Me again! :)
Just to say, this is definitely fixed to the same quality as Xbox Series X in the next patch also. (I didn't write the code but I did review it.)
EDIT: Just to say, I really appreciate the enthusiasm on ResetEra for DIRT 5. I've been a member here since day one and to see my game have it's own OT is really great :)
Hi guys :)
Just wanted to come in and clear this up:SO it appears this has proven to be a little confusing.
We gave an early Series X build to Digital Foundry with 3 options:
This was derived from what the team had done on OnRush, there was a 30fps quality mode and a 60fps framerate mode and obviously since then, we'd added a 120hz mode.
We'd worked really hard to get it to where it was and when Digital Foundry got it, to be honest, we weren't ready for it to be seen yet - but that's the nature of making anything in my experience, when *is* anything "ready" to be seen? Anyway, I digress.
We were all really pleased with the early report from Digital Foundry but we kept moving forward and optimising, trying to get out as many kinks as we could while also pushing up the visual bar.
Literally, we were adding more graphical features and optimisations right up to the day before launch on every platform and we continue to do so.
Anyway, we saw the DF report and realised that our first two modes were, with a little more optimisation, meaningless for Series X|S and PS5.
Both modes (Quality and Performance) aimed for 60fps at 4K but one was more likely to maintain 4K and the other had some lighting, shadowing, filtering improvements.
So we optimised 'Quality' mode and made it as good as 'Framerate' mode. This is now called 'Resolution' mode.
Looking at the feedback about the game we noticed that some users *really* care about having things at 4K/60fps. That's what Resolution mode aims to achieve.
And other users want highly fidelity visuals with a sacrifice to resolution..
So we made what is now 'Quality' mode.
(I can't comment on what resolution that is because to be honest, I can't remember and I don't want to get it wrong and I'm not looking it up - I'm on holiday right now and just thought I'd pop in)
TLDR: Nothing was lost but a new mode was gained.
'120hz Mode' was renamed to 'High Frame Rate Mode' because people who don't hang out on ResetEra or on AV sites don't know what 120hz means and we wanted to just be a little clearer.
I hope that explanation helps!
Thanks for all the feedback, as I said in another thread, we're reading and listening and making some changes. These things take time because holidays and lockdown/COVID but we do really appreciate your patience. Thank you.
I'm sorry to have disappointed you, genuinely I am.
Things are trickier than usual (console launches are always rough of course - things tend to come in hot!) and on top of that there are just a lot of platforms to tackle.
You can expect a patch to correct these things in a few days time, I can't give you an exact date/time because the platform holders are all busy too and things take a little while to get through certification but rest assured, we're trying to meet your expectations as quickly as possible.
Today, I can only apologise for disappointing.
Thanks for this feedback - I just want to check a couple of things and let you know where we're currently at in coming patches.
Firstly, tearing for Xbox One is fixed in a coming patch (1.03). 1.02 was released yesterday and 1.03 is expected in a few days.
Regarding the audio issue, sorry, we've only just seen this issue yesterday in the wild. Please can you change your audio settings on your Xbox to 'Bitstream Out'. We're looking at this issue and are seeing reliably that this corrects the issue at the moment but obviously an actual fix will come in a patch.
Regarding HDR: I had a similar issue at home last night. It's possible to set the Xbox One S/X into 120hz output mode. I have a Samsung Q7FNA TV at home that supports 120hz and HDR but not both at the same time (It's an HDMI 2.0 not 2.1 TV). In this circumstance, DIRT 5 has to make a decision to display in 120hz OR HDR. If your console is set to output in 120hz, then currently, Xbox One builds can end up with the game internally trying to enable HDR but actually not being able to output it. If this is your situation, please ensure that your console isn't set to 120hz.
Anyway, everyone, I want you all to know, I've been monitoring this thread like a hawk - thank you for the feedback.