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Thread Troy Baker talks about residual cheques in gaming.
This idea of comparable roles is a pointless exercise. They're completely different disciplines that play very different roles. Both are also very replaceable in their own way. But he sure as hell isn't remotely comparable to the person who probably oversaw his performance, among for the duration of development.
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Thread Why do we still have Focus Groups?
I run focus groups all the time. We do our best to screen out stinkers through targeted recruiting (Facebook has been a godsend). But it's obvious that not all participants are equal, and we don't weigh low-effort responses equally. As a whole, focus groups are still invaluable in , since we do them at a point when we can still make major design changes.
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Thread Why do we still have Focus Groups?
For my situation in particular, it's usually who has the decision power, but I am also the one commissioning the focus groups and running them to get feedback on my own work, and I'd like to think I'm self-aware enough to avoid falling victim to confirmation bias. We generally use focus groups as a way to validate design thinking, but the reality is that if we catch issues in the design phase, live data will reveal issues post-release and that's much more costly (and also reflects poorly on us).
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Thread Epic Games announces multiplatform publishing partnerships with studios behind Control, Limbo, and The Last Guardian
Hahaha, this is so stupidly good. Guaranteed job security, all logistics handled, PLUS you get a cut of sales? My fucking god. Imagine arguing against this in any shape or form.
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Thread Chinese Doctor Who Tried to Warn of Outbreak Is Dead From Coronavirus
So your conspiracy is that the government that murdered him tried to cover it up by saying he died of the thing he was whistleblowing, while it was being highly publicized by the media and their own state apparatus...?
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Thread Call of Duty: Warzone |OT| Remember, No Chicken Dinner
Sorry, but I just can't stop ragging on this stupid loadout drop system. "Playing to win" in this game basically consists of farming $6000 for a loadout drop and then just doing a bunch of recon missions and camping the final circle. There's zero incentive to go for kills when you can play completely passively and get endgame loot within the first few minutes. In other BRs passive players tend to be undergeared. Not in Warzone. The high gas damage reinforces this even more by punishing you for not being in position. Assaulting decent campers sucks because of mines and the fact that Cluster Strike + Precision Airstrike don't seem to do team damage, so they can just call it on themselves and wipe you. On the other hand, UAVs are probably the only saving grace here, as aggressive teams can get lots of cash and stack UAVs.
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Thread Developers need unions. What actually has to happen for devs to get them?
Not really interested in unionization for my own sake, though I see how it could benefit junior staff. Most of the folks I know who work directly on development (artists, designers, engineers) aren't either.
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Thread Call of Duty: Warzone |OT| Remember, No Chicken Dinner
It's double XP right now. Wait 'til it's not. Also, getting access to the best guns is meaningless if you still have to grind out 50 tiers of useless optics. Add to that the entire loot system playing second fiddle to being guaranteed your optimal loadout and this is going to make for a samey experience in the long term. Finding awesome weapons should be a core part of the BR experience. Finding cash is way more exciting in Warzone.
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Thread Video: 5 Signs That Someone is On Steroids
1. You can't judge FFMI by eye. 2. Gynecomastia is only a side effect if you don't cycle properly, and doesn't present in everyone. 3. Disproportionate muscle growth is an indicator of poor training habits, not steroid use. A better indicator would be disproportionately large shoulders, as shoulder muscles are more receptive to steroids (google "capped delts"). 4. Acne does not present for everyone, and is only associated with some steroids, not all. 5. Roid rage is real, but it is not a reliable indication of steroid use.
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Thread Warcraft 3 Reforged "downgraded" (from Blizzcon 2018 show)
Riot employees get into an enormous amount of trouble by directly interacting with players, so I can see why Blizzard has this policy. Yours truly also got into trouble several times with players while working at Riot, lol. Leave the communications to the professionals is the best policy if you can't handle yourself!
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Thread Epic accuse SuperData on questionable methodology & "wildly inaccurate reports" about Fortnite's decline
Again, it's mostly about trends. 3rd party revenue reporting is never really accurate, but it's hardly anything to cry about on social media. As others here have already said, he's got the receipts. He can share them if he wants, but he won't.
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Thread Epic accuse SuperData on questionable methodology & "wildly inaccurate reports" about Fortnite's decline
Not at all. Superdata, AppAnnie, SensorTower, and other reporting services aren't accurate in isolation (e.g. looking at the numbers for a specific month), but they are generally accurate when it comes to reporting on trends, and making comparisons between products.
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Thread THR"Disney's Bold $200M Gamble on 'Mulan' " changes/coronavirus/ Hong Kong protest etc
China loves big, dumb movies. If you ever catch their domestic fare, it's like their entire movie industry just discovered Aftereffects. It's insane how much they blow on spectacle and don't even care about story or plot.
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Thread Ubisoft delays huge Ghost Recon Breakpoint update at the 11th hour
I wasn't judging the whole game... I was just saying the PVP is much better. Also, considering the majority of Wildlands' post-release content was geared towards PVP, you can bet your ass it was supposed to be a big part of the game. That said, I think Wildlands' PVE was better as well. I wrote a lot about it in the Breakpoint OT on release, but the tl;dr is that they actually reduced the variety of side activities available, and dumbed down a lot of the gameplay (see: taking down convoys in Breakpoint vs Wildlands).
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Thread Ubisoft delays huge Ghost Recon Breakpoint update at the 11th hour
Wildlands PVP is better than Breakpoint PVP. It's honestly heartbreaking how bad Breakpoint PVP was, because Wildlands' Ghost War was probably the best 3rd person tactical shooter experience in the past decade. The decision to carry your SP class into PVP alone completely ruined how the game plays.
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Thread David Sirland, Multiplayer Producer for Battlefield, is leaving DICE
It's been implied before that the TTK changes were mostly a decision, given that they were doing new player retention analysis that led to the changes. It's normal for production and design to butt heads against product management--it doesn't imply there's any dysfunction on the team. Every role has their own methods for trying to get games to succeed.
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Thread Nintendo mobile games reach $1 billion in lifetime player spending
Revenue isn't Nintendo's primary goal with their mobile titles though. Also, given that Nintendo doesn't invest much in user acquisition (also because they get generous platform featuring with every release), all of these games save for DMW likely gave a positive ROI.
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Thread Forbes: Destiny 2’s ‘You Had To Be There’ Philosophy Is Turning Off Players
Yeah, but as a journalist he’d still need to make the connection between dropping CCU/MAU and their seasonal model to support that title. I just dislike the wordage of the article being a declaration of fact when it’s an opinion piece.
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Thread Forbes: Destiny 2’s ‘You Had To Be There’ Philosophy Is Turning Off Players
Also, can I just say that if you’re gonna make a claim like “it’s turning off players” you need to back that up with some quantitative data, and not just your own opinion?
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Thread What are the gaming moments or games that were so big that they reached popular culture status. Don't restrict this to just the United States.
Starcraft 1 (and later League of Legends) in South Korea were absolutely nuts.
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Thread Forbes: Destiny 2’s ‘You Had To Be There’ Philosophy Is Turning Off Players
Looks like Bungie is finally embracing the world of live ops. About time! They'll judge burnout on KPIs and not anecdotes. But it is seeming like a 180 from their launch philosophy.
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Thread Rocket League is ending support for Linux and macOS in March
The post I quoted. 1. Crates are loot boxes. They’re not just loot boxes, they’re loot boxes that use endowment effect to compel purchases. 2. Open economies in games are bad. An open economy plus loot boxes is the closest thing to what meets the legal standard for gambling in most territories. And the irony is that you’re still arguing for them like they’re good.
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Thread Jason Schreier: Video Game Delays Cause More Crunch
lol, I love when studio heads try to call crunch by anything but its name. My favorite is "rallying"--"Hey guys, we need to rally tonight." This is why I love working in the GaaS/live-ops space. Crunch is rare and deadlines are fluid because you've already got steady income. If your feature slips a date, another feature from a different team takes its place, or the product managers will schedule sales and events to make up for the lost revenue. It's a very healthy work environment.
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Thread Jason Schreier: Video Game Delays Cause More Crunch
This has been brought up several times, but adding more contributors to a project increases the production complexity of the project, especially with engineering and design. Adding additional personnel only works for tasks that can be completed in isolation, such as raw asset generation (which is why a lot of companies outsource art).
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I'm more inclined to buy into the narrative that Spec Ops was an "easy win" to add co-op while using BR assets, rather than it being a testing ground for BR tech. The latter would be pretty sloppy--you'd want that stuff proved way before it hits players.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Think I've finally churned. Can't get my friends to fire up the game for Gunfight and I get 50% through my dailies before I start questioning life. My Battlepass is at level 75 and has been stuck in the 70's for a month now because I have zero motivation to continue. I really hope BR comes soon, and that it's actually good.
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Thread Epic Games Store tops $680 million in player spending and over 100 million users (free games promotion will continue through 2020)
One more note-- In other EGS threads I've often drawn an analogy between the EGS exclusive/free games budget and a standard user acquisition budget. It's very standard to scale your user acquisition budget up proportionately to your revenue, such that (especially in year 1 and 2), actual profit is minimized because your revenue is "recycled" into scaling up acquisition. Given that they continue to run the free games program, this seems like what's going on to me. This is what I mean when I say we can't judge how successful EGS is without knowing their expenditures, given that revenues were way beyond expectations, we can make a reasonable assumption that they are doing well.
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Thread Why is the industry so secretive about sales numbers?
The reason is pretty simple: data is valuable. If your numbers are bad, you're embarrassed, and you don't want to release them. If your numbers are good, you want to keep them secret, so your competitors don't know what to prioritize. Sales numbers are a very small, relatively innocuous bit of data, but they can still be very telling. There are more valuable types of data to protect, such as marketing data. Since I work in mobile, I'll give y'all an example of how precious this is in my industry-- Because games are constantly churning users, in order to maintain revenue, developers are constantly spending money to acquire fresh users, usually through serving ads. Let's say that your average user is worth a lifetime value (LTV) of $10. This means that in order to be profitable, each new user you acquire must cost less than $10. The creative (AKA the advertisement) that's delivered to a viewer can be the determinant of that cost. Because you can't predict user reception, and because the market is constantly shifting, big companies like King, Peak, and Playrix generate and run of creatives each week, some with minimal changes like call-to-action placement or copy differences. These creatives are run against each other on ad networks and evaluated, with the winning changes then compiled for the next cohort of creatives. The difference between a good and bad creative is stark--given that $10 LTV, a cost-per-install of $1 on a good creative means a $9 profit, and a CPI of $20 on a bad creative means you just lost $10. This sort of data is invaluable, and knowing what creatives work and don't work can make or break a company, so this data is held in utmost secrecy. Give me a 90 day retention chart for a game and I will tell you within 5 minutes what's wrong with the game. It's powerful stuff.
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Thread Epic Games Store tops $680 million in player spending and over 100 million users (free games promotion will continue through 2020)
You have to look at this in perspective. Let's compare to Riot Games, another company with a "one hit wonder" product that's underwent massive growth and expansion, but is now on the decline (relative to its peak). For companies in this situation, the number one concern is how to sustain growth, or at least stave off loss. Riot has been trying to figure this out for years, and their solution has been to develop new hit games. We don't know how that's going to pan out, and it's been an extremely expensive process for them. Epic initially took this approach as well, but they instead landed on the storefront business--which is much less risky and much less costly, believe it or not, given a much smaller development cost and much smaller acquisition cost (yes--even with all that exclusive money, they're still spending less than your typical successful F2P developer on ongoing UA). The whole "taking on Steam" narrative is mostly bunk, I think. It's "Sweeney talk", but we all know that. I think their underlying goal here is simply to diversify the business to accommodate for Fortnite decline, at least to fund a new hit, or (under best case scenario) eventually become their primary business. They potentially don't need a huge market share to make this a reality. I think Era is too obsessed with the idea of "winning" and "losing"--probably an artifact of console warring, but also probably a direct result of Sweeney's Twitter posturing. For what it's worth, I have some faith that Epic can pull this off. They pulled off Fortnite, which might not seem like a huge deal to folks in a decade of massive F2P games, but they've been putting on a live ops clinic for the past few years. They've made a lot of really smart decisions that other developers can respect, even if they don't respect the company as a whole.lol
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Thread Epic Games Store tops $680 million in player spending and over 100 million users (free games promotion will continue through 2020)
I have the same issue as you. Haven't double-dipped on anything accidentally yet, but I definitely still consider Steam my primary library. That said, part of the strategy for Epic here is to establish enough of a library with free games that you do care. This may not apply to folks with thousands of Steam games, but it will be formative for Fortnite players and the entire generation of F2P gamers that spend most of their time on individual game launchers.
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Thread Epic Games Store tops $680 million in player spending and over 100 million users (free games promotion will continue through 2020)
Also anyone commenting on "bad numbers" and "not/barely making a profit"... please get it through your head that turning a profit is rarely a goal for a new venture. There's a reason they considered the revenue "60% higher than forecast." In their eyes, this is performing extremely well.
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Thread Epic Games Store tops $680 million in player spending and over 100 million users (free games promotion will continue through 2020)
It's pointless to speculate whether it's viable or profitable without knowing their expenditures. For what it's worth, $6.30 D365 LTS is not a bad number. In fact, it's quite good. But I've said this over and over in other EGS threads--if they're continuing the free games program, it means it's working for them.
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Thread Forbes: Destiny 2’s Google Stadia Population Has Dropped By More Than Half Since Launch
If you believe Steamcharts, Steam peak CCU has dropped more than 50% since launch. I don't know how Charlamagne.io pulls its unique player numbers, but maintaining ~450k DAU while dropping from ~300k to ~90k CCU seems pretty off. It would indicate a significant reduction in time played per user while maintaining daily engagement, which is unheard of.
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Thread Dead multiplayer games you have the most nostalgia for?
Motherfucking COMMAND AND CONQUER RENEGADE God this game was so ahead of its time. It translated the strategy and scale of its RTS inspiration perfectly into a shooter. Teamplay and coordination was extremely important, yet every individual player had plenty of room to shine and make game-ending plays. Infantry classes and vehicles were unique and all had their own niche. I'd pay out the wazoo for a sequel.
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Thread PlatinumGames has formed a Capital Alliance with Tencent
What that Twitter user/Era poster doesn't seem to understand about Tencent is that they're not in the GaaS business; they're in the investment business. They've invested into GaaS because GaaS is what's dominant in China, and it's what they're most familiar with. It's the language they speak. But increasingly, they're venturing outside of that comfort zone. When you make a deal with Tencent (or court any investor), they don't tell you how to make your money. You tell why you're a good investment and how you'll be making money. If PG's next game is a GaaS MTX-ridden mess, that's because PG told Tencent that's what they were gonna do, NOT the other way around. But my guess is that they'll just keep rolling with what they're doing. Tencent (and Chinese studios in general) are more interested in talent right now, because domestic talent isn't as strong.
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Thread The current multiplayer environment punishes people who like more than one game
I wouldn't say all retention features are exploitative. Anything on a timed cadence would fall into the retention category, from daily quests to weekly raids to special modes and events. The majority of retention features are very beneficial to the player and the only input needed is attention and time.
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Thread Death of a Game: Artifact
But they run a service game! Dota 2 and CSGO are both extremely popular and long-lived. Valve basically wrote the modern F2P monetization handbook. Modern loot boxes and battle passes are all Valve inventions. They what they're doing, which is part of what makes Artifact so perplexing. Then again, Underlords is a joke ;) That said, knowing when to abandon a game is also a big part of running a service. I think PC/console players aren't so used to that mentality (Epic still gets shit for Paragon after all) but it's part of that business reality.
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Thread Death of a Game: Artifact
It's more of a business criticism. What I'm saying is that instead of opening up the funnel and making the game F2P, because they were insistent on the marketplace integration, they were forced to charge an entry fee. Given that the game has a population problem, this is one of the decisions that did them in, as user acquisition for a paid product is different (harder!) than F2P. Also, the entire thing just seems ethically unsound to me.
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Thread Death of a Game: Artifact
I edited my previous post, check it out with regards to ethics. Anyway, I'm speaking purely from a business standpoint. I agree from a craftsmanship perspective, it's totally fine to charge $20 for a good game (or even a non-good game). But given the genre and the market leader, they kind of set themselves up for failure. Like the video says, it's not that the entry fee was to validate the craftsmanship--it was there to protect the marketplace economy. After all, Dota 2, a game with more content and greater development investment, is truly F2P. Ultimately I think it was a big money gamble for them. Some product manager there probably crunched the numbers and figured that a lower population due to the entry fee would be worth it if they could recoup the revenue from long term marketplace taxation. If the game caught on, it would've made them millions.
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Thread Death of a Game: Artifact
The $20 entry fee prevents players from making F2P accounts, opening packs, and then selling them on the marketplace. It basically prevents inflation. I'm sure someone who understands economics better than me can explain better.Prices are determined by users, but they're still generally a function of things that Valve controls. Something that I always emphasize with regards to drop rates (partly because I've worked extensively with loot boxes and similar mechanics) is that . There's usually a lot of other stuff going on under the hood. This goes double when it's an "open" economy like the Steam marketplace where real money is involved, and none of that is exposed to the user.
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Thread Death of a Game: Artifact
TF2 was a boxed product bundled with two other fantastic games. It also launched at a time before F2P was considered "premium" and common in the West. That aside, a general rule is that if you're going to build a game with a high LTV (lifetime value; average lifetime spend per user), you want to open up the funnel as wide as possible to benefit from as many users contributing to your revenue. If you constrict that funnel with an entry fee, you're fucking yourself. Valve isn't stupid--they knew this. Which means they either were so greedy for that marketplace "tax" that they didn't care, or they grossly overestimated how enthusiastic their playerbase would be for the game. EDIT: sorry, forgot to mention why it's ethically unsound. Second edit incoming. EDIT2: it's unethical because Valve controls the marketplace the drop rates. This allows them to effectively manipulate the secondhand market by making adjustments to drop rates.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Gonna offer an alternate opinion here, as I agree that it's harmful to the playerbase, but I disagree on the reasoning. Developers measure retention for two reasons. Reason #1 is because it feeds directly into business metrics like LTV (lifetime value). Reason #2 is because it's a proxy for fun, as there's no quantifiable measurement of fun. The latter is dangerous for data-driven developers, who see negative discontent but positive data. Thus, they can arrive at the conclusion that their course of action is correct and dismiss the qualitative feedback as a vocal minority. This can be correct, but it's quite often incorrect, because retention is still just a proxy--it can be directly manipulated through directed design. Battle passes, seasonal changes, and daily quests can all improve retention numbers and DAU even if players aren't having fun. After all, if the majority of feedback is around TTK, SBMM, and camping (all of which would be indicated through D3-D7 dropoff analysis), but if you're focusing on the LTV impact of D14-D90 retention, then you're going to completely miss the forest for the trees. In other words, I don't think they're alienating their hardcore crowd in the way you think they are. They would be wiser to address the actual D1-D7 funnel, which indicates issues with gameplay (not systems, not MTX, not content)--and is the thing they're conveniently talking about and actually addressing (and is also the thing that dedicated fans have pointed out to be addressed). Basically, whoever is refusing to bend on gameplay to eat their ego and be open to changes. Even DICE recognizes this with Battlefield, which is why they're continually trying to push TTK/TTD changes on the community.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
It's not their CM's fault. Not sure how to phrase this without throwing shade, but CMs are relatively low in the hierarchy and aren't actually in charge of communications policy. Usually they're beholden to the marketing head, studio head, executive producer, or some other lead.
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Thread Anyone else try this Kombucha stuff?
I've been making my own for the last few years and it's a fun little side hobby. It's helped me wean off sodas completely. As others have said, the health benefits have no scientific backing to them, but anecdotally, a week of drinking kombucha rid me of a months-long digestive issue.
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Thread Fitness |OT| A New Era Begins
I use 1 scoop (half serving) Huel with an additional 22g whey isolate for extra calories after each meal. I don't like it very much because it never fully dissolves. It mixes very thick and if you let it sit for a minute, the sediments will fall out of solution and you have to reshake, otherwise you'll be left with a thick mud after you drink all the liquid. Macro-wise I think it's fine, although I've never had any luck on a liquid diet. I always end up breaking and snacking out.
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Thread Do you believe Epic Games will continue to give away free games in 2020 on the Epic Store? (Poll)
That's not incompatible with what I said. The program can be doing well for them and they can still be not hitting their platform KPIs.
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Thread Fitness |OT| A New Era Begins
Adidas Powerlift 4 @ $48 Pretty good deal if you need a shoe specific to squatting. Wouldn't suggest for full Olympic movements.Yeah, I think if you're capable of eating real food, you should always eat real food. I hate eating, so shakes are the only way I can get near the right macros. I'd rather down a shake in a minute than grind through a chicken breast over an hour.
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Thread Phil Spencer: “The only concern I see from consumers about Game Pass is is it sustainable...Game Pass is doing very well for us and developers”
The whole point of Game Pass, Battle Pass, low-cost subscription services, etc. is to incentivize higher conversions--that is, increase the number of people who make a purchase. Even though each individual customer might be getting a better deal, and each customer is worth less money, because there are , the developers still make more money overall. That's why it's sustainable. It only becomes unsustainable
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Thread Phil Spencer: “The only concern I see from consumers about Game Pass is is it sustainable...Game Pass is doing very well for us and developers”
This isn’t a concern because games that benefit from a MTX-heavy model would also benefit more from being free to play in order to widen the funnel.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Scorestreak CODs had people racing to cap flags and shoot down UAVs. This is the first COD game in a long time that I've bothered to not use a launcher secondary. No one bothers in this game because it doesn't help you. XP-wise I get way more from fragging than sitting on a flag anyway.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
OK, I'm glad I wasn't the only one feeling this way. I haven't gotten to play much Shipment because it's nearly impossible to find a lobby, but it definitely felt way more chaotic. WW2 Shipment was fantastic--after they fixed the wallbanging, I got spawnkilled and it was actually pretty easy to put together a streak. MW Shipment feels like a complete clusterfuck and somehow people are finding a way to go prone and camp.
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Thread Fitness |OT| A New Era Begins
If you can get your hands on a pair of Romaleo 2's, those are fantastic. The 3's have very mixed reviews, including a lot of folks who say it falls apart very quickly. The Leistung 2's are great and can be found for less than $100, but have a 1'' heel, so they're not for everyone. But they're very comfy. Haven't tried any Reeboks myself, but they've been on sale lately.
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Thread Kumail Nanjiani is absolutely RIPPED for his role in The Eternals
And that's the most important part certain people seem to be missing--and it goes both ways. Both in that you don't to be on PEDs to look like that, but also that you don't to have a Marvel budget behind you to do it natty. But damn, both of those sure help.
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Thread Fitness |OT| A New Era Begins
I guess you're looking for bodybuilding programs, but I'll post mine just for novelty's sake. Been training for 11 years and bodybuilding/general fitness got boring, so I've been transitioning to Olympic lifting for the past year. I do a 3 day split. Each session lasts between 2 to 3 hours, so 3x a week is enough for me. I still end up squatting every session just because it's so important for Olympic lifts. I've completely deemphasized chest and shoulder work because I overdeveloped them doing bodybuilding work, and bigger pec/delts are detrimental to Olympic lifts. Even if you do stick with a bodybuilding routine, implementing the Clean into your workout routine is extremely beneficial and transfers well to other movements. Plus, nothing is quite as badass as picking up a 200lb+ barbell off the ground and racking it at chest height ;)
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Thread Kumail Nanjiani is absolutely RIPPED for his role in The Eternals
I specifically used Ninja as an example because he’s not competing for anything. He’s an influencer. What he says and does affects other people’s expectations and behaviors. Same goes for any celebs. That’s why it’s a concern.
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Thread Kumail Nanjiani is absolutely RIPPED for his role in The Eternals
If that's your extremely narrow definition of an influencer then Ninja isn't even that--he's just a content creator. You sure are working hard at picking apart this hypothetical. It's completely besides the point.
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Thread Kumail Nanjiani is absolutely RIPPED for his role in The Eternals
If Ninja was caught using an aimbot, would he not be worthy of exposing? Sure, you can get as good as he is without cheating, and he still needed to grind at being an influencer, etc. Again, this isn't to say Kumail or any other celeb didn't put in , or even that they're 100% not natural (Kumail's body certainly can be obtainable naturally--but again, the question is, when you're under professional supervision, why would you even bother being natural when you can take the shortcut with minimal risk?), but even the idea that it's only obtainable with a lot of financial resources is bunk. Hollywood trainers don't have any magic knowledge that your typical Youtuber doesn't have--they're still getting their information from the same sources. No nutritionist is going to dress up chicken breast, brown rice, and broccoli any better than what you could do yourself--even pro bodybuilders are still cooking their own meals every day, and widely available meal prep services come out to about $10/meal. Kumail isn't likely going to the gym any more often than your typical gym rat either--it's not like celebs just sit around and jerk off all day with nothing to do, and introducing a trainer into their lives gets them ready to be a Spartan in 300. The sad state of matters is that the majority of the fitness industry, from supplement hawks to personal trainers, are predators selling snake oil. It's all worth exposing.
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Thread Should we consider the influential mobile games of 2010~2019?
OP list isn't bad in its current state. Adding some more... - Puzzle & Dragon popularized the gacha format and brought it worldwide. - Dota Legend / DotArena / Soul Hunter (different names in different territories) was the first ever hero brawler, and was a major inspiration for Dota Autochess. - Arena of Valor / Realm of Valor / Strike of Kings was born when Riot refused to give Tencent rights for LOL mobile, so Tencent said "fuck it, do it live". It's now one of the most popular games in Asia, and the first truly successful mobile MOBA, even if it never caught on in the West. - Flappy Bird is already in the OP, but to give it some context, it effectively kicked off the "hyper casual" genre and eventually changed the landscape of mobile user acquistion. - Clash Royale is also already in the OP, but its influence isn't actually gameplay--all of the Clash clones died rather quickly. Rather, it's the fantastic UI, which is now omnipresent across mobile games. - Gardenscapes is another Match 3, but its success created a new genre called "hybrid", in which a core loop (typically puzzle) is given a more complex meta. This trend is still dominating in 2019.
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Thread Should we consider the influential mobile games of 2010~2019?
Actually this is a fantastic pick. Prior to Kim Kardashian: Hollywood, mobile games were primarily aimed at men or were gender neutral. KKH opened up an entirely new market, and its design elements are now present in many games targeted at women.
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Thread Kumail Nanjiani is absolutely RIPPED for his role in The Eternals
Everyone reacts differently to steroids, and different compounds have varying levels of effectiveness and side effects. Professional bodybuilders are on cocktails, while your average fitness Instagrammer is probably on trenbolone. A celebrity trainer would probably “prescribe” an anavar cycle (orally administrated and less hepatotoxic) or even SARMs like RAD-140 which are not as suppressive on your natural testosterone but less effective than real steroids. The big risk to all of the above is that an improper cycle can lead to a shutdown of the , which results in permanently suppressed natural testosterone, at which point they will have to go on hormone replacement therapy (AKA doctor prescribed steroids) for the rest of their life. Smaller balls due to suppression is temporary if the cycle is done properly, so celebs are at little risk to this. Long term users like The Rock are at increased risk of heart and liver disease due to the toxicity of steroids (especially oral) and because their heart has to work extra hard to support all that muscle. EDIT: Other common side effects -- gynecomastia if testosterone aromatization isn't kept under control, quickened hair loss if the user is genetically predisposed to balding, mood changes (both "roid rage" and depression), decreased libido, and more.
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Thread Kumail Nanjiani is absolutely RIPPED for his role in The Eternals
No effective amount is safe from side effects, because everyone is affected differently. Not everyone is gonna do a cycle and come out looking like Arnold, or even Brad Pitt in Fight Club (which is totally obtainable naturally!). There are a few PEDs-related subreddits where people post their cycle logs with before and after pics and there's a amount of variance between results. Fact is, unless you've been working out for at least 2 years, you're wasting your time on PEDs. On the other hand, research does show that even a single cycle will forever improve your muscularity and strength... but as they say, no one ever does a single cycle. Like says, it's addictive. I myself plan on eventually "hopping on" when I hit 40, but for now, my natural testosterone levels are still very good at 32.Yeah, he probably injected synthol or a similar substance. Pro bodybuilders use it filler to improve weak points, but there are some synthol addicts out there that look like human balloons.
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Thread Kumail Nanjiani is absolutely RIPPED for his role in The Eternals
Illegal and gray market PEDs are cheaper than legal supplements. Sample breakdown of a cycle: "Roids": $30-50, less if you buy in bulk Post Cycle Therapy drugs: $10-20 Blood Test with insurance: ~$25 x 3 (pre-cycle, post-cycle, post-PCT)
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Thread Kumail Nanjiani is absolutely RIPPED for his role in The Eternals
1. Vascularity is part genetics, part low body fat, party dehydration, part pump. 2. He's getting a picture taken by a professional under optimal lighting. He's also oiled up. 3. It's probably digitally altered a bit. His physique, including the vascularity, is completely achievable naturally if you work really hard, but it's probably not just on the basis of there being to do it naturally when you can take PEDs safely under the guidance and supervision of someone who knows what they're doing. Even with PEDs, he'd still have to work his ass off and eat clean, but he just doesn't have to work or eat .
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Honestly it's not as much scary as it is stupid, in the sense that they'd use such a dumb example to illustrate how the patent can be applied. While there's a of systems-side "cheating" that goes on behind the curtain, it's rarely as nefarious as this. I say rarely when I really want to say never, but I'm sure there's a few unscrupulous devs out there willing to go this far. And yeah, there's zero chance it's implemented in MW or any console games in this fashion.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Thanks for the Quad Feed advice y'all. I tried everything but still no dice. Got mad and decided to cool off in a Shoothouse and fuck around with Throwing Knives and got it accidentally on a Throwing Knife double + Cluster Strike double.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I'm pretty sure it takes longer to scope in and fire with a sniper than it takes to actually kill someone with a SMG if you hit all your shots. Not to mention the flinch on snipers is absolutely insane so even if you hit them once they'll probably miss their shot.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Don’t give a fuck. Removing deaths from the leaderboard was the right call. Realistically, what are you gonna do with that information other than to chide someone? Putting it on a watch is whatevs. Not particularly useful either way.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I haven't tried that. I'm just tired of jumping through hoops here when I'm already waiting 30 minutes for them to download the 20 gb patch, install shaders, etc. Then we play one match and they get demolished, and they want to uninstall. It just sucks when I'm the one that convinced them to drop $60 on this game after I hyped it up as the best gunplay ever after playing the beta.
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Thread The Verge: Google says it won’t grant Fortnite an exemption to the Play Store’s 30 percent cut
No, it wasn't. His point was that Apple has less users but those less users spend more individually (and as an aggregate) than Android's higher number of less-spending users. Android is still more . Apple is more .
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Thread The Verge: Google says it won’t grant Fortnite an exemption to the Play Store’s 30 percent cut
Battlebreakers is absolute ass so let's just leave that out of the equation. As for the bolded re: declining performance on Android--I don't think that's a factor. The clear reason is that offering an individual APK download is too high a barrier of entry for most Android users and it's hurting their user acquisition. With Fortnite performance declining across the board, to maintain revenue, they're trying to open up the funnel.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
It’s bunk. Complete bullshit. Clickbait. The only possible good thing that can come out of this is that it picks up enough traction that IW comes out of their turtle shell to lol and refute it.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
You were much more positive on the game a hundred pages ago right? Or am I mistaking you for someone else? Anyway, yeah, I agree. It's frustrating how good this game be. Console players definitely do play very differently. I get put in all-console sweat lobbies sometimes and frankly it's a different game. Much more aggressive thanks to the snapping autoaim, which results in a lot more weapon variety too.
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Thread Activision Patents Reveal Skill Based Match Making Systems Potentially Used In Modern Warfre
This thread needs to be closed. It's just spreading FUD. I seriously that doubt that Reddit OP has any game dev experience. They completely misinterpreted the patents. Anyone who's worked on a live product can immediately smell the bullshit here. The only relevance from that thread is stat tracking, and that's present in every single game with live ops--and you don't need a patent for that. Sheer, utter hysteria.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I wish "No Stock" became "Ultralight Stock" or something similar. I know there's a Skeleton Stock already, but I don't like that the best stock option is the one that makes guns look derpy as hell.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Infinity Ward literally invented the modern day multiplayer core loop grind. There's no Elo or MMR to keep track of. Your lifetime KD is hidden to everyone but yourself. The thing you have to show for your progress is your player level (which now resets every season) and your skins. Skins and challenges .
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Yeah I'm calling BS on this one. Putting a good player with noobs just because he bought MTX would hurt noob retention. EDIT: There's also this highly-upvoted and gilded thread on Reddit. The OP is an effin' idiot and completely misinterpreted the patents and the Reddit community lapped it up.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
The speed at which they replaced Crash with Shoothouse means they probably saw a massive decrease in engagement and wanted to make sure they maintained numbers throughout the weekend. This should hopefully be a wakeup call for them.
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Thread Wargroove (Chucklefish) is receiving criticism for casting white actors for its POC characters(Dev respond, see threadmark)
No, my point was that we (being indie devs) don’t always know what we’re doing. We had a process that we felt was safe and effective and there was no reason for us at the time to do anything differently. I think players tend to assume competence most of the time and that's really not usually the case.
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Thread Wargroove (Chucklefish) is receiving criticism for casting white actors for its POC characters(Dev respond, see threadmark)
Yes, it's very common to use voice samples only, especially for indie studios, and doubly so if your voice talent is remote. I'm curious what y'all think is the standard procedure for VA hires at indie studios. You're not exactly doing interviews and reading resumes like you would a normal member of the team. You put out a request, get some auditions, pick the one you want, send 'em a script, and that's about it.
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Thread Wargroove (Chucklefish) is receiving criticism for casting white actors for its POC characters(Dev respond, see threadmark)
Not the way I've done it in the past. I'd put out a character description with whatever concept art and personality quirks we were aiming for along with a sample script. I don't even know how you'd put out a request for PoC only, or what the legality is around that.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
You're not supposed to be able to finish a Battle Pass without no-lifing or paying. That's the entire point of this model. Battle Passes are literally created by looking at daily session data and then balancing it such that it requires the average player to play than that.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
The challenges in S2 Apex Legends killed my enjoyment and caused me to churn out. I don’t want the game to force me into certain play styles to progress. I still don’t have a single mounted or crouched kill on most of my guns past my first day of playing the game.
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Thread Old man with a question: what's the deal with "seasons" in modern multiplayer games?
Actual answer -- 1. They provide mid to long-term goals for players to pursue. Helps with retention. 2. They're a convenient way for developers to bundle large changes together. Helps with workflow--and for competitive games, allows the meta to settle. It's just a framework that uses an existing familiar sports analogy.
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Thread FORBES: Who Leaked ‘Sword And Shield’ Secrets? Pokémon Lawyers Want To Catch ‘Em All
If someone cares to find info about a leak, they were already engaged with the product. Aside from that, leaks are... 1. An unreliable source of information and are often mixed with outdated info or outright lies 2. Lack important context 3. Lead to misinformation, mischaracterization, and misjudgment 4. Interfere with the actual marketing campaign (IDC if you hate corporatism; real people spend their entire days prepping for million dollar reveals and they are heartbroken when months of prep get ruined by some selfish leaker) I have had to deal with leakers a few times in my career and it's soul crushing for everyone involved.
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Thread FORBES: Who Leaked ‘Sword And Shield’ Secrets? Pokémon Lawyers Want To Catch ‘Em All
Great, actually. Leaks hurt people. It's a shitty thing to do. These are frickin' video games, y'all can wait a few days, weeks, or months for info.
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Thread FORBES: Who Leaked ‘Sword And Shield’ Secrets? Pokémon Lawyers Want To Catch ‘Em All
Irreparable injury/harm has a legal definition in the US. It’s not two random words put together to sound scary. There is nothing sleazy about this.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Well, this video inadvertently revealed that they likely did not test 32v32 Ground War before release. Even with all the content creators they invited, plus the devs and QA they pulled in, they only had enough for a 20v20.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Most hacks have features nowadays that alert you when you're being targeted. There's also things like visual "aim lasers" so you can see where people are aiming. On the other hand, sometimes people just get lucky. I jump prefire a lot of corners and get accused once in a while.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Yeah, it's pretty apparent. I've been doing it incidentally by going for Thermite/Throwing Knife kills. Three matches of 2-30 Shoothouse games and then suddenly I'm the only PC player in a console lobby and getting 10 Thermite kills a match lol
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
The key difference is that those are team games in which coordination is a key part of the gameplay, and the game itself is tuned primarily for the competitive scene. Players are incentivized to not "do well"--and their Elo is adjusted based on the outcome of the match, not their personal performance. COD is fundamentally a selfish game, as each player goes into a match with their own progression objectives. Your barometer is primarily your K:D, and the game is actively pushing down against you. Stabilizing in COD feels very different than stabilizing in League.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Skill-based matchmaking -- using Elo/MMR to determine who you match with. The problem isn't that MW is using SBMM; it's their particular harsh implementation of it. My guess is that they're trying to maximize their D30+ retention. They probably fought tooth and nail to convince ATVI HQ to allow them to go DLC-free, so now they have to put their money where their mouth is. COD traditionally has very heavy falloff throughout a product lifecycle and doesn't replenish with new users, so this time around they want to make sure that they capture the noob base as much as possible to ensure there's a population that actually spends. They probably figure the top X% of players are gonna stick with it no matter what.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
The single biggest problem is that there's no feedback for what skill cohort you're placed into, so there's no good barometer for progress. Digging into my own stats, I see that I have gotten demonstrably better at the game since I started playing (the first guns I leveled had about 10-20% accuracy; the latest guns I've been using have about 20-30% accuracy); my average score per game has also gone up from around 1000 to 2000, and my average kills have also gone up from 15 in the first few days of gameplay to now 30 on average. Yet my K:D has dropped from 1.10 in the first week to now 1.04, and K:D is the one big stat the game throws in your face. Feels bad.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
This is one of those things where I can imagine some creative director demanding it for reasons and then the engineering team has to work weeks to support it. Players see it and think it's cool for one match and then it just gets in the way of spawning for the rest of eternity. I hated it in BFV too, but at least there's some tactical use in that game.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Your MMR might be too high... I’m running into the same issue on US PC, and I know we don’t have a population problem. Seeing the same players across multiple matches, and the lobbies don’t even disband anymore presumably because it’s harder to find players at my skill level. My lobbies are now exclusively LVl 150+ with the occasional extremely fishy sub-55 topfragger.
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Thread FORBES: Who Leaked ‘Sword And Shield’ Secrets? Pokémon Lawyers Want To Catch ‘Em All
Can't catch 'em all Team morale? For the umpteenth time, sales isn't the only metric here. Other posters in this very thread have already pointed out why leaks can be harmful for reasons aside from sales.
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Thread FORBES: Who Leaked ‘Sword And Shield’ Secrets? Pokémon Lawyers Want To Catch ‘Em All
Oh no, I get that. I had to explain the same shit to my first employer who demanded that we disallow fans from monetizing Youtube videos of our game. I'm in favor of it; I'm just saying it's still firmly within their rights, and it's not that ridiculous. Some companies (like Nintendo) seem to find greater value in keeping an iron fist around how their IP is consumed. Seems to be working fine for them.
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Thread FORBES: Who Leaked ‘Sword And Shield’ Secrets? Pokémon Lawyers Want To Catch ‘Em All
Small time artists don't get carte blanche to ignore copyrights. Other large companies do this all the time. Marvel is notoriously litigious. Maybe your friend can pivot to Avengers fanart if you're so certain they won't do the same.
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Thread FORBES: Who Leaked ‘Sword And Shield’ Secrets? Pokémon Lawyers Want To Catch ‘Em All
I'm not seeing any issue with this.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Legit curious how anyone can find Ground War fun. It's straight up rage inducing how trash this game mode is. Do you just sit in a building and stare out a window the entire match? How are you expected to move 5 feet without 3 people shooting you from different angles? I love that it's filled with hackers too. People shooting 50m with PP Bizon, get a kill on you, and their aimbot stops tracking and their cursor goes sky high because they can't actually recoil control. All I need to do is capture 15 flags in Ground War and I'm finding that the easiest way to do it is to join matches until I find one fresh, cap A, and leave.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Trying to get this thing leveled up and lol @ these stats. Half my kills are headshots because if I bodyshot, they just turn around and kill me before I can fire off the second round. And yeah, I'm using Lightweight Trigger.
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Thread Terra Wars, Mistwalker's latest mobile game, to shut down 6 months after its JP-only release
No, you're right, most mobile games don't launch numbered sequels. I'll stop short of saying it's a dumb strategy just because I don't really know any precedent for games doing this, but I wouldn't do it myself. Naming aside, devs do tend to launch products with minimal changes very often.
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Thread Terra Wars, Mistwalker's latest mobile game, to shut down 6 months after its JP-only release
Actually, launching new games when you already have a similar game is common in the mobile industry. This is because the CPI (cost per install) can vary across titles.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
You should check out XclusiveAce's videos on attachments. Reflex/1X Sights and Extended Mags don't actually increase ADS time unless you stack them with other attachments that also increase ADS time.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Yeah, my highest gun streak was from an M4 I picked up because my primary ran out of ammo. It's comical how much the M4 and MP5 completely outclass everything else in this game. You think a gun feels good, but it's only because TTK is so low in general. People who are dominating with bad weapons would with the good ones.
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Thread Battle Realms (The best RTS of 2001) will be coming to Steam Early Access on December 3, 2019
I’m convinced Blizzard based a bunch of WC3 designs on Battle Realms units.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I hate this. ADS and sprintout time have always mattered in COD but this is probably the first COD where ADS time is typically longer than TTK, especially when headshots are involved. This is also one of the reasons hipfired shotguns are so dominant. Also, if you want to rush, you have to optimize for ADS time, which means you can't use most of the attachments in the game.
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Thread Video Game Design and Discourse on the topic of Progression Systems
It's not about loops lacking context, it's rather that they provide an additional context that may not always be wanted. To use Call of Duty's SBMM (skill-based matchmaking) as a relevant example, let's breakdown what's happening in a multiplayer match. - The match itself is a self-contained arc with a beginning and an end. - Each match fits in an overall progression arc as you earn XP for weapons and your player profile. You could also argue for a loop-arc hybrid model where match --> get XP --> get gun/upgrade --> use gun in match is the loop, and that loop is set in the overall progression arc. - There's an internal mastery loop in which players may want to get better with each match. - To support that, there's a matchmaking loop/system in which player performance feeds into how they're matched in the future (SBMM). If the motivation for the match arc for some players is to "have fun" and "level weapons", these can come into conflict with the mastery loop and the matchmaking loop/system, as the two can conflict if mastery isn't a motivation for the match arc. This is why the COD community is so in arms about Modern Warfare's apparent implementation of SBMM.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Why did the 680 get nerfed? That thing's a hitmarker machine for me.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Wish I could see my average lifetime in BO4. 27s is pretty hilarious.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Pretty sure if you switch weapons twice it'll skip the anim, although that takes a long time too depending on the weapon.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Nice video covering weapon perks. This is some inexcusably shoddy systems design. I wouldn't consider this shippable. Some highlights-- - FMJ doesn't affect damage against VTOLs. - Burst perks slow your overall rate of fire. - Fast Melee only increases melee rate by 8%, not that there's any reason to use this anyway tl;dw use Sleight of Hand (duh)
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I think the tragedy here is that there aren't many (any?) guns. I've had decent success with everything I've tried, and that's a first for the COD series. Everything feels usable and lethal. But yeah, the 725, M4, and now MP5 are just straight-up overpowered and killing gun diversity.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Probably because IW thought it was smart to make the M4 a better version of the M13 (and Kilo) in every way but fire rate, then decided to give every player a blueprint with several high level unlocks. Even with the M4 nerf there's no reason to use the M13 over it outside of variety. Personally I enjoy the gun, but the fire rate just means I run out of ammo much faster.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
And ironically because nameplates are buggy, his name showed through the curtain. Nameplates are one of those things every COD has gotten right but somehow it's a step back here. From thin materials not occluding enemy nameplates (e.g. this curtain and the phone booth on Picadilly), to friendly nameplates showing over enemies. It's really bad.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Did not expect StealthGamerBR to make a MW video, lol. Pretty nuts that he basically memorized this route and the enemies' patrol behavior. Check out his Dishonored stuff if you haven't seen it yet, too!
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
X16 (Monolithic Suppressor, 1mW laser, Lightweight Trigger, 17 Round Mags) is insanely fun to use as a budget SMG if you have a quick trigger finger. I've been top fragging on Shoot House running this and a Riot Shield a primary (solely for the increased survivability; basically never pull it out). The hipfire is really accurate and running into folks close range and spam firing results in a lot of headshots as I jump and dance around them while they struggle to even ADS.
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Thread Destiny would have been better off with Activision than Bungie
THISSSSSSSSSSSSSS Publishers set targets, devs figure out how to hit them. "But don't devs have to implement crazy monetization to hit crazy targets?" Yes, but these targets are generated by the dev pitch in the first place. Nowadays you don't just pitch gameplay, you pitch how it's going to make money too. 90% of the time it's on the dev.
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Thread Bethesda's announced the formation of a new team staffed primarily of the recently-closed Human Head Studios
Going on that article alone, it seems studio leadership deserve some of the blame alongside Bethesda. Milestones and deliverables need to be really clearly defined. Also, stopping production of a game in progress without a new title agreement seems ill-advised.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Lol, so the FAL went from bonkers recoil to basically no recoil? I’m deleting people with it on PC. It seems like it kills faster than peak pre-nerf M4 and with less recoil. Only the mag size is an issue.
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Thread Google Stadia Pro (4K/60, 5.1 surround) $9.99 a month. Stadia Base (1080/60) requires no subscription.
Probably an idiotic question, but would G-Sync/FreeSync impact the image for a Stadia stream at all? Would a high refresh rate monitor do anything for you?
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Thread GRID has 40 car mode on Stadia 'just not possible on other hardware
Indeed. Also, the entire first page of posts is full of people who couldn't be arsed to even read the quote in the OP, which clearly states this is referring to multiplayer. Just your typical level of Stadia discourse I guess.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
His team has two flags already. He's playing exactly as he should be...
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
The running theory is SBMM stratification. Your skill cohort is probably in a wide variety of regions so y'all get put together on some middle ground server. Ground War has no SBMM, supposedly.
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Thread Death Stranding |OT| Peace Walker
Does it retroactively color your opinion of the game at all? I'm curious if the critic/player divide thus far is at least partially due to players not having gone through the full product yet. I'm sure self-selection by interest is also another big part...
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I'm gonna put on my product management hat and give you my best guess. - Base weapon earned for free either through BP and given for free after. - Monetized blueprint with high-level attachments unlocked.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
That's the way it is for me on PC. It's completely uncontrollable.
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Thread Kojima: Death Stranding Had Stronger Criticism in the US, Possibly Because It Flies Above Shooters
It's real, I took the pic myself at the pop-up gallery last Friday. You can read about the event here: What that blog doesn't tell you is that after your reservation gets read and you get past that nice lit hall with the Ludens statue, the is a showcase of Kojima's conference passes and Death Stranding's pre-release awards: Not only that, but the gallery's walls were plastered with Kojima quotes. But what really struck me is that despite the event being a So I had no idea who made any of this gorgeous concept art.
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Thread Kojima: Death Stranding Had Stronger Criticism in the US, Possibly Because It Flies Above Shooters
I can't believe you guys would say Kojima has an ego. Would a man with an ego have a wall full of celebrity selfies at an art gallery for his game?
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Shoot House is seriously rekindling my enthusiasm in this game. Even with the new update's crashes it's just so action-packed I can't stay away. The spawns are a bit messy but aggression is rewarded and it feels like the right kind of swiss-cheese design, where there's a lot of angles to cover but nowhere is truly safe. Getting shot at leaves plenty of alternate paths to flank, and an enemy is never too far away. I think it might be my favorite "clusterfuck" map design ever, beating out Nuketown and Shipment, on the basis that explosives spam isn't really a thing and there's actually a good flow to the action. I hope IW puts out more stuff like it, and incorporates some of the design philosophy into their 6v6 and 10v10 maps. Also, I hope the 24/7 playlist doesn't go away. I really don't want to go back to getting camped on Piccadilly.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Cheats are live, but AFAIK they're using some pretty advanced detection methods that have the cheat makers in a tiff. I think they're at the stage where they have good detection but they haven't done their big ban wave yet, so you'll probably find a rage hacker here or there. Good news is that B.Net does HWID banning, so once a cheater's hardware is flagged, they're not coming back even on a new account.Protip: try using the JOKR/Javelin on B.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Does anyone know how to get one-shot medals? Apparently shotguns and the Kar98k don't give it.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I had no idea you could even turn the obscenity filter off. I think I'll leave mine on :P The COD community is indeed awful, but it's better on Battle.net than it is on Steam, where there's less restrictions on naming and people upload all sorts of offensive custom avatars. And Steam support does nothing about it.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Thanks, lol. This worked. Ridiculous that marksman rifles that take more skill to land a one-shot don't award the medal.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Is anyone else finding themselves running TOWARDS enemy grenades? This is the least intuitive grenade indicator in a COD I've played. I wonder if it's on purpose.
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Thread People really need to start blaming Take Two more regarding MTX and Monetization in Rockstar games
Wrong, kind of. Yes, they set targets, but targets are based on projections that Rockstar's product creates.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Uh, yes, people sitting in corners with shotguns and dual Claymores is absolutely what people are doing.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
This is the only COD game I've played where I've seen teams that are already 3-capped in Dom would rather sit and "protect their buildings" than get a single flag. Or HQ games that time out at 150 score for the winning side. Or TDMs that time out at 30. I'm playing on PC, if it matters. Maybe my Elo is too low, who the hell knows. But I can't even convince any of the 3 people I begged to buy the game and play with me to launch it anymore because they're all sick of this shit.
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Thread I just noticed something about Iori Yagami's design that's bothering me.
KOF is just Tokyo Fashion Week if it turned into a big brawl
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Thread Allegations of toxic workplace environment towards women at Wonderstorm (The Dragon Prince) come out
Mmm, knew her at Riot and remember the "drama" around when she left. Never really dug into it, but this isn't surprising. What is surprising is that I know other people at Wonderstorm (former Riot) who left Riot because of anti-women sentiment in the creative department. So it's weird to see it's also going on at Wonderstorm.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I think there's some level of SBMM involved--it's not completely blind. I know one of the other COD studios hired a matchmaking designer who worked on SC2's MM system, so I wouldn't be surprised if IW had their own. My guess is that they have pretty wide skill cohorting, but also prioritize shorter queue times and ping. That's just the most sensible way to do it IMO, and ensures a generally good experience for everyone. A more complex implementation could involve skill stratification, in which they cast a wide skill net, then attempt to grab players from across that spectrum. This would ensure that each game has players who are much better and much worse than each other. It also means that you would have games where you're the worst and you're the best. But this would be much more complicated, so my guess is it's either the former or something like it.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
The "pick a mission" thing is an obvious attempt to increase retention.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I don't disagree with you. I groaned when I found out how the missions worked... and they're not onboarded very well either. I convinced two of my game design buddies to buy the game and they both got frustrated too when I told them how to activate missions. I don't envy IW though, they have to design for a very broad audience. For folks like you and me (and most of Era), this is going to seem very grindy. But for the camo-chasing crowd, this probably isn't grindy enough.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I'm gonna stay away from trashtalking challenge tracking just because I've worked on a game that had challenge tracking break apart spectacularly :P But yeah, all the stuff you mentioned there are common issues. I've mostly given up on missions, but I still do some of the dailies. Also--I don't think they were going for WW2 style, just because of the multi-step challenges. That seems to be very bespoke and intentional. The fact you have to do them in order you have to select+activate makes me think it's there as a retention incentive since they took out prestiging. In general a lot of the systems this time around are built for increased retention--renewable Officer levels, high gun level caps, etc.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
The longer the TTK, the greater reliance on tracking and recoil control. The shorter the TTK, the greater reliance on angles, aim, and reaction time. BO4's TTK was considerably longer than other COD games so I think it was probably less noob-friendly on paper. The Specalist system definitely did skew more towards casuals though.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Annual releases definitely contribute but I wouldn't say it's definitely the reason without looking at the data. If they're looking at TTK, then it means players are churning much faster. They probably looked at how player performance correlates with retention and made the decision based on that.
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Thread The Warcraft franchise is 25 years old, what's your favorite Warcraft release?
Yeah, there are a surprising amount of people who got their careers started with the WC3 editor.
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Thread The Overwatch 2 Leak Was Extremely Demoralising For The Development Team
The "2" in OW2 seems to be aimed at a chance to sell another $60 boxed product and get all the launch marketing and fanfare associated with it. You do this if the playerbase is declining. On the other hand, when LOL started their makeover process, the playerbase was exploding.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
COD definitely has a retention problem, but it's interesting they think it's a gameplay/lethality thing--especially considering BFV at launch also seemed to have a retention issue but they looked at TTK/TTD as the problem, not the solution.
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Thread Jeff Kaplan: “I have a feeling we’ll be talking about Overwatch 2 again next year at BlizzCon. If that helps.”
Hong Kong was planned to distract people from Overwatch 2's release date
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Do the ones you think you'll have fun doing, ignore the rest. I pretend "30 headshots with a sniper rifle" doesn't exist :)
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Thread (Polygon) BlizzCon 2019: Blizzard apologizes for its response to Hong Kong protests
*insert commentary on capitalism here* Pulling out of China is a disproportionate response to what Blizzard actually did here. As a consequence, they'd probably breaching some contracts, jeopardize their future ability to operate, hire, or contract in China, and have to lay off a lot of people. This would also inevitably hurt their existing employees who own company equity.Where am I saying Blizzard shouldn't face consequences? I'm OK with them facing consequences--as are they, I think. They know what they did and they stand by it, because keeping that Chinese business is more important to them than the alternative.
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Thread (Polygon) BlizzCon 2019: Blizzard apologizes for its response to Hong Kong protests
OK, I get it now. Sorry, semantic misunderstanding on my part. I'm not saying that Blizzard doesn't deserve being protested. If you look through my post history, I'm also HK in this matter. What I'm saying is that Blizzard is in a lose-lose situation here, and that posters here suggesting they cut off ties with China aren't suggesting a reasonable solution.
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Thread (Polygon) BlizzCon 2019: Blizzard apologizes for its response to Hong Kong protests
Sorry, what? Reliance towards the Chinese market? You lost me there.
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Thread (Polygon) BlizzCon 2019: Blizzard apologizes for its response to Hong Kong protests
Are you in a position to make these sorts of decisions in your job? It’s easy to armchair CEO. It’s also much easier to never get into a business relationship in China than to pull out of one. Cutting off a major revenue stream is never easy. There are consequences.
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Thread (Polygon) BlizzCon 2019: Blizzard apologizes for its response to Hong Kong protests
Yeah, and that choice has been fantastic for them so far in expanding their business. No one gave a shit when they entered the Chinese market a decade ago, and it’s not like China started their human rights abuses this year. If you think they remotely regret their business in China, I got news for ya
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Thread (Polygon) BlizzCon 2019: Blizzard apologizes for its response to Hong Kong protests
Is Blizzard complaining about it?
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Thread (Polygon) BlizzCon 2019: Blizzard apologizes for its response to Hong Kong protests
Is that not what’s in the pics? A few people with T-shirts (and one cosplayer)? Most of the folks in the background look like con attendees.
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Thread Death Stranding - Review Thread (see staff post for discussion guidelines)
He runs a separate YT channel with his brother that espouses some very sketchy views.
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Thread Overwatch 2 announced for PS4, XB1, Switch, and PC! (see staff post for discussion guidelines)
Yeah I'm sure they did it only because of the Hong Kong incident
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Thread Marvel's Avengers must be the premium gaas with the highest number of different currencies and resources, right?
The number of resources a game economy has does not correspond to grind.
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Thread Blizzcon 2019 Gear Store Confirms Recent WoW Leak + Overwatch 2 Art Print (READ STAFF POST)
Passion isn't a good quality in a designer. On the other hand, being is an important quality to have in order to reliably parse feedback... and that's exactly what Dustin Browder sucked at doing.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Yeah, these things take a lot of time. Make your changes in the morning, make a build for afternoon playtest, playtest, get feedback, make changes for the next day.
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Thread Cut off your primary arm to free yourself, or risk death waiting for help that may not come?
Waiting doesn't get you on late night TV
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Thread Call of Duty: Modern Warfare is the biggest COD opening of this gen (over $600m sell-through in 3 days)
These comparisons are for people who don’t play games... like investors. There’s nothing wrong with them.
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Thread Blizzcon 2019 Gear Store Confirms Recent WoW Leak + Overwatch 2 Art Print (READ STAFF POST)
What's NetEase, some kind of Tencent? Also, reading that JSchreier article, this is the first I've heard that Dustin Browder left Blizzard. Holy fucking shit. Blizzard games are gonna be good now.
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Thread Blizzcon 2019 Gear Store Confirms Recent WoW Leak + Overwatch 2 Art Print (READ STAFF POST)
Being in the MOBA/RTS space, I've worked with a lot of people who have worked with him, or in one case... left the company to avoid working with him. He also got offended when I tried to offer some suggestions about HotS. Like, cursed at me.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I think they knew there was going to be camping, but I wonder if they knew camping there was going to be. The biggest problem with internal playtesting is that you're biased to a small sample size. I don't know what IW's testing procedures are like, so I'm spitballing here, but if they had playtesters who don't camp, or their best players were very aggressive, it skews their results dramatically. For modes like Ground War, it gets even harder to test because there's no way they're scraping 64 players together on the regular... much less 20 on a daily basis for 10v10. A lot of companies also tend to be biased when it comes to playtesting etiquette--because you're playing against coworkers, "cheesy" strats can often be informally banned, which leads to a different meta than what you'd find on live where it's no holds barred. They're also likely not testing under "new player" conditions--so they probably have everything unlocked. All-in-all it's a very different environment from live and there's good reason why they wouldn't have exposed what 1 day of live feedback has uncovered.
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Thread CS:GO container keys can no longer be resold because they were being used for money laundering
Child gambling and money laundering. This is why you don’t do open MTX economies. Valve really should be getting more shit for the Steam MTX ecosystem.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I do know better than you. They’re not going to make bad maps on purpose. Like I said, internal playtesting is a very different environment from live and it’s not a matter of pipeline. No developer in the world has solved the problems inherent to internal playtesting, so the only real solution is to unleash to live and hope for the best (and for a production plan that includes live revision). But on the original subject, that’s why old maps are always going to be safe bets. You can’t say “just make good maps” as if they weren’t already trying to make good maps.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Nah, I stand by what I say. Anyone's who's experienced internal playtesting culture at a big game dev will tell you the same. Going live doesn't just give you "more feedback" and data, it gives you honesty. Internal playtests are rarely truly honest.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I'm playing on PC but the Scar is pretty bad. You only have 20/40 ammo to start with and it kicks hard. Not as hard as the Oden, but doesn't delete people like the Oden either.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I specifically said you don't know until it goes live because no amount of pre-release testing is worth a day of live impressions.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
That’s just the COD community’s term for it, not the poster’s.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Well, you don’t know if a new map is good until it goes live and you get player reactions. And good level design is very difficult.
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Thread This mobile game ad I just got is one of the more absurd videos I've seen in a while.
On another note, this is why Nintendo's mobile games always have fantastic launch months and then taper off into nothing. They get app store featuring and tons of organic (non-paid) user acquisition, so their CPI's are extremely low at launch. Of course, once the hype dies out, they lose that organic acquisition and suddenly their CPIs shoot far past their LTVs (Nintendo's non-gacha games have awful monetization design) and they can no longer afford to advertise.
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Thread This mobile game ad I just got is one of the more absurd videos I've seen in a while.
Yes! They're very effective. To be successful, mobile games (and games in general) have to fulfill the "profitability equation" -- LTV (lifetime value, the expected total spend of an average customer) > CPI (cost per install; the amount you're spending on advertising to acquire a single user). The LTV part is relatively figured out; the CPI part is where games go to die. Clickbait works really well here, because the biggest barrier to overcome is to get players to install. Even if the game is absolutely nothing like the ad, some portion of players will stay because they enjoy the app. While it's deceptive, it's extremely necessary to be competitive. A good creative's CPI can be 5-10% that of a poor creative--roughly speaking, a good CPI for your average mobile game is between $1-5, so as long as you're making more than that on average per player, you can scale your product and actually make money. On the other hand, if your CPI is $20, you're probably dead in the water. Because user acquisition is the single biggest operating expense for mobile games (including paying your staff), anything you can do to lower that cost is great.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
So even with M+KB, the Riot Shield has extremely sticky autoaim. It's basically impossible to bypass it at close range.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
The shootouts near the center of the map are fantastic. But spawn trapping completely ruins the experience.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
So, (1) you should probably actually try playing the game because the retail maps make a huge difference (also unlocking Claymores at level 1), and (2) you have to jump precisely because there is no peeker's advantage. If there were peeker's advantage, you could just strafe around corners. Instead, strafe speeds are so sluggish that your shoulder will get shot before your opponent even comes into view, so your best bet is to jump because it increases your velocity and throws off their aim. Of course, because every corner in MW is covered by three other corners, and because camping is so dominant, you're probably jumping into a room with 2-3 people anyway. This is especially apparent in sniper/LMG battles in Gunfight, where everyone just sits at spawn and holds their corners. Camping is shitty game design because it's completely reactive to rushing. If no one's rushing because rushing sucks, the campers never find each other, and campers will never understand how toxic their gameplay is because they'll never run into each other. This is never a problem in other tactical shooters because they design around this. Offense should always trump defense in shooter design.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Not to mention Claymores unlock at Rank 1 and Spotter unlocks at Rank 38. WTF were they thinking?
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Defenders always have situational advantage; when I say "offense should always trump defense", I'm speaking purely on mechanical terms--though it's not a philosophy to have when approaching the problem holistically as well--especially in eSports. Attackers winning will always be more exciting than defenders winning. Games like R6S give offense increased firepower and utility to make up for this difference; CS has plenty of utility options as well as high movement speed. MW gives defenders mechanical advantage (long ADS times, low TTK, low strafe speed), situational advantage (sound, light conditions, less angles to cover), and utility advantage (mines, Claymores, perks to place more and recharge them). It's the holy trinity of camper design, and it's awful.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
It’s the Engineer perk from previous COD games. Lets you see score streaks and equipment through walls. It’s great against Claymore campers. If I see a Claymore I’ll shoot it, then toss a sensor grenade in to see where the camper is. Then I’ll jump in and still die because peek advantage doesn’t exist and pre-aiming and sound whoring always wins in this game.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Wow, all this time I've been reading about HC modes but wasn't able to find them. TIL there's a tiny "change category" button at the bottom of the Quick Play filter UI that switches to HC. Pretty terrible UX for a game with otherwise fantastic UX design.
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Thread Call of Duty: Modern Warfare honestly is pretty good
This is most CODs, to be fair. You don't aim at player models as much as you aim at red nametags. There's even usually a perk (in MW, it's Recon) that extends the range you see nametags. This is especially bad in Gunfight where there's plenty of cover (including zero collision grass) and you spend half the match playing nametag peekaboo. A lot of the time you can't even see the player model but names still show up. I appreciate that BO4 took the design initiative to go for maximum visibility and give enemies glowing lights and health bars. A lot people gave that game crap but their combat design was on point.
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Thread Call of Duty: Modern Warfare honestly is pretty good
Yeah, it's a big transition, especially because this game is much more campy and players tend to take cover around corners or (on a map like Picadilly) peek through car windows and lower their profile even more. You basically just have to learn the camper spots and avoid them, because sluggish strafe speeds means peeker advantage doesn't exist. Once you unlock Recon for a gun it should be the only gun perk you equip, because it helps with nametag visibility immensely.Put me in the camp of people who don't understand how Ground War is fun. Battlefield is ordered chaos. Ground War just feels like a meat grinder. The maps are simultaneously too big and too small; they're big enough that you can go stretches without seeing an enemy (right before you get sniped) and small enough that you walk into a building and there's two full squads hanging out inside.
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Thread "Lock Him Up" Chant Breaks Out at the World Series (Trump shown on big screen)
I see 'em all the time in the touristy areas of NYC.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Getting a bug where all my weapons appear as level 1 and don't make any progress. Just a visual bug, but extremely annoying. Reddit says it's been there since beta, ugh.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I really wish there were checkpoints. I use it as a palate cleanser for MP but losing is soul-crushing in its own right. Also, they're just way too long for pugs. No one ever wants to stick around for multiple attempts, including friends.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
Did they put in the FAL just to troll alt right Rhodesian gun nuts? It's impressive how utterly useless this gun is.
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Thread Call of Duty Modern Warfare blames Russia for the Tariq Almawt' bombings (AKA Highway of Death)
It'd still be called Tiananmen Square Massacre, but be in the fictional location of Beijing, Taiwanistan
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Thread Call of Duty Modern Warfare blames Russia for the Tariq Almawt' bombings (AKA Highway of Death)
The best part about that scene is...
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Thread Diablo IV further confirmed via character leak in upcoming art book excerpt.
Reminds me a bit of Alexstraza too. Pretty boring overall.
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Thread Diablo IV further confirmed via character leak in upcoming art book excerpt.
Skeletons aren't banned in China. Neither is blood, gore, etc. Western companies, including Blizzard and their Chinese publishers, proactively censor to to be extra safe because foreign games getting a monetization license is a huge pain in the ass and they don't want to take any risks and delay the launch. D4 will likely be like D3--less blood and gore, but still demons, skeletons, etc.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
That guy probably plays MP and posts on Era saying it's fine
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I don't think I've ever soured this quickly on a COD before. 10v10 was a mistake.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I don't think Realism has a TTK difference, does it? Only no HUD.
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Thread Call of Duty®: Modern Warfare® |OT| No Russian To Buy Lootboxes
I'm in. This game looks and runs amazing on PC, holy shit.
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Thread Times someone got fired and 100% deserved it
Fun esports story for y'all. Guy on the esports team goes to Sweden for Dreamhack. After the event, instead of helping pack up with the rest of the team, absconds with some pro players to go to a strip club because he wanted "real pussy in face" (his words, not mine). Spends hundreds of dollars, gets smashed, misses his flight the next day, gets stuck in Sweden. Not sure how he managed to get back, but needless to say he was fired. "RPIF" is now an in-joke with my buddies.
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Thread ABC News: Former alt-right member on how hate groups get people to join: 'It was presented as wholesome'
They jump through a lot of mental hoops, like “it’s not racism, it’s statistics/facts” or “I hate every race equally”.
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Thread Halo SP is Not Dead It just trasnformed into Destiny
Yeah, it’s not close. I think there’s something to be said for a game to have the insane weapon variety that Destiny has and still lack combat encounter variety.
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Thread Halo SP is Not Dead It just trasnformed into Destiny
To be fair, this is a side effect of Destiny’s encounters having to accommodate all of their weapon archetypes. But you’re right, the functional result is that Destiny encounters and combat design are very samey. I found D2’s campaign to be a slog myself.
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Thread Majority of 70 Blizzard Employees Strongly Support Company's Punishment Of HK Advocate & Player Censorship Of Sensitive Chinese Topics - Blind Survey
You’re gonna get shit for this post but in my conversations with friends on the HS team, they’ve told me the same.
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Thread Tim Cook to serve as chairman at Chinese business school amid Hong Kong outcry
Tsinghua University isn’t “initiated by the government”... it predates the CCP by about 50 years. Just because it’s a public university and receives some amount of state funding doesn’t make it an arm of the CCP any more than an American state university would be considered part of the government. And yeah, CEOs tend to be associated with a whole lot of different companies and organizations by virtue of being on their board. Tim Cook is also on the board of Nike.
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Thread Tim Cook to serve as chairman at Chinese business school amid Hong Kong outcry
Who is “they” here? Is everything Tim Cook does as an official representative of Apple?
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Thread Destiny 2 has the best implementation of a seasonal “Battle Pass”
Cool, thanks, this is what I was looking for. Not a Fortnite player so this is helpful. I'm surprised they went with this considering they popularized it but most implementations since (that I'm familiar with) have opted for a flat progression.
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Thread Destiny 2 has the best implementation of a seasonal “Battle Pass”
I'm asking what games have battle passes that have flat leveling, since this is something the OP brings up as being good about the D2 implementation. AFAIK, its very standard to have flat leveling in battle passes. I don't know of any that don't have flat leveling. Apex actually has linearly decreasing level requirements from the XP multipliers you accumulate along the way.
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Thread Destiny 2 has the best implementation of a seasonal “Battle Pass”
Which battle passes ramp up in XP per level?
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Thread New Artbook Leak Confirms Diablo 4
A sensible explanation is not a defense. Unless you're considering these conspiracies an attack too?Maybe you'd prefer the old culture, but a lot of Blizzard's employees didn't, and left the company over it.
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Thread Asian ERA |OT| We don't AGE
I wouldn't mind if he weren't so blatantly trying to get clout out of the whole situation, going into HK threads not made by him and commenting "I thought this was my thread" and promoting the "fuck China" mob mentality in general. The lack of nuance here really bothers me. On another note, I had a chat with some of my Blizzard buddies on the Hearthstone team. Man, I really feel for those guys. They're caught in a terrible spot.
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Thread Twitch testing 'Watch Parties' that allow streamers to stream Amazon Prime Video to viewers with Amazon Prime
Of course they'd want an ROI from it, but thinking that this is some ploy to sell Prime subs en masse is ridiculous. Twitch viewers aren't going to make a big impact in the overall Prime sub count.
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Thread Will EA change for next-gen or will they continue down the same path?
Kind of a harsh post there... but if I were to venture a guess, I'd say that their product management and production is probably more decentralized compared to other publishers like WB. Incidentally, this is probably the opposite of what people give EA shit for. Harsher and more stringent intervention from EA probably would've prevented something like Anthem from happening earlier in the life cycle.
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Thread Will EA change for next-gen or will they continue down the same path?
This is the standard across most game studios. You do what you think will make money or get funding.
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Thread New Artbook Leak Confirms Diablo 4
Big companies with big products and lots of employees tend to leak things, especially around reveal time when 3rd parties start to get involved. Not everything is a conspiracy.
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Thread New Artbook Leak Confirms Diablo 4
I don't think it's as much corporate mandate as it is a shift in company culture brought on by self-reflection. Titan's failure demonstrated that confident pre-production and a strong direction are important before production. Hearthstone showed that smaller, pointed products can make big market impact.
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Thread Twitch testing 'Watch Parties' that allow streamers to stream Amazon Prime Video to viewers with Amazon Prime
This is a really cynical and frankly unrealistic take on a pretty neat service. Of all the things that could move Prime subs, this ain't it.
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Thread Let's Kill This Absurd "Google Will Just Shut Stadia Down" Meme
Because you can take it with you anywhere and play on any smart device. That's the whole sell here.
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Thread Let's Kill This Absurd "Google Will Just Shut Stadia Down" Meme
With a post like this it seems you don't understand any of the three products you listed aside from "they new"
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Thread Blizzard is banning people in its Hearthstone Twitch chat for pro-Hong Kong statements
You think they're gonna let people with signs inside? :P
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Thread I see your $62k Runescape microtransactions and raise you $150k in Transformers
A lot of games with communities already do this and the communities don’t care.
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Thread Going to a Halloween Party as a "pro gamer." Costume ideas?
Go as DrDisrespect Make racist jokes When you have to leave, start crying and tell everyone you cheated on your wife
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Thread Razer Viper Ultimate wireless mouse released (Ambi 74g lightweight design)
I love Razer mice but they have absolute shit build quality. No way in hell I’m spending that much on their mice. I go through two Deathadders a year (one for work, one for home).
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Thread Blizzard is banning people in its Hearthstone Twitch chat for pro-Hong Kong statements
I think y’all are overestimating how many attendees will be protesting (genuinely protesting—not just trolling).
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Thread Possible new Airpod design
I'm potentially in for $260. I was worried they'd price these too cheap and have the sound and build quality to match. Been looking to get rid of my Sony WF-1000X and I hope these are gonna do it.
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Thread Everything you need to know about the next Half Life game: Half Life VR - ValveNewsNetwork (RUMOR)
I like that Valve is pursuing more niche products. I’ll definitely dust off my Vive for this. But I guarantee that even after releasing this people will say “Valve doesn’t make games”.
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Thread Sanders Says He Would Break Up 'Conglomerates' Like Disney/21st Century Fox
Serious question for those in the know-- If big American companies were broken up, where would this put them on the international scale for power and influence? Would American companies just be giving up ground to foreign conglomerates?
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Thread Infinity Ward Studio Art Director Joel Emslie: we're not working on a loot box system, functional stuff unlocked through gameplay, more info this week
Games refer to loot boxes as "loot boxes", so my educated guess is it's deprecated code from a WIP/cancelled feature or even an errant localized key. Depending on how much code is left over from Infinite Warfare, could even be that. I think Activision is probably staying away from outright saying "we will never add loot boxes" (even if they don't currently have plans to) just on the basis that you should never "promise" anything to fans.
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Thread Call of Duty Mobile |OT| Boots on the ground on a phone
Yup. Telltale BR bot behavior: 1. They spawn very close to you, especially behind you. 2. They use weird weapons, even in the endgame (e.g. top 5 and there's still pistol kills). 3. They use their class ability in the middle of a fight. 4. They run away from you instead of engaging. 5. It's a tiny circle, the killfeed is poppin', but you don't hear a single shot.
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Thread El Camino: A Breaking Bad Movie |OT| This is my own private domicile and I will not be harassed... bitch
I kinda hated that Jesse recognized them and the viewers didn't. It made me Google the welding company and I got a spoiler for my troubles. Not the smartest idea, I know... but I don't think I'm the only one in this boat.
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Thread Ex Dota 2 player moving to League of Legends
I think there’s some misunderstanding here. Mechanical skill in game design is not “skill that pertains to systems and mechanics”, it’s basically just input/executional barrier. And yes, I already called out multi-unit-micro and Invoker as an exception to this. Dota is a much more systems-rich game; I don’t think anyone would question that.
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Thread Ex Dota 2 player moving to League of Legends
LOL has a higher mechanical skill floor and cap by design because the strategic layer isn’t as deep as Dota’s, and it’s evident even in the way they design heroes to all have four or more active abilities with short cool downs. Every player is expected to ward, there’s a lot of active items, and two summoner spells add additional keys to manage. LOL is “easier” overall because the game systems have the tightest constraints and the game is designed to have visible power, meaning good play and good strategy are more eminently understandable. And if we’re throwing out credentials here, I worked for 2 years on HON, 3 years on LOL, and contributed to several Dota hero designs.
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Thread Ex Dota 2 player moving to League of Legends
The closest thing is the Teleport summoner spell, but it’s on a long cool down. League’s lack of laning flexibility was a major frustration for me when I moved from Dota to LOL. It’s something that’ll never be overcome just by virtue of their design sensibilities, so if you’re the dynamic ganker sort of player, stick to the jungle.League has a much higher mechanical/executional barrier compared to Dota, with the exception of multi-unit-micro heroes and Invoker. It’s a different set of skills.
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Thread Ex Dota 2 player moving to League of Legends
If you're familiar with Dota, then you really only have two barriers to success: 1. The massive knowledge floor required to understand what each hero does, how team comps fit together, jungling routes, gank timings, etc. 2. Learning to lane aggressively. League's laning phase is (IMO) way more aggressive and punishing than Dota's. LOL champs can snowball much more quickly due to mobility creep in their design (especially top laners), and the lack of TP scrolls means you're very dependent on your jungler to help, as opposed to your other lanes. Because the vision game is much more involved, and often snowballs as hard as the XP advantage due to trinkets + cheap wards, it's very easy to get shut down. Often, a quick first blood is enough to determine the lane.
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Thread Xi Jinping warns efforts to divide China will end in 'crushed bodies and shattered bones'
See below quote--he explains why the nuance matters much better than I could. Shrugging it off with "it doesn't matter anyway" is pretty ignorant.
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Thread Xi Jinping warns efforts to divide China will end in 'crushed bodies and shattered bones'
No, because no one speaks like that in English. In Chinese, everyone speaks like that. Idioms are things you learn in preschool. They’re a natural part of the language.
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Thread Xi Jinping warns efforts to divide China will end in 'crushed bodies and shattered bones'
Chinese idiomatic expressions have a very specific place in Chinese linguistics. I'm not saying that English and other languages don't use idioms; I'm saying that they're not fundamentally idiomatic languages like Chinese is. The specific "contextual quote" you provided doesn't sound natural because no one speaks like that. If someone did, it'd be what they were implying based on that specific diction. This isn't always the case in Chinese, where the words in the idiomatic expression may or may not be at all related to the context they're used, and are much more integrated into everyday speech since childhood.
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Thread Xi Jinping warns efforts to divide China will end in 'crushed bodies and shattered bones'
Sounds like you don't know what the fuck you're talking about. The Chinese language is heavily dependent on the use of idioms and metaphors. Translating them literally would be considered a mistranslation in any other context.
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Thread Xi Jinping warns efforts to divide China will end in 'crushed bodies and shattered bones'
I have kept up. "Things will not end up well for you" vs "Your body will be crushed and your bones will be shattered" are two completely different messages. So yeah, nuance is pretty fucking important.
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Thread Xi Jinping warns efforts to divide China will end in 'crushed bodies and shattered bones'
No one said he isn't threatening it. Don't forget this started because you accused another poster of defending Xi just because he wanted to provided some nuance to the translation.
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Thread I don't think player agency is a thing in Rockstar games, why are we okay with this?
Who having no agency in this context? Players who enjoy following instructions won't notice the lack of agency.
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Thread 343 community manager John Junyzsek: Titles/headlines on departures misleading, no creative dilemma inside the studio
IIRC there are California labor laws that prevent an employer from commenting on why an employee departs a company, not to mention it's generally pretty unprofessional for either party to talk about a departure, so it's kind of lame that they had to do it to calm the community (lame of the community, that is). It's definitely not something taken lightly. Plus, I doubt either person really wanted this sort of spotlight on them leaving.
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Thread 343 community manager John Junyzsek: Titles/headlines on departures misleading, no creative dilemma inside the studio
It’s not his job. Companies usually don’t comment on departures so it’s sad they have to try to quell doom and gloom. People read way too much into gaming industry turnover.
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Thread 343 community manager John Junyzsek: Titles/headlines on departures misleading, no creative dilemma inside the studio
Sad but true, especially if you're already in a senior position and the company isn't expanding at a pace that leaves openings.
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Thread 343 community manager John Junyzsek: Titles/headlines on departures misleading, no creative dilemma inside the studio
A lot of people. Going from big to small is very common for senior level folks, especially if they’re chasing stock options. Once you’re financially secure you can take big risks like working at a startup.
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Thread I just uninstalled Disney Heroes and need something addictive that isn't P2W on android
There's a difference between *how much* is monetized vs. *what* is monetized. The vast majority of COD Mobile's monetization --it's mostly useless cosmetics. And yeah someone is probably going to cite that Jim Sterling video (big lol) but no one else really sees your skins and the one social peacocking moment is the Top 3 scene at the end of each match that everyone just immediately exits out of. What does affect gameplay are the skin variants of guns that give you VERY minor gameplay boosts, and the fact that they can be purchased prior to unlocking them in the player progression. That might sound heinous, but if you actually play the game, the boosts are all but unnoticeable and these weapons really don't give you any advantage in 90% of the situations you find yourself in. Most importantly, they don't affect time to kill. Moreover, COD Mobile is a content-driven (arc-based) game, it's a loop-based game. If enjoys the core loop of COD, it's probably a good fit, as the content is not going to be a driver for him like Disney Heroes (and hero battler genre in general) was.
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Thread Warcraft III Reforged beta menu screenshots leak
Characters don't look very good. They seem to be built for head-on viewing, not top-down like most RTS games. Silhouettes aren't exaggerated and the textures are a jumbled, busy mess. In the heat of battle this is gonna cause major readability issues. I'm excited for this game but this is not Blizzard's best work. Did they outsource this?
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Thread Gamers are organizing a mass protest at Blizzard's BlizzCon: "They have no idea what kind of Internet shitstorm they've unleashed"
Blizzcon isn't really a "for profit" venture as much as it is for fans.
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Thread In light of Apple's support of the Chinese government's crimes, are you willing to boycott their gaming offerings?
You don't have to be consistent to make a difference.
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Thread In light of Apple's support of the Chinese government's crimes, are you willing to boycott their gaming offerings?
It makes perfect sense. You don't need to be morally pure or even morally consistent in order to make an impact.
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Thread Coin Master is Gambling (German TV)
You’ve never heard of this because social casino games are targeted at middle aged women. Kids are definitely not the demographic here. This genre also isn’t really a secret or under the radar. They’re all over mobile app stores.
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Thread To all my fellow Chinese diaspora
As others have pointed out, this issue has united the left and right. That’s where these takes about colonialism are coming from. I’ve seen some well-liked members on Era gloss over the details of how Hong Kong came into British rule in order to push the “China bad” angle.
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Thread To all my fellow Chinese diaspora
This thread isn’t about Era, unless you somehow think that Era members are going to threaten the other Era members of Chinese descent. But again, ironically, people in this thread are proving OP right.And is this wrong? Can we not be both against the CCP and worried for our safety? My Muslim friends didn’t leave the house for a week after the Boston Marathon bombing. Should they not have worried?Are they representative of all exchange students? Because you’re being awfully discriminatory right now.
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Thread To all my fellow Chinese diaspora
When I grew up in Beijing, my family had jars of change lining the walls to save up for our one-way trip to the US. While my dad got his PhD, my mom worked illegally at a Chinese restaurant so that we could get by on a $20/week grocery budget. I couldn’t afford a pencil sharpener so I used a kitchen knife. Fuck off.
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Thread To all my fellow Chinese diaspora
Some flippant responses here but there’s truth to what the OP says. Some people, not all, can’t separate anti-CCP sentiments from Sinophobia. You only need to step into an EGS thread to see that. When I was going to school in South Carolina, kids would use any international provocation as an excuse to bully me. When there was a collision between a Chinese jet and American radar plane, kids beat me in the bathrooms and called me commie faggot and asked me if I could feel pain. The OP specifically calls out that the CCP doesn't define our heritage yet it's amazing how people like jump in with accusations of "paid posting" and people like discount the difficulties we face.
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Thread As A Cashier, I Hate Having To Pester Customers For Memberships/Other Things
That's interesting, do they not keep metrics on how it's impacting the business? Maybe I'm expecting these things to be a bit more high tech than they are.
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Thread Is it common for anti-abortion people to use Martin Luther King Jr. speeches to support their arguments?
Perfect!
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Thread Unlike Blizzard, Epic Games (partially owned by Chinese company Tencent) says it won’t ban players for political speech
You (and the R6S) community are making a mountain out of a molehill. Ubi clearly didn't think changing a few assets would upset the playerbase, so they made a decision they felt would be more sustainable for development (an aside--this isn't just about "boring grunt work"--it's about to maintain an important asset in a competitive game, minimizing risk, and improving work efficiency). This is a really normal thing to do in day-to-day operations, and wouldn't invoke second thought. When the community got upset, they acquiesced. It honestly probably wasn't that big a deal for them either; I'm just trying to explain why they defaulted to what they did. And no, I have no moral qualms with this. You learn to design around it, as they will surely do going forward. In the end, if you absolutely want to make a product that can't operate in China without breaking artistic integrity, then it's clearly not a product that's suitable for that market. But I think it's silly to say that Clubhouse without slot machines and neon stripper signs is one that lacked artistic integrity.
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Thread Unlike Blizzard, Epic Games (partially owned by Chinese company Tencent) says it won’t ban players for political speech
It's unlikely this is a problem solvable through engineering. This is almost certainly a matter of their level design tools. I'm guessing that each time they make changes to something like level geometry, they have to go into the master international version and make the changes there first, then delete the offending assets and replace them with the Chinese assets and save that into its own file. Like I said, it sounds like an awful thing to maintain, and it probably isn't going to warrant a tech solution... which means some poor level designer is probably wasting his time. And if it's a level design tool problem, there's no reason it'd affect their existing builds, as it's previously been the same level exported across all builds. I mean, I've worked on products that had to be localized for the Chinese market. It's an assload of work. So I'm personally very sympathetic.
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Thread Hideo Kojima: 'I am grateful to Konami'
There's really not enough information to go on in the interview, but a bank seems like a weird place to raise capital for a brand new AAA developer, if that's what he was trying to do at that stage. I don't think banks would consider AAA game development a sound business plan either way, as you're not getting revenues until sales roll in. That's why new studios tend to look to angel investors, VCs, crowdfunding, or publishers for solid backing.
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Thread Unlike Blizzard, Epic Games (partially owned by Chinese company Tencent) says it won’t ban players for political speech
Unless you're familiar with Ubi's level design tools, I don't think you can say for sure that they can guarantee parity between different maps. Maintaining the exact same changes to two different maps sounds like a nightmare. Also, the goal is always to look for efficient ways to handle your problems. Ubi having a lot of resources doesn't mean they're going to default to inefficient methods. In fact, the most efficient method is to design with an international audience in mind in the first place, which is what most game companies looking to operate in China do nowadays anyway.
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Thread Unlike Blizzard, Epic Games (partially owned by Chinese company Tencent) says it won’t ban players for political speech
Pretty harsh language there for a very innocuous set of changes. Unlike what most people seem to think, the solution to every problem isn't just to hire more people and throw them on a project. It seems silly to me that the R6S community wants their slot machines and neon stripper signs so badly they'd riot. Or is it just for the principle of things?
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Thread Unlike Blizzard, Epic Games (partially owned by Chinese company Tencent) says it won’t ban players for political speech
Anyone who's worked in game dev immediately knew exactly why Ubisoft was trying to maintain parity. It's a massive headache to maintain separate versions of your products, especially for competitive games. There's nothing lazy about it.
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Thread WSJ: How China Is Using Artificial Intelligence in Classrooms
China isn’t that interested in exporting culture outside of keeping influence over the diaspora and maintaining domestic stability. The endgame is a maximally efficient system. If you’re familiar with the Chinese education system, this is a natural evolution of their tech.
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Thread Ghost Recon Breakpoint |OT| Dance with Wolves and Ghosts
I was saying this in a previous post but even the convoy gameplay blows in Breakpoint. In Wildlands, you had to keep the convoy intact in order to get full rewards. You'd have to EMP the truck and take out the driver, etc. In Breakpoint, all you have to do is blow up the truck with a missile.
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Thread Ghost Recon Breakpoint |OT| Dance with Wolves and Ghosts
Welp, decided to cancel my Uplay+ sub. My entire Wildlands Ghost War group refuses to touch the PVP in this game because of how bad it is. I'm at 214 item level and have no incentive to grind any further. There's somehow less mission variety here than in Wildlands so PVE is a slog. The game is incredibly flat overall, with no change in encounters or gameplay from beginning to end. About the only good thing I can say in retrospect is that I definitely got my $15 worth. Maybe I'll sub again in the future when the game's improved, if it improves.
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Thread Ghost Recon Breakpoint |OT| Dance with Wolves and Ghosts
My point is that in Wildlands, you were constrained by design from just blowing up the convoy (the easy way to stop it). In Breakpoint, there's no incentive (unless you're trying to make things hard on yourself) to snipe the tires when you can blow it up from a heli.
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Thread Musician 'Zedd' permanently banned from China for liking a South Park tweet
They've also banned people for posting a picture of the Dalai Lama. So yeah, it's the same. That said, I'd still like to see something more concrete regarding this, because it doesn't seem like there's confirmation either way.
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Thread Musician 'Zedd' permanently banned from China for liking a South Park tweet
They've been banning people for years over hanging out with the Dalai Lama. This isn't a sign of anything.
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Thread Hideo Kojima: 'I am grateful to Konami'
People like Kojima who start their own studios do not spend their own money. They have investors and publishers and backers who pay for everything. The financial difficulty, if any, tends to come from them taking a very small salary so that they can hire more people. They make up for this by having equity in the company.
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Thread Xenophobia in Discussions About Epic/Blizzard
I'm not going to say that who says that statement is racist or xenophobic. Not at all. There are a few posters here who are fantastically articulate with regards to their viewpoints, and I totally respect that. On the other hand, there are also some people who say that who are racist and xenophobic. To me, it's not a catch-all, but it does raise my eyebrows a bit. I do disagree with the use of the word "brainwashed", which tends to imply there was force involved. What the Chinese government is doing in Xinjiang is brainwashing. But the general populace is not "brainwashed"--they're just dogmatic by virtue of not having access to outside viewpoints. There's a pretty important difference.I mean, it's fair to leverage criticism with Tencent over things Tencent does. I don't think it's fair to involve Tencent when they're probably involved--like the people who absolutely insist EGS is Chinese spyware. That's what I mean by xenophobia and racism. And yes, most people are blaming Blizzard, but I'm not referring to those folks.
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Thread Xenophobia in Discussions About Epic/Blizzard
I think you misunderstood when you quoted me... and the thing is, you got banned for your comment--because you ironically displayed the xenophobic behavior I was pointing out. A lot of the discourse around this is effectively prefaced with "I'm not racist, buuuuut". EGS/Tencent threads are full of this. Tencent is a massive conglomerate. Their gaming division has nothing to do with their WeChat or other subsidiaries. Avoiding Tencent-invested games because you want to protest WeChat is like avoiding Boeing passenger jets because they also manufacture weapons of war. If that's the battle you want to choose, that's up to you--but at least educate yourself first. Aside from that, Tencent's rather small 5% stake in Blizzard doesn't give them much power. I can all but guarantee you that what Blizzard does in China is done at the behest of Blizzard alone. Hell, Tencent doesn't even operate Blizzard games in China--NetEase does, and if any Chinese entity were to exert influence on Blizzard in China, it'd be them, and in an advisory role. I say this with confidence because I have extensive experience working with Tencent, both directly and indirectly. People who rag on Tencent in these threads without even a basic understanding of the above facts operate on heuristic fear of Chinese companies. That's xenophobia.
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Thread Blizzard Employees Staged a Walkout to Protest Banned Pro-Hong Kong Gamer
Awesome. I gotta ask my Blizzard buddies what the situation is like there. Especially the HS team.
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Thread Blizzard Employees Staged a Walkout to Protest Banned Pro-Hong Kong Gamer
Kinda. Larger developers and publishers tend to hire in very specialized roles. But from my experience, larger developers and publishers can also slack on hire quality control due to the sheer need for manpower. The combination means it can be easy to get interviews, but difficult to find a new job.
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Thread Blizzard China Defends Decision To Ban Blitzchung, Says They Will Always Defend “the pride of our country”
post. This is what I gathered from my trip last month as well. There's been an immense amount of progress to the point where things are barely recognizable from visit to visit. Things that happen in Xinjiang and HK and TW don't affect your average Chinese citizen a bit, so they have no impetus to care as long as progress continues. I'll also add that a lot of the people who bought into this have emigrated from China, my family included. We visited my dad's village (they're still under the collectivist farming system) last month and he told me, "look, if you grew up here, wouldn't you do your best to leave?" There's a big gulf in attitudes between first-generation Chinese emigrants like me who left post-Tiananmen and some of the younger generation I've met in the US on a student or work visa.
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Thread Blizzard China Defends Decision To Ban Blitzchung, Says They Will Always Defend “the pride of our country”
Unless something’s changed, NetEase still has the license to run Blizzard games in China, including Hearthstone. So no, Tencent wouldn’t have done a thing.
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Thread Blizzard China Defends Decision To Ban Blitzchung, Says They Will Always Defend “the pride of our country”
Tencent is not the only gaming company in China. Bungie is currently working with Netease, and Valve with Perfect World, for example. This is absolutely a Tencent thing and absolutely a Blizzard thing. Blizzard products are immensely popular in China--don't forget how well the World of Warcraft did. This is most definitely Blizzard doing their best not to offend the Chinese market to not hurt revenue there.
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Thread Destiny 2 currently has 280k players on Steam
They made it F2P because that’s what makes sense for the GaaS business model. The point is to widen the funnel and get as many people invested into the product as possible, and hope that some (generally stable) percentage of them monetize.
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Thread 2019: Have massively multiplayer game publishers successfully handled the "toxicity" problem?
Personally I'd like to understand why you can even say certain words. Is there any legitimate context you'd say the N word in a multiplayer game? Why doesn't that result in an instant infraction?
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Thread Unlike Blizzard, Epic Games (partially owned by Chinese company Tencent) says it won’t ban players for political speech
When Blizzard caves to profit-seeking, functionally they're identical since they both reach the same result. That said, Epic is in a different position because EGS is not licensed in China, and Fortnite generates their revenues predominantly in the West. Not only is there no government pressure on him, but there's no financial pressure either. Hence, this is a non-issue for Epic, and it's why the "40% vs 5%" argument doesn't apply to Epic.
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Thread Unlike Blizzard, Epic Games (partially owned by Chinese company Tencent) says it won’t ban players for political speech
There's an admittedly fine line between "kowtowing to the Chinese government" and "trying to keep the Chinese market open". Blizzard is doing the latter. This is about money for them. The Chinese government never had to step in here.
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Thread Blizzard China Defends Decision To Ban Blitzchung, Says They Will Always Defend “the pride of our country”
Was in Beijing a month ago. Era is not blocked. Facebook and Instagram are accessible at very slow speeds. Twitter, Reddit, and Google are blocked.
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Thread Blizzard China Defends Decision To Ban Blitzchung, Says They Will Always Defend “the pride of our country”
Have not seen the video, thanks for this. But you did not address the other clear inaccuracies in your post. And you’re gonna have to explain how broken windows theory applies here.
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Thread Blizzard China Defends Decision To Ban Blitzchung, Says They Will Always Defend “the pride of our country”
It’s not even close. The tweet says that he was promised compensation for injuring protestors (wrong, there’s a fundraiser for him). You called it a reward. There is no mention of charges in the article. It makes no mention of motive, or whether it was an accident. You also did not mention that the protestors pulled him out of the vehicle and beat him, which is likely why he needs police protection.
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Thread Blizzard China Defends Decision To Ban Blitzchung, Says They Will Always Defend “the pride of our country”
There are fundraisers for people who do bad shit all the time. Doesn’t make it a reward. Trump’s impeachment defense fundraiser is not a reward for doing illegal things. To call it a reward is to specifically imply it’s being incentivized.
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Thread Blizzard China Defends Decision To Ban Blitzchung, Says They Will Always Defend “the pride of our country”
My FB going wild over this right now. Lots of Blizz folks with lots to say!
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Thread Ghost Recon Breakpoint |OT| Dance with Wolves and Ghosts
I’d say it mostly takes place in building complexes actually. I wish it took place in the jungle. But yes, there are snow areas. Building complexes in the snow.
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Thread Ghost Recon Breakpoint |OT| Dance with Wolves and Ghosts
Is anyone here actively playing Ghost War? Curious on opinions. My squad was exclusively PVP in Wildlands but we all hate what they did in Breakpoint.
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Thread Joshua Brown murder: Arrest made in death of witness in Amber Guyger trial
I wasn’t aware of the circumstances of him being shot the first time, thanks. And I'm gonna be honest, I don't really know much about weed. Do non-dealers tend to have 12 lbs of weed in their apartment?
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Thread IGN: Steam's 30% Cut Is Actually the Industry Standard
I think the key thing missing here is how Valve's hardware and OS benefit most developers and publishers on their platform, and whether worth the cut to them. For larger publishers like Ubi, EA, and Activision, it clearly doesn't at all, which is why they're moving their games off Steam and onto their own platforms. Sweeney's messaging is on point because he's appealing to the fact that it doesn't to a lot of devs. There absolutely beneficiaries to what Valve is doing (particularly the PC gaming market and community), but that's not the concern or domain of most of Valve's business patrons. In that respect, Valve's cut is indeed metaphorically a tax.
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Thread IGN: Steam's 30% Cut Is Actually the Industry Standard
I can’t tell if you’re being intentionally obtuse over the difference between an open and closed platform. For consoles and Apple devices, which are closed platforms by virtue of controlling both the hardware and software, there is no competition for delivery mechanisms, and hence no room for discussion. On Android—guess what, there is room. That’s why Fortnite isn’t offered on the Play store—you have to download the APK directly. It’s why large entities like Amazon have tried run their own software ecosystems on Android, yet can’t afford to do so on iOS. In China, there’s a litany of competing app stores because Google is banned and doesn’t have hegemony over the ecosystem. If you want to talk about GOG and other PC storefronts, their cut is based on the industry precedent—in this case, a precedent mostly reinforced by Steam. But then again, these smaller storefronts aren’t particularly good at courting patrons, and at their scale, it’s questionable whether they’re even sustainable businesses, which is why they’re mostly either dead, about to die, or perpetually unable to grow. “Why the negative framing of Steam” is an obvious answer. Epic isn’t in a position to negotiate the cut on closed platforms. They strike where they’re able to. And despite Android being a semi-open platform, it’s still a risky endeavor to run your own store (again, see Amazon). Epic wanted to diversify in the face of decreasing Fortnite revenue YoY, saw PCDD as a market rife for disruption, and swung for gold. Also just going to add that you shouldn’t be forced to question the state of the industry standard if you just want a better cut on PC. It’s not Epic’s responsibility, or any other single dev or publisher.
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Thread Are you willing to boycott ActiBlizzard after the recent actions taken against those who support Hong Kong?
Macau enjoys similar rights (they still do AFAIK) and was handed over back to China the same year Hong Kong was.
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Thread Are you willing to boycott ActiBlizzard after the recent actions taken against those who support Hong Kong?
I think the idea here is to show these companies that there's a tradeoff to their actions. China is a big market, but per capita is not worth as much as Western customers. If Western customers actually DID follow through with their protests and actually boycott, these companies would absolutely listen. Although you're right that it's not necessarily going to impact how China behaves (by precedent, they'll probably just become more insular).
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Thread RJ produces ‘Joker’, ‘Two-Face’ watches
Just looked these up. I swear the more expensive watches get, the more they look like goofy cheap watches.
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Thread Do you think it's possible Bungie joins Microsoft Game Studios again?
Broad but accurate. Chinese investors deeply respect the opinion and autonomy of foreign creatives because they recognize that domestic creativity is underdeveloped. This is slowly changing as China's domestic games industry grows, but for now they will default to trusting foreign devs and writing big, fat checks. How do you think Firefall happened? Working with Chinese investors vs. Japanese or Korean investors is a world of difference. The Koreans in particular are like the real-life version of the fictional EA that Era is always worrying about.
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Thread Do you think it's possible Bungie joins Microsoft Game Studios again?
Once you get a taste of that Chinese money and the creative autonomy that comes with it there’s no going back. Chinese investors almost never say no. They’re complete pushovers.
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Thread People Make Games: Investigating Athene, the YouTuber who started his own religion
This guy still has a LOL item named after him because of a referral program Riot did early on in the game's life. Time to delete!
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Thread Ghost Recon Breakpoint |OT| Dance with Wolves and Ghosts
I'm real curious about their implementation plan. Will they be named characters? Will they be voiced? Will there be chatter? Will they show up in cutscenes? Someone there's gotta be the steward of quality for features like this and I wonder what's sufficient for launch.Yeah this is where my head is at. This plus the fact that the game isn't purely iterative on Wildlands makes me suspect they had to cut a lot out.
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Thread Ghost Recon Breakpoint |OT| Dance with Wolves and Ghosts
IMO it's actually a lot easier to stealth in Breakpoint, now that I've spent a while getting used to the options. There are a few items and abilities that make it very easy. 1. You don't have a drone cooldown in Breakpoint unless it gets destroyed, and that's pretty much impossible unless you fly it into plane rotors. 2. Unlike with Wildlands, enemies don't seem to notice the drone *at all*. 3. You can get the IR/NVG upgrades for the drone to spot enemies easily. 4. Class items make stealth a cinch. Sharpshooter's class item will mark an entire base with a single use. Predator's class item makes you invisible to drones. 5. AI is still completely oblivious to sniper fire. You will never get detected if you stay outside 200ish meters of a base, even if they notice dead bodies. 6. There's a perk (forgot the name) that automatically marks enemies with 20m. If you prefer to play close, this one ensures you're never surprised.
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Thread Ghost Recon Breakpoint |OT| Dance with Wolves and Ghosts
I feel the opposite. Agreeing to add them post launch is... *fucking insane*. It's insane because Ubi is generally pretty smart about feature prioritization and player value and assessing ROI. AI squadmates are also kind of a huge feature to work on for something that's *presumably* not going to be monetized. I think there's probably some other reason they weren't included. Either they weren't in a good enough state to launch with, or maybe because they trivialize the encounters.
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Thread China accused of genocide in Muslim Camps: forced abortions where pregnant women are cut open and fetuses removed, and rampant sexual torture
Amazing how Trump's sheer pettiness changes the global economic landscape, huh? The Obama Administration had great foresight with their "pivot to China" approach to foreign policy. This is one of those situations where "four more years" could've potentially made a massive difference in the status quo. Here's a great piece on Obama + China:
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Thread Rockets GM Daryl Morey tweets in support of Hong Kong protest. Rockets Organization denounces tweet.
"Historically been a colony separate from China" strongly implies that it's been a colony for most of its history. "Historically" is taken as the default, typical state. That's like saying "Native Americans have historically lived on reservations". It conveniently ignores the brutal history of why they're on reservations in the first place.You don't have to be white to whitewash.
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Thread Rockets GM Daryl Morey tweets in support of Hong Kong protest. Rockets Organization denounces tweet.
And amazing how you not being white is supposed to absolve you of criticism. It's not pedantic to give someone the proper historical context for why China is doing what they're doing. The party is specifically taking this very seriously of the colonialist history behind Hong Kong, leading to their irrational fears about foreign intervention. It's why they're deadset on quelling these protests--because they fundamentally equate democracy to foreign interests. China as a nation is entirely rooted in their millenniums of history, and conveniently only focusing on the period that started with British rule is absolutely whitewashing the history of Hong Kong.
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Thread Rockets GM Daryl Morey tweets in support of Hong Kong protest. Rockets Organization denounces tweet.
Nothing to do with the topic? I called you out not because you weren't "specific enough", but because you're wrong. But yeah, you shouldn't have replied.
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Thread Rockets GM Daryl Morey tweets in support of Hong Kong protest. Rockets Organization denounces tweet.
It has nothing to do with being white.
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Thread Rockets GM Daryl Morey tweets in support of Hong Kong protest. Rockets Organization denounces tweet.
Jesus Christ, talk about whitewashing colonialism. Historically, Hong Kong has been a part of China. In the late 1800's, China banned opium, which made Great Britain big mad because they wanted to sell opium to the Chinese. They fought a war over it, China lost, and were forced to cede Hong Kong to Great Britain temporarily.
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Thread China accused of genocide in Muslim Camps: forced abortions where pregnant women are cut open and fetuses removed, and rampant sexual torture
To be fair I don't think it's those countries that would make a difference here. Economically weak or underdeveloped countries aren't going to be the ones that need to apply pressure to China to force change. It's China's big trading partners that need to do something. I don't think it's that they're cowards, but that their primary directive is always going to be to protect their own people before protecting the Uighurs, and raising the ire of China is bound to have economic consequences domestically. It's really a shame that TPP got tanked. The world needs to reduce its reliance on China.
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Thread Ghost Recon Breakpoint |OT| Dance with Wolves and Ghosts
According to Reddit, if you only use one primary weapon, it lowers your item level. But yes, I try to do the same. If you want to make it way more difficult, you can go into the UI and start disabling things like the Detection Gauge.
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Thread Ghost Recon Breakpoint |OT| Dance with Wolves and Ghosts
Man, there are some really weird design decisions here. In Wildlands, convoys had to be take out with care. If you destroyed the supply truck, you'd only get half of the rewards. This forced you to be creative in your approach (e.g. snipe the driver, EMP the convoy, etc). In Breakpoint, the supply truck is invulnerable, so you can just shoot a missile at it from a heli and grab your rewards. Pretty lame.
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Thread Too many of my friends trying Destiny 2 haven’t a clue on how to start the campaigns
Wait, they got rid of that hour long slog of a tutorial you were forced to do before interacting with another human being?
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Thread Ghost Recon Breakpoint review thread
Total value of available MTX is really not a useful metric to gauge how harsh monetization is. You have to look at the effective value to the player. A game like CS:GO has very high effective value items monetized because there’s big social value and you can’t earn most items through gameplay or without paying. Breakpoint’s monetization is the direct opposite, where items have no social value and can almost all be earned easily through gameplay.
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Thread Call of Duty Mobile achieves over 35 million downloads in just 3 days
Unsurprising, mobile UA networks are flooded with COD Mobile ads right now.
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Thread Ghost Recon Breakpoint |OT| Dance with Wolves and Ghosts
No, most of the content seems to scale to your power level, although the final encounter seems to have a gear check of lvl 150. For reference I’m at about 140 with 12 hours played, doing a mix of activities.
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Thread Ghost Recon Breakpoint review thread
I've been shitting on this game relentlessly since it was available for early access but I'll be damned if this isn't the most fun I've ever had playing a decidedly bad game. Does that make it a good game? I don't know. I put 300 hours into Destiny 2 and I hated it the entire time. I don't hate Breakpoint, but I am extremely disappointed with the design decisions Ubi made.
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Thread Ghost Recon Breakpoint |OT| Dance with Wolves and Ghosts
Droning got a big nerf, there's no free executes from AI squadmates, and there's no more rebel abilities so you can't just instant scan an entire fort. Enemy drones are almost impossible to deal with without setting off alarms, and a chore to fight once they activate. Unlike Wildlands which had human-manned turrets that you could snipe, Breakpoint's turrets are all drone turrets--so you can't take them out without multiple hits (and also setting off alarms). So yeah, you can play it stealth, but it's a lot harder, and not nearly as fun, and without nearly as many options despite the dedicated Panther class giving stealth buffs (that are pointless because the more surefire way to stealth in this game is just to snipe with a silencer, which will put enemies into alert mode, but they won't be able to detect you because the AI is still dumb as bricks. Another really annoying thing that wasn't fixed from Wildlands is that when you attempt to do grab someone, as soon as you start holding the button, it will alert the enemy you're attempting to grab--even if you're behind them and they're facing away from you. It's really stupid and means there's no reason to ever grab someone instead of just shooting them, because you can interrogate them after they're "dead" anyway.
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Thread Ghost Recon Breakpoint review thread
They're actually not bad at all. People tend to overblow the MTX in Ubisoft games, but the truth is that while Ubisoft tends to offer players things to buy in their open world games, almost all of those things can be earned through gameplay very easily. There are a few MTX-exclusive cosmetics, but things like weapons and attachments aren't worth the money, and don't actually help you in your gameplay much, and aren't good value for your money. They exist solely as an option, maybe to pull in some suckers, maybe to appeal to people who for some reason hate playing the game but still want all the gear. If MTX are holding you back from trying the game, don't let them. Let all the other backwards gameplay and design decisions hold you back instead :)
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Thread Ghost Recon Breakpoint |OT| Dance with Wolves and Ghosts
If you really enjoyed Wildlands Ghost War, this will be a massive downgrade. Much less class diversity, much less weapon diversity. Tying in single player progression to multiplayer was an asinine move that completely ruined the brilliant class dynamic of Wildlands PVP.
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Thread So Pokémon Masters seems to be a dud.
Nothing about this game is sound. It's clear they went into this game with the foundational pillar of "you can't get Pokemon through gacha" and then built this god-awful trainer system around it, and the game suffered incredibly for it. They can't even get basic shit right--like calling their gacha "Sync Pair Scout". This is truly a master class in how to make a bad game.
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Thread Ghost Recon Breakpoint |OT| Dance with Wolves and Ghosts
It doesn’t feel like a real place. The civilians are either scientists or hobos. Almost all of the buildings are office complexes or wood huts. Nothing makes sense.
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Thread Tencent: The Invisible Investor With More Reach Than You Might Think
What? None of this makes sense. Working with the government doesn’t make you a part of it. Tencent (and NetEase) both lost a lot of potential income during the licensing freeze while their competitors got approvals.
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Thread Tencent: The Invisible Investor With More Reach Than You Might Think
Then why was Tencent targeted discriminately by the licensing freeze?
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Thread Tencent: The Invisible Investor With More Reach Than You Might Think
I did read it. That doesn’t make Tencent part of the government.
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Thread Ghost Recon Breakpoint |OT| Dance with Wolves and Ghosts
I'm really disliking the setting they went with. A cartel infested Bolivia was pretty much the perfect complement to their janky AI. When Santa Blanca mooks came walking towards you with dual Uzis, it made some sense because they weren't trained soldiers. When gunfire is erupting and war weary Bolivian villagers just went about their day, it made sense. But when this same shit happens with a bunch of scientists and elite soldiers, it's just jank. The game is still fun, and the new systems stack on top of the Wildlands gameplay well, but it really exposes how clunky the world is. Even the cutscenes reinforce this, with the Wolves always standing straight up with no cover like they're Terminators or some shit. I'm also REALLY disliking what they did to Ghost War. Having weapons not locked to classes completely ruins the dynamic.
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Thread Ghost Recon Breakpoint - A look at its Monetization
By "raid" I mean you go to a fort and open a chest, not an MMO-style raid with random loot. Everything meaningful in this game (weapon blueprints, attachments, non-paid cosmetics) has a 100% drop rate and a set location. If you don't want to go through the literal 5 minutes it takes to fly to a fort and open the chest (seriously, this is how long it takes if you set the difficulty to Arcade), then you can pay real money. This is exactly how it worked in Wildlands as well. There are actual raids in the endgame but I'm not there yet. You have to be level 150. I'm already level 80ish day 1.
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Thread Ghost Recon Breakpoint - A look at its Monetization
Literally everything in the OP's screenshots can be unlocked by playing without spending a dime of real or virtual currency. You can earn individual gear by raiding specific locations in the game world, or by going to the in-game currency shop (no real money required). I have 70k currency after playing 5 hours. An attachment is about 3k, and a weapon is less than that. But I suppose this will be a controversial issue for people who haven't played the game for months to come, regardless.
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Thread China celebrates 70 years of Communist Party Rule
This is specifically a celebration of the founding of the state, of course it's going to be militaristic and nationalist. The cultural stuff you're thinking of, including all the parading of their minorities, is done in the annual new year's gala, which is a pretty big deal nationwide.
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Thread Ghost Recon Breakpoint |OT| Dance with Wolves and Ghosts
You have to level up gear, and enemies become sponges if you don’t. Sounds like a gear check to me. Did you play Tier mode?
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Thread Using the word “humans” instead of “people” online is like nails on a chalkboard to me.
Reddit really has driven the vernacular into the ground
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Thread Euronews: 'France doesn't want us' — Europeans who joined ISIS face Iraqi justice
How do you prevent your citizens from leaving, exactly?
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Thread Mario Kart Tour downloaded over 20m times globally in its first day (Outpaces day-one downloads of Pokemon Go, Clash Royale)
It'll be Top 50 within 2 weeks, Top 100 within a month, and out of the top charts within 2 months.
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Thread [Polygon] Police reportedly investigating organized crime link to Australian Overwatch Contenders team
Esports are sketchy everywhere ;) Maybe not always organized crime sketchy, but there are some very “colorful” characters involved.
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Thread Kotaku: Fortnite is getting skill-based matchmaking and bots in non-competitive modes
Twitch TV, just an indicator that they’re steamers, so they’re probably better than your average player. But yeah, Fortnite is an incredibly complex game.
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Thread Jason Schreier: "Final Fantasy VII Remake's Box Art Sure Is Misleading"
I haven’t been following the game closely and this is the first I’ve heard that this isn’t the “full game”. Agree 100% with Jason, this is very misleading.
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Thread Borderlands 3 sales summary - 5 million sold in 5 days, 70% digital, Highest selling 2K title on PC
Luckily, money talks. Since BL3 is doing so well, it's fantastic impetus for Epic to do something about it and make sure EGS properly supports it to maximize rev.
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Thread Kotaku: Fortnite is getting skill-based matchmaking and bots in non-competitive modes
I've done something like this before on games I've worked on. Having more granular control of the onboarding process is pretty darned important for PVP games to optimize your retention funnel. I know I had a terrible time trying to learn Fortnite and dying repeatedly to people with TTV in their names.
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Thread Subscription services could be death for Indie games
I've long maintained that sub services are fantastic for the platform holder and risky for the developer. Long term, indie games (and games in general) won't , but they will drop in quality and scope. There's less impetus to make something really when all you need to do is making something
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Thread Times you thought you were about to finish a game, only to find out that you still had a ways to go
Do Nier games count?
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Thread The new Call Of Duty Ground War mode is almost a copy of Battlefield (and it's amazing)
CHARLIE FOXTROT And yeah, it's bad.
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Thread Questions Regarding a Career in Community Management
For junior/associate/entry level jobs, there doesn’t tend to be much of a formal experience requirement, although anything you can scrape together is helpful—anything from social media expertise to doing things like making sweet OTs on Era. The CV phase is mostly a crapshoot, so any sort of connection or recommendation you can get will be a trump card. If you manage to make it to the interview phase, passion and attitude will be what they’re looking for. Intimate knowledge about their product is a must. The combination of the above is why entry level CMs tend to get hired from the community. It’s much more difficult (without prior industry experience or connections) to apply for products you’re not genuinely into.
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Thread Questions Regarding a Career in Community Management
Oh.. and the “working with developers” part is kind of a pipe dream. Obviously it depends on the company, but at most places community and marketing have no direct contact with developers, and only interface through producers. Expect it to be more of a crowd control job than anything else.
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Thread MS will no longer include Gaming Revenue or XBL Monthly Users in its earnings reports, instead will report "Xbox Content & Services Revenue Growth"
Good post. Growth is indeed the metric for long term success. They’re not worried about money in the bank right now so rev and profit aren’t in the report.
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Thread For the life of me, I find it very hard to understand how people might not like tank controls.
The goal of most good control schemes is to map the player’s intent to the character using the most intuitive, simple means with the least amount of abstraction. Exceptions are allowable where the controls are intended to simulate something else (e.g it’s why vehicle controls have a dedicated brake button instead of just holding down to stop). Tank controls aren’t intuitive because they don’t map to how we expect human characters to maneuver in space. To use a bipedal example, they make more sense for mechs as a simulation of how inadequacies in mechanical interface design would inhibit a user’s ability to control it. Tank controls have some unintended positive side effects like increasing tension in action sequences but that’s caused by poor user experience. You don’t want players fighting the controls unless the controls are intended to be part of that mastery (e.g with vehicles). But no one wants to have to re-master human walking in a game when it’s literally one of the first thing toddlers learn to do. One of the reasons the balancing mechanic from Death Stranding looks like busywork to me as well.
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Thread Games you don't suck at the online Multiplayer?
Circa 2007 I was probably one of the best pure last-hitters/farmers in DotA. My squad used to run into a lot of the big names in modern competitive LoL and Dota 2 and whoop their asses.
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Thread Hideo Kojima addresses 'walking simulator' criticisms levied at Death Stranding
All the walking mechanics look like busywork. Reminds me a bit of David Cage trying to reinvent walking controls in Heavy Rain. I suspect they’ll get tiresome fast, although maybe they’ll add some tension to the action portions. Guess we’ll have to play to see. Curious how balancing would map to the keyboard if it ever comes to PC.
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Thread PCGamer: Steam's Discovery update is making things worse for some indie developers
Buying a studio and paying for timed exclusivity are such different transactions in magnitude and objective that they’re only comparable to the least informed people. And again, no, it does not ensure longer term survival than an exclusivity contract.
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Thread PCGamer: Steam's Discovery update is making things worse for some indie developers
Buying studios, especially indies, absolutely does not ensure long-term survival. It’s also incredibly stupid as a business tactic.
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Thread PCGamer: Steam's Discovery update is making things worse for some indie developers
I think these indie devs were hoping that it’d be at the expense of AAA’s. But that’s putting Valve into an unrealistic position.
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Thread Damage Numbers in games. I hate them
Just a pet peeve of mine when posters bring up dopamine. Everything “fun” or “satisfying” gives you a dopamine hit. It’s a completely meaningless thing to say and there’s less pretentious and more informed/specific ways to describe game design than to invoke neurotransmitters, which have no real-world relevance to gamers. But yeah, damage numbers/floating combat text are a fantastic tool for player feedback. I don’t think they’re “cheap” at all, and most games *should* give you a way to them off if they’re not vital to gameplay. I’m a big fan of Dota 2’s implementation, which treats it like a particle and gives it gravity and X/Y acceleration. It was the big inspiration for me when we redid League of Legends’ combat text back in 2012.
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Thread Best combat system of all time?
My answer as a designer, and definitely captures why so many games were inspired by it. It’s extremely accessible and doesn’t have nearly the same skill ceiling as other games mentioned, but absolutely succeeds at making everyone who plays that game feel like a badass, which most of the other games fail to do unless the player gets past a substantial skill floor.
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Thread What is going on with the Borderlands 3 "Couple" posts on reddit?
Top posts and comments tend to be contrived by nature of Reddit’s voting system. Think of them like blockbusters, built for mass consumption. It’s why you see similar turns of phrases or themes in top content—“I see your ___ and raise you with a ___”. If one couples post does well, more will follow. People who are actively seeking karma know this and do stage scenarios or word posts to do this. It’s probably not astroturfing—just “karma whoring”. People want internet points for similar reasons they want achievements in games—validation. Ultimately it’s harmless. Whether it’s organic or astroturfing doesn’t matter when the vast majority of the upvotes are legitimate anyway, because it means the user base enjoys the content.
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Thread You get to pick one horror movie to show at your local cinema. What do you pick?
OP you have the chance to expose hundreds of people to the brilliance that is Mandy.
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Thread Randy Pitchford comments on Borderlands 3 launch numbers
MHW did well precisely because it has no prior PC presence. That lack of presence was literally the pitch and gamble for Dauntless. Anyway, I don’t think anyone would dispute that BL3 would have higher launch sales on Steam. I’m more curious personally if the EGS deal and cut resulted in lesser sales bringing higher revenue for Gearbox/2K.
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Thread Randy Pitchford comments on Borderlands 3 launch numbers
Yeah, that’s kind of what I figure. If 2K/GB is pulling in good money regardless of sales, then they’re satisfied. If Epic loses money but manages to draw in a significant portion of new users into their ecosystem (a few hundred thousand new purchase conversions is huge) it’s also a win for them. I think this is a situation where both parties can be happy with “ok” performance relative to how it could’ve done on Steam.
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Thread Randy Pitchford comments on Borderlands 3 launch numbers
It’s a bit different with games (especially GaaS) because accurate performance and engagement metrics can be used by competitors to their advantage. It’s rarely useful to release numbers.
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Thread Randy Pitchford comments on Borderlands 3 launch numbers
In China so I can’t see the tweet. Is he saying it’s at 2X launch/peak concurrency or 2X launch sales?
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Thread Sony announces new Industry Leading NC True Wireless Earbuds to take on Apple's Airpods! ($230)
So I’ve now gone through three pairs of WF-1000X (respectively: accidentally put it through the washer, stolen by my cat and never seen again, refurbished set with charging issues) and I’m thinking about upgrading. Has anyone taken these through a serious workout? I’m a bit spooked about the lack of water protection.
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Thread Does anyone here still eat KFC?
Just had Chinese KFC 30 minutes ago, will back this up. I also found a random crinkle-cut fry in my fries so I think they might be throwing in some microwaveables in there or something. They don’t even have biscuits on the menu
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Thread Brad Sams: There’s been further executive turnover at 343 Industries
Don’t read too much into seniority titles. “Lead” can mean a variety of things and doesn’t necessarily translate into process ownership or actual leadership. A lot of mid-size, established studios end up top-heavy with senior roles by nature of their recruiting and development needs. In general, turnover at game companies is nothing to worry about, especially if the development team is quite large. What’s most important is that the company culture is preserved—as long as the culture is strong and established, everyone is replaceable to some extent.
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Thread 9/11 has a totally different meaning if you're Chilean. Remembering the U.S backed coup.
No, nothing. Everything is taught within the context of how it affects Americans. American atrocities on non-Americans is not taught at all, save for My Lai (Vietnam), but only in the context of how it affected domestic attitudes towards the war. There’s only standard coverage of American atrocities towards Americans (e.g. Trail of Tears, Tuskegee Experiment, slavery, etc) but it’s not terribly extensive and confined to chapters in wider courses in American history. You’d have to take specialized college courses or do your own research to find out about anything else.
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Thread Tokyo 2020 Olympics backs $500k World open E-sports competition in Japan featuring SFV and Rocket League.
Are they gonna drug test?
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Thread Mike Rose (CEO of PC publisher NoMoreRobots) publishes Steam game sales analysis (average game making 16k a year, down 47% from 2018)
In China ATM so sadly I can’t see Google Drive... or Twitter... or half the image hosts people use here. Is this $17k figure a median or mean? There was a lot of confusion over that in the last thread. Edit: answered by the post above lol
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Thread Are Google messing up the Stadia Launch?
No one else defines casuals as this. It doesn’t even make sense. You’re insisting Stadia is targeted only at hardcore gamers (console/PC by your definition) yet part of the appeal of the service is that it runs on mobile.
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Thread Are Google messing up the Stadia Launch?
Yes, phones. Gen Z are very comfortable with touch controls. Whether I would play Destiny with touch controls is completely irrelevant considering millions of people play Fortnite on mobile with no issue. Hardcore gamers aren’t restricted to TV and PC. As I’ve already said, I expect Stadia to add platform-level support for native touch controls.
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Thread Are Google messing up the Stadia Launch?
You’re completely misunderstanding me. Go reread my posts. TVs will not be the targeted device for Stadia ads on YouTube. I don’t know why you’re so fixated on TVs.
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Thread Are Google messing up the Stadia Launch?
Are you seriously concerned about the tiny population of users that browses the internet on their TV without a gaming-capable input? Why would Google be targeting these people with ads?
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Thread Are Google messing up the Stadia Launch?
In 2020 when a playable ad shows up in a YouTube video and a single click loads you into a steaming demo, I’m pretty sure plenty of people will try it.
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Thread Are Google messing up the Stadia Launch?
I fully expect playable demos to utilize a device’s native input. It’d be pointless otherwise. So I expect Stadia mobile to eventually support touch controls, etc.
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Thread Are Google messing up the Stadia Launch?
I think so. Google has the advantage of owning one of the world’s biggest and most developed advertising networks. They know exactly who to target here. I think if Stadia delivers on performance, we’re gonna see big things in the digital advertising sector. My prediction is they’ll be striking deals with publishers to attach Stadia playables to as many game ads as possible, and at scale, a lot of people will bite.
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Thread Battlezone '98 is such a groundbreaking, experimental game (RTS/FPS/Tank Sim) from a bygone era
Fucking awesome?! Still looking for another game that lets me play as a stealth soldier and hijack enemy tanks to run over their pilots while they repair, or coordinate a flame tank rush with the team, or singlehandedly win a match by sneaking into an enemy base and calling down a nuke. Fuck that game was awesome.
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Thread Dr. Mario World is Nintendo’s worst performing mobile game to date
Where the clowns at from the other thread saying it was doing really well?
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Thread "We should welcome the Epic Game Store and its business model" says Deep Silver exec; "Very happy" with how Metro Exodus performed
Is that not what I said in the first place? But are we really gonna pretend $100million+ UA budgets don’t exist in AAA PC/console?
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Thread "We should welcome the Epic Game Store and its business model" says Deep Silver exec; "Very happy" with how Metro Exodus performed
Nowhere did I try to prove anything other than that a high UA spend is normal.
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Thread "We should welcome the Epic Game Store and its business model" says Deep Silver exec; "Very happy" with how Metro Exodus performed
This, basically. I don’t think Tim’s being genuine about that. It’s a bluff he can make because he knows Valve would never do that.
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Thread "We should welcome the Epic Game Store and its business model" says Deep Silver exec; "Very happy" with how Metro Exodus performed
They’re quite comparable. Fortnite is a major player on mobile, where they probably seasoned their UA strategy. MAU and user acquisition budgets are very different things though and not directly correlated, not sure why you’re even bringing that up.
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Thread "We should welcome the Epic Game Store and its business model" says Deep Silver exec; "Very happy" with how Metro Exodus performed
MAU is a function of retention. UA spend is only tangentially related by way of LTV but is more of a matter of scale and CPI. A company like Machine Zone used to spend comparable amounts but never reached the same magnitude of MAU.
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Thread "We should welcome the Epic Game Store and its business model" says Deep Silver exec; "Very happy" with how Metro Exodus performed
Well of course, no one knows but the people with the numbers. But you can generally surmise based on their strategy. Here, “working” doesn’t mean they’re turning a profit (they probably won’t for a long time), it just means that they believe they’re en route to doing so.
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Thread "We should welcome the Epic Game Store and its business model" says Deep Silver exec; "Very happy" with how Metro Exodus performed
Again, you need to look at it as a user acquisition budget. In terms of pure numbers, Epic’s exclusivity spending is on par or even below major UA spenders. “Hundreds of millions” is what King spends in a few months on UA.
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Thread "We should welcome the Epic Game Store and its business model" says Deep Silver exec; "Very happy" with how Metro Exodus performed
This is such a wild post, and to be fair, no one in the world but Tim Sweeney can tell you what Tim Sweeney is thinking. But I don’t agree with your assessment. Epic’s in a position where all of their eggs are in the Fortnite basket. Like any successful company, their goal is to grow YoY. A close parallel would be Riot Games with LOL, but the difference here is that while Riot has been trying to put out Game #2 for the better part of 7 years, Epic realized that trying to create a hit has a much smaller ROI than leveraging their existing connections in the game industry to venture into the storefront/publishing business. In a sense, Valve realized this same thing years ago. Epic doesn’t invest as heavily in features because they understand (and it’s the truth!) that features don’t have the same ROI as simply buying users. It’s not that this is unprecedented either—actually, this is the oldest trick in the book—paid user acquisition. Except instead of dumping millions of dollars on TV ads, this money goes to exclusive games that draws in their own organic users. They view their exclusivity deal and free games budget as their user acquisition budget, and based on their escalations of these programs, it would seem that they’re working in converting this users to active participants in their ecosystem.
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Thread Steam's Business Model Is "Unrealistic," Ubisoft Executive Says
That’s an interesting take on the story. I’ve never understood it as Valve giving away their tech, but rather that a few Valve employees abused the company’s flat hierarchy to effectively steal tech for a big payday.
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Thread A dev who worked "hundreds of hours" on Starbound wasn't paid a cent by Chucklefish, along with other unpaid workers
I've been in a situation where half the company comprised unpaid interns, mostly students looking for industry experience. The CEO would literally say "who cares if they leave, they're just interns." We were falling apart and in the last year, I and a few others went without pay so that we could keep our junior level full time employees. The situation was pretty dire.
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Thread Mike Rose, Founder of Indie Pub No More Robots: Roughly estimates that average year 1 sales revenue for Steam games is under 25k
Gonna be honest, $15-25k is... a lot higher than I'd thought. It's hard to do a profit analysis for indie games without clear budgets, but I'd love to compare that figure to, say, the mobile industry.
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Thread Mike Rose, Founder of Indie Pub No More Robots: Roughly estimates that average year 1 sales revenue for Steam games is under 25k
Yeah, and it's very difficult to gauge things like sentiment objectively since you can't really establish a measurable cause and effect relationship here, so it's very easy to look at the raw numbers and make the wrong assumption. As Era loves to say, it's all about the short term gains.It's not that the median $15-25k is bad in isolation; it's that it's decreasing YoY (according to Mike Rose).
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Thread Mike Rose, Founder of Indie Pub No More Robots: Roughly estimates that average year 1 sales revenue for Steam games is under 25k
Snipped out the other portion of your post. This is kind of a known thing in ecommerce, and I'm always surprised when it gets questioned. Sales will increase spend but devalue products. In this case, Steam is the beneficiary of the increased spend, but the products Steam sells are devalued. Valve does a lot of things (on the ecommerce side) that generally are fantastic for consumers but not so great for devs/pubs, and that's where some of the enmity comes from.
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Thread Era, what’s your opinion on concealed carry?
What's the argument for concealed carry over open carry? If the goal is self-defense, seems a visible firearm would be a good deterrent.
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Thread Mobile Gaming 2019 | Mega Thread, Mega Backlog!
Heh, stay away from this. It's been making the rounds in the mobile dev community because of how quickly it's been climbing the revenue charts.
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Thread If you could make a biopic related to the gaming industry, what would it be?
Not quite a biopic, but a documentary following the 2007-2011 era of MOBA development between Riot Games, Valve, and S2 Games. There's so much juicy drama, racism, sexism, lies, lawsuits, bullshit, and more involved. It's absolutely fucking insane. It'd be like a quadruple-biopic following the founders of Riot, S2, and IceFrog.
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Thread Yesterday, Star Citizen held a $275 dinner available only to users who had spent $1000+ where they announced a new $675 ship
Wow, they must be using psychology to get this much money out of players
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Thread Speculation: Could we see Nintendo porting their games to Xbox/Windows Store/Gamepass/XCloud/etc.?
As evidenced by their mobile strategy, Nintendo isn't interested in making money. They're interested in their brand, which is irrevocably tied to their own hardware.
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Thread Reddit user, Sneaky_Pebbles, has scrutinized Pokemon Sword/Shield controversies with evidence and proof
This is going in the company slack
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Thread Who is your favorite Call of Duty antagonist? [open spoilers]
We got some galaxy brain woke folks in this thread. I loved Menendez personally, glad Era is in agreement.
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Thread I watched a video of two teenage girls fighting which resulted in one of them dying and I still don't feel fine?
I've been in the same boat. There's some videos I saw in college a decade ago that still stick with me. It's OK to not forget--that's just how reality is. You'll have to learn to deal with it.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
Snipped out most of your post but it's a good analysis. Just highlighting this part because I have some "professional" opinions on it. I don't think they did this by design to upsell loot boxes. I think they were probably pressed for time or resources to make interesting cosmetics, and resorted to adding a crapload of fodder, and the value proposition for their legendary content to be at that price because they implicitly knew that their other content wouldn't sell, even at a lower price point. Either way, it's not a particularly good design, and it's definitely not one that would make them more money than if they'd adopted varying price points with things to buy.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
Yeah, so I think a lot of this is cultural. A lot of traditional PC/console studios like Respawn have lived their entire lives as midsize studios with no plans to scale their expansion. They've been in the industry for a long time and like the way they are. Being attached to (or owned by) a major publisher also contributes to this. They're ultimately unequipped to handle a major success because when they get product growth, they're incapable or unprepared to scale to the size of their product. When Riot or Epic hit it big, their viewpoint was "we're gonna get as big as the product needs." When I was at Riot, we scaled from 200 to 2000 employees. A friend joined Epic right before Fortnite BR released and gave me a similar sentiment to how they handled growth. Generally, companies like Respawn think "we're gonna handle as best we can." They're obviously hiring people, but they're not in the way they should they actually wanted to truly scale the product.
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Thread Ghost Recon Breakpoint Ghost War PvP Trailer
DEDICATED SERVERS!!! Wildlands Ghost War is legitimately the most fun I've had in PVP in half a decade. I can't wait to see what Ubi does with Breakpoint at launch.
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Thread Teamfight Tactics |OT| Six assassins and three yordles walk into a bar...
I really wish they would tighten up the onboarding and tutorialization, particularly around item UX. I've fallen in love with TFT's design and dropped Underlords cold turkey, but it's hard to convince friends to switch over because of how inaccessible the item system is new players.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
Admitting a small conversion rate doesn't imply that it's a whale business, especially when you have as many active players as Apex.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
Yeah it's a complicated affair. "Know your audience", as they say. I mean, I've been pretty vocal about EA as an organization not really having their shit together when it comes to monetization. People earlier in the thread were asking why Fortnite doesn't get shit for their business model while Apex does, and the answer to this is pretty simple--Fortnite does a lot of regular gameplay updates, while Apex is going with the seasonal thing. When you run a MTX event without any associated gameplay, you get angry gamers. The mobile game I personally work on has been getting shit from players precisely because of increasingly intrusive UX (and it's something we're working on), so I'm very keen on that subject. The thing is, it's very difficult as a developer when you see something work (e.g. by improving your KPIs) and then to have players ask you to dial it back. Oftentimes the most intrusive thing is what will get you the most obvious results, and it takes a lot of skill and finesse to get those same results while providing a superior experience. Unfortunately a lot of devs just don't have the expertise or time to get to that solution.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
I attribute it mostly to this article: I've written extensively on Era about why I dislike the of this article, and I can dig that out if you'd like, but the tl;dr is that it's very easy to claim competence on something that works after the fact. There's a chicken and egg effect here because Overwatch would've made bank regardless of whether or not they did all the little bells and whistles they talk about in that article (as I've personally seen in products I've worked on and A/B tested small bells and whistles on). But Blizzard DOESN'T actually A/B test things like that (and are therefore unable to prove effectiveness), so the fact that they're even claiming competence on these decisions is proof of incompetence in the industry.I replied with a tongue because you clearly misread the post you quoted and I didn't want to make a big deal of it. There wasn't a question to answer because you misread what I said in the first place. Again, I never claimed Valve was ethical. I said in my very first post that they are the company I'd call out as being UNETHICAL.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
Where was the joke? I said that Valve are unethical. You asked me how they're ethical. I told you again that I said they're unethical.Well, I post here because Iurking on Gaf is what inspired me to get into the industry a decade ago. I'm just hoping that someone can read the informed bits (among the snark and salt that make up my other posts) and get some inkling of what the industry is actually about
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
I mean, I'm a game designer who works in monetization and dabbles in product management (it's all in my profile!), and I'm telling you how things are in my experience. If that doesn't convince you, and you're still trying to tell me how my job is done, then I'm not sure what will convince you, or if you're willing to be convinced.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
I will leave it at this: you have it the wrong way around. You shouldn't be afraid that psychologists are designing monetization. You should be afraid that the games industry is designing monetization without the input of psychologists.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
I said they are unethical :PAgree, and this is exactly why user research and community departments are so important to keep developers in touch with player needs. Unfortunately, user research is a luxury for most developers, and the effectiveness of community is highly dependent on how much the developer (or publisher) itself values that feedback. Era tends to subscribe to certain set of myths around game development, but one particularly harmful one is that developers are . That every decision they make is thought-out and backed by research or data, and not just something they squeeze in because they have a personal suspicion, because some team lead just has a big ego, or a really successful other game did it so (from personal experience, this last bit has guided 90% of my design decisions). There's an incredible of amount of trial and error in the games industry, as evidenced by the sheer number of studios that make bad decisions and go under.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
You're gonna have to be more specific about it. On PC, absolutely yes, it's still mostly ethical. The one company that I'll call out for being absolutely 100% unethical is Valve. On mobile, it's a very different story, especially if you veer into gacha and social casino.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
Amazing how you know how I do my job better than I do.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
How am I not taking it seriously? In what way is my position unclear?
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
These aren’t psychologists. I’ve never disputed that game companies hire monetization specialists. I’ve disputed that they hire psychologists (people with an advanced degree in psychology) to work on monetization in a capacity that involves utilizing their academic background and knowledge. Real-world monetization teams comprise designers, product managers, and data analysts. These are generally people with a business or finance background.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
But that’s not why we’re having this conversation. This whole thread started because of someone perpetuating the “they’re literally hiring psychologists to exploit us” myth, which isn’t true. There is a lot of psychology that goes into every aspect of game design but it’s not coming out of academia. As I said in an earlier post, it’s mostly convergent evolution and survival of the fittest. The things you see in modern games exist because they work, and they work because they happen to coincide with how human behavior works. This is a vastly different narrative from “they are designed to exploit us”.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
You ever think their army of PhDs told them to release a MTX only event? :P
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
User researchers do not make game design decisions as far as I know. Generally the designers make the decisions, and the user researchers validate the direction. So no, the user researchers at Bungie are not designing monetization. I mean, have you played Destiny? They’re not exactly trailblazing when it comes to making money.Citation to who was hired for ESO/SWTOR? I’d love to see this.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
Looking for a single instance (just one!) of a game developer not named Valve hiring a psychologist to work on monetization. Extra super bonus points if they work at a major publisher as every time this rumor gets brought up it’s in a EA/ATVI thread.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
Feel free to look through my post history as I’ve explained this to exhaustion.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
Oh ok
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
No they weren't, lol.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
Cite it boi
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
You don't need other players for paid customization to work. There's no payer advantage in Apex Legends either. What F2P players do for most games is provide the necessary critical mass for matchmaking.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
Ah, this again. The only developer I know of that hires psychologists for monetization/game dev is Valve.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
Fortnite almost certainly does not have a 70% conversion rate. I'm assuming you got that information from this article: That study is good for pointing out what converters are paying for, but is not an adequate measure of actual conversion rate. This is because 3rd party surveys are almost all done with paid user acquisition campaigns (typically through Facebook), which means that only Facebook users who have posted enough about Fortnite for Facebook to associate them with the game will be targeted by the campaign. Past that, they must self-select into the survey, and the result is you have a hyper-engaged audience who is not representative of the actual playerbase. For reference, when running similar campaigns for products I've worked out, we saw that respondent conversion rate could be up to 10x what the actual global conversion rate was. I would estimate Fortnite's conversion at a of 25%, which is already extremely high.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
Sometimes you don't actually want a particular type of player in your game. That's when you tell them to fuck off.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
lol That's enough Era for me today
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
Yeah, they really shot themselves in the foot there.
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Thread Apex Legends developers spark outrage after calling gamers “dicks”, “ass-hats”and “freeloaders”
I'm always tickled by posters saying devs should have better PR when they speak candidly, and then saying devs should be honest when they use PR. I know it's not the same folks and all, but it just proves you can't satisfy everyone. Re: the dev's post, they're mostly right. Conversion can be affected by price points, but the percentage of converters is mostly stable. Lowering the price point of a skin isn't automatically going to unlock a tidal wave of new people buying things, much to the chagrin of all the posters in the other Apex thread who clearly have never even installed the game and were commenting about event pricing.
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Thread Can PS5 kill the pc gaming industry?
Grats, so you fall into the category I was talking about. Snark aside, it's pretty obvious that PC gaming contains elements that aren't replicable on consoles, and consoles won't be a replacement regardless of hardware.
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Thread Respawn Responds to Criticism of Apex Legends’ Iron Crown event
Interesting that you use Warframe's price anchoring as an upside, hehe. Anchoring is definitely on the "deceptive" side of ecommerce practices.
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Thread Respawn Responds to Criticism of Apex Legends’ Iron Crown event
Promises with regards to what, exactly? Respawn has never been particularly good at doing monetization. From their eyes, they probably saw "cosmetic" as "fair". They've also never been particularly good at progression or depth either, despite what that post says.
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Thread Respawn Responds to Criticism of Apex Legends’ Iron Crown event
No, they really are just this inexperienced with running a live service. I called this out literally first week of launch
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Thread Could games like Super Mario Maker 2 ever be considered like valid tools for game designers to create their portfolio?
What’s up with all these people saying no? SMM is very valid portfolio content. The most important aspect of level design portfolios is that you’re able to speak intelligently to your decisions. The medium doesn’t matter as much, especially for an entry level job.
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Thread Riot Games is introducing unlock achievements with real money system in League of Legends called Eternals
It was poorly worded. I should’ve been more specific in saying that I am familiar with their balancing process and business KPIs do not factor into it. I also know that directionally, Riot does not let business interfere with their game design, and in fact, tends to keep their business performance shielded from the company (aside from announcing major milestones) in order to keep development focused on giving players a good experience. Now that I’ve spent a few years in the cutthroat mobile world, I’d say it’s a curse and a blessing to not have to worry about business as a designer, but I’d expect most Era folks to be all on board with that.
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Thread Riot Games is introducing unlock achievements with real money system in League of Legends called Eternals
The problem with the Fortnite approach is that it doesn't work for most games. Same with the League of Legends or Dota 2 approach, both of which were imitated in the early MOBA boom and led to a lot of studio closures. There's one big reason why Fortnite or LOL (with circa 2012 monetization) make bank: . They can afford to make less money per user because they have a lot of users--and they are making less money than if they'd gone all-in with gacha-style monetization (in the sense of gacha games, not just loot boxes).
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Thread Riot Games is introducing unlock achievements with real money system in League of Legends called Eternals
I didn't say that. Obviously analytics are a big part of game balance and design. I was refuting the idea that developers balance the game to sell more stuff. It's a very roundabout way of doing things and diminishes the difficulty and effect of proper balance design. Fun anecdote: there's an age-old conspiracy theory that Riot released new champions overpowered so players buy them. The reality is that their playtesting procedures were flawed. They had "inhouse rules" that altered the conditions of gameplay enough from the live environment that real-world balance issues were hard to detect (among other flaws and biases).
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Thread Riot Games is introducing unlock achievements with real money system in League of Legends called Eternals
Riot does tend to overdesign. My humble opinion—it’s because of their lack of budgetary restraint. You’re right about it being unapproachable to reactivations. I had the same experience jumping back in. A million currencies and confusing launcher UX.
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Thread I've never understood MMO's and other "Live" games (i.e. Destiny) shuttling players to end game.
This is one of those cases where a feature is actually monetized as a deterrent. The developers do want new players to experience as much of the game as possible, but they also want to make sure they can also get to “end of content” to keep up with the product zeitgeist. The longer a product runs for, the more difficult that process becomes, and it’s a conundrum for developers to be able to shuttle players along that funnel in a way that’s beneficial for the product. In most live services games, your player distribution has two peaks: one at the start of progression and one at the end. Basically, any effort you put into the middle is rarely worth the money, as the lowest number of active players at any one point will experience the fruits of that effort. Thus, a monetized end of content skip is offered for those who are willing to take the jump (and presumably the transaction barrier filters out players who would benefit from going through the funnel). Generally, an unmonetized skip is not offered to new players because they’d likely take that option regardless of whether it’d negatively impact their experience. Anyway, the actual revenue contribution of these sorts of features is minimal. I think some game like Destiny use it purely for monetization, but most MMO’s do not.
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Thread Riot Games is introducing unlock achievements with real money system in League of Legends called Eternals
Riot has been called out repeatedly by investors for refusing to maximize its revenue in the past.
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Thread Riot Games is introducing unlock achievements with real money system in League of Legends called Eternals
Guess they are.
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Thread Riot Games is introducing unlock achievements with real money system in League of Legends called Eternals
“Just tweak the numbers” is about the dumbest thing I’ve read with regards to balance design in eons. A competitive game with millions of players and the world’s biggest esports franchise is gonna “tweak the numbers” to sell some extra cheevos eh? As I said in my previous reply, it’s clear you made up your mind already and aren’t receptive to any input.
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Thread Riot Games is introducing unlock achievements with real money system in League of Legends called Eternals
My evidence is that I worked there and had no access to business KPIs. Also, tell me how it’s remotely smart to balance an unpopular champion to sell an item instead of just selling more items for popular champions, lol.
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Thread Riot Games is introducing unlock achievements with real money system in League of Legends called Eternals
No one does this. Designers at Riot don’t have access to business KPIs.
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Thread Riot Games is introducing unlock achievements with real money system in League of Legends called Eternals
People like you will always believe what you want to believe regardless of evidence anyway.
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Thread Why isn't the RTS genre big & popular any longer? Any chance of a revival?
"Could work" is a very different thing from "viable product." Yes, I think that idea could be fun. I'd at least try it. Viable product that makes more money than a competing use of resources, probably not. I don't think there's a version of RTS that would be a viable product in today's market. When MOBAs were in their infancy, RTS players looked down on them for being casual. Today, MOBAs are considered the absolute high end of complexity on the mainstream market--and this is actually a debatable point, as every MOBA that's not LOL or Dota 2 has failed.
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Thread Why isn't the RTS genre big & popular any longer? Any chance of a revival?
Other posters have mostly covered it, but more than any other genre, RTS games are work at the highest levels. And if you lower the skill cap, you basically have a MOBA. Fun anecdote: professional Korean SC2 players were sneaking out of their dorms at night to play League of Legends. People don't want to deal with multi-unit micro in their strategy games.
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Thread GameSpot: Phil Spencer Is Exactly Who You Think He Is
He seems like a cool guy and great to work with/for. Yeah, those kind of people do exist in corporate leadership.