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Palidoozy's Posts

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(26846612)

Thread Why is there so much blowback from people when asking for more gender & ethnic diversity in games?
Yeah I get my jimmies kind of rustled at even seeing responses in this thread that boil down to "I'm okay with representation as long as it's ." Not all art is deep and meaningful and seeks to address deep social issues. Sometimes a group decides to make a game about punching robots because fuck it, they wanted to, and they thought it'd sell well. Women and minorities can and should be featured in dumb popcorn stuff, too (note: as long as the depiction is not problematic). Also, shit, if studios are deciding to make women/minority main characters solely based on money? Good! It reflects a changing market where now more than just white men with beards will make money. It reflects these kinds of protagonists gaining wider acceptance among the general populace. I'd kill for a lead character where their being trans was just a footnote that didn't dominate their entire character.
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Thread Why is there so much blowback from people when asking for more gender & ethnic diversity in games?
I think you're correct in a lot of ways, yeah. The Sims has made a lot less blowback just because of their audience -- I wasn't working at Maxis at the time, but I was exceptionally proud when they released the more varied gender options and it didn't receive a wave of gamer rage in response. I'm a transgender man myself, it meant a lot. Also yeah, 100% agree with the take about the Sims not being considered a 'real' game (when telling people I work at Maxis a common response is 'I thought they were dead'). In the past, however, I've worked on titles that have been more... male-oriented (though I am in a mobile space, which has a lot more of a female playerbase than AAA games). And I've definitely worked with art directors and PMs who have had to issue corrections to me because they felt my work wasn't catering to a proper audience. It's a shitty circular situation -- there's an audience of men that tends to be the highest-paying audience, so they're the one that gets targeted. Because you're not open to (or at times outright antagonistic) towards women/minorities, they don't pay money. So men remain the highest paying audience, and therefore the ones that are targeted. There's also a problem that I'm facing right now, which is an absolute frustrating part of the industry and society as a whole. When you create a style that's geared more towards men, women begrudgingly come along. They'll tolerate it. On the flip side, however -- men as a whole won't tolerate a style designed more towards women. It'll turn them away. That... delves into the whole issue of toxic masculinity, which absolutely blows.
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Thread Why is there so much blowback from people when asking for more gender & ethnic diversity in games?
Yeah no, this was at some smaller companies I worked at (that I believe are all dead). I wrote that out and then went "... wait, shit, I should REALLY clarify that lol." EA isn't perfect, but I openly transitioned from female to male here. This has been the only company I've worked at where I have black coworkers. For some of my coworkers it's the first place they've worked at where they haven't been the only woman in the office. That said -- I don't think this should be taken as "EA's great!" -- rather, it should be taken as "holy shit it's really fucked up this isn't the norm."
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Thread Why is there so much blowback from people when asking for more gender & ethnic diversity in games?
What pretty much everyone else here has discussed: our society still holds racist/sexist values. In games specifically -- part of this is because mainstream games were (and still in some cases, are) almost exclusively marketed towards an audience of white teenage/young adult men. This set up expectations in media that now feel immersion-breaking to said audience (example: people inevitably complaining about black people appearing in western fantasy games despite dragons, elves, and other imaginative creatures being a thing). The people working in the industry are also... very white, and very male. If you're not getting the perspectives of women and minorities, then chances are that's going to be reflected in your game which in turn will be reflected in your audience. A personal example I can think of: my team was on a project that involved creating a diverse lineup of characters. All of the black women, however, had straight hair. Our coworker (a black woman herself) had to push for that to be changed, and had to even teach the art director how black hair worked (i.e. if you're a gritty underground fighter in space you probably don't have time to straighten your hair). Were she not present to give her opinion, those characters would have likely been approved unnoticed. There have been times at past companies (thankfully not EA) where I've been directly told to lighten skin of characters. I got told once (again, not at EA) to put a design for a 90's businesswoman in a skirt, because pants were too masculine. It all feeds into each other.
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Thread Visually speaking, what do you want from the Pokemon series moving forward? (image heavy)
I loved the sprites, but I also understand that it was probably more work. IIRC they never really re-used sprites between gens, so that is new artwork to make every time. They could probably get away with reusing sprites, but overall 3D models are probably more economical in the long term since they ripped the bandaid off and made those suckers during X/Y. In terms of working with what they already have -- I think it's really just the backgrounds and lighting that needs improvement. Some of the texture work in the backgrounds, as many people have pointed out, is pretty... rough. In terms of what I'd actually want -- their models to have shader effects that makes them almost mistakable for the illustrations, ala . I think it's what they were going for on the DS games, but it didn't quite hit the mark.
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Thread [OPEN SPOILER] Now that the entire Sword/Shield Pokédex leaked, let's mourn the Pokémon that got Thanos-snapped by Game Freak [SEE STAFF POST]
:'D That said, I do actually think those threads are kind of nice. And while yeah, you're probably not going to see "we love you EA!" posts on the front page of Resetera... I can tell you personally that there's fanmail places sometimes receive, and they do put that shit up on the wall. Sure they might be saccharine sweet, and they might seem a bit too much like corporate apologia at times but it's still nice to hear people touched or impacted positively by something you made, you know? More on-topic, I'm honestly just kind of bummed about this entire thing. I feel sad about the pokemon that won't be present, I feel sad for the employees, I feel sad for all the people that wanted to be really stoked about this game but can't, I feel sad for the folks that feel under attack because they plan on buying and enjoying the game. I'm kind of at the bargaining phase I think, lol, where I'm just like... "come on, if you just add Greninja I'll get it. Please. I desperately want to like this game. Don't do me like this." and then someone comes out with "hey, I can't find the GTS" and once again, I am bummed.
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Thread Pokemon by way of MtG: Standard, Pioneer, Legacy Formats and the Gameplay issues with the Dex Cuts
As someone bummed by/disagrees with the cut, this is actually the one positive I see from it. It always struck me as weird that semi-legendaries (the tapus, Heatran, etc.) were accepted in mainline competitive play because I always just wrote them into the same category as... y'know, regular legendaries. There was also more incentive to just cheat these ones in rather than breed/raise them on your own, just because... while some folks might not like breeding, 'resetting the game thousands of times for a better nature/IV spread because you have only one chance at doing this' kind of sucks and it's far easier to mentally justify cheating it. I dunno though, I'm not super involved in the competitive scene so I could be wrong.
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Thread How does your significant other feel about video games?
My fiance and I bonded specifically over video games. We joke to our friends if they ever want us both to play a game with them -- sell one of us on it, then the other will soon quickly follow after. We play different types of games (he prefers action games; I prefer strategy/sim) but we have a pretty big overlap in games like The Sims, Terraria, Stardew Valley, etc. It's nice.
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Thread Which games are your favorite that are considered the black sheep of a series?
thank god, there's like, 4 of us. But yeah, I prefer LoM heavily over its looming sibling, SoM. I love the art, the world, and the music a lot more. Alternative answer: I really like FFXII. Since there's a million of those games (well, 15) I don't think it's the "black sheep," per say, but it doesn't feel like one of the most popular ones for sure.
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Thread Things people liked on release and later called shit or overrated (GTA IV, BioShock Infinite, Dragon Age Inquisition)
haha, I'm actually kind of at the opposite end -- I'm not really a fan of Morrowind. I loved Oblivion, and I liked Skyrim. I like Skyrim a bit more mechanically than Oblivion... though all of the questing/content packaged around those mechanics felt much more bare-bones. Why I prefer Oblivion overall. But that said -- Oblivion was the first TES game I invested time into playing. It's a completely anecdotal opinion based on no studies, but I kind of think almost everyone's first TES game is gonna be their favorite. Mine's Oblivion. My fiance's is Morrowind. There's elements of the older games we're willing to overlook that piss the shit out of people who didn't grow up with them.
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Thread [OPEN SPOILER] Now that the entire Sword/Shield Pokédex leaked, let's mourn the Pokémon that got Thanos-snapped by Game Freak [SEE STAFF POST]
Yeah, I actually adore the designs in SWSH. It's part of what bums me out -- I like a lot of the new designs and would love to add them to my little group I bring from game to game. Technically that's still possible, but I like being able to bring all my breeders with me for use and can't anymore. :\
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Thread [OPEN SPOILER] Now that the entire Sword/Shield Pokédex leaked, let's mourn the Pokémon that got Thanos-snapped by Game Freak [SEE STAFF POST]
While it's debatable whether it had fewer features than "the original" (especially since expansion packs were always a thing), Sims 4 got railed over feeling like a significant step down from the Sims 3. This has actually been a pretty important data point and has been something deeply discussed. Regardless of whether or not it's justified -- people are going to dislike feeling like they're losing stuff. I'm not a fan of zubat -- but not having it there to constantly harangue me in caves makes me kind of like ":( aw man." The way you combat this is by introducing enough new features and content that people can forget about the cut stuff and feel justified moving on. For some folks, the state of SwSh is exactly that. For others, the new stuff isn't enough to offset the loss.
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Thread Is it strange/weird to prefer skipping a product rather than making concessions?
I mean, all games are kind of luxury purchases, so I think there's not really a problem with swearing off a series for whatever reason you feel like. As long as you don't act like a jerk towards other people for not caring as strongly about it. I refuse to buy Kingdom Come: Deliverance over the head dev's shenanigans prior/during the infamous -gate. My fiance bought it. I didn't discourage him from doing so, I just told him the reasons I wasn't super into it and let him make his own choice (he sadly wound up not liking it all that much). There's plenty of games out there and you don't owe anything to a studio, so might as well just play what you like!
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Thread How many Console Hardware Purchases have you made this gen?
I buy more consoles for my fiance, because I tend to play 90% of all games on my PC. I tend to give them to him as birthday/christmas presents. But stuff I bought for myself: - 3DS (bought for Pokemon, Harvest Moons/Rune Factories, and Animal Crossing) - my own Switch (bought after I kept stealing my fiance's to play Smash. I bought it for... Smash, obviously, plus Animal Crossing. Was going to get Pokemon, but now unsure. Wound up getting Fire Emblem and loved it) I bought PS4 and Switch for my fiance. PS4 I got him for Bloodborne, Switch for Breath of the Wild.
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Thread Things people liked on release and later called shit or overrated (GTA IV, BioShock Infinite, Dragon Age Inquisition)
IMO I saw this happen with Skyrim a bit. Though to be fair to the critics of that game -- I think if you re-release a game you are bound to bring all the modern criticisms that come with that. Personally I think it's kind of because... talking about criticism/what you hate provokes more overall conversation than talking about what you like. It's hard to argue/debate with someone who likes something without it turning to insults. It feels a lot easier to argue/debate about why you dislike something, because oftentimes those discussions are based around things that are treated outside of taste (i.e. the battle system was flawed at its design, the game lacked content, the graphics were outdated, etc.). Granted, all of those are just subjective opinions too. It just feels like an easier conversation to have, to me at least.
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Thread Which was your first Pokemon generation? Also share your earliest Pokemon memory.
I was a genwunner. I was in... elementary school, I think? When the first games came out. The first I played was red, but the first I bought was blue. My first memory: my friend lent me the game so I could play around with it, and I had to pick a starter. I took a charmander and because I was a dumb kid, I thought you had to give them a nickname instead of leaving it blank. So because it was my friend's copy, I just hastily named the thing "XYZ." I wound up getting so attached I named all my charmanders in subsequent games after that one despite it being a very dumb name.
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Thread Pokémon Sword and Shield: Spoiler, leaks and datamine thread (Discussion guidelines in OP)
I legitimately feel like Scorbunny's is fake. Like, I know realistically it probably isn't. But something about it screams fake pokemon to me, to the point that I'm gonna see it in-game before my very eyes and still somehow try to argue it's not real. I think it's the hands? Inteleon is growing on me, though I think if they were going with a spy motif they could have done a lot better. He just looks kind of like Gex and Greninja had a weird tall naked baby with yaoi hands to me. Grookey's is I feel the most successful, even if I'm not a huge fan of it.
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Thread Pokémon Sword and Shield: Spoiler, leaks and datamine thread (Discussion guidelines in OP)
I don't wanna pile up on you too bad, but one of my draws with pokemon over other fighting games/monster collecting games is the ability to breed them throughout generations, and the large pool you can draw from to do so. That's my endgame when I play the game -- going through chains of pokemon to get the right natures, egg moves, hidden abilities, etc. so I can get a perfect little dude I can either pass off to overjoyed friends or keep for myself. Monster Rancher is another game I adore in the same sort of genre, but the monsters there are way more fleeting and the breeding mechanics are significantly less in-depth. I've only played older Digimon games, but they were the same thing -- lacking the kind of end-game ranching I enjoy in Pokemon. I can still breed and stuff, it's not like that feature has been taken away (I hope!) but having less of a toolkit to play with and having to remain in older generations to continue current projects (i.e. breeding a shiny greninja) kind of sucks. ... I will say though, as a positive -- I absolutely love the new designs. I think they're some of the best that's come out of recent Pokemon. I'm just more bummed out, and while I acknowledge the reasons why cuts had to be made it still just sucks nonetheless.
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Thread [OPEN SPOILER] Now that the entire Sword/Shield Pokédex leaked, let's mourn the Pokémon that got Thanos-snapped by Game Freak [SEE STAFF POST]
I get the inevitability of having to cut some pokemon, but I honestly didn't expect this much. I kinda assumed it'd be like... the old legendaries, the old starters, probably some of the inevitable bug/bird/rodents they give you at the start of the game. :( I thought my fave greninja would be safe at least! I love a lot of the new designs -- imo some of the best I've seen -- but I'm gonna wait on purchasing and see what happens when the game comes out. Pokemon breeding is kind of my endgame, and I really enjoyed having a big pool to play around in. It got me interested in weird pokemon like Dragalge and Togekiss. I hope the game is fun/good enough to make up for it, but I'll probably just keep sitting in USuMo and try to get my shiny greninja for the time being.
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Thread What is a small niggle/issue that you have with a game that almost nobody ever acknowledges?
That's actually exactly what I use. Well, close -- there's a mod that gives you a variety of cheat tools (CJB Cheats), but I use it solely for the speed option. You can set the speed up, so I set it to 1.2x. I don't want to move blazing fast, just faster.
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Thread (Round 3) What is a POSITIVE controversial game opinion you hold?
While I 100% understand the problematic elements in it, I enjoyed the shit out of Detroit: Become Human. I kind of looked at it as more of a dumb fun popcorn action flick though. I had fun either way. While I don't play them as often as console games, I think mobile games are a great stepping stone both in terms of getting new blood into the industry as well as getting people who wouldn't be traditional gamers to play video games. Part of me will always be thankful to mobile games because I don't think I would have been able to break into the industry otherwise. Really niche and specific one but relates to the game industry -- UI artists are amazing and it sucks that it's an overlooked art form. UI artists don't get nearly the respect they deserve and it's a field students often overlook.
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Thread Developers: What methods do you employ to reduce development time?
I'm an artist, so I can't speak for the whole of development, but at least some of art:I think making games is always going to be a process that will be lengthier than you imagine it'll be. Sometimes this can be a good thing -- a lengthier development time might mean employees aren't being forced to work crunch, which is fantastic.
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Thread After 2+ years of wait, the new Steam library UI has officially released and I think it kinda sucks
I'm grumpy about having to get used to the new UI, but honestly I think it's visually better than the other one. The old one looked kinda outdated -- I think this one is prettier. I think I'll get used to it. I also prefer the bottom layout a lot more to the old one. Really my only complaint was it took a little longer than I'd hope to figure out how to only show games that I had installed, as it's no longer in the drop-down. I also enjoy the ability to categorize games (don't know if that was in the old one, only knew you could favorite them).
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Thread After 2+ years of wait, the new Steam library UI has officially released and I think it kinda sucks
Oh! Okay, good to know. I wasn't confident it was a 'new' feature and didn't want to sound dumb, haha, but it's the first time I've discovered it. All I figured out how to do in the old client was how to favorite games and only show installed ones.
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Thread What is a small niggle/issue that you have with a game that almost nobody ever acknowledges?
It's very small, but... I love love love Stardew Valley. Definitely one of my favorite games. But I absolutely hate how slow you move. I get that it's a design choice and there's obviously ways to move faster as you progress (horses, food buffs, etc.) but for some reason the character feels too sluggish to me. I usually wind up cranking the speed to 1.2x with mods, because that feels more right to me.
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Thread Do "auto-battle" and/or "increase battle speed" features defeat the purpose of playing through an RPG?
I think it's totally fine. Some folks like the folks here have said that they play mostly for the story, so battles are kind of just another slog to get through to experience more, and that's something I agree with. Other times, JRPGs involve... grind. Yeah, these battle mechanics are fun -- unless I'm fighting the 70th bomb or zubat or whatever that I can kill almost immediately and wastes my time. I don't think skipping combat like this really matters or impacts someone's overall experience with the game. I don't cherish FFVII for the random encounter mooks.
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Thread 2019: Have massively multiplayer game publishers successfully handled the "toxicity" problem?
I think toxicity is a problem in the gaming community at large, so individual products trying to curtail that isn't going to fix it. Furthermore, there's a good chunk of online cooperative play that works using outside software like Discord, and a game can't really moderate that. I don't think they should just give up -- I think word filters are a start, and I think rewarding good behavior ala FFXIV is another good option. But I think folks that are toxic will find other ways of doing so, because the problem isn't that the game gives them tools to be toxic -- it's that they're a toxic person in the first place.
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Thread Are you willing to boycott ActiBlizzard after the recent actions taken against those who support Hong Kong?
I was considering getting back into WoW, especially down the line if they introduce cross-faction gameplay. I'm not a very social person, so I get a lot of social interaction from MMOs. And cross-faction gameplay has kind of been my dream for that game, and it feels like they're building up to that with the recent stuff. I will not be anymore. I would be vaguely more understanding had they just banned the player for 12 months (though I'd still think that's shitty) but the measures they went were cruel. I'll play other games.
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Thread Verge: 'Indie game makers open up about the money they actually make'
I mean, I think the issue would be: A) do these bigger studios want to hire these smaller devs? and B) do the smaller devs actually want to work within a corporate structure? There's no greater games governing body to just look at a bunch of individual game makers and be like "okay, group project, y'all get together now." Anyone can literally close Resetera right now, download one of the many game maker programs, and bam -- they're an indie dev, too. I think this is great, honestly, but it has lead to... well, anybody can now make a game. Which means there are going to be more of them. Which means you're going to struggle to stand out. I think a lot of folks who would be willing to give up passion for stability... probably already have. I know I did. Furthermore, like you kind of hinted at -- one of the overarching issues with how devs are treated in the first place is because the applicant market is oversaturated, too. You don't want to work crunch? Alright, walk out that door -- 10 wide-eyed college students are chomping at the bit to throw themselves into that grinder for that chance. It is exceedingly difficult to get your foot in the door at a large studio, and there are a decent amount of folks who go into indie development specifically because bigger studios aren't hiring them. Note: that's not at all to say they're the cast-offs or not good enough for a big studio space. But it's a big market. Also (sorry to ramble -- I'm passionate about the industry!) relating to what I brought up in point B: while bigger studios have stability, there is a degree of flexibility you're giving up. Bigger studios have gates, they have bureaucracy, they have other people putting their hands into what you're doing, and some folks understandably don't want any of that. Sorry, again I'm rambling, and I'm not sure if I'm making my points clearly lol.
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Thread Verge: 'Indie game makers open up about the money they actually make'
There are larger studios that have actually done 'B' tier games, but IMO they kind of suffer the same issue as... y'know, most indie games -- they get drowned out because there's a lot of stuff., , and are EA games that I would consider AA games. They're done by smaller studios (some not owned by EA) and released to a niche audience. I know A Way Out was successful; I'm not sure about the others. On a non-EA side, there's Ubisoft's and which also come to mind. And then this isn't even including that a lot of these big studios release mobile games, which are often teams that are made up of 10-20 people making a smaller product with a smaller budget and a quick turnaround. So yeah, while I'm not economically in the know about the profit of these games -- bigger studios are releasing tinier, quicker games. Much of that, however, is on mobile -- which are largely ignored by your standard PC/console gamer audience.
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Thread Verge: 'Indie game makers open up about the money they actually make'
I actually went there! But yeah, it's pretty rough. I love indie games -- I play then more than AAA ones -- but it always kind of makes me a little sad that for every smash indie hit you hear about, there were dozens of quiet little games that were someone's dream and passion that just... died. It's not even necessarily anyone's fault -- nobody's obligated to buy a game they're not interested in, and sometimes the lightning just doesn't strike. I always think about whenever I read about indie games, written by a guy that started his own studio. It's from 2014, but I still think it's a useful insight. I respect the hell out of indie devs.
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Thread Games that have helped you through a difficult time in your life
I feel kind of stupid saying it, but Undertale. That was a period in my life where I was very alone, had no one to lean on, and was very depressed. I felt alone and hopeless. I had suicidal ideation. Undertale served as a kind of hope spot, because.. yeah, you can do some dark stuff in that game. But you could also choose to be good, and the game rewarded you with a fluffy, happy ending, where everything works out and anime is real. And it was the choice, I think, that got to me. The kind of realization that I deeply cared to be a good person in a goofy video game where you date a skeleton helped me cope and realize that hey, maybe I wasn't such a bad person after all. The issues I had weren't solved by Undertale in any way (I got diagnosed with Bipolar type II later that year)... but they kept me going, and sometimes that's all you need.
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Thread Your earliest memory saying, "games can't look better than this!"
Same! I remember having my mind blown by the concept of bump maps in general. I look back at it now and jeez those are some wild faces, but at the time I was floored.
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Thread EuroCosplay ban League of Legends Cosplayer for alleged "blackface"
Kinda reminds me vaguely about the debates of whether white people should dress up as drow, because that can get dangerously close to blackface as well despite them not being actual human black folks. But yeah, in this instance the best move would have been... don't do this. I don't think the distinction between whether or not it's blackface because she didn't paint herself matters. I think the folks you're gonna hurt doing this aren't really going to care when you "well TECHNICALLY" them about why they shouldn't be bothered.