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dadrester's Posts

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(15449208)

Thread Missing people in camp bug in RDR2
FIIIINALLY! Welcome back Abigail! First thing I noticed stepping back into the camp was her having a blazing row with Ms. Grimshaw, which I just caught the tail end of (presumably as intended) inferring that: I'd thought that was the case from the first game, but it was a nice reminder.
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Thread Missing people in camp bug in RDR2
Multiplayer goes live in a couple of hours. Anyone on here got the Ultimate Edition who can put the rest of us out of our misery and confirm if they've mentioned a fix in the patch notes? I'm still in chapter 2. Got the John train mission and Mica rescue mission active, but I've fully explored almost every inch of the game I can, almost fully upgraded everything in the camp, am up to rank 8 or 9 on most challenges and so on. I feel like I've kind of ruined the game for myself by refusing to play any further, until the characters are back, but to be honest Abigail, John and Sadie seem the most interesting characters to me, so I want to see their progression.
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Thread Nintendo Switch |OT| Now you're playing with power; HYBRID POWER!
I'd say for a first playthrough about 25-30 hours with new stuff unlocking every 10-15 minutes, until you can beat the final boss. BUT to 100% it it's probably closer to 50 hours. The economy only ticks while you've got the game running, and it's as much a twin stick shooter as a clicker. We also have NG+
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Thread Nintendo Switch |OT| Now you're playing with power; HYBRID POWER!
Eshop recommendation for this Thursday... VOSTOK INC. (because I made it. Happy to take questions. It's a twin stick shooter meets idle clicker with some minigames thrown in for good measure)
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Thread Vita Community |OT| ReVitalized
Hey Kresnik, One of the devs here. We have another patch incoming too, which improves framerate significantly on Vita too. That's in test at the moment, but I'm hoping we can get it out before too long. Really crap on our part that the vita version shipped as it was, but we're listening and making improvements.
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Thread Why women criticise sexualised character designs (READ OP)
There's one thing that I feel like pointing our about some of the terminology in this thread, specifically the term "objectification". Videogame characters are ALL designed to be objectified. That's one of their key purposes and is a knock on effect of having had someone sit there for hours carefully modelling them, texturing them, rigging them and animating them. They're literally designed to be looked at. Be it, Batman and his famously labour intensive cape or the the painfully buxom girls of dead or alive beach volleyball. The issue is not objectification on it's own, it's all to do with context, balance and intent. If we want to move games out of the domain of teenage boys (which to be honest I think we did 10 years ago for the most part) then we need to realise this. Personally I have no problem with Cammy wearing a thong as long Urien is also wearing one, however imagine if the male characters in 40% of all your games dressed like this for no reason. You might find it a little, boring/ridiculous/uncomfortable/demeaning.
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Thread Why women criticise sexualised character designs (READ OP)
One of the coolest looking character designs I've seen (male or female) ... Was dropped in favour of a more curvaceous and "sexy" model. They even have some dream sequence bits where she's walking around in a negligee for christ sake. I'm sure it makes sense narratively, but it's such a shame they replaced this model. I ended up not playing the game because of it. Not because I was so outraged by BEWBS (I'm not) but because I was disappointed they'd switched out one of the best designs for one that just looked fairly generic.