Oh don't worry, we totally get that basement dwelling loner pedophile nerds are attracted and entertained by the fantasy of a cute blushing underage anime pet-girl who's into video games. We just hate it.
GamingThreadDigital Foundry: Doom Eternal on Stadia Looks Great - But The Lag is Just Too High
ReasonUser Warned: Platform wars
So much for Negative Latency™.
Just pull the plug already, Google! With next-gen consoles looming around the corner, you're going to have even more trouble even generating any sort of buzz around your inferior streaming service!
GamingThreadMicrosoft And Xbox Are Holding The Golden Key To The Future Of Gaming [Forbes]
ReasonUser warned: Disparaging game journalists with claims of astroturfing
At this point I'm convinced Microsoft PR has astroturfed its way into mainstream gaming/tech publications to push piles after piles of articles in its favor. It can't just be a coincidence. Every other month a similar article claiming that MS is poised to take the lead next gen comes out. I even made a very similar post in reaction to a similar article back in July, and that was after many similar articles came out in a short time:
GamingThread‘The Messenger’ a new Ninja Gaiden-esque 2D Platformer
ReasonMember warned for baselessly suggesting a developer lifted assests.
Wow the game looks so similar to Shovel Knight, most notably the Specter Knight expansion! Did you guys just lift assets or are some staff shared between the two? It can’t just be coincidental! Even the text “typing” sound is identical! I assume Jake Kaufman is composing? It sounds too much like him to not be him!
If you guys can reach the same level of design mastery and polish as Shovel Knight, I’m in for sure!
Except all they’ve done is denial. I’m trying to be constructive but it’s really hard considering everyone’s attitude. I don’t consider their explanation reasonable unless they’ve actually contacted Unity dev support and see if anything can be done about it. From their response it seems like they haven’t. Team cherry: have you contacted Unity dev support to see if anything can be done/fixed about their vsync implementation?
GamingThreadHollow Knight Switch's Input Lag bums me out
ReasonUser Warned: “Lazy Dev” rhetoric
Okay so basically, “it’s Unity’s fault”. Have you guys thought about raising the issue with Unity dev support and see if they can possibly provide a solution/fix, instead of taking the lazy route of not investigating it and pretending like it was intended all along? The PC version doesn’t seem to suffer from the same issue, so why not challenge Unity dev support on their implementation? Maybe they can even provide a fix?