Doing alright, finally got into a good rhythm!Then I alternate these two every other day:
After that I try to do a morning and afternoon walk that total around 5 miles a day.
So far between that and keeping a fair diet I've been doing alright! Saturday is my main rest day from my routine too, so I don't end up doing non-stop daily workouts.
ThreadThe Return of ARMS Party Crashes: Spring Man vs. Ribbon Girl (Battle for Stardom), 4/3 to 4/5
Just started to jump back into this game daily since the Direct reminded me how much I love it. I used to really dig the Party Crashes a while back, and I'm so excited they're returning to them with the one :D
ThreadRing Fit Adventure just Added New Modes: What other Improvements Would You like to see?
I'd love to be able to grind for exp (or even just have it data tracking) for when I do exercise sets or the new rhythm game or jogging. Some days I want an arm set and the RPG side of it isn't super conducive to a pure single-muscle workout (which is fine) but I'd love if some part of that was tracked or fed back into the story. Hell, as someone who wants more jogging in the game, I'm so excited to have the jogging mode, but imagine if it was an option in the story to go for a run through old areas and still get stuff from that :/
ThreadRing Fit Adventure Free Rhythm Game Update - Out Now!
I tried three songs today (Jump Up Superstar, the Splatoon Medley, and the Ringfit Mountain Pass music) and really like this rhythm mode! It's like a more fitness-focused Beat Saber almost. I had a blast while playing and then afterward was shocked by how tired out my arms felt!
Gonna be trying the jogging mode in a day or two but I have to say that was the big thing missing for me in Ring Fit till now. Some days I get through a play-session and feel like I wanted just a bit more cardio than the normal game might give you (I'm on Chapter 6 and there's almost no running routes) so this is .
That was a delightful little direct! I know some people want the huge Nintendo announcements but a lot of these unique little games (many coming out today!) are so fun to see. Plus, that Ring Fit update is so exciting, gonna try those out tomorrow morning :D. The music stuff is awesome and I've been waiting on a dedicated Jogging mode!
Also don't sleep on ARMS, it's REALLY GOOD.Yeah critiques of that dub totally confuse me. Hell, one of the reasons I bought the original was the delivery of a single line in a trailer: Shulks " is so damn good. One of the best JRPG dubs period.
We're ordering some Chinese takeout after we get done work and I'm really excited about it. Been staying reasonably healthy and low-calorie through the week but gotta get a cheat day in here and there :p
This song touches on emotions even some incredibly mature shows can't quite capture. It was the first time in the series when I was truly blown away by the sheer humanity the show contains, in all it's touching and tragic complexity.
Yeah this is legitimately my favorite gaming-related video of all time. Kyle's on a whole other level.
This is a big blow but I'm hopeful it's the tough prologue to something awesome waiting for him down the line.
ThreadNext Halo Book "Shadows of Reach" Announced | Set 1 Year After Halo 5, Cover Shows Infinite-Style Designs for Blue Team
I wouldn't quite say his style is particularly close to Nylund, and honestly if anything he has a really nice focus on how characters process emotions during situations that I like. When I say Fall-of-Reach-era I mostly mean that Denning's recent books take place only a short time after the initial outbreak of the war (which is my personal favorite point in the Halo timeline because it's so initially hopeless and humanity has to really think outside the box in their tactics)
ThreadDiscontinued Foods You Miss (Grocery/Fast Food)
I couldn't think of anything to bring up coming into this thread but these are absolutely something I adored as a kid. Would eat so many of these at once. The texture was perfect, the flavor was on-point. I didn't even fully realize they were 100% gone till right now and now I'm sad.
ThreadNext Halo Book "Shadows of Reach" Announced | Set 1 Year After Halo 5, Cover Shows Infinite-Style Designs for Blue Team
Oh hell yes. Can't wait! Troy Denning has done a really great job with his recent Fall of Reach-era books (Silent Storm and Oblivion, which just came out late last year), so I can't wait to read this!
The Halo books are possibly my favorite series of novels connected to a game universe, there's so much good stuff.
I walk 5 minutes to work every morning.
We get boxes and boxes of free bagels every Friday.
Everyone I work with is incredibly friendly and I'd consider most my friends as well.
I get to do what I dreamed of doing as a kid and it's pretty rad.
ThreadMass Effect 3: Selling Javik and his story as a DLC is still one of the shittiest thing a developer has done in video game history
This thread just reminded me how much I've been itching to do a full series replay as I've never gotten a single Shepard through the whole trilogy and I wanted to do that before playing Leviathan and Citadel, or grabbing Javik. I hear they're all really damn good too, ach!
Thread"The Boy in the Iceberg" premiered today 15 years ago - "Avatar: The Last Airbender" turns 15
I didn't initially watch the show as it aired, only really saw it two-three years ago, as an adult, and honestly it was every bit as quality as everyone had suggested it would be. The show is just a masterful mix of comedy, action, and meaningful character stories rooted in a quality of writing any story should be proud to have.
ThreadTransformers: Doom of Cybertron announced (Switch, plus a VR game)
This is exciting and all, but using the naming scheme from War For Cybertron/Fall of Cybertron just reminds me how much I adored those games and this is very likely not gonna be that from the screens and/or VR focus.
Ramen and bulk packs of store-brand mac and cheese. I still get mac and cheese packs every now and then these days even though I'm not cutting costs as much because I came to love them during that time.
ThreadAstral Chain has one of the best cyberpunk environments I've seen in a long time
Yeah I love the world of this game. As much as I love a pure-combat game I *adore* that you got moments to just run around the city and talk to people. It amplified the sense of place so much and really lifted this game above the normal (already quite good) Platinum action tier of quality for me.
ThreadHow do you keep yourself motivated through a bad day?
My suggestion is something I do on both good and bad days but helps the most on bad ones:
Give yourself a treat (or several). Even if in a small way, find a little thing that makes you happy and take a moment to treat yourself with it. I have some dessert teas I make when I'm feeling stressed at work. I make a cup of hazelnut coffee or a bowl of apple-and-cinnamon oatmeal every few hours while working or at home.
On really brutal days I'll clear my post-work schedule to relax with a bath or watch anime I really like, or get this delicious baked ziti from an italian place next to my apartment, and then settle in with one of my comfort-food TV-shows.
It doesn't fully clear away the bad feelings of a day, but having a few 'treat' ideas in mind is a great way to add a silver lining to a bad day, and keep you pushing ahead!
Space Dandy is incredible (and some of the unexpectedly heartwarming episodes that come out of nowhere are so charming), and I have incredibly warm memories of my time watching it, but I'd definitely say there's been great stuff since then.
Carole and Tuesday
One Punch Man
Mob Psycho 100
My Hero Academia
and more, I'd say definitely try out some of the recommendations in this thread, you may be surprised!
ThreadWhich boss fight(s)as soon as you beat them made you scream of joy, jump through the roof of excitement?
Genichiro and Sword Saint in Sekiro for sure, such a satisfying set of fights.
Also Jecht in FFX, I played through that fight so many times, watched that cutscene over and over, just to perfect the ultimate strategy to beat him.
ThreadPersona 5 Royal localization mitigates homophobic scenes
Awesome to hear, this is a great first step. Would love for the original dev team to get this message in further content they make, but this is at least progress from part of Atlus, and makes me far more keen to jump on Royal when it releases, this is one of those little hang-ups that still made me feel super uncomfortable about the game.
After P2 had a relatably-written gay character and P4 (regardless of some questionable choices admittedly) has Kanji who served as a strong impetus for coming to terms with my own sexuality, it was shitty to see this happen with the latest installment in the series.
Astro Bot is impeccable. Not only is it an extremely tightly-controlling and delightfully designed platformer, but it feels wholly unique and new because of how it takes advantage of your perspective in VR. One of my favorite games in YEARS.
ThreadMark Rober Feeding Bill Gates a Fake Burger (to save the world)
This was a great video, and as someone who's been aware of Impossible burger and Beyond Meat but never done much to go try them I think I'm gonna aim to get those burgers more at places I go. Really glad that there's so much progress being made in these areas.
I took a Scandinavian trip in 2018 and went to Sweden among others, and if you're interested in viking history I can't recommend Uppsala enough!
Uppsala was the capital in the Viking era, and has a ton of history in it. When I was in Sweden I was staying in Stockholm and Uppsala's a very easy day-trip from there, just take the train right from Stockholm into the heart of Uppsala, and basically explore from there. There's a university in the middle city that displays a bunch of actual Viking-era runestones around their public areas. Here's a picture of one I came across for example:
On top of that, there's a specific area in Uppsala called Gamla Uppsala, which is the part of the city where the original seat of power was in the city. There's a free small museum there with tons of stuff on the city's history, as well as the Royal Burial Mounds, where some royalty of that era were buried. There's even a church in that area that was constructed during the Christianization era and actually uses old runestones as the church walls! It's insanely interesting, and one of the highlights of my trip. Would definitely suggest it! There's also plenty of cafes and fun spots to stop in Uppsala between all the history too, and then you can make it back to Stockholm in the space of like an hour by train at the end of the day, and on the train ride you get some nice Swedish landscape to look at.
I found everything in Sweden to be a tad pricier than I was used to in the US, but otherwise nothing insane. It's also worth noting: in the two weeks I was in Scandinavia I never had to use anything but my credit card to pay with, even in tiny cafe's, so it's pretty convenient.
ThreadApparently, Anthem's Christmas decorations are still up
I still play this game weekly and have noticed it. To note, though, this seems connected to their winter season, it's not a Christmas-only event thing. Fun fact: their whole open world is in winter now, there's snow everywhere, which is honestly a bit impressive because I don't think I've seen an MMO actually change the whole game world for a season.
ThreadWho Should be Master Chief's Next AI in Halo: Infinite?
I would love Maya Sankar, from the Halo 5 pre-release podcast series Hunt The Truth. She's in such an interesting position as she worked for ONI, acted as a revolutionary leader named FERO (while still reporting to ONI), all the while holding doubts about her allegiances, and then was killed when the Guardians started awakening. They leave her story on the cliffhanger that she's being made into an AI.
It would be a completely new character from the game-series perspective, but damn, Hunt the Truth was so good, 343 needs to use it more.
Tim is one of my favorite people in the industry: his video content is wild, strange, and thoughtful. His Dragon Quest XI and Kingdom Hearts 3 reviews are art. His "Growing Up Sixty-Four" piece is one of the most interesting and evocative things I've read on a game website, it captures the time *around* video games so well .
Also his game VIDEOBALL is an excellent, elegantly simple multiplayer game, can't wait for Truckheck!
ThreadExtremely Popular Things Limited To A Single Country
The US is somewhat tough to do for a lot of things because it has so many micro-areas inside of it that carry their own traditions and fascinations (Pacific Northwest, The South, New England), so I want to present one of the most intensely popular food items to an specific part of the US.
The Garbage Plate
Found almost exclusively in Rochester, New York, or around there. This is a magical mixture of potatoes, macaroni salad, sometimes beans, two hamburger patties (or 2-4 hot dogs), topped off with meat-sauce, onions, and usually a nice covering of ketchup and mustard. It's immensely unhealthy but when I was in Rochester for college I learned that it is basically the ultimate meal.
And every main restaurant or food place in and around the city serves it (or a variation)
ThreadIn your opinion, which was the racing game of this generation?
Forza Horizon 4 is the best racing game I've ever played. Full Stop.
For the first half of 2019 I played Horizon 4 almost every morning before work for a half-hour to an hour. It's just such a joy of a video game, and I never ran out of things to do and wonderful things to find.
ThreadForbes: Destiny 2’s ‘You Had To Be There’ Philosophy Is Turning Off Players
I know for sure my exit from Destiny has been because of this, for better or worse. I simply don't have the time to invest in the game and some friends of mine are putting in time every day to be involved in that community sphere. I love how involved you can be, but Destiny has given me a vibe recently where heavy involvement seems like the only way to engage with Destiny now and that's just not able to work for me unfortunately.
ThreadNoClip Documentary: The Making of Outer Wilds
I just watched this recently and it was fantastic to see, I love how you can see all the bits of the game slowly come together from that first student project: the solar system concept, the time loop, the concept of the world rapidly changing while you're playing it. This game is the most wonderful surprise of 2019 for me and to see the pretty tiny team behind it, and how much work and experimentation they did to get here is really neat.
Also that bit about centering the world on the player to account for float precision is amazing because it makes total sense but sounds totally bonkers.
Everything from Red on has very much been my jam, but Lover specifically has gotten to me the most. It's very open and the unapologetic romanticism of it is so nicely refreshing, I like having an album that feels intensely personal.
The sweet sentimentality of "It's Nice to Have a Friend" and "Daylight", the heartrending emotional rawness of "Soon You'll Get Better", and the scorching shade of "I Forgot That You Existed" are all so dang good.
I worked on it for a short stint as my first game gig so I'm a bit biased but I've played it basically every year since 2013 and I'm honestly in love with the game. There's so many little stories scattered around the map, and you can basically explore and check things out however you see fit. These days I hardly even play much story content, I just love running around the new zones and checking out their delves: mini dungeons that take maybe 15-20 minutes to runthrough, each with a short little story framework and boss at the end. The bigger dungeons and PVP zones are also a blast.
It's honestly one of the most chill and calming things to be riding around one of the zones on your mount and just taking in the scenery as the atmospheric music plays.
Emotion is honestly incredible. Side B is filled with wonderfully unexpected bops. Dedicated has some fantastic tunes. She's only gotten better since Call Me Maybe.
Even recently she's just been crushing it. Look at these recent version of Dedicated's "The Sound"
Listen to this fucking crushing ode to lost love
For the love of god here's a song about how she won't say she wants to break up so she says she's going to the store and then just not coming back
My twitter profile picture is just me at one of her concerts, she's amazing.
ThreadCollege Humor Sold: Almost all employees laid off, including Dropout, Drawfee, and Dorkly
But isn't the company being sold to it's current chief creative officer? Seems like a different scenario than the usual purchase by a separate media group, hopefully one that is less likely to cause a major shift in direction. Though obviously it remains to be seen how things shake out.
ThreadLTTP: Final Fantasy 15...wasn’t that bad - Spoilers
It's my favorite entry in a series I greatly love. It's got some flawed areas for sure but it shoots for the moon on a lot of stuff and in some of those areas (like the actual connection between the four main characters) is absolutely knocks it outta the park.
ThreadRing Fit Adventure Is The Best Workout I've Ever Had (and that's because it's an incredible game)
I used this is my main workout method over the holiday when I was away from my gym and damn I really loved using it. It's a legit fun game that I wanna play every day and also can absolutely crush me with some of the intensity they throw out there.
ThreadIn the present time, only independent developers seem to consider games as an art form
I consider games to be art, a lot of people I work with and know in the AAA industry do too.
Consider them how you want, but just because some teams have a good amount of consideration for bringing in revenue for the game they are making them doesn't mean those teams aren't putting in so much of that effort because they believe their work to have artistic value.
ThreadI'm terrible at God of War . . . help please!
Try to make good use of the axe throw, you can trip enemies by throwing it at their legs. Using the heavy throw you can also freeze enemies and keep them out of the mix.
Also if you position it right when you recall the axe it will automatically find a way to hit any enemies even close to it's path back to you, so you can line up enemies for maximum effect!
Once you throw the axe use your fists sometimes too! They build the stun meter much faster and open up quick finishers (pair it with Atreus's arrows to build the meter super fast).
If you're having trouble with the big guys try to stun em and do a finisher: it ends with you throwing them and you can throw them off the cliff of that arena you're having trouble with.
If all else fails you can try to keep distance between you and enemies and pepper them with arrows and axe throws.
Also, even as a dev I had to lower the difficulty partway through and only turned it back up when I got comfortable with certain tactics, so definitely don't hesitate to toggle that if need be!
ThreadYour best Story in games in the last decade.
I would certainly out this up there as well. The story it tells is so unusually and interestingly conveyed, and it's so human in such a tragic and relatable way.
The entire segment of narration just before the epilogue is incredible and utterly heartbreaking.
ThreadThe Most Underrated Games Of The Decade - Kotaku
I really have to play The Missing and Pathologic 2, the things I've heard about both have made me so eager to give them a go.Glad I'm not alone on this. I remember playing the hell out of it and loving so much about it, from the open world elements to the characters and plot. It felt like a really solid step over the first game, but feels like a lot of people put it at the same level as the first. Dang, I almost wanna redownload it to play some more now.
ThreadAnyone else not really exchange gifts with their SO?
Wow, this thread has a lot of "adults don't give gifts to each other" responses I wasn't expecting. I love going out at Christmas and finding fun gifts for people in my life, a lot of them adults. Like others have said, I feel like it's the surprise of unexpected and personally relevant gifts that matter. While I understand some anxiety around gift giving it also just feels good to know someone cares about you enough to pick interesting things for you, and feels good to do the same for them. I understand that it's definitely not for everyone but I heartily disagree with the notion that it's only for kids. I started thinking about gifts for my SO for Christmas this year without a second thought.
ThreadSo what's the full story behind Halo 5's false advertising?
The Hunt the Truth podcast series is one of my favorite pieces of Halo media. It's legitimately intense, suspenseful, wonderfully character-driven and unexpectedly dark. It paints this really engrossing picture of humanity being, in some cases, it's own sinister enemy, as well as going back into the origin of the Spartans.
I quite like Halo 5 overall, but the podcast was of a certain direction and writing quality that I was expecting the game to match and didn't quite feel it did. I expect that was less because they were aiming to mislead anyone but rather that game dev has it's own realities to face and I expect the creative teams for the podcast and the game were not the same and interested in tackling their own perspective.
Dang, that was an excellent finale. I love the whole second half of this show being such a brutal subversion of these kinda shows. It's rough but it's super refreshing. I think the Kazomi episode ended up being my favorite, but the whole second season has been incredible.
ThreadConsidering *that* cameo, do you think Death Stranding should be nominated for the Game Awards?
Given that there's (to our knowledge) no oversight from Geoff on the nominee or winner selection, this doesn't appear to be a conflict of interest in any real way besides situations where it's misconstrued as one incorrectly.
Feels like an arbitrary reason to remove a game from consideration to one of the biggest awards for the industry.
ThreadThe Game Awards 2019 - All Nominees Revealed
Geoff has no say in the nominees or the winners of the Game Awards though.
He's created a committee of major game companies, that committee assembles a list of news outlets to serve as the jury. Then that jury inputs lists of major games for each category which is assembled into the nominee list. And then finally that same jury votes on those nominees. Unless there is additional unacknowledged influence that Geoff has then he effectively is completely cut out of that process. I feel like the only damage to his image from this would be purely from misunderstanding about how the show works.
ThreadPokemon producer Masuda catches heat from Japanese fans for his heartless tweet towards another fan
This seems pretty absurd. Thanking a fan for their enthusiasm, with literally no other comment or indication about the game being made, is not cause for reproach. Being glad that someone's being barraged with a bunch of angry messages because of that thanks feels pretty mean-spirited at that. This really isn't called for.
ThreadChristmas music is a blight upon the musical industry
Christmas music exists in a couple different types for me:
There's music I don't love but makes for a nice Christmas-y vibe if I hear it walking in a mall or around town, which I'm here for.
There's music which is the heavy radio-played stuff, but I still think is well made, well performed, and sort of brings a sense of joy connected to the whole season
And then there's music which is usually less known, often less generic in its composition, which approaches the season from maybe a different angle or tries out a different sound with those themes.
Overall I love all three of those types of music, but I think it's worth understanding when they slot in for my holiday music rotation and when I should try to indulge more or less in them.
I've come to really enjoy some less well-known but particularly unique or effecting Christmas songs in the past few years, one of my particular recent favorites has been Tim Minchin's White Wine in the Sun, both because it sort of deliberately addresses it's own nostalgia and the flaws in it, while embracing the best elements of the holiday.
ThreadGame devs: What was your break into the industry?
- Went to school for game programming
- Made a bunch of games while at school, both in and out of classes
- Teamed up with some incredibly talented folks at school and worked on the PS4 to build a small concept-game mostly from scratch (engine/tools/art/ect)
- Showed that game off like mad at GDC until we met some wonderful folks from SMS and kicked off the process that got me an internship, later full-time spot.
More than anything I credit going to a tech school where I got a lot of tools to just build things constantly, and then pouring absolutely gigantic amounts of time into trying to make cool things, especially things that seemed especially daunting.
I was hoping this video would get brought up. I think it cuts to the heart of where a lot of this conflict over subjects like these comes from. And I definitely feel I've been in that "angry Jack" position before, as I expect most people have. Even if we examine it and come back with the same answer we had before I think it's immensely important that we be aware of our general tendency towards this behavior as otherwise it becomes so easy to become insular and willing to lash out for the sake of staying comfortable.
I'm getting close to beating this game on Xbox and it's so incredible. Please please please give this game a shot, it deserves it.
It's the only game since Myst to evoke that same sense of pure exploration, discovery, and logical puzzle solving, but on an even grander scale than Myst does. It's so meticulously handcrafted.
ThreadWattam (Katamari creator) gameplay trailer - launching December 2019
If I remember right there's a golden bowling pin and they want someone else to be like them, so you stack up the golden poops to be exactly the height of the golden bowling pin. That's the extent of the connection.
I feel like the wierdness of the transitions are part of the fun though too. At one point the sun steals the reciever from a character who is a phone and the phone won't stop crying until you get a balloon character (who is afraid of heights) to help the Mayor float into the sky and smack the phone outta the sun's hand.
ThreadWattam (Katamari creator) gameplay trailer - launching December 2019
I played this at the last two PAX Easts and it's the most a game has made me feel like such a kid again in a while. Its rules and progression aren't often pointed out to you: you kinda slowly discover the progression as you go in a delightful, surprising way.
Like in the demo I played you get an acorn friend and play around with them until you find a spot where they can plant themselves in the soil, then they become a tree. That tree creates fruit characters, and when that happens a giant table arrives at your little grassy world, with utensils and a mouth character. When the table arrives it says in big blocky letters "WELCOME BACK TABLE". You can control the mouth character then and have them eat the fruit, who become poop characters. When they all become poop a toilet arrives. If you control the toilet and flush all the poop they become golden poop, and it attracts a giant bowling alley island to your world, which then says in big letters "WELCOME BACK BOWLING" and then a bunch of bowling pins and balls get off and join your team. This goes on an on, each with a little new unexpected interaction, and you get to play around with these characters and their unique properties a whole bunch, slowly expanding your cast of characters.
It's incredible, I can't wait!
Really happy to see this pointed out. It doesn't get brought up a lot in conversations about the game, and I thought it was possibly the most effecting moment in the game. Just this quiet moment of somber reflection for two people who love each other so much and have so much shared history but also still a lot to work though.
ThreadSims 4, my favorite game of all time, aka Losing all your gamer cred.
I haven't played the series since Sims 2 and my boyfriend got me into Sims 4 just in time to get Realm of Magic and oh man, all the things I loved about the Sims came right back. I especially have loved the art style and tone of the game, it's so light and whimsical.
Plus, Realm of Magic has been a blast, I've been toying with all its mechanics and grinding out spell and potion knowledge like crazy. I'm so excited every day to go home and play some more. I'm already excited by the prospect of University if leaks are true!
ThreadThe Guardian: Top 100 best TV shows of the 21st century
I mean I would put Halt and Catch Fire in #1, not #79, but can't win em all.The first season is probably, on the whole, the weakest. The second season gets a ton of praise, and the third season concludes a lot of incredibly carefully-built character arcs that are incredibly satisfying. It doesn't suddenly become another show, but much of the praise for it tends to come from the way it carefully unfurls its story and builds up its character's development, which takes the full range of the show to do.
Just finished Act 3 yesterday,one thing I really love:
Really enjoyed Act 2 and 3 a lot, and they've already rocketed Gears 5 to my favorite in the series (along with story revelations and character motivation that feels like the strongest the series has had). Can't wait to close it out with Act 4!
Side node: really appreciating the soundtrack, and no surprise it's by Ramin Djawadi. Not a ton of views on youtube as I'm looking up the songs, so hopefully these tracks don't get overlooked, really love Kait's Theme!
ThreadCarole & Tuesday now out worldwide on Netflix (Music anime by Cowboy Bebop/Samurai Champloo director Shinichiro Watanabe)
Noticed this on netflix and it's awesome to have another show by Watanabe, I've heard great things so can't wait to jump in!You should check out Terror in Resonance (), created and directed by Watanabe in 2014. I wouldn't say it's the exact vibe of Bebop or Champloo, but it's a definitively serious show, and I really enjoyed it quite a bit. It's only 12 episodes in total too so it isn't too much of an investment.
ThreadPost a picture of the video game you've spent the most total time playing.
The Elder Scrolls Online. It was the first game I ever worked on when I interned at the studio before college, and then during freshman year I just went all in playing it when it launched. They've created an insane amount of content and, at least up until the Morrowind expansion, I've been able to ploy through a great deal of it.
ThreadGears 5’s open world points of interest & visual cues took inspiration from God of War
Stuff like this is always cool and inspiring to hear! So much of the industry is developers trying out new ideas and reworking pieces of things other folks have tried into their own interesting take on things, and I think that cycle does a lot of good for propelling all of us forward as a medium. Can't wait to jump into this game soon, even just hearing about the exploration elements and seeing the skiff has me excited!
So glad you've been enjoying it so much!
As for Sigrun, it's important to keep in mind that there is a counter for every move she does. It's not even necessarily about having crazy reflexes as knowing what tool to use in response for each portion of her moveset
This is my favorite modern-day open world game full stop. The combat and gunplay felt great, I was invested in the story, and I adore the city they built. I've replayed it once already but I'm always down to do it again.
Thread(Round 2) What is a POSITIVE controversial game opinion you hold?
While I'm with everyone else wishing it wasn't cut off story-wise, Metal Gear Solid V was overall than my overall expectations for it. The gameplay is utterly sublime and when it gets its story moments right, it's up there with the peak of the series (the mission on Mother base where you go into the quarantine zone is incredibly well done).
I would put every major Metal Gear Solid game in my "Greatest of All Time" list, and I'd say V is my favorite of them all.
I haven't hit anything too bad yet but that matches pretty well with what I expect of Murakami. Depending on the book and context I usually either find it mildly refreshing for a book to be so open towards notions of sexual encounters and sexuality or a bit straight up overwhelming in just how much he leans into it sometimes (it's particularly unfortunate that he glaringly puts the focus on women more often too)
I love Murakami for his sort of dreamy adventures and very human stories in the context of larger, indecipherable situations, but without fail the sex stuff is always a bit of a tag along :/
Just started up 1Q84 by Haruki Murakami a few days ago and slowly closing in on 1/4th of the way through.
I know it's one of his most divisive books but I've really enjoyed his larger, slow-burn novels like Wind Up Bird and even last year's Killing Commendatore so I'm excited to finally try 1Q84 for myself, so far it's got a compelling and very Murakami setup!I very much enjoyed both Name of The Wind and it's sequel Wise Man's Fear. Compared to almost all other fantasy books on the market this one drills down heavily on simply being about the day-to-day life of a single person living in a somewhat fantasy world (not a ton of outward magic). There's a lot about his relationships, his ambitions, and hell even a lot on his money-management in order to stay solvent! It's refreshing in that sense and the writing is high quality.
The biggest complaint with the series, and a valid one at that, is that the main character is a bit of a Mary-Sue. He causes people to cry whenever he plays music and is a gifted genius in a lot of the scholarship he's involved with. The author tries to counteract this by giving him the glaring weakness of being very impulsive but it doesn't really negate some of the bad taste of it all. I still adore the series all the same, and that flaw doesn't ruin it for me and most I know, but it's worth being aware of.
ThreadMy friend wants to study computer science to make games but hasn't taken a math course since high school and can't stand the subject. Is there hope?
You don't need to be in love with math to be a great game programmer (I assume your friends intends to be a programmer given the Comp Sci route at least), but you will definitely need to math. Game programming differs greatly between specializations and studios, but from my experience you're gonna start running into consistent situations where you're lost if you don't have your fundamentals set. Discrete Math, general logic, and linear algebra are things I come across in a day-to-day and one way or another I think if you intend to work in the programming field in the industry you should know it.
With that said, just because you need to know it does not mean every job is using it all the time. Plenty of programming positions are not heavily rooted in math work all the time. There's a lot to love even if you don't click with math. As someone who never super cared for the subject before college I've come to a pleasant truce with math where it's not a source of direct happiness or anything in my work but I focus on the elements of programming and game dev I really like and math enables some of those facets.
ThreadAny Orcahq-esque job sites around these days?
Some game dev friends I know were saying that grackle hq is apparently a suitable, if perhaps slightly more limited, replacement for Orca HQ, could be a good place to check.
I was sad to hear about Orca going down, I used it a whole bunch to hunt for internships in college.
I'm a huge fan of the extended universe of Halo, especially the books that cover other perspectives of the Human-Covenant war, and I feel like OSDT and Reach are the ones that truly nail the sense of desperation the conflict had. ODST might inch out Reach by a tiny bit but both are incredible.
ThreadForza Horizon 4 LEGO Speed Champions Expansion coming June 13
Played this a good bit last night and this morning and as someone who's been enjoying FH4 a ton the past few months of playing several times a week this just redoubled my interest. The environments are so imaginative and I love going from an airport to a ghost forest to a pirate cove in quick succession. As much as I dig the default open world it's just so darn fun and colorful to explore the Lego Valley, and the Lego Brick progression stuff means most of the stuff I'm doing is netting me some amount of bricks so I've got some constant momentum going. I left for work and almost immediately started thinking about when I'll get to play it next.Had this same issue, restarted my Xbox like 3 times. It's not super well explained, but there's a location on your map with the big lego symbol (it's in the central north area of the main map). Just fast travel there and there's a prompt to travel to Lego Valley. No idea why they restrict it in the menu until you go to the physical location on the map only just warp there anyway, but yeah, just check your map.
ThreadHadestown Broadway Cast Recording delayed to July 26th, songs will be released in batches until then
Just listened through this for the first time with the original cast, and this musical is really excellent. Some excellent folk and the characters are great. Excited to hear the broadway cast!I would say the showstopper song is 100% Epic III. The whole context here is that Orpheus and Euridice are in love, she goes to Hadestown to seek a better life but gets trapped, and Orpheus goes to find her. Hades rules Hadestown and plans to kill Orpheus for intruding but lets him play a song because he's known as a great musician. This is the song Orpheus plays. It's a big deal given the original Greek myth because this is supposed to be a song so beautiful it convinces the god of the dead to let someone go, which he never does. They do a really great job of nailing it here, as Orpheus appeals to Hades' own humanity reflecting on his own marriage and how happy he himself was at one point.
ThreadEnd of GoT left you unsatisfied? Check out the Wheel of Time, a legendary 15 book fantasy series
Sanderson's Stormlight Archive is the closest any story has felt to Song of Ice and Fire (Game of Thrones) in terms of well-paced and methodical character development peppered with great major moments. The main difference being that Sanderson indulges in a lot more magic and his world is a bit less cruel to his main characters (though they still go through some shit).
Mistborn is also a great fantasy trilogy and one of the most unique I've encountered in a while.
Rothfuss's Kingkiller books are incredible at painting a fantasy story in the most personal way I've ever seen a fantasy delivered. It's just a person's life, but with intrigue and action at key parts. It veers a little Mary-Sue at times, but otherwise is great.
Wheel of Time has always intrigued me but I've been warned off it so often because of how it supposedly slows down to a grinding pace.
ThreadAt the end of the day, who was your favorite character in Game of Thrones? (TV) (Open Spoilers)
Definitely Tyrion. Tyrion's a type of character I feel I've never seen in another fantasy. He's truly well intentioned but deeply flawed. Witty and clever but pretty broken in some ways. He's on the 'bad guys' team, and does a lot to support them for the first half of the show, but you understand his position also. Scenes like his trial are truly exemplary.
ThreadGod of War: Raising Kratos |OT| How to make a Sandwhich Part II (feature length God of War 2018 documentary)
We've got a lot of EZA fans at the studio. And admittedly there's nothing quite like having a thing you made be described as something "that should be experienced by every human on earth" (even if that might be a tad of the Huber hype coming through)
ThreadGod of War: Raising Kratos |OT| How to make a Sandwhich Part II
Youtube's the place to go!Thanks everyone, glad you're enjoying it!There's definitely a certain appeal to being in the eye of the storm trusting in the friends around you to do their best as you try to accomplish what occasionally seems impossible. The kind of storm of creation is quite something to be caught up in. Part of the appeal of game development is in that moment I think
But there's also the burden of the thing you're making. "Is it good enough?" "Am good enough?" "Can we really do this?" It's a heavy thing to carry through that process, so I'm also happy to have time when that weight is kinda off my shoulders too.
Currently on book 3/4 on the Moss Roberts translation. I've slowly meandered my way through these since 2015 alternating in a bit of time between several other books. The reading is pretty intensive. Every page usually requires checking some footnotes and remembering who is who and what is even happening. With that said, I can't help but enjoy the grand scale of the conflict. There's SO much happening and moving around to the different kingdoms and even just minor lords and their squabbles is intriguing. The storytelling is a bit aged (if I had a nickel for every time Liu Bei looked like he was totally doomed and then a random miracle occurs I'd be pretty darn rich), but seeing characters change in status so much and adapt to different circumstances is fascinating.
Also Zhuge Liang is a boss.
It is not. The demo they have is just the start of the game, so the content is similar but having played it the past two years at PAX East it has indeed changed (characters have voices, there's new interface elements to it, the music system appears to work slightly differently, and there's new content to the demo as well near the end).
On top of that they were hiring some new people several months back to work on it.
The moment has arrived!
For those somewhat unfamiliar with the setup for GDC: it's the Game Developer's Conference where a variety of talks about the behind-the-scenes elements of game development happen. Every year talks from the biggest and smallest games around the industry occur, and bring with them a variety of useful insights, discoveries, and interesting tidbits.
While some of these talks are only for members who have full Vault access (these are represented with a star next to the talk), others are simply free and you can give them a look! There's a ton of great info here, whether you're a developer looking to pick up some new tips and tricks, or just a fan curious about a look behind the curtain of some of your favorite games of the past year.
I'd love to take a thread to bring up your favorite talks and the info you find most interesting from this year's GDC! To start it off, here's three great and varied talks you can take a look at right now!
A look at how Astro Bot came together from its creative director!
Some awesome insight into the behavior of Atreus in God of War (this one is totally biased on my part but I hope you'll indulge me one shout out to my awesome coworker Hayato)
A talk going over the development of last year's excellent Tetris Effect.
Feel free to shout out any talks you particularly like from this year!
I saw this movie after seeing so much discussion over it before, during, and after the Oscars. Every now and then I see a film, read a book, or play a game that completely enraptures me for a short time; a few days where I simply can't get it out of my head, where I have to listen to the soundtrack, where I find myself pulling up interviews with writer and directors to find out more. It's been a while since I've had something like that.
Call Me By Your Name has done exactly that to me after seeing it. The movie itself is wonderfully shot; the languorous aesthetic of the first half of the film is really expertly crafted, and, while I can imagine the initially slow pace may turn people off, I appreciated that the story never tried to force events to move forward. It felt distinctly human, and part of the themes here even seem to relate to taking so long, possibly even too long, to be direct about what you want.
It's the second half of the movie that really grabbed me though;
This may very well be my favorite Marvel movie yet. It had a few very enjoyable twists and turns I wasn't expecting in a day and age where I feel like the entire MCU is an exercise in expected cliched story arcs. The character dynamics felt fresh and sometimes unexpected. And, indeed, the action sequences were incredibly fun to watch. The movie still held a couple cliche's, and moments in the middle lacked some of the tension I feel they were written with due to a couple turns I saw coming a ways away. But overall it was a great ride, and felt like a reinvigoration for the MCU.
ThreadFiction that have a satisfying build from grounded to fantastical?
The one that always comes to mind for me did not do it subtly, but is incredibly satisfying to watch unfold.
Samurai Flamenco is about a dude who grew up idolizing TV superheroes and now works as a successful model but moonlights as a true-to-form pure-of-heart superhero in the middle of an utterly normal and realistic Tokyo. A large portion of the initial story is about him and those close to him deaingl with him being a superhero in a world that doesn't really fit the model of TV superhero that he is. It's a pretty compelling story about the value of your childhood dreams and also what it means to understand the world for what it is, and how you can slowly make it more into what you imagined it would be.
And then, without warning, seven episodes in a sentient gorilla with a guillotine built into its torso shows up and just kills a bunch of people. And a legitimate super villain unleashes actual super-powered monsters on the city. And suddenly the entire show pivots. These things actually do exist.
I won't spoil too much but the show continues to evolve: it doesn't just stop at a superhero vs. super-villain storyline. It continues to escalate and shift in its level of fantasy. By the end it even neatly (if strangely) explains why the world was perfectly normal up until the exact moment it wasn't.
It's a great show and not too long either.Yeah Murakami's transitions between utterly mundane and fantastical are excellent. I also love that his stories will drift heavily into the fantastical and then just as easily drift back in that way that makes you ask what actually happened.
For those looking where to start with Murakami, I think a great entryway is Wild Sheep Chase. It isn't too long and showcases his style brilliantly.
Beyond that there's Wind Up Bird Chonicle (a truly excellent book but pretty gigantic read) and Colorless Tsukuru Tazaki (my personal favorite but only with passing fantastical elements)
ThreadWhat Are The Best Gateway Anime (Anime that can be used to introduce non anime fans into anime)
Full Metal Alchemist Brotherhood and Cowboy Bebop are incredible choices.
Death Note was what sparked my interest though. I think it does a great job in terms of not being too long, being quality throughout, and leaning into those weird supernatural elements and hyper-geniuses and all-according-to-keikaku. A lot of anime has those elements and a bunch of western media doesn't, and in terms of an anime being both very good and serving as sort of a sampler for what a lot of the field tends to offer it's fantastic.
ThreadThe Elder Scrolls Online: Elsweyr - Zone Trailer
1. One large PvP zone in the form of Cyrodiil.
2. Yup, they had an update a few years back adding houses. You don't nessecarily build a custom house as get a set type of abode to decoate I believe.
3. Pretty tight in terms of MMO combat. There's mechanics that require spatial awareness, blocking, charged attackes, and of course all the general MMO effects as well. It's not quite the kind of gameplay of the normal Elder Scrolls games but it's quite solid.
4. I think it's absolutely some of the best PVE stuff out there. The story quests are some of the best in the MMO space and fully voice acted and tasks/quests are nicely varied. Great dungeons too
(Disclaimer: I interned on the team years and years ago before it launched, so feel free to take my thoughts with a grain of salt but I really do like ESO)
ThreadDiversity and Inclusion in Videogames |OT| Because it Matters
Glad to see a thread like this, going into the very human element of what it means to see people like you in media is super important.
Personally I really really wish we get to a point where a major game release has a bi or gay man as its protagonist. Hell even a deuteragonist. It's an area where games were never particularly helpful (and at times outright harmful) in my own experiences coming to terms with sexuality and I would love to see that change.
Heck. Yeah. Came in here to say Broken Bells and glad it came up so early. After The Disco is one of the few albums where I love *every* song. Their songs are incredibly stylish and while I may be projecting slightly onto them their material touches on some interesting pretty human topics about living life and the people around you.
ThreadLGBT Representation in Gaming - should it be proportional or equal?
Some creators will make games specifically about LGBTQ experiences where many characters belong to that community. Other games may not focus on romantic or sexual elements at all and thus most characters are not definitively in any of those camps. As a result, it seems effectively impossible to consider legitimate percentages of representation across the industry. On a per game basis I would certainly argue that representation is a very excellent thing to see and I would urge more creators to think on it, but tokenism could be an undesirable result of adding representation without good consideration. Codifying degrees of 'nessecary' representation feels artificial in a way that I'd prefer the path ahead in terms of representation not take.
As a bisexual man I suppose my notion towards other creators would be less of "try to include this amount of LGBTQ characters in your games and stories" and rather something along the lines of this:
When you tell stories, there will always be the natural inclination to write stories upon which you immediately sympathize. I find often when I'm creating a story that I create primary characters unnervingly like me. Often this is subconscious and not even noticeable. But when this happens, do a double-take on the story you're telling. Consider if a slightly different experience or context might be applied were you to look towards other perspectives. In the process, you may end up having a greatly positive effect on communities who are sometimes in need of media which reflects them. In the process you are likely to tell a more unique story, one outside of your, and society's, wheelhouse. Consider how little harm such a change could ever do, and how much good it could offer. If it is so easy to tell a story reflecting themes and experiences you find familiar, think of the value in challenging yourself to seek the telling of experiences not always reflected around your or within you, and how valuable the telling could be for those listening so desperately for anything of the sort. And if your experiences are outside the norm, then the value of pursuing the telling of your own perspective, considerations, and struggles, is also impeccably valuable for the perspective it adds and the people like you it might speak to.
So I think arguing for 15% or 50% feels... arbitrary and also not truly possible. But I would at least put forth that representation matters, and creators (and those who fund and support them) are the better for considering the value to their art, to society, and to the people who need that representation as they consider the story they want to tell. And also, as cannot be emphasized enough: make sure that you are open to all sorts of people not like yourself be involved in these creation processes. They'll bring new perspectives that can make these stories more interesting, more accurate, and often more compelling for the effort.
ThreadMost Hyped you've been for a game that met/exceeded your expectations?
I distinctly remember being incredibly excited about Deus Ex Human Revolution. I'd only played through Deus Ex Invisible War, but I remember seeing this trailer when it was shown:
And almost everything appealed to me about it: the unique near-sci-fi approach, the aesthetic, the appeal of a Deus Ex game with modern mechanics. It was all just wonderful-looking. I remember poring over magazines for every detail they released. I remember going out of my way to buy the special edition.
Then I got it. And I loved the holy heck out of it. The story was compelling the mechanics were wonderful and expansive. The world was simply incredible. It's my favorite in the series (after now playing through all the games) and one of my favorite games of all time.
When I was near the end of my time in college I was on an incredibly stressful and time-intensive project. It was work I loved doing but I basically stopped playing any games, watching any shows or movies, or spending any sort of real leisure time. The project was a game and soon my concept of games was completely eclipsed by my time on this project. Games were data transformations, and memory allocation errors. Games were continually-broken physics systems and control input problems. My weekdays were programming and prototyping and meetings. My weekends were programming and prototyping and meetings.
But one Sunday, for some reason or another, I had a full day free. Some random stars aligned. And so I went out, and I got fresh groceries and food, and I got to my apartment and I got the urge I wanted to try a game. It'd been weeks since I had. I hadn't bought anything recent but I'd built up some PS+ games so I decided to look through them and came across Grow Home. A unique little whimsical platformer from Ubisoft Reflections. I'd heard pretty good things, so I downloaded it.
And I played through it all day, got all the hidden collectables I could. Just a lazy, easy Sunday with me and this wonderful, adventurous little game I got lost in. And for that moment games were adventure. Games were surprise. Games were easy, and fun, and welcoming. It reminded me every bit of why I did what I did. And it gave me one of my favorite gaming memories yet.
ThreadMaking games for a living means being in constant fear of losing your job (Polygon article by Katie Chironis from Riot games)
This issue often returns back to the point of personal preference. Engineering alternatives often pay better and more often than not allow for more consistent work hours than in games. But 8 hours of your day is also a significant chunk of time. In my experiences in the business software sphere I felt those work hours drag on a good amount, and if that chunk of time is not particularly fulfilling then you sort of hand over a fair portion of your life to just sort of be... lost.
I can certainly appreciate the perspective of those who say they would prefer that given the benefits, but I think both options can be attractive for different reasons.
All the same, it doesn't mean we shouldn't do all we can to make sure the games industry can provide sustainable and comfortable lifestyles who work within it as well as meaningful work.
Nope, there are incredible things in terms of our own personal meanings, interests, passions, and our own creations. Finding purpose, and meaning, and believing in ideas and others is wonderful. But things that relate to the nature of things, or affect our health are critical for us to understand, and confusing human invention with basic nature can be dangerous because of all the things we rely on our understandings of the world for. Of course some beliefs, like ghosts, likely aren't gonna affect our ability to live well, but believing in things like spiritual healing over medicine, for example, carries worrisome ramifications.
There's plenty of amazing supernatural and magical things in our life, but they (as far as we can tell) exist entirely within the scope of human imagination, and even in that scope they can enrich our lives without obfuscating things.
A lot of really great picks in this thread already, though I have to say it's a bit disheartening (in an industry-wide sense) that a good number of the more notable character shoutouts I see (not just in this thread, but even generally) for queer male representation are examples highlighted mostly or entirely through subtext or implication, or just a particular read of a character with a vaguely defined sexuality. I really hope we can get to a point soon where we see greater representation in leading male characters or protagonists where the definitions can be less vague and there's less of a need for someone to take a particular read on a vaguely-defined character to find such examples of queer men.Dorian's great, and I also really enjoyed Iron Bull's characterization and comfortable pan-sexuality.
I used to really enjoy watching X-Play and even Attack of The Show for a good while. I really liked having a show on games airing several days a week., and X-Play would cover all sorts of stuff I didn't know about. I liked gaming websites but there was a definite allure to a show that would be delivered consistently on a frequent schedule, when special articles on big gaming sites were more infrequent and inconsistent in their release.
It felt like a definite loss to lose such an solid and consistent game news/review show. Only recently with things like Twitch and Patreon have we gotten a bit more back into super consistent and frequent gaming shows or content, which has had least been some relief.
I'm pretty sad I missed the actual Tech TV days, or even earlier G4. By the time I was into shows like X-Play is was well into the era where you'd have to catch episodes between reruns of Cops and Cheaters, which left a bit of a bitter taste in my mouth for a channel I'd hoped would have been far more game/tech focused.
I still think of this ad for their E3 coverage every time it gets up towards the event itself
Definitively. The first season has a lot of value in establishing starting points for the characters, but is inconsistent for sure. Season 2 is where the kind of quality people praise the show really starts to become clear (the entire 'pitch' of what the show focuses on also shifts permanently from the getgo in S2). There are almost no critically low-reviewed episodes henceforth once you get moving in season 2. And Seasons 3 and 4 are master class television, that even manage to retroactively frame season 1 as a valuable starting point.
I'm also a big sucker for a show sticking the landing and Halt and Catch Fire has one of the best ending episodes I've seen.
It's worth acknowledging that as a software developer an game maker (game-making becomes a bigger focus later in the series) the show really spoke to me. That may bleed into my high praise for it, but in terms of stories about the sense of comeraderie that comes about when people create together Halt and Catch Fire has a lot to say, and says it really well.
Finally jumping into the final book of the Mistborn trilogy after a break from the series. I've been enjoying the series a good amount, it's one of the most intriguing of Sanderson's world. The characters and plot don't feel quite as tight as the Stormlight books, but there's a lot to like in the story so far, and I can really respect a fantasy book that goes so well out of its way to be unique. It also covers some interesting themes like what's actually necessary to be a good leader, and the value and pitfalls of religion. After this I can finally close the book (haha) on Mistborn!
It will always and forever be Sundays for me.
Saturday is the "active" weekend day usually. Hanging out with people, going places, getting stuff done. And that's fun for sure.
But Sunday is the time where I can wake up and not need to even get out of bed for an hour. Everything's pretty quiet, nobody's rushing to go do stuff. I'll make a cup of coffee, read a book, take in a whole season of an anime and not feel bad about it. It's the most a day of the week feels like my own. If there's been a moment in my life where I've thought "this is the ideal kinda existence I'm after" it's sitting in the living room of my place on a Sunday, morning sun streaming through the window, cup of coffee steaming on the table, and a book in my hand.
Grow Home or its sequel Grow Up
Play as a slightly-uncoordinated little robot to climb up through a couple layers of low-poly floating islands to make it back to your ship (who's also kind of like the robot's mom).
Some of the times I've been most stressed these games have helped a lot to just get back to some of the things I've liked most in games: no-stress exploration, experimentation, and just being in a world that's a joy to move around in.
ThreadKingdom Hearts’ is "stupid" because it focuses on earned happiness.
Yeah, I consistently will agree that the plot can be convoluted as heck, but the characterization and some of the arcs these characters go on are really compelling. The game's main theme is clearly on friendships and relationships with others; how we weather loss, pain, betrayal, and deal with our feelings for people we care about when life tosses a million different obstacles at it. In that sense, few games are able to do what Kingdom Hearts does, regardless of the plot complexity. I think a big part of getting people to be fans of a story is to make something they can feel invested in; something to root for, and the persisting relationships of the series definitely constitute that.
ThreadEllen Page calls out Chris Pratt's "infamously anti-LGBTQ" church
This isn't a matter of with a person in the LGBT community. Being gay is not an opinion or a stance. It's purely a state of being that can't be changed. As a member of the LGBT community I've found it frustrating to see this occassionally framed as if it's an opinion or choice (the phrasing "but respect people choices and their way of live is essential." seems to also reflect this). I believe you're coming from a place of trying to be empathetic to both perspectives here, but believing LGBT folks are sinful is not a disagreement with an opinion so much as a disdain of an inherent state of being that can't be changed and could never be chosen.
ThreadDid you enjoy the character arcs in Kingdom Hearts III?
I enjoyed most of them quite a bit, a lot have been a long time coming. KH3 is interesting in that it doesn't need to further most characters arcs much in terms of personal growth: by the beginning of the game most characters are resolved for what's gotta happen. KH3 is a lot of execution more than anything, which I still found to be almost entirely a satisfying cap on a lot arcs.
The series' crowning achievement remains Riku. His story is an excellent redemptive tale about learning to live with your own mistakes and your own trauma, and I appreciate that his position on the light/dark spectrum is allowed to be more nuanced than most characters. They also don't cut corners much with him: his journey back is a continual struggle, but by DDD it's so clear how far he's come.
I was so intrigued by a kotaku article on it ( ) that I picked it up. It's a game that feels very fun to play around with its systems; building a suitable network of nodes to keep you safe as you traverse a planet, building a ship and flying to a moon, it's all a real joy. It's a game that feels simple in its goals of wonderment and progression but hits them pretty solidly.
Like others have said, though, it still needs some time to cook content-wise. I ran out of compelling things to do before too long. But loved my time up till then.
I see, and I partially understand where you're coming from, while I still disagree with areas of your claims. What is likely to be a major dividing line in this discussion is that last sentence. The idea of what is or is not a more or less beneficial hobby is both placing games lower on a scale that we all define in differing ways, but more importantly it implies an actual sequential scale. It implies (and of course this is only inferred from that statement, feel free to correct me) that sports are the hobby. Not different, not expressing different elements of our interests and passions. In essense it will be incredibly hard to debate something on which we have different foundations on judging what is beneficial, but something that I think is more useful to bring up is that I don't think it is particularly nessecary to make this single-dimensional comparison or better or worse. Games can allow us to explore new cultures, worlds or perspectives as players play them. They can facilitate learning and certain reflexes. I do not think these are better or worse than benefits given by, say, sports but I do think they are different in a way that we should appreciate rather than pit against each other. These activities compete for time but it does not mean we can't still make time to partake in both and gain benefits that both can offer.
Additionally speaking as a creator in this medium, while I appreciate discussion on the benefits and drawbacks of it, it's a bit disheartening to read statements like "fundamentally, I think the medium as a whole is a diet pill on society, lessening society's motivation to accomplish things", which speak about an entire medium of expression in fairly sharp terms, but when mentioning another activity you don't feel is beneficial to your son, you specify an of that medium ("non-learning TV shows"). I hope you can understand a bit of my frustration to see this medium critiqued as a singular conglomeration but other mediums split into 'useful' and 'non-useful' components.
I do appreciate that you're trying to approach this topic in a thoughtful manner and I hope that this can shed some light on where I'm coming from on this topic.
So is the core of your valuation of sports physical fitness? In that case is there any reason you wouldn't simply suggest workouts that would more successfully target physical fitness goals?
And why is the bonding of teammates innately more valuable than, say playing video games competitively with others, or even casually playing video games with friends and using it as a central component of being able to build or further a friendship?
I think games in an extreme (as with sports in an extreme, hobbies in an extreme, or even creative endeavours in an extreme) can be negative, and that certain manifestiations of games can be negative but I echo some other sentiments here in that I can't help but find your criteria somewhat arbitrarily defined to give such a broadly sweeping statement.I also generally agree with Feep's sentiment here. Games are a medium of expression. An art form. Do you see them differently than other media of expressions? If so why? As a creator within that medium it's a topic I'm intrigued to dig into.
ThreadFinal Fantasy XV deserved better. Are we gonna have to wait 15 years for a remake, if ever?
I really liked the game, and wouldn't mind a remake down the line, though I don't feel like I need one now.
Say what you will about the plot, the development of the cast up to and including the very last scene, and the single line that ended the game, struck me very hard.
ThreadThe leap from KH2's level design to KH3's level design is probably the biggest level design leap possible.
It's the big first thing I noticed once I was moving around, especially after playing all the previous games in the series.
It's super refreshing to explore around these spaces, and each world gives you pretty excellent new surprises as you explore the areas.
The level design has been very solid so far.
ThreadKingdom Hearts III |OT| Don't Think Twice, Just Face My Fears!
Dang, having a crazy amount of fun so far. I wasn't expecting the level design to feel like so much of a step up from previous games. That, combined with the insane visuals of 3 make these worlds feel like the kind of playgrounds I'd always hoped for in earlier titles. As someone who tends to just steamroll through the Disney worlds I'm actually excited to explore around each one now.
ThreadThe Jimquisition: Kingdom Hearts is Stupid Gibberish
A Wild Sheep Chase is a great start because it's one of his shorter novels that still tells a satisfying story and has all the big mainstays of what he's been known for. Wind up Bird is likely his most generally beloved, but it's much longer and a bit more meandering so I suggest going there after if you like Sheep Chase.
But yeah now that I think about it Murakami is another great example of Japanese media that goes out of its way to introduce supernatural or strange plot points that might be considered extraneous but I find add to a level of over-the-top delight about the story being told, like in KH
Yeah the gist of it (and this is echoed a good bit throughout the review) is that it seems KH3 just goes all in on both the insanity and beauty of the series. It apparently throws production values and crazy presentation at the viewer in a way that can be disorienting if you're not familiar or trying to be more critical of it, but seemingly for those fans who want more Kingdom Hearts, this is that to a great degree.
Yeah I can see where folks could be turned off by that writing style but the super long form and occasionally meandering style he uses is just super entertaining to read for me. Having him go on a tangent about what it was like to play Kingdom Hearts 1 with his roommates in Tokyo is just a nice deviation from the normal review format.
Also I think this set of paragraphs told me more about the game than several other reviews:
ThreadHow do we get Bioware making Single-Player games again?
I mean they've released a teaser for their next (presumably) single-player game within the past two months
I hope their succeed in their current endevours and going forward so they can continue to work on things they're interested in making.
Dang, I really enjoyed that Kotaku review a lot more than most folks here it seems. The game is one of the stranger things to review in the scope of the full series and also whether the reviews are oriented more towards fans or a general populace. After the first wave of fairly straightforward reviews I enjoyed one that went into the series history, the author's history with the series, and what that means for the game. I also didn't think it came across as shitting on the game in the slightest, and I the whole idea of a "Donald" (the side of us critical of convoluted plot threads and mis-matching mechanics) vs. a "Goofy" (the side of us into the more endearing heart and ambition of the series) was a cool and pretty accurate way to frame it. Dunno, thought it was a cool additional perspective on the games in the lineup of reviews.
ThreadWhat is the greatest American TV show of all time?
It's a show that is criminally under-watched (though if you look up any review of the later seasons it's thankfully at least not under-appreciated) show. Four seasons, which cover ten years (from 1983-1993) of the lives of several people working on computers, video games, and technology.
It's a story that gets to the heart of creation. This incalculable drive to something. And that drive can create the strongest relationships we have along the way. It can also destroy us. And we're always thrilled to be chasing after a dream, to be building towards something, but it's a show that cuts to the heart of creation: creation is only the thing that . And the thing is the people around us, on that adventure.
It's an incredibly well written human drama, and so much of its success comes from the imperfection of its cast it embraces. How these people succeed, and (more importantly) how they fail are rendered with incredible vision. It's also worth noting that the show is able to tell what feels like an incredibly story with their four seasons. Looking back on season 1 from season 4 is astounding.
Maybe it's just because I make games, or just because I'm the kind of person who is very much into that kind mentality, but no other show has ever felt more definitive in showcasing the value in chasing after a dream with other people.
That's an awesome list of games, I'm happy to say I've played all the top-10 (though I have some more to go on a few). It's been a great year in games from a bunch of angles and seeing them all in one place reminds me that this medium is in a pretty darn good spot!
Now to get back to some of these...Bryan's one of the most exuberant folks I've seen in the industry this year, really love his work as Connor and his and Amelia's streaming has been super consistent and impressively risen through the months.
The plot is all over the place but the cast is legitimately endearing. It's a series that hinges entirely upon the idea of friendship and they do a good job of having characters that I can really believe are friends.
The narrative never feels disingenuous, even when I can hardly understand the plot hanging over it, and I'm all in for the character relationships. The writing is over the top in regards to characters caring about each other in a way that still feels pretty honest, and for me that's the core of what keeps me interested in what's happening.
Also, I legit think the KH2 Roxas storyline is super compelling and the idea of being torn between independence and fulfilling a nessecary role was well done.
ThreadKingdom Hearts OST: Post your favorite music from the series in anticipation of KH3!
I've always been a fan of Night of Fate because it's the first time in the original game where it GETS REAL.
And talking about getting real, the theme from when you fight Roxas in Kingdom Hearts 2 is very good, because it's got all the sadness from Roxas's themes, but built to a tragic crescendo, and it's used in some great scenes aside from the Roxas fight too.
ThreadConan O'Brien: "Eventually, all our graves go unattended"
The way that I often think of it is this; consider the universe at large. While you may consider human life marginal to something like a galaxy's lifespan over billions and billions of years, it's also worth considering that even on a macro scale, that galaxy has meaning. Those millions of years it exists? They are utterly purposeless. The universe is big, it lives infinitely longer, but it's not . You put a human being next to that empty galaxy and the human is more meaningful by an infinite degree, even if they exist for fraction of a margin of an exceptionally small portion of time that galaxy does. Their existence is filled with emotion, relationships, art, curiosity.
There's a great idea posed by a philosopher I once read (Nietzsche I believe, but don't quote me on that) where he mentions that any person has the potential to experience a moment (a first kiss, a heartfelt conversation, an incredible piece of art) that justifies all of existence for the billions of years before it and the immense amount of time afterward. One moment, that is more important than a million supernova's or whatever grand, yet empty actions the universe has in it. We are somehow able to fit into a container that is incomprehensibly smaller an amount of meaning that is inconceivably larger.
That's at least how I choose to appreciate the contrast of our existence within the larger universe.
ThreadConan O'Brien: "Eventually, all our graves go unattended"
He's spot-on. In the end nobody will remember us (or, if you're a historical figure, people may remember you in a way that is more public perception than human familiarity), and if you pull out to something as objectively tiny as 200 years then you'll be most likely lost to time. And it's something that I think can positively impact how we live our lives and perceive them. There's a Dan Harmon quote I really sympathize with and appreciate on this subject that I often think about:
"Do I agree that nothing means anything? No I do not, because the knowledge that nothing matters, while accurate, gets you nowhere. The planet is dying, the sun is exploding, the universe is cooling, nothing's gonna matter. The further back you pull, the more that truth will endure. But when you zoom in on earth, when you zoom into a family, when you zoom into a human brain, and a childhood, and an experience, you see all these things that matter. We have this fleeting chance to participate in this illusion called 'I love my girlfriend', 'I love my dog', how is that not better? Knowing the truth, which is that nothing matters can actually save you in those moments. Once you get through that terrifying threshold of accepting that then every place is the center of the universe, and every moment is the most important moment, and everything is the meaning of life."
Making coffee on a Sunday morning and reading a good book while the sun's still on it's way up.
Getting a message from a friend asking how I am and wanting to talk a bit for no other reason to catch up and see how I'm doing.
ThreadWhat is a POSITIVE controversial game opinion you hold?
Not only is Metal Gear Solid V incredibly impressive from a gameplay/sandbox standpoint, it's also an incredibly impactful game in terms of its narrative presentation. For example, the mission where you investigate the quarantined platform of Mother-Base, or the discomforting progression of Huey's presence on the base and exposing an outwardly kind man as an effective sociopath. The presentation of the story and characters is remarkably well done.
I also wish there was more, but what was really got to me, in a way that even big moments of earlier MGS games didn't.
Only played 2, but really enjoyed it. There's a lot of enjoyable survival horror mechanics to play around with, a very nicely small open map to explore and discover, and the story, which being definitely B-movie-esque is really well executed and has a crazy strong finale.
ThreadWith Dragon Ball Super Broly Coming to Theaters Next Week, How Do You Rate Your Experiences Watching Anime Movies in Theaters
I went to DBZ Resurrection F and really enjoyed the experience. The movie itself was really entertaining but there's something to be said about a theater experience packed to the brim with people who are really into the material. Everyone's laughing along with the jokes, cheering on big moments, and just generally making the whole movie that more engaging by making the environment around it so electric.
ThreadWill you remember Metal Gear Solid V as the most incomplete game ever released? (Retrospective)
First and foremost I'll remember it as my favorite of the mainline MGS games and the best stealth gameplay I've experienced (at least as of now). But I'll certainly always be a bit wistful of the stuff we never got.
ThreadEpic, Improbable create $25 million fund to transition devs away from Unity
Improbable's statements on the matter seem well reflected by this excerpt from their blog post: "Live games are now in legal limbo." Which seems to indicate concern but in vague/uncertain terms in regards to the legal rights of current developers. After all, they are speaking about policy that's being decided by Unity, not them. While it's definitely worth considering both claims, the company who is deciding this policy is Unity, and their official public statement on the matter denies any affect on already-ongoing development, which is mainly what I wanted to bring up as the Unity blog post is embedded deeper in the linked article anyway and some folks may not have seen it. It's always possible their statement doesn't line up with how that policy will be enacted going forward, but right now hearing it directly from them is the closest we've got to an official stance on the matter, and at least my perspective I feel like it would be a strange turnaround to so directly claim something publically and then reverse the stance on it, but I completely get where you're coming from in terms of it being a bit of a "this one said, that one said" situation.
ThreadEpic, Improbable create $25 million fund to transition devs away from Unity
That's completely true, by "official stance" I simply mean that in addition to TOS terms themselves the actual way Unity plans to enforce those terms or act within their rights is also relevant here. My original comment was purely in response to the notion that Unity will be taking action against all current SpatialOS Unity developers, which Unity is currently stating will not the case, regardless of their legal ability to do so.
Thread"Kingdom Hearts 2 is mash X to win on normal! It's too easy!" Also, very mild spoilers I suppose. Bit of an (LTTP) too.
I was just playing through the ending of 2 a few days back and had the same reaction. It definitely feels like a solid step up in what it requires of you. I ended up just going back and putting in a few fights to get the limit forms level 3 to get Dodge roll (conveniently it only takes about 3 fights of going limit form, doing a limit move, then using and ether and doing another limit move, ect).
Another thing I eventually had to do was just read up on the ultimate sounter strat for each move, plus wait for a bit of luck.
Didn't help that I was so confused why every guide just skipped over the fight because its a final mix-only fight.
ThreadFact: Daft Punk is one of the greatest production/mastering acts on the planet
Touch remains the most a song has ever felt like a straight up journey. The way they layer sounds and tracks and then pull them as the song progresses just creates an incredible sensation of progression.
ThreadGames you thought you were about to beat and then HOLY SHIT THERE'S HOW MUCH MORE!?
Kid Icarus Uprising in the best possible way. Not only is it an amazing amount of additional game, but I also love the second half so much more for its ambition and story direction.
That game deserves so much more credit than its given.
ThreadGod of War wins TGA's Game of the Year award!
Thanks for all the kind words in this thread about the game, it really means the world.
And a huge shoutout to the rest of the nominees too, those were all straight-up master-class games and I've played the heck out of them myself, and don't plan to stop anytime soon. We're in an awesome time for some seriously talented devs to make some of the stuff on stage tonight!
ThreadThe Game Awards 2018 |OT| Prime Time Television
Yeah I think that's an important clarification to make as it seems Geoff's been aiming to make The Game Awards a pretty focused celebration of games since the first one in 2014. A lot of folks seem to conflate the VGAs/VGX with the Game Awards but they have no actual connection besides Keighley's involvement to my knowledge.
ThreadThe Night Before: The Best Christmas Movie That No One Has Watched
I watched this movie with my family on Christmas day last year and it was a lot of fun. It also covers a really interesting moment in life between younger adulthood and what's general considered "family" age.
ThreadRTTP - The Beginner's Guide | Motivation, Making Games, and Losing a Friend
Yeah it's a really strange thing to think about because there's so much you want to interpret about it: if anything it feels like one of the most personally relevant games about its creator. But just as soon as you start to speculate about it's meaning and what Davey Wreden meant it to be you come right up against what the game itself tells you: that we too often make the mistake of thinking we know what a game is about and why someone made it.
All the same, I think there's a lot to glean from it, and I don't think it's a bad thing to see your own issues projected in the game. I had the same experience, and I think that this game can still be about communicating something to the audience even if it doesn't want to lay it out in specifics.
Also, yeah that Desctructoid article and the surrounding buzz around the potential of publishing someone else's work under your name was a really interesting discussion. It's another reason I like the game so much; it spurred a kind of discussion I've never seen: about whether the context the game tells you it was made in is real or not.
ThreadRTTP - The Beginner's Guide | Motivation, Making Games, and Losing a Friend
Yeah, its an incredibly intense and raw kinda game. I can totally understand playing it once and leaving it at that: especially when you know whats coming.
And I definitely think this game relates a bunch to the concept of the death of the author. My personal read of the game can't help but see it a little bit of a refutation of the concept, at least a little, by asserting that while creation is enjoyed by other people, it's also a very personal thing.
Here's a really good analysis video for the game that delves into that as well:
ThreadRTTP - The Beginner's Guide | Motivation, Making Games, and Losing a Friend
A few months ago a friend asked me what my top five games of all time were. I don't usually think about that, but listed out five games that I really really enjoyed; ones I think about even to this day. They were all mostly pretty common choices - Ocarina of Time, Persona 4, ect. They only called out one of my choices which they didn't know. That choice is a game called The Beginner's Guide.
The Beginner's Guide is by Davey Wreden, most well known for creating The Stanley Parable. After that game came out he went dark on what his next big project was. Then in late September, 2015, Wreden announced his next game: The Beginner's Guide. It released two days later. Here is the trailer he released for it:
It doesn't tell you too much about it, and I think that's for the best. I feel the game is at it's most effective when you know as little as possible about it. The arc it takes you on is intense, unexpected, and emotional, and it loses some of those attributes if you know where it's going. I played the game shortly after it released, and it left an impression on me more than almost any other game. I recommended it to friends, I thought about it often, and recently I decided to jump back into the game to give it another look, and realized it remains every bit the evocative experience as when I first tried it.
The Beginner's Guide is about a person who makes games.
Their name is Coda.
The games Coda makes are unusual. They aren't all meant to be beaten. We're never fully sure if they're truly meant to be played. In fact, we're told Coda never intended to distribute or show these games to many people.
Davey Wreden is the one who is showing us to them. Not a British narrator, not anonymous text. Like, the person, Davey Wreden. Davey introduces himself at the beginning via a voice-over that accompanies the gameplay. He explains that these are games by a friend of his named Coda. Davey even gives out his email address at the beginning to message him if you have any questions or comments. He explains that he hopes to show us these games to give us an impression of who Coda is.
And that's the game, but as you might have gleaned, the game is much more than we might think at that start. And so is Coda. And so is Davey.
This is a game that is about making games. It's about why people make games, and the games they make, and what making games does to them. When I played it I was in what would be my last year of college to learn how to be a game developer. I hadn't fully decided what kinda games I wanted to end up making, or what my identity as a game dev was gonna be. So this game, and its meditations on all those topics, was particularly effective to me.
But it's also about more than just making games. It's about where we derive meaning in our lives. It's about what our relationships do to us: what we give and what we take in them.
And it's like an hour and half long and $10, so if you haven't played it yet, I really recommend just giving it a shot. You may like it as much as I do, you may not, but I guarantee it's a game unlike one you've played before, and it's worth experiencing at least once.
I'm gonna touch on some of the elements found deeper in The Beginner's Guide, so if you do plan to play it, please steer clear till you're done:
As the game progresses we also see the progression of 'Coda', who goes from weird Counter Strike maps to inventive little mechanics prototypes to house cleaning simulators, and onward from there. Davey narrates us through each of them, explaining what each of these games mean about who Coda is as a person.
And there's something a little bit uncomfortable about that. Just a tad. Like, we'll play a level with a glich in it and Davey will explain about how this glitch must have been something Coda saw that changed his direction in game development. But Davey doesn't really have any reason to know this. He just sort of assumes it to be the truth.
The games themselves are interesting, and engaging, if not really meant for us. They require hacks to skip long wait times or unimaginably slow walk speeds. They're interesting, however, and they show something the gaming public doesn't often get shown: the type of games a game dev makes just because.
When I was in college there were totally the games people made that were just Diablo clones, or relatively unimaginative roguelikes, or just straight up re-skinned Super Mario. But there was more: there were weird little games people made just to try it. Little experiments in using physics in weird ways, or games that did strange and unusual role reversals or had mechanics that didn't seem to make much sense. Games that weren't meant to be fun. Games that weren't meant to be marketable. Games that weren't for you or me. Games that were for the person who made them.
Those are the games Coda made.
And it's really interesting to play games like that. They're uncaring, and sometimes self-indulgent, but they're compelling in a way that Call of Duty or Madden can't be: in the way that they can jump around and be personal and weird and wonderful.
But Coda's games get weirder, and they get personal in a way that becomes increasingly uncomfortable. They aren't self-indulgent sometimes so much as self-accusational. Work harder. Be better. Be more happy.
And Davey keeps walking us through it: he explains how unhealthy this is. How he kept feeling at the time that this is immensely harmful for Coda. How he felt he had to help his friend.
And we realize this isn't a game about Coda's games. It's about Davey's thoughts on Coda's games. And this isn't a game about Coda. Not really. It's about Davey. Coda didn't release these: Davey did. Coda isn't walking us through this: Davey is. Coda doesn't want us to play their games. Davey does.
Letting someone play a game you've made for the first time is one of the most nerve wracking things I know of. You know the work that went into this. Every bug fixed, every design choice made, every asset used and not used. And sometimes they hate it, and sometimes they love. But sometimes they don't understand it. And that's not their fault. But that game's kinda your baby, sometimes it's a part of you, and when they don't get it, or worse; when they believe they understand it but it's not what you meant, it feels strange and uncomfortable. Because I think there's a part of every game dev that is making that game for themselves. It's personal.
Davey thinks Coda is in a rut because of the games Coda makes. He decides to show other people Coda's games. And upon hearing this Coda cuts himself off from Davey.
With the exception of one last game.
In this last heart-wrenching game we see from Coda we realize something. Davey has told us what Coda's games meant. Davey has told us how Coda felt. But Coda's games don't belong to Davey. And Coda doesn't belong to Davey.
Because every hack Davey has made, and every interpretation he's had of Coda's work has been his co-opting of all that is personal and all that is intimate in who Coda is as a creator and bastardizing it so that Davey can see himself in the things Coda creates.
So anyway then Davey lays it all out: his friend cut him out because he assumed he knew every thought and feeling about Coda and the games Coda made and then he told others that Coda's games were what Davey them to be. Davey is releasing the game to reach out to Coda once again. The Beginner's Guide is ostensibly one big "Please forgive me" in the form of exactly what caused the rift in the first place. A repackaging of Coda's games by Davey to make amends for Davey repackaging Coda's games.
Coda isn't real.
This actually caused a bit of discussion around the game's launch because neither the game nor Wreden ever pointed that out. But upon reflection of how the game works and the narrative it shows, this becomes relatively evident.
Davey ends the game explaining that he can't find his own internal reason for creating or doing anything, and it's tearing him up. It's why he sought refuge in interpreting his friend's work.
It's important to note that this 'Davey' isn't truly real either, because clearly his relationship with Coda is some degree of fabrication. But I suspect there's something true in what he says, even if it isn't all truly factual. I have no interest in extrapolating how much of Davey Wreden is the in-game 'Davey' or the in-game 'Coda'. I would just fall into the trap 'Davey' does in the game itself. I'm sure there is some truth that Davey Wreden poured into this game when he made it and its story and its characters. And it's his truth. All I can do is take what he's put here, find the meaning that I'm able to, and try to come away with what this game has offered me. Because I don't know what Beginner's Guide is about; not truly. But the experience of playing it is immensely valuable to me all the same. I've no doubt this game means a lot to the person who made it. And I'm fine not quite knowing what the meaning exactly is.
Altogether, this game hit me as someone who makes games. As someone who creates anything honestly. Because often someone who creates something makes it for others to experience; to communicate things they find important. But almost undoubtedly, on some level, to some degree, they do it for themselves. And I think when we create things, and when we experience a thing someone else has created, it's important to keep those both in mind.
And that's why The Beginner's Guide is in my top five. If you haven't played it, I definitely recommend it!
TLDR: The Beginner's Guide is a really cool game about creating things and their meanings and our relationships with others and I got back into it and it inspired me to make a super self-indulgent essay about it.
ThreadBeginners Guide to Game Design Tools (Unity, Unreal)?
Firstly, congrats on taking the initiative to dig deeper into game dev! I also want to preface by saying that there's no one perfect way to start, it differs person-to-person, so if a particular approach to learning super isn't working try approaching it from a different angle.
Speaking from my own personal experience, I tend to give the advice of just jumping to a mainstream engine/toolset/language. I found in my experience that once I got into using C#, XNA(R.I.P.), and Unity my previous experiences using more structured beginner tools and engines became fairly useless to me. Unity and Unreal are both great places to start. I tend to suggest Unity for two reasons:
1) It's an engine that does 2D very well, and it's worth starting in 2D for simplicity
2) If you're interested in getting into the industry at large, getting some degree of a grasp on programming languages is useful, and C# (which Unity uses) is gonna be more useful/powerful than the Visual Scripting of Unreal's Blueprint, and easier to grasp than C++ which is Unreal's other option.
For a starting understanding of programming (just the basics really) I'd say you should just try to learn directly on their own, from something like Code Academy ( ). Once you have a solid grasp on using variables, if-statements, for-loops, and such, try to follow a game tutorial to completion. That way you can pick up the right way to make a lot of elements of a game without worrying you're setting something up in a way that will come back to haunt you in 2 weeks.
Once you feel pretty comfortable with the foundations of programming and have a tutorial or two under your belt, then it's just about making a game. Make your first couple games super basic, just to test your grasp of mechanics and implementations. A single level platformer, or a basic match-three. The first few attempts are usually super flawed if not outright failures and that's , that's just how the early process tends to go. Don't aim for any kind of dream-game early on.
Making game is about the joy of building stuff, so always make sure you're following your passions here, that's what the whole industry lives on.
ThreadThe Game Awards 2018 - All Nominees Revealed
A lot of awesome competition this year, glad to see games like The Missing, Celeste, and Donut County getting represented here. Can't wait for the show; regardless of who wins, this definitely shows how strong of a year it's been for games.
Gave it consideration for a long time in high school and college. One night I couldn't get to sleep and kept mulling over how much stress and frustration I put myself through for not being more open about it and made a post on social media about it. I was incredibly and happily surprised that the response trended towards positive in the extreme, and something I feel really lucky about.
ThreadWhat is the best gaming experience you've had?
It feels like such a cliche game to define one of my most cherished gaming memories, but I remember a long weekend where my friends family was out of town for the long weekend and he invited me and some other friends over. I brought over my still-in-progress Final Fantasy VII playthrough, and we just trucked through that game together. Fighting the various Jenova forms, going to the Golden Saucer, seeing the Weapons come into play, it was incredible. I distinctly remember a moment where a shaft of light poked through into basement room we were in and we realized it was morning.
It cemented for me how much games (even singleplayer ones) aren't just a way to experience a story or indulge in some escapism: they can be a focal point around which significant friendships and relationships can be built and defined.
ThreadWhat's the most unique game in your all-time Top 10 list?
The Beginner's Guide
It's an incredibly raw and well done story about the meaning behind creating something, friendship, and where you derive purpose in your life.
As a game dev I also love a game who's basis is going through the entire body of work of a single creator
Ubisoft's Grow Home and Grow Up capture a basic and pure sense of exploring and falling in love with a world like I remember from playing Spyro and Mario back in the day. I think a big part of it is that the games use very unique mechanics vs. any other games I've played, and their artstyle is straightforward and charming. Grow Up in particular is super underrated I feel.
Most recently I played Wattam, the upcoming game from Katamari Damacy creator Keita Takahashi, at PAX East, and the demo alone was the most I've felt like a kid with no idea what amazing, strange, wonderful experience I was getting myself into. I need that game to come out yesterday.
I mean look at this wierd amazing game:
ThreadMass Effect's conversation with Sovereign is still one of the all time greats
The Vigil and Sovereign conversations come together as the greatest highlights of the first game for me. They are exceptionally well done in the refreshong world building they offer to those games. Along with a few other factors through the series, those two conversations help to cement the Mass Effect universe as one of the great sci-fi universes of all time.
ThreadMorning People, How do You Do It? What is That Thing You Get Up For?
I really like books, and have a ton to get through, but my day doesn't really allow for much time for that once I get to work onward, so I incentivise myself to get up early to actually make progress on what I'm reading.
I have an audiobook and a physical book in my queue at any given time. I wake up early, take about an hour at the gym while making progress on the audiobook and then get back, take a show, and have about and hour before I aim to be at work so I make a cup of coffee and spent about 45 minutes working through the physical book. It starts the day off super productively and I'm usually really into the stuff I'm reading and wanna make progress so it helps to push me to get up early.
ThreadGames in which you said to yourself 'No, this isn't possible'
I remember doing the whole train level in Uncharted 2, with the train actively transitioning between locales and the whole variety of craziness that happens on it, and I was in complete awe the whole time.
Conviction is legit my favorite of the series having played almost all the games to completion. Conviction has what I'd say is the most compelling story to it, not to mention the gameplay has an incredible sense of momentum to it. I won't deny that Conviction and earlier Splinter Cells come at stealth from very different angles, so it's worth seeing both, but personally Conviction's approach is super compelling.
ThreadGuy filmed himself reuniting with the dog he lost 3 years ago
When the dog first walks towards him it's pretty slow and not incredibly hurried and I was sorta fearing the dog wouldn't recognize him, but dang if those dog barks right afterward don't show just how happy he was to see that guy again.
ThreadDevilman Crybaby |OT| Netflix finally stopped playing Mind Games and Ping Pong with anime fans
Just finished it. That was an incredible show. The characters in it were well rounded and extremely well developed for 10 episodes. The crazy amounts of violence and sex, while admittedly pretty overwhelming to take in, reinforced the idea of what is truly means to be demonic, and what the underlying themes seemed to be about humanity's ability to become more or less demons themselves. Excellent visuals too.
Something that's always important to keep in mind with game engines is that just because a game has an engine with a new name or no name at all doesn't mean an engine was made specifically for that game. There's a ton of engine re-use and re-working that happens vs. building new ones from scratch. For example, I always see these images about id-Tech's family tree and it illustrates pretty well how games you might have thought had their own from-scratch engine actually derived it from earlier tech.
ThreadBrandon Sanderson would seriously consider giving CDPR book rights for game adaptation for free
I was just thinking this myself when I saw Sanderson's post. Reading Mistborn I get the same impression of seamless speed as Vin goes through a city as it feels to be swinging around in Spider-Man. I'd love another game with that type of feeling of traversal, and Mistborn has such a unique way of going about it that I'm sure it present several super unique and interesting gameplay ramifications.
ThreadSo what hit harder: The end of Arkham City or Spider-Man (PS4) (UNMARKED SPOILERS INSIDE)
I think both were done super well, but Spider-Man resonated with me especially because it speaks so much to Peter as a character, the strength he's able to maintain to do the right thing even at the highest costs, and just how terribly unfair the world is to him for all the good he does.
I find it's good to find something to dedicate some time towards or invest in in a small way. It depends on the person, but personally I find the easiest things to help are getting into a new TV show or book and just pour some time into making your way through it and investing in what's going on. It lets you sort of work back towards having moments of happiness, surprise, intrigue, ect, in a way that doesn't demand too much from ya. It's worth noting not to fall into a hole of doing stuff like that non-stop, but try giving yourself a season of show or a novel or two and see how ya feel on the other end.
Even though it doesn't seem to be the exact direction they're looking to take their studio usage I feel like something like the Games Daily and Morning Show that Kinda Funny are by helped in great part that they've got a central area that each of them go to each day of the week, so that they're consistently in the same place each day. One of the main obstacles to that now (and honestly probably going forward even with a studio) is that the Allies come together on Tuesdays, and occasionally one or two other days of the week, but otherwise are all doing their own thing. I think there's already been discussion in the extreme about yearning for a type of studio setup the Allies aren't likely to be going for, but it's so cool to see the Kinda Funny content where they will shout down the hallway and another person from the team might jump in to talk about a certain subject or chime in on news. Hopefully we get at least a little bit more of a space for allies to do all sorts of cool new production stuff with the studio.
Totally agree, this type of humor feels the most compellingly unusual and funny since I originally discovered the later stuff on GT. This guy's previous show on Polygon, Week in Revue, also had a degree of continuing lore and original characters (Scrundler for example, as someone earlier on this page pointed out), and it was really cool to see that area of games-related content and humor filled with some other talented folks since Final Bosman went off-air.
ThreadThe beautiful world of Mirror's Edge. (Warning: Image Heavy)
The series is such a breath of fresh air. The aesthetic choices are so on-point, and I love just looking at the environments sometimes. Between that and the pretty great and refreshing gameplay I really hope we haven't seen the last of Mirror's Edge.
I try to grab a bowl of cereal every morning as my schedule is pretty tight early in the day, but Sunday mornings I try to go all out and do a full breakfast of eggs, bacon, toast, coffee, sausage, the whole works.
ThreadEurogamer: Why Sleeping Dogs is the most interesting open-city game of recent years
I would say Sleeping Dogs is my favorite open world city game of all time. The story is actually really good and I love the game's cast. Not to mention that the combat system is really strong, the fact that it doesn't lean on gun combat for its encounters is refreshing, and I think exploring the city and doing stuff is actually pretty fun.
I heavily suggest it! You've probably got more than enough time to dig in majorly before the Switch AC is out. As for your time table I think you'll be totally fine. When I first played New Leaf I had the exact same problem: I'd be up super early and wouldn't be home until pretty darn late, but still managed to get a bunch of stuff done and honestly found that the game really excels when you sneak a few minutes in just before heading out for the day or right after you get back.
Also, New Leaf has some special Mayor powers you can use to choose to keep shops open later too!
ThreadGame devs, how do you keep the motivation despite the circumstances?
I think as a first point it's important to draw a lot of motivation internally if you can. Being excited about the things you work on, or the challenges you're solving, or even just the team you're a part of can give you a huge motivational boost. The nice thing about that type of motivation is that game dev, at any level, has a lot of quiet or un-glamorous moments. Whether it be bugs, or systems architecture, or general organization there's a lot of stuff that nobody is gonna see or care about or comment on, and it's not an insignificant percent of game dev, but it's super necessary. And being able to work through that part of it is helped in great part by really caring about what you're making and what problems you're solving, because in those moments the only there to see that stuff is you.
When it comes to taking things like critique or outside opinion of your work, I think it's important to approach criticism from a constructive angle to improve your work in the future, but also know when to take time to yourself, or engage with closer friends as well as larger communities. Personally I gain a lot of motivation, useful insight, and also fair critique by speaking more at length with specific folks about stuff I've worked on. Scrolling through a large amount of comments or messages has its uses, but being able to have a deeper conversations with one or two people can yield an incredible amount of great feedback, and if they like the game or project then hearing their own direct feelings at greater detail than most one-off comments can be a great source of remembering why we make games.
I'd say MGSV's intro is way up there:
I had a bunch of friends over of varying degrees of MGS fandom when the game launched, and we were all making jokes and having a good time before starting it up, but it went dead silent when the game started and stayed that way for the whole intro besides some shocked reactions or muted "woah..."s. It's just the kind of experience I love about MGS: intense action and high stakes moments wrapped in a vague sense of unknown forces at work.
ThreadThe Dragon Prince |OT| The Last Frameratebender
I got the impression it's the "point of no return" for the elf assassins. They already reference how important certain traditions and honor are to them, this just seems like a way to bind them to completing their mission. Failure or hesitation will result in them literally losing their limb.
ThreadThe Dragon Prince |OT| The Last Frameratebender
Four episodes in and I find it pretty promising. The animation, while initially the biggest turn-off, as turned out to be enjoyable and well done when it counts. The characters have been interesting, unique, and usually compelling in their own ways.
ThreadRedditor Asked Straight Guys “What’s The Most Intimate Moment They Had Shared With Another Guy”
This is a really excellent thread to read, and reassuring at that too. I think there's a lot of norms that we build up when to comes to non-romantic male relationships, and I fear it stops a lot of meaningful connections from being made.
I'm bi, so I guess I don't fit the exact direction of this question, but most of my meaningful interpersonal relationships have been with men whom I share absolutely no romantic feelings. I think it's really important to know that you can have really potent non-romantic feelings towards someone and it doesn't need to imply any romantic connection. Going on road trips talking with friends about where our lives are going, having friends text you out of the blue to ask how things are, or how a date you mentioned in passing a week ago went, walking around your hometown with your bud just talking your way through some intense mutual pain; that stuff is important, and I fully believe it'll make your life more fulfilling to have those moments with someone, and not just wait until there's a significant other in the picture, or if there is then to avoid leaning on your SO for 100% of all interpersonal closeness.
If there's one thing I'd like to add to the conversation too, it's that I've seen more than a few of these stories share one particular anecdote of closeness followed by "then we never mentioned it again and went back to normal". In the end, only we can judge what we want our relationships to be, so make that choice for yourself, but I'd implore anyone in those cases to consider whether, if that moment felt useful or comforting to you, you should actually strive to not go back to "normal", but instead open up communication with them a bit more at times, and try to be open and close with them, and have more moments like that.
ThreadNetflix's The Dragon Prince - new series by Avatar: The Last Airbender writer
Just saw the new trailer, it raised my hopes for the series considerably after admittedly being a little unsure about my thoughts on the framerate. Like most folks here I would definitely prefer it to look a bit smoother, but otherwise the production values of the series look on-point, and the teases of characterization and cast hint towards some cool characters arcs in this show. With the Avatar Head Writer behind it I'm hopeful going into it, looking forward to checking it out!
ThreadHow far has games retail fallen in your area?.
Luckily one major benefit of living in a city like LA is that I'm within an easy drive of a couple non-chain game stores that stock a whole slate of games from way way back to super recent releases, and as far as I can tell they're holding out okay. I did miss them substantially in my college years where there wasn't a ton of them besides nearby GameStops.
ThreadPlease recommend me novels that affected you
Haha, I think that's totally fair. I'm in a similar boat where I love his stuff but I usually space out reading his stuff with a few other types of novels.
Yeah I think Kvothe's biggest problem is that he comes across as flawless in about every respect besides his occasional impulsiveness. I loved Name of the Wind, and I appreciated how down-to-earth it is, but by the end I wasn't sure what kind of scenario Kvothe couldn't scheme or play his way out of.
ThreadPlease recommend me novels that affected you
Murakami has a few novels that connect with me a ton on a personal level while wrapping it all in a veil of unique supernatural qualities.
The novels A Wild Sheep Chase and Colorless Tsukuri Tazaki really stuck in my mind. Both are really personal journeys, and both have to do with looking back on old friendships that have been weathered by time and connecting with those who used to be so close to you.
ThreadAnime |OT| Summer 2018 - Fishing for ex-cell-ence
Recently saw Flavors of Youth and really enjoyed it. It's a very subdued film, it doesn't have Your Name levels of intrigue, or even necessarily the same amount of outwardly evocative emotion.
Where it really shines though is in being a story about something few stories I see are. It's not really about romance, or striving towards a dream, or the power of friendship. It's about coming to terms with getting older, and coming to terms with the the mistakes you made in your youth that you can't undo, along with all the wonderful things from being young that you can't re-live. I think it taps into a pretty universal feeling that, all the same, isn't really covered by a lot of media. They do a good job of capturing why these characters look back on their youth fondly, why they are anxious being where they are in life, and it actually does a nice job of giving each of the three stories a conclusion that allows each character to be optimistic with where they're going while making each ending feel earned.
Definitely one worth watching, especially since it isn't too long either.
ThreadLTTP - The Evil Within 2 - Survival Horror and Much More!
It's definitely on my list now after hearing everyone's thoughts. Even if it has a bit of a different approach than some of the stuff I especially enjoyed about 2 I think it would be a cool experience to have going back and seeing what it's all about.
ThreadLTTP - The Evil Within 2 - Survival Horror and Much More!
I think Stefano definitely benefited from having basically the whole first half of the game dedicated to him. Theodore, along with admittedly being less immediately interesting, also had to share his portion of the game a bit with Myra, and even then, he's only the villain for like a fourth of the game's running time.
ThreadLTTP - The Evil Within 2 - Survival Horror and Much More!
Thanks for all the replies! Sounds like the first game is worth checking out, even if it seems to be distinctly different and a bit more scary!
Yeah along with The initial E3 trailer the other thing that pulled me in to wanna try the game is watching the very beginning of the game when the Easy Allies were streaming a full playthrough and they got to the opening credits. It was just so unexpectedly sharp as intro credits go.
And yeah, I picked up on the bits of the intro tune they put into the last couple tracks as you're heading to your house on the hill. Really effective stuff on a music angle.
ThreadLTTP - The Evil Within 2 - Survival Horror and Much More!
Me too, though I really appreciate that the ending would be perfectly fine to end the series on. I was worried they'd deliberately leave large unresolved issues to open the door to a sequel but was super happy they didn't.
Also, a friend just now explained that this scene is in the game, and I totally missed it, but it's amazing (no real spoilers besides an early-game character)
ThreadLTTP - The Evil Within 2 - Survival Horror and Much More!
This summer has been a bit of a gaming slump for me. I've played various games through the past few months but I haven't had one truly pull me in. Then last week during Quakecon I decided to take advantage of the Steam Bethesda sale to grab a certain game I'd had a solid amount of interest in for a while...
I'd never played the original Evil Within, and honestly I've never really been a huge survival horror fan. Across the board the horror genre tends to terrify me way too much. But last year's E3 showcase by Bethesda revealed EW2 with one of my favorite trailers of the show:
The direction of the trailer, and the kind of enemies, environments, and themes it hinted at really intrigued me. So after putting that interest aside for a while I finally jumped into it last weekend.
And boy did I finally find a summer game to pull me in.
The thing that struck me first about the game was how intrigued I was by the story set up. Versus other stories in the horror genre the concept of this shadow organization that was overseeing what is effectively a Matrix-type of shared simulation feels nicely refreshing. That combines with your character's connection not only to the situation where it's popped up in the past (which thankfully the game provides enough hints on to give me enough to go on not having played the first game) but also having his daughter now trapped there too gives a really nice opening hook to the game.
I was completely in by the time I'd gone from being in a bathtub run by, effectively, the Illuminati, to falling into a rainy pitch darkness, to seeing this really well-executed opening title:
But one of the big highlights of starting the game up was realizing how much substance there was to dig into in this game mechanically-speaking. While I was willing to push through instances of horror I think the game would have been too much had it been a super linear horror showcase, but it really gives you a lot of interesting choice and exploration. Starting with the whole concept of you "Room" as a safe haven where you can save, upgrade and craft weapons, increase skills, look at little extras, and even read up on background info on different villains and allies. It's just the amount of breathing room I needed to allow me to put up with the more over-the-top scary segments.
And after a while I made the delightful discovery that this game is actually a nicely exploration-focused, verging on light-open-world, type of game! All the trepidation of the more scripted moments of horror, when I knew that whether I felt terrified was almost wholly in the hands of the designers, was fully replaced with a sort of enjoyable tension in the open world where I knew the degree to which I would be attacked or overwhelmed by monsters was fully up to my own approach to groups of enemies.
The game showcased itself as a really wonderful combination of survival, horror, and stealth/tactics. Using bottles to redirect enemies, lining up the perfect sneak attack or cover-based-kill is immensely satisfying.
And the world is packed with meaningful content to find! There's whole weapons you may never get if you aren't checking around Union (the simulated town in which most of the game is set). There's even a dedicated boss-type character (not necessarily a boss as you never directly fight her) who will straight up never be a factor in your game experience unless you seek out the optional areas that trigger her appearance! Not to mention an ally character who adds interesting context to the cast and plot who is never a required element of the story unless you find the situation in which to rescue him and actually succeed.
Needless to say, the open world-ish elements of the game were a very pleasant surprise, and let me space out the critical path's more grotesque and frightening sequences with exploration I could more reasonably take at my own pace.
The critical path yielded a lot of its own surprises though. While there were sections where I had to stop playing some nights or straight up play without sound to stop from being too scared of what was going on, the plot keep pulling me further in. The games cast, while in some instances more half baked than they might be, are compelling and interesting in the context of this simulated nightmare world. The idea of maniacs and sociopaths aiming to gain power in this distinctly more controllable world makes sense, and it lets the game showcase villains that, while not necessarily super deep or particularly subtle in their characterization, nonetheless are compellingly bold, unique, and serve as good foils to Sebastian.
The story is a bit meandering in the first half, but picks up to a really enjoyably fast pace in the second half, as villains rise and fall, new allies suddenly come into play, and twists about character loyalty and motivations are revealed. As much as I loved the more open elements of the game I actually got more and more compelled to just start moving down the critical path because of how excited I was to see what would happen.
Adding to this I found the boss cast to be quite nice. While there were some cases of really interesting and seemingly one-of-a-kind bosses later being reused as exploration-mini-bosses I think overall the different fights left a really positive impression, even if some were notably terrifying (look at you Obscura).
Honestly by the time I got to the last chapter of the game I was surprised I was as invested in the characters and story as I was. There were some cutscenes very very late in the game that succeeded in being fairly emotional, which is not something I expect from horror-genre stories. It's also worth noting that the game is complimented really well by a great soundtrack that hits a lot of the right emotional cues perfectly, like this one:
It's also worth noting that the finale to this game runs one of the smoothest two-part sequences I've ever seen in a game, transitioning really effectively between two parallel storylines that just keeps ratcheting up the intensity of the moment every time!
Anyway, all of this to say that The Evil Within 2 has gotta be the most I've ever enjoyed a survival horror game! I think the game is just an absolute blast from presentation to mechanics to plot and the cast. Couldn't be more happy I decided to take the plunge with this one.
This scene is so well done. The music, the way it's framed, the lead up to this point, and just the fact that the story takes so much care to buildup a seriously valuable relationship in a show that generally doesn't put much focus on it, and then still doesn't let it happen. This was a major highlight of Space Dandy for me.
ThreadAnimes That Stuck the Landing in Their Finale
Also some other incredible endings I'd put up there: Dandy was an absolute treat of a show, but I'll be the first to admit it had some misses along with some hits. However, the finale brings the whole things together (quite literally!). It contextualizes why Dr. Gel is after Dandy, why the storylines can get so strange and out of wack and kill off characters back next episode. And it actually derives meaning from the seemingly disconnected episodes of the show: Dandy is someone who wants to take each day at a time, and embrace the strangeness and unexpected qualities of life, and there's a degree that he really does care for the people in his life too. Plus it's just so darn cool looking, I mean, CMON:
ThreadPersonal Favourite Mechas (Giant Robots) of All Time
YES! Glad somebody else mentioned it, Epyon was always my favorite from Wing when I watched it as a kid. I even had the model of it.
I always felt bad that Epyon was kind of a stepping stone in the storyline because it's so darn COOL. I mean it has a .
ThreadDisney casts their first openly gay character, is played by a straight man, will be a stereotype
I don't really disagree that it's a bigger problem, but in this instance I'm only meaning to respond to your comments over why some people may want a gay actor to play a gay character.
I think for the most part folks here seem agreed on the fact that Disney's first major LGBTQ character potentially leaning into campiness is problematic. I just mean to share some personal insight on the nature of gay actors and gay characters, which seems to be a larger source of active disagreement in this thread.
ThreadDisney casts their first openly gay character, is played by a straight man, will be a stereotype
Coming from the perspective of someone in the queer community who would love to see more queer representation and would have found immensely reassuring had I seen more growing up, I think that straight actors playing gay characters isn't inherently any kind of problem. But from a point of representation where seeing people who are like you in media can be reassuring, that effect can be substantially reduced were you to realize that nobody involved or portraying those people actually was like you, and the portrayal came only from a place of second-hand understanding and observation. That representation which might have assured you that there are more people out there like you gets a bit turned on its head because you realize nobody involved with that piece of media sympathizes first-hand with how you identify.
There's a degree to which I think having some gay characters be played by gay actors is a comfort to those who really do want and need that representation to be there.
It's a nuanced issue, and I don't think we have any need to come down on the side of "straight actors can't play gay characters", but I think there's good reason to hope for it in some cases and speak out in hopes for it.
ThreadDisney casts their first openly gay character, is played by a straight man, will be a stereotype
I think, personally speaking, what feels most important in queer representation, especially in the case of large milestones like this is the notable involvement of queer individuals, from writing to direction to portrayal. I don't think its inherently problematic for straight actors to portray gay characters, and in fact I've seen some really excellent portrayals that have connected a lot with me personally which came from performances by straight actors.
I think the notion that causes, at least in my perspective, the real discomfort, are examples where, in these relatively early days of LGBTQ media representation we're seeing major examples of representation which appear to be helmed (both behind the camera and in front of it) by those who don't have first hand understanding of what it is to be queer. I'm excited and happy for more representation but it leaves a bit of a bittersweet taste in my mouth to consider the notion that the first major mainstream examples of gay characters are being done in large part by straight writers, directors, and actors on of the LGBTQ community, building those forms of representation from second hand sources, observations, and other forms of media.
Growing up in a world that appears, at best, uncomfortable and unfamiliar with who you are makes the media that tells you that somebody understands you and somebody is like you so incredibly important. Were we to look behind the curtain and realize that these stories were in fact not made by somebody like us or somebody who innately understands what we're going through then it becomes a tragic loss of much of the peace and progress that comes with having and seeing that kind of media in our landscape.
ThreadTraveling to Iceland/Reykjavik. Anyone ever been?
Yup! I had the same hotel for like the four days I was there, but I'd head out and just do different stuff during the day. There's a lot of buses and more hand-tailored tours to take you to a lot of the big spots on that end of the country on a day-trip basis. There's certainly stuff to see that requires you to stay outside the city, and if you wanna see some of the more notable things on the other end you'll need to travel a fair bit, but I can't imagine you wouldn't be able to get more than a totally packed trip there just by staying in Reykjavik.
ThreadTraveling to Iceland/Reykjavik. Anyone ever been?
I was just there in May! I'd say just don't try to spend the whole trip in the city itself. It's not quite as large as capital cities you may be used to. Take a day or two to check out all the cool museums, cafe's, and awesome churches you want, but also see the areas around too. One of Iceland's biggest draws is the natural beauty of the country.
If you want a short hop out of the city and over to one of the more beautiful spots I've ever hiked you should try taking a bus to Mt. Esja! It's a great hike (with a couple different potential trails depending on skill level) and the view from the top is just... utterly spectacular.
I've found that nothing has compared to the full Foo Fighters Sonic Highways Album. It starts super intensely, holds it pretty well, and the final song I am a River is like the perfect thing to listen to finishing a workout.
I really don't know if I've ever seen another anime nearly so finely crafted. The tone, the pacing, the characterization, the alternating episodic and more serialized stories that weave a compelling story while filling out all of its cast. It's all just masterful.
ThreadReady Player One |OT|Us gamers, huh? (Unmarked Spoilers)
Just got back from seeing it, and it was honestly a lot more fun that I had expected. I read the book, and found enjoyable, not amazing but well enough worth my time reading it. But Penn and Spielberg (and admittedly quite possibly Kline himself) really turned a solid enough action story with a protagonist and scenes I was quite iffy on into something more fast, fluid, and workable. The character interactions were better, the key challenges were cooler, it was generally less in your face about pop culture (which allowed me to enjoy it more as they dished it out at a rate I was happy to indulge in), and the plot just felt tighter.
Not to mention of course seeing all this stuff in motion truly gives it what the story needed from the start. They handled the ending better overall, and Halliday's life and the sadness of it and lessons he built into the hunt felt more well constructed and meaningful than the passing notion it felt like they had in the book.
Also I really loved the relatively minor but excellent touch that
ThreadThis is the most pleasurable sound ever created by mankind.
This will always be a favorite of mine. The jingle has this intriguing short but sweet mysterious appeal to it, and it made me excited every time I started up the game to see what amazing thing would happen next.
As someone who watches and really enjoys Tabletop Escapades (listening to it as I type this even!) I think the built in problem with the amount of content in that show and honestly any D&D show that wants to maintain the actual combat rules (talk about being paralyzed by number of hours to catch up on a story, having 4 hours to get through for Critical Role every week is hard to not feel like a slog sometimes) is that it's simply not possible to pace D&D sessions like TV shows. So much of any session is gonna be about rolling dice, checking on rules, and contesting skill usage that sometimes you might have 30 minutes or more between actual story development. It inflates stories that might usually take 1 hour to like 3. And honestly , it's a problem I have with DMing games with active players, not just with watching other folks play. There's a lot of non-story time in a session. I think getting a D&D campaign to feel like it's all killer no filler requires some tampering with rules and just being on your DM A-game at all times.
The biggest way I tend to get around that with Tabletop Escapades is by listening to it while working, where I can tune it out like 80% but pick up small details here or there as it goes and then pay attention when i realize there's major story stuff happening.
Not only is it insane how many less calories Halo Top tends to be compared to other ice cream brands, but legitimatize some of their flavors are really good.
Oatmeal Cookie is truly excellent and not a flavor I've been used to in Ice Cream. Lemon Cake is a fantastic and subtle palette cleanser.
Pancake and Waffles though?
Halo Top is awesome! The crazy amount of few calories is fantastic because I can now occasionally justify one of these pints of ice cream and not feel like I've thrown away several days at the gym.
Not to mention that, while some flavors aren't quite as good as their non-Halo counterparts tend to be (Birthday Cake for example, is good, but the texture is kinda strange), some of their flavors are truly and honestly amazing, like Oatmeal Cookie.
ThreadIt's 2018, is The Wire still the best TV show ever made?
As mentioned, it's probably the first seasons scores dragging it down. Season one is still incredibly entertaining, but it's decidedly more uneven than the later seasons.
The magical thing about it, though, is the show uses that unevenness as a place to grow from. The unlikable things about the characters from season one are directly brought into the light and addressed as they're growing. The show is built on a foundation of about five characters and takes place over a total course of ten years, and each character by the end is so shockingly different from the one at the beginning, but with a distinct through-line that makes it clear they're still the same person, but defined by the intervening events of the show's four seasons.
The thing about HaCF is that it's about computers and such for sure (every season is satisfying to watch as an enthusiast because they touch on various real tech developments from 1984-1994 in pretty accurate ways) but it's less just about computers, it's about the people who are compelled to be part of the next big things, the people who want so desperately to build, to create, to be on that bleeding edge. No single show captures the struggle, suffering, and absolute thrill of what it means to be part of the driving force of the future. Even knowing that somebody will come along to do the next big thing after. And the people you're in the trenches with then can just as easily by your best friends or worst enemies, and this show understands that incredibly well.
I don't think any show has handled the concept of time in a storyline so well either. Rarely have I seen a story that handles the feeling of seeing someone who has been both a confidant and tense rival years and years after you both interacted and the storm of conflicted but faded feelings that brings, or the feeling of looking back at who you were ten years before and coming to terms with all you've done and all that's been done to you in that time.
Halt And Catch Fire is about trying to stay in the moment, to try to catch the future and hold onto it, about the relationships that are created and destroyed in that process, and about the way that time is both cruel and kind to our relationships and our dreams. Definitely give it a look if you get the chance!
ThreadMotion Matching: The cutting-edge technique powering The Last of Us 2
Anim tech is some of the coolest stuff. The innovations, challenges, and experimentation in the space is never dull to keep up with. And the results speak for themselves. No surprise that Naughty Dog continues to impress with what they're doing on the animation end.
ThreadB the Beginning |OT| #2 Netflix Original Anime from the Creators* of Kill Bill
Just finished Episode 6, taking it at a fairly slow pace in between other things. All in all it's fairly entertaining; the characters are solid, if not remarkable for the most part, though I enjoy Keith Flick's scenes especially (as tired as the cliche he belongs to is), the text overlay they do for his thoughts is a very nice added effect to give the impression of just how much time he spends piecing things together.
The biggest I'm not sure about yet is the evil clown villains. With ep. 6 we actually learn who they are in a general sense, but I still have no idea much about their motivations besides doing bad things. I'm hoping we get more from them in the second half of the season.
A big highlight is just how good the dub's been. This is one of the best voice casts I've heard in a while. All the main cast feel very well acted.
Compared to other shows recently I'd say it's currently a fair bit behind Devilman and great leap ahead of Darling in the Franxx.
This is great! One thing I always wish there was more of for EZA was specific short highlights from their content like this in a simple and digestible way like an animated short. It makes it so much easier to show to friends to give them an idea of what EZA content is like. MBMBAM hooked me through animated clips alone so it's great to see this for these segments too, nicely done!
ThreadThe Negativity of Keita Takahashi (Creator of Katamari Damacy, Wattam)
Keita Takahashi just keeps putting out some of the most interesting and downright compelling stuff of the medium. I hope he finds some measure of personal success in all the wonder and thought his games bring to so many. Wattam is literally my most anticipated game this year.
This is really cool to see. I dropped by the stream for a short time yesterday but it's cool to have a sort of highlight reel video that's a lot more easily digestible.
What's especially interesting is that the Easy Allies youtube account replied to a question about who did the editing and it seems like it was actually Kyle himself. Didn't know he was into editing at all, always figured Don/Ian/Jones were the main folks to do that in the crew.
Good to meet all of those of you I did at the meetup! Those are always a blast. A lot of good highlights of the night, like Kyle's over-10-win -streak on the EZA fighting game with his OP character. Looking forward to the next together!
Also, that was one of my favorite episodes of Easy Update in a while, damn what an ending, Kyle with those acting chops.