Alright, returned from GDC, finally have some time to respond :). Let's go!One of the original founders (Augi Lye) bought 100% of the company. We are no longer owned by any investors, so every decision and result is that of the internal studio now. There are a few articles that cover this if you want more of a deep dive.Thanks so much! It's been a wild ride so far, we're happy to see the amount of support and really positive messages we've received! <3Thanks for backing us! We've been hard at work for a short while now, and we're ramping up after getting funded. There's a lot we're doing that we can't wait to share! :)Yes, I'm part of the team that is working on both DDA and DD2 currently. With our transition to being Chromatic, we wanted to provide a very player-centric update that provided a lot of things players have been asking for. Here's coming soon!We're so close, no doubt we'll get there, and thank you for the luck! ♣ ♣ ♣ ♣ That's awesome, we won't let you down! :)"When life gives you a giraffe, you take the giraffe." - Alyssa Milano, "Who's the Boss" Season 3, Episode 5. Thanks for the support! <3Dungeon Defenders: Awakened will also have co-op splitscreen (up to four players)!
So regarding this system, in Dungeon Defenders II we implemented a "Replay From Wave" system that allowed you to start back from a failed wave, with all your defenses built back up. You then see indicators of which defenses were destroyed, and which ones may have not been effective. This is something we're considering bringing to Dungeon Defenders: Awakened to help make sure that 30 minute setup and progression isn't just lost. We're still in the design stage of these things. :)We're going to be providing backing options after the Kickstarter as well. We're starting with Kickstarter and wanted to make sure that we allowed people to back if they weren't able to during the Kickstarter campaign (RIP PayPal). This will allow backing with more payment options (un-RIP PayPal).We've got our magic net out and are capturing as much as we can, and then cranking it up to 11. :)YEAHHHHHHHHHHH BOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII!!! Cross-saves between all platforms is a big thing we're excited about (is there any other RPG that does this currently?) and we're working towards making sure it's an awesome experience. :)Thanks for the support and hopefully you and your brother are able to rekindle that Defender spirit! :) <3There will be online and offline play, so you will not require an online connection for offline play. :)Local co-op, with up to four players!We touch on that a, and there's some other info sprinkled around as well. :)We're currently making sure you can do the color customization as it was in the original Dungeon Defenders. We want to add more options past that, but no info we can get out currently. :)
We're still in the development phases, but we want to have a session browser to find others to play with (either your friends and/or random players), and potentially match making as well. There's a lot we're going to be experimenting with as we continue development that we'll provide updates on, but this early we aren't able to give any specifics.It is way too early to go to a conference showing anything off. We went more to bolster the team, learn more about emergent technologies related to game systems, and meet with various companies, studios, and people on ways to make our game the best it can be for our players. :)There's a little "WIP" in the bottom left to indicate this is not by any means a final product (except how beautiful Deeper Well looks compared to the original, that's pretty close to final). We want the combat to feel fluid and really get back to the heart of tower defense! :)
Sounds like you're talking about the Jester! We can't say specifically what our exact plans are yet regarding heroes, but we really want to capture the magic of the original Dungeon Defenders, and this sounds pretty original Dungeon Defenders magical.
A buddy sent me over here saying that our Kickstarter got posted here. I'm a producer over at Chromatic Games working on Dungeon Defenders: Awakened. I'm super busy at the moment, but I'd love to answer any question that I can! :)
(I don't know if there's a way to verify for mods, but if there is, I'd be happy to provide whatever is needed)
Sorry I missed this. It's not an online only game (though playing online is an option). We'll have offline local co-op, with up to four player split-screen. This is planned for all platforms we launch the game on.