You don't think moving revenue split towards developers is healthy for the industry? I thought no one was arguing that point, but sure, let's go for it. Valve has higher profit per employee than goddamn Apple, and hasn't really made a game or a major new feature for Steam in years. The money Valve gets on it's cuts, meanwhile, could fund an enormous amount of developers, while funding game projects for publishers becomes less risky due to higher expected revenues (Reminder, 70 to 85 is a 25% increase, not a 15% one, due to how percentages work). Easiness of funding projects leads to a healthier industry. Again, i was responding to the hypothetical posted by the user i quoted. But reading comprehension is hard when you can just accuse someone else of not listening, i suppose. Also, as a day one fan of Phoenix Point \ XCOM, EGS moneyhatted them for exclusivity enough to keep them going for "Years to come". And that's a major plus in my book, because i really want to play their games, and it selling well definitely wasn't a guarantee - Epic shouldered the risk for them, and that's making the industry better and healthier in my book. And really, we're not talking about "Buy another console" level of hassle. This is a two-minute install of another software.