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Thread The Verge: Nvidia's GeForce Now is controversial among developers
Because it's not every game on Steam, it is select games on Steam. This means that GFN is using the games as branding/library to entice people to sign up. This also means that the games they chose have inherent value in promoting the service. If that is the case, then the dev should have a say in it. If the service was just, "Here is your steam account, have at it." then that would be different. But that's not how it is structured. nVidia needs to revamp how they are doing this.
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Thread Wait, there is no shut down the Switch via controller?!
Because that's the way they designed it? I would imagine that, due to limited space on each joycon, they made the decision to keep the power button on the unit itself. Right now, there are the same number of buttons on each joycon and no more room internally for another button to be added on either. There have been a bunch of posts telling you how to power down from a menu, so, there you go.
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Thread "You still play video games?!" How do you answer?
Fixed it.That insecurity is something that one just needs to work out of. I know it is difficult for some, but the more you embrace who you are, the happier you will be. Who are you worried that would look down on you? Friends? Mates? Family? If they look down on you for a hobby that 1/3 of the planet engages in, is the single biggest revenue driver in mobile applications today, and is a significant focus for some of the biggest companies in the world, then they are the ones with the problem, not you.
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Thread Artbooks & Gaming books |OT| A new era, a new shelf
Well, I don't know about that but thank you for your kind words! I was approached by Matt Nava to write the foreword due to my work on The Art of Video Games, my relationship with thatgamecompany, and writing my own book. It really was my absolute privilege to write that for the book and was honored that they thought so much of my perspective. Today, I work at Verizon in the Corporate Strategy organization and have been working on video game tech with a team of folks who all hail from the video games industry. I also lead a team focused on work around future tech, innovation, and next generation applications. I am still involved with other video game preservation work as well. As for PastPixels not working, it should redirect to chrismelissinos.com, but isn't for some reason. Will check!
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Thread Artbooks & Gaming books |OT| A new era, a new shelf
AH! Rediscovering this thread and seeing "The Art of Journey" in the OP made me instantly happy. I was fortunate enough to have been asked to write the foreword for the book. And the book, as video game art books go, is extraordinary. If you liked the game, you owe it to yourself to seek out your own copy.
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Thread Digital Foundry: Final Fantasy 15 on Stadia is a Technical Disappointment - Stadia vs Xbox One X Comparison
While still early, this, once again, demonstrates how Google WAY oversold what can be achieved with game streaming platforms. But Google had to launch this year due to the new consoles and 3 major streaming competitors in market coming in 2020. If they missed this window, it would have been extraordinarily difficult to catch up.
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Thread Digital Foundry: Red Dead Redemption 2 Stadia vs Xbox One X vs PC Analysis!
Wow. Ok, it’s just nonsense at this point. In their test, Stadia’s latency was lower than XBX, but the picture was crushed, couldn’t hold a steady frame rate, and is not the res. they promised. Looks demonstrably worse than running locally. Latency was in round trip + animation loop. Some people will have an awesome experience, many others will not, some will have a downright unplayable experiences. It is not hating on anything, it is a fact of the current state of the technology. Here is a simple question. If I am a developer sinking a crapload of money into building a game, why would I release it on a platform where the performance of my game, and the experience, is not consistent for all players? That is the benefit of a console. 100% of XBX games would run my game the same way, every time. Again, I know you have dug in here on Stadia, but be realistic about its shortcomings. Even if they manage to fix or reduce most of them, right now, there is little reason for their target market to go all in on the service. Curious about it? Sure, try it out. Replacement for playing locally? Not even close.
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Thread Digital Foundry: Red Dead Redemption 2 Stadia vs Xbox One X vs PC Analysis!
That is not how you measure overall latency for an individual, as this is an edge case. Not at all. Latency is a constantly moving target, just like throughput, on the web. It is not, however, on a fixed system. The game may work perfectly for you one day and then have issues the next, depending on what is happening to the network. That's why you can't say "...if it works for your internet." It is more correct to say, "If you happen to have a connection that meets a particular threshold, then it's playable, but that QoS expectation is not dependable." Look, I get that you are all in on Stadia, and that's fine. But don't brush away actual issues that will impact gameplay/IQ/etc.
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Thread Jason Schreier: Stadia looks to be a "monumental flop", pre-orders are below expectations
Ad revenues/CPMs for video vs audio streaming are WORLDS apart. Spotify is as close to free as you can realistically get and expect to get desirable music for the service.
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Thread Jason Schreier: Stadia looks to be a "monumental flop", pre-orders are below expectations
That scenario would bring the infrastructure to its knees. Imagine millions of people clicking to just try it, hammering the infrastructure for a high end demo, even at 720p. That would sink Stadia faster in the minds of consumers than just about anything. Especially in early days, this infrastructure is not built for peak volume, but fractional.
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Thread Stadia Review Thread
Why the hell should anyone be embarrassed to play a game in a public place like a Starbucks? If that is what embarrasses someone, they must not be very confident and/or think WAY too much about other’s opinions. What a bizarre comment to make. Shit, I busted out a Switch at a pretty swank bar in LA and had people playing, men and women, 1-2-Switch in a matter of minutes. No different from watching video, listening to music, etc.
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Thread Stadia Review Thread
It works mostly well, for an indeterminate amount of time and location. The real problem is that they WAY over promised at GDC. They could have avoided so much of this if they had changed a bit of the market focus, game types, and set proper expectations. Instead, they discussed future state things like 8K, less than zero latency, better than local console, etc. One thing to note is that they HAD to launch this year. With new consoles coming out, in addition to 22+ other cloud gaming/streaming services in market, in 2020, this was their window. They will have to take lessons learned and make sure that, one year from now, it can stand up to the onslaught of new consoles because that is what they will be compared to by the general public.
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Thread How far back in time could you go before the video games of that era would be unplayable for you?
Atari VCS forward!
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Thread Kojima: Gaming will move on to streaming
That is not what I am saying at all. What I AM saying is that the number of players that can be supported per node is REALLY small compared to generalized compute services. This means that any cloud provider needs to put in a proportionally larger amount of infrastructure to support the small number of users, relatively speaking, that would use this service. So if you want to define the really small percentage of the market that uses this at launch as high demand, then yes, you will saturate the availability of the service. If you are fine with waiting in a queue to play your game due to saturation, enjoy that cloud gaming future.It's not an issue of determination, it's one of experience. Go play the new MW on a 5" screen and tell me how good your sniping abilities are when the draw/view distance is insanely deep. Now add sporadic lag and frame drops to that equation. Want to play Civ 5 this way? Fine. So may other games, from interface, font sizing, to viewability become a massive problem and, in some cases, unplayable.Of course there are many people that can not afford a $2-300 console......and those households are typically the same households that can't afford to pay for high speed/unlimited internet access. One barrier to access does not mean that the other is magically removed. Here is my question for you. Do you feel that cloud gaming will replace consoles AND dramatically increase the number of people playing console games?I have to say, you are the single most passionate supporter of cloud gaming I have seen here, in all of the discussions that have popped up around cloud gaming anywhere on Era. I will just say that there are many like me who have worked on cloud gaming/network services, worked in game development, and worked in telecommunications that are cautious or skeptical about the claims of the next crop of game streaming services. Hey, I would be pleasantly surprised to be wrong! I also believe that there are some experiences that cloud service could deliver that are really unique and cool. I remain skeptical, especially in light of the comments/assertions that the Stadia marketing has made. Microsoft is doing a MUCH better job of describing the potential, roadmap, and expectations of xCloud vs Stadia.
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Thread Kojima: Gaming will move on to streaming
My Switch, iPad, and Android phone say otherwise. I may not have every game I want, but I can play what is on them, wherever I am. No need to worry about massive bandwidth at sub 40ms latency.That is not what I am saying. I am talking about users per node vs physical capacity. They will be able to serve far fewer users per node than traditional data center compute nodes. xCloud, and Playstation Now are in the same boat.Again, I can play my games on my iPad, Android phone, and Switch on a plane, in a car, on a train, etc. , no problem. I can play multiplayer games on public wifi and hotel on my laptop. My home consoles? Well no. They are attached to my 75" TV where they are best experienced.Have you heard about concrete? How well does your Sirius radio when you go into a parking structure? Or on a subway?We agree on something!I didn't say everyone. Are you are saying that everyone has the ability to pay for high speed network services at home and on mobile to make this cloud gaming future viable?My apologies. What I meant to say was that access to these games through cloud gaming will not, all of the sudden, mean that people who wouldn't play these games all of the sudden would. The growth of the hardcore gamer market is minimal.
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Thread Kojima: Gaming will move on to streaming
The article states that if you order the Founders (which is sold out) or Premiere edition, that you may not be able to play on launch day. That's what the whole article is about.
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Thread Kojima: Gaming will move on to streaming
You mean the potential audience? The data center footprint? The investment? With a larger audience comes increased resources and Stadia servers are ONLY for Stadia, they can not be used for any other compute service in the data center. This also means that any data center they place servers into have to dedicate space to a purpose built set of resources. That is a scaling/capacity issue.
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Thread Kojima: Gaming will move on to streaming
Fantastic! Sometimes, it works just fine. Now go play that game on public wifi, at a hotel, a school, etc. That gif WAS the actual experience, on stage, of the tech running. As I said, one of the biggest issues is that cloud streaming can not have predictably consistent performance at this time. And, not for years to come.
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Thread Kojima: Gaming will move on to streaming
Never said it did. But I have experienced drops, crashes, and latency issues on every cloud service. As for Stadia not having a capacity problem, how do you figure? Stadia are dedicated servers, not part of google's general compute pool. Hell, last year YouTube experienced a 45 min outage in the US during world cup because they couldn't keep up with capacity. On a linear stream.
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Thread Kojima: Gaming will move on to streaming
They were in a large building. And no way they were sharing that network connection with 25,000 attendees in a launch event.Oh, I'm not at all. I was in the test as well. I have a subscription to GeForce Now too. I sit ~5 miles from the biggest datacenter on the east coast and run gigabit fiber to my desktop. Didn't stop their service from telling me that it was at capacity on a Wed afternoon. Nor did it stop intermittent input lag and macro blocking from appearing. Even at it's best, it doesn't hold up as well as just running the game on my PC.
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Thread Kojima: Gaming will move on to streaming
That was not a network being shared by hundreds of other people. That was an on stage, live demo, directly connected to their servers. They were not using the GDC public wifi for that.
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Thread Kojima: Gaming will move on to streaming
That's wasn't just a live demonstration of a service still in development. That was a live demo of a service not working in the most optimal and completely controlled environment just 6 months ago after being in development, reportedly, for years.
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Thread Kojima: Gaming will move on to streaming
I can make the same argument that people who are ok to use a service that compromises the game playing experience (streaming) over the best experience (local rendering) are not real gamers. Instead, how about sticking to your OP? Kojima believes that the future of games is streaming. There are many reasons that this is more difficult and further out than people think but, yes, streaming will have some place in the future of video game distribution. Will it auto magically expand the number of people playing his games because now you will have access through a phone? Most likely, no. Will it allow games to reach a more casually observant audience? Maybe. Will it allow for the most die-hard gamers to access a library from multiple devices? Most likely.They are referring to the issue of press/result. There is ALWAYS going to be some latency. Period. From action to reaction. Doing this across the raw web where you can not control every step along the pipe? More difficult. Google's "negative latency" is just awkward phrasing at best. Rendering multiple possibilities to be ready to serve, on a frame by frame basis, to MILLIONS of players simultaneously? Even if you could, the compute and resource curve required to do this would be horrifically expensive en masse. Claiming that Stadia latency could be better than what you experience on a local machine rendering in real time is highly dubious.
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Thread Kojima: Gaming will move on to streaming
No, but common understanding of words and meaning define them. I don't redefine words to fit a narrative.- Inconsistent access to high performance networks across the country means I can't be assured that I will have access to my games, or play them as well as I could on a dedicated device. - Exotic platforms means that I can't avail myself of extra compute resources in a data center if servers are running at capacity. Basically, if too many people are playing on nodes in a particular geo that I need to access then I can't play. - Can't play them on a train, public wifi, on a plane, etc. - Uncontrolled picture quality fluctuation. - Uncontrolled or unexpected input latency.The issue with more people NOT playing RDR2 is not one of access. There is a certain portion of the population that won't play a 120 hour western that requires a 32 button controller. The argument that people won't have to buy a console as a barrier to entry is false. I live in a country (USA) where people are buying $700-1000 cell phones and $250 4K TVs. The cost of the console is not the barrier. The game type is. But, hey, don't take my word for it.
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Thread Kojima: Gaming will move on to streaming
The costs to deploy 5G, from an infrastructure cost/buildout POV, are vastly more expensive than running lines. In addition, there are many reasons why a telco may not be able to run lines to particular geographies. The real advantage of 5G is that physical lines to end points are not required, making high speed services available to more places/homes than receive them today.
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Thread Kojima: Gaming will move on to streaming
1ms is what they aspire to, in near perfect environments. Also, that is latency to the cell, not the data center. Latency looks more like 10ms in end-to-end response times. Also, this is assuming that your servers are located in a MEC and not a PoP behind the cells. I think the biggest single issue for cloud streaming overall is consistent availability. While 5G allows for connectivity at high rates of speed, while devices are moving at high rates of speed, handoff between cells, 4G, or even wifi remains a question.
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Thread Xbox Game Pass is the best thing to happen to gaming
Streaming services, by and large, are still not profitable. In video it's about audience capture and aggregation to drive legacy revenue (advertising and distribution) which is still the lion's share of the industry. As for game streaming/subscription services, the economics don't work in the aggregate. However, Microsoft has seen a significant uptick in purchases outside of GP, due to GP usage. This is an acquisition, keep, and upsell opportunity for them.
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Thread NEOGEO Arcade Stick Pro - A fighting stick with 20 classic SNK fighters pre-installed
How the heck is no one asking for Metal Slug series on this as well?
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
They can be both. You can download the files and stream from their web services.
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
To be fair, it's not an ideology, but an informed opinion shaped by working with companies who sought to bring cloud gaming services to market over the past 10 years. I even asked in an earlier post, "If multi point access is worth it for some, then great! Who am I to tell anyone what they should or should not do?" As for focusing on the downside, it is not in a vacuum. Of course there are positives like access to AAA games anywhere, on any device, instant play, etc. the infrastructure works, the economics are good enough to sustain the model, is => my current experience, and performs well enough. The harsh realities of infrastructure, cost, and, well, physics, are the real issues. Ownership is a concern, but not insurmountable. If someone can crack the problem, then great! However, these realtime, highly latency sensitive services will be crashing into the uncontrollable black box of the last mile, which poses significant challenges. For people like me, and many of you, troubleshooting our own networks to solve for performance issues is achievable. For the VAST majority of people, that is not the case and, when they have performance hitches, or the cloud stream impacts other things the family is doing (Netflix, Ring cameras, etc.), what then? How about multigaming households? Can you support more than one person using the service at the same time at home? Lots of things to figure out and, even if we can solve for enough to make it all mostly work, can the economics support the model? The industry needs to move cautiously. As it stands, my opinion (which you didn't ask for but here it is anyway!) is that none of the services are reliable enough to be an adequate replacement for local execution. WE as an enthusiast community may rationalize and understand the tradeoffs but the average consumer, by and large, will not.
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
It would have to be. Typical streaming services are catalog services (like Netflix) where you are paying for the gross catalog, not specific titles. Buying games to then be served to you would require each purchase would have to come with an expiration date if they couldn't guarantee your ability to stream what you bought, even if it was removed from the marketplace.
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
That is common for all digital storefronts. However, this line is the troublesome one: "Outside of unforeseen circumstances, Stadia will to keep any previously purchased title available for gameplay."
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
Authenticating them every two weeks is TOTALLY different than needing a persistent, 20mbit stream to play. Additionally, Valve has stated that if the service were to ever close, your keys would be downloadable so no one would lose the ability to play the games they purchased.
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
What? Just download them and back them up.Serious question. Have you ever tried a cloud gaming service before? At home?
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Thread [Kotaku] The Video Game Industry Can't Go On Like This
Difficult to do with AAA games. Games don’t have the same economic opportunity that other forms of media do, due to a lack of horizontal distribution models. All of the money needs to be recouped from the direct platforms they were developed for.
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
Where would you access it? Mobile network? Public wifi? Hotel wifi? University networks? On a train? On a plane? Serious question, interested to hear!
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
DINKLEBERG!!!!
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
Again, if you backed them up, no problem. The point is, you still have the ability to retrieve and play what you purchased. If you don't back up your digital copies, that's on you. With Stadia, you have absolutely no choice in the matter. If they shut the service off, you get nothing.
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
You could still play the games on a replacement PS4?
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
Sure, it's possible to lose anything. I concur with another member above, this is getting exhausting. In all seriousness, if you are happy or excited about cloud gaming, great! There are many folks in the industry that have serious questions and hesitations about this; from both a technical perspective and a business one. I'm sure some games will work great on Stadia, many won't. There ARE other options for playing games across devices that don't suffer the issues that cloud will/does, but that's for a different thread. When you do get to try it out, let us all know what you think. Cheers!
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
Your drive that has the games on them would still work. Or your disk based copies you purchased. Or your backed up copies. Your argument is the equivalent of "If my house burned down with all of my games in them how would I play them?". There is always some risk to anything one would own. This is some excellent logical gymnastics right here.
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
Sure! At 1080p. Or, you can just buy it for your console and play it "forever" without compromise. If multi point access is worth it for some, then great! Who am I to tell anyone what they should or should not do?
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
No, you could download every game you purchased and play them on your PS console for good (minus the free games for PS+, but that's the same for every promotional service).
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
Felt the same way when I tried it at GDC. Remember, this was in a controlled environment, not at home.And the standard PS4 games run 1080p games just fine as well.Scheduled outages, or even periodic service issues are no where near the same thing. If their server installation for a region is saturated, you will have to wait to play. Think about it this way: it's the difference between having momentary/limited Netflix outages vs being told too many people are watching a movie so please try to watch later. The only way to avoid this is to have, specifically, enough xCloud servers or Stadia servers to handle the load. There is NO WAY for them to offload to general linux boxes for times of over saturation, like you can with general web services. Wrong. You can only play if you have a connection to Stadia and, if they shut it down, you r entire catalog of retail purchased games disappears. You are basically renting games for $60 a pop.Data caps have nothing to do with bandwidth and latency. Great if you live in an area with fat pipes. The majority of people don't. Absolutely, cloud has its place in the future of video games. As a wholesale replacement for dedicated hardware / local execution of games? Absolutely not. It will be an additional option, that the minority of the market can take advantage of, not the way the majority of the market will consume them for a LONG time, if ever totally shifting to cloud only. Of course it's up to consumers and not me. As for the cheapest way to enter AAA gaming, that depends on a LOT of things, all working perfectly. To date, not a single cloud gaming service has tackled the issues to create a service that delivers an equivalent, local rendered experience with consistent quality and performance. And, for the record, I have tried all of the major ones. Oh, and if you don't like updates and downloads, many of which can be done automatically when you are not playing, wait until you are told you can't play because their servers are full. Even for single player games.
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
Games you can not play without an ongoing subscription. When this folds, your entire investment disappears with it. As for the PS+ comparison, every single game I purchased can be played if Sony shuts everything down. Sore, online games won't work, but that is not unique to any one particular company and if the game requires online servers from the jump, you know what you are buying upfront. Also, that 1080p variable stream will look "great" on your 4K TV. In a world where you can buy a 4K TV for ~$250, these games will appear sub-optimal. Additionally,many people will need to raise their datacaps, deal with congested wifi in their home, etc. all to provision a game that works JUST FINE on the dedicated hardware you buy once and keep for 5-10 years.
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
The people that could use it. MANY could not. And they also picked a game that is forgiving when it comes to latency.Every single game that came out for the PS4 Pro works on the PS4. Don't need to mid-gen refresh if you don't want to.It is all HIGHLY dependent on where you live, type of connection topology you have access to, wired vs wifi, etc. And, with ALL of the cloud gaming services, including the ones not released yet, there are moments when everything is compromised. Including access to the actual data center service. Custom infrastructure does not scale the same way that generalized compute services do. Guaranteed to have queues when hit games come online.Except that you can play every downloaded/purchased game (save online only/features) when the console is discontinued. Not ot mention that, like most average consumers, you will have to upgrade to more expensive data plans from your ISP to handle the overhead that realtime streamed games will demand. For example, that 35mbit requirement? That is not the aggregate connection to your home. The Stadia stream will required a dedicated 35mbit out of your bandwidth. So, cram all of your Netflix, Spotify, email, web cameras, etc. into the remaining 15mbit of bandwidth for the average 50mbit household and, well, good luck there.Then, under the 1080p offering out the gate, you will not be taking advantage of all of that high end hardware they are building upon. You also get "free games" with stadia PRO.Again, not really. And, only if you live in an area that can provide you with adequate bandwidth AND they have enough servers to handle capacity. I know Google is big, but they couldn't prevent a 45 min outage during last year's World Cup stream in the US. Static video streams, which they have been doing longer than most any company on the web. So, they are going to handle real time compute services, with bandwidth requirements being an order of magnitude greater than YouTube streams, on exotic hardware, for millions of players? We shall see.Because the issues that cloud game services purport to solve are not valuable enough to outweigh the significant downside, and what consumers give up, to make the value equation work.
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
Server side performance is not the issue. Latency and throughput are, at the last mile. The stretch that they can't control. Ask yourself, why did Sony start letting PS Now users download games to play locally on their PS4 instead of streaming them?Sure! If they close the service, what are you left with? Where is your $60 game? So, don't call it a rental. Your video game purchase is now just fees into a pure service. Would you feel the same way if Netflix started charging you $5 for new run movies?
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Thread Stadia Reddit AMA: ''Stadia Pro isn't “Netflix for Games” ...a closer comparison would be like Xbox Live Gold or Playstation Plus''
So you are comfortable having the games you buy be completely locked behind a service that is required to access them? Forever? Never to be played without incurring any more costs?Download to what? Their games are custom ports to a custom linux build on custom infrastructure. Furthermore, if the promise of Stadia is that you can play games that your devices couldn't run, what are you going to run them on?Give us your technical argument.
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Thread Are gaming magazines obsolete?
Then check out this mag from Ray Barnholt who, unfortunately, stopped making issues in 2015 Also, VG magazines are more than reviews and tips. They are artifacts, locked in time, that bring together elements of the era in which they were created. Historians and preservationists look to magazines, periodicals, etc. because of this. Also, the physicality of a magazine, book, album, etc. just can't be replicated through a digital form. This is not an "old man yells at clouds" statement, just factual.
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Thread Will you buy Google Stadia?
Fidelity and performance? The VAST majority of the base will be 720-1080p/60/stereo. You can do that today on virtually every modern console and mobile phone. For 4K/HDR/5.1? If you have the bandwidth to handle it, if their servers are not saturated, if your family doesn't crush your connection when they come home and fire up Netflix, Spotify, etc. Never mind the fact that and end-run IP address for your controller means that Stadia is now managing 2 separate pathways for control/display per user. Load balancing, moving to common nodes, etc. is not trivial. Streaming is not, at this point, the better choice.
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Thread Will you buy Google Stadia?
With everything on at max settings? What's the point if the compression/bitrate varies enough that the picture quality constantly fluctuates. If you are concerned about the difference between 4x vs 8x AA, Anisotropic Filtering, etc. being turned on or off, bitrate variance and dropped frames are REALLY going to annoy you.
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Thread Will you buy Google Stadia?
Traveling where? Hotels? Nope. Playing on a mobile device on a train or plane? Nope. Public wifi? Nope. 4G LTE? Nope. Remember that the bitrates quoted are for the dedicated stream, not for your entire home connection. Which is to say that if you have a 50mbit service to the home, 35mbit needs to be dedicated to your Stadia stream. Have people in the house fire up Netflix, have a Ring camera go off, etc. Not to mention that the vast majority of people playing will fall into the 1080p/stereo crowd. How will that constantly fluctuating stream on a 4K tv look? Cloud gaming, as a straight replacement for owning a console, is a solution in search of a problem that just creates more problems than it solves.60fps at widely varying bitrates? What's the point? Would you rather use the bandwidth to have 30fps but more consistent image quality? The problem with cloud streaming games, with ALL services, is that it is so deeply dependent on things the provider can't control. Oh, and what happens when the service is at capacity? You are literally waiting in a queue to play a game that you may have paid for. If Netflix operated this way, would you use it?
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Thread Streaming consoles are coming Next Gen, will you jump in ?
Yep, those companies sure are. And with generalized compute services at the edge, general computer services, caching, etc. will really improve. Except that video games don't operate in a general compute model. If I have a movie 4K Star Wars movie or a 4K straight to basic cable movie, it won't ever change the network dependency for delivering each stream. They are known quantities and, so, can be planned for. With all of the new tech in cloud gaming like split rendering (what MS is alluding to and tried before. Drivatars anyone?), GPU slicing, etc., they still can't solve for the variances in tech requirements of individual games. Some games will work fine with 8-10 players per GPU, some will only allow 2. Or one. Are all of the servers in your datacenter equipped with high end graphics cards, mem, etc.? How does that change the power/cooling requirements costs? Bring everything up to transcode in 265? How much latency, cost, cooling, etc. does that add? The biggest issues facing cloud gaming is not latency or throughput going forward. Those will be addressed. It will be, quite firmly, rooted in fact that video games stand apart from other forms of media in their demands of the platform and expectations of the players. Not to mention that, today, all of the services pretty much top out at 1080p. How is that looking on your 4K tv?
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Thread Streaming consoles are coming Next Gen, will you jump in ?
Not an apt comparison at all. Serving video streams is wholly different from a highly scalable, latency sensitive, real time rendering infrastructure that would need to be maintained and operated. Their largest core media business is what? Video. A business that they are the leaders in and been doing it on the web for longer than just about anyone (at scale). They couldn't prevent a 40 min outage during the World Cup this summer. Their core media business. How will they provide sustained GPU/CPU/MEM @ <40ms @25Mbit for a massively distributed audience? Happy to be proven wrong, but it's a tall order for sure.
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Thread CD Projekt: Demand for payment by Sapkowski 'groundless'
Except this is not that. He was offered a royalty deal and he refused it. It's not as if he asked for it and they said no. They offered him, essentially, a piece of the game's success and he turned it down only to ask for it a decade+ later? It is not a valid argument, it is someone being sour over making a stupid business decision. Period. CDPR didn't take advantage of him, they made awesome content off of a property that was licenses to them. All above board. They own him nothing. As I said earlier, if they want to contract with him to create new content and structure a new deal around that, then great! That would be a nice thing to do. But they owe him absolutely nothing regarding the original licensing deal.
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Thread CD Projekt: Demand for payment by Sapkowski 'groundless'
Oh, I agree he should be able to pursue, absolutely. However, given his attitude, assertion, refusal of an offer, etc. I certainly hope he is not rewarded for that. As for striking a new deal for new content and opening up the royalty floodgates, that would be great! But going for the missed revenue that he was offered and turned down? Horrible precedent to set. Except that he didn't state that was the case. What he DID say was that he had no faith it would ever be successful and demanded the full asking price upfront. It can be easily argued that he truly believed that there would be no additional revenue at all, so there would be nothing to renegotiate down the road.
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Thread CD Projekt: Demand for payment by Sapkowski 'groundless'
And that would hold true if the option for remuneration was never offered, discussed, or mis-represented by CDPR. It was offered to him, he publicly stated that he had no faith they would ever be successful with the product, demanded the asking price in cash, up front, and now wants to walk that back. Again, this is not a case where he was taken advantage of, his IP was not stolen, it was not used outside the letter of their contract, etc. If the company tanked, do you think he would have returned any of the money he was paid? No. "They offered me a percentage of their profits. I said, 'No, there will be no profit at all - give me all my money right now. The whole amount," he explained in a ." Any court that would have this presented to them should throw it straight out the window.
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Thread CD Projekt: Demand for payment by Sapkowski 'groundless'
Absolutely incorrect. The author sold the rights to CDPR to use for their game, refused a royalty agreement, had no faith that the company/game would be successful, and now wants to collect royalties? He is 100% in the wrong. I get that he feels like he missed a HUGE payday, and he did. But he has no rights to anything that was not laid out in the agreement. I imagine that he granted an unlimited right to use license. He mad a bad deal. Period. Why? Do you think the author would have returned part of the licensing payment if the game tanked? He took what he thought was a safe route and now regrets it. Not CDPR's fault/responsibility at all. If the company wants to hire him to make additional content and structure a deal for it moving forward, then great! Would be nice to see. But if he is able to extract additional monies, ESPECIALLY when a royalty structure was offered and he turned it down due to lack of faith in the developer, then it would set a horrible precedent for, well, any content industry.
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Thread Google's Project Stream Showcases Assassin’s Creed Odyssey Gameplay
1. Tops out at 1080p, typically 30fps(60 in some cases). How does that look on your new 43", $350, 4K TV? 2. Inconsistent quality (hitching/artifacting) and latency. 3. Can't play without a connection. 4. Scaling in the data center for peak is a huge issue. Remember when the Xbox One launched and the world melted because it was going to require an always on network connection? Cloud is not just an always on connection, it's a connection as well. Oh, and nothing on planes, trains, public WiFi, etc. There is a place for cloud gaming in the mix of game options, but not as a replacement of console/local and/or not for a very long time.
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Thread Post your gaming setup: 2018 Edition
After yet ANOTHER flooding in the theater room, we have had major renovations done and it should never happen again. After the torrential downpours we have been getting on the east coast over the past few months, it looks like we are in the clear. So, we had the carpet replaced in the theater room but decided to go with something a bit more fun, "movie theater", and retro. And, of course, it glows in UV light!
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Thread Post your gaming setup: 2018 Edition
Correct! These were some of the assets from the art show I did for the Smithsonian American Art Museum called "The Art of video Games". Each image is a still from the 80 core games in the exhibition. Additionally, they are grabs from games I played, so they are extra personal!