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LordHuffnPuff's Posts

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Thread New "New Pokémon Snap" Trailer, releasing April 30th Worldwide
You, a fool: "The graphics in this game look pretty rough." Me, a genius: "The game looks great but it is the trailer that is sloppy."' Okay seriously I'm going to play this game of course, but I did a double take when I saw the English and Japanese text mooshing into each other.
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Thread Which of these games should I get for my PS5. Persona 5 Strikers or Spider-Man Miles Morales?
They're both very good but different games. Miles will absolutely show off the power of the PS5 visually in a way that P5S, as a PS4 title, will not; it also has the benefit of being a budget title if money is a concern. However, if those considerations don't really influence your decision-making, and you feel excited about both, flip a coin. You'll win either way, and the other game isn't going anywhere.
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Thread Pyra and Mythra (from Xenoblade 2) announced for Super Smash Bros. Ultimate. Releases in March!
My very low investment top pick for smash DLC was Rex/Homura entirely because I thought that the driver/blade duo system would be a really interesting mechanical feat to translate into Smash Bros. I feel like a monkey's paw finger curled up somewhere for me. I'm not , and for all I know they tried the duo character thing and it wasn't technically feasible or it was too confusing for players to follow or ten other problems, but what it could have been vs what was shown feels like a bit of a bummer for me.
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Thread Famicom Detective Club: The Missing Heir and Famicom Detective Club: The Girl Who Stands Behind localized in English for Nintendo Switch, May 14th
I think it's honestly about frequency of exposure! Western players tend to not have seen very many "pure" VNs, so things like or even are lumped into the category. Many visual novels are basically books with voice acting and paperdolls. You press a single button to advance the text and that's it. Compared with a (or , or , or , or , or the non-JRPG segments of or... &c.) where you take significant action and there is gameplay involved. I hope this makes the distinction clearer.
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Thread Famicom Detective Club: The Missing Heir and Famicom Detective Club: The Girl Who Stands Behind localized in English for Nintendo Switch, May 14th
No idea. I have the three full-length telephone book sized volumes. Do note that there has been some... controversy over the author of these books, and how he handled the entire process. That does not diminish their value as resources, but it might give some pause about how they're spending their money.Yeah that explanation is pretty good. You can basically boil down today where mechanics and systems = adventure game (AVGs or ADVs) and little or no interactivity = visual novel (NVLs). You might ask like "how much interaction is the tipping point?" because visual novels like Steins;Gate have SOME interactivity due to branching narrative, but it's kind of just a thing you get a sense for the more of them you play instead of a hard rule.
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Thread Famicom Detective Club: The Missing Heir and Famicom Detective Club: The Girl Who Stands Behind localized in English for Nintendo Switch, May 14th
I unfortunately don't have any really great resources about the general history of the genre, what I know I've basically pieced together myself from interviews, articles about individual games, interview books like (not for the casually interested, a lot of the stuff in there is fairly dry) and even just like, reading wikipedia and checking the citations on articles. Scouring VNDB. A lot of learning by osmosis. Heck, people write Twitter threads about the history of these things. There really should be an actual history book published at some point, but I don't know who would write it (or what publisher would feel it was going to sell enough to make it worth publishing. Maybe Kickstarter is the right path for that.)Er, can you be more specific about which part you want me to elaborate on?
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Thread Famicom Detective Club: The Missing Heir and Famicom Detective Club: The Girl Who Stands Behind localized in English for Nintendo Switch, May 14th
They're definitely heavyweights. (also a Yuji Horii joint) was 1984, from Jiro Ishii (who you might know from the more recent ) was '87. was '88 liketoo, though later in the year. Obviously this excludes a lot of eroge games which were fairly shallow but were still aiding the genre's stylistic evolution. I don't mean to diminish them as important games, but I think it's important to make sure we understand the timeline of production properly! I also think it's worth distinguishing that these games were pioneering in the genre of Japanese , but not . In Japan the delineation between these two styles of game is much more robust than we tend to use in the West. Games translator Tom James is out there on Twitter right now:
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Thread Famicom Detective Club: The Missing Heir and Famicom Detective Club: The Girl Who Stands Behind localized in English for Nintendo Switch, May 14th
Whoh there tiger, Portopia came out in 1983. This was significantly later. It's an important historical title to be sure, but let's not overstate things. My real hope is that with global releases of these titles, Sakurai can finally realize his dreams of including Ayumi in Smash Bros., as he intended back in Melee.
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Thread Famicom Detective Club: The Missing Heir and Famicom Detective Club: The Girl Who Stands Behind localized in English for Nintendo Switch, May 14th
Thrilled that more folks will finally get to experience these. They're basically proto-Ace Attorney games without the courtroom bits, for those unfamiliar.
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Thread Do you think Fire Emblem: Genealogy of The Holy War Remake is getting announced tomorrow?
I'd love it but I don't see it being remade in 2021 unless there are some serious story revisions. I cannot imagine Nintendo putting out a game where incest (and not like, Fates "they're only adopted siblings!" wiggle justifications exist) - Geneology is Fire Emblem's Game of Thrones, and while the overall western cultural tolerance for stories that involve the very real historical depiction of siblings marrying and having children may be lower than it was in 1996, I think that Nintendo would not be willing to associate their brand with a story that currently lives in an HBO world.
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Thread Mega man StarForce, a look back on the more under appreciated side that isn't legends
The problem was that they cut back so much from the battle system of EXE that by the time they refined the new combat to the point where it was good on its own merits in the third game, Capcom was entering its low period and the series was over.
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Thread Does anyone remember the Boktai series?
Yep!Hey now, there's a username I recognize! The first game is actually beatable in a few hours and to get the absolute "Best" password you need to do NG+ including Hard Mode, so if you care about save import then you did the right thing... though importing only changes one line of dialogue and gives you a few bonus items/stat points. I have a visual guide if you're curious.
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Thread Does anyone remember the Boktai series?
We finished it except for a handful of small places where the text was stored as an image file and not text, as we didn't have a tilehacker who could manually replace that (so basically just the zone name title cards you see the first time you ever enter a zone and then never again and the title screen and maybe one or two other small places?) The game is fully playable front to back in English.
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Thread Sonic getting an official Lego set through ''Lego Ideas'' program(fan creations); Inspired by Sonic Mania's Green Hill Zone
Mario was only the beginning. OP might want to note that none of the images in the first post are official shots of the set, just renders of the fan-submission that led to the announcement.
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Thread RTTP: Octopath Traveler
Picked it up from the $10 clearance sale after meaning to play it for years. I think it's aesthetically the strongest game on the Switch. I know people have gripes with the characters being narratively siloed but if you go into it expecting that (and that is what they said it would be, during development...) I think it's perfectly reasonable a choice: eight short stories about eight people.
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Thread How well regarded is Shigeru Miyamoto nationally in Japan?
If folks want to know what game creator at least a bit famous and somewhat of a household name, it's Shigesato Itoi. You may only know him for Mother/Earthbound but he's a cultural force - he did a lot of copywriting, including for Miyazaki's films (he also voices the father in My Neighbor Totoro,) is a well-respected essayist and runs a very successful design company, selling billions of yen worth of products online each year despite not advertising.
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Thread Things that NEED to be improved in Horizon: Forbidden West
I would like the collectables to feel more meaningful as an average. I really loved finding the vistas because it allowed you to piece together the location of the game from real-world landmarks, assuming you weren't spoiled ahead of time. Stuff like the flowers on the other hand felt very dull. Obviously there's more work required to make climbing challenges than plopping a flower down in the world, but I always wanted to go out of my way to find a vista and only collected the flowers out of obligation. Also the "reward" for finding everything in a collection was pretty unremarkable - another loot crate.
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Thread ACTION BUTTON REVIEWS Tokimeki Memorial (Tim Rogers)
I've never really been able to get into Tim Rogers stuff - no shade on him, it just hasn't ever clicked for me - but I'm incredibly glad he's done the work to introduce Tokimemo and associated titles to a broader audience. A few months ago I wrote a about Nakayama Miho no Tokimeki High School in a thread on obscure games, and was pleased to see that shouted out here as well as a clear forerunner. It's an absolute shame that none of these titles have ever been localized or, aside from some of the Girls Side spin-offs, even gotten fan translations. I hope that some day a group spins up an effort to make these more accessible (I have heard that the original's code is a nightmare which has put people off the project) because they truly are foundational.
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Thread You haven’t played the best PlayStation exclusive of 2020 - Polygon (it's 13 Sentinels: Aegis Rim)
Wow I guess I’m wrong about that, sorry. I remember this not having them visible at all. I guess that loses me a little credibility but I think my overall point about the direction of discourse stands.
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Thread You haven’t played the best PlayStation exclusive of 2020 - Polygon (it's 13 Sentinels: Aegis Rim)
See, this is exactly what I’m talking about. The misinformation in this thread is staggering. There are no panty shots in this game.
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Thread You haven’t played the best PlayStation exclusive of 2020 - Polygon (it's 13 Sentinels: Aegis Rim)
Yeah I was changing my mind about engaging but when I saw it was quoted while I was editing I restored it. Not embarrassed to admit when I’m wrong. I am still exiting this thread though. It’s not worth it! People can judge for themselves at this point, perpetual relitigation isn’t going to convince anybody.
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Thread Random encounters suck and should be considered a dated relic of game design
In a general sense I am inclined to agree, but not a universal one. Random battles exist for a few reasons. Let's run down a few of them. 1) Technical Limitations. On early consoles, it was impossible to render an overworld teeming with hundreds of mobs running around as one would expect in a role-playing game, so the random encounter system served as a solve by abstracting away the location of enemies. This is by and large an obsolete concern, as we now have machines powerful enough to make this a non-issue. 2) Realism/Historical Legacy. The random encounter table actually predates video games, with tabletop games like Dungeons & Dragons utilizing the system. If you render every enemy on the field, you remove the possiblity for an "ambush" encounter unless you purposely script them into the game's plot. Tabletop games of course allow you counteract the disadvantage of being ambushed by, for example, succeeding on a perception roll to spot the enemy before they get the jump on you, but these sorts of freeform mitigating factors that tabletop gaming allows tend to not fly within the much more constrained possibility space of a video game. As an aside, I think Pokemon Sword/Shield handled this really well, as most enemies are on the screen but there is an exceedingly low chance to get ambushed and immediately tossed into a fight when walking through tall grass. It means you're never truly safe, but you still should generally feel free to wander around and avoid fights. 3) Artistic Choice. Like it or not, the random encounter is part of the language of video games, and there are many games that utilize it for artistic, nostalgic or other creative reasons. Titles like Bravely Default, Undertale, the catalogue of RPGs from Zeboyd Games, &c, all have their own ways of handling random encounters in an attempt to mitigate the problematic or frustrating elements of the system while not tossing them out wholesale. Your mileage may vary on any given solve, but I don't think these titles have encounter systems worth dismissing as "dated relics." In the year 2020, random encounters are part of a designer's toolkit like anything else. They can be used inelegantly or exquisitely, based on the intention, craft and ingenuity of the designer. An individual may dislike them, but they do have a time and place.
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Thread For people who have beat both, which did you like more Control or Quantum Break? My issues with Control(spoilers for both games).
Control is head and shoulders above Quantum Break along basically every comparable vector (obviously there are parts of each that don't correlate.)
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Thread M2 ShotTriggers: Aleste Collection, Data East Ports Announced
So I've seen shots of the actual Game Gear cartridge but nobody seems to know where or how to actually buy that version of the game. The best I've found is a photo of it that got posted a few days ago on of all places. Is it included in the ebten DX edition only? Does the Deluxe package that comes with the Game Gear mini have it? What's going on with this?
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Thread You haven’t played the best PlayStation exclusive of 2020 - Polygon (it's 13 Sentinels: Aegis Rim)
That explanation is also not true, because if it were it would be terrible. A mod really should delete that post because it's apparently misleading a of people in this thread. The explanation (which is a ) is as below. It's been posted before but it seems like it needs another go-round. That's somewhat simplified because the plot of this game is extravagantly detailed. I think there's a real issue in here where the marketing of the game and the framing of certain shots having some questionable aspects are being conflated with the plot and writing themselves being distasteful. For sure, if you were reading this as a prose novel your eyebrows would remain un-raised. Okay maybe not, but they'd rise from surprise over the plot twists.
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Thread You haven’t played the best PlayStation exclusive of 2020 - Polygon (it's 13 Sentinels: Aegis Rim)
Oh, I agree. As I mentioned in my previous post, George Kamitani brings baggage to this work for his designs on prior games even before we look at this one specifically. There is, however, a real frustration when it comes to discussing the parts of this game that be critiqued when a thread is full of both obvious misinformation and what seems like a reasonable amount of argumentation happening either from willful ignorance or bad faith (I am not accusing you of these things, just sense that I and clearly others have gotten.) Indeed, I'm shocked nobody has brought up even more distasteful aspects of this game's marketing campaign, such as the blessedly-Japan only PS4 preorder theme (do not google this, it is very NSFW.) Of course, a game's marketing campaign is not a game (unless you're Cyberpunk, I guess) and while I think that discussion of the marketing should occur and scrutinized (not sure who is responsible here - Sega? Atlus? Vanillaware?) that it's important not to conflate the two. The framing of characters within their sentinels is likewise worth discussing, but in a measured way that takes into account the entirety of the work. When you get drive-by posts like "wow gross not buying!!" as we've seen it poisons the well for constructive discourse. I kind of get the feeling this thread has already been poisoned in that regard because the thread, which is about an article that is trying to highlight the way the work is in dialogue with other classic works in the genre canon, has veered so wildly off-subject that it seems irrecoverable.
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Thread You haven’t played the best PlayStation exclusive of 2020 - Polygon (it's 13 Sentinels: Aegis Rim)
This is frankly absurdly condescending. I'm nearing completion of a Ph.D. in literature. I have read plenty of books. Different forms of media present their narratives differently, and the form of delivery provides novel (no pun intended) methodologies for expression even if the ideas being expressed have been done before in other ways.
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Thread You haven’t played the best PlayStation exclusive of 2020 - Polygon (it's 13 Sentinels: Aegis Rim)
This game is the only time I have regretted my words and deeds. Okay not really but humor me for a minute while I put on my professional game writer hat. I am incredibly skeptical of the defense for these sorts of story design choices because that's not how writing works. Let me use Metal Gear Solid V as an example. If I were in a room with Kojima (hey, it's happened before) and somehow had the opportunity to critique Quiet's mode of dress, I would tell him "Kojima, I don't care that Quiet needs to dress that way because she breathes through her skin. You wrote her that way. It's only neccessary because you, the writer, made the creative decision to make it so. You could have written it differently. You didn't. Criticism is both valid and warranted. Be better." I do not feel that the nudity in this game falls into the same category (and let's be clear: this game is rated T. You don't see anything.) The writing in the story not only justifies the decision, but the decision itself is part of the larger creative project of the game, which the article linked in the first post highlights: a pastiche of a wide variety of science fiction cliches and tropes that draws on specific, canonical genre works in order to critique them. This is not a choice made for titillation - there is a genuine artistic motivation and desire to say something worthwhile about the fiction that our culture elevates. That is of course not to say that this game is devoid of problems. No works are. This is a George Kamitani game, and that fact brings with it baggage. There are without hestiation character designs in this game which I find off-putting and unjustified. There are some shots that are framed in a way I think is somewhat distasteful. However, I do not think that anybody who has played through this game could in good faith argue that the fact the characters are nude inside their robots is one of the problematic elements. It feels very much to me like a strawman that only would make sense to an outside observer, because if one plays the game one would know there are valid, worthwhile targets to choose as a vector for criticism. Of course, you may play it and just not think it's fun. That's totally fine of course! Just don't let this specific aspect miscolour your perception of the work. Edit: some clarification
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Thread Resetera Super Smash Bros. Sephiroth Challenge - Defeat the One Winged Angel on Very Hard by Dec, 19th 11:59 PST to earn a tag!
Oh, yeah I guess. Bummer that there's a character limit. So much for my dreams of collecting a comically long string of titles over many years.
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Thread Resetera Super Smash Bros. Sephiroth Challenge - Defeat the One Winged Angel on Very Hard by Dec, 19th 11:59 PST to earn a tag!
I cleared it on all three difficulties. Fun stuff. 1:37.28 as Bowser on Very Hard. I didn't know about this thread when I beat him, but the account I tweeted it from is clearly mine so hopefully that's good enough.
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Thread Which route of Fire Emblem: Three Houses do you feel is the most canon? (OPEN SPOILERS)
There's no "most canon" route very obviously, but regardless of which house you choose, this is Edelgard's game. She is the prime mover of this narrative, whether you end up with or against her.
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Thread I am playing Dragon Age: Origins on Gamepass and I am 20 hours in and loving it, but I missed Leliana permanently. Do I restart? (Also LttP this game)
If you're not gonna replay it then yeah you should go get her. She's weirdly sort of as close to a franchise protagonist as Dragon Age has, appearing in every game in an important role.
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Thread Xenoblade 2 enjoyers and appreciators, I need your advice.
A good decision has been made. I think it's really interesting that a lot of people recommend playing it after because of the mechanical shifts, not because at this point in the story it makes the most sense to have a flashback (especially given the way Chapter 7 ends, the pacing decision to leave that hanging while you shift towards backstory is classic.) To those who are recommending it be played after, I do wonder when they themselves played it: was the expansion out? Did you play XB2 at launch and were you finished by the time the expansion released? Obviously there is going to be bias for one's own experience either way. The only reason I might advise against it is because I think the expansion is just a better game due to being leaner in every respect, and the final boss is a significantly better fight than the final boss of the main experience.... but that's a really weak reason given the narrative payoffs you gain.
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Thread Xenoblade 2 enjoyers and appreciators, I need your advice.
I played it between Chapters 7 and 8 , in keeping in line with their creative vision, and I cannot imagine playing it as it was originally released. It absolutely felt like the correct decision in terms of narrative pacing and traditional storytelling convention. The gameplay is not so divergent that it was a meaningful adjustment either going to the expansion or back to the main game after.
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Thread Yumeutsutsu Re:Master Announced (VN/Kogado/PS4/PSV/Switch/PC/Feb 2019 in Japan)
Is there no way to get this outside of buying from Play-Asia? I'd really prefer not to give them money given the repeated pro-gamergate stance whoever runs their social media feed has set into. Also is this game explicit? I honestly cannot tell based on this thread but the store description says "girls love" so... if it is I don't really want it either way I guess.
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Thread Yumeutsutsu Re:Master Announced (VN/Kogado/PS4/PSV/Switch/PC/Feb 2019 in Japan)
What's why I asked. Anyway it seems like the answer is yes, because I found the game on steam and it specifically says it contains nudity and sexual content. So yeah, I guess my instinct was . I wish that in threads like this these things were made clear in the OP, because "Oh it's a visual novel about girls making a video game" that fails to mention this aspect feels like a dramatic misrepresentation of the product.
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Thread Do you get annoyed when a really cool/well liked character dies in an extremely underwhelming way? (SPOILERS FOR World of Warcraft: Legion)
I think this is a bad example. Tirion was an old old man who hadn't appeared in-game in any meaningful capacity since 2009's patch 3.3. Legion came out in 2016 with 7.0. The dude hadn't been relevant for four expansions and seven(!!!) years, and he was only meaningful in Wrath having come . He was probably about to die of old age! The fact that they brought him back at all, showed how somehow he managed to live through torture that would have killed most other folks, and still managed to pass on his legacy seems like far more recognition of his place in the hearts of fans than I would have expected. Then after he died he remained central to several other plot threads, as the Death Knights tried to steal his body. Let the man rest, his death was fine. I'm sure there are deaths that have felt wrong or misplayed in games, but this one ain't it. Edit: In response to above post, Yrel's character assassination in BFA was far more of an unreasonable "death" than Tirion literally dying. What a miss.
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Thread I can't see 120HZ /FPS. How about you?
I mean yes, judging from what I've read they don't look identical for most people. I just can't tell the difference when it comes to 30 vs 60. And unless it's dipping into the teens, when 30 dips into the 20s, I don't notice. The Zelda Musou thread had all these complaints about performance and I was baffled. Looked smooth to me.
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Thread I wish Nintendo goes back to the GBA Fire Emblem designs
Haha I just realized that the first image in the OP isn't even from a GBA Fire Emblem game, it's a fan edit of Sharena from Fire Emblem Heroes fighting Bartre from Binding Blade/Blazing Blade.Er, yes? That's the point, the GBA games by and large do not have unique character models or sprite designs in combat, just different tints.
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Thread How’s the Danganronpa series? (No spoilers please)
I played the first one and I think that the courtroom scenes are a big improvement from Phoenix Wright, but the story was so poorly written even I got slammed with the regressive transgender stuff that I cannot possibly fathom endorsing it to anybody. [Also I am shocked nobody has brought this up yet in this thread...?] I had it recommended so many times that I was utterly staggered by how poor the plotting was and how cliche the setup could be: within minutes of beginning I had deduced the vast majority of what was going on and then sat through over a dozen hours of the thickest characters on the planet trying to figure it out. It's as if they all warped in from a planet where there had been no books, film, video games or popular media.
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Thread Gameinformer: Behind the Combat & Venom Powers in Marvel’s Spider-Man: Miles Morales
I came in here to say something about not knowing Venom is in the game and the thread title being a big spoiler but I guess it's just confusing.
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Thread Steins;[??] announced, a new Steins;Gate sequel project
The animes in general aren't great I feel. It's not really comparable. Steins;Gate having a "good" anime seems like a fluke rather than the norm with this series.I've thoroughly enjoyed every single one except the original PC release of Chaos;Head. They really should localize NOAH so that game can be redeemed in the west, but they aren't for some legal reason I think.
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Thread Pokémon Sword and Shield - The Isle of Armor & The Crown Tundra |OT| Black Lives Matter
This is one of the biggest positives for the entire generation. Trade-only pokemon, final stage evolutions, whatever - let them be walking around and catchable. Want to roll up and see a tyranatar or a dragonite? Sure thing buddy. Explode the rarity paradigm of this franchise.
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Thread Hobby and Indie Game Dev |OT 2020| Discussion, Help and Show-off
So it's been a few years since a project I've worked on has been on Kickstarter and the game has totally changed since then. We've been prepping for a Kickstarter for months but I wanted to pop in here and see if any of y'all have done one more recently than 2014? We're probably looking at a relatively small goal (sub-$10k) and that's also new territory for me, so I wanted to know if anybody has tips other than the standard "it's a full time job" and "have an update every day or two" and such.
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Thread Hobby and Indie Game Dev |OT 2020| Discussion, Help and Show-off
Haha glad you liked GMG. This upcoming project, University Magician's Society, is an joint, not a Twinbeard thing (though actually... the project started out as DLC for Frog Fractions 2... so...) but we hope that it appeals to the same audience. Lemmie drop some of our preview art that has in the past been shown to patreon backers and such. Anyway yeah it's a anime visual novel. Hope folks love it. I don't think it's gotten much attention anywhere despite us announcing development about a year ago, but it is real, there is a game that we are working on. Hopefully the Kickstarter will generate the buzz I want when we launch that!
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Thread Metroidvania game "Romancelvania: BATchelor’s Curse" announced for PS5, PS4, Switch, and PC
Yeah, okay, I see what you're saying. I think if I had just found it without knowing anything about the folks making it I still wouldn't have had the extreme negative reaction others had (I would have read the whole project though watching the trailer, instead of just starting with the trailer and noping out.) Like I said, the game doesn't actually seem to my taste, but I would probably have gone "huh, well, that's kind of neat. I hope it does well." That's how I reacted to the Boyfriend Dungeon game which seems very superficially to be similar to this, in any case. I don't find the trailer repulsive or lacking humor or anything like some of the others do, I just don't think this is the style of game I'd normally be into.
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Thread Metroidvania game "Romancelvania: BATchelor’s Curse" announced for PS5, PS4, Switch, and PC
I don't think I am? Like, you're right, you only get one chance to make a first impression, so for me, I'm lucky that my first impression for the people making this game came with Bioshock, because it established a rapport of trust in the end product that led me to play two more Bioshock games (both of which were not winners, by the way) and then Perception. I don't understand how my acknowledgment that I was personally fortunate to have dodged what seems to have been a pretty lethal bullet for a lot of folks in this thread is being disingenuous. I just also think that people's reactions here betray a lack of having looked at the whole campaign. The actual game itself doesn't look super to my taste, but I just don't think it looks bad in the way a lot of folks here seem to. My prior first impression is why I gave it a look in the first place!
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Thread Metroidvania game "Romancelvania: BATchelor’s Curse" announced for PS5, PS4, Switch, and PC
I think it looks pretty solid given the fact that this is a family studio of a husband, wife, and kids (and maybe a few other employees, they clearly have a lot of artists but those are usually contract gigs in a studio like this.) As somebody who has shipped a game out of my house and is currently working on another, producing something under those conditions is already tough enough. It's pretty laughable that people are dismissing it as "incel trash" or whatever given that the core dev team is literally a married couple. I also think it looks rough, but it's an early kickstarter dev video. It shows you the idea for the game, that they have enough of a product to show off gameplay segments, and that combined with past track record should give consumers the confidence to make a decision. That said, past performance is a huge factor. If you're worried about the writing, well, look at the writing in Perception, which won several awards at various festivals for Best Narrative. Or listen to any of the talks that Amanda Gardner has given at GDC or GaymerX or Narrascope about the writing process and style. So yeah I guess it might be terrible, any game in development can be terrible, devs I love have made games I hate. But the immediate dismissal out of hand seems wild to me.
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Thread Metroidvania game "Romancelvania: BATchelor’s Curse" announced for PS5, PS4, Switch, and PC
Y'all are dunking on this game but the last game from this studio was pretty splendid and knowing the talent behind it I fully expect it to be quality. Disclaimer: I know the folks making this professionally and while that obviously biases me, I have full confidence in this based on their prior public work.
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Thread Kingdom Hearts Series CORRECT Order: The Tetsuya Nomura Guide
Alternately, skip Re:Coded and read the plot summary because nothing in Coded's literally-two-sentences-of-story-content can justify the gameplay of that particular product. I cannot in good conscience recommend ANYBODY play this game save for people who are truly desperately thirsty for Kingdom Hearts Content, because the quality of the product on offer is so low that cleaning out your gutters may be a better use of your time both for productivity and entertainment. The amount of time dedicated for reward provided is not there. I played it. Don't be like me. Seriously. I like Kingdom Hearts. I've played the franchise through. Maybe you'll like Coded. But don't feel compelled to experience it, despite what the OP may have you believe. Read the wikipedia article instead.
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Thread I'm not a Fire Emblem fan but I bought Fire Emblem: Warriors...
I've played most of the Fire Emblem games and while the gameplay in this is pretty strong as musou games go, their cast decisions were incredibly questionable, so don't feel bad about not caring about these folks.
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Thread Would you consider the Demon's Souls Remake to be (so far) the best looking game ever made?
It doesn't look as good as 13 Sentinels which came out this week. "Best looking" 3D game, maybe is what you wanted to ask, with "best" equating to "highest true-to-life fidelity"?
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Thread Show me the rarest/most obscure games in your physical games collection
There's a real difference between "rarest" and "most obscure" - rare might be well known, while obscure could be easily found but nobody here has heard of it. Anyway, the most obscure game I own, possibly, by the standards of this board, needs some introduction. This game is the product of a legendary collaboration. In 1987, Nintendo and Square paired their developers together to create a team. With Gunpei Yokoi (designer of the Game Boy) in the producer's chair, design was co-handled by Hironobu Sakaguchi (creator of Final Fantasy) and Yoshio Sakamoto (creator of Metroid). The art was done by Takashi Tokita, who would then continue on to do art for Final Fantasy IV and Chrono Trigger. The musical composition was handled by Nobuo Uematsu. What is this game, you might ask? How the heck does such a game with a pedigree like this qualify as obscure? The title of this game might surprise you. I've placed the reveal in the spoiler below along with a few more details, for those who want to take a guess before they see. Another obscurity from a legendary designer is this one: Knight Move, from Tetris creator Alexi Pajitnov, is in the tradition of Tetris in that it's very simple but well-designed. Each level is a grid of some sort, and you have to move a knight to each spot on the grid without ever hitting the same tile twice. Nintendo published this but for some reason it never left Japan. Anyway I have a bunch of other weirdo games that definitely qualify as obscure but the time required to explain each of them is more than I'm willing to put in right now - hopefully though this post has taught you a little bit about a few weirdo titles nobody ever talks about.
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Thread Show me the rarest/most obscure games in your physical games collection
Yeah though with Devil World being featured in multiple modern Nintendo titles (Smash Bros, PiCTOBiTS, &c.) I think that one is less obscure than it once was. Same deal for The Mysterious Murasame Castle.
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Thread A call to Era's developers and mods about the "think of the poor devs" argument.
It almost never holds water. I have seen some colleagues (not in marketing, obviously) at other studios comment that they know there's a controversy over their games but they want people to buy their games because they've just spent five years on this piece of art and they'd be personally bummed if nobody saw it, that's so much time out of their life, etc. I have seen a narrower segment complain (softly, for fear of reprisal probably) that their bonuses are tied to sales milestones. More often though it's tied to metacritic score thresholds, which is a different discussion. That said, many devs on the technical side could easily find other jobs. Maybe not other jobs in games, at least not right away - the job market is overheated in this industry - but other tech industry jobs. Where this gets muddier is when you get into folks on the writing/art/&c. side where jobs can be nigh-impossible to come across regardless of where you look. I have friends that have been out of work for months due to coronavirus. The tl;dr is that nine out of ten times this is garbage. In the case of this game because it's the IP holder and not the devs, I definitely went "ah jeeze, feel bad for those guys." It's not going to influence my purchasing decision but I did of the devs.
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Thread With the recent All Star collection announced, let's look back at another rerelease series--Super Mario Advance 1-4
The e-Reader card modifiers for Super Mario 3 were fantastic. Adding the cape, boomerang, vegetables and more to Mario 3 was a fun refresh, and the challenge levels were pretty fun too. It's a pity half of the cards never came out in the west, but the WiiU virtual console has all of the e-World levels unlocked at least.
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Thread Of the glorious trinity of VN Trilogy games (Ace Attorney 1-3, Danganronpa 1-3, Zero Escape 1-3) Which is your favorite?
Yo Chaos;Child is great. I came into this thread debating if it was worth pointing out that none of the games in the OP are visual novels and was glad to see it had already been done for me.
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Thread Of the glorious trinity of VN Trilogy games (Ace Attorney 1-3, Danganronpa 1-3, Zero Escape 1-3) Which is your favorite?
There is, sitting on a hard drive, a full english localization of Chaos;Head NOAH, that for legal reasons isn't going to see the light of day any time soon. There are some issues about that game specifically that have made bringing it to the west a snare. That said, the original non-NOAH Chaos;Head is... very rough. I find it hard to recommend to anybody other than completionists or true SciAdv enthusiasts.
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Thread LTTP: Bloodborne - So when does it get good?
To be a contrary voice to most of this thread, honestly the answer is "never." You're either into what Bloodborne is doing, or you're not. Bloodborne is a game with a great presentation and a strong aesthetic. I also think it never becomes fun to play. I can't say it's From Software's worst game of their modern period (because I think that dubious honour goes to Demon's Souls) but I never got what made people salivate about this title. I love horror, I love the style and narrative of the game, I got the platinum trophy! But outside of a few specific encounters, the game never was . It's okay to just not click with it, OP. It's a game with a lot of serious problems. I often tell people that it's worth checking out, and that a lot of people love it, but if it's not thrilling you then it doesn't get better - it just keeps being Bloodborne. Which for many, is what they want. There are plot twists, but not play twists ahead, so you'll need to decide if that's enough for you. There is cool stuff to see, but the price is high. The last zone of the DLC is one of my favorite areas in a From Software game, but I had to slog through the entire rest of the game and the DLC to get there! Was it worth it? I dunno. Why did I not have the same issues with Dark Souls 3, which similarly suffers from design issues like massive boss HP bloat and a deceptive lack of strong build diversity? I dunno. Anyway, I don't mean to ramble - only to say that it's okay to stop if you're not having fun. Go, be free. Play something that makes you happy.
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Thread So huh we're mid August and we can't buy Final Fantasy Crystal Chronicles Remastered anywhere but on the ps store (30$)?
I have a North American copy of Splatoon 2 and I match with Japanese players constantly. I don't think that it has regional matchmaking?
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Thread Tips for Return of the Obra Dinn?
There should be an in-game glossary for terms, but writing it down may be helpful if you don't want to keep flipping to it. A lot of the faces and names will not be solvable immediately. The best advice is to treat it like you're Sherlock Holmes - observe not only the people but the environments they're in, what they're doing, their accents, what they're , and so forth. For example, a person up in the rigging is obviously going to be one of the topmen because that's how ships like this work, which means you're now working to identify them from a set of six or eight names instead of dozens.
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Thread Professor Layton and his garbage world
I dunno. I figured out the twist of Layton 1 in advance. It felt like a pretty good steampunk-lite whodunnit. It was like ten degrees off of reality, which was still pretty grounded. By the third game though the writing had taken a fatal dive down the tubes.
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Thread So huh we're mid August and we can't buy Final Fantasy Crystal Chronicles Remastered anywhere but on the ps store (30$)?
That's very confusing. I would have presumed it would check the region, not the game region, which obviously would not matter with a physical copy.
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Thread LTTP: Metroid Samus Returns, the most OK Metroid game so far (or, "Junk Food Nintendo Game, Metroid Edition")
It felt to me that Mercury Steam really did not understand what made Metroid II good. The fact that there is combat at all after you find the Baby Metroid instead of giving the player the quiet time to decompress and think about their actions really drives this home.
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Thread It's been 8 Years, What was the CORRECT Mass Effect 3 Ending choice?
Destroy. Even if it's not what I, as a person living in the real world, would go for (probably,) it's the only choice that makes sense given the prior hundred hours of game across three titles. Shepard has been working to destroy the Reapers since the starting gun, and they're a military person who sees the mission through. I don't think it makes sense for who Shepard is at their core, regardless of how they may vary by individual play, to choose anything else.
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Thread Fanmade remake of original Rayman released.
Honestly I'm just not big on 3D platformers. There are a few I like, but in general it's not a genre for me. I didn't really like Mario 64 either, when that was new. I was actually really excited for Rayman Origins, but it took such a swerve from what was originally pitched that it became a massive turn-off. The characters that they brought back from the original were unrecognizable (When did Betilla become a sexpot? Why is The Magician suddenly a Mr. Dark fanboy??) so between the visual aesthetic and the story bits I lost all interest. I'd really like a true successor - in every sense, meaning visuals, audio, etc - to the original Rayman, but Ubisoft clearly isn't interested in making that, and understandably. I'm glad fans have taken it upon themselves! Also I don't like Globox.
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Thread Fanmade remake of original Rayman released.
I haven't played Rayman 3 on GBA but that screen does look pretty enticing... The game was originally pitched as a prequel to Rayman (hence the title!) They said that it would show how Rayman went from being a young, immature goofball to become the hero he is at the beginning of the original game (recall in the opening that he's the go-to for The Magician and others when Mr. Dark shows up, he's already established as a hero.) I believe they also said it would show how he met Globox, and maybe where Mr. Dark came from or something along those lines? During development that was all scrapped along the way and it just became a traditional sequel, though oddly it kept the Origins subtitle.
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Thread Bloomberg (Takashi Mochizuki): Nintendo unlikely to further pursue major mobile efforts
I obviously don't have numbers on Square Enix's [or other companies'] mobile offerings that don't contain microtransactions, but it's worth noting that Super Mario Run launched at a one-time payment $10, and that you could get the following full games from at somewhat similar prices (especially during not-infrequent sales): Mini Metro ($1) Monument Valley ($4) Infinity Blade ($6) Infinity Blade II ($7) Infinity Blade III ($7) [sadly all three are now delisted, but they weren't at the time of Mario Run's release] Stardew Valley ($7) Final Fantasy Tactics: War of the Lions ($12) Final Fantasy VI ($15) BioShock ($15) [now delisted] Final Fantasy VII ($16) The World Ends With You ($18) Whether you think Mario Run was "good" or not is somewhat immaterial - the amount of content on offer really did not match the sorts of games I just reeled off the top of my head above. $10 is a premium price tag on mobile, and I think there was some serious sticker shock given what the product was.
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Thread Bloomberg (Takashi Mochizuki): Nintendo unlikely to further pursue major mobile efforts
Dragalia Lost is legitimately good. I would pay for a non-mobile game in this series. That said it's so generous there's no reason to ever spend money on it. Prior interviews with the devs have said Nintendo has asked them to make it so that users don't feel compelled to spend because "it's not fun" despite Cygames telling them they could be making significantly more money. So yeah, it speaks to what this article is saying. Nintendo's corporate attitude is at odds with the only consistent way to make big bucks on mobile.
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Thread 1500+ Games Included! Itch.io's Bundle for Racial Justice and Equality [Finished: Over $8m raised]
Haha, well, you don't see the folks who buy the game just for glittermitten posting on forums like this one all that often. It's a different demographic (and one that is often invisible to "mainstream" gaming...)If the money ever showed up to do more work on it I'm sure folks would be happy to either put in more development time to expand things/work on a more robust sequel, but that's currently not in the cards to my knowledge, sadly.
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Thread 1500+ Games Included! Itch.io's Bundle for Racial Justice and Equality [Finished: Over $8m raised]
We got vastly more positive feedback, requests for DLC and even sequel inquiries from folks playing Glittermitten Grove than we did about the other thing.
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Thread Recently finished Attack of the Friday Monsters! A Tokyo Tale. It was so goddamn good. Any games similar to it?
Well, you could always start with the Boku no Natsuyasumi games, as you said. Or have you exhausted those?
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Thread Is Final Fantasy XIII really that bad?
I like FFXIII a lot. It's obviously not a game for everybody. I think it's an incredibly confidant game. It knows what it's good at - combat - and all other aspects of play are sidelined in favor of the battles. People who aren't into the combat system are going to have a rough time. It's inevitable when a game stakes its entire premise on a single system. That said, much of what XIII was criticized for appeared in prior Final Fantasy titles; especially Final Fantasy X, which I believe is a significantly inferior game when compared with XIII, but one that benefited from releasing when and where it did in history, giving it a significant boost in popularity and exposure. Final Fantasy VII received a similar boost (despite being, in my opinion, a notable step down from VI.) I think the more interesting question than "Was FFXIII good or bad?" is "Was FFXIII a good or bad game?" It certainly failed to deliver on what many had come to view as series gameplay staples, and for any player that puts out $60 for a new AAA title, being sucker-punched by the realization that the product they paid for is not the product they thought they were buying can be a bitter pill to swallow. I think history has largely vindicated XIII as a flawed game with some excellent ideas rather than the pile of garbage many felt it was on release. The sequels were relatively well-regarded, and the game's DNA is obvious in FFVII Remake. Games don't need to be for everybody, but we would have several fewer good games without XIII.
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Thread Blazblue Cross Tag Battle |OT| Central Ultimax Exe Eclipse
This game is a ton of fun and I opted to get it on PC, but I ended up refunding it after about 90 minutes. The game won't even run without installing third-party codec updates, the online spins forever, the framerate loading is incredibly laggy and often times the game hardcrashes or stalls out on a black screen. I should've just gone with PS4 to start because this is a disaster of a release.
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Thread What are your gaming design sins?
Without a doubt, puzzles that do not indicate to the player that they cannot be solved at the present time they are encountered. My go-to example here is Riven, which lets you manipulate puzzles forever even if the puzzle literally is impossible at present, without any signaling that what you're doing isn't worthwhile. It sucks up a player's time with no reward and to no purpose - really disrespectful.
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Thread FF7R Butterfinger promo starts March 3rd - Buy up to ~16 dollars of candy bars to unlock DLC.
I submitted a photograph of a digital receipt pulled up on my PC screen and got an acceptance notification perhaps an hour later. Very smooth.
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Thread Blair Witch |OT| Cursed woods, blessed doggo.
Having actually been lost in the woods IRL I would rather re-experience that than play through this game again. It's crushing because there are some real glimpses of greatness in here, but it's so bogged down with bad decisions (like that atrocious fog stealth segment) and technical issues (why is my character too large to fit through the doorframes in the house without crouching??) that I can't actually recommend it to anybody.
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Thread A new run of the Analogue Nt Mini is coming soon; news THIS MONTH!
Sure, I get that - and at the time I imagine the price tag was justified by the R&D and manufacturing. I'm just confused about what the current price is doing at that level - is it just because of hype? Because it's a Limited Edition, so they know people will be willing to pay? It seems like the actual cost to manufacture at this point should be significantly lower, though obviously I'm not an expert, and thus be reflected in the price - unless the answer is "they want to maximize profit" which would absolutely make sense. It's mostly shock that the ask is still so large based on their experience and presumed sourcing and supply chains at this point in the company's life. Edit: to clarify, this isn't a question of "is it worth it," it's a question about what the reasoning behind the price having not dropped is.
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Thread A new run of the Analogue Nt Mini is coming soon; news THIS MONTH!
Okay, so as I posited then it's because they know they can maximize revenue due to people being willing to buy it. Totally reasonable business move. I dunno why this was so hard to get to as an answer.
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Thread A new run of the Analogue Nt Mini is coming soon; news THIS MONTH!
As I said, it could be cheaper if their experience with manufacturing and sourcing for their other systems has (as one would presume, based on the cost of those products and offsetting for the DAC and the price of aluminum etc) has lowered the cost to manufacture. Whether it's a "premium product" doesn't really enter into it - all of Analogue's stuff is. Like the answer could literally be "it still costs us $400 per box to make one of these." That could very well be it.