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caylen's Posts

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Thread Fallout: New Vegas Was Released 9 Years ago Today
I think it's time for my near re-annual play of this game. Anyone have a complete "you have a nice computer & have played this game a lot of times" all in one mod package they recommend?
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Thread Removal of Facebook Integration on PS4
True, but also many first and third party publishers are getting pretty squeamish about the terms Facebook has for using their SSO & social hooks, particularly around their data collection policy. Facebook still wants gaming companies & players to use their SSO, but the benefits are far more questionable than they were a few years ago.
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Thread Who here had/has a Philips CD-i?
I collect a lot of really bad gaming videos, and I’m still flummoxed as to if the “actor” in this is like a household figure of some sort in Canada (like public access? Educational TV?) or if he was written in as a “magician” completely for the sake of the bit. There are so many more questions than answers for this commercial. The CDI has a ton of bad tv commercials, but this one is some TV Carnage level of horrific - and it’s still not as bad as the CDI itself was.
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Thread Who here had/has a Philips CD-i?
Without exaggeration, this is probably the weirdest commercial ever cut for a video game console ever made. I'm just happy I have another opportunity to share it with people discussing the CDI.
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Thread Just started Horizon Zero Dawn and i am not feeling it yet. Any tips are welcome
Don't worry too much about upgrades until you've got the map unlocked, and really take the time to feel comfortable with the bow. Air pressure arrows are both insanely fun and useful. Also, you probably should use bombs and traps more than you are already doing.
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Thread World of Warcraft: Classic |OT| Greetings, traveler
The other two popular locations for "spellcleave farm" are 40k xp/hr Scarlet Monastery (Graveyard is easy mode, Cathedral is a bit harder if your mages dont counterspell reliably) and Zul Furrak 60k xp/hr (4 different pull groups all the way into & including the zombie graves area, then reset). BRD imo is the most skill intensive of the group, but if the mages are veterans & the priest/paladin knows how to watch the mobs for who to focus heals on, it's still pretty easy. Also, the gold/hr for all of the above is no slouch compared with typical speed questing or grind locations, especially given how player density is a real challenge.
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Thread Mike Rose (CEO of PC publisher NoMoreRobots) publishes Steam game sales analysis (average game making 16k a year, down 47% from 2018)
An interesting look - Mike always writes compelling stuff! A few things that stand out as important outliers to the analysis, IMO:Again, I think all that considered, it is an interesting and worthwhile look at how Steam operates, but I wouldn't go too alarm bells on it's conclusion driven. My takeaway from reading it is more questions than answers, but are still "what is the effect of titles that are marketed vs. not for smaller titles/studios and Steam?", and "how much of competitive problems on Steam are due to algorithm discovery vs. exponentially growing competition (historical and current)?". Oh, and I think worrying about subscription services on games sales is a false flag right now - but might be an actual thing to consider by next year.
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Thread World of Warcraft: Classic |OT| Greetings, traveler
As someone who hit goldcap on a few characters in vanilla - generally speaking, besides hunting for BiS BoE gear (or runs for BoP gear) for wargrounds twinks and/or raid alts (ala "pay this guild to give you these particular drops), obscene gold having only allows to do weird social experiments within the game. Oh, and some people were really into "if you play on my account for battlegrounds I'll give you X gold/hr" to deal with that obscene grind system, but i wouldn't try that these days. There are a number of common examples to this (ex: someone who buys all green gear sub-level20 regardless of price and relists everything for either an extremely cheap price, or extremely insane price) or rare ones (ex: someone who pays 20g for every confirmed kill in a major town of some player they hate). That said, because hitting gold cap and/or getting rich AF in WoW almost entirely involves using the AH smarter than anyone else, and most people coming back into Classic are smart to know how to use the AH the same way you do, I'm pretty convinced that getting obscenely rich is going to be way more difficult this time around. This, coupled with the amount of difficulty Blizzard has introduced in preventing 3rd party gold sellers (something they definitely didn't keep from vanilla wow lmao), means I'm fairly convinced that being rich in WoW classic means all your bags are max, your mounts are fast, your gear is dope.
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Thread World of Warcraft: Classic |OT| Greetings, traveler
I really dig Questie as well even with the need to reload about every two hours. I really recommend using the "hide questie" button on the macro map when you're grinding the mobs/objects you know you need that doesn't require roaming so you have minimap clarity for gathering icons, but it's a solid add on for questing. Does anyone have a solid buff/debuff tracker? I'm DYING for a buff/debuff tracker for things like time left on a renew/swp/weakened soul in leveling PVE content already, and doing late game stuff is gonna make it even more desirable.
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Thread Is Giant Bomb having a midlife crisis?
Giant Bomb was great, is great, and I pretty much blindly trust them to staff the offices as they see fit. Even the premium stuff that isn't particularly my tastes I see being enjoyed by plenty of people, and they do interesting different stuff compared to your standard YouTuber or streamer. The new stuff like Game Tapes & Crime Crew in particular are must watches for me. Tastes and expectations change for both creators and audiences, and I think Giant Bomb has evolved in an intelligent way. Ensemble based entertainment is such a nightmare to get just right, especially in gaming, and the only thing I wish is people were more empathetic in how they criticized what they didn't like, and more focused on highlighting the things they love, because reading threads like this is a bummer.
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Thread Conversation starts up on Twitter about publisher cuts. Certain indie developers shocked at how common 50%+ Publisher revshares are. [SEE THREADMARKS]
I think it can be the main issue for some devs, but it's certainly not for many successful or experienced ones. As big & competitive as the western games industry is, it's fairly incestuous & social, and devs (including biz dev & studio leads) absolutely share stories and best practices on term negotiation. That said, games development is a living ecology, and each case often causes pretty significant factors in publisher relationships to developer. One thing I do want to call out, and you aren't wrong for raising the idea btw, but the notion of "being deep in development" often doesn't conflate with "how much money you've put in", but rather "how much more money you need to complete the title to go to market, be it early access or full production". There are plenty of self-funded or crowd-funded studios that have sunk massive amounts of equity ($, time, brainpower, tech) in building a game that for whatever reason (and there are a LOT of valid ones, including the artistic nature of games, scope creep, project management, natural disasters, personnel challenges, legal stuff) results in a studio being near the finish line but absolutely needing additional capital, and publishers being the only way of generating that cash shortfall. As a broad example, a recently common studio cash shortfall that has come up pertains to fully or mostly crowd-funded initiatives where the title gets a lot of real progress done, but the realization sets in that hitting all backer targets/expectations AND going out on time AND oh god we didn't realize how expensive cert can be AND a whole bunch of other stuff happens, so a publisher can step in and help get that title out the door, in exchange for a rev split. In those cases, even though the majority of the investment came from the developer, the only way that investment sees ANY ROI for the developer is additional funding, in which the publisher has the leverage to negotiate better terms. This doesn't mean that a publisher will "exploit" the studio in these cases either (there are a few wonderful AA publishers that have a reputation of being exceptionally merciful & benevolent for these kind of late-cash-injection deals), but it absolutely does factor into the terms. Keep in mind too that there are other ways of generating the capital necessary sans publisher (private investment, equity firms, selling off old IP, a bank loan, even credit card shenanigans!), with varying pros and cons to those systems as well. Oh, one other thing I wanted to bring up before was the idea of opportunity cost, and how many 3rd party publishers view the investment portfolio as it relates to revshare. Something super important to keep in mind when looking at the "business" of publishing is that many publishers have varying degrees of leverage as to how many and how much they invest into titles for publishing. The amount of cash you have on hand is a crucial one to keep track of (ex: you spent 80% of your developer budget on stuff forecasting for launch in 2020, so maybe putting better risk/reward terms on an opportunity to publish a title in 2019 that just crossed your desk is prudent), but also external market conditions (ex: huh it's pretty clear that AAA & first party is gonna put a TON of money on releasing their own battle royales; maybe you need to adjust the risk/reward on revshare for a studio's promising in quality but difficult to sell take on a BR?), internal market conditions (ex: four of the five top proven indie studios are aggressively pitching you titles with great prototypes, the fifth needs little capital but substantial bandwidth of your actual marketing ability) and simple relationship management (ex: EA taking *zero* revshare on some of their indie published titles, because the brand equity of having those titles in your portfolio greatly exceeds the money it would take to acquire that trust by other proven means). This is a super complicated area for both publishers and developers, which is why I stress the part about the onus being on studios to do the diligence regarding terms.
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Thread Conversation starts up on Twitter about publisher cuts. Certain indie developers shocked at how common 50%+ Publisher revshares are. [SEE THREADMARKS]
Hi, someone who doesn't do third party publishing currently, but has worked alongside of a lot of pubs/devs that do. Personal thoughts, not Riot's! Many, but not all, revshare agreements between a publisher and developer have the split based on how much equity & resources the dev requires, and what the publisher believes the opportunity cost affords in ROI. A 50% split+ usually (but again, not always) means there's conditions like a dev studio requiring additional advanced funding to get the title made, depending on where in development & the scope of the title, in which the publisher takes on more risk in investing. In these cases, the risk is mitigated by the publisher by a higher revshare %. In cases where the developer doesn't need advances on revenue, to my knowledge it's pretty rare for the publisher cut on revenue to be astronomical unless the developer isn't (or doesn't know how to) shopping around for publishers. I really want to stress that "the publisher's capital equity investment" part, because that's really how many big and mid-tier publishers view the risk/reward on ROI. As long as I can remember, investors and publishers generally have the upper hand in this negotiations not out of cruelty or greed necessarily (although there definitely are publishers that are absurdly greedy IMO), but because there are a billion aspiring & proven dev studios & teams that have a billion great game ideas, and if one studio has significant capital requirements to get it's game into the market & wants only the publishers to take 30%, well, there's like hundreds of other studios that probably need less capital and would *kill* for a 50/50. There's a lot of nuance in that rev share split though: one big example is when you're an established leader or team of developers that is setting out on your own, or a mod team that is getting into making your first big game, or even a completely unknown development team that also happens to have a KILLER prototype. There's a lot of nuance, and as to what is a right rev split really is complicated IMO, but much like all modern day businesses, whoever controls the operating capital generally has the most favored terms because of their "risk". Additionally (but again, super not always!), the games publisher represents the actual work of publishing, which can represent actual cost centers the dev might not be able to do. This can include various degrees of marketing, distribution (ESPECIALLY working with first party & digital platforms, in many cases, and even more so as asia & mobile become more of a thing in the west), certification, localization resources, customer support, legal (this includes trademark, copyright & IP enforcement), and even brand equity (i.e "if you get published by us, that grants you a lot more credibility than other publishers"). This is where a lot of weird math can come into play on revshare (or even IP control), but the tldr in my personal experience is "you get what you pay for, as long as you do diligence on the publisher's efforts". Finally, and it's kind of an aside, but publishers can help significantly with how the title is distributed & "placed" on platforms (think consoles, mobile stores, Steam/Humble/EGS, etc), but with rare exception it's not common for the distributor to publisher/developer to be significantly changed, unless we're talking AAA schanigans or platform exclusivity terms. It's easier than ever for a studio to get their game onto most playable platforms all by themselves (assuming they have the capital, can deal with cert & the other platform requirements!), so most of the publisher's work focuses on the distribution terms: stuff like when and how long a title is promoted on certain areas of a digital store, or if the distributor will pay for an exclusive trailer, or better sales terms, etc etc. Since I'm not actively involved in third party publishing, not too much I could share in the actual sausage making, or even deep thoughts on what a right or wrong split looks like (although I mostly advocate developers having the most favorable terms possible). Hope this adds some context!
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Thread Newsweek: "Breath of the Wild Convinced Me to Quit My Job" (and I quit mine, too)
Quoting for truth. Games writers, be they critics, journalists, enthusiasts or even just aggregators have an insanely difficult task in regards to the "business" of the work because of absurdly massive challenges in all digital publications in the west. Even if you have the least-hostile publishing presence in your press business model (no adblock gate, no unrealistic subscription system, transparent or nonexistant endemic advertising) the ad dollars available keep shrinking with an even higher rigor of "is it effective", and then you are "competing" for attention and authority from influencers, who are often (not always, but more common in games!) re-leveraging your work for their content. And that's before you make considerations of many of the major trade publications are finances by either private equity funds with frankly unrealistic timelines for impossible ROI, or publicly traded companies that cannot sustain the annual growth the "market" wishes them to facilitate. The business of games journalism is absurd, no one is really getting rich on it, and it's happening in an era in which the journalism & writing itself has never been better in diversity and quality. Can't see the article anymore, but I deeply empathize with this author's experience that's stated in the OP. It fucking sucks to become disenchanted by the work you love due to the necessity of making the sausage - at least they are leaving on their own terms.
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Thread Dicey Dungeons |OT| Crawling in Terry Cavanagh's Dungeon
Honestly, Witch has always been the easiest class for me in episodes, but mostly because I cheese a LOT of encounters with setting the "freeze 1, get a die 1" spell and freezing my opponents entire hand until I have some action (Mirror dice or something else snazzy). Robot episodes are by far the most "random" i feel, but even they seem fair enough.
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Thread Dicey Dungeons |OT| Crawling in Terry Cavanagh's Dungeon
Posting to say how much I love this game. I'm a big fan of card games, rogue likes and puzzle games & this really scratched every itch. One of the best soundtracks I've heard since Shovel Knight - and the episodes feel like pretty worthwhile challenges. Also, FUCK that loud bird. I hate that silence/dodge/weakness bird with every fiber of my being. I would pick any boss character over dealing with that horrible, horrible enemy & I haven't even ever died to it on a run.
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Thread Riot Games is introducing unlock achievements with real money system in League of Legends called Eternals
We're staunchly against "pay for power", especially in skins, so my guess is probably never. But maybe one day the art team will figure it out!
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Thread Riot Games is introducing unlock achievements with real money system in League of Legends called Eternals
Heya - actual Riot employee here. Game & system designers, as well as most people in the company, don't even have permissions (let alone have a need) to view this kind of data. If anything, the separation between revenue-generating stuff & core systems stuff (aka balance, champ design, matchmaking, things of that ilk) are kept intentionally separate of fears of this, but also because it doesn't improve the design/product quality of things they work on. In my four years here, I think the only thing that's close to "they make balance or game system changes for $" is the idea about not making cosmetics or big system changes for champions that are up for some type of rework in the near future, which is mostly due to how that would feel as a player, than revenue reasons. Even in that scenario, a champ rework team isn't being held accountable to champs or skins sold, because sales != satisfaction. It's also pretty shortsighted shitty business to chase profit over game balance, so even the revenue people don't want them to care about that. As for Eternals, I don't work on that feature so I can't really speak to the why and how, but can say that the team in charge of it (the publishers, the designers, the bean counters, and leaders) are paying attention to all the feedback players are saying about the system, including threads like this. It might not be the most satisfying answer, but it is the truth, and the teams involved with it are talking about what's being talked about.
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Thread As brick and mortar dies, share your favorite midnight release memories
I've only ever done one of them irl, but it was the Burning Crusade expansion release for WoW, and for some reason Blizzard had it so many of the Frys Electronics across California had Blizzard devs at the stores to sign copies the night of the release. Standing outside in the cold fall of Fremont for something other than Black Friday felt weird, but it was also extremely rad to not only be there with like 13 of my guildmates who I had never met IRL before, but also seeing like the entirety of the south Bay Area crowd it up so hard there wasn't enough space for cars to park was legitimately cool as hell. Like a tailgate party except it's a few people who rigged up a generator to a CRT & Smash, various DS 1:1s, and board games directly on the parking lot ground. It was like a county fair Blizzcon in terms of atmosphere, and that signed CE copy of the expansion has way better memories than my first week of actually playing the game. I'm fully a digital-downloads person nowadays, but if there was a game I knew had that kind of a crowd showing up at midnight, I'd absolutely pick up my box copy that way instead.
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Thread Did Konami really create Ultra Games to bypass Nintendo's 5 game limit during the NES era? Did the limit really exist? Is it an urban legend?
It's pretty widely known and accepted that yes, there was a limit that resulted in shell publishers like Ultra. "Coincidentally", the practice pretty much stopped entirely around the time of the FTC investigation that occurred between Tengen and Nintendo back in the early 90s, but the damage and/or implications of the practice weren't very significant, other than how it effected Electronic Arts' investment moves into console publishing.
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Thread Teamfight Tactics |OT| Six assassins and three yordles walk into a bar...
If you're into PBE shenanigans, I strongly recommend checking out how the new Hextech origin units feel alongside the patch changes. Jinx & Vi in particular have some saucy implications to team build paths, as well as what Camille does for blademasters early.
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Thread Teamfight Tactics |OT| Six assassins and three yordles walk into a bar...
I am not insanely good at TFT, but in my successful experiences so far it makes way more sense to know when to force buy into L6 and L7 than L8, because most games only go that far & that's when it's mostly about being able to make smart buys & position quickly, than having a budget. L9 only really happens in my experience if the games go super late, both of the leaders are winning with a full stack econ, and they make a full buy for the extra unit (almost always a silver that does something filthy to synergy) with the entirety of their 50g-60g stack. Which is fine, since most practical competitive full builds stop at 7 or 8 units, and if you spend gold into 9, you're barely going to have the gold to use your hella high Rank 4/Rank 5 champ purchases. IMO, the real skill check is on when to make the call to rush L6 & L7, vs when to instead use econ interest for rerolls.
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Thread Gizmodo Media's new CEO suggested "that reporters and editors at Kotaku bring a sales representative to interviews with gaming executives"
I wouldn't wish a private equity firm on my most despised companies - this & their current CEO seems to be the cruelest cut imaginable to Gizmodo/Gawker's values. The digital media is a tough business in the west right now for a myriad of reasons, but anyone acquiring a group like Gizmodo Media knows that going in, and most of the suggestions by the executive staff alluded to in that article are like laughably three years+ out of date. In particular, the slideshow implementation will likely punish your aggregation, time on site, and external referral visits (which often is the lifeblood for most non-aggregator sites). No one half decent with cash trusts Taboola video metrics, let alone anyone doing autoplay defaults in the year of our lord 2019, so it's not just evilish proposed changes, but ineffective ones at that. IMO, Gizmodo Media deserves better executive leadership than this. My heart goes out to the Gawker media folks.
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Thread Teamfight Tactics |OT| Six assassins and three yordles walk into a bar...
Patch notes are up: Some pretty meaningful changes if you played a ton, specifically regarding PVE rounds, XP rolling mechanics, popular & unpopular traits, and items. Far more champs buffed than nerfed, andI'm super excited to see how Twisted Fate makes building pirate & sorcerer more accessible in early game.
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Thread John Drake joins Disney at the new VP of Business Development and Licensing for Games
Drake is absurdly highly regarded by just about everyone I know about portfolio & partner management. What an amazing get for Disney - hopefully Sony had some idea of a succession plan in place. Huge congratulations to him, and I'm honestly surprised to see Disney making smart moves like this so soon into their next foray into games publishing. Exciting times!
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Thread Teamfight Tactics |OT| Six assassins and three yordles walk into a bar...
It's a lot of this, but also when you sell champions, they go back into the shared pool, so if for example its early rounds (round 1 to the tail end of 2), you're low level (meaning your probability of seeing L1/L2 chances are at its highest), and most other players have a high density/ownership of other low level champions - your probability of re-seeing the champ you just sold is probably at its highest. You can use this to your advantage for hedging your build options going into the midgame. realizing that your chances of having a L1/L2 silver turn into a gold is low based on other peoples owning a fair amount of that champ & low levels of competitors is a GREAT signal on when to sell off units/a path, and put that money into interest/a big XP buy, or conversely if you see a high rank player who's aggressively fishing for a lynchpin gold early on (no econ, small bench except the unit they hunt for, no gold interest pips to tank their chances of seeing the L1/L2 they want. Generally counterpicking isn't the best strat in my personal experience, but I've absolutely made the call to get out of a build solely because I saw someone was spending big early to force it - and kept the unit they were hunting for just so they'd keep rerolling for poor odds.
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Thread Teamfight Tactics |OT| Six assassins and three yordles walk into a bar...
It absolutely is, but I think forcing it (even if your economy is health allows for it) is a great way to compromise for 3rd/4th/5th than landing a win. Glacial's interesting because you can reliably start into it from scratch as late as round 3 & it can kinda support 2 players - but you really need items on the Ashe/Liss or a secondary plan (like Glacial/Elemental or Glacial/Phantom or Glacial/Ranger) to make it endure to a win. Today in the three games I've played, I've had "success" in playing whatever in a hybrid econ build (I strive for 10g going into second carousel, level on 2-1, 3-1 and 4-2) moving into Yordle, but while I've nabbed 2nd/4th/2nd in them, it's finding the second combination to get the dps rocking to make it happen. People are getting wise on picking up Aurelion or Kindred before 3rd carousel at my MMR and it's fucking up my final round strategy really hard.
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Thread Teamfight Tactics |OT| Six assassins and three yordles walk into a bar...
Ok, if people are interested, please post the following (new registrations don't count! sorry!) Server (I'll play on NA, but if there's enough EU/BR/LAN/LAS people to fill a full custom I'll sponsor a small prize for that one too) Summoner Name (i'm "caylen") Three Best Times for Availability In Evening (mine is 7pm-10pm PST Mon, Tues, Wed) Which League of Legends Champ do you think should be in TFT next, including star, origin, class and champ ability (I think Bard, Sorcerer/Exile, 3 star, the Q) Once we have a/some groups of 8, I'll personally sponsor the first 3 custom scrims I identify (read: I can spectate and verify it happened), with 1820 RP going to first place in each!
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Thread Firewatch's Ending is pretty Anti-Climatic (Spoilers)
The ending wasn't incredibly impactful for myself, but I thought it was an extremely worthwhile story & game to experience, and the conclusion felt very poignant. It was a deliberate, purposeful ending, and I dug that & the nebulousness about the lives beyond the summer we rangered. The first two chapters of the game really, really resonated with me, as did the setting & pace of the story itself. Totally see why it's decisive, though!
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Thread Teamfight Tactics |OT| Six assassins and three yordles walk into a bar...
So, interest check - anyone want to do a Resetera era scrim of 8 peeps? Nothing too formal, but I'm willing to personally kicking in a RP prize if there's 8 of y'all. Probably would need to be Monday or Tuesday night if I could participate - but playing in big organized groups tends to be a Good Time For All (tm)
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Thread Teamfight Tactics |OT| Six assassins and three yordles walk into a bar...
In my experience, Yasuo really tends to shine if you're doing some filthy blademaster stuff already before picking him up, or you're rank 6/7, have a solid comp but need to fill the next level with a non-ninja body, and there's no other 4/5 rank that seems to be better. Building around Yasuo (or any 5 star) is a super gamble IMO - but anything is possible with the right rolls and positions.
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Thread Jason Kingsley: Epic is "paying through the nose" to build its store
No one but Epic really knows that timeline, but that's a ton of time to make platform changes, read & develop for market viability, and find better niches. I think claiming they don't have a "well thought out plan" is a bit bullish - I think they have quite a few plans, they just haven't made it known publicly, because there's zero advantage and full risk to that. Their launch strategy is their product strategy: launch with meaningful benefit to developers, and focus on having better titles vs a better platform, because it is not possible nor fiscally effective to launch a totally feature complete competitor to something that's been around for a decade with the biggest userbase in the world. In this analogy: think how Facebook when it launched had far less user-facing functionality than MySpace and the rest of the social networks at the time. it was focused on a specific audience & that user groups desired feature set, vs competing across all fronts. Epic is taking the arcum's razor approach: titles drive active users more than any specific feature, so money put towards that will drive the business health goals better than any feature developed. It works, and likely is working for them pretty well for that god metric internally. This isn't me advocating the approach, but I am saying that it's probably working better than expected for them, because it's a pretty reliable strategy towards that particular success criteria. The challenge I see is what you see in core gaming communities, press articles, influencer videos, and the general vibe: that it's really difficult for players, be they potential or current active, to advocate the Epic Games Store. Exclusivity builds an active audience, but it doesn't build fandom. Neither do existing features, fwiw - fandom is built on earned trust, new functionality, better experiences, better communities and something to be excited for. The lack of a shopping cart, the correct amount of exclusive titles, or revshare isn't Epic's problem right now: it's that they haven't built or nurtured a consumer audience to advocate the EGS, or guide them to making a better EGS, and none of their publishing so far is conductive to having said consumer audience. So they'll likely do OK on the MAU, revenue targets, and developer sentiment feedback over the next year or so, but that won't be sufficient to achieve critical mass over a Steam like incumbent. My guess is eventually they'll figure this part out, and that's when it'll be exciting - but time will tell.
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Thread Jason Kingsley: Epic is "paying through the nose" to build its store
Personal thoughts (not Riot's obv), and I am not a developer, but there's a lot to be done here with the advantage that's just now starting to be seen by developers. The biggest by far is the platform-agnostic capabilities of the engine being matched with feature-complete PC integration development, meaning that if you are building X game for PS/XBox/Switch/Mobile?, the UE/EGS hooks (think things like friends lists, QA automation for your code, microtransaction capability, controlling/managing user entitlements) mean that the title is almost parity developed for EGS without too much additional work. This is what Valve did with Steamworks originally btw, and it was a killer advantage for them. The fact that your Unreal Engine royalties also go down if you go EGS is pretty significant to many AA/big indie developers, too. Finally, Unreal Engine's tech stack I'm told has been pretty adaptable from revision to revision, so if you have an older game built with UE, there's a good chance you can modernize/HD' it up for an EGS release much easier than any other PC storefront - but I don't think this is as much as an advantage as others do, simply because of how many of the publishers with back catalogs don't struggle for development challenges here (it's purely opportunity cost vs. tech challenge). When I look at EGS's development roadmap, most of the eggs seem to be focused on this basket, and in terms of business strategy (not player satisfaction strategy!) it seems like a smart play. But, as I alluded in my other post, I think they'll need to eventually put way more investment into player-facing features towards advocacy than developer comfort. We shall see!
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Thread Jason Kingsley: Epic is "paying through the nose" to build its store
The first answer doesn't get answered until they have a good answer for it. Like, it's a chicken and egg scenario, and Epic's working on building it up to answer that question. When I chat with publisher/dev friends, the things that Epic seems to be aiming for as a niche (beyond the % cut) are better integration with Unreal Engine (this is a *really big deal* for many developers!), experience & relationships with first party/crossplay stuff (Valve is fasttracking building up their muscle here too though) and a curated store (Epic doesn't want to be a storefront/cdn for all devs/games). I think Epic hasn't done a terrific job of explaining how that benefits customers though, among other things, so we'll see if that changes. When/if the fountain of money dries out (more realistically if history teaches us anything: there will just be less exclusives, but higher profile ones), they'll use the install base & % cut to incentivize devs and publishers to go Epic, like they've been saying all along. I think a more valid question is "how long will this runway be before critical mass of EGS being self sustaining?" - and honestly, it seems like a 2-3 year campaign more than a first year kind of thing, and Epic absolutely has the money to keep that runway lit.
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Thread Teamfight Tactics |OT| Six assassins and three yordles walk into a bar...
Dope OT, OP! I'll let dev peeps know here this is the megathread for resetera. Hope y'all are enjoying it & are looking forward to the patch changes!
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Thread Did you use a wrist strap when playing handheld consoles in the 00's?
Not at all, but I used (use?) them all the time with the Wii & for VR stuff. Seeing people with super expensive Vives that don't strap in for Beat Saber scare the heck out of me.
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Thread Teamfight Tactics: New auto-chess mode for League of Legends
For me, Shapeshifter is almost always desirable in the late game if I'm either in Wild, Yordle or Imperial for my damage sources & I've got a silver Gnar on the front line. It's pretty hohum in my experience up until round 5 - but giving that much HP to a Gnar/Shyvana on the frontline & a Swain on the mid/back can really buy you some absurd amounts of time. I have friends that swear by rushing Shapeshifter if you get an early silver Elise, but I have never made that work personally.
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Thread Tim Sweeney: Epic Games will cover future refunds and work with other stores to ensure key availability for crowdfunded games that go Epic exclusive
This is a pretty classy move by Epic, honestly, if you're of the opinion or understanding that sometimes exclusivity money results in better games. I don't think it necessarily forgives the devs/pubs that make promises to reward pledges with promises of a certain platform, as it kind of means the money they took from those backers a 0% interest microloan. Recent events certainly don't help former backers have as much confidence in crowdfunding platforms - especially because backers typically are the most loyal and trusting kind of customers (and sincere business talk: it's an extremely bad idea to lose that kind of base if it has even a remote sense of scale). I'm personally not effected by any of the games that had crowdfunding for Steam turn into EGS exclusives, so I'm really not that personally bothered by it (or EGS in general; it's fine). I do empathize with players that were promised something & then have to go into a refund situation, and I'm super curious if the exclusivity $ now is worth creating more vocal detractors against you.
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Thread League of Legends Teamfight Tactics (Autochess) Launch Trailer
We're intentionally not posting the exact hour a region comes up in order to avoid everyone logging in at the same time. Have fun with the beta!
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Thread Dragon Quest Builders 2 English Overview Trailer
I enjoyed the first one of these; hopeful that they improved the combat feel. Also really excited to try this game in co-op!
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Thread I Really Hope They Keep, But Improve, Weapon Degredation in Breath of the Wild 2
The feeling of improvisation & the feeling good of "I chose the right kit to bring into this" vastly outweighed the times where I was worried about "wasting" a good weapon, or having to scrounge for some gear. Especially because in the end game, the Master Sword was easily the best option & getting additional ancient weapons was absurdly trivial (just go refight some shrine bosses, yall). I'm fine with having weapons be fixable, or a toggle option for people who don't want it, but the world & game flows really benefited from a sense of limited means. Throwing that last point of durability level axe at an Hynel, then picking up a tree branch to just have something felt more tense than a pain in the ass. Durability made BotW better imo, and I hope they evolve on the feature than get rid of it.
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Thread Teamfight Tactics: New auto-chess mode for League of Legends
The team working on this project (they weren't kidding when they said they love the genre) was super duper motivated to take their own ideas & ethos and prototype it. No sustained crunch, too!Bingo. Riot's dev pods (and project management style) are custom built for this kind of development. TFT is fukken sick - hope people that are curious about it give it a shot when it goes to live servers!
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Thread PSA TO ALL E3 ATTENDEES: Nintendo Warp Pipe Pass Registration opens 5PM Pacific TODAY!
If this is your first time attending E3 & you want to play those games: you want to use this service. Not sure how well it's going to work (reservation systems at cons can be wonky), but given how popular Nintendo's area always is, this seems like a godsend and a mustdo.
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Thread Do you think Google will ever allow you to download the games you purchase for Stadia for offline play?
The question really should be "will the developers & publishers allow for their games to have local installs/game data on the Stadia platform", but there's gonna be quite a bit of time that elapses before we see if that question should be asked. But yeah, that's kind of the opposite thing Stadia's going for, but also the thing you can get from literally every other games provider.
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Thread HackerNews anonymous source on Valve - "I worked at Valve a few years back, and I could write a book about what's wrong there"
Honestly, I empathize with people who have these sentiments, but I fundamentally do not understand why people want new games from storied developers that don't think they have that great of a game to go into production/ship on. I'd love Valve to ship more games, and knowing they are working on quite a few (some in public knowledge, some not-so-much) is nice, but I'd much rather not play a Half Life 3 that they aren't really motivated to get to a shippable state. Valve literally just released a new game late last year. It might not have been the game you (or frankly, many) people wanted to play, but it's the game they wanted to make and put into the world. They constantly & update the hell out of most of their titles, and are one of the very few big studios that not only allow modding & custom content, but go out of their way to support it. They're trying harder than anyone to get VR working, arguably in-spite of how viable a platform it is for mass market or revenue potential. They're pretty much the only "Linux" developer, both native & as a JIC Windows decides to go full App Store They don't allow a crunch culture, their average career lifespan is one of the highest in the west, and they legitimately go well out of their way to make experiences that make games fun irregardless of profitability. Valve is one of Riot's more storied competitors, and I can honestly say some of the criticisms thrown their way are legitimately befuddling. Claims of "capitalism" killing the art just doesn't make sense looking at either Valve or other big publishers. They absolutely, positively have prioritized their live-service games & Steam, but not just because of the revenue-to-time economics - it's because those are the products that made their customers (players) the most satisfied, and those are the products the staff feels they are best worth investing in. They aren't perfect, god knows, but criticizing them for a lack of games shipped feels like the worst kind of monkey paw wish you could make of a developer you like. I respect the opinions of (on a very personal level) anyone who's disappointed there's no Half Life 3, or new IP out of Valve in the same way I respect people that are upset the next Kojima game isn't a Metal Gear - you love something, and not getting more of what you know you love sucks.
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Thread [Waypoint] 'Call of Duty: Modern Warfare' Can't Decide Whether War Is Bad or Badass
Reconciling praxis & power fantasy can be really, really fucking hard in most entertainment mediums, and War is probably one of the hardest. I don't know if CoD (or any shooter gaming franchise, honestly) could pull it off, but when I saw the headline of that article my thoughts immediately went to Starship Troopers and how Paul Verhoeven managed to create a film where the slow, cruel and cynical nature of war propaganda was brought to the surface of what's considered to be a pretty damn good action movie (regardless of satirical intent) in the experience. The film was written for the purpose of the subtext, but the context of the story is to make blowing up bugs seem heroic & noble. So, I think Austin's take is entirely valid, but I also think it's not so much a decision between either/or, but rather it being exceptionally difficult to thread that needle in games. Satire & ludonarrative dissonance is way more difficult to design around in games compared to film/tv, and your target audience (and business goals, honestly) are only going to make it a bit harder to stick. If the next CoD is trying to thread that needle between bad and badass, then I'm super excited to see the attempt, and hope that they stick the landing.
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Thread LCS Summer 2019 Split |OT| NAmen
Even if he does the Jensen/Dardoch special, I don't know if Clutch has all the tools to make it to the playoffs. None of their lanes seem to have a strong suit, and their drafts last split were extremely questionable, and their academy roster doesn't seem as promising as other teams. Love the org, but I think this will be the start of a rebuild for them this split. That said: at least they aren't CLG.
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Thread LCS Summer 2019 Split |OT| NAmen
Personally, I'm *really* curious as to how Echo Fox & Golden Guardians do this season. They had phenomenal runs IMO at the end of the last split, and I think the talent & synergy ceilings of both rosters have yet to even be identified. Most of the warranted attention is going to be on the TL/TSM/C9 storyline, especially given how sharp TSM looked towards the end of their split & how TL showed glimmers of being an successful international team, but I'm much more invested in one of those teams being upset by GG or EF.
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Thread Riot Games Announces Pro View - Allows Viewers To Spectate Individual Players During LCS and LEC Matches
I'm not in the esports department, but while profanity on broadcast is pretty discouraged (and fine-able in some instances), it's not really cussing in game chat that's the concern (we & teams regularly share videos of behind-the-scenes of this in-game on stage chatter). From my understanding, it's more a concern of strategies & playstyles leaking. If you know what another team is saying and how they focus their comms, it is a potentially HUGE advantage for your team. This is the biggest reason why we're pretty damn careful about what player audio gets shared. I hope fans enjoy Pro View! As a support, I'm particularly interested to see how LCS/LEC pros use the minimap & decide to create good position/zones in the laning phase. Totally understand that it's not for every viewer, but the team has been working on this for a bit making sure the broadcast additions were worth, and it gives players another way to directly support teams.
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Thread Ever bought a game out of blind trust on a Dev?
This for sure, but for me this also extends to some studios/devs solely on the basis of how they make games (regardless of quality or how much I enjoyed a recent title), or what stories/styles they are trying to portray. I even do it for some developers who consistently make games I do not joy or play more than an hour, just because I want to support what they bring to games for others. I also don't fault anyone at all for not being in the "you have my blind unconditional support" - there are a lot of factors at play. Some people don't have the fiscal luxury of that kind of blind faith; others might have had faith for someone other publisher or title and been burned bad. From the other side of the coin: as a publisher, having a player base that trusts you blindly is something you dream of, but you absolutely do not take lightly or assume will occur. The only thing more valuable than traditional objective business stuff like revenue, MAU and talent is trust, irregardless if it's trust towards purchase intent, trust towards satisfaction, or even just trust towards competency.
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Thread (Round 2) What is a POSITIVE controversial game opinion you hold?
Anthem has a lot of challenges for sure, but I absolutely agree with this. Warframe comes close, but the combat loop in Anthem feels like an evolution on action shooters like WoW controls & combat was to MMOs.
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Thread (Round 2) What is a POSITIVE controversial game opinion you hold?
Very kind words, OP! I think my most "positive controversial" statement I think of on the regular is that Minecraft will likely end up as one of the most influential games towards the next generation of AAA and F2P titles around 2021-2024, due to both the sustained popularity of sandbox builders currently, and due to how many kids/teens have played or will play it.
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Thread Kotaku: Epic Games Store will block your account from making purchases if you buy too many games too quickly
If a shopping cart is critical to you, then this seems like valid criticism! My post was only to give some background as to the likely motivations, not to dismiss criticism. Entirely agree that if you are going to gate purchases in any way, it's preferable that you disclose that to a customer who might take that action.
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Thread Kotaku: Epic Games Store will block your account from making purchases if you buy too many games too quickly
FWIW Steam and Origin do this too, as will most digital storefronts run by big companies in many scenarios. Others (like Amazon!) have other systems to prevent this (cooldowns, or delays in any transactions beyond X number until they've had the purchase method validated) Fraud prevention, specifically for compromised accounts & credit card theft (mostly the latter) is a BFD in terms of time, money and customer trust. Most (in my experience, over 99%) legitimate purchase scenarios are going to be at the most three short term short order purchases. In areas of the 1% that it doesn't fall under, it's a high probability of some sort of purchase fraud. It sucks if this is effecting legit customers, but in my personal opinion this is ultimately great design with bad but not horrific ramifications if it has a false positive. It would be cooler if there was a more elegant implementation (notifying a customer on their last purchase under X time series that hey, after this, no more buys until Y time has elapsed, or something akin to that) but this is Epic doing a "right thing", just not with the best execution.
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Thread The way Steam handles free licenses is garbage
Yeah, there a lot of Steam games that don't manage the permissions like that. I'm pretty sure that most entitlements (which in all cases i'm aware of in the west) are determined by the publisher, and most typically opt in for the standard store/library scheme. I'm curious as to which titles you're not seeing this work for, OP?
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Thread Borderlands 3 preorders on Epic Store have been suspended
I'm really curious if this is related to physical retail & first party (Sony/MS) deal terms. Often, and obviously I have no knowledge of Gearbox/Epic/1stP business ties, but often when you have publishing distribution deals with retailers or platforms, there are "Favored Nation" clauses where if one distributor is given special terms, you (as the retail/platform with said terms) are also to be provided deal equal terms for yourselves. If this is the case, even if Epic is knocking down the price $10, Gearbox/2K would likely be obligated to provide an equal pricing structure for Amazon, Sony, MS, and anywhere else with Favored Nation terms (which is super duper common for distribution deals). Definitely a bit of a mess. I legit appreciate Epic trying to drive more MAU for their store platform where it matters most to players while not at the publisher/developer expense, but it also kind of seems like they didn't really think through how complicated multi-platform pricing works.
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Thread How often do you say GG
Any game that has text chat that takes longer than 10 minutes to play: every single time. In league post lobby, I also try to call out people that made the game better, even if they are on the opposing team, because I know how good it feels when someone does that to me. I don't think everyone has to have that mentality, but it's kind of fun to improve the experience of people post-game regardless of result.
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Thread Tips for newcomers to E3
Seriously, get some great comfortable shoes for standing/walking. If you haven't in a spell, treat yourself to a nice shoe store, get your current sizing, and get some great comfy cushioned AF shoes and break them in before you fly out. You're gonna be on your feet for 20+ hours. Other tips I generally give people visiting vs "working" E3: -Bring your own portable hand sanitizer. Use that shit after EVERY demo, meal and general sense of desire to feel less grody. -Don't eat at the convention floor, regardless of the convenience or how hungry you are. There a ton of decent restaurants/grab a bites in ten minutes walking distance. You will need to wait an hourish for a table at anywhere popular during the lunch rush, but plenty of great fast cheap options in the area as well. -If you're going with a group of people, shot call your meet up place at the west entrance lobby and not a booth/area for any of the games in either of the halls. Shit gets crowded fast & the lobby of the west entrance is like custom built to find people fast. You will get split up and lost & it's part of the fun. -For the past two years, both Bethesda and Microsoft have had reservation-based lines for some of their stuff for the public, and Sony did that for VR last year as well. If you are going to beeline for one specific thing on the first day, IMO i'd recommend making those appointments ASAP, if any of their stuff seems interesting. -Most of the best stuff playable on the floor usually means a 40 minute to a 2+ hour wait in line, no exaggeration. The BotW line was 4 hours iirc. If you're going in a group, phone games that also have local network play are great to kill time with AND socialize with people around you! If you're going in a duo or solo, do what you think is gonna hold you down best. -Don't be one of those assholes on the floor talking shit about demos, shows, sparse/vacant booths, or general console war dipshit etcetera. You're gonna be in ear shot of a lot of people who worked their fucking asses off just getting to the show, with many of them doing 16+ hour a day interviews, people handling and general showing off something they put a lot of labor into. Constructive criticism is fine; you're not required nor likely to like or love everything you see. But being a snarky butthole in line about some game or trailer or whatever is usually just draining for everyone that surrounds you, and there's a high probability chance someone who worked on said thing is in close proximity. Gaming events, especially E3, are more enjoyable when people are focused on sharing the things they love or are surprised by than punditry or anger. Finally, not sure if they are doing it again this year, but last year the YouTube Gaming group had this fantastic area just a five minutes walk away from the convention doing hourly panels and Q&A deep dives on new/existing titles from actual developers open to all E3 badge holders. It was super duper comfy, really chill, and a great place to take a break and decompress from how hectic and crowded the show floor was. If you're kind of introverted like me and like having stuff you can just sit and relax to, that YouTube video panel thing was quite excellent and I highly recommend it.
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Thread [Variety] Inside the Disarray Facing the Video Game Organization (ESA) Behind E3
Someone hasn’t heard about YouTube and Twitch.
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Thread Waypoint folded back into Vice Games, immediately loses unique editorial voice (Staff is still the same)
Waypoint was/is fucking awesome, both in quality but also in providing a critical paid mainstream-ish voice to game criticism and reporting. Damn good people with a damn good masthead, and a lot of their stuff (even with the stuff that wasn't for me or I didn't agree with) is super thoughtful. Digital media at large is a nightmarish business right now (and arguably for the past decade), and Vice has a lot of problems both internally re: positioning and externally re: ad/partner money is a goddamn desert. This probably goes double for most entertainment verticals like gaming, and that's even before you get into the awful & boring conversations about "brand equity", "market position", "competitive wedging" & anything at all to do with equity firms/publicly traded companies. Even online publications that are hitting (or crushing!) their traffic/advertiser/signup/engagement targets are being trashed or merged about every nine months because of a tough market and even tougher (imo, entirely unrealistic) investor expectations, and that's not even going into "what does sustainable numbers look like". Thank fucking god they unionized, on that note. I'm not thrilled with Waypoint losing the title, but chances are that it's a compromise being made so that the people of Waypoint can continue doing the job they set out to do. Even if that means I have to wade through some content aggregation horsecrap that some might call "clickbait" (which isn't real, yall) because it can drive the mass market traffic needed to justify the niche stuff that Waypoint does, I will happily make that trade times ten, because Waypoint's work and purpose is that damn good. So yeah, GL to all the people at Waypoint/Vice Games former and current. Things ain't easy, and I'm happy y'all seem to be persevering in the face of it. Gaming is better because of publications like Waypoint, so if I gotta go to a different domain name and/or breeze past some Game Boy nostalgia to read it, that's fine.
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Thread 100 Riot Employees stage Walk-Out Protest
Genuinely appreciate y'alls words of support towards the walkout today. We wish it wasn't necessary, but knowing a lot of good people that play games care about the people that want to make games is one of the reasons it's worth standing up for this. A lot of my fellow coworkers are using #RiotWalkout to share their thoughts if you want to follow that. Again, thank you all for the kind support.
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(20222053)

Thread How was it acceptable for Valve to just .. not make Half Life 3?
It's way easier for any successful publisher or developer to deal with missed expectations for something they could potentially do, than it is dealing with missed expectations for something that has shipped. Duke Nukem Forever is almost the perfect example of this - the myth of what it was & how it was vaporware was far preferable than the damage done to the IP/dev reputation/publisher reputation/equity when the title shipped. Also, games are way way way way way better when they come from developers that are personally invested in a particular design vision. If any title is abandoned because it isn't hitting an internal quality bar, doesn't feel appropriate for the market, or the opportunity cost can't be mitigated, it's often much better internally to kill the project and focus somewhere else, so you can hit the quality bar and make a different great game or experience elsewhere. Personally, I'd love to play a Half-Life 3 in my lifetime, even if it a hot mess, because I really have enjoyed the Half Life series and pretty much everything in Valve's portfolio. I also would rather wait forever (or even not play it) than play a game that the studio doesn't think hits their internal or external expectations. There are a *ton* of great games, so waiting for other ones to be potentially made is fine.
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(20092387)

Thread I love talking shit online. Anyone else? (Not racism or personal based)
To put it simply: in most sports in most scenarios (and definitely not all of them; such as Olympics, little leagues, etc) , the trash talk is consensual and agreed upon, be it formally via rules/code of conduct, or informally via cultural norms. Even in those limited scenarios where it is consensually permitted, there are definitely some rules of decorum that are enacted, like "don't be fucking sexist" or "threats of violence are literally a crime in modern society". There is a *ton* of difference between Michael Jordan hitting Muggsy Bogues with some weapons grade trash talk, and you stammering out some d-grade Andrew Dice Clay covers because your teammate died early. It's 2019, and being a total butthole because you wanna rage out on a mic because someone isn't as good as you think they should be is the lamest shit imaginable. Far too often, people don't really want to deal with trash talkers or the burden of trying to talk trash back.
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(20092005)

Thread I love talking shit online. Anyone else? (Not racism or personal based)
If it's consensual (meaning for me, it pretty much is entirely contained to a full-premade in a multiplayer game with no-all chat), sure, some banter is fine. I think the only time I've ever gone beyond that was back during Left 4 Dead/L4D2 private servers with all-chat enabled & my friends would pretty much play troll comps on rare occasion - and even then it wasn't trash talk, as much as it was intentionally obtuse & unhelpful comms pretending we were on the opposing team (and even that was in the "ruining it for others" camp). In almost every other case I've personally witnessed, it is fucking miserable to experience and can outright ruin evenings for your teammates and the people you face. Especially if the person who's doing it thinks they are "justified" or that they are that funny - they never ever are and it blows. Took me a long time to realize it, but if you want to see some cool shit, try being openly egregiously kind and patient in a multiplayer game that has voice chat. You will be surprised on how much it can transform the entire vibe of what you are playing, even if they are pubbies.
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(19721619)

Thread Do you wish you worked in the game industry?
Approaching my seven years in industry, having come into it after a fair amount of success at a number of dot com gigs. Most days, it's pretty great. Still lots of things to improve within the industry, and always things that can be done to improve the game experience, be it product or publishing level. Seeing players fall in love with a thing you helped build is absurdly intrinsically rewarding. Listening to other people in-house and at other places talk about what they are working on is still one of my favorite things about the gig. I honestly don't discount or disagree with anyone who has a negative opinion it, be it personally experienced or heard anecdotally. There is some real horseshit that goes on sometimes, but I take a fair amount of satisfaction in trying to make it better firsthand than finding something else.
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(19117729)

Thread wtf I've completely halted Yakuza 0's story because all I'm doing is Cabaret Club stuff
I haven't played it in a year & the Fever Time song is still in my head whenever mentions the franchise. The Cabaret Club mini game was so much fun in mechanics, even for how simple as it was. The objectification stuff is still a little sleezy, but the core loop was one of that game's many fun surprises.
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Thread Cadence of Hyrule - Crypt of the NecroDancer Featuring The Legend of Zelda announced (spring 2019)
Day 0 buy, without question. What a delightful surprise - I was going to get whatever it was that Brace Yourself made next just on account of how much I played Necrodancer, so seeing that it's this is some hype shit. Also, what a great goddamn trailer. Remixing one of the deeper cuts in the Zelda franchise, too!
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(19007718)

Thread Those who tested Assassin's Creed Odyssey on Chrome back in December-January, what was the experience like?
I tested it from my home connect: a better than average fiber connection that normally sees 20ms latency for west coast & 60ms for east coast US servers for various high tick rate games, on a hardwire (my gaming PC) and a wifi (a low end netbook from two years ago with no dedicated video card) & a wired Xbox Elite controller. Input lag (specifically in combat) was definitely noticeable; felt like a half-second on both devices compared to the standard PC version, but it wasn't like frustratingly laggy. What was eerie was how great the graphics quality was for ACO - it felt like I was playing an Xbox Elite even on a netbook with 1080/60. I'm still not convinced Stadia is ready for mass adoption in the NA or LATAM, but could see it being viable for a wide number of AAA titles that aren't twitch demanding based on my experience with the demo.
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Thread Google introduces new way for people to earn in-game currency, virtual goods or other benefits in Android games without using actual money
Google offering this directly as an SDK is a bigger deal than people might think, since it means there's a far bigger (honestly, the biggest) ad inventory provider with a formally supported service & standard that is notoriously good about paying out quick. Yes, it's been done before, but most other providers had a lot of jank that had to be set up on a game by game basis, so a standardized toolkit by an industry leader is meaningful. IIRC Unity was working on a service like this too for that exact reason? I hope this implementation leads to better game experiences for people who cannot or choose not to spend (removing "paywall" gates in a title's core loop), but it will probably start with a lot of really terrible ad spams as developers try to figure it out.
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Thread Diablo |OT| Ahhh, Fresh Meat!
I'm so excited to replay this again without having to do some Dosbox sorcery or Windows emulation nonsense. Very curious to see how it aged. The forced 4:3 makes sense given how absurd getting many games not designed for modern resolutions up to that spec; especially since Diablo is SVGA. Would also love an HD approach to it, but I'd much rather have that effort put to whatever Diablo 4 and/or a D2HD remaster could be.
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Thread Activision Blizzard Hit With Multiple Class Action Lawsuits Over Bungie Split
If you are a highly valued publicly traded company in the US, this can be a big fucking deal in regards to the FTC & markets that index. Usually lawsuits like this are filed so bigger funds can get the "better" of a stock price prior to an undisclosed change with the intent of settling the difference in $ or additional stock rewarded. It's also why you see the gaming companies that are publicly traded freak the absolute fuck out when it comes to any sort of leak that is in regards to "Revenue Recognized" or "Forward Looking Statements" info stack - it's the devil in the details that has literal millions of dollars if someone fucks up. Regardless on how I or others might feel about Activision/Bungie, this has some legitimacy (disclaimer: personal statement, i am not a lawyer & this is not advice & my personal not-employer opinion), as there were both marketing materials & in my opinion information expressed on investor calls that could be deemed as misinformation. Dunno if it will be a big story, but it is a rare glimpse into the big business machinations that go on at some publishers.
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Thread How is EA's Syndicate 2012 game?
The story is underwhelming, it's absolutely not a "spiritual successor" to it's namesake, and it's not super long. That said: it's a really really fun FPS single player campaign. The guns feel perfect, the almost all of the abilities are meaningful and feel fun, the enemy AI & diversity is damn good (really cool boss design imo!), and it looks/sounds cool as shit. I also really dug the multiplayer (servers are still up; it's a collaborative L4D type that also kinda feels like ME3 in the core loop?) but that's a bit more polarizing. If it's on sale & you like "don't take it too seriously and just have fun" PC shooters, I strongly recommend it.
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Thread GOG.com to discontinue its 'Fair Price Package' Program on March 31st
This is unfortunate but it's extremely understandable, especially given how volatile the currencies can be (and will be even moreso, sup impending global recession) & how competitive the gaming CDN business has become in the past two years. GOG as a platform is pretty good & I hope they endure through this cycle. Feels bad for gamers in countries this change effected.
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Thread The Legend of Zelda: Link's Awakening remake announced for Nintendo Switch
Link's Awakening was one of my absolute favorite games as a kid, the soundtrack is an absolute banger (I'm SUPER curious & excited to learn who's revisiting the score!), the story was actually unique (especially for games at the time), and it did a lot awesome stuff for exploration games that hadn't been done before. It's not just one of the best Zeldas, it's one of the best games. This looks so goddamn good & I am so excited to try it.
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Thread With how expensive marketing is... can “crunch” time really be avoided as a release date draws in? Help me understand
Resourcing for games marketing is fucking hard - probably one of the hardest parts of the craft in my experience. Scoping out what's needed for promotion, organic vs earned vs paid mix & spend allocation, branding & voice, how you do it locally for (often) global audiences in each region, spinning up vendors (trailer houses, tv/print buys, merch, etc) for dates that are not final - it's a ton of work for known quantities & live services, and it's way more challenging for newer titles. Especially when you want the studio afforded every and all opportunity to make the best possible game they can, but also balance that with the "well, we should show some stuff now" needs that traditional marketing funnel models predicate. Crunch can always be avoided, but regardless of developer or marketer (or even player), everything always comes down to how much runway your game launch is afforded. Crunch happens when you want to hit a milestone that standard rate can't handle, and that milestone often is defined by the runway (resources & time) the plan allows. Even when you have "crunch-less" games, great games marketing still needs time & context to get shit done the right way.
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Thread Element: Space is Mass Effect meets X-COM, out Feb 14th 2019 on Steam
The headline of this thread is one hell of an elevator pitch, as bold as it is. Definitely keeping an eye on this! If they can make good on what that feature list is (although not clear why shade was thrown at procedural content?), it seems promising.
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Thread The rise of Chinese games on Steam
Since Chinese -> English localization is only now beginning the possibility of mass market beyond AAA publisher (Tencent Games, NetEase, Perfect World, etc) capabilities, getting your Chinese game localized by an game-specific agency is actually pretty challenging from both an availability & cost factor. It's also pretty difficult since many of the more involved games have cultural-specfic nuance that's hard to suss out in literal translation (kinda like in Japan!), so you ideally want a loc shop that is either native or full of ex-pats with diverse/well versed backgrounds. As such, translation efforts will probably improve in the coming year substantially, but it's usually serviceable. The worst example I've played of recent was Bloody Spell (which is really cool imo!), and it's still considerably better than the worst loc jobs on NES and PS2 games during those port hayday. Seeing Chinese developed games in the west becoming more of a thing is really cool, and I'm excited to see more stuff like this in the coming year.
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Thread You're the new boss of CAPCOM's division 2 and in charge of Street Fighter 6. Tell us your vision.
Pretty simple: -It's Cap vs SNK 3, either in feel, or it's actually just Cap vs SNK 3 -Move to a FIFA/Madden model - annual $40 or $60 disc, contains updates from previous years, no $ for new chars midyear (but cosmetics are fine) -Monthly balance updates, with focused sprints on individual characters vs a broader balance strat -An on-device (LAN friendly) tournament lobby, complete with bracketing, bespoke controller test prior to first champ match -Regular online weekend tournament for both individuals and "guilds" -The only three songs are the Guile Theme, Indestructible, and This Is True Love Making and no we will not be selling additional songs
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Thread LTTP: Dragon Age Inquisition Works So Much Better Without the Power System or Open World
Disclosure: I worked at EA, and did some stuff in an indirect role for DAI. Yeap! There was even this wonderful little MUD made by the people that did Shining Sea made to promote DAI that was also fantastic. I enjoy those too, but in terms of gameplay & Bioware's strengths, it would be cool to see more short-form game stuff that taps into that world. The big spectacle stuff is also awesome, but I'm surprised no one in the industry has explored making small experiences to really center in on just the stories themselves.
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Thread LTTP: Dragon Age Inquisition Works So Much Better Without the Power System or Open World
On hard difficulty, I really liked the open world exploration. A lot of the quests weren't high grade (especially compared to how many modern RPGs are now beyond fetch quests), but it made the world feel more alive & some cool story telling. I'd love to see another Dragon Age in the same engine - especially because the turn based tactical mode worked pretty well as a nod to former titles, but had a good WoW-feeling combat mode (although wayyyyyyyyyyyyyyyyy too easy but fun for Arcane Knight). To be honest though, I care more about what kind of story is told in that series than the actual game UX. If there was a solid Dragon Age visual novel on phones, I'd be super into that, too.
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Thread SonicFox wins Best eSports Player at The Game Awards: "I'm gay, black, a furry. Pretty much everything a republican hates."
Well deserved, and a great acceptance speech. Always happy to see him the spotlight - gaming could use more people with his convictions.
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Thread DICE Celebrates Battlefield V's Launch With #EveryonesBattlefield, r/Battlefields Goes Up In Flames
Don't want to derail the thread, but also don't want to duck a valid question/criticism, even though I don't think my answer is as satisfactory as I aspire for it to be (personal stance, not voice of Riot etc etc): Put simply: IMO we are more aware, things are being done and have been done, but it's up for us to prove what's changed moreso than it is for anyone at Riot to say what's changing. I think the industry at large & Riot in particular is obligated to do vastly more to change, both internally and externally. I'd rather us earn the trust & be hyper vigilant towards gaining it than telling people they should trust, kinda like in how EA has walked the walk on their BF5 positioning.
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Thread DICE Celebrates Battlefield V's Launch With #EveryonesBattlefield, r/Battlefields Goes Up In Flames
It never has been or was - this is just a brigade of people that so happen to all the sudden be Long Time Fans Concerned With The Progressive Direction The Franchise Is Taking, much like other games who make slight shifts. It's annoying & would be much better if anyone didn't have to deal with hate groups, but in 2018 most major gaming companies are pretty well equipped to detect, measure & act upon valid criticisms and concerned fans vs hate brigades. If anything, I'm guessing devs & actual fans of that franchise would appreciate it if you don't lump them in with those buttholes, since that's often as demoralizing as the ill-informed critics that started the assumption.
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Thread DICE Celebrates Battlefield V's Launch With #EveryonesBattlefield, r/Battlefields Goes Up In Flames
Big ups to that mod team for taking a stand against the vocal hate groups that push people away from games. They are volunteers and clearly give a shit far beyond the expectation of being a discussions janitor, but to then also deal with administration & an organized hate force is admirable. Thankfully, the data shows (and given I used to work there on the team that measured this shit) that these hate groups are still very much in a losing battle, and EA knows that this tactic isn't just the morally right thing to do, but it also makes insanely better sense short and long term for their business. They've seen MANY large outcries in the past (some of them legit, some of them not so much), and are well equipped to see past the hate brigades and empower the players, content creators, fans and people that might become fans one day. We all can and should do more, but I'm legit impressed how EA is doing right about this specific issue.
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Thread Do you have patience for people who leech or don't pull their own weight?
I really care in some games (like League when it's practicing vs other premade 5's, but the analogue that is nearest to my heart was doing speed runs for instances in WoW), but never to the point of it being a dealbreaker. If it's really important that the game has nothing but try-hards, then it's up to me to find that group of people to play with, since there's no algorithm or matchmaking prowess on earth that can assess the level of commitment towards any specific game. If anything, age & experience has made me far more patient & forgiving of people who aren't doing well in a team game. Sometimes someone who looks like they are leeching really are just new to an experience, or having a godawful time in game or has a bad day. Video games are a release valve for many - doesn't mean they (or I) get to be assholes to them. Usually if someone's struggling, I've found it to be way more rewarding of my time in the game to help them out (being it carrying, emotional support, positive critical feedback, etc) than to mute, ignore, or troll.
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Thread LTTP: Prey aka How did I sleep on this
Prey was absolutely wonderful. The final act was a bit convoluted, but I really enjoy the way the world was built (the space station design was INCREDIBLE!), the way combat and stealth felt (everything is fair abiet intentionally clumsy), and how it felt to solve problems in a number of ways. It isn't a game I'd recommend for everyone, but it was the absolute perfect game for me when I played it last year - it's the game that Bioshock pretended to be IMO.
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Thread Kotaku's Jason Schreier: A lot of devs have said singleplayer story DLC often doesn't sell very well
(Disclaimer - personal knowledge, not the opinion of employer or a position of anything they are up to) Not something I touch or am concerned with much at where I'm at now, but one thing often people don't consider is that Single Player DLC is often valued as a marketing tactic, as well as the obvious revenue & sustained MAU considerations. Sometimes it has value solely as a incentive to preorder (which matters far less for most AAA titles than previous), sometimes it allows developers/publishers to address a feature not in the core game that they realize has huge affinity within the reveal to launch of the campaign, sometimes it helps anchor attempts to sell the base game (not that "DLC is out now, buy the full thing", but "We have an update for this popular game! Check this out!" in messaging post-launch), and sometimes it's just something that market research indicates helps build affinity for the product or the publisher. It also makes "Game of the Year" or definitive collections more appealing in sales. It's kind of fascinating because with a few outlier cases aside, the low sales have been a known subject for most big publishers, and that's why you've seen live service titles like Destiny move to an expansion model as opposed to a side story micro transaction. As games move more and more into having live-service capabilities, my guess is you'll see far less paid story content, but wayyyyyy more free story updates to facilitate sustained MAU (and often microtransactions). It really isn't about quality though - there's a TON of incredibly well reviewed/received SP content updates for sale that barely covered dev costs. From what I understand from my industry peeps, the most agreed upon challenge is that it's super hard for SP DLC to get significant word of mouth and/or awareness, largely because those expansion packs have to compete with actual new games (and popular live service games). I think there are exceptions to the rule (Witcher 3's DLC did really well tmk, and I would be surprised if Cyberpunk changed up their content plan significantly from that), but the challenge of marketing SP DLC makes it a challenge for larger traditional AAA publishers to justify vs just putting those resources on a new thing.
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Thread K/DA - POP/STARS (ft Madison Beer, (G)I-DLE, Jaira Burns) | Official Music Video - League of Legends
So I am not sure if we're planning on doing one of our "behind the scenes" posts that we've done in the past for this, but I'll ask the team once they get back from KR & reply back if I can. While it's not directly speaking to the music video/stage performance itself, I do know that the concept artist involved with ideating the style posted a lot of the exploratory & locked work on his Artstation, and that might scratch some of the itch? EDIT: and here's the partner artist who led in-game visualization exploration!
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Thread K/DA - POP/STARS (ft Madison Beer, (G)I-DLE, Jaira Burns) | Official Music Video - League of Legends
Prestige Kai'sa is super limited (and you can't really buy it with money in a practical way), but the others (Kaisa/Evelynn/Akali/Ahri) are in the store to stay for foreseeable future.
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Thread K/DA - POP/STARS (ft Madison Beer, (G)I-DLE, Jaira Burns) | Official Music Video - League of Legends
Fortiche does INCREDIBLE stuff - I am so happy whenever I hear they are working on something for us. The way they animated stuff for RISE as well (in particular, the mountain/statue shot just before the Faker battle) was
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Thread K/DA - POP/STARS (ft Madison Beer, (G)I-DLE, Jaira Burns) | Official Music Video - League of Legends
We're all really happy people dig KDA, regardless of the reason you watched or enjoyed it! From the inside: the music projects Riot does from time to time are always a hoot to watch from conception to stressful execution - the team that led this busts their ass all year to make sure as many elements as possible get the right amount of love, from the copy to the storyboards to finding the right musicians. Seriously thrilled people are digging it.
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Thread Riot puts on an augmented reality K-Pop concert for LoL Worldchampionship
Glad people were pretty happy with it! Every year, seeing how much work goes into planning, prep, and executing on the Worlds preshow is staggering, and the nervousness of seeing it go out into the world before our biggest event each year never gets easier. Can't wait for Paris next year.
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Thread The "Mobile Games Suck" meme is very outdated
I feel kinda bad for people that don't give effort-focused mobile games a chance. It's pretty clear that they work for a wide audience (see: most of the non-western world), and comments like this when an AAA publisher makes a serious effort to make an actual title for mobile, it reminds me of when gamers were super down on consoles like the Wii, or F2P games on PC when they started out. Like, it's always going to come down to preference, but I never really understood what's closing yourself off from a specific platform or vertical before giving it a shot. Mobile games have a well earned stigma, but bucketing all games into the same bias seems shortsighted.
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Thread Diablo Immortal (Mobile) Announced
I'm a Diablo superfan (like to the tune of "used to sell items in d2 during college as a side gig) and I'm pretty excited to try this. I hope it's got a solid loop & isn't too MMO coordinated play focused, and I don't know what to think of the restricted skills, but this seems like a good game to try out - especially since it's Blizzard's first mobile title. I sympathize for people that wanted a D4, but I think this is much more exciting in terms of what could be different!
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Thread EA is pushing to have more women both developing and starring in their games
I had the privilege of working with Laura for a short bit during my stint at EA back in 2013; she was exceptionally intelligent & thoughtful in everything I saw her work on. Was super generous in using her experience to level up people, even at the time junior people such as myself, and spearheaded a lot of the more positive changes EA underwent back during that period. In terms of the current execs, she's probably got the strongest gamer bonafides of the entire group, and she definitely wasn't the type to make a statement just to elevate her status or look good in a PR beat for a product - she was (and imo is) the real deal. EA has a lot of challenges right now, but I have a lot of confidence in Laura being a positive force in shaking things up, especially regarding representation. I wish her & that team the best of luck - it's not as easy a challenge as some pundits claim it would be.
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Thread Name 3 Games that turned around the Game or Series
The three games I often refer to most when talking to other games industry peeps in regards to rare turnarounds for franchises/titles leading to outlier levels of macro success: Final Fantasy XIV (what happened for this game should be a case study for all marketers & brand leaders IMO) Hitman (2016) Warframe (specifically, their development and publishing shifts that started about mid 2016) Other titles that weren't as transformative to the business but I consider to be great for the genre/title: Resident Evil 7, Rock Band, XCom (2012)
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Thread Magic the Gathering: Arena |OT| Now in Open Beta
If you play standard & want something a little different to play, here's a deck some friends and I are running to high success on Magic Arena & Magic Online. Your game 1 vs control decks isn't fantastic, but after boarding you get an absurd winrate due to threat density & most of your cards being high EV. Green Black and anything that swarms creatures is an absurdly high 89% win rate game 1 for you, and it doesn't lose much after sideboarding either. Mono red has about a 50/50 g1, then you smash after bringing in all the lifegain dorks for the game. I'm 33 and 7 on it since Wednesday - strongly recommend it.I really like the main deck Dawn of Hope, but you honestly win games more to concession or decking them g1 than actually attacking with it & Karn tokens. I'd consider putting a 4th Pause if you faced more creature swarms, a second Nova, or mayyyyyyyyybe a 3rd Insight if your meta is more control heavy. I'm also not wild about Knight of Autumn vs. Centaur Peacemaker (the argument of the dude who landed the base list is you want the Knights vs Control for their enchantments), so I might cut all the knights, add two Peacemakers, and a 3rd Carnage for the control matchup.
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Thread Magic the Gathering: Arena |OT| Now in Open Beta
Yeap, it's pretty much a Fog deck - but that sorta works for the meta right now. Grixis is easily your hardest matchup, but tbh on Arena at Gold I haven't been seeing too much of it, and your board pretty much replaces all deadweight for action. A lot of the field I see is either Esper or GB midrange.
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Thread In the "worst story ever" department, I summon The 3rd Birthday
The worst thing about 3rd Birthday is that it took a really interesting world & protagonist within a new Franchise and then murdered it to the point of no return. It's not fun obtuse like many of the ambitious games during that era that came from Japan - it's just another one of those, only it's as a sequel with almost zero inference to the previous title. Like what if Silent Hill was followed up with Silent Hill 2, only the story was Silent Hill Pachinko. Sucks, but for what it's worth that approach to esoteric storytelling that Japan was aiming for led to some really spectacular games (Silent Hill, Metal Gear Solid, Siren, Fatal Frame, etc).
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Thread Tetris Effect coming out November 9
This was the most fun game I played at E3 this year (but I have a strong preference for Puzzle Games and Mizuguchi, so yrmv), so super excited to play it. The VR definitely added to the element, but I don't think I'm gonna get a VR system just for this game... although it is tempting.
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Thread League of Legends World Championship 2018 |OCT 1 - NOV 3|
Just heard back and as always, players had a better answer than I: Watching VoDs when you are logged into lolesports.com should grant credit! I did this for my missions on Monday and got credit within an hour for it. Not sure if that's how quick it is around the world, but from what I understand it's been fairly reliable so far. I don't like shilling in general, so prob gonna lurk this thread, but did want to promote something really wholesome that came out of Japan advancing out of play-ins with their upset. The two dudes watching the TV are commenters for the proscene in Japan, which has only been an official region for like two yearsish, and is still a relatively small to other regions playerbase. Brazil was heavily favored to advance in this group - Japan has advanced at a Worlds before. I'm now rooting for Team Detonation. If you're a new or casual watcher of League, I recommend following their storyline!
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Thread League of Legends World Championship 2018 |OCT 1 - NOV 3|
EDG remains one of my favorite teams to watch at international events - they're like an Echo Fox only every player on the team is capable of being Huni in both directions. Their games tend to be the precise amount of wild without being an unbearable fiesta. So far Worlds has been pretty fun this year! (note: i get paid $3 every time I post that online) Glad to see the meta has some options in playstyles; really hoping that trend maintains into groups.
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Thread "Dota 2 Best PC Multiplayer Game" says RPS
Well, shucks. Maybe next year we'll qualify. I do like the callout to Devil Daggers, as that game is criminally underappreciated. It being played for multiplayer isn't I think the best groove for it, but it's an exceptional game that deserves whatever exposure it can get. RPS always has interesting lists!
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Thread "Dota 2 Best PC Multiplayer Game" says RPS
He he, it's fine IMO. Which games you like and don't like is entirely subjective (unless we're talking about stuff like Mega Man 2, or Super Mario World, obviously). The most questionable game missing from the list in my mind is Minecraft, to be entirely honest. But it's still a fun list to talk about!
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Thread Magic The Gathering: Arena going into open beta on September 27th
Historically (with some outliers for some formats like M11, Urza Block and Odyssey block), Sealed is a format that dramatically rewards skill over luck for the first four to six matches, then becomes exceptionally luck reliant (as in: if you are equally skilled, who got better pulls) in the latter part of the bracket assuming you are successful. $10 is a lot of money in regards to F2P, but it's insanely cheaper than most sealed formats for digital games (for paper magic, a store sealed usually runs about $25 to $30, if not more). If you want to play a limited format with the goal of improving your collection as a primary personal condition, then you probably should stick to draft. In terms of EV reward structure though, Sealed currently "pays" better than Draft though. Saying that there's no meta in sealed speaks more about you than the 25+ years of people who've played that format. It's a TOUGH format.
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Thread Magic The Gathering: Arena going into open beta on September 27th
For people unfamiliar with tracking the metagame, a helpful (but not perfect) resource is the Magic Online official event decklist repository: For Standard - I'd strongly encourage that if you are mindful on how much you invest, to wait for a major IRL event to dictate the early meta signals, but this is a pretty helpful resource to see what could potentially work.
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Thread Magic The Gathering: Arena going into open beta on September 27th
I'm not here to argue because it's not really a debate, honestly. Magic since it's inception has been a game where the concepts of randomization are a core part of the game's design and tenants, for better and for worse. From the shuffle, to understanding which hands to mulligan vs keep (and vs which decks, and in which matchups, and in play/draw scenarios, and in which etc etc), to genre defining cards like Goblin Charbelcher, Gamble, Hymn to Tourach and Chaos Orb. Sealed is probably the 3rd most difficult recognized format for Magic I can think of (I'd tier it as Rochester Draft, then Mental Magic, then Sealed for most sets). There's an INSANE amount of skill involved. Understanding what colors you pick, when to splash a 3rd color for a bomb vs not, when to go for riskier mana bases for better general power vs playing it safe, which "answer" cards you select in the main in understanding the format, when to build for synergy vs raw power - even general time management & mana base determination is exceptionally more skill demanding than most Draft formats. Yeah, there's a random assortment of cards you're gonna get, and there's definitely a chance you get an inane amount of dumb non playable rares and uncommons, or the worst creature curve imaginable, or when your win condition is "mill them out" and you're not playing Blue but you're also definitely not going to win by attacking most of the time, and so on. One of the things about Magic that I truly love and appreciate is how cruel some scenarios are, and trying to find ways to overcome them with the resources afforded. Sealed does that really, really well! I love deck building with constrained resources, I enjoy trying to solve the meta while also accepting I have no control on what I get, and the joy of giving a bad beat is worth forgiving the bad beats that occasionally happen. That's a skill test - and I understand it's not a skill you (or others) appreciate or desire. But saying things like "objectively" or "less complex" doesn't do you any favors. It's ok to not like Sealed. Try to not crap all over the things that other people really like, especially when a large number of them have been liking that thing for over two decades.
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Thread Magic The Gathering: Arena going into open beta on September 27th
Left field question: does anyone have a URL to a collection of what the decklists are for the free decks you *can* get in Magic Arena? It might be more helpful for us more experienced players to help the "new to magic" community do some recommended cheap edits (common/uncommon wild card changes) to those than lecture new players on just how and why Magic works, especially in a standard meta. If I can find some time this evening, I might make some recommended changes and share in thread. EDIT: a coworker linked me this - gonna try to take a stab at some recommended edits this week if I can get a free moment!
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Thread Magic The Gathering: Arena going into open beta on September 27th
Trying to figure out the Singleton format this weekend has been pretty fun! Don't think I'd pay to play it, but the specter of everyone having access to a super cheap Rat Colony deck that goldfishes on turn 6 and building to counter it (then the decks that counter that counter) has been really good. The reward rate for Limited seems like a trap, so with that & knowing you aren't drafting against your "pod" I think I'm gonna focus on constructed, in hopes that the new standard format is good. I also personally really don't like the Vault rate being invisible - it makes getting what I know are dupes feel super duper terrible, especially as someone who's OK to spend money on it. That said, the UX is pretty great, and matchmaking has been pretty accurate!
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Thread Two Riot Employees "Leave" Under "Complicated Circumstances" After PAX Session Excluding Men.
Yep! She is exceptional and I am (as well as the lot of us) are insanely fortunate to have her here. Absolutely none of the things I'm disappointed in have anything to do with her - the opposite in fact. Soha is the best. Fukken same. Having come from & been exposed to a lot of gaming companies where that's not as easy of an decision as it actually should be - the reason I came to Riot 3 years ago was this very principle. It's exceptionally rare to work somewhere where you can take actions in that mindset. There's never been a case during my career at Riot where I personally witnessed the right thing being sacrificed for revenue, and more times than I can count on both hands where profitability was not even considered in doing some exceptionally expensive things that a majority of players will never know about. But as a player, I care far more about the actions I can witness, than the claims I'm hearing, and that's the standard I as an individual expect others to hold me accountable to. Gotta go back to actual work, but wanted to say I'm very grateful for all of y'alls feedback. Resetera rules, and in my personal opinion it fucking blows that we have let so many of y'all, among other communities, down.
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Thread Two Riot Employees "Leave" Under "Complicated Circumstances" After PAX Session Excluding Men.
Speaking as myself, but not as a spokesperson (I mostly lurk & am exceptionally unqualified to speak on the behalf of Riot in this matter) - the whole ordeal is incredibly disappointing. Riot allows (and encourages) any employee to post online to communities, with very little restriction beyond "don't share secrets", "don't share personal/player/coworker info" and "don't attack players". It is a very rare permission among large gaming companies, and is a privilege I cherish. The rules are also pretty generous, IMO. That said, continuing to be relatively silent on these matters feels like I'm not doing right by the principles on which that privilege was afforded to us as employees. This isn't a PR thing - it's a "well, if I want to be part of this community, I better actually take part in it" sort of reply. Because of the three above rules, can't say a whole lot, but I can say that both Mattias & Daniel are incredibly talented & compassionate individuals. I wish them nothing but the best in the future, and I'm really disappointed in the entire scenario that has transpired within Riot over the past month. I, among others, remain committed to making Riot a place in which its ideals are identified by more than it's inspirational statements. This sucks, y'all.
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Thread Riot Games gearing up to release new titles, aiming for several per decade, various info
FWIW, I (not gonna formally check because I want to go home after I post this) had more users than the Tower Defense game, despite being available for a very limited time. These apps aren't the games we wish to count as the S in Riot Games though, obviously. Also Hi Hello! Not really able to answer questions or clues about this yet, but can say we are super duper excited to start showing the not League of Legend stuff when Riot is ready to actually show it. Virtually everyone at Riot globally is a capital-G Gamer, and we lurk places like Resetera & pay a LOT attention of what y'all are talking about. Including this thread (that we can't really answer anything about... yet.)
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Thread Valve's Artifact is coming to Steam on November 28 for $20
Legitimately excited to try this game. I've been playing CCGs for over 20 years, and really like the demos of what Valve has presented in theory. Hopefully the PAX demo shows enough of it!
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Thread So I got banned on League and it's not my fault (sorta)
My dude, I am not sure I'm gonna even make Gold this season - but IIRC there's a damn good active League community on Resetera here: They seem like they might be more helpful than my gimmick Brand support advice. GL though!
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Thread So I got banned on League and it's not my fault (sorta)
As someone who is currently hardstuck silver on my "rank alt" this season - can confirm that this isn't the case. It does though mean you probably need to work on your rotations after the laning phase.
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Thread So I got banned on League and it's not my fault (sorta)
Howdy, Fellow resettler & actual Riot employee here. I don't work in Player Behavior or Player Support (the two teams that would look at this sort of thing), but wanted to reach out and say I'm sorry you were banned, but also account sharing is strictly against the TOS for League. Even if your friend wasn't toxic, the account sharing itself is bannable. Sorry Matt. edit: oo-wee I think my account should be verified first gahhh!
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Thread So I got banned on League and it's not my fault (sorta)
I pinged the support team as an FYI, but I'm guessing that if account sharing wasn't the reason, you posting this thread and now them seeing there was account sharing probably won't help your case my dude.
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Thread League of Legends |OT| What's Old is New Again
sorry sorry I've been busy Also, hello! Long time lurker. Usually p busy on work stuff, but wanted to say hello (see beginning of sentence). Quite a few Rioters lurk over the boards at large. I don't do game dev/balance stuff, but they and we do listen to just about everyone everywhere. ok back to work