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"Why aren't we fighting these cunts on the streets again?"

imageform's Posts

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(20414805)

Thread Steamworld Quest: Hand of Gilgamech |OT| Clockwork Knights
Hi, quite a few players have asked us about NG+. We just had a meeting about that today and hopefully we can add that in the not-too-distant future along with some other really nifty stuff. /Brjann, Image & Form
Published

(20331378)

Thread Steamworld Quest: Hand of Gilgamech |OT| Clockwork Knights
Yep, having a blast reading all your comments, insights and "solutions" here. Thank you! :D We never know what to expect in terms of reception for our games. The reactions we typically get from players are "I didn't think I'd like this type of game, but..." and so on. We even toyed around with the idea of making "The best games you have yet to play" the official studio slogan. ;) It looks like there's a lot of people out there still on the fence about Quest, as card-based battlers tend to divide populations more than we thought... So I don't know if this request is kosher at all - and please tell me off if it isn't - but feel free to take to other social media and say what you think about #SWQuest, I'm sure it helps to make up minds. ...and now back to reading your comments. Cheers! /Brjann
Published

(20331225)

Thread Steamworld Quest: Hand of Gilgamech |OT| Clockwork Knights
Hi all, we're having a blast reading all your comments.Sorry for the delay and thanks a lot - both for the example (the spoiler alert one), which is both specific and valuable, and for the kind words! I've passed on to the team so they can tweak if they feel it's necessary. We've naturally completed the game on Hard mode internally multiple times in testing (would be a joke otherwise) and nothing wrong with a difficulty spike here and there, but I agree that the game may seem unbalanced if it's only sometimes way off the charts. And finally awesome to watch you guys get together here to crack the different spikes. <3
Published

(20226956)

Thread Steamworld Quest: Hand of Gilgamech |OT| Clockwork Knights
I realized it's 10:40 pm on Friday night, Peter may not get back right away... however, have a look at post #72. Some really useful hints there.
Published

(20226746)

Thread Steamworld Quest: Hand of Gilgamech |OT| Clockwork Knights
Hi all, just got back! Thanks for the kind words. Hi , sorry the game is treating you rudely on the hard setting - especially as you've talked it up for us! Dat karma indeed. Wish I could answer immediately myself and hint at some monster move, but I'm pretty vanilla myself. I'll get on the horn with our game director Peter and ask him + see if he can hint at something regarding this boss without giving it away. I know for sure that the hardest level definitely is doable (as you say it's of course meant to be hard) and it's quite a bit harder than Normal. I'll be back, Rhaknar. <3
Published

(20186149)

Thread Steamworld Quest: Hand of Gilgamech |OT| Clockwork Knights
Sorry to butt in without you asking for it, but you're on point - our game director Peter Johansson mentions Fate/Grand Order as an inspiration. He also talks about Baten Kaitos and Mega Man Battle Network... although none of the three are exactly #SWQuest. /Brjann, Image & Form
Published

(20191865)

Thread Steamworld Quest: Hand of Gilgamech |OT| Clockwork Knights
Water/steam is less important in SteamWorld Quest. We're working on an official presentation of the SteamWorld lore that helps explain why. There are other things that are "off" as well: the Quest robots know magic and such, but the ones from the other games don't. Hmmm...... ;) /Brjann
Published

(20180074)

Thread SteamWorld Quest - Official Launch Trailer - Out on April 25th
Thanks for asking! We actually tried playing with "physical cards" - pieces of paper with lots of numbers on them - to try out at an early stage. It became difficult after a while as the number of cards grew, but by that time we could already test everything digitally. We've talked about a physical card game, we'll see how we'd have to do that. My colleagues are all brilliant people so I'm sure they'd design something fiercely clever - but right now we want to catch our breath and think about new (video) games. :) /Brjann
Published

(20182758)

Thread SteamWorld Quest - Official Launch Trailer - Out on April 25th
Great questions! One thing we want to make sure of is that the games are consistently good, preferably great. Another thing is that we must be able to somehow place the game on the same timeline as the others. For example, SteamWorld Heist wasn't conceived as a SteamWorld game from the beginning. But it was quite practical that it starred robots since (a) it entailed a lot of shooting: you can't kill robots, just damage them (they can always be put back together again), and (b) we got to expand this strange universe. Now that we have robots in what looks like medieval times in SW Quest, it seems they can be anywhere. But it's all on the same timeline. If you look closely in all the games, there are quite a few references (both graphical and story-wise) among the games. I'm sure we'll also make non-SteamWorld games as well some day.
Published

(20178725)

Thread SteamWorld Quest - Official Launch Trailer - Out on April 25th
Hi all, very happy that you guys are here talking about our games! :D Please ask us anything - we'll try to answer as soon as possible! /Brjann, Image & Form