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MrFox's Posts

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(60128723)

Thread Digital Foundry: Outriders First Look: PS5 vs Xbox Series X/ Series S vs Xbox One X!
Seems to be a completely different tone mapping, one is desaturated and washed out, versus the other were saturation is raised to 11 and a boosted contrast. The lighting itself seems to be similar algorithm but not the same color. HDR tone mapping bug?
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Thread Digital Foundry: Outriders First Look: PS5 vs Xbox Series X/ Series S vs Xbox One X!
Guessing wildly... The hardware advantage on the X side is it's higher memory bandwidth and more CUs. These are the most important bottlenecks of shader throughput. However FPS can be limited by bottlenecks anywhere else in the pipeline. When there's a stall somewhere it can be anything in the entire engine, including the CPU, scene setup, geometry, physics... It's possible dropping the resolution wouldn't improve the FPS. It's also possible there's more optimization to be made, or tuning the predictive resolution scaling. PS5 have a few differences in it's architecture, the entire pool of memory is not segmented into fast/slow pools, the higher clock might help sections of the GPU which do not scale proportionally to CU count, the custom gpu cache scrubbers in theory would help frame pacing when there's a lot of streaming from the SSD. None of these have a big impact on shader throughput (unless it improves the caches behaviour, which is currently unknown).
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Thread Why do you love videogames?
Depends, love or like? I think the games, films, and books, which I can clearly say I loved, are predominantly related to a release of oxytocin. I love all storytelling mediums that can successfully show me a different point of view, a grandiose theme development, some great characters, and it's almost always somthing that connects to my sense of empathy. All the games, films, and books in my collection have changed and improved my perception of humanity, sometimes in an invisible or subtle way, or in a way I discovered only years later as the game aged and I picked it back to replay it. This sort of game didn't really exist before the turn of the century, and I can't wait to see how far it will improve and be recognized more seriously and side-by-side with the other artistic mediums. I certainly didn't think that way about games when I was in my teens or young adult. Many games can be extremely entertaining without much narrative value, I really like entertaining games, but I can't say I "love" them. I usually consume these games like I would eat popcorn. Popcorn makes me think "this is deliciously salty" and not "this popcorn changed the way I think about food and improved my life and insight about cooking being the great unifier and the solution to all wars". YMMV. Can you put peanut butter on popcorn? Is it risky?
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Thread The PS5 DE is still blowing my mind. How did Sony deliver the most powerful $399 console ever made under our noses?
The production is split 25/75, and the last polls before launch were somewhere around 33% purchase intent versus the Disc version. So I think these hyperboles are falling flat and are disconnected from reality.
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Thread Mechanics in games you don't use / ignore as much as possible
Grenades or other types of single use combat items where you can only have like 3 of them while the main weapon is mostly unlimited. It's a fear of wasting them and not having any clue if there's an upcoming mini-boss where I'll need them.
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Thread PS5 SSD Storage Upgrade Is Coming This Summer
If Sony delayed they would have had 6-7GB/s expansion available at launch. If MS delayed they would have had a much faster storage than 2.4GB/s. Both of these choices are tied to the launch window. But it's crazy to suggest either should have delayed.
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Thread PS5 SSD Storage Upgrade Is Coming This Summer
It's not about what is available this fall, it's what could be designed into a product that required devkits to be ready in 2019, availability of parts and locked contracts for starting the mass production around june 2020. A lot of the planning was based on predicting what could be available on time for launch. The more conservative they go, the lower the chance of supply issues and the earlier they can have faster drives. A later launch would probably have given MS the time to integrate a drive twice as fast, because the timing for getting the faster low-cost controller on 4x Gen4 wouldn't have been as risky. They were going with off-the-shelf controllers so they were tied to it. Sony however bypassed the supply issue by designing their own controller for the internal drive. Otherwise I think it would have been impossible. The biggest problem here is that they designed the expansion around a standard SSDs which needs to be 6-7GB/s. They ended up with a delay testing the external storage. Sony could have solved this with a proprietary only solution externally too (basically an external version of their own internal drive), but the feedback about the Vita meant using a proprietary storage wouldn't be acceptable. So it looks like the non-proprietary expansion is the root of the delay, and now peeple would prefer a proprietary expansion because reasons.
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(59598776)

Thread PS5 SSD Storage Upgrade Is Coming This Summer
It's relatively straightforward how a typical fan control loop operates when there's a single fan but multiple sources of heat. The ideal fan profile is to run at the lowest speed it's allowed based on the worst case of all temperature test points. The amount of air going through the SSD cavity is a percentage relative to the fan speed. So if it's already enough air for some drives, these brands and models will have zero measurable impact on the fan since the worst case source of heat would be the CPU/GPU anyway, while others might cause the fan to spin up if they have an inadequate heatsink. These drives didn't even exist during development. They had to develop their own SSD controller with 12 nand channels and custom priority queues to achieve this speed. The drive needs 6 to 7GB/s to keep up with the internal drive. They couldn't test the expansions until they had samples, which came very late. Comparatively, MS solved the "unknown" by using a much lower spec of 2.4GB/s and also offering a single proprietary option. It allowed them to have the fan curves already dialed in at launch.
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Thread I still cant get over how ridiculous the ps5 ssd space limitations are
This is weird I didn't notice this on any of my games yet, maybe it's on a game-by-game basis. Copying a game would require maybe 30 secs to a minute so it would be quite noticeable if a game were to use the old system to patch. Every patch of GTSport takes about a minute on the PS5 SSD but that's the expected behaviour.
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Thread I still cant get over how ridiculous the ps5 ssd space limitations are
Because t's not a PS5 game. PS5 games don't do this because they can rely on the SSD for instant seek. PS4 games need to be patched by copying because it would otherwise add expensive seeks on the PS4 HDD. Just put your PS4 games on an external drive.
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Thread [IGN] Gran Turismo 7 delayed to 2022 after "Covid-Related production challenges"
No surprise, GT is always delayed it's practically a running gag. But it's a game that's much more sensitive to production issues caused by covid. They have to travel around the world to record sound and scan race cars and rare collections. And I think the real world circuits are also scanned?
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Thread In a world where a lot of MP games are "Live Service", where do GAAS games fit in your life?
I used to play a lot of MMOs in the late 90's, but now I just have no time for that. When I was younger I had no money and a lot of time. Now it's the opposite, my most valuable ressource in my life is free time. I don't care if a game is $70 and very short as long as it's really good. GaaS is a model I will never be a customer for. It's practically designed to waste my time.
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Thread Sony PS5 DualSense Controller Drift – Class Action Investigation [Update: Lawsuit filed]
The switch is worse because of it's smaller linear potentiometer, they will wear out sooner. That's why Nintendo was the first class action, it's obviously a frequent issue. The reason Microsoft had a class action was more because they sell an Elite controller with supposedly higher reliability and higher price, and then people found out it's the same joystick part as all the others. Now since Sony uses the same part as Microsoft, there is money to be made. Lawyers will make millions for themselves, and gamers will received a check for a dollar and fifty cents, about 8 years from now. I do have some hope there will be more reliable parts available at some point, and all three companies will be able to use them. Also the wear specs of those pots indicates that anyone with a problem a month after buying them would be unrelated to pots wear, but a bad batch of pots. We shouldn't ignore the possibility that the pots manufacturer (Alps make the joystick but probably source the pots) might have a worse quality today compared to 2013, or some changes happened to it, maybe they source it from another supplier.
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Thread NPD January 2021: CoD #1, Valhalla #2, Miles Morales #3 ; Switch #1 HW in units, PS5 #1 in revenue both breaking decade old records
Weird, maybe it detects your location? I'm still seeing it... Edit: Haha, now it's gone for me too. So they still sell out all stock every week, it's just not as much of a frenzy as the X.
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Thread NPD January 2021: CoD #1, Valhalla #2, Miles Morales #3 ; Switch #1 HW in units, PS5 #1 in revenue both breaking decade old records
The Series S have been in stock at bestbuy canada for weeks now. Nobody wants that SKU even if it's the only thing you can buy. The X can't even be preordered except some short blip that go out quickly. They could probably have sold more consoles if they balanced the production more towards X volume.
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Thread What are the best single-player, narrative-driven ps4 exclusive games?
TLOU1/2 are almost mandatory for any playstation gamers, I can't recommend them enough. I thought Horizon Zero Dawn had the best story of any open world games. You can play on Easy and focus on the main story without the side quests if you're worried about the story pacing or length. The main story is still relatively linear for an open world game,. All the mainline Ratchet games are really fun action/platformer, short enough, but it's much more action than story (as platformers are). The entire Uncharted series need to be played in order. First game is short and a bit old, but the series sports some of the best character development leading to a story that wraps up in Uncharted 4. It's a must play. At least play the first one to see if you like it. Death Stranding is one of my favorite games of all time. It's a bit long. It's still difficult to recommend to others because it's such a weird game. It's one of those games that some people love, some hate. The Last Guardian is another that's not for everyone. But in terms of story, the entire third act is the most rewarding finale of any game I played in my life. It's not very long unless you get stuck on some puzzles, but you can always look up a walkthrough if you get stuck. I strongly recommend watching one of the spoiler-free youtube clips like to avoid some frustrations in the beginning.
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Thread Steve from Gamers Nexus: PS5 vs. Xbox Series X Airflow Testing: Cooling Design Efficiency & Flow Paths
The problem with trying to talk about the PS5 airflow is that the dynamics are quite obscure and almost impossible to test in details. You can only test the end result of the amount of air required to cool a certain wattage, and some temperature readings. The rest is just theories of how it works. GN are die hard empiricists so in general I noticed that if it's not testable they don't talk about it. The interesting part to discuss is the 3 part split heatsink, but that would require some fluid dynamics explanations, and very precise pressure sensors all over the airflow path. The weirdest is the two heatsink parts that are seemingly in line with each other in the airflow, with a split in the middle that allows a second path and mixing, there's an interview in japanese where the engineer explains why it's made that way.
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Thread Steve from Gamers Nexus: PS5 vs. Xbox Series X Airflow Testing: Cooling Design Efficiency & Flow Paths
Same here, GN have always been well informed and well researched, and it's the absolute best channel for this sort of stuff. The ones where I have a problem with some of his methodology and his conclusions are the ones that are about consoles, and/or the ones where authoritative sources (JEDEC documentation, engineers interviews) contradict his claims and conclusions. But that's a tiny tiny fraction of his videos. Like 2 of them.
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Thread Steve from Gamers Nexus: PS5 vs. Xbox Series X Airflow Testing: Cooling Design Efficiency & Flow Paths
It depends what type of other equipment there are in your rack/cabinet/shelf. Someone with a lot of home theater equipment (and also many consoles that include ps3/ps4/ps5) will have a lot of traditional front-to-back airflow, which means it's better to have everything oriented the same way. Otherwise you end up with multiple devices blowing their hot wattage into another device, and that's kind of rude.
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Thread Werewolf: The Apocalypse - Earthblood - 3 Forms of Gameplay Trailer
Yesterday I was thinking it looks kind of bad, but if it's above 60% I might buy it anyway. 56% Not horrible but not worth a $49 risk. Should become a good candidate for gamepass or psplus though.
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Thread The 7th console generation has aged quite poorly overall
Some popular games certainly abused this, desaturated grey-brown was the favorite grading for military first person shooters, I don't remember it much being used for other genres. The majority of my favorite games on PS3 didn't have that, plenty of the best games of the generation were going for very colorful like Ratchet and LBP, or realistically colorful environments like the Uncharted series.
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Thread Are you faster or slower than average at beating games?
Looking at howlongtobeat I'm about 1.5x slower for most games... but many platinums take me easily 3 times longer than the average "completionist" time, because I look at walkthroughs when I'm left with only the obscure trophies I couldn't figure out by myself. Collection trophies can take me a while.
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(57161943)

Thread What do you think is more important, gameplay or narrative?
It depends on the type of game. Just like some people prefer films with lots of action and visual effects while others prefer drama with good characters and story. (it's a film, not a book! I hear you say!) Some games need a top notch gameplay to be great. (sports games, fighters, brawlers) Some games need a top notch narrative to be great. (anything purely story-driven, Night in the Woods, Journey) Most popular games need a neutral balance between the two. (Ratchet, HZD, Spiderman) I have no preference between the two as long as the game designers were consistent with what they were trying to accomplish. Same for films, really. I love drama, I also love action with lots of vfx.
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Thread I think I just broke a record for fastest broken DS4...
That makes a lot of sense. I saw also a lot of repair videos saying they're unhappy it's still practically the same ALPS device and they wish sony or microsoft "used something better". Problem is that nothing else seems to exist on the market. While some people jump to conclusion it's some cost-cutting for the stock controller, it doesn't explain why it's also the exact same device on $200 elite controllers. I don't think there's a solution until someone completely reinvent that joystick part.
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Thread I think I just broke a record for fastest broken DS4...
I thought it was in the ifixit teardown but it's not. It was a console repair video comparing the DS4 to the DualSense. It's the one where they are talking about it being the same ALPS device as the DS4 except they rotated it 90 degs which might reduce stick drift occurence. They basically explained one axis is weaker and when pressing down too hard on L3/R3 it causes this weaker axis to bend and the pots are scraping the contact harder or break. By rotating it 90 degrees it changed which axis is weaker but didn't solve the problem. It depends if the game requires pressing R3/L3 while fully deflected on the X axis or on the Y axis.
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Thread I think I just broke a record for fastest broken DS4...
Yeah, pressing really hard on the stick (L3/R3) while the stick is fully deflected in one direction will bend the metal part eventually. Causing stick drift. It's been documented by ifixit and other companies repairing controllers. All controllers on the market use the same part for the stick (from alps), so they all have the same limitation. This explains why some of us never had stick drift in a decade, while others seem to develop this very quickly on multiple controllers. This compounds with some games requiring you to use continuously L3/R3 while moving around, I think some popular FPS are like this.
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Thread ayooo pause... - GamingBolt puts out a video titled "Why Kena: Bridge of Spirits may be the biggest game of the year"
1. Game length expectations based on actual information. 2. Hype based on how beautiful both the gameplay and cinematics look. Magic.
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Thread ayooo pause... - GamingBolt puts out a video titled "Why Kena: Bridge of Spirits may be the biggest game of the year"
Cinematics and gameplay was captured straight out of a PS5. So that's how the game looks. The cinematics look better than the gameplay because they prerender them in engine.
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(57038573)

Thread Does anybody else do series binges?
I always binge the whole series when I revisit something I haven't played for years. Most recently it was Uncharted, Ratchet, Sly Cooper, and TLOU when the second came out. Ratchet is by far the longest as it's like 7 games: the three PS2 games remastered, ToD, ACiT, Nexus, and the PS4 reboot. (skipping the oddball spinoff titles)
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Thread Which non-puzzle games have the best puzzles?
Ratchet A Crack in Time is my favorite by far, I would play a game like this if it was only the puzzles. The other games in the series also had puzzles but none of them were as good as ACiT. Maybe the next Ratchet will use the dimensional jumps as a puzzle mechanism?
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Thread You fire up a new single player game. It's a game you've not played before. What difficulty do you select?
90% of the time I set on Normal. I will turn it down to Easy if I die way too much and it becomes frustrating. I will turn it up to Hard if the combat is fun and the difficulty requires more elaborate moves or strategy to succeed, usually based on what reviewers or forum posters recommend. Any RPGs requiring grinding of ressources to git gud, I set on Easy or even Very Easy. Sequels of games I'm already familiar with the controls, I start on Hard except when I care more about the story pacing than the combat.
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(56732606)

Thread Has Sony fixed the Playstation 5 Rest Mode?
It would be interesting to find out what's different between those who crash often after using rest mode, and those who never did. Don't hesitate to share both if you had a crash, or if you once did but not anymore, and also if you didn't since launch. I think the important information to share is which games you play, which games are currently installed, whether you sync your games to the cloud, which model of external drive you use, the usb power settings, whether you tried a full factory wipe after the last firmware was out. It's impossible to solve a bug if it cannot be reproduced, and it's not clear if it's the game, or the firmware, or a lib that multiple games are using, etc... So make sure you enable sending crash reports to sony, it contains the data they need. I noticed multiple games patch notes mention rest mode and crashes, it's possible there's still a game in your collection which doesn't have a patch yet. It's possible those who never crashed just don't play that specific game. It's possible a game caused some corruption once in the past, and that the bug persists regardless of patches. Currently I only have the following games installed. Didn't have any issues with rest mode when I used it, but I avoid it now as a precaution. No drives are connected. I did a factory wipe after the latest firmware to be sure. Astrobot Miles Morales Spiderman remaster Demon's Souls Planet Coaster Uncharted 4 Gran Turismo Sports Bugsnax
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Thread I'm a bit worried that Kena Bridge of Spirits will disappoint alot of gamers
You mean those who are impressed by the art direction proceeded to post the cut-scenes with impressive art direction? Personally I haven't seen enough to have an opinion yet about the gameplay itself, but the art direction is incredibly impressive in everything that was shown so far, regardless of whether it's from a cut-scene or gameplay footage.
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Thread Several games are expected to be delayed out of 2021 according to Jason Schreier
Too many games I want in 2021 to care about delays. The ones at risk of being slowed down by covid19 are those planned for late 2021 which also need a lot of motion capture. Also at risk are all of those games which require travel around the world to 3d scan and record the sound of some rare race cars. I'm not thinking of any game in particular here. Kena Ratchet and Clank Returnal Werewolf The Apocalypse Control Disco Elysium God of War Ragnarok Gran Turismo 7 Horizon FW Blood Bowl 3 Stray (depends on reviews) Volcano High (depends on reviews) Two or three at risk of being delayed?
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Thread It’s 1998. It’s Friday night and you just walked into Blockbuster to rent a game for the weekend.
1998 was an amazing year... Probably Ocarina of Time or Gran Turismo, maybe Spyro, I'd be browsing for an hour hesitating...
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Thread I'm a bit worried that Kena Bridge of Spirits will disappoint alot of gamers
I had that game in my list of 12 games I'm interested in for 2021, about an hour before OP posted this... so I guess I'm sorry for hyping this title through the roof and mentioning it along the big hitters like Horizon, Ratchet, GOW of 2021. It's my fault.
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Thread I'm a bit worried that Kena Bridge of Spirits will disappoint alot of gamers
IANAL, I can't take sides without at least seeing the evidience. These look like an accusation simple to prove or disprove in court. The company had to counter-claim publicly they have all records to prove he was paid the industry wages and was paid in full. I would certainly take the side of the company if it checks out. And if not, I would take the side of the ex-employee. But if you take side on a legal matter without knowing anything, how do you know you're on the side of the truth?
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(56123449)

Thread The PS5 and External Storage - Will we know when it gets fixed?
Hard to tell without a good survey, but the most frequent occurence looks like a combination of: 1. rest mode 2. USB power settings to 3 hours 3. some models of external SSD If people share the exact brand and model of the external drive, rest mode setting, and usb power setting, it could help build a list of factors that can cause the issue. And what to avoid until there's a firmware fix.
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Thread The PS5 and External Storage - Will we know when it gets fixed?
It does make sense it would happen with some external SSDs and not HDDs. HDDs write the data as it arrives from the interface so corruption from power failure is practically impossible with journaling file systems. Consumer grade SSD sometimes "lie" to the controller about writes being on disk, because it wants to accumulate the writes until it can do a full page write. This helps performance, but is a big risk of data corruption. I know Micron have a capacitor which writes the remaining data when disconnecting power so it can tell the host "all data written" even if it's still in buffer. This should be the norm everywhere, but I don't think it is. So it's possible there's a bug handling some drives controllers commands set. The sequence of command asking if all data is fully written might provide different results on different controllers. I guess they can always add a long delay before removing the power. This is what linux does. I mean, it's not that complicated to wait 30 seconds after the last write.
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Thread Sony Digital Press Event at CES 2021 | Jan. 11, 5:00 p.m. EST, 2:00 p.m. PST
CES rarely have anything about playstation. The only thing I care about is the specs and date of the upcoming A7-IV camera, or the RX100-VIII, or the 6600 successor. But apparently all camera announcements have been delayed because of the AKM factory fire in december.
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(56023681)

Thread Does anyone else feel a bit sad after finishing a great story?
Usually I feel really good while watching the entire credits, and feeling a little empty afterwards if it was really an outstanding story and characters. Then if I start another game immediately it feels kind of dissonant, so I usually stop playing for the day. Mostly the same with great books and films and series. The Last Guardian, TLOU1/2, Horizon, Journey, any Zelda, any Fire Emblem, were a really big deal. Also Uncharted 4, but none of the other 3. And not so much with games that are more focused on gameplay than story. What sucks the most is thinking how many years we will have to wait for a sequel, if there's one.
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Thread How much do you think you've spent on arcade machines in your lifetime?
I was going to an arcade close to my school and college, from 1987 to 1997, average $2/day with my lunch money, and up to $20/week once I was in college and had a job. That's way over $5000. I think I spent way more on arcade coins than on beer in college. Arcade dropped into a death spiral after the PS1 and N64 launched. It's the turning point where consoles started coming out with games on par with arcade tech, or close enough. The PS2 generation was really the nail in the coffin.
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Thread PlayStation Studios |OT17| Good Vibrations
It's very difficult to take less time to develop something by adding more people (the mythical man month), unless the team wasn't sized properly to begin with. The size and nature of any project will generally dictate the ideal team size for each department. A team too small for the project obviously means the game gets delayed. A team too big creates a bunch of bottlenecks... some of the work cannot be rushed, or cannot be split, or is interdependent and on an iterative cycle. You quickly end up with entire departments waiting for something to continue their job. Trying to parallelize work that cannot be parallelized is also a major cause of Development Hell(tm).
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Thread 3D Platformers⁠—even mediocre ones⁠—trigger a warm, nostalgic feeling within me
I really enjoyed Spyro 1 in the remastered collection. But I'm about 10% into the second game and just don't like it, gems scattered randomly everywhere for no reason, making it quite boring compared to the simple but purposeful level design of the first. The first one was a lot of fun to 100% levels right from the start. The Ratchet trilogy and Sly trilogy remain among the best 3d platformers of all time. We need a Sly trilogy remaster.
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Thread Developers, PLEASE Stop Doing These 10 Things in Your Trophy and Achievement Lists
I agree having any requirements based on online multiplayer performance are just wrong. For #1, an achievement/trophy that fails to trigger is a bug, it's not because they designed it that way. I can't agree with any of the other points since I remember some fun trophies doing these things.
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Thread Are your DualSense sticks drifting?
It's mostly the same thing. Historically the most frequently reported stick defect is a deformed metal casing or mechanism of the stick, which causes the dead zone to shift around because the mechanism becomes physically slack. Sometimes it's just degradation of the pots contacts near the center position, either from years of use or liquid spill, humidity, etc... Standard sized controllers from all companies use the same integrated stick part from ALPS (RKJXKxxxx series) which didn't change much in the last two decades, from the least expensive controllers you can find to the $200 "pro" controllers. That includes all first party brands and most third party brands. So whenever someone points to a specific brand or model being more or less reliable, it's likely bad statistics. Same part, same problems, same reasons. Exception being portables (including joycon) which use a completely different model which is very slim and logically needs much less force to bend it until it develops drift issues. WHY DRIFT HAPPEN: The ALPS stick have a known physical limitation where pushing very hard on L3/R3 while the stick is fully deflected can bend it enough to starts developing a drift in that direction. It's creating a cantilever force that bends the metal of the casing/mechanism. It happens on one axis more than the other, which axis is the weakest depends on which orientation it's used on the controller. I think ifixit said PS5 have more chance of developing Y axis drift, xbox and ps4 are more sensitive to X axis. Or the reverse, I don't remember. HOW TO AVOID DEVELOPING DRIFT: Never press down hard on L3/R3 while the stick is fully deflected. This recommendation goes for ANY brand of controllers, including third party $200 pro controllers. You'll notice a lot of people never had stick drift for a decade, either because they don't play games that continuously require L3/R3 to be pressed while it's at full deflection, or they are not using a lot of force when doing so. HOW TO SOLVE DRIFT: If out of warranty, the stick part needs to be replaced, which requires some soldering skills. The replacement ALPS sticks cost about $3 or $4. The cheap knock-off on ebay/alibaba are no good, better use the real ALPS part. I saw people on the internet saying it's possibly to just bend it back into shape with pliers.
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Thread Games you've tried over and over again to get into, but just keep dropping it
Oblivion, Skyrim, Dragon Age, Mass Effect, etc.... I keep buying them because everybody seem to love these games and they have great reviews. It's like I always think this time I'll put some effort into it, see what all the fuss is about. A few hours in, I feel like I'm playing an MMO from 15 years ago except the server instance have only one player left. I stopped enjoying this kind of shallow dialogs and simple quests, and the stretched out time wasting grind. The nail in the coffin is usually the corny romance in these games. Also a little tired of the 90's narrative which works better as a comedy nowadays Ironically, I really enjoyed Witcher 3 and finished it. Despite having many of those things, it was a step above everything else I tried over the years in that genre. Maybe it's because it advanced at a brisk pace, and the main character was great with a proper back story.
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Thread What percentage of the games in your library do you consider a bad purchase?
Physical library contains only the games I didn't resell, which right now is around 120 games spanning GC to WiiU, PS2 to PS5. I must have resold 25% of what I bought in my life. My digital libraries also have maybe 25% I didn't like and/or will never replay, including PC games which are all digital. But none of them were full price AAA, they are mostly bargain prices, or indies which are always low cost. Biggest mistake was to buy games outside of my favorite genre just because they had great reviews. I will not magically start liking a genre I don't like. I stopped buying multi-player games completely. I don't play RTS games because I really suck at it. I stopped playing the hundreds hours RPGs, or MMOs, or Sandbox games which are designed around grinding, because my free time is more limited today.
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Thread DualSense triggers failing for some users
Everything I've seen so far from people who had the CE-108255-1 error was solved by clearing the caches and reinstalling the game. The last update to both the main firmware and the controller firmware was on Dec 9, and many games had updates to fix their own issues.
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Thread Sony needs to address the SSD storage issue on ps5
Same here, I can't imagine what sort of native PS5 games collection would fill this up a month after launch. The statement that it's only "4 games" and/or an "insanely big problem" can be argued to be a bit of over-the-top hyperboles. However I don't play COD nor any sports games outside of sim racers. Some multiplayer games from third parties fill up an abnormal amount of space. Some 3rd parties also sometimes have gigantic updates that end up in "Other", and some reported that sports games can have an updates half the size of the entire game. It's up to specific developers to solve this crap, regardless of how soon the nvme list is published and enabled. A 1TB expansion would be $200 right now. You basically end up having to pay $20 of additional storage space for each additional sports games you want ready to play. BTW I have found a bug with Other where a crash during an install leaves some zombie space which can only be recovered with a reformat. I only managed to reproduce this bug with the launch firmware, I couldn't reproduce with the latest. If I had doubt about the size of Other, or if I had crashes, I would do a backup with Settings/Saves only, and a full factory wipe with the latest firmware to be sure. But that's just me. Being angry and not helping anyone is so 2020.
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Thread Has a developer/publisher ever earned back your business after offending you?
If "offended" simply means "dissatisfied with a product".... Kerbal Space Program, even if it took a while. They spent the money to do an entirely new port from scratch with a better studio. That's a lot of commitment and it ended up a pretty good port.
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Thread DualSense triggers are dropping like flies
Zero issues so far, playing daily. OP should have put up a poll if the intent was to see if it's widespread at launch. This discussion is set up as a "who's with me" and nothing good will come of this. Polls also have a nasty 10% of ballot stuffing in the "[brand] is the worst" choice which makes it not exactly useful.
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Thread How do you guys cope with tense games?
The trick is alternate your activities with contrasting games or films. Do not binge TLOU2. I played it in short sessions of 2 hours maximum, then I watch a comedy on netflix, or an old animated film, or anything naively childish as a palate cleanser. Contrasts actually make me appreciate both extremes. I'm much more sensitive to some general themes than the intensity, or violence, or gore. I don't like the classical horror genre anymore. If it's violent and dark it needs a very good reason and very strong theme development otherwise I give up on the game. I bought Demon's Souls and played a little, and the mood is so depressing I don't get it. Same for Dead Space which was highly recommended by friends and have amazing reviews. I played about 3 hours and stopped forever. I think it's because the horror genre traditionally focused on dark biblical references of hell, putrefaction, and eternal suffering, which have no meaning to me and cannot have great arcs nor intelligible resolution. So I see them as maintaining a pointlessly dark mood and a voluntarily disgusting environment. Nowadays I prefer the more recent takes on the horror genre mixed up with a well developed post-apocalyptic world, where authors share a more complex and well reasoned view of humanity, focus on characters, and use a heavy dose of anthropology and history to support their world-building. It's what many gamers expect today anyway, gaming progressed a lot in the last decade. Death Stranding and TLOU2 are the rare exception among my favorite games of all times. Not sure if they are considered in the horror genre.
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Thread What was wrong with The Order 1886?
It was hit and miss with critics. Some really loved it, some really hated it, and then some people were literally angry at the story. Reading the strange emotional reactions against the game after launch made me think some elements of the story rubbed them the wrong way. I gave up trying to decode the arguments among the hyperboles. I enjoyed the story and the world-building, it had great characters, voice acting, music, and an incredible art direction in general. The gameplay however was very simplistic and uneven at times, and stealth sections were boring. Also it was relatively short and too linear in the sense of extremely narrow paths throughout the game. It deserves a sequel, but the amount of delays that lead to such a short game means the studio didn't have the team size required to make such an ambitious game, despite having the core team talent to do so. A sequel would be amazing if they had a much bigger team, and they really need a TPS gameplay expert to improve the general gameplay set pieces, and much more time in preproduction. I have a 2.35:1 screen so I'm one of the few who was very happy about the widescreen composition. They should have made this an option, or make cinematics widescreen but gameplay optional 16:9.
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Thread So about those 6-8 PS5 exclusives in the first year, how many do we expect to get delayed out of it's first year?
GoW since we have seen the least from it. I really don't mind, please take all the time you need, we still have plenty to play in 2021.
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Thread Steve (GamersNexus) is doing a PS5 thermal analysis
I don't know, but I'm guessing there wouldn't be any difference. Instead of a drive, there's a closed plastic cover which I assume they would be designed with exactly the same clearance. I missed something else in my post above: the farthest chips from the fan are also closest to the VRMs, which are cooled by the same large aluminum sheet, so that would also account for the slightly higher temp on that side of the SoC.
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Thread Steve (GamersNexus) is doing a PS5 thermal analysis
I did one last test before I removed the temp sensors. There was a question about whether the thin bottom vent is useful. It's a vent that is blocked when you put it vertically without the stand, and the design of the stand looks very purposefully shaped to keep this vent unobstructed. So I tested with the vent open and then completely blocked, then open again to confirm. Astrobot test: Vent open 1 hour Vent blocked 30 min Vent reopened 30 min Coldest chip: Open: 49.1C Blocked: 50.6C Reopened: 49.4C Hottest chip: Open: 57.2C Blocked: 58.4C Reopened: 57.5C While it's not a big difference because the fan will be spinning up to compensate the SoC and Memory temps, there's also a corner of the console that could slowly accumulate trapped heat if those vents are blocked.This test was at 20C ambient and it would be a lot worse in the summer without A/C. About the white panels, they are designed to provide the correct front-to-back airflow for AV racks/cabinets, to muffle slightly the fan noise, and the holes that were designed for vaccuum cleaning are closed shut by the panel. So if you really want to remove them for some reason make sure you plug the vaccuum holes. On the positives, removing the panels helps the fan run a little more efficiently. You gain some you lose some. It can't be a big difference either way, so not even worth testing it. As opposed to the PS4, there are no parts in the upstream path of the fan, making this inconsequential. (The HDD on PS4 was cooled by the inlet air before it reached the fan, so those who put a hole in the case above the fan risked causing the HDD to overheat as these are degrading above 40C and it gets no more air when you create an easier path. This is why you often see HDDs being placed as the first component upstream of the fan in consoles, we have no such issues with SSDs. It's also a path helping the memory cooling on the launch PS4)
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Thread [Bloomberg: Jason Schreier] - Cyberpunk Game Maker Faces Hostile Staff After Failed Launch
I have a bleak opinion about this, I do have years of experience working crunches on doomed projects many years ago, often it saved the project but that's very specific to VFX, since missing serious deliverables in VFX means never getting a contract again, it's crunches to meet the deadline or everybody lose their job, the deadline is set by the hollywood studio based on already announced cinema release date. Another time the crunches just meant more mistakes, and it gets worse, and worse, and worse, it was a death spiral for ongoing projects, increasing financial troubles, they went bankrupt 2 years later. It's not easy to imagine a good outcome for CDPR considering the damage to their reputation keeps piling on. Consumers are very angry, they actively hope the game fails and don't trust a patch will solve the fundamental issues with this game. Those who want a patch right now, or a refund, are dooming them to either crunch for a patch, or go bankrupt and lose their jobs. OTOH those who consistently don't care about waiting months for a patch and take it easy whenever broken launches happen, they are responsible for the continuing practice of launching a broken game and patching later. There are no good position to have about this. If you want to "stick it to the man" and hope the investors to lose a huge amount of money, you doom the employees too. So what do people want? A magical patch in a month without any crunches? Their money back but everybody there keep their job? Those are not realistic options, and the only reasonable thing to hope for is a patch regardless of how much time it takes. Or a cancelation of the game on last-gen consoles. Not sure what else.
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Thread So Era, how big is the television you use for gaming purposes?
I'm using a projector on the white wall. I max it out to 135" 2.35:1 for watching films, and zoomed back to 110" 16:9 for games and everything else. (the size is pretty much limited by the height between the ceiling and the top of the speakers) Sitting at 10ft I think it's perfect. Some friends and family members think it's too close. We don't talk anymore.
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Thread PS5 Troubleshooting Thread
Your disc is warped or unbalanced. This is known to happen. If it's really bad I would return it for a replacement.I platinumed Miles, and platinumed bugsnax, and replayed BC games. Never crashed. It's not a "golden hardware", because I could make it crash voluntarily. What people advise against is not very scientific, it's just the last thing they did before it crashed. There's been bug fixes to some games and a new firmware. If I had repetitive issues, I would do a true factory reset, avoid rest mode, and backup only the game saves and system settings to USB before doing a factory reset.
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Thread PS5 Troubleshooting Thread
The info is from the PS5 lead engineer's interview. He said they used a compound that is applied in liquid form and cures into a rubbery material. Since this is something quite rare in the industry, we have no simple way of replicating it's performance without the datasheet. Maybe it's the same as silpads, maybe it's better, maybe it's worse... who knows? Supposing he cleaned the chips with IPA and replaced the solidified stuff with a standard silpad, those require a force applied to compress it into the surface texture. The cured compound doesn't need this, since it's basically glued to both surfaces. So the construction doesn't seem designed for silpads if it can't apply a pressure on the pads. Other types of very thick gummy pads are compliant without compression, but they don't have a good performance since they are too thick and are not filled with zinc oxide, etc...
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Thread PS5 Troubleshooting Thread
It's improbable they could measure this in a way that doesn't destroy the factory thermal compound on the memory chip, and GN didn't explain how they did the measurement, and the picture they provided shows it was completely destroyed by removing the EMI shield. So I don't believe it until they provide such information.
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Thread PS5 Troubleshooting Thread
They always multi-source this sort of component. People think one brand is better/worse but it's difficult to rule out it's simply unit-to-unit variation. They place their microphone ridiculously close, which is a tell tale sign they struggled to create a proper test environment. It creates a big variations and complex reflections from hard surfaces nearby which mess up the test completely. It's a good rule to measure 1 meter away. In general every doubling of the distance is 6db less, but that close it doesn't work so well.
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Thread Sony is issuing refunds to people who bought Cyberpunk 2077, their policy only allows this if the game is "faulty"
There was a time frame for asking for a refund I think. If you didn't get a refund on Kerbal, then you get the new port for free. It's been rewritten from scratch by a different studio and it's based on a much more recent build. Anyway if you didn't try it you must, it's a very nice port. I clocked over 200 hours, and I have the platinum. I can't possibly be angry at that company they recovered perfectly from that mistake.
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Thread Sony is issuing refunds to people who bought Cyberpunk 2077, their policy only allows this if the game is "faulty"
They did the same with the first port of Kerbal, it was broken enough for a refund. Still had some 90% reviews from journalists who obviously didn't play the console version and wrote it based on their PC experience. Historically console companies were controlling the games on their platform very aggressively because physical copies had limited shelf space, it was way too tight and they even rejected games when they were competing against their own first parties. It went the other way with digital stores, if they want to be perceived as having fair business practices towards all developers, it means they must approve any game that passes all the TCRs. There's no TCR saying the game must be fun, or beautiful, or without gameplay bugs. As it should because that shouldn't be the role of a platform. Rejecting based on "quality" is a big can of worms. And the large third party studios seem to get a free pass with day-1 patches and a broken game on the disc, which shouldn't be allowed. The problem here is that the game was purposefully never shown on old gen nor reviewed correctly on old gen, and that's the crass move. Any studio refusing to send a copy as retaliation for a bad review should be exposed publicly (not sure this happens anymore?). And reviewers with a spine should explain what a "press kit" is and how some studios abuse it with requirements that are clearly unrelated to spoiler protection. There's a risk this generation might suffer a similar problem with XBSS, but obviously much less dramatic since it's a smaller power/memory difference, same CPU, storage speed, etc... They might never have game footage of the lower target platform before launch if the presskit forbid this.
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Thread Steve (GamersNexus) is doing a PS5 thermal analysis
Very very nice follow up, I recommend anyone here to watch it carefully and in whole. I agree with most of his explanations. He used the side of the case because it's a flipchip and he still gets a reasonable temp measurement because of the ground-plane conduction. But which side of the case he uses would be the difference between getting the hotspot of the controller and PHY, versus the dram array which is much colder. The logic is a big line through the middle, with the dram arrays on each sides. (I'm not entirely sure, should be fun to test all sides of one chip) He's still wrong about the TIM being a standard pad, the engineer said it's a cured compound. It's round because it's literally applied in liquid form. I do agree with his opinion that it's easy to replace it with a pad with good characteristics, so not a big deal. In any case, the chances are slim that their cured compound have wildly different characteristics than a "good" silpad, because sony implied it's to reduce the height variability between each chips to the aluminum EMI shield. But using double-sided sticky pad would solve this so I don't understand the reasoning. (google translate) The liquid metal is also not a known alloy, and I hope modder understand what they're getting into, personally I'm certainly not removing that side off without knowing what alloy was chosen and why, usually they'd modify the alloy to be less reactive to whatever they have around the well. So it's a risk to replace it. (google translate) Anyway with that said, I'll do a tear down and put some thermocouples on mine. I have a lot of different 1mm thick pads from 1.5w/mk (about 10 cents) to a 13w/mk vertically aligned graphite pads ($1 each). Would be fun to measure the stock ones, I'm not sure how to do this. It might need thicker ones than 1mm. Big respect for both DF and GN having to deal with their twitter feed, what a mess.
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Thread Steve (GamersNexus) is doing a PS5 thermal analysis
It's nice, he shows exactly how his setup is done, and he closed everything back. This guy repairs consoles I think? He did a proper teardown of the DS5, I watched his video to know where the black section clips were. I liked his tests trying to make it overheat to see how it would react, covered all the outlet, and even disconnected the fan completely, and never got any memory corruption, didn't even crash. At least it's a good empirical test to show there's nothing "borderline" about the thermal design, it has a lot of margin available for all conditions. I do wish he let it continue without the fan until it really crashed, but I'm not doing this on mine either, so I can't complain. He didn't use the stand, and I noticed a bit of heat coming out of the bottom on mine, so the stand is probably more useful than we previously thought. Personally if my PS5 needed to be vertical, I would definitely use the stand for thermal reasons. Sadly he didn't pick up on the fact it's a cured compound, meaning he didn't read the engineer's interview either. He did mention he thinks the "pads" are cheap based on being brittle and they disintegrate easily. I'm not sure about that subjective statement, since brittleness can mean a higher oxide or ceramic density, you can't tell anything by the brittleness. He destroyed them as much as GN did before doing the tests, so all the questions I have remain unanswered about the nature or comparative performance of this cured compound. We still have no idea if tearing them off affects it, since there's no tests before and after. We still don't know if repairing a PS5 needs a clean up there and reapplication of a cured solution, or if a normal "gummy pad" would be fine.
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Thread Steve (GamersNexus) is doing a PS5 thermal analysis
I finally did a first sweep of temperature tests on mine. I place a probe carefully in the the center of each ram chip but on the other side of the TIM, so the heat goes through the TIM, and through the thin aluminum layer. Rebuilt the PS5 completely and tested right into my equipement rack, squeezed on the shelf so everything is a real world situation. This won't provide any figures about the efficiency of the TIM, nor the exact die temperature, but it will show if there's an outlier chip that gets hotter, and hint at the possibility of experimental errors from other people's tests if they have outlier values when measuring from the other side of the board.The assumption required here is that all TIM on each chip, and the die-to-case characteristics should be almost identical, and each chip should have the same dissipated power. The variation expected would be from airflow, the shape of the aluminum sheet, differences on the PCB and proximity to heat sources. The thermal resistance comprised of the aluminum thickness is negligible, and while the TIM is unknown, anything correctly applied would be maybe 2C/W on a pad of this area and thickness. The limits we're looking for here is the 95C on the surface of the case, it's up to the chip manufacturer to guarantee those specs, including the GDDR6 packaging for automotive use that allows a 105C case surface temperature (which indicates automotive GDDR6 used in self driving cars would need to be tested to be reliable up to a 120C die, unless they significantly underclock). Youtube test was just to see what happens with medium-low power consumption, just a 4K playback for about 30 mins. For the Astrobot test I entered the memory level and left the character there for 1 hour (seemed to reach a steady state after about 30 mins). It's not the worst consumption across the entire game, but it allows to redo the exact same test with the sensor placed elsewhere (had to do 3 separate tests, since I only have 3 probes, and I didn't want to fill the precious space over the aluminum sheet with 8 wires that would really mess up the airflow). I'll be able to redo an exact test after the TIM is tore off or replaced. and I might test again after drilling a tiny hole in the aluminum plate to put a sensor right on the surface of the chip. So there isn't any outlier chip. It shows 1 2 3 are being cooled a little better by their proximity to the aluminum area closest to the fan, and 4 5 6 7 8 being on the other side and under the optical drive so that surface area of the aluminum heatsink isn't getting as much cooling. All of the chips are an equal distance from the main heat source too. The chip closest to the NAND controller could have been an issue, but it doesn't seem to show anything. A 20C higher die than the point of measurement here would be reasonable, the math adds up to 15C junction to case, 5C through the TIM, and negligible through the aluminum thickness. However the GDDR6 specs is 95C case surface temperature, leading to a calculated limit of 110C junction, as opposed to GDDR5 which was 85C case limit, and 100C junction. Other people's tests on GDDR6 confirm the 15C delta we should expect from GDDR6 between the die and the case surface: Basically my test is closer to the case temperature (JEDEC requirements), while GN and Spawn Wave tests are measuring almost directly the die temperature (a much more important figure for overclockers). And combining all of this with 15C junction-to-case, and 5C through the TIM, it's all adding up except for the GN outlier chip. Spawn wave is 5C higher than my hottest chip, but I didn't try to find the highest consumption across astrobot so it seems a reasonable difference. Unless I missed something, the math don't logically add up to more than 70C to 75C chip surface temp (from a 95C allowed design limit) unless there's been ridiculous amount of damage to the TIM, or my Astrobot test is very far from the highest consumption. Whichever way we try to deduce the actual case surface temperature, to see how close it is from the of the JEDEC requirements, either from the top going through the TIM, or from the bottom, going through the vias, die, and package, I don't see any indication the 95C limit is reached within that thermal sandwich.
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Thread Steve (GamersNexus) is doing a PS5 thermal analysis
It's obvious their control loop would includes the memory module. But it's up to Micron, Samsung, and more importantly JEDEC to determine the operating limits and the method of measurement. Not Steve, nor Aida64, not some random internet poster. The correct way to measure the temperature in order to comply with TOPER, so that it has a guaranteed reliability and longevity, is described in JEDEC document JESD51‐2. Basically Steve took a measurement that give a much higher temperature reading (from the die side of the flipchip, which would be quite a few degrees hotter under max load), and other people also ignored that GDDR6 is designed for higher operating temperature (raised by 10C compared to GDDR5). This lead to the wrong conclusion that "it's too hot" because someone on the internet said so. And I repeat that it's not simple to measure the top center of the chip to comply with the JEDEC methodology. You have to remove and replace the TIM with something else, and immediately, your test is no longer valid if you wanted to see how efficient the TIM was. His solution was clever but he ended up with an unknown additional deltaT in the form of Tj-Tc, and JEDEC doesn't require Tj in the reliability data , only the center of Tc. So there's no way to know if it exceeds specs, there's no specs to compare it to. What his test provide is an interesting ballpark figure, with a significant margin of error requiring discussions.
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Thread Steve (GamersNexus) is doing a PS5 thermal analysis
If the material felt close enough to a silicone pad, I mean close enough to fool GN into thinking it's a normal pad, it would be a much softer cured compound than the usual "cured" stuff that is relatively hard and brittle. I wasn't familiar with this stuff at all. I see there's quite a few companies making these kind of silicone-based putting compounds, so impossible to know what they used. Parker makes a product that cures relatively soft rubbery hardness. It's basically a 2 part silicone filled with aluminum oxide. After application, it would cure into a round shape as we see in the PS5. Parker CIP35 is curing to a hardness of 55 Shore A which sounds about right for what would feel like a silpad. But the whole idea is that if you tear it off, then it behaves like a silpad that requires compressive force to be effective, the harder the compound, the more it requires a clamping force. The pads which we see on PS4 and other products, are extremely soft, thick, and gummy for that reason, they pretty much stick to the surfaces and needs almost no clamping. A cured compound can be harder (denser means potentially more conductive) and doesn't require ANY force applied as long as it's left in place undisturbed. Ref:
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Thread NPD - PS5 achieved the highest launch month unit and dollar sales for a video game hardware platform in U.S. history
If MS had a lower volume at launch they would also have a lower volume being produced monthly, unless they had massive yield issues being resolved very late (which is improbable considering their low clocks), or otherwise started mass production proportionally later than Sony. But I was under the impression neither had any yield issues, and they both started production somewhere in June/July (this was explicit from Sony, ambiguous twitter from MS, so I don't know if there's more info about this). Altering the monthly volume in such a large production with dozens of suppliers contracts can take anywhere between 6 to 12 months to change. Nintendo have a long history of struggling with surprise demand and needing over a year before the channels are consistently full, because the changes take a long time and it's a risky expense.
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Thread So does anyone watching the Game Awards even care who wins what award?
I absolutely root for my favorite games to win. But that would mean two or three or even four winners per category? Food for thoughts. As much as I'm happy when critics liked the same games I liked, and I certainly use their judgement to figure out if I take a chance on a game I wasn't initially sold on... critical consensus is already expressed on metacritic and opencritic so looking at the winner as some sort of meaningful statement from "selected" critics is redundant to me. The nominations are important because it's a reminder of the games I missed, and should try. These events are more about games getting a public recognition, some might not have had the publicity they deserved, there are hidden gems among the list of nominees, and as they say it's a celebration gaming. I guess we have a lot to celebrate regardless of the winners. And yes, I definitely watch this for the games being announced, I usually watch it delayed on youtube so I can skip the live rock.
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Thread Has ND earned your trust to do a Last Of Us Part lll?
Yes. There were no cliffhanger or anything, but they must have planned a Part III for some elements introduced in Part I which are subltly left hanging. The story arc about the fireflies needs to be resolved. I feel they injected many elements to tell us this arc is not nearly done. But on the other hand, I really hope they have 2 teams, and one of them is working on another IP. Hopefully a happy IP? I need emotional balance after playing this sort of game.
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Thread My Playstation account just got permanently suspended for a credit card chargeback
Can she simply call the CC company and revise her claim? She unknowingly made a credit card fraud claim against you, that is what created a big ripple effect. I would think it's clearly in her hands to reverse the ongoing investigation. It happens often enough that the credit card companies ask about family members before accepting to do a chargeback. They asked me about it when I did one.
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Thread My Playstation account just got permanently suspended for a credit card chargeback
Yes, this. Using the phone is extremely wasteful on the entire tech support infrastructure. One CSR on chat can manage a dozen clients at the same time and there's no problem or ambiguity when copy-pasting your address, or account number, etc.... And usually you get answered much quicker. I made that mistake calling my internet provider, waited 30min on the phone, gave up, went online and got a CSR within seconds, solved the problem easily just copy-pasting the info requested.
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Thread My Playstation account just got permanently suspended for a credit card chargeback
As far as I have seen, they all suspend the account as soon as there is a credit card fraud flagged on the account, it's always been that way. Steam, nintendo, microsoft, sony, google, apple... But with accounts being linked to other purchases, it's a situation today that needs to be revised. People really need to make the distinction between the chargeback (which flags the transaction as fraudulent), and contesting charges with the company. Why is Steam the "gold standard"? It read identically.
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Thread My Playstation account just got permanently suspended for a credit card chargeback
As long as they have a simple way to reinstate the account once the person reimbursed the money owed, it's not so bad. The CC companies seem to have a special case for "a family member used my card without permission" which is not treated as a fraud. But it's the CC holder that needs to resolve this. I'm curious how things will pan out once OP pays back the charge, and how long it will take.
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Thread My Playstation account just got permanently suspended for a credit card chargeback
(IANAL) A chargeback is literally declaring a credit card fraud. It's a very good and very necessary consumer protection, but it is very expensive to the vendor for ambiguous "there's no proof either way", which is where it can be abused. It's also a last resort for cases where the vendor acted fraudulently, or your credit card was stolen or cloned. Anyone who owns a credit card should know that. I asked for a chargeback a couple times but it was real fraud, and my card was cloned. When you ask a chargeback, you are recorded on the phone for your statements for their investigation.You need to say that you never made that purchase, that you do not have an account with that company, and They ask you to be sure it's not just because you don't remember. They repeat it's a very serious action. If you do have an account they ask you to resolving the charges with the vendor first.
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Thread Does it bother you that we cannot check with PS5 games their update history?
My first reaction was who cares, aren't all updates in the notifications? But nooo!! I was thinking of the PS4. On PS5 it does notify about updates, but all it says is "Updated", or "Ready to Use", or "Ready to Play". Having update notes directly from context menu on the game's icon would be nice. GTSport is awesome for this, it pops a window with all the update notes, images of new stuff, long explanations of new features, red dots in the menus where thre's been new stuff added you didn't look at, it has a list of bug fixes, improvements, car nerfing (*cough*performance rebalanced*cough*) etc... Would be great if they did that at least for all online games that are evolving games that received frequent updates like that. Bug fixes are nice but I don't really need to know it's not like I'll skip a bug fix. Any feature changes or enhancements should be documented.
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Thread Ghost of Tsushima wins TGA 2020 Player’s Voice award
Yes, and I am puzzled by the attitude which I perceived as he's certainly not responsible for the non-stop bigotry and anti-semitism against them just because he called it out. These things need to be called out. It's obvious these people wanted to make sure it is known that their group was responsible (whether it's mathematically true or not). It solidifies their tribe as an impactful group. An the danger is that anyone wanting to voice their concerns against the bigotry, or having the kind of characters we had in TLOU2, will be afraid of doing so for fear of losing an award? I hope not. And for the record I think GoT equally deserves to win, it's an amazing game. But now it would be perceived as a tainted win regardless of it's merit.
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Thread Latest PS5 System Update version 20.02-2.26 released
A factory reset formats the entire drive to a known state and wipes everything for real, while "reset to default settings" doesn't. So if you have a lot of data in "Other" even after deleting all game installs, consider a factory reset to recover that space.
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Thread How many of you have already filled up your PS5 SSD?
I already deleted Bugsnax, Spiderman, and Miles which I platinumed and won't replay for at least a year. Only Astro, Demon's Soul, Sackboy right now with a lot of space left. I don't see any situation where I would need more than 8 games installed at the same time, but I'm worried about GT7 size I expect a 200GB game that will grow with DLCs. It's the only game I would keep installed forever. Everything else I delete after I platinumed them, then revisit a year or two later. The multiplayer games are the ones that tend to stay there all the time. I did the entire PS4 generation with a 960GB SSD without wanting more, but this time I might put a 2TB nvme once they drop to $200. Some time next year, I guess.
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Thread Games that don't easily fit into neat genre categories??
Death Stranding, I still have no idea how to convince my friends to try it without joking about it. "What genre is it?" Kojima "I know, but what genre?" ...uh.... fedex simulator, mad max like philosophical journey that will melt your brain if you try to understand all of it. It's THAT genre.
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Thread Gran Turismo 7 is only coming to PS5 apparently (not cross gen)
Yeah that was an amazing recovery from the launch not having enough tracks and cars for my liking... all updates were free and it literally doubled the number of cars and tracks, and also continuous additions to the single player competitions, the single player section is gigantic now. I don't know if I prefer GT7 to be delayed to have more content at launch, or if I prefer having it sooner but with less content and free stuff as they continue to scan new cars and real world tracks. I want it now, I want everything now.
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(53161381)

Thread Why do most Playstation fans seem to care so little about Sony's legacy content?
"Why do most Playstation fans..." I'm curious if it's even possible that anything good comes out after that line. It begs for tribalism, reductionism, and fanboyism. Nintendo: I still play a mix of gamecube and wii games on my Wii, because most of my favorite games had no remasters, and no remakes. Sure, nintendo keeps remaking (and improving) the same games every generation, so I buy those, but my favorite games of all time are either ignored or from bankrupt companies. Keeping my Wii connected is not a big deal, it's the right tool for the job. Playstation: I still have a PS3-Fat (with an SSD), and a PS5 so I can play the whole 5 generation of playstation games perfectly with 2 boxes. It's nostalgia heaven, it plays everything, no download, no patches, no hoping the company will try to recompile it so if kind of works, they even backported the DS4 driver on PS3. However PS1 games are unplayable on a 4K 135" screen (I would puke with anything 3D, and I prefer my Amiga emulator for 2D games nostalgia) All the PS2 games I had were remastered on PS3. So the only BC I really wish for is PS3 BC but that's technically impossible, and I'd rather they continue putting their efforts on new games. They need to do more remasters and remakes, and they need to port the remasters they had on PS3 (at the very least the ratchets, slys, jak&daxters). Right now there's too many games to play for me to go back and try any old game I never played, while I obviously already have the old games I want to play. Microsoft: I have a gaming PC that I keep upgrading since 1993, playing the occasional Steam game, and running the Amiga emulator. but I now only play from the couch, and I don't play on PC much anymore. I no longer use it enough to justify a GPU upgrade. So even for a real nostalgic nerd and game preservation nut like me... none of these companies would make any money from me unless they remaster/remake the old games. It's up to them to decide if they want my money.
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(53306119)

Thread The thing that worries me most about the PS5 is that its main SSD storage is on the motherboard itself.
Toshiba's QLC is rated at 1000 P/E cycles. Sony is using a TH58LJT0T24BA4C which is a Toshiba TLC. If you only look at PC drives endurance, those are using the JEDEC JESD219 workload, so it will show a lower endurance than the specs of the chips. Sony doesn't have that problem since the writes would be 100% full page writes, it's an ideal write workload. So it would get the real endurance of the nand chips, as is doesn't have to deal with a lot of partial page writes.
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(53068686)

Thread I hate this trend of UIs that use a free floating cursor on console
I saw it in ports of PC games. It seems some studios don't want to make a different interface so the middle ground is that PC gamers are a priority. It's really not easy to adapt a game UI designed for a mouse to also work well with a controller if it wasn't designed from the start that way. There has to be compromises somewhere. But I also see it in first parties too. Super Smash have a very weird interface that require a cursor because buttons are all over the place, diagonals, long buttons in one axis... but it looks cool. Gran Turismo always had a bad UI, regardless of the mouse pointer decision, but that made it even worse. Many sim racing fans have a FFB wheel with only a dpad on it, making the mouse pointer even worse than it already was with a controller. Some interfaces are designed in a way that makes the d-pad progression between the buttons seriously ambiguous. Like going left goes to A, right goes diagonally to B, but left again goes to C... WTF! This could be a UI designer mistake, or some management issues where the interfaces are made by graphics artists, not UI designers, and chosen based on form over function by management. Then it's the UI programmer's job to make it work (and they have no other choice than a pointer to solve the problem). I hate that as much as I hate the mouse pointer cop out decision. The interface needs to be designed specifically with a controller in mind, to be best with a controller.If they don't isolate the target market correctly in the research, it can lead to this kind of mismatch. You can find research reaching an opposite conclusions if the sampling is the wrong one for your market, despite being scientifically correct by being as broad as possible. The Wiimote was designed based on research that people are confused if it's not shaped rectangular like a remote control. The horrible A/V remove on PS5 is probably based on research showing people are confused with too many buttons. (great for youtube, horrible for blurays) XB1 launch focusing on TV and kinect, because research shows people use youtube much more than they play games on console, and people are intimidated by a controller with buttons, we need to get rid of the controller. WiiU... research shows people prefer touch screens, but we still want to make a home console... what should we do! Can you imagine if the main OS interface was using a pointer everywhere?
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(52990509)

Thread Bugsnax was a big surprise! [Light Spoilers]
It's a very nice game. Voice acting was great and it tied everything together. I loved the analog synth music, it had a deeper story than I expected, the humor was funny, and it just had fun characters all around. It's up to the parents to decide whether it's fine for their kids... but personally I think it's fine for all ages, young kids wouldn't notice or understand the more troubling themes anyway, You need enough life experience to pick up on any of it. Just like animated films often contain jokes or more subtle theme development for adult. (I remember happy feet 2 had the most crazy dissonance among the audience with insanely dark themes, and social criticism throughout, kids noticing absolutely nothing there, except for one scene where they immediately started crying, the director went too far and shouldn't have been so explicit) The game designers joked about a sequel in the speedrun video. I hope they're serious, I really want a sequel. Spoiler warning, obviously...
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(53002704)

Thread What is the game you have bought more times?
If remakes count... Ratchet trilogy on PS2, the remasters on PS3, then the digital version on sale when a friend had borrowed my physical copy, then the remake on PS4 which is the game based on the film based on the game, then the digital version of that one when it was on sale. I also bought bugsnax on PS4 knowing I would get it again for free 3 days later with my PS5. What was I supposed to play that weekend that felt a lifetime? I'm glad it counts for 2 platinum.
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(52809432)

Thread PS5: Phenomenal Cosmic Powers, Itty Bitty HDMI cable (or, what long hdmi cables work)
The shorter the cable, the higher the chances it works at 4K/120 and 8K. I use a 18gbps 40 feet cable and it works fine for the PS5's 4K/60 in 12bit HDR. If you're going to buy a cable, might as well make sure it's at least 18gbps.
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(52805136)

Thread VGC | Sources: PS5 was the UK’s biggest ever console launch ; Previous record is the PS4, with ~250.000 units in the first 48 hours.
They do like to announce global numbers at quarterly earnings at the end of January. And if they have more shipment reaching their destination in a few days, it should make a more interesting number for investors.
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(52066469)

Thread PS5 Troubleshooting Thread
The main UI is showing only the progression until it's playable, making it look like it's finished completely in a few minutes. It only indicates it's still installing the rest of the game when looking at the download/copy list. I removed the disc midway through and it paused the install. Putting the disc back continued where it left off. They really should indicate clearly the two phases in the main screen, not just the install screen.
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(52627538)

Thread Your PS5 is listening to you...
Secretly? It creates video clips of trophies ... if you enable it. It adds your mic and/or party chat to the video clips... if you enable it. Those clips are recorded locally only, unless you're broadcasting. Don't enable it if you don't like it, it's in Capture&Broadcast settings if you're not sure what you're doing. There's also an option in "sounds" to automatically mute your Mic by default when you login, and also automatically mute when you initiate a broadcast. If you're paranoid. I like the mute button on the controller which mute on/off with short press, and mute the sound output with 1 sec press, really nice when you have a phone call or something.
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(52621481)

Thread What is the most beautifully designed controller in your opinion?
I agree with that one. I was about to say the gamecube, but I forgot about the translucent DS4. I wonder what a translucent DS5 would look like. I just don't like the default white, and the mockups with different colors don't count here.
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(52549388)

Thread Do you like the soft dpad and face buttons on the dualsense?
I like how it is right now, maybe I'm just used to it. Soft, very little force required, still feel a positive release when it contacts. Mushy makes it difficult to feel where the contact is. Hard or Clicky requires a bit more force, adds latency, causes strain in long gaming sessions, I don't like those. Even on the Vita that doesn't require much force.
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Thread Reports of Loud Coil Whine on PS5
No idea, there are anecdotes of it getting better over time, and anecdotes of the oposite. In my own experience, I've never heard coil whine being loud or annoying. If mine was significantly audible from the couch, I would definitely return mine. I never heard coil whine audible beyond 1 meter. Maybe I've always been lucky? I think audible coil whine is a recent phenomenon from the last 10 years or so, and probably because we have higher and higher current involved, meaning stronger and stronger magnetic forces inside inductors, and power management that don't create a full load continuously throughout each frame, creating pulsating noises in sync with the frame rate. The molded inductors used on the PS4 motherboard cannot really produce coil whine (but the PSU can), it's the smaller ferrite-based ones that usually do. Those are necessary when going with higher current, the molded ones are only useful in limited situations. The ferrites are usually filled with resin, but the magnetic forces are still strong enough to resonate.
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(52484171)

Thread Anyone else trapped in service/mmo/gacha game hell? Spending 2+ hrs a day doing 'dailies' for all of them. That adds up.
Stopped playing these games after Everquest 2 started to feel like a second job. Instead I got a REAL second job so I could afford a PS3.
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(52392827)

Thread Would you prefer the Spider-Man sequel have more "advanced" swinging/traversal?
I love how it is right now, but I wouldn't mind enhancements. Maybe add fall damage, damage for hitting obstacles, and higher max speeds? I was really hoping Miles Morales would have higher speeds but it's cross-gen... so...
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(52322564)

Thread Steve (GamersNexus) is doing a PS5 thermal analysis
Absolutely, Steve is awesome. And if he learns something new about this cured compound he will probably have an addendum video. I find this fascinating, I just think it's not easy to make this sort of test in a non-destructive way. If he needs to remove the EMI shield, it's already destroyed. So how do you place the probe touching the center of the chip?
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(52319171)

Thread Steve (GamersNexus) is doing a PS5 thermal analysis
Impossible know without the datasheet of that compound. Very few products are using this as far as I'm aware. It should have a very nice viscosity when applied in liquid form going through microscopic cracks before curing in place. It seems to remove the need for loading pressure on pads. Even if they clean it up and replace this with a traditional silpad, they might not have the recommended compression applied to the pad as per manufacturers recommendation. It depends if the top aluminum EMI shield was designed to swap these with silpads.
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(52293740)

Thread Steve (GamersNexus) is doing a PS5 thermal analysis
It looks like the memory modules are using a cured thermal compound (from engineer's interview), and he tore it off before putting the probes. I don't know how he can test the temperature afterwards without knowing how to reapply the original compound. It's the reason I didn't do a tear down on mine, I'm waiting to be sure to know how to reapply this stuff, and what stuff it is. So I disagree with his methodology.
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(52331753)

Thread Sony let me move or delete the Explore tab and other UI annoyances
Either I don't understand what you guy mean by "Explore Page", or do you mean the follow/unfollow? Click on it, and it tells you what game it's from, and there a menu right there to unfollow that game completely. It can't be simpler. Or in your library, click the game: "..." > unfollow. Or right after you installed a new game: "..." > unfollow
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(52077917)

Thread Reports of Loud Coil Whine on PS5
Yeah, pop the panel, and the fan has four screws with a TS8 head. (careful they have different lengths) The connector is under a sticker that is relatively easy to remove. Also there's some attention necessary not to pinch the cable when replacing the fan grill, it has a little molded channel for it.
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(51965885)

Thread PS5 users what do you want more via a firmware update? What do you want to come first?
Ish, none of those are useful to me, and I'd rather devs universally work on proper frame pacing with variable res instead of relying on a VRR crutch. I need nvme support somewhere in the next year or so, the sooner they have a list, the sooner there's competition driving down the price. Folders. Folders. Folders. A better media remote, or support for the PS3 remote, or allow third parties to make traditional remotes. I suppose some people like the simple remote for streaming services, but they really went all Apple style assuming people are too stupid to use a remote with more than 3 buttons. The PS3 remote was perfection. Please do that again.
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(51984263)

Thread PS5 Troubleshooting Thread
IMO, the best place to return it is where you bought it. Also it's too late for that advice but that's the best reason to buy from a reputable place with good service. The store is usually responsible for the first few days, and I would only go through warranty claims if it's months down the road.
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(51908723)

Thread PS5 Troubleshooting Thread
I think you'd need a surprisingly bad powerbar to the point of being unsafe. I can't see anything obvious about surge suppressors that could affect the powersupply in any way. So I'm very curious what that recommendation is about. I'm going through a UPS and a powerbar, so I'm chaining 2 surge suppressors, and never had a single crash on my PS5. If you have something else connected through a different outlet, and connected to your console with an HDMI or USB, there could be a grounding problem, and connecting everything to the same wall outlet would help, but other than that I'm drawing a blank.
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(51796547)

Thread PS5 Troubleshooting Thread
I have no external drive (except a USB key I use to backup/restore my PS5 save files and system config). Other is growing when I install a new game from disc, and it goes down when I delete games. It went down by 1GB when I deleted Astrobot. It grew by over 10GB when I installed Demonsouls, which is 52GB despite the box saying it requires 66GB. Is this the space for updates? The install data is split? It does add up to the install size claim, but the main storage is not displaying it correctly, or I don't understand the way it's displayed. Like Spiderman MM is 39GB main data, and 39GB english language data, which seems to be the full install, it's just plain 39GB, not two sections.
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(51869543)

Thread Video Games Chronicle: "Sony 'isn't hearing' PS5 storage criticism, says PlayStation CEO"
It's not bad optics. The data they talked about was not about PS5 launch, it's about gameplay statistics accumulated from the PS4 generation. If 80% of gamers are fine with 825, and 20% need an expansion, it was a much better choice on the BOM to allow non-proprietary expansion than adding $50 or $100 on the BOM for 80% who don't need it, and still not be enough for those who want 2TB or 3TB. It's also a much better choice to have an extremely fast SSD in the long run for the rest of the generation even if it's not fully exploited at launch. It's funny because Mark Cerny said exactly the same thing, they have game usage data from the entire ps4 generation showing the majority would be fine with 825, and the hardcore would upgrade hence the expansion. But it didn't fill Era with "I fucking hate him, he's like don mattrick amirite!".
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(51912875)

Thread Do you guys go in blind for video games or watch trailers / read leaks before going in?
If it's from a studio that made games I loved, specially a sequel to a game I loved, I buy blind. A genre I love, but a studio I'm not familiar with, I wait for the reviews. Maybe buy blind if really good reviews, might watch trailers. Sequels from different studio than the original, I wait for reviews, buy blind if good reviews (Sly 4 from sanzaru is a good example) If it's not a genre I enjoy all that much, I need a lot of convincing, regardless of reviews. Usually it needs a close friend telling me "I know you don't like those shitty gun games but it's not what it looks like!" as happened with the first Uncharted, the trailer was indicating it was everything I didn't like about modern gaming, and I absolutely loved the entire Uncharted series. I mean, look at the launch trailer for Uncharted. It's... not good. Same thing would have happened with TLOU if it wasn't from ND. I hate zombie games in general. TLOU is my favorite franchise of all time. And I needed no more information than, it's from ND. Never ever watched leaks, I try to avoid them as much as I can.
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(51801407)

Thread Most new games being Cross Gen is a Good thing. ( Don't forget you are very privileged to have a New console.)
It needs a mix of both. And Sony always had at least 2 years of continuing support for the previous gen (expecting 3 years this time around). They said that it would be a smoother transition (no cell processor in the way, and it's full BC), that they still believe in generations, and that they wouldn't change how they perceive generations. They are doing exactly what they promised and described. Mandatory cross-gen would be a bad thing, it would inhibit some creative choices, and prevent next gen engines from using new paradigms in level design. Mandatory next-gen-only would be a bad thing, it would be an aggressive way to forcefully upgrade, when many games don't need next-gen features yet. As long as the developers are allowed to make the games they want, we should see a mix of both, with a more heavy bias towards cross-gen in the launch window, and progressively less cross-gen as games pre-production get started specifically for next-gen and cannot be ported down.
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(51332905)

Thread Best Buy Canada Is Starting to Process PS5 Orders for Delivery
It's the opposite I think. I have an order with the console only, and another with all the games and accessories. I received the accessories two weeks ago, and the games are still pending. Each item have their own tracking number. They split orders to ship everything as soon as possible. Games and console tracking have an estimate for the 16th, and the tracking on canadapost are saying: "Tracking details will be available once the package arrives at the Canada Post facility." Since the games are in stock right now at best buy, it could mean canadapost is overloaded and the pickup is in a batch booked for tomorrow hence the shipping estimate for monday.
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(51791024)

Thread New PS5 system software out.
Seems like a reasonable list. You should add "Don't Panic" to your list. Ignore posters here who are jumping to conclusions and even make up statistics on the spot to fit their emotions, specially if they are acting angry and repetitive in multiple threads about this topic. It drowns the other helpful advices. We do not have enough data to make significant recommendations yet other than the "wide net" recommendations above. Anyone claiming to "know" anything should be ignored. We do not have any evidence to claim it's widespread, and I see a lot of very bad corellation being made. (corellation doesn't imply causation and all that) In theory: Historically a rest mode suspend is always risky, because the amount of code that could cause corruption is not only the firmware fresh out of the oven, but also the game code, and whatever current state of the game at the moment you put it in rest mode. That makes it a million different ways it could fail. It can create fluke events where a combination of factors could trigger a code bug which wasn't caught during game testing, or firmware testing, because the occurence rate is too rare. Caching issues. Race conditions. Unflushed I/O buffers. Etc... It may or may not be related to rest mode, but it's a fair "wide net" recommendation because of it's nature. There is a 2% DOA failure rate in consumer electronic. If there's a flaw, it will crap while doing the most popular and long running operation for the first time. That makes people jump to conclusions and list things that takes a very long time to do (rest mode is operations hours or even days, the transfer can take hours, spiderman is the most popular game, etc...). So this 2% needs to be filtered out before trying to assess the cause of "someone have a problem at launch". I also wouldn't assume Spiderman is part of the pattern, because it's by far the most popular title so it's bound to be the one that was played with when a problem occurs. That means claiming Spiderman "caused the problem" is jumping to conclusions.
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(51780044)

Thread PS5 Troubleshooting Thread
I noticed the disc randomly decided to spin up at max speed for 20 secs or something, and the disc was just sitting there for hours. It happened twice over about 8 hours. I haven't found any clear pattern. I wasn't playing the game that was in the drive. Obviously the drive will be noticeable while installing, it's a 10x drive as opposed to the PS4's 6x. I'm not surprised they needed rubber grommets for damping the vibration. Some people might have one of their disc that is unbalanced, these things happen. It's also spinning up a short time when you start a game that's on disc for the copy protection.
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(51770363)

Thread Jim Ryan can't confirm whether God of War: Ragnarok will be a PS5 exclusive
Yeah I have no idea what people are asking for specifically. Preventing a game from being on PS4 won't make it better, it will only be less work. Some game cannot be made on PS4, and those have to be exclusive. It's not that difficult to understand. Not all exclusives require the SSD to the point of being impossible to port to PS4. The exact same thing was happening every other playstation generations, some can be cross-gen, other cannot. Nothing changed.
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(51483710)

Thread We are all in agreement that Sony is hands down publisher of the year, right? This is their best year ever.
2018 was my favorite PS year ever. 2020 comes second, and it's not over yet. 2021 is shaping up to be lengendary unless there are delays. I would say we are experiencing some of the best PS years since 1995, but it depends what genres you prefer.
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(51379183)

Thread Limiting the PS Plus collection - God of War etc. - to PS5 feels unfair and commercially unecessary
Just an additional incentive for those who need a little push to get into the playstation ecosystem. I can only imagine someone jumping in to playstation and playing all these exclusives for the first time. Most of them are among the best reviewed games of the generation. And many of them will have sequels, so it's a nice jumpstart package.
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(51139426)

Thread Would a #1440pS5 campaign actually work?
Maybe, maybe not. I'm not convinced it's worth adding niche intermediate targets which are are useless on TVs. It's more things to test, more handshake issues in the hdmi transceiver firmware. I want them to work on more important things, this should be very low on their list.
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(51113257)

Thread PlayStation Studios |OT16| Where we're going, we don't need loads.
.Or that PS5 will sound like a jet engine afterwards unless the liquidmetal is re-applied correctly. We don't know what alloy they used. Also we know from the engineer's interview that the other thermal compound they used on the other chips is a material that starts in liquid form and solidifies after it cures (some sort of silastic?). It's unclear if it will still make a good contact after it was tore off, or if it can be replaced with more easily available materials or paste. The big L-shaped pad looks like a normal thick silpad though.
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(51008185)

Thread PS5: The Ultimate FAQ
It's going to be very game-dependent. We can expect the segmented single player games to be around 60 seconds or a couple minutes like we had on PS4. For full installs, considering the drive is 10x CAV in 66/100 mode, 8x CAV for 25/50, the ideal speed would be: 42 mins for a 100GB (3L, 10xPCAV) 28 mins for 66GB (2L, 10xPCAV) 26 min for 50GB (2L, 8xPCAV) 13 min for 25GB (1L, 8xPCAV) Something like that?
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(50702659)

Thread Digital Foundry Hardware Test - PlayStation 5 review: welcome to the next generation
Yes, there were games coming many years later that significantly raised the power consumption above their prediction models, and was reaching into the fan's built in safety margins. In Road to PS5, Mark Cerny took a good 15 minutes explaining why this cannot happen with the PS5. It's a different thermal design philosophy.
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(50672401)

Thread PS5 / XSX Backwards Compatible Load Time Comparisons
Games with long boot times are CPU limited. Every single step of the asset loading process needs to be optimized for next gen, otherwise you get the same slow loading that appear on PC games running on a $1000 SSD. A single bottleneck on one of the five steps in the process makes all the other optimization useless. So it requires some serious work from devs, no BC method can magically rewrite the entire storage code.
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(50675803)

Thread PS5 / XSX Backwards Compatible Load Time Comparisons
I think yes, while it should be the norm to use SMT with modern code, it's assumed old gen code cannot take advantage of it. It looks like Sony didn't want to sacrifice yield just for BC. Also some games might be running is a the slow clock fallback mode, or with capped storage speed, if they discovered a nasty race conditions when testing those games. Those would need a patch.
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(50691691)

Thread Apparently you can't store PS5 games on an external HDD at launch - Push Square, Gamespot
Not only buy all games, but also switch between every single one of them. Most people finish a single player game before moving on to the next. It's the multi player games that are more of a permanent install. And only the MP part of the install as we expect more segmented games next gen.
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(50516581)

Thread Sony confirms PS5 will have a HDMI 2.1 cable
It doesn't matter if they are "certified", all that matters is that the particular cable's construction is electrically compliant and within the tolerances necessary for the equalization margins available in the PS5's tranceiver to reach the HF attenuation limits on the receiving side at 12 GHz. It's a cable. It's characterized by the manufacturer whether they pay for certification or not. It's definitely possible they are compliant even if they were made years before the specs are written. Whether they are or not is between Sony and the OEM supplier.
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(50531290)

Thread [The Verge] Sony confirms PS5 won’t support internal SSD storage expansion at launch (Certification process may not be complete)
Cerny told us very clearly, 7 months ago: - Do NOT to buy any SSD until Sony compiled a list of compatible drives - The list will not make it for "launch day", it will be "a little past that" - They have samples from manufacturers - They expect, by year end, drives available will saturate 7GB/s
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(50133196)

Thread DualSense™ |OT| Touch Your Dreams™
I'm guessing there would be a series of variations named ALC55xx with different number of channels. They need 3 inputs (front mic, cancellation mic, headset connector mic) and at least 3 outputs (headset stereo, built-in speaker), and possibly they would use two more outputs to drive the voice-coils. It depends what the main SIE custom chip can do. They only need the realtek for really high quality audio, so only mics and headset, but if the channels are there, might as well use them for anything that needs a DAC.
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(50241202)

Thread Sony confirms PS5 will have a HDMI 2.1 cable
That is absolutely false. 2.1 cables are physically and electrically identical to 2.0b. They do have tighter impedance-control tolerances. Some cable were already compatible and they just needed recertifications to be marketed as 2.1 compliant.
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(50233573)

Thread Sony confirms PS5 will have a HDMI 2.1 cable
You're joking, but you ended up very close to a previous Concern(tm). "With Sony’s new home console blown wide open in terms of a release date, price and technical specifications, – something which previous Sony hardware has of course offered." Surprise, it's a universal power supply.
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(50152174)

Thread The next-gen consoles are officially getting released next week. How excited are you? I am very excited!
Very very excited, but not as much as PS4 launch because the WiiPS360 generation lasted for so long, and we didn't have a mid-gen console either back then. The Pro filled a temporary need for new hardware. PS4 had a final year with some of the best games of the generation. And it's a generation with some of the best games of all time. I'm more excited about the PS5 having sequels to those games so much earlier than we would normally expect, than I am about just the hardware. It looks like Sony managed to create a continuous excitement without needing to create artificial hype, they just have to announce the games now, and everyone who is already familiar with their games simply expect the same quality going forward.
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(50126842)

Thread Would you be okay if GOW 2 is cross-gen ?
It depends how and if they compromised the game for cross-gen. Cross-gen happens either because: 1. The game design started on old gen, with implicit compromises built-in (launch titles) 2. It was planned to be cross-gen for budget/profitability reasons (third parties) 3. That specific game can be scaled without impact to the game design (indies, ports, remakes... sequels?) If they have design choices that prevents scaling it down to PS4, I trust Sony allowed them to make it PS5 exclusive. As they did with Ratchet, after all.
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Thread PS4 Owners: Can Your Dual Shock 4 Still Hold a Charge?
DS4 that came with my Pro still works fine for a full gaming session. The one that came with my 2013 PS4 didn't, and I replaced the battery last year (around $10 on amazon). Also the sticks had some damage to the top rubber, this didn't happen with the new model. Neither ever had drift. If you want to replace the battery, be careful to check the model number. There's 2 models of controller which have a different battery connector.
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Thread AMD to acquire chip maker 'Xilinx' for U$35 billion
Xilinx are probably best known for their dominance in fpga (the spartan line is absolutely everywhere), but they also have an expertise in high end silicon, including 3D IC. They make some crazy big chips with multiple slices of silicon on interposers.
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(48689038)

Thread The Last of Us 2: Is Empathy Bad?
Very good analysis, and I enjoyed the insightful explanations of cognitive empathy, affective empathy, and rational compassion. Wisecrack are usually very good at deconstructing storytelling, I watch them often but I didn't know they were doing gaming. They are much more academic than most reviewers and are not afraid of proper references in psychology.
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(49062406)

Thread Are you getting new 4k displays for the new consoles? or continue playing at 1080p?
I was really planning to wait a year or two before upgrading to 4K, but I'm irresponsible and I have no self control. Anyway that's what credit cards were invented for. 4K projector ordered... 4K receiver ordered... PS5 preordered... I'm all set if nothing gets delayed.
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(48871096)

Thread What's an UPCOMING video game that you just have a "good feeling" about? A game that you think will be an absolute joy that nobody should sleep on?
New IPs I have a good feeling about: Returnal Kena Bugsnax Existing IPs, day one purchases without looking at reviews: Horizon FW GOW Ragnarok Spiderman MM Gran Turismo 7 Ratchet and Clank
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Thread DF: PS5 Teardown Analysis
Yeah, a twin turbo, some NOX, and an intercooler on the 4 cylinders. Hahah I don't like car references they can be twisted to mean anything. DF got the car reference backwards I think. From a journalist perspective, the complex design looks like it's the XSX, while from an engineering standpoint the complex design is the PS5.
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Thread John (Digital Foundry) on PS5: ''Just talking to developers...I think people will be surprised in a good way about the PS5''
I'm the rare weirdo who thought Knack 1 was better than 2, it had the challenging simplicity of old platformer, the platinum was fun to do. Knack 2 catered to journalists criticism, they complexified the controls and powerups, and made it way too easy for my tastes. I understand the dismissal of the game from those who expected something like Ratchet, but the trailer never tried to sell a bigger game than a small AA platformer. The original trailer and interviews were very honest about the small scope of the game.
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Thread John (Digital Foundry) on PS5: ''Just talking to developers...I think people will be surprised in a good way about the PS5''
There are other non-trivial differences that will require more devs input to explain: The PS5 have a cache-scrubbing engine which prevents costly GPU stalls when streaming data while rendering. The XSX have sample feedback which might allow more granular texture streaming, and compensate some streaming speed differences. Differences in the CPU architecture, both Sony and MS might have asked modifications to Zen2, and that can go either way. Cache architecture and amount are is still unknown for both. Cerny said narrow/fast is better than wide/slow for the same ALU grunt available. We have no metrics for specific cases about this. Audio engine is different, PS5 uses a general purpose cell-like architecture, XSX is more DSP-like from their description. It might impact memory hits and streaming priority hits differently. And the PS5 side can help reduce CPU usage if it can be used for other tasks. The additional I/O co-processors are quite different between the two, and they will affect CPU usage differently. Regardless of specs, some important differences might appear in third parties because of the ease of development, or profiling tools, or more low-level access. Considering the cost of RT even with very low resolution buffers, XSX/XSS devs having to target a 4TF console from the same executable might impact development choices between RT and baking, which would be a different decision on PS5, specially on first parties.
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Thread So does everyone's PS4 sound like a jet engine now?
Digital Foundry reported that the Pro revision from 2018 was relatively quiet. Including their own personal consoles. It's interesting that Sony didn't really change anything in the mechanical build, nor power consumption, so there might have been a silicon revision or something like that. They were a year early to use 16nm in 2016. Cerny implied their estimate of future games rise in power demand missed the mark and that's why the launch Pro was loud with some games.
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Thread Backward compatibility: PlayStation®4 games playable on PlayStation®5
Impossible to tell for sure. Bad multi-threading code causing hidden race conditions is something Cerny talked about, and is mentionned in his patent filings for BC fallback modes. None of the big publishers would have this sort of bug, specially today, but very small studios might not have the best code inspection tools and they might not be available to patch the bugs. We didn't see much of that with the Pro and XSX because it was the same CPU just clocked higher, but this time the CPU arch is different enough that it could happen. Example: Thread 1: execute A Thread 2: execute B and C ...and C needs the data from A If B is always slower than A, the game won't expose the bug, and it will launch with an invisibly broken multi-threading code. Then, next gen CPU happens to be faster to do A than B, will cause the game to fail.
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Thread Sony patent for APU liquid metal cooling and Gamernexus saying this is a part of PS5 cooling system
At low thermal density it didn't seem to be worth it. I remember a tests many years ago (when it was a new thing, at $50 for the kit) with a <100W CPUs which barely have one degree difference. So on a large SoC and low clock like the launch PS4 you'd get almost no advantage. However the PS5 is an idea candidate, lots of watts on such a small die.
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Thread Sony patent for APU liquid metal cooling and Gamernexus saying this is a part of PS5 cooling system
Hopefully they have a way to apply it and seal it completely without human intervention. This doesn't look simple to automate in a production line.
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Thread Sony patent for APU liquid metal cooling and Gamernexus saying this is a part of PS5 cooling system
Very nice if true. Should be very effective at the expected high thermal density of the PS5. This is was the biggest question I had about their ability to reach the surprisingly high clocks. The first heat spreader surface becomes less and less effective as the watts per mm2 goes up. Drastic measures become necessary. The previous patent of cooling from both sides was also interesting, and could still be combined with this.
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Thread Why isn't there more hype in here about the Quest 2? (Comes out in 5 days?!)
I will never pay for a hardware product where an online account is required "allowing" you to use it. But just the fact that it's from facebook was already a no go, regardless of the account requirement.
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Thread Western Digital shows their first PS5 compatible SSD on their press material
Yeah that's such a stretch. The SSD being standard however means it's usable elsewhere if you upgrade later or get a slim. I have a 960GB which went from my laptop, to my launch PS4, to my PS4 Pro, and will go to my PC before I resell my Pro replacing the original drive. I expect something similar with whatever I end up buying for the PS5. Sony learned a lot from the Vita experience.
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Thread Last Of Us: Ellie or Abby? Which Character Do You Like More?
I chose Abby. Both are an equal foundation to the story, but I thought Abby was the most surprising character I ever played. Started the game hating her, ended the game thinking she's the best characters of the series. I think using only an outside perspective, judging their actions based on our own ethical view in the current real world, is a hindrance to understanding what they were going through. Their individual perspectives and trauma were at the center of that story, and we needed to make an honest effort to feel the characters from their perspective. Abby got through much earlier and figured things out long before Ellie.
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Thread XSX Teardown vs PS5 Teardown comparison pic
PS5 have a big list of non-traditional and novel approaches, and hardware engineers seem to appreciate the cleverness. All of which have a reason to be made that way otherwise you could say goodbye to the 2.23GHz, or the 5.5GB/s, or the low noise level, or the physically cool running system, or definitely the 399 price point for that list of specs. XSX is a rectangular traditional heatsink on a VC with a fan. It's a correct design, simple, and efficient for the low thermal density they went for. But you won't get any mechanical engineers droll over it, because it doesn't have any aspect which is "surprising" or "clever". It's a simple industrial approach. The thermal design of MS is limited to 1.825GHz, while Sony went for 2.23GHz. There's a lot of engineering that went into that.
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Thread PS5 SoC is ~25% smaller than the Series X
TF is not a reliable measure. It's just the sum of the ALUs. No serious developer cares about that number, they care about the architecture and how to maximize the hardware. If the cache architecture is different, the TF number means nothing until devs talk about their experience. There's some expectation that the memory will be a more important concern, but waiting until actual devs make a big presentation at GDC is the reasonable thing to do.
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Thread Dave Lee: Thoughts on the PS5 Teardown
Engineers use environment sim chambers for this. You dial in the humidity, temperature, and pressure, and put all your sensors on it. Test it under all conditions to see if you made a mistake. You don't go around the world where there's a test condition you need. You dial it on the test chamber because you'll need to test all the extremes, repeatedly, for weeks. Hopefully they meant it as a joke, or it's a publicity stunt that makes no engineering sense.
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Thread John (Digital Foundry) on PS5: ''Just talking to developers...I think people will be surprised in a good way about the PS5''
If history still remembers you 15 years later, good or bad, the correct term is Legendary.
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Thread Naughty Dog's Anti-Blackness (TLOU2 Spoilers)
I agree with the criticism of the "big black dude fight" being stereotypical, and certainly with the voice acting of Nadine they should have done better. But I'm not understanding the criticism about the POC death scene, so please educate if wrong.... I thought Sam/Henry were amazing characters and the game made a very big deal of making the player love them a lot. They were pointely among the very few authentically good people left in the world. It made losing them hurt a lot, and I saw it as sowing sensitivity, compassion and empathy. Losing a character you liked so much seems to be very different from having a "red shirt" that dies first.
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Thread Naughty Dog's Anti-Blackness (TLOU2 Spoilers)
What interests me the most about Lev is that they wanted help to write the character correctly. I suppose if every new game is taking criticism into consideration it's probably going in a good direction. The criticism needs to be expressed. The correct moves need to be appreciated so they continue.
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Thread Digital Foundry: Spider-Man PS5 Ray Tracing analysis
Another awesome video from Alex and the DF team. Over the next couple years, I believe we're going to see many new optimization tricks appear. This is just the beginning. I must admit I'm surprised we're seeing so much RT reflections at launch, I would have thought any flat reflections (like windows, mirrors) would have less costly methods available. I'm more excited about the improvement in lighting we're going to see with global illumination and traced shadows. Less baked stuff. More dynamic stuff.
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Thread Bethesda: "We’re still working on the same games we were yesterday [...] and those games will be published by us"
Certainly not Fallout, considering the state of the franchise, but ES is a very important franchise to some people. The problem with very large publishers that are organized as multi-platform is that it would probably need some major restructuring to keep it profitable after dropping half the revenue on the spot. Among those 2300 employees there's now a lot of redundancy.
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Thread Marvel’s Spider-Man Remastered (PS5) detailed; Peter likeness recast to Ben Jordan
No. You can't retarget that easily. You get artifacts. Bone structure needs to be as close as possible. They do it for films, but it also needs an army of animators cleaning up the mocap. It never "just works" to retarget.
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Thread IGN: The PS5 pre-orders were the biggest event ever for us (in terms of affiliate links to stores from IGN) surpassed Black Fridays, iPhone launches
While we're getting an impression there isn't anywhere near enough stock for launch to satisfy demand... polls are showing 80% of those who wanted one managed to get a preorder. If that 80% is a fair representation, it's a surprisingly good planning of launch volume.
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Thread Best game published by Sony for PS4? (poll)
Way too many games in that list that I loved so much I can't easily choose one over the others. The Last Guardian TLOU Part 2 Horizon Zero Dawn Death Stranding Uncharted 4 God of War But... I voted TLOU2 because the quality and depth of the story writing is a jump above anything else I played in the last 30 years.
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Thread Does anyone else find it a bit insulting that Sony has Digital Deluxe Editions of all their first party games that cost $20 more?
I think OP had no idea Digital Deluxe Editions are quite frequent from all major publishers, for the last decade or so. I never bought them, since I buy mostly physical, but it's not like they ever have something required to play the game, it's just a perk to get a bit more revenue from the diehard fans. When you do the math they are healthy for the industry as long as it's not some pay-to-win MTX. And the diehard fans are happy to pay the extra.
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Thread Games or story everyone raved about that didnt meet your expectations?
Witcher 3. I bought it because some were saying it's one of the best "story" of all time, and the game of the year. Expectations were not met about the story. I still enjoyed the gameplay and gladly finished it. Geralt was an awesome character with a great back-story, but relationships were pointlessly superficial, and the main story was so cliche it started to feel like harry potter once we entered the third act. Adding more and more grandiose stakes towards the end just made it feel even more cliche. Same opinion of Dragon Age, Fallout 4, and pretty much any RPG. Great games, great world building, but the actual story never meet expectations. Maybe it's just me who dislike RPGs mandatory story tropes but still enjoy the game genre.
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Thread Let's Try Inject Some Positivity to This Forum: What are the three things you're most excited about for Next-Gen?
1. More awesome games launching in the first year than any previous gen transitions ever. 2. SSD allowing freeform level designs, instant loading, better assets, etc... 3. New Toy! I love dismantling my new toys and putting them back together on day one.
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Thread How Oodle Kraken and Oodle Texture supercharge the IO system of the Sony PS5
Also, I'm not sure why anyone is surprised at the 6GB peak achieved with the equivalent computational power of 2 zen cores for decomp and decrypt, while Sony gets 22GB peak with a 9 zen cores equivalent for decomp alone. Another interesting part of MS figures is that the >6 is the sum of the zlib and the texture decomp, while Sony have a unified I/O pipeline.
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Thread The Last of Us Day Update - Shinkawa's Art, New Gif's , Poster's and More
I only have done a single playthrough of TLOU2 (probably done TLOU1 15 times or more, I can't stop replaying that game). I needed so much time to process, I kind of freeze when I pick it up for a second playthrough, thinking about a million things that happen in the game, and "naaaah maybe wait another week I need something uplifting right now". Today I think I'm ready, LOL
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Thread How Oodle Kraken and Oodle Texture supercharge the IO system of the Sony PS5
What throws me off is that they turn on "slower modes" (so modes that are more computationally intensive on the decoder side) as long as the stream can still be decoded at wire-rate. It seems that the tuning is more about computational cost provisions, not target compression ratio nor the maximum output limit of 22GB/s. There's a lot of questions about how it differs for other RDO tools, I'm curious if this is exclusive to Oodle Texture and Kraken, or if other method are also going in that direction:
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Thread How Oodle Kraken and Oodle Texture supercharge the IO system of the Sony PS5
Crap, I missed that thread! If they need to tune the stream to prevent decompressor bottleneck, does it mean it wouldn't automatically do 22GB/s from any 4:1 compression data? What I'm understanding here is that the stream must not become too processing intensive in a way that it can no longer pull 5.5GB/s continuously because the decoder is bogging down. So in those situations they remove some layers of compression to keep it at maximum bandwidth all the time.
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Thread If all Bethesda games are moving forward (outside of the GAAS stuff) how does this effect your purchasing decision?
I always planned upgrading my PC to more modern specs if there's a drought of favorite games to play on Nintendo and Sony platforms, and if I also end up depleting my back log of games I want to finish, both of which are definitely not happening in the near future. Specially if there's a Switch Pro coming out soon. Until "future bethesda games" are tangible games launched and reviewed, and are confirmed exclusives, the impact remains zero. It would require way too many improbable hypotheticals to all come true in the 2022-2023 time frame.
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Thread Microsoft’s engineering team are WIZARDS!!! (Series X size)
When placed horizontally, the stand keeps the the fan motor's area practically floating, which would help isolate the vibration from conducting to the shelf. When placed vertically the fan is as far above as possible, helping the noise down (as the XSX will vertically). I have very high expectations about them being called wizard with all caps and exclamation marks, but only once we can actually hear the consoles under their maximum loads, which won't be in the first year.
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Thread Your physical Xbox Series X / PS5 setup
AV Rack standard 19" AV Receiver 17" Parametric EQs 17" Sub amplifier 17" PS4Pro and PS3 12" HTPC on the floor, I need a 17" case. Wii on the coffee table. Step 1: Unbox PS5 Step 2: Complete teardown, high res macro shots of the things I want, rebuild Step 3: Remove the PS4Pro from the rack Step 4: Install PS5 in the freed space, hopefully I didn't break it
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Thread What’s your next-gen storage strategy?
Same as current gen, except this time I'll use my existing usb drive for PS4 games. Buy discs for SP games. Buy digital for MP and indies. Delete old games, delete disc installs first. I might get a 2TB SSD many years from now, but if we can copy in/out of a usb drive it's just a luxury.
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Thread What's the first game you played where the music stood out to you enough that you wanted to listen to it outside the game?
Not sure exactly which was first, certainly around 1987 or 1988. On MS-DOS around that time there was a big push from Sierra, with midi music and Roland MT-32 compatibility which came out in 1987, lots of them by William Goldstein. MT-32 sounded great but none of this really counts because you needed a $700 USD professional module in 1987, which I didn't have but I had the demo tape from Sierra which came with Space Quest 2, I think: On Amiga circa 1987-1988: Crystal Hammer (Karsten Obarski) Amegas (Karsten Obarski) Hybris (Paul van der Valk)
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Thread PlayStation: "PS5 preorders could have been a lot smoother. We truly apologize for that." (more units available over the next few days)
I certainly see some blame on sony for not imposing a specific worldwide time and date, retailers were supposed to launch the following day but there was not enough comunication of the exact time. It should have been in the presentation. This lead me to believe they were letting retailers decide how to announce their own preorders, which was a mistake on sony's part. Oh well, the point is moot because Walmart would have broke the embargo anyway, and that's what multiplied the problem by a thousand. Basically it would have been a very minor issue if it wasn't for walmart.
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Thread PlayStation: "PS5 preorders could have been a lot smoother. We truly apologize for that." (more units available over the next few days)
Hopefully it will go smooter for the second wave by virtue of having much fewer gamers hammering the stores online fronts. And some people will have cooled down a bit about preordering a toy. There's a fix number, someone gets one, another doesn't. The problem is not bestbuy crashing it's store because walmart broke the embargo date. The problem is that... not everybody will get one no matter how stores setup the preorders. Maybe the stores should accept an infinite number of preorder and then draw them at random only the following day. Then there's no figurative digital stampedes on the store fronts, no entitled gamers thinking it's their birth right to have a preorder against the genetically inferior gamers. No first come first serve which is at the center of the problem.
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Thread PlayStation: "PS5 preorders could have been a lot smoother. We truly apologize for that." (more units available over the next few days)
Even if they had a contract punishing them for breaking the embargo, then what? Not giving them the allocation and giving them to another store? Start a war against retailers? That would be much worse, many people who ordered at walmart would get a cancellation way too late to order elsewhere. Through no fault of their own. It would literally punish the gamers for what the store did.
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Thread Can We Take A Moment To Applaud Sony For Ending A Gen And Starting A Gen With Such An Amazing Lineup Of Games?
It looks like celebrating how many great games we get during a gen transition is causing anger and bitterness... among gamers? Much better transition compared to all the others we've had in the past, but it remains to be seen if there are delays so it's a little premature. We can still applaud them for not giving up on the story-driven single player experiences, allowing studios to take risks on new IPs despite the 5 to 7 years it requires, allowing complex themes and character development despite angering the alt-right, brokering the deal that gave Insomniac the marvel characters they asked for, and brokering a deal with Kojima that gave us Death Standing. We should congratulate Mark Cerny and his team for making a console that is very easy to develop for, and a single hardware target, making these games ready much sooner than previous gens were.
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Thread Microsoft’s engineering team are WIZARDS!!! (Series X size)
6 x 6 x 12 = 425 sq in. (3 to 4) x 10 x 15 = 525 sq in. (maybe a little more because it's more complex than a wedge shape) Why? You guys want to put it in your bathtub or something? If I don't have 6" height in my rack the XSX doesn't fit. If I don't have 15" in width the PS5 doesn't fit. And chances are the XSX will be a tight fit blocking the vents.
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Thread What Games are you picking up Launch Month?
Launch month: Astro (comes with the console) SpiderMan MM Ultimate Demons Souls Sackboy Control Ultimate Bugsnax 2021: Horizon Forbidden West GoW Ragnarok Gran Turismo 7 Stray Returnal Kena: Brige of Spirits Ghostwire: Tokyo Was also thinking about getting Cyberpunk and FF16, but I probably won't, way too may other games I'll just have accumulated a backlog. And there's probably a few I'm forgetting.
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Thread So, what was the bigger console preorder clusterfuck?
PS5 was effortless for me, but apparently I got in before the site bogged down. I mean, I just registered to receive an email when it's up, got the email, clicked on the site ONCE to order, and it just worked. I see people using plugins to refresh multiple tabs and hammer the sites. What do you think will happen with their firewall's heuristic DDoS mitigations? You're the one getting blocked, I'm the one getting through. Still voted PS5 because of the stores breaking the embargo. It looks like the stores still had multiple issues with the XB preorders. Bestbuy.ca still show X and S available for preorder right now, it must be a glitch.
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Thread Eurogamer: PlayStation 5 Digital Edition stock far lower than standard PS5, sources say
They can probably rebalance the production quickly since it's all the same hardware except the ODD and the plastic cover. Rebalancing silicon production would have been much more difficult, I think those are big contracts they can't readjust on a whim. After xmas the stocks of both should become more stable, once the retail channels are filled both will be in stock all the time.
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Thread What's your current next-gen plan ?
I will react when there's a game I want that is officially anounced to be exclusive to a console I don't have. And that game is worth buying the console for. Always buying Nintendo and Sony... and my PC is in standby for a possible upgraded GPU, but so far nothing makes it worth it.
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Thread DualShockers: Marvel’s Spider-Man on PS5 Won’t Have Physical Release, Saves Won’t Transfer from PS4 Version
It's remastered on a new engine, so it makes sense? I do wonder if they will adapt the time trial sections with faster movement, those felt sluggish on PS4, I'd love for the movement to be a little faster, like at least 50% faster limit.
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Thread Did Sony make the right call prioritizing the ssd performance?
We won't know for sure until developers start doing what Cerny said in the GDC presentation. I.e. streaming assets so fast that it can load as the player turns around. If that works, we should see improvements in asset resolutions. I'm not seeing any games announced that are remotely close to doing this yet. But near zero load times and instant fast travel is nice.
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Thread Do you anticipate 3rd party titles will look better on Xbox Series X?
I expect and predict (I have zero info, this is pure speculation): Some games will show a difference, others won't. An A/B test at a normal distance will make it difficult to tell most of the time. Load times and transitions will be noticeably better on PS5 most of the time. Games relying a lot on asset streaming will show a small advantage on PS5. The cache scrubbing won't be enough to compensate the deficiency in memory bandwidth on PS5. The XSS needing to be targeted will cause some studios to reduce the amount of effort in optimization, because it increases the effort required. Some studios will accept beautiful hats in the form of "optimization assistance".
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Thread Do you anticipate 3rd party titles will look better on Xbox Series X?
It's complicated, they both have interesting advantages. PS5 have variable clocks which is at max "most of the time" so it remains to be seen if all of this is slower and in which circumstances. They're similar memory amount and type with 16GB GDDR6. CPU is equivalent, it's like 1.03x faster on XSX or something. XSX have a faster GPU by about 1.2x. XSX have a faster Memory by about 1.25x with caveats (only 10GB out of the 16GB is fast). PS5 have a faster SSD by 2.3x to 3.6x depending on the compression (5.5GB/s to 22GB/s versus 2.4GB/s to 6GB/s). Audio seems better on PS5, but not enough data, we don't know yet. XSX I/O processor is equivalent to 2 CPU cores, while PS5 is equivalent to 9 CPU cores. Each also have some fancy things we don't know enough about: PS5 have cache scrubber, helping the GPU stall less and use less memory bandwidth while streaming XSX have sampler feedback that automatically use a lower mipmap instead of stalling PS5 audio processor can be used for more than audio, it's like a cell processor, versus audio-specific DSPs on XSX. XSX have BCPack compression that can compress textures better than Sony PS5 have Kraken compression that can compress geometry better than MS XSX have VRS circuitry which we don't know how different it is from Sony's implementation There's a rumor that the PS5 hardware implementation for RT is not the same (is this good or bad?)
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Thread Why the hate for crossgen?
Making the game on next-gen and porting to the previous gen is perfectly fine. For some games it will be easy, some will require a second team to do the porting and modifying the game to work, and a few games it just won't be possible. The worry is the cases where cross-gen games get the PC treatment. I.e. not actually designed from the ground up for next-gen technology, old engines, old rendering techniques, legacy I/O methods, then it only gets higher res and higher fps on the better hardware. This is what we had with the mid-gen refresh, and I would find it an unacceptable path for next-gen. Anyone saying it's fine on PC need to take a long hard look at benchmarks of loading times on current PC games with a $1000 SSD in it. That expensive SSD is still 20 secs load times because games were designed for the common denominator and ported "up" without specifically supporting such a fast storage with a completely rewritten I/O system (including the OS and API). Now we see a next-gen console demonstrating 1 sec load times in Demon Soul and Ratchet and Clank. The effort was put into rewriting the game engines to make it possible. One is a remaster that took advantage of the SSD, the other is a game design which actually requires the SSD. The silver lining is that sony said the games are two versions developed in parallel, which I find reassuring. That means they can make the game however the team wants, and then decide later during production if it can actually be ported down or not. Intuitively, I find this an ideal solution.
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Thread Will GT7 and GoW:Ragnarok be next-gen exclusive?
I think GT7 presents a problem with cross-gen if they significantly improve the physics, because they also need cross-play online which means everything needs to be absolutely identical for competitive reasons. They can't have a scaled down physics model, or a maximum number of cars on the track. GoW however is much easier to have two separate teams that port the game and adapt what can be adapted to PS4. Add load times, port assets from two separate engines, there's no reason to keep the two versions identical, it's just more expensive to develop and test. But the development can be in parallel. It depends how much they want to push the limits on the SSD in their level designs, I guess in 2021 it can't be a completely new engine.
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Thread [AV Watch] Jim Ryan: "creating a special low priced, reduced spec console is something that has not had great results in the past.”
That's right! The 299 SKU is going to be very helpful combining it with gamepass. And the single hardware target of PS5 will help their first party studios simplify development and have a higher minimum spec down the line. I like how the competition is shaping up...
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Thread [AV Watch] Jim Ryan: "creating a special low priced, reduced spec console is something that has not had great results in the past.”
Sony: We chose strategy A because we calculated it's better than strategy B. MS: We chose strategy B because we calculated it's better than strategy A. Obviously they each believe in their strategy, otherwise they would have chosen the other one.
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Thread [Bloomberg Japan] Sony cuts PS5 production by 4 million units after production yield issues [up: Sony denies the report]
I can corroborate, and I am a expert in explosions. The cause seems to be related to the liquid metal turning into lava... It's causing bad yield.
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Thread [Bloomberg Japan] Sony cuts PS5 production by 4 million units after production yield issues [up: Sony denies the report]
Thanks for the insights, it makes a lot of sense. So if XB1 at 28nm was 65% yield, and if 7nm is supposed to be lower yield (from microsoft presentation), it's easier to accept 50% being a reasonable figure. Also, it all adds up to confirm what we heard about the difficulties at 7nm, the EUV delays made the situation less than ideal.
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Thread [Bloomberg Japan] Sony cuts PS5 production by 4 million units after production yield issues [up: Sony denies the report]
Remember, if a leak ends up completely wrong, or contradict the previous leak, it's because plans changed. All leaks are always true.
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Thread [Bloomberg Japan] Sony cuts PS5 production by 4 million units after production yield issues [up: Sony denies the report]
The article says "Sony had previously set a production target between five and six million by ".
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Thread [Bloomberg Japan] Sony cuts PS5 production by 4 million units after production yield issues [up: Sony denies the report]
The best reason to have some shipped by air is because the production is continuous, so they ship the first batches by boat, and they can also ship the last weeks of production before the launch date by air, which ends up the maximum possible consoles at launch for the lower possible cost. I think they always did that with every console launch?
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Thread [Bloomberg Japan] Sony cuts PS5 production by 4 million units after production yield issues [up: Sony denies the report]
Bloomberg: Sony aimed to produce 5 million to 6 million PS5 units by the end of March 2021. Bloomberg: Sony have doubled the production from 5-6 to 10 million. Bloomberg: Sony have dropped production from 15 million to 11 million until March 2021. Wut. So they raised production by another million, after they already doubled it... but they failed to triple it. Mass production just doesn't change that fast. Assembly lines are built for a volume. Procurement is negotiated 6-9 months in advance from a hundreds of suppliers. It cannot adapt so quickly.
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Thread [Bloomberg Japan] Sony cuts PS5 production by 4 million units after production yield issues [up: Sony denies the report]
Yield would be a known figure when they started mass production. That was back in June. Any plans related to yield would have been changed before then. Including respins.
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Thread Less than 1% of sample size sales is PS5 Digital Edition - cheapassgamer
Would that be production in wafer count or die count? If it's in reserved wafer capacity that could end up a lot more than it looks like, since they can fit much more smaller die per wafer, and it would yield much better too. And if the production of the XSX die is also feeding their racks for streaming, that's even more skewed.
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Thread Will GoW: Ragnarok will be the first game that really shows us the power of the SSD
Yeah I suppose it's possible, and being a single player game it could be adapted to PS4, but it would be a horrible pacing. With the traditional R&C games, you always finish what you have to do on one planet before travelling to another, specifically because of the load time. The pacing of the game is designed that way. If you switch across the multiverse in a way that's part of puzzles where lots of things happen at the same time, then it would be crazy annoying with the HDD, but super fun with the SSD.
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Thread Will GoW: Ragnarok will be the first game that really shows us the power of the SSD
No idea, we know nothing about Ragnarok. Ratchet is the first game where the SSD is required for the game design to even work, but it doesn't mean games like Demon Soul won't be helped significantly by the SSD, not just load times but asset resolutions if they are streaming the assets. (I don't know if they are, it certainly looks great) Later in the gen, UE5 is the engine to watch for...
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Thread Why should Sony have an answer to Gamepass?
1. I want them to continue to make the AAA games I enjoyed during the whole PS4 generation, however they do it. 2. I don't want third parties to get canibalized, I want them to be able to compete equally against FP. 3. I want to vote with my money. The method Sony is using to monetize their games will impact the kind of games I will get, because it will change the profitability of the investments. We're seeing a very different type of investment in MS's and Sony's studios because their chosen monetizing scheme is different. Critically acclaimed AAA story-driven games have been on playstation by the truckload, while MS was on record saying they don't think it's a profitable genre in their focus on GaaS. The investment required for those is massive, the development time is long, the risk is high, but for Sony the sales are good and their output is critically acclaimed. These games must win by their merit if we want to continue to get them. I want these massive AAA story-driven games, and it looks like both Sony and MS agree they are incompatible with the GaaS model. There's nothing stopping Sony from making a great sub service with older games or GaaS focussed games, just not day one everything. I think the PS-Collection is a great start, they need to grow this.
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Thread Why should Sony have an answer to Gamepass?
Sony should be careful about this. First parties on day one in such a service could be seen as a predatory practice against third parties. Once there's enough "value" to get the service as a no-brainer, a majority of gamers subscribe for the first parties value, it creates a situation where a third party making a game similar to any first party will not sell, the FP are already paid for at $120/year, it's an all or nothing proposition. Try selling any racing game to someone already getting Gran Turismo for free.
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Thread Out of all the next gen gameplay shown, to me Demon's Souls is the only one that looks next gen graphically. It looks absolutely stunning
Can't choose between Demon Soul and Ratchet because they're such a different style, I'm inclined to choose Ratchet but it's more personal artistic tastes than a recognition of technological prowess.
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Thread So, did you manage to preorder PS5?
I simply registered on the bestbuy and amazon pages. So I got an email from bestbuy, clicked on the link, placed the order for the standard PS5. Success. It was a DISASTER. (/s) I think it's like most other launches, if you get through before a million people start DDoS the site pressing F5 every second, you'll be fine. There's always a point where the database is buckling and at that point it's usually already sold out anyway. Then you wait for the next wave, and a lot of cancellation free up stock because many are ordering from multiple places and cancel them later, just to be sure to get one.
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Thread PlayStation 5 Showcase |OT|
They will probably announce the time and date that stores will open the preorders, I doubt they would start the actual preorders today. Preparing my mouse clicking skills. Stretching fingers. I made a makeshift BUY button gif to practice my preorder. Timing myself to see if I'm improving. I'm ready.
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Thread PlayStation 5 Showcase |OT|
I could be wrong, maybe it was "disc-less", I paraphrased from memory it was a tiny snippet of hour long podcast. And I need to push back against this sort of condescending comment against her and assuming her intent. It's uncalled for. I mentionned the podcast because it surprised me how widespread it was becoming to designate the SKUs that way.
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Thread PlayStation 5 Showcase |OT|
I guess maybe that's the angle. The lowest price of entry is uncontested unless Sony drops the price of the DE very close, regardless of the power/memory/ssd advantage. Otherwise Sony would loses the sales of the gamers who just want to play games and don't really care about performance, or resolution, or RT, etc... Whether Sony needs to have a SKU in that range is up for debate. They decided not to so the point is moot. And again, if Sony expect to sell out eveything they make at launch to early adopters, it doesn't matter either.
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Thread PlayStation 5 Showcase |OT|
I definitely think they will give the price/date because otherwise it will leak from retailers anyway, but whether there are good reasons to hold a couple week longer is complicated. I just saw Alanah Pearce in a podcast calling the S the "optical-less Xbox" and predicted the "optical-less PS5" will need to be 299 to compete. The misunderstanding is becoming widespread. So I think Sony needs to set the record straight about the DE value proposition in this showcase, and at the same time announce the price. They must make sure to link the two pieces of information together. The problem is basically: - Our console is the least expensive console - "But how much worse do the games look?" - Ah... wait.... - Our console is 2.5x more powerful than the competing "least expensive" console - "But how much does it cost?" - Ah... wait.... They are still stuck, there's no next-gen footage to compare to establish the value proposition.
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Thread Why the hate for crossgen?
1. Cross-gen does come with a compromise in the game design. It's disingenious to claim it never does, and we have clear explanations of how the SSD will change how levels will be able to be designed more freely, and how a lighting model that includes RT is not simple to down-port. 2. Not bothering with a previous gen port isn't the same as a game built from the ground up for next-gen. Wanting a game to be PS5-only won't make it better. 3. Some types of game don't need the new hardware, and will always be portable downstream. 4. There will be very few true next-gen games at launch, just as we've seen with all the past generations.
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Thread So us Canadians are screwed (PS5 will be like $630 CAD and $89+ for a game)
It's 629 which is less than the exchange rate for 499 USD. The games are 89 which is lower than 69 USD. We're literally getting better prices than the US on both the hardware and the games.
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Thread [The Verge] PS5 Pre-orders began a day early, and so far they’re a disaster [Summary of the pre-order launch thus far]
You guys know they do this in multiple waves until launch.... right? They didn't sell out 6 million consoles in 30 minutes.
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Thread Are you satisfied with the PS5 Sony exclusive launch games?
At launch it's great, I get Spiderman, Demon Souls, Sackboy and Astro, maybe Cyberpunk, then launch window I get Ratchet and Returnal, maybe something else I forget. Then the next 12 months we get Horizon, God of War, and probably GT7, maybe FF16, which is just insane. I probably forgot 5 or 6 games. I lost track of all the games announced already. I'm worried GT7 will be delayed, it's the game I want right now, the game I play all the time in between the single player story-driven experiences. There's no date yet so at best it's end of 2021?
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Thread Sony denies reports it has cut production by 4 million units
Well it looks like they comment when there a blatant lie about them which can impacts the stock or impact sales, being more harmful than divulging confidential information, or being teased into making "no comment" being an admission of it being true because "otherwise they would have said it's false". That's always a balancing act. They actually corrected Digital Foundry twice for their article which was not representing the PS4 memory layout correctly based on a dev leak. But it was really an honest mistake and a great source (I love DF, always). If I remember the sequence of event correctly, Sony sent them comments, and they posted their comments at the top of the article as updates. I suppose if you ask nicely... you don't get the dreaded "no comment"...
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Thread What games have the biggest disparity between Normal and Hard difficulties?
Knack. Hard Mode was correctly balanced like an old school platformer, as if the game was designed to be only in that mode, but the Easy Mode felt slapped in at the last minute and was stupidly easy to race through the levels without thinking, but for some segment it didn't work so they felt difficult all of a sudden because you had to think again. It was the most inconsistent "Easy" mode ever. And then they hid the Very Hard mode behind a new game plus unlock.
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Thread Sony to use air freight (60 flights) for PS5 to meet demand for the entire Q4
I'm trying again... (not an expert, I just google things and act as if I know stuff) The 747 can fit 23x 10ft contoured pallets and 7x 8ft full pallets. The PS5 is 15"x10"x(3"-4" variable) and the controller and stands can be placed vertically. If the content can fit in a box 18.9"x12.5"x6" including padding: 118x96x125 pallets = 5 x 10 x 19 boxes 96x96x125 pallets = 5 x 10 x 16 boxes About 900x for the 23x 10ft contoured pallets (950 minus the contour corner loss) About 800x for the 7x 8ft full pallets So at least 1.5 million consoles on 60 flights. EDIT: and if they actually use the bigger 747-8, then it's easily reaching the max payload capacity instead of being limited by volume.
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Thread Sony to use air freight (60 flights) for PS5 to meet demand for the entire Q4
That UPS box is in such a pristine shape, it looks fake. Maybe the drone will drop it from 20 meters to comply with the "destroying the box before reaching destination" standard procedure.
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Thread Can Sony position the PS4 Pro against the Series S this holiday and beyond?
I don't think so. PS4 Slim is the one they must continue to sell during the transition year. Generation transition are progressive across many years, it's not like the 120M gamers will upgrade to PS5 on day one, since only about 10% of the sales are launch year. Gamers wait until there are enough games worth upgrading. The XSS will provide MS with a serious advantage at launch (the lowest price) until price drops bring them too close to matter over other factors. The higher clock of PS5 will become a comfortable base clock after the next silicon node shrink. Developers seem to want two things that are contradictory: First, devs want gamers to upgrade to next gen quickly so that they can start designing their games with only the next-gen console as the base performance target instead of cross gen. They want to ditch that jaguar, and they want a new lighting model that cannot work on last gen. Supporting last gen is a burden. Second, they want the base performance target to be good enough that it won't cripple their vision for the next 7-8 years. That depends on specific games, and it depends how RT algorithms evolve. From what I understand, there are algorithms that don't scale linearly with pixel count agaist either ALU power or memory bandwidth and amount. BVH being one for RTRT. These are contradictory, the higher the minimum performance target, the higher the minimum price, the slower the adoption rate. Sony cannot compete against XSS without crippling the singular performance target of PS5. Cerny was candid about how they designed PS4 and PS5 based on developers inputs, and how that was the biggest failure of the PS3 which they decided to never repeat. So making a low performance SKU with mandatory support would have jeoparized that goal. So would a 599 target by slowing adoption to a crawl. MS decided that base performance target will be 4TF with 7.5GB available for the next 7-8 years. Sony decided that target will be 10TF and 14GB. Very different SSD performance target too. Both approaches are a gamble.
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Thread New PlayStation advert: The Edge - Play Has No Limits
Weird artsy ads are never designed to "sell" something, they exist to maintain brand recognition. The weirder they are, the more people talk about it and remember it. The stronger the brand recognition, the more people will watch the games showcase, which is designed to sell the product. That's why there's such a contrast with the games showcases being all stoic and professional, historically on stage with suits.
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Thread Report says Sony might be thinking of $399 digital $499 disc PS5
I'm sure that would be the deal of the century, but since they'll sell out everything at launch, lowering the price that much is probably close to a billion less profit at launch, for no immediate gains in market share. It would be more of a publicity statement. They can always lower the price the second year once the production ramped up and the sales channels are filled. ... unless they were planning the DE to be 399 all along.
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Thread Alright, here's your last chance. What's your final pricing prediction for PS5/PS5D leading into Wednesday's showcase?
I'm still on the 449/499 prediction, but I'm really hoping for 399/499. The DE is a real puzzle in my brain, I can't decide.
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Thread Model numbers for PS5 and PS5 Digital Edition and Box Contents (via Hong Kong Distrubutor)
As far as I could find, the most high-end nand controllers available are 8 channels, which explains why they had to make a custom one at 12. The interesting aspect is that they can use lower price, slower nand (TLC,QLC) to get the same performance as the high end PC nvme.
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Thread Model numbers for PS5 and PS5 Digital Edition and Box Contents (via Hong Kong Distrubutor)
They must have also planned a specs ceiling based on allowing upgrades with non-proprietary drives. The 5.5GB/s have custom priority queues which will need something like a 6.5GB/s consumer drive to be equivalent... and Cerny said they expect consumer pcie4 drives to reach 7GB/s after PS5 launch. It's all adding up. So they have the fastest possible that can respect all design goals.
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Thread What was your Favorite Sony First-Party Open World Game this Gen?
HZD > DS > GoT > SpiderMan Didn't play days gone. I do consider SM and DS traditional open world, you have a main story, side quests, exploration, discovery of the whole map and being able to go anywhere, non-linear completion, etc...
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Thread Jeff Grubb rumor: MS is taking a loss on both series x and s with bigger loss on the s.
Considering the cost of the drive, 499/399 would mean a $75 bigger loss on the DE but it would become only $25 on average if launch sales ratio is 66/33 (from polls). It seems like a good idea, but it could backfire if the sales ratio become a lot more lopsided than predicted. Which very much could happen if they price so aggressively.
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Thread Black Ops Cold War on next-gen will support 120Hz, ray-tracing, and more. On PS5 console, the game will support 3D-Audio & Haptic Feedback
Sony is the only company that addressed the complexity of importing your own HRTF ear geometry mapping, which is the foundation of the PS5's 3D Audio and is a console-wide approach. All other binaural techniques are using a generic map (as far as I know). While devs can always implement their own generic algorithm, this time it's necessary to use the system approach since gamers will choose or import their personal HRTF once on the console instead of fiddling for each game, or using a generic implementation that wouldn't fit them correctly. So on the Sony side, you want all games to support the platform's integrated 3D Audio instead devs implementing their own. There's nothing in the hotchip presentation that convinced me the xbox is anywhere near that level of implementation.
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Thread Prediction: Sony to bundle Spider-Man Miles Morales with PS5 at launch
No, they already bundle Astrobot. So if I understand correctly, the idea behind this prediction is to compare the impression of "value" between the XSS and the PS5DE, and trying to compensate for something, but surely this is jumping the gun without knowing the price. Instead of bundling more games, I think Sony needs to sell the PS5DE at 449 to make it a competitive value. It's 2.5x the GPU, much more and faster memory, bigger SSD, and 2.5x faster storage system (3.5x if we compare at higher lossy compression ratios). And a better controller in terms of features. Beyond specs or bundles, it's the games "available" on the platform that will make a difference. Another unseen value is that Sony won't need every games from every developer to be tested and optimized for two different targets, and they won't impose mandatory support for 4TF for the rest of the generation. We are already seeing a hint of this already with games being ready to be shown directly out of the PS5.
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Thread Does anyone actually like the 'you've built up all your power, but we're going to temporarily remove it and now you have to stealth it back' trope?
I don't mind those if it's not overused. When it's well designed it can be a really fun and challenging mission, and you're happy afterwards to get back all your stuff. The trope I universally hate is the "follow this person without being seen". The whole game pacing drops down to a halt and that drives me crazy.
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Thread XBox Series S & Xbox Series X Official Specs Comparison
That makes sense, they need to plan a different memory mapping, different optimizations, and basically do the whole game testing twice. It's going to be more work on that side of the development. It's like having to do the mid-gen dance right at the start of the generation, while they already have their hands full with the cross-gen problems.
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Thread PlayStation Studios |OT13| The One With the Price and Release Date. Maybe ¯\_(ツ)_/¯
Hey how are you doing! Yes, I had to accept it will never recover. So I moved to Era pretty much permanently, there's a lot of very knowledgeable people here and it's easier to get a discussion going despite the 1000 posts per second, but I read 1% of the posts at best. It feels like moving from a remote village in the north to downtown new york.
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Thread PlayStation Studios |OT13| The One With the Price and Release Date. Maybe ¯\_(ツ)_/¯
Yes I agree. I do try to give the benefit of the doubt but the claim is extraordinary and contradicts too many established assumptions about the BOM comparisons. So it's either a massive upset of everyone's prediction, or the source is wrong. Either only the upper management know, or some imminent publicity was leaked, or it reached retail databases and it would leak everywhere. So where the claim comes from is an important question. The answer was unsatisfactory, so with no additional info convincing me further I'm just ignoring the claim until there more info to chew on.
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Thread PlayStation Studios |OT13| The One With the Price and Release Date. Maybe ¯\_(ツ)_/¯
I asked for clarifications where the claim comes from. Any moment now he can say "it's just my estimate", or "I know someone who works at sony", or "it's from a retail source". I don't care which one it is. But it's a completely different discussion if it's just an estimate, or it's from a real source.
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Thread Do You Think With All The New Announcements for XBOX It Will Change Consumer Direction For Next-Gen?
Step one would be delivering games that can attract the gamers who currently prefer other platform. Yet most gamers who are already prefering xbox are saying they don't care about first parties at all. I don't get it, it's the gamers who are NOT currently on xbox you want to attract. That's the whole concept of growth.
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Thread So which is the best looking Next Gen Console?
That PS5 teardown better show some authentic technological beauty inside. Because I learned from beauty and the beast that beauty is found within. The fan mockups of the PS5 with specific games themes are the most beautiful, but they're not gonna happen. No, we're getting the plain white at launch. It would be great if there was a black or charcoal version. Heck I'd accept the playstation blue accents instead of white. I'm getting myself a nice airbrush kit, and learn to use it....
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Thread So, now that we know the Series S / X's pricing... where do you think the PS5 is going to land?
You are raising your estimate from 399 to 549 for the PS5DD edition... because the XSS was just announced at 299? I don't understand where that $150 comes from.
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Thread PlayStation Studios |OT13| The One With the Price and Release Date. Maybe ¯\_(ツ)_/¯
Yeah, it's time for Sucker Punch to take the franchise back and make a complete revamp of the art style. Heck the Ghost of Tsushima engine have almost everything necessary for making another Sly. Including the running around on rooftops and walking on ropes between buildings. Sly 5: A Raccoon in Feudal Japan
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Thread Ubisoft Support Page: PS5 doesn't support PS1, PS2 or PS3 BC [Update: Page removed]
They were not in a position to make that claim. (if they were told by Sony, maybe it broke NDA?) If Sony ever decided to add true BC like they did in the past, it wouldn't have to be known by studios. Unless it's a partial recompiled BC requiring the studio to be involved with their games. And a lot of QA involved.
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Thread Ubisoft Support Page: PS5 doesn't support PS1, PS2 or PS3 BC [Update: Page removed]
It's a massive amount of development required, and growing a team of developers at that level of expertise is not just a question of money. They have a limited amount of development effort going on, and they need to choose where it will be the most useful. I'm curious what anyone would be ready to sacrifice for launch that is an equivalent amount of development effort. I'm guessing nothing at all?
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Thread What the hell is going on with Next Gen Consoles?
Good point, we don't even know officially if the S exists at all. The power and price point of the S would affect whether Sony will accept to take a loss on the DE edition. And Microsoft would like to know if Sony will take a loss on the DE for the same reason.
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Thread What the hell is going on with Next Gen Consoles?
Price and launch date are not precised yet, which is frustrating, but it's pretty much expected to be 499 and in early november. If either of those predictions end up wrong, they'll be in trouble because they'll have failed expectations which is a very bad marketing position. On the positives, the Sony showcase was the best console launch showcase I can remember, as long as if we consider it was 100% straight out of the PS5. Traditionally we get lots of bullshot CGI, a couple games that will be delayed 2 or 3 years, and a couple games that will be outright canceled, some games from unproven teams or studios with no gameplay, and long pointless segments about sports franchises that come out every year anyway from 3rd parties.... It's crazy the number of critically acclaimed new franchises Sony managed to come out with during the PS4 generation, which will have a continuation on PS5. Those are day one purchases for me without even looking at reviews. They don't need to hype because they delivered last gen, so we expect those same teams to continue to deliver next gen. I'm worried about not being able to secure a preorder, but I also feel that's such a stupid first world problem. I also want a teardown but it's just the curiosity from my electrical engineering background. Nobody "needs" a teardown.
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Thread New Generation, New Nonsense (The Jimquisition)
I agree, this is the kind of promotion that only get 10,000s consoles, like a Taco Bell give away, etc... It's limited stock, first come first served. They are making 10 million consoles for launch and the retailers will surely sell 99% of stock. They always reserve a small percentage of the stock for promotional reasons. There was a joke about Sony forcing you to eat at Taco Bell if you want a PS4. I never figured out if people were serious.
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Thread Next gen price prediction thread - Home straight edition
It's on 7nm, while the XB1X is on 16nm. So a smaller process meaning a much smaller SoC, lower power, smaller PSU and fan, no vapor chamber, less memory, similar GPU power, more powerful CPU, and an SSD which some of us are assuming will be only 500GB which today is near the price of a 1TB HDD. Also no UHD bluray. XB1X didn't sell much, about 2.5 years after launch they already stopped production, meaning the many hundreds of millions needed to make the custom SoC and the mass production NRE are absorbed on only a few million consoles.
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Thread Developers also share how adaptive triggers and haptic feedback provide new game experiences on PS5.
Would you happen to know if nintendo uses the Alps Haptic Reactor? A lot of articles were saying this, but I haven't found any definitive confirmation. Even the teardowns didn't confirm this for sure.
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Thread Developers also share how adaptive triggers and haptic feedback provide new game experiences on PS5.
The xbox controller uses the old rotating mass system, both on the trigger and in the controller. All it can do is shake the mass on and off. It's the oldest rumble system. The nintendo system is much better with dual resonant frequencies so it can do a range of about 300Hz to 800Hz, but it's a very small mass so a very small force. The DS5 seems to use a voice coil moving mass, so in theory it can do a wider range of frequencies and a more significant amount of force than the nintendo system. We have no point of reference for this. The adaptative trigger can vary the resistance of the spring. There's also nothing similar anywhere to compare.
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Thread "Xbox Series X Hot Chips 2020 Deep Dive"
The more recent NAND packages can feed 2 or even 4 channels from a single chip, they're BGA with a very high pin count, and can have stacked dies. So I wouldn't be surprised both the internal and external implementations are effectively the 5019T controller with only 1 or 2 NAND chips.
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Thread [Verge] You’ll need a Facebook account to use future Oculus headsets
Maybe the board started asking questions: Pointy-Haired Boss #1: "Why did we acquire them in the first place if it was completely unrelated to our core business?" Pointy-Haired Boss #2: "uh... sir... it requires a facebook account now, so technically it's an adjacent market" *clap*clap*clap*clap*
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Thread Next gen price prediction thread - Home straight edition
PS5 and XSX: $499 PS5DE: $449 XSS: $249 I definitely think neither can go above 499, and they'll take a loss if they need to. It's a hard ceiling regardless of the cost of components. I'm not sure about the PS5DE. It's only $25 lower BOM, so if they accept to take a loss on it to push more consoles, they would take a loss on both SKU and a little more on the DE. But there's an argument to be made about using it to reach a lower price point at a bigger loss, they'd lose less money overall by taking a loss on only one of them. The XSS is in a class of it's own, it has a good reason to exist at $200 less than PS5DE. I think they'll take a bigger loss, put only 500GB of storage, and make up for the difference with proprierary storage upgrades. I'm not sure about that one either, $299 would sell well, but less dramatic and then PS5DE might quickly drop to 399 and it would become too close for comfort.