Hot New Top All Games Games (Main) Games (Hangout) Offtopic Offtopic (Main) Offtopic (Hangout)
"It seems this conversation has become unproductive."

SeanBoocock's Posts

Published

(30138833)

Thread DEVS: Can Games Be Made as Quickly via Remote Work; GAMERS: Are You Willing to Wait for Next Gen Consoles and/or Games
Yeah it can, will, and is causing delays. Remote work adds friction in a lot of different areas from syncing with source control (AAA depots are in the hundreds of GB to TBs depending if you include source art/audio) to basic communication. If you weren’t setup to support working from home there is a lot of IT and DevOps infrastructure you need to make it work. Now is also a worst case situation for people with families given the situation with schools and child care. People are doing the best they can and our studio is managing things well given the circumstances. I’ll take game delays over the very real and immediate human cost that people are facing right now. Stay safe everyone.
Published

(28768946)

Thread Interview with the UN Special Rapporteur on Torture about Assange (everybody should read)
Andrew O'Hagan's piece in the London Review of Books from 2014 was a great look at Assange's character: Also good context: TLDR: Julian Assange is
Published

(27864637)

Thread Era users with a Masters degree..... was it worth it?
I was in a PhD program (Philosophy) on an academic track before deciding to drop out and make a pretty radical career/life change. Part of that was getting a Masters in Computer Science. For me it was worth it. While I had STEM background - Physics and Math major as undergrad - I didn't have enough of a background in Computer Science specifically and didn't want to try and limp my way into a software engineering career without one. If you think the experience will be fulfilling and you can make the financial tradeoff work for your circumstances, I would encourage you to do it.
Published

(27827962)

Thread Possible Layoffs at Otherside Austin (System Shock 3)
Otherside in Austin was (?) working on System Shock 3, published by Starbreeze until they ran into their own financial problems. The forum posts linked above sound correct from what I've heard. What I meant, though, was there is exciting work being done in Austin game studios at the moment. Bluepoint is an obvious example but there is a lot more in the years to come :)
Published

(27657668)

Thread This narrative forming that "At least the prequels had a story/narrative"
I appreciated the prequels at the time, flawed as they are in some respects, and even more so after watching The Force Awakens. As much as I like The Last Jedi and the casting of the leads in episodes 7-9, I think I prefer the prequels over the most recent trilogy. The prequels were a bold take on the universe, and an innovative step towards the sort of digital effects that are common place in modern films. While the execution left much to be desired at certain points, I respect the prequels. The Last Jedi notwithstanding, I was largely disappointed if not outright put off by the sort of reactionary and pandering decisions made in TRoS and TFA. I could get over that if the film making was better, but especially in the case of TRoS it felt like a cluttered mess for much of the runtime.
Published

(26975513)

Thread EA (And Other Studios) Apparently Have Policies That Require Developers To Gather Permission Before Producing Any Creative Works Outside Of Work
Yes. This thread should be moved to Etc or locked because this is a modern labor issue, not something specific to the video games industry. Every contract I've signed or been presented for games (and games adjacent) positions has had a version of this clause. Still, I have been able to claim prior inventions and get clearance for personal projects that otherwise fall within the provisions. It has also been a frequent topic of discussion about how to do better with regards to employees wanting to work on projects, even games. I would happily welcome regulation, like which already exists in California, that would prevent companies from claiming rights to employee's work save in narrowly defined ways. At the same time I understand why these clauses exist and the reticence of any large company from exposing themselves to greater risk by forgoing it.
Published

(26117715)

Thread Dragon Age 10th Anniversary
I love all three (and xpacs/dlc) in the mainline series. If I had to rank them I would go DA2 >= DAO == DAI. I am a huge fan of what the team did with DA2 given the production constraints. It is a concentrated dose of what I love in BioWare games and without as much of the padding as Origins and Inquisition.
Published

(25905305)

Thread What's your pace for running and/or fastest mile?
Been running consistently for the last 15 years, mostly focused on longer distances. Haven't run a marathon in a long time, but my best was average 6:59 min/mile pace. I run 50+ miles a week, usually at least 9 miles and at anywhere from 6-6:40 min/mile pace. I've never really trained for short distances (ie a mile or even 5k) so don't know what I can do there. Occasionally I'll throw a 5-5:30 min/mile into longer runs so I know I can at least do that.
Published

(25761981)

Thread Jason Schreier/Kotaku: The Last of Us Part II Delayed to Spring (May 29th 2020)
One likely scenario: in the intervening weeks as they brought more pieces of the game to final or near final, a lot of unaccounted work emerged. The producers/development directors worked with the discipline leads to scope out the size and shape of that work. They generated potential plans prioritizing that work against the original date and then a hypothetical further delay. The team felt that the best possible outcome for the game was to delay for X time so that they could hit a larger subset of the feature/polish backlog. They presented that to stakeholders who signed off on it.
Published

(25745391)

Thread Beat gaming podcasts?
A lot of my favorites have been listed but here are some on my current rotation: General Interest Game Informer Giant Bombcast Giant Beastcast Waypoint Radio Gamers with Jobs DLC 8-4 Play Rebel FM The Experience Points Podcast Interview Tone Control The AIAS Game Maker's Notebook Designer Notes Niche Axe of the Blood God (RPGs) Three Moves Ahead (Strategy) The Game Design Roundtable (board and video game design) Other podcasts I would listen to if I had more time would be Kotaku Splitscreen and Spawn on Me.
Published

(25728535)

Thread What cancelled game are you still the most bitter about ?
Yeah The Secret World was definitely a reference and part of what excited me was how relatively few games explored that sort of setting. The core gameplay and “dungeon master” player fantasy were what we had proved out, but hard to say what the final shape of the game would have been. Fun project to work on with a great team.
Published

(25711038)

Thread What cancelled game are you still the most bitter about ?
Of the things that were announced, Shadow Realms. I loved working on that game and I thought we had something special by the end. While it wasn't cancelled before early access release, it was a shame that Breach died after only a few months. Overall had a good time building that and worked with a great team:
Published

(25527071)

Thread C&C Generals was dope
I worked on C&C (Generals 2) for two years. "BioWare" was never developing C&C Generals 2. The studio who was developing it, Victory Games, was briefly rebranded as BioWare Victory (alongside "BioWare" Mythic) around the time of the announcement on the VGAs. Victory Games was a new studio led by Jon Van Caneghem, though it was staffed by a lot of the legacy EALA RTS team and a new engineering team in Austin. It was a difficult project and had substantial challenges on a number of fronts but not insurmountable ones. I think our vertical slice of the game as a General sequel was great and would have been well received by fans. Our finals builds of the more multiplayer focused C&C were also very good and trending in a nice direction.Yeah I do too, though I don't much blame EA. I don't know that a traditional RTS is a smart investment at the AAA scale. I doubt a full accounting of the production and marketing budget of SC2 would justify its development much less C&C. I think what EA is doing with C&C Remaster is awesome and I hope translates to more interest in the franchise.
Published

(25280703)

Thread TIP WARS: WaPo food critic says you have to tip 20 percent, no matter what
Yeah this is where I’m at.Tipping in the United States is not a discretionary thing due to the nature of our labor laws. We have essentially pushed the responsibility of paying certain categories of workers onto customers. Until we can fix that in a systemic way, I’ll do my part to ensure those people make a living wage.
Published

(25081570)

Thread So what makes a good Lightsaber Combat System? (Gifs!)
:) Some of my best multiplayer memories too. I don't know how much it would hold up now but the light saber combat in Jedi Knight: Dark Forces 2 and Academy were great at giving you an almost fencing light saber fantasy.
Published

(24866194)

Thread I wish there was a ________ with a AAA budget.
A first person adventure game in the vein of Gone Home or What Remains of Edith Finch where you are exploring a single space solving some kind of mystery. It would be hard to justify a really "AAA" production for that but perhaps if you committed to completely bespoke assets with a realistic level of intractable detritus, a large enough house/space, and lots of one-off mechanics you could start to get there. Maybe it's a Sherlock Holmes (Consulting Detective...) type experience with flashback sequences as you reconstruct what you think went on.
Published

(24821780)

Thread I'm reconcepting Chrono Trigger, let's do it together. [updates every workday]
This is awesome work! Love the takes on the characters. like the latest Lucca sketch! The characterization and lighting are wonderful.
Published

(24742360)

Thread LTTP: Double Fine Adventure - The greatest gaming documentary
It's the best documentary on modern video game production that I've encountered and it feels a bit like a unique time capsule that I doubt will ever be replicated. Having a video production crew essentially in-house is beyond the means of smaller studios, while their willingness to show uncomfortable moments (thinking specifically of the tension with the art direction early in the project) would be much more circumscribed at a larger publisher. Great companion piece to Broken Age but I also thinks it stands by itself if you are interested in how modern games are made.
Published

(24742005)

Thread The Guardian's 100 best books of the 21st Century
If you haven't read them and have interest in historical fiction, I'd highly recommend Hilary Mantel's Thomas Cromwell series: , , and the forthcoming . Definitely the best literary fiction I've read in a long time. and glad to see Wolf Hall recognized on this list.
Published

(24735487)

Thread ResetEra's GiftBot 2.0 Launch Giveaway Extravaganza (Come Get Your Free Games)!
Indeed! Best Playstation era Final Fantasy, though funny to see how long it took to get (back) to PC as I first played it as the Square EA PC port almost 20 years ago.
Published

(24704016)

Thread Epic Games paid 9.49M€ for Control exclusivity
These deals are typically structured as minimal sales guarantees. The platform holder pays you an advance against selling X units on the platform. Once they recoup, normal splits for units beyond that. Likely also contractual guarantees around store placement/featuring during specific periods.
Published

(24612207)

Thread [BioWare] What is next for Anthem
It seems people are (deliberately?) misreading the post:BioWare has a (large...) team working on big structural changes to improve Anthem.In the interim BioWare is still going to support the game with incremental updates.BioWare wants to build trust with the community by sharing things that the community can immediately engage with.Since aren't done, BioWare doesn't want to promise things that aren't fully fleshed out.
Published

(24596537)

Thread EA don’t want my money
Did you reach out to support about this issue specifically? If not I would encourage you to do so as they should be able to resolve this or at least give you more information about what might be going on.
Published

(24501711)

Thread Disney plans to limit royalties of their shows in exchange for a bigger check up front.
Yeah it is removing the huge upside for big hits while baking in larger payments up front and for the first season(s). For most people this will be a net positive even if it means that you can't win as huge a lottery for a big hit show.
Published

(24380057)

Thread US News & World Report 2020 College Rankings are here
:) Have so many fond memories.Yeah it varies a lot based on school. Schools like Harvard or Yale with the biggest endowments will fund a large part of the stated tuition cost with grants such that "100% of demonstrated financial need is met" (). At other elite schools with similar tuition costs but less in terms of resources, the financial aid packages tend to be much more paltry in terms of grants and mostly consist of (subsidized) loans. Multiple kids makes it that much harder (though it also changes the calculations in terms of need). There is also some variation in terms of what schools look at it in terms of assets. I started undergrad just as my father lost his pension and had his pay cut by over 50%. The financial aid calculation of need, however, significantly lagged the ground truth of my family's financial situation and by my second year it was touch and go as to whether I would be able to continue (thankfully I was able to).
Published

(24375753)

Thread US News & World Report 2020 College Rankings are here
Oh really? Is that the first time? Was UofA for the longest time. Went to Georgetown (24) for undergrad, and Notre Dame (15) and USC (22) for grad school. Would rank Georgetown above either in most metrics, but well, small sample size :)
Published

(24324710)

Thread If you could pick the next Classic Star Wars games to come to modern consoles which would you pick?
This. Incredible game for the time and had an amazing community that kept expanding it for years. I'd love a faithful remake (along with Mysteries of the Sith) with modern technology and art production. I hope that Fallen Order scratches some of that itch, at least on the gameplay side.
Published

(24294849)

Thread Top 12 Favorite Film List ERA
Will have to think a lot about a general top 12. If I limit it to science fiction though: 1) Solaris (2002) 2) Her 3) Arrival 4) Contact 5) Children of Men 6) Under the Skin 6) Blade Runner 7) Blade Runner 2049 8) Annihilation 9) 2001: A Space Odyssey 10) Gravity 11) Jurassic Park 12) Ex Machina
Published

(24081650)

Thread Epic removed expected feature delivery dates from their Trello board
Yeah mostly agree, though I do think there are opportunities to be open with your audience in a controlled and considered way. I’m tangentially involved in a project that has been engaging with a community in a really healthy and mutually beneficial way. You need really good community managers and producers to manage it, but it can be done (and it’s a requirement for any live service game so if you’re developing one of those, best figure out community engagement early).
Published

(24079834)

Thread John Carmack Says Games Industry Doesn't Need Laws Against Crunch
EA did something like this as part of reforms after the "EA Spouse" episode. Most full-time new grad employees are hired as non-exempt for their first two years and get overtime pay. It helps discourage crunch, particularly of vulnerable employees who have little leverage, and keep teams more honest about staffing and scope.
Published

(24060991)

Thread [Rumor] Brian Crecente heard that Sony cancelled quite a few games a while back. (lacks enough insight/big picture to know if true or not)
Published

(24038307)

Thread I don’t think I’ve ever seen a “Based on a True Story”/Biopic that didn’t feel agonizingly dramatized and fake
Try Touching the Void ()
Published

(23770572)

Thread Big Layoffs at Game Informer (Imran Khan, Suriel Vazquez, Kyle Hilliard, Javy Gwaltney, Jeff Marchiafava, Elise Favis confirmed so far)
That sucks but good on your manager for giving you some heads up. Curious, was this a 1099 situation or were you technically working for a third-party company that MTV contracted with? IRS takes a dim view around classifying otherwise permanent employees as contractors, and most companies will toe the legal line after Microsoft got in significant trouble a few decades ago for it. Gutted to see what’s happening at GI. While it’s felt like they have been living on borrowed time for awhile, I have hoped they would somehow find a way to maintain their unique voice. Hope everyone affected finds something great quickly.
Published

(23696810)

Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
Likewise. I view F2P games and their in-game economies like I view investment in other hobbies. That is also how a lot of the more engaged players in those games value the experience. There is a clear disconnect between how people view investment in these games, and navigating that divide is as you say, very difficult.
Published

(23674897)

Thread How old are you and what was the first Final Fantasy game that you played?
33 and first I played was the PC port of FF8 at release. Went back and played the PC port of 7 shortly thereafter. In the intervening years I’ve played through FF1 and started FF9/FFX multiple times but not completed them. I dream about having a vacation where I felt like I could play one of these again (they were always summer or winter break games).
Published

(23675564)

Thread So let's say 50% of Earth's population disappeared tomorrow
This. Even if you don't really care about the premise, one of the best TV shows ever produced.
Published

(23609397)

Thread Want to Fight Climate Change? Eat Less Meat, UN says
I've never understood this argument in response to environmental calls to action. An individual can't affect the status quo of most "big" issues alone, yet any sort of collective action requires a large group of individuals to contribute. Voting, going to protests, volunteering time and money; these are all meaningful actions that in and of themselves won't bring about large changes. If mitigating climate change is meaningful for you, driving less, eating less/no meat advocating to your political representatives are actions you can take.
Published

(23610211)

Thread Want to Fight Climate Change? Eat Less Meat, UN says
I definitely appreciate that a lot of the things cited in this thread are hard to achieve depending on one's circumstances. To be able to make some of these changes idly speaks to a level of privilege most don't enjoy. I also recognize that some of this starts to get into to the sort of bs rhetorical attacks from the right as you point out. Still, I think there are opportunities for most people to make incremental, individual change, even if it is just at the level of raising their own awareness about a topic. Paying more attention to stories and discussion of climate change and encouraging other's in their social sphere to do the same? That can start to make environmental topics a bigger deal in the local political scene and prevent people from being caught up in things like climate change denial.
Published

(23543492)

Thread Going dairy free.... Its tragic
Giving up dairy was one of the biggest (positive) changes I noticed as I was slowly transitioning from being a vegetarian to going vegan. The phlegm and mild general discomfort after consuming a lot of dairy went away immediately. I had heard people describe similar things before but had always doubted it before experiencing it myself.
Published

(23476955)

Thread How/why hasn't WoW's subscription price increased in 15 years?
The subscription is a floor for player ltv and a lot of their offerings - various account services, cosmetics, etc - drive revenue from more engaged players. As they've run the game, I'm sure their marginal cost per user has fallen dramatically such that their profit off of the subscription is up, even in "real" dollars. I bet there is far more discussion within Blizzard about removing the subscription altogether rather than increasing the price. That decision likely has a lot to do with user (re)acquisition costs, the performance of their (at the moment) secondary offerings, and learnings from games like Heroes of the Storm.
Published

(23433411)

Thread Have you actually seen someone wearing a MAGA hat in real life?
Yeah, I live in Austin and it isn't common but I have seen some people wearing them over the last two years. Also, a fair amount of conservative bumper stickers from fairly benign campaign support to QAnon shit. Austin is, after all, the home of Alex Jones.
Published

(23433213)

Thread I've been vegan for over 6 years and I'm eating the new Impossible Whopper at Burger King
I can definitely empathize OP. I've been vegan 15 years and the only thing that I miss is the convenience of eating out without some minor consideration. I haven't been in a fast food place in nearly that long but I'm tempted to give the Whopper a try, if only to do my small part in creating demand for it and similar products.
Published

(23304701)

Thread Impossible burger no longer selling to public. Available only at Burger King.
Huh I'll have to try that out. There has been a lot of development in vegan cheeses over that last 15 years, particularly recently. I tend to treat it as a fun novelty at this point, but I'd love to have the "Impossible Burger" of vegan cheese. Though, I had a vegan grilled cheese last night that wasn't half bad so we're getting there.
Published

(23304419)

Thread We need to talk about how toxic discussing the Epic Games Store is when it comes to accusations and insults (Read OP and Threadmarks Before Posting)
The Ooblet's blog post read as a bit antagonistic to me, and probably could have used another round of editing to pare that back. I can understand the frustration and identify with the attitude expressed in that post, but it may (?) have overstepped the line for a PR release. At the same time I can understand not wanting to cede how the conversation around platform choice and distribution needs to be framed, even at the risk of angering some fans. I don't think that post would exist without the level of toxicity around the topic of EGS. It reads as a frustrated response to it. I hope the developer and community can move past it quickly as the game looks great and I'm sure a lot of people will enjoy it.
Published

(23304158)

Thread We need to talk about how toxic discussing the Epic Games Store is when it comes to accusations and insults (Read OP and Threadmarks Before Posting)
To speak a little to the business side, EGS is not unique in signing deals with developers/publishers that include minimum sales guarantees, and those sorts of deals can be very material to smaller studios. Several platform holders have similar terms and I expect to see an expansion in those sorts of deals (or something analogous) as game subscription libraries become more widespread. Getting an immediate advance against future sales is often the difference between making game and building a studio. That isn't to say there aren't lots of sources of funding - work for hire contracts, grants, tax incentives in various states/countries, tech/content licensing - but platform deals are a significant one. When the margins, even for a "funded" independent studio, are so thin, every little thing can help to make it a sustainable venture.
Published

(23303859)

Thread We need to talk about how toxic discussing the Epic Games Store is when it comes to accusations and insults (Read OP and Threadmarks Before Posting)
Yeah, this. The problem is systemic and tends to feed on itself. As the tenor of “conversations” - there doesn’t tend to be much in the way of real dialogue happening- degrades, the only people continuing to participate are the most toxic, bad faith actors. I don’t know why EGS has become such a flashpoint here but it feels like a huge missed opportunity for this community to engage with the realities of the business of games. As a developer who has worked in both independent studios and for large publishers, I’d love to share that perspective and give people insight into why a studio might sign an EGS deal. But when the status quo here is unchecked hostility, ad hominem attacks and bad faith arguments? I already have enough stress helping build games for what I hope will be a more receptive audience than what I find here. I hope people take a step back and appreciate that at it’s core this is an industry of (fallible) people trying to make entertainment. It is hard to sustain yourself financially, creatively or emotionally, even without the sort of attacks highlighted in this thread. I think we all can be better at engaging these topics.
Published

(23278005)

Thread Just started watching Lost...
Watched it several years after it ended, having somehow avoided all the contemporaneous discussion of it when it aired, over the course of 4-5 months. Loved it from beginning to end and my appreciation for it only grew from season to season. It's my favorite TV series by a good margin.
Published

(23213235)

Thread You wake up tomorrow and your salary is now $50,000 USD (or converted to your currency) annually. How is your life affected?
Some context: . Varies substantially by area but around 60k is median household income in the United States.
Published

(23137787)

Thread VFX Artists React to Bad & Great CGi (FEAT. Sonic, GOT, Aladdin, JP, PotC...)
These are fun, if too slight a treatment to do real justice to anything they've looked at. You could spend hours deconstructing any of the shots they've done - art direction, production/scheduling realities, compositing, simulation, animation, rendering - but I've found some enjoyment looking back at some notable vfx shots in isolation.This has always given me pause though, and not only with these reaction videos. Most reaction videos are done by relative outsiders or hobbyists, not people who are engaged in the craft at the level of the individuals they are reacting to. The sophistication of modern film vfx is such that I wouldn't expect to get much insight from anyone who isn't engaged in it day-to-day. A similar situation exists in video games where people who are otherwise involved in the industry at the periphery comment on technical elements without any of the necessary context to have an informed opinion. The closest thing to an accurate representation of how things are made would be conference presentations from GDC and SIggraph, the more domain specific the better.
Published

(23107113)

Thread Are QA employees seen as a hindrance when a game is developed?
QA, particularly embedded QA, is an invaluable part of the development team. I’ve never encountered any condescension or antipathy towards the QA team. At worst I’ve seen external QA incentivized by volume, not quality, and there had to be some process changes in order to get them aligned and providing the most valuable sort of bug reports.
Published

(23055060)

Thread Naughty Dog crunch culture examined
It varies a lot, both among studios and then even within individual teams. It's as much (or more) a culture thing as it is a function of project circumstances. The general trend in the industry has been towards better work life balance. Naughty Dog is notorious for their culture around work and I would suspect that legacy/inertia drives the production schedule more than anything else.
Published

(22949607)

Thread BEST airport you've ever been to?
My votes for US airports would be Phoenix Sky Harbor (Terminal 3/4) and Austin-Bergstrom. I remember liking Denver too, but haven't been through it in ~15 years or so.
Published

(22932572)

Thread Death Stranding - Official Box Art Revealed
Seems like a missed opportunity. Would be nice to have concept take (more of) a pass on it as it looks to be a lightly touched up in-engine render.
Published

(22818609)

Thread What was your first job?
First real job was working as a group home facilitator in a home for three severely disabled young men who needed 24/7 care. Did that for two summers my first two years in undergrad. Hardest and most emotionally draining thing I’ve ever done.
Published

(22776191)

Thread Jason Schreier Book 2 - Why is the video game industry so volatile?
Looking forward to this. Jason is one of the best people to tackle this and I hope he can dig deep on both the human and financial sides of the business. Real numbers are hard to come by, but some visibility into what they look like would be useful context for both the business overall and individual anecdotes where things didn’t turn out as planned. Also, can really relate to the bit about “all hands meeting” invites. I would get mini panic attacks about them for a couple years after my first big layoff and game cancellation.
Published

(22619269)

Thread Bungie, Big Huge Games, Certain Affinity, Zenimax, and more join TakeThis to combat crunch and mental illness in the industry [+ data]
They rebooted around mobile development and have been working on/supporting Dominations with Nexon's publishing support for several years now. Haven't looked at the App Annie metrics recently but it does reasonably well.
Published

(22594876)

Thread What are some of your favourite mobile games?
Been playing a lot of Star Trek: Fleet Command and enjoying it. Battle for Polytopia is a perennial favorite, a great mobile distillation of Civilization and similar 4x's. I really like Reigns and Threes, and both feel like "must plays" in terms of mobile/touch native design. Thinking about it now I am realizing I have a growing backlog of critically acclaimed mobile games - Device 6, Year Walk, Framed - that I should try.
Published

(22490972)

Thread EA: "I struggle with the perception that we're just a bunch of bad guys"
Sure, but an alternative explanation is... that you created concepts for the character hoping you could get a certain actor for the performance and then that fell through so you redo the character around who is actually cast.
Published

(22484027)

Thread EA: "I struggle with the perception that we're just a bunch of bad guys"
Westwood more or less became EALA and had a great run. Maxis still exists and is working on cool stuff. Likewise BioWare.
Published

(22483960)

Thread EA: "I struggle with the perception that we're just a bunch of bad guys"
No. The concept was never intentionally referencing Andrew Wilson.
Published

(22435419)

Thread Alright Era what are your top 3 Star Wars games of all time?
Hard to narrow down but... 1. Jedi Knight: Dark Forces 2 2. KOTOR 3. Rouge Squadron Can't wait for Fallen Order as it is giving me strong Jedi Knight vibes.
Published

(22372573)

Thread Fairlife hit with huge "allegations" of animal abuse (Fucked up video inside)
Par for the course in industrial animal agriculture unfortunately. This sort of treatment is common and even the standard operating procedure in the dairy and egg industries is horrific. One need only look at how aggressively the agriculture industry lobbied for ag-gag laws () to realize how widespread this behavior is and how much the industry fears it being exposed.
Published

(22134797)

Thread RAW - New Kickstarter Open World RP MMO Game (Similar to GTARP)
There have been several games that, to varying degrees, have allowed players to define in-game rules and relied on them to generate much of the systemic content. Some of the more successful examples are A Tale in the Desert (), Second Life (), and EVE Online (). Several early MMOs including Ultima Online () and the release version of Star Wars: Galaxies had complicated player run economies. A lot of these indie MMO projects lean in the "sandbox" direction by necessity, as they don't have the eight to nine figure budgets to generate a lot of authored content. Even better funded projects, like Amazon's "New World" (), have gone in a more sandbox direction.
Published

(22083088)

Thread My friend wants to study computer science to make games but hasn't taken a math course since high school and can't stand the subject. Is there hope?
I think it will depend on what the requirements for his CS program are. In practice the most important parts of math for a game(play) programmer are linear algebra, geometry, and logic. Statistics and to a lesser extent "foundations"/analysis are also valuable. Basic calculus is important - understanding the relationship between position, velocity and acceleration for instance - but much of it isn't used outside of certain specialties like graphics. If your friend is passionate about pursuing a career in software development (even outside of games), I wouldn't let his past experience with math discourage him. Even within the games industry, there are plenty of software engineering opportunities that don't involve a ton of math (ie backend services or UI programming). Best of luck to your friend, hope things work out for him.
Published

(22084492)

Thread Phil Spencer: 'Xbox Live is not a free speech platform' - Kotaku interview
That's great to hear and I hope that sentiment is borne out in actions soon. A lot of the potential impact will emerge in the details of the policies, but it is a powerful first step for someone like Phil to give a clear articulation of the community guidelines are. Bravo!
Published

(22003312)

Thread Bernie Sanders pushes for gaming industry unionization
This was one of the changes EA adopted for junior employees/new grads after "EA Spouse". Those employees are non-exempt for their first couple years and paid overtime for any extra hours.
Published

(22005183)

Thread Bernie Sanders pushes for gaming industry unionization
No, the motivation is to establish a financial cost to crunching, beyond the many other but less fungible costs. I think EA, more than most big publishers/developers, is serious about improving studio culture and work/life balance. It is the ethical thing to do, and an essential part of retaining (senior) talent.
Published

(21573067)

Thread J. Schreier: "Don't let billion dollar marketing convince you its a spoiler"
I think there is value in presenting information about a piece of media in a deliberate and considered way. The marketing teams I've worked alongside sweat the most minute details over how best to show our collective work to the public, and those of us on the development side are invested in seeing those plans come to fruition. I think I understand Jason's point - he wants a world that is less precious about things like "reveals" that in his view aren't meaningful - but I think he discounts the value of a well crafted surprise and the hard work that goes into it. You needn't shed any tears for "billion-dollar corporate marketing" but do consider that the people that craft those campaigns, and the developers on those games, are dedicated to their work and want to delight the potential audience as much as possible on their own terms.
Published

(21400300)

Thread LTTP: Kong: Skull Island - “Is that a monkey?”
Kong: Skull Island is an underappreciated gem of a "dumb" action movie. I went into it very skeptical but within five minutes was completely on board and grinning for the rest for the film.
Published

(21300199)

Thread 14 Xbox Game Studios games to be shown at Microsoft E3 presser, Phil Spencer confirms
No. They were just starting to get started and staff up a little late last year.
Published

(21191127)

Thread Just finished Dune, looking for some great single novel sci-fi books (no series). What ONE would you recommend?
Would second this. Another great classic, though less speculative sci-fi, is Earth Abides.
Published

(20613264)

Thread How expensive would it be to remaster the Mass Effect trilogy?
Way more than you would think.Any AAA game using Unreal Engine 4 will play upfront for a royalty free license, just as they did in the UE3 days.
Published

(20613995)

Thread SERIOUS: Have you ever thought about being vegetarian/vegan?
Had been thinking about it 15 years ago, and decided to try going vegetarian. Went vegan shortly afterwards and have never looked. One of the best decisions I’ve ever made.
Published

(20613178)

Thread Are Pepe avatars considered normal and fine in online games?
We locked down our game's discord and had explicit rules against offensive emotes, including pepe, in our stream chats. As far as I'm concerned pepe has no place in any sort of official communication channel (or polite conversation of any sort for that matter).
Published

(20404645)

Thread BioWare Edmonton leads move on to new projects/Dragon Age 4; Austin supporting Anthem
This was always the plan internally. Austin has a great team in place to support the game as a live service. Chad and Ben are BWA leads so no change on that front.
Published

(20235709)

Thread Riot Files Motions to Block Current Employees from Taking Legal Action
Private arbitration is an extra-legal means of resolving disputes between parties. Many (most?) companies now include arbitration clauses in employment contracts, by which the employee and employer agree to resolve their legal disputes in an arbitration proceeding. The Riot employees filed a civil lawsuit against Riot and Riot is seeking to dismiss the lawsuit on the grounds that the employees agreed to arbitration. For what it's worth, I think forced arbitration is terrible and should be outlawed. I hope these employees counsel can still find a way to bring the lawsuit, or Riot does the right thing and waive's the arbitration agreement to let it proceed.
Published

(20235992)

Thread Riot Files Motions to Block Current Employees from Taking Legal Action
Public pressure potentially. There has been a lot of recent backlash around force arbitration clauses among big tech companies and some of them (ie Google) are moving to remove them, at least in certain cases. Realistically? I bet Riot settles these lawsuits as soon as it can and moves on.
Published

(20175775)

Thread If your preferred candidate doesn't win the nomination, will you still vote for the person who does? (2020 U.S. Election)
I will definitely vote, and most likely for the (Democratic) nominee. If there were a strong candidate on the left running on an Independent or third party ticket, I would consider them as well.
Published

(20021635)

Thread Phoenix Point Fig backers have accrued 191% return to date - can we calculate the Epic moneyhat?
I don’t think this is a valid assumption. There could be a minimum guarantee associated with the gamepass inclusion that was only paid or recognized after September 2018, regardless of the marketing of it.
Published

(19954107)

Thread HBO should do a sequel to Rome.
Rome is one of my favorite TV shows and it was a great pity to see it cancelled after only two (abbreviated) seasons. I'd love to see a new show set a bit earlier in the late republic, around the time of Sulla's civil wars:
Published

(19594409)

Thread QC Games (Breach) shutting down today
Thanks for the kind words. QC Games was great and probably the best team I’ve had the pleasure of working with so far in my career. Wish things had gone better of course but proud of what we built together.
Published

(19235784)

Thread Observation (game from creators of Stories Untold, published by Devolver Digital) exclusive to Epic Games Store on PC
Looking forward to this. Loved Stories Untold and hoping to go into Observation as blind as possible.
Published

(19045555)

Thread The Outer Worlds, Control, Dauntless, SpellBreak, The Cycle, Ancestors & More Coming As Timed Exclusives To Epic Games Store; TOW also on MS Store
That's a counterfactual that you can't know. Generally markets perform better when there are more players. Steam has rarely been pressured to improve or diversify their offerings, and some of the major advancements came in response to the little competition that exists. To cite one example, Steam only started offering refunds after Origin had established the practice, and Steam's refund policy still lags Origin's. On the developer side, I can already see the positive effects of competition in pressuring Valve to start adjusting their cut on sales.
Published

(19045187)

Thread The Outer Worlds, Control, Dauntless, SpellBreak, The Cycle, Ancestors & More Coming As Timed Exclusives To Epic Games Store; TOW also on MS Store
I didn't know that eroding monopoly control of the enthusiast PC games space was a "fuck the consumers" move. Long term I want more players in the space as it benefits everyone, consumers and developers alike. That Epic is giving visibility and some funding to developers along the way in exchange for timed exclusivity doesn't bother me as a consumer. I'll go where the content is.
Published

(19044664)

Thread The Outer Worlds, Control, Dauntless, SpellBreak, The Cycle, Ancestors & More Coming As Timed Exclusives To Epic Games Store; TOW also on MS Store
Glad to see more competition in the PC platform space. Also happy to see developers getting what I assume to be good minimum sales deals for the exclusivity window.
Published

(18862892)

Thread According to Jason Schreier, making Anthem was Bioware idea; EA actually gives the studios autonomy and more
Anthem was started under the tenure of the doctors, by and for leads at Bioware to stretch their creative legs doing something other than Mass Effect. All games evolve over their development but Anthem is broadly what Bioware set out to make.
Published

(18861191)

Thread According to Jason Schreier, making Anthem was Bioware idea; EA actually gives the studios autonomy and more
Heh, we tried to do exactly that and had two new games in (pre)production at Bioware Austin (one of which was announced as Shadow Realms). However, EA decided to move away from taking more and smaller bets, at least with internal teams, concentrating instead on projects with more potential upside.
Published

(18861811)

Thread According to Jason Schreier, making Anthem was Bioware idea; EA actually gives the studios autonomy and more
Well I don't, at least not in the way that most people imagine how EA works internally. We had autonomy and resources to create the game our team wanted to make. It just didn't fit strategically with shifting priorities at EA.
Published

(18847838)

Thread RTTP: Battlestar Galactica 2004 - Unmarked Spoilers
Yeah that beat was the biggest gut punch and tearjerker in an episode full of them, at least for me. BSG is my easily my favorite sci-fi series and competes with Lost (maybe Rome as well) for all time favorite regardless of genre. My favorite science fiction understands that the character drama is the important bit. In those stories the sci-fi setting exists as scaffolding to push characters in unique ways and explore aspects of the human condition that would be impossible otherwise.
Published

(18586566)

Thread Anthem Producer Comments On Missing Features In Final Release Versus Early Showings: We Were Not Dishonest, We Were Transparent
That was a true statement (source: know people on the team). The systems to support all the content shown weren't fully implemented but what was shown was running in-game in real-time.
Published

(18553980)

Thread The Steady Decline of BioWare- USGamer
Bioware has never shipped a game that sold enough units to justify the budget that a AAA "KOTOR 3" would demand with Disney's royalty. Beyond that, what is "KOTOR 3" in 2019 when Disney is not interested in letting a licensee continue that story line? If I was a VP at EA and a Bioware executive producer pitched me on DA4 and "star wars RPG project" I would greenlight Dragon Age every time, confident in the knowledge that the studio was capable of delivering a high quality and maybe, eventually, profitable game.
Published

(18484100)

Thread Is Alex Honnold’s free solo climb of El Capitan the most impressive physical achievement in recent memory?
As far as climbing feats go I’d rank Tommy Caldwell and Kevin Jorgeson’s Dawn Wall ascent as similarly impressive. I also enjoyed the documentary (and the subjects themselves) more than Free Solo/Alex Honnold:
Published

(18118359)

Thread Amy Hennig on Frostbite challenges in Visceral's Star Wars production
The characterization of Frostbite as a poor engine for anything beyond Battlefield is unfair and overblown. The sorts of things that Amy Hennig discusses building with her team live outside the domain of an "engine" and would be the responsibility of a game team to implement. How hard it is to build large features and extend an engine do bear on architectural decisions, but it is difficult to comment on that in generalities, and impossible without firsthand experience. I worked on Frostbite games as an engineer in the first wave of titles at EA that were using it outside DICE - Need for Speed: The Run, Army of Two: Devil's Cartel, and Command & Conquer - and as the Frostbite team was starting up as a separate entity. Stefan Boberg's tweet that the engine was "expert friendly" was certainly true then, due to the engine being "opionated" and the lack of developer support. All of the tools to build a wide variety of games were there, but you needed relatively more engineering support to use them to their full potential than you would with more established engines like Unreal. By the time I left EA in 2015, Frostbite felt mature with a robust internal developer community and a lot of shared resources for any game team that was new to the technology. Having spent 3.5 years working on Unreal Engine 4, I miss certain aspects of Frostbite. It was comparatively easier to write correct and performant networked code. The animation integration was awkward, but far more powerful than what UE4 provides natively. The engine was "leaner" and easier (for me at least) to optimize and reason about. Games exist at the intersection of art and software, and when things go wrong technology makes for a convenient scapegoat. I don't think Amy Hennig is doing that here but the way it's been reported erases a lot of the nuance.
Published

(17850411)

Thread Movie adaptations that are better than the source material?
I'll second Contact. The film felt like a much stronger and resonant narrative than the book. The one that has always stuck out for me is another science fiction adaptation, Solaris (Soderbergh's 2002 version). I expect I would appreciate the Tarkovsky version better than the novel as well, but have yet to see it.
Published

(17587504)

Thread Tech Is Splitting the U.S. Work Force in Two (NYT)
With that attitude, you might be. An English degree doesn't have as clear a career path as other paths but that doesn't mean it is useless. You demonstrated you could complete a four (?) year program of study. You spent a considerable amount of time developing critical thinking skills. You learned to closely read texts and synthesize them. You likely developed better than average skills in persuasive communication. All of those are skills that are crucial to any number of jobs, including many in tech. Don't sell yourself short.
Published

(17578919)

Thread [Eurogamer] Titanfall 3 is NOT in development. Apex Legends is the main focus.
Not BioWare, at least not in one location.
Published

(17140692)

Thread Breach, F2P action-RPG by Ex-Bioware devs, announced
Sorry about that. We hope to add additional regions in the future and will make announcements when any new region opens up.
Published

(17139087)

Thread Breach, F2P action-RPG by Ex-Bioware devs, announced
Yeah we're using Unreal Engine 4 for the game client/server. We have a custom service layer that we've written using Orleans () for things like authentication, account management, matchmaking, and more. I wrote a little bit about our gameplay architecture over on the Unreal Engine blog in case anyone's curious:
Published

(17103364)

Thread Breach, F2P action-RPG by Ex-Bioware devs, announced
We haven’t committed to a F2P launch date yet but stay tuned. Here is our development roadmap over the next few months:
Published

(16706418)

Thread Jon Shafer (Lead Designer of Civ V): "How At the Gates took 7 years of my life – and nearly the rest"
Been following Jon Shafer for years, at first via his podcast appearances and Civ 5 involvement, and then through At the Gates. I'm saddened to hear a full accounting of what the last few years have been like for him but really glad that he's in a lot better place now. Regardless of how At the Gates turns out, I look forward to what he does next.
Published

(16666214)

Thread Cut the last ___ minutes off a movie to make it better
Not quite the ending but I've always felt that cutting the penultimate 30 second scene in Contact would leave it a much stronger film. That scene subverts one of the central themes and tensions in the film. The audience should share in the ambiguity and questions that the characters are left with.
Published

(16566665)

Thread Breach, F2P action-RPG by Ex-Bioware devs, announced
A lot of the team, including myself, worked on Shadow Realms but Breach isn't directly connected to Shadow Realms in any way. I like to think Breach is the more fully realized version of some of the ideas we explored for Shadow Realms.
Published

(16566700)

Thread Breach, F2P action-RPG by Ex-Bioware devs, announced
We support both Solo and Coop game modes (with AI companions/enemies filling out the rest of the teams) and a custom game mode with any number of players from 2-5.
Published

(16565239)

Thread Breach, F2P action-RPG by Ex-Bioware devs, announced
We’re getting close to our early access launch on Steam this month. We should have a big weekend test before that so you may get an invite soon.
Published

(16260665)

Thread Cover songs that better the original
Probably my favorite version of this song. Growing up I never knew that Pearl Jam's cover of "Last Kiss" was actually a cover of I definitely appreciate the original but feel like Pearl Jam's down tempo take is more consistent and resonant:
Published

(14159749)

Thread EA Criterion talks about how they avoid crunch
At least when I left three years ago, several studios at EA were making a concerted effort to align around "focus mode" instead of typical crunch in order to increase productivity for short stretches before milestones. The uptake of that varied between different teams and disciplines, though a lot had already adopted better work practices years ago; glad to see that effort has continued.
Published

(13348982)

Thread "EA has killed, pledges to kill again"
The current CEO started as a designer for EA Australia. The current, albeit leaving soon, VP in charge of games is Patrick Soderlund, one of the founders of DICE. Compared to 2008, they've gotten better if by "suits" you mean people in upper management who don't have a lot of domain experience with games.
Published

(13040528)

Thread The beautiful world of Mirror's Edge. (Warning: Image Heavy)
They were in-engine, or at least they were rendered in-engine then exported and played as movies for the actual game. For development builds though we would just have the cutscene play completely in-engine. Did you encounter compression artifacts with the cutscenes?
Published

(12334869)

Thread Anthem Producer: Mass Effect: Andromeda Never Had a Good Foundation to Support Long-Term Plans.
Yeah it's just frustrating to see some people assume most everyone working at publishers/certain big studios are acting in bad faith or that the development model is this hilariously dictatorial/top-down thing.
Published

(12333706)

Thread Anthem Producer: Mass Effect: Andromeda Never Had a Good Foundation to Support Long-Term Plans.
I worked at EA and Bioware during this timeframe and I know its development history. The narrative that "EA" is dictating a direction for Anthem, cynically copy-pasting Destiny/The Division, is wrong. For better or worse Anthem reflects the direction that Bioware (Edmonton) wants to go and they should own those creative and business decisions.
Published

(11777986)

Thread the Star Hunter Society: PSO, Monster Hunter, & co-op action game appreciation
We’re at Gamescom this week demoing the game and talking with outlets. Press impressions are trickling out and if you’re interested you can catch us on IGN’s stream tomorrow.
Published

(11676278)

Thread Breach, F2P action-RPG by Ex-Bioware devs, announced
A spiritual successor is probably more accurate; EA owns all of the IP related to Shadow Realms. We took what we learned on that project and applied it to Breach, though there are a lot of differences between the two games in systems and settings.
Published

(11674827)

Thread Breach, F2P action-RPG by Ex-Bioware devs, announced
Been working on this for three years as well as Shadow Realms at Bioware. Really excited to finally announce it. The team has done an enormous job building the game and studio, and I hope some people here will get a chance to try it out at Gamescom this week or PAX West soon. We have a solo matchmaking option as well as the ability to play with any number of friends (1-4) for custom parties.
Published

(11685810)

Thread Battlefield V's choice of content is a big mistake that I fear will hurt sales and perception.
That's a weird example to pull given how they responded to the lootbox controversy by removing real-money transactions before launch and completely retooling the progression system several months later. You might not like the announced launch content in this game, but DICE and EA have demonstrated their ability to service their games over years with past Battlefields being some of the better examples.
Published

(3706805)

Thread Crystal Dynamics Adds Veterans From Naughty Dog, EA, Monolith, And More For The Avengers Project
Higher cost of living as well. Seen people leave those studios as they're looking to buy a house and realizing that it is a lot easier outside of the games industry or in places like Austin, Research Triangle, Salt Lake City, or even the Pacific Northwest.
Published

(11342888)

Thread Variety: Giant Bomb changing the video games media 10 years later
Love the site/podcasts, and the only thing that comes close for me was peak era 1UP. One of the more surprising things about getting into the industry, though, was realizing how niche Giant Bomb was relatively speaking, at least 8 years ago. Most devs will know about Gamespot, IGN, or Kotaku; Giant Bomb, not so much.
Published

(11310161)

Thread Six Months At Riot Games by Meagan Marie (Sexism, Racism, Homophobia, Transphobia, Rape Jokes)
To echo this, EA takes these issues seriously and has for some time. While I'm sure there are pockets of toxicity on some teams, no studio I ever worked at or encountered had anything like the culture that Riot is notorious for. Both Bioware and DICE, which I have the most immediate experience with, were wonderful with Bioware Austin being the standout. To the best of my knowledge, Riot is an aberration among large studios and I hope they take this opportunity to seriously reflect on their shortcomings and take decisive action to address them.
Published

(11041558)

Thread MEGAN - A Cloverfield Fan Film
Unless you explicitly assigned your copyright to someone else (or company) for this project, you retain it. How that translates to ownership of material derived from that work is for legal counsel to hash out. If I was in your place I'd expect at least a special thanks credit.
Published

(10744259)

Thread Unreal Engine 4.20: Major Switch & mobile improvements, character rendering, new vfx editor preview
The performance improvements are enticing (platform specific as well as the garbage collection optimizations), but probably the biggest reason that we'll integrate soon (after the inevitable 4.20.1/2 where Epic sorts out the more egregious regressions): full support for Visual Studio 2017. UE has already supported it for awhile to varying extents, but we've been waiting to make the studio wide switch over until it got proper full support. Other cool stuff that I'm looking forward to using: Niagara (Epic has been teasing Niagara for years and our VFX artists are very keen to start playing with it); the material/rendering improvements for skin shading; more granular material statistics; and the various LOD workflow/functionality improvements.
Published

(10598852)

Thread Latest ranking of world's top 10 airlines does not include a U.S. carrier — again
US carriers often struggle in these comparisons for a variety of reasons. Several of those airlines are heavily subsidized by the state. It helps too when said state controls access and price to one of the primary cost centers for airlines: jet fuel. International carriers aren't subject to the same work regulations domestic ones are and do things like aggressively hire and fire personnel based on looks, marital status, and age. Most of those international carriers don't have unionized workforces, which keep their employee costs significantly lower. I'd love it if my domestic flights were higher quality. However, I also know what I'm paying for and am a lot more comfortable supporting a business that takes cares of its workers, in a territory that respects workers' rights, and in a marketplace that allows businesses to compete on the merits.
Published

(10388249)

Thread Kotaku: The ArenaNet Catastrophe Has The Whole Game Industry Rethinking Harassment Policies
Yeah, this has come up internally and in informal conversations with developer colleagues. The consensus I’ve heard, which I agree with, is that ArenaNet handled this extremely poorly and the industry has to reckon with the consequences of a newly empowered alt-right/GG. Even if there were extenuating circumstances around these personnel decisions, the optics of it is horrible and ArenaNet doubled down even after the toxic context became clear.
Published

(443162)

Thread Cancelled and Unreleased Appreciation Thread
I have a generally positive view of EA, both as a developer and a fan. They run a smart business and at least in my experience struck a good balance between letting their studios operate autonomously while also providing high level direction and support. Jon Van Caneghem, the GM of Victory Games, was recruited personally by then EA CEO John Riccitiello and by virtue of that we had a lot of support early on. There were a lot of challenges throughout development, and we got caught up in some strategic changes - "Bioware Victory" and the F2P shift - that complicated matters. Ultimately, I don't think the numbers worked out (or ever really could given past performance for C&C titles) for EA to be interested in continuing development. It was painful at the time given how close we were to release by that point, but it seems like EA was intent on unwinding all of their non-mobile western F2P investments. Ended up biting me again on Shadow Realms :(
Published

(475054)

Thread Cancelled and Unreleased Appreciation Thread
Hah, no worries. By the time we announced Shadow Realms the project had been in some stage of development for two years and the team felt pretty confident we had found the fun. There had been and still were questions around the IP, the positioning of the game, how it fit (or didn't) in Bioware's portfolio of titles, but the core gameplay loop was satisfying. People who got hands-on time with the game versus those who were just reacting to the trailer/gameplay videos had a generally positive sentiment, something that was borne out in focus groups and smaller playtests we had conducted. The morale of the team was pretty high, especially compared to my experience on C&C, and we felt good about what we were making at that point.
Published

(435966)

Thread Cancelled and Unreleased Appreciation Thread
I highly doubt that EA will attempt reviving the franchise in anything like its traditional form, at least for PC. The series, and RTSs in general, never moved a lot of units relative to what a modern AAA game needs to justify its development. When EA closed Victory Games, it also laid off a lot of people who had been the vestiges of Westwood and had handled all of EA's strategy game output through the 2000s as EALA. I don't think there is an appetite creatively for, or a business case to support, reviving RTS development at EA in the near term. I expect EA might use the C&C IP for future mobile titles; seems like it would be a natural competitor to take on Mobile Strike. A longer shot would be licensing the IP out to Petroglyph to do something with, bringing it full circle, but I doubt EA is interested in that as the upside is marginal for them at best.
Published

(10135130)

Thread Do the terrible events today make you question the narratives of terrible events in history?
That's likely true of the public US education system in many areas, but I was lucky enough to attend (Jesuit) Catholic schools that didn't shy away from the US's legacy of systemic racism and oppression of minorities. There are schools out there who are teaching people who are lucky enough not to have live that legacy every day, to recognize their privilege and work towards a more just society. As outrageous as contemporary events have been in the United States, reading history has been a good way to maintain perspective when things seem hopeless. If you haven't had much exposure to other narratives of American history, I'd give "A People's History of the United States" a read: .
Published

(10092789)

Thread Will Star Wars Dark Force/Jedi Knight Series get Reboot like Battlefront ?
I can assure you that many people at Bioware would like to make a "Kotor 3". While I doubt that will happen, I hope they get the chance to make something in the Star Wars universe in the future.
Published

(10091109)

Thread Will Star Wars Dark Force/Jedi Knight Series get Reboot like Battlefront ?
Dark Forces 2 is one of my all time favorite games, and I would love nothing more than another take on the Kyle Katarn story. For what it’s worth, I think there is better chance that Respawn’s or EA Vancouver’s game is in the Jedi Knight vein than we ever get a “KOTOR 3”.
Published

(10073866)

Thread BioWare interested in making smaller, more experimental games around the size of Hellblade
Huh, funny that. Smaller, more experimental games from Bioware... too bad they cancelled and more besides. That was one of the major motivations for that project (and others) and was one of the reasons I was so excited to work on it. Hope they're serious this time and can get buy-in from everyone long enough to get something out the door.