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MDSVeritas's Posts

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It's interesting reading impressions of the romance story, especially early on. Feels like opinion is a bit divided as some reviews seem to have really attached to it while others don't find it compelling. As someone who likes it a decent deal, I can understand where the opinion comes from that Michael and Kenzie are *very* affectionate and overly sweet to each other early on, in a way many don't enjoy. But that's also sort of... how it goes. Like, my experience with my partner matches a lot of those early conversations these two have, in terms of tone and affection. It feels both overly sweet, and yet also totally accurate.Happy to help!
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I've been really enjoying the game so far. Some of the puzzles get truly devious in the ways you have to think about space and size, it's clever. There are a few jumps in logic but overall I'm having fun. The story is nice, and honestly as unique as the puzzle mechanics are, the love story is the heart of wanting to go through this game for me. I can't help but love following an arc like this. The acting is good, and the writing is mostly solid. There's points that resonate with me quite a lot with how it feels to be falling in love with someone. Though I do feel like the moments with the characters are still a little sparse. The puzzle factor is fun but ends up feeling a bit too disconnected from the story of Michael and Kenzie. I work at a puzzle for like 15 minutes in silence then get a snippet of (admittedly charming) dialogue. We're moving through months of their relationship but without that much narrative quite yet (on the fourth chapter now) to really give me a better feel for what their relationship is. The scenes feel just a bit too sparse. And, while the dialogue feels genuine, a lot of the written entries we read feel like they are *telling* me about emotions rather than showing me. A lot of lines feel like they say something like "I loved being around you. Your quirks were always so fun" and I'd much rather the game show me her quirks, show me these moments more. With all that said, I'm quite enjoying my time here. The core concept is very clever, and despite my quibbles I think that the relationship story is nice and fairly natural to go through. Games are still not great at conveying romantic relationships and this is doing a pretty fair jobIf you're at where I think you are, I don't believe you're stuck no. This part is actually kind of frustrating as it actually asks you to do some platforming out of nowhere.
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Thread Maquette | Review Thread
I saw that a new Annapurna puzzle game was gonna be in the PSPlus lineup this month and was intrigued, and now after having listened to the Easy Allies review it sounds great: a fresh idea on a puzzle game that doesn't overstay it's welcome and actually wraps up its puzzle mechanics in a compelling personal story.
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Thread Taylor Swift calls out Netflix for sexist joke
She's pointed out in interviews that the whole point of the song Blank Space is a sort of satire on the public image others have of her. The song is meant as a sort of extreme parody of the character others have painted her to be. In general Taylor has been pretty vocal for a while about how much she dislikes and feels hurt by the way people focus on her "going through men", or otherwise engaging in pretty gross slut-shaming around her going through a normal amount of relationships. Her relatively recent song The Man is a pretty direct addressing of that point in fact.
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Thread Are you friends with any of your ex’s? Close?
I'm friendly with the two exes I have though we don't talk particularly often. I get it for those for whom the relationship needs to get cut off but I heavily disagree with the notion that it's not possible to be close with an ex or that it always comes with tension. There is absolutely an ability to recognize why a romantic relationship doesn't work between you and someone and still find them wonderful and good to have in your life. My latest partner had stayed close friends with an ex for years and the emotional maturity he had to recognize how much he cared about that person and wanted them in his life despite it not being romantic anymore was one of the most inspiring things to see in a person.
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Thread Glenn Greenwald seemingly mad at people who identify as trans/bi and not lesbian. He also doesn't get math.
Yeah, it's insane how little recognition there seems to be about what AIDS did to the community at that time. Plus I can't help but think that the stair-step progression of 4% to 9% to 16% in Gen X, Millenial, and Gen Z is also indicative of how many folks may still be closeted or more secretive about their sexuality or identity. Like I'd have to imagine that Millennials and Gen X wouldn't truly have that low of LGBT percentages when Z goes as high as it does, which is really saddening for what it says about what our culture has done for so long at putting pressure that keeps people in the closet.
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Thread Outer Wilds (Mobius Digital x Annapurna Interactive) announced for Nintendo Switch, coming this summer
I get wanting a game to be presented with as few spoilers as possible but I don't quite understand why explaining how that game's central mechanic that is shown to you 22 minutes into the game would really be a spoiler. I mean to me that's a big part of the game's hook. When I've tried to explain how cool of a game it is to friends I always explain the game's core mechanic because it's... the game's core mechanic. I know this comes down to personal preference on how much info we want going in, but at least in thinking about how I explain it to friends I think it's a really big selling point of how interesting the game is, and might pull in people who otherwise may think the game is more a general open world survival or puzzle game, which was my first impression before I saw reviews going over how it works.
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Thread Greatest combinations of gameplay, story, and music in a single moment?
I feel bad that Evil Within 2 sales weren't huge because there are some moments in that game that are so impeccably directed. This scene was so good and the first time in any survival horror game that I felt real emotional stakes with all the characters.
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Thread This may be an unpopular question to ask, but... Are we too obsessed with sex?
I think we would still see it be as strong a presence as now. Like, the reason we see it so largely in culture right now doesn't seem to be because people want to have children, it's because our minds and bodies often still respond to sex really strongly, things like hormones are still greatly in play. I think the hypothetical you're talking about would really only be a continuation of the trend we're already seeing: sex being decoupled from making children and being seen as it's own still-desirable and sought-after thing.
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Thread This may be an unpopular question to ask, but... Are we too obsessed with sex?
I think that while there's so much outside sex worth focusing and enjoying, sex is still a huge part of human psychology. Like with anything that drives us, our minds clearly have lots of impulses and responses tied to sex, and I think the playful and enjoyable part of living is taking those feelings and impulses we've built up evolutionarily and playing with them, morphing and sometimes indulging them. I wouldn't want the entire discussion around something like Resident Evil 8 to be purely about the sex appeal of one of its characters, but I also don't think that's at huge risk of happening. Instead, this one element has clearly brought on a pretty positive-seeming interest from many people. We get to enjoy it, talk about it, create new content around it, and it lets us maybe get a little closer as a culture to playing with and experimenting with everyone's personal thoughts and feelings on things like fetish within a sexual context. I used to hold the view that sex was this base biological impulse that's mostly just off-putting and diverting from maybe more deeper and interesting pursuits. But the fact is that sex as a concept interacts with our feelings, pleasures, and thoughts in a way nothing else does. Why not (safely and responsibly) enjoy that? Why not explore that space and enjoy playing with sex as a concept that can bring a sort of excitement, intrigue, and outright pleasure that no other thing can? I don't think it ever needs to be or should be all encompassing but it's a space of human experience that can be really joyous and fun in a way uniquely its own, and I think being able to express and discuss it positively and openly is an important step in that.
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Thread Deadline: Fox Greenlights Animated Series From Dan Harmon (Community, Rick & Morty)
Sounds amazing, Community is IMO the best comedy series I've ever seen, and Rick and Morty has some amazingly witty and heartfelt moments too. Dan seems to be one of the best writers and showrunners around.
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Thread Queerbaiting, retconning sexuality, and heteronormativity's monopoly on happiness in TV relationships. Let's talk about it.
Yeah as someone who thought season 1 of The Politician was generally well-intentioned but sometimes muddled, season 2 really soured me on who these characters were going to be. Like, undoubtedly I'd say the very heart of the show in season 1 is Payton facing the fact that his false-exterior isn't a way of living that actually makes him happy. That River actually made him happier than Alice ever had, just as Payton made River happier than Astrid ever had. And maybe this is just my reading of it as a queer guy but the narrative that was sweeping over that whole thing was a sense of "Payton and River are queer, but trying to get ahead in a world that still doesn't view queer people as equals or worthy of the same ambition". Honestly I was so invested with season 1 because they give this seed of the idea that the story was going to be about Payton slowly realizing that he was a decent and loving person under all the pretense, but that he needed to accept who he was and not try to keep pretending. And his relationship with this other compassionate man (maybe one of the few truly compassionate characters in the story) was the one time he felt close to someone. His queerness - to me- felt woven into the very fabric of the message the show was trying to impart. But Season 2 just... isn't that. Suddenly the characters go back to their shallow facades, and at the same time their queer experiences just... all fade away. And it would be one thing if the show reinforced this as part of its message, like "hey, look at these people retreating from really exploring who they are and what really makes them happy" but honestly by the end of season 2 I have absolutely no clue what the show is trying to say, but it certainly doesn't have the sense of queer postivity I was hoping for in the start of season 1
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Thread Out of the sword and sandals epics of the 2000s (Gladiator, Troy, Alexander, Kingdom of Heaven, and 300) which do you enjoy the most?
Yeah watching Troy after reading Song of Achilles was... immensely disappointing from a point of view of Achilles & Patroclus as characters
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Thread Queer characters demonstrably written by straight people you still actually really love
True! Definitely don't mean to minimize David's pansexuality as they also do a great job addressing that (the wine scene in the show is one of the most nicely succinct ways of explaining sexuality that way that I've found for some straight friends and family). Some of that comes down to just my own use of the terminology. I'm bisexual but have slowly slipped further into using the term gay in a more umbrellas fashion in the way any LGBT person may say "oh my gay heart" despite not necessarily being a specifically homosexual man (Dan Howell's coming out video has a good explanation that I find aligns with some of my thinking on why I find that easier) so gay is perhaps more short-hand for queer in my vernacular than it necessarily should be, but I for sure recognize that it's important to make sure that language usage isn't causing unintended erasure for bi, pan and other such folks, especially as one of those people who has a lot of frustrations around some of that erasure. Appreciate the correction!
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Thread Queer characters demonstrably written by straight people you still actually really love
This book is so good. As the first book I read that was willing to be unabashedly romantic about two male leads it was just such a refreshing read.
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Thread Queer characters demonstrably written by straight people you still actually really love
Yeah I totally agree with you. Yakushiji is absolutely a similar level of toxic/concerning in terms of how she approaches her romance with Juro, and I think the game peppers in enough moments (like Okino asking Hijiyama to throw out a can of cat food and Hijiyama realizing he's left money under the can for Hijiyama to buy Yakisoba Pan with) where I think they sell me on the romantic feelings being reciprocated and appreciated even if the methods and communications between the two veer into some frustrating territory. Completely agreed about the datalog though. It may be a small part of the story but it meant a lot that the writers removed any vagueness or misdirection and just committed to saying "hey these two men love each other and are married." which is maybe the first time I've seen something like that in Japanese media and was really coolNo problem, I hope you like it!Yeah for the longest time Murphy was the one case I knew of where a queer writer was actually writing queer stories that made it to people's TVs More recently (and, imo, to greater success than Murphy) I think Dan Levy's writing on Schitt's Creek and how he portrays being queer in the show both in the delightful campiness of David and the legitimately heartfelt romance that happens season 3-6, is probably the best case I currently know of where a queer creator has gotten the chance to write a queer story with a wide audience.
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Thread Queer characters demonstrably written by straight people you still actually really love
While I haven't seen Happy Endings, I will say from your description that stories like this are a bit of a dishearteningly consistent trend I've seen in a lot of shows that are even good about not stereotyping gay characters: usually the actual *romance* of the character is played down a lot. While I didn't bring this up earlier because it doesn't quite fit the OP's question for stereotyped gay characters by straight writers, a character that fits more of that type is Joe MacMillan from Halt and Catch fire. He's bisexual in the show and his sexuality is never a laughable thing in the writing, but the two main romances his character has through the show that actually get into things like intimacy, romance, and sex are with women, whereas his relationship with men is usually referenced only in conversation or otherwise. In order his male partners in the show are 1) A client's husband he sleeps with to get funding 2) And old lover who appears for one episode to say he's dying of AIDS and make Joe sad. 3) Another lover who gets AIDS and gives Joe an existential crisis about if he's going to die and 4) A character in name only who is brought up to show Joe has been dating people before he gets back together with the female lead. Whereas his romances with the two female partners he has are lengthy and dive into complex relationships dynamics, real affection, and build an actual connection over multiple seasons, the gay side of him is basically a series of emotional plot tools meant to shift him in different directions until he gets back with one of the women. Like I said, this relates less to stereotypically-portrayed gay characters like the OP was talking about, but Joe is a great example of what I think are well-intentioned straight writers who just don't stop to think that they never give a queer character much of any room to pursue a queer romance.
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Thread Queer characters demonstrably written by straight people you still actually really love
Yeah, I feel so completely torn when it comes to the character of Kanji. On one hand, his story was really important to my process of coming out and seeing gay experiences in media. But on the other hand it's just such a fumbled attempt at a potentially gay character that ends up kind saying nothing at all about coming to terms with being gay after getting *so close*. And oh yeah, I remember the Extra Credits video about Kanji and Naoto, along with the myriad of online articles. The two "queer" icons of Persona 4 that, oops, aren't LGBT after all.
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Thread Queer characters demonstrably written by straight people you still actually really love
Cool cool! Yeah there are for sure a whole slew of ways that queer characters can have writing problems in modern media. And actually there's one other example I thought about that really resonated with me when I was younger than, in hindsight, still didn't quite know where it wanted to go: Kanji Tatsumi from Persona 4. I played Persona 4 in high school, years before coming to terms with liking guys, but Kanji was one of the earliest examples of a gay (seeming) character that I felt like I just gravitated to. He actually wasn't queer coded in any traditional sense and in fact was the "tough guy" of the main cast which was super refreshing! It's also really incredible that not only does he get to be someone who wrestles with an attraction to guys, he does so in a game where the whole focus is about the positivity of coming to terms with your own feelings. You actually go through a whole dungeon that is a gay bath-house that has sprung from Kanji's subconscious, and you have to fight a shadow version of Kanji that represents all his worst fears: a highly effeminate, overly-sexual gay version of himself. And at the conclusion of that fight Kanji admits to that shadow version that they are a part of who he is. The fact that content like that is in a game that came out in the 2000s feels crazy. It's like everything a gay kid growing up would wish to see in media: it not only addresses Kanji's sexuality, but the central pillar of the plot for a while is his ability to accept that part of himself. I can't tell you how much this plotline gave me a lot of comfort, even if it would be years before I could say the words themselves. But... While all that stuff above is true, like most gay characters in anime or most media in general, Kanji comes with a lot of caveats that make his story resonate a decent deal less than it really could have. For the first thing: the game actually refuses to say Kanji is gay. Or even bisexual. And some of this could be wrapped up in the coyness you often see with anime and Japanese games regarding gay men where they never fully address it. But after all of Kanji's wonderful moments in his dungeon and accepting himself... the story suddenly gets cold feet about him being gay. Kanji's identity crisis around thinking he's gay initially starts with his attraction to a certain boy in school. But in time you realize that boy is actually a girl named Naoto. And after that realization the game starts to go all in on pairing them up. So in the end the character who seemed to be facing down an important personal revelation about being queer is actually paired with a girl. Which is all well and good, I don't think that the game needs to pair him with a dude to get across the point about being queer. But then if you keep getting to know Kanji his personal story does this awfully frustrating thing where it pivots what you thought was the lesson Kanji was learning. You help Kanji get into knitting and doing some feminine things and he tells you at the end of that whole sequence: you know maybe he actually gay after all! Maybe it had nothing to do with his sexuality at all. In fact, all his anxiety and worries about being gay were about him not fitting the usual norms of masculinity. oh and another male character makes fun of him for the rest of the game and refuses to sleep in a tent with him because of the confusion around Kanji's sexuality, to which Kanji dramatically re-asserts his heterosexuality. And I kinda couldn't help but just like... sigh at that. They tried, they really did. Kanji's dungeon got so close to being a truly profound perspective on coming out and facing unfair norms and bigotry in society. But whether they thought they'd get too much pushback for committing to a gay character, or the (presumably) straight writers just didn't really know what to do and panicked at the last second, it feels like a real wasted opportunity for the character. Even if I still gained a lot from following his early storyline.Yeah, you're probably right on the male gaze aspect. It's a potent force even to this day in television. As for Halt and Catch Fire, despite those quibbles with not letting Joe's gay romances breath, the show is legitimately excellent. In fact, I'd go so far as to say it's my favorite drama television show of all time. In four seasons it tells an utterly incredibly well done story about being a creative and the costs of trying to leave your mark and still love the people around you. And while I wish they had done more with it, Joe as a bisexual is still one of the most thoughtfully handled queer leads in any TV show. It's also a rare case of a show that ends truly perfectly, not overstaying its welcome or ending too short. Plus a large plot in the later seasons focuses on making video games which is just rad.I think this is actually a pretty solid example of this case in recent media. They're really great characters to root for and the game actually plays up their story as a real romance which is so rare in games. I identified with a lot of Hijiyama's confusion too. I think it's definitely still a case where I have some gripes with the writing of the characters though. Okino constantly mocks and plays with Hijiyama's feelings which felt... really off putting. I think in the grand scheme of things it plays it off as Okino teasing him, but it happens all the time and to a degree that I felt really uncomfortable with some scenes. Like when Okino randomly knocks Hijiyama out and then ties him up and mocks him for "probably liking it". They shift gears and make it more of a reciprocated appreciation by the final battle but the thing that made me frustrated the most is when the other characters who they played up romance with get together in the end, and yet Hijiyama and Okino are still doing this sort of will-they-won't they where Okino is still kind of mocking Hijiyama for being into him (even if playfully). I really liked 90% of their writing but yeah it just makes it more frustrating when they make stumbles about it.
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Thread Queer characters demonstrably written by straight people you still actually really love
Leeron is a good example of what you describe for sure. He's legitimately competent and adept but they way they write his sexuality as overbearing and aggressive as it is is really off-putting. I can enjoy him as a character but as someone who wasn't out even to myself when I watched Gurren Lagann Leeron is an example I'd point to of pushing my own thoughts on being gay further into "no I can't be that, look at the people who are gay in media! I'm not that!" which continues to be damaging. This discussion is... a tough one. Because while there are gay characters written by straight writers that I do think are decently well done, the ones that fit your larger description: character written clearly with an uninformed straight person's cliched perception of gay identity, I just find immensely hard to enjoy even when they have positive elements to them. Maybe this is just coming from the side of me that is still kind of bitter on media's effect on my own inability to be comfortable with my sexuality until I was in my 20s, but looking back it's just... it's really tough for me to look at characters played up on stereotypes and written without nuance, especially those who make a very big show about how aggressive or even predatory their sexual behaviors are, and be able to even enjoy the positive elements of them. The damage of that representation feels like it's too much to warrant my legitimate support. I haven't played Dragon Quest but it sounds like Sylvando does a pretty good job of this but part of that also is that -to my knowledge- the game never truly tells you he's gay. It's just that he's a queer coded character with a lot of enjoyable campiness while not actually leaning into romantic or sexual topics at all. I think cases like that are a lot easier to find compelling representation in.
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Thread RTTP: Box Peek - Kyle Bosman's Postmodern Puppet Shonen
Yeah this scene is a great example of a sort of humor I think Bosman's work has nailed that almost no other media seems to quite do in the same way. It's a weird, over-earnest, but completely played-straight sort of thing that just ends up working so well.
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Thread RTTP: Box Peek - Kyle Bosman's Postmodern Puppet Shonen
In 2013 games media gained a particularly unique, creative, and kinda strange new voice: a guy named Kyle Bosman. Rising to fame at the website GameTrailers for his show The Final Bosman, Kyle's work became well known for how distinct, weird, and unexpectedly endearing his take on the world of video games was. His show developed its own universe of personas, characters, lore, and running gags. For me I was drawn in by the mix of theatricality and earnest enthusiasm the Final Bosman had for video games. The show could go absolutely off the rails, but it had a lot of heart. Skipping to 2018 GameTrailers had become defunt, and with it, The Final Bosman show. Much of the remaining GameTrailers staff including Bosman had started the new game coverage team the Easy Allies, but Kyle hadn't done anything akin to the outlandish and endearing sort of show that The Final Bosman had been. But in 2018 came a project from him that had nothing to do in the slightest with video games. Instead it was a fully original "animated" series following in the style of old shonen shows like Pokemon or Yugioh. About a kid trying to be the best at a game... Box Peek has a visual style and presentation that even to this day remains all its own: the show uses all physical art for its characters and environments. Everyone is hand-drawn, puppeted in real time, using quick cuts to suddenly change expressions or poses. It gives the show a bit of the aesthetic that it popped out of some notebook doodles, all come to life. The central conceit it that, like shows such as Pokemon or Yugioh, nearly the entire world is obsessed with a single games. It defines the culture, the people, and the dreams of almost everyone. The game is called Box Peek, and it boils down to basically two people in boxes, where you're either trying to peek at your opponent's box for several seconds, or catch your opponent peeking at your to win. From this simple base comes strategies of using specialized box-mods to lure, frighten, or even trap you opponent in their box. In this context enter the show's main character, Jordy Defective (pronounced defectiv-ay), a kid who lives in Fairboat Island, the one place where Box Peek is outlawed, who has run away from home to try his hand at the #1 game in the world. Over the course of 10 episodes, each about 10 minutes long, the series charts Jordy's rise through the ranks to try to be the Box Peek world champion. While the story begins as a straightforward and endearing anime-style adventure, in its second half it begins to unfurl into something more complex, unexpected, and utterly wild. I won't go any further than that just yet in case you want to take a dive and watch the series for yourself without extra spoilers, it's not a long endeavour either, only about 100 minutes of content total: So, now that I've given the show a bit of an introduction, I have to say, I really enjoyed it when it first came out. Kyle released the first five episodes in 2018 and then there was about a year break between those first five and what become Season 2, which is the second five episodes of the series. I had really enjoyed Kyle's earlier stuff like The Final Bosman and Box Peek was a real treat that showcased a lot of the quirky humor, heartwarming writing, and sheer bizarre creativity I'd liked about his earlier stuff, all with a really fun visual hook. It was a lot of fun and when it finished up in late 2019 I was super happy to have gone along the journey with a lot of other Easy Allies fans that had enjoyed it. I had a lot going on in my life at the time though and honestly after watching the finale it drifted from my mind pretty quickly. Only recently have I come to rediscover the show, through some random recommendations on youtube. And the fact that it's such a quick watch made me give it another go. And this time I watched through Kyle's Q&As about the different episodes and thought more about the themes it's going for. It also reminded me that the show has a criminally low amount of views on youtube. Part of my interest in writing a lot of this up is just to hopefully introduce it to more people. It's a really great show, and knowing it took years to put together I'm kinda sad that the viewership of it is lower than I think it has warranted. The fact of the matter is that Box Peek is utterly and kinda genius. And I wanna dive a bit into it. Watch out, beyond this point are tons of , so be ready for them or please watch the show beforehand! Initially the show is a fun and quirky but pretty straightforward adventure/battle show, with Jordy and his friends meeting new people and Jordy slowly getting better and better at Box Peek. There's some strange stuff like in The Final Bosman but mostly it goes the way you'd expect that kinda anime to go: Jordy's a prodigy at Box Peek and he basically can't stop winning, and his friends CD and Kazomi are nice but exist mostly to cheer him on and make random jokes in the intro. It's good easy fun. Jordy goes up against some kooky and interesting opponents with crazy gadgets and box-mods, and yet he's able to out-wit them in clever ways. It's the exact kinda thing you'd expect from Yugi beating someone in a duel. It's simple but entertaining, and you get a nice sense of adventure as the trio of friends continues their travels. There's a bit of a subplot bubbling though as the first season carries on. Like any good anime storyline, Jordy beats an overconfident and skilled Box Peek-er named Victor in the first episode as any cool prodigy protagonist would. But instead of Victor simply going off screen we keep on following his story. His defeat by Jordy begins a spiral of constant losses for Victory. It destroys his family life and eventually he loses his box and faces exile to a prison island, all stemming from that very first loss in episode one. By the end of season one Jordy also meets Bronze Fang: a secret operative for the group that runs Box Peek who reveals that Jordy's box doesn't actually belong to him but in fact was meant to be destroyed because it doesn't work right. But Bronze Fang has come to respect Jordy too much after seeing him play, and promises to keeps Jordy's stolen box a secret. And with that we look towards Season 2, where Jordy's rise to glory along with his two best friends will surely continue! In contrast to season one, where each episode focuses on a different Box Peek match Jordy has, none of Season 2's episodes outside of the finale actually have a single Box-Peek match in them aside from the finale. Instead, the show shifts perspective much more to the characters *around* Jordy's rise to fame, and the impact, both good and truly terrible, that Jordy's presence has on their fate. Hilariously each episode is still named for the Box-Peek match we probably *should* have seen if this show were like a usual kids anime. First in episode six we focus on Peek Ref 12, one of the hundreds of Peek Refs who are robots that referee Box Peek matches. While usually emotionless and calculating, we see in episode six that Peek Ref 12 - who is the Peek Ref who has handled all of Jordy's matches- is so inspired by his love of Box Peek that they are gaining sentience and emotion. After being captured by scrappers attempting to disassemble them, Peek Ref 12 escapes, while realizing they are becoming something more than their programming. Then comes episode seven, my personal favorite, where the most insane revelation yet happens. Kazomi, Jordy's quiet but supportive friend, takes center stage when she has to miss one of Jordy's matches. And we realize that she originates from an alternate dimension. In her actual world Kazomi is one of five Power-Ranger-esque teenagers who have to command a giant robot to face ever-more dire monstrosities attacking her city. In becoming one of these warriors she gained a special power to hop dimensions and has been using it to escape the dismal reality of her home and instead have fun in Jordy's world and actually enjoy something for once. In episode seven she returns to help her comerades only to be berated by one for constantly going missing. In the end he tells Kazomi that she has to choose what she actually loves, and fight for it. And during a climactic battle when she's needed by her allies to form the robot that will save the city we finally realize Kazomi's choice: she chooses to leave her home forever, choosing to be happy but in the process leaving her original friends to be destroyed without the critical part of the robot that Kazomi provides. We end this episode watching one of her old friends literally shouting her name with no response. Suddenly Jordy's journey has so many more stakes. His impact on those around him is literally giving some of them like Peek Ref 12 a reason to live and think for themselves. Jordy and his abilities at Box Peek bring Kazomi enough happiness that she chooses his friendship over the lives of her older friends and comrades. Victor arrives at his prison island and aspires to organize it into an open rebellion against the powers that be, all because Jordy beat him and sent him into an awful spiral. This kids paper-puppet battle show suddenly has become something a hell of a lot darker. And it's not about to stop. In episode eight we learn that Jordy's other friend CD, has been playing him from the very beginning. CD is the son of the woman who leads the Box Peek Organization, and his friendship with Jordy is a ploy so that Jordy's rise to greatness will enable his mother to push for Box Peek legalization in his homeland of Fairboat Island. Remember Bronze Fang, the operative for the Box Peek Organization who has been trying to protect Jordy for using a stolen box? Well he is discovered and to cover his tracks he has to strangle to death his fellow agent who has come looking for him and for Jordy's box. We begin to reach a logical conclusion of a society who's hopes, dreams, passions, and hatreds center entirely on children winning at a weird made-up game. It's all of the hyper-focus on a random game that Yugioh or Pokemon has, but suddenly with the stakes and terrible costs of the real world. In Episode nine Peek Ref 12 is discovered to have become sentient. Seconds from being decommissioned they think over all the dreams and goals they had, and ponders an escape route. All their potential plans fall away as they realizes every avenue is hopeless. We learn that the entire world is being controlled by a group known as the "Observers" who will find Peek Ref 12 wherever they attempt to hide. They consider whether he could unite all the Peek Refs together, to unite them in rebellion. They dream happily of a day where they may one day play Jordy in a game of Box Peek. In the end they realize there is no way out. And they self destruct, but not before sending a single final message, right before Jordy is set to face the world champion of Box Peek at last. "Good Luck Jordy" Then we have the finale. Jordy faces Takia Chill, the Box Peek world champion, who we learn is champion because she can read a person's intent. And in a climactic final match Jordy bests here all the same! But soon we learn why... Jordy has no intent. In fact, by the time the match has even started, Jordy has simply lost interest in Box Peek, as twelve-year-olds sometimes do. As the host announces that Fairboat Island will allow Box Peek again and asks Jordy to return for the world tournament next year Jordy simply says -in an embarrassed voice- that he doesn't like Box Peek anymore. And then he leaves. CD and Kazomi are stunned. Bronze Fang is finally found and pulled into oblivion by the Observers. Victor steals the airwaves to announce his open rebellion but almost instantly the signal is cut, as even his spiral into a grand rebel leader ends in a whimper. CD and Kazomi see each other for one last time and Kazomi reflect sadly on the fact that the worst thing about loving something, or caring about someone, is that they can hurt you so badly if they choose to turn their back on you while you still care about them. The two of them agree that Box Peek simply isn't fun any more. And Kazomi disappears from the Box Peek dimension for good. In a post-credits to the series we come to realize Box Peek is just one in a long series of distraction systems meant to pacify the populace. And now that Jordy has killed interest in it, they will simply create another. Returning to the show I've enjoyed it a lot again, but I've also had time to do what I didn't the first time around: think about it. Box Peek is sort of designed as a show meant to crush your dreams as you watch it. And it does. In the Q&A for the last episode Kyle mentioned that his initial thinking for the series was just the thought experiment of if an anime protagonist who was the prodigy hero who got great at the game everyone loved just suddenly said it was dumb at the peak of his ability. It would crush most of the motivation characters through the whole show had built up. And that's exactly what happens in Box Peek. But when it's all over, and the audience is left feeling as empty as a bunch of the characters, there's sort of a question still lingering: why? Why does this show end on one of the most truly nihilistic, downer notes I think I've ever seen in media? In part I think it's just sort of a thought experiment: it's a look at how much everything kinda crumbles if we let the facade fall away from the stuff we love. If you put everything into your hero, your favorite game, your fandom. If you pour all you heart and sacrifice into something, and if it crumbles you're gonna be left with nothing. So be careful the arbitrary things we pin our lives on. The dumb little things we decide to base our hopes and dreams upon. The other end of the love we put into those things is how much they can crush us when it becomes clear that they didn't really matter that much anyway. But I don't fully believe that. I don't know if Box Peek has a single driving message honestly. But I do get one thing that makes me think it's more than just "don't like dumb shallow things" because I think the show is *about* the value of loving dumb things sometimes. Yes, Peek Ref 12 died because of Box Peek and Jordy, but the only reason that they ever really felt happiness at all was learning to love the dumb little box game and the way this one kid played it. Yes, CD befriended Jordy initially to use him as a pawn for the Box Peek Organization. But in the final scene CD shows that he actually *truly* liked Jordy, and would miss him a lot. Even at the end, when the Observers are speaking to the AI/God called The Law that runs the world about getting rid of Box Peek to make way for a new method of pacifying the masses, The Law actually asks them to save some boxes, because even the actual god of this world likes this dumb little game. Yes, a dumb little game may crush your dreams if you believe in it too much. But isn't believing in dumb little games sometimes the way we find a bit of adventure, happiness, and those wonderful little moments with friends? Even if they don't last forever. Even if it all fades eventually. Kazomi almost never talks and basically never smiles in the whole series. But in episode seven, the most brutal and crazy of all the episodes, Giko, one of the other Magna Soldiers (Power Rangers) asks he why she keeps travelling to other dimensions. And for the first time in the series she smiles. Even though all her friends from her own dimension will soon die, and even her new friends will soon break apart, for a second, as she thinks about just playing Box Peek with Jordy, she smiles. thanks for coming to my TED Talk about this weird deconstructionist puppet anime youtube series. Don't know why I wrote all this out but I hope it gets a few more people to check out what I think is a really fun and unique series! Cheers!
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Thread Thought I was being catfished. It's an actual celebrity
I know a lot of gay friends of mine have come across folks posing as plenty of well known or somewhat well known celebrities or using pics from them and it always seemed to be a strangely prevalent thing on gay tinder and grindr, glad that you found an exception where it was actually real, congrats on getting a celeb's attention and have fun!
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Thread Elder Scrolls Online is my new decompression game.
Yup, the game is pretty easy to leap right into, you can hop right to any new expansion area or zone for the most part, and level scaling means you can really just go for the content you feel like. Plus, much of the content is very solo-friendly so you can just roam and do things as you like.
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Thread Why do some cisgender people hate the term cisgender?
The fact that a group of people is a majority absolutely should not give them status as a "default" in society. To do so would be needlessly alienating to large amounts of people who suddenly are burdened with an outsider status that helps no one and often encourages some in that majority group to feel justified in looking down or discriminating against them. It's incredibly easy to just... not treat one group as the default. In the end to do so doesn't hurt anybody, and it helps to remove the stigma of being outside "normalcy" in society, which can often be the justification for a lot of hateful views.
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Thread Why do some cisgender people hate the term cisgender?
I think it's understandably often more comfortable to be in the 'norm' of society. To feel like somehow one doesn't need to singled out for their traits. So for those who say it's uncomfortable to be identified through a specific label like cisgender... I get it. But here's the thing. Just because it's uncomfortable does not mean the term is inherently damaging or insulting. The comfort of fitting with the historical norms of society seems to partially come from feeling like you are the default to which anyone different is an outsider, but those who don't fit those norms don't deserve to feel some far greater discomfort simply because of that. There's absolutely no reason to consider individuals who are not trans as "just men and women", that's both immensely insulting because of the contrast it draws to trans people and it honestly just makes any discussion about trans issues so needlessly muddled when more concrete terminology can make things clearer. Having a term for people who aren't trans is incredibly useful for these discussions and it also allows a sort of "leveling the playing field" by not assuming through language that one of these two groups is "normal". And for those saying "I just want to call everyone a person, I don't need to use the terms transgender or cisgender" I think your heart is very likely in the right place but the fact is in modern society the world and society still makes it so that the experience of trans people has many different elements to it than cis people. While I can't speak to the identity of a trans person, as a gay man I actually kind of dislike when people tell me "oh well I see you just the same as everyone! To me you're not a gay man, you're a man." . I've gone through a lot of experiences and personal struggles because of that part of me and it's shaped my identity in a way I don't want simply stripped from me. In just the same way I think it's important to recognize the unique identities for those who are trans, those who are black, etc. These identities matter, both from a point of examining large issues still very present to this day, but also because these labels do reflect differences in experience that could very well matter to people. And when we take the time to recognize these identities and the experiences and struggles unique to them, I think a small but very important part of that is to be sure that, when speaking about trans topics, other queer topics, racial topics, and more, we don't simply assume that the majority group goes unlabeled simply because some feel they're "normal".
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Thread Recommend light, fun audiobooks
This is a fun romp through a sort of purposefully twisted Grimm's Fairytale world. It centers on three mercenaries (based off different fairytaile characters I won't spoil) who's whole schtick is that they are *not* the fairytale heroes princesses and distressed kings actually hoped for, but for a price they can still save the day for someone with some unconventional and decidedly unheroic and underhanded tactics. This book won't blow any minds but it's also incredibly digestible and nicely paced, with some wonderful production values as each of the main characters is voiced by a separate actor in the audiobook, with a fourth actor serving as the narrator and voice of other characters. The book chronicles several jobs the team does, so you get some entertaining and twist-filled short stories, that also serve to slowly unravel each of their backstories. It's fun, well produced, and with enough of a heart to it that you want these characters to succeed through this fucked-up fairytale world.
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Thread Haven from The Game Bakers is coming to Switch, PlayStation 4 and Epic Games Store on February 4th
To counter-balance some of the more negative impressions in this thread: I really loved this game. It would actually probably go in my top 10 games of 2020. It writes a relationship better than 95% of games (and even other media) and the characters are incredibly likeable. The gameplay is super chill and I think that's important to know going in. It's a game about basically light-surfing around am open explorable set of islands. You collect new ingredients for recipes at your home base, and have some light JRPG style battles. If you want a crazy action game like Furi this is not it, but I found to be a really refreshingly laid back kind of gameplay that's woven in with truly wonderful character moments.
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Thread Ring Fit Adventure is one of the best games I've ever played, probably my favorite (progress pics inside)
Yeah, I find it's the game's least accurately tracked excercise and it's frustrating because the net effect is that it usually wants me to keep planking lower and lower until I just hit the floor. The best fix I've found for it is to move pretty slow when changing from the arched pose to the planked pose. It seemed like moving quickly between those two was what was messing it up and slowly shifting the center downward.
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Thread "Coca-Cola with Coffee" available now, three flavors
Last February I was in Costa Rica and we came across these as they'd already launched in that market already, it was *fantastic*. Zero calories, actually tasted really good (imo better than any of the main Coke flavors) and it actually gave a solid caffeine boost. My boyfriend and I kept an eye out for them to release here for weeks and weeks and eventually I just stopped looking. Really excited to try this!
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Thread 13 Sentinels: Aegis Rim Spoiler Thread || Mechs, Adventures, and... Yakisoba-pan?
Loved this game a lot. It's very plot heavy and I respect that it goes for the sheer amount of twists it does and still ends up with a coherent narrative. In terms of structuring and layout it's pretty damn genius. I also like the ways it plays with different sci-fi tropes in each story (Juro's story having the "you can't always trust what you see" dynamic, Ogata's time-loop story, or even Natsuno's ET-esque plot) and yet they all cohere together pretty cleanly by the end. I have a sliiiiiight bone to pick though. I won't lie, as a gay dude the reason I finally pulled the trigger on this game was hearing it has two gay characters. It's just so rare to hear that about a piece of Japanese media right now. And as a huge anime nerd I loved the idea of a gay romance being tied in with a well-reviewed anime-style plot. But it's so damn frustrating to watch in real-time as it becomes increasingly clear the narrative doesn't quite know what to do with Hijiyama and Okino, and doesn't truly fathom how to tell a queer story without veering into a frustraing sense of "isn't this *weird*, isn't this so *strange*???". For one thing, they pull the exact same thing Persona 4 did: they try to have this dynamic of "well he fell in love with a dude while thinking he was a girl, so is it *reaaaally* gay after all?". And it just screams this inability to write a story that comfortably supports a male-male relationship, so it plays these games nonstop with Hijiyama being in love with Okino's Douji appearance, which they constantly put back in play time and time again. And the worst thing is that Hijiyama's self-denial and questioning is actually kind of nice to see, because someone ostensibly raised in the 1940s would definitely have worries about being attracted to a man, but the game is simply never willing to stand up and assert wholeheartedly "hey these two guys are in love" even while it does that with EVERY other ship. I was so frustrated to see that after all the development of those characters during the epilogue where every other character has been together for years, they actually make a point to say that Hijiyama and Okino still aren't together and still playing the will-they-won't-they. And I think there's also a potential angle of Okino potentially seeing themselves as a trans or non-binary person, which would be wonderful and great if it felt like the story had any clue what it actually wants to say about the character, but it so clearly doesn't. It just keeps switching back and forth, ending up saying not much at all about queer characters and the value of them and their relationships. There's a single moment where I felt like they might nail it, when you see the original Hijiyama and the original Okino, as actual proud loving partners. And I loved that they committed to showing them that way. And I thought the narrative might truly bring it back around to show that the Hijiyama and Okino we as the player come to know would see love in each other in a similar way. But they don't. And I know that's a relatively small thing in the grand scheme of things, but it is a real bummer as it reflects a larger issue I still have where Japanese media still seems to have more vague and wishy-washy takes on queer people than bold and affirming ones.
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Thread 13 Sentinels: Aegis Rim Spoiler Thread || Mechs, Adventures, and... Yakisoba-pan?
I have finished the game, yeah. And they do have some lines I appreciated where Okino shows some real affection to Hijiyama, I just wish it wasn't so consistently sandwiched between continued coyness-verging-on-mockery on Okino's part, even into the epilogue. And yeah I'm certainly not discounting that the representation of the original versions of both is nicely direct (and the fact that it's one of the few explicit caring gay relationships I've seen in a game isn't lost on me), but while I'm heartened by the representation there, it's only in the original versions of those characters and showcased in only a small snippet of one cutscene. As others on here have talked about, it's clear that the protagonists of the game aren't necessarily destined to be the same people as the ones they were cloned after, and the Hijiyama and Okino we really focus on in the game are the ones I was far more invested in because they are part of the actual main cast. I don't think the writers had any intention to imply any problematic behavior on the part of the relationship between the two, and the fact that their relationship is a prominent feature is nice to see, but my critique is mostly about how, as someone who was super eager to follow their story, I just think it's written with a degree of coyness, embarrassment, and ambiguity that is already so prevalent in queer-coded or explicitly queer relationships in anime that I found myself a little let down by it personally. Taken on its own and in the scope of the story, Hijiyama and Okino's relationship is written well enough (and some of my favorite moments were in their storylines still), but in the context of representation for queer characters in a media landscape that already tires me out with its refusal to write many explicitly gay relationships, I just personally left the game's narrative feeling ambivalent and a bit disappointed about their approach.
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Thread 13 Sentinels: Aegis Rim Spoiler Thread || Mechs, Adventures, and... Yakisoba-pan?
Yeah absolutely, I feel like it would be one thing if they just showed Hijiyama's discomfort with his attraction to Okino, which is a compelling queer coming-of-age story arc I'm here for, but Okino's cruelty towards Hijiyama is really off putting. To an extent I feel like we never even get a strong message that Okino actually Hijiyama back, he just toys with Hijiyama constantly. The scene where Okino has Hijiyama tied up and is like "oh man I can see how much you like me by looking into your mind hah!" is especially uncomfortable. And it's doubly frustraing because it means the one gay story in the game is wrapped up in this weird sense of manipulation.
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Thread Did anyone else take a break from gaming during college?
My last year I became hyper focused on my major and ended up playing almost no games except when I was sick at home. Thankfully the thing I was studying was making games so I wasn't far from the medium, and after I got to join a studio and get right back to it.
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Thread Favorite cover song?
Jeff Buckley's cover of Hallelujah is already well known, but specifically his version from Live at Sin-e is one of the most masterfully done live performances of a song I've ever heard. I truly can't think of many more vocal performances that carry the sheet emotional weight his does in this version
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Thread Who is more disturbing? Hisoka or Illumi?
Hisoka. Illumi is just murderous and manipulative to an extreme degree. Hisoka has, like, a whole *complex*. It's a bit of an aside, but also from a storytelling perspective I love how the story uses both of these characters, as they're allied most of the time but their motivations still fundamentally differ and it makes it really interested when they conflict.
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Thread LTTP: Hunter X Hunter “Incredible X Show”
I adore this show, it nails this sense of adventure and craziness but the stakes are much more compelling than other shows like it. Undoubtably my favorite shounen. Watching through all of it with my boyfriend is the most nastolgic I think I'll ever find one of my many anime binges. For as long as it is, by the end of the Chimera Ant Arc I remember just thinking how impressive of a story arc it was for the incredible character development, insane plot shifts, and excellent fights it contained.
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Thread Is it problematic for minors to have sex with other minors? If so, what can and should be done about it?
Of course not. There's nothing remotely problematic about it, and frustrating that the fact that so many still frame it that way is what makes it difficult to provide resources and information to make sure it's as safe as possible when in inevitably still happens.
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Thread So my mom is dying.
I'm so so sorry... My mom died from cancer this past summer, and watching it progress, slowly realizing there was no way to help it... nobody deserves to go through those moments. I'm so incredibly sorry, for this to hurt so bad means you've got a wonderful mom through OP. All my best to you both
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Thread Haven - Launch trailer and reviews
Just finished this game and really enjoyed it. I loved Furi but I really admire that they went a totally different and more calming direction here. It was a really nice game to slowly progressing, and Yu and Kay are really nicely written. I believed in the dynamic of their relationship more than most relationships in games or even a lot of media. It was really nice, and I know there's been a lot of talk about how steamy it is is but honestly it felt very true to a young developing relationship, I actually really appreciate that this doesn't feel like a relationship being edited around the more adult stuff, it dives into all the stuff that is cute, and considerate, frustrating, and intimate about this kind of relationship, all packed in a game that is just really calming to play. Absolutely loved my time with it.
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Thread Low Expectations/Stunning Results
It wasn't that I thought the game would be bad but when I bought Forza Horizon 4 two years ago on sale I knew I just didn't click with racing games but figured it had been years since I tried one, so why not factor it into my holiday break. It became my single favorite racing game ever and it became part of my morning ritual to play like 30 minutes of it every morning after my workout because it was just instant fun to hop into and do a race or two.
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Thread Marvel's Spider-Man: Miles Morales |OT| INTO THE PS5DERVERSE
Finished this last night and enjoyed the utter heck out of it. Felt like the perfect length and packed with a really solid narrative and incredible gameplay. For any Rupaul's Drag Race fans I figured I'd point out in this thread that there's an easter egg in the game's Social Feed related to it. It was a really wonderful tribute a friend of mine at Insomniac put in for my boyfriend Jake who passed away a short time ago and absolutely loved Drag Race (we watched 11 seasons of it in like 2 months). Anyway, thought I'd put it here in case there are any Drag Race fans who may not have caught it.
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Thread Best original modern Christmas songs?
I don't think any modern Christmas song has ever gotten to the heart of what I love about Christmas than Tim Minchin's White Wine in the Sun If you are alright with a much more sorrowful take on Christmas music, Oh Wonder's "This Christmas" came out only last year and has been immensely important to me for all the hardest reasons
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Thread Sackboy: A Big Adventure |OT| LittleBig3DPlanet
I played the first level and this game has all the delight and charm and just fun platforming I've been so excited for. Me and my brothers have agreed for a while to have this game as something to play together via co-op but sadly it means I've got to put a pause on it till the online multiplayer patch but damn I can't wait to dive in further.
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Thread Death Stranding: 1 Year Later
It's an incredible game. It didn't jump out as a wildly fun game the first couple times I played it, but I liked the ideas behind it and kept going, playing it over the course of weeks as I found time. I remember slowly building out the roads in the midwest, setting up zipline paths over the mountains, and just losing myself in the sort of comforting lonesomeness of the world as I found all the various characters in their strange, wonderful eccentricity. I've adored the main MGS games, and so much of Kojima's work, but this was the first Kojima game where I didn't need the bombast or the strangeness of his style to find the heart of this game just utterly incredible. The cutscenes and story were wonderful and weird but it says so much that I most cherish the moments of traversing a huge barren world, silently thanking some far off stranger for finishing my road, or working my way up a snowy slope, and feeling a kind of deep comfort in what being lost in this game feels like. I absolutely adore it.
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Thread Have you ever watched a TV series from end to beginning?
I've never really started with the final season like that, but I only watched the show Hannibal because I happened to see the very final scene of the show and found it so intriguing that I went and watched the whole thing.
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Thread Breaking Up
My experiences with break ups have both been pretty alright. In both cases I was the one who made the call and was super anxious about it, but both were situations where the compatibility wasn't totally there. In both relationships as I thought about the guy I was with I had to spend a lot of time justifying why a lot of moments with them felt good, but not great. When I had moments to myself, driving or working out, I used it to try to examine how happy I honestly was when I spent time with them. I remember waking up one night next to my then-boyfriend and having a long internal debate about whether I was expecting too much to hope I would feel a kind of magic waking up next to him and never actually feeling that. It was kind of a slowly-increasing hollowness that I tried to shake off until one day I didn't. Both guys were super understanding and with both of them I had some long conversations about the feelings of being together and what was or wasn't there. In the end both situations were fairly mutual, and the fact that they only lasted a few months made it easy to go our separate ways. I also felt justified when I eventually found someone who make me feel almost a fairytale level of joy just waking up to find him next to me. There was actually someone out there to find who could truly make me that happy and it made me feel better about those break ups because it helps me see them as the right call that they were. The best thing was that he and I talked often about our past breakups, and how there were issues and problems with the people we were with and also with ourselves that we had to work on and get better at. And there's something kind of beautiful about being able to look through your own flaws with someone in a really honest way. Though not a break up, right in the midst of finally finding the relationship I wanted and getting to finally enjoy months and months of that kind of belonging I used to dream about my partner passed away of a near-random medical problem suddenly. And fuck, the pain of a break up is something, but the pain of a relationship that is everything you want just... stopping, and at the cost of the most important person in your life. It's the kind of shit I doubt I'll ever be over.
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Thread Devs, what do wish players understood better about games (making them, discussing them, fandom interactions, etc.)?
Everyone approaches those comments a little differently but it definitely hurts. I mean most devs sincerely care about the things we work on, and these games usually take years of our lives, years spent trying to build something to be really nice and hopefully positive, working through a billion issues and frustrations. So if a comment is just like "this is shit"... I mean we're human beings, it absolutely stings. Feedback is important of course, and truthfully I think there's points where I'll have a more emotional reaction to some fan feedback that is valid and constructive as well, but I think it's obvious that there are plenty of people who won't phrase it that way, and make their comments into something harder to take in. I'll say though, as much as it sucks to see those comments about things I do, I find a get a lot angrier at comments towards games or things friends have worked on. When its *your* thing there can be that bit of imposter syndrome that's like "damn, I was right all along, I really am a talentless hack", but to see comments like that at work I know wonderful and skilled people have worked tirelessly at and created wonderful work as a result, it's immensely frustrating to see.
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Thread What are some "feel good" movies you rewatch to lift your spirits?
For a movie that is sort of delightfully light and fluffy throughout and just has an easy, bouyant vibe throughout, I'd recommend . It's just a feel good story layered with a ton of wit and creativitity. On the far more serious end, but with that sort of overcoming-all-odds feeling you mention, I'd recommend . It can be heartwrenching and desolate at moments but I remember walking out of the theater after I watched it and feeling like I desperately wanted to go out and just live life, do as much as possible, and that there was value in that.
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Thread I’m in love fam, help me out!
That's awesome to hear OP, it's an absolutely wonderful feeling to feel that about someone. I don't think there's any reason to try to be overly cynical about your situation. You're in love, you can talk about serious and personal things with this person and you like all the time you spend with them, that's amazing. Enjoy each day, stay communicative, and understand that if there's ever any issue that comes up in either of your lives or together it's not something that needs to shatter what you're feeling now. Despite some cynical takes it is completely possible to be utterly in love and be thoughtful and communicative in your relationship and where its going. As someone who started a relationship with someone I worked with and felt utterly as in love as you describe, as the months went on there was no earthshattering moment where it fell apart, no fading of the love that appeared in the first few weeks, I just kept finding more and delightfully domestic and day-to-day things to enjoy about being in love. I think you certainly can too, take each day at a time, focus on the moments you've got, and keep enjoying thinking about a future with them if it makes you as happy as it seems to. There's no need to rush things, but there's no reason not enjoy the journey and believe what you feel is meaningful and real. I'm happy for you.
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Thread Sackboy: A Big Adventure - Story Trailer
This looks amazing, I just love the vibe and energy that the LBP universe gives off and this has it in spades. When I was in college I remember feeling burnt out and Playstation came campus and showed a LBP trailer as one of their upcoming games and something in me just couldn't help but be in love with that world and style of game that was all joy and discovery. It really pushed me to work more things and apply to Playstation. I was super sad to not see anything come out of the franchise since LBP3 though. This is everything I loved about the style and world, and as a launch title too. Hell yeah.
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Thread Polygon: The fallout of Spider-Man’s recasting on PS5 has been swift and ugly
I know there might be some legitimate examples of companies in the past that aren't upfront with all the reasons for certain decisions, but it's so frustrating to see developers explain the reason for something pretty clearly, have no reason to lie (outside of this weird MCU conspiracy idea), and still have people be like "I don't believe you, what's the real reason" There's nowhere to go from there. Do people want them to make up a reason that fits their imagination better? I dunno this whole situation is just frustrating to watch.
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Thread feeling a bit blue and lonely, what's a game with a nice world to get lost in?
It won't take up too much of your time, but a wonderful game to get lost in for a few hours is definitely A Short Hike. It has a really nice minimalist style, a very laid-back feeling of exploration and relaxingly chill cast of characters to interact with. The mechanics are simple and intuitive and it's just really nice. It's also quite cheap to pick up!
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Thread How do I enjoy running?
Some people swear that they can't enjoy audiobook while running but I adore them. They are a big reason I was able to get consistent at my running schedule. My strategy: pick books I really want to read, buy them on audible, and only allow myself to listen to them on runs. It helps motivate me to run every other day and gives me something to actually stay distracted by during the whole thing. I'd recommend turning up the playback speed on audiobooks if you can though, normal audiobook speed tends to feel sluggish during runs and I've noticed I can slow down a lot on runs with audiobooks at normal speed.
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Thread Hotshot racing, Sumo Digital next masterpiece! (out now, day one on Game Pass for Console)
Really enjoyed just playing around with it today after downloading it from GamePass. The drifting feels really satisfying, boosting feels suitably fast, and I've enjoyed playing some online games, Cops and Robbers is a lotta fun. With that said, after the first couple games I had some issues where I'd be in a lobby and there'd be like one person missing or not ready'd up, and hitting B to exit out of the lobby didn't work.
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Thread So I finally finished Ghost of Tsushima and this is a brutally depressing game storywise
Yeah I felt the same. Also, Nate Fox, the game director has said that leaving Shimura alive is the "true" ending in Kinda Funny's Spoilercast on the game: (in cast the time tags don't work its at 28:47)
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Thread Console Wars Official Trailer (SEGA/Nintendo Documentary- Out September 23rd on CBS All Access)
While the book definitely was a pretty good friend to Sega, it did actually dive into quite a bit of the shady stuff Nintendo was doing in the 80s and 90s to secure their monopoly so hopefully they'll delve a bit into it here too.
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Thread Console Wars Official Trailer (SEGA/Nintendo Documentary- Out September 23rd on CBS All Access)
Looks like the long-in-development documentary produced by Seth Rogen and Evan Goldberg based on the book by Blake Harris finally is close to a full release. Like the book it seems it will cover the Genesis/SNES Era of games focusing on SEGA's increasing competition with Nintendo. The book was pretty entertaining so I'm excited to check this out!
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Thread Console Wars Official Trailer (SEGA/Nintendo Documentary- Out September 23rd on CBS All Access)
That would line up with the original book too, yeah. It's VERY focused on Sega of America vs. Nintendo of America. I don't know how much the documentary will do this but the book goes out of its way to really paint the SoA team as the plucky protagonists in a David-and-Goliath fight where they only touch on the Japanese side of things minimally (and often presented as the forces that are causing obstacles for the SoA team more than anything).
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Thread Games in a franchise that kiss the ass of the first entry a little too much
Completely agree with Burial at Sea, yeah. It's one thing to have a new game or expansion in the franchise that just seems to fawn over older entries. The issue here is that the plot of Burial at Sea seems to almost actively sabotage the themes and direction of the ending of Infinite's original story. It invalidates the wide scope of Infinite's story just to connect the two stories.
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Thread Destiny celebrates 6 years with more than 167 million Guardians created and 8.6 billion hours played
I've had such an interesting relationship with Destiny, almost always going in cycles with my enjoyment of it. I hyped up it's launch like no other, played it incessantly over the first few weeks, chatted with friends at college about it a bunch, and left it quickly once I ran out of content. Then I remember being on a train in 2015 and reading a magazine about Taken King, which I was convinced I wasn't going to buy. But reading about it had me intrigued, and that fall I fell right back in and found I loved it so much more. I had less and less free time but I'd use 20 minute windows of not being busy to do a patrol or two. Until eventually my workload in my last year of college eclipsed everything else and I stopped entirely. I didn't pick it up again until Rise of Iron launched. I had moved across the country and was sitting in an unfamiliar apartment but damn I loved the snowy mountain peaks and garbage platforming section near the hub. Even the main story felt fun and resonant and the familiarity of Destiny as a whole felt comforting. I picked up D2 on launch, played to hell out of it, picked it up for PC later on too, thought the story (while straightforward) was such a step up from those year-one disappointments and I couldn't stop jumping in to play random strikes or do patrolling when I had some extra time. I even ran my first raid with friends, experienced the legit fun of tense Nightfall strikes, and was right back in the mix again. Eventually though my workload got to be too much and my Destiny lifestyle faded right back off. When Forsaken came out though I had nothing but time. The thing I'd been working on for two years was out, my workload was easygoing and fine, and I was really eager to see the story Forsaken promised. I think that yet again they found a new pinnacle for a Destiny campaign, and I looooved zooming around the Dreaming City after beating everything. I'd still hop on for a while after it launched, doing all sorts of small activities. Forsaken was the last time I played. Life got in the way and by the time Shadowkeep came out I had found other things in my life that suddenly mattered a lot more to me than games. But plenty of my friends still played so I still heard plenty about the game, and kept up with news out of old habit. It's funny that for how immensely disappointing Destiny was on launch (and, if I'm honest, continues to be in some respects, especially for someone with limited time for game-playing) somehow this franchise has become one of the most comfortingly familiar series of any of them. There's still a warm fuzzy feeling I have being at the Tower again. I doubt it's the last I've played of Destiny, but even if it were, it's been quite a nice six years.
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Thread Do you ever read conversations on Era about your profession/area of expertise, and shake your head at how wrong people are?
Quite a few times. I've even had the pleasure of seeing incorrect takes on literal things I myself have done.
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Thread I just replayed Bioshock Infinite, and played the Burial at Sea expansion for the first time. (Spoilers)
I remember Burial At Sea's plot getting a lot of positive reception on its release and I simply could not for the life of me understand it. For the various things in Infinite's story I didn't especially love, the ending opens up the universe in this grandiose way, with Elizabeth at its center. She understands it, she can traverse it, and she now carries with her the lessons of all the things she's done in the game's story. The possibilities are limitless, the game ends on a fittingly 'infinite' note. But then Burial At Sea happens and it... doesn't. Turns out Elizabeth's life doesn't actually go that much further. This ultra powerful, nearly omnipotent being in this newly-expanded multiverse dies after a series of needlessly grotesque and depressing plot beats, and dies so that one specific story in one specific universe can come to pass. The ending tried to play it off as this huge thing that she sets in motion Jack's actions in Bioshock, but Bioshock's story is tiny by the time Infinite's main storyline ended, so for everything to just fold back into "actually the only important thing was the story of this one universe in Bioshock, forget the whole multiverse thing we just spent a full game playing up"... it just felt like such a strange and needless move. It's the kind of thing that seems to exist because people liked the original Bioshock and this is Infinite saying "Y'know, you're right, our story isn't as important as the original Bioshock, let's retcon that." I dunno, it just felt like a lot of violence and depressing plot leading to the conclusion that Infinite's story doesn't matter nearly as much as the game that came out six years prior.
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Thread 3DRealms announces Graven an action adventure FPS and spiritual successor to Hexen II (Coming to PC and Switch)
Cool cool, please let me know when this isn't being made by a group that backpedaled a reasonable response on homophobic content into somehow framing keeping childish and shitty homophobia in the game as heroic and bold. This game looks neat whenever that happens.
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Thread 3DRealms announces Graven an action adventure FPS and spiritual successor to Hexen II (Coming to PC and Switch)
Yeah that's fair, and I figured as much I know that 3DR doesn't tend to do a lot of dev work themselves these days. And the game looks well done by a team that, from all we know is just out to make a really neat game (of which by the looks of it they've done a really nice job). It's just definitely still something that leaves a bad taste in my mouth to see 3D Realms name attached the anything with how mishandled the whole previous fiasco went under them, and no apparent interest in making a change or taking responsibility.
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Thread A Wanderer in a Strange Land (Games with that lonely, exploratory feeling)
Myst is a great original example of this. You appear on an island with nobody on it, and explore all sorts of strange and eerie spaces where it's clear all sorts of people used to live. Slowly you uncover the secrets of how the island works, the history of the family who lived here, and how everything went wrong. Few games nail the pure lonely and exploratory vibes of Myst. I'd personally recommend realMyst version of the game, as it lets you really explore the physical spaces more fully.
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Thread WWE: Vince McMahon Threatens To Punish Talent Engaging With Third Parties (Twitch, Cameo etc)
WWE and Vince McMahon continue to treat their employees like commodities. I truly hope professional wrestling in the mainstream continues to expand beyond the company and the man's grasp, everyone involved here deserves to have choice in the places they work in this industry so that it doesn't have to be the WWE.
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Thread Best Willy Wonka song?
Pure Imagination is a absolute classic. Moreover, the song is not only incredible on its own merits, it functions as the theme for the whole movie. To me Willy Wonka and the Chocolate factory is all about balancing two main themes: being a good and decent human being, and believing in the value and beauty in simply dreaming and creating. The song perfectly illustrates the second point.
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Thread Best games to play when you're feeling lonely? Sad, down, depressed, etc.
was a really soothing experience for me recently. It's incredibly laid back, calming, and there are comforting little gamey elements tucked under a really warm and inviting world and cast of characters. Another game I've enjoyed getting on for only 10 or 20 minutes at a time lately is . It's a game where all you do is have your character sit at a little desk in the game, listen to chill music, and either write about the things you're going through to have other people give advice or encouragement, or read the requests others have and reply to and support them. While the online multiplayer element can feel a tad daunting it's the single most comforting and supportive online community I've seen and it gives both the effect of giving some light ease to feelings or pain or hollowness, but also gives a sense of real personal connection in limited but valuable ways.
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Thread Modern "re-imaginings" of myths, History, and classic novels amdthe like that your really dislike?
I adore Song of Achilles. It's really impeccable that Miller can weave a legitimately compelling gay relationship through all the details established in the Illiad. Listening to the last third or so of that book breaks my heart every time
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Thread Why Kid Icarus Uprising is an Underrated Masterpiece (By Schaffrillas Productions)
It's an absolutely incredible game. Maybe my favorite 3DS title. And I'd agree it feels like Sakurai really expressing himself. I was sad to see him work on so much back-to-back Smash content after Uprising because him directing his own open-ended title like this was spectacular. It also has one of my favorite Nintendo storylines EVER. The characters, as this video points out, are spectacularly done.
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Thread I Got Roger Klotz To Wish My Friend A Happy Birthday
I was like "oh this is such a neat thing" then I was like "Oh maybe he was joking, this is clearly for Neil Cicierega"... and now I'm just damn, that's pretty neat that you're friends with Neil Cicierega. I literally was listening to "Bustin" about five minutes ago.
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Thread Post sad songs
Sufjan has a lot of sorrow in his music, but this one always felt the most heartbreaking. After losing someone he loves he is reminded of their absence everywhere he looks, in everything he feels, and ponders the reasons that keep him from just ending his life. It's heavy and somber, but more than anything what makes it so heartbreaking is how... sweet and gentle it is. It paints this kind of hopeless brokenness that comes from having so much love for someone you can't give it to.
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Thread "Coming-of-Age" movies (and other films) that pull at your heartstrings....
Super glad you enjoyed it, Love, Simon is definitely a movie I'll be watching at least once a year if not more from here out. Also I saw Kings of Summer years ago and it's quite good! Deals with teenage heartbreak and escapism and it's got Nick Offerman as the dad!Yeah that last shot is so perfect, because it accomplished exactly what the heart of the movie is all about: showing that you can live a life with all the wonderful cozy day-to-day elements like getting coffee with friends and being close with your family while also being out as gay. It's just a really special film to me for that.
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Thread "High Score", a six-episode Netflix documentary about the “golden age of video games” is premiering on Wednesday, Aug. 19
Really excited to watch this! I've read a ton about this era of history for the games industry so I'm guessing it will cover some familiar ground but I'm looking forward to some nice new info and slick production values.I think this is one of those cases where the 'golden age' of a medium like video games entirely depends on the age of the people who are making the documentaries like this. Folks tend to see their childhood and the media they consumed then as the best of it all, especially for games. Same with the way so many retro-themed shows and movies are about the 80s and slowly moving into the 90s now.
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Thread "Coming-of-Age" movies (and other films) that pull at your heartstrings....
I'm glad I was able to give it a good case, yeah it covers a lot of elements of the pre/during/post of coming out in some really true ways, I hope you really like it! I'm a huge fan of this genre (and Perks was by far my go-to film like this for years) but yeah Love, Simon just painted just a wonderful picture of all the good and bad of that time in almost any gay guy's life.
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Thread "Coming-of-Age" movies (and other films) that pull at your heartstrings....
I'll say "Love, Simon". It's maybe the only coming-of-age type story I've cried at. I'll preface by saying I don't really know if it will tug at heartstrings if you aren't gay. But god did it make me cry. It's the movie I so desperately wish I had in high school. It captures this unspoken tension that lives on the edge of being closeted. You want so desperately to be happy but everything just seems so much... easier if you don't go for the life that would make you happier. If you play along, maybe that's for the best. And then it hits you with these quiet but charged moments like the first time Simon comes out to anybody when he tells one of his friends: The way he says the simple words "I'm gay" made me choke up immediately. Nick Robinson delivers it so well, you can hear the way he almost doesn't want to say them, he just holds back and then says it before he can stop himself. He doesn't even give the words much intonation because it's such an new, unexpected moment even to him that he can't really deliver those words any other way. Then you have this scene: I can't tell you how terrifying it is growing up thinking the people who love you most only do so because they don't fully know you. Hearing his mom truly being there for him, while also clearly being in pain knowing how much he had held himself back... I full on started crying when this scene came on. "you get to exhale now Simon. You get to be more you than you have been in... in a very long time" God, every bit of that hits hard. Love, Simon is not an insanely well-written movie. It's not intensely artistic or trying to be an Oscar-winning film. But it's immensely important, and what it sets out to do it does with incredible grace. It's really the first coming of age film I've ever seen that actually told some part of the story I had felt growing up. In the end I think that's a big part of the value of those movies. To frame the confusion and anguish and strangeness of that time in life as a normal part of the human experience. It's weird and awful and magic and that's what growing up and finding yourself is. This is what being gay is. And Love, Simon paints that story beautifully.
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Thread Attractive male characters in gaming
Basically. It's really interesting to see the difference in these posts in general gaming enthusiast circles dominated by straight guys vs. gay gaming enthusiast circles. Yeah it's gotta be DmC Dante. Put a lot a lot of doubt in my 'straight' college kid mind.
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Thread Was Final Fantasy Type-0 HD a good game?
I liked it! I actually want to get back to it as I got quite far but never fully beat it. It's probably an 8/10 for me, maybe a 7.5/10, but in way where the setup and the way the gameplay works makes it a good deal more unique than a lot of games I would consider around that tier. The political stuff going on is kinda intriguing, there's a surprisingly large amount of stuff to do in the home city in the way of building up connections and doing quests. I can't fully remember but there was also this really interesting world element where as a method of keeping morale up or something some of the main characters forget people they fought with who died. Just some uniquely intriguing stuff. The huge primary cast is also interesting: on the downside it means not many people in the central cast get much time to develop, but on the other hand it's super interesting to use so many different types of people in battle. I also remember finding it compelling and intruguing for being a real time final fantasy, but XV has certainly overshadowed that now. Overall if you have it on hand, I say give it a shot, see what you think! I personally am anticipating going back and finishing it.
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Thread Taylor Swift announces new album, Folklore out tonight 7/23 at Midnight
epiphany has grown on me to become one of my absolute favorites of hers ever. It's one of the few songs about trauma I've ever heard and it handles the subject matter with a lot of care and kindness and just sounds gorgeous too.
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Thread Fall Guys: Ultimate Knockout |OT| No Social Distancing allowed!
From the sounds of it this isn't really an issue that can be fixed by a bigger company coming in and just like giving them server space or something. There's probably lot of pretty complex network stuff specific to the game and its servers that's most likely just something the team themselves have to get sorted.
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Thread Rank The Taylor Swift Albums
1) Lover 2) Reputation 3) folklore 4) 1989 5) Red 6) Speak Now 7) Fearless 8) Taylor Swift In general Reputation, Lover, and folklore represent some of the utmost highs of any musician detailing the nature of the brilliant and the tragic sides of love, and all three are immensely personal to me. 1989 and Red have some utterly gorgeous tracks (e.g. All Too Well, Clean, and You Are In Love) and are great albums. Fearless and Speak Now have some highlights I still adore. The titular album I really don't know well.
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Thread [Hbomberguy] RWBY Is Disappointing, And Here's Why
This is true, but fully intentional and he points out at the beginning of the episode why: (quote from the video) "I'm focusing primarily on the first three seasons of the show in this video because RWBY can be pretty neatly divided into two separate eras with two different sets of problems that don't fully overlap, and for the purposes of criticism I intend to treat them as distinct entities in most cases... If you're a fan of the second half of the show you probably already agree with most of what I'm going to say."
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Thread [Hbomberguy] RWBY Is Disappointing, And Here's Why
I saw this when it was out for patrons and it's a really good detailed look at the show. I appreciate that it's from the perspective of someone who watched and somewhat enjoyed the show, as that's basically where I stand with RWBY. I watched it with my roommate through the first four seasons and just like Hbomb I legitimately loved the latter half of Season 3, I'm really glad he points out how good it gets but also really nicely lays out how mismanaged the screen-time is for properly setup and developing characters and their arcs. Watching the video definitely felt nice to give voice to a lot of my disappointments with the show.
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Thread Patrick Rothfuss' Editor: "I've never seen a word of book three"
Through much of 2017 and 2018 I was alternating between Rothfuss and Sanderson as I read and I think overall I've come to realize that while Sanderson doesn't always give the richness of character that Rothfuss can, and Rothfuss's characters are generally less archetypal, Sanderson at least carries his story forward at basically a solid pace no matter what, and between that and his constant output it's hard not to come to appreciate his work a bit more by now, even just because I can actually read through it.
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Thread Patrick Rothfuss' Editor: "I've never seen a word of book three"
That's disappointing to hear. I've seen Rothfuss at PAX and going to his panels he's an incredibly magnetic speaker and even watching him play D&D is a lot of fun, but having no resolution for this story kind of stings. Wise Man's Fear felt far more aimless but I still really enjoy the kind of fantasy he tells, it's incredibly distinct from any other fantasy out there. But damn... the sense of promise that The Name of The Winds had when I first read is head and shoulders above any other first entry in a fantasy series I've tried. The really human way that all the characters act and that things are written, the intrigue of the Chandrian and the great framing that leaves you wondering what crazy moments lie between Kvothe at the University and when he's an innkeeper... ugh that book was wonderful. After Wise Man's Fear, Rothfuss's comments about this trilogy maybe not even being the fully story arc, and the indefinite wait for Book 3, it's just hard to hold onto the excitement I felt coming off that first book.
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Thread Taylor Swift announces new album, Folklore out tonight 7/23 at Midnight
god the second half of Cardigan where she breaks out of the normal chorus and it becomes this emotional run-on of "I knew..." leading up to that "cause I knew EVERYTHING when I was young!" is just so fucking good. Cardigan didn't stand out too much on the first listen but now it's one of my favorites.
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Thread Taylor Swift announces new album, Folklore out tonight 7/23 at Midnight
This album is exceptional. I listened to it twice on a long midnight walk and it's just incredible. From Red on I consider myself a fan of every album Taylor has done, but the fact that there's no bombastic pop singles, the fact that everything is subtle and sad and subdued... it makes it so this album that has no fat. There's no catchy shallowness to pop up between meaningful looks at love and loss and growing up. The album moves between different moods, from 'the 1's bittersweetness or 'invisible string's intertwining of romance and nostalgia. Or the awful finality in 'my tears ricochet' or 'hoax', but somehow the album still feels utterly cohesive. It's all those feelings wrapped into one story. The album is like a collection of old photos or stories. And even the harshest ones or the kindest ones all have this sweetly sad feeling pervading them. It's a really beautiful album.
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Thread Taylor Swift announces new album, Folklore out tonight 7/23 at Midnight
Jeez, this was super unexpected. I'm thrilled to see what's here but the sudden announcement and release are pretty crazy. I wasn't super into Taylor until the middle of last year. My introduction to her stuff was during the best point of my life. I still think Lover might be one of my all-time favorite albums. It's strange to suddenly have this new album out of nowhere during the worst point in my life, and a rough point for so many people. Lover felt like an album written at such a high point, with so much hope. I'm curious to see just how different this feels. I didn't think I'd have a new Taylor Swift album to listen to this week that's for sure...
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Thread Era, outside of the internet, do you personally know someone who's trans?
Two of my closest friends are trans, and their strength to be who they are and talking to me about queer identity is directly what inspired me to eventually come out as bisexual. They're two of the best folks I know.
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Thread songs that just make you feel good
Years ago I went through my first big insanely stressful phase and I found this song immensely soothing. It's a really nice song its own, doesn't have any lyrics that could be distracting if you're working on just relaxing, and I just love how even as it builds it stays wonderfully chill.
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Thread The Politician - From Ryan Murphy, ft. Gwyneth Paltrow, Jessica Lange - Out now on Netflix
I felt the same way when I started season 2 a few days ago. Honestly what first really intrigued me about the trailer for the first season of the show was this playfully over-dramatic high school politics angle. And the first season by and large makes good on having a fun time with it being a high school political race that's blown up to absurd proportions. But then it's a senate race and it's... a senate race. A huge angle of comedy (and levity) in the first season is the setting, and without it the second season definitely doesn't keep the same kind of playful and over-the-top tone, because the political stuff is legitimately just politics now.
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Thread The Politician - From Ryan Murphy, ft. Gwyneth Paltrow, Jessica Lange - Out now on Netflix
Making my way through season two is such an interesting experience. This is a show that is just unique enough in its style and just sharp enough in its comedy (moments like James pushing all the computer monitors over and McAfee dryly says "you know maybe we shouldn't have lined those up") that I did legitimately find myself wanting to finish both seasons, and probably the ones to come. But holy hell, this show is truly all over the place.
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Thread New Sufjan Stevens Album Announced: The Ascension
God I'm pretty fucking ready for this. I first got into Sufjan fairly recently after his two tracks on Call Me By Your Name, proceeded to consume his entire discography in short order. Predatory Wasp is and will always be an absolute masterpiece. I was iffy on Carrie and Lowell initially, because it's by far the heaviest album I've ever heard. I remember listening to Fourth of July and just being like "Jesus, how does anyone get into such a dark spot?" Then in the past two months my boyfriend died suddenly and my mom died from cancer and I truly don't know if any album in my life has ever made such perfect emotional sense as C&L after that. It's basically been all I've listened to. Been waiting on the next big entry from him, and now's as good a time as any I guess. Bring on the gay and sadness.
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Thread You need to watch Love, Victor on Hulu
Finally got back around to the show and finished the last three episodes. Overall I really liked watching it! Hopeful for future seasons. While it doesn't beat Love Simon in my personal appreciation of it's story and performance I think it's a great extension of the series to tell more wonderful queer stories.
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Thread It just hit hit me it's Pride month and we are about to get a Major AAA game staring a unambiguously Gay main character.
It personally means a ton to me to see this, and ever since Ellie was confirmed at the story's protagonist, and that that narrative doesn't shy away from her sexuality it's been a part of this game that continually warns my heart to see. It's just been inspiring to see a heavily anticipated AAA game that is very confidently starring a queer woman. I hope this continues to carry forward in momentum. I would love if down the line we could also get our first AAA game starring a gay man as well.
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Thread Is MGSV a good game?
I don't believe there is a more absolutely well-crafted stealth game. The tools at your disposal, the dynamism of how systems interact and AI respond to different circumstances, and the rock solid core of it's third-perdon-shooting all combine to make what I can really only call a masterpiece of action-stealth gameplay. If I want to enjoy the hell out of stealth action game I will go to MGSV every time. The story is immensely polarizing and while I think it hits some truly sharp highs the games story was cut short of what was planned and it's fairly evident. The direction of the story in general is also a huge departure for the series, in a deeply divisive way.
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Thread You need to watch Love, Victor on Hulu
I'm three episodes in and I quite adore it so far. I'm so glad to see this thread, honestly I was kind of waiting for it here. Love Simon is an immensely important movie to me. It reflects the kind of coming out I had: where my anxieties weren't necessarily from extreme external intolerance but internal conflict, fear, and a good bit of self-hate. It's also the movie me and my boyfriend watched the night we first expressed feelings for each other. Understandably I love that movie dearly and was so excited to see what the show would be. And I think it's a brilliant call that they deliberately try to tell a different kind of queer story here. One that deliberately calls out Simon's (and admittedly my own) coming out experience has having certain privileges not everyone has in their lives. Victor's family being more conservative and less potentially receptive to a gay child, mixed with his own attempt to pursue a straight relationship in a storm of a sexuality that isn't firmly in any one place is a brilliant move. It addresses more potential gay experiences for gay men to see themselves in and hopefully find comfort. It's also absolutely a corny and occasionally over the top teen rom-com show, in a vein Love, Simon was too. The one gif/video clip of the guy saying "I know writers who use subtext and they're all cowards" comes to mind a lot. And honestly, PERFECT. Queer people, and in this case queer men, and queer men of color at that, deserve to have those cliche moments in media where a hot character enters the scene in slow motion to a blaring soundtrack. I love that this is finally a place where gay men might see themselves in media like this. I'm really excited to keep watching and see how the Mia/Benji potentials progress. From my own struggles with my sexuality I hope it continues to be messy and scary and real- that's what it feels like and I love seeing it in a reasonably big new show. Can't wait to see more! Also hearing Simon's voice at the end of the first episode legitimately made me tear up. While that movie is very tied into my own personal life, it reminded me how necessary these stories are: emotional, thoughtful, realistic gay characters we can associate with trying their best to find love like anyone.
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Thread This Hellblade 2 post from a Reddit user goes crazy in depth what Hellblade 2 will be and were it takes place with clues from the trailer
This is nicely in depth, and gives a good bit to mull over and anticipate. I'm quite excited to see more on this game. Hellblade was excellent, and the way it addressed feelings of grief, loss, and mental illness are exceptional in a way no other game I've played has ever been. With that said, that intimacy and lacking the barrier between fantasy and reality seem like they would be hard to carry into a sequel as cleanly. The game ends on a note that feels very conclusive, or at least as conclusive as that kind of tale can be. All the same I'm curious how they approach this, and am looking forward to seeing more.
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Thread Let's talk about Legend of Korra
I love the heck out of Legend of Korra. I'd put it on the same level as TLA (and I think it's highs felt higher for me personally). I think Korra is a show that takes more interesting risks, but doesn't always connect in the way TLA does. It's a rockier show but I love the villains and the added shades of gray to characters' motivations and morality, which TLA doesn't really try to dive into too much.
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Thread God Of War marks its second anniversary!
I can't even say how happy it makes me to see threads like this and seeing people's experiences with the game. It was a big, sometimes tough-as-heck process to put this game out, and it means a lot to see it being impactful for a bunch of you. There were so many amazing people involved in getting this together, and I'm so glad if we were able to put together something you all enjoyed. <3
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Thread Was Doom Eternal's story meant to be a parody?
I feel like the Doom identity can safely house within it the campy craziness 2016 embodied and this way-too-detailed demon-lore that harkons back to that 80s/90s D&D type detail that made up the context around which the original Doom was released. I kinda see it as its own form of campyness to read about some Hell-Priest opening up the Gore-Nest to release the Icon of Sin. They both feel very valid in the Doom universe, I think 2016 is just the more minimalist version of it, and Eternal is pleased to drench you in over dramatic lore that's also still fun and weird and somehow intriguing.
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Thread DLCs that miss the point of the base game?
Bioshock Infinite's Buried at Sea expansions. While I have plenty of quibbles with Bioshock Infinite, it's still a game I adore. And the ending is still a wonderful mind bending experience of taking the bioshock formula and contextualizing it in-universe! "There's always a man, there's always a man, there's always a city". Like I found it so wild! And it ends in this fantastic open-ended way of Elizabeth being the first person so aware of the scope of this universe. What started with Bioshock is now this giant sphere of potential worlds and games and stories, and all of them are important. Where will she go next!? Who knows, and that's the fun of it! ... and then I played Burial at Sea, and it felt like the concepts I enjoyed so much about Infinite were thrown out in order to allow Elizabeth's life to be contextualized in terms of one specific universe, one she didn't even live in: the original Bioshock. That expansiveness? That scope and wonder that Infinite brought out? It disappears suddenly. . As some who enjoyed Bioshock but likes Bioshock Infinite more, Burial at Sea is a wonderful DLC that all the same offers up the original game's core themes as a sacrifice to please original fans and contextualize the series yet again... right back the smaller original scope it started from. I think the DLC is very well made and still enjoyable, but man I did not love where it took the direction of Infinite after the original ending.
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Thread Switch users: don't sleep on "The Touryst"
Got this for Christmas and really liked it! It's not too long, and it's delightfully gamey and sorta purely fun! I love that rather than trying to be crazy new, it really embraces fun concepts and ideas of games that have come before it and just does them very nicely!
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Thread Game of Thrones' last season premiered a year ago
I don't think I've lived through another time where a single show was such a cultural moment as Game of Thrones. The feeling of attending watch parties with friends, of speculating about Cleganebowl, of seeing the Battle of Blackwater, the Red Wedding, Oberyn, Brienne and Jaime. I remember racing through the books when that was still a kind of mythical look into the future. The series sort of blankets this entire decade in a way so few other media have to any point in time, I can trace the last 10 years almost entirely through where Game of Thrones was. And most of it was a damn good show at that too; it was a legitimately quality cultural touchstone. It's so tragic to see how the last season ended up because ending on a positive note might have cemented this as one of the strongest television series of all time, in both quality and cultural impact. With that said, even as hollow as the ending rings to me, I can look back at most of this show's run and still be in awe of what it did.
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Thread Community tv show now fully on Netflix and is amazing
Yeah, while watching the first season I remember Halloween being the first taste that the show was different, but Modern Warfare is where I think the show first stood out as being as uniquely weird and compelling and fun in a way nothing else was.
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Thread Do you associate any games with specific seasons?
In college I had a habit of overworking myself through the semester and then buying and binge-playing a game right at the end of finals to de-stress myself and sort of fall back in love with video games. As a result, I have really positive spring-into-summer vibes connected to the three main games that acted as that for my three years at school: , , and
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Thread Community tv show now fully on Netflix and is amazing
Community is my favorite comedy, full stop. I'm so glad to see new folks diving into it! I've jumped into a few episodes again since it's been on Netflix and gosh the magic is all still there. For those watching through for the first time, I gotta say two major Season 1 highlights for me were the Halloween episode and the Paintball episode. Some other of my favorite moments through the series:
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Thread Post the exact moment when everything you loved about a franchise was destroyed.
While Donald Glover and the character of Troy brought something to that show that it never got back, I will say that season 6 truly gets back to the standards that the earlier ones were at in a different and unique way
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Thread Post the exact moment when everything you loved about a franchise was destroyed.
Yesss this episode is sooo good! Season 6 may have a slightly different vibe than the first 3 seasons but it's humor is as wierd and wonderful as ever. Another amazing moment:
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Thread How's everyone's lockdown exercise going?
Doing alright, finally got into a good rhythm!Then I alternate these two every other day: After that I try to do a morning and afternoon walk that total around 5 miles a day. So far between that and keeping a fair diet I've been doing alright! Saturday is my main rest day from my routine too, so I don't end up doing non-stop daily workouts.
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Thread The Return of ARMS Party Crashes: Spring Man vs. Ribbon Girl (Battle for Stardom), 4/3 to 4/5
Just started to jump back into this game daily since the Direct reminded me how much I love it. I used to really dig the Party Crashes a while back, and I'm so excited they're returning to them with the one :D
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Thread Ring Fit Adventure just Added New Modes: What other Improvements Would You like to see?
I'd love to be able to grind for exp (or even just have it data tracking) for when I do exercise sets or the new rhythm game or jogging. Some days I want an arm set and the RPG side of it isn't super conducive to a pure single-muscle workout (which is fine) but I'd love if some part of that was tracked or fed back into the story. Hell, as someone who wants more jogging in the game, I'm so excited to have the jogging mode, but imagine if it was an option in the story to go for a run through old areas and still get stuff from that :/
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Thread Ring Fit Adventure Free Rhythm Game Update - Out Now!
I tried three songs today (Jump Up Superstar, the Splatoon Medley, and the Ringfit Mountain Pass music) and really like this rhythm mode! It's like a more fitness-focused Beat Saber almost. I had a blast while playing and then afterward was shocked by how tired out my arms felt! Gonna be trying the jogging mode in a day or two but I have to say that was the big thing missing for me in Ring Fit till now. Some days I get through a play-session and feel like I wanted just a bit more cardio than the normal game might give you (I'm on Chapter 6 and there's almost no running routes) so this is .
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Thread Nintendo Direct Mini 3.26.2020
That was a delightful little direct! I know some people want the huge Nintendo announcements but a lot of these unique little games (many coming out today!) are so fun to see. Plus, that Ring Fit update is so exciting, gonna try those out tomorrow morning :D. The music stuff is awesome and I've been waiting on a dedicated Jogging mode! Also don't sleep on ARMS, it's REALLY GOOD.Yeah critiques of that dub totally confuse me. Hell, one of the reasons I bought the original was the delivery of a single line in a trailer: Shulks " is so damn good. One of the best JRPG dubs period.
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Thread I think that Kingdom Hearts of all series has some of the best bosses in all video games.
~d a n c e~ ~w a t e r~ (I love KH's bosses, they're very well made much of the time, and it feels masterful to nail the patterns of the harder ones)
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Thread Next Halo Book "Shadows of Reach" Announced | Set 1 Year After Halo 5, Cover Shows Infinite-Style Designs for Blue Team
I wouldn't quite say his style is particularly close to Nylund, and honestly if anything he has a really nice focus on how characters process emotions during situations that I like. When I say Fall-of-Reach-era I mostly mean that Denning's recent books take place only a short time after the initial outbreak of the war (which is my personal favorite point in the Halo timeline because it's so initially hopeless and humanity has to really think outside the box in their tactics)
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Thread Discontinued Foods You Miss (Grocery/Fast Food)
I couldn't think of anything to bring up coming into this thread but these are absolutely something I adored as a kid. Would eat so many of these at once. The texture was perfect, the flavor was on-point. I didn't even fully realize they were 100% gone till right now and now I'm sad.
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Thread Next Halo Book "Shadows of Reach" Announced | Set 1 Year After Halo 5, Cover Shows Infinite-Style Designs for Blue Team
Oh hell yes. Can't wait! Troy Denning has done a really great job with his recent Fall of Reach-era books (Silent Storm and Oblivion, which just came out late last year), so I can't wait to read this! The Halo books are possibly my favorite series of novels connected to a game universe, there's so much good stuff.
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Thread Mass Effect 3: Selling Javik and his story as a DLC is still one of the shittiest thing a developer has done in video game history
This thread just reminded me how much I've been itching to do a full series replay as I've never gotten a single Shepard through the whole trilogy and I wanted to do that before playing Leviathan and Citadel, or grabbing Javik. I hear they're all really damn good too, ach!
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Thread "The Boy in the Iceberg" premiered today 15 years ago - "Avatar: The Last Airbender" turns 15
I didn't initially watch the show as it aired, only really saw it two-three years ago, as an adult, and honestly it was every bit as quality as everyone had suggested it would be. The show is just a masterful mix of comedy, action, and meaningful character stories rooted in a quality of writing any story should be proud to have.
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Thread Transformers: Doom of Cybertron announced (Switch, plus a VR game)
This is exciting and all, but using the naming scheme from War For Cybertron/Fall of Cybertron just reminds me how much I adored those games and this is very likely not gonna be that from the screens and/or VR focus.
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Thread Astral Chain has one of the best cyberpunk environments I've seen in a long time
Yeah I love the world of this game. As much as I love a pure-combat game I *adore* that you got moments to just run around the city and talk to people. It amplified the sense of place so much and really lifted this game above the normal (already quite good) Platinum action tier of quality for me.
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Thread How do you keep yourself motivated through a bad day?
My suggestion is something I do on both good and bad days but helps the most on bad ones: Give yourself a treat (or several). Even if in a small way, find a little thing that makes you happy and take a moment to treat yourself with it. I have some dessert teas I make when I'm feeling stressed at work. I make a cup of hazelnut coffee or a bowl of apple-and-cinnamon oatmeal every few hours while working or at home. On really brutal days I'll clear my post-work schedule to relax with a bath or watch anime I really like, or get this delicious baked ziti from an italian place next to my apartment, and then settle in with one of my comfort-food TV-shows. It doesn't fully clear away the bad feelings of a day, but having a few 'treat' ideas in mind is a great way to add a silver lining to a bad day, and keep you pushing ahead!
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Thread Space Dandy was the last good anime
Space Dandy is incredible (and some of the unexpectedly heartwarming episodes that come out of nowhere are so charming), and I have incredibly warm memories of my time watching it, but I'd definitely say there's been great stuff since then. Devilman Crybaby Carole and Tuesday One Punch Man Mob Psycho 100 My Hero Academia and more, I'd say definitely try out some of the recommendations in this thread, you may be surprised!
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Thread Which boss fight(s)as soon as you beat them made you scream of joy, jump through the roof of excitement?
Genichiro and Sword Saint in Sekiro for sure, such a satisfying set of fights. Also Jecht in FFX, I played through that fight so many times, watched that cutscene over and over, just to perfect the ultimate strategy to beat him.
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Thread Persona 5 Royal localization mitigates homophobic scenes
Awesome to hear, this is a great first step. Would love for the original dev team to get this message in further content they make, but this is at least progress from part of Atlus, and makes me far more keen to jump on Royal when it releases, this is one of those little hang-ups that still made me feel super uncomfortable about the game. After P2 had a relatably-written gay character and P4 (regardless of some questionable choices admittedly) has Kanji who served as a strong impetus for coming to terms with my own sexuality, it was shitty to see this happen with the latest installment in the series.
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Thread Mark Rober Feeding Bill Gates a Fake Burger (to save the world)
This was a great video, and as someone who's been aware of Impossible burger and Beyond Meat but never done much to go try them I think I'm gonna aim to get those burgers more at places I go. Really glad that there's so much progress being made in these areas.
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Thread Scandinavia travel tips please - Sweden, Denmark probably
I took a Scandinavian trip in 2018 and went to Sweden among others, and if you're interested in viking history I can't recommend Uppsala enough! Uppsala was the capital in the Viking era, and has a ton of history in it. When I was in Sweden I was staying in Stockholm and Uppsala's a very easy day-trip from there, just take the train right from Stockholm into the heart of Uppsala, and basically explore from there. There's a university in the middle city that displays a bunch of actual Viking-era runestones around their public areas. Here's a picture of one I came across for example: On top of that, there's a specific area in Uppsala called Gamla Uppsala, which is the part of the city where the original seat of power was in the city. There's a free small museum there with tons of stuff on the city's history, as well as the Royal Burial Mounds, where some royalty of that era were buried. There's even a church in that area that was constructed during the Christianization era and actually uses old runestones as the church walls! It's insanely interesting, and one of the highlights of my trip. Would definitely suggest it! There's also plenty of cafes and fun spots to stop in Uppsala between all the history too, and then you can make it back to Stockholm in the space of like an hour by train at the end of the day, and on the train ride you get some nice Swedish landscape to look at. I found everything in Sweden to be a tad pricier than I was used to in the US, but otherwise nothing insane. It's also worth noting: in the two weeks I was in Scandinavia I never had to use anything but my credit card to pay with, even in tiny cafe's, so it's pretty convenient.
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Thread Apparently, Anthem's Christmas decorations are still up
I still play this game weekly and have noticed it. To note, though, this seems connected to their winter season, it's not a Christmas-only event thing. Fun fact: their whole open world is in winter now, there's snow everywhere, which is honestly a bit impressive because I don't think I've seen an MMO actually change the whole game world for a season.
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Thread Who Should be Master Chief's Next AI in Halo: Infinite?
I would love Maya Sankar, from the Halo 5 pre-release podcast series Hunt The Truth. She's in such an interesting position as she worked for ONI, acted as a revolutionary leader named FERO (while still reporting to ONI), all the while holding doubts about her allegiances, and then was killed when the Guardians started awakening. They leave her story on the cliffhanger that she's being made into an AI. It would be a completely new character from the game-series perspective, but damn, Hunt the Truth was so good, 343 needs to use it more.
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Thread Tim Rogers has left Kotaku.
Tim is one of my favorite people in the industry: his video content is wild, strange, and thoughtful. His Dragon Quest XI and Kingdom Hearts 3 reviews are art. His "Growing Up Sixty-Four" piece is one of the most interesting and evocative things I've read on a game website, it captures the time *around* video games so well . Also his game VIDEOBALL is an excellent, elegantly simple multiplayer game, can't wait for Truckheck!
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Thread Extremely Popular Things Limited To A Single Country
The US is somewhat tough to do for a lot of things because it has so many micro-areas inside of it that carry their own traditions and fascinations (Pacific Northwest, The South, New England), so I want to present one of the most intensely popular food items to an specific part of the US. The Garbage Plate Found almost exclusively in Rochester, New York, or around there. This is a magical mixture of potatoes, macaroni salad, sometimes beans, two hamburger patties (or 2-4 hot dogs), topped off with meat-sauce, onions, and usually a nice covering of ketchup and mustard. It's immensely unhealthy but when I was in Rochester for college I learned that it is basically the ultimate meal. And every main restaurant or food place in and around the city serves it (or a variation) It's literally everywhere you look.
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Thread In your opinion, which was the racing game of this generation?
Forza Horizon 4 is the best racing game I've ever played. Full Stop. For the first half of 2019 I played Horizon 4 almost every morning before work for a half-hour to an hour. It's just such a joy of a video game, and I never ran out of things to do and wonderful things to find.
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Thread Forbes: Destiny 2’s ‘You Had To Be There’ Philosophy Is Turning Off Players
I know for sure my exit from Destiny has been because of this, for better or worse. I simply don't have the time to invest in the game and some friends of mine are putting in time every day to be involved in that community sphere. I love how involved you can be, but Destiny has given me a vibe recently where heavy involvement seems like the only way to engage with Destiny now and that's just not able to work for me unfortunately.
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Thread NoClip Documentary: The Making of Outer Wilds
I just watched this recently and it was fantastic to see, I love how you can see all the bits of the game slowly come together from that first student project: the solar system concept, the time loop, the concept of the world rapidly changing while you're playing it. This game is the most wonderful surprise of 2019 for me and to see the pretty tiny team behind it, and how much work and experimentation they did to get here is really neat. Also that bit about centering the world on the player to account for float precision is amazing because it makes total sense but sounds totally bonkers.
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Thread What Is The Best Taylor Swift Album?
Everything from Red on has very much been my jam, but Lover specifically has gotten to me the most. It's very open and the unapologetic romanticism of it is so nicely refreshing, I like having an album that feels intensely personal. The sweet sentimentality of "It's Nice to Have a Friend" and "Daylight", the heartrending emotional rawness of "Soon You'll Get Better", and the scorching shade of "I Forgot That You Existed" are all so dang good.
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Thread How's The Elder Scrolls Online?
I worked on it for a short stint as my first game gig so I'm a bit biased but I've played it basically every year since 2013 and I'm honestly in love with the game. There's so many little stories scattered around the map, and you can basically explore and check things out however you see fit. These days I hardly even play much story content, I just love running around the new zones and checking out their delves: mini dungeons that take maybe 15-20 minutes to runthrough, each with a short little story framework and boss at the end. The bigger dungeons and PVP zones are also a blast. It's honestly one of the most chill and calming things to be riding around one of the zones on your mount and just taking in the scenery as the atmospheric music plays.
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Thread This Woman Made Call Me Maybe
Emotion is honestly incredible. Side B is filled with wonderfully unexpected bops. Dedicated has some fantastic tunes. She's only gotten better since Call Me Maybe. Even recently she's just been crushing it. Look at these recent version of Dedicated's "The Sound" Listen to this fucking crushing ode to lost love For the love of god here's a song about how she won't say she wants to break up so she says she's going to the store and then just not coming back an ICON. My twitter profile picture is just me at one of her concerts, she's amazing.
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Thread College Humor Sold: Almost all employees laid off, including Dropout, Drawfee, and Dorkly
But isn't the company being sold to it's current chief creative officer? Seems like a different scenario than the usual purchase by a separate media group, hopefully one that is less likely to cause a major shift in direction. Though obviously it remains to be seen how things shake out.
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Thread LTTP: Final Fantasy 15...wasn’t that bad - Spoilers
It's my favorite entry in a series I greatly love. It's got some flawed areas for sure but it shoots for the moon on a lot of stuff and in some of those areas (like the actual connection between the four main characters) is absolutely knocks it outta the park.
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Thread Ring Fit Adventure Is The Best Workout I've Ever Had (and that's because it's an incredible game)
I used this is my main workout method over the holiday when I was away from my gym and damn I really loved using it. It's a legit fun game that I wanna play every day and also can absolutely crush me with some of the intensity they throw out there.
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Thread In the present time, only independent developers seem to consider games as an art form
I consider games to be art, a lot of people I work with and know in the AAA industry do too. Consider them how you want, but just because some teams have a good amount of consideration for bringing in revenue for the game they are making them doesn't mean those teams aren't putting in so much of that effort because they believe their work to have artistic value.
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Thread I'm terrible at God of War . . . help please!
Try to make good use of the axe throw, you can trip enemies by throwing it at their legs. Using the heavy throw you can also freeze enemies and keep them out of the mix. Also if you position it right when you recall the axe it will automatically find a way to hit any enemies even close to it's path back to you, so you can line up enemies for maximum effect! Once you throw the axe use your fists sometimes too! They build the stun meter much faster and open up quick finishers (pair it with Atreus's arrows to build the meter super fast). If you're having trouble with the big guys try to stun em and do a finisher: it ends with you throwing them and you can throw them off the cliff of that arena you're having trouble with. If all else fails you can try to keep distance between you and enemies and pepper them with arrows and axe throws. Also, even as a dev I had to lower the difficulty partway through and only turned it back up when I got comfortable with certain tactics, so definitely don't hesitate to toggle that if need be! Good luck!
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Thread Your best Story in games in the last decade.
I would certainly out this up there as well. The story it tells is so unusually and interestingly conveyed, and it's so human in such a tragic and relatable way. The entire segment of narration just before the epilogue is incredible and utterly heartbreaking.
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Thread The Most Underrated Games Of The Decade - Kotaku
I really have to play The Missing and Pathologic 2, the things I've heard about both have made me so eager to give them a go.Glad I'm not alone on this. I remember playing the hell out of it and loving so much about it, from the open world elements to the characters and plot. It felt like a really solid step over the first game, but feels like a lot of people put it at the same level as the first. Dang, I almost wanna redownload it to play some more now.
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Thread Anyone else not really exchange gifts with their SO?
Wow, this thread has a lot of "adults don't give gifts to each other" responses I wasn't expecting. I love going out at Christmas and finding fun gifts for people in my life, a lot of them adults. Like others have said, I feel like it's the surprise of unexpected and personally relevant gifts that matter. While I understand some anxiety around gift giving it also just feels good to know someone cares about you enough to pick interesting things for you, and feels good to do the same for them. I understand that it's definitely not for everyone but I heartily disagree with the notion that it's only for kids. I started thinking about gifts for my SO for Christmas this year without a second thought.
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Thread So what's the full story behind Halo 5's false advertising?
The Hunt the Truth podcast series is one of my favorite pieces of Halo media. It's legitimately intense, suspenseful, wonderfully character-driven and unexpectedly dark. It paints this really engrossing picture of humanity being, in some cases, it's own sinister enemy, as well as going back into the origin of the Spartans. I quite like Halo 5 overall, but the podcast was of a certain direction and writing quality that I was expecting the game to match and didn't quite feel it did. I expect that was less because they were aiming to mislead anyone but rather that game dev has it's own realities to face and I expect the creative teams for the podcast and the game were not the same and interested in tackling their own perspective.
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Thread Box Peek (shonen parody by Kyle Bosman)
Dang, that was an excellent finale. I love the whole second half of this show being such a brutal subversion of these kinda shows. It's rough but it's super refreshing. I think the Kazomi episode ended up being my favorite, but the whole second season has been incredible.
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Thread Geoff Keighley's The Final Hours will tell the story of where Valve has been this past decade
His Final Hours work is consistently excellent, some of the best behind-the-scenes journalism the industry has. Really excited for this.
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Thread Considering *that* cameo, do you think Death Stranding should be nominated for the Game Awards?
Given that there's (to our knowledge) no oversight from Geoff on the nominee or winner selection, this doesn't appear to be a conflict of interest in any real way besides situations where it's misconstrued as one incorrectly. Feels like an arbitrary reason to remove a game from consideration to one of the biggest awards for the industry.
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Thread The Game Awards 2019 - All Nominees Revealed
Geoff has no say in the nominees or the winners of the Game Awards though. He's created a committee of major game companies, that committee assembles a list of news outlets to serve as the jury. Then that jury inputs lists of major games for each category which is assembled into the nominee list. And then finally that same jury votes on those nominees. Unless there is additional unacknowledged influence that Geoff has then he effectively is completely cut out of that process. I feel like the only damage to his image from this would be purely from misunderstanding about how the show works.
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Thread Pokemon producer Masuda catches heat from Japanese fans for his heartless tweet towards another fan
This seems pretty absurd. Thanking a fan for their enthusiasm, with literally no other comment or indication about the game being made, is not cause for reproach. Being glad that someone's being barraged with a bunch of angry messages because of that thanks feels pretty mean-spirited at that. This really isn't called for.
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Thread Christmas music is a blight upon the musical industry
Christmas music exists in a couple different types for me: There's music I don't love but makes for a nice Christmas-y vibe if I hear it walking in a mall or around town, which I'm here for. There's music which is the heavy radio-played stuff, but I still think is well made, well performed, and sort of brings a sense of joy connected to the whole season And then there's music which is usually less known, often less generic in its composition, which approaches the season from maybe a different angle or tries out a different sound with those themes. Overall I love all three of those types of music, but I think it's worth understanding when they slot in for my holiday music rotation and when I should try to indulge more or less in them. I've come to really enjoy some less well-known but particularly unique or effecting Christmas songs in the past few years, one of my particular recent favorites has been Tim Minchin's White Wine in the Sun, both because it sort of deliberately addresses it's own nostalgia and the flaws in it, while embracing the best elements of the holiday.
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Thread Game devs: What was your break into the industry?
- Went to school for game programming - Made a bunch of games while at school, both in and out of classes - Teamed up with some incredibly talented folks at school and worked on the PS4 to build a small concept-game mostly from scratch (engine/tools/art/ect) - Showed that game off like mad at GDC until we met some wonderful folks from SMS and kicked off the process that got me an internship, later full-time spot. More than anything I credit going to a tech school where I got a lot of tools to just build things constantly, and then pouring absolutely gigantic amounts of time into trying to make cool things, especially things that seemed especially daunting.
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Thread Why do people hate vegans?
I was hoping this video would get brought up. I think it cuts to the heart of where a lot of this conflict over subjects like these comes from. And I definitely feel I've been in that "angry Jack" position before, as I expect most people have. Even if we examine it and come back with the same answer we had before I think it's immensely important that we be aware of our general tendency towards this behavior as otherwise it becomes so easy to become insular and willing to lash out for the sake of staying comfortable.
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Thread Outer Wilds Coming to PS4 Next Week (10/15)
I'm getting close to beating this game on Xbox and it's so incredible. Please please please give this game a shot, it deserves it. It's the only game since Myst to evoke that same sense of pure exploration, discovery, and logical puzzle solving, but on an even grander scale than Myst does. It's so meticulously handcrafted.
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Thread PlayStation Now Subscriptions Start at $9.99 Monthly; GTA V, God of War, More Blockbuster Games Added
If anyone's trying God of War for the first time with this hope you have fun! It's so wild to imagine people playing it on PC now.
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Thread Wattam (Katamari creator) gameplay trailer - launching December 2019
If I remember right there's a golden bowling pin and they want someone else to be like them, so you stack up the golden poops to be exactly the height of the golden bowling pin. That's the extent of the connection. I feel like the wierdness of the transitions are part of the fun though too. At one point the sun steals the reciever from a character who is a phone and the phone won't stop crying until you get a balloon character (who is afraid of heights) to help the Mayor float into the sky and smack the phone outta the sun's hand.
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Thread Wattam (Katamari creator) gameplay trailer - launching December 2019
I played this at the last two PAX Easts and it's the most a game has made me feel like such a kid again in a while. Its rules and progression aren't often pointed out to you: you kinda slowly discover the progression as you go in a delightful, surprising way. Like in the demo I played you get an acorn friend and play around with them until you find a spot where they can plant themselves in the soil, then they become a tree. That tree creates fruit characters, and when that happens a giant table arrives at your little grassy world, with utensils and a mouth character. When the table arrives it says in big blocky letters "WELCOME BACK TABLE". You can control the mouth character then and have them eat the fruit, who become poop characters. When they all become poop a toilet arrives. If you control the toilet and flush all the poop they become golden poop, and it attracts a giant bowling alley island to your world, which then says in big letters "WELCOME BACK BOWLING" and then a bunch of bowling pins and balls get off and join your team. This goes on an on, each with a little new unexpected interaction, and you get to play around with these characters and their unique properties a whole bunch, slowly expanding your cast of characters. It's incredible, I can't wait!
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Thread Destiny 2 Shadowkeep Launch Trailer
I drift away from Destiny every year after a few months of playing, thinking that might be it for my time with the game. Then September comes around... Really looking forward to this!
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Thread Moments in game of melancholic beauty
Really happy to see this pointed out. It doesn't get brought up a lot in conversations about the game, and I thought it was possibly the most effecting moment in the game. Just this quiet moment of somber reflection for two people who love each other so much and have so much shared history but also still a lot to work though.
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Thread Queen of product placement, Carly Rae Jepsen releases video for "Want You In My Room"
It's a damn good video. The song's a definite bop as well.
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Thread Sims 4, my favorite game of all time, aka Losing all your gamer cred.
I haven't played the series since Sims 2 and my boyfriend got me into Sims 4 just in time to get Realm of Magic and oh man, all the things I loved about the Sims came right back. I especially have loved the art style and tone of the game, it's so light and whimsical. Plus, Realm of Magic has been a blast, I've been toying with all its mechanics and grinding out spell and potion knowledge like crazy. I'm so excited every day to go home and play some more. I'm already excited by the prospect of University if leaks are true!
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Thread The Guardian: Top 100 best TV shows of the 21st century
I mean I would put Halt and Catch Fire in #1, not #79, but can't win em all.The first season is probably, on the whole, the weakest. The second season gets a ton of praise, and the third season concludes a lot of incredibly carefully-built character arcs that are incredibly satisfying. It doesn't suddenly become another show, but much of the praise for it tends to come from the way it carefully unfurls its story and builds up its character's development, which takes the full range of the show to do.
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Thread Gears 5 |OT| "That's FIVE, motherfuckers!"
Just finished Act 3 yesterday,one thing I really love: Really enjoyed Act 2 and 3 a lot, and they've already rocketed Gears 5 to my favorite in the series (along with story revelations and character motivation that feels like the strongest the series has had). Can't wait to close it out with Act 4! Side node: really appreciating the soundtrack, and no surprise it's by Ramin Djawadi. Not a ton of views on youtube as I'm looking up the songs, so hopefully these tracks don't get overlooked, really love Kait's Theme!
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Thread Gears 5 breaks records as biggest launch for any Xbox Game Studios game this generation, 3 million players through opening weekend
Well deserved! The game's been amazing, and it's awesome to see that quality rewarded!
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Thread Sam Smith comes out as non-binary (see staff post for discussion guidelines)
Glad to hear they're happily embracing themselves! Some of Sam's music has been fairly important to me at points in my life and I can't wait to see them continue to do awesome things!
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Thread Carole & Tuesday now out worldwide on Netflix (Music anime by Cowboy Bebop/Samurai Champloo director Shinichiro Watanabe)
Noticed this on netflix and it's awesome to have another show by Watanabe, I've heard great things so can't wait to jump in!You should check out Terror in Resonance (), created and directed by Watanabe in 2014. I wouldn't say it's the exact vibe of Bebop or Champloo, but it's a definitively serious show, and I really enjoyed it quite a bit. It's only 12 episodes in total too so it isn't too much of an investment.
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Thread RingFit Adventure revealed for Nintendo Switch (the "new experience"). Fitness adventure RPG, use workouts to battle and explore, launches October 18
I'm so unexpectedly excited for this
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Thread Analyst: Gears 5 is Game Pass' first "mega hit", leads to great number of Game Pass sign ups
Glad to hear! The game absolutely deserves it, playing the campaign has been wonderful, especially at the subscription price for GamePass!
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Thread Post a picture of the video game you've spent the most total time playing.
The Elder Scrolls Online. It was the first game I ever worked on when I interned at the studio before college, and then during freshman year I just went all in playing it when it launched. They've created an insane amount of content and, at least up until the Morrowind expansion, I've been able to ploy through a great deal of it.
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Thread The history of Tetsuya Takahashi’s Xeno “franchise” naming pattern amazes me
Yup!
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Thread Gears 5’s open world points of interest & visual cues took inspiration from God of War
Stuff like this is always cool and inspiring to hear! So much of the industry is developers trying out new ideas and reworking pieces of things other folks have tried into their own interesting take on things, and I think that cycle does a lot of good for propelling all of us forward as a medium. Can't wait to jump into this game soon, even just hearing about the exploration elements and seeing the skiff has me excited!
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Thread Gears 5’s open world points of interest & visual cues took inspiration from God of War
Thank you!! :D
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Thread RTTP: God of War -- WOW, JUST WOW!
:D So glad you've been enjoying it so much! As for Sigrun, it's important to keep in mind that there is a counter for every move she does. It's not even necessarily about having crazy reflexes as knowing what tool to use in response for each portion of her moveset
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Thread RTTP: God of War -- WOW, JUST WOW!
Oh it didn't come off that way at all, don't worry! I just wanted to clarify that it's definitely possible to get it on any difficulty, and I know some folks feel weird about dropping difficulty.
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Thread Sleeping Dogs Release Anniversary (Re)Play Event
This is my favorite modern-day open world game full stop. The combat and gunplay felt great, I was invested in the story, and I adore the city they built. I've replayed it once already but I'm always down to do it again.
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Thread (Round 2) What is a POSITIVE controversial game opinion you hold?
While I'm with everyone else wishing it wasn't cut off story-wise, Metal Gear Solid V was overall than my overall expectations for it. The gameplay is utterly sublime and when it gets its story moments right, it's up there with the peak of the series (the mission on Mother base where you go into the quarantine zone is incredibly well done). I would put every major Metal Gear Solid game in my "Greatest of All Time" list, and I'd say V is my favorite of them all.
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Thread What Are You Reading? (June 2019)
I haven't hit anything too bad yet but that matches pretty well with what I expect of Murakami. Depending on the book and context I usually either find it mildly refreshing for a book to be so open towards notions of sexual encounters and sexuality or a bit straight up overwhelming in just how much he leans into it sometimes (it's particularly unfortunate that he glaringly puts the focus on women more often too) I love Murakami for his sort of dreamy adventures and very human stories in the context of larger, indecipherable situations, but without fail the sex stuff is always a bit of a tag along :/
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Thread What Are You Reading? (June 2019)
Just started up 1Q84 by Haruki Murakami a few days ago and slowly closing in on 1/4th of the way through. I know it's one of his most divisive books but I've really enjoyed his larger, slow-burn novels like Wind Up Bird and even last year's Killing Commendatore so I'm excited to finally try 1Q84 for myself, so far it's got a compelling and very Murakami setup!I very much enjoyed both Name of The Wind and it's sequel Wise Man's Fear. Compared to almost all other fantasy books on the market this one drills down heavily on simply being about the day-to-day life of a single person living in a somewhat fantasy world (not a ton of outward magic). There's a lot about his relationships, his ambitions, and hell even a lot on his money-management in order to stay solvent! It's refreshing in that sense and the writing is high quality. The biggest complaint with the series, and a valid one at that, is that the main character is a bit of a Mary-Sue. He causes people to cry whenever he plays music and is a gifted genius in a lot of the scholarship he's involved with. The author tries to counteract this by giving him the glaring weakness of being very impulsive but it doesn't really negate some of the bad taste of it all. I still adore the series all the same, and that flaw doesn't ruin it for me and most I know, but it's worth being aware of.
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Thread My friend wants to study computer science to make games but hasn't taken a math course since high school and can't stand the subject. Is there hope?
You don't need to be in love with math to be a great game programmer (I assume your friends intends to be a programmer given the Comp Sci route at least), but you will definitely need to math. Game programming differs greatly between specializations and studios, but from my experience you're gonna start running into consistent situations where you're lost if you don't have your fundamentals set. Discrete Math, general logic, and linear algebra are things I come across in a day-to-day and one way or another I think if you intend to work in the programming field in the industry you should know it. With that said, just because you need to know it does not mean every job is using it all the time. Plenty of programming positions are not heavily rooted in math work all the time. There's a lot to love even if you don't click with math. As someone who never super cared for the subject before college I've come to a pleasant truce with math where it's not a source of direct happiness or anything in my work but I focus on the elements of programming and game dev I really like and math enables some of those facets.
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Thread Any Orcahq-esque job sites around these days?
Some game dev friends I know were saying that grackle hq is apparently a suitable, if perhaps slightly more limited, replacement for Orca HQ, could be a good place to check. I was sad to hear about Orca going down, I used it a whole bunch to hunt for internships in college.
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Thread Forza Horizon 4 LEGO Speed Champions Expansion coming June 13
I'm sooo into this expansion. I keep trying to find excuses to play it when I'm in the middle of other stuff. Just got my and there's no signs of stopping yet.
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Thread What's the best Halo Campaign?
I'm a huge fan of the extended universe of Halo, especially the books that cover other perspectives of the Human-Covenant war, and I feel like OSDT and Reach are the ones that truly nail the sense of desperation the conflict had. ODST might inch out Reach by a tiny bit but both are incredible.
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Thread Forza Horizon 4 LEGO Speed Champions Expansion coming June 13
Played this a good bit last night and this morning and as someone who's been enjoying FH4 a ton the past few months of playing several times a week this just redoubled my interest. The environments are so imaginative and I love going from an airport to a ghost forest to a pirate cove in quick succession. As much as I dig the default open world it's just so darn fun and colorful to explore the Lego Valley, and the Lego Brick progression stuff means most of the stuff I'm doing is netting me some amount of bricks so I've got some constant momentum going. I left for work and almost immediately started thinking about when I'll get to play it next.Had this same issue, restarted my Xbox like 3 times. It's not super well explained, but there's a location on your map with the big lego symbol (it's in the central north area of the main map). Just fast travel there and there's a prompt to travel to Lego Valley. No idea why they restrict it in the menu until you go to the physical location on the map only just warp there anyway, but yeah, just check your map.
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Thread Hadestown Broadway Cast Recording delayed to July 26th, songs will be released in batches until then
Just listened through this for the first time with the original cast, and this musical is really excellent. Some excellent folk and the characters are great. Excited to hear the broadway cast!I would say the showstopper song is 100% Epic III. The whole context here is that Orpheus and Euridice are in love, she goes to Hadestown to seek a better life but gets trapped, and Orpheus goes to find her. Hades rules Hadestown and plans to kill Orpheus for intruding but lets him play a song because he's known as a great musician. This is the song Orpheus plays. It's a big deal given the original Greek myth because this is supposed to be a song so beautiful it convinces the god of the dead to let someone go, which he never does. They do a really great job of nailing it here, as Orpheus appeals to Hades' own humanity reflecting on his own marriage and how happy he himself was at one point.
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Thread End of GoT left you unsatisfied? Check out the Wheel of Time, a legendary 15 book fantasy series
Sanderson's Stormlight Archive is the closest any story has felt to Song of Ice and Fire (Game of Thrones) in terms of well-paced and methodical character development peppered with great major moments. The main difference being that Sanderson indulges in a lot more magic and his world is a bit less cruel to his main characters (though they still go through some shit). Mistborn is also a great fantasy trilogy and one of the most unique I've encountered in a while. Rothfuss's Kingkiller books are incredible at painting a fantasy story in the most personal way I've ever seen a fantasy delivered. It's just a person's life, but with intrigue and action at key parts. It veers a little Mary-Sue at times, but otherwise is great. Wheel of Time has always intrigued me but I've been warned off it so often because of how it supposedly slows down to a grinding pace.
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Thread At the end of the day, who was your favorite character in Game of Thrones? (TV) (Open Spoilers)
Definitely Tyrion. Tyrion's a type of character I feel I've never seen in another fantasy. He's truly well intentioned but deeply flawed. Witty and clever but pretty broken in some ways. He's on the 'bad guys' team, and does a lot to support them for the first half of the show, but you understand his position also. Scenes like his trial are truly exemplary.
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Thread LGBT school lessons protests spread nationwide (UK)
There are still so many misguided and outright spiteful people out there. Still so much work to be done to get a basic tolerance across society for people simply existing and being acknowledged.
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Thread I Won! Suck it, Trump (Feel Good Gloating Thread)
Excellent job! This made my day quite a bit better to hear about. Keep it up and thanks for caring about folks like that boy, I'm sure he appreciates it.
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Thread God of War: Raising Kratos |OT| How to make a Sandwhich Part II (feature length God of War 2018 documentary)
We've got a lot of EZA fans at the studio. And admittedly there's nothing quite like having a thing you made be described as something "that should be experienced by every human on earth" (even if that might be a tad of the Huber hype coming through)
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Thread God of War: Raising Kratos |OT| How to make a Sandwhich Part II
While the documentary doesn't go that much into it, the main designer for Atreus actually gave a full talk about it in his GDC talk Raising Atreus
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Thread God of War: Raising Kratos |OT| How to make a Sandwhich Part II
Youtube's the place to go!Thanks everyone, glad you're enjoying it!There's definitely a certain appeal to being in the eye of the storm trusting in the friends around you to do their best as you try to accomplish what occasionally seems impossible. The kind of storm of creation is quite something to be caught up in. Part of the appeal of game development is in that moment I think But there's also the burden of the thing you're making. "Is it good enough?" "Am good enough?" "Can we really do this?" It's a heavy thing to carry through that process, so I'm also happy to have time when that weight is kinda off my shoulders too.
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Thread God of War: Raising Kratos |OT| How to make a Sandwhich Part II
Enjoy, everybody! Hope it gives some good insights into some of the utterly exhausting and absolutley blissful moments of game dev like this.
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Thread LTTP: Am I the only one who played Gone Home thinking it was a horror game?
Yeah I think the game definitely aims for that vibe when it starts up. The slow way it unfurls into a much more grounded and human story is really well done.
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Thread What Are You Reading? (April 2019)
Currently on book 3/4 on the Moss Roberts translation. I've slowly meandered my way through these since 2015 alternating in a bit of time between several other books. The reading is pretty intensive. Every page usually requires checking some footnotes and remembering who is who and what is even happening. With that said, I can't help but enjoy the grand scale of the conflict. There's SO much happening and moving around to the different kingdoms and even just minor lords and their squabbles is intriguing. The storytelling is a bit aged (if I had a nickel for every time Liu Bei looked like he was totally doomed and then a random miracle occurs I'd be pretty darn rich), but seeing characters change in status so much and adapt to different circumstances is fascinating. Also Zhuge Liang is a boss.
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Thread Sigrun (God of War 2018) is the closest a boss fight managed to reach the heights of the best From Software bosses
I see some disagreement in terms of the percieved functionality of the Valkyries, so if it's helpful here's a post by their designer going into that functionality a bit.
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Thread Is Wattam vaporware?
It is not. The demo they have is just the start of the game, so the content is similar but having played it the past two years at PAX East it has indeed changed (characters have voices, there's new interface elements to it, the music system appears to work slightly differently, and there's new content to the demo as well near the end). On top of that they were hiring some new people several months back to work on it.
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Thread GDC 2019 Talks Available on GDC Vault
The moment has arrived! For those somewhat unfamiliar with the setup for GDC: it's the Game Developer's Conference where a variety of talks about the behind-the-scenes elements of game development happen. Every year talks from the biggest and smallest games around the industry occur, and bring with them a variety of useful insights, discoveries, and interesting tidbits. While some of these talks are only for members who have full Vault access (these are represented with a star next to the talk), others are simply free and you can give them a look! There's a ton of great info here, whether you're a developer looking to pick up some new tips and tricks, or just a fan curious about a look behind the curtain of some of your favorite games of the past year. I'd love to take a thread to bring up your favorite talks and the info you find most interesting from this year's GDC! To start it off, here's three great and varied talks you can take a look at right now! A look at how Astro Bot came together from its creative director! Some awesome insight into the behavior of Atreus in God of War (this one is totally biased on my part but I hope you'll indulge me one shout out to my awesome coworker Hayato) A talk going over the development of last year's excellent Tetris Effect. Feel free to shout out any talks you particularly like from this year!
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Thread Movies You've Seen Recently | March 2018
I saw this movie after seeing so much discussion over it before, during, and after the Oscars. Every now and then I see a film, read a book, or play a game that completely enraptures me for a short time; a few days where I simply can't get it out of my head, where I have to listen to the soundtrack, where I find myself pulling up interviews with writer and directors to find out more. It's been a while since I've had something like that. Call Me By Your Name has done exactly that to me after seeing it. The movie itself is wonderfully shot; the languorous aesthetic of the first half of the film is really expertly crafted, and, while I can imagine the initially slow pace may turn people off, I appreciated that the story never tried to force events to move forward. It felt distinctly human, and part of the themes here even seem to relate to taking so long, possibly even too long, to be direct about what you want. It's the second half of the movie that really grabbed me though; This may very well be my favorite Marvel movie yet. It had a few very enjoyable twists and turns I wasn't expecting in a day and age where I feel like the entire MCU is an exercise in expected cliched story arcs. The character dynamics felt fresh and sometimes unexpected. And, indeed, the action sequences were incredibly fun to watch. The movie still held a couple cliche's, and moments in the middle lacked some of the tension I feel they were written with due to a couple turns I saw coming a ways away. But overall it was a great ride, and felt like a reinvigoration for the MCU.
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Thread Fiction that have a satisfying build from grounded to fantastical?
The one that always comes to mind for me did not do it subtly, but is incredibly satisfying to watch unfold. Samurai Flamenco is about a dude who grew up idolizing TV superheroes and now works as a successful model but moonlights as a true-to-form pure-of-heart superhero in the middle of an utterly normal and realistic Tokyo. A large portion of the initial story is about him and those close to him deaingl with him being a superhero in a world that doesn't really fit the model of TV superhero that he is. It's a pretty compelling story about the value of your childhood dreams and also what it means to understand the world for what it is, and how you can slowly make it more into what you imagined it would be. And then, without warning, seven episodes in a sentient gorilla with a guillotine built into its torso shows up and just kills a bunch of people. And a legitimate super villain unleashes actual super-powered monsters on the city. And suddenly the entire show pivots. These things actually do exist. I won't spoil too much but the show continues to evolve: it doesn't just stop at a superhero vs. super-villain storyline. It continues to escalate and shift in its level of fantasy. By the end it even neatly (if strangely) explains why the world was perfectly normal up until the exact moment it wasn't. It's a great show and not too long either.Yeah Murakami's transitions between utterly mundane and fantastical are excellent. I also love that his stories will drift heavily into the fantastical and then just as easily drift back in that way that makes you ask what actually happened. For those looking where to start with Murakami, I think a great entryway is Wild Sheep Chase. It isn't too long and showcases his style brilliantly. Beyond that there's Wind Up Bird Chonicle (a truly excellent book but pretty gigantic read) and Colorless Tsukuru Tazaki (my personal favorite but only with passing fantastical elements)
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Thread What Are The Best Gateway Anime (Anime that can be used to introduce non anime fans into anime)
Full Metal Alchemist Brotherhood and Cowboy Bebop are incredible choices. Death Note was what sparked my interest though. I think it does a great job in terms of not being too long, being quality throughout, and leaning into those weird supernatural elements and hyper-geniuses and all-according-to-keikaku. A lot of anime has those elements and a bunch of western media doesn't, and in terms of an anime being both very good and serving as sort of a sampler for what a lot of the field tends to offer it's fantastic.
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Thread The Elder Scrolls Online: Elsweyr - Zone Trailer
1. One large PvP zone in the form of Cyrodiil. 2. Yup, they had an update a few years back adding houses. You don't nessecarily build a custom house as get a set type of abode to decoate I believe. 3. Pretty tight in terms of MMO combat. There's mechanics that require spatial awareness, blocking, charged attackes, and of course all the general MMO effects as well. It's not quite the kind of gameplay of the normal Elder Scrolls games but it's quite solid. 4. I think it's absolutely some of the best PVE stuff out there. The story quests are some of the best in the MMO space and fully voice acted and tasks/quests are nicely varied. Great dungeons too (Disclaimer: I interned on the team years and years ago before it launched, so feel free to take my thoughts with a grain of salt but I really do like ESO)
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Thread Diversity and Inclusion in Videogames |OT| Because it Matters
Glad to see a thread like this, going into the very human element of what it means to see people like you in media is super important. Personally I really really wish we get to a point where a major game release has a bi or gay man as its protagonist. Hell even a deuteragonist. It's an area where games were never particularly helpful (and at times outright harmful) in my own experiences coming to terms with sexuality and I would love to see that change.
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Thread Titanfall is 5 years old today - Thanks Respawn
I have so many hours in this game. It's one of my favorite multiplayer experiences of the last decade. A ton of great memories with Titanfall.
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Thread Favorite Band
Heck. Yeah. Came in here to say Broken Bells and glad it came up so early. After The Disco is one of the few albums where I love *every* song. Their songs are incredibly stylish and while I may be projecting slightly onto them their material touches on some interesting pretty human topics about living life and the people around you.
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Thread LGBT Representation in Gaming - should it be proportional or equal?
Some creators will make games specifically about LGBTQ experiences where many characters belong to that community. Other games may not focus on romantic or sexual elements at all and thus most characters are not definitively in any of those camps. As a result, it seems effectively impossible to consider legitimate percentages of representation across the industry. On a per game basis I would certainly argue that representation is a very excellent thing to see and I would urge more creators to think on it, but tokenism could be an undesirable result of adding representation without good consideration. Codifying degrees of 'nessecary' representation feels artificial in a way that I'd prefer the path ahead in terms of representation not take. As a bisexual man I suppose my notion towards other creators would be less of "try to include this amount of LGBTQ characters in your games and stories" and rather something along the lines of this: When you tell stories, there will always be the natural inclination to write stories upon which you immediately sympathize. I find often when I'm creating a story that I create primary characters unnervingly like me. Often this is subconscious and not even noticeable. But when this happens, do a double-take on the story you're telling. Consider if a slightly different experience or context might be applied were you to look towards other perspectives. In the process, you may end up having a greatly positive effect on communities who are sometimes in need of media which reflects them. In the process you are likely to tell a more unique story, one outside of your, and society's, wheelhouse. Consider how little harm such a change could ever do, and how much good it could offer. If it is so easy to tell a story reflecting themes and experiences you find familiar, think of the value in challenging yourself to seek the telling of experiences not always reflected around your or within you, and how valuable the telling could be for those listening so desperately for anything of the sort. And if your experiences are outside the norm, then the value of pursuing the telling of your own perspective, considerations, and struggles, is also impeccably valuable for the perspective it adds and the people like you it might speak to. So I think arguing for 15% or 50% feels... arbitrary and also not truly possible. But I would at least put forth that representation matters, and creators (and those who fund and support them) are the better for considering the value to their art, to society, and to the people who need that representation as they consider the story they want to tell. And also, as cannot be emphasized enough: make sure that you are open to all sorts of people not like yourself be involved in these creation processes. They'll bring new perspectives that can make these stories more interesting, more accurate, and often more compelling for the effort.
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Thread Most Hyped you've been for a game that met/exceeded your expectations?
I distinctly remember being incredibly excited about Deus Ex Human Revolution. I'd only played through Deus Ex Invisible War, but I remember seeing this trailer when it was shown: And almost everything appealed to me about it: the unique near-sci-fi approach, the aesthetic, the appeal of a Deus Ex game with modern mechanics. It was all just wonderful-looking. I remember poring over magazines for every detail they released. I remember going out of my way to buy the special edition. Then I got it. And I loved the holy heck out of it. The story was compelling the mechanics were wonderful and expansive. The world was simply incredible. It's my favorite in the series (after now playing through all the games) and one of my favorite games of all time.
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Thread What was your happiest gaming memory?
When I was near the end of my time in college I was on an incredibly stressful and time-intensive project. It was work I loved doing but I basically stopped playing any games, watching any shows or movies, or spending any sort of real leisure time. The project was a game and soon my concept of games was completely eclipsed by my time on this project. Games were data transformations, and memory allocation errors. Games were continually-broken physics systems and control input problems. My weekdays were programming and prototyping and meetings. My weekends were programming and prototyping and meetings. But one Sunday, for some reason or another, I had a full day free. Some random stars aligned. And so I went out, and I got fresh groceries and food, and I got to my apartment and I got the urge I wanted to try a game. It'd been weeks since I had. I hadn't bought anything recent but I'd built up some PS+ games so I decided to look through them and came across Grow Home. A unique little whimsical platformer from Ubisoft Reflections. I'd heard pretty good things, so I downloaded it. And I played through it all day, got all the hidden collectables I could. Just a lazy, easy Sunday with me and this wonderful, adventurous little game I got lost in. And for that moment games were adventure. Games were surprise. Games were easy, and fun, and welcoming. It reminded me every bit of why I did what I did. And it gave me one of my favorite gaming memories yet.
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Thread Making games for a living means being in constant fear of losing your job (Polygon article by Katie Chironis from Riot games)
This issue often returns back to the point of personal preference. Engineering alternatives often pay better and more often than not allow for more consistent work hours than in games. But 8 hours of your day is also a significant chunk of time. In my experiences in the business software sphere I felt those work hours drag on a good amount, and if that chunk of time is not particularly fulfilling then you sort of hand over a fair portion of your life to just sort of be... lost. I can certainly appreciate the perspective of those who say they would prefer that given the benefits, but I think both options can be attractive for different reasons. All the same, it doesn't mean we shouldn't do all we can to make sure the games industry can provide sustainable and comfortable lifestyles who work within it as well as meaningful work.
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Thread Do you believe in God or the supernatural?
Nope, there are incredible things in terms of our own personal meanings, interests, passions, and our own creations. Finding purpose, and meaning, and believing in ideas and others is wonderful. But things that relate to the nature of things, or affect our health are critical for us to understand, and confusing human invention with basic nature can be dangerous because of all the things we rely on our understandings of the world for. Of course some beliefs, like ghosts, likely aren't gonna affect our ability to live well, but believing in things like spiritual healing over medicine, for example, carries worrisome ramifications. There's plenty of amazing supernatural and magical things in our life, but they (as far as we can tell) exist entirely within the scope of human imagination, and even in that scope they can enrich our lives without obfuscating things.
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Thread The Queer Men of Gaming
A lot of really great picks in this thread already, though I have to say it's a bit disheartening (in an industry-wide sense) that a good number of the more notable character shoutouts I see (not just in this thread, but even generally) for queer male representation are examples highlighted mostly or entirely through subtext or implication, or just a particular read of a character with a vaguely defined sexuality. I really hope we can get to a point soon where we see greater representation in leading male characters or protagonists where the definitions can be less vague and there's less of a need for someone to take a particular read on a vaguely-defined character to find such examples of queer men.Dorian's great, and I also really enjoyed Iron Bull's characterization and comfortable pan-sexuality.
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Thread Let's remember the G4 Network
I used to really enjoy watching X-Play and even Attack of The Show for a good while. I really liked having a show on games airing several days a week., and X-Play would cover all sorts of stuff I didn't know about. I liked gaming websites but there was a definite allure to a show that would be delivered consistently on a frequent schedule, when special articles on big gaming sites were more infrequent and inconsistent in their release. It felt like a definite loss to lose such an solid and consistent game news/review show. Only recently with things like Twitch and Patreon have we gotten a bit more back into super consistent and frequent gaming shows or content, which has had least been some relief. I'm pretty sad I missed the actual Tech TV days, or even earlier G4. By the time I was into shows like X-Play is was well into the era where you'd have to catch episodes between reruns of Cops and Cheaters, which left a bit of a bitter taste in my mouth for a channel I'd hoped would have been far more game/tech focused. I still think of this ad for their E3 coverage every time it gets up towards the event itself
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Thread The 20 Best TV Dramas Since ‘The Sopranos’
Definitively. The first season has a lot of value in establishing starting points for the characters, but is inconsistent for sure. Season 2 is where the kind of quality people praise the show really starts to become clear (the entire 'pitch' of what the show focuses on also shifts permanently from the getgo in S2). There are almost no critically low-reviewed episodes henceforth once you get moving in season 2. And Seasons 3 and 4 are master class television, that even manage to retroactively frame season 1 as a valuable starting point. I'm also a big sucker for a show sticking the landing and Halt and Catch Fire has one of the best ending episodes I've seen. It's worth acknowledging that as a software developer an game maker (game-making becomes a bigger focus later in the series) the show really spoke to me. That may bleed into my high praise for it, but in terms of stories about the sense of comeraderie that comes about when people create together Halt and Catch Fire has a lot to say, and says it really well.
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Thread The 20 Best TV Dramas Since ‘The Sopranos’
I respect that they at least included it in Toughest Omissions, but I'll maintain that Halt and Catch Fire is one of the best TV dramas of all time (and my personal favorite by a good measure)
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Thread Netflix's The Dragon Prince could get a tie-in video game with its own stories
I'm quite hyped about it, but this was known about since last summer as it was announced at the same time as the show. "
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Thread What Are You Reading? (February 2019)
Finally jumping into the final book of the Mistborn trilogy after a break from the series. I've been enjoying the series a good amount, it's one of the most intriguing of Sanderson's world. The characters and plot don't feel quite as tight as the Stormlight books, but there's a lot to like in the story so far, and I can really respect a fantasy book that goes so well out of its way to be unique. It also covers some interesting themes like what's actually necessary to be a good leader, and the value and pitfalls of religion. After this I can finally close the book (haha) on Mistborn!
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Thread which is the best day of the week
It will always and forever be Sundays for me. Saturday is the "active" weekend day usually. Hanging out with people, going places, getting stuff done. And that's fun for sure. But Sunday is the time where I can wake up and not need to even get out of bed for an hour. Everything's pretty quiet, nobody's rushing to go do stuff. I'll make a cup of coffee, read a book, take in a whole season of an anime and not feel bad about it. It's the most a day of the week feels like my own. If there's been a moment in my life where I've thought "this is the ideal kinda existence I'm after" it's sitting in the living room of my place on a Sunday, morning sun streaming through the window, cup of coffee steaming on the table, and a book in my hand. That's Sunday.
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Thread The Dragon Prince |OT| The Last Frameratebender (S2 live now)
Just finished season 2, really liked it, and it's starting to feel like a true adventure I've got investment in. The Also that is one of the most delightful additions to the cast.
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Thread Feel-good gamepad single-player games
Grow Home or its sequel Grow Up Play as a slightly-uncoordinated little robot to climb up through a couple layers of low-poly floating islands to make it back to your ship (who's also kind of like the robot's mom). Some of the times I've been most stressed these games have helped a lot to just get back to some of the things I've liked most in games: no-stress exploration, experimentation, and just being in a world that's a joy to move around in.
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Thread Kingdom Hearts’ is "stupid" because it focuses on earned happiness.
Yeah, I consistently will agree that the plot can be convoluted as heck, but the characterization and some of the arcs these characters go on are really compelling. The game's main theme is clearly on friendships and relationships with others; how we weather loss, pain, betrayal, and deal with our feelings for people we care about when life tosses a million different obstacles at it. In that sense, few games are able to do what Kingdom Hearts does, regardless of the plot complexity. I think a big part of getting people to be fans of a story is to make something they can feel invested in; something to root for, and the persisting relationships of the series definitely constitute that.
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Thread Ellen Page calls out Chris Pratt's "infamously anti-LGBTQ" church
This isn't a matter of with a person in the LGBT community. Being gay is not an opinion or a stance. It's purely a state of being that can't be changed. As a member of the LGBT community I've found it frustrating to see this occassionally framed as if it's an opinion or choice (the phrasing "but respect people choices and their way of live is essential." seems to also reflect this). I believe you're coming from a place of trying to be empathetic to both perspectives here, but believing LGBT folks are sinful is not a disagreement with an opinion so much as a disdain of an inherent state of being that can't be changed and could never be chosen.
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Thread Did you enjoy the character arcs in Kingdom Hearts III?
I enjoyed most of them quite a bit, a lot have been a long time coming. KH3 is interesting in that it doesn't need to further most characters arcs much in terms of personal growth: by the beginning of the game most characters are resolved for what's gotta happen. KH3 is a lot of execution more than anything, which I still found to be almost entirely a satisfying cap on a lot arcs. The series' crowning achievement remains Riku. His story is an excellent redemptive tale about learning to live with your own mistakes and your own trauma, and I appreciate that his position on the light/dark spectrum is allowed to be more nuanced than most characters. They also don't cut corners much with him: his journey back is a continual struggle, but by DDD it's so clear how far he's come.
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Thread ASTRONEER is officially out of Early Access (Steam and Xbox/Windows Play Anywhere)
I really enjoyed playing this in the summer of 2017, I'll have to dive back in and see how it looks a good while later!
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Thread How is Astroneer?
I was so intrigued by a kotaku article on it ( ) that I picked it up. It's a game that feels very fun to play around with its systems; building a suitable network of nodes to keep you safe as you traverse a planet, building a ship and flying to a moon, it's all a real joy. It's a game that feels simple in its goals of wonderment and progression but hits them pretty solidly. Like others have said, though, it still needs some time to cook content-wise. I ran out of compelling things to do before too long. But loved my time up till then.
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Thread I don't respect video games as a medium
I see, and I partially understand where you're coming from, while I still disagree with areas of your claims. What is likely to be a major dividing line in this discussion is that last sentence. The idea of what is or is not a more or less beneficial hobby is both placing games lower on a scale that we all define in differing ways, but more importantly it implies an actual sequential scale. It implies (and of course this is only inferred from that statement, feel free to correct me) that sports are the hobby. Not different, not expressing different elements of our interests and passions. In essense it will be incredibly hard to debate something on which we have different foundations on judging what is beneficial, but something that I think is more useful to bring up is that I don't think it is particularly nessecary to make this single-dimensional comparison or better or worse. Games can allow us to explore new cultures, worlds or perspectives as players play them. They can facilitate learning and certain reflexes. I do not think these are better or worse than benefits given by, say, sports but I do think they are different in a way that we should appreciate rather than pit against each other. These activities compete for time but it does not mean we can't still make time to partake in both and gain benefits that both can offer. Additionally speaking as a creator in this medium, while I appreciate discussion on the benefits and drawbacks of it, it's a bit disheartening to read statements like "fundamentally, I think the medium as a whole is a diet pill on society, lessening society's motivation to accomplish things", which speak about an entire medium of expression in fairly sharp terms, but when mentioning another activity you don't feel is beneficial to your son, you specify an of that medium ("non-learning TV shows"). I hope you can understand a bit of my frustration to see this medium critiqued as a singular conglomeration but other mediums split into 'useful' and 'non-useful' components. I do appreciate that you're trying to approach this topic in a thoughtful manner and I hope that this can shed some light on where I'm coming from on this topic.
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Thread I don't respect video games as a medium
So is the core of your valuation of sports physical fitness? In that case is there any reason you wouldn't simply suggest workouts that would more successfully target physical fitness goals? And why is the bonding of teammates innately more valuable than, say playing video games competitively with others, or even casually playing video games with friends and using it as a central component of being able to build or further a friendship? I think games in an extreme (as with sports in an extreme, hobbies in an extreme, or even creative endeavours in an extreme) can be negative, and that certain manifestiations of games can be negative but I echo some other sentiments here in that I can't help but find your criteria somewhat arbitrarily defined to give such a broadly sweeping statement.I also generally agree with Feep's sentiment here. Games are a medium of expression. An art form. Do you see them differently than other media of expressions? If so why? As a creator within that medium it's a topic I'm intrigued to dig into.
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Thread Final Fantasy XV deserved better. Are we gonna have to wait 15 years for a remake, if ever?
I really liked the game, and wouldn't mind a remake down the line, though I don't feel like I need one now. Say what you will about the plot, the development of the cast up to and including the very last scene, and the single line that ended the game, struck me very hard.
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Thread LttP: God of War (2018): Brother I think Sony Santa Monica made a classic
Glad to hear you enjoyed it so much , thanks for giving it the time!
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Thread The leap from KH2's level design to KH3's level design is probably the biggest level design leap possible.
It's the big first thing I noticed once I was moving around, especially after playing all the previous games in the series. It's super refreshing to explore around these spaces, and each world gives you pretty excellent new surprises as you explore the areas. The level design has been very solid so far.
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Thread Kingdom Hearts III |OT| Don't Think Twice, Just Face My Fears!
Dang, having a crazy amount of fun so far. I wasn't expecting the level design to feel like so much of a step up from previous games. That, combined with the insane visuals of 3 make these worlds feel like the kind of playgrounds I'd always hoped for in earlier titles. As someone who tends to just steamroll through the Disney worlds I'm actually excited to explore around each one now.
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Thread How do you feel about the Kingdom Hearts story?
The game has legitimately compelling characters that I seriously care about,k even among complicated plot points. I mean like after playing through all the games, this scene still crushes me in KH2
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Thread The Jimquisition: Kingdom Hearts is Stupid Gibberish
A Wild Sheep Chase is a great start because it's one of his shorter novels that still tells a satisfying story and has all the big mainstays of what he's been known for. Wind up Bird is likely his most generally beloved, but it's much longer and a bit more meandering so I suggest going there after if you like Sheep Chase. But yeah now that I think about it Murakami is another great example of Japanese media that goes out of its way to introduce supernatural or strange plot points that might be considered extraneous but I find add to a level of over-the-top delight about the story being told, like in KH
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Thread Kingdom Hearts III Review Thread
Yeah the gist of it (and this is echoed a good bit throughout the review) is that it seems KH3 just goes all in on both the insanity and beauty of the series. It apparently throws production values and crazy presentation at the viewer in a way that can be disorienting if you're not familiar or trying to be more critical of it, but seemingly for those fans who want more Kingdom Hearts, this is that to a great degree.
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Thread Kingdom Hearts III Review Thread
Yeah I can see where folks could be turned off by that writing style but the super long form and occasionally meandering style he uses is just super entertaining to read for me. Having him go on a tangent about what it was like to play Kingdom Hearts 1 with his roommates in Tokyo is just a nice deviation from the normal review format. Also I think this set of paragraphs told me more about the game than several other reviews:
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Thread How do we get Bioware making Single-Player games again?
I mean they've released a teaser for their next (presumably) single-player game within the past two months I hope their succeed in their current endevours and going forward so they can continue to work on things they're interested in making.
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Thread Kingdom Hearts III Review Thread
Dang, I really enjoyed that Kotaku review a lot more than most folks here it seems. The game is one of the stranger things to review in the scope of the full series and also whether the reviews are oriented more towards fans or a general populace. After the first wave of fairly straightforward reviews I enjoyed one that went into the series history, the author's history with the series, and what that means for the game. I also didn't think it came across as shitting on the game in the slightest, and I the whole idea of a "Donald" (the side of us critical of convoluted plot threads and mis-matching mechanics) vs. a "Goofy" (the side of us into the more endearing heart and ambition of the series) was a cool and pretty accurate way to frame it. Dunno, thought it was a cool additional perspective on the games in the lineup of reviews.
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Thread What is the greatest American TV show of all time?
It's a show that is criminally under-watched (though if you look up any review of the later seasons it's thankfully at least not under-appreciated) show. Four seasons, which cover ten years (from 1983-1993) of the lives of several people working on computers, video games, and technology. It's a story that gets to the heart of creation. This incalculable drive to something. And that drive can create the strongest relationships we have along the way. It can also destroy us. And we're always thrilled to be chasing after a dream, to be building towards something, but it's a show that cuts to the heart of creation: creation is only the thing that . And the thing is the people around us, on that adventure. It's an incredibly well written human drama, and so much of its success comes from the imperfection of its cast it embraces. How these people succeed, and (more importantly) how they fail are rendered with incredible vision. It's also worth noting that the show is able to tell what feels like an incredibly story with their four seasons. Looking back on season 1 from season 4 is astounding. Maybe it's just because I make games, or just because I'm the kind of person who is very much into that kind mentality, but no other show has ever felt more definitive in showcasing the value in chasing after a dream with other people.
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Thread ResetEra Games of the Year Awards 2018
That's an awesome list of games, I'm happy to say I've played all the top-10 (though I have some more to go on a few). It's been a great year in games from a bunch of angles and seeing them all in one place reminds me that this medium is in a pretty darn good spot! Now to get back to some of these...Bryan's one of the most exuberant folks I've seen in the industry this year, really love his work as Connor and his and Amelia's streaming has been super consistent and impressively risen through the months.
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Thread Logan Marshall-Green, Kerry Bishé cast in "Telling Lies", new title from Her Story creator Sam Barlow
Kerry Bishé was a tour-de-force in Halt and Catch Fire, awesome to see her in more things, and games no less!
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Thread Thoughts on the kingdom hearts writing?
The plot is all over the place but the cast is legitimately endearing. It's a series that hinges entirely upon the idea of friendship and they do a good job of having characters that I can really believe are friends. The narrative never feels disingenuous, even when I can hardly understand the plot hanging over it, and I'm all in for the character relationships. The writing is over the top in regards to characters caring about each other in a way that still feels pretty honest, and for me that's the core of what keeps me interested in what's happening. Also, I legit think the KH2 Roxas storyline is super compelling and the idea of being torn between independence and fulfilling a nessecary role was well done.
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Thread Kingdom Hearts OST: Post your favorite music from the series in anticipation of KH3!
I've always been a fan of Night of Fate because it's the first time in the original game where it GETS REAL. And talking about getting real, the theme from when you fight Roxas in Kingdom Hearts 2 is very good, because it's got all the sadness from Roxas's themes, but built to a tragic crescendo, and it's used in some great scenes aside from the Roxas fight too.
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Thread Conan O'Brien: "Eventually, all our graves go unattended"
The way that I often think of it is this; consider the universe at large. While you may consider human life marginal to something like a galaxy's lifespan over billions and billions of years, it's also worth considering that even on a macro scale, that galaxy has meaning. Those millions of years it exists? They are utterly purposeless. The universe is big, it lives infinitely longer, but it's not . You put a human being next to that empty galaxy and the human is more meaningful by an infinite degree, even if they exist for fraction of a margin of an exceptionally small portion of time that galaxy does. Their existence is filled with emotion, relationships, art, curiosity. There's a great idea posed by a philosopher I once read (Nietzsche I believe, but don't quote me on that) where he mentions that any person has the potential to experience a moment (a first kiss, a heartfelt conversation, an incredible piece of art) that justifies all of existence for the billions of years before it and the immense amount of time afterward. One moment, that is more important than a million supernova's or whatever grand, yet empty actions the universe has in it. We are somehow able to fit into a container that is incomprehensibly smaller an amount of meaning that is inconceivably larger. That's at least how I choose to appreciate the contrast of our existence within the larger universe.
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Thread Conan O'Brien: "Eventually, all our graves go unattended"
He's spot-on. In the end nobody will remember us (or, if you're a historical figure, people may remember you in a way that is more public perception than human familiarity), and if you pull out to something as objectively tiny as 200 years then you'll be most likely lost to time. And it's something that I think can positively impact how we live our lives and perceive them. There's a Dan Harmon quote I really sympathize with and appreciate on this subject that I often think about: "Do I agree that nothing means anything? No I do not, because the knowledge that nothing matters, while accurate, gets you nowhere. The planet is dying, the sun is exploding, the universe is cooling, nothing's gonna matter. The further back you pull, the more that truth will endure. But when you zoom in on earth, when you zoom into a family, when you zoom into a human brain, and a childhood, and an experience, you see all these things that matter. We have this fleeting chance to participate in this illusion called 'I love my girlfriend', 'I love my dog', how is that not better? Knowing the truth, which is that nothing matters can actually save you in those moments. Once you get through that terrifying threshold of accepting that then every place is the center of the universe, and every moment is the most important moment, and everything is the meaning of life."
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Thread What makes you happy?
Making coffee on a Sunday morning and reading a good book while the sun's still on it's way up. Getting a message from a friend asking how I am and wanting to talk a bit for no other reason to catch up and see how I'm doing. Also this:
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Thread What is a POSITIVE controversial game opinion you hold?
Not only is Metal Gear Solid V incredibly impressive from a gameplay/sandbox standpoint, it's also an incredibly impactful game in terms of its narrative presentation. For example, the mission where you investigate the quarantined platform of Mother-Base, or the discomforting progression of Huey's presence on the base and exposing an outwardly kind man as an effective sociopath. The presentation of the story and characters is remarkably well done. I also wish there was more, but what was really got to me, in a way that even big moments of earlier MGS games didn't.
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Thread The Evil Within series - Yay or nay?
Nope. They fill in the plot pretty quickly and anything not stated explicitly is implied enough to manage easily. I've never felt tempted to go back to the first game.
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Thread The Evil Within series - Yay or nay?
Only played 2, but really enjoyed it. There's a lot of enjoyable survival horror mechanics to play around with, a very nicely small open map to explore and discover, and the story, which being definitely B-movie-esque is really well executed and has a crazy strong finale.
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Thread With Dragon Ball Super Broly Coming to Theaters Next Week, How Do You Rate Your Experiences Watching Anime Movies in Theaters
I went to DBZ Resurrection F and really enjoyed the experience. The movie itself was really entertaining but there's something to be said about a theater experience packed to the brim with people who are really into the material. Everyone's laughing along with the jokes, cheering on big moments, and just generally making the whole movie that more engaging by making the environment around it so electric.
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Thread What are the greatest Kingdom Hearts music themes?
I really appreciate when the series goes sadder or more tragic with the music. Ventus's and Roxas's themes fit the bill very much for that, and I'm all in when these tracks come in during a scene.
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Thread Will you remember Metal Gear Solid V as the most incomplete game ever released? (Retrospective)
First and foremost I'll remember it as my favorite of the mainline MGS games and the best stealth gameplay I've experienced (at least as of now). But I'll certainly always be a bit wistful of the stuff we never got.
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Thread Epic, Improbable create $25 million fund to transition devs away from Unity
Improbable's statements on the matter seem well reflected by this excerpt from their blog post: "Live games are now in legal limbo." Which seems to indicate concern but in vague/uncertain terms in regards to the legal rights of current developers. After all, they are speaking about policy that's being decided by Unity, not them. While it's definitely worth considering both claims, the company who is deciding this policy is Unity, and their official public statement on the matter denies any affect on already-ongoing development, which is mainly what I wanted to bring up as the Unity blog post is embedded deeper in the linked article anyway and some folks may not have seen it. It's always possible their statement doesn't line up with how that policy will be enacted going forward, but right now hearing it directly from them is the closest we've got to an official stance on the matter, and at least my perspective I feel like it would be a strange turnaround to so directly claim something publically and then reverse the stance on it, but I completely get where you're coming from in terms of it being a bit of a "this one said, that one said" situation.
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Thread Epic, Improbable create $25 million fund to transition devs away from Unity
That's completely true, by "official stance" I simply mean that in addition to TOS terms themselves the actual way Unity plans to enforce those terms or act within their rights is also relevant here. My original comment was purely in response to the notion that Unity will be taking action against all current SpatialOS Unity developers, which Unity is currently stating will not the case, regardless of their legal ability to do so.
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Thread Epic, Improbable create $25 million fund to transition devs away from Unity
This is not the case. Unity put out a statement where they specifically mentioned that this will not affect current unity-based devs using SpatialOS:
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Thread "Kingdom Hearts 2 is mash X to win on normal! It's too easy!" Also, very mild spoilers I suppose. Bit of an (LTTP) too.
I was just playing through the ending of 2 a few days back and had the same reaction. It definitely feels like a solid step up in what it requires of you. I ended up just going back and putting in a few fights to get the limit forms level 3 to get Dodge roll (conveniently it only takes about 3 fights of going limit form, doing a limit move, then using and ether and doing another limit move, ect). Another thing I eventually had to do was just read up on the ultimate sounter strat for each move, plus wait for a bit of luck. Didn't help that I was so confused why every guide just skipped over the fight because its a final mix-only fight.
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Thread Fact: Daft Punk is one of the greatest production/mastering acts on the planet
Touch remains the most a song has ever felt like a straight up journey. The way they layer sounds and tracks and then pull them as the song progresses just creates an incredible sensation of progression.
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Thread What games did you play more than once this generation?
Transistor is the only game I've actually repeat-played this gen. And not only that, I don't think I even waited. I just beat it and immediatley started over.
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Thread Games you thought you were about to beat and then HOLY SHIT THERE'S HOW MUCH MORE!?
Kid Icarus Uprising in the best possible way. Not only is it an amazing amount of additional game, but I also love the second half so much more for its ambition and story direction. That game deserves so much more credit than its given.
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Thread God Of War Is More Than Game Of The Year- It’s A Celebration Of Second Chances
I'm always insanely humbled to see comments like this, as I think a lot of the team is. I'm so glad the game was able to have such a positive effect on you!
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Thread God of War wins TGA's Game of the Year award!
Thanks for all the kind words in this thread about the game, it really means the world. And a huge shoutout to the rest of the nominees too, those were all straight-up master-class games and I've played the heck out of them myself, and don't plan to stop anytime soon. We're in an awesome time for some seriously talented devs to make some of the stuff on stage tonight!
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Thread The Game Awards 2018 |OT| Prime Time Television
Yeah I think that's an important clarification to make as it seems Geoff's been aiming to make The Game Awards a pretty focused celebration of games since the first one in 2014. A lot of folks seem to conflate the VGAs/VGX with the Game Awards but they have no actual connection besides Keighley's involvement to my knowledge.
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Thread The Night Before: The Best Christmas Movie That No One Has Watched
I watched this movie with my family on Christmas day last year and it was a lot of fun. It also covers a really interesting moment in life between younger adulthood and what's general considered "family" age.
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Thread RTTP - The Beginner's Guide | Motivation, Making Games, and Losing a Friend
Yeah I think so much of its effect was amplified by going in knowing almost nothing besides the fact that it was by the Stanley Parable guy, which honestly serves as a bit of misdirection.
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Thread RTTP - The Beginner's Guide | Motivation, Making Games, and Losing a Friend
Yeah it's a really strange thing to think about because there's so much you want to interpret about it: if anything it feels like one of the most personally relevant games about its creator. But just as soon as you start to speculate about it's meaning and what Davey Wreden meant it to be you come right up against what the game itself tells you: that we too often make the mistake of thinking we know what a game is about and why someone made it. All the same, I think there's a lot to glean from it, and I don't think it's a bad thing to see your own issues projected in the game. I had the same experience, and I think that this game can still be about communicating something to the audience even if it doesn't want to lay it out in specifics. Also, yeah that Desctructoid article and the surrounding buzz around the potential of publishing someone else's work under your name was a really interesting discussion. It's another reason I like the game so much; it spurred a kind of discussion I've never seen: about whether the context the game tells you it was made in is real or not.
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Thread RTTP - The Beginner's Guide | Motivation, Making Games, and Losing a Friend
Yeah, its an incredibly intense and raw kinda game. I can totally understand playing it once and leaving it at that: especially when you know whats coming. And I definitely think this game relates a bunch to the concept of the death of the author. My personal read of the game can't help but see it a little bit of a refutation of the concept, at least a little, by asserting that while creation is enjoyed by other people, it's also a very personal thing. Here's a really good analysis video for the game that delves into that as well:
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Thread RTTP - The Beginner's Guide | Motivation, Making Games, and Losing a Friend
A few months ago a friend asked me what my top five games of all time were. I don't usually think about that, but listed out five games that I really really enjoyed; ones I think about even to this day. They were all mostly pretty common choices - Ocarina of Time, Persona 4, ect. They only called out one of my choices which they didn't know. That choice is a game called The Beginner's Guide. The Beginner's Guide is by Davey Wreden, most well known for creating The Stanley Parable. After that game came out he went dark on what his next big project was. Then in late September, 2015, Wreden announced his next game: The Beginner's Guide. It released two days later. Here is the trailer he released for it: It doesn't tell you too much about it, and I think that's for the best. I feel the game is at it's most effective when you know as little as possible about it. The arc it takes you on is intense, unexpected, and emotional, and it loses some of those attributes if you know where it's going. I played the game shortly after it released, and it left an impression on me more than almost any other game. I recommended it to friends, I thought about it often, and recently I decided to jump back into the game to give it another look, and realized it remains every bit the evocative experience as when I first tried it. The Beginner's Guide is about a person who makes games. Their name is Coda. The games Coda makes are unusual. They aren't all meant to be beaten. We're never fully sure if they're truly meant to be played. In fact, we're told Coda never intended to distribute or show these games to many people. Davey Wreden is the one who is showing us to them. Not a British narrator, not anonymous text. Like, the person, Davey Wreden. Davey introduces himself at the beginning via a voice-over that accompanies the gameplay. He explains that these are games by a friend of his named Coda. Davey even gives out his email address at the beginning to message him if you have any questions or comments. He explains that he hopes to show us these games to give us an impression of who Coda is. And that's the game, but as you might have gleaned, the game is much more than we might think at that start. And so is Coda. And so is Davey. This is a game that is about making games. It's about why people make games, and the games they make, and what making games does to them. When I played it I was in what would be my last year of college to learn how to be a game developer. I hadn't fully decided what kinda games I wanted to end up making, or what my identity as a game dev was gonna be. So this game, and its meditations on all those topics, was particularly effective to me. But it's also about more than just making games. It's about where we derive meaning in our lives. It's about what our relationships do to us: what we give and what we take in them. And it's like an hour and half long and $10, so if you haven't played it yet, I really recommend just giving it a shot. You may like it as much as I do, you may not, but I guarantee it's a game unlike one you've played before, and it's worth experiencing at least once. I'm gonna touch on some of the elements found deeper in The Beginner's Guide, so if you do plan to play it, please steer clear till you're done: As the game progresses we also see the progression of 'Coda', who goes from weird Counter Strike maps to inventive little mechanics prototypes to house cleaning simulators, and onward from there. Davey narrates us through each of them, explaining what each of these games mean about who Coda is as a person. And there's something a little bit uncomfortable about that. Just a tad. Like, we'll play a level with a glich in it and Davey will explain about how this glitch must have been something Coda saw that changed his direction in game development. But Davey doesn't really have any reason to know this. He just sort of assumes it to be the truth. The games themselves are interesting, and engaging, if not really meant for us. They require hacks to skip long wait times or unimaginably slow walk speeds. They're interesting, however, and they show something the gaming public doesn't often get shown: the type of games a game dev makes just because. When I was in college there were totally the games people made that were just Diablo clones, or relatively unimaginative roguelikes, or just straight up re-skinned Super Mario. But there was more: there were weird little games people made just to try it. Little experiments in using physics in weird ways, or games that did strange and unusual role reversals or had mechanics that didn't seem to make much sense. Games that weren't meant to be fun. Games that weren't meant to be marketable. Games that weren't for you or me. Games that were for the person who made them. Those are the games Coda made. And it's really interesting to play games like that. They're uncaring, and sometimes self-indulgent, but they're compelling in a way that Call of Duty or Madden can't be: in the way that they can jump around and be personal and weird and wonderful. But Coda's games get weirder, and they get personal in a way that becomes increasingly uncomfortable. They aren't self-indulgent sometimes so much as self-accusational. Work harder. Be better. Be more happy. And Davey keeps walking us through it: he explains how unhealthy this is. How he kept feeling at the time that this is immensely harmful for Coda. How he felt he had to help his friend. And we realize this isn't a game about Coda's games. It's about Davey's thoughts on Coda's games. And this isn't a game about Coda. Not really. It's about Davey. Coda didn't release these: Davey did. Coda isn't walking us through this: Davey is. Coda doesn't want us to play their games. Davey does. Letting someone play a game you've made for the first time is one of the most nerve wracking things I know of. You know the work that went into this. Every bug fixed, every design choice made, every asset used and not used. And sometimes they hate it, and sometimes they love. But sometimes they don't understand it. And that's not their fault. But that game's kinda your baby, sometimes it's a part of you, and when they don't get it, or worse; when they believe they understand it but it's not what you meant, it feels strange and uncomfortable. Because I think there's a part of every game dev that is making that game for themselves. It's personal. Davey thinks Coda is in a rut because of the games Coda makes. He decides to show other people Coda's games. And upon hearing this Coda cuts himself off from Davey. With the exception of one last game. In this last heart-wrenching game we see from Coda we realize something. Davey has told us what Coda's games meant. Davey has told us how Coda felt. But Coda's games don't belong to Davey. And Coda doesn't belong to Davey. Because every hack Davey has made, and every interpretation he's had of Coda's work has been his co-opting of all that is personal and all that is intimate in who Coda is as a creator and bastardizing it so that Davey can see himself in the things Coda creates. So anyway then Davey lays it all out: his friend cut him out because he assumed he knew every thought and feeling about Coda and the games Coda made and then he told others that Coda's games were what Davey them to be. Davey is releasing the game to reach out to Coda once again. The Beginner's Guide is ostensibly one big "Please forgive me" in the form of exactly what caused the rift in the first place. A repackaging of Coda's games by Davey to make amends for Davey repackaging Coda's games. Coda isn't real. This actually caused a bit of discussion around the game's launch because neither the game nor Wreden ever pointed that out. But upon reflection of how the game works and the narrative it shows, this becomes relatively evident. Davey ends the game explaining that he can't find his own internal reason for creating or doing anything, and it's tearing him up. It's why he sought refuge in interpreting his friend's work. It's important to note that this 'Davey' isn't truly real either, because clearly his relationship with Coda is some degree of fabrication. But I suspect there's something true in what he says, even if it isn't all truly factual. I have no interest in extrapolating how much of Davey Wreden is the in-game 'Davey' or the in-game 'Coda'. I would just fall into the trap 'Davey' does in the game itself. I'm sure there is some truth that Davey Wreden poured into this game when he made it and its story and its characters. And it's his truth. All I can do is take what he's put here, find the meaning that I'm able to, and try to come away with what this game has offered me. Because I don't know what Beginner's Guide is about; not truly. But the experience of playing it is immensely valuable to me all the same. I've no doubt this game means a lot to the person who made it. And I'm fine not quite knowing what the meaning exactly is. Altogether, this game hit me as someone who makes games. As someone who creates anything honestly. Because often someone who creates something makes it for others to experience; to communicate things they find important. But almost undoubtedly, on some level, to some degree, they do it for themselves. And I think when we create things, and when we experience a thing someone else has created, it's important to keep those both in mind. And that's why The Beginner's Guide is in my top five. If you haven't played it, I definitely recommend it! TLDR: The Beginner's Guide is a really cool game about creating things and their meanings and our relationships with others and I got back into it and it inspired me to make a super self-indulgent essay about it.
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Thread Beginners Guide to Game Design Tools (Unity, Unreal)?
Firstly, congrats on taking the initiative to dig deeper into game dev! I also want to preface by saying that there's no one perfect way to start, it differs person-to-person, so if a particular approach to learning super isn't working try approaching it from a different angle. Speaking from my own personal experience, I tend to give the advice of just jumping to a mainstream engine/toolset/language. I found in my experience that once I got into using C#, XNA(R.I.P.), and Unity my previous experiences using more structured beginner tools and engines became fairly useless to me. Unity and Unreal are both great places to start. I tend to suggest Unity for two reasons: 1) It's an engine that does 2D very well, and it's worth starting in 2D for simplicity 2) If you're interested in getting into the industry at large, getting some degree of a grasp on programming languages is useful, and C# (which Unity uses) is gonna be more useful/powerful than the Visual Scripting of Unreal's Blueprint, and easier to grasp than C++ which is Unreal's other option. For a starting understanding of programming (just the basics really) I'd say you should just try to learn directly on their own, from something like Code Academy ( ). Once you have a solid grasp on using variables, if-statements, for-loops, and such, try to follow a game tutorial to completion. That way you can pick up the right way to make a lot of elements of a game without worrying you're setting something up in a way that will come back to haunt you in 2 weeks. Once you feel pretty comfortable with the foundations of programming and have a tutorial or two under your belt, then it's just about making a game. Make your first couple games super basic, just to test your grasp of mechanics and implementations. A single level platformer, or a basic match-three. The first few attempts are usually super flawed if not outright failures and that's , that's just how the early process tends to go. Don't aim for any kind of dream-game early on. Making game is about the joy of building stuff, so always make sure you're following your passions here, that's what the whole industry lives on.
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Thread The Game Awards 2018 - All Nominees Revealed
A lot of awesome competition this year, glad to see games like The Missing, Celeste, and Donut County getting represented here. Can't wait for the show; regardless of who wins, this definitely shows how strong of a year it's been for games.
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Thread Bisexual Era Did/Will you "come out"?
Gave it consideration for a long time in high school and college. One night I couldn't get to sleep and kept mulling over how much stress and frustration I put myself through for not being more open about it and made a post on social media about it. I was incredibly and happily surprised that the response trended towards positive in the extreme, and something I feel really lucky about.
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Thread What is the best gaming experience you've had?
It feels like such a cliche game to define one of my most cherished gaming memories, but I remember a long weekend where my friends family was out of town for the long weekend and he invited me and some other friends over. I brought over my still-in-progress Final Fantasy VII playthrough, and we just trucked through that game together. Fighting the various Jenova forms, going to the Golden Saucer, seeing the Weapons come into play, it was incredible. I distinctly remember a moment where a shaft of light poked through into basement room we were in and we realized it was morning. It cemented for me how much games (even singleplayer ones) aren't just a way to experience a story or indulge in some escapism: they can be a focal point around which significant friendships and relationships can be built and defined.
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Thread What's the most unique game in your all-time Top 10 list?
The Beginner's Guide It's an incredibly raw and well done story about the meaning behind creating something, friendship, and where you derive purpose in your life. As a game dev I also love a game who's basis is going through the entire body of work of a single creator
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Thread Lana Wachowski has reportedly done with filmmaking and "accomplished everything she set out to do"
Sad to hear that, Cloud Atlas remains one of my favorite films of the past few years, and Sense8 was great.
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Thread Modern games that captured your childhood
Ubisoft's Grow Home and Grow Up capture a basic and pure sense of exploring and falling in love with a world like I remember from playing Spyro and Mario back in the day. I think a big part of it is that the games use very unique mechanics vs. any other games I've played, and their artstyle is straightforward and charming. Grow Up in particular is super underrated I feel. Most recently I played Wattam, the upcoming game from Katamari Damacy creator Keita Takahashi, at PAX East, and the demo alone was the most I've felt like a kid with no idea what amazing, strange, wonderful experience I was getting myself into. I need that game to come out yesterday. I mean look at this wierd amazing game:
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Thread Mass Effect's conversation with Sovereign is still one of the all time greats
The Vigil and Sovereign conversations come together as the greatest highlights of the first game for me. They are exceptionally well done in the refreshong world building they offer to those games. Along with a few other factors through the series, those two conversations help to cement the Mass Effect universe as one of the great sci-fi universes of all time.
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Thread Morning People, How do You Do It? What is That Thing You Get Up For?
I really like books, and have a ton to get through, but my day doesn't really allow for much time for that once I get to work onward, so I incentivise myself to get up early to actually make progress on what I'm reading. I have an audiobook and a physical book in my queue at any given time. I wake up early, take about an hour at the gym while making progress on the audiobook and then get back, take a show, and have about and hour before I aim to be at work so I make a cup of coffee and spent about 45 minutes working through the physical book. It starts the day off super productively and I'm usually really into the stuff I'm reading and wanna make progress so it helps to push me to get up early.
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Thread Games in which you said to yourself 'No, this isn't possible'
I remember doing the whole train level in Uncharted 2, with the train actively transitioning between locales and the whole variety of craziness that happens on it, and I was in complete awe the whole time.
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Thread Which of the older Splinter Cells hold up?
Conviction is legit my favorite of the series having played almost all the games to completion. Conviction has what I'd say is the most compelling story to it, not to mention the gameplay has an incredible sense of momentum to it. I won't deny that Conviction and earlier Splinter Cells come at stealth from very different angles, so it's worth seeing both, but personally Conviction's approach is super compelling.
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Thread Guy filmed himself reuniting with the dog he lost 3 years ago
When the dog first walks towards him it's pretty slow and not incredibly hurried and I was sorta fearing the dog wouldn't recognize him, but dang if those dog barks right afterward don't show just how happy he was to see that guy again.
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Thread Devilman Crybaby |OT| Netflix finally stopped playing Mind Games and Ping Pong with anime fans
Just finished it. That was an incredible show. The characters in it were well rounded and extremely well developed for 10 episodes. The crazy amounts of violence and sex, while admittedly pretty overwhelming to take in, reinforced the idea of what is truly means to be demonic, and what the underlying themes seemed to be about humanity's ability to become more or less demons themselves. Excellent visuals too. But
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Thread One-game Engines
Something that's always important to keep in mind with game engines is that just because a game has an engine with a new name or no name at all doesn't mean an engine was made specifically for that game. There's a ton of engine re-use and re-working that happens vs. building new ones from scratch. For example, I always see these images about id-Tech's family tree and it illustrates pretty well how games you might have thought had their own from-scratch engine actually derived it from earlier tech.
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Thread Brandon Sanderson would seriously consider giving CDPR book rights for game adaptation for free
I was just thinking this myself when I saw Sanderson's post. Reading Mistborn I get the same impression of seamless speed as Vin goes through a city as it feels to be swinging around in Spider-Man. I'd love another game with that type of feeling of traversal, and Mistborn has such a unique way of going about it that I'm sure it present several super unique and interesting gameplay ramifications.
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Thread So what hit harder: The end of Arkham City or Spider-Man (PS4) (UNMARKED SPOILERS INSIDE)
I think both were done super well, but Spider-Man resonated with me especially because it speaks so much to Peter as a character, the strength he's able to maintain to do the right thing even at the highest costs, and just how terribly unfair the world is to him for all the good he does.
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Thread How do you guys deal with sadness?
I find it's good to find something to dedicate some time towards or invest in in a small way. It depends on the person, but personally I find the easiest things to help are getting into a new TV show or book and just pour some time into making your way through it and investing in what's going on. It lets you sort of work back towards having moments of happiness, surprise, intrigue, ect, in a way that doesn't demand too much from ya. It's worth noting not to fall into a hole of doing stuff like that non-stop, but try giving yourself a season of show or a novel or two and see how ya feel on the other end.
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Thread Easy Allies |OT2| Love & Reset
Even though it doesn't seem to be the exact direction they're looking to take their studio usage I feel like something like the Games Daily and Morning Show that Kinda Funny are by helped in great part that they've got a central area that each of them go to each day of the week, so that they're consistently in the same place each day. One of the main obstacles to that now (and honestly probably going forward even with a studio) is that the Allies come together on Tuesdays, and occasionally one or two other days of the week, but otherwise are all doing their own thing. I think there's already been discussion in the extreme about yearning for a type of studio setup the Allies aren't likely to be going for, but it's so cool to see the Kinda Funny content where they will shout down the hallway and another person from the team might jump in to talk about a certain subject or chime in on news. Hopefully we get at least a little bit more of a space for allies to do all sorts of cool new production stuff with the studio.
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Thread Easy Allies |OT2| Love & Reset
Totally agree, this type of humor feels the most compellingly unusual and funny since I originally discovered the later stuff on GT. This guy's previous show on Polygon, Week in Revue, also had a degree of continuing lore and original characters (Scrundler for example, as someone earlier on this page pointed out), and it was really cool to see that area of games-related content and humor filled with some other talented folks since Final Bosman went off-air.
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Thread The beautiful world of Mirror's Edge. (Warning: Image Heavy)
The series is such a breath of fresh air. The aesthetic choices are so on-point, and I love just looking at the environments sometimes. Between that and the pretty great and refreshing gameplay I really hope we haven't seen the last of Mirror's Edge.
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Thread Eurogamer: Why Sleeping Dogs is the most interesting open-city game of recent years
I would say Sleeping Dogs is my favorite open world city game of all time. The story is actually really good and I love the game's cast. Not to mention that the combat system is really strong, the fact that it doesn't lean on gun combat for its encounters is refreshing, and I think exploring the city and doing stuff is actually pretty fun.
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Thread Should I get Animal Crossing New Leaf?
I heavily suggest it! You've probably got more than enough time to dig in majorly before the Switch AC is out. As for your time table I think you'll be totally fine. When I first played New Leaf I had the exact same problem: I'd be up super early and wouldn't be home until pretty darn late, but still managed to get a bunch of stuff done and honestly found that the game really excels when you sneak a few minutes in just before heading out for the day or right after you get back. Also, New Leaf has some special Mayor powers you can use to choose to keep shops open later too!
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Thread Game devs, how do you keep the motivation despite the circumstances?
I think as a first point it's important to draw a lot of motivation internally if you can. Being excited about the things you work on, or the challenges you're solving, or even just the team you're a part of can give you a huge motivational boost. The nice thing about that type of motivation is that game dev, at any level, has a lot of quiet or un-glamorous moments. Whether it be bugs, or systems architecture, or general organization there's a lot of stuff that nobody is gonna see or care about or comment on, and it's not an insignificant percent of game dev, but it's super necessary. And being able to work through that part of it is helped in great part by really caring about what you're making and what problems you're solving, because in those moments the only there to see that stuff is you. When it comes to taking things like critique or outside opinion of your work, I think it's important to approach criticism from a constructive angle to improve your work in the future, but also know when to take time to yourself, or engage with closer friends as well as larger communities. Personally I gain a lot of motivation, useful insight, and also fair critique by speaking more at length with specific folks about stuff I've worked on. Scrolling through a large amount of comments or messages has its uses, but being able to have a deeper conversations with one or two people can yield an incredible amount of great feedback, and if they like the game or project then hearing their own direct feelings at greater detail than most one-off comments can be a great source of remembering why we make games.
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Thread Best Video Game Openings of All Time?
I'd say MGSV's intro is way up there: I had a bunch of friends over of varying degrees of MGS fandom when the game launched, and we were all making jokes and having a good time before starting it up, but it went dead silent when the game started and stayed that way for the whole intro besides some shocked reactions or muted "woah..."s. It's just the kind of experience I love about MGS: intense action and high stakes moments wrapped in a vague sense of unknown forces at work.
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Thread The Dragon Prince |OT| The Last Frameratebender
I got the impression it's the "point of no return" for the elf assassins. They already reference how important certain traditions and honor are to them, this just seems like a way to bind them to completing their mission. Failure or hesitation will result in them literally losing their limb.
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Thread The Dragon Prince |OT| The Last Frameratebender
I really hope so. I really really enjoyed this first season, but especially love that the story is set up to be much longer form. I just hope we'll have the release cadence of Voltron to sate my need.
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Thread The Dragon Prince |OT| The Last Frameratebender
Four episodes in and I find it pretty promising. The animation, while initially the biggest turn-off, as turned out to be enjoyable and well done when it counts. The characters have been interesting, unique, and usually compelling in their own ways.
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Thread Redditor Asked Straight Guys “What’s The Most Intimate Moment They Had Shared With Another Guy”
This is a really excellent thread to read, and reassuring at that too. I think there's a lot of norms that we build up when to comes to non-romantic male relationships, and I fear it stops a lot of meaningful connections from being made. I'm bi, so I guess I don't fit the exact direction of this question, but most of my meaningful interpersonal relationships have been with men whom I share absolutely no romantic feelings. I think it's really important to know that you can have really potent non-romantic feelings towards someone and it doesn't need to imply any romantic connection. Going on road trips talking with friends about where our lives are going, having friends text you out of the blue to ask how things are, or how a date you mentioned in passing a week ago went, walking around your hometown with your bud just talking your way through some intense mutual pain; that stuff is important, and I fully believe it'll make your life more fulfilling to have those moments with someone, and not just wait until there's a significant other in the picture, or if there is then to avoid leaning on your SO for 100% of all interpersonal closeness. If there's one thing I'd like to add to the conversation too, it's that I've seen more than a few of these stories share one particular anecdote of closeness followed by "then we never mentioned it again and went back to normal". In the end, only we can judge what we want our relationships to be, so make that choice for yourself, but I'd implore anyone in those cases to consider whether, if that moment felt useful or comforting to you, you should actually strive to not go back to "normal", but instead open up communication with them a bit more at times, and try to be open and close with them, and have more moments like that.
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Thread The exact moment a character became your favorite character
L's intro is what enticed me to watch the rest of Death Note. It's a pretty clever plan, and a great opening move in the chess game that basically encapsulates the whole show.
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Thread Netflix's The Dragon Prince - new series by Avatar: The Last Airbender writer
Just saw the new trailer, it raised my hopes for the series considerably after admittedly being a little unsure about my thoughts on the framerate. Like most folks here I would definitely prefer it to look a bit smoother, but otherwise the production values of the series look on-point, and the teases of characterization and cast hint towards some cool characters arcs in this show. With the Avatar Head Writer behind it I'm hopeful going into it, looking forward to checking it out!
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Thread How far has games retail fallen in your area?.
Luckily one major benefit of living in a city like LA is that I'm within an easy drive of a couple non-chain game stores that stock a whole slate of games from way way back to super recent releases, and as far as I can tell they're holding out okay. I did miss them substantially in my college years where there wasn't a ton of them besides nearby GameStops.
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Thread Please recommend me novels that affected you
Haha, I think that's totally fair. I'm in a similar boat where I love his stuff but I usually space out reading his stuff with a few other types of novels. Yeah I think Kvothe's biggest problem is that he comes across as flawless in about every respect besides his occasional impulsiveness. I loved Name of the Wind, and I appreciated how down-to-earth it is, but by the end I wasn't sure what kind of scenario Kvothe couldn't scheme or play his way out of.
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Thread Please recommend me novels that affected you
Murakami has a few novels that connect with me a ton on a personal level while wrapping it all in a veil of unique supernatural qualities. The novels A Wild Sheep Chase and Colorless Tsukuri Tazaki really stuck in my mind. Both are really personal journeys, and both have to do with looking back on old friendships that have been weathered by time and connecting with those who used to be so close to you.
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Thread Anime |OT| Summer 2018 - Fishing for ex-cell-ence
Recently saw Flavors of Youth and really enjoyed it. It's a very subdued film, it doesn't have Your Name levels of intrigue, or even necessarily the same amount of outwardly evocative emotion. Where it really shines though is in being a story about something few stories I see are. It's not really about romance, or striving towards a dream, or the power of friendship. It's about coming to terms with getting older, and coming to terms with the the mistakes you made in your youth that you can't undo, along with all the wonderful things from being young that you can't re-live. I think it taps into a pretty universal feeling that, all the same, isn't really covered by a lot of media. They do a good job of capturing why these characters look back on their youth fondly, why they are anxious being where they are in life, and it actually does a nice job of giving each of the three stories a conclusion that allows each character to be optimistic with where they're going while making each ending feel earned. Definitely one worth watching, especially since it isn't too long either.
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Thread LTTP - The Evil Within 2 - Survival Horror and Much More!
It's definitely on my list now after hearing everyone's thoughts. Even if it has a bit of a different approach than some of the stuff I especially enjoyed about 2 I think it would be a cool experience to have going back and seeing what it's all about.
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Thread LTTP - The Evil Within 2 - Survival Horror and Much More!
I think Stefano definitely benefited from having basically the whole first half of the game dedicated to him. Theodore, along with admittedly being less immediately interesting, also had to share his portion of the game a bit with Myra, and even then, he's only the villain for like a fourth of the game's running time.
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Thread LTTP - The Evil Within 2 - Survival Horror and Much More!
Thanks for all the replies! Sounds like the first game is worth checking out, even if it seems to be distinctly different and a bit more scary! Yeah along with The initial E3 trailer the other thing that pulled me in to wanna try the game is watching the very beginning of the game when the Easy Allies were streaming a full playthrough and they got to the opening credits. It was just so unexpectedly sharp as intro credits go. And yeah, I picked up on the bits of the intro tune they put into the last couple tracks as you're heading to your house on the hill. Really effective stuff on a music angle.
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Thread LTTP - The Evil Within 2 - Survival Horror and Much More!
Me too, though I really appreciate that the ending would be perfectly fine to end the series on. I was worried they'd deliberately leave large unresolved issues to open the door to a sequel but was super happy they didn't. Also, a friend just now explained that this scene is in the game, and I totally missed it, but it's amazing (no real spoilers besides an early-game character)
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Thread LTTP - The Evil Within 2 - Survival Horror and Much More!
This summer has been a bit of a gaming slump for me. I've played various games through the past few months but I haven't had one truly pull me in. Then last week during Quakecon I decided to take advantage of the Steam Bethesda sale to grab a certain game I'd had a solid amount of interest in for a while... I'd never played the original Evil Within, and honestly I've never really been a huge survival horror fan. Across the board the horror genre tends to terrify me way too much. But last year's E3 showcase by Bethesda revealed EW2 with one of my favorite trailers of the show: The direction of the trailer, and the kind of enemies, environments, and themes it hinted at really intrigued me. So after putting that interest aside for a while I finally jumped into it last weekend. And boy did I finally find a summer game to pull me in. The thing that struck me first about the game was how intrigued I was by the story set up. Versus other stories in the horror genre the concept of this shadow organization that was overseeing what is effectively a Matrix-type of shared simulation feels nicely refreshing. That combines with your character's connection not only to the situation where it's popped up in the past (which thankfully the game provides enough hints on to give me enough to go on not having played the first game) but also having his daughter now trapped there too gives a really nice opening hook to the game. I was completely in by the time I'd gone from being in a bathtub run by, effectively, the Illuminati, to falling into a rainy pitch darkness, to seeing this really well-executed opening title: But one of the big highlights of starting the game up was realizing how much substance there was to dig into in this game mechanically-speaking. While I was willing to push through instances of horror I think the game would have been too much had it been a super linear horror showcase, but it really gives you a lot of interesting choice and exploration. Starting with the whole concept of you "Room" as a safe haven where you can save, upgrade and craft weapons, increase skills, look at little extras, and even read up on background info on different villains and allies. It's just the amount of breathing room I needed to allow me to put up with the more over-the-top scary segments. And after a while I made the delightful discovery that this game is actually a nicely exploration-focused, verging on light-open-world, type of game! All the trepidation of the more scripted moments of horror, when I knew that whether I felt terrified was almost wholly in the hands of the designers, was fully replaced with a sort of enjoyable tension in the open world where I knew the degree to which I would be attacked or overwhelmed by monsters was fully up to my own approach to groups of enemies. The game showcased itself as a really wonderful combination of survival, horror, and stealth/tactics. Using bottles to redirect enemies, lining up the perfect sneak attack or cover-based-kill is immensely satisfying. And the world is packed with meaningful content to find! There's whole weapons you may never get if you aren't checking around Union (the simulated town in which most of the game is set). There's even a dedicated boss-type character (not necessarily a boss as you never directly fight her) who will straight up never be a factor in your game experience unless you seek out the optional areas that trigger her appearance! Not to mention an ally character who adds interesting context to the cast and plot who is never a required element of the story unless you find the situation in which to rescue him and actually succeed. Needless to say, the open world-ish elements of the game were a very pleasant surprise, and let me space out the critical path's more grotesque and frightening sequences with exploration I could more reasonably take at my own pace. The critical path yielded a lot of its own surprises though. While there were sections where I had to stop playing some nights or straight up play without sound to stop from being too scared of what was going on, the plot keep pulling me further in. The games cast, while in some instances more half baked than they might be, are compelling and interesting in the context of this simulated nightmare world. The idea of maniacs and sociopaths aiming to gain power in this distinctly more controllable world makes sense, and it lets the game showcase villains that, while not necessarily super deep or particularly subtle in their characterization, nonetheless are compellingly bold, unique, and serve as good foils to Sebastian. The story is a bit meandering in the first half, but picks up to a really enjoyably fast pace in the second half, as villains rise and fall, new allies suddenly come into play, and twists about character loyalty and motivations are revealed. As much as I loved the more open elements of the game I actually got more and more compelled to just start moving down the critical path because of how excited I was to see what would happen. Adding to this I found the boss cast to be quite nice. While there were some cases of really interesting and seemingly one-of-a-kind bosses later being reused as exploration-mini-bosses I think overall the different fights left a really positive impression, even if some were notably terrifying (look at you Obscura). Honestly by the time I got to the last chapter of the game I was surprised I was as invested in the characters and story as I was. There were some cutscenes very very late in the game that succeeded in being fairly emotional, which is not something I expect from horror-genre stories. It's also worth noting that the game is complimented really well by a great soundtrack that hits a lot of the right emotional cues perfectly, like this one: It's also worth noting that the finale to this game runs one of the smoothest two-part sequences I've ever seen in a game, transitioning really effectively between two parallel storylines that just keeps ratcheting up the intensity of the moment every time! Anyway, all of this to say that The Evil Within 2 has gotta be the most I've ever enjoyed a survival horror game! I think the game is just an absolute blast from presentation to mechanics to plot and the cast. Couldn't be more happy I decided to take the plunge with this one.
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Thread Saddest scenes in anime
This scene is so well done. The music, the way it's framed, the lead up to this point, and just the fact that the story takes so much care to buildup a seriously valuable relationship in a show that generally doesn't put much focus on it, and then still doesn't let it happen. This was a major highlight of Space Dandy for me.
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Thread Animes That Stuck the Landing in Their Finale
Bang. Also some other incredible endings I'd put up there: Dandy was an absolute treat of a show, but I'll be the first to admit it had some misses along with some hits. However, the finale brings the whole things together (quite literally!). It contextualizes why Dr. Gel is after Dandy, why the storylines can get so strange and out of wack and kill off characters back next episode. And it actually derives meaning from the seemingly disconnected episodes of the show: Dandy is someone who wants to take each day at a time, and embrace the strangeness and unexpected qualities of life, and there's a degree that he really does care for the people in his life too. Plus it's just so darn cool looking, I mean, CMON:
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Thread Personal Favourite Mechas (Giant Robots) of All Time
YES! Glad somebody else mentioned it, Epyon was always my favorite from Wing when I watched it as a kid. I even had the model of it. I always felt bad that Epyon was kind of a stepping stone in the storyline because it's so darn COOL. I mean it has a .
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Thread Disney casts their first openly gay character, is played by a straight man, will be a stereotype
I don't really disagree that it's a bigger problem, but in this instance I'm only meaning to respond to your comments over why some people may want a gay actor to play a gay character. I think for the most part folks here seem agreed on the fact that Disney's first major LGBTQ character potentially leaning into campiness is problematic. I just mean to share some personal insight on the nature of gay actors and gay characters, which seems to be a larger source of active disagreement in this thread.
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Thread Disney casts their first openly gay character, is played by a straight man, will be a stereotype
Coming from the perspective of someone in the queer community who would love to see more queer representation and would have found immensely reassuring had I seen more growing up, I think that straight actors playing gay characters isn't inherently any kind of problem. But from a point of representation where seeing people who are like you in media can be reassuring, that effect can be substantially reduced were you to realize that nobody involved or portraying those people actually was like you, and the portrayal came only from a place of second-hand understanding and observation. That representation which might have assured you that there are more people out there like you gets a bit turned on its head because you realize nobody involved with that piece of media sympathizes first-hand with how you identify. There's a degree to which I think having some gay characters be played by gay actors is a comfort to those who really do want and need that representation to be there. It's a nuanced issue, and I don't think we have any need to come down on the side of "straight actors can't play gay characters", but I think there's good reason to hope for it in some cases and speak out in hopes for it.
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Thread Disney casts their first openly gay character, is played by a straight man, will be a stereotype
I think, personally speaking, what feels most important in queer representation, especially in the case of large milestones like this is the notable involvement of queer individuals, from writing to direction to portrayal. I don't think its inherently problematic for straight actors to portray gay characters, and in fact I've seen some really excellent portrayals that have connected a lot with me personally which came from performances by straight actors. I think the notion that causes, at least in my perspective, the real discomfort, are examples where, in these relatively early days of LGBTQ media representation we're seeing major examples of representation which appear to be helmed (both behind the camera and in front of it) by those who don't have first hand understanding of what it is to be queer. I'm excited and happy for more representation but it leaves a bit of a bittersweet taste in my mouth to consider the notion that the first major mainstream examples of gay characters are being done in large part by straight writers, directors, and actors on of the LGBTQ community, building those forms of representation from second hand sources, observations, and other forms of media. Growing up in a world that appears, at best, uncomfortable and unfamiliar with who you are makes the media that tells you that somebody understands you and somebody is like you so incredibly important. Were we to look behind the curtain and realize that these stories were in fact not made by somebody like us or somebody who innately understands what we're going through then it becomes a tragic loss of much of the peace and progress that comes with having and seeing that kind of media in our landscape.
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Thread Traveling to Iceland/Reykjavik. Anyone ever been?
Yup! I had the same hotel for like the four days I was there, but I'd head out and just do different stuff during the day. There's a lot of buses and more hand-tailored tours to take you to a lot of the big spots on that end of the country on a day-trip basis. There's certainly stuff to see that requires you to stay outside the city, and if you wanna see some of the more notable things on the other end you'll need to travel a fair bit, but I can't imagine you wouldn't be able to get more than a totally packed trip there just by staying in Reykjavik.
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Thread Traveling to Iceland/Reykjavik. Anyone ever been?
I was just there in May! I'd say just don't try to spend the whole trip in the city itself. It's not quite as large as capital cities you may be used to. Take a day or two to check out all the cool museums, cafe's, and awesome churches you want, but also see the areas around too. One of Iceland's biggest draws is the natural beauty of the country. If you want a short hop out of the city and over to one of the more beautiful spots I've ever hiked you should try taking a bus to Mt. Esja! It's a great hike (with a couple different potential trails depending on skill level) and the view from the top is just... utterly spectacular.
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Thread What’s your go to GO HARD gym song?
I've found that nothing has compared to the full Foo Fighters Sonic Highways Album. It starts super intensely, holds it pretty well, and the final song I am a River is like the perfect thing to listen to finishing a workout.
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Thread LTTP Cowboy Bebop|Adiós, Cowboy...|[spoilers]
I really don't know if I've ever seen another anime nearly so finely crafted. The tone, the pacing, the characterization, the alternating episodic and more serialized stories that weave a compelling story while filling out all of its cast. It's all just masterful. Bang.
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Thread Ready Player One |OT|Us gamers, huh? (Unmarked Spoilers)
Just got back from seeing it, and it was honestly a lot more fun that I had expected. I read the book, and found enjoyable, not amazing but well enough worth my time reading it. But Penn and Spielberg (and admittedly quite possibly Kline himself) really turned a solid enough action story with a protagonist and scenes I was quite iffy on into something more fast, fluid, and workable. The character interactions were better, the key challenges were cooler, it was generally less in your face about pop culture (which allowed me to enjoy it more as they dished it out at a rate I was happy to indulge in), and the plot just felt tighter. Not to mention of course seeing all this stuff in motion truly gives it what the story needed from the start. They handled the ending better overall, and Halliday's life and the sadness of it and lessons he built into the hunt felt more well constructed and meaningful than the passing notion it felt like they had in the book. Also I really loved the relatively minor but excellent touch that
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Thread This is the most pleasurable sound ever created by mankind.
This will always be a favorite of mine. The jingle has this intriguing short but sweet mysterious appeal to it, and it made me excited every time I started up the game to see what amazing thing would happen next.
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Thread Easy Allies |OT| The New Era
As someone who watches and really enjoys Tabletop Escapades (listening to it as I type this even!) I think the built in problem with the amount of content in that show and honestly any D&D show that wants to maintain the actual combat rules (talk about being paralyzed by number of hours to catch up on a story, having 4 hours to get through for Critical Role every week is hard to not feel like a slog sometimes) is that it's simply not possible to pace D&D sessions like TV shows. So much of any session is gonna be about rolling dice, checking on rules, and contesting skill usage that sometimes you might have 30 minutes or more between actual story development. It inflates stories that might usually take 1 hour to like 3. And honestly , it's a problem I have with DMing games with active players, not just with watching other folks play. There's a lot of non-story time in a session. I think getting a D&D campaign to feel like it's all killer no filler requires some tampering with rules and just being on your DM A-game at all times. The biggest way I tend to get around that with Tabletop Escapades is by listening to it while working, where I can tune it out like 80% but pick up small details here or there as it goes and then pay attention when i realize there's major story stuff happening.
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Thread Halo Top ice cream
Not only is it insane how many less calories Halo Top tends to be compared to other ice cream brands, but legitimatize some of their flavors are really good. Oatmeal Cookie is truly excellent and not a flavor I've been used to in Ice Cream. Lemon Cake is a fantastic and subtle palette cleanser. Pancake and Waffles though? God. Tier.
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Thread Halo Top ice cream
Halo Top is awesome! The crazy amount of few calories is fantastic because I can now occasionally justify one of these pints of ice cream and not feel like I've thrown away several days at the gym. Not to mention that, while some flavors aren't quite as good as their non-Halo counterparts tend to be (Birthday Cake for example, is good, but the texture is kinda strange), some of their flavors are truly and honestly amazing, like Oatmeal Cookie.
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Thread It's 2018, is The Wire still the best TV show ever made?
As mentioned, it's probably the first seasons scores dragging it down. Season one is still incredibly entertaining, but it's decidedly more uneven than the later seasons. The magical thing about it, though, is the show uses that unevenness as a place to grow from. The unlikable things about the characters from season one are directly brought into the light and addressed as they're growing. The show is built on a foundation of about five characters and takes place over a total course of ten years, and each character by the end is so shockingly different from the one at the beginning, but with a distinct through-line that makes it clear they're still the same person, but defined by the intervening events of the show's four seasons. The thing about HaCF is that it's about computers and such for sure (every season is satisfying to watch as an enthusiast because they touch on various real tech developments from 1984-1994 in pretty accurate ways) but it's less just about computers, it's about the people who are compelled to be part of the next big things, the people who want so desperately to build, to create, to be on that bleeding edge. No single show captures the struggle, suffering, and absolute thrill of what it means to be part of the driving force of the future. Even knowing that somebody will come along to do the next big thing after. And the people you're in the trenches with then can just as easily by your best friends or worst enemies, and this show understands that incredibly well. I don't think any show has handled the concept of time in a storyline so well either. Rarely have I seen a story that handles the feeling of seeing someone who has been both a confidant and tense rival years and years after you both interacted and the storm of conflicted but faded feelings that brings, or the feeling of looking back at who you were ten years before and coming to terms with all you've done and all that's been done to you in that time. Halt And Catch Fire is about trying to stay in the moment, to try to catch the future and hold onto it, about the relationships that are created and destroyed in that process, and about the way that time is both cruel and kind to our relationships and our dreams. Definitely give it a look if you get the chance!
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Thread Misfit teenagers tried solving a murder ten years ago - It's the 10th Anniversary of Persona 4
I don't know if I could ever say any one game is my absolute favorite game of all time, but Persona 4 is an easy top 3. Obligatory:
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Thread Motion Matching: The cutting-edge technique powering The Last of Us 2
Anim tech is some of the coolest stuff. The innovations, challenges, and experimentation in the space is never dull to keep up with. And the results speak for themselves. No surprise that Naughty Dog continues to impress with what they're doing on the animation end.
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Thread Movies that made you cry unexpectedly
That scene was so good that when someone linked it and I saw it for the first time it completely convinced me to see the movie. Like I just had to see what preceded it. It's a really affecting scene.
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Thread B the Beginning |OT| #2 Netflix Original Anime from the Creators* of Kill Bill
Just finished Episode 6, taking it at a fairly slow pace in between other things. All in all it's fairly entertaining; the characters are solid, if not remarkable for the most part, though I enjoy Keith Flick's scenes especially (as tired as the cliche he belongs to is), the text overlay they do for his thoughts is a very nice added effect to give the impression of just how much time he spends piecing things together. The biggest I'm not sure about yet is the evil clown villains. With ep. 6 we actually learn who they are in a general sense, but I still have no idea much about their motivations besides doing bad things. I'm hoping we get more from them in the second half of the season. A big highlight is just how good the dub's been. This is one of the best voice casts I've heard in a while. All the main cast feel very well acted. Compared to other shows recently I'd say it's currently a fair bit behind Devilman and great leap ahead of Darling in the Franxx.
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Thread B the Beginning |OT| #2 Netflix Original Anime from the Creators* of Kill Bill
That sounds really intriguing. Would you say all that wackiness makes for a particularly good story or is it just straight up weird?
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Thread Brandon Sanderson's Cosmere |OT| Journey Before Destination
I go to that point in the audio book about 2 weeks back and hoooo boy what a moment. One of the most riveting segments of a book I've read yet. Hot. Damn. what a scene
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Thread Easy Allies |OT| The New Era
This is great! One thing I always wish there was more of for EZA was specific short highlights from their content like this in a simple and digestible way like an animated short. It makes it so much easier to show to friends to give them an idea of what EZA content is like. MBMBAM hooked me through animated clips alone so it's great to see this for these segments too, nicely done!
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Thread The Negativity of Keita Takahashi (Creator of Katamari Damacy, Wattam)
Keita Takahashi just keeps putting out some of the most interesting and downright compelling stuff of the medium. I hope he finds some measure of personal success in all the wonder and thought his games bring to so many. Wattam is literally my most anticipated game this year.
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Thread Easy Allies |OT| The New Era
This is really cool to see. I dropped by the stream for a short time yesterday but it's cool to have a sort of highlight reel video that's a lot more easily digestible. What's especially interesting is that the Easy Allies youtube account replied to a question about who did the editing and it seems like it was actually Kyle himself. Didn't know he was into editing at all, always figured Don/Ian/Jones were the main folks to do that in the crew.
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Thread Easy Allies |OT| The New Era
Good to meet all of those of you I did at the meetup! Those are always a blast. A lot of good highlights of the night, like Kyle's over-10-win -streak on the EZA fighting game with his OP character. Looking forward to the next together! Also, that was one of my favorite episodes of Easy Update in a while, damn what an ending, Kyle with those acting chops.