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"Alt-right is weaponizing "outrage culture". Clever Girl."

vireland's Posts

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(1159432)

Thread Summon Night 6: Lost Borders |OT| Together at Long Last
All the Japanese DLC was packed into the English release and is unlocked from when you boot the game, so no patches or unlocks needed for more content. We didn't have source code for this game here, and used the same Japanese developer as the original release. The team members have disbanded and gone to other projects, and so there's not really a facility to patch or add anything now. We know of a few minor bugs that exist in the final release (couple untranslated skill graphics in a corner of the game most won't see, the "touch pad" being referred to as the "touchpad" a couple places in the tutorial, a few punctuation problems, etc), but given the Japanese team situation and risk of creating actual serious crash or system bugs inadvertently by fixing those, I doubt there will be a patch to fix them.
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(1135451)

Thread Summon Night 6: Lost Borders |OT| Together at Long Last
The first run might be the last run with the manual in it for SN6 PSVita. It is much thicker than the allowed spec for Sony's factory, but once we sent them an engineering sample with 60# paper instead of 70#, we were able to get a special waiver to allow it. Unfortunately once production started, the machines really had a problem and it slowed everything way down and ruined a good amount of manuals, so I'm not sure any future runs of SN6 will have the nice, thick physical manual. They'll likely be digital only on re-runs. If that's important to collectors, now is the time to get one. Amazon's down to about 1/3 of their stock left. Not sure about GameStop, but I'm sure it's getting down there.
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(1160432)

Thread Summon Night 6: Lost Borders |OT| Together at Long Last
Of course Banossa had it coming. He clearly needs to have his attitude notched down. On that one I'm pretty sure the Chinese and Japanese got munged (they're right next to each other in the file) and it wasn't caught.
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(1103947)

Thread Summon Night 6: Lost Borders |OT| Together at Long Last
Without the dev system, I think the only way to replay the bloopers is to save right before the last blow in the final battle because the credits and outtakes are the same movie (which is why skipping the credits also skips the outtakes). I actually liked the story in Summon Night 6 quite a bit, even though I only had limited awareness of some of the characters from 1-4 before I played 6. As I've said a number of times, Melgitos has an awesome ending in SN6. It's my favorite in a similar way to the karma ending from SN5, though they're almost diametrically opposed.
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(1089175)

Thread Summon Night 6: Lost Borders |OT| Together at Long Last
Yeah, he just talked down to women in very condescending ways and used coarse language too much in the Japanese, IMO. I understood that he's supposed to be a rude impish demon, but it was too much, so I just let him do it a few times, then dialed it back for the sake of sanity. I will say that Craig's outtakes as Bulrell are pretty great.
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(1088835)

Thread Summon Night 6: Lost Borders |OT| Together at Long Last
Well, he's a demon. His talk is rude, but actually the US version is less rude on an ongoing basis than the Japanese. After some establishing stuff, he doesn't say things like "bitch" all that much. About 5 times in the whole game. I got tired of it pretty quickly and toned it down. You're welcome.
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(1088613)

Thread Summon Night 6: Lost Borders |OT| Together at Long Last
The VA budget was substantially larger than any game I've ever done. The issue was time. We had about 5 months to record over 20k lines (it was close to 22k) with 60 speaking parts that added up to 18 hours of speech. That's just insanity. For some perspective, we spent more time than that on Popful Mail, which had 3k lines. Also spent more than 5 months on Growlanser which had about half as much as SN6. Since we didn't have the source code, we were stuck with an overly aggressive schedule. The crazy part is we were pretty much done this past March after grinding it out at a crazy pace, then we ended up losing almost 6 months waiting on technical issues we couldn't control. We could have used to take our time on the recording.
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(1088690)

Thread Summon Night 6: Lost Borders |OT| Together at Long Last
One time through, normal mode (which is pretty easy), no side stuff like Endless Domain or Dispatch Quests, about 30 hours. If you skip dialogue (the game lets you skip over whole events at a time), a lot less. There's a lot of talking. But if you want all the (35+) endings (Melgitos' is my favorite) and do the side stuff in Endless Domain and Dispatch Quests, well over 100 hours.
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(1088752)

Thread Summon Night 6: Lost Borders |OT| Together at Long Last
Probably the developer shuffle. The world lore is the same, and there's a LOT there, so I didn't mind too much. The smaller parties of SN5 was the only thing that bothered me.