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"This thread seems to have gone off the rails. Give us a bit to sort this out."

Ouren's Posts

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(25799379)

Thread SEGA Genesis / Mega Drive Mini |OT| To be this good takes M2, to be this good takes SEGA
I just want to add games to the library, not run crumby ol' retroacrch :P EDIT: looks like there is actual nice progress earlier in the thread <3
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(5418669)

Thread VA-11 HALL-A releases for PlayStation Vita on November 14 in North America
Release will follow shortly after that, you know ;) Just sending in the build to Sony. I'll set it to automatic release because y'all have waited long enough
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Thread VA-11 HALL-A releases for PlayStation Vita on November 14 in North America
Weird. I did notice this bug and thought I fixed it. Both we and Playism even tested it. I cannot find the source of the issue. Did you patch your game? This was one of the things addressed in the patch.
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Thread VA-11 HALL-A releases for PlayStation Vita on November 14 in North America
The ending is how they designed it :P Yea weird. Sorry about the prologue bug, I fixed part of it, but the other part is just un-knowable. Thanks for the report though~!
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(962003)

Thread VA-11 HALL-A releases for PlayStation Vita on November 14 in North America
The shots are compressed to heckle The game looks CRISPY as FUCK in fact, store screenshots have to be a certain resolution that is not native to the Vita screen.
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(649568)

Thread VA-11 HALL-A releases for PlayStation Vita on November 14 in North America
Wolfgame + Limited Run in North America Wolfgame + Playism in Japan Wow! That's a lot of bartending~! They did the box art for Limited Run and for the official vinyl release too~! -- Also, Daily Dot asked me some stuff
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(618183)

Thread VA-11 HALL-A releases for PlayStation Vita on November 14 in North America
It really feels like the end of an era to launch this game. I showed an early version of this off to a small set of people at PAX Prime 2014. The guys at Sukeban made it so much better between then and launch, and I have learned so much about development and publishing and all of that in the last year, if not the last few months in general. I wonder what it will be like to fully reflect on this time. I hope this all works out and that I get to take a vacation. I feel like we've been bashing away at this for ages. Thank you everyone for being so patient and waiting on both Sukeban and myself to deliver the kind of game you wanted. I hope that I can keep bringing you new and different things to both Vita, PS4, PC and Switch as we move forward. its because it's Nashville ;)
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Thread VA-11 HALL-A releases for PlayStation Vita on November 14 in North America
European disc publishers are hard to get a hold of. I tried to get in touch with PQube. They followed me on Twitter, I sent them a DM and then they unfollowed me. I have no idea what's going on with that lol Tell your favorite EU physical pub that you want this game and to get at ya boi
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(607067)

Thread VA-11 HALL-A releases for PlayStation Vita on November 14 in North America
This was only in Brazil. They made things very easy. I did it myself and just checked all the boxes so I didn't have to do it later if anything else ever happened :) Thanks! Oh~! Did you take any pictures??
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(605605)

Thread VA-11 HALL-A releases for PlayStation Vita on November 14 in North America
Hopefully you'll be able to play some time! I worked really hard on this. I am happy to be working with Limited Run to create permanent carts :) Thanks! Charlotte is working on the PEGI stuff today. We're on it!
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Thread VA-11 HALL-A releases for PlayStation Vita on November 14 in North America
Japanese retail copy will only have Japanese language on the cart. Limited Run games will only have English on the cart. Release is forthcoming. Waiting on Sony's approval/Physical ESRB rating. Europe is being worked on. PEGI submission to go in this week. This is part of the "EU" region for Sony. PEGI rating means release Down Under. Thank you for your interest! :D I am not privy to any info regarding the iPad version. Please ask Sukeban on twitter!~ If you are concerned about stock, please let Limited Run Games know your concern! Bless
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(904373)

Thread Vita Community |OT| ReVitalized
The default is M rated, but the number was incremented one level higher than M, but under AO. This is how it slipped past Sony FQA. The patch will fix this, but if you haven't altered your parental control settings, it will be locked.
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(764674)

Thread Vita Community |OT| ReVitalized
Supporting Europe for games doesn't seem to be worth the work or PEGI price. I'm just gonna put that out there. Y'all are too busy buying PC simulation games and Creative Assembly stuff. I get a lot of requests for European releases, but when we did one none of you showed up to buy. It's a PS4 _and_ Vita game with cross buy and under 10 euros and no one showed up to buy it. Totally shocked.
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Thread Vita Community |OT| ReVitalized
PEGI is quite expensive. I cannot afford it for a while. EU users need to buy more games if they would like future support. This is really our first time out, so we are still learning how to do marketing and everything. I made a lot of assumptions about how things would go on console to be totally honest! Wouldn't be an issue if it was free like digital-only ESRB or Brazilian rating
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Thread Vita Community |OT| ReVitalized
I dunno, I'm having fun supporting Vita, but I am in a special position on my toolchain that supporting it right now isn't a massive challenge for us. We're also shipping on other platforms alongside it. Power can be a huge issue for games not planned to run at a very tight minimum spec. Sometimes the available horsepower on modern machines can spoil you during development, and going back to optimize for 128mb of VRAM is unreasonable (when a game might be too far gone already)
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Thread Vita Community |OT| ReVitalized
Playism did the translation. I implemented all of their changes myself into the code-base. I am the publisher for this game on PS Vita, and am licensing it to Playism. A Japanese release was always planned, so working with them has been favorable. The expectations were self-imposed. :)