrate numbers were around 6 million, which was a 40% drop.
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Thread Why Days Gone is the next big Sony franchise
Days Gone got two major E3 showcases. It's skipped E3 2018, but prior to that it's got a major GI blowout and based off the content that we saw in the GI-demos, there's nothing there that'd make for an interesting 3rd E3 showing. Also, as far as global trade event goes, Days Gone always gets a lot of playable kiosk and stations. Even at Days Gone's lowest, it's never been treated like 'just another' game, because Sony's definition of 'just another' game in their portfolio is to literally just put out its announcement trailer on a random day one month before E3 with zero fanfare.
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Thread Why Days Gone is the next big Sony franchise
View counts and 'what's catchy' has stronger correlation to sales potential than the depth of the mechanics, unfortunately. Otherwise, Hitman games would be selling in the tens of millions and Arkane Studios would be the commercial darling of Bethesda.
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Thread Why Days Gone is the next big Sony franchise
Metrics for this game is pretty good so far as far as new IP goes. - From numbers standpoint, strong response to initial gameplay showcase that is on-par/better with Horizon. - Sustained consumer interest YoY where E3 2017 gameplay demos and GameInformer gameplay still does solid numbers. With the right marketing, timing and product quality, it's got potential to sell on par with Horizon, I'd think. That being said, strong consumer interest still needs to cross the final stretch of convincing consumers it's worth spending the $60. Games like Fallout 76 and Mass Effect Andromeda failed the final stretch, which was why they underperformed in spite of positive metrics out-the-gate.
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Thread TLOU2 might not be launching in 2019
This isn't news-worthy without context. Employees come and go at all stages of projects for many different reasons. The simplest being that an existing employee left the role and there's an opening to fill up.
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Thread Is God of War 2018's treatment towards women problematic? (Spoilers)
Norse mythology has its share of hunter goddesses and warrior goddesses. While I can see the perspective where due to the nature of the Valks being a side-content that isn't tied to the core story making their narrative implementation being less engaging than preferred, ideally speaking - a good representation would to instead have more of the famous goddesses of Norse mythology like Skadi and Hel as central deities that could fight Kratos toe-to-toe.
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Thread Would it make sense for Sony to do away with regions?
They're not for the specific feature, but it may happen as a result of it. On top of the changes where now game approvals for regional games go back to HQ, ( thus the censorship controversy that arose ), there's also stuff like this in the job listings:
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Thread Final Fantasy XV was different than what was advertised.
The E3 2013 trailer was actually the trailer for FF Versus 13. All of the sequences shown were closed off with a FF VS 13 logo. And then the shattered logo happened to inform us that all of the above footage stuff was cancelled. And that a new game, FFXV was announced with just a logo and no footage whatsoever. It was a cancellation trailer. ( ͡° ͜ʖ ͡°)
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Thread God of War is Metro's Game of The Year 2018
So long as it's a notably large publication/outlet/magazine/influencers that has a sizable following on ERA posting their GOTY list and it's worth a discussion, feel free to post a thread. Easy names that come to mind are say, Kinda Funny, EDGE, Eurogamer, Angry Joe, IGN, GameInformer, Waypoint, GiantBomb, Easy Allies, etc.
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Thread So why are Yakuza games never nominated for awards?
I hate to sound like an utter cynic and this is going to be both anecdotal and broad-sweeping, so apologies in advance. But half the time, even when I hear glowing praise of Yakuza games from critics who never gave the games a chance during the PS3 era... There is always the noted addendum of it being a 'wacky Japanese game.' In that the core appeal of a Yakuza game is its marriage of wackiness/seriousness and how it blends both. But the serious part itself are never praised on its own merits that much. I find the heart of Yakuza games to be the emotional and powerful J-drama stories with stellar performances or acting, yet those aspects are often underplayed imo.
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Thread Keiichiro Toyama (Gravity Rush) hints at possibly a new SIREN for next project?
Possibly. I was a bit reluctant to make this thread too, but I feel like him saying that he was reenergized by the Siren fans and finding inspiration there seems to be more substantial than not. As for the challenges faced, a new IP is always a challenge.
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Thread Keiichiro Toyama (Gravity Rush) hints at possibly a new SIREN for next project?
From the first-party thread, credit to Gematsu and . Seems interesting and substantial enough for its own thread. Also shares a little look at what 2018 was like for him. Seems like it was full of challenges and development hell. Possibly even cancellation of his existing project since he initially hinted it might be a new third-person adventure IP.
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Thread Poll: Are PlayStation Fans Happy With Sony's Current Silence?
The poll results show indifference - with the catch that 'so long as they deliver the product?" At the end of the day, these corporations are not my friends. We have a transactional relationship where if their products or affliated services are worth the money, I'd buy them. If they continue to deliver that without doing something that I deem to be unethical, I will continue that relationship. If they fail to deliver, that relationship ends and I take my money elsewhere. Sony's "silence" is not their product. Their silence contributes to an air of uncertainty in regards to the future pipeline, but at the end of the day... that isn't their product. That's just their (lack of) marketing of their product. And while marketing is an element of any relationship between an enthusiast consumer and a corporation... they are not why I have a relationship with the company. It's the products.
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Thread Poll: Are PlayStation Fans Happy With Sony's Current Silence?
The question to ask is "why does people care about PSX and E3?" The answer is "for the games that will be shown there." If next year comes along and Sony has no equivalence in terms of a platform, be it a PS-Direct, PS Meeting, etc - to announce and showcase games ( at least the bare minimum expected of a platform holder annually ) people will naturally be upset. But it doesn't have to be a PSX or an E3. And a PSX or E3 without games wouldn't be a show people care about.It is not my interest to care about the 'lack of fairness' that a billion dollar corporation shows to other multi-hundred million/billion dollar corporations.
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Thread Windows Central: Roundup of Latest Next-Gen Xbox Rumors
Because Xbox One X is still an 'Xbox One' product. From marketing standpoint, even if Lockhart is basically X with a better CPU, the marketing launchpad with Lockhart being an Xbox that isn't tied to the One-branding means they could easily go with the 'EXCLUSIVE TO XBOX TWO' marketing and 'next gen at affordable price! out the gate without any confusion. Instead of having to go a confusing marketing route of "X is the new baseline!", or "Games Exclusive to XB2, but also XB1X!"
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Thread Windows Central: Roundup of Latest Next-Gen Xbox Rumors
I think all of the above strategy makes sense, other than the part where Lockhart might be... around the same performance delta as the X. That to me, indicates that the next-gen strategy for Xbox is to have a 299 SKU that undercuts PS5's assumed 399, while also having a 499-599 Anaconda monster SKU that is the halo device. Strategically, that makes sense from a competitive pricing standpoint, but I'm not sure the strategy of having an entry-level next-gen product that isn't a notabled leap from even your previous mid-gen premium might be the right move.
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Thread Aquaman |OT| Romance of the Sea Kingdoms
This movie revels in its cheesy dialogue, big dumb hero moments, and as put by petethepanda, is super earnest about it, and ultimately made up for a really entertaining movie, all things said and done. Everytime there's a moment where you'd go "really!?", the movie decides the best way to proceed with it is go the extra mile with super dramatic slow-mo pans shots and big guitar riff music instead of toning it down.
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Thread Aquaman Tomatometer and Review Thread (Update: Currently 75%)
Aquaman is basically an Uncharted movie, but cheesier. It's a good popcorn flick where you don't ask too many questions. It revels in it.
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Thread [Spoiler-Thread] Spider-Man: Into the Spider-Verse
The most surprising thing about this movie for me was that it manages to be a story about 3 Spider-Mans, not just 2. Miles, Peter.B.Parker and Blonde Peter Parker. For a character that died early in the movie, the story manages to make the 3 of them central in different ways that establishes B. as the flawed mirror of an older Peter that lost his way, the dead Peter as the idealised Spidey of his prime that left behind a legacy and Miles, whom succeeds Dead Peter, but not in a way that is a simple story of succession, but one that combines his learnings from his uncle, what he knows of Blonde Peter and what he learns from B.
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Thread The Fall and Rise of the Xbox One
Honestly I feel that this is something every publisher and developer struggle with. How do you create something that creates a vacuum in the room that excites within the first few minutes. And it's not as simple as pure aesthetics, gameplay, etc. It's something that has to come from the perfect marriage of all the components that I think still relies 50% on luck. Not on the quality of the game, but the immediacy of a game having an appeal where the first 5 minute trailer will have 20 million people captivated.
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Thread Detroit: Become Human has sold through over 2 million copies worldwide (also fastest selling QD game)
Updated thread title.
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Thread What was your 2018 GOTY that did NOT come out this year (i.e. "Backlog GOTY")
Ys VIII Superb game that I couldn't put down. 80 hours of pure-fun.
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Thread Sony Santa Monica's comeback to becoming one of the premier studios in the world is heartwarming to see
Well, maybe not in too much trouble, but SSM wasn't having the best years of their studio fora long time. 2013: God of War Ascension released to tepid critical and commercial response. The IP was internally debated within Sony to be shelved or put on hiatus due to that. 2014: New IP Darkside was cancelled, and more than 50 Santa Monica employees were laid off. God of War project hastily accelerated in timeline which put pressure on Cory and co. Also underwent new studio relocation from Santa Monica. 2015: The Order 1886, a SSM-externally produced game was also released to tepid response. GoW3 Remastered also released to tepid sales. ( granted, the remaster was barely marketed was of really poor value ) 2016: Sometime between late 2015 and early 2016, SSM gutted their external development team to focus solely on internal development. What Remains of Edith Finch was sold to Annapurna. And games like Wattam, etc was left in a limbo. 2017: Usual development challenges with any major AAA game. Cory likes to talk about how Atreus was often nearly cut from the game, etc etc.
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Thread Journey (thatgamecompany) is coming to PC [Epic Games store]
If this is like Flower, then it's a situation where Sony licenses out the IP to Annapurna to be published on other platforms. Sony historically are okay with some first-party IP games not being exclusive to their platform, probably as part of whatever strategic experimentation. For example, Counterspy and Helldivers.
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Thread Hideo Kojima will not be at The Game Awards 2018 (speculation: Maybe DS won't be there?)
Given your note and to avoid headline confusion on what is confirmed/isn't, I amended the thread title a bit.
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Thread PlayStation Awards 2018 [Over, winners announced]
This isn't just voting by Japan. It's also votes from Singapore, Malaysia, Taiwan, and other Asian countries. ( excluding China )
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Thread PlayStation Awards 2018 [Over, winners announced]
PS Awards is a B2B internal award ceremony. It's extremely common in corporations. For example, FMCG companies tend to have award events where they give awards to the direct retailers or distributors who are the best sales performers for the region/etc. Of course, these awards aren't streamed to general consumers. One example is : , where Coke gives awards to external business partners or their own employees for certain achievements. Other examples would be where financial firms or insurance companies award their best-performing agents at the year's end reward-and-recognition events.
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Thread [RUMOUR] Microsoft is in talks to buy a studio that historically worked together with PlayStation
RAD is not working on another Order game.
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Thread [RUMOUR] Microsoft is in talks to buy a studio that historically worked together with PlayStation
Due to real life issues taking a continued toll on me, I'm not actively moderating at the moment. I'll chime in here and there, but largely I leave it to the rest.
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Thread [RUMOUR] Microsoft is in talks to buy a studio that historically worked together with PlayStation
Level-5 is not mid-sized. Also, they're their own publishers.
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Thread So I’ve been seeing that Borderlands PSVR commercial a lot on tv..
It is Sony's annual "mainstream PSVR advert that is tied to a big-IP/brand name that features no gameplay, just to sell the experience" Last year was Skyrim: The year before that was Batman:
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
If we exclude ports and remasters and VR, Sony published: 4 + 4 games in 2014 4 + 5 games in 2015 4 + 6 games in 2016 6+ 2 games in 2017 5+ 0 games in 2018 Sony has been very consistent in their tentpole strategy, with only 2017 being deviated from the norm due to delays. The big difference that sets early gen and late gen? The desirability of the games. People look back at 2014 and InFamous, Driveclub, LBP3 and they sleep. Whereas they look at 2018 and they marvel at it, even though in terms of traditional game publishing there's really only Spidey, Detroit, God of War and SoTC, which is one extra game vs 2014, but the quality makes up all the difference in mindshare. Do I think Sony should have more games in general? Absolutely. But Sony's been very consistent for the entire generation in terms of their portfolio strategy ever since launch. There is nothing remarkably different in 2014 vs 2018 in terms of high-level publishing strategy. The difference is some AAA investments flopped and turned out poorly ( Order 1886, Driveclub ), some didn't light the world on fire ( InFamous, LBP3 ) whereas others were whew. ( God of War, Spidey )
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
Playable =/= polish. A bunch of grey boxes with basic sword swinging animation in a test combat arena = playable. If Shu said "the game is far along/55% complete/etc" then there's something to take away there. But a game can only be 1% complete and still be playable, so long as all you've made is that small piece of the game. E.g. Project Awakening by Cygames. Game is said by devs as being only 1% complete despite clearly having a combat arena and a polished idea of a combat system.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
There'll be nothing of sort this year. Them skipping E3 and exploring different but familiar ways to engage is part and parcel of their comms package. Ultimately, communication - in regards from Sony to consumers are content-driven, and have always been. Sony doesn't really talk to fans unless they have something to show alongside those talking moments.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
Shawn Layden is Shu’s boss. Shawn Layden report to Kodera. The hierarchy basically goes: CEO: Kodera Kodera’s direct report: Phil Rosenberg, Shawn Layden, Jim Ryan, etc. People like Shu reports to Shawn who is the chairman of first party. Whoever filled up Adam Boyes’s seat reports to Phil Rosenberg.
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Thread BioWare Update (Casey Hudson): Anthem polishing phase, Mass Effect plans, DA stuff next month
They've walked back on that... last year, I think. And C&C Remaster broke the camel's back on that policy.
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Thread Spider-Man PS4 $199 Black Friday Bundle Is So Popular It Is Already Selling Out Everywhere
From experience... Black Friday pricing are not 'for a few days, we toggle the price of the PS4 to $199', then toggle it back to $299. It is literally a promotional cost, which is part of trade marketing - and basically Sony agrees to have a certain allocation of an expense to absorb internally $100 worth of discount to a certain number of PS4s that they want to push for their Black Friday. Even if Sony still makes a profit at $199, that's not the point. The point is that based off what they feel are their estimates and projections for growth, install base, and where they want to hit in 2018, they've allocated what they feel is the necessary amount of "Black Friday trade marketing expense" to meet a certain amount of $100 BF discounts, ad campaign, etc. Is that a 'mistake'? Who knows. Companies are not seers that can foresee that their decision to spend $10 mil in BF subsidies vs $20 mil in BF subsidies was secretly the pivot point that caused them to lose over the next few years. But what I can say is that companies do not overextend themselves unnecessarily. They have a certain budget, a certain amount of expected sales to hit, and they'll work to hit those numbers, and if they surpass them - they'll be happy, but they don't explicitly aim to surpass expectations because there's always next year's targets and the following year's targets.
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Thread Spider-Man PS4 $199 Black Friday Bundle Is So Popular It Is Already Selling Out Everywhere
Not likely. There's a good chance Sony already knew that 199 + Spidey would be a hot combination. They might still underestimate it, but it was clearly a conscious decision on their part to focus their BF offering on basically just one console bundle with Spidey. ( instead of say, offer a GoW bundle or a Pro discount as well )
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
If Sony isn't interested in preventing that move from taking place, either it doesn't prevent them from continuing to publish QD projects in the future - or Sony is fine with their budget that was previously allocated to QD projects be released to fund other games by other studios. A publisher always more prospects and pitches than there are games they fund.
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Thread Kingdom Hearts III development has wrapped; new trailers
I play the game for the story and original characters by far. Sure, is the story annoyingly convoluted at times? Yeah. But at the core of it - I just view the story as "evil bad guy has plans for special macguffin called KH and is causing trouble around the different worlds for it, and over the entire span of the series he has ruined the lives of many characters. This is the culmination of the hero's struggle in the final battle against him."
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Thread EA's total mishandling of the STAR WARS license
When Disney signed the deal with EA for exclusivity of Star Wars games, that by itself already signed off a deal that was not to be very productive in terms of quantity of games released of the AAA-calibre when it comes to SW. 1. AAA games in general take a long time to make. 2. EA is a company that owns or licenses other valuable IPs that were not going to be put under the bus solely for the sake of Star Wars. One of the often brought-up example was 'why wasn't Bioware asked to make one?" - we knew from day one that it was not likely because Bioware in previous interviews and stuff have already talked about how their development resources at the time were tied up in their ME: Andromeda, DA4 and Anthem.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
3D Broken Sword games aren't bad, but they just lose their charm since the devs can't into 3D very well. Honestly, I think ND would kill it if they're given the Broken Sword license. Drake and Chloe has the vibes.
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Thread Days Gone Box Art Revealed
So we're talking Days Gone social metrics? - The top 10 most watched Days Gone trailer on YouTube are over 2mil views, with the original reveal gameplay having 10mil views. - A majority of Days Gone trailers are not only >10 minutes long ( disqualifies it as being ad-run ), they are also from non-PlayStation channels, which don't run them as ads for obvious reasons. - Days Gone's views/like ratio are around 1%, which - while does not reach levels of Zelda/TLOU/etc in terms of interest, are on par with most AAA games and higher than ad-runs. - In the 6 months ( so rather recent ) - the top 10 Days Gone trailers do over 500k, with the top two at 3.3 mil views and they're all long gameplay demos. A lot of people are demonstrating a high level of interest for Days Gone at a very consistent level that over the past 2.5 years since its original reveal. The original trailer garnered high interest that surpassed Horizon's gameplay debut views, and subsequent reveals across different channels has shown that people remained interested at very high numbers, looking at GameInformer and other gameplay hosted views.
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Thread The PC Builders Thread ("I Need a New PC") v2
So, by virtue of bad and good luck - my old PC got fried by lightning - and that's given me space to basically have a partial claim on a system. So this is what I'll be getting for now:i3 8100MSI B360M Gaming PlusKingston DDR4 2400Mhz 4GB ( single-stick )ADATA XPG 8200 240GB M2.SSDSeagate 7200RPM 1TBN/AX-Five Generic Case with Built-in 250W PSU So naturally over the course of few months, I'll top up the build myself with a new GPU, additional memory and a new case/PSU. But now that the configuration I ended up is a mATX board, I've been finding it difficult to find a budget(-ish) case that fits also has its front panel being steel or able to be the panel for a magnetic holder. Anyone here has any recommendations for a mATX case which has the following criterias? 1. mATX form factor 2. <$80 3. has a front panel that's will be a magnet holder ( to stick my magnetic puck on it ) A lot of mATX board reviews on the lower end of pricing don't go into detail on what parts of the case are plastic or not, so it's hard to find one that fits this specific criteria. Whereas cases like In Win 301 or NZXT H400 are just a bit too expensive.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
Does anyone here remember the project name of the Order-like GG project that was shelved in favour of Horizon? I remember Angie Smets mentioning it in some article earlier this year, but I couldn't find that link anymore.
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Thread 7 months after release, let's talk about God of War's flaws...
In general, aside from side-quest quantity ( which was also not a lot, but imo it worked in GoW's favour instead of a detriment ), God of War feels like it needed more content in general, ( more animation execution/boss/enemy/loot/etc ) And while I really liked the combat system, shield and bare-handed feels too secondary. While I understand it's meant to be, I would've liked if the shield/bare-handed system had a little bit more meat to it, like maybe having wrestling moves for sequel. Also, while I think the game does a reasonable job all around at making a relatively simple story expanded over the entire length of the game, it did suffer from 2 things: - poor sense of time-progression. The game's choice of no-camera-cut meant the game couldn't even do cutscenes where Kratos and Atreus were camping out and sleeping at night with a progression of time where it felt like they were on the road for weeks, instead of a 200-hour long day. - by the last third of the game, the 'surprise, another 5-hour detour to progress another 10% of the story via mcguffin' didn't feel like it was that well-earned anymore. The first 2 macguffins moments imo worked, but the last one felt one too much.
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Thread Switch has seen a year of drought despite the unified development team. Why?
Games take time? And unless you have a wealth of projects to the point you can have spares to slot in different projects to make up for delayed game X/Y/Z, just a case of bad timing and luck would easily change a lineup from good to bad.
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Thread Phil Spencer do not think that streaming will replace traditional consoles anytime soon, if ever.
MS has a storefront where they get a 30% cut from games published on their platform or console. Most game publishers do not have that, and if they have the ability to reach customers directly without needing the gate-keeping of Steam/PSN/XBL/WS, but just the internet speeds of the customer, they'd benefit. It's worth noting that a lot of cloud-offering initiatives being explored by publishers at the moment, are not 'we're partnering with XCloud/etc, but rather them exploring their own outreach opportunities. If they could, they don't want the middle-man that are platform holders.'
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
I dunno if they're comfortable with it, but it's not like they're hurting from not having sequels for those games in active development immediately after. They're not the biggest sellers, and Sony has other AAA projects from other devs ( internally or externally ) to make up for it on a portfolio basis.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
Looking at the Supermassive situation and circumstances, it feels like a situation where Sony would like to continue working with Supermassive, but at the same time the dev themselves are conscious in wanting to make a multiplatform release of their best-style of game ( Until Dawn style ) I feel like this is just a situation where Sony, in their want to continue working with those devs, but those devs also having different ambitions for certain projects and having different partner opportunities, meant that Sony has to queue up behind other publishers in terms of core project priority. From and Supermassive are the two most likely developers, given that Sony has shown a continued interest to fund projects by those devs, but for some reason it's not a direct continuation of previous projects. ( Bloodborne, UD )
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Thread Name a studio you love, but whose last game fell flat for you. What do you hope for their future?
Bioware. I didn't play Andromeda, but Inquisition fell so flat for me. I just want them to go back to building compelling worlds and very compelling characters. I played Mass Effect and the original Dragon Age for the characters, and more and more in their later games, I don't find myself wanting to be with those crew and new people they created. They lost a bit of character magic after ME2 and I would like them to find back in them.
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Thread October 2018 NPD (U.S. Hardware) Predictions - Closes Tuesday, November 13th
In terms of Sony low-balling their numbers... From my experience, whenever a new CEO/President is appointed to lead the business, to be on the safe side, the leadership might decide to low-ball certain key performance indexes ( like sales/profit targets ), just in case the transition and change in leadership did not progress as smoothly as they would like. Kodera, as the new President of SIE, while also currently still undergoing a re-org of their business ( he now heads both US and Asian regions, etc ) - it's not uncommon that a business might think to underplay their expectations and the lowered expectations is also supported by a new corporate CEO. ( Yoshida )
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Thread Mark Brown ( Gamemaker's Toolkit ) review of Red Dead Redemption 2
I think it's the same quest. It probably bugged for me, since I went to the sheriff and I was ignored, couldn't get any reward or reaction or anything. In that case, my example was a bad example. That being said, I think the overall impressions hold. The game is exhaustive in its details, but almost everything is painstakingly hand-crafted, and the detriment of that is that you can see the intentions of the 'moment' that R* added with its unique beats, and sometimes you just aren't able to do more than what the game decides are the 2-3 game options.
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Thread Mark Brown ( Gamemaker's Toolkit ) review of Red Dead Redemption 2
A lot of those things make me feel good in the moment. Ah, there's this new thing to do - a lot of flavour text and dialogue that adds to character/world. But a lot of what I've tried so far? In spite of flavour text, they're still strangers. When I go back the next time, I don't see them there. Are they part of the world or not? The game is so dense that you can at times lose track of it. When I took another bounty hunter's game and try to redeem it myself, it turns out I can't. I can only save them or kill them. And while there are options, most of the time the option is to either help them or don't, which leads to a riding event or a combat scenario. The dynamic opportunities within these events are narrative-driven, which enhances the fact that they are scripted. I know that these events are connected. Someone I saved might notice me in the town/etc etc. But in spite of that - they're still "strangers", and I feel like beyond the connective tissue - the core of the game doesn't feel like there's more to it beyond that 3-layer web of rob/don't rob/antagonize/greet/etc. Especially if like me, I only play the game as a good guy. I'm not interested in trying to 'break the system' to test out good or bad approaches, I wanna be a good guy but the layers of being a good guy or bad guy is one-dimensional in your actions in both sides.
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Thread Mark Brown ( Gamemaker's Toolkit ) review of Red Dead Redemption 2
Here's my issue with RDR2 so far in terms of its scripting. The 'beats' of the game, where you stray from the beaten path to find situation X, all so far - feels like they're all extremely scripted. It's excessive and rich in its quantity and quality, but to me, unless I'm deeply immersed in that moment, it doesn't always feel like it's something that the world generated on its own, but rather it's one of the 50,000 ridiculously well-produced scripted events in the game. Each of these moments make me feel 'wow, this world is really immersive', but at the same time, they haven't felt like there's a compounding effect that makes the world richer.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
Everything is a possibility - but my advise would be to not read too much into whether or not it means they're looking to explore expansion or build games that are more focused at specific regions. Sony today is a largely global animal. In terms of the short-term view of where they are looking to keep having a broader first-party investment focus, it is on VR, Playlink and revitalising old IPs like Medievil/etc. Where they go long-term? They keep that to their chest.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
It's easy to imagine a PSX like the above, but the reality is all of the above are hundreds of man-hours to prepare and the reality is maybe Sony wouldn't be ready by December to have those content in a way that's new, exciting and would draw views. Take Medievil reveal trailer from last-year for example. That trailer was clearly put together in last minute since it was discovered that trailer had non-game assets involved. If TLOU2 trailer was just "E3 trailer, but played a bit differently" that wouldn't be exciting at all.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
Personally, I would ill-advise against it. It's not like anything changed from yesterday to today. Shawn has given his comments on first-party acqusition, and it's the typical 'nothing to announce at this moment.'
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Thread Microsoft Studios |OT3| I thought they were supposed to be sold off by now
It's worth nothing that a deal with Obsidian also involves an separate deal with Take2 about what to do with their unannounced Private Division game. A buy-out/cancellation/change of publisher/or Obsidian having to honor that deal first.
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Thread Multiple Falcom console games, including new Ys title, due out by September 2019 in Japan
I feel like it's... too early for Romn? Looking at where the story of Ys VI started with, it didn't give the vibe like he just left Romn after stirring up trouble there. My gut feel is that we're going to get some sort of pirate-themed Ys?
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Thread Multiple Falcom console games, including new Ys title, due out by September 2019 in Japan
Nope. This interview was from a recent Dengeki PS volume, hinting their future pipeline. ( I translated it )
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Thread Why is Dragon Quest largely ignored by the Western JRPG Community?
Western JRPG community is not a united symbiosis of a community. There are big communities in big franchise JRPGs like FF and KH but stuff like DQ, Suikoden, Yakuza, Trails and Tales are micro-communities that are very passionate about the IP, but is smaller than what the internet chatter may imply for them. Fans of Yakuza/Trails/Tales will not necessarily support DQ and vice-versa. Even more so for the bigger franchise JRPGs.
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Thread Dragon Quest XI worldwide shipments tops 4 million
I didn't say DQ11 art isn't gorgeous. I said it's not as 'striking' as Persona 5's or even Octopath's. I'm talking about the marketing from the perspective of someone who's not aware or interested in JRPGs in general. If I try my best to assess rationally what games possess the unique visual components that make me turn my head, in spite of DQ11 having better graphics at a technical level vs Persona and Octopath, it's not as 'interesting.'
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
Sony's release plan is simple. Sony wanted Days Gone out this year. It had to be delayed. The window it was delayed to had too much competition. So they delayed it further. Other games's current release plans are not affected by Days Gone's delay.
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Thread Dragon Quest XI worldwide shipments tops 4 million
These results were pretty much expected, looking at the social metrics that this game has pre-release. It's important to recognise 2 things. People buy games that they are interested in games that are able to interest them. Based off historical precedence? We know the size of the people in the former ( people who are interested in DQ ) is a low amount outside Japan. Based off social metrics ( trailer views, engagement on twitter, social media, etc, influencers, the wow factor that generates interest for the product outside of echo chamber )? DQ11 failed in pretty much every respect. A game can score amazingly well on metacritic, and it doesn't matter at all if people have already made up their mind that the game isn't in their radar. By comparison, games like NieR Automata, Xenoblade 2 and Persona 5 had wayyyyy stronger social metrics. Those games managed to interest and engage an audience that is more than just their original IP fanbase.
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Thread Dragon Quest XI worldwide shipments tops 4 million
It doesn't matter if it's a solid game if people didn't care for it. And yes, hype and excitement were big factors for Persona 5's success... just as are most front-loaded games that sell a significant amount of copies within the first 1-2 weeks. At the core of it, it cannot be denied that Persona has both a more ubiquitous IP brand recognition in the west ( not just with game audience, but anime audience ), it's far more bold and striking in terms of immediate visual appeal ( the themes, bold colours, unique look, all are aspects that make people turn their heads even if it's not their type of game ), and compared to Dragon Quest, Persona's always had a stronger love among many popular influencers in the hardcore gaming sphere. You don't find many with Greg Miller's popularity or reach championing DQ the same way they've championed Persona. All those factors combined matter.
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Thread Dragon Quest XI worldwide shipments tops 4 million
Could marketing had been better? Of course it could. Personally though? I struggle to imagine a different marketing approach that didn't cost 4-5x more of what they spent that would've worked effectively. The core failure of DQ11's marketing was its failure to excite non-DQ fans into being interested in it. And let's be clear here, money doesn't automatically fix this. Persona or Nier didn't somehow have more marketing money than DQ11, but they managed to excite a larger audience by virtue of the product having aspects that were more appealing by default. This is where I say, FFXV's marketing - where it worked its damn hardest to portray itself as an open-world game, while also having a ton of collaborations and multimedia outreaches succeeded for FFXV. And DQXI in the west was never going to get that kind of marketing muscle - it makes zero financial sense.
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Thread Dragon Quest XI worldwide shipments tops 4 million
DQXI reviewed well, but the metrics of the consumer ( not reviewer ) engagement data showed that unless reviews or marketing of the game managed to inform them that there was more to the game that what was expressly shown to them via reviews/trailers/etc, it was not an alluring proposition at all.
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Thread [PS4] Now you can get the pre-order theme and 7 songs from OST for free of Astro Bot Rescue Mission
You get it by downloading the Astrobot demo. The theme and soundtrack will be in your download list
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Thread Sony Quarterly Results (July-Sep) 2018, PS4: 3.9 Million
The reason they keep the mobile division is so that they have the technology foundation for 5G in the future. It's basically a loss-leader for them to retain some measure of in-house expertise of important mobile technology instead of basically having no internal 5G expertise.
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Thread RDR2 2nd biggest retail launch of the year in UK. ( double of RDR1 launch ; 27% of GTAV launch )
GTA was always huge, but GTA5 is a behemoth that surpassed all previous GTAs by a country mile in terms of launch sales, legs, etc. There was always a segment of the people who wondered what the secret sauce of the catapulted GTA5 success was - was it the Rockstar factor, was it the GTA evergreen brand factor, or how much weight does one have over the other if it's both.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
Being an in-company interview, the questions are clearly filtered already - Shawn knows what the questions are he wants to openly give a response to and came in with prepared answers.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
Well, maybe not necessarily JRPG studio acquisition since its still a public question made by an actual person - but he clearly wanted to float it out there that there’s a chance for Japanese projects that is more in the RPG vein.
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Thread Let’s be less toxic towards journalists/outlets who have an occasional rumor misfire.
Be less toxic. . A personal rule I apply for myself is "if I don't have the guts to say the insult/vitriol/negative to their face in-person, then don't say it via the internet too."
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Thread NPD Sep 2018: Spider-Man has largest launch in PlayStation exclusive history, PS4 best selling HW
I think it's very possible and likely for TLOU2 to double TLOU1 and open 2+ mil in its first month in US NPD. To reach the realms of the 3 mil range? Not impossible but very hard and TLOU2 hasn't exactly demonstrated the engagement metrics of something that will blow up in such a big way.
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Thread NPD Sep 2018: Spider-Man has largest launch in PlayStation exclusive history, PS4 best selling HW
Purely looking at the metrics of how much interest the gameplay reveal of Spidey drew vs TLOU2? Spidey wins hands-down and it's not even close. But metrics in terms of product interest are more interesting because it's rarely an apple-to-apple comparison. For example, if a game has an amazing reveal that is watched by 15-20 million people, but trailer #2 and trailer #3 drops off a ton, shows no sustainability in terms of holding interest, etc etc, then it doesn't matter much even if it had a huge interest draw at the get-go. Labo is an example of a product that had a ridiculously powerful reveal that drew a crazy-ton of interest, but subsequent updates and pitches of the product failed to make that interest into purchase intent. TLOU2 right now, even though I wouldn't say that it's gotten metrics at the level of Spidey - so far what it has demonstrated that I think is stronger than Spidey and God of War is that the core 6-8 million who are watching all the TLOU2 trailers/content consistently - are EXTREMELY engaged with the product. It's got very high watch/like ratio, and across the board the views are getting good numbers in both official and alternate channels. For Spidey, a big part of its success was captivating an insane amount of interest from day 365 ( the first gameplay reveal ), and basically not letting up since. An absurb amount of people were extremely excited by the first gameplay reveal and all Sony/Insomniac needed to do was make sure there were no fuck-ups in terms of maintaining high interest-to-purchase conversion ratio. For TLOU2, the 'core' of the fanbase is very excited for the game and imo, have a 70-90% purchase interest already, but that fanbase is just maybe 4-6 million strong. What Sony's marketing for that game need to do as it gets closer to launch is utilise that high IP and brand love and expand it outwards to the broad audiences that has a big interest for games like TLOU2. I expect that when Clickers gameplay are first shown later, it'll pull in the zombie crowd interest in a bigger scope too.
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Thread NPD Sep 2018: Spider-Man has largest launch in PlayStation exclusive history, PS4 best selling HW
Spidey did less because it’s already not the first gameplay reveal. A lot of people tune in to first gameplay but often times subsequent reveals drop.
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Thread 82.2 Million PS4 Shipped by June 2018, Prediction by March 2019 Increased to 96 Million Units
Old thread bump, and next quarterly financials will out by the end of the month, locked.
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Thread PS5 and next Xbox launch speculation - Post E3 2018
As someone with access to data, I think you have a better insight over this - but the importance of exclusives as far as 'notable impact on pushing more systems than average' is, imo - weighted abnormally heavily on the big blockbusters. Yakuza games, for all of its critical acclaim - or JRPGs that do not exhibit strong social and interest metrics ( NNK2, DQXI ) - while the aggregate sum of the entire genre might be more meaningful in creating stronger PS4 demand over an entire generation... individually each of them probably has not even 5% of the hardware average increment that big blockbuster exclusives move. Or even stuff like Detroit Become Human.
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Thread PS5 and next Xbox launch speculation - Post E3 2018
How much did those unique exclusive games sell? Ultimately - while exclusives matter, they work in the same way that we talk about the biggest multiplatform games. In terms of pushing hardware sales and influencing big consumer demand, only the 'biggest' games matter. Even within this hardcore forum community, games like Gravity Rush or Shenmue are very minimally discussed, because they 'didn't matter' in the broad scheme of things in spite of being interesting exclusives, because being exclusive and interesting didn't matter if the games weren't popular. For example, a single Halo game release most likely drives more hardware sales than every Yakuza game ever released, combined.
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Thread Anime |OT| Fall 2018 - Puppets Ain't Ever Going Off Model
The keyword of context in the discussion of Bunny Senpai's little sister character ( so far ) vs certain other anime isn't the word fanservice, but rather the word 'creepy.' Even if it's well told and contextually rational, more often than not little sister characters who are attached to their male protagonist sibling - even if the little sister character doesn't imply it romantically or sexualised - is still a rather fanservicy trope or plot/character element. So far Kaede's pretty alright, even if she's not much of a character at the moment other than an Adolescence Syndrome proof-of-pudding and an additional factor to Sakuta's character to avoid him from being entirely lonesome, since he's already a 'kids not staying with parents' type of character. But it's not uncommon for anime/manga/LN to cross the line into creepy territory like in ToLoveRu or Monogatari, where those who's watched/read the material know what I'm referring to.
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Thread Why does everyone assume Read Dead Redemption 2 is a guaranteed to have massive sales?
The game will undoubtedly do very well. First game was a smash hit and critical darling, the game's engagement metrics are up or ahead of the pack with the biggest games this gen, it's been highly anticipated, open-world games do well in general, and T2's marketing for a R* game is top-notch. The big question is whether or not it can do "super duper extremely ridiculously" well, aka in the GTA levels of 'it just can't stop selling for 1/2/3/4/5 years." Achieving evergreen-status is hard for any game.
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Thread Anime |OT| Fall 2018 - Puppets Ain't Ever Going Off Model
Ok, this is going into my 'will watch till the end' bucket. It does feel fast-paced, but 3 episodes to tell a whole LN arc that still feels wholesome, has a distinct feel while adding its own little touches make this an enjoyable watch. I like how the story, while being emotional - keeps a tone that feels 'cold', and even at the moment where both of them reunite at the end and it feels like the perfect spot for a sappy time, the direction stays with the tone it's been. It's no Haruhi, it's no Bakemono and it's no Snafu - but it's got elements of all 3 that blends in quite nicely and carried by a nice couple with decent bantz.
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Thread Forgiving The (Unrepentant) Villain: Fuck This Awful, Awful Trope (TWD Spoilers)
Forgiving those who don't deserve to be forgived is a common storytelling element used in many stories, old and new, eastern or western. It's universal and some are executed better than others.
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Thread Anime |OT| Fall 2018 - Puppets Ain't Ever Going Off Model
As far as portal fantasy stories goes, SAO Season 3 has started off alright. Sufficient build-up, establishing a sense of mystery and the unknowns typical of new fantasy worlds, among other things.
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Thread Yakuza 6 has sold as many copies overseas as it has in Japan. First for series.
To be absolutely cynical, this performance isn't all contributed by dreams and roses. Yakuza's Japan-only sales in the current generation has declined from its peak during PS2/PS3 days. And there's also the Asian market factor, which is currently the only market which enjoys day-and-date releases with the Japanese release of Yakuza games. Global growth has stemmed off the decline in the series, but Yakuza is still pretty niche. If the data for 6 is accurate, the game hasn't crossed 1 million sold globally, or only just barely.
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Thread Anime |OT| Fall 2018 - Puppets Ain't Ever Going Off Model
I was initially not really keen on this - given the bunny girl key art, but luckily I didn't skip on this. Sure, at its core it kinda feels like Monogatari-lite 2 episodes in, but there's a crisp pace that is fast-paced, but doesn't feel like it's overly rushed, and there's good banter between the 2 main characters. It's my surprise of the season so far.
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Thread Sony is recruiting new talent for “Next Generation” Marketing Campaign
In late 2012, Sony was in the same position in terms of 'how can they launch in 2013 without any decent exclusives?' And then we found out during the PS Meeting, they've got a few first-party titles that was already in development for PS5. If PS5 is next year, they've definitely got a few projects brewing for several years as the loss-leader for a console launch. It might not be from their flagship studios or even an internal team, but it's not as if PS4 launched with "decent" exclusives.
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Thread Sony Santa Monica on hiring spree, possibly working on two projects?
It's always a possibility when studios have major hirings - that being said, I dunno if those jobs alone mean it's bulking up for a 2nd project. SSM isn't that big in terms of internal staff headcount to begin with.
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Thread PS5 and next Xbox launch speculation - Post E3 2018
The idea that Sony didn't have BC planned from the get-go is... unlikely. Here's the thing about BC. There is a big difference between BC in regards to 'PS5 will have support BC with PS4 games and what you bought on PS4 will be immediately accessible on PS5' vs 'PS5 will support BC with PS4 games, but you have to rebuy them/play them via PSNow/etc." Remember when Jim Ryan made fun about BC? But behind the scenes, they actually had a working PSP emulator ( that could swap graphical assets in real-time ) and a working PS2 emulator? Or how part of their first-party portfolio involved remasters and remakes of older games? The very existence of PSNow as a service offering that will presumably be supported on all PlayStation devices moving forward, and since download feature is available on PSNow - necessitates BC at a fundamental level. It makes zero sense to have a PS5 that was not designed with BC in mind. There's always been a part of Sony's game division that was dedicated to legacy titles, and have services that require the support the need to deliver legacy games. The difference was - of course - whether or not Sony wanted to offer the legacy titles to you - the same way the competitors are offering. For the past several years, Sony's BC offering was literally a B2B-based offering where the emulator is offered to publishers first-and-foremost as a way for them ( and Sony ) to monetise legacy games, and cutting off their old legacy programme. We see that now with games like Castlevania too, where it is probably a B2B deal with Konami utilising Sony's emulator offering. So the question is - will Sony do that with PS4 games too? It's safe to say that it's extremely unlikely due to the competitive environment (Xbox is surely to offer disc-supported BC out the gate for XB1 titles on Scarlett ), and the market environment where it's becoming a more expensive and difficult proposition to sell the fact that you have to rebuy or upgrade your game version from one platform to the next. ( early this gen had that, where you could upgrade your versions )
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Thread PS5 and next Xbox launch speculation - Post E3 2018
It's part of the reason why I think what the DualShock 5 will look like - will be a major indicator of Sony's commitment to long-term VR. If PS5 launches with a 'split-and-recombinable-DS5-controller' (think a hybrid of Joycon + Oculus Touch) out-of-the-box from day one, I think that would immediately be a clear sign that they'll launch a PSVR2 eventually that doesn't need to bundle a controller because PS5's default controller will be the VR standard from day one.
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Thread PS5 and next Xbox launch speculation - Post E3 2018
I don't think we'll see a PSVR2 anytime "soon" ( maybe 2021 or later? ) - as Sony will want to focus their software resources at launch - at least for the the first half of next gen on more traditional software experiences. I expect Sony to have 2 more 'waves' of PSVR software and then soften their support of PSVR as PS5 launches. Furthermore, I think the soft results of VR ( across the board ) shows that for Sony's next iteration of VR, they need to already have a relatively robust solution out-the-gate. All VR players are working to find that sweet spot atm.
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Thread PS5 and next Xbox launch speculation - Post E3 2018
I still think it's 2019. #immovablelikeamountain We like to occasionally joke ( both seriously and not) about 'arrogant Sony', which I think is an overblown thing - but if there's one thing that I would actually think it's possible in the aspect of 'arrogant Sony', it would be I would not be utterly surprised if Sony is purposely withholding back sharing of any PS5 details until the very last minute/or close to their reveal event, to minimise leaks, and end up giving developers only a relatively short lead time compared to previous gen to 'get their software' ready for PS5. Especially if the rumours are true that the architecture and foundation of PS5 is relatively similar to PS4. Sony may think that it's worth it not having PS5 info leak, at the cost of developers getting less time with the dev kits. P.S. pure speculation from a team 2019 crazy. <- me.
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Thread PS5 and next Xbox launch speculation - Post E3 2018
Assuming it's early 2020, I don't see it impeding the reveal plan all that much. A mid-to-early 2019 'PS Meeting' that announces the product, some software; with more reveals and full details at E3 - leading in to Q1 2020 or something. That being said, I just don't see early calendar year as a good launch window for either the next Xbox or PS5. The audience for those boxes are relatively well established as the 'CoD/FIFA/Madden/Battlefield/AssCreed/etc' audience - and the timing for a lot of those hyper mainstream games are Q4. Not only does the biggest games all concentrate themselves in the Oct/Nov timing for a relatively fresh software option. Even though BC is probably going to be a thing next-gen, it makes first impressions pretty different in the hands of your average consumer.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
Since you mentioned 3rd party contracted studios - here’s a list of non-internal studio Sony games (excluding Playlink) that they published since 2017 till now: Everybody's Golf Matterfall Wipeout Omega Collection Drawn to Death Farpoint No Heroes Allowed! VR StarBlood Arena Detroit Become Human SOTC Remake Spider-Man Bravo Team Inpatient Firewall: Zero Hour Deracine Kindly share what you would categorise as Sony’s template based off their external studio portfolio of funding, if you don’t mind?
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Thread Sony, where are your sales figures?
Not really that, even. Even when game has good results, sometimes it's not that valuable a move to reveal it. Because it then sets a milestone from a PR perspective. For example - the fact that TLOU1 sold over 17 million copies will be a benchmark that is pitted against TLOU2. For example, I don't expect Sony to reveal first-year sales of Horizon 2, even though they did for HZD - because combined franchise sales will allow the data to be more impressive and blended in instead of highlighting that game X sold more than game Y, etc etc.
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Thread Sony, where are your sales figures?
Board members know, but regular investors don't necessarily. If you're a Sony investor, you're an investor in Sony Electronics, Movies, Insurance, Games and all other Sony stuff. Just as they don't reveal everything for all divisions, they don't reveal low impact sales data for the games division.
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Thread Sony, where are your sales figures?
The simple answer is because they're not expected to - so they don't want to. PlayStation is just one division within Sony Corp, and thus in the grand scheme of things - the only expectations that investor want from SIE is a picture of the business at the high level, so that's all that is shared. SIE's sharing of first-party sales are very much PR-moves to highlight that their first-party blockbusters do great numbers, but beyond very specific data, they don't like to share anything else that isn't positive data.
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Thread Sony, where are your sales figures?
Sure, we get more milestone updates from Sony, but in terms of detailed sharing of hardware/software sales across the board, Nintendo is much better since their quarterly and annual reports indicate software sales, and Sony's doesn't.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
GopherD knew about the existence of The Order 1886, based off one of the poem teases he did prior to reveal. There was no leak of the game before that. DemonNite dropped Project Beast hints months in advance, also gave a 'guess the new IP name puzzle' for GG's new game - which comes to what 'HORIZON' would accumulate to, among other things. DemonNite knew a lot - too much.
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Thread PSN Name Changes Enter PlayStation Preview Program - Beta 2018, Full Release Early 2019
Sony has said for years that due to how their systems are set-up, name change is a nightmare for them to implement , and we're seeing that now, even as they're planning to roll it out. It's growing pains. Based on their language, it's clear that there will be issues, but it's also an important first step for them so that moving forward - they can support name change from now till whenever. It's unfortunate that legacy titles will be affected, but if there's no way to go ahead of the problem without sacrifices, Sony has to pull the trigger at some point.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
It's not supported by reality in a practical sense, but here's the thing - did Xbox's mass acquisition make sense initially? Did the console competition support of cross-play make sense given historical trends of preferring walled gardens? When a situation changes, it will naturally influence a consumer mindset to ask and challenge the improbability of the 'reality'. The ultimate answer may still very well be "no, it doesn't make sense for Sony to do X/Y/Z" and that is perfectly fine ( because Sony as they are, are already doing quite well in terms of games they're releasing, both quantity and quality ), but there's nothing wrong in consumers thinking that maybe the status quo can be stretched further. Just so my point is not misinterpreted - it's perfectly fine for Sony to 'not need to react' to MS by copying the same moves, because what matters to Sony is making the right decision, not a reactive decision.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
Yoshida's job was always - primarily as President of WWS. Since the WWS organisation has a chairman which Shu reports to - that means Shu's position is basically the Chief Operating Officer of WWS, and is responsible for overall daily operations, management of the internal studios and all projects that are developing first-party games. High level management and overview in ensuring all projects are going well, milestone reviews, managing his direct reports to work as an extension of himself to manage the studios at a regional level, etc etc. That was his day job and still is.
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Thread Will Sony Be Prepared for First Party Releases on 'PS5' on day one?
Even when 2013 was a strong exclusive lineup year for PS3, they still had PS4 games in development that were ready or aiming for launch window. I expect that internally while their biggest studios might not be ready - there'll be some PS5 projects already in the works aiming for launch. Tldr; it'll be a repeat of this gen. Slow first year for PS5 aside from a few or only one tentpole title, then things pick up as the studios rev into year 2/3.
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Thread Kotaku: Microsoft finalizing deal to acquire Obsidian Entertainment
Here's the thing - there are no magical panacea in terms of 'this is how to do it best. There's pros and cons to every method, even the one where you build a new studio from grounds-up, because while that is best for industry, it largely results in a slower product for consumer. Companies shouldn't overly concerned about finding what's the 'best and pure way to do things,' that's just an ideal that doesn't make sense in a competitive market. Companies just have to do what they believe is best for them - and ultimately the product and release portfolio will shape and speak for themselves. Discussions and discourse about studio acquisitions and start-ups are temporary, but games are eternal. 5-6 years from now, if everything out of MS Studios is a hit and critical darling, and the quality of their output has increased in scope and budget, the perception will be that MS has done it right. If not, then it'll be the reverse. Beyond that, there's really no need to think too hard about it.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
1. We have no real visibility on Sony's portfolio planning of games funding for the PS5. 2. Games take anywhere from 3-5 years to make - and if Sony intends to release PS5 in either 2019 or 2020, there are projects already in development. We just don't know about them because Sony doesn't announce next-gen products in advance of the actual hardware announcement. 3. It's fair to be disgruntled that Sony isn't doing more or investing as aggressively as the immediate competition - I wouldn't paint an assumption that Shawn is reading this place though. Personally I think the best place to let your first-party complacency grievances known are their Twitter, they get a notification there after all. ;) 4. In regards to the position of 'why isn't they reacting', it's worth noting that money doesn't just pop out of thin air. From experience, unless the entire organisation acknowledges that what MS is doing is 'panic-button' worthy, Sony has already laid out their spending plan up till current fiscal year. 5. Let me put it from the context of MS too. Phil has been talking up first-party for several years now, but only this year presumably that the resources and budgetary alignment came about. It might have seemed like the warchest appeared out of nowhere, but Phil clearly didn't get this money with the flick of a thumb. There's clearly years of lobbying and upper management negotiation behind it.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
Nah, it's perfectly understandable. Here's the thing - rationally speaking, no large multinational organisation that is under a corporate umbrella, fiscal spending planned months ahead, with many, many stakeholders to manage will be able to 'react' quickly. But it's not our job as consumers to accept that rational position. We can, but it's also not wrong for us to argue - especially since games are a major part of our hobby and lifes, 'why can't you make the exception for this? why aren't you as passionate about this as we are?"
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Thread FT: Sony commits to successor for PlayStation 4
All I will add to this conversation is that there's a difference between a company being anti-consumer and a company having an inferior service component compared to its rivals. Is Sony's decision to cut off digital-library support for PSOne/2 Classics on PS4, in spite of them having a working PSP/PS2 emulator anti-consumer? Yes. Is Sony's refusal to support refunds at a system-level anti-consumer? It is, if they absolutely refuse to support it. But if let's say - they're working on it, but is simply much slower? That's not anti-consumer. That's just incompetence. Is Sony's inferior quality of customer service compared to (insert rival) anti-consumer? No. It just means their quality of offering there is inferior. For context, as someone who lives in Malaysia, Xbox and Nintendo's customer service support here is downright horrendous because they do not have a direct support line in this particular region. On the contrary, Sony's pretty good. But that doesn't make those two companies with inferior customer support here as anti-consumer, because they have better support in other regions and it's a matter of their focus.
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Thread FT: Sony commits to successor for PlayStation 4
Since 2016 or even earlier, SIE has made it known publicly that they've been working internally within Sony group to look at different avenues to broaden PlayStation. The only known project that was revealed publicly was Project FIELD shown below, which aims to create a platform for physical card games to digital.
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Thread Devilman Crybaby |OT| Netflix finally stopped playing Mind Games and Ping Pong with anime fans
Phoenix mini-series. Each 'arc' could be a 5-10 episode season. Devilman is Go Nagai. Kimba is Osamu Tezuka.
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Thread The Legend of Heroes: Sen no Kiseki IV |Import OT| Even Utawarerumono is here!
Sen 3 & 4 are definitely more serious than 1 & 2. A lot of the complaints brought up in this thread are stuff related to decisions about interpersonal character relationships, which - where it concerns story or plot related development , are pretty good. Not perfect and parts of it are not as dark as some would like, but they’re generally okay. It’s worth stating that for all of the focus that is highlighted on the harem, it’s actially something that is optional ( not excusing the effects it has on cascading character development problems, mind ) and that there is a bigger arc in the Erebonia storyline that isn’t argued as strongly here for reasons of it being really spoiler-heavy and while it’s not issue-free, is pretty alright.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
I don’t see it as a logical possibility for GG to be working on an existing dormant Sony IP. I feel like the odds would look something like this tbh: New IP : 70% New Killzone: 29% Other IP: 1%
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Thread The Legend of Heroes: Sen no Kiseki IV |Import OT| Even Utawarerumono is here!
I agree with that. That being said, I will say that knowing Falcom, even if they intend to cement Tita/Agate as purely sibling-like, that won't' be how they do it. ( Tita growing out of it as she grew older) They'll pull a playbook out of Cardcaptor Sakura's Sakura/Yukito handbook and go all the way to the Tita confession, only for her to be shot down.
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Thread The Legend of Heroes: Sen no Kiseki IV |Import OT| Even Utawarerumono is here!
It was never a 'silly child crush' from Tita's perspective. The fact that it's a major part of Tita and Agate's arc in SC, the fact that 3rd and CS kept that aspect shows that we're supposed to take Tita's feelings on the matter as genuine and not just a silly feeling, even if it's arguably misguided. The anchor that will be the determinant is basically Agate's response to Tita ( in the future ) and how Falcom decides to follow-through with that. As far as we know, nothing has changed in regards to Agate basically treating Tita like a surrogate-sister figure.... for now.
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Thread Anime |OT| Fall 2018 - Puppets Ain't Ever Going Off Model
4 more days till I don't know how well the studio will adapt the series, given that it's got a very limited episode count to work with - but the source material is damn good. It's got a slow start, but I think it'll be good.
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Thread Wkd Box Office - 10•5-7•18 - Audiences slurp up Venom. $80M Oct Record. Gaga is a strong 2nd. $42M.
Please don't. C'mon, Sony - be smart about this. If you wanna be arrogant, at least be smart about it. Just say these words to Marvel "you can have Peter; just let us have Ben Reilly."
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Thread Wkd Box Office - 10•5-7•18 - Audiences slurp up Venom. $80M Oct Record. Gaga is a strong 2nd. $42M.
The sequel that will probably be titled "Venom vs Carnage" will be plenty enough an alternative imo.
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Thread Will Sony ever put its first party games on a service like PS Now at launch?
Maybe one day. But I don’t see it happening anytime soon. They’ll do it when the market has transitioned in a big way to sub services but they probably aren’t interested at being trend setters there
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Thread Would Dragon Quest be more popular in the West with a different Soundtrack?
Nah. The metrics for Dragon Quest games in the west in terms of views, search, etc - are all very low. At first glance, DQ is niche and unappealing. And the franchise's marketing for the past several generations have not found what it needs to flip that perception or draw broader interest outside core fans.
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Thread Kingdom Hearts –The Story So Far– announced for PS4
For those confused by the numbering, It's easier if you just treat KH3 as KH7: The Final Chapter. KH1: Ansem KH2: Chain of Memories KH3: 358/2 Days KH4: Xemnas KH0: Birth by Sleep KH5: Recoded KH6: Dream Drop Distance KH7 Prologue : Aqua KH7: Xenahort Final Chapter
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Thread Kingdom Hearts –The Story So Far– announced for PS4
Part of the reason the price is low is probably because this collection is basically just a recompilation of what's already released. It doesn't cost Square much to release this.
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Thread The Legend of Heroes: Sen no Kiseki IV |Import OT| Even Utawarerumono is here!
I kinda doubt that perspective. At the end of the day, this game came a year after Sen 3, so this was another product of a game intended to be one game - but split into two similar to Sen 2. My cynical view was that Falcom just had no clear plan in terms of actually advancing ( or didn't want to ) romantic relationship in a way that relates to the core story of Rean, so they pared it back with Sen 3 because it'll be fully explored in Sen 4. The bond events that seem story-relevant in Sen 4, even as they are - felt clearly tailored to Rean individually, so it's not something I see as 'oh, they took this out of story and made it a bond event.'
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Thread PS5 and next Xbox launch speculation - Post E3 2018
Q1 2020 would be a weird time - even if it's no longer as weird as it used to be. At the end of the day, next-gen will start off very similarly to this-gen. 90-99% of 3rd-party software will be cross-gen, and there'll be a small, but sufficient amount of next-gen games, not enough to be "wow what a launch", but enough to sell the console robustly in the first few months. Nowadays, many games are releasing in Q1 anyway, so there's always enough games to have a robust product launch, but Q1 is also quite many months far separated from the games that don't get delayed like FIFA, Madden, CoD, Battlefield, etc.
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Thread PS5 and next Xbox launch speculation - Post E3 2018
It could, but there's an extra 3 months to get the 'next-gen SKU' which will be the same game. At that point, it's in a weird limbo where it's close enough time till next Aug/Sep, where next year's version will be available, so it dilutes the appeal of having sports games at launch.
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Thread Where are Japan's Sad Dad Redemption games?
Japanese game development skew to the youth market - and even when Japanese developers are growing older, there doesn't appear to be the notion the market wants to make a lot of games that evoke the life story of the middle-aged man/woman.
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Thread If Dreams is a financial disappointment what should Shuhei Yoshida do with Media Molecule?
Then, in a more practical perspective, it's currently Shawn Layden's era. While Shu remains President of WWS, now he reports to Chairman of WWS - a position that wasn't there a few years ago. In terms of strategic vision for WWS, it's now driven by him.
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Thread Sega launch countdown site "Revolvers 8" (Masayoshi Kikuchi, Koji Igarashi, Ryota-H)
It's worth noting that Iga is credited for 'design' and not art. Another artist (Ryota-H) will be the one adapting Iga's design work into something more professional, I would assume.
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Thread If Dreams is a financial disappointment what should Shuhei Yoshida do with Media Molecule?
I honestly don't like this particular line of questioning when it comes to Dreams. With Dreams, imo - the real question is 'if Dreams isn't performing to expectations as a standard $60 SKU sold to gamers exclusively on PS4, what should Sony do to turn the ship around post-launch'? 1. Make Dreams a special concession - and port it to PC, supporting other VR headsets. There's a not-small audience for creative and creation suites on PC for amateur musicians, etc. 2. Sell Dreams to schools/game dev programmes/etc as a game making tool. Build classes and engagements to young creatives around Dreams. Make a B2B programme out of it. 3. Break out pieces of Dreams and sell it at $5 each, or even make them free. Music-Dreams, Sculpt-Dreams, etc. Sell it to non-gamers, but creatives in respective fields as a fun way to start off with amateur music making or simple 3D sculpting. 4. Embrace the notion of 'Made by Dreams' and build an indie-publishing programme within Dreams and PSN where you can sell Dreams as part of a regular game lineup. 5. Promote Dreams on a regular basis through professionally crafted "Made in Dreams by Kojima/Tim Schafer/Ken Levine" where Sony partners with major creatives to work on a micro-game that can be sold cheaply or as a promotional tool to continue selling Dreams. Unlike normal games, there are many things that can be done with Dreams as a tool, even if it doesn't sell well as a game. What it needs is a vision and will to break out of the mold that it is just another PS4 exclusive software that exist to push PS4s.
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Thread The Legend of Heroes: Trails of Cold Steel I and II for PS4 coming west in early 2019
If you care about maximizing the experience - then yes, the best and only way to experience it is as per how the developer has released the game, in the order of release from FC->SC->3rd->Zero->Ao->CS1/2/3/4. But it's worth noting that the core of the story doesn't revolve around that. To some people, the perspective of finding out that character X that was in the first game had an arc that that person is revealed to be Y, and by the 5th game in the franchise, if you ever had any degree of franchise osmosis or even checked in the news or media coverage, the fact that the character is "Y" is no longer a spoiler at all. And that revelation or extra story tidbit is by no means a deal-breaker. Like PK said, the callback ultimately works both ways. It's perfectly enjoyable without having played the older games.
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Thread The Legend of Heroes: Sen no Kiseki IV |Import OT| Even Utawarerumono is here!
We've seen Falcom explore making their bond system be more 'constrained' and less harem-y in Tokyo Xanadu, so here's hoping future games take it down a notch, even if they intend to continue with the system. And yeah, it'd be nice for the series to go back to fixed romance. There's a few fixed romance aspects in Sen 4 that I really liked.
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Thread UK: Spider-Man has outsold Far Cry 5's multiplatform sales (downloads not counted)
Physical sales comparisons are not absolute, but they're a good barometer for what I think are games that fit 3 criterias: 1. AAA games with a major retail-marketing, conventional ad push. 2. AAA games that is marketed with exclusively or primarily single-player component. 3. AAA games that has strong openings and legs show them to be front-loaded ( e.g. having >50% week-on-week drop ; significant amount of sales are week one sales ) In the case of FC5 and Spidey, I think they clearly meet both of these criterias and while FC5's post-game offering are seemingly more robust than Spidey's, I don't think they are significant enough that the digital attach ratio differs by more than 15%.
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Thread Castlevania Requiem (SOTN + Rondo of Blood) announced for 10/26, PS4 exclusive (READ OP)
PS2 and PSP emulators exist for the PS4. PS2 is no-brainer due to the fact that PS2_on_PS4 exist, and PSP emulator was discovered when Parappa the Rapper Remastered turns out to be some PSP emulation trickery that replaced the assets, but the running code is via emulation. It's not being offered to consumers at a service level, of course.
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Thread Azur Lane has made over $170 million in 16 months, revenue up 3x year over year
The pace of Azur Lane's brand expansion is ridiculous. They've announced an anime and a PS4 game as well in recent months.
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Thread Marvel Games Exec Calls Spider-Man PS4 the "'Iron Man' of Marvel Video Games"
I know he doesn't mean it in a bad way - and there's a huge difference in budget, marketing, investment and perception for the quality of the products, but Spidey is technically the 3rd console product to be released under the refreshed Marvel Games brand identity - so it mildly sucks that they're throwing Telltale's Guardians and MVC Infinite under the bus.
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Thread Marvel's 'Spider-Man' sold 3.3M copies in the first three days of release
What I mean by "I don't think Sony owns the white-Spidey" is that I don't think Sony can, with 100% creative control - create a comic book, merchandise and live-action movie line of the Insomniac-written storyline and interpretation of Spider-Man.
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Thread Marvel's 'Spider-Man' sold 3.3M copies in the first three days of release
I'm relatively confident this isn't the case. Marvel still owns the White Spider-Man, but Sony owns the publishing right for the game. It'd be crazy if Marvel let Sony have this specific Spider-Man as part of their ownership.
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Thread Marvel's 'Spider-Man' sold 3.3M copies in the first three days of release
If you ask me the conspiracy theorist in me - they don't want an 'official' record so high that TLOU Part II can't beat within its first 3-4 days. ( ͡° ͜ʖ ͡°)
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Thread PlayStation Now Adds Downloading of PS4, PS2 Classics Games
Cross-play doesn't make them money directly. If anything, they fear it'll make them lose money. ( diminish the network/play-with-friend effect of their install base walled-garden ) A streaming service will, and have been making them money. What Sony's been doing this gen - and what they have avoided doing, all can be traced back to basically them doing moves that they think will make them more money than simply copying what some competitors are doing. T
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Thread PlayStation Now Adds Downloading of PS4, PS2 Classics Games
Here's the thing about this update. From a competitive lense, this update doesn't change much. Limited availability in only a few countries, you can't download PS3 games, PS4/2 list isn't all that great, pricing is not competitive - it's still in its root - a low-key streaming service that got added a download option. The real question is what does this update imply for the future of PSNow - over the next year or two.The fact that this exist means that Sony isn't blind to the need to be competitive on the distribution of games under a service sub. Will this expand or evolve their distribution pipeline as their model evolves from being purely streaming to a hybrid of download/streaming will be what is key. This update doesn't make PSNow competitive with Gamepass. But this update shows that maybe, just maybe - Sony isn't blind to what their competitors are offering and is making steps to improve their offerings? ( but of course, they're trailing behind )
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Thread [TGS 2018] Days Gone is now more polished and looks better than the Gameinformer coverage
I really like what I've seen of Days Gone, but I still can't shake off the feeling that the game needs running hip-fire. Being able to jog and pray-and-spray just to clear off some of the horde at short-medium range sounds instead of needing to aim down the sights all the time.
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Thread UK charts: Slow start for Tomb Raider as Spider-Man reigns supreme
Sony has long allowed Early Access on PS4, but they don't have a dedicated programme for it unlike Xbox. So it's kinda... random or unclear how games get in.
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Thread PlayStation Classic announced, coming in December for $99, preloaded with 20 games
Here's the thing about BC. There's many ways to do it. The Xbox-way, the PS1 Remaster way ( how they did it for some games on PS4 ), the PSOne Classics way ( how they did it on PS3 ) or the Nintendo way ( don't offer as ala carte, but purely via sub service ) Sony is clearly at a stage where they're exploring what's the best way to monetise their old catalogue - but they also know that whatever decision they make at this stage will be a long-term decision. "Cutting off" support just like how they cut off PSOne Classics support from PS4 will not be a realistic long-term business model anymore in the age where digital libraries are getting bigger and more important. They haven't made up their mind on it, probably. Or even if they had - it's so late in the gen that they're probably reserving it for the PS5. Their success on the PS4 meant that they have the privilege of not needing to employ BC as a business model yet.
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Thread How does the Playstation Classic affect the odds of PS1 BC in current/future PS consoles?
It'll happen eventually imo. But they want to figure out what's the best way to maximise their profits with it before jumping in the pool. They clearly believe the competitor's approach of offering it ala carte regularly in bulk doesn't net them as much of a gain.
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Thread Marvel's Spider-Man Spoiler Thread [MAJOR UNMARKED SPOILERS]
I get what you're saying - but I feel like Li was the one who was most wasted. He had a tragic past and innately a good heart - but all we've got to show us that was a short cutscene in the beginning, and then the rest is derived from the 'woe is me diary' and a scene that shows his parents killed to garner our sympathy. But beyond that, he's been utterly cruel, ruthless, and everytime Peter says that he wants to save Li - it doesn't feel sincere because the Peter-Li moments or even May-Li moments were not earned. Doc Ock's turn wasn't fleshed out enough from a pacing perspective - to be sure, but that is on the assumption that there was a turn to begin with. One of my favourite aspects of Otto is how his prosthetics research is implied to be a very selfish attempt to recover his physical motor deterioration rather than due to broader moral reasons, and how he was involved with Devil's Breathe/Martin Li Incident from day-one. It shows that even in Otto's early days, he had skeletons in his closet and was more devious than he let Peter on - and the relevation that he knew Spidey was Peter all along felt to me like the swerve to basically subvert the expectations that we're in a Spider-Man 2 movie-situation, where Doc Ock was genuinely influenced by his arms... but actually he wasn't. Otto was a selfish, hateful and revenge-driven person all along, and the arms merely amplified those feelings. But the evil was always there, and the fact that he acted like an sleazeball in his final moments only further cemented that.
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Thread Marvel's Spider-Man Spoiler Thread [MAJOR UNMARKED SPOILERS]
Game director said at the KF spoilercast that the Symbiote Suit is too iconic and special to be just a 'costume' - strong implication ( read: direct confirmation ) that a sequel will eventually tackle the Symbiote storyline and give Peter a 'canon' Symbiote Suit with story relevance.
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Thread Days Gone - TGS 2018 Trailer
The Sony of today - doesn't believe in cramming their shows anymore. They'd gladly put Gran Turismo on pre-shows if it doesn't fit their reveal or show agenda. Fact is - Sony wanted to shine spotlight on the Fantastic Four at E3 this year. And Days Gone already had 2 gameplay reveal segments at the previous E3s. Is putting Days Gone on GameInformer a 'lesser spot' compared to the E3 stage? Sure. But it's also gotten 2 extended times at two E3 shows already.
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Thread PlayStation Classic announced, coming in December for $99, preloaded with 20 games
Unless it's an unethical practice - there's nothing wrong with copying a good thing that your competitor has done imo. ... Not that this whole Classic/Mini console craze has been good for anything other than the bottom line of corporations who's now seeing the power of nostalgia.
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Thread PlayStation Classic announced, coming in December for $99, preloaded with 20 games
"Why would I want backward compatibility on PS4 that makes me less money - than packaging 20 PS1 games in a small plastic shell that caters to nostalgia and makes me a ton of money?" /s
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Thread PlayStation Classic announced, coming in December for $99, preloaded with 20 games
2018: PlayStation Classic 2019: PSOne Classic with Dualshock 2020: PlayStation 2 Classic 2021: PS2 Slim Classic
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Thread PlayStation Classic announced, coming in December for $99, preloaded with 20 games
Watch next year's PSOne Classic Vol 2 ( white and rounded edition ) have the DualShock controller and come with another 20 games that support it.
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Thread How do you build a sequel to Spider-Man?
Design the game in a way where you can seamlessly move in and out of Peter Parker/Spider-man as part of core gameplay. In Spidey 1, the game pretty much has a very clear distinction of what it means to play as Peter and what it means to play as Spidey. In the sequel, break that distinction - but let it be part and parcel of core gameplay. Imagine - say a story stealth sequence, where you are Peter, but instead of being grounded to human stealth abilities - you have full access to your Spidey-kit, but the problem is that you're stealthing in a crowded environment. So your skillset is available to you but detection by other civilian NPCs is that thing you manage instead of insta-fail.
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Thread UK charts: Slow start for Tomb Raider as Spider-Man reigns supreme
It sold roughly the same amount as the launch sales on XB1 and 360. In totality, if we factor in 15% digital and 25% digital for TR2013 vs ROTR respectively, those sales combined meant that ROTR's launch sales were 40-50% down from TR2013's launch sales. Sure - ROTR sold 'well' on PS4 considering the late release. I expected it to sell 20% less than the XB1/360 combined sales, so I was pleasantly surprised there. But as a whole, ROTR was a tangible decline in sales compared TR2013. Still popular and successful, since TR2013 took 5-6 years to develop compared to ROTR's 2+ years, but the franchise definitely has meandered from the peak that it enjoyed in 2013/14.
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Thread UK charts: Slow start for Tomb Raider as Spider-Man reigns supreme
Not everything is about negativity. AAA-games that aren't evergreen in nature - are significantly influenced by their marketing. And a vast majority of games enjoy a bulk of their attention and marketing during the game's initial release, not during a later release. A timed exclusivity - unless there was something special about the late port in a way that draws awareness to it on an equal footing to the early-release, will always mean that the later release will suffer to a degree. It's just the simple fact that the less aware someone is of a product release, the less likely regular gamers who aren't TR-fans to begin with will pick it up. Something like Minecraft or potentially PUBG down the road - those games have evergreen qualities that won't significantly hurt a later release. Something like Tomb Raider? Rationally it hurts it, simply by virtue of the delayed release having lower marketing, awareness, etc. Another example last-gen was Splinter Cell: Blacklist. The prequel to Blacklist was exclusive to PC/360 and didn't come to PS3. When Blacklist came over, the NPD ratio for 360: PS3 sales difference was significantly in favour in 360 that was an outlier to the normal 360:PS3 split. Even though Splinter Cell games were not narrative-heavy, the fact that the previous game skipped PS3 meant that there was an lapse in desire or audience retention for Blacklist on the PS3 side, more so than the conventional market split. No, but Capcom shouldn't be surprised if SF6 sells disproportionately poorly on XB2 compared to other fighting games. There will definitely be an impact felt by the next Street Fighter among the Xbox base - that wouldn't be recovered with just the next title. It'll take maybe SF7 for the numbers to stabilize.
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Thread August 2018 NPD (U.S. Hardware) Predictions - Closes Tuesday, September 11th
Realistically speaking - Spidey will have a disproportionately weighted advantage of sales in US. While Spidey is a globally popular hero, he's also a character that I see being tremendously beloved among my US-situated circles, not unlike how Zelda is also ridiculously bigger in US. I expect it to open in the US very big - relative to the install base difference vs UK on a population level.
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Thread August 2018 NPD (U.S. Hardware) Predictions - Closes Tuesday, September 11th
I did this for another reason, but I think the general logic applies to - as to why Spidey could be a major HW boost this late into a generation. For many, many people - Spider-Man will be their first "Others" - the factor that gets them to pick up a console. It has that appeal - there are many, many, many people of whom the audience for Spidey, GoW, Uncharted, etc don't overlap in the least.
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Thread UK charts: Slow start for Tomb Raider as Spider-Man reigns supreme
Is that also true for games that have the following criteria? - console-focused - major brick & mortar presence and marketing - retail-focused expansion model For example, I could easily see Siege being a game that's >50% digital on all platforms, but when I look at games like Wildlands and For Honor - there is still an aspect of games like that where even though it's a major GAAS title, it's not necessarily a game that I perceive to be on a the same field as Siege.
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Thread UK charts: Slow start for Tomb Raider as Spider-Man reigns supreme
Just an estimated guess. 50% digital ratio is the high-end of what console-focused high engagement GAAS does ( Destiny, etc ) - so I'm putting that as the ceiling of SOTR's digital ratio. In a way, it also goes to show that at the current representation of the market - even with the highest, most reasonable digital ratio that SOTR could have gotten, the sales are what it is. There are still sizable enough of a physical market that we can put a range to what the actual sales are - through publicly shared digital ratio that publishers like Ubisoft and EA occasionally share. Until the physical sales market declines to the level where digital attach rate is >65-70% of the market, we are still able to at least - to a relative degree, gauge the overall sales floor and ceiling of a game, especially for traditional single player games.
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Thread UK charts: Slow start for Tomb Raider as Spider-Man reigns supreme
End of "origin story" trilogy. New ones ( the current plan ) will continue her story, but will be a new saga/chapter in her life. Like how Halo 4 continued the story of Master Chief even though the trilogy of Halo 1-3 ended.
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Thread UK charts: Slow start for Tomb Raider as Spider-Man reigns supreme
Since some of you are saying that these numbers are meaningless without digital. It's not as if we don't have the industry average for digital ratio - something like Tomb Raider is not going to be an outlier, given that it doesn't have a major MP or co-op component. If we peg it at 15% ( 2013 ), 25% ( 2015 ) and 50% ( 2018 ) respectively - This is how the sales look like: It's not that flattering of a picture. At best, you could say that it managed to hold onto ROTR's sales at a per platform perspective, but it's definitely a decline from how TR2013 performed, and considering factors like install base growth now vs 2015, and other factors, the IP has stagnated.
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Thread UK charts: Slow start for Tomb Raider as Spider-Man reigns supreme
If there were no Spider-Man, SOTR would’ve debuted at no.1 But it doesn’t change the fact that these results are not great. Not la bomba bad. But anytime a franchise trilogy finale sales discussion is reduced to justifying why it sold less than the first two games ( only 25% more than ROTR on two platform vs one is not a consolation prize ) , it’s not a good sight.
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Thread UK charts: Slow start for Tomb Raider as Spider-Man reigns supreme
Unless there's some sort of subversive or wow factor they could've introduced to DQXI's marketing with the budget of TR marketing - I don't see much of what DQXI can benefit from in a tangible way, to be honest. DQXI's marketing identity is too generic to be significantly amplified with just more budget.
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Thread UK charts: Slow start for Tomb Raider as Spider-Man reigns supreme
Here's the thing. Quality doesn't matter if people don't know about the quality - or aren't interested in it. Based off my observation of SOTR's social metrics ( twitter, youtube, etc ) - the numbers it is getting in terms of trailer views, engagement numbers are just weak. Not horrendous compared to say, Dragon Quest, Yakuza or Gravity Rush, but the numbers are poor. SE's marketing of the game has failed to get people excited for the finale of the trilogy. We can speculate and discuss the reasons for that failure all we like - but the end result is clear, there has been a decline in brand excitement and attachment for the Reboot TR IP. And when brands decline in their ability to generate excitement from a quantitative metric, 9 out of 10 times, there is an impact in sales.
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Thread What superhero should get the 'Insomniac Spidey' treatment?
X-Men Gameplay is team-based action RPG ; a mix of Dragon Age: Inquisition & Assassin's Creed: Brotherhood Gameplay is 2-phases. There's the core story which takes the core X-Men group to specific regions to deal with main story arc problems and recruit new X-Men to the team. Secondary phase is the base-building/team building aspect of Xavier Mansion, where you get to macro-manage teaching, nurturing of less story-focused X-Men, send them out on dispatch missions that's discovered via Cerebro, etc.
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Thread August 2018 NPD (U.S. Hardware) Predictions - Closes Tuesday, September 11th
The first 6 points listed - have dedicated teams that get paid significant salary to focus their 9-5 (hahaha) solely on those things, not just at console companies, but practically any hardware/service/FMCG/etc organisation. That happens because it matters. Even if we don't see it.
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Thread Creative Director of Spider-Man PS4 Says It 'Would Not Exist if It Wasn't for PlayStation'
Spider-Man PS4 started development on October 2014. The game deal between Marvel and Sony pre-dated the MCU deal by at least 6 months.
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Thread Kotaku: Playstation Now Will Offer Downloads Later This Year
Valid point, overall. I guess the key thing is that - for Sony,at least in the inception of when they first bought Gaikai, they said that while they're monetising it - it's also a technology play to get their hat in the ring early, as they see streaming something that will be key in the further future of the gaming business. It's also why PSNow is seemingly always 'low-key' and only in very limited countries with no intention to expand in a big way, because Sony doesn't actually think it's a short-term thing. That being said, assuming PSNow is sustainable enough as it is now, it's better to keep it and iterate on it than shelf it until it somehow becomes visible It's the same logic Sony has for keeping its deadweight mobile phone division. Sony outright says their Xperia division is just a living corpse at this point, but leaving mobile space altogether means they don't even have the R&D talent for the next step in 5G technology, and having the talent and resources there matter, even if everything else about that division is a dead-weight.
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Thread Creative Director of Spider-Man PS4 Says It 'Would Not Exist if It Wasn't for PlayStation'
Here's the thing about the 'movie deal' conspiracy theory. Just like how Sony and Marvel publicly announced that they made a deal to feature Spidey as part of MCU while Sony still retains rights to make Spidey-related stuff on their own, if it was true that a game-deal was signed alongside the movie deal, it's not like that is somehow makes it evil and unacceptable. There's no rational reason whatsoever - if it was a movie-related deal, to instead deny vehemently that it's not related to the movies.
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Thread MCVUK: Sony’s Spider-Man is proof that the right license still has the ability to shift big units
The right license is a license for awareness. You rely on pre-existing brand power of an license to get eyes and attention over your product. But at the end of the day, a license is just a license. Consumers are more sophisticated than you'd think, a vast majority of people will still decide whether or not a product's quality is worth the purchasing price. And games are not cheap.
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Thread Forza Horizon 4 Preview Thread | "Astonishingly Beautiful & Incredibly Unique"
This is not a thread about the choice of headline for a game's preview. Don't get lost in the semantics and stay on-topic.
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Thread Spider-Man launch week sales in Japan around 125k, similar to Uncharted 4 (GoW 46k, MinGolf 100k)
Good numbers, but comparison with GoW alone is flawed as 46k isn't that good. Included other comparisons that were decent sellers for Japanese market.
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Thread Creative Director of Spider-Man PS4 Says It 'Would Not Exist if It Wasn't for PlayStation'
Obviously. The elephant in the room that none of the 3 partners talk about in interviews is how Sony is funding the entire project, and that the reason Sony needed to exist as a middle-man is because Marvel Games is stingy and only want to license their IP, not fund games directly from their vault of movie-profits. Nope. Sony only has movie rights, not game rights.
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Thread Insomniac's Founder and CEO Discusses His Company's 20-Year History
It's worth remembering that Marvel Games has less of a leverage than one would think. As someone who wants AAA-level Arkham games, but isn't willing to fund the games directly - they have to find partners who are willing to make it, and Spidey is their first big rodeo. The fact that they said "pick who you want" to Sony/Insomniac means a lot. It does means that they aren't trying to be a control-freak for their first big attempt/outing.
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Thread Marvel's Spider-Man Spoiler Thread [MAJOR UNMARKED SPOILERS]
The game definitely was written to a degree - from the perspective of "we don't need to revisit origin story/etc etc", but I feel like that is a mistake to a degree. For some people, this will be someone's first Spider-Man, and I felt that the game should at least do a general nod of the matter, even if just a minor thing. For example - I felt that the game very successfully gave an insight to what the '8-year-blank' of Spidey's career looked like via the backpacks. The environmental and one-liners for all of Pete's mementos gave a good enough picture into how he's been Spidey, starting off as a ragtag DIY hero in high-school to where he is currently. Even stuff like how Pete got his powers was told reasonably well with MJ's insight into Norman's lab - and how Miles got his power. But the focal part about how he became Spider-Man in the first place? I feel like the story should've at least touched on it a little bit. Doesn't need to be substantial.
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Thread Marvel's Spider-Man Spoiler Thread [MAJOR UNMARKED SPOILERS]
All-in-all, I enjoyed it, but I definitely think there's flaws or short-comings in stuff like the repetitive crime design, the quantity of them needed for completion at the 2nd half, and the overall pace and way of escalation. From the story-side, poorly developed substories in Sable, etc, weird sense of timing ( progression of character arcs, how fast some things felt, where it lacked depth, etc ), and there are definitely parts of the story that imo - and the devs acknowledged this, that basically rely on the osmosis of "you know this about Spider-Man, so we don't need to even bother telling it" is not well done on some parts. There's one particular character/plot development that I'd like to give praise to though.It's not uncommon - when crafting a villain's arc to lean back to the 'good in them' as an emotional conflict factor to make them believable, sympathetic to a degree & ups the ante. The game definitely did make use of this well with villains like Mr. Negative and Norman Osborne to great effect, where the crux of their lives are at stake - Harry for Norman, his family for Li and the diary of internal struggle, among other things. Cheesy, but it works. But the choice to not use it with one particular villain, Doc Ock , even when it feels like it'd make sense to, instead makes the scene more powerful & rending. It's so easy to see how it could've been a Spider-Man 2 Movie situation, where upon the neuro-link being removed and Otto not realising ( hypthothetically ) that Spidey was Peter, they could've easily pulled for an emotional cheap shot where Otto was a guy who was just amplified of his evil by his machine and in the last moment, accept his defeat gracefully to Pete. But nope. The fact that we got a reveal that Otto knew all along, the fact that the progression of the story path imo - paints Otto as someone who was more selfish in his agenda of building prosthetic ( for himself ) and how the seeds of Otto planning all the devious plans were already there immediately after Norman came and wreck shop - meant that the hopes that there was more of the "good Otto" than "Doc Ock" that Pete wished was dashed. And the fact that there was practically zero remorse and a genuine attempt to pin the blame on the neuro-tech plot device at the end when Otto tried to weasel his way out and blackmail Peter, meant that the scene was doubly heartbreaking for Peter. It's one time where going 'full-evil' ( kind of ) worked in the story's favour.
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Thread Sony Music (Unties) to publish The Midnight Sanctuary on Oct 4th (PS4/VR/Steam/Switch)
SOE doesn't exist anymore. ForwardWorks is part of the PlayStation/PS4 division in terms of management hierachy, but it's fair to say they're not under the same expectations or business goals.
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Thread Sony needs to fix their PSN: Filipino racer is not eligible for GT World Tour due to no Phil. PSN
While it's true that Sony could do a ton to fix PSN ( global store, payment options, regional DLC-incompatibility, etc etc )... This case appears to be more so a situation where a contest is set-up in consideration of legal and regional restrictions, and we're seeing a worthy player that isn't eligible via contest terms be qualified in ability, but not the terms and conditions of the contest. And this is relatively common, as online contest that also have a physical factor to them sometimes state 'sorry, you must actually live in America, etc etc" to be qualified to join this contest, etc etc or giveaway. What I would propose, or consider doing to help the Philippines racer's ineligibility is to appeal to Kazunori/Sony/Polyphony to set-up a "Global Invitee" list where invitations are extended to qualified and capable racers who are not eligible for regional reason.
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Thread Spider-Man reviews set to arrive on September 4th [Update: poll added]
It's not strictly about metacritic scores, but the review embargo means that there will be a point in time where there is a truckload of Spidey-related review/info/impression hitting all at once, and the narrative that is created from that aggregation of reviews definitely have an impact on consumer anticipation for the game. When suddenly all games media outlets that have a reach of millions of people combined all shout out to their userbase "SPIDER-MAN IS !", people will notice even if they aren't explicitly following up on Spidey news, and that last mile in terms of positive review drops are about pushing fence-sitters over the wall. It's also why games that are expected to review extremely well more often than not have an early embargo - because publishers believe that the score will be good/strong enough that the narrative and awareness about the positive reception will be longer than a 24-hour stretch and will only compound further.
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Thread SIEJA PlayStation LineUp Tour video live show set for September 10
Don't do this to yourself. Even if Rayspace exist as a substantial game, thinking that Sony has been planning it or teasing it since several events ago via stars in their background image is a stretch. The only community that cares about Rayspace as a concept or potential reveal is the small die-hards on the ERA first-party thread, and I'm fairly confident they aren't bothering to cater to our curiosities in the least.
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Thread SIEJA PlayStation LineUp Tour video live show set for September 10
My bullet points refer to only tangible teases that's been made recently. Even if those 3 games aren't actually at the SIEJA event, they'll be announced sometime this month. Whereas Japan Studio... while the devs/pubs have teased that they would like to show something at their year-end interviews/etc, they're vague and frankly I have no expectations for Japan Studio's next major releases to still be PS4 games. I'm thinking they'll be PS5 games, and thus not revealed until after PS5 is revealed.
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Thread Playing a launch PS4 online will have cost you over $700 so far
PS+ is $30 here, so luckily my spend for PS+ to date has only been around the $150-160 mark this gen. In factoring in the select few games that I rented via IGC that I would've considered buying, but no longer need to - on top of Plus-only discounts, overall it's been worth it.
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Thread SIEJA PlayStation LineUp Tour video live show set for September 10
I don't expect a litany of announcements like in earlier (13/14/15) TGS showcases, but every year tend to have a few interesting stuff, so fingers crossed. So far in terms of what has some amount of noise... - new SNK game reveal ( as per recent Sep 10th date ) - new Nagoshi-teased IP ( latest SEGA Nama ) - Shin Sakura Wars reveal ( Nagoshi mentioned last month that we might finally have a glimpse of what the game is by summer/before TGS )
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Thread Spider-Man reviews set to arrive on September 4th [Update: poll added]
Rationally speaking... Sony and Insomniac wouldn't choose that review date embargo if they weren't confident in a product that will review well.
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Thread Wild Arms: Million Memories reveal on August 31st (ForwardWorks/Wright Flyer) [iOS & Android]
The live-stream ended and the website is live : So, if I'm not wrong, it's a brand new story, but one that basically blends all the main protagonist from all Wild Arms games into one timeline of its own unique story. Since the game seems to only have equipment-gacha, and no character-gacha, it means all the protagonist of the Wild Arms games are canonical to the MM story and not just some random avatar that's from a gacha. Game design seems to be ala Dragalia Lost/Shironeko Project, real-time action RPG. Gacha comes in the forms of cards that you equip to characters.
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Thread Ghost of Tsushima - Game details (E3 2018)
At first I thought the leak was debunked by Jin being able to climb in his samurai gear - but then I read the leak and it explicitly said "full samurai gear" It's not proven per say, but at the moment it's not debunked either - and has valid aspects that could potentially be mere guesses, but is not 'generic' enough like "you gain EXP and there are side-quest."
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Thread Wild Arms: Million Memories reveal on August 31st (ForwardWorks/Wright Flyer) [iOS & Android]
Confidential is more reassuring than “never” Because as of when FW was first started, their answer was Asia only .
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Thread Wild Arms: Million Memories reveal on August 31st (ForwardWorks/Wright Flyer) [iOS & Android]
Any gacha game where the first visual is "here's all the old characters" is definitely less reassuring - but at the same time,it's also a project that apparently has a similar mindset going into it like Arc the Lad ( original staff from previous WA games working on it too ) and while 'words are just fluff', they did come out with the write-up back when the title was first revealed citing how they're working their hardest to not destroy the memories of the WA franchise. So we'll see - I guess. Anecdotally speaking, WA would realistically be the project that Sony would put the most investment in as it's the bigger of the two between Arc the Lad and Wild Arms, and Wright Flyer is also more prolific.
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Thread Langrisser 1&2 Remake announced for PS4/Switch
It's a bit disappointing that Urushihara didn't update the art for the older characters - since it'll definitely be a bit jarring compared to the new design of the new heroine lol.
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Thread (SEGA's) Nagoshi teases announcement of “something truly different” within next month
The reason for that is that the interview/show in question - had the co-host lead in by citing historically Nagoshi being at either their own presentation or Sony's pre-TGS showcases to reveal something, and while Nagoshi confirmed nothing, it was a lead-in so I put it with a (?) involved. But you raised a fair point, so I'll omit out the speculative component.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
In the first place, it's a flawed assumption to assume that because MS/Nintendo does X, Sony will or must follow-suit to make a reactionary countermove. Competitive and external elements have a major impact, to be sure. But even if Xbox overtakes Sony in terms of studio-count, that doesn't somehow automatically translate to 'we must overtake them back to our 2016/17 lead.' Companies will focus on what they think is best for them with their resources that they have at the point in time.
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Thread Would Yakuza be in an even better position if Ishin had gotten localized?
Not really, for the reasons stated above. That being said - if Yakuza series maintains its precedent, there is the likelihood that there'll be another Ishin/Kenzan style game shortly next-gen: and by then, localising that game as a 'medieval spin-off' of the Yakuza series could work really well.
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Thread The next Ys title currently in development, and it's not an Ys V remake
Yeah, I’m reading it too as “we’ll build a PS4 SKU which we’ll self-publish, but Switch port is a must-have or important checklist when other publishers localise it”
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Thread The next Ys title currently in development, and it's not an Ys V remake
>Right after the events of Ys VIII But right after that is the events of Ys VI... The interview should've asked if he meant Ys 7 instead of 8. Either way, I'm looking forward to Ys finally going past Ys 7 chronologically and Adol can be in his mid-20s instead of early 20s for once.
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Thread The next Ys title currently in development, and it's not an Ys V remake
I know it's their intent, but unless they can really +1 to their current development pipeline without delaying any of their existing pipeline, I find it hard to imagine that they'll be able to make a Ys vs Kiseki 2 at the moment. At this point of time, they seem to be pretty solidly on the Ys, Kiseki, Xanadu cycle of games. The Xanadu slot used to be their "Others" slot but the success of TX has hinted pretty strongly from them that they'll make that another franchise.
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Thread PS5 and next Xbox launch speculation - Post E3 2018
I think the assumption that Sony will not have PS5-exclusives in development that will be ready for launch/launch window of the console's release would be pretty flawed. I don't expect Sony to be like Nintendo and have an array of games non-stop in year-one of the console, but I do expect that even as their core devs are working to get GoT, TLOU2, DS, etc out on PS4 - I'm expecting that they've also funded some mid-tier exclusives, either from Japan Studio, external partner devs, etc to release the equivalent of Killzone Shadowfall, Knack, Order 1886, etc within the first 12 months of PS5 to at least have 3 AAA-calibre exclusives within the first 12 months of PS5. And by fall 2020, assuming PS5 is fall 2019 release, I think expecting Horizon 2 by then wouldn't be a stretch, and that would be a strong 'end-of-year-1' exclusive.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
That is Shuhei. He added a BOT to his twitter nick to reference the upcoming game - Astro Bot. As far as his interaction goes - like it or dislike it, it's how he's always been. In interviews and casual settings, he comes across as a very open and affable chap, but his twitter is very 'controlled.' He may interact very positively on twitter, but he rarely ever strays from very PR-like lines and when he does, it's mainly to roast.
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Thread Sony Music's Unties label will publish White Owls’ The Good Life for PS4 and PC in 2019.
For context, the game was already successfully kickstarted on Kickstarter earlier this year for PS4 and PC. So this publishing deal is most likely just a marketing and distribution deal.
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Thread [Toyo Keizai] Nintendo has the highest cash reserves of all companies in Japan. Sony is 4th
It’s not so much misleading as that the readers have to read the article to grasp the context of what richest here meant. I edited it for additional clarity at first glance
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Thread Cowen Analysis: Battlefield V preorders lag behind BO4 by 85%; sales estimates questioned
A wounded Battlefield is still a behemoth IP. It's kinda like Infinite Warfare. Down from previous year's CoD... still best selling game of the year. ;P
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
Historically speaking, when the games are far-off, once it's got its E3 showing, then there won't be any new updates just two months later at GC. Earliest for a next update would be PSX or something. Sony's E3 focus, other than Spidey - are all mid-to-late 2019 games earliest.
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Thread Dark Pictures Anthology announced - Supermassive Games & Bandai Namco (PS4/Xbox/PC; First Game 2019)
Supermassive has been using Unreal Engine 4 with their games in the past few years, even with their Sony first-party partnerships. ( Bravo Team, Hidden Agenda )
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Thread Spider-Man reviews set to arrive on September 4th
91 I expect the game's meat-and-potatoes to be really good, but also really familiar - in the sense that the game controls marvelously well, plays like a dream, but is also a game that encompasses most of the familiar game design aspects of open worlds in the past generation. I expect the game's garnish - the part where it differentiates and stands-out to be higher quality story missions that are more akin to traditional single-player set-piece missions in terms of destructibility, scale and 'things happening' , akin to the past 2 E3 demos we've seen. My 91 score is partly in consideration of the fact that this will be viewed with various tints of nostalgia and anticipation - as Spidey's coming-out party after decades of Activision mediocrity and Marvel Game's first true big game ever since they shut down Disney Infinity and went on their licensing journey.
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Thread PS5 and next Xbox launch speculation - Post E3 2018
Next gen will normalise mid-gen consoles as something that exist purely for business reasons - a reason to sell a more expensive console that plays existing games at higher resolution/framerate/bling bling halfway through a console lifecycle. Sure, it will only sell 1/4th or 1/5th of the actual base console. But if 20-25% of your sales are of a higher profit margin with (presumably) minimal effort - why wouldn't you go for it? While there is still one question to answer - "does introducing mid-gen dampen the launch of next-gen consoles" - my observation looking at PS4/XB1 sales and how Pro/X ultimately didn't matter much in terms of product narrative/marketing - is that mid-gen consoles do not hurt the base console sales whatsoever. If anything, it uplifts it by 10-15% since it creates internal demand from the small hardcore base who would buy an upgraded model even though they own the base model. This gen we've had PS4 Pro and XB1X sold as the HDR 4K machine broadly speaking. Next gen you'll see what mid-gen is - and truly was from day one, since there will be no spec-or-tech justification. A reason to sell you more expensive hardware that plays the same games.
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Thread PS5 and next Xbox launch speculation - Post E3 2018
I've been a 2019 believer since.. whenever I decided to put a flag in predicting it - for the reasons below: 1. The 'length' of the generation. Anecdotally speaking - on the first-party side it was definitely seen that the previous gen was too long. It was 7 years for the PS3->PS4. A PS4->PS5 in 2019 would be 6 years. 2. Symmetry. With PS4 in 2013, PS4 Pro in 2016, and PS5 in 2019, it pegs the 'mid-gen' squarely in the exact middle of the base model and next-gen model, and that sets a good timing precedent for future audiences. 3. The 'cross-gen' reality. Early PS4/XB1 was wrought with many, many games that were available for both generation of consoles, since AAA games are expensive and most 3rd-party publishers will not risk releasing a game strictly for the highest spec consoles. That means even if PS5 and XB2 are released in 2019, there'll be approximately a 2-year maturation period as games transition from cross-gen to next-gen. IMO, cross-gen actually incentives that next-gen consoles are released sooner than later - since it means that the current-gen console base would still be relatively healthy while next-gen transition are going on. 4. Sony's lack of announcements this E3. Say what you want about Sony - they've never been gun-shy at revealing games early. While it's true that TLOU2, GOT and DS could very well be 2020 games, there's actually enough empty space in the 2019-2020 space of games that they could afford one or two announcements but there was none of it even at their biggest stage of the year. IMO, that means that they were not able to - since any game that isn't announced at this point ( AAA-level ) are PS5 only games. 5. The 'success' of the PS4. Unlike some of you, I believe that the success of the PS4 is all the more reason to accelerate the release of the PS5. I believe that the most rational and ideal business execution of the PS5 is not to wait until PS4 is sunsetting in it final year, but to release in the first year of its final 3-years. That way, PS5 will benefit from a relatively mature 2-year cross-gen period where PS4 is still a healthy console rather than one-year good and one-year sluggish. And I definitely think that 2019 will be "Year One" of PS4's final 3 years of significant software support. 6. I don't believe that next-gen console are defined by leaps in hardware technology - but in the best business timing that matches with a significant enough improvement to be able to sell the next flagship box. You need both - and while 2019 might not necessarily be the best timing from a pure technology standpoint, it'll be enough imo - for something that is 8-10x more powerful than base PS4. Enough to sell a generational leap. 7. MID-GEN. DOES. NOT. EXTEND. THE. LENGTH. OF. A. CONSOLE. GENERATION.
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Thread WSJ: Pre-order sales of "Battlefield V" have been weak.
Pre-order data may not be as important today as it is years ago, but it's still a relevant data point and more importantly - the data of pre-order numbers must be viewed with context of where it is compared to other game's pre-order data. If *popular game X* and *popular game Y*, both of which satisfies similar metrics to BFV ( similar levels of marketing, release window, etc ) have significantly higher pre-order numbers than BFV, then it is worrisome. Poor pre-order data does not suggest a game will fail, but it is important to acknowledge that unless everyone of your competitor is also showing bad pre-order numbers, that means that your poor metrics is an outlier that reflects on the game's noted ability to be more appealing than *insert game with higher pre-orders* A game which is highly desirable, popular and is exciting the fanbase - will do well on all metrics be it pre-order numbers, retail sales at launch and digital attach rate/numbers at launch too. Retail sales are still sizable enough of a ratio vs digital that there can be growth from the previous release - even at 50% digital.
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Thread What's with series's making their protagonist so special?
Well, you're looking at it holistically. I feel like throughout the Naruto experience, even though it falters as it continued further and further, there are many high points throughout the story - and not just because of Naruto. Characters like Neji, Lee, Gaara, Shikamaru - throughout their introductions add spice to the story. And even within Naruto's personal arc, there are high points that I think are pretty strong. It's not as if Naruto reached the peak of its popularity from where it ended up with. Naruto was very quickly popular from the early days, and enduring popularity kept it going. This imo, is even more true in the latter half of the story because that is the point where the story imo - had very poor rationale for half of Naruto's selfishness and continued to slowly break the foundation of his youth ( by making him super special), but at that point, the story had become about an ensemble story and while Naruto was the lead, his presence was complementary to many other characters in the story - and it's not just solely about him and Sasuke.
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Thread What's with series's making their protagonist so special?
In many larger-than-life stories, the story tends to pursue the finale of a grand scale conflict, where it's not about a small story of a single individual, but the collective will of people against a great power or great evil. Especially when it's blended with coming-of-age stories, so in those cases, we see the story from the perspective of youths who start off weak - but eventually gain the power to stand toe-to-toe against the most powerful beings in the universe of that story. In a more grounded Naruto story in an alternate universe, the peak of Naruto's power and ambition would probably be akin to what the Sand vs Leaf Village war was, where an adult Naruto - possessing the ability of a regular Kage would be a capable warrior that stands as the ace of the village in a small-scale war, and he would achieve that over the years of his personal growth. But in the one that we see, the continued escalation, the intertwining aspects of how Jinchuriki are WMDs, and the continued universe power-creep and one-upping in what ninjutsu is capable of in the Naruto universe means that by the end-game, Naruto and co. are infinitely more powerful than the portrayal of Kakashi and Zabuza in the earlier volumes, and they were supposed to be top-class ninjas.
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Thread Edge's big feature on Nagoshi's career: Monkey Ball, F-Zero GX > 1.5M WW, Yakuza origins and future
This was the PS2 era. Back then, there's a higher level of curation ( tldr; personal taste of platform holders ) of what makes it on their platforms.
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Thread Red Dead Redemption 2 Official Gameplay Video
My favourite aspect of this trailer is what I like to cutely call the "Shenmue-fication" of game mechanics. I've always been a fan of game mechanics that aren't necessarily 'ideal' from a player fun and experience perspective, but adds significantly to world building or making the world feel more immersive. Stuff such as having the mechanic of needing to carry hunted animals to put on your horse - to carry them back to be sold, instead of how many games do them today - which is just to have them easily lootable immediately after hunting. It's one of the few things that I think games don't do enough of - the pursuit of streamlining and making player experience be as smooth as possible means the end goal of the activity is often prioritized over the experience of the activity. The more that RDR2 has aspects like that ( tldr; obtuse game mechanics that are seemingly less-than-ideal at first glance, but add to the believable aspects of the world ), the more excited I am for it.
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Thread Sony PlayStation: First Party Studios & Projects |OT2|
VGChartz is not a reliable source. Attempts to update numbers that are not based on actual tracking data is fundamentally flawed in the first place. As for the wikipedia link you posted - The citations in the numbers are the ones that needs to be checked. If it's from the publisher/official tracker (MC/GFK/NPD) etc directly, then the number is credible. There's nothing wrong about wiki, but the sourcing needs to be correct. The top few games listed there are all proper citations with numbers that came directly from Sony. In moderation. First-party discussion threads is partly a mixed-bag discussion area that's primarily about the community - thus there are also a lot of occasional deviations every now and then which is fine.
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Thread E3 2018 Trailers: YouTube Views & Statistics
Battletoad = first trailer and reveal trailer. Gears 5 = this is weird, but Gears always have a weird relationship with viewership on YouTube. It's like its fans don't watch the trailers on YT but just buy the games. Crackdown 3 = this is probably CD3's...4th or 5th trailer at this point? Last year's trailer had 2.8mil views. Trailer fatigue. Ori = 2nd trailer.
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Thread The PC Builders Thread (aka I need a new PC)
Any feedback? I'm considering the below. Budget: 1,000$ ( +/- $100 ) Use-case: Gaming. Excel. Some light artwork if I decide to get myself a Wacom. Basically general-purpose. Other: Not interested in tinkering ( overclocking,etc ) so no need for high-end features that are only of benefit to them. My current monitor is lower res than 1080p, but I'm looking to at a later date - upgrade to a 1440p screen of a 21:9 model. CPU: i5 8400 MB: MSI B360M Mortar ( micro-ATX ) GPU: Gigabyte 1070Ti Windforce ( 2 fans ) SSD: 250GB WD Green M2 HDD: 2 TB WB Blue PSU: Corsair SF450W ( 80+ Gold ) Case: NZXT H500
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Thread PlayStation China Conference 2018: 2nd August, 14:00 - 15:00 Shanghai Time (GMT +8).
Sony Interactive Entertainment Shanghai announced that it is hosting the 2018 PlayStation China conference in Shanghai, corresponding to ChinaJoy 2018 on 2nd of August 2018 at 14:00 (Chinese Standard Time) with the theme of [游索不同]. =P It is likely that there will be news updates for games coming to the Chinese market - ranging from updates on China Hero Project to games like Marvel's Spider-Man, Monster Hunter World, NBA2K19 and more. No details on whether or not it is live-streamed this year. Source:
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Thread Can Spider-man or Last of Us Part 2 dethrone God of War commercially?
I think they both will, yeah. Spider-Man's metrics continue to be ridiculously strong, even looking at it from a cursory view. I'm sure has data that can validate the high levels of interest that Spidey is garnering.
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Thread God of War 'Significantly Exceeded' Sony’s Expectations; E3 Reveals 'Receiving Strong Feedback'
This is an earnings call answer about something positive - so 'strong feedback' refers to a positive feedback. They're talking about how the social and interest metrics for TLOU2, Ghost, Spidey and DS are extremely strong. High level of coverage, positive impressions of what was shown, high youtube/etc views, those kind of feedback.
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Thread SIE Q1 2018 (Apr-June): 3.2m PS4s shipped (down vs Q1
Worth noting that Sony had God of War this year, whereas last year they had...Drawn to Death. Either that - or the crazy success for God of War has their forecast and financial impact from Spider-Man increased.
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Thread Arc the Lad R announced (iOS/Android) - 10 years after Arc the Lad 2/direct continuation/OG staff
The trend these days are that MTX have little to no bearing on core gameplay - especially character gacha games. Story content are almost always can be completed easily with low rarity/F2P characters. It’s the desire to have SSR rarity characters among whales, and high rarity characters are almost always overpowered to actual story content
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Thread Arc the Lad R announced (iOS/Android) - 10 years after Arc the Lad 2/direct continuation/OG staff
Many gacha games sell you the promise of beautiful character art but don’t actually make the characters look that good in-game. In a way, the fact that both are chibi is one of the more honest illustration and synergy between art and design. Also, this game, based off the trailer has actual 3D story cutscenes.
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Thread Arc the Lad R announced (iOS/Android) - 10 years after Arc the Lad 2/direct continuation/OG staff
ForwardWorks was set-up as a division of SIE that's focused solely on mobile market in Japan/Asia. I believe they were asked about it during the creation of the company, and there are no intention to go global anytime soon. Heck, FW games haven't even expanded to Asia. It's all Japan-only at the moment. At this point of time, in spite of FW being part of PlayStation and making games with SIE IP, there are limited connection to the broader PlayStation brand identity.
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Thread Arc the Lad R announced (iOS/Android) - 10 years after Arc the Lad 2/direct continuation/OG staff
I get that this is the first time some people are seeing this news. But please do also understand that while this community isn't that big on F2P gacha games in general, there is a community that are interested in actually discussing and playing these games beyond just complaining about how it's not a traditional game on console/PC. If you were well aware of the fact that this game was already announced for mobile, and just feel the repeated need to drive-by and vent on the fact that this is mobile over and over again without any perspective or insight into the gameplay/design/story elements that was just revealed....
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Thread Is Harry Potter the best live action shonen anime?
It's almost as if shonen is a demographic,anime/animation is just a medium, and in spite of country of origin for the story/literature, there are many universal elements in storytelling that's popular with the teen/young adult demographic ranging from the good, traditional stuff ( 3-act structure, coming-of-age story, good vs evil, friendship ) and that some of the things that we associate as a Japanese-anime trope-thingy (harems, teenage heroes, power of friendship, etc) was already there in many popular literature. ( cough Wheel of Time cough. Also the Dune example above )
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Thread Black Panther |OT| Wakanda Forever (Unmarked Spoilers)
I wanted more Killmonger, but more within the context of the film. The most compelling parts of Killmonger to me, was his personal journey as he set himselfs up to find Wakanda. The subtle hints of his oppressed youth, the lashing out of his anger as he lives his youth a killing machine for the sake of finding Wakanda, his desensitization and radicalization. After that? The parts where he is king and executing his master plan? Meh. I think the film did a fine job in balancing the line between him being a sympathetic character and still a clearly evil, broken person, but the latter half of the film, because he had already ascended to power, tapped in more into his 'evil' aspect rather than the former which tapped more into his 'sympathetic' side. I think we got the perfect amount of Killmonger's pre-super power and ascension in the movie, but in an alternate reality, I would had loved to see BP as a 10-episode mini-series where Killmonger and T'chala both got equal amounts of time exploring their 'ascension.' One of a broken sociopath looking for the fantastical nation that abandoned him, and one of the king who was forced to see the parts of his nation he never saw before in his early days as King.
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Thread Black Panther |OT| Wakanda Forever (Unmarked Spoilers)
I share the same sentiment. It's not my top 3, but probably in the top 5-6 range. It would've cracked top 3 if the last act was as strong as the first-half, but unfortunately I felt like most of the movie after the Herb Burning scene was nowhere near as strong as the opening and middle section.
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Thread Dragon Quest composer Koichi Sugiyama isn't happy just being a war crime denier, is anti-LGBT too!
In regards to the 'lack' of tone-policing, for the lack of a better way to say it... If we say context is everything. Then allowing the expression of emotional frustration and anger with words that are less-than-savory when directed to someone who holds a deplorable and harmful view is the fair thing to do. If you disagree with it, there is always the option to ignore it.
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Thread Falcom almost made a command RPG Ys for the DS
As a fan of Falcom's games, I'd play it regardless of who the localisation publisher is - begrudgingly. That being said, I was very unhappy about how Ys 8 was handled by NISA and all I hope is whoever follows suit - be it XSEED, NISA or another publisher doesn't repeat the same mistakes but is instead at least able to meet the standard of localisation that is expected of the series history.
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Thread Falcom almost made a command RPG Ys for the DS
To be fair - Ys 8 was the first game since the PS2 era that was on a healthy platform. ( PSP was pirated to hell and back, and Vita-only was a niche proposition ) It is difficult to attribute Ys 8's sales success on PS4/V solely on the vantage point of NISA's publishing and marketing prowess. I will agree on the Switch perspective. Ultimately it is a net positive that NISA was able to offer releasing on an additional platform, and the onus on future pitches will definitely have a consideration on the partner ability to release on multiple platforms.
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Thread Falcom almost made a command RPG Ys for the DS
Furthermore, while on-paper that was the additional checklist that was offered by NISA that surpassed XSEED's offerings, there were clearly more factors beyond that too. While we wouldn't know how fast XSEED's team would've translated it, NISA promised a relatively ambitious localisation-release timeline - within a year of the Vita release. On top of that, NISA usually has a bigger marketing budget relatively speaking compared to XSEED. Things like bringing Kondo over to AX, etc etc. On paper - there were so many things that NISA was offering in terms of additional platforms, more language options, bigger marketing support, etc etc. All of those, AND also promising to get them out faster? That's hard to beat. Of course, NISA ultimately flopped the execution of all of the above. But the dotted line was signed before any of the above even started.
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Thread Falcom almost made a command RPG Ys for the DS
Any Falcom business decision making back then and even today are centered around their sales potential in Japan. Even today, 75% of their business revenue are derived from local Japanese sales, and it's clearly way more skewed prior to the broader expansion of their products in Steam/etc via the western publishing partners.
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Thread Eurogamer: Layoffs at OnRush dev Evo, Driveclub director Rushy let go
I'm relatively confident this isn't... true? One of the things about Driveclub was that it was a long-time passion project for the studio that they've wanted to do since the Motorstorm days, but presumably were never allowed the chance to do while GT was in the spotlight. The part with Kaz not allowing another dev to do a GT game is true though. But I imagine that was always the position from the very beginning - it wasn't that they retooled GT spin-off into DC, but that a GT spinoff idea was never allowed to exist in the first place by the overwhelming power of Kazunori Yamauchi.
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Thread Idola: Phantasy Star Saga (mobile) announced, trailer, screens, dev team, details
For me, the issue with Idola at first glance isn't that it's a mobile game. But the heart of the game experience - as in the mechanics and feel/look of the game doesn't seem to be anything close to either iterations of PS, both the older single player RPGs or even PSO. It really, literally does look just like not!FGO.
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Thread “Playing a Japanese game with Japanese voices is what the director had in mind“ is a misconception
I understand Japanese - and thus I play with Japanese voices when it's the original voice. Not because it's necessarily better. But because then I'm able to see 2 different versions of the scene in the same gameplay session. ( how it's voiced/vocalised in Japanese and how it's localised in English )
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Thread Eurogamer: Layoffs at OnRush dev Evo, Driveclub director Rushy let go
Harsh answer: It was not appealing. At all. The social metrics for Onrush were some of the worst that I have ever seen for ANY game ever. The no.of likes on YouTube videos for official Onrush trailers were in the hundreds.
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Thread Introducing the Limited Edition Marvel’s Spider-Man PS4 Pro Bundle
I'm looking forward to it. Ironically, even something as tame as 'design process and back-and-forth for custom console' is shrouded in mystery. Who's involved, who pitched what design, studio-side & publisher-side, who made the final call on which design, costing discussions, etc.
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Thread PC Gaming Era | July 2018 - Where the Duffs are Whales and the Slashes are Grizzlies
I've been out of the PC gaming scene for a while now due to my 10-year old PC not holding up, but since it's also at its last-legs, I'm thinking of refreshing it. If I have a budget of around $800-$1000, give or take - is Ryzen 2600/1070Ti a good get?
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Thread Guerrilla Games is moving to a new building, hopes to increase employees to 400 from 250
GG prides themselves at having a very robust and mature outsourcing pipeline. In their own words: The Scope of Killzone Shadowfall -14000 individual assets - Almost all outsourced - 25000 days of outsourcing - Over 100 artists at several vendors Why outsource? - Our core business is making games, not assets - Asset art production is seasonal - Playing to our strengths
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Thread Does the apparent success of Octopath Traveler bode well for Dragon Quest 11?
The success of Octopath ( assumed, due to a lot of different datapoints ) doesn't necessarily translate to another game/IP.
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