He probably won't answer because this is a perfect example of an extremely dishonest and lying human being. The simple example he's referring too is the Assassin's Creed Odyssey latency test made by no other than digital Foundry. This is what they said: "One thing that surprises me now that we know of Stadia's spec is the decision to cap at 30 frames per second. With a 10.7TF graphics core and fast, server-class CPU, we would expect the Stadia port of Assassin's Creed Odyssey to run at 60fps. Based on the results we're seeing here running the PC version at 60fps, latency should drop by 33ms. The Xbox One X version is already bafflingly high in latency terms, to the point where Stadia can match it. That was it. I showed this example to explain how cloud games can reduce the latency by increasing the framerate. This guy here won't admit to this simple latency test and Anyone that does the minimum amount of research should know this about framerate and input latency. On a 30fps game you will get a new frame every 33.3ms and on a 60fps game, you will get a new frame every 16.6ms, this is the shitty math he says I'm doing.