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VictorBurgos's Posts

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Thread Hobby and Indie Game Dev |OT 2020| Discussion, Help and Show-off
Thanks for the feedback! We originally did have a smooth transition versus the "video trailer" cut (this is how it is in-game). It presented a few issues though, if you are trying to speedrun, it can take a while to transition and can feel even worse. Secondly, the actual reason we switched was due it cutting through geometry and making the world look strange. In actuality, we did fix the "world ugliness" issue with a smooth transparent block transition when the blocks are between the player and camera. We'll see if we can't try it again later and see how it all looks now.
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Thread Hobby and Indie Game Dev |OT 2020| Discussion, Help and Show-off
Neko Ghost, Jump! a 2D/3D puzzle-platformer where you not only switch between 2D & 3D camera perspectives (a la Super Paper Mario) but also between your physical and ghost forms to solve puzzles, combat enemies, and clear levels faster. We're still a bit aways from launch, but we are going to release on PC (Win/Linux), Nintendo Switch, Xbox One (Xbox Series X), PS4 (PS5). Those in quotes, I don't have dev kits for. We began work on NGJ last May as part of a game jam for #ue4jam (now called #unrealjam). We're currently participating at the Steam Game Festival. I've started documenting my experience there so far, with the latest day here: So far, we haven't been doing well on there sadly. But it's still better than nothing, so I can't complain I've got a team of 8 working alongside me and we're also in the works of a Kickstarter that's currently in pre-launch. But yeah, I would love to get some good feedback on the game from different eyes. You can try out the demo on Steam: Let me know what you all think!
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Thread Welcome New Members! Introduce Yourself Here
Hi there. My name is Victor Burgos (yeah, I don't hide my identity online, for better or worse). I am a 12 year Marine Veteran turned Indie Game Developer. After leaving the Marines, I went to Savannah College of Art and Design, where I received a B.F.A in Game Development. I have been Indie ever since, enjoying what life brings to me. I am currently developing a 2D/3D puzzle-platformer where you not only switch between your camera perspectives at any time but also between your physical and ghost forms to solve puzzles, combat enemies, and clear levels faster. It's not for everyone, but it has been a great project so far to work on and will release on PC/Consoles.