So you're suggesting they just stumbled upon some technical hurdle only for movement, where as the rest of the game is seemingly free from such technical limitation? So you genuinely believe that despite all evidence to the contrary, that Rockstar just couldn't figure out how to make walking more responsive? Because from all the information presently available, it seems very clear that this was an intentionally design decision. That's not even excusing the choice, or taking a side either way, it's just an objective observation. You seem rather invested in getting into people's shit and arguing for the sake of it because you either want to be right, or you're just bored sitting in front of whatever connected device you're using. I'm not tone policing, so much as just calling you out for being an outright asshole to people...because you can? You must be a blast at parties. "NO SHARON, THIS SONG ISN'T GOOD, I DON'T CARE IF THEY USED DISTORTION INTENTIONALLY, IT SOUNDS LIKE SHIT WHY CAN'T YOU SEE THAT, YOU STUPID APOLOGIST!" I think everyone fully understands what input lag is. The problem with your assertion is that you ignore that the lag isn't present across all inputs, which means this isn't a technical limitation. Given that information, all signs point to this being an intentional choice. I can't argue if it's the right or wrong choice because I don't own the game and likely won't for quite some time (I'm not too terribly interested in it)...but that still doesn't change the fact that what we're seeing in RDR2 isn't traditional input lag caused on a technical level. Delay can absolutely be artificially implemented, and given the rest of the information present here...that's very likely what is going on here.