Players complain about fetch quests yet:
- repeat same combat for rare drops
- grind to collect items for crafting
I often feel the framing of fetch quests is the worst part, but I don’t mind the task.
- Is there story context for the items needed or repeated tasks?
- Does the game show me my progress towards the task, and alert me when I’ve fulfilled the requirement?
Plenty of games I enjoy use fetch quests badly, and I don’t mind. It’s rarely the best design decision but it remains effective as a universal way to send the player off to explore and play for a while.