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RunesmithCaryll's Posts

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(30407796)

Thread What moments will you remember most from this console generation?
Launching and following a single console through an entire generation is not something I imagine I'll ever do again - a lot of firsts, a lot of highs and lows, my strongest memories will likely be from around E3 2015-2017.
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(30408112)

Thread Most Obnoxious Item Degradation in Games
I can relate. BotW made weapons into consumable and my brain did with them exactly what I do with every other consumable: hold onto them for when I really need them - a time that ultimately never arrives (I've got Dark Souls NG+ saves were I could open a supermarket with the amount of consumable's I've horded through successive playthroughs).
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(30376061)

Thread "You aren't a game Dev so you don't get to have an opinion on what is or isn't bad game design"
I think a world in which creative output could only be critiqued by other creators in the same field would be a weird one - and not a better one. Terms like 'bad game design' (even though I've used them often enough) are kind of meaningless though. Design is contextual and judging efficacy is dependent on understanding what the creator is trying to achieve. It's way too common to see people appraise something based on how well it matches their personal preferences, but that's the not same as it being successful at what it set out to do. The problem is that way too many people conflate personal preference with ostensible quality: it's okay to like bad things and dislike good things, to acknowledge the value of something independently of your feelings about it. I'm a classically-trained orchestral composer who takes no end of pleasure is singing along to cheesy four-chord pop songs. They're bad and I know why, but I still love them.
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(30378295)

Thread The ethics of review bombing
I certainly understand the temptation, particularly as a form of click-tivism (for many it's a means of protest more proactive than simply voting with the wallet). Rationally, Steam and Metacritic are probably not the best forum for that kind of discussion (particularly political discourse), but they are by far and away the most transparent and accessible. It's not ideal, I grant you, but if a person feels they have no better way of making their concerns about a product known, then I wouldn't be the one to tell them no.
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Thread Monster Boy and the Cursed Kingdom is top 5 metroidvania ever - Have you played it?
Tried it - wanted to love it but, goddamn, if it didn't hand my ass to me. Art direction, music and overall polish is top tier though. I don't regret buying the game one bit as I think games and devs like this should be rewarded.
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Thread Let's discuss (read: mock) bad or ridiculous haircuts in JRPGs
OP already nailed. I like X - I'm playing through it for the first time now - but the character design is a series low for me. They're all distinct and have great silhouettes, but the details and some of the choices, just a mind-boggler.
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Thread Salt and Sanctuary really deserves more love.
Excellent game that I put a tonne of time into, but I'll echo what others have said in that the art direction likely had an impact on it's mainstream appeal. Cuphead, Hollow Knight and Ori are all visual knock-outs and I think that helps a lot with the initial sell.
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(30276570)

Thread What are you playing this weekend? [3/27 - 3/29/20]
I'm currently working my way through FFX, but just came up against and he's handing my ass to me. I'm legitimately having fun with the game though, so if anyone knows a decent strat for him, I'd very much appreciate it. I tried nerfing him with Auron's "Magic Break" and buffing with 'Focus', but by the third phase he can pretty much one shot half my party with his magic and I'm struggling to see a way around it that doesn't involve grinding for a couple of hours.
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(30284066)

Thread Which classic Resident Evil should be remade next?
You like it and that's fine, but the reality is that tank controls were already on the way out when it launched and we're barely ever seen again afterwards, fans are having to remake the textures because they're so damned ugly by today's standards, and the action-oriented, over-the-top style that it went for drove the series into decline.
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(30283117)

Thread Which classic Resident Evil should be remade next?
My examples are objective enough - TPS have come on along way since those first outings and it really shows. Fixed camera movement doesn't have a modern derivative so it feels far less jarring in 2020. Also, mixing up Mexican and European Spanish isn't charming, it's dumb.
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(30282983)

Thread Which classic Resident Evil should be remade next?
Sorry, but the game has aged badly - from the terrible voice direction and wonky accents, to the bare-bones everything-is-brown art direction, the empty environments that lost so much detail in the jump to full 3D, the spring loaded camera, the tank controls... it may have been celebrated and groundbreaking in it's day, but I'd say it's aged worse than most of it's contemporaries.
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(29996351)

Thread Giving bad guys harsh backstories to justify their evilness does seem like "cheating"... (open Danganronpa 1 spoilers)
In general, I disagree - I think characters with layers of complexity are far more compelling and memorable. I'd argue that the omni-malevolent-with-no-good-reason types are the biggest cheat as it puts no pressure on the writer to do more than dream up shitty things for them to do. The flip side is those characters who motivations are so mechanically wrought as to make your eyes roll (he was a good scientist who lost his way trying to develop a cure for his terminally ill child/wife/parent etc.) The Witcher III won a lot of plaudits for its character writing and it largely rested on this principle of complexity - that no character was wholly good or bad and you were often torn between condemnation and sympathy.
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(29979897)

Thread Nioh 2 |OT| Dark Soul Cores
Yeah, that's about the best approach I've found and the one I've been taking but when you're that close you can't read his movements (those back legs track like a bastard too). It seems like burst counters destroy him, but I've managed to land two in about thirty tries, so you can't really bank on them.Thanks for this - I'll bookmark for tomorrow. I've got a level 73 Ippon, so that might sort him out. I found the Storm Yokai is pretty good for tiring him too, but just not enough.
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Thread Nioh 2 |OT| Dark Soul Cores
Second boss took me about 30-40 attempts, but honestly, I think it was just a skill check to make sure I had my rhythm back because every boss since then has gone down in less than five runs.Also this - Burst Counters can permanently damage Yokai Ki and boss encounters are as much about bringing the purple gauge down as the red.
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Thread The Outer Worlds...any good? Did first planet and it’s nothing amazing? Why the hype? It’s a 7/10 game?
I haven't tried it, but early impressions suggested it wouldn't be for me. I really just can't get along with first-person RPGs (especially the Bethesda-style ones). I will never not be aware that my character is walking around with a weapon held bolt-out in front of them and how ridiculous that would actually look if I pulled the camera back.
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(29835511)

Thread Do you think AAA studios should calm down with their pursuit of visual showcase and high production value?
Personally, I'm moved far more by mechanics, writing, art direction and feel than I am by visuals - stylised visuals also date way less than realistic ones (citation: LoZ: The Windwaker).
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(29800093)

Thread Nioh 2 - Review Thread (86 Metacritic | 87 Opencritic)
For me, Nioh 2 has been a far more forgiving experience and I've hit far fewer walls than I did in the first game (played about forty hours). Edit: nor am I hardcore enthusiast - I've played mainline Souls and BB, but I had to quite Sekiro because I found it way too punishing.
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(29616140)

Thread Which of the major Soulsborne titles do you think is the hardest overall?
That's actually a good summation. Sekiro absolutely has this disconnect between the main game and the boss fights, because so little of what you achieve outside the boss arena affects what happens inside it. In RPG driven games, you sort of invest in the solution to the boss problem (like bouncing hard off Blood Starved Beast and then coming back with a leveled-up Saw Cleaver and a fistful of Fire Paper). In Sekiro, a few items can help (Shurikens against Lady Butterfly, for example), but it's never what you'd call transformative. You have to just... keep up: dodge, jump, parry, slash, parry, parry, mikiri, slash, slash, etc... Somebody once described it to me as a Rhythm Action game and that always stuck with me.
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Thread Which of the major Soulsborne titles do you think is the hardest overall?
I've beaten Dark Souls 1, 2, 3, Nioh and Bloodborne, most of them more than once and for me Sekiro takes it by a country mile - as many have said the lack of summoning, leveling or build variety makes it an uncompromisingly brutal experience (one that I admittedly couldn't overcome).I can very much relate - something about the rhythm of Sekiro seemed to rob hard-won victories of any satisfaction and I cannot explain why.
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(29439875)

Thread Baldur's Gate 3 - Leaked screenshots - SPOILERS ahead
I've tried both PoE 1 & 2 and bounced off hard, even with the admittedly strong writing. D: OS 2 meanwhile was probably one of my favourite games of the generation. I'll still go to bat for static backgrounds (REmake is still a GOAT for me), but they look very dated in isometric settings, I think largely because their key exploit -being able to add vast amounts of world detail at no additional processing overhead - is severely limited at wider, top-down angles. Larian's approach feels like a smart, modern progression of the classics, that benefits from being able to adjust camera and move freely about the world without hitting loading screens (a severe issue on console ports of PoE that were never an issue in Divinity).
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Thread Baldur's Gate 3 - Leaked screenshots - SPOILERS ahead
I mean, in a world where a Critical Role animated series broke Kickstarter records ($11.3m dollars all told), I think its chances are pretty good. D&D has had a massive renaissance in the past five years, Larian have a great relationship with WotC and so with a little smart marketing, this could be a smash.
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Thread CEO of PanicArt Studios (Hero Siege, Eastfound) wants to kill immigrants and calls Somalian, Middle Eastern people animals
Why is it that those most fatalistic about scientific reality are the most poorly informed on it?
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(29351299)

Thread It's 2020 and we still don't have shooters with AI that matches F.E.A.R and the first Half Life.
Far Cry 2 had some pretty awesome AI as well. If you sniped a guy at distance, his friends would all run to take cover, but they wouldn't immediately know where you were shooting from. And if you shot a guy in the leg, he'd crawl away and take cover and take pot shots at you from a seated position. It wasn't 'smart' AI as such, though it could be, but it was very dynamic and responsive and made an effort to be more true to life.
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(29198834)

Thread How to put back Tomb Raider on the right track? here are my four recommended points
Yeah, I've done my best to get on with the new games, but the writing and set-piece driven design just doesn't work for me. Exploration, puzzle solving and more sparing, but meaningful combat would be a great shift.
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Thread Tim Sweeney (Epic Games): Companies should divorce from politics, Android is a fake open system, iOS is worse, "respect Gamer rights and freedoms"
Today I learned that boycotts were invented in the 2010s.
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Thread So what would a Resident Evil 4 Remake even look like? More Action? Experimental like RE 3.5? More Horror?
I'm okay with this - like okay.Amen, I can't get through the game for this reason - the controls need a major overhaul.
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(28994418)

Thread When did you stop playing Zelda Breath of the Wild?
Two beasts, 70-or-so shrines and then tapped out. I unlocked all the towers, grabbed the Master Sword, collected most of the armour sets and upgraded a few (final tiers were heavy on the grind though), but didn't get many Korok seeds.
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(28888663)

Thread Cliff Bleszinski Reveals himself as an Asshole; Lawbreakers was "Too Woke"
I don't honestly remember Lawbreakers being the target of that kind of criticism though? I mean, I'm sure there's a handful of YouTube comments out there, but this isn't anything like the backlash Battlefield V saw.
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Thread Can someone please direct me to a combat system with "depth" (whatever that means)?
Also important to avoid conflation between 'deep' and 'good'. Simple structures can be absurdly satisfying when executed well and complex structures can often be frustrating, obtuse or convoluted. For me, depth is way less important that how feels and elegance: if the blows are satisfying and the nuances and complexities of the system emerge through the natural flow of play, I'm sold; if the hit-boxes are woolly and the game auto-pauses a dozen times before I've even finished my first battle to wall-of-text me an encyclopedia's worth of rule sets and systems, I'm out.
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Thread Pillars of Eternity II Deadfire is out on consoles feat. TB combat. So who's going in?
Yup, load times on PS4 Pro are considerable and very regular. I'm keeping my saves low but it's still quite surprising for a game with this kind of old-school approach.
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(28687967)

Thread Xbox One - A Generational Masterclass
Again, I think that's totally fine: whatever makes you happy as gamer is completely valid. I think for most people it's the reality that claiming something is a 'generational masterclass' implies that it went further and did more than 'Podge on ERA really loved it'.
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Thread Xbox One - A Generational Masterclass
That's totally fair - people like different things and there's no accounting for that. I think the issue is that when you set out to argue a contentious point like this (most people ITT seem disagree with your general premise) you have to back it up with more than your own personal preferences, otherwise, it won't be taken seriously.
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Thread Analyst Daniel Ahmad: Switch in 34 months estimated to have shipped more consoles than Xbox One in 74 months
Out of the gates, I honestly wasn't sure the Switch would be the win that Nintendo needed, but just goes to show that even from within the industry and with the benefit of additional insight these things can still be hard to call. Good for Ninty though :)
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(28634291)

Thread I want to talk about how genius the weapon breakability in Breath of the Wild is...
First off, this implies that the main draw of the game - - isn't enough by itself to keep a player engaged; that if they were to make combat easy, the game would loose appeal, and that simply isn't true. There are plenty of people in this thread who avoided combat and focused on the exploration and had a perfectly good time. Secondly, this is a huge - - game world and the only way a person would know exactly where to find straight off the bat, would be if they looked it up. People who do this are small in number and already out to spoil the game for themselves, so why bother tooling your game for them? The argument that the only way to balance OP-as-fuck weapons is to make every single weapon in the game highly durable, is a very bizarre one and it assumes that there was some mandate on the developers to put more and less powerful weapons in the game. If you want freedom and exploration to be your main draw then make all weapons equally viable, hide different types in different areas so there's always something to discover, and tune your enemies in each area against the unique attributes of the weapon (melee, range, dexterity, elemental), thereby forcing the player to experiment organically by reading their enemies.
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(28626504)

Thread I want to talk about how genius the weapon breakability in Breath of the Wild is...
Then it might be a case of attitude. For me, the ultimate feeling of the game was one of superficiality, because nothing about the world felt especially consequential: everything could be done; nothing needed to be done. The weapon system exemplifies this for me: nothing you discover here will have a lasting impact. And it doesn't. The only things that can make a huge change are the Divine Beasts and you'll be told about them right from the outset. It's a bold principle and I applaud Nintendo for its courage in pursuing this (especially considering the IP). Moreover, I do think this kind of inventiveness, whether it works or not, is necessary and valuable, so I'm not even criticising, it's fueled a lot of discussion and great games always should.
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(28625794)

Thread I want to talk about how genius the weapon breakability in Breath of the Wild is...
I mean, I hear you, but in Halo 1 I held onto that base pistol always, because it was such a brilliant weapon and I knew there'd always be more ammo. That weapon was special because ammo was limited and you couldn't pick it up anywhere else in the game (I don't think I was alone in that). In BotW, I just kind of hoarded high-level weapons, occasionally blew them off and didn't care that much. Does the game want me to have a complete indifference to the items it hides in chests - seems kind of at odds with the principle of a chest, but if that was their aim they fairly succeeded. In truth, I didn't hate the mechanic, but I think enough people were either turned off or not especially wowed by it for even the most ardent fan to admit that - all best intentions acknowledged - it wasn't exactly a stroke of genius.
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(28625404)

Thread I want to talk about how genius the weapon breakability in Breath of the Wild is...
Poll is way too polarising as well - I didn't outright hate the system, I got along okay with it in the end, but I certainly didn't think it was great or just needed a repair/crafting system. Almost like the OP is trying to set people against each other.This isn't a great analogy: shotguns and SMGs don't blow apart when the chamber's empty. I'm not even sure there is a sensible analogy. Most games have consumable offensive items as a supplementary to more reliable main ones. I'm sure there is one, but I can't think of another system where everything is consumable and disposable - certainly not in 100 hour adventure game. Survival games are the closest, I suppose.
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(28625302)

Thread [GameSpot] Bleeding Edge's Development Process Was Changed By Xbox Game Pass
I mean, there's very little in the article from which to actually draw conclusions, but it's safe to say that most games of any sizeable budget these days are subject to this kind of feedback loop.
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(28597564)

Thread So, what's the next game remake that would be of the most importance (as in, on par with FFVII Remake)
I'm not sure there is another game that really compares in terms of it's place in the cultural mindset - it's a true anomaly. Ocarina of Time had massive impact in the same period - MGS too - but players have been able to revisit those worlds and characters in successive titles since then. FFVII's world and characters, to all sensible intents, have been locked in its original iteration for over two decades. RE2/3 are the only comparable titles in the same terms, but then again, Leon, Claire and Jill have have had new games since the PS1.
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(28605010)

Thread Let's take a moment to appreciate all those super fragile weapons in Breath of the Wild that the artists put so much work into!
It was a definite design decision and I respect that, but there could have been more elegant ways to reconcile the mechanical design with the free-roam aspects. I think locking down so many mechanical and narrative aspects so early in the game did it a disservice. It felt superficial because so little of what was out there to discover had any real impact on the moment to moment - narratively, systematically or on a world level. I still think it was a great achievement, but I'd really like to see them to expand in these areas for the next game.
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(28603384)

Thread Let's take a moment to appreciate all those super fragile weapons in Breath of the Wild that the artists put so much work into!
It's a bizarre psychology: I'm far more frugal with in-game resources and money than I ever am with real world money.
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(28603252)

Thread Let's take a moment to appreciate all those super fragile weapons in Breath of the Wild that the artists put so much work into!
Yeah, except for me it meant I hoarded good ones for those big fights when I'd really need them and then never actually bothered to use them. Just like all those candies in Sekiro. You give me limited resources, I'll hoard them until that fight where I really, really need them and they'll still be sitting in my inventory when the credits roll... *sigh*
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Thread Should the term "Metroidvania" Be Abolished? (The Jimquisition)
Honestly, it seems like a strange argument. So much of our modern language emerges in the same way. Consider terms like 'beating around the bush' and 'cat got your tongue' and 'a different kettle of fish' - the argument that they don't clearly relate what they mean is just as valid. The context is lost but the meaning remains through conventional use. The bespoke language of every field evolves like this and video games will be no different.
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(28596739)

Thread The Witcher 3's Combat - A Poll
I've completed runs on 'Sword and Story' and 'Death March' and would go with 'serviceable'. Alongside certain Japanese RPGs it can feel quite miserable, but put alongside certain western RPGs it actually shines, so I guess it's a question of expectations. I know that when I go back to it there's often a period of frustration while I reacquaint myself with everything, but ultimately I think it would have benefited from taking a more hunter/stalker approach to combat with slow approaches, baits, bombs and traps doing most of the heavy lifting and signs/swordplay being used to mop up stragglers. Attempting to tackle a pack of wolves with a sword will never not feel stupid to me.
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(28521285)

Thread Very LTTP: Resident Evil 4. A perfectly paced and designed video game.
Only RE that I really can't get on with and I know it's highly praised and considered, but I just can't find the the charm in it. I still prefer the pacing and atmosphere of the first three games. The pre-rendered backdrops might have been the result of a tech limitation, but they made for super-detailed environments that really made the world feel lived in - something it would'n't be possible to replicate in 3D for decades to come. By contrast, RE4 looks ugly and sparse. I know I should play it, but I don't think I ever will - I just can't get past the narrow POV, the dated tank controls, the weird camera ticks and the redundant 'break wooden boxes' mechanic when finding things just lying around the environment (as the series returned to doing in VII and RE2make) was never broken and wasn't in need of fixing. Not to slight anyone who loves it - I never played it at the time and, if I had, I might feel differently.
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Thread Why are people so obsessed with old and existing IP instead of hoping for something new?
Exposure Effect: people will always have a natural preference for that which they recognise over that which they don't. It's why successful IPs are so valuable - good or bad people are more likely to engage with them and this goes with everything. The vast majority of people would rather watch a bad film with actors and settings they recognise over a good film which is totally new to them. This is true of everything.Is it that new IPs aren't genuinely as good or, being that people generally show a natural bias towards what they know, isn't it possible that new games are likely to come under greater scrutiny as people are more likely to overlook or excuse flaws in things they already know and love (as we all do with things we have an emotional pre-disposition toward)? DOOM 2016 is a great example, in that it was both a good game it managed to recapture what people had loved about the series in the past. It promised a chance to have more of a thing you already loved - it's a very persuasive enticement and its one that original IPs can't bank on.
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Thread You technically shouldn't be able to see your enemies whilst in cover in TPS games, how about making an AAA game that adheres to this logic?
I mean, you make perfectly valid points, and I'm never against any company wanting to strive in new directions and try new things (even when it doesn't work). The only issue here is that following the inspiring logic - that in real-life our view is more limited - one very shortly arrives at creating a first person shooter, which already does all the things you've mentioned.
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Thread You technically shouldn't be able to see your enemies whilst in cover in TPS games, how about making an AAA game that adheres to this logic?
I mean, games always have conceits. I shouldn't theoretically be able to patch-up multiple gunshot wounds with the contents of a basic first-aid kit, but I can and do in video games all the time. This is why it's called a 'game' rather than a 'sim' - there's an implied suspension of disbelief just like with most other forms of media entertainment.I don't think that's true. A lot of realistic features would be counter to the central appeal of the medium and make not just for a less 'convenient' game, but one that has sacrificed its core appeal for the sake of (poorly) simulating a real-world that we already have access to. To me, the best games are the ones that rejoice in what they are.
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Thread Do you actually "feel" the % bonus on equipment or do you just like that the number tells you you're getting it?
I'm more in the first camp - Dark Souls does this well. Most early weapons only have 60-100 base and level increases will only add 1-2 points of damage, which make upgrades (that can add 10-12) feel really significant and scaling, which can add a whole lot more, feel strategically worth optimising for. This would all mean relatively little though, if enemies weren't excellently balanced. Starting enemies are about three hits each to down, but by the time you've gained 10 levels and two weapon upgrades you'll be dropping them in two, and two of three more upgrades later (moving towards mid-game) you'll be cutting them down in a single hit. I think the problem so often with these systems is that the enemies are often too spongy and not especially tough to fight, so upgrades don't feel as significant. Raising the skill ceiling and lowering the health pool helps makes those upgrades feel more transformative.
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Thread Do you actually "feel" the % bonus on equipment or do you just like that the number tells you you're getting it?
Incremental increase can be hard to gauge - like weight gain or hair growth - but when you return to some earlier area after ten hours of play you can definitely feel the difference. The bigger problem with Diablo-style power scaling is that it doesn't work well in every setting. Assassin's Creed and The Division are the two biggies for me. I think Yahtzee Croshaw put it best in his Assassin's Creed Origins review:
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Thread Jim Ryan on PS4 Japanese Launch Window: "... these days I do not think that was a good idea."
Both of those things exist... SIEE actually covers many territories outside continental Europe, including a number of Middle Eastern countries, Australia, New Zealand.
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Thread Backwards compatibility and game preservation is a real problem with video games
Yeah, the internet is a really strange paradigm in all of this and I'm interested to see where it goes. The cultural meat of what it generates is broad, but often has very specific uses and it's doesn't often favour long-form work. Not to denigrate it in any way, but it's interesting how it's powered a 'short and often' relationship with cultural work over the traditional long-form one.
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Thread Backwards compatibility and game preservation is a real problem with video games
This has been an issue for some time now. Preserving culture for future generations is going to be increasingly difficult as we move forward because so much of what constitutes culture today is privately owned and protected by incredibly complex law - often for hundreds of years. This means it will fall to copyright holders to make culturally significant works available over longer periods of time, which they're not obliged to do and might actually take pains to prevent. Consider that things like Gershwin's (1925) and F. Scott Fitzgerald's (1921) are still under copy protection (due to lift in the coming years) and then wonder how long it'll be before well-meaning archivists can legally start redistributing seminal gaming works created in the eighties and nineties. With video games, it's even more complicated on account of the fact that the end product is compiled and can't be easily translated into modern mediums without reverting to the source code. Software emulation can often bridge that gap, but the quality of emulation varies wildly depending on the software/hardware. Will companies be forced to release source code when copyright expires? What if it's been lost or destroyed? It's a big murky area, but two hundred years from now, I find it hard to imagine that we'll have the same ease of access to - say - The Legend of Zelda series that we have to the published works of Henry James, Johannes Brahms or Percy Shelley.
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Thread Why is there such a hunger for boring, samey open world games?
Magic Land Dizzy was the first game that really had that for me - no levels, just a gradually unfolding world - and it's still my favourite type of game design.Yeah, I'm actually on the same page - I think I prefer the Metroidvania approach of finding new tools and weapons as you go; it creates a meaningful connection between exploration and progress. A lot of rings in Dark Souls, for example, could well be part of a typical skill tree (reduce spell casting time, increase resistances, reduce falling damage, increase movement in swampy areas), but putting them in hard to reach places sets them as a reward for engaging with the world, defeating certain enemies and being thorough. The limited number of slots means you have to equip them according to situation - the skill tree situation in most games is like being able to wear every single Dark Souls ring, all at the same time.
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Thread I played Sekiro with an Easy Mode mod and it was fun as hell
Though I definitely consider Dark Souls challenging, I'd argue most of the difficulty people have stems from a misunderstanding of the intended approach. The single most valuable piece of advice given to me as a first time Dark Souls player was 'treat it like a stealth game'. The point being that Dark Souls 'difficulty' becomes infinitely more manageable when take you're time and play thoughtfully. The game's habit of absolutely kerb-stomping you when you go running headlong into a situation is not some maso-core design philosophy - it's a tutorial device. The stamina meter is an active discouragement from spamming around like it's an arcade slasher. Souls is a slow-burning, considered experience, and it's so much more enjoyable and, dare I say it, when played that way. Playing DS like a typical adventure game is like playing Assetto Corsa as though it was Burnout - it's very, very frustrating.
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Thread I played Sekiro with an Easy Mode mod and it was fun as hell
Honestly, all criticism is permissible I think. The freedom of a creator to do as they see fit only makes sense in world where others have the same freedom to present critique, offer better alternatives or completely disregard the work altogether. The only thing I'd contest (and it's a bit nit-picky) is the implication that there's a time at which something change. The creator's freedom - unless it's doing harm to another - is sacred insofar as they should never be compelled to change anything unless they see good reason. That isn't to say a creator should never change their mind, or on-board sensible feedback (a good creator learns as they go), it's simply that they should never be pressured into doing so. Personally, I couldn't get along with Sekiro; I tried it, played a good few hours and hit a point where I realised it wasn't for me. I have my criticisms, but I wouldn't necessary expect the developer to change it for me and, honestly, I'm not sure they should. As it stands, it's an interesting, relatively unique experiment in the modern space. Its major successes, its uncompromising design and its many imperfections serve to stimulate interesting conversation about the medium and I think there's massive value in that. I feel the same way about Breath of the Wild, The Witcher III and RDR2 - none are perfect and even their most ardent champions would have things they'd like to see tweaked and revised if not completely changed. I can understand the frustration of having a love-hate relationship with a game (I get it often enough) and the temptation to say that if enough people feel strongly about an aspect that it should be changed. But then another part of me (the artist and the writer) says "no, imperfections have their own reason to exist." I know there are special exceptions with games, that certain decisions can completely exclude certain people from enjoying them, but then you get this with films too with people who are particularly sensitive to violence, for example - I wouldn't tell a film director they need to take out the violence, so everyone can enjoy it, and I wouldn't necessarily want to say the same to FromSoft about difficulty in their games. I'm sure at this stage Miyazaki is aware that his attitude to difficulty limits the broader appeal his games might have and I can only assume that he - and those who employ him - have decided that it's a worthwhile compromise, because - across three different publishers in four years - the games have arguably gotten harder.
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Thread I played Sekiro with an Easy Mode mod and it was fun as hell
I think it's possible to critique while respecting a creator's freedom to do something how best makes sense to them, even - and perhaps especially - when those choices fly in the face of commonly accepted wisdom. I don't doubt that there were voices during the development of Dark Souls who argued the game needed to be more accessible to reach a wider audience (more obvious tutorials, way point markers, mini-maps, difficulty options), but the ultimate refusal was probably to the overall benefit of the franchise. Some things that some people make utterly baffle me, but if they're not forcing them on anyone and they're not hurting anyone, I can't see a reason to police it, even if I think it's utterly broken, senseless and without merit. You're free to offer them feedback, critique, whatever, but don't think you're entitled to offer more than a recommendation.
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Thread How do you feel anout games where sessions can be invaded by other players?
As a rule, I'm not a fan, but in Dark Souls, I think it's very awkwardly balanced - in so far as almost every time I've ever been invaded its by someone with a tricked out PVP build, who will show up in somewhere like Anor Londo (where they know people will be gearing up for a tough boss battle with either O&S or Aldrich) and then deliberately pull you into mobs who will ignore them. You could even be staggering back from a lengthy run with an inch of health and an empty Estus and you can't even run when Dark Spirit n00bslayer401 shows up out of nowhere. It's so mind-bogglingly weighted in favour of the invader (who risks nothing in the venture) that I have to wonder why it's pervaded for three games straight, basically unchanged. I realise the idea is to balance the co-op and add a risk/reward gambit to summoning help, but you don't have be cooperating to be invaded, you just need be Kindled/Human and online.
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Thread The Witcher on Netflix prompts hundreds of thousands of fans to return to The Witcher 3: Wild Hunt (48k concurrent today on Steam)
We may have to agree to disagree; if this is the show's intent, I'm not sure how well it's communicated. If they wanted to emphasise her will to power... It can be argued that this is all consistent with her character, but the problem is, I've seen it all before - women defined by their looks, their motherhood and their subjection to male sexual interest - and I might be asking too much of a 'tits and wyverns' style fantasy romp, but if CDPR can manage it, I'd think Netflix could. All that said, I don't honestly knock anyone who had a great time with the show and found a lot to like - these are things that I look out for in storytelling and not necessarily what anyone else should look out for. The show has attracted a lot of commentary both positive and negative and I hope they get a second season to develop what they've got and broaden the scope for the series.
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Thread The Witcher on Netflix prompts hundreds of thousands of fans to return to The Witcher 3: Wild Hunt (48k concurrent today on Steam)
Yup, it's a stunning expansion and possibly one of the best concluding chapters of a game series I've ever come across.
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Thread The Witcher on Netflix prompts hundreds of thousands of fans to return to The Witcher 3: Wild Hunt (48k concurrent today on Steam)
Yeah, that actually threw me in the show, because you're right - in the book/games, beauty is just a convenient tool. The show explicitly frames it the other way - the physical transformation demands the sacrifice, even after magical powers have been demonstrated (he even explains that creation requires destruction, or something to that effect).She does explicitly make this choice though:
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Thread The Witcher on Netflix prompts hundreds of thousands of fans to return to The Witcher 3: Wild Hunt (48k concurrent today on Steam)
It's kind of besides the point - I think we can aim for better female characters in 2019, especially when so many of these elements aren't even drawn from the original source material.
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Thread The Witcher on Netflix prompts hundreds of thousands of fans to return to The Witcher 3: Wild Hunt (48k concurrent today on Steam)
In which case I think I'm comfortable standing by my point. The books are several decades old now and definitely show their age on reading. It might have been wiser in 2019 to steer away from Yen's desires for motherhood and focused more on her role as a powerful, influential figure (as the games did). The show's fixation on her undercarriage is a bit distracting.
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Thread The Witcher on Netflix prompts hundreds of thousands of fans to return to The Witcher 3: Wild Hunt (48k concurrent today on Steam)
Unless, I'm remembering wrong (and I could be, it's been years), the whole was either a massive elaboration on a general concept or completely invented. If I am remembering wrong though, this is definitely one of those things I'd have considered updating:
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Thread Was their ever a trend or trends in genres you like that hurt the genre for you?
More that lots of cool 2D action games that looked really cool turned out to be Rogue-likes... I'm all for diversification, but the title was about trends that hurt a genre for you and this is one that came to mind for me.
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Thread The Witcher on Netflix prompts hundreds of thousands of fans to return to The Witcher 3: Wild Hunt (48k concurrent today on Steam)
I think that's fair. In his defense it's a weak teleplay, with odd scripting choices and a lot of elements that needed updating for 2019. Yen's story is hugely problematic for me and not the kind of female character I think we should be aiming for in 2019:
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Thread The Witcher on Netflix prompts hundreds of thousands of fans to return to The Witcher 3: Wild Hunt (48k concurrent today on Steam)
I mean, I can't disagree - he just fulfilled my expectations, I guess. You're right about being closer to the game though - he was far less mirthless in the books if I remember rightly (like a bit of lovelorn teenager at times).
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Thread The Witcher on Netflix prompts hundreds of thousands of fans to return to The Witcher 3: Wild Hunt (48k concurrent today on Steam)
It's not quite that - some of it does have that feel, but at least half of every episode is wider world building with separate characters in separate times and locations (lots of backstory and lore establishment).
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Thread The Witcher on Netflix prompts hundreds of thousands of fans to return to The Witcher 3: Wild Hunt (48k concurrent today on Steam)
Maybe a 6/10, I really wasn't at all impressed with the conversion from the books - far too much tell and not enough show (typical enough with book-to-screen adaptations). The art direction is pretty lacklustre too - especially the costuming - and honestly, I found the amounts of female nudity a bit gratuitous.
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Thread The Witcher on Netflix prompts hundreds of thousands of fans to return to The Witcher 3: Wild Hunt (48k concurrent today on Steam)
Reached episode five and can confirm that things don't really improve. Cavill really shocked me though - I couldn't picture him at all, but in practise he nails it. Shame everything else is so... unremarkable.
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Thread The Washington Post - The most influential games of the decade
I think Fortnite's influence is less the BR genre (which few have managed to successfully ape) and more the approach to long-term engagement and monetisation. Battle Passes with unlockable tiers of content, Battle Bundles, season-based content drops, map refreshes... this has become the template for all big-name multiplayer games, regardless of genre.
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Thread The Lack of Third-Person options in recent and upcoming Action-Adventure/Open World/RPGs
I wouldn't disagree - that's actually why I prefer stealth in third person. It's not realistic, not at all, but that's the way with most video game representations of real world scenarios.Happy to put it down to preference, I do think Dishonored is a really good game (the art direction in particular), but the whole time I was playing I was thinking, this would so much better if it was third person.
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Thread The Lack of Third-Person options in recent and upcoming Action-Adventure/Open World/RPGs
For my own part, I'm perfectly able to play FPS (except The Witness - that game wrecked me), I just don't like it. Takes me right out of the story, especially when I look down and find that I have no feet or legs (The Outer Worlds most recently) or when I imagine what my character must look like walking around with every equipped object held up in front of them. Even outside of that though, first person is typically far less suited for stealth, melee combat, traversal and platforming, all of which has become increasingly common parts of modern RPGs. And that's to say nothing of organic inventory management. Days Gone is a great example of this: without having a cluttered HUD or hopping into my menu I can see exactly what I have equipped - it's all on my back, including little touches like silencers and so forth.
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Thread The Lack of Third-Person options in recent and upcoming Action-Adventure/Open World/RPGs
This is why The Outer Worlds did nothing for me and why I'll probably struggle to get into with Cyberpunk (even though TW3 is one of my favourite games of all time). For me, story-telling and third-person go hand-in-hand: playing a story-driven game in first-person is like reading a novel written in second person - it's very off-putting.
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Thread The Lack of Third-Person options in recent and upcoming Action-Adventure/Open World/RPGs
In order: yes, yes, yes, no, no... of the three I did play I think all of them succeed despite that choice, not because of it. Dishonored made heavy use of Blink to alleviate the issues with traversal, for example, and while Dying Light did traversal much better, the melee combat would have been much more manageable in third person. The best first person melee combat I've experienced is probably Vermintide 2, but these serve more often as exceptions. This is in entirely my perception, but I think the general trends in the industry do point to a consensus."typically less suited" =/= "didn't work"
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Thread PewDiePie taking a break from Youtube
I mean, I have nothing good to say about PewDiePie, but this tweet really does demonstrate how trashy some parts of online journalism have become. The Daily Mail headline that goes ALL CAPS on the most clearly inaccurate part... heaven help me.
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Thread Sekiro success, sales, and winning Game of the Year is a huge strike against the "difficulty equals bad" notion
I mean, there is a definite lack of congruity between general exploration and boss encounters: one encourages traversal, stealth and avoiding combat altogether if you can (there's little to be gained from the grind) and the other challenges you to master very demanding, reflex-based combat where stealth and traversal go right out the window. In short, what you learn in one part of the game will help very little with other and vice versa.
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Thread Sekiro success, sales, and winning Game of the Year is a huge strike against the "difficulty equals bad" notion
Nothing pushed me forward. Like I said, there were harder encounters in previous From games, but Sekiro just didn't captivate me. Every time I pushed through an encounter it was a more a sense of relief that it was over than one of elation at having overcome the challenge.
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Thread Sekiro success, sales, and winning Game of the Year is a huge strike against the "difficulty equals bad" notion
Ah, I never got that invincible feeling, sadly. Especially when I looked at all my missing money and all my Dragon Rot-infested NPCs which stood as a testament to my huge number of failed attempts. And that's the thing Dragon Rot isn't a big deal mechanically, but psychologically, it felt like a discouragement to try and fail and try again. Like I say, very hard to explain, because others get a totally different feeling. It's why I'm not down on the game, it's just has a certain element which has proved slightly more divisive overall than even Souls games were.
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Thread Sekiro success, sales, and winning Game of the Year is a huge strike against the "difficulty equals bad" notion
Difficulty isn't a bad notion, nor do I think that it was difficulty that soured some people on Sekiro. I gave up at Genichiro in the tower - it was just too infuriating in the end and I honestly couldn't see what I was getting out of it. Funny thing is, I'm pretty sure I've had harder encounters in other FromSoft games and overcome them - Lady Maria, Ludwig and O&S all spring to mind - but somehow the design of Sekiro makes the hard-won victories feel less rewarding and the drive to overcome something, less compelling. I can't explain it. The boss rush feel, the singular approach to combat, the lack of meaningful discoveries or upgrades and the miserly attitude to consumables made me feel more like a battered and broken survivor than a victorious champion (compounded further by the Dragon Rot mechanics). I think that's why it felt more difficult, not because it was, but because of the way it made me feel about each victory and failure.
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Thread RTTP: Oh Sekiro, I'm afraid we were just too hard on each other.... (long OP, spoilers too)
I'd have to agree with much of what the OP said, but I'd go further and say that a lot of design decisions also hamper the experience. The under-cooked and underdeveloped stealth and traversal systems are no more compelling than 20-year old games like Tenchu: Stealth Assassins (in fact, with the contextual grapple points, Sekiro was arguably even less developed) and only really served to trivialise ordinary encounters. World exploration suffered for this - because in the first place it was easy to avoid and in the second because so little of what could be found was truly compelling or rewarding. The prostheses being sub-weapons with quite specific applications meant that nothing found in the world had a significant impact on the feel of the game, diminishing the sense of worthwhile discovery, while the so many hundreds of candies littered around had such negligible buffs that they were rarely worth the animation it took to consume one. Finally, there's the disconnect between those elements and the boss battles. If you played stealthy and strategically as you passed through the world, picking off enemies (even sub-bosses can have their health halved with stealth approaches) and staying out of sight you'd be doubly punished for it in boss fights where you'd be stripped almost entirely of your traversal abilities and stealth abilities and forced to into a straight-up dual. Just my thoughts, obviously, but having spent quite a bit of time with the game, this was my ultimate take-away.
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Thread The TakeOver, side-scrolling beat 'em up inspired by 90's classics, is now out on Steam (soon on PS4 & NSW)
Looks... okay. Am I the only person who wants throwback game play without throwback art direction? I love classic design, but so many of these games go in for pastiche with more pixels.
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Thread Narrative in Video Games: is it time to abandon film-like storytelling techniques?
As someone who gets very frustrated that most modern novels read like audio description for a film, you have my sympathies, OP. Games sometimes look to film as a benchmark to aspire to in storytelling, but honestly, they have the capacity to tell their own stories in completely unique ways: games like Papers Please, Undertale and others are great examples of the medium doing things on their own terms.
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Thread How do you feel about weapon durability in games?
I'm not a fan. It can work, if you're treating weapons as temporary power-ups (a la Streets of Rage), but in RPGs it's almost always needless busy-work. TW3 is one of my favourite games of the generation, but the durability stuff was completely redundant, creating extra inventory clutter in an already bloated inventory. Breath of the Wild's system was bold, but ultimately had the effect of turning weapons into consumables, which meant that - as with so many similar systems in games - I would always save the best ones for when I needed them - a time that actually never came - meaning I was dragging around a nearly-always-full inventory of weapons I was never willing to use. I can't honestly think of a game I've played where it really added something vital to proceedings, even in Dark Souls (another game I love) it just seems counter to the core of the design. You already have a limit on how far you can roam in the form of skill and Estus, a durability system on top of that is either redundant, because you'll run out of Estus before your weapon breaks or counter intuitive as it punishes skilled players who can manage long runs without taking too much damage. Yeah, it sucks...
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Thread Name two games you feel are really similar, while theyre not really similar at all
And now all I can imagine is a grimy, Dark Souls region called Pallet Town or that Blight Town gym leader and her fire-based... I'll stop.
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Thread Name two games you feel are really similar, while theyre not really similar at all
Replaying Symphony of the Night recently I got the distinct sensation I was playing an early blueprint for Dark Souls. On topic: Sekiro (combat) and Taiko no Tatsujin.
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Thread Resident Evil 2 remake missed the mark in several ways
I had a blast with the game, but I'd been expecting something more. The lack of distinction between the two character playthroughs and the narrative disconnect (especially across A/B scenarios) was something that was typical of games in the 90s, but I felt like it was something they could and should have remedied in a full remake.
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Thread Death Stranding |OT| Peace Walker
You'll be able to fabricate them as you go with materials available at various locations - and these can be shared in the online garage. I'm beginning to realise that I'm just somewhat reckless. I tried to jump a huge gully because I was feeling lazy and impatient. Boosted, hit jump and fell about a metre short and dropped about fifteen metres into the bottom. As a result I had to ride along the gully which finally came out on a fast flowing river - a very wide and deep river. Having learned nothing, I boosted jumped and the bike sank like a stone and my precious cargo went bobbing off down the river while I floated away limply on my back. I did make the delivery though, and only lost one of my packages.
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Thread Can we all just take a moment to appreciate how perfectly executed this moment in the OW2 reveal trailer was?
I don't think that's entirely fair. You were dismissive about Marvel's approach to this kind of bravura, but you failed to explain how this execution was any more deft or how it avoided coming across as hackneyed.
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Thread Can we all just take a moment to appreciate how perfectly executed this moment in the OW2 reveal trailer was?
Oh, I see - fair enough. The mods are pretty consistent on this, so it's always something to be aware of.
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Thread Old game's CGI upscaled Machine Learning AI
It's fantastic tech - modders have been using these to completely upscale pre-rendered backgrounds and textures from PS1/PS2 games with some fantastic results. The RE2 work is great.
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Thread Why do first person games have robust customization options for avatars
Yeah, I don't really understand, but then I never first person RPGs either. Each to their own of course but when I'm role-playing, I like to see the character and develop their look.
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Thread To the 30fps with better graphics crowd, is motion clarity not counted as "graphics"?
I still play a lot of games at 30 FPS and I find I adjust quite quickly, but having played a good deal of 60 FPS games this generation I'll say that I far and away prefer performance over IQ and that motion clarity is an integral part of overall presentation. Horses for courses, though, and games that build their design around their performance target can often eliminate a lot of the issues of lower frame rates.
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Thread Death Stranding review embargo will officially lift on November 1 at 12:01AM PDT
Love your stuff, man - keep up the good work :)
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Thread Death Stranding review embargo will officially lift on November 1 at 12:01AM PDT
I'd honestly have to disagree - a good review combines both: the reviewer's own feelings about the game and a broader appreciation of why that is and how it might go over with different kinds of players. from ACG is a fantastic example: he always speaks passionately about his own feelings on a game, but takes time to ground them in the reality of his own preferences, in the objective design of the game and in the reality that things he loves about a game others may hate. Digital Foundry meanwhile do highly objective reviews that include only minor subjective commentary but are neither stupid nor pointless.
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Thread Breath of the Wild was incredible.. until it wasn't - it became another open world drag
I think my main criticism of the game - and it seems to be borne out here - is that is just sort of peters out in the end, because the ending point is when you're fed up. It really has some high highs and does some really bold things, but it tends to leave you with a sort of 'ho-hum' feeling when you're done - or it did me. Like an absolute banging song that just degenerates into a long repeat at the end until you get up and switch it off. For the sequel, I'd really like to see something a bit more streamlined, so that the game leaves you wanting more.
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Thread What 97-Rated Game of the Last Decade Does Era Like Best?
For me it's Breath of the Wild, not necessarily for its execution, but certainly for its courage in tearing up the classic formula.
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Thread Final Fantasy VIII Remastered |OT| You're The Best Looking Remaster Here
Honestly, I recently replayed VII and IX and was impressed by how strong the writing feels even now. I cannot say this about VIII - I'm 90 minutes in and there's nothing even resembling a plot or a character in sight.
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Thread CDPR: Cyberpunk 2077 will still have "some very occasional" 3rd person cutscenes
As much as i loved The Witcher, I doubt I'll go in for this. I find first-person view modes oddly off-putting and that goes doubly for RPG games: it's like having a book that reads in second person, it's feels Sure it will be great for those that do love this direction though.
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Thread PS+ Games for August 2019: WipEout Omega Collection and Sniper Elite 4 (Japan: Wipeout Omega Collection & Aegis Defenders)
Around 4:30 :)
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Thread Can we really talk about"hypocritical violence" when enemies you fight and kill in a game are "bad"?
Not sure what the thrust here is, but I've always found it weird to have heroes who indiscriminately dispatch hundreds of opponents in ordinary gameplay and then come over all noble and refuse to finish off the game's big bad, as though they have some kind of moral code.
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Thread Do you agree with Link's Awakening on Switch being $60? If you don't, are you still going to buy it?
OP should have added some more context - there's been plenty of 'ground-up' remakes this gen that could have added to the discussion alongside some very ambitious remasters. Resident Evil II Crash N-Sane Trilogy Shadow of the Collosus Ratchet and Clank
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Thread Climate change apocalypse: Will videogames disappear? (amazing documentary)
The most important thing to do is to not give in to apathy - start making your own positive changes and lead the conversation. It's actually really rewarding too. I never realised just how much the convenience culture of the 21st Century had sucked so much of the adventure out of life. I recently begun buying only second-hand books and it's actually created a sense of excitement and discovery that I hadn't felt since I was a kid. I actively hunt down used book stores and charity shops now and stumbling across something I'd been looking for is really, really rewarding. I've been looking for Philip K. Dick's 'Man in the High Castle' for a few months now and it's not easy to come by, but when i get it, it'll be way better than some super rare exotic weapon I'd been RNG grinding for. Convenience is awesome and all, but when everything is at your finger-tips and can be downloaded in seconds, normally for chump change, it loses its magic. It's like playing life with all the cheats on. My wife does it with fashion too and gets exactly the same buzz from a rare find. Goes for food too - I'll only buy seasonal now and there's something special about having different seasonal things to eat each month, asparagus in spring, strawberries in summer, raspberries and blackberries in autumn, new potatoes, instead of eating imported Peruvian avocados all year round.
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Thread Climate change apocalypse: Will videogames disappear? (amazing documentary)
True story. Scientists are fairly unanimous is saying this is most serious issue we've ever faced as a species, but they're also fairly unanimous in saying that this is not beyond the measure of our control. People need to stop treating these claims like an apocalyptic prophesy and start treating them like the sober and rational talking-to they actually are. This isn't the village mystic telling you that you fate is shrouded in doom, it's your doctor saying 'carry on like this for another two decades and you'll probably wind up dead'.
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Thread Climate change apocalypse: Will videogames disappear? (amazing documentary)
Yup, my biggest complaint with the phone industry is the absurd amount of model iteration and the constant push to upgrade. The iPhone launched in 2006 and we're already up to the 10th numbered model with multiple iterations in between. Games consoles tend to have a much longer lifespan by contrast and are supported far longer after lifetime.
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Thread Climate change apocalypse: Will videogames disappear? (amazing documentary)
Or, put another way: "this house will fall down one day anyway. Since time is meainngless, does it really matter if it falls down this year or next or decades from now."
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Thread Climate change apocalypse: Will videogames disappear? (amazing documentary)
The solutions exist - it's will power that's lacking. Glad to see the increasing coverage though - when I got into my environmental kick two years ago people were hardly talking about it, but I see more things like this everyday.
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Thread Climate change apocalypse: Will videogames disappear? (amazing documentary)
You're right and, honestly, I think the revolution is incoming faster than most anticipate. The shift in dialogue in the past twelve months alone has exceeded even my own hopes and the snowball effect of social media is really helping. People need to stop with the clicktvism though and start putting money and mouth together. I see way too many people call out Donald Trump for denying climate change in one post and then follow it up with a picture of some giant-sized doubled cheese burger they're about to decimate in the next. To my mind there's two types of climate change denier: the ones who say it isn't happening and the ones who simply carry on like it isn't. The former are a fringe group who'll never be convinced, but the latter are a far bigger practical concern to my mind. And truth be told - a lot has been done to address climate change in the past forty years, the problem is that it's all been massively offset by an evermore unsustainable drive in lifestyle (predominantly in the west). From cardboard cups to throwaway fashion to the assumption that we should be able to eat meat and dairy for every single meal of the day. A culture revolution is what we need and that has to come from ordinary people.
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Thread Climate change apocalypse: Will videogames disappear? (amazing documentary)
Take a simple instance of data centres. In the past few decades these have become a major contributor to global energy consumption purely on the basis of cooling alone. However, Microsoft have begun experimenting with submerging these in the ocean, which reduces energy consumption by 95%. I doubt there's many companies out there who own mass data centres who don't have the resources to do this. We just need a few simple taxes that put absurd levies on carbon emissions and you'd see how fast companies would innovate their way to carbon neutrality in a matter of years. Leverage capitalism for good for a change...
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Thread GreedFall - Gameplay Overview Trailer
Honestly really excited for this game. The art direction is really top notch and the combat looks really polished compared to previous titles from Spiders.
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Thread Is “too many cutscenes” a legitimate criticism?
Depends, most of the time I don't mind them, but if the first few hours of a game are just a constant stop-start of cut-scenes when all I really want to do is play the game uninterrupted for twenty minutes, then I'm likely to get fed-up with it, particularly if the writing is completely one-note and forgettable.
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Thread It feels like it's getting harder to discuss thing calmly in the gaming community
A very good post. This is certainly not a unique problem, but it does seem particularly pronounced on Era and I think a great deal of that comes down to site moderation. Don't get me wrong, I don't doubt it's emerged as a result of the very best intentions on the part of the team, but as so many assenting voices in this thread attest, the problem is a real one. When I first joined this forum it felt like an exciting opportunity to reset the game and start afresh, but honestly, I've increasingly avoided contributing to discussion here.
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Thread Newsweek: "Breath of the Wild Convinced Me to Quit My Job" (and I quit mine, too)
Honestly this sounds less like a problem with the profession of games journalism and more an issue of corporate structure. Assuming there's no exaggeration in the OP no one should be cranking out that much content (I create content for a living). It irks me to hear this talked about in terms of 'hustle' and 'passion' - sounds far too much like trying to lionise a burn-out guaranteed working environment rather than challenging upwards and telling executives that if they want to drive more profits they need to review headcount.
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Thread Hot take: Sekiro isn't nearly as challenging as other FROM games and it is all due to enemy design
Beat most of the Souls series and found them very challenging at times, but never got kerb-stomped harder than in Sekiro. I saw glimmers of the old magic, but it never clicked with me and nothing about the loops gave the will to persevere. Horses for courses.
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Thread Are gay people *entitled* to the same amount of romance options as straight people in self-insert games?
It's a question of product versus art: I think most games these days, though they are the product of creative teams and contain a lot of artistic elements, fall solidly into the space of 'product' and products should aim to meet end-user needs as broadly and comprehensively as possible.
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Thread LTTP: Hollow Knight (Or: why sometimes the internet is right about good video games)
I've honestly struggled to get on with it and it's annoying because it should tick my boxes, but, as others have said, it feels like a chore to play. In a genre where exploration is a key part of the experience, it feels odd to wall off your progress in the way they do. Forcing your to pay to unlock maps, map progress, rest stops and fast travel points. forcing you to use up skill slots on simple things like a map marker feels horribly cheap, particularly as these are all things that every other game in this genre gives you as a complete baseline. For me, HK shatters the magic of Metroidvania - almost entirely - by making progress a reward for exploration, not an one. It's a near fatal design flaw that makes the game utterly exhausting. Battling through a hard section with multiple deaths, only to finally succeed should feel rewarding when you reach the fast travel point or bench. To get there completely broke from successive deaths and holding onto only a shred of health should feel like a hard-earned victory. To then be told you can't use a fast travel point or bench because you don't have money feels like you've been robbed. After multiple attempts, it's ruined the experience for me and I don't think it's a hurdle I'll ever overcome.
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Thread The Surge 2 - Overcome. Upgrade. Survive trailer
This is looking really tight. I quite enjoyed the original (particularly the labyrinthine level-design), but it peaked way too early in my opinion, lacked solid boss fights and gained nothing from having a fixed protagonist. All of this seems to have been addressed in the sequel, so count me in. Deck 13 have stuck faithfully to their formula so I hope this is where they get their pay off.
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Thread 2D side-scrolling action RPG The Oriental Exorcist announced for PS4, PC
Straight to me veins, please. If this plays half as good as it looks, I'll be all over it.
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Thread [Update] PS Plus Games Lineup for July 2019: Detroit: Become Human* and Horizon Chase Turbo (Japan: Detroit and Caligula Overdose)
And spoil the surprise?
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Thread [Update] PS Plus Games Lineup for July 2019: Detroit: Become Human* and Horizon Chase Turbo (Japan: Detroit and Caligula Overdose)
The demand for this game is always huge - I'll make sure to let the higher ups know :)
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Thread [Update] PS Plus Games Lineup for July 2019: Detroit: Become Human* and Horizon Chase Turbo (Japan: Detroit and Caligula Overdose)
Yup, going live on PS Blog tomorrow.
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Thread Internal Nintendo Memo Instructs Customer Service to Fix ‘Joy-Con Drift’ for Free
I used to work for that team, long long ago - I wouldn't expect a detailed response until they've had an official statement from higher up.
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Thread Mordhau looked for (free) translators for Korean, Chinese before launch
A name in the credits, huh? That's really something. People deserve to be paid and paid well for skilled work - I'll never not be infuriated by this kind of thing.
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Thread Mordhau looked for (free) translators for Korean, Chinese before launch
Same, I couldn't stop scrolling. The number of people flipping their lid at $20 rate is mind blowing. My wife is a professional artist and if they saw her commission rates (not that she opens commissions very often) they'd faint.
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Thread Nintendo Switch Lite revealed for $199 - Launches September 20th (has a D-Pad, has gyro, no HD Rumble, no dock/TV output)
This is a good one - 32GB, I'd assume, can't imagine they'd have removed the memory expansion port either. Edit: just checked the video, looks like it's there.
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Thread Nintendo Switch Lite revealed for $199 - Launches September 20th (has a D-Pad, has gyro, no HD Rumble, no dock/TV output)
Yeah, I think for me it's pretty ideal as I didn't really use any of those kinds of features and I can dig a smaller screen (extra pixel density!), but it's basically removed every feature that made the Switch unique. Some will say they've just stripped out the gimmicks, but it's surprising nonetheless.
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Thread Nintendo Switch Lite revealed for $199 - Launches September 20th (has a D-Pad, has gyro, no HD Rumble, no dock/TV output)
I actually really like the concept of this, but I'm shocked at how many core features (USPs) are missing here: removable joycons, kick-stand, HD rumble, docked play, instant local multiplayer... it's lost a lot of that unique identity.
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Thread I'm sad that there will probobaly never be another game as perfect as Resident Evil 4
A dodge button is zero tension but roadhouse kicks and suplexes somehow aren't?
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Thread I'm sad that there will probobaly never be another game as perfect as Resident Evil 4
I mean, I don't love RE6, but at least the FOV doesn't make me nauseous.
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Thread I'm sad that there will probobaly never be another game as perfect as Resident Evil 4
I've tried countless times to get into it and honestly, whatever the appeal is, it's lost on me. I didn't experience it at the time, so I'm unable to appreciate the impact it had at launch, but it doesn't hold up in the modern era in the way that classic RE and Final Fantasy games do. Plus, it was also responsible for setting a trend that put the franchise on a downward spiral for the next decade, only averted when they took the franchise back to its survival horror roots.
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Thread I went back to 3DS after a year+ of not touching it. Forgot how feature-barren Switch is by contrast.
I read the OP thinking this was about comparable breadth of features, not a list of must-haves... seems like everyone is reading this as OP wants 3D and Street Pass on Switch. I think it's less about what the actual features are and more the consideration that's been given to developing unique feature sets on one device versus another.
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Thread I just wanna go back to when games didn't have politics, let's talk about the apolitical games of the past.
Sometimes it's subtle and subconscious - if a game is reinforcing something you already accept as fairly normal, it's not likely to stand out as political, but it doesn't mean that it's not a restatement of a very political ideal. Most games, in some form or another, morally justify the use of force or violence to overcome ideological opponents and many draw on real world sources for inspiration. Military shooters rarely ask you to consider the politics of their main mechanics - they simply say 'this is our enemy, they're bad, go kill them' - not apprehend, not arrest, not bring to trial or negotiate with, simply execute with impunity and receive accolades for doing so. The funny thing is having - say - a POC trans character as your main protagonist would certainly be taken as a naked political statement and yet, unless the creator had done this for political reasons (as opposed to just thinking this character was the right fit in the given setting) it would completely apolitical. Glorifying militarism on the other hand is almost always a political statement, regardless of context.
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Thread Can a video game with horrible gameplay be truly considered good?
It's a 'your mileage may vary' kind of situation and a question of what captivates you most about the games you play. If you merely play games for mechanics and challenge, I'd imagine janky gameplay would be a deal-breaker. If you're more there for narrative, setting or atmosphere, then maybe not. I don't think there's a right or a wrong, I think the bigger challenge for many people is accepting a that 'critically acclaimed x' is not for you, because it doesn't push your buttons. I liked BotW, but I know I'll never love it like others because it lacks key things I really look for; I really like the gameplay look of RotN, but I'm having a hard time looking past the art direction, which doesn't nothing for me.
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Thread Is resident evil a metroidvania?
In terms of exploration it has the same feel to me - I've always considered that kind of sprawling interconnected level design with gated areas that are later unlocked and returned to a very specific mechanic that has crossed a lot of genres, from games like RE to SotN to Dark Souls to Salt and Sanctuary. To me it doesn't matter whether that unlock mechanic takes the form of a double jump, specific enemy types or a simple key: if an area is gated by items or abilities you'll find elsewhere in the game that you'll use to come back then it shares a very common design philosophy with a lot of games that are metroidvanias. Sadly that term has lost a lot of meaning in the modern age and generally refers to any 2D side-scrolling action platformer, which is why you routinely get fairly linear rogue-like experiences like Dead Cells (a game I love) lumped in with Hollow Knight and Bloodstained.
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Thread I didn't realize how niche video games were until I got a job
Really does depend where you work - but even within the industry, there are no guarantees. Everyone knows about games, not everyone plays them though.
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Thread Square-Enix: "If it’s a popular series, we want to revive the whole series regardless of what the profitability looks like on individual titles"
I mean, if they'd be so kind as to get their hands on some of that completely free AI texture up-scaling tech (ESRGAN) and HD texture packs for FFVII-IX, that'd be swell. I mean, if modders can do this in their free time then:
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Thread Stadia, Subscriptions, And The Death Of Game Ownership (The Jimquisition)
The most interesting part to me is the loss of cultural library - this has been an issue since the very early twentieth century though, when culture became less about personal expression and intellectual exchange and almost entirely about commodity. Today, culture is entirely commodified - it's rare that anyone embarks on any kind of creative or expressive pursuit solely for the sake exploring expression or creativity.
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Thread Phil Spencer: 'Xbox Live is not a free speech platform' - Kotaku interview
censorship and moderation are not the same thing - this is a positive step.
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Thread Why havent you bought a switch yet?
I bought one, but it really just gathers dust at the moment. It has a lot of cool ports that I might've played on it (particularly the RE games) had I not already played them elsewhere in recent years. I honestly love me good last-gen or older ports/remasters (I missed a lot of gems over the years), but in most cases I already played them up on PS4 :/
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Thread I put you in a room with the same games running in 720,1080,4k,8k resolutions: can you make a difference?
Assuming post-processing and such was standardised across all displays - and the dimensions of the display - I daresay even most laymen could tell the difference.
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Thread The Witcher 3: Complete Edition announced for Nintendo Switch, coming 2019
Of all the things in gaming that get casually excused, I think TW3's less-than-stellar combat might be the least compelling example. I mean, four years from launch and it's still the hottest topic in any new thread... In reality: TW3 has a perfectly functional combat system which improves massively on the studio's previous efforts, but remains the weakest part of their development. That's okay: most great games do have their flaws - flaws that stand out so much more in contrast to their successes (just hop into any RDR2 or BotW thread for further examples) but this is only a sign that no developer is infallible.
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Thread The Witcher 3: Complete Edition announced for Nintendo Switch, coming 2019
Yup, compared western counterparts, TW3 actually has good combat - it's only in comparison to games like Dark Souls that it starts to look merely serviceable. It's an entirely unfair comparison though, because Dark Souls is primarily focused around its combat encounters and so it's going to stand head and shoulders above something like TW3 which has a much, much broader scope.
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Thread Hollow Knight's weird map mechanic is driving me insane
I've bounced off the game a couple times already and irritations like the map system, fast travel system and lack of any real sense of growth are the main reasons. After three hours of exploring I felt like was working too hard for upgrades that are considered basics in other games: maps, fast-travel points, a basic dash move. Add to this this simplistic and uninspired combat and it's hard to stay invested.
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Thread Mario Sunshine vs Skyward Sword vs Other M vs RE6 vs DmC vs FFXV vs Fallout 4
I had fun with Skyward Sword. It wasn't perfect, but neither were the Wii Motion controls - sometimes as a creator you just gotta play the hand you're dealt.
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Thread Jordan Peterson launches anti-censorship site Thinkspot
For an intellectual whose primary debate tactic is exhausting his opponents with endless hair splitting and pedantry, it's fascinating that he so casually conflates moderation with censorship. I'm sure there's no hidden agenda behind that, none whatsoever.
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Thread 'Harmful' gender stereotypes in adverts banned in UK [BBC News]
Agreed - a lot of of this humour I think was created to sort of 'level the playing field', as it were, with both men and women being equally pilloried by advertisers, but my suspicion is that promoting these stereotypes about men being hopeless with housework, unable to ask for directions, terrible with emotions, etc. serve to and normalise these shortcomings, perpetuating the problem.
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Thread The Last of Us Part II Release Date Hinted at by Ashley Johnson
I'm UK-based so I never really saw Growing Pains. Only got know Ashley through Critical Role - though she's admittedly the only one of them I've never met.
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Thread The Last of Us Part II Release Date Hinted at by Ashley Johnson
Some extended scenes with her here. Looks like a Waitress outfit to me.
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Thread The Last of Us Part II Release Date Hinted at by Ashley Johnson
Yeah, she's the waitress who gets saved by Cap - she's a total sweetheart, as is Bryan Foster.
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Thread The Last of Us Part II Release Date Hinted at by Ashley Johnson
It's more of an informal chat - all the Critical Role cast have done them.
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Thread The Witcher 3: Complete Edition announced for Nintendo Switch, coming 2019
It's probably true, but I suspect it's no small task from a development perspective and some developers might see the compromises as infringing too much on the principle vision for the game. It'll be a case by case thing. Honestly, I'm not sure I'd be down for this version of The Witcher, but then I'm lucky enough to have plenty of other options and very few constraints, which is not the case for everybody. For those that are happy with this version, cutbacks and all, all power to them. It does make me wonder what level of cutback would become unacceptable: would a 320p version of a game be okay if it ran smoothly enough? At the same time, I'm not entirely sure on what basis anyone can really say an arbitrary resolution count like 1080p can be deemed acceptable. It is clearer, but then years from now we might all be saying "1080p? In 2025? How is that acceptable?"
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Thread Polygon: CDPR responds to sexualized trans advertisement in CyberPunk 2077 (Read Staff Post Before Posting)
It's a super interesting debate and one that as a writer and creator I do spend a lot of time thinking about. In principle, I'm very much in favour of freedom of expression, even for those with whom I disagree, and on a purely philosophical level, I feel like there should be no constraints whatsoever. The practicalities, however, are very different, insofar as works with a particular reach have the power to negatively impact other people's freedoms and well-being, independent of their engagement with it. The only way I've ever managed to rationalise it is to create a delineation between 'artistic works' and 'products'. Art is one of those things that primarily is a matter of individual expression and it should - so far as possible - be allowed to exist with the minimum interference. But things on a larger scale, created by companies primarily as a source of income and sold in tens of millions to global markets, make more sense as a product. Like all products, they should be subject to product development and, where appropriate, proper regulation. Most product development is subject to strict regulation, regardless of the artistry or creativity inherent to its development - food is a great example.
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Thread Acclaimed games that “alienated” you from a franchise you liked
I'll get dogpiled for it, but RE4 did this to me. S'all good now though, RE2 remake brought me back.I don't it, but I do admire it. A big change of direction with a lot of really interesting ideas. Do all of them hit home? No, absolutely not, some of it I honestly founded a little tedious, but with a sequel, they're gonna have plenty of room to improve upon that.
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Thread This fetishized in-game ad from Cyberpunk 2077 raises some questions about how the game may depict LGBT (NSFW) [See Staff Post Before Posting]
In a world of rampant body modification...
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Thread Tom Philips from Eurogamer seems to heavily hint at The Witcher 3 port on Switch for Nintendo's E3
This is good - what is this Switchcraft!
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Thread How would you prefer to consume games going forward?
Not strictly speaking true - data centres have massive carbon footprints. There was research carried out on this in the PS3 generation that suggested digital is only more sustainable up to the sizes of 1.3GB. After this, you're better going physical. If however, you can power your data-servers from green, sustainable sources, which I think many are moving towards, this becomes better. There's a lot of different variables, but I'm 100% with you: whichever way is best for the planet.
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Thread Stadia 4k streaming will use 1tb in 65 hours
It's not strictly speaking a problem with the internet - it runs on electricity, like most things do. The issue is where the electricity comes from. Right now, we're still relying on things like coal, gas and oil, but there are a plenty of realistic alternatives and in Europe we're making big strides in that direction. We need to make them faster though - we all do. It's a major factor in how I vote and where I buy and it should be for everyone I think.
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Thread Stadia 4k streaming will use 1tb in 65 hours
One of the biggest factors is the ridiculous amounts of energy needed to cool data centres. MS and a few others have been moving them underwater and using natural ocean cooling to do the work, - saves about 95% of the energy normally required - costs money upfront, but the long term savings (for the environment most of all) would be worthwhile.
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Thread Tom Philips from Eurogamer seems to heavily hint at The Witcher 3 port on Switch for Nintendo's E3
I'd been thinking they might have to take that approach and honestly, I'd far prefer a visual re-imagining for games like this than a heavily stripped-back, low-res poor cousin of other experiences. You could still capture the essence of that world without having to push the same style as beefier hardware profiles - plus, it'd be a USP making the game worth buying again for players that already have it. I'd be in for a third run through if it looked something like this.
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Thread Tom Philips from Eurogamer seems to heavily hint at The Witcher 3 port on Switch for Nintendo's E3
Indeed. I wouldn't honestly be down for that latter option myself - neat for anyone that has no other way to play it, but a tough sell if you have access to other means.
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Thread Tom Philips from Eurogamer seems to heavily hint at The Witcher 3 port on Switch for Nintendo's E3
The Witcher 3 - Switch Edition | OT | You'll choke to death on 3GB of available RAM.
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Thread Tom Philips from Eurogamer seems to heavily hint at The Witcher 3 port on Switch for Nintendo's E3
I mean, it's hard to imagine, but I'd honestly be fascinated to see the technical break down - I kinda hope it happens just so we get to see what it would be like.
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Thread What opinion do you have about leakers and leaks?
Major reveals are timed with a great deal of care and planning to make sure the news reaches different territories, languages and time zones effectively and it all has to be approved by all the vested parties along the way and there's all these various amends, so it's understandablely frustrating when a leak happens. Looking from just one country's perspective it might just seem like someone uploading a trailer and hitting publish, but there are so many moving parts involved it's crazy.
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Thread It's been almost three months since Sekiro: how do you feel about the game now that the honeymoon's passed?
Yeah, I wasn't quite that blown away. When it's good it's great, but high points are always counter-balanced by flaws: level design is fantastic, but there's not all that much to find. Combat is slick and responsive, but mechanically quite restricted. Art and visuals are better than ever, but performance is still patchy on consoles. The biggest thing though is the disconnect between stage phases and boss phases and the difficulty gulf betwixt. Stages encourage one type of play - stealthy, fluid, hit & run shenanigans - while bosses demand close, disciplined duels with few of the tricks you've picked up in the stages benefiting you. I found it oddly unbalanced in that way - I would love to have seen FROM rip up their arena boss fights design philosophy and iterate on the main game mechanics rather than whittling it down (for the most part) to just the core sword play. I guess what I'm trying to say is that they should have committed to their new vision, rather than keeping one foot in their comfort zone.
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Thread LTTP: Dark Souls 3 - solid 8/10
Only one I never finished - the structure, the art direction and bosses never did much for me. Allmost every boss seems to have some multiple opponents twist. I honestly just love getting toe-to-toe with a single enemy, but I remember everything after the Crystal Sage being some kind of mob fight.
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Thread Path Traced Global Illumination in Zelda BOTW, Splatoon & Mario Kart 8 (via Cemu Emulator)
That honestly sounds like a frickin' blast, I need to get a decent PC sometime and play around with a few emulators.
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Thread Path Traced Global Illumination in Zelda BOTW, Splatoon & Mario Kart 8 (via Cemu Emulator)
Some stunning results in there - the CEMU version of this game is going to wind up looking absolutely bonkers in the end. Waiting for someone to start running some of the lower-res textures through ESRGAN.
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Thread Random voice lines from games that are stuck in your head
Random NPC guard dialogue from the Witcher 3: "You'll choke to death on three pounds of steal!" "Got their arses whipped like a Novigrad whore." Or random merchants: "Top notch swords!"
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Thread Death Stranding launches on November 8, 2019 (Release date trailer) [New Footage in Japanese Trailer]
Death Stranding | OT | Deliverance
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Thread Does narrative context fix repetitive mission/quest design?
I think TW3 goes is particularly good in contextualising the gameplay structure in the overall narrative. Missions are not only well-written; Geralt's life as an itinerant contractor makes believable narrative sense of that typical go-here-do-thing quest deign of open world RPGs, which normally seems at odds with the grand hero type of protagonists you play.
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Thread Dreams Creator Early Access |OT| Hey Now, This Is What Dreams Are Made Of
From the PlayStation Blog Q&A:Full article:
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Thread Do you wish you worked in the game industry?
It's a broad industry, I work in marketing and haven't had quite that kind of experience, but then I've never really been in the project management side things. Depends what you want to do.
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Thread Do you wish you worked in the game industry?
I think that's probably true, but marketing can definitely still be stressful and if you're working on a globally-facing product, you'll sometimes have to work slightly unsociable hours in order to take calls with offices in different time zones. And from my experience in a couple of different places, long hours can sometimes be necessary as launch deadlines approach. It does come with plenty of perks, though, so that's definitely something.
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Thread Do you wish you worked in the game industry?
Good luck with it! It is super diverse and you do find yourself doing some quite unexpected things, though, like any job in any industry, there's plenty of days when you'd rather be anywhere else.
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Thread The Surge 2 - Gameplay First Look
First game showed a lot of potential, though the boss fights we're admittedly a let down. If they can tighten up the combat, vary the environments a bit more and add in a heap more boss fights then I'd be more than down for it.
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Thread Kotaku: An easy mode has never ruined a game
Agree with all the above. Much of the allure surrounding FromSoft Games stems from their unconquerable mystique; their uncompromising design philosophy. The analogy of climbing a mountain is an apt one: I've never personally done it, but I'm guessing you'd feel slightly daft if you scaled a mountainside on-foot only to find a cable car leading down the other side. There are certainly games you can play through on easy and lose little of the experience. The Witcher 3 on ‘Just the Story’ is no less compelling because the core of the experience – the characters, story, setting and world design – are unaffected by the level of challenge. Miyazaki games on the other hand are built entirely around their difficulty: the sense of desperation and dread, the daunting sense of scale and unrelenting hostility which permeates the world-building and art direction are all mirrored and heightened through the gameplay and challenge (at least for Demon Soul’s through to Bloodborne, I’m not sure Sekiro is such a finely-honed game in this manner). Honestly, it’d be weird to encounter some monstrous foe like Ludwig or Pontiff Sulyvahn and have them knocking you about with little kitten punches – to see them wind up some hammer-blow of an attack for it to only knock 10% off your HP. There’s an atmosphere conjured by the art direction, sound design and animation of the Souls games which naturally compliment the high difficulty – each facet contributes its own part to overall aesthetic. No one would suggest that a more chilled out soundtrack, or more family-friendly art direction ought to be added to the Souls games to give them a wider appeal, even though the difficulty is just as crucial in creating and maintaining the feeling the creators were aiming for. The minute you accept this reality – that the sense of the threat and dread so central to the Souls series owes a great deal to its uncompromising difficulty – arguing that these games wouldn’t be ‘ruined’ by an easy mode is like arguing that The Texas Chainsaw Massacre wouldn't be ruined by rerecording the entire soundtrack on a kazoo. It might make the film more manageable for those that struggle with horror movies, and those that prefer the original soundtrack could still watch it that way (this is only optional, remember!), but you’d absolutely have ruined it from an artistic perspective.
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Thread Kotaku: An easy mode has never ruined a game
I see where you're coming from, but to me, as someone who has both loved and fallen out of love with the games they make on account of thier uncompromising design, I think it's the difficulty that heightens everything else. The winding, blind-cornered game design, the oppressively hopeless atmosphere, the unconquerable scale of the world and it's enemies and the oblique and fractured nature of its history. Everything is designed to seeth with a sense of hostility and it gains something from that: the struggle, the perspiration, the sense of having conquered something designed to resist you... I think this singular sense of creative direction, this uncompromising attitude towards the medium, this refusal to court to mainstream appeal is what makes the series so singularly alluring. Everything the Souls series does well has agruably been done better elsewhere, from performance and graphics to combat and story-telling. What has made it such an icon is the singularity of its creative direction (of which that oppressive difficulty is a core part). I doubt you'd find a Souls fan alive who doesn't have major misgivings about hitboxes, performance, graphical fidelity, PvP exploits or pet-hate areas, but all swear by it in spite of these because ultimately the whole is greater than the sum of the parts and I honestly think those less than perfect parts would come to a more forgettable whole if one were radically altered. These games get under your skin and stick with you in a way that - speaking purely for myself here - I don't think they would have if I could have breezed through them like any other game.
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Thread Kotaku: An easy mode has never ruined a game
My wife can't handle specific types of violence or horror, she has to carefully vet what she watches for this reason as it can lead to full-blown panic attacks. Being a passive experience is no qualifier of being broadly accessible, and one need only take a look at something like Samuel Beckett or William S. Boroughs to recognise that even reading comprehension is, in itself, no guarantee, irrespective of content. This is to say nothing of specific cognitive disabilities like dyslexia.
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Thread Kotaku: An easy mode has never ruined a game
Even as someone was disappointed to find I lack both the skill and patience for Sekiro, it's hard to argue that a creator should make things that work for everybody. If from ever decide to patch in difficulty settings for Sekiro I won't be incandescent with outrage, but nor will it draw me back to the game either (despite the fact there was a lot I liked about it).I mean, that doesn't show a great deal of respect for the creator...
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Thread Kotaku: An easy mode has never ruined a game
But this statement is true for all games to some degree, as all games require some level of response, timing and motor finesse. Wherever you draw a line on what is an acceptable demand for the game to place on the player, there will be some on one side who are able to meet the challenge and others who are locked out. Who decides who it's okay to lock out?It doesn't - not at all, but that's not what's being discussed here: it's whether or not a developer should be obligated to compromise on their original design in order to meet the needs of a wider audience. Besides 'if it doesn't affect me, it doesn't matter' is kind of a crappy attitude.
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Thread Kotaku: An easy mode has never ruined a game
My was poetry, which I think makes more sense. It was the responder who shifted the discussion to abstract art. In any case, it's perfectly possible to watch games online these days without any of the inherent difficult - it's a major industry, in fact.
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Thread Kotaku: An easy mode has never ruined a game
I'm not quite sure you followed my point. There's plenty of explanation out there about tough games - official guides and wikis and plenty of in-game tutorials in the same way that there's been extensive critique written about poetry, by professional and amateur pundits alike. Notes like these can help you understand the system and reading, learning and comprehending the thing are an acknowledgement of that inherent complexity - your ability to enjoy that thing however rests on your patience and your ability with understanding and apprehending it.
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Thread Kotaku: An easy mode has never ruined a game
As someone who bounced off Sekiro because I found it too frustrating and stressful, I'm in no hurry to see From Software patch in difficulty settings. I feel about this topic as I feel about certain poets: sometimes they're needlessly abstruse, overly grandiloquent or riddled with complex and obscure metaphors. Others have deliberately challenging rhythms, metres or structures or in some cases are so damnably entrenched in the moment that they were written that you'd need to be an expert on that particular place or time to extract any meaning whatsoever. These poets also attract the same kind of stubborn elitists that insist you simply don't 'get it' and that only with time and patience will you unweave the wonders that have been put before you. However, much like games, not all poems are this way and there's a great deal of poetry out that will be sensible to even the least initiated readers. The major difference is that I don't think anyone would ever demand that writers or publishers create simplified versions of complex, high-end poetry - like having someone painfully explain a joke only to find that you get it but you're not even remotely amused, some things lose their proper effect if they're not experienced on their own terms. This is simply how I feel, because I think games are a craft and an art-form and that the careful tuning that goes into them, even when we don't understand it, is often deliberate.
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Thread Sekiro: Shadows Die Twice |OT| Prepare to 死
Thanks for the detailed response - I appreciate it. I'm sadly not sure we'll find common ground here, but I'll try to add a little clarity to my thoughts if I can. Consider the Cleric Beast: it uses no particular attacks that differ mechanically from the enemies immediately before it: brick trolls, scourge beasts, that one executioner all use the same slow, wide heavy attacks and occasional pounces the Cleric Beast will use. Moreover, its key weakness to fire, beast blood pellets and serrated weapons are shared by the scourge beasts that directly precede it. If you're able to best the enemies on the bridge, that you'll need to pass to reach him, the Cleric Beast won't blindside you with anything you haven't already mastered. By the time you reach Gascoigne you'll have passed through the sewers and bested the much faster stronger beastmen there. If you've explored, you'll have met Eileen the Crow and learnt something of hunters, levelled up and upgraded your weapons - you might even have even found the music box by talking to his daughter and picked up the Saw Hunter Badge to try new weapons if you're struggling. All of these things, including new enemy encounters are consistent with the next tough fight you'll encounter. Gascoigne won't introduce poison or a rage mechanic out of nowhere, he'll used the same mixture of melee and ranged, albeit much faster and much harder - it'll take what know you and test it harder. Now consider Sekiro's first tough encounter: not strictly a boss, but a sub boss, that occurs after just a few actual enemy encounters. He will immediately drop two new mechanics (trust and sweep) not foreshadowed previously that the game will only explain using on screen pop ups. The next major encounter, the chained orgre, will introduce grabs and a red-eye mechanic on top of a moveset completely alien to anything yet encountered. Again, you won't learn by doing, you'll be told directly via an NPC/on-screen tutorial. Next for many will be Juzuo, who'll introduce poison alongside a large mob and heavy damage, no tutorial at all. Lady Butterfly will introduce illusions only in her second phase, again the tutorial will be a single NPC right before. The horse boss is a completely new fight dynamic with an almost new grappling hook attack mechanic. The bull introduces fire (I think), no tutorial, Genichiro lightning - like Lady Butterfly in his second phase, and like her tutorialised by a direct on-screen tutorial right before hand. When you encounter BSB's crazy poison abilities in Bloodborne, it's not some wild new mechanic, merely a tougher version of what you've already encountered. Not all encounters in BB adhere to this, I grant you, though as the game wears on, you'll rarely, if ever, find bosses tossing out some totally unseen mechanic - even Micolash's bizarre attacks are all pre-figured in small prior enemies. In this way Bloodborne never needs to pause your game while it talks you through a new system, it shows organically through game design, rather than by telling. Sekiro seems to take a different tact and to me, it means that already tough encounters come with a side order of 'here, master this while you're at it'. Genichiro as a test makes sense and I beat his first phase multiple times, but then - out of nowhere - I have a new mechanic to tackle and I can only practise that by resitting the test, even the part I passed, time and time again. I found that frustrating, like being asked to complete a plate spinning course only to find the final exam included juggling too.
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(19216674)

Thread Souls Veterans: What are your initial thoughts after playing Sekiro?
It's not for me and in terms of game design, it's a big step down from Bloodborne. Still really solid and has a lot of potential but just too punishing, even for a long-tome FromSoft fan.
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(19222579)

Thread Sekiro: Shadows Die Twice |OT| Prepare to 死
Hard to pin down really. I think emerging from a lengthy boss encounter to find myself flat broke and covered in Dragon Rot, having won either a single prayer bead or a Memory is a little dispiriting. It feels less like a hard won victory and more like an ordeal survived. Without wishing to court any accusations of bias for stanning a PlayStation exclusive, I guess I just miss that purely organic design of Bloodborne, where the levels and enemies taught you the mechanics of the area boss without the direct tutorialising Sekiro opts for. I think that's perhaps a major root of a lot of people's frustration: mobs and bosses are very separate encounters. What you learn fighting the former won't greatly inform the latter. New mechanics are almost always introduced in high-pressure boss encounters, rather than as your exploring the world: sweeps, thrusts, red eye, poison, illusion and lightning are introduced by high-level boss or sub-boss encounters with punishing, aggressive and varied attacks. If you could hone your skills on smaller enemies with similar attacks thoughout the game world before linking up all that learning in boss encounters, I think those bosses would feel less overwhelming and affect a more natural difficulty curve. To compound this, the stealth element also discourages combat outside of bosses, as you can down entire areas of enemies without any real duelling combat and areas are clearly designed with this in mind. These options go out the window in many boss encounters though, and all the traversal, sneaking and baiting skills you develop in general exploration are completely cut off in big boss encounters. I think this is where the sense of hitting a wall comes from: mob encounters can be easily avoided and even when in direct combat, most smaller enemies can be guard-broken in a single parry or a short flurry of hits. To add to this, boss mechanics are often singular and sometimes completely at odds with surrounding mobs. Consider Robert's father: an undamageable enemy with an enormous great sword, who can only be overcome by posture breaking him and pushing him over a ledge. He's the first of his kind and almost every enemy around him is mechanically different (close-combat, unarmoured monks or projectile-firing 'rat' enemies - all can be stealthed). This is where the game design feels most decidedly muddled. Great and celebrated games (including many of FromSoft's) build on this natural philosophy of 'show don't tell' - Sekiro seems to consciously avoid that. It wasn't necessary to have an NPC outside the Church of the Good Chalice to warn you about the Blood Starved Beast's poison attacks and hand you a fistful of antidotes - it was already tutorialised through more manageabe enemies in the run up to that encounter. I don't know if this really answers your question and apologies for the lengthy post, but to summarise, bosses don't feel like a test you aced because you paid attention and completed the reading, they feel like a calculus paper someone pulled out in the middle a geometry class that your made to fail repeatedly while watching you're GPA tumble in the background.
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(19217440)

Thread Sekiro: Shadows Die Twice |OT| Prepare to 死
Some people just have different things they look for in games. For me, this game is not the right fit and doesn't deliver the same experience that I found so addictive and rewarding in previous entries from the studio. Some like you will have a different experience and that's cool too. I think the game has objective issues (as have previous titles), but that's not why I quit. it's that the parts didn't add up to a satisfying whole for me and I've got a backlog that is far more embarrassing than my inability to overcome a legitimately tough game. I'm quite happy to admit this game bested my skill and my patience.
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(19217040)

Thread Sekiro: Shadows Die Twice |OT| Prepare to 死
Nah, I was totally zen, but it's just not all that fun for me. Judging by this OT, I'm not the only person who's hit a similar wall. Game's a real divider and that's probably what the developer had in mind - I just ended up up on the side of that divide I'd rather not had. To all those on the other, I hope you have a blast.
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Thread Sekiro: Shadows Die Twice |OT| Prepare to 死
Well after fifty tries at the Ashina Castle boss, it's over: I deleted the game, I deleted the save file (just to be on the safe side) and I shan't go back. I appreciate FROM we're ready to move in a new direction and admire thier uncompromising approach, but the thing with that stance is that eventually something has to give and in this case it was my patience. FROM games have always been difficult but ultimately rewarding - Sekiro is more challenging than ever, but somehow less rewarding, at least to me: controller launching frustration is only really merited if it's married with that sweet rush of pure catharsis. For me, it doesn't quite deliver. I tried, I definitely got to grips with what the game was pushing, but was ultimately left feeling hollow. The great shame is that FROM games have thus lost thier insta-buy quality for me and and my most reliable developer joins that ever-expanding 'wait for impressions' catchment.
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Thread Sekiro: Shadows Die Twice |OT| Prepare to 死
Some of the mechanics are legitimately broken... up on my d-pad should not cause me to forward step, and yet...
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(19211691)

Thread Sekiro: Shadows Die Twice |OT| Prepare to 死
Thought of a few more: Sekiro: Shadows Die Twice | OT2 | Get Resurrekt Sekiro: Shadows Die Twice | OT2 | Parries in Springtime
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(19207350)

Thread Sekiro: Shadows Die Twice |OT| Prepare to 死
Sekiro: Shadows Die Twice | OT2 | Parry On My Wayward Son Sekiro: Shadows Die Twice | OT2 | Pain in the Ashina Sekiro: Shadows Die Twice | OT2 | Raging/Bullshit
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(19183495)

Thread Sekiro: Shadows Die Twice |OT| Prepare to 死
Thanks man. I might go back, because it's really good overall, but for real stuff like this really grinds me.
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(19183268)

Thread Sekiro: Shadows Die Twice |OT| Prepare to 死
Made me quit. If I work hard to overcome a challenge, I don't expect the game to move the goal posts at the last minute. Give him three deathblows and switch it up after two - that's fine - but don't snatch away a victory I've earned.
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(19181309)

Thread Sekiro: Shadows Die Twice |OT| Prepare to 死
I can definitely relate - I've missed that feeling of accomplishment. Prayer beads are fine, but a solid boss run in Sekiro leaves you completely broke and covered in Dragon Rot :D
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(19180579)

Thread Sekiro: Shadows Die Twice |OT| Prepare to 死
I realised at that point that the game was maybe too much for me... it's a shame, because there's a lot that I like, but I really didn't enjoy the way that played out.
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(19110730)

Thread Sekiro: Shadows Die Twice |OT| Prepare to 死
Stay in close: I was hopping over his head endlessly but it rarely opens him up for an attack. Hug his flanks instead, keep him turning circles and land hits in ones and twos. If he does break away, bait him towards a wall. Hop over his head and keep circling him.
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(18140765)

Thread A Bloodborne Frustration Thread
He took me about thirty attempts on my first try. I've beaten him dozens of times since and yet he still gets my pulse running every time I face him. He's an excellent boss, but he is also a brutal early-game skill check.
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Thread If you were a random video game NPC, what would your one line of dialog be?
A malfunctioning robot that hangs around save points: "You know last time I used that one, it corrupted my data."
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(17858992)

Thread Other Videogames similar to the Classic Resident Evil series?
Yeah it had shooting and guns, though it wasn't predominantly a shooter - I remember holding people up at gun point, frisking them information and then laying them out. I guess it was kind of like an espionage thriller take on Monkey Island but with RE aesthetics.
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(17856993)

Thread Other Videogames similar to the Classic Resident Evil series?
Man, I thought I was the only person who ever played this game - it was genuinely excellent for it's day and had a lot of smart design decisions. More RPG/ Adventure style than survival horror, but still an excellent game.
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(5755894)

Thread Shadow Tactics postmortem - From near bankruptcy to success
One of my favourite games on PS4 last year - loved every minute of it. Really well thought-out console controls, great characters and an unexpectedly moving story. If you've not tried it, have a go with the PS4 demo. A real breath of fresh air.
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(17796287)

Thread Finally bought a 4K TV and confirmed it is indeed a waste of rendering resources
I got this effect just with supersampling at 1080p - hadn't noticed at first but going back the image looked noticeably softer. It's like 720p never looked soft to me during last gen, but now it looks jaggy and soft as hell.
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(17699483)

Thread Editor-in-Chief of The Escapist after relaunching "leaving politics at the door" site
Nah, that's Zero Punctuation - a show they've been hosting for years now, but honestly, you can be forgiven, it's by far the most viewed thing on the entire site and the only reason I ever visit.
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(17699296)

Thread Think Bloodborne/TLOU/Journey should be in a museum? Take a look at this. [V&A Museum in London]
I should definitely check this out - I think a colleague of mine went along and said it was a really brilliant trip.
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Thread Resident Evil HD (REmake) AI background upscaled mod released
I've been waiting for this ever since I first heard about ESRGAN - I'm so happy.
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(17561481)

Thread Crackdown 3 preview thread - ''Without revolutionizing the genre, Crackdown 3 promises good hours of fun''
Man, 15th of Feb is jam-packed: Far Cry New Dawn, Metro Exodus, Jump Force and Crackdown 3 in one day - then Anthem the following week.
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(6335613)

Thread Do Any of You Want to Work in the Games Industry?
In development, perhaps, although I've met and worked with plenty of developers that were neither naive nor passionate. In publishing and hardware though, that's a whole different situation. This industry isn't nearly the horror some would have you believe.
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(6284318)

Thread Do Any of You Want to Work in the Games Industry?
Absolutely. As an industry, it's not always what you'd expect, and it's not necessarily a place to make your fortune, but you get to work with a medium you're actually passionate about - work closely with products and services that actually excite you. Like any job, it comes with it's fair share of BS (especially working within the larger corporate structure), but it still has plenty of charm and that's not something you find in every job. Plus, if I left, I'd have to actually start paying for games again and that would make my wallet cry.I'm posting this from my desk - not every role is high pressure. You just need to find the right department.
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(4025258)

Thread One year later, betting time: will the Nintendo Switch sell over 100 million?
Hard to predict in this industry: as a home console, coming midway through the PlayStation/XBOX 8th gen, it's already starting on a backfoot technically, and that gulf will only become more apparent by the time the 9th generation gets underway. As a handheld, it's way out in front of all competition technically, but that does come with a few drawbacks of it's own. Right now, it's enthusiasts and advocates that have driven adoption and sales, because it offers that console experinece on-the-go, but the big question for Nintendo, is whether they'll convince parents: there is a sleekness and an 'expensiveness' to the Switch which could potentionally make parents nervous (both about it being broken or it not being suitable). Nintendo are already well trusted by parents, so they're well placed here. I think with a thoughtful redesign that overcomes any potentional objections from parents would have a big impact and improve that chances of reaching towards triple figures.
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(17148815)

Thread Resident Evil 2 Review Thread
I does have some good level design, with some of the neat shortcuts that define classic RE design. but certain stretches do have a distinct linearity and there's very little in the way of finding something deep into the game and going back to retrieve something else - not that I was able to discover anyway.
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(17146463)

Thread IGN retracts large portion of RE2 review and updates score after it becomes clear their reviewer missed a large chunk of the game.
He appears in both A and B.
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(17146283)

Thread IGN retracts large portion of RE2 review and updates score after it becomes clear their reviewer missed a large chunk of the game.
Not strictly speaking. I'm playing Claire's B at the moment and I've just taken on exactly the same boss in exactly the same location as I did with Leon - that particular boss even alters the environment when they appear and that was reset in the B run.
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(17146080)

Thread IGN retracts large portion of RE2 review and updates score after it becomes clear their reviewer missed a large chunk of the game.
Claire A is different, with some corridors/areas switched out with Leon's - in the main though, puzzles and exploration will play out in a similar fashion. The Orphanage is unique to Claire's A, but it's not a particularly considerable chunk of the play-time.
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(17145903)

Thread IGN retracts large portion of RE2 review and updates score after it becomes clear their reviewer missed a large chunk of the game.
NOOOOO!!
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Thread IGN retracts large portion of RE2 review and updates score after it becomes clear their reviewer missed a large chunk of the game.
I made this mistake initially...
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(17134196)

Thread What does “10/10” mean to you?
If it's one or two reviews, it's the typical high outliers I expect for an otherwise good game. If it's more than 50% of all review scores published I expect something akin to the second coming. The latter scenario very rarely delivers on expectation.
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(17122679)

Thread Resident Evil 2 Review Thread
It does kind of curtail that aspect, especially in rooms with only one exit. You see him, you run, it's not like you put him down and stroll around at your leisure as with other enemies.
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(17122804)

Thread Resident Evil 2 Review Thread
There's a lot of overlap in the two 'A' runs. The main differentiator being a particular transitory section (Gun Shop / Sewers for Leon and Orphanage for Claire), but honestly, it's not a huge amount of content. I'd mix it up and play and A/B/A/B route, so you're getting more variation from playthrough to playthrough.
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(17122362)

Thread Resident Evil 2 Review Thread
Honestly, I'm a huge fan of the original RE series and while I was able to push through and evade Mr. X, I do find his inclusion hugely stressful, and slightly misplaced in a game already dripping with more subtle, moment to moment tension. Stalker mechanics are divisive - and these are amped-up in RE2 by adding them to an area already littered with plenty of other lethal enemies. While the classic RE series did have recurrent enemies of a sort, they never had anything like this type of design (whatever the reasons might have been). Were the game not so polished in other ways, it might well have put me off too - I think it's fair that some people will be put off by this, particularly considering that the closest similarity from earlier REs is that one mine section in REmake with Lisa Trevor, which is on nothing like the same level. It does make for some great emergent gameplay moments and clearly it was designed to be the way it is, so this isn't a qualitative assessment from on my part, but I honestly think some people being annoyed is understandable.
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(17120523)

Thread Resident Evil 2 Review Thread
This was my experience, I've only completed Leon, but it unlocked Claire's '2nd run'.Yeah, if I remember Baker right, he would stalk certain areas (that ringed hallway on the first floor), but Mr. X goes most places in RPD as far as I can tell.
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(17121041)

Thread Resident Evil 2 Review Thread
I will say that it does have some level design and at least one truly Dark Souls-tier 'holy shit, that leads back here?' moment that put the biggest smile on my face.
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(17120385)

Thread Resident Evil 2 Review Thread
Yeah, I should have played with headset - my colleague was saying that certain staircases have particular squeaks and creaks that he used to place him - I need to test this.
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(17120246)

Thread Resident Evil 2 Review Thread
I did this in the records room, just hid behind a shelving unit, he came in, looked around, turned and then left. Then I walked out, wasn't sure if he'd gone left or right, gambled on right and ran straight into him. Yelp, scream, retreat, etc.
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Thread Resident Evil 2 Review Thread
I wouldn't argue with that, it does however radically alter the game's steady pacing up until that point and while he's reasonably easy to evade in empty rooms, you won't always have the luxury, nor do you really have time to pause and clear them out with him marching around.
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(17118368)

Thread Resident Evil 2 Review Thread
I honestly found Tyrant to be the most stressful part of the game - mileage will absolutely vary, but as someone who's never been keen on stalker enemies, I don't feel like I would have missed this inclusion. The game absolutely drips with tension and atmosphere even without him.Personally, I'd have to disagree. As someone with a similar dislike of these kind of enemies, I was able to push through, but I was having far more fun without him. It should be said though - at least in the initial playthrough - After I completed Leon's first run, I unlocked Claire's second run, which does make sense, as it the natural compliment to what you've just experienced. I missed this initially because I picked a new game as Claire (rather than a second run) expecting to see a separate scenario, but it shares an awful lot with Leon's A run.
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(16996579)

Thread Ronda Rousey in Mortal Kombat 11 is a disappointing and problematic decision by NRS (Check Staff Posts)
I see where you're coming from, but the argument relies on the assumption of universal attributes across a single biological sex. Take height, for example, males are on average taller than females, but that doesn't mean there aren't plenty of females out there who are considerably taller than the vast majority of males. The natural ceiling is based on an average across a single biological group, but it's not a universal.
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(16961754)

Thread Days Gone is getting a series of videos / Watch the first one – The Farewell Wilderness + Collector's Edition Revealed
Yeah, Freakers are kind of Bend's own take on the zombie mythos - they drink, sleep, etc...
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(16954122)

Thread AI Neural Networks being used to generate HQ textures for older games (You can do it yourself!)
Yeah, this is really amazing - looking forward to seeing the final version.
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(16953993)

Thread Salt and Sanctuary Port Coming to Xbox One on February 6th ($17.99 USD)
I'm thinking about double dipping for Switch - does anyone know if it's 60fps on there? I was tempted to get it on PS Vita, but the 30FPS put me off a little. It must be 60 on Switch, right?
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(16944799)

Thread Divinity Original Sin 2 is a GOAT worthy isometric CRPG second only to Baldur's Gate 2
It's a staggeringly good game that manages to improve upon it's predecessor in just about every way... I'm having an incredible time with it.
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(16944882)

Thread What is a POSITIVE controversial game opinion you hold?
Resident Evil 0 has some of the best level design of the classic RE games. Alienation is a criminally underated game with fantastic gunplay and a surprisingly my addictive end-game.
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(16889007)

Thread Did you ever fall out of gaming for a while and why did you get back into it?
Missed pretty much all of last gen due to travelling and other commitments - came back for a period while I was working with Nintendo, but came back in a big way when I moved to Sony.
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(16892034)

Thread Are narratives in games intrinsically worse than in non-interactive media?
It's a fine line to walk and increasingly I consider it a game design issue. For example, I think the narrative and storytelling of The Witcher 3 worked well for so many people because the game play loop - of roaming from town to town, talking to locals, picking up odd-jobs and contracts, crafting, killing monsters - was all entirely consistent with the story and with Geralt's role in it. Contrast this with something like DA:I, where the Grand Inquisitor and sole person in the entire kingdom able to close dimension-tearing rifts is running around doing menial fetch-quests when they're not around the war table and suddenly the dissonance sets in. The temptation to see story and gameplay as silos I think is a part of the issue - ideally, each should derive from and inform the other.
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Thread With companies starting to move into Game Streaming, are Console exclusives pretty much dead?
I kinda hope not...
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(16885162)

Thread So ERA, on a scale of 0-10, how bad is your backlog situation?
Easy access to dozens of titles you is a fast way to create a backlog which can only be addressed with Scorched Earth solutions...
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Thread Activision spends all of 2018 telling employees to cut costs, then gives $15 million bonus to new CFO.
Having worked within corporate structures for almost a decade, I'd have to disagree.
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(16851433)

Thread Activision spends all of 2018 telling employees to cut costs, then gives $15 million bonus to new CFO.
I mean, there are plenty of professions where people actually risk their lives - fire-fighters, etc. - and while I appreciate that occasionally CEOs do find themselves in front of a judge, it's far from the norm. My contention is this: no human being can physically work hard enough, nor be individually skilled enough, to be entitled to a seven figure annual remuneration.
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(16849945)

Thread Activision spends all of 2018 telling employees to cut costs, then gives $15 million bonus to new CFO.
I'm not even sure I'd know what to do with $15m - I could probably pay for all my worldly wants for about $500K - nice house, couple of flashy guitars and the best gaming PC money could buy. Even if I bought a property that grossly exceeded my needs, I'd still struggle to topple a million...
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(16850236)

Thread Activision spends all of 2018 telling employees to cut costs, then gives $15 million bonus to new CFO.
I don't really go in for that - I have enough to get by and that suits me. If I had that kind of crazy money, I'd probably give most to charity.
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(16735315)

Thread [Gameinformer] Capcom's Classic Survival-Horror Formula Should Make A Comeback (Fixed Camera Angles Specifically)
I won't lie, I'd be down for it - I still replay RE HD from time to time and it's still great to me. Fixed perspective could yield some insane visuals on current hardware as well.
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(16734660)

Thread Which is your favorite Dark Souls or Souls-like game and why?
Cathedral of the Deep was some of the least fun I've had in a Souls game... on topic: Bloodborne for me, though Dark Souls is a very solid second.
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Thread MGSV is the best controlling third-person shooter ever made. Nothing comes close.
So excited for that game - truly
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Thread Will we see other major PlayStation Plus changes this year, besides PS3/Vita games leaving?
Hey Tyfon, Can't really pass comment unfortunately, but it's good to know there's an appetite for PS Now up in Scandinavia - I'll pass on it :) Ha det bra!
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Thread What future game will join TW3, BOTW and God of War in the Game of the Gen conversation ?
.
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Thread LTTP - LoZ: Breath of the Wild
Yeah, I think if I could point to a single bug-bear with the general world narrative, it was that every NPC seemed to talk about nothing else but the events of 100 years ago, as though it'd happened just yesterday, as though nothing worth mentioning had come to pass in all that time and - yeah - I guess that kind of pulled me out it. You're right about the jungle gym aspect though - the sandbox moments are among the best parts of the game and the world is designed in such a way as to keep you curious. It has that sense of occlusion common to more narrowly designed games (like Dark Souls, for example) where you never know what'll be around the next corner. Most open worlds - even some of the best - struggle with this.
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(16661996)

Thread Will we see other major PlayStation Plus changes this year, besides PS3/Vita games leaving?
Yup, EU only.
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Thread Will we see other major PlayStation Plus changes this year, besides PS3/Vita games leaving?
*lurks*
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Thread Will we see other major PlayStation Plus changes this year, besides PS3/Vita games leaving?
Just means I'm lurking the thread, see what people think ;-)
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Thread I was so ready to buy Octopath Traveler...but then the characters stopped being fully voice acted.
This was the first thing I turned off in Okami HD... it was utterly unbearable.
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(16654307)

Thread LTTP - LoZ: Breath of the Wild
It's a game I really admire - and I admire Nintendo for having the courage to do something so radical with one of their banner IPs - but I don't know how much I love it. The sense of scale is something quite on it's own - climbing a huge mountain range really feels like an ordeal in a way I don't think any other game captures - but somehow the world feels inconsequential and empty and I know that's not how everyone else finds it, so I don't know. I've still had a decent time with it, but it certainly doesn't have a special place in my heart like some other games this generation.
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Thread The argument that Sony exclusives look an play all the same is truly baffling to me (GIF heavy thread).
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(16620736)

Thread Resident Evil 5 is one of the most resident evil games despite the detractors (Semi RLLTP)
Not really a sentiment I can agree with - RE was and still is at heart a slower-paced, exploration-driven experience built on survival horror rather than action adventure. RE4's action focus was a breath of fresh air at the time, but the rapid series decline it preceded shows that it wasn't the best direction for the series. The return to that core philosophy of the original trilogy proved a popular choice for VII and Resident Evil 2 remake will surely cement this reality. I think RE4-6, particularly 5 & 6, will look ever more like series anomalies as Capcom moves back towards the classic formula.
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Thread Resident Evil 4 will appear on future systems. How should Capcom go about it: simple port, remaster or remake?
A new AI neural-network that can generate modern HD textures from original low-res assets. Whole thread on it here: Some very impressive results - the Max Payne before and afters are pretty amazing.
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(16621000)

Thread Finally replayed RE Remake after more than a decade... and I STILL prefer the original Resident Evil
Resident Evil: Director's Cut was a hugely formative gaming experience for me and one of the titles that cemented my love of the medium. I remember seeing screenshots of REmake in a gaming magazine at some time around the turn of the century and it literally blew my mind. I never got around to playing that version until it hit PS4, but since then it's enjoyed a permanent residency on my HDD and will do for years to come. Both are brilliant, but I think HD has aged far better, particularly with the updated controls of the modern release.
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Thread There is less than a month of wait left for Resident Evil 2. How excited are you?
This. Atmosphere and exploration >> action set-pieces.
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(16532836)

Thread Red Dead Redemption 2 has a 97 Metacritic and plays like absolute dog doo doo
I have to say - anecdotally - my experience has been similar. A lot people keep telling me they 'need to get back to it'.
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Thread There is less than a month of wait left for Resident Evil 2. How excited are you?
I have a feeling it's going to be something particularly special - like metacritic in the mid-90s special. I'm excited for it.
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(16536433)

Thread Resident Evil 4 will appear on future systems. How should Capcom go about it: simple port, remaster or remake?
Port with ERSGAN treatment on the textures.
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Thread What’s the last game you played on Easy Mode?
Came in to post exactly this. I'm just shy of 100 hours in and the battles - even in story mode - are still a fair challenge.
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Thread January 2019 PS+: Steep and Portal Knights
I'll double check and make sure this has all been fixed from our end. Looks to be okay here on the UK PS Store - is anyone else having issues?
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Thread OK, make your prediction now: which hyped games of 2019 will disappoint?
Monster Boy too... with the amount of memory bandwidth consoles have these days, 2D games can look truly phenomenal. For me, Bloodstained: RotN isn't looking great at all - I wouldn't be too shocked if it wound up a bigger disappointment than Mighty No. 9.
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Thread Red Dead Redemption 2 has a 97 Metacritic and plays like absolute dog doo doo
The title's definitely bait-y, but the OP is a fair balance of praise and criticism - I can't see a problem unless you're only reading the thread title. For an internet forum, the quality on commentary on ERA isn't all too bad and, in truth, the OP's not saying anything that hasn't already been said. With respect to critics, I don't think it's unreasonable to point out the lack of diversity of opinion among press reviews. The game's been pretty divisive among gamers - particularly more engaged communities like ERA - but critical reception was almost unanimous.Eh.. I liked God of War, but it hasn't stuck with me like I thought it might (still haven't Platinumed it).
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Thread Red Dead Redemption 2 has a 97 Metacritic and plays like absolute dog doo doo
Measuring a game simply by your own subjective response is fine, but some people like to dig deeper into things, understand what drove that response and which design decisions did or didn't resonate with them and contrast their experience with that of others. That's what threads like this are for.
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Thread Red Dead Redemption 2 has a 97 Metacritic and plays like absolute dog doo doo
TW3 criticism I felt was a exaggerated. It definitely didn't stack up well against Japanese contemporaries in terms of motion and combat, but next to western contemporaries - like Dragon Age, Elder Scrolls and Kingdom Come - it stacks very favourably.
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Thread January 2019 PS+: Steep and Portal Knights
Could be wrong, but I'm quite sure the Games with Gold service was a much more recent initiative than PS Plus Instant Games Collection, which was part of PlayStation Plus from 2010 - long before online multiplayer was added to the service.
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Thread Cyberpunk 2077 will not have a third-person mode. Is this a deal-breaker for you?
Major disappointment for me - I've never enjoyed first person adventure games, only the occasional shooter. I loved TW3, but Cyberpunk does nothing for me.
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Thread Electronic Arts senior director sacked over self admitted inappropriate comments (Read Update in OP)
I have made more than my fair share of choice analogies over the years, but I will say - as someone who works with territories all over the world - international calls have to kept very neutral, because cultural acceptance of certain norms can vary wildly from place to place. I think this guy's remark (even though it's a perfectly common expression) would appear needlessly crude in settings, so though it might seem strong to some for his to be dismissed, I don't personally think it's unreasonable here. I guess the courts will have to take full measure of the situation.
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Thread Digital Foundry - Doom on Switch: Patch 1.2
It's a tech-thread on a dedicated gaming forum and it's the internet to boot - there's gonna be a lot of different opinions. It's just part and parcel, I guess.Yeah, I can appreciate that - I have two TVs and two PS4s in front room so that the wife and I can each watch/play what we want and I try to avoid gaming (or using any screens) in bed, because my sleep pattern is already a mess. Horses for courses.
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Thread Digital Foundry - Doom on Switch: Patch 1.2
I see equal head-butting on either side - purely anecdotal - but yeah, I suppose I find it easier to relate to one side because I don't personally see the value in the other. Doesn't mean I don't find videos like these hugely interesting or informative, though - I'm a tech nerd at heart, so this is always gonna sit and watch these.
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Thread Digital Foundry - Doom on Switch: Patch 1.2
Some people don't really see the appeal of 'on the go' - I'm one of them. I've always gamed at home and though I've got a Switch, I can't really get into playing it on trains or buses or whatever. It came in great when I was on holiday, but even then, I was playing for an hour or two to wind down in the hotel, not on trains or buses. Everyone's different: if some people prefer an on-the-go experience, all power to them - I'm glad that option's there - but I do find it odd how the 'but can you play it on the go' argument is often tabled as some kind of primary perk for all users - it's really not for everyone and if a person doesn't value that, you can't expect them to see it as a reasonable trade-off.
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Thread Digital Foundry - Doom on Switch: Patch 1.2
Hahahah! I still have a Vita, but I had the same problem. Shame too, because I know there's some games on there I want to play (Soul Sacrifice, I'm looking at you), but I've got ham hands and those thumb sticks just don't fit me. Incidentally, Switch is probably the only handheld I've found comfortable to play.
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Thread Does the video game press know what is a Role-playing game?
Yup, most action games cater for multiple play-styles these days, allowing for ranged/melee, dexterity/strength builds, but I wouldn't call that role-playing. I think it's easy to confuse what are strictly mechanics - leveling systems, crafting, traversal, etc - with game intent.Detroit is way closer to Broken Sword than it is to Baldur's Gate.
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Thread Does the video game press know what is a Role-playing game?
I think it's pretty obvious that some of these old labels aren't really that valuable any more.
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Thread Does the video game press know what is a Role-playing game?
Most action games are a broad amalgam of genres these days - neither MHW or Detroit have the depth of the CRPGs which first birthed the genre, but they borrow some parts to a greater or lesser degree and as the lines become blurred, so too will the strict delineation between genres. Look at Destiny: one part sci-fi shooter, one part ARPG-inspired loot-a-thon, one part MMO...
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Thread What's the absolute worst game of 2018 you played?
Extinction for me - it might have been a work freebie that didn't owe me a goddamn thing, but I was still offended at how hideously under-cooked it was for a full retail release.
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Thread Rockstar's Game Design is Outdated - NakeyJakey
I think the critical reception actually set up the wrong kinds of expectations. Scores that high imply some kind of second coming and, while RDR2 is a jaw-dropping achievement in many respects, it has more apparent flaws than near perfect scores across the board would imply.
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Thread What's the most 'packed' game ever?
Currently playing Divinity: Original Sin II - game feels absolutely bottomless. I'm trying to clear off everything from my log before moving on to the next area, but every corner I turn has something new.
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Thread Rockstar's Game Design is Outdated - NakeyJakey
Hard to disagree with much of what is here. The big issue, as he says, is the mixed signals it sends to the player, encouraging player creativity in one moment and punishing it in the next can leave you feeling a real sense of whiplash. The bit he mentioned about the poker game above the gunsmiths was similar to another I had at the start. When you trade in the big black horse Hosea gives you. I rode into town on the horse, dismounted outside the stables and went inside to ask about selling it (seemed sensible enough). Couldn't find a prompt on the two guys inside, circled the building a few times looking for someone else, talked to Hosea again and finally gave up and assumed the game had glitched. Reloaded and it turned out you had to the horse into the stables to trigger the cutscene and tutorial, walking in there wouldn't do anything.
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Thread Your most irrational, ridiculous reason for bouncing off a game?
I've heard a lot of good things, about and I feel like it could be a game I love, which is why this thread felt like the right place to say it, because probably, I'm missing out.
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Thread Your most irrational, ridiculous reason for bouncing off a game?
About 10HP - I'd just arrived in what I think was the main area of Talos. Went into one room and a phantom thing teleported in, slammed me for 40HP and vanished, found a health kit on the back wall and immediately used it. Then like five or those little spider things appeared when I stepped out of that room and battered me down to like 10 health. Thought to myself, I must've gone the wrong way and on my way back got killed by . And that was it... I was just like. I heard this game was about exploration, but it punished me for like two minutes of exploration, so... whatever. I checked reviews and most of the negative ones cited the same issue with being constantly barraged with annoying enemies, so I figured I'd cut my losses.
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Thread Your most irrational, ridiculous reason for bouncing off a game?
Prey (2017), after my first death came at the hands of some creature I never even laid eyes on: walking along, red flash, dead... just over an hour into the game. Way to teach your game's internal logic organically, I thought, by making my first death a complete and utter mystery. Games that repeatedly kill me with no explanation, or teach me one thing in the first instance and then move the goal posts in the next get ejected pretty quickly. Evil Within 2 got the hardest pass for this reason: "You can stealth kill enemies using a shiv..." "Okay, cool - so like this?" "Lol, not those ones, they're invulnerable..." "You can distract enemies like this..." "Sweet, so if I just..." "No, lol, not those ones, they're different..."
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Thread Games you've put over 100 hours into.
Yup, that was across two playthroughs with DLCs - I think the exact count was 444 hours. What made me laugh is my wife started playing not long after, I came through and she was in the middle of an encounter I'd never even seen before and I just sorta threw up my hands. Thought I'd pretty much seen everything and within ten hours she'd already happened across something I'd missed... ridiculous game.
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Thread Games you've put over 100 hours into.
In recent memory? The Witcher 3 I've racked up about 400-and-some hours on according to MyPS4Life, Bloodborne has ~300 hours and No Man's Sky is probably at about 160. Currently playing Divinity: Original Sin II and that seems to have 100+ potential too.
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Thread Watchmojo: Top 10 Sexiest Video Game Characters of 2018
According to my wife, Connor is the perfect android Husbando (and Bryan Dechart is the sweetest dude), so I can at least agree with that, but Kratos... I've got to say, I'm not feeling it.
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Thread For how much longer will "X will have the biggest open world ever" be a selling point to you?
Playing Divinity: OS II right now and it manages to feel vast and tightly packed despite being a fraction of the size of other games. It's not an open world, in the modern sense, but is seamless enough to feel like one and comparable to something like Morrowind in terms of its layout. I've already put over forty hours in and it still feels like there's masses to explore.
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Thread Smash Ultimate Online is a travesty of online gameplay in 2018
Yeah, when you consider that games have been marked down in the past for poor multiplayer modes, this does feel a little... premature. I'm surprised, because a lot of outlets have made a point of refusing to publish final reviews on games without first having access to multiplayer.
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Thread Question: Will Nintendo Ever Maximize Their Potential?
OP has very baity wording, but if 'maturing' is taken in a literal sense as 'growth over time' then it's not an unreasonable commentary. They've been the slowest to grow and adapt to the changing industry in ways that have left even their core fanbase perplexed. I say this as someone who worked for them for a number of years.
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Thread The Outer Worlds - 15 Minutes of Gameplay
I think Divinity 2 strikes a really good balance with this - their six origin characters all have voices in incidental dialogue and certain sequences, but not so much in dialogue options, so you manage to get the best of both worlds and for me, it's excellent - when I read options, I read it in the character 'voiced' voice so, in an odd way, you don't need it all voice acted.
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Thread Reggie Fils-Aimé, Phil Spencer, and Shawn Layden share the stage at Game Awards
This was cool to see.
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Thread A special moment: All three main platform holder heads (Layden, Spencer, Reggie) join together on stage at The Game Awards
Yeah, this is pretty damned cool.
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Thread People that have finished RDR2, would you consider it as one of the best games of all time?
I gave this question alot of thought and in the end I decided that RDR2 felt like a 9-minute shred guitar solo: it's insanely polished, ridiculously impressive from a technical standpoint and often leaves you wondering how it's even possible. At the same time, it goes on a little too long, it probably wouldn't be worth playing on repeat and often feels as though it's primary purpose was to be impressive above all else...
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Thread We should give people like Milo a platform, Says Jaffe; not doing so is ruining the country. Defends himself with NPC memes.
I'm thinking it be Junji Ito.
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Thread Is Working in The Gaming Industry still your Dream job?
Eight years across Nintendo and Sony and I can say that it has as many ups and downs as any other job I've had. If you're looking to work in marketing though (my area) it's not without its advantages.
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Thread Playstation Plus Games for November Bulletstorm and Yakuza Kiwami
As in for PlayStation Now? There's normally a monthly PS Blog post for these, before as they come out. I don't think it has a fixed date, sadly, but there's normally one a month:
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Thread RTTP : Zelda BOTW is now the gold standard for level design in open world Fantasy games
I think Fallout 3/4 are good examples of what I'm talking about. The physical design of the world, the aesthetics, the entire feel bears out the narrative of lawless, irradiated, post-nuclear wasteland. It's dense and tightly knit, with a lot of things hidden underground and inside buildings and for me that's Bethesda's real strength. Like BotW, there's always something just 'over there' inviting you to go check it out, but unlike BotW, when I get there, I'll find something that feels wholly consistent with the wider experience (janky animations nonwithstanding) or something super valuable hidden away.
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Thread RTTP : Zelda BOTW is now the gold standard for level design in open world Fantasy games
I'd argue that it is a part of the level design, particularly in a consistent open world, but I can understand why some would feel differently. For me, I lost the energy to keep exploring because it felt oddly artificial, because nothing about it's look or feel seemed to marry with the narrative. As I say, I was really impressed with the game and admire the team for taking such a bold new direction and having so much success with what they set out to do, but the world and exploration has felt much more meaningful to me in other games.
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Thread RTTP : Zelda BOTW is now the gold standard for level design in open world Fantasy games
I can't entirely agree. I think the biggest issue for me is that the world never felt lived in. I lost count of the number of NPCs who talked about what happened 100 years ago as though it had happened yesterday - as though there was nothing that had happened in the past century worth remarking on. With the exception of the ancient machines scattered through some places and the looming castle, nothing else in the world seemed to hint at what happened then or in the intervening time. Other open worlds for all of their many faults, from Bethesda to CDPR to Rockstar, do a better job of letting their open world tell the story and while I really admire the strength of vision that the team behind Breath of the Wild had, it's world didn't connect with it's story, not in mind, and it's characters seemed like props.
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Thread Videogame Storylines That Went South
For me, it's Resident Evil: In the first game you're uncovering the dark secrets of an deserted mansion after a rescue mission goes awry, by the end of RE5 you're battling a half-man, half-airplane shrapnel monster in the mouth of an active volcano.
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Thread How did Bethesda go from one of the premier open world studios to a bottom tier open world studio?
I hear this a lot, but I never really understand it. All of these games are trying to achieve different things that the others aren't within the same medium. RDR2 is very story-driven and cinematic, Breath of the Wild is very mechanically-driven focusing on systems and traversal above all else, Divinity is very choice and stat driven after the fashion of classic CRPGs. All of these games excel in it their particular goals without being unusually buggy or poorly performing and many of them are pushing best-in-class visuals on top of that. So what do you mean by this argument? What's 'hardly comparable' here?
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Thread How did Bethesda go from one of the premier open world studios to a bottom tier open world studio?
I'm not a big fan of jank, but it's not what puts me off Bethesda games. It's the art direction, both for TES and Fallout. It's a totally subjective thing, but it does nothing for me and it hasn't seen a significant shake-up since the Morrowind days.
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Thread YongYea & Jason Schreier to discuss Games Industry
I'd have to agree. In a capital-driven marketplace the wallet is still your most powerful weapon as a consumer. Large publishers keep a close eye on their budgets, not so much on YT comments sections.
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Thread Do some genres have a “review score cap”?
I don't think it's any wild conspiracy - you do see certain trends in these things. The interesting question is, of course, 'why?' Based one what I've seen it's a myriad of factors, from social perceptions, to heritage, to the marketing language used by publishers, right down to the type of gamers that reviewers tend to be (highly engaged).
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Thread Mutant Year Zero: Road to Eden (PC,XB1,PS4) Previews "...Might Be a Masterpiece" (PC Demo Up)
I really like the look of this - it's giving the same hidden gem feels that Shadow Tactics gave me and I freakin loved that game.
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Thread Why do people say Uncharted 4 is a bad game?
As good as the game is in most other respects, I have to agree with complaints about the gun-play. I replayed it not long ago and the encounters never felt 'good'. Even on normal, enemies are too bullet-spongey for my liking and headshots never seem to connect like they do in other games. If I had to suggest one change, I think I'd prefer Drake being a lot less spongey and enemies dropping in one or two hits - and down everytime with a headshot. It's dumb things that bug me, like clearly taking a grenade in the face and surviving while empting half a clip into a guy wearing a vest and him still coming at me - just takes me out of the moment.
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Thread Mark Brown ( Gamemaker's Toolkit ) review of Red Dead Redemption 2
Yeah, I definitely agree with the points in the OP - I've had fun with the game at times, but it's not really sucked me and I think the auto-fail state design could be a part of that... for a game that obviously prides itself on immersion, it's really immersion-breaking having to wander around waiting for a script to trigger. That early mission where you bust into the Driscoll encampment was my first major red flag - you've ostensibly gone to the camp in search of explosives to rob a train, but I wanted to search the camp and loot everything after the shootout was over. On the one hand, this was because I'm a no-stone-unturned type of gamer, but on the other, it felt natural because of how much of an emphasis all the other characters had placed on our low supplies. Despite this, II just had Dutch hollering at me the whole time to check this one building particular while the others stood around waiting for me. It was kind of blown away that a game that was putting that much emphasis on immersion was so brazenly breaking the fourth wall...
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Thread Graphics Disparity between Open World and Linear games have been nearly eliminated this gen
RDR2 is hugely impressive, but I think one of the tricks is the slow pace of the game. If you were able to move through that world at Spider-Man or GTA speeds, they'd have had to dial things back to keep the asset streaming consistent. That's not to take anything away from the the achievement, it's incredible, but I think that's one area they've gained - and impressively utilised - some extra overhead.
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Thread Red Dead Redemption 2 |OT2| For A Few Hours More
I agree to an extent, though i understand that there are limits to how far the simulation can be pushed. The one that stood out most to me was heading back into the bar after the first bar fight in Valentine, trying to loot bottles from behind the bar and finding that I couldn't; another was trying to trade in the big black horse that Hosea gives you. I stopped outside the stable dismounted, went to lead the horse by the reigns, but there was no option. Went inside to speak to someone instead (leaving the horse outside) and the two men in there were completely non-interactive. Walked around the building looking for someone to talk to, but there was nothing. Turned out that what I need to do was climb back on the horse and ride it directly into the stable to trigger a cutscene. BotW occasionally suffered with inconsistencies like this too, but they're way more apparent in RDR2, particularly with all scripted missions.
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Thread First Look: Henry Cavill as Geralt in The Witcher revealed! (based on the books, no beard)
He's just too damned beautiful - this is not the face of a man who survived the Trial of the Grasses.
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Thread If you own a Switch, why aren't you interested in Super Smash Bros. Ultimate?
I just don't get the appeal I'm afraid - played on multiple systems over multiple generations and found myself left with a resounding sense of indifference.
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Thread If all video games were as difficult (or greater) than Dark Souls, would you still keep gaming?
The difficulty is less an intrinsic feature of the design and more a happy side effect of being so radically different in design to everything else. Once you're accustomed to it, outside of specific bullshit moments, the Souls series aren't especially punishing in design - their legend is far more intimidating than their reality.
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Thread What is the point of having an open world, if the actual gameplay content is linear?
It's a fair point OP. Though I consider it more broadly flawed than most, BOTW took a very valiant stab at addressing this problem and while they showed just how much can be achieved by doing away with the traditional constraints, it ended up (to my mind) highlighting just as many reasons why linearity has remained the central lynch pin of these games. RDR2 isn't a bold paradigm shift in this regard; the first chapter plays out like a traditional adventure game, with all forays into the open world heavily scripted and chaperoned by NPCs that'll chastise you for trying to wander off. I'm not sure what the answer is - even Bethesda pushed closer to the traditional linear path design of games like TW3 and RDR2 in Fallout 4, doing away with much mechanical checks and player agency.
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Thread What is the point of having an open world, if the actual gameplay content is linear?
This is what was so nice about MGSV. Though the world was lifeless, you could really tackle missions however you saw fit. I remember one of the early missions, where you have to kill four Russian commanders in a single mission. I remember crawling along a ditch, finding the room where they were meeting, throwing an empty clip at the door and when the guy opened the door to check I tossed a grenade over his shoulder. Boom - all dead. No one told me to do that - I kind of improvised it on the spot in truth, I don't honestly think I meant to throw the clip, it was probably a mistake - but I crawled away unnoticed and netted an S Class ranking.
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Thread Am I the only one thinking some stuff in Red Dead 2 in 2018 is absolutely out of place?
It's a very steady game by design I think - I was really glad to get out of the snow, just to increase my movement speed a little.
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Thread Anyone else done with Red Dead Redemption 2 after one weekend? (Done as in over it, not finished)
Defensiveness is predictable... On topic, I've only put about six hours in, finally rocked up in chapter two, and it could go either way. Certain aspects are really impressive and the depth to which some of these mechanics have been taken is ambitious to say the least. However, I can see some of it beginning to wear over the course of a play-through. Some people I've seen argue that 'all this is optional, you can do the main quests without it' to which I'm inclined to reply 'then why make it open world'? We'll see, it might be that these vibe with me, but I can say at present that I agree with the general sentiment that gun play and movement generally feel less engaging than what is typically par for the course these days.
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Thread No Man’s Sky | The Abyss is LIVE (Deep Sea Expansion- Submarine, Predators, Treasure. Free)
God bless the underwater jet packs... I love exploring underwater, but traversal has always been a little tedious.
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Thread Is it cowardly, smart, or something else to be a centrist?
The fence is a good place to sit and take a view from - get the best measure of everything on all sides of something as dispassionately as you can - but you can't stay there indefinitely, once you've got a view of thing you have to decide which parts you support, which you're willing to stand by and which you absolutely can't. Seeing all sides of an argument is smart and rational; pretending there's no moral or rational difference between them (as so-called 'centrists' sometimes do) isn't - in most cases it protects a status quo and at worst dismisses legitimate problems in society that need tackling. It's reasonable and intelligent to have a clear understanding of every side argument, it's not to float in a state of perpetual agnosticism about issues where you're sufficiently well-informed to make a decision about it.
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Thread Is it cowardly, smart, or something else to be a centrist?
So much truth... When you take a step back it's even more mind boggling. I can understand why people would want to keep an immovable iron grip on something they hugely benefited from, but the force with which some people object to how someone else gets on with their life is stupefying to me. I'd say it probably has more to do with circumstances. If a person's politically apathetic it's likely because they don't feel their lives are greatly affected by political change - they're wealthy and well-situated enough that political tides never rock their boat. If on the other hand a change in government policy really has an impact on someone's life - if their job, family life or place where they lived were severely negatively affected by a political decision - I doubt their first response would be shrug and say 'I don't do politics'.
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Thread Guys, Do games have to be "fun" ?
Put me with Team Engaging - some of my favourite games have infuriated the shit out of me; challenged, disturbed and exhausted me. Those are experiences worth having and honestly, they've had a greater, more lasting impact on me than games that we're fun as all hell but nothing more.
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Thread Does Bethesda Have the Worst/Ugliest Art Direction Among AAA Developers?
Have to agree. I know the engine has its quirks - and I respect that it supports their game design aims - but the overall aesthetics really don't do them any justice in my opinion. A brand new art team could be a real breath of fresh air for their universes.
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Thread I am disappointed that even in the year 2077 , Indians seem to be represented mostly as taxi drivers
Honestly, the art direction of the game didn't set me on fire, at all, though I'm not terribly familiar with the source material and appreciate this is maybe an accurate interpretation of the original tabletop. That said, Iit seemed to me like a world where none of the current social turmoil over representation (especially gender) seemed to have happened. The male characters especially had the kind of overt masculinity I expect to find in a last-gen title, not a future release (maybe it's just me). Anyone else get that feeling?
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Thread [DF] Dark Souls on Switch: Cmplete Analysis
In fairness, I think a lot of people are pretending Blightown-level performance was the standard for PS3/360 - the game ran a fairly reasonable (though far from locked) 30 FPS. Blightown improvements across all versions are likely a result of recoding rather than brute-force hardware grunt as all versions still exhibit drops in other high-stress areas. Remove Blightown and the upgrade is not quite as transformative.
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Thread [DF] Dark Souls on Switch: Cmplete Analysis
Yeah, I do feel like 'running better than last gen' isn't really something anyone should be crowing about - last gen versions were atrocious. Seeing the drops in boss battles is a bit of a turn off for me though - might wait and see what the patches deliver.
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Thread Capitalism is KILLING Gaming (NonCompete)
That a person engages with a system they criticise isn't an invalidation of that criticism. A person can tell you that drink driving is dangerous while drunkenly driving - they're still right.
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Thread Demolishing The Excuses Made For 'AAA' Publishers' Exploitative Greed (The Jimquisition)
This statement is slightly bizarre in a world where the one of the most profitable and popular games on the planet is free to play and whose micro-transactions have no element of chance and are entirely cosmetic.
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Thread Demolishing The Excuses Made For 'AAA' Publishers' Exploitative Greed (The Jimquisition)
I'm talking about the brutal last generation and the ridiculous success of the Wii and all of its first party software.
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Thread Demolishing The Excuses Made For 'AAA' Publishers' Exploitative Greed (The Jimquisition)
This doesn't hold up either: the true 'value' of a game is determined by what consumers are willing to pay for it. A company has to work within these constraints to remain successful. If you know that a game won't sell for more than $60 then you have to budget accordingly to ensure your product is both competitive and cost effective. If the games you make would need to sell at $100 to be cost effective then you're budgeting badly. If your putting out a game that looks two generations out of date and can be completed in under two hours and charging $60 then you're not being competitive - again, you're doing something wrong. Competition keeps all of this balance and assuming everyone is subject to the legal constraints, everyone should get value for money. MTX aren't subject to any of this and represent a completely untested, unregulated economy which is probably why they're so insanely profitable.
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Thread Demolishing The Excuses Made For 'AAA' Publishers' Exploitative Greed (The Jimquisition)
The only way to save video games was to create a new paradigm of artificial value (you know, while Nintendo were giggling all the way to the bank selling regular old consoles and games).
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Thread Demolishing The Excuses Made For 'AAA' Publishers' Exploitative Greed (The Jimquisition)
It would be another constraint - one of thousands - and in that regard pretty unremarkable. I don't see why they should be given a particular protection from regulation any more than any thing else.
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Thread Demolishing The Excuses Made For 'AAA' Publishers' Exploitative Greed (The Jimquisition)
My argument is merely that if a company optimises for one profit route over another, in time, the changes in business focus might create the impression that business without this new route would not be viable but, that might be a self-perpetuating reality based on that self-same presumption. Had recurrent spend models never become a part of the market would we have seen major publishers filing for bankruptcy? I'd imagine not.
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Thread Demolishing The Excuses Made For 'AAA' Publishers' Exploitative Greed (The Jimquisition)
I think that's something of an assumed conclusion and not one that is necessarily implied by data. Companies like EA traded and grew successfully for decades prior to the advent of recurrent transaction models. Also, artificial constraints on how businesses are allowed to be profitable already exist in all industries - they're called laws.
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Thread Demolishing The Excuses Made For 'AAA' Publishers' Exploitative Greed (The Jimquisition)
I think the point made is valid; if there's a tremendous potential for post-launch recurrent profit, it's reasonable you'll place your focus and resource there, as such you set up a scenario where not only profits from that area grow, but - with fewer resources to draw on - other areas become less lucrative. In such a scenario, it's quite possible to set up the false impression that the original product is no longer solely viable, whilst in reality if resources were re-balanced, they could well be.
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Thread Shawn Layden: Sony is going to crank up the communication with fans
Hahaha - you jest, but I'm so paranoid about something I say being taken as a gospel confirmation of one thing or another. I've seen how easily things can snowball on the internet that even though I'm sometimes tempted to joke about one thing or another, I have pull back a moment and think about everything i post.
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Thread Shawn Layden: Sony is going to crank up the communication with fans
Yup, I try to drop by as often as I can - it's not something I do on behalf of the company I will say, I already write enough on behalf of the company without doing it in my downtime.
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Thread I miss a powerful Nintendo console and I wish they could make a Gamecube 2
If image quality is a big issue for you, then the Switch is better un-docked. Image quality will never be the system's strong suit, sadly, but it has other perks.
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Thread I Might Have Bought A Stolen Game
, chances are it was loaned out and long forgotten about - happens a lot around here, I wouldn't think of it as 'stolen' so much as 'mislaid'. There's an absurd amount of software that passes through our buildings - in fact, every so often the place (there's three buildings total) is cleared out and massive charity sales are held in the canteen. There's a fair chance it was sold off in one of those sales and then sold on later... shouldn't worry.
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Thread The accuracy stat in RPGs needs to fuck off
If you have 90% accuracy, you have a 10% chance to miss. Whether you hit will ultimately be decided (as with D&D) by a dice roll. There's no way to predict it, no way to account for it or avoid it.
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Thread The accuracy stat in RPGs needs to fuck off
This me with percentage based stats in honesty - I like having systems I can rely on. When I'm leveling something up and I have a choice between increasing critical hit chance by 1.5% or increasing my damage by 5 HP for every hit, without exception, I'm taking the latter - strength over luck. To me, percentage stats are like bad controls - imagine the dodge or attack buttons in an ARPG had a fail percentage calculated on a dice roll and occasionally, when you pressed the dodge button, nothing would happen. Some will argue it adds balance to OP weapons, but that's just heaping bad design on bad design, balance weapons naturally, make them difficult to master quick to degrade or limited in use (a predictable, accountable system), but truth be told, I'll take a mid-powered reliable weapon over a OP'd and unreliable weapon any day.
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Thread The accuracy stat in RPGs needs to fuck off
Action games are reliable - fast moving enemies might be harder to hit (and sensibly so), but with a little practice enemies can be reliably taken down without otherwise well-positioned, connecting hits, suddenly not being so, or the enemy teleporting away from you. When this happens in Souls series games, it's due to broken hit-boxes and it's infuriating; to have adequately dodged an attack only to be teleported into place for the hit animation sucks and shouldn't happen. Imagine if your dodges in the Souls series were nothing to do with timing, skill or practice and were decided solely on your dexterity stat - that collision played no part; that regardless of how well-timed a dodge was, regardless of hit boxes or collisions, dependent on dexterity you'd still take damage in some cases. That's not how ARPGs work - you know it and you're not arguing honestly.
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Thread My Switch is collecting dust
It's true - I do have a Wii U but picked it up late in the life cycle and missed a lot of gems. I'd love to give them ago, but for what amounts to a lot of ports, the pricing is a little steep. Holding out for some good deals on physical.
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Thread Why can't people accept a popular game isn't for them instead of trying to find flaws in it?
I like good, healthy debate - it's instructive. For me, it's never been enough to simply dislike something - I like to figure out what parts work and what don't and figure out why I felt a certain way about something. I like engaging things even when I don't like them, bacuase I'm really fascinated by how things work or don't DQXI I bounced off because the writing did nothing for me - I thought about it and realised what bugged me, contrasted it with positive opinions and felt like I reached a couple of conclusions that had never occurred to me before. I enjoyed that process; I suspect others will think I'm nuts and I respect that.
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Thread Polygon: "Assassin’s Creed Odyssey’s Best Feature Costs an Extra 10 Bucks"
I think he's saying a blade to the neck to should be a pretty definitive argument-ender no matter how many push-ups your opponent has done that morning (to paraphrase Yahtzee Croshaw).
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Thread I keep trying to like BOTW... And I hate it
Played it for the first time very recently - I've gotten about 30ish hours in and it's been fun, but not quite the transformative experience that I'd been expecting. It's very clever in a lot of ways and if you enjoy being surprised by unexpected little things - that emergent gameplay effect - it'll keep you interested for much longer. If like me, you enjoy like a more linear, directional experience it might wear on you much faster - you've experienced it, that's what matters, how it made you feel and what you take away from it will be your own and that's the same with anything in life: you gave it a fair shake, you know what it's about and what you're in for - you didn't love it and that's cool.
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Thread Sony as a Publisher is on a roll and this is probably their best year. What changed?
There's a lot of talk of how the review scale has shifted in the past ten years and I do think there's some substance to it. Part of this, I think, is because games are becoming a more and more refined as a technical and artistic medium and publishers and developers better informed about what works and what doesn't, It's lead to an increasing design consensus across genres and platforms which is irresistible because it's reliable. In this kind of environment, I think raising the bar significantly enough to really blow away the average critic has gotten a lot more difficult. Outside of this though, the culture of games has shifted so much, so fast. The modern audience a games journalist is trying to reach is far more numerous, switched-on, tech-savvy and exacting than they used to be and the market for video games review and commentary has absolutely exploded. Finding an audience is harder, and when found those audiences are more guarded than they once were: less interested in hearing your opinion so much as deciding whether or not your opinion is worth hearing. There's a trend toward cynicism and any pundit openly praising a game without drawing attention to a least a handful of flaws will be hit with accusations of shilling, hyperbole or rampant fanboy/girl-ism. You see it all the time in comments sections, forums and social media and honestly, I admire critics who keep at it, because it's tough to make your content stand out for the right reasons in the modern market and it's hard to know whether it'll get either get ignored (because most people read your concluding comments on Metacritic and never clicked through) or inspire fifty pages of debate on a forum review thread, followed by a forensic dismantling of every word you ever published (we've all read 'this is that same critic that gave an ' comments).
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Thread Is most translation done freelance these days?
Yeah, I can see that being the case - each company will handle it differently depending on their own budgets and needs. If you're just translating to a single language for a single project, then it might make sense to have a single, trusted point of contact, both for the sake of consistency and ease of communication. I can definitely see the advantages there, but if you're looking at a much larger project, with thousands of lines of dialogue to be translated, plus marketing materials and assets into say fifteen different languages over the course of six or eight months, hiring and managing freelancers for each language might be less convenient. Horses for courses essentially. (Full disclosure: this is a fairly big part of my own work).
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Thread Is most translation done freelance these days?
I think, generally speaking, localisation and translation is handled by specialist agencies (which might include freelancers) - particularly for larger organisations that are translating into a dozen languages or more.
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Thread Sapkowski (author of The Witcher universe) wants ~16 million USD from CD Projekt
Have to be honest, I feel like CDPR has contributed a lot more to the global success of his intellectual property than he has to the success of their games. Sapowski might've made a very short-sighted deal when he sold the rights, but I honestly think, in terms of creating a globally recognised intellectual property (that even has it's own Netflix series in the works) he's done very, very well out of deal, even if his cut from actual game sales is less than desirable.
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Thread 18 months later, how do you feel about the Switch's power compared to Wii U's?
This is me - I play it handheld and it's probably the only handheld I've played that feels truly comfortable playing for long stretches - BotW looks good on that small screen. Booting it up on the TV though, the pixel, crawl, pop-in and performance dips were immediately noticeable. I like it as a handheld and, honestly, I wish it'd been developed as a stand-alone handheld with a TV out option (the hybrid concept doesn't do anything for me). As a home console, it's only marginally ahead of the Wii U and feels far closer to the last gen than the current (not a big shock, form factor considered). As a handheld, it's great and about as powerful as any affordable handheld in 2017 could expect to be.
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Thread Where do we draw the moral line on video game reviews?
This is more or less where I'm at: you can recognise the quality of something and acknowledge its creator's personal short-comings, without either comment invalidating the other. Great contributions are sometimes made by terrible people - humans are messy, complex beings in that way. To me, the fairest response is to cherish good ideas for the abstracts they are - whether they be a cool new piece of video game tech or the cure for a terminal disease - and assess the morale decency of it's creator separately. Of course, in a capitalist society, where good ideas can have absurd financial benefit for the creator, offering them vastly increased personal economic and social influence, things get much trickier and we are forced to reject goods ideas to event promoting bad ones. In short, the real problem is commodifying arts, ideas and cultural artefacts in the way we do - we can't separate good ideas from bad people, because they have a legally protected right to benefit from them. On topic, it's not out of the question for reviewers to bring these things up while the current economic situation prevails.
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Thread UK charts: Slow start for Tomb Raider as Spider-Man reigns supreme
New Lara does suffer from being a little tropey, but I think the reboot's biggest misstep is for the writing to take itself so seriously. The pulpy, Indiana-Jones style romp is great, but it's too self-serious and poe-faced and robs a little of the summer blockbuster vibe it should have (at least to me).
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Thread Witcher On Netflix: TV Showrunner on Twitter Hiatus Amid Backlash Over Casting Rumors
She's handling this with such class - I really admire her. I have to wonder if those belly-aching about this would feel as passionately about Samuel L. Jackson's casting as Nick Fury, Idris Elba's as Heimdall or Morgan Freeman playing an originally red-headed Irishman in Shawshank Redemption.
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Thread Game Journalism Was Hell and I'm Glad That I'm Out - What Do You Think?
As a content producer on the other side of the fence, I can also relate. I think for me, one of the things that generally grates on me is the modern digital landscape. Competition for clicks, the data-driven 'how did this perform, how can we improve' nature of modern journalism and the ability of the business to track in infinitesimal detail just how well any piece performs - from click-through to dwell-time to heat-maps - means that you are constantly at the mercy of internet search engine algorithms and the terminally short attention spans of the digital readers. In this kind of environment, you end-up writing more with a focus on what will reach the widest audience rather than what actually matters to you as producer. In my job, marketing is the key focus, so I'm not really in a position to belly-ache, but I know that journalists are fighting the same battle, and they probably didn't get into it just to be person with the most clicks - they probably got into because they cared about the medium and had something they wanted to say.
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Thread It's hard to meet "gamers" and have them not be assholes
Basically this... most of my closest friends these days work in the industry and count themselves as 'gamers' in some form or another and, honestly, they're about the most liberally-minded, socially-progressive group I've ever spent time with.
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Thread i feel like people have forgotten what gaming is
This is me. There are a whole range of reasons why any experience - in any medium - might be compelling. Each has their own appeal and it appeals differently to each person. My favourite game of the generation is probably Bloodborne - the first two or three hours were exhausting, brutal and tedious; some sections made a vein pop out of my head, but the challenge and the eventual feeling of having conquered something difficult was truly cathartic - . There were plenty of individual moments that we're not , but had I just tossed up my hands and said 'next', I'd have missed out on something really valuable. if I hadn't persevered with tough sections - had I not chased the Platinum - I'd have missed some of the cooler, more memorable gaming experiences I've had in the past five years. People go to different things for different reasons - the OP, to me, reads like a protracted 'your fun is wrong' statement.
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Thread Dragon Quest XIs story is everything BOTWs should have been
I think you're right, it does come down to preference, though I'd argue that Destiny owes as much to it's general writing approach as to the implementation. I actually like the way that Dragon Age Inquisition handled it too: game has a fair amount of not-doing-much downtime and they optimised this really well with incidental conversations between the party. The other approach that you don't see much of in JRPGs is the 'a la carte' dialogue approach. Where you use dialogue trees to either get just what you need to keep moving or ask twenty questions to every random character - basically have as much dialogue as you want. The Witcher and Mass Effect both manage this really well.
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Thread Dragon Quest XIs story is everything BOTWs should have been
Not a huge BOTW fan, but I'm playing DQ11 right now and the story and dialogue are the least compelling parts - very generic setting, laboured dialogue and very one-note characterisation. It actually made me realise that JRPGs in general haven't really followed the west in making dialogue flow as naturally alongside gameplay as possible. Playing DQ11 at the same time as Spidey really brought this home to me: Spidey, like many modern action games, rarely has dialogue interrupt gameplay - all the expository stuff in the Shocker boss battle, for example, actually happens while you're fighting him; most of your conversations with Yuri happen while you're swinging around the city; conversations too can break off when action takes over and be resumed afterwards - but DQ11 (and Ni No Kuni II, come to think of it) still have this very distinct silo between gameplay and story. The result is opening sections that feel very stoppy starty and have gameplay moving along in small bursts between lengthy dialogue scenes that leave me feeling a bit exhausted by the end. I really think this is one area where JRPGs could really learn something from Western design.
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Thread PlayStation VR |OT| Virtually A New Era
It's a RTS-style MOBA built for VR. Dark fantasy setting, various character builds, three locations, 16+ upgradable handgun/rifle weapons. You can learn a bit more over on PlayStation.com - look forward to hearing folks thoughts.
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Thread Marvel's Spider-Man: The Complete Digital Foundry Analysis!
I freaking love the DF Retro stuff... can't believe how much I've learnt about the history of video game development just by watching through them. Keep up the good work, man, your stuff is stellar.
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Thread Why do games lack Non-Binary/Gender fluid options and characters?
Snark? I can't tell... Not a recommendation for great game design, but obviously in terms of role-playing it's interesting these factors have never played much of a part outside of certain core systems (moral choice springs to mind). Obviously, it's something that'd be very resource heavy, but it'd be an interesting idea to see it attempted.
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Thread Why do games lack Non-Binary/Gender fluid options and characters?
This is a really interesting perspective and it does bring to light how superficial character creation systems typically are - I hadn't ever stopped to think about it. If I create a very obviously gender non-conformative character in setting that adheres almost universally to specific gender norms, it's unlikely that (as game design currently stands) this would have any impact on my character's role within the world - even though in reality it would and does have an enormous impact. This same is true if you drag all the character sliders to the extreme and make a seven and a half foot behemoth with bright blue hair - NPCs will address you as though you were no more remarkable than anyone else. The only exception I can think of is with races in a small number of games, or of course games with a predefined player character. I remember - for example - playing a dark elf in Morrowind and everyone greeting me with 'Hello, dunmer'... but I can never remember creating some muscle bound warrior type and having NPCs remark 'good grief, size of this lad'.
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Thread Why do games lack Non-Binary/Gender fluid options and characters?
More options are always to be encouraged, particularly with character creators and I think model swap stuff should be fairly straightforward. Certain unexpected roadblocks can sometimes turn-up with pronouns though: localisation being a major one. English is fairly gender-neutral, but a lot of European languages are gendered at every level, which does add a layer of complexity. I've seen this happen in practice at least once (the one occasion where I've seen a developer specify gender neutrality), where a gender-neutral term in English was localised across the continent in gendered terms.
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Thread Would you be interested in 1-2 hour (J)RPGs for $3?
I'd echo this. Maybe 3-5 hours seems to be more on the sweet spot to me - just so that there's a little room to expand the combat/story. RPGs in general tend towards bloat and honestly think there's an elegance to economy, so I'd say go for it.
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Thread Is Devil May Cry 4 the best worst game of all time?
Good to know - thanks. I'm not sure I'd be in for that level of combat intricacy, but maybe I'll push through the story and find out if the Bloody Palace can change my mind.
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Thread Is Devil May Cry 4 the best worst game of all time?
This is actually a relieving thread - I picked up DMC4-SE during a sale as I've never played the franchise properly and was really struggling to see what the appeal was. Would I be better off with the HD collection?
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Thread Drinkbox put attributed forum quotes in Guacamelee 2 without permission. OK/not OK?
I love Drinkbox. I write all my posts here with the knowledge they can be quoted down the line - forums are a form of publication.
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Thread Is First Person Only in CP2077 affected your decision to buy it ?
I'm not a huge fan of the first person approach - I've always preferred my RPGs in third-person, even when it's less than polished. That said, I don't think this would be a deal breaker if the game was everything I wanted in other senses. At present, it's really not. Despite absolutely loving The Witcher series, the tone and feel of Cyberpunk really aren't grabbing me. The urban setting, despite being incredibly detailed, isn't begging me to explore it (not sure what it is), nor is the tone of the dialogue, story or game-play doing all that much for me. It might well change by launch and I'm sure there'll be a lot more to see, but at the moment, it's not shaping up to be what appeals specifically to me (nor should it have to). Nonetheless, I admire CDPR for taking a bold step away from their established successes and pushing themselves in new directions. It must've been tempting to hop on the back of TW3's incredible reception with an immediate follow-up, but they're trying something totally different and that's fantastic.
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Thread Is First Person Only in CP2077 affected your decision to buy it ?
This is actually where I'm at - I'm not sold on the premise of Cyberpunk 2077 yet, but I wasn't sold on the Witcher-verse at first either. If they just made the games I wanted they'd be making the Witcher from now until forever. I might not fancy this direction, but I'd rather they pleasantly surprised me with something new than just resold me something they already knew I loved.
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Thread Has Hollow Knight dethroned Super Metroid/SotN in the public eye?
I'm playing SotN right now for the first time ever and I'm really struggling to see the appeal. I mean, I get that it's been two decades, but well, it just doesn't feel great in motion. When Hollow Knight hits PS4, I'll be all over it.
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Thread STORMDIVERS Official Trailer
I have a soft spot for Housemarque and wish them the best with this, though I must say, it's not going to be for me. On a separate note: though the 'airdrop' formula is tried and true, I do wonder why no-one has tried something with more verticality yet - like BR in 60-story skyscraper, where floors get sealed off in random order could be really cool.
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Thread The Witcher 3: What if everyone got together and give a game a pass for having shit gameplay?
I've got to say, it's one of my games of the generation - if not game of the generation. As someone who loves tight combat, I get the complaints, but I think it really is one of those scenarios where if you work against the game and go melee first, you'll find it slow going. The game opened up considerably for me when I re-allotted my stats on NG+ and dumped most of my talents into alchemy. It's a powerful, but often neglected skill-tree, and opens the game up in some crazy ways - but I don't blame anyone for overlooking it as the game does a lousy job of incentivising players to pursue it early on. That said, once you do get to grips with it, dousing your enemies with poisonous cluster bombs and then running in with Superior Golden Oriel running (which will actually cause the poison to heal you) is a great feeling and a nice reward for having taken the time to prepare your attack.
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Thread Games that fall apart in the second half / towards the end
Honestly, Demon Ruins gave me such huge belly laughs when I finally arrived there (having heard countless times how bad it was) that it kind of warms my heart. It's bad, but not in a fell-apart kind of way.
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Thread How tired are you of every difficult action game being compared to Dark Souls?
It's certainly one of the most influential games we've seen in recent decades. Gaming doesn't have many touchstones that become so ingrained, but Souls is definitely one of them.
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Thread Diablo 3 Eternal Collection for Nintendo Switch Officially Announced, Trailer up
That's basically XBOX One territory, which struggled through run above 900p in initial builds. Bonkers if true.
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Thread Forbes leak: Diablo III coming to Switch in 2018 with exclusive content, $59.99
True, though if I'm being frank, the stutters never really hampered my enjoyment and I've taken three characters to max now.
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Thread LTTP: Bloodborne - bad game design is "hardcore" now?
Honestly, this is actually one of the charms of Souls games for me. I think in games - like books, movies, comics, etc - you get the most out of the medium when you embrace it for what it is. The push for realism, in my experience, often means retreating from some of the cool 'gamey' systems that make games such a compelling experience. I personally feel like games are at their absolute best when they're true to themselves.
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Thread Forbes leak: Diablo III coming to Switch in 2018 with exclusive content, $59.99
Eh.. it might be worth adjusting expectations. When Ultimate Evil launched on XBOX One it took help from MS themselves to hit 1080/60 consistently: ...but, as DF themselves commented:
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Thread LTTP: Bloodborne - bad game design is "hardcore" now?
I think for newcomers the first few hours can be frustrating, because like the rest of the Souls series, it holds a proud middle finger to established conventions. Once you vibe with that, I think it's a real special experience and a very, very memorable one. That said, not everyone will love everything and that's probably a very good thing.
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Thread Copyright is absurdly (way way) too long
As a full time professional creator, I'm happy to contradict. I don't see why any one person, who's creative inspiration draws on a lifetime of exposure of to society's accumulated ideas - a treasury of creative artefacts considered the common inheritance of the entire species - should be able to create single derivative work from the atop this mass of contribution, claim sole creative responsibility, and wall it off for the exclusive benefit of themselves and their progeny for whole generations. Say you write a novel which contains hundreds, likely thousands, of unique words, phases, expressions and language conventions accumulated from centuries of creative work by playwrights, poets, essayists, scriptwriters, novelists, public speakers, marketing directors or more; a remix of ideas and principles gifted by the ingenuity of others to wider society over the course of countless generations. Is that book the exclusive product of your ingenuity? No. But does society confer on your a right to take that single remix and reap exclusive benefit for a reasonable period of time? Sure. Should you e able to selfishly wall that off for generations. No, you don't have that right even in a rational sense. To argue that you should have a legal right to wall off something in this manner is a form of entitlement far more absurd to me than the desire of a person to rip and share video games long out of circulation. The former is interested in selfish personal preservation, the latter in selfless cultural preservation - I know who gets my vote.
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Thread Dead Cells |OT| Cascellvania
Me too, I've never really understood the appeal of Rogue-like and while I adore much of what the game has to offer, the near glacial rate of progress and the repetition of runs is already wearing on me. I want to like it more, because the combat and movement are awesome, but I think the rate of progression could do with tweaking. Cells don't seem to drop in anything like the amount they need to to make meaningful progress in the few hours. In that sense the promise of a 'hybrid' experience rings hollow for me: the closest comparison in terms of structure is probably Rogue Legacy, which to me singles this out as a straight Rogue-like, rather than any kind of metroidvania inspired romp.
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Thread IGN removes their Dead Cells Review, investigating plagiarism.
As a fellow content producer, I'm frankly baffled at the quality and amount of content you create John - I just finished watching your DF Retro on water simulation through the years and was really impressed with the depth of research, quality of writing and overall production.
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Thread No Man's Sky: NEXT |OT| A Korvax, a Gek and a Vykeen walk into a base..
I spoke to Grant Duncan not long before the Next update he seemed to intimate that, like the melee boost, it was a sort of unintentional feature.
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Thread No Man's Sky: NEXT |OT| A Korvax, a Gek and a Vykeen walk into a base..
The temptation to play it as a complete crook is so real: "Ah, so your launch thruster is all outta gas, huh? That's quite the predicament... I can sell you some thruster fuel, but it'll cost you." "I can pay." "Call it ten Gravitino Balls, a handful of that Organic Catalyst and... I'll take that Acid too." "For launch fuel? That's extortion!" "Offer's an offer, friend... course you could wait for someone else to happen by this god forsaken rock: 18 quintillion planets, I'm sure someone 'll be along any minute..."
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Thread No Man's Sky: NEXT |OT| A Korvax, a Gek and a Vykeen walk into a base..
Get a friend to join the game and bring you some launch fuel? (It occurs to me you could totally role play as a break down service on this game and just fly around helping stranded explorers).
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Thread No Man's Sky: NEXT |OT| A Korvax, a Gek and a Vykeen walk into a base..
For NEXT, the game opening has been significantly refined (completely new materials and repair process among other things). It's a stronger start to the game from both a game-play and conceptual perspective and will give a much better introduction to the universe. My advice, start afresh.
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Thread No Man's Sky: NEXT |OT| A Korvax, a Gek and a Vykeen walk into a base..
This happened to my home planet after the Atlas Rises update - it was a beautiful, bountiful world of lush grass, majestic topography and passive wildlife. When I came back it was an acid-scorched, 300-degree hell-scape swept by radioactive storms and and toxic gas.
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Thread No Man's Sky: NEXT |OT| A Korvax, a Gek and a Vykeen walk into a base..
Played this at the studio with the lead art team last week and had a blast, looking damn forward to jumping back in. Haven't played since Foundation eighteen months ago.
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Thread Playstation 4 has stellar support in smaller countries compared to other consoles
Yup, EU is probably the most ambitious in this aspect. Just to take something as simple as PlayStation.com: the site is supported, in full, in 37 different countries and 22 languages. A less comprehensive version runs in another or dozen smaller territories/languages as well - and that's just for SIEE! It's good to see the positive return!
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Thread God of War (2018) is everything I dislike about modern video games
Just a little friendly banter - perhaps not to everyone's taste, I appreciate. OP iterates his points well enough, though, it's not really my place to agree or disagree on that.
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Thread Games that objectify men in a manner that is satisfying to you as a woman/man...
Me and my wife talk about this. From her perspective, ripped abs and oiled pecks are a male gaze fantasy, not a female one. She cites these images of Hugh Jackman, quite often: They're clearly marketed at different demographics and demonstrate the difference in general appeal. My wife's biggest man-crushes from video games are actually characters like Fenris from DA2, Regis from TW3: Blood and Wine, Kaz Miller from MGSV and - more recently - Connor from Detroit: Become Human.
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Thread What is the best Sony game this generation?
Eh, I doubt my choice would come as any surprise... though I did love DRIVECLUB, GOW and HZD, as well. BB just edges the others out, though. On the other hand, from a purely technical perspective, it's probably the most underwhelming first-party Sony have published this generation - always room for improvement I guess.
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Thread Layden: WWS's structure is the only one that delivers AAA-content across the 3 regions (US/EU/JPN)
Yup we support a huge breadth of languages and local teams across our European territories - PlayStation.com, for example, is supported in full in 37 territories and 22 languages just in Europe - a limited version exists in several others, like Iceland, Israel and Kuwait too.
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Thread Will we ever see new games from western third parties on Switch? and if so when?
Nintendo have been cutting their own groove in the industry for the last decade or more - I wouldn't expect them to enter the main competitive space with PS, XB and Steam and start chasing flagship western AAA properties (which appears to be the trust of the argument here). For me, the Switch makes way more sense when you accept it for what it is - and it's great - but demanding it to be something else is a quick way to feel frustrated.
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Thread mOE_TV: "I am going to stop using "f**got" because it might hurt my income" (UP1: 30d ban on Twitch)
Okay, my wording was wrong here - I was mocking his excuse that 'it was something we all said as kids', as in yeah, people do say dumb mean shit when they're too young to understand the ramifications. It's not an excuse for being a total shitbag when you're old enough to know better. This was not in anyway a defense of this asshat. And he shouldn't be retiring shitty-ass behaviour like this just because he's worried about his bottom line. He should be doing it because it's the right damn thing to do. My bad for the wording, apologies to anyone who thought I was caping for this prat.
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Thread mOE_TV: "I am going to stop using "f**got" because it might hurt my income" (UP1: 30d ban on Twitch)
I mean, I said a lot of dumb shit when I was a kid, too - that's kind of how growing up works.
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Thread mOE_TV: "I am going to stop using "f**got" because it might hurt my income" (UP1: 30d ban on Twitch)
Totally agreed. When and where I grew up a base level of general homophobia, racism and sexism was just the norm. If he grew up in a similar sort of situation I can understand, we don't choose where or when we're born. But that's no excuse for a grown-ass man, who lives his life on the internet no less, to still be behaving that way decades later. That's not to say it's okay to be that way as a kid and if I heard any young person speak that way, I'd call them out. It always shitty, but when you're a kid you can at least say you didn't know better. His fucking excuse is dumb.
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Thread New Nintendo president Furukawa: “considering various possibilities” for 3DS successor
I've been eyeing that 2DSXL for a while. It looks really sleek and there's so much catalogue I missed on there. I'm not a big portable player, but it's got appeal.
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Thread Dark Souls: Remastered |OT| The Dark Souls of remasters
Yeah, first half has definitely been tighter, but I think overall the level of quality is pretty consistent, I've not yet found Lost Izalith and I've only explored a little of the Tomb of the Giants so I've got a little way to go. Would have preferred one more brightly lit area towards the end as it's gotten a bit oppressive during the last few hours. Still having a blast though.
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Thread Dark Souls: Remastered |OT| The Dark Souls of remasters
First time playing through - amazing game so far but I've just reached the Demon Ruins and I can't stop giggling - people we're not kidding when they said it was unfinished. Even the enemy AI is borked. I was trying to use my bow to pull the capra demons one-at-a-time but they just stood there taking the hits until they dropped dead. I'd be offended, but it's so bad I can't help but giggle.
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Thread Dark Souls 1 seems to be looked upon fondly? I can't help but criticise it for all its flaws.
Remastered was my first time playing through DS1, having completed DS2, played two thirds through DS3 and platinumed Bloodborne. I can say it's among the best in the series and despite having some obvious signs of age, it's an incredible game. I even kinda love The Demon Ruins, for just being so obviously broken and incomplete that it's just amusing. It also has the most straightforward and unambiguous story that makes reasonable sense without reading 300 item descriptions and consulting Fextralife - after the general obtusity of latter games, it was actually rather a breath of fresh air.