ThreadHobby and Indie Game Dev |OT 2020| Discussion, Help and Show-off
Thanks for the feedback!
We originally did have a smooth transition versus the "video trailer" cut (this is how it is in-game). It presented a few issues though, if you are trying to speedrun, it can take a while to transition and can feel even worse. Secondly, the actual reason we switched was due it cutting through geometry and making the world look strange. In actuality, we did fix the "world ugliness" issue with a smooth transparent block transition when the blocks are between the player and camera. We'll see if we can't try it again later and see how it all looks now.