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"Why are we allowing them to walk free and safe? This is a fucking war."

kaf's Posts

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Thread Advice on looking for another job
Don't leave your job unless you have an offer letter that you've signed elsewhere. It can take over 3 months to find another job (if you work in a somewhat competitive field that tends to always be looking) - so if you don't have anything lined up, make sure you have enough money to last for double that time. >> I would love any advice on interviewing and searching for jobs while still employed. Make sure you keep things organized - so you can request time off to attend on-sites. Also make sure you handle any phone calls in a private area. A common question you may be run into during the interview process is why you want to leave your current job. You can be honest, but also spin it into something about career growth or a positive. I've reviewed tons of resumes in the past - I'd say one way to set yourself apart from other candidates is to think of what's 'expected' of your job title - and use the resume to list achievements or roles that are unique or would set you apart from others.
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Thread Telltale Batman Shadows Edition coming to PS4/XB1/NSW/PC (visual makeover, $5 DLC for owners of base game)
I worked on the originals a long time ago-possibly a chance that the newer engine upgrades were used for the original season so bokeh/AO might be present in the first season now otherwise looks more like a style change (optional?)
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Thread V has come to (PS5 dev kit design?)
Yea, sorry I'm referring to not-final dev kits, I'm assuming the PS5 kit design is not final at this point - seems a bit early for that. It still seems overly designed for something like this when you see early designs that are fairly featureless like this: and this:
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Thread Fuck Homeowner Associations
I guess HOA's are more about maintaining the value versus increasing. The land itself will naturally appreciate over time - but if the house and curb appeal isn't maintained - it'll be harder to sell for more. I recently bought a house in a nice neighbourhood - but things like the roofing and landscaping were clearly not maintained and I was able to get it for a steal. If there was an HOA that hounded the previous owner, it would need to have much less work be put into it, and probably would have sold for much more than what I got it for.
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Thread Isn't it remarkable how well 900 series Nvidia GPUs peform in 2019?
The base PS4 has a GPU roughly on par with the 970, and most games are built to be multi-platform and take advantage of the most popular base console so it's a natural fit.
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Thread Polygon: Borderlands 3’s trailer is a disappointment
We had the chance to work with a lot of the source assets from Borderlands 1 / 2 and the Pre-Sequel when building the sets for Tales from the Borderlands - they were not only lower-res, but of much lower quality than what is on display here. There are marked and huge improvements to a lot of the materials and lighting that just wasn't present in the older games, but it seems that because it's not a photo-realistic game, and the art style is consistent that most people will assume it looks the same. This was the curse of Batman and Walking Dead at Telltale, huge improvements but people would think comic book == same.
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Thread Torchlight 2 Coming to Consoles w/ Enhancements By Panic Button
Hopefully it adds some graphical flair to the game like Torchlight for XBLA did. That was a great port
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Thread Chinese Overwatch players are reporting getting banned for being baited into typing "Winnie the Pooh"
Well we don't know that. The past couple of months have shown just how willing the government is in shutting down games based on.. nothing and everybody has to deal with it. China is a place that is full of bureaucratic red tape and inane policies. Operating in a country like that requires playing by their rules - and often times that requires partnering with a 100% local / chinese company. It's a rigged system that benefits local companies like Tencent etc.It's more than distribution, it's running the servers and moderation / CS. Ultimately it's upto NetEase to adjust their blacklisted words, and they are going to be under more pressure than a multi-national company to adhere to whatever policies are going on. It's unlikely they'll risk getting the game shut down based on principles.
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Thread Chinese Overwatch players are reporting getting banned for being baited into typing "Winnie the Pooh"
Netease operates these games in China.
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Thread Black Ops 4 - Grand Heist Operation Trailer + Roadmap (Update live PS4/XBO, ~11GB)
Title Updates should, overall, be smaller moving forward. A bunch of work was done to help reduce these sizes.
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Thread Google gaming keynote | March 19th, San Francisco
Would be hard to see Google doing this alone, they've tried multiple times in the past to create a games division and make games - and all those efforts never amounted to much and most people hired would end up leaving.
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Thread Ubisoft reports strong profits, doesn't fire 800 people [PC Gamer]
Sorry, I forgot to add the time - 1 year. For high level positions, you totally see this as executives and upper level management tend to have very confidential information - but to have it ingrained in everybody's contract and to see it being enforced, it just sours your position on it. I'm Canadian, and I have no problem with not going back to that province despite how large of a hub it is.
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Thread Ubisoft reports strong profits, doesn't fire 800 people [PC Gamer]
Because it's legal in Quebec and I believe they won as well. Not surprising since the government loves funding Ubisoft
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Thread Ubisoft reports strong profits, doesn't fire 800 people [PC Gamer]
It's illegal in California. Pixar and LucasFilm have been fined for similar practices - , including no-hire agreements (something a lot of Montreal based studios have done - save for probably EA)
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Thread Ubisoft reports strong profits, doesn't fire 800 people [PC Gamer]
One thing the Guillemont brothers have been nefarious for have been suing employees who leave and threatening them with non-compete agreements. When EA setup shop in Montreal and hired employees (and not even executive level ones) - they were sued. When I left my job in Montreal, I was very 'kindly' reminded that I was not allowed to be employed by a competitor in all of North America. If I had planned on staying in Montreal, I would have had my options severely limited.
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Thread With how expensive marketing is... can “crunch” time really be avoided as a release date draws in? Help me understand
It's always carefully controlled - so if it's through an official outlet or person that represents the studio it's marketing. But the money and investment in a trailer is way more than say.. a teaser image or announcement of a game or some random words about it. Things will escalate once a date is set, a trailer is dropped and media websites start covering the game with images etc. You can see these shifts in escalation if you follow a game from an announcement to the end.
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Thread With how expensive marketing is... can “crunch” time really be avoided as a release date draws in? Help me understand
It depends on the type of game - for a big blockbuster like say God of War? There's a sweet point where the returns that you get more than cover the amount invested + development budget. It's all about getting attention - I'm sure there were instances here where you see people go 'Oh, I didn't even realize this came out!' - and that's what they're hoping to avoid. It's also a reason why you tend to see more sequels or established franchises versus new IP for bigger games. The publisher has already spent x amount of money getting attention for the first, or previous games - so you're now spending less to get the attention of people already aware + new players. The landscape is different when you look at mobile and f2p - where you tend to see maybe 2 weeks ahead of launch and a flood of ads. But with those games, you're not trying to convince people to spend 60$ on a game, you're just trying to get them to play a free game and stick around enough that they may spend a bit of money. So in those cases, it's about retention - so you're likely to see ads here and there, but it's not going to be a huge marketing campaign like a traditional console game.
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Thread With how expensive marketing is... can “crunch” time really be avoided as a release date draws in? Help me understand
While I'm not sure about 2-3 years behind (I don't think this is typically the case anymore, at least not if the schedule hasn't hit any major snags) - it's the concept of a market cycle. You start slow, and escalate to a high peak. This is essentially where the most number of people who would know about the game and have interest in buying that game. Based on numbers, if you miss that deadline - you're losing a good number of potential customers. Sometimes, you see the release date is 'moved up', and this is usually the result of better than expected mind share.
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Thread With how expensive marketing is... can “crunch” time really be avoided as a release date draws in? Help me understand
Unless there's a date that's set, the marketing campaign really hasn't started. Once that date has been set - that's when things are typically expected to be in a state where the game needs to be ready to go within several months to a year. I'm not really familiar with any games that have that much attention or buzz ahead of the curve. I'm sure it happens but that might be proportional to the time spent on development.
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Thread With how expensive marketing is... can “crunch” time really be avoided as a release date draws in? Help me understand
There's typically forecasting to help prevent this - i.e we should be at this stage of development when marketing starts. But when marketing starts, it's hard to just stop it - so you gotta make sure you hit those deadlines. Or there can be adjustments to the message marketing sends - but by and large they are typically two separate pools of money, so it's not usually a case of siphoning money from one department to help another when there are projects that could also benefit from that money.
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Thread Gameloft officially confirms mobile game Modern Combat 5: Blackout is coming to the Switch eShop, out "in the coming weeks" for $20
When I worked there, we ported Asphalt to the VITA. But that was an old engine, which is also powering this. Asphalt 9 is its own new beast
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Thread Do Any of You Want to Work in the Games Industry?
It depends on the studio, but there is a hot trend in blocking out scenes and complex objects in 3D and then painting over - as it speeds up the process. In a mobile studio sometimes concept artists help out with production art (2D, maybe some texturing). It can be pretty competitive to get into this field, and a lot of jobs can be contract / temp though.
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Thread Do Any of You Want to Work in the Games Industry?
It depends on the studio - but a lot of indie studios that do contract work for hire (your traditional independant studio / publisher model) may have those crunches. The larger studios like EA , Activision may also have those but those are pretty infrequent and are typically mitigated (since paying overtime for that can add up pretty heavily). If you're worried about this, look at LinkedIn and check out the employee retention. In my current studio, the average tenure is at least 5-10 years and I work with somebody who's been here for over 20. The studio I am, is part of a 'big publisher' so yes there are actually education programs - dependent on approval from HR / manager. I actually started doing a BFA with this many years ago, and while the market changed and the studio was closed - I did take advantage of this and it also applies to non-degree programs. Ironically I am back under the same umbrella/publisher again and am thinking about doing an MBA next year. I know the last time I took advantage of their program, I was told I was the only a few handful of people studio wide that showed any interest - it seems like it gets offered but never taken advantage of. As for age, I started when I was 17~ and I was the youngest in the company back then, I'm currently a 32 and there are people far older than me at my current studio (grey haired, yadda yadda and have families). Mileage may vary but age is usually never an issue - and it shouldn't be. It's crazy when I look and I used to be the youngest in the studio.
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Thread Spending money on food only for it to be not good or worse really is the one of the worst feelings
I'm more inclined to look through Yelp when the menu items get pricier to see what the food looks like, and anything people point out to be bad.
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Thread Can you even see ray-tracing?
Introducing ray tracing brings a lot of benefits, that at the moment do cost a lot. The biggest thing that is does do is not 'fake' things like reflections, contact shadows and bounced lighting. Ambient occlusion will be one of the biggest overall benefits, as right now screenspace AO has obvious artifacting such as halo / outlining. Gameplay wise, a shiny mirror or metallic surface would reveal players about to bust into a room - something that wouldn't really be captured with screenspace reflections. It'll be a long time until real-time raytracing will be feasible, what we're seeing now is a hybrid where certain passes are being computed at low quality and then de-noised to improve quality.
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Thread Why hasn't Warner Bros Interactive attempted to make a new Looney Tunes game?
Last non-mobile Looney Tunes project was from Wb Montreal. It went offline after around a year: Not too different from Toon town I guess
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Thread Wait, Sphinx and The Cursed Mummy Is Coming To Switch?!?
There are a ton of great PS2 platformers out there that a lot of people missed during launch - this is a really good one that I'm glad I'll be able to play again. It would be interesting to see Dr. Muto, Haven, Vexx and some other lost classics come back in a similar fashion. It's also cool to see Eurocom, despite being defunct now, being listed as the developer
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Thread My new dog is driving me insane...
Ok so this is some growing pains. I brought in a cattle dog that was 2 years old and had jumped between 3 different homes before I got him (families returning him back after a week to even a day). Folks tend to say the 'honeymoon' period ends after 4-6 months and the dog will change. It will take a while for him to adjust and settle down. There's a lot of baggage that comes with adopting a dog, not every one will be perfect - but there is a payback with time investment and training. Keep on working with him - try 'heel' and working with him off leash in the park or backyard if you can. He'll mellow out after a year or so, chances are will still bark at the slightest noise - but having some white noise like a fan or TV can help.
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Thread My new dog is driving me insane...
How long have you had the dog and how young? A lot of this sounds like a 1-2 yr old dog who's new and hasn't been given explicit boundaries just yet. It'll get better with time, but continuing to train and teach tricks helps. With my dog, eating in front of the dog, ignoring it and then feeding it after you're done helped a lot.
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Thread Former Telltale personnel anectodes about objectifying character design practices
So neither tweets are correct. And Nathan is just straight up lying. He was never privy to any art direction changes. Kate was originally a blonde girl with short hair, but was later changed to have brown hair wore it longer. Her face and outfit never changed. The rigs were never “pre built” with heels either, and we had many women character that never wore heels. The rigs for Mae and female were mostly the same as you may have seen people animation swapping between the male/female characters. The only thing done internally was naming conventions to separate male,female and children
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Thread EA's total mishandling of the STAR WARS license
Interesting idea, but Disney and Lucas (yes as an entity, that still very much exists) are very protective of their brand - with good right. Now that the old extended universe is gone, they are now very tight with what gets made and where it falls into line. Of all the licensed work I've ever been a part of, they are very protective of story, canon and also are aware of what other projects are going on. You can throw money at them, but if they see it as damaging or out of place, they won't green-light a product. The lore is pretty much the most valuable thing Star Wars has for it and everything I've seen is that they will not dilute it to pump out games every year, on every platform from anybody who will pay them.
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Thread EA's total mishandling of the STAR WARS license
I've worked on a cancelled Star Wars project in the past - and EA has probably done a much better job than most other studios out there. What a lot of people don't realize, or really don't care about is that there is a graveyard of unsuccessful and just bad Star Wars games out there. The original post only mentions the highlights and really doesn't talk about the failures - and there are a lot of them. Before the new Battlefront, this was the last Star Wars game to come out:
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Thread My landlord is selling the house we live in and his agent wants to show our apartment to pot. buyer
If it's a multi-unit dwelling, chances are they don't care about the state of your apartment, and will be renovating or tearing down the entire structure as part of their investment.
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Thread Telltale Minecraft was originally T rated, Guardians gutted comedy on executive order
Like most IP holders, they have final say on a lot of things - such as direction on story and art. For instance, in Minecraft everything had to be 'believable' in the sense that they wanted it to look like you could build and setup everything in the actual game. I don't recall anything that was dark and gruesome in Guardians and I was on the original greenlight team - it was a demo of Peter dancing to the tune of.. I can't remember, I've listened to it so many times. That got turned into the opening sequence that the game starts in. The game did explore Peter's relationship with his mother throughout the season which was fairly sad, and it also visited Drax and Gamora's past that's only somewhat hinted in the second movie. The original steps of the game were very heavy about Peter's past and his mother getting sick. This was still in the game, but stretched out over the entire season.
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Thread Telltale Minecraft was originally T rated, Guardians gutted comedy on executive order
It's half and half. The executive team / 'board' had say, but so do the IP holders as part of those green light meetings. As somebody who has worked on multiple projects that are basically licensed, it can be really difficult to get alignment. The only difference was, at Telltale we had some pretty rigid deadlines. So now you get conflicts on where they meet and want to move forward with. Some IP holders are more protective than others over their brand image, and when they ultimately control the purse strings they can have more external pull than internal. As far as I know, for Walking Dead that was mostly internally driven re-writes. Batman, for instance, got changed artistically multiple times before it was greenlit because it looked too similar to Wolf Among Us. And that was an internal decision.
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Thread Telltale Minecraft was originally T rated, Guardians gutted comedy on executive order
I was on Minecraft before it got re-written. It wasn't really M rated in any capacity, but it was definitely aiming to be more of a sitcom than aimed towards kids. As for Guardians, a lot of it had to do with Marvel approval and alignment with how they saw the brand
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Thread Game devs, how do you keep the motivation despite the circumstances?
There has never been a game I worked on that has impacted me negatively (interview, career wise) or socially (talking with other colleagues etc). If there was something I'd see being openly talked down upon by a colleague online or in person, that to me speaks more of their lack of maturity than anything. While I don't talk about games often outside of work (I do have some friends on IRC or whatever), it's never been a negative. And I've been on projects that get shit on a lot in some forums (like here): Resistance (VITA), the last SimCity, general Telltale games.
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Thread Game devs, how do you keep the motivation despite the circumstances?
This is easier to ignore over time - it does hurt at first having something you worked on being trashed for whatever reason. In a larger team, the end result is a combination of work and factors you may not be able to control. I will always be proud of the work I did on a game regardless of reception. Your work will be viewed independently from the end result by other professionals in the industry, and they will see it for what it is.
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Thread Game devs, how do you keep the motivation despite the circumstances?
One thing you learn over time is to disassociate your work with the media circus and the commentary online - like forum banter and twitter posts. There's a lot of uninformed vitrolic 'posts', down to speculation and rumors that are based on almost nothing. People will try to connect dots to confirm their own theories on what a game is, how it came to be and so on. All pointless and mostly angry, combative posts. There is value in feedback, but you learn where to find that over time. Pointless to live in the past and focus on this one game that you loved working on, you just end up being very bitter when not every project matches the nostalgia in your head. There is experience to gain and taking what you've learnt to apply to the next game - and then there's dwelling in the past. It's easy to associate yourself with what you work on, but in the end nobody will care 10 years from now, and neither should I.
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Thread Call of Duty: Black Ops IIII Blackout Beta |OT| A New Era Has Begun
The UI for PC is being developed for mouse / keyboard in mind and may not be the best choice for controllers. That being said, I think the quick looting on console might have some tweaks in-between beta and launch. I'm not on the UI team so I wouldn't know what they have in mind for the future.
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Thread Call of Duty: Blackops 4 Blackout Beta |OT| A New Era Has Begun
There should be a dropdown menu where you can select the beta (assuming you've pre-ordered the game). You won't be able to play until the beta starts, however
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Thread Call of Duty: Blackops 4 Blackout Beta |OT| A New Era Has Begun
I'm not sure what the daily plans are for the beta, but I wouldn't be surprised to see some tweaks to item distribution and rarity as we get a better idea of what people are using or how often items are picked up
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Thread Call of Duty: Blackops 4 Blackout Beta |OT| A New Era Has Begun
Just like we look at data on gameplay, we also look at performance metrics to see how things are for people. Part of what I do is optimize art assets to load better and more cleanly without impacting visuals (among other boring things) - and there are other places we look at to provide a smoother experience.
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Thread Call of Duty: Blackops 4 Blackout Beta |OT| A New Era Has Begun
There is a yellow/gold highlight over guns that are fully stocked. The weapons would be more familiar if you played the MP beta, I guess. We have a lot of tweaks and polish, bug fixes coming post beta too. I can't share much of that, but there's a lot more incoming that we'll be sharing over time.
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Thread Call of Duty: Blackops 4 Blackout Beta |OT| A New Era Has Begun
Thanks! We read and watch the streams while we work, and it's been great reading the reception to this. While this is a beta, we do want to get feedback on people playing the game so we can tweak it.
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Thread Graphics Tech: Exclusive vs. 3rd Party
No, that is not how early it was. It was a difference of months rather than years and is something we saw a lot in PS3/360. And 10 years later, it is now more common to see real-time advances happening on all platforms. Edit: Oh you know what, this looks like a bait thread started by the OP. I'm just going to ignore anything further, sorry.
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Thread Graphics Tech: Exclusive vs. 3rd Party
There is a new generation of specs to develop against with a new console generation - so not entirely true. But this basically allows for more to be done graphically (or gameplay wise). This generation a lot of advances in lighting has been seen due to increased memory, for instance. PC doesn't necessarily pave the way for new technology unless that is the base platform that is being developed for. It's a fallacy to assume that because it runs bad on anything but the best PC specs, that it's a showcase of technology. A multi-platform developer has to work to make their work viable on now 4 machine bases ( in order of Xbox One, PS4 , PS4 Pro, Xbox One X) that are fairly different in terms of 'power'. A larger studio will tend to have better access to internal support from the platform holder so they can incorporate anything that might help them (after all, in the best interest for platform holders to have at the very least graphics and feature parity - something we didn't see between GameCube / PS2 and Xbox) But yes, often most players will assume art direction == graphics / technology.
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Thread Call of Duty: Black Ops 4 Beta |OT| The future is still black but without jetpacks
Search and Destroy (along with a raised player cap) should now be available to play in the beta. If you missed out this weekend, you should still be able to play next weekend as well - along with Xbox and PC. We're also looking at performance issues that some folks are experiencing along with balancing complaints ( we track a lot of stats during gameplay and use that data for tuning ).
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Thread Black Ops 4 Beta Trailer + Battle Royale Teaser
A lot of time and work was spent on overhauling and improving mechanics, from gunplay and animation to things like the mini-map and damage effects. Status effects and damage indicators are now easier to read without obstructing the field of view as well.
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Thread How powerful is the Vita really?
It was Resistance. While I was initially just there to assist with lighting, as there was a lot of content that was coming in hot a lot of what I did ended up being optimization since the assets coming in were made for PlayStation 3 level hardware, but it was killing performance. I believe it was one of the reasons why the project didn’t output to native resolution- and it got ripped apart for that. I lit / optimized some of the singleplayer () and all of the multiplayer. The VITA was, however, much more powerful than iPhone and mobile at the time. The engine that powered resistance and black ops used deferred lighting which was pretty unheard of on a portable device until I guess the Switch. It supported a lot of modern render features at the time. I think Wipeout was the only other title I saw that had a comparable feature set while Killzone chose a different route(and I think it worked out better). You didn't really anything on mobile come close until after the iPhone 6s mainly because it took a while for the iPhone 6 to become the base iOS model.
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Thread How powerful is the Vita really?
I remember working on one of the big FPS projects for the VITA. It’s not as powerful as many people at the time assumed, and a lot work had to be done to bring it down to work on the device. Would probably pin it as a bit below a PS3, but you also had to worry about battery life
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Thread Waypoint - "We Asked Nintendo, Microsoft, and 12 Other Devs How They Deal With Crunch"
It's fairly typical in a lot of studios. When they need to ramp up contractors are brought in on a short term (anywhere from 6 months to over a year) basis. EA, Activision, Sony all do this. With more heads, you can distribute the workload better and you minimize crunch. There is also a reliance on outsourced development houses, sometimes in the US and others like Virtuous in China that make their bread and butter on being able to provide high levels of quality with good turnaround rates. Obviously you can't ramp up on a dime, and this takes a lot of planning but a lot of studios have been doing this for the past decade (and even longer) in order to keep up with production scopes.
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Thread Anyone remember when you could start a game and it would just work?
It can be very expensive to ship a game with game-breaking bugs, and even then you really can't get away with this. When you submit a game to Sony, Nintendo and Microsoft you are essentially paying money to rent their QA teams to test the game and make sure it doesn't fail their checklists. This can be a huge cost (like $20,000 per submission) for a larger title. And just so you know, there were bugs that shipped before internet patches were a reality, but they were often fixed in subsequent printings of the games. Just not publicized like patch notes.