Yeah, that is fair. EDIT: Actually, I am going to poke this a bit more. I think there is something interesting going on here. If you go to her , you can see her game credits. You are probably not going to believe me when I tell you this, but the enemy NPC character I posted is significantly more complex than any of the game characters she has on her game credits, and that was made at the hobby level. Some of the characters she did for cinematics have more geometry complexity, but they are not game characters and that makes a meaningful difference. The game characters she worked on have the complexity of something from the mid 2000s (some are actually from that time).