ThreadIs it suffice to say that VR's perception on this board changed in 2018?
As a developer, I just wonder whether there is a good middle ground. Lowest common denominators from cross platform won’t get us Astro Bots but there is no reason why Crash Bandicoot shouldn’t be VR compatible. I assume anything like Spyro‘s camera is a bit rough for motion sickness.
Several smaller devs with VR support on PC have no PSVR in their PS4 games, like Elite Dangerous and Subnautica. It’s a very difficult platform to QA and to provide with tech support.
At this point if I was budgeting a game project and had to choose between a VR version or a Switch version, I’d usually lean on Switch.