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Krejlooc's Posts

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Thread Demoscene: The best and most impressive amateur demos
Since nobody took me up on my offer to make art for my Demo, I'm going a different route and recreating some cutscenes from modern games on old hardware: This is a composite of various correct bit-depth images in ILBM format for the amiga. On the left is the arcade original -- its the introduction cutscene to Fantasy Zone II DX, a system 16C arcade game released around 2009 (that is, a game from 2009, running on real 1985 hardware). That board would have cost about a thousand dollars back in 1985. On the right, the art hand converted to the Amiga. I'm managing to get 3 parallax layers out of the thing by cheating -- Opa Opa in the front is a 3bpp bitplane (7 colors + transparent), the far back is also a 3bpp bitplane (8 colors, with blue being a copper list gradient), and the middle layer is actually multiplexed 16-width 3 color sprites, one after the other in a copper list, to create a neo-geo AES style middle layer. Only 3 colors + transparent pixel, but I use a copper list to create more colors.
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Thread Demoscene: The best and most impressive amateur demos
Anybody here on Resetera fancy themselves a budding pixel artist? Want to contribute to an amiga demo? I'm a programmer, not an artist, and I need some neato pixel art to finish my demo. Specifically looking for anybody who specializes in working in 2bpp or 4bpp pixel art. I'd also like to try some 1bpp mathematical effects, so if someone is skilled at 1bpp shaded art I'd be all down for that too.
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Thread what is your favorite game for the Amstrad GX4000?
We'll go ahead and be generous and say that any game that can run on the machine counts, including homebrew and CPC conversions. Mine is pretty obviously Sonic the Hedgehog: A close second would be Ghosts n Goblins: If we're limiting ourselves to just retail released games, I guess I'd go with Pang What's your favorite GX4000 game?
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Thread My former-republican 70 year old dad now feels the Bern
He's not black, he's very dark skinned hispanic. But one thing to keep in mind: when he was little, he grew up around Dixie Democrats. Something that might be lost is that in the south, the parties largely flipped during his formative years. Democrats in Texas were different when he was younger. Not to mention his military background. My dad wasn't the only military person in my family, my grandpa fought in the korean war, and my grand-uncle fought in World War II. 3 of my uncles are also military veterans, there is a lot of vets in my family.
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Thread My former-republican 70 year old dad now feels the Bern
I've always felt him reasonable and willing to listen. In truth, what I think has opened his eyes to things is a combination of actually getting to experience the system first hand (my mom had cancer last year, and they got to see how shitty the insurance industry is), and that, in the past, he used to watch fox news. Since cutting the cable about 3 years ago, he no longer watches news, and actually now reads reddit and other forums for his news. Which sounds dangerous, but he finds the dark side of reddit to be "insane" so it actually worked out.
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Thread My former-republican 70 year old dad now feels the Bern
we ebb and flow our whole lives, past experiences affect our mindsets. From my dad's background, I could always at least see he thought the way he did. He abhores taxes, even today, because he said he had to claw for the meger amount of money he has (he's NOT rich, mind you). But he said he also sees the necessity of taxes these days, he says his main issue is that tax money is being used to bail out private industry these days instead of paying for things he uses every single day. Like paying money expecting roads to be fixed, only to see it go to prop up companies that then build toll roads. He said he feels double taxed with the current system.
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Thread My former-republican 70 year old dad now feels the Bern
A little story to uplift this board, my dad is a 70 year old retired Vietnam veteran. He really is a self-made man, grew up in abject poverty, the oldest of 11 children, pulled from middle school to go work to support the family, grew up in segregated America, joined the military when he turned 18 to get his GED, put himself through night school after getting out of the service by working manual labor, eventually became an architect with his own firm. Like, honestly, an inspiration to me. His upbringing made him pretty firmly in the republican group during the 90's and early 2000s. Well, since retiring, and since I've gone on obamacare for the last several years, his mindset has begun to change. He's come around more to social programs, telling me how much he appreciates that Obamacare allows me to have health insurance. This whole pandemic has basically blown the doors off of his ideology. Every time I talk to him now, it's a different issue he brings up with who needs funding, how terrible the system is, etc. I suspect he's been stewing on these feelings for a while, but the pandemic gives him freedom to voice it loudly without fear of group think. Today, he dropped the bomb on me: he told me he wished Bernie Sanders would win the election because "we need social programs, and we need to eliminate the debt of the common man." Growing up with my dad, I can't say enough how shocking it was to hear him say that. I, in a teasing tone, accused him of sounding awfully "socialist" in that moment, and he said "so be it." My dad votes in every election. We live in Texas, so perhaps moot, but for example, he abstained from voting the last presidential election. Not the best decision, of course, but he said he fully intends to vote this time, and for "anybody but trump."
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Thread My former-republican 70 year old dad now feels the Bern
He said "anybody but trump," and he also says "voting 3rd party is throwing your vote away" so I assume whoever the democratic candidate would be, unless some sort of miracle happens and Trump isn't in the election for whatever reason. But even then, it doesn't sound like any other republican would do what he's asking for.
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Thread My former-republican 70 year old dad now feels the Bern
One thing I should clarify is that my parents have been through of shit lately and it was really the kindness and openness of strangers that helped them get through. They lost everything in hurricane harvey, and when people from other states showed up and helped rebuild their home, like people actually got in their trucks and drove from virginia to texas to put hammers on nails, he said he'd never ever forget it. Said that people helping each other was the way things should be done. He bitches about how we treated Puerto Rico still.
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Thread My former-republican 70 year old dad now feels the Bern
My mom was light skinned hispanic, her mother was light skinned but her father was dark. She could pass as a white person, except she grew up speaking only spanish. She tells me stories of her and her sister going to the laundry mat and her not understanding what the "Whites only" signs meant. Her sister would tell her not to say a word, that so long as they were silent and didn't speak spanish, nobody would throw them out. She thought "whites only" meant white-clothes only and was worried they'd get in trouble for washing colored clothes. The reason she learned english is because she went to elementary school. She said the first day of kindergarten, the teacher went around asking people their name. My grandma realized the day she was sending my mom to school that she needed to learn english ASAP, so the only english she taught my mom was "my name is [mom]". So the teacher went up, asked her name, and my mom told her that phrase. So she was allowed to stay. Everyone else who didn't speak spanish was expelled, they couldn't go to school and were sent home. My mom said she sat in the class a while until the teacher asked her another question, and she said "my name is [mom]." Then another question, "my name is [mom]." My mom said the teacher paddled her and threw her out of the class, and my grand mother came back to the school and threatened to beat the shit out of the teacher if she ever touched her daughter again. The experience scarred my mother, she said she had to learn english in a heartbeat or be risked being left behind. Segregated America was some cruel shit. To sum up the dixie democrats for you, they are basically the roots of the modern Donald Trump voting base. They were the racist members of the democratic party in the south who splintered off from the main democratic party in the 60's once desegregation became a major issue. Today, they'd be called DINOs essentially.
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Thread White House Press Briefings for Coronavirus Taskforce.
That's the thing that gets me, a more ambitous president would have taken this as an opportunity to gain power. Literally everyone in the country would rally behind a leader saving lives. This could have been honestly a grand slam for trump had he played his cards right. His stupidity has lead to it being a disaster in the US. People are dying because he was literally too shitty of a president to score brownie points.
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Thread Are you tipping for to-go and pickup orders now that dining isn’t available?
I do the online checkout which has curb delivery, they bring your stuff out to you in boxes. Everything is paid for through your card, so I just slip them some cash while i'm there. It's outside and it can't be misconstrued as them pocketing money meant to pay for the food. I know you're not supposed to be dealing with cash right now, but they need money.
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Thread Are you tipping for to-go and pickup orders now that dining isn’t available?
you should tip everyone who is working retail right now, including cashiers at grocery stores. They're vulnerable in a way most of the world isn't at the moment, putting themselves in more danger. Their job makes them come into the most contact with other people. All essential workers should get more pay right now. If these people were to quit working, the world would collapse right now.
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Thread Are you tipping for to-go and pickup orders now that dining isn’t available?
yup I order my groceries with curb side delivery too and I tip a big amount for them, too. This one girl who was delivering my groceries told me how apparently many people do not tip at all after I tipped her.
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Thread Trump rejects Obamacare special enrollment period amid pandemic
thank fucking god for obamacare. This would be so much scarier right now if I had absolutely no ability to go to the doctor. Knowing I have a safety net in my back pocket - both my insurance and my credit card I devote to insurance to cover my maximum deductible if needed -- gives me some semblance of peace of mind. This is evil.
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Thread Can someone breakdown the argument against free-market private healthcare?
This should be the main argument, honestly. Private healthcare can't protect people during a pandemic, it's being proven right now. The entire system breaks down when you need it the most. People will say, "what about nationalized healthcare being over run in other countries," but their problem is that they have to exist in a global economy that also competes with private healthcare industry. The mere presence of a global super power like the USA letting private healthcare into the global health market fucks with the whole world, upsetting balance and pricing.
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Thread Can someone breakdown the argument against free-market private healthcare?
Tell him to consider this: We consider the unchecked open marketplace to be too detrimental to over time that we've had to step in and break it up throughout history. Yet we think this same system is absolutely fine for healthcare??
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Thread Can someone breakdown the argument against free-market private healthcare?
In a weird way, it all happened at just the right time. My mom finished her radiotherapy as the outbreak hit the US. She's fine and holed up. They want her to get chemotherapy as well but that's part of an experimental study she is in to see if it'll reduce the chance of occurrence and isn't something immediately necessary. They said they could put it off even a couple of years if necessary so she can wait out the virus. If she was still weak from radiotherapy, this would all be ten times more scary.
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Thread Can someone breakdown the argument against free-market private healthcare?
That's another thing, besides the obvious horribleness of having to wait 6 months for treatment, everyone else in my mom's life was sick to their stomach the entire time. My poor dad, I have no idea how he kept it together the last 3 years.
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Thread Can someone breakdown the argument against free-market private healthcare?
He is absolutely correct about how it works. Thing is, the free market is more about than actual competition, and what he describes is a feature of capitalism. Free market is not necessarily competition. Government intervention can ensure competition when the people . Government intervention doesn't have to be the people. Also mention to him that the "fault" in how it works with telecomms is how it works with healthcare. It very honestly is not easy to just pick and choose where you want to go, even if you aren't dead broke.
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Thread Can someone breakdown the argument against free-market private healthcare?
I'll give an experience my mom went through last year as she was waiting for radiotherapy. My mom actually has cancer insurance, she took a job working at the school district as a bus aid a few years ago as a part time job, solely for insurance. She got a very tiny paycheck, but she used the entirety of it to upgrade her insurance to a better tier. It wound up actually paying off in spades as she was hit by both a hurricane and cancer back to back. Anyways, right before her surgery to remove the cancerous tumor, her insurance and the hospital she was going to had a fight. It's complex to explain, but the basic gist is, you know how when cable companies will fight with television channels sometimes and drop the channel as part of negotiations? Like suddenly TNT will be off of Comcast for a month or so, because TNT wants the public to get mad and call up Comcast and demand they bring it back to break their negotiations or some deal. That basically happened with her insurance and the hospital. She didn't know for 2 months where she was going to get her surgery, who her doctor was, anything. It took her ultimately from the day she was diagnosed with breast cancer until the tumor was removed, because of insurance fuckery. Suffice to say my parents the current health care system now. And they were ones who paid for insurance.
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Thread Can someone breakdown the argument against free-market private healthcare?
Competition in the marketplace is creating a problem RIGHT NOW. Competition is why certain states are the only ones getting masks at inflated prices. You shouldn't want your right to healthcare to be a competition. Competition goes both ways.
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Thread The scenes in apollo 13 of the scientists furiously working give me hope
Its not genius, I'm no genius. The people at mission control were geniuses. I honestly think it's more a matter of learning stuff early. I think anybody can do this math if they're exposed to it early enough and well enough. Like I very much believe there's a critical age where one's ability to learn new math is significantly diminished. I've spent my entire life struggling to get around the things I didn't take time to learn as a kid.
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Thread The scenes in apollo 13 of the scientists furiously working give me hope
When it released, here in Houston, it was the biggest movie in the world it seems. It always surprises me that so many people have never seen it, because it was the biggest blockbuster ever for me at the time. Granted, that's owing to the perspective, I was a kid, and was around the filming of the movie. So my reaction to the movie comes from actual NASA employees haha. But still, hands down the most memorable movie of my youth.
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Thread The scenes in apollo 13 of the scientists furiously working give me hope
If you'd like to see first hand what using the computers at NASA that sent people to the moon were like, check this out: A little bit older than what they had in 1969 but not by much comparatively. My mentor at NASA was a FORTRAN programmer. They still have FORTRAN programmers at NASA and still use legacy FORTRAN code in extremely critical parts.
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Thread The scenes in apollo 13 of the scientists furiously working give me hope
When I took classes there, they had a simulator for the Space Shuttle that they let us use, which was a recreation of the cockpit on hydraulics with at the time cutting edge 3D graphics. They invited us to try and land and of course nobody could do it because all the switches actually did things. I wonder if they still have something like that there now that the shuttles are retired.
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Thread The scenes in apollo 13 of the scientists furiously working give me hope
Just to give a perspective on the type of technology they were using at the time: They used . Like, you know the RAM in your computer? They had memory made out of : Someone above said they had the power of a calculator: not even! The Apollo spacecraft had LESS than the power of calculators. Calculators at the time were huge and expensive and power hungry and took a long time to add and subtract. They had really light switches at the best. Not even a calculator. It's mind blowing how primitive all this stuff was, . A ship blew up half way to the moon, and they continued all the way to the moon and back into reentry and survived without a scratch, all thanks to genius-level emergency thinking.
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Thread The scenes in apollo 13 of the scientists furiously working give me hope
This scene is so badass (of course it's dramatized, but IDK) because he's totally right: Fully believe the recovery of Apollo 13 is mankind's greatest accomplishment. Going to the moon is amazing. Blowing up going to the moon and still coming home safely is much more so.
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Thread The scenes in apollo 13 of the scientists furiously working give me hope
I just can't imagine the balls it would take to be able to perform under that pressure. From either perspective. I'm playing half life alyx and when 5 head crabs come at me at once, I shut down and can't remember how to reload. When I solve for rotation, I take up an entire whiteboard and have super computers beside me to check my math. Ice water in the veins, I believe it's called.
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Thread The scenes in apollo 13 of the scientists furiously working give me hope
I learned quaternions from books backwards, I at quaternions. They make sense to me, primarily because I didn't start 3D mathematics as a series of rotational vectors. I learned about rotation by manipulating the basis vector first, then learned euler math. I went quaternion -> euler, not euler -> quaternion like most. So it make sense, but it's still a pain in the ass to compute.
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Thread The scenes in apollo 13 of the scientists furiously working give me hope
The reason my mentor told me they maintained FORTRAN code is that it's bug free. These parts are apparently so mission critical that they are terrified of replacing them and introducing new bugs that could cascade and cause enormous problems. When I was in highschool my mentor actually recommended to me I learn FORTRAN because apparently NASA pays biiiiiig bucks for FORTRAN programmers due to their scarcity, but I never did.
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Thread The scenes in apollo 13 of the scientists furiously working give me hope
I love the break down of decorum for a moment that lets the humanity shine through. Let's you know they were actually real, normal people, who just so happened to be the best in the world at what they did. "Ok, I'm stupid." That's great stuff right there.
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Thread The scenes in apollo 13 of the scientists furiously working give me hope
Right, the point was he wasn't confident in his calculations. Which, given the moment, is understandable. But the check by the ground was probably more important in the long run. They HAD to be right so fast. It's incredible. It is, but it isn't. The drama comes from the framing, or from taking a story, like I said above, about one guy coming up with something in an equally dramatic way, but making it more "film-able." I got to meet some of the human calculators they had, they were actually women. They were amazing people. That entire crew was amazing.
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Thread The scenes in apollo 13 of the scientists furiously working give me hope
It's such a scary time right now, I search for things to lift my mood. I watched apollo 13 earlier today, and there are a couple of scenes in the movie that have reminded me how incredible we are as a species and why there is still hope that science will come through with a vaccine or something. I was extremely luck and got to attend school at a magnet program which sent me to take classes at Johnson Space Center which actually coincided with them filming Apollo 13. We learned all sorts of behind the scenes stories that make it all seem so incredible. Two scenes in particular: This is one of the most mind blowing feats of human ability in history, IMO. To give a quick recap of what's going on, the apollo 13 has basically exploded in space, and is leaking fuel. They are tumbling around in space, doing flips, before they get it re-stabilized. They need to turn off all their computers in order to survive reentry and conserve for one major controlled burn to boost the back to earth. But one problem, the tumbling of the ship has confused their orientation, they don't know which way in space they are pointing. They need to boost later in their mission to reach earth, but without knowing which way they are facing, they can't make any calculations to know how long to boost for. If they can't figure out their orientation, when they boost, they will sling off into space and be lost forever. The solution is to re-calculate orientation using the gimble, which requires power. But they need to shut the power off immediately, so they only get ONE chance to get the reading correct. Quite literally everything forward in the entire rescue relies on getting the calculation of their orientation correctly. They have not only one chance to get it right, they have to do so extremely quickly. I do math related to 3D rotations all the time owing to my work in computer graphics. Orientation and gimblelock are extremely complex problems, this is very hard math. To avoid gimblelock, they work with quaternions, 4th dimensional rotations. Even among computer graphics engineers, quaternion math is difficult, most people just let their calculators handle it. They didn't have calculators in those days. They had scientists. So Jim Lovell relays to NASA that he's under too much distress and can't calculate the rotation correctly, he begs them to help. And NASA turns to this team of rockstar engineers to get the job done. With paper, pencil, and slide rulers, a team calculates the rotation in seconds, each independently verifying each other. They do so quickly enough to buy enough time to have enough power for reentry and the controlled burn. The other scene: after getting everything stable in ship, the team runs into a new problem. The craft wasn't built to filter CO2 for this many people for this long. They have taken refuge in the lunar lander, which was only meant for two people. They are poisoning themselves with their breaths. And the CO2 cartridges for the lunar lander and the apollo craft are incompatible, literally a square peg in a round hole situation. The movie plays this up a bit more dramatically, saying a team of scientists figured it out in a meeting, but the actual way it happened is even more amazing if not less film-friendly. The person behind the lunar lander design was called in on an emergency, and during his drive to dallas, invented the entire process in his head, on the fly. It wasn't a team that did it, it was under extreme pressure. Not only did he come up with the design, he also helped write the manual that had to relay how to build the converter. Keep in mind, they didn't have video, only audio, so he had to figure out how to phrase the process well enough that people could build the device sight unseen. And here's the good shit: THEY DID IT. They did it all, every time during Apollo 13 that they faced a do-or-die situation, these amazing people came through in the clutch. We're an amazing species, we can do great things when our backs are up against the wall. I see dozens of research institutions right now coming up with open source ventilator designs. I see small inventors at home coming up with adapters that can let 1 ventilator work for 4 people. I see the spirit of invention right now, and it gives me life. I hope these clips bring some comfort to others like they did to me.
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Thread If you had a genie with three wishes, do you set him free with the last wish?
Presumably someone or something past or present throughout the entire history of the universe would have figured out how to overcome that in some way, and thus I would know how to do that, and could handle it. To be safe, though, I'd reverse the order of the wishes so that I could instantly materialize any sort of device or mechanism I would need to contain such madness and allow me to comprehend what knowledge I would now possess.
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Thread If you had a genie with three wishes, do you set him free with the last wish?
I guess one would be to have all the cumulative knowledge of all living species in the universe both future and past, and the other would probably be the ability to will objects into creation just by thinking them. That should pretty much do it for me. I could probably use those two abilities to create anything to allow me to do anything I could ever want.
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Thread Windows 10 is a confusing mess
It's fucking weird that windows 10 has like 3 different UIs rolled into for parts of configuring the OS, that all sorta-kinda have the same features. Like, take networking, my mobo has dual ethernet ports, and i actually use them for complex routing with the PC as sort of the hub for the entire house. I actually have a need to mess with the network settings quite a bit. In the process of finding the specific network setting I need to change, I'll often switch between the windows 10 UI, the windows 8 UI, and the windows 7 UI depending on screen. There's no one central place that has every option I need. Now, I can roll with that, I've been using linux for decades. But isn't cohesion supposed to be one of the big points of an OS like windows?Three actually! I completely agree.Ironically, the Windows Surface line is incredible, probably my favorite Microsoft product. But mainly because I can use it as an x86 tablet, i.e. the tablet UI.
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Thread Half-Life Alyx |OT| The right woman in the right place
There's a bunch of teleportation options in alyx, and it does things to make it go a long way towards making you feel like you're physically moving in the game. Shift teleport is pretty cool because it's kind of like fast forwarding while walking in a straight line. You still see the motion, it's just quick. And the game will simulate the audio of you moving, so you still hear the foot steps and you bumping objects and your clothes moving. But it's still teleportation. Even with full fade teleportation they do the audio cues. Give it a try, there is a high level of polish to their teleportation mechanics.
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Thread Half-Life Alyx |OT| The right woman in the right place
It could be a case of this, essentially: Because I agree, Alyx looks photorealistic in lots of spots to me. EDIT: I will say though that I think it's a legitimately great thing for VR that there are so many options and configurations available at widely different price points, and they all play the exact same games. That is such an incredibly great thing. Everybody can find a headset with features they are personally happy with.
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Thread Half-Life Alyx |OT| The right woman in the right place
I pretty much refuse to upgrade from my HTC Vive with a deluxe audio strap and TPCast until a new headset with wireless capabilities comes out. Wireless VR is an absolute must for me. Ever since the DK1, I did pretty much everything in my power to get cables out of my way. I would even run cables down boom mic stands: I even had a retractable cable installed in my ceiling at one point. I refuse to go back to tethered VR. That lack of wire makes an enormous difference IMO. It's so easy to get completely lost in the world when you have nothing holding you back. I completely lose myself in the world. I'll pull off my headset and have absolutely no idea what orientation or where I am in my room because the chaperone is just a big rectangle. It's so awesome. A few times I've gone out of VR and found myself facing the corner of two walls without really realizing it, haha. I have a wireless kit for my Oculus Rift CV1 as well, and I could technically use the index controller with the rift by using one of my steam controller dongles, but the deluxe audio strap of the vive is more comfortable than the rift, IMO. I also have vive n chill coolers installed on my headsets, so I can turn a fan on to cool myself down during long play sessions. With the Vive, they plug right into the headset so I only need 1 battery for the TPCast at my belt. But with the rift, it doesn't have a USB slot in the headset, so I run a second USB cable tethered to the TPCast cable and need to use two batteries -- one for the TPCast, and one for the fans. I have 3 Anker batteries so it's alright, however. But despite all that, I choose the Vive over the rift because of the superior tracking of lighthouse. Lighthouse remains undefeated IMO. I never, ever lose tracking. With my rift, I lose tracking in the edges of the room. Like, if I'm in a corner of my room like i described above, I'd lose tracking with my rift, and I have 3 cameras set up. If Valve releases a wireless module for the index headset, I'll buy it in a heartbeat. But as is, I'm fine with the old Vive and a pair of index controllers for now.
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Thread Half-Life Alyx |OT| The right woman in the right place
Most people will tell you to go for the laser scope upgrade, but I find that takes a lot of the fun out of gunplay. I'd say go for the reflex sight instead, it'll let you instantly know which orientation your shot is in.
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Thread Cape Feare episode on The Simpsons is so good
One of my favorite, underappreciated gags in the show is how a pair of unidentified hands from offscreen gives Side Show Bob a bouquet after performing his one-man play. Everyone else is supposed to be tied up, it's just bart and side show bob on the boat, haha.
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Thread Don't purchase a custom prebuilt, just build your own PC. A lesson learned and a horror story with Cyberpower PC
I don't think OPs problem is that there is a fault with the build. It's more that he expects service and warranty to be part of the price he paid, as in he paid more for a pre-built to know that, if something was wrong, someone else was already paid to fix it for him. Except, it's not. He paid more money explicitly for guaranteeing his stuff would be fixed, and they're outright telling him it's not broken. Meaning he basically paid for nothing.
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Thread Don't purchase a custom prebuilt, just build your own PC. A lesson learned and a horror story with Cyberpower PC
That's extremely weird. Is the mouse metal? I'm honestly confused as to how static electricity could short the port like that. Not claiming it's not, I'm just stumped.
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Thread Don't purchase a custom prebuilt, just build your own PC. A lesson learned and a horror story with Cyberpower PC
I build computers for all my friends and family, I building computers. I do it regularly. I usually have to put aside a solid day to build one. Between getting the parts, assembling it, and installing windows and everything else, it adds up. I've built literally every computer I've ever used except my very first one in 1987 which was an Emmerson 8088. You're really downplaying how much of a time sink it can be. Besides, even if you can speed through the process in just an hour or so, some people don't want to devote an hour to doing something like this.
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Thread Don't purchase a custom prebuilt, just build your own PC. A lesson learned and a horror story with Cyberpower PC
Man, if I paid $2000 for a PC I wouldn't want to do any of this shit. Paying $2000 and then having to disassemble and test every component yourself, then reassemble it? Might as well have not just gotten a pre-built at all then.
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Thread Don't purchase a custom prebuilt, just build your own PC. A lesson learned and a horror story with Cyberpower PC
When he moves the mouse, the encoder inside the mouse starts sending pulses down the data lines of the USB port, and those lines are causing the port to short out momentarily, killing power to the mouse before turning itself back on. It seems that the initial surge down the data line is killing the mouse every time. Hence, when he uses the mouse, every time, it temporarily turns off.
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Thread Don't purchase a custom prebuilt, just build your own PC. A lesson learned and a horror story with Cyberpower PC
not to excuse cyberPC here, but have you confirmed that it's not a problem with the keyboard and mouse? Those RGB keyboard and mice actually draw a lot of power. For a $2000 PC it absolutely shouldn't be a problem, that thing should have a great PSU at that price, but you might want to just make certain.
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Thread Kojima Productions employee has contracted COVID-19
That said, sharing headsets in an office environment seems like a huge no-no right now. They actually sell UV cleaning kits for commercial sterilization but those are several thousand dollars. Not unthinkable that they might have one, but I usually only see them for exhibition at public areas.
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Thread ABCNews: In the middle of the coronavirus crisis, some hospitals fear financial ruin
Down the street from where I live, there is a hospital that closed down several years ago. Its just this big vacant building now. And this isn't in the middle of no where, this is NASA in Houston, Texas. This was the pandemic.
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Thread ABCNews: In the middle of the coronavirus crisis, some hospitals fear financial ruin
like every single problem with private, non-national healthcare exploding all at once at the same time. Goddamn this sucks so bad to live in the US right now.
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Thread ABCNews: In the middle of the coronavirus crisis, some hospitals fear financial ruin
It's top to bottom systemic in the US. Like for example, current doctors feel obligated to take in enormous salaries, because they usually build up quite a bit of debt going through medical school, because our secondary education in the US is all out of whack regarding pricing. Then you have medical equipment that can be monopolized by patents. There are lots of invisible costs in running this awful system. It's so gross top to bottom.
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Thread Can the world return to relative normality before a COVID-19 vaccine is created?
I can tell you I don't plan on going to any sporting events this year. I normally go to several basketball, baseball, and football games every year. In truth, I've already been kinda leery of big gatherings because I live in the US and fear of mass shooting is actually on my mind these days, but now I have to worry about deadly viruses too? No thanks.
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Thread Can the world return to relative normality before a COVID-19 vaccine is created?
you know what's weird is I still find myself checking ESPN every now and then. Like I have a routine of websites I go to every time i have a browser open, like by habit, and ESPN is one of them. There's no reason for me to go to ESPN right now lol.
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Thread Shmup recommendations
These are probably my very close second favorite type of Shmups. These are also called "3D Shmups." Instead of flying vertically or horizontally, you fly into the screen, with a behind the back perspective. There are SOOOOOO many good 3D shmups over the years. Key features of the 3D SHMUP is the ability to "lock on" to a target, which will let your shot home in on an enemy, a tradition that goes all the way back to Space Harrier: These kind of Super Scalar games lead to some really incredible uses of Sega hardware, like Galaxy Force II: Sometimes, in arcades, these games would basically be entire rides. An incredible example of this that, sadly, can't be purchased anymore, is After Burner Climax which came to the PS3 and Xbox 360:
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Thread Shmup recommendations
Well, Shmups are an enormous genre. There are primarily 3 major types of shmups: Vertical scrolling shmups, like Galaxian, Horizontal scrolling Shmups, like defender, and rail shmups, like Star Fox. But even within these major types, there are sub-genres. The best known would be bullet hells, which have sort of become the dominant SHMUP style over the last couple of decades. I'll run through some major categories of game and give my recommendations: THis is probably my favorite type of SHMUP, personally. They are usually horizontal shmups, but can be vertical from time to time. These games normally scroll infinitely in a direction, the levels will wrap. This means there is usually a goal to beating the level. I used Defender as an example of a horizontal shmup earlier: The goal of defender is to kill all the abducting aliens on screen as indicated by a map on top before they abduct the people. It's one of my favorite SHMUPS. Sega sort of cloned this style and created my favorite SHMUP series of all time in FANTASY ZONE, which has excellent music and visuals. FANTASY ZONE started a type of hyper colorful artstyle that is typically known as CUTEMUP: The goal of fantasy zone is to destroy a few enemy generating bases in every level, when all are destroyed, you move onto a boss. Enemies in the game drop gold when killed, which can be picked up and spent in shops to upgrade stats of your ship, like weapons and speed upgrades. There is an invisible timer in every stage, so the faster you kill enemies, the more money each gold coin they drop is worth. Fantasy Zone recently got an EXCELLENT sequel on the 3DS and Switch:
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Thread Shmup recommendations
Another type of horizontal shmup is sometimes known as a "Thunder" shmup because they follow a formula set by the game Thunder Force II. Thunder force is a horizontal shmup where the goal is to get from one end of the level to the next, which usually places high emphasis on collectable power ups, and level design. The big games of this style would be: Thunder Force III Thunder Force IV: Lords of Thunder: Gates of Thunder:
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Thread Shmup recommendations
The very best RAIL SHMUPS, however, are more recent. Star Fox 64 is one of my all-time favorite games, due to the incredible music, endlessly quotable dialog, great stage design, and awesome story: Sin & Punishment is an incredible shmup. It's made by Treasure It got a really good sequel on the Wii: My all-time favorite 3D Shmup are the Panzer Dragoon games, however. The most recent remake is pretty disappointing, and it's of the most basic game in the series, but Panzer Dragoon Orta and Zwei are incredible. These games feature Outrun-style branching paths, incredible enemy patterns, and loads of unlockables to make them very replayable. Panzer Dragoon Orta got a widely lauded emulation port specifically for the Xbox One. It's one of the few Xbox games that can be emulated on the Xbox One and will play in 4K on an Xbox One X: Panzer Dragoon Zwei is, thus far, still limited to the Sega Saturn, having never received a port, but it's an all time classic and by far my favorite non-RPG in the series:
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Thread Shmup recommendations
Just like Thunder Force inspired lots of Horizontal imitators during it's run, so did the Star Soldier series for Vertical Shmups. These appeared on dozens of consoles through-out the years, but the best are on the PC Engine. Stand outs: Soldier Blade: Star Parodier (simultaneously a CUTEMUP) Final Soldier: Blazing Lazers:
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Thread Shmup recommendations
I like to mention these specifically because I am such a huge fan of both of these games. They flirt a line between classic horizontal shmups and bullet hells. Bullet hells are just like what their name implies, they are games that cover the entire screen with bullets, usually in crazy geometric patters. Bullet hells are actually much easier to play than they appear at first, because you usually have a much tinier hitbox than visually is indicated, so collision detection is on your side. The way you are intended to play bullet hell shmups is to get into "the zone" where you kind of stop paying attention and just... like, jedi your way through. It's hard to explain but it eventually clicks and you find yourself doing seemingly impossible stuff. Cave games later leaned on this heavily, but the Treasure shmups were lighter on the bullets and thus a bit easier to get into. They are: Radiant Silvergun: And Ikaruga, which has a mechanic where there are two different colors of bullets, and depending on your ship mode, you are invulnerable to one but vulnerable to the other:
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Thread PANZER DRAGOON: Remake |OT| Same Tower, New Power
Panzer Dragoon Zwei is legitimately the best rail shmup ever made, IMO. I'm actually a huge fan of the genre, Star Fox 64 is probably my favorite and most played N64 title. I got Panzer Dragoon with my Saturn, and picked up Panzer Dragoon Zwei as soon as it came out. Also, when I bought my SNES, the very first game I got was Star Fox. Panzer Dragoon Zwei still has tip top enemy placement and a winning formula with the outrun-style branching paths. The path system in both Zwei and Star Fox 64 are what make those games so replayable to me. Zwei has more paths than Star Fox 64. The disc itself says it well: They weren't lying. It shows they actually took extreme pride in the game to be that confident right on the disc itself.
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Thread PANZER DRAGOON: Remake |OT| Same Tower, New Power
I'll say this, if this Panzer Dragoon remake had to get released in a sloppy fashion in order for them to get good feedback which leads to a killer Zwei port, then it'll have been worth it to me. There are so many ways to play Panzer Dragoon 1 and Orta as is, it's much more important to me that they nail Zwei which has never been ported anywhere.
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Thread PANZER DRAGOON: Remake |OT| Same Tower, New Power
Yeah, that's why it was a big deal when it released on the Xbox One, it was finally being emulated well. I actually bought a second Xbox One specifically for it (I had an Xbox One at launch, but never used it much, so I sold it). To be fair, you CAN play Orta on a US Xbox 360, it's just not great emulation unlike the Xbox One. Maybe if we're lucky, Microsoft will release their Xbox emulator for PC, and we will FINALLY be able to play Orta on PC.
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Thread PANZER DRAGOON: Remake |OT| Same Tower, New Power
Fair enough, although, just saying, the pandemic might last months. If you are financial stable, you could buy a USB CD rom drive on ebay (that's what I use for PC games on disc these days) but I definitely understand how someone might want to wait otherwise.
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Thread PANZER DRAGOON: Remake |OT| Same Tower, New Power
It's strange, but it can happen. An example is with NiGHTS into Dreams HD. NiGHTS into Dreams HD is actually a port of the PS2 remake, which began its life as a Sega Ages 2500 remake that was turned into a full release once the budget went up. The original PS2 release had control issues that were heavily documented on NiGHTS into dreams fansites at the time. So, when they decided to port the NiGHTS remake to the PS3/Xbox 360/Steam, they brought upon one of the admins from one of those sites as a "consultant." That woman was supposed to relay the issues the community had with the original remake (and, by all accounts, she did), yet when the remake released, those same exact problems from the PS2 version were still present. They then released a patch to address those problems after large community backlash, but they didn't fully fix them to behave like they did in the original. The point of the story isn't to make anybody look bad, but rather to imply that there are all sorts of reasons behind the scenes that something can release the way it does. I'm sure these devs heard the feedback, but you can't be sure what their milestone deadlines looked like, if the company was ever allotted any time to actually address those concerns, etc. It's not always on the developers, you just can't know unless you have some good info about what that specific game's development cycle was like.
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Thread PANZER DRAGOON: Remake |OT| Same Tower, New Power
The aiming reticle in panzer dragoon 1 is a series of four rotating squares like so: The reason it works like this is because you have two attacks in Panzer Dragoon. Your primary attack is a gun that the rider uses, and the smallest square that is furthest away is the cross hair for that, the gun will hit what's in the smallest box. The other attack is a lock on target system, similar to star fox. In the original, the largest box was the cross hair for locking on, when any enemy would pass through that large box, it would lock on. The remake doesn't do this, instead the tiniest reticle is the lock on cross hair, making it much harder to paint enemies. The lock-on mechanism also takes longer to initiate, you have to hold the button for much longer before it locks on. There is also a lot of input delay. No joke, like 1/2 a second to rotate the camera. Being able to spin the camera 360 degrees is one of the biggest parts of the Panzer Dragoon games, as enemies approach from all sides. They changed the gun firing rate as well, it fires single shots and much slower, where it fired rapid fire in the original. Each button press in the original would in quick succession let off like 4 or 5 shots.
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Thread PANZER DRAGOON: Remake |OT| Same Tower, New Power
Just in case you haven't been reading the thread, your complaints are mainly about problems the port itself introduced. The panzer dragoon games themselves are great, this single port just has a bunch of extra problems no other versions do.
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Thread PANZER DRAGOON: Remake |OT| Same Tower, New Power
One other alternative is, assuming you are posting on a PC, you can buy the original disc. It'll still work on a modern PC with a patch, these were the days before DRM or digital distribution. It comes on a CD-Rom that uses a CD-key on the case. So if you buy a PC copy from ebay or so, where it goes for roughly the same price as the Remake, you can play it on a modern PC without problems. Also, if you somehow have access to a Japanese playstation 2, there is a much better remake on that console under the Sega Ages 2500 collection.
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Thread Monster Boy and the Cursed Kingdom is top 5 metroidvania ever - Have you played it?
And it's still absolutely true that he played very little of the game, which is worth pointing out because the guy was talking about playing it for "a while" and talking about "boss battle design" There's nothing wrong with qualifying one's complaints like this, it's the truth. If you think pointing out that someone played little of the game is rejecting their opinion or something, perhaps reflect on why you feel that way and what it means about playing very little of the game, because Thomas didn't actually dismiss the guy.
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Thread Monster Boy and the Cursed Kingdom is top 5 metroidvania ever - Have you played it?
It's the truth, he basically played the equivalent of up to the Deku Tree in Zelda: OoT. Not the Deku tree dungeon, but like, up to the entrance. He didn't even get to the very first transformation in the game, which results in you going to the first dungeon in the game.
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Thread To those of you who are quarantined/working from home right now... What choice would you make if you were an essential worker?
I don't blame you at all, I wouldn't go either. Best of luck with your mom.
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Thread I feel like Game Pass and VR are a match waiting to be made in heaben
Yes, it's been out for a long while: Unfortunately the Viveport store doesn't have beat saber specifically, but they have a lot of great VR stuff on there like ToTheTop and SuperHot VR and Arizona Sunshine.
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Thread I feel like Game Pass and VR are a match waiting to be made in heaben
you can buy a used Dell Windows VR headset on ebay for about $100. Hands down the cheapest headset that can play Half Life Alyx perfectly fine. at one point in 2017 HP was giving away VR headsets with the purchase of a $500 PC.
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Thread #FOSS technologies are amazing
Wanted to add a new one to the list:MIT is releasing the plans for an open-source $100 ventilator that can be built from common objects. They compare its utility to that of a $30,000 ventilator on the open market. It is designed specifically to be able to be produced rapidly in large numbers. Open Source coming to save the world.
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Thread #FOSS technologies are amazing
It's really just filling out Bock's /example/example_sdl_opengl3/main.cpp with more detail. The only real difference is that my tutorial above adds in some code to draw a rainbow background behind imgui, in an effort to show you how you can drop imgui over an existing OpenGL application (and also to explain the basics of how OpenGL and SDL2 work together, as well as how OpenGL renders specifically).
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Thread #FOSS technologies are amazing
SDL2 is also a hardware accelerated 2D graphics API. You can use SDL2 to do 2D graphics applications in OSX. SDL2 supports Metal and MoltenVK contexts in OSX. You can write a software renderer in SDL2 if you really need to. SDL2's hardware 2D rendering can come in useful with OpenGL applications if you need to dynamically generate textures. You can have SDL2 draw them in memory on an SDL_Surface before sending them to VRAM with OpenGL as a texture.
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Thread #FOSS technologies are amazing
the only times I really have stepped into using those kinds of libraries are in the op: I created an embedded command line interface in a GUI program using LUA, and some basic math libraries, so perhaps it's the opposite and I just haven't touched stuff that has become incompatible. For whatever reason, the parts of LUA I use have remained very static and stable. More than the stability, though, I appreciate the light footprint and speed. LUA is so fast and small. It's great for embedded systems.
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Thread #FOSS technologies are amazing
It's worth pointing out that many of the most important, and most professional FOSS technologies get funding from large entities. This funding is what takes these technologies to the next level. Valve funds SDL2, Ubisoft funds ImGUI, I mentioned how Google maintains TCMalloc, academic entities like MIT and Berkley have contributed to numerous FOSS projects. There's something romantic about this portion of comp sci, it benefits everybody whether they know it or not.
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Thread #FOSS technologies are amazing
thats where a tight framework and highly sanitized malloc comes in handy. Everything in cache-aligned memory pools, cache-line sized objects, etc. The console I'm working with uses a direct mapped cache, which have interesting quirks to take advantage of. I have a prefetch opcode available that lets me aim addresses into cache lines with granularity, and I can purposefully skip certain objects when iterating through a memory pool to keep other objects persistently in cache to speed up checks. That actually reminds me: This is a piece of google-sponsered FOSS that is super useful for exactly what I describe above. It is much more performant than normal malloc.
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Thread #FOSS technologies are amazing
I didn't forget git, there was just a theme in the OP: All the FOSS I posted are integrated libraries. git is great, but it's an external program. I was mainly posting FOSS technologies you embed into your applications. But ya FOSS external applications are awesome, too. GDB, git, GIMP, all awesome stuff I use every day. One common theme about all the FOSS technologies mentioned in this thread: they're industry level technologies. I can't stress enough how amazing and time saving it is to have these technologies around for free. Back in the 90's and 80's, you'd have to pay out the nose for top tech (or pirate tools). My copy of Visual Studio 97 was like $900. The proliferation of cheap, but very high quality software is one of the main reasons bedroom coders continue to persist. It's pretty mind blowing what one person can create by themselves with a computer these days without paying a dime for software.
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Thread #FOSS technologies are amazing
OK duder, I took some time out and made an entire tutorial just for you to do just this. You can grab the entire source code here: Because you've asked for more than just a source code with comments, here's some instructions and a small tutorial to go along with it. First and foremost, this tutorial was written using Ubuntu and g++ as my compiler, everything is cross platform. These instructions are specifically for bash and ubuntu, but it should apply to Windows and something like Visual Studio with ease. just follow the linker instructions in the makefile and make sure the dependencies are present and you're good to go. So, to start off, clone the above source into a local repository using git. Once you have a local copy of the source, which I'll refer to as the ProjectDirectory from here on out, let's begin by making sure we have the appropriate dependencies. We need the following: SDL2-dev, glm-dev, gl3w, and ImGui. Start by installing SDL2 using the following command from a CLI:SDL2 is what we will use to handle our OpenGL context. What is an OpenGL context? For that matter, what is OpenGL? Well, OpenGL is what is known as a state machine, that acts like an API. This is a long way of saying that OpenGL is a way for programmers to talk to graphics cards in a language everyone can understand. OpenGL is very, very old, and as such it predates a lot of the more conventional Object Oriented conventions. Where as, in modern C++ programming, one can understand making an instance of an object and then operating on that instance, OpenGL works similarly but with a different, more older implementation. OpenGL itself is kind of like a giant computer with thousands of switches and nobs and dials that change various settings inside of it. When you want to talk to your graphics card, you do so by setting a bunch of switches in an OpenGL state machine then giving a command that tells your graphics card to look at this state object and "do" it. An OpenGL state object is basically a large structure containing all these imaginary dials and switches. We call this object an . It used to be very difficult to manage contexts, because they were divorced from a lot of different parts of a rendering system for an OS. Example, back in the old days, multiple distros of linux had different windows servers to handle their GUI, windows itself has gdi, OSX uses it's own stuff, and so forth. Each one of these windowing systems were bespoke and incompatable, and thus you'd have to use some esoteric library for each OS to create a window, then create an OpenGL context using something like GLEW, then figure out a way to link the window and the context. It was very messy and made porting between OSes a nightmare. Today, we have SDL2, which simplifies everything. Now, we simply tell SDL2 to "make a window" and it'll figure out how to do so on the OS for you, without you worrying about it. Even better, when SDL2 makes a window, it'll automatically create and configure and OpenGL context for you and link it to that window. What used to take many libraries and lots of #ifdefs, is now basically cross platform and portable. The other library we just installed is glm. OpenGL handles talking to video cards, but it doesn't necessarily handle mathematical calculations. GLM is a library we use to add all sorts of math concepts and calculations we would need for something like OpenGL. After we install SDL2 and GLM, we need to install gl3w. ImGui uses gl3w deep inside when talking to the OpenGL context. We will have to build gl3w from scratch, which isn't too difficult. Firstly, make sure CMake is installed on your system, using:now clone the following address: And navigate the root of the cloned repository. run CMake in the root as sudo and it'll generate the makefile in the src directory. change to the src directory with "cd ./src" and run make. This will produce a folder called include with has the necessary headers we need for gl3w. Inside the include folder are two more folders, called GL and KHR. We need to add these folders to our system include folder. Copy them as sudo to:In addition, in our gl3w src folder, you'll see a second src folder with "gl3w.c" inside. Copy that to our ProjectDirectory. Now that we have SDL2, glm, and gl3w installed, all that's left is to install ImGui. This is pretty easy, as it's simply a header install. Clone the following repository: and copy the following files to your ProjectDirectory: In addition, we need the specific SDL2 and OpenGL3 implementations of ImGui. From the ImGui repository, go to the folder "examples" and copy the following files to the ProjectDirectory:We now have everything we need to build our project. Let's step through the source code really quickly and see what is going on:This should be straight forward, we're just declaring some preprocessor flags and including the right headers. I've commented what each flag and header is for. The big ifdef block in the middle is just in case we are building on a different system, or not using gl3w (using GLEW instead, for example).We define some global variables that represent the states of various parts of our code. The Window State is just some general info about the size of our window, and if we're still looping. The ImGUI state controls which ImGUI windows are displayed, inside the SDL Window. The OpenGL State defines our fragment and vertex shader sources, some pointers for our VAO and VBO (more on that later), and a mathematical construct called our projection matrix, which we use to define how we see into the world. Finally, our SDL state stores the window itself, and the OpenGL context in that window, plus a structure for input events.It's probably a good moment right now to explain how modern OpenGL conceptually works. In the old days of computer graphics, we had what was known as a fixed function pipeline. What that meant was that graphics cards worked like a car wash - we'd send commands down this belt and it'd slowly work its way through all these stages that would pour stuff all over our graphics output until we had what we wanted on screen. There was a step to add lighting, a step to add reflections, a step to add color shading, etc. Each step was built into the video card itself. The video card usually had switches via openGL to turn off and on these features, but if your graphics card lacked an effect, it couldn't do it in hardware, period. Eventually, we moved past fixed function pipelines into programmable pipelines. This is how modern OpenGL and modern DirectX operate. Rather than our graphics card being a series of set graphics features to be worked in a pipe, we now have distinct programmable stages which allows graphics programmers to write their own effects from scratch. The programs we write to tell the graphics card how to act are called Shaders. As you can see, our shaders are stored as plain text in string constants, we can literally read the source code from within our own source code. Shader programming is it's entirely own subject, but to give a super brief overview, the two types of shaders we are required to define for a simple OpenGL program are the vertex shader, and the fragment shader. Vertex shaders take some lump of data in the GPU VRAM and interprets it as vertexes. In this context, a vertex is understood to be a structure representing a point in space. Like normal C programming, we can actually define this structure in OpenGL, choosing what data to put into the vertex. For example, if we're making a 2D game, we want to draw a square box representing a character, we'd need 4 vertexes to represent the 4 corners of the box, each vertex being 2 floating point numbers representing X and Y. Later on in the tutorial, I'll explain how we create these structures and how we send it to VRAM, but for now, just understand that the vertex shader is the program that we write that our vertex data. The Vertex Shader is the very first stage on our rendering pipeline. It's job is to take a series of vertexes and turn them into a series of pixels on the screen. It does this through a process known as interpolation. If one vertex resides at X position 1 and the next vertex resides at X position 10 and we told OpenGL to draw a line between the two, what it'd do is figure out that there needs to be 10 pixel fragments between vertex 1 and vertex 2. Similarly, if our Vertex positions were at 2 and 7 instead, it'd interpolate 5 pixels between the two. Thus, the primary function of a Vertex Shader source code is to actually move the vertexes around. In video game talk, this would be where you do the "scrolling" so to speak. Your model tends to be a static shape of vertexes (keeping it simple) and to "move" it around the world, you do calculations in this vertex source code. Those calculations are what things like glm does! Anywho, we're keeping this very simple, so our vertex shader doesn't actually do anything, it assigns the output vertex position to be the same as the input vertex position. It's doing "no scrolling" so to speak. Instead, all it's doing is interpolating the number of pixels needed to draw the two triangles that represent the shape, and passing it to the fragment shader. The fragment shader is the neater of the two shaders, IMO. A fragment shader is a tiny program that is run for every single pixel being output. It's here we can do neat things, like looking up the index of a texel (a pixel inside of a texture) in a texture to paint with, thus drawing a texture to the screen. Fragment shaders are where all sorts of special effects are made, like blurring or AA or such. In our example, we interpret the output color as an interpolation of some RGB values we put into the Vertex. That's what's neat about video cards, they don't just interpolate position, they interpolate data between vertexes. if one vertex has the color green in it, and the other vertex has the color red in it, then when it interpolates the pixels in between, we can use math to make the output pixel a blend of green and red according to position on the screen. In fact, that's exactly what we did in the fragment source.We use an enum structure to hold the "variables" we want our vertexes to have. This enum really represents the order in which they'll appear in our vertex structures, it's more of a short cut we use for later in the source code.Finally the first real piece of code we've written. This will take our vertex and fragment shader strings and compile them and store them in a singular shader program that we can use to draw with in OpenGL. First we use some internal OpenGL commands to create these source codes in VRAM, then compile them. Then we create an OpenGL shader program called "program" and link our compiled shaders to it. Note that midway through we us "glBindAttribLocation" inside of "program." What this means is we want to go through the source of our compiled shaders and look for attribute variables called "i_color" and map them to their locations in "program." We use our enum struct to keep track of each location in order. This will let us link those variable names in our source, to data in VRAM in our VAO when we create it later on.This is taken straight out of the ImGUI example provided by Bock. It attaches the OpenGL context created by SDL Window, sets up some flags for ImGUI, and sets up some style stuff.The heart of the rendering code, this is what creates VAO and VBOs for OpenGL to draw with. What is a VAO, and what is a VBO? They are very confusingly named concepts, but they describe basically simple things. Let's step back for a second and start using some generic C code, ignoring everything about OpenGL. Let's say I wanted to define a vertex in C using a structure, I'd do so like this:That lets me define a single vertex in memory. That one vertex, holds 6 floating point numbers, all representing different parts of data. Now if I define 3 vertexes together, I get a triangle. If I define 2 triangles, I can make a square. So in the end, 1 square is basically an array of 6 vertexes, which I could define like so:All that's simple, and we do the same thing basically in OpenGL. It's just that OpenGL does it in sort of a weird way. The "variables" we define inside of our vertex, are called "Vertex Buffer Objects" in OpenGL terms. The array of Vertexes is called a Vertex Array Object in OpenGL terms. where things get weird is how they're defined. Rather than grouping things up per triangle, in OpenGL, things are grouped up . That means, from the beginning, we need to know how many vertexes we are going to create. If this is sounding confusing, let me use the above example, but define it in OpenGL terms. We want to define what data goes into a vertex, like we did with the struct above, but we do this instead by creating a bunch of vertex buffer objects in VRAM using an OpenGL command. We allocate enough space for each VBO to hold every vertex in the array we'd want. The above, in OpenGL terms, would look more like this:The data isn't necessarily grouped into a structure anymore, instead each variable is it's own array. You notice all the arrays are 6 elements long, aka the number of total vertexes we want to create. To read a single vertex, we use the index across . Example, vertex 1 is read as:Vertex 4 is read as:And so forth. Once we've created all the space on our video card to hold these variables, we can start assigning them to a VAO, a "struct" that holds them all together. You can think of a VAO as a big group of pointers to the VBOs that hold the data that contains the instance of the vertex. Once we have the vao and vbo buffers created in VRAM, it's time to fill them up with data. That's where:comes in. If you look at the data being defined, it's 6 floats, in 2 groups of 3, for a total of 64 floats. If you look at the above, that matches the space we defined for our VBOs. All that's left is a command to tell OpenGL to store everything in VRAM and we're good to go.We need some code to command SDL to create a window and create an OpenGL context, which the above does. It sets some flags to define options, like whether or not we want our SDL window to be resizable, what the window title will be, what version of OpenGL to use, etc.3D math is all about transformations, and every frame you need to establish a projection matrix to be multiplied against to make the world make sense. Here we use glm to use orthographic projection (2D projection) according to the dimensions (viewport) of our window and store it in a variable named Projection_Matrix.I like to separate our ImGui drawing functions from the window themselves. This is the code to determine what ImGui draws on the window. It's taken straight from the example in the source code for ImGui, showing the demo window.This might be getting into general framework stuff, but I always like to break my input handler out of the main loop so it can set up a responder system. This is just a stub for that, all it does is check if the SDL window has closed or if the q key has been pressed, both of which unlock the "Done" gate.Our main indefinite loop. It does things in order: -Handles input -Draws OpenGL (the vao we created) -Draws ImGui -Renders with OpenGLGenerally a good idea to gracefully shut down SDL subsystemsFinally our main program vector. Its job is to set up the subsystems and create the data, then pass us off to the main program loop, then destroy SDL when quitting. To build the project, you can either go to the src folder in ProjectDirectory and use make run or make debug (which will start gdb for debugging), or, as I prefer to do, go to the bash folder in ProjectDirectory and use sh on a bunch of scripts I have written to sanitize some processes. Let me know if you want any clarification on anything, hope this helps.
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Thread #FOSS technologies are amazing
I don't understand what you mean, change the language?? LUA is it's own scripting language. LUA is, basically, a very small, lightweight "virtual machine" consisting of a simple stack. It takes a string of characters as a source and executes them as commands through runtime interpretation. So it has it's own syntax for scripting, but you can expose internal functions in your compiled program to LUA syntax commands to create your own language.
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Thread #FOSS technologies are amazing
LUA syntax has remained largely static for like over 20 years, just the other day I compiled a LUA script from 1999 with a modern instance of LUA. LUA is also built to work without needing calling to any libraries if you need. I keep mentioning it, but my primary use for LUA is as a means to expose my own functions to create an external, runtime API. That can be done with the same syntax as always, without needing any libraries.
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Thread #FOSS technologies are amazing
I'm embedding LUA in a project on an ancient gaming system and thus can't be that wasteful. I use LUA to compose a custom bytecode that creatures and such use for behavior, but keep a single LUA instance to let me tweak the data representing the bytecode. Doing this without LUA would be so tedious and confusing. I've written parsers from scratch before, they're no fun. I can turn bytecode commands into human readable syntax.
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Thread #FOSS technologies are amazing
What it basically comes down to is simply using OpenGL. It's sort of hard to explain, but there is a basic OpenGL context that one creates that lets all sorts of FOSS technologies interact. LibVLC, for example, expects the same sort of OpenGL context. What you're honestly looking for, is an OpenGL tutorial. Once you know how to build an OpenGL context, everything else falls into place easily. OpenGL isn't nearly as complex as people make it out to be. It's just probably unlike most things you've worked with, precisely because of how it's built (essentially a giant state machine). A basic OpenGL application does the following things: Things like SDL2 will wrap creating a window into an OpenGL context, so when you create an SDL2 window, it automatically will create an OpenGL context for you. That let's you treat each SDL2 window as an "instance" of OpenGL, makes it pretty simple to get conceptually. The rest of the above might sound complex, but it's not really as bad as it sounds. It's basically creating structures to hold data, then writing a small shader program to interpret that data, then telling OpenGL to "do."
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Thread #FOSS technologies are amazing
Just a shout out to the numerous amazing FOSS tools out there that make life easier every single day. If you don't work with code, you guys have no idea how insanely useful and amazing some fundamental technologies are that get taken for granted. Some of my favorites: LUA is one of the best light weight integrated scripting technologies available. The number of things LUA is useful for is staggering. Need to embed a command line interface into your application? Need to expose internal, compiled functions in your program to external scripts to create an API? Need an integrated stack for math calculations? Need a super quick parser that isn't JSON or XML? LUA is your key. One of my all-time favorite technologies, SDL is essentially the cross platform alternative to DirectX for everything the "X" encompasses besides 3D graphics. Where most gamers probably think of DirectX as nothing more than a graphics API, the fact is that it does way more including joystick polling, audio, threading, context creation, etc. The lack of such media technologies in OpenGL is a major reason why people tend to choose DirectX over it. SDL bridges the gap by providing those technology layers in a FOSS package. This is an OpenGL-compatible, cross-platform, C++ immediate mode GUI system for projects that need it, from SMS patriarch and Meka creator Omar Cornut. This library is absolutely amazing for quickly creating tools and visual editors for all sorts of game dev and debugging needs. What blows my mind is how often I see it being used when AAA devs give sneak peaks of their internal toolsets. ImGUI is absolutely everywhere in Gamedev right now. Most people probably think of VLC as a stand alone media player, rolled into an executable. But the real magic behind the VLC project is LibVLC, the FOSS embeded OpenGL-compatible VLC engine. You can drop LibVLC into a project and suddenly have all sorts of video playback capabilities in your title. Best thing about LibVLC is you gain access to VLC's built in codecs. Absolutely classic compression library, allows you to instantly add all sorts of compression schemes to your project. Very handy for working with platforms where ROM storage is minimal. What other FOSS technologies have you guys run into that makes your life so much easier every day?
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Thread #FOSS technologies are amazing
Can you pack textures with imagemagick? I use TexturePacker basic because it has a bunch of features I like regarding packing textures, but I'd much prefer a FOSS alternative. I need to take a folder full of images and turn them into a single power of two texture sheet which also generates UV metadata.
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Thread #FOSS technologies are amazing
Not in the least. SDL2 is extremely up to date and should be the basis for every modern OpenGL 4.X or Vulkan application. SDL2 is one of the most widely used technologies in all of gaming. SDL2 is one of the single most important technologies for anything that isn't x64 Windows.
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Thread #FOSS technologies are amazing
Here's another FOSS technology that is so awesome that I can't believe it exists: GDB is so insanely useful. A full, portable, open source CLI server-client debugger. GDB brings full step through debugging to esoteric hardware. I can do real time step through source code debugging on a Sega Genesis through entirely FOSS dev kit hardware precisely because GDB exists.
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Thread #FOSS technologies are amazing
People would be shocked at how widely used Dear:ImGUI is. Bock started working on it as part of DREAMS for sony AFAIK. I see so many enormous, professional tools these days using it. I've even seen actual games, like consumer products not tools, use it. Using boost and Dear:ImGUI I was able to whip up a cross platform file open dialog box in about 15 minutes:
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Thread #FOSS technologies are amazing
One of the best things about SDL2 is how portable your code becomes when using it. If you target GLES 3.X and use SDL2 to handle your context, your program basically becomes drag-and-drop cross platform. Getting such an application to run on another platform is as easy as changing a build option flag. At steam dev days, Ryan Gordon took a random x64 Windows SDL2 application at the conference and built it live on the fly for iOS and launched it without changing a single line of code. SDL2 also provides abstraction for things like touch screens and mobile phone gestures.
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Thread Legendary japanese comedian Shimura Ken dies from corona virus
It's not to say there is a benefit to famous people dying, but they are more identifiable to average people than anonymous strangers you hear about dying en mass. When a celebrity dies, it puts a face and name to the deaths. It's hard to contextualize 10,000 nameless people dying for some people, where "the guy who made my favorite X" dying directly impacts their world. I hope people at least realize how nobody is actually safe from this, it can hit anyone.
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Thread MIT will post plans for copyleft, Open-Source design for ventilator that can be made for $100
Without a doubt these are all clean room engineered . Besides, once the genie is out of the bottle, they can't squash the design from getting out there. And it appears this is happening world wide, I just saw another one about a group in england about to release their own open source design.
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Thread MIT will post plans for copyleft, Open-Source design for ventilator that can be made for $100
The power of #FOSS:This is a ventilator that can be built without access to much equipment from more ordinary items, for $100 compared to the usual $30,000 cost. This makes me incredibly proud of open source design as a concept.
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Thread MIT will post plans for copyleft, Open-Source design for ventilator that can be made for $100
I didn't say they cost $30,000 to make, but rather a cost I read a few days ago regarding their market price right now. This is copyleft, so anybody can produce them freely.
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Thread Senate, White House agree $2 trillion coronavirus stimulus ($1200 checks & 4 months of expanded unemployment benefits) Update3: Signed into law!
Been waiting on the site to update in Texas, it still asks for employer name. Trying to apply as someone who files a 1099.
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Thread Senate, White House agree $2 trillion coronavirus stimulus ($1200 checks & 4 months of expanded unemployment benefits) Update3: Signed into law!
Yeah I've never filed for unemployment either, I've either always had a job or been self employed since college. If you find out anything please @ me and I'll do the same for you if I hear anything.
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Thread Is anyone else getting drunk right now? what are you drinking?
Haha no, that normally doesn't happen to me. There are usually mixers at places, so I'll grab myself a coke. Or, if I'm at a bar or a social event and don't want to stand out, I'll get a water and ice and tell people it's a "vodka seven" so they don't know I'm not drinking. If you tell a bartender that you're a designated driver, they'll usually hook you up and help you be discreet, too.
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Thread Ghost Town: Footage of the Las Vegas Strip during the COVID-19 Pandemic
Bro, be safe for yourself. I think asking someone to be their best man in las vegas in the middle of a pandemic is unreasonable. If he is offended that you don't want to go, you should point out how you are offended that he wants to risk your health.
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Thread Ghost Town: Footage of the Las Vegas Strip during the COVID-19 Pandemic
I went outside to take my dog to the bathroom a few moments ago. I live in Houston, and you can always hear traffic, the freeway is always full of cars, 24/7, and they are always making noise. It was completely silent, it was so weird.
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Thread Make mask (scarf, bandana, mask) wearing mandatory in the US.
The replies ITT "Here's this thing that will help reduce the spread of the virus a little, and every bit helps." "Yeah but let's discuss this false hope about 100% total protection which you are spreading that I have a problem with!"
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Thread Make mask (scarf, bandana, mask) wearing mandatory in the US.
My family kinda happens to be lucky. We have a ton of face masks... from 2017. We still have a few boxes of them from when we were going through Hurricane Harvey and needed them for clean up. So we didn't hoard or stock up on them, we just happened to have a lot of them from the previous disaster we lived through. So we were already well prepared with gloves and masks. That's what kind of blows my mind here in Houston that people aren't wearing masks. People who were here during the hurricane should probably still have some masks somewhere naturally, because they handed out so many. They were everywhere for like an entire year.
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Thread Make mask (scarf, bandana, mask) wearing mandatory in the US.
I have to say, what a bizarre fucking country I live in, where deciding whether to practice caution around a viral pandemic or not, is seen as a partisan political issue. Like, one that people will communicate to you unprovoked.
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Thread Make mask (scarf, bandana, mask) wearing mandatory in the US.
been wearing a mask every time I go outside for a while now. The vast majority of people i see do not, however. I used to get strange or even insulting looks but those have kind of subsided. I didn't give a shit when someone would give me rolling eyes though, I'm not going to be shamed into getting sick.
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Thread Senate, White House agree $2 trillion coronavirus stimulus ($1200 checks & 4 months of expanded unemployment benefits) Update3: Signed into law!
WHOA what? I need to look into this, because that sounds like you can basically just ask for $10k and walk away with free money. This sounds too good to be true. My small business is hurting right now.
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Thread Did you ever play the "Cruisin" series?
I got my N64 with Mortal Kombat Trilogy and KI Gold. Like, I chose those games, I could have gotten Mario 64. I was an fighting game fan at the time. I got the N64 primarily for Mortal Kombat Trilogy, but wound up playing KI Gold more. I didn't get Mario 64 for a few months later.
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Thread Did you ever play the "Cruisin" series?
I played the arcade version back in December, actually. There is a really awesome arcade near me -- it's actually run by a Game Preservation society, so it has shit like Hang-On, NBA Jam, Outrun, Double Dragon, Robocop, Donkey Kong, etc. They have a couple of linked up Cruis'n USA cabinets you can play. It's $30 for an unlimited pass for a month, so me and my buddy got one and went through the entire game together.
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Thread Did you ever play the "Cruisin" series?
The Nintendo 64 was going to originally be called the Ultra 64 before it launched. They changed the name because japanese people had trouble pronouncing "ultra" and they wanted brand harmony around the world. I friend of mine has this prototype. Killer Instinct and Cruis'n USA ran promos during their attract mode claiming they were running on the Ultra 64, but they weren't. They were running on Midways custom boards which shared absolutely nothing in common with the N64 hardware. They are very memorable advertisements because not only did they use the old name for the console, they also got the release date wrong:
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Thread Did you ever play the "Cruisin" series?
Of course I did. Its a pretty good game, but doesn't really compare to Outrun, or especially Daytona USA and Ridge Racer (although, to be fair, it's a much different game than the latter two). When it and Killer Instinct were released, people would line up outside the arcade where I lived to get a sneak peak at the "ultra 64" lol. What dishonest marketing.
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Thread Stuff you do now under the Virus threat that would have seemed INSANE a month ago...
A month ago? Not too much, my family sort of hopped on the train of masks and gloves super early. That said, if you asked what would have seemed insane 3 months ago, I would say wearing gloves and masks basically anytime I leave the house. I never looked down upon people who wore masks, but gloves seemed like something I had never really seen done. That I now wear a mask and gloves is mind blowing to me, we've moved into a new era so fast.
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Thread When I was a kid, I chose a VHS player over a NES...
Having a VCR was the coolest shit ever whenever you'd have those free HBO trials they'd do every now and then. When those would start, my family would run out and buy a few packs of black VHS tapes and start recording non-stop, haha. In fact, I have a copy of SpaceBalls recorded from HBO just like that still.
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Thread The more I stay home, the more I appreciate my dog
I'm unmarried and live alone. Even though I traditionally work from home quite often, I still would go out and see friends pretty regularly. Practicing social distancing has been sort of rough, but the one thing that has made it much more bearable has been my dog. My dog and I have always been super close to each other, but I feel almost like I'm rediscovering how goofy and fun he is to be around constantly. I like my dog quite a bit, I hope he's enjoying having me around for weeks at a time. Feel free to post pictures of your isolation companion. From the day I got him 10 years ago:
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Thread The more I stay home, the more I appreciate my dog
My dog has his own private spot to get away if he needs to. Sometimes he indeed does go and chill alone. Most of the time, though, he's by my side. Like i'm typing this with him laying his head in my lap right now. Funny you mention that, though, because my dog love to lick himself, and when I see him do it I'll say "Nope!" to make him stop. And he's gotten pissed about it lately, and I've noticed he'll peak around corners to see if I'm around before starting to lick himself now. Like I saw him do this yesterday through a mirror in my room, haha. He'll also walk to another room to lick himself if I tell him "nope." He has this super telling trot he does when he goes to lick himself, haha.
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Thread The more I stay home, the more I appreciate my dog
I hope so much that my current dog lives that long. I can already see him slowing down, he sleeps a lot more now. He can still get spunky, though. I don't think I can go without another dog ever again. When my current dog passes, I will immediately get another dog. Not to replace him, mind you, but because I know I'm going to be devestated, and in the past, I've known puppies to be incredible at helping a person in emotional distress. I can't think of a better bonding exercise than being in a situation like that where I'll need a puppy more than ever.
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Thread Feeling Sad and Angry... I suppose when we elected a Clown to be a President... we got a Clown
I seriously think trump defenders are even worse than trump. I'm sure in trump's mind he knows it's all a grift. His supporters don't seem to be able to catch on to even that.
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Thread Feeling Sad and Angry... I suppose when we elected a Clown to be a President... we got a Clown
Well I basically said that, she was let go for hurting their bottom line. I didn't say that to stick up for fox news, far from it. It was more schadenfreude that she is now jobless, even if it's likely temporarily.
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Thread Feeling Sad and Angry... I suppose when we elected a Clown to be a President... we got a Clown
Take solace in knowing she was even too crazy for Fox News (or, probably more accurately, she was hurting their bottom line by pissing off their viewers). They officially canned her yesterday.
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Thread Feeling Sad and Angry... I suppose when we elected a Clown to be a President... we got a Clown
The can be silent all their want. Deep down they know the truth and their actions convey it. I hope it eats them up inside even if they won't admit it.
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Thread Feeling Sad and Angry... I suppose when we elected a Clown to be a President... we got a Clown
Bro, President Comacho was in every single way a better president than trump. He actually deeply cared for his people. He deferred to experts. He was far, faaaar more eloquent. And he actually was physically impressive instead of just claiming to be. I'd vote for Comacho over Trump in a damn heartbeat.
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Thread Feeling Sad and Angry... I suppose when we elected a Clown to be a President... we got a Clown
There are plenty of people who are taking this seriously. Houston is currently a ghost town, it's outright creepy how empty the streets are in the 4th most populous city in the country right now. The ones who aren't taking it seriously are idiots, but still a minority.
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Thread Feeling Sad and Angry... I suppose when we elected a Clown to be a President... we got a Clown
right at the top, one of the very first comments, is some dude bragging about how he's voting for trump again because he's the best president ever Fucking lunatics
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
It has a very unique system of locomotion that doesn't seem to make many people sick. If you get sick, it's likely because you'd actually get sick in low gravity, not because of the usual things that cause VR sickness. I.e. if you're simulating barrel rolling in an afterburner jet in VR and get sick, there's always the possibility that it's rolling around through the air like on a roller coaster that made you sick, not artificial locomotion or flicker perception or any of the causes of VR sickness. Lone Echo is like that. The locomotion system is one where you reach out and grab the world with your hands, then 'move' the world around you, with momentum. It feels very much like you are in space. It is one of the very best and most interesting locomotion systems in all of VR. There were small demos of this locomotion system made way back when the DK2 was around using razer hydras, designed specifically to test reducing VR sickness. It was found that tying proprioception (the ability for your body and hands to discern their real life position without you looking at them) to locomotion, a significantly lower number of people got sick than compared to traditional smooth locomotion. but Lone Echo took the concept and expanded it into a full game. For a long while, it was basically the biggest budget VR game.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
Valve makes no money when a developer generates keys and sells them to a 3rd party store. Rather, the developer and that third party story make money, the store pays the developer to sell their game. If valve sells their own games on third party stores, then are the developer in that scenario. So obviously they get money.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
Steam Keys are free to generate, that doesn't have anything to do with what I said. The person releasing the game on steam generates a pile of keys freely, then sells them to 3rd party stores in lumps. This is why stores like Amazon can actually "sell out" of steam keys.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
. That's the entire point of the system. That's why all the talk about "competition" regarding EGS is bullshit. Valve allows Steam Key Generation, which allows other stores to compete with them while still using the steam API, because their opinion is that "rising tide raises all ships." Getting more devs using the standard libraries rolled into the steam client means a unified development platform which, to them, ultimately leads to more people coming to PC gaming and eventually to steam. Valve does not make any money at all from keys generated unless they are sold on steam. This it the way it's worked. If you sell your key off of steam, you keep 100% of the sale.
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Thread PANZER DRAGOON: Remake |OT| Same Tower, New Power
Personally, I'm pretty disappointed. I said before, it's a pretty poor port of a good game. So parts of the good game still shine through under, but the changes made tend to be much worse than the original IMO. Talking about gameplay changes, btw, nothing related to graphics.
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Thread PANZER DRAGOON: Remake |OT| Same Tower, New Power
Do you happen to have an Xbox One? You can play the original by purchasing Panzer Dragoon Orta on the Xbox One, which includes waaaay more content and is overall a better game (orta, I mean). Orta has two entirely separate full games unlockable as you play -- first you play and beat Orta (which has branching paths and alternate levels, as well), which unlocks pandora's box. Inside pandora's box, you unlock a second game where you play as a side character in Orta going through completely different levels, and after you beat that, you unlock the original Panzer Dragoon game in its entirety (the original windows 95 port).
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Thread Legendary japanese comedian Shimura Ken dies from corona virus
Posting on the gaming side as the gaming side would probably actually be more familiar with him -- he is probably best known in the west for the show that the Turbo Grafx 16 game JJ & Jeff was adapter from (Kato & ken in japan, based off of the comedy show): Apparently America's Funniest Home Videos was inspired by "Fun with Kato & Ken" and they actually mentioned it on the show once. I actually like JJ & Jeff quite a bit, owing to it playing like Wonder Boy. RIP.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
Yes? Immensely, to the point: I can play 360 degree tracking games with the CV1 with a single vantage point, I have actually done it before. Occlusion is a momentary issue. Contrast to the types of devices that noting is meant to differentiate from, the issue is constant. When I leave the 180 degree tracking volume with the DK2, the tracking drops for a full 180 degrees until I re-enter the cone, not for little blips and bloops like occlusion issues manifest. Having tracking points on your hardware that is intended to be seen when you rotate 360 degrees helps when you attempt 360 degree tracking, of course. The presence of tracking points on the rear end of the tracked object is precisely what defines something as 360 degrees trackable" or not. 360 degrees trackable != zero-occluding roomscale.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
"Ignoring occlusion" because occlusion has nothing to do with whether or not a trackable object is considered "360 degrees" or not. Occlusion-resistance is a quality of the , not the a headset/controller does. Both PSVR and Oculus Rift CV1 are 360 degree headsets. The occlusion you are talking about is a characteristic of single-vantage outside-in tracking. The oculus rift CV1 supports multiple-vantage outside-in tracking. Notice how the headset and controllers have not changed, the has changed. The headset always has the ability, it is the external tracking solution that is the variable. And, once again because you seemed to miss it, the halo rings can be seen when you are facing backwards to the camera. The occlusion issue you think the controller has when you face backwards, is accounted for in the constellation placement.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
Both PSVR and Oculus Rift CV1 offer 360 degree positional tracking. PSVR has a light source on the back of the harness, and the CV1's IR LEDs surround the back "halo" of the headset: "360 degrees tracking" refers to trackable points on a headset on both the front and back. It's "360 degrees" because regardless of the lateral rotation of the user, they have a trackable point (ignoring occlusion, obviously). This is in explicit contrast to earlier headsets like the Oculus Rift DK2, and OSVR, which only featured tracking points on the front of their headsets.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
No you aren't, that's the entire purpose of the halo ring of the touch controller. They are designed to provide trackable points for full 360 degrees. No matter what your rotation, ignoring occlusion, there is a trackable point on the halo ring of the touch controller that can be visible from just a single camera. The specific constellations spread of the IR LEDS on the halo are engineered for 360 degree positional tracking from a single vantage point.
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Thread States Bidding Against Each Other Pushing Up Prices Of Ventilators Needed To Fight Coronavirus
It's kind of mind blowing watching these guys get a taste of the other end of the system and being like "holy shit this actually sucks"
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Thread How many times a day are you washing your hands currently?
Prior to the outbreak, I used to wash my hands when going to the bathroom and before eating, but not really too often outside of that. Currently, I feel like I'm washing my hands about 20 times a day, even in isolation. It's probably overkill, but I can't help it. I wonder if there is still anybody out there who don't wash their hands at all now.
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Thread New Intellivision Amico Gameplay Trailer
Remember when Tommy Tallarico said this was going to have "2D hardware" inside and thus would be able to do "2D" better than current GPUs, but when pressed as to what "2D hardware" was and how it could possible do "2D" better than modern video cards that have the ability to arbitrarily plot pixels, he'd ignore your question? Well it sure is cool then that the games they are showing off aren't 2D.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
Right? This topic actually made me shoot an email to gabe newell, pretty much repeating everything I said here. He's answered in the past and can be eloquent, here's hoping he replies.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
valve makes money from 3rd party key sales. The way 3rd party keys work is that the company who makes the game generates them in bulk, then sells them at a price they determine to 3rd party retailers, who then sell it to the public. When you buy a 3rd party game like Portal 2 on amazon.com, Valve gets paid. There is nothing about "salt" in any of my posts.I don't see what them giving away the game with purchase of their own hardware has to do with my arguments about consumer benefits of an open marketplace. For one, the majority of people playing Half Life Alyx over the next several years will not have gotten it from purchasing an index. Being able to shop freely at multiple storefronts is an overall gain to the entire PC market, not just for valve specifically with half life alyx, but for all developers.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
Nearly one full percent of your entire posting total in 3 years is in this topic telling me "they give the game away with the headset" because you are unhappy that I want the game to be sold in as many places as possible, but am the one who is salty and petty. k.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
yeah, but it shouldn't be exclusive to their store. In the past, valve has generated keys and sold them to other stores legally, like you can buy Portal 2 on Amazon.com right now. That's a very, very good thing for consumers. As is, right now, the only place you can buy Alyx is on the Steam Store, and, ironically, the 3rd party key selling sites like g2a. Because they don't get their keys legitimately, so the lack of valve legitimately selling keys to third parties doesn't affect them. This is bad for consumers, because inevitably people will buy a key from a third party site, and A) that is bad for customers as it directs them to shady sites, and B) it's bad for developers, because it steers customers towards sites that got their keys potentially through ill gotten means. SteamVR is headset agnostic, that's great. but a large part of the problem with exclusive items to particular store fronts is the way it limits consumer power. Being headset agnostic is good because it lets the consumer shop around for the best value. For the same exact reason, the game itself should be store-agnostic.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
At the same time, they did this once after saying for years prior that they wouldn't. Like, when they did exactly this last time, it was preceded by Palmer Luckey himself personally promising they'd never do that just a week prior. And this is back when Luckey was a C-level exec at oculus.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
Having been to their lectures, they talk often about short term loss for long term gain. For example, at Steam Dev Days 2014, they relayed a story during their keynote lecture about how they gave portal 2 away for free and still managed to make a ton of money from residual effects of introducing more players to the market. Valve's primary method of making money is through sales on steam, and they've said repeatedly in lectures that their view is that a rising tide raises all ships. That, for example, not buying technologies like SDL2 leads to their proliferation, which leads to more games eventually winding up on steam. Selling keys on third party sites is healthy for the PC ecosystem, which funnels back into valve because they thrive on a healthy PC ecosystem. Heck, gabe newell talks about this kind of stuff all the time.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
It wasn't really very quickly that they walked back on it. They started blocking revive in march, then the new version of revive came out in april, then they blocked it again, then another version came out in may, then they blocked it again. And this continued until the end of june, when they finally gave in. By that point, HTC headsets had outsold Oculus headsets by a huge margin and the number of VR titles on steam dwarfed the oculus store by like a factor of ten, and nobody was buying games on their store, so they had to relent or they risked basically locking themselves out of the early ecosystem. Keep in mind, when the quest link was announced, they wouldn't go on record initially to say if it would work with revive. Not saying Facebook will ever again block revive, just saying the fear of them doing so isn't unfounded at all. They've literally done it multiple times in the past.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
I don't use my oculus rift anymore, my HTC Vive with a deluxe audio strap has been my primary VR headset since... well, the beginning. The only game I used my Oculus Rift for extensively was Robo Recall, because early on the Vive touchpad was mapped to multiple buttons weird in revive. With the Index controllers, it's much easier to map in revive.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
If you repeat yourself, it doesn't make you point any more salient. When you tell me they gave the game away for free, and I tell you that is immaterial to my argument, repeating that they gave the game away for free is pointless.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
in all seriousness, valve really should let 3rd party sites sell steam keys for half life alyx. They've done so for all their previous games, so it sucks a ton that they haven't let 3rd party sites sell for alyx. That shit is anti-consumer and stifles the consumer market. Consumers lose when they can only buy games from one store, nobody should celebrate that shit.
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Thread People who bought VR just for Half-Life: Alyx, please also play Lone Echo...
also, regarding PSVR, A) the PS4 couldn't really run Half Life Alyx and B) I don't think the PSVR tracks well enough to play the game. But for PS5 and a potential PSVR2? They should totally support that. VR is still nacient, the supposed point of HL:A isn't to be a sales juggernaut but rather push VR as a medium. It should be in as many places as possible. An Xbox One X port would also be killer. More people should play these games! They shouldn't be restricted due to arbitrary reasons!
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Thread YouTuber and Twitch Streamer Kitboga recognized by Wired for his scambaiting efforts
Never heard of this guy before but went and watched one of his streams and holy shit I'm dying. These people figured out who he was because he called them a few days ago and are cussing him out, and the streamer has the most amazingly smug look on his face and it rules. I love this channel now haha.
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Thread YouTuber and Twitch Streamer Kitboga recognized by Wired for his scambaiting efforts
"You are a mother fucker youtuber, you put me on youtube." "Your mother did what on youtube?" "YOU. ARE. A. MOTHER. FUCKER. YOUTUBER." "What? You have a youtube channel? What are you talking about?" "Go fuck yourself, you mother fucker youtuber! You mother fuc--' "Sir! Sir! Let me ask you a question!" "uh... go ahead..." "Can you say subscribe to Kitboga for my channel?" *hangs up* lmfao
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Thread YouTuber and Twitch Streamer Kitboga recognized by Wired for his scambaiting efforts
Oh man this old woman voice he's doing right now is amazing, haha. The way he phrases things sounds so old timey it makes me laugh. "I have this old laptop, you see, from the best buy." The way he's playing this old woman makes her sound actually really, really sweet. Man, you'd have to be an absolute scumbag to rip off someone like that. Like, I know that old woman doesn't exist, it's just him playing her, but the story and jokes he's saying in her voice are straight endearing, and this scammer is just willing to take her to the house. Not only that, but he's getting really upset too, haha.
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Thread 720p no longer listed as "HD" in Youtube
The Advanced Televisions Systems Committee actually does define "high definition" broadcasts as being roughly twice as much resolution as SD broadcast (defined by the NTSC standard, referred to as "conventional" in this exerpt because it's the ATSC 1.0 standard, i.e. 480 vertical lines) in a 16:9 aspect ratio:720p meets this definition.
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Thread URGENT: Chip n' Dale rescue rangers is called Chip n' Chap Rescue Rangers in germany (!!)
It's a reference to a different disney property, the simpsons. Also sort of a circular joke, because worker and parasite in the simpsons is making fun of the late 1960's Tom and Jerry cartoons, which outsourced to eastern europe and feature bizarre animation. Those tom and Jerry episodes are referred to as the Gene deitch era and are extremely unpopular.
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Thread PANZER DRAGOON: Remake |OT| Same Tower, New Power
I think my post might have confused you as we've changed subjects a few time, admittedly my fault for being meandering. To clarify, in case I misunderstood your last post, you were saying shenmue wasn't a port, but a remake? That's not quite right, it wasn't a remake. Panzer Dragoon? It IS a remake, from the ground up.
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Thread PANZER DRAGOON: Remake |OT| Same Tower, New Power
ports are not normally handled by studios, ports a normally done by smaller teams like the size you assume ported Shenmue. That's actually a super normal thing. You can't really judge the talent which works on something by the company they are employed at. I'll give an example with a friend of mine: Look at this company's credits. Would you trust this company to pull of a competent port of something? They've only released one game. It's a cell phone dungeon crawler (a really good one, I'll add). Oh, except that studio is run by Eric Kinkead, an extremely well regarded developer in the industry with tons of ports under his belt, as well as working on games like Mortal Kombat II and NBA Jam. Who started programming back on the Atari 800 in microprocessor assembly. There's an adage that you can't judge a book by its cover. The entire reason I relayed that shenmue story was because of an earlier post above which said Sega was treating their IPs like shit or something else similarly harsh, claiming they licensed it out to "below average" developers. That's a poor reading of the situation, and understanding more the difficulty in finding with expertise to handle the situation is daunting. I wrote a book on dreamcast development, yet I very much doubt I would have been much if any help to said port.
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Thread Is Metroid the longest running* storyline in games right now?
The wonder boy game is a single linear series of games, it doesn't branch. The name of the series is confusing, but it's a really linear, easy to follow series in japan, and every game directly references the game that came before it.
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Thread Half-Life Alyx |OT| The right woman in the right place
That's more because the game looks drop dead gorgeous even on low. For one thing, the game uses photogrammetry in many parts to achieve photo realism. There are many, many parts of the game that are just unbelievably gorgeous. I just can't really post any pictures of them or describe them because they are spoilers, and the only pictures most people can show are of the opening of the game which takes place in a concrete city that naturally doesn't look too mind blowing. But trust me, there is some crazy awesome visuals in this game, way waaaay beyond HL2.
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Thread Half-Life Alyx |OT| The right woman in the right place
I mean, I'm glad you think I'm unbiased, I obviously think my opinions are well formed, but uh, I was a beta tester for the Steam Controller and Valve used me to help populate the steam controller configs prior to launch. At one point, they actually fully unlocked steam for me: every single item on steam was added to my account. Plus, I actually think VR is the most significant technological advancement of... well not my lifetime, but definitely the last decade.
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Thread Half-Life Alyx |OT| The right woman in the right place
Sairento has options for things like vision tunneling, which progressively dims the periphery of your vision and temporarily projects the world onto a flat surface when moving which are well understood VR comfort settings.
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Thread Half-Life Alyx |OT| The right woman in the right place
That guy doesn't know what really, really bad VR Sickness looks like. My sister in law is really susceptible. When I got my DK1, I put her in a some application and she turned pale, and was taken out for the entire rest of the day, and couldn't keep food down. It also induced a migraine. As a developer, you only have to see that reaction once -- and it if you don't account for it with design decisions -- for you to put in effort to make sure it never happens.
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Thread Half-Life Alyx |OT| The right woman in the right place
Games like Sairento exist and are comfortable without making people sick, and they do all sorts of things you do in quake: Sairento is one of the most popular VR games. It's full of extremely fast paced action where you jump and flip all around the map. It just does it .
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Thread Half-Life Alyx |OT| The right woman in the right place
Yes I can, but most are behind paywalls as they come from actual journals. We did much research on this when developing VR applications at MD Anderson. I ran a VR Users group from Houston, Texas and demoed to hundreds of people every month. I am versed in this subject professionally.
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Thread U.S. Government sending out expired N95 face masks from the Strategic National Stockpile, Maryland and Pennsylvania both received expired N95 masks
serious question: how does the mask expire, and what does it being expired mean?
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Thread Los Angeles Clippers owner and former Microsoft CEO Steve Ballmer to donate $25 million to COVID-19 relief efforts (LA, Seattle, Southeast MI)
It's not "nothing" for the organization receiving the money, because they have so little, precisely because of the system Ballmer has gamed. Why are hospitals beholden to the owner of a basketball team for financial support? The harm his extreme wealth does, is not even remotely offset by this donation. To disagree is to think that the extreme lopsidedness of the world's inequality in wealth is acceptable.
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Thread Los Angeles Clippers owner and former Microsoft CEO Steve Ballmer to donate $25 million to COVID-19 relief efforts (LA, Seattle, Southeast MI)
Oh yeah, you're the guy who said people want people to give 99.999% of their wealth already, what on earth am I doing still responding to you. but to give some perspective, I donated more to relative to my net worth, than Steve Ballmer just did for covid-19.
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Thread Los Angeles Clippers owner and former Microsoft CEO Steve Ballmer to donate $25 million to COVID-19 relief efforts (LA, Seattle, Southeast MI)
Yeah, people only started complaining about the massive wealth inequality between the average citizen and the 1% and how fucked up the system is once Steve Ballmer opened his mouth. Nobody complained about this stuff before. Certainly nobody had any problems with Steve Ballmer's wealth or how he aquired it at "Microoft." Note I spelled it with a dollar sign, which is something people totally never did before.
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Thread Los Angeles Clippers owner and former Microsoft CEO Steve Ballmer to donate $25 million to COVID-19 relief efforts (LA, Seattle, Southeast MI)
Yup, good ol' trickle down health care. And don't forget to say please and thank you to the rich for allowing enough money to slip out for supplies to be bought during a global pandemic.
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Thread Los Angeles Clippers owner and former Microsoft CEO Steve Ballmer to donate $25 million to COVID-19 relief efforts (LA, Seattle, Southeast MI)
and because I'm sitting here praising the shit out of how hollywood stars are handling the corona virus and using their wealth, clearly that's a great response to me. Because when I complain about wealth being hoarded by the rich, I mean everybody hollywood stars, obviously.
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Thread The Original Panzer Dragoon on the Sega Saturn has one of my favorite title screens ever
This is also one of my favorites: This title screen is a bit of demoscene, too. The Amiga only has 4 sound channels, 2 left speaker, 2 right speaker. This song, however, uses 7 different instruments at once. It does this through software, mixing the sound on the CPU then piping it to the sound channels. It's so well coded that it can do this, while still running a mario 3 style demo title screen, and still cutscene images. And, as is always important, the actual music RULES.
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Thread The Original Panzer Dragoon on the Sega Saturn has one of my favorite title screens ever
This is also one of my favorites, I remember I used to leave the N64 running and just watch it loop through. I like it more than the Majora's Mask title. But it doesn't have the grand sweeping music of the PD title screen which is my favorite part.
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Thread The Original Panzer Dragoon on the Sega Saturn has one of my favorite title screens ever
When I was a kid, sometimes I'd use my Game Gear like a walkman and go around listening to the Chuck Rock title screen, haha: To this day, as an adult, this song will still pop into my head randomly and I'll start whistling it.
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Thread The Original Panzer Dragoon on the Sega Saturn has one of my favorite title screens ever
The actual in-game opening to Panzer Dragoon Saga is incredible for all the reasons I talked about in the OP, that sense of awe the music inspires. I played Panzer Dragoon Saga last, after having played the entire rest of the series, only in 2012 after searching for it for a long time. I got the original Panzer Dragoon with my Saturn in 1995, so I had been a very long time fan of the series and had been dying for PDS for ages. A big, dramatic moment in every Panzer Dragoon game is when the Dragon chooses their rider, and Panzer Dragoon Saga does this scene way better than any other panzer dragoon game: The bit where Edge says "Incredible, you've chosen me!" and the Dragon perches for him to get on, then the music swells as the dragon slowly begins to take off, that's great stuff right there. An aside, but Panzer Dragoon Saga is one of those times where games live up to their insane hype. Even after a decade+ of build up, Panzer Dragoon Saga blew me away.
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Thread The Original Panzer Dragoon on the Sega Saturn has one of my favorite title screens ever
Back in 1995, these were mind blowing graphics, but it's not the actual graphics that make me like it so much. The big mood with the first Panzer Dragoon is this feeling of vast, endless desolation. Oceans that span multiple times over the horizon, deserts that extend for hundreds of miles. The title screen captures that well, not just with the visual, but also the music. The theme captures the essence of what you're supposed to be going through at the beginning of the game. The horns sounding triumphant as the Dragon chooses you and bonds, followed by a tumbling, tumultuous feeling as you take flight before finding your bearings, at which point the song becomes calm and soothing. It's a song that very honestly captures the feeling of being on a dragon and soaring through the sky. The effect of the title screen morphing from low resolution 3D textures to high resolution 2D background is also really cool, especially for the era. One of my favorite title screens by far.
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Thread The Original Panzer Dragoon on the Sega Saturn has one of my favorite title screens ever
I agree! The first time I played Chrono Trigger was on the PSX. People really hate on that port for the load times but they don't bother me much. The anime intro is great. But I'll admit I like the SNES rendition of the theme more, personally. They're both so good, which I guess really owes to the actual composition of the song being outstanding.
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Thread I demand to speak with the reprobate renting PSP movies from Gamefly
This sort of stuff isn't so crazy unheard of. I bought Action Fighter for the Sega Master System at a Walmart in College Station in 2015, 29 year after it had released (3 years more than the game in the article). They had thunder blade there, too, but I already had it.
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Thread I demand to speak with the reprobate renting PSP movies from Gamefly
I got my PSP the christmas it came out, and my sister got me Team America World Police with it, and I later picked up the Ren & Stimpy Collection and Final Fantasy VII AC. I think I had a few other movies throughout the years, too. It was a lot less useful for me, though, because I had a GP32 as well, and that had MPCinema on it, and it could play straight up divx and xvid AVIs, and took standard SMC flash cards as storage. So that was my portable media player of choice. But the PSP as a video player did look incredibly slick at the time. The screen was amazing for that time period. I think people forget how clear it all looked compared to the competition. Today, that quality of video in your hand is not special at all, and it wasn't too long after the PSP came out that it stopped being special even back then, but for a time period around launch? It looked really, really clean.
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Thread Just watched 1917. What’s up with Schofield’s incompetence?(spoilers)
The dude ran across a war torn country essentially unarmed to deliver a message that saved countless lives . Dude is exactly the kind of person I'd want watching my back.
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Thread PANZER DRAGOON: Remake |OT| Same Tower, New Power
I'd be happy with better gameplay through tweaks like this, yes. Maybe change the lock on reticle so that you paint with the large square, not the small square at the tip, to give a larger collision box. Definitely fix the weird delay issues with the control, adjust the firing rate so the gun shoots quicker. These changes would go a very long way towards making this a better port.
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Thread PANZER DRAGOON: Remake |OT| Same Tower, New Power
So, on the subject of Shenmue I and II, those games were coded with ridiculous SH4 optimization. It appears that Yu Suzuki's team did not use the Ninja graphics library that comes with the Katana SDK, but rather wrote their own technology from scratch. The Dreamcast's design is essoteric, it uses a tile-based deferred renderer, not a conventional forward renderer like today's equipment. This was basically a dead end technology as nobody adopted it. The Dreamcast also has a ton of weird quirks about how it handles texel fetching. The Dreamcast has no math coprocessor, it doesn't have a GPU, all vertex calculations are handled in the CPU. Sega would provide a hardware abstraction layer in the Katana SDK, which amounted to some C-style preprocessor macros to map to various SH4 inline assembly, but it was rote. Shenmue doesn't use these kinds of macros, there are large sections of how it work written in pure SH4 assembly. When you write in SH4 assembly on the dreamcast, you find all sorts of "undocumented" features that the official Katana SDK lacks. The Dreamcast, for example, can perform SIMD calculations on vertices in the SH4. It does this by providing a pair of custom register sets, each 16 floating point registers big, called MTRX and XMTRX (matrix, and backmatrix). Through assembly, you can manually load up these registers and tread the back matrix as four 4-element vectors, allowing you to transform four times as many vertices in one call. The Katana SDK also generally doesn't take advantage of the Dreamcast's direct mapped cache, so cache misses are more common with code written with the Katana SDK. Using assembly like Shenmue does gives you much more granular control of your memory and lets you more fully take advantage of how it caches. There are way more tricks the Dreamcast can use that, without a doubt, Shenmue also used, like the ability to write directly from a cached buffer to the PVR core by overwriting tile accelerator cache area (things that emulators have trouble with). There's a feature of the SH4 as well called a store queue which lets it send 32-bytes of data to anywhere in VRAM at an incredible speed. All these are things that, even if you had experience making dreamcast games in the past, you might not be familiar with if presented to you in raw SH4 inline assembly. What I'm saying is that Shenmue was not coded like most dreamcast games, it's a unique beast. Finding people in 2020 who have A) Dreamcast development experience, B) dreamcast development expirence, and C) the unique skillset needed to port retro titles (which the dreamcast is much different than, say, an Xbox port) is very hard. Implying that the people who handle these kinds of ports are incompetent or sub standard is armchair developing. There are many reasons a project could go south, and without being there watching it unfold, you can't tell. It's not accurate to judge the quality of a developer by a port like shenmue, or even these panzer dragoon games. There's always more to the story, stuff that usually can't be told because it's incredibly technical in detail. About Sega's process for these kinds of ports -- they actually work very closely with passionate fan communities to get them. These people might sound unknown to you, and I'll admit I don't know these devs, but they assuredly were plucked from the most hardcore retro gaming dev boards, because those are the only kind of people who have these skills today in the first place. For example, I know the administrator from Sonic Retro well and have for many years, and she has for a long time had a connection to Sega. I remember as far back as like 2011 her saying that she could arrange pitch meetings with Sega through PMs. I personally applaud their process, I wish more game companies would tap hobbyist circles like that. If you don't like the panzer dragoon remake, you shouldn't be so miserable. I'm personally disappointed, but slinging insults at people just makes people look bad. At the bare minimum, at least there are eyes on the series right now. There are more games on the horizon, hopefully they take feedback and make them as best they can.
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Thread Artist Marco Bernard turns the Lion King characters into anthropomorphic versions of themselves
reminder, they are very much likely half-brother and half-sister since a male lion will only allow his offspring to live in the pride.
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Thread What game has ended the most friendships? Monopoly or Risk?
11th grade year, some dude at my school organized a few nights of RISK that kind of exploded and before you knew it large groups of the highschool were organizing play sessions. I had never played RISK before until then, and I didn't even know the dude originally who organized it all. So I basically made friends through risk. By comparison, if someone suggests monopoly to play, I question why I would want to be friends with someone so dull.
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Thread GameStop to employees: wrap your hands in plastic bags and go back to work
Like people are going to go out for a video game right now in general. How dumb. Even if you can't download online games, I think people would rather buy a game online and have it shipped to them than go to a store and buy games like this. Heck, I don't like to give my credit card to people and let them walk away and scan it without being able to see them, either. I deal with it at restaurants because it's manly custom, but at a game store? No way.
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Thread Why are flashlights in games such crap?
and that's precisely why Raytracing is such a big deal. Not only does it look way more realistic, it's less work to do that, too, than even compare to the previous limited lighting. Better lighting, that is vastly easier to achieve than current lighting, that is also much more dynamic. A caveat, though: early raytracing is currently super limited. We're in the SuperFX chip era of raytracing, the way I'm describing raytracing is when the Dreamcast hits. That'll be a little while. But baby steps!
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Thread Why are flashlights in games such crap?
Because of how games render light. It's a giant trick currently. There are two types of objects in most games, static objects, and dynamic objects. Static objects have baked lighting to reduce calculations. This generally means their lighting cannot change but in extremely basic ways. Dynamic objects have more complex lighting, but it's also a series of illusions. What you are asking for is what raytracing does, it physically simulates light. As in, it simulates photons bouncing off of objects in the room. These kinds of calculations are incredibly processor intensive, and used to be way to slow to do in real time, hence why raytracing cores are so exciting. They finally are dedicated hardware to do this as fast as possible, letting it happen in real time.These kinds of interactions require things like shader uniforms, which are variables to allow interactions between draw calls. Dealing with lots of uniforms is very time consuming, as they are concerned with the most latent part of the entire render process -- the transfer of data from the CPU to VRAM. Every time you change a shader uniform, the CPU must send that information through pointers to the buffer that holds the value for the shader in VRAM. Communication between CPU and VRAM is the slowest part of the entire pipeline, that's why the trick is to keep as much information in VRAM as possible. Again, with raytracing, you don't need these kinds of uniforms to pass data like that. It's physically simulated, it's "automatic" to a degree.
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Thread Half-Life Alyx |OT| The right woman in the right place
The people who don't get sick from artificial locomotion are the minority. What you are advocating (ignore the minority, cater to the majority) is basically WHY games are built around teleportation. Regardless, they didn't ignore the minority, since the current VR design practices is to cater to both via toggle options. And, regarding encounter time with enemies, their reaction speed was determined by focus testing with lots of players according to the developer commentary. Enemies react and move at the speed they do, because IRL people kind of aren't mercenaries who can mow down enemies. When you have to actually aim, even a handful of enemies is much, much tougher than pointing and clicking with a mouse. Also, responsiveness is a trait that only the exhibitor can understand, since it's the relationship between their physical interaction and the virtual representation. If you don't perform the physical interaction, how on earth can you tell its relationship to the virtual representation?
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Thread DidYouKnowGaming barely covers games outside of Nintendo
the vast majority of content in these DYKG videos is repackaged findings from The Cutting Room Floor, which skews very heavily towards older sega and nintendo games due to the longer history of communities digging into those games. If you go through TCRF and look at which games have the most findings, they tend to correlate to the games DYKG does episodes about. It's not really a nintendo bias, it's that their source for content skews heavily in that direction.
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Thread Thinking of gettiing into the Tetris series. Is the story any good?
All jokes aside, Magical Tetris Challenge has an actual story-based campaign mode with tetris lore in it. It's basically kingdom hearts, except it's Mickey Mouse X Tetris instead of Mickey Mouse X Square-Enix
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Thread Is Metroid the longest running* storyline in games right now?
Wonder Boy pre-dates metroid by four months, and every single game in that series is part of a single story. The latest game from the middle of last year, Monster Boy, heavily advances the overall story. Even today, 34 years later, they still heavily reference story elements of the very first Wonder Boy game. It's all one long story.
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Thread Is Metroid the longest running* storyline in games right now?
Also, with the announcement of the new port of Mr. Driller for the Switch, that series now stretches all the way back to Dig Dug. Mr. Driller is the son of Dig Dug's main character, Taizo Hori. Taizo Hori shows up in the Mr Driller games as a reoccuring character. That series stretches back to 1982.
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Thread Is Metroid the longest running* storyline in games right now?
Flicky is a major reoccurring character in the Sonic the Hedgehog series and he goes back to 1984 with his debut game, Flicky. To be fair, though, flickies are more of a side plot thing in Sonic games and aren't present in many of them.
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Thread Is Metroid the longest running* storyline in games right now?
The Space Harrier series has a very long running, on-going story line that spans both the space harrier games and the fantasy zone games. The games actually feature quite a bit of story. It was just a few years ago that the west got the latest chapter in the story in the form of Fantasy Zone II W. The twist ending of the bad story was actually pretty shocking: Space Harrier pre-dates Metroid by a year.
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Thread Is Metroid the longest running* storyline in games right now?
Summation of the entire series and the long running plot: Every single game in the series is connected by plot. I guess if you don't count things like Pac-man because of spin offs that disconnect the plot, or Mr Driller and Space Harrier because some of their plot takes place in sister series, then Wonder Boy likely is the one with the longest, continuously running story for a single series.
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Thread Is Metroid the longest running* storyline in games right now?
pac-man very honestly has a consistent story that has been continuing since the first game. Remember -- both pac-man and mrs pac-man have cutscenes, they marry in mrs pac-man, have kids in pac-man jr, show them being raised in pac-man 2, etc. Pac-man's story stretches back to 1980.
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Thread The Hollywood Reporter: "There May Never Be a Return to Normal" with regards to Hollywood post-coronavirus, article about how Hollywood is adapting
Unfortunately we live in a world where there is an honest to god growing movement of people who think those kinds of shots are mind control and don't get them.
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Thread The Hollywood Reporter: "There May Never Be a Return to Normal" with regards to Hollywood post-coronavirus, article about how Hollywood is adapting
people need to eat, people usually don't fly for leisure but rather for necessity. People don't need to go to a theater to watch a movie.
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Thread The Hollywood Reporter: "There May Never Be a Return to Normal" with regards to Hollywood post-coronavirus, article about how Hollywood is adapting
I'm not even a star wars fan but if Disney released a movie that was literally about Thanos' anthropomorphic penis fighting Kylo Ren, I'd see it out of sheer morbid curiosity.
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Thread The Hollywood Reporter: "There May Never Be a Return to Normal" with regards to Hollywood post-coronavirus, article about how Hollywood is adapting
I think even once corona virus is defeated, people are going to be scared for the next outbreak. We've seen SARS and corona virus rock china within a relatively close time span in our lives, and now everybody in the world has seen upfront what an outbreak looks like, so people will think the next viral outbreak is just around the corner. I think this could curb mass gatherings to a pretty big degree for at least several years.
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Thread The Hollywood Reporter: "There May Never Be a Return to Normal" with regards to Hollywood post-coronavirus, article about how Hollywood is adapting
I sort of have a year round cough all the time. Not hacking or anything, but I clear my throat pretty constantly. I think it was because I was a pack a day smoker earlier in my life, and even though I haven't smoked a cigarette in years, I think that's still why I clear my throat. I know everybody is going to look at me going forward like an asshole, haha.
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Thread Popeye the Sailor is missing all of his teeth, because he has scurvy.
I'd imagine its probably a combination of rights issues, and most importantly that the person behind the show is proud to shun his past. Mike Lazzo has a notorious history for burying his past work, not just space ghost but all his old shows. Apparently, a good way to get on his bad side is to mention you are a fan of one of the old shows he produced. He doesn't like fans of his stuff, or really his fans at all. So any type of groundswell effort to get them to rerelease the show would be met with derision. Although, it's worth noting Lazzo left cartoon network recently, so never say never.
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Thread Popeye the Sailor is missing all of his teeth, because he has scurvy.
I have this one episode recorded where the dad wants to hire a new employee at his business because he's forcing the elderly receptionist to retire because she keeps making mistakes that cost him business. It turns into this awful episode about equal opportunity employment, where black people come in and make all sorts of insane demands. At one point, an obviously extremely gay character comes in, dressed up like elton john, and calls the dad sweetie and cutie and stuff, and the dad EXPLODES in fury. In the end, the moral of the episode is retirement is bullshit, the older generation is fine as is and should keep their jobs. He brings the elderly woman back. Because, you know, at least she's not black or gay or anything. Oh hey, found a clip on youtube about how much the characters in this show suck:
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Thread Popeye the Sailor is missing all of his teeth, because he has scurvy.
It and toonheads, which was basically the same show but about all other cartoons besides popeye, were the best kinds of show old Cartoon Network aired. Apparently Toon Heads is another one of those shows that'll never get a rerelease. I have several episodes of that backed up now too. I have this one, for example, all about world war II propaganda cartoons from the US Army, it's super interesting. They actually showed an animated hitler on cartoon network.
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Thread Popeye the Sailor is missing all of his teeth, because he has scurvy.
That's another thing: Popeye didn't used to eat spinach. That's an invention of later cartoons, his original comics had him rarely eating spinach, and it didn't quite have the same magic properties. The original popeye comics were actually adventure comics about high seas adventures and pirates and stuff. Oh, and I guess I should also say: Popeye predates his film appearances. He began as a serialized comic strip.
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Thread Popeye the Sailor is missing all of his teeth, because he has scurvy.
I guess you could come over and watch the tape As far as I know, there will never be a home release of this show. It was supposed to be a logistical nightmare to air, as they went through and restored the original versions of the show including original openings which had been destroyed for years due to popeye changing ownership rights. They would recreate openings for shorts that no longer existed, and also air episodes that were in legal limbo. Mike Lazzo, the asshole behind space ghost coast to coast and adult swim, was apparently the show runner, and he is notorious for burying his old shows.
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Thread Popeye the Sailor is missing all of his teeth, because he has scurvy.
cause he yam what he yam and that's all what he yam The episode also says that popeye was supposed to be jewish, although his religion is slightly obscured because of the time period. Apparently "I am what I am and that's all what I am" is a jewish proverb or something?
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Thread Popeye the Sailor is missing all of his teeth, because he has scurvy.
Also, I have episodes of this show called "Wait till your father gets home" recorded that cartoon network used to air at like 4 in the morning back in 1998-ish. Holy shit what an show, I can't believe cartoon network got away with airing this. It's a show about a conservative dad in the 1960's living with his liberal children and the wacky misunderstandings they have. The dad is played by tom bosley. There is a neighbor who is paranoid about the cold war and hates counterculture, and he spews forth awful, awful rhetoric. There is one episode where he goes off about "pinko jews, communists, wetbacks, negros, and all the other colors of the brown rainbow." The titular father is supposed to be the most grounded character who listens to all sides and then comes out in the middle. Terrible show. Also, all the characters look like prototypes of the characters from family guy:
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Thread Popeye the Sailor is missing all of his teeth, because he has scurvy.
the show also talks about how Wimpy was a much more prominent character in the comics, and his trademark stuff about hamburgers wasn't a character trait. Also, bluto apparently almost never appears in the comics, and isn't the main antagonist.
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Thread Popeye the Sailor is missing all of his teeth, because he has scurvy.
Back in the day I would record television basically 24/7 and still have a pretty enormous collection of VHS tapes of television circa late 90's early 2000s. For over a decade now, I've been routinely ripping these tapes to my own home media server as backups so I can get rid of the original tapes. Recently, I found a VHS tape full of one of my favorite shows cartoon network ever aired, The Popeye Show. The Popeye Show was an anthology show which would show 3 episodes of Popeye the sailor man, but would bookend the episodes with tons of trivia or facts. Each episode had a theme, like one would be about world war II era popeye shorts or something. One of the episodes I saw today while ripping this tape was on the origins of popeye. For example, they showed the Betty Boop cartoon that was Popeye's animated debut (in film, popeye is a spinoff of betty boop). Anyways, near the end of the episode, they talk about the original design pages for popeye and throw this fact out, and it blew my mind. Now, I admit, for years, I've actually noticed popeye doesn't have any teeth in the show. Unlike every other character, popeye is always shown with pink gums when he smiles: You can see this in cartoons, too: The episode explains why -- apparently this is old-school sailor humor. Popeye is intended to have scurvy from being at sea constantly. The episode explains that losing your teeth is a common effect of having scurvy. Over time, particularly in the later 60's and beyond popeye cartoons, they sort of dropped this trait, but if you look at old popeye cartoons, you'll notice he's toothless. What a weird design.
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Thread Half-Life Alyx |OT| The right woman in the right place
Much of the stuff powering the VR side of things in Half Life Alyx has already been released to developers for years now through the SteamVR API or things like The Lab Renderer. Not Source 2, but you can use Steam Skeletal Input, for example, which is what handles the hands in Half Life Alyx, in UE4 and Unity by just checking a few boxes.
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Thread Los Angeles Clippers owner and former Microsoft CEO Steve Ballmer to donate $25 million to COVID-19 relief efforts (LA, Seattle, Southeast MI)
Let's put this another way, if someone making only $20,000 a year managed to donate $100 to covid, they would be donating ten times as much of their total wealth than Steve Ballmer just donated. People ITT being like "it's a lot of money" -- primarily, it's a lot of money because the wealth is horded at the top, so to everyone else left over, it's a lot of money. With a more natural distribution of wealth, this isn't a large amount of money. It's only a "large amount of money" because people like Steve Ballmer hold all the chips.Oh ya, I know microsoft. They're the company that had an anti-trust lawsuit filed over them on ballmer's reign for anti-competitive practices, who introduced the concept of "embrace, extend, extinguish." Truly, his money was not ill gotten. BTW Steve Ballmer became CEO of microsoft in 2000, 25 years after microsoft was started, and he became CEO when Microsoft was already the world's richest electronics company. BTW, Steve Ballmer's reign as Microsoft CEO is known in tech circles as the "Lost decade" because they lost a ton of ground compared to when Bill Gates was CEO.
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Thread Los Angeles Clippers owner and former Microsoft CEO Steve Ballmer to donate $25 million to COVID-19 relief efforts (LA, Seattle, Southeast MI)
I know I am, that's me being generous. Most people aren't worth what they make in annual salary, usually much less. By counting annual salary as overall wealth, I'm actually being less harsh on Steve Ballmer.
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Thread Los Angeles Clippers owner and former Microsoft CEO Steve Ballmer to donate $25 million to COVID-19 relief efforts (LA, Seattle, Southeast MI)
Yes, because the only options are donating 0.05% of your total wealth, or donating 99.999% of your wealth.
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Thread Los Angeles Clippers owner and former Microsoft CEO Steve Ballmer to donate $25 million to COVID-19 relief efforts (LA, Seattle, Southeast MI)
25 million of 50 billion is 0.05%. So like, for someone that makes, say, $20,000 a year, that would be $10. At $40k, $20. And so forth. I don't think it would be outlandish to think that someone on this board has exceeded donating this percentage of their wealth.
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Thread Senate, White House agree $2 trillion coronavirus stimulus ($1200 checks & 4 months of expanded unemployment benefits) Update3: Signed into law!
much appreciate yours and everyone else who is replying's help ITT.
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Thread Senate, White House agree $2 trillion coronavirus stimulus ($1200 checks & 4 months of expanded unemployment benefits) Update3: Signed into law!
People should start calling trump the most "socialist president ever" -- literally putting his name on the "government handout" to lower income people -- just to watch republican brains short out and shoot sparks.
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Thread Senate, White House agree $2 trillion coronavirus stimulus ($1200 checks & 4 months of expanded unemployment benefits) Update3: Signed into law!
this is a really helpful explanation, thanks very much
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Thread Senate, White House agree $2 trillion coronavirus stimulus ($1200 checks & 4 months of expanded unemployment benefits) Update3: Signed into law!
more to the point, as someone who almost always has to pay taxes because I file a 1099, is this going to make it so I owe more next year?
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Thread Senate, White House agree $2 trillion coronavirus stimulus ($1200 checks & 4 months of expanded unemployment benefits) Update3: Signed into law!
This is all pretty good news. Sounds kinda short term but I'll take it. I otherwise normally get by fine, but the virus is disrupting my life.
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Thread Senate, White House agree $2 trillion coronavirus stimulus ($1200 checks & 4 months of expanded unemployment benefits) Update3: Signed into law!
do I have to sign up somewhere for this, or are they just going to send it out automatically because I file my taxes every year?
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Thread Senate, White House agree $2 trillion coronavirus stimulus ($1200 checks & 4 months of expanded unemployment benefits) Update3: Signed into law!
sweeeeet, this money will actually help quite a bit. Also, I file a 1099 as someone self-employed who gets by with contract work. Without hyperbole, I've recently landed a contract that I can't close on because the people who are signing my contract are hunkered down, so I can't get paid yet. I read they were thinking of expanding unemployment to "freelancers," would I qualify for that?
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Thread Racing games nowadays don't have memorable OSTs, and it's a shame
Bro, if you like the Top gear soundtrack, you should check out the Lotus Turbo Challenge games on the Amiga, as that's where the music comes from. All the games have incredible soundtracks, my favorites are: All the lotus games have incredible soundtracks actually: This one is especially cool because it's a remix of the Zool theme, another game from Gremlin:
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Thread Racing games nowadays don't have memorable OSTs, and it's a shame
The virtua racing series actually has an soundtrack but the music is rarely played in games. VR:D particularly has an amazing soundtrack by the legendary Naofumi Hataya (Sonic CD, NiGHTS into Dreams, Burning Rangers, Golden Axe, Ristar, Space Channel 5, and countless others) Not racing, but it deserves a mention any time someone talks about Naofumi Hataya and music:
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Thread Racing games nowadays don't have memorable OSTs, and it's a shame
It wasn't until Shenmue that I finally heard the full Hang On Theme song. the SMS port only has the first couple of seconds of it. It blew my fucking mind that it was A) a full song and B) actually a pretty awesome song.
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Thread PANZER DRAGOON: Remake |OT| Same Tower, New Power
you can play the PC version of Panzer Dragoon very easily on a modern system, it supports Direct X. It's the version that all subsequent ports come from. Looking on ebay, there is one selling for $5.99 in the UK with international shipping. If you have an Xbox, Xbox 360, or Xbox One, Panzer Dragoon Orta is fully BC and contains the entirety of the PC Port of Panzer Dragoon. Orta is worth getting regardless of its inclusion of Panzer Dragoon, tbh. Finally, if you have a Playstation 3, you can still buy the Panzer Dragoon Sega Ages 2500 remake from the PS2 through the JPN store: The PS2 remake is much more faithful to the original than the current remake. Without causing a stir, outside of graphics, I'd say the PS2 sega ages remake is a much better package than the current remake. It also includes much, much more content. EDIT: Actually went and checked, sadly the Panzer Dragoon remake is not one of the PS2 sega ages titles offered on PSN, what a bummer.
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Thread Engadget(video): ‘Half-Life: Alyx’ shows Valve’s bad attitude
Anti-consumer refers to business practices regarding money transaction that unfairly puts a business at a higher leverage than the consumer in the open marketplace. I.e. things like price fixing, a coordinated effort to currtail a consumer's ability to shop around for a better price, or price gouging on essential items like medical supplies because "voting with your wallet" is literally impossible. Sure, you could take the word consumer and the prefix anti in the most literal way to understand it as "anything I (the consumer) do not like" but that's not how it's used in conversation. It'd be like refering to any video game as "virtual reality" since they are quite literally virtual simulations of physical reality, when it's pretty obvious what VR refers to. People using "anti-consumer" to refer to things not really related to marketplace transactions simultaneously sound like someone to me who was just recently introduced to the word, and also someone who is trying to give their distaste for something more gravitas with dramatic sounding language. "I can't change the UI much" is not anti-consumer. Using a term like that to describe UI complaints, is rushing into a conversation about economics to say "don't forget about icon placement!"
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Thread Company sells Rez Trance Vibrator, but thinks it's new, and ties it to Coronavirus
This is nothing like the trance vibrator. The trance vibrator is a small spinning motor inside of a shell. This is a transducer vest. Transducers produce a seriously kick. I have both a transducer vest (kor-FX, it isn't any good) and a transducer rig I built out of two transducers I attach to a frame for racing games, powered by a second sound card. The best known transducer is the buttkicker. In home audio circles, these are also sometimes called "Silent subwoofers."
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Thread GameStop to close over 300 stores this year
Are lowes and home depot owned by the same company? Legitimately curious. If not, then it's not really redundant, as local cost of materials can vary by market, and having two stores like that so close benefits the consumer by driving down cost.
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Thread GameStop to close over 300 stores this year
people ITT talking about "buying competition" but, to me, those maps look more like franchising run amok. Quiznos did the same thing where they let too many people franchise with no real thought to how they'd corner markets and it ruined their brand the same way.
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Thread GameStop to close over 300 stores this year
I very much feel bad for the people working for them, especially since all this is happening . People's employment status is often not fluid. People can see what's coming but have no way at all to alter it. My heart very much breaks for the people caught up in all this. It's not the guy at the cash register's fault his district manager makes him hound you for pre orders. If he doesn't do that, he's out a job.
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Thread videogamedunkey - Half-Life: Alyx
person who co-founded our VR users group in Houston with me got one as well, but he wound up donating his to a local arcade. I managed to pack mine away into my closet, it's rather amazing how I did it because my closet is small. Basically tetris, like putting the dish behind a dresser squeezed up against the back wall sort of deal. I liked the Omni for arcade games, I dunno how much you stayed on but some of the later Omni Arena titles were pretty fun arcade games. I'm someone who has an actual arcade machine in my home, so I adore arcade experiences. But it very clearly was geared towards a very specific type of game if at all, not really something like Half Life Alyx. I remember when GTAVR came out, before the Vive had launched, I did some extremely crazy shit regarding dangling a razer hydra from the ceiling to see how close to being "in" a VR would I could get. I was imagining something like HL:A as I set it all up... and suffice to say, it wasn't really like that at all. It'd be impossible, for example, to duck behind cover in something like the Omni. I tried the infinideck too, which doesn't have a stabalising ring and is motor powered, but that has it's own problems as well. Namely that it takes a moment for the drive to change directions, so it's impossible to make quick pivots or movements without tripping on yourself. You have to walk veeeery slowly.
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Thread videogamedunkey - Half-Life: Alyx
Not a ton of space, it's my living room. About 10' x 8'. Enough to be able to take multiple steps in every direction, but not like walk huge distances. Again, I liken the actual teleportation mechanic to the screen scrolling of classic zelda games. Teleportation is doing this for me: After I teleport, until I reach the bounds of my space, I'm free to walk about.
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Thread videogamedunkey - Half-Life: Alyx
My point was, when people talk about "we need omnidrectional treadmills, they'll solve all of VR's locomotion problems" or other ideas about the panacea for VR, they're largely speaking from their gut. I know the real faults involved with that method of locomotion, with all the methods of locomotion. My preference for roomscale + teleportation comes from sampling basically every method of locomotion around, and deciding it was the one with the least restrictions.
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Thread Cruise Lines Headquartered Outside of US For Tax Reasons Exempt From Stimulus Bill
Yeah, but I'm saying there is no real risk of faltering unless the people who are actually making hand over fist money in the entire process are too stupid to let it fail. This is a golden goose that has made this dude more money than he can spend in his entire lifetime, you'd think that would be important enough that he'd do everything in his power to keep it a float. Yet here he is, begging for money, because he's not willing to open his pocket book. No sympathy from me, there's an easy way for these cruise companies to survive all this. Don't cry to us about how much it hurts to do it.
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Thread Cruise Lines Headquartered Outside of US For Tax Reasons Exempt From Stimulus Bill
The CEO of Royal Carribean is worth $155 million alone. There is an avenue to pay his employees that doesn't involve taking a foreign government's tax money. There are actual US companies and citizens who need help before we start throwing money at literal millionaires.
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Thread Coronavirus: Mexicans demand crackdown on Americans crossing the border
As cute of a reversal of turns as this is, it really, really sucks to see how far our relationship with Mexico has fallen in just 3 1/2 years. It already had been kinda shitty for a long time, but I'm pretty sure relationships between these two countries will be ruined for a generation thanks to Trump.
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Thread Half-Life Alyx |OT| The right woman in the right place
I don't really get dwelling on games you don't like either. Earlier today, I was really let down by the Panzer Dragoon remake, I posted a few times in the official topic because people asked my impressions, but I made my peace with it and left the topic. I see lots of other people are really enjoying the game and I'm happy they aren't let down like I am. I'm not going to ruin their fun by going in and loudly talking about how much I dislike what they did to a group of people who are very obviously disagreeing with me. It just comes off as antagonistic and egotistical. Like, as though you feel that what you don't like is what defines you and makes your opinions valid and special. I dislike that kind of discourse, I don't have time for that stuff no more when it comes to frivolous things like how much I disliked a video game.
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Thread Half-Life Alyx |OT| The right woman in the right place
The bow and arrow in Sairento is so amazing, with the bullet time and everything. Bow and arrows in VR is incredibly fun, probably my favorite form of combat I've experience in all of VR so far. I feel like a straight up badass when I pull off some incredible shot. VR made me actually appreciate legolas.
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Thread Half-Life Alyx |OT| The right woman in the right place
Lone echo is short, and doesn't have the polish to match Alyx (but what does?), but it does have an locomotion system, very easily one of my favorites in all of VR. The big 3 when it comes to "experimental" locomotion to me are Lone Echo, Budget Cuts, and Serious Sam. They all do radically different things, but they all do them extremely well. Lone Echo is worth playing through alone just for the locomotion system, it's one of the best in all of VR. It'll make you feel like you're weightless in space. I'm very much excited about Lone Echo 2, for the immediate future that and Panzer Dragoon VR are probably my most anticipated VR titles. This trailer for Lone Echo always moves me, because it sums up what's great about VR: I agree with all the above saying how it's so much harder to get honestly excited about conventional games as more and more incredible VR experiences emerge. VR is, hands down, the most exciting thing to happen to entertainment IMO in pretty much my entire lifetime.
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Thread The Room VR (spooky puzzler for Quest, PCVR & PSVR)
I did an IRL escape room last december for the first time in Austin, Texas and had a complete blast. I wasn't expecting it to be so much fun, but when I walked out, I said I felt like I had done IRL resident evil without the zombies. Been really interested in this ever since. Only concern of mine is the companionship of having my friends going through the escape room with me was part of the appeal, I wonder if that's lost in a video game.
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Thread Christian pastor who thought COVID-19 is just ‘mass hysteria’ is among the first in Virginia to die from virus
not normally one to say this, but absolutely no sympathy for this guy. Not only did he kill himself, he put lots and lots of people in danger in multiple ways (spreading misinformation, and the virus itself). I don't celebrate that the pandemic is killing people, but getting people like this out of the flow of population where they can spread more harm is a net win.
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Thread videogamedunkey - Half-Life: Alyx
There was one point where I sequence broke the events that were supposed to play out, and found myself trapped and unable to proceed. Luckily, there was a pit next to me that I could jump into to kill myself, which spared me from having to exit the game and restart and load my save to try again.
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Thread videogamedunkey - Half-Life: Alyx
the more interactive a VR world is, the more fun they tend to be. Making a VR Dead rising would be really tough, I'd imagine, but if pulled off well it could also be fantastic. Being able to use basically everything as a weapon was Dead Rising's calling card.
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Thread videogamedunkey - Half-Life: Alyx
The funny thing about my very vocal opinion on teleportation is that I thought the concept was terrible the first time I heard about it. I didn't come aboard the teleportation wagon until budget cuts introduced it to me properly. After playing budget cuts with full roomscale, my entire opinion on locomotion changed. It was a change that occured because I kept an open mind, my opinion was actually swayed through persuasion. I'd say probably more than just about 99% of people on this board, I've concentrated on experimenting with locomotion. The only other person I know on the entire internet who has a virtuix omni would be for example. I plopped down money for this: Because I wanted to have an informed opinion of just about every type of locomotion around. Shortly after I got my HTC vive, for example, I sat down and cloned the Budget Cuts teleportation mechanic in Unity as a test. Wanted to see, mechanically, how it all worked, so I built a system that shot out physical teleportation balls, created portal cameras, all that. As a test, I recreated a level of goldeneye to "spy" around the level with the mechanic. Breaking it down and playing with it as a developer opened my eyes. Someone asked why I use teleportation? Because I've tried all the other methods of locomotion, and I very honestly believe teleportation and roomscale can't be beaten.
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Thread videogamedunkey - Half-Life: Alyx
The primary form of locomotion I use is 1:1 roomscale traversal. "teleportation" is akin to scrolling the screen in zelda for me. For moment to moment interaction in VR, I actually walk up to things with my own two feet. Using artificial locomotion trains you to not do this. I see people playing with artificial locomotion, and they'll be a few steps away from a control panel or something, and instead of just actually walking forward IRL up to the control panel, like you'd do in real life, they just slide over by holding the stick forward. That's now how traversal feels in real life. Artificial locomotion feels way, way less immersive than roomscale + teleportation.
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Thread videogamedunkey - Half-Life: Alyx
Just to clarify, I don't artificial locomotion. Some games I prefer to use it, like Serious Sam VR, I exclusively use artificial locomotion because that game is built for traditional M&K gameplay (and thus, with a keyboard, you actually move like 30 mph in game haha). I just very much dislike this notion that teleportation is for "beginners." It's not, and that sort of mentality actually turns away prospective players. If they hear that the only type of locomotion they can stomach is looked down upon, it gives the impression that VR isn't for them. And when you see people talk universally about "VR legs" it makes VR sound very, very uninviting to those who are getting sick. People don't want to make themselves sick over and over again in the hope that they might eventually be able to take in a video game. The best solution is to provide a littany of options. Teleportation vs Artificial locomotion should be a preference, like inverted vs non inverted in conventional gaming.
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Thread videogamedunkey - Half-Life: Alyx
I ran a VR users group out of houston texas where every third thursday of the month we'd hold open house and let anybody come and try headsets at a well funded hackerspace. I demoed to hundreds of people over a several year period. VR legs are largely a myth. The vast, vast number of people I demoed to never were able to acclimate. I've seen private studies from VR firms that seem to indicate that something like 60% of people continously get sick from artificial locomotion even after prolonged exposure. It's a biological reaction, it's not something you can train away. No more than you can train yourself to not get goosebumps.
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Thread videogamedunkey - Half-Life: Alyx
cool, I have an absolute iron stomach in VR and can probably do things without getting sick that the vast majority of this topic cannot. I played Sonic Colors, at 30FPS, in VR, and felt fine. You and I are a small minority of people. Most people do not acclimate.
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Thread videogamedunkey - Half-Life: Alyx
I addressed specifically that. "I've seen private studies from VR firms that seem to indicate that something like 60% of people continously get sick from artificial locomotion " Obviously some people can acclimate. I'm saying most, however, do not, unfortunately.
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Thread AMD: Statement about the theft of some test files related to a subset of current and future GPUs
It might honestly be a case of VHDL is what the most knowledgable person in the scene knew at the beginning, and thus it set the trend. Like how in Sonic hacking circles, ASM68k is still widely used (and many of that assembler-specific macros are dished through out the community source codes) owing to that being the assembler everyone used in 1998, not because it's necessarily any better or anything.
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Thread AMD: Statement about the theft of some test files related to a subset of current and future GPUs
I didn't mean to imply they weren't. I always confuse the V in VHDL to stand for "verilog" though.I assume it's the test bench capabilities of VHDL that make it the language of choice here. Over in Sega Genesis homebrew, VHDL reigns supreme because it allows for unit testing while reverse engineering components through the test bench.
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Thread AMD: Statement about the theft of some test files related to a subset of current and future GPUs
Well I'm not an EE, I'm entirely self taught on electrical engineering from homebrew and hobbist circles over the years, so I'm definitely not aware of what tools are used currently in chip design. I have some friends who work for intel in this field, but they don't really talk to me about the weeds of their job. I learned VHDL, because that's what everyone around me in the homebrew circles I run in uses, and I didn't want to be left out.
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Thread Novel coronavirus (COVID-19) resources and discussion thread (Discussion guidelines in OP)
this largely assumes a level of genetic engineering available that currently doesn't exist. These kinds of conspiracy theories rise up because people want to assume that we, humanity, are in more control than we actually are.
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Thread Novel coronavirus (COVID-19) resources and discussion thread (Discussion guidelines in OP)
oh fuck oh fuck my uncle lives with my 90 year old grandma, he's her care taker. She is bedridden, she can't get up anymore for the past year, so he feeds her, bathes, her, gets her out of bed for exercise, etc. He touches her all over. We think he might have the corona virus. He has all the symptoms right now, they've just started flaring up. My uncle works with homeless people at a shelter and has been helping since the virus started to really explode in the US, and thus has been around lots of people unprotected lately. This is a nightmare scenario, if my grandma gets this, which if my uncle has it she certainly will because he touches her every day, she's going to die for sure. Oh my god I'm so fucking upset right now.
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Thread Star Trek: Picard - Season 1 |OT| Re-ENGAGE!
Everything regarding soong's son in this finale made no sense. Like, everyone instantly forgives him that, on a whim, he decided to side with robots in the genocide of all organic lifeform? like, he was fully ready to ditch his organic body and become an android. The only reason he "turned" is because he realized the evil soji was evil? Like... duh? But then picard dies, and this dude has been spending his entire life trying to build a golem to escape death... and he instantly gives it away to picard instead because....? And the stuff about "We gave you a robot body, that's exactly as old as you used to be, that will die at the exact same time you'd have normally died from normal causes" is groan-worthy. Why exactly where Soji and the others in space, on the borg cube, etc? Like, were they sent on a mission? Why? What did they accomplish? And what was the reason for the borg backdrop at all? That went no where, provided no closure or set up or really anything. They were just there.
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Thread How Long Could You Survive in the Jungle with no Man-Made Tools?
Most people only ever think about how start a fire by rubbing sticks together, but if you have any sort of clear container that can hold water, you can use it like a magnifying glass to start a fire much, much easier.
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Thread Microsoft Word Question - How Do You Create Continuous Numbering Across Multiple Documents? - URGENT
in the "insert header tab" there is a place where you can select field, and one of the selections is filename. That should add the file name to each header, so if the file is 100.docx then you'll have 100.docx in the header. I think you can also check an option to hide extension if you need to, I haven't done it in a long time though.
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Thread Microsoft Word Question - How Do You Create Continuous Numbering Across Multiple Documents? - URGENT
Can the document names be the number ID? I.e. you have a document named 100.docx, 101.docx, 102.docx, and so forth, where the number corresponds to the value you need in the header? Because there is a scripting command to call the file name in the header in microsoft word, if that's a possibility.
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Thread How will you celebrate the end of Coronavirus lockdown?
I've been itching to go out and date around after dropping a ton of weight already, being locked inside lately is making me feel very antsy. I was already trowling the virus, being in lock down is tough. Suffice to say, I'm gonna be on the hunt for straight up no strings attached sex ASAP.
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Thread The Trump campaign just released a cease and desist letter demanding that TV stations immediately pull this ad
I like this one a lot. I like the ones that endorse biden of course, but I can't really show that to any trump loving asshole I see because they'll dismiss it at just a biden fluff piece. I like ads like this, which try to paint a bipartisan view of why trump is abnormally awful. They're more sharable to the people who actually need to see them the most.
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Thread Panzer Dragoon avaliable NOW ($24.99, Switch timed exclusive)
the update never fully fixed the controls, I can't get anywhere close to my records with the new loop controls. You're too sluggish in the NiGHTS remake. But even ignoring the controls, like half of Christmas NiGHS is omitted in the remake.
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Thread Half-Life Alyx |OT| The right woman in the right place
I don't mean the publication, the actual paper isn't the same issue shown here: the bit after the bifold has different content in HL:A (plus you can read the half that is covered up in HL2). I think the picture accompanying the "EARTH SURRENDERS" part is different too, but I can't remember. The only bit that is the same is the headline, which makes picking up the paper and reading the bits you don't see worth it. When I ran into the news paper in the world, they were folded in half so the only thing that was visible was the "EARTH SURRENDERS" headline, I actually picked it up specifically to see if I could read the bit that had been covered up by the Breen pinned article in HL2 and was amazed when the entire paper was different. It made the decision to go pick it up and examine it feel worth it.
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Thread Half-Life Alyx |OT| The right woman in the right place
One of the very first HL:A reviews to hit was from CNET from a reporter who admitted to never having played any half life games prior. On particular forum? Yeah, I'm willing to bet there is a chunk playing HL:A who have never played a HL game prior.
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Thread Half-Life Alyx |OT| The right woman in the right place
It's actually a different paper in HL:A, only the headline is the same. What is interesting is the article on the back that talks about Breen as the new administrator; they call him unfamous and an unknown scientist. Really creepy in today's environment is an article right next the one on Breen about how experts are advising people to stay locked indoors during the "quarantine."
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Thread Half-Life Alyx |OT| The right woman in the right place
I'm going super slow as well, but that's because I've played previous half life and portal games and thus I know that there is a TON of environmental story telling going on. Like, at one point, you get to see those infamous "EARTH SURRENDERS" newspapers laying around, but this time, you can actually pick them up and read them. There is interesting lore everywhere if you stop and read everything around you.
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Thread Half-Life Alyx: cool, non-gaming things you can do in VR
I hadn't really been paying attention to the combine chatter until I was talking to someone yesterday and they mentioned that they had stopped and hid and listened to their radio chatter for a bit. After a while, one combine soldier started yelling loudly in a fake friendly sounding voice, "Alyx! Hey Alyx come here! We won't hurt you!" and his partner who was helping him look apparently died laughing at that. I have no idea where that is in the game but hearing about it has made me start paying attention to the combine chatter much closer.
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Thread AMD: Statement about the theft of some test files related to a subset of current and future GPUs
It's Verilog Hardware Description Language, a syntatical representation of boolean logic that dictates transistor layout in chipsets. It's an actual source code that looks like this:The above is the VHDL code for a . The above source code describes the following logic circuit: VHDL are what is used to frabricate chips. FPGA cores, for example, which are processors that can "change shape" into other processors, use VHDL source codes to "change."
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Thread I don’t like teraflops, I’m Bits for life
the difference between using quads and triangles does not make the saturn harder to develop for, there are other reasons namely related to parallelism that the Saturn is hard to program for. The difference between how the Saturn and PSX render mainly comes down to flexibility and ram management. The PSX using triangles was thus very flexible, but everything it did ate up a ton of RAM. The Saturn's use of quads made it extremely memory efficient for certain types of artwork. On top of that, the Saturn could perform actual perspective correction, the VDP would tessellate a quad as it distorts. The PSX uses affine texture mapping which preserves parallelism resulting in weird textures. The main drawback of quads is, of course, they can't represent triangles very well. The closest shape you can get to a triangle if quads are your primative is a trapezoid. Unlike the PSX, the Saturn doesn't offer any sort of UV Mapping ability. That is to say, you can't map arbitrary points on a texture to a polygon. Textures are mapped to the entire quad as-is. This is because the saturn really doesn't have polygons as people consider them. They are actually skewed and distorted sprites. The difference between sprite and polygon comes down to the difference in how visual data on the screen is stored in memory in what is called a frame buffer. The Playstation stores every pixel on the screen individually in a large block of memory called a frame buffer, which lets them change any individual pixel on screen with granularity. Addressing every pixel on screen in memory is very expensive in those days because it ate up lots of memory. The Saturn, instead, uses a tilemap, which can draw an entire screen's worth of graphics with a fraction of the memory usage. This compression comes at the expense of granularity -- the saturn can't arbitrarily change any pixel on screen; for backgrounds it can only change groups of 64 pixels at a time (8x8 pixel blocks in a tile). Obviously, if you're drawing 3D characters, you need to be able to draw with more granularity than 8x8 blocks, so it sets aside another form of memory for sprites. Sprites are blocks of pixels that can be placed anywhere on screen. When the Saturn renders "polygons," each polygon is actually just a distorted sprite. The way the saturn handles full screen graphics makes it terrific for 2D games. The same exact art on the Sega Saturn will take up a fraction of the art's size on the playstation, which is why fighting games from that era could display way more frames of animation.
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Thread I don’t like teraflops, I’m Bits for life
There is no such thing as a 1-bit computer, really. A 1-bit computer would be, like, a light bulb. A 2-bit computer isn't really called a computer, it's a simple circuit called a half-adder, which is the fundamental unit of all computation. Half-adders are a circuit made out of 2 logic gates -- an AND gate and an XOR gate -- that takes two bits as input and outputs two bits that represent the computed summation of both input bits. Half-adders are the building blocks of calculators. From half-adders, all mathematical concepts can be derived -- subtraction, multiplication, division. In the world of computing, addition and subtraction are the exact same thing, the only thing that changes is our perception of the number!
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Thread I don’t like teraflops, I’m Bits for life
triangles per second has always been the "honest" metric used for many graphics chips going back to the mid 90's. The reason being that the term "polygon" is a catch-all for any geometric figure that is 3 or more points big. 3 points is a triangle, 4 is a quad, 5 is a pentagram, and so forth. Each point representing a corner of a polygon is called a vertex and they take space in vram. Triangles are the smallest possible polygon shape, and thus, they are the most fundamental unit of 3D graphics. In theory, if your triangles are small enough, they can create any other geometric shape. A quad (rectangle) for example can be expressed as two triangles. You might notice that it takes more triangles to create a single, less flexible higher vertex polygon. Thus yields the hidden asterix of certain old "polygons per second" counts. Sometimes certain graphics chips could switch modes to process quads or other primitives as the base unit instead of triangles. This would be done to save vram space, as one quad can be represented by 4 vertexes and 1 draw call, compared to a quad made of triangles which could be made of 6 vertexes and two draw calls. But, again, working with larger primitives like this is less flexible. So sometimes old manufacturers would publish the theoretical number of quads or similar that could be processed in one second instead of triangles, and simply say they were "polygons per second" instead. Outside of weird systems who can't render triangles, only quads, virtually all 3D graphics are done with triangles primarily.
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Thread I don’t like teraflops, I’m Bits for life
The Atari 2600 CPU is an 8-bit MOS 6507, a variant of the 6502 family of CPUs that were also used in things like the Commodore 64 and NES, which has access to only 1/8 the ram the variants in the other mentioned computers have access to.
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Thread Panzer Dragoon avaliable NOW ($24.99, Switch timed exclusive)
It's 30 fps, I'm not seeing dips but then again I don't expect to see dips at 30 fps. The original game ran at an even lower FPS, but I want 60 fps Panzer Dragoon. The controls feel weird to me. I normally actually play Panzer Dragoon with the flight stick, so I'm sure that's why, but my aim seems terrible so far.
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Thread Panzer Dragoon avaliable NOW ($24.99, Switch timed exclusive)
got through level 2 and now I'm actually starting to see dips more regularly. Level 1 ran fine, but I noticed it started chugging on my end around the sand worms. I have to say I'm pretty let down by this.
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Thread Panzer Dragoon avaliable NOW ($24.99, Switch timed exclusive)
My initial thoughts are that this is a sorta crummy port of a pretty good game. They really should have released Zwei with this. I get the feeling a lot of people are going to wonder what the big deal with Panzer Dragoon is after playing this.
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Thread Panzer Dragoon avaliable NOW ($24.99, Switch timed exclusive)
I tried that first, I don't like it. It's ported from Panzer Dragoon Zwei, but it doesn't feel good on the switch controller. It uses the trigger to fire, but the firing rate feels really... slow? in this game. In the original, your gun felt really fast, one button press would shoot like 5 or so rapid fire shots. But here, it doesn't feel like that,a nd thus it feels bad on the trigger to me. incidentally, you can't change your controls in-game, you have to quit to the main menu to do so. And each time you go back into the game, there's a long load time. So my first time playing, I booted up, then realized Y axis wasn't inverted, so had to go to options. While there, I saw the modern control scheme so tried that, had to wait to load, then found I didn't like them. So I had to quit, then go change back to classic, then had to load again. What should have been just a few seconds of changing an option on the pause menu, turned into minutes of load time.
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Thread Panzer Dragoon avaliable NOW ($24.99, Switch timed exclusive)
it's very straight forward compared to any other panzer dragoon game. There are no branching paths or alternate routes, no dragon morphing or upgrades, and no ability to alter your speed. All you can do is move your dragon around to dodge attacks, and rotate the camera. It also has virtually no story compared to the other games, which feature lots of cutscenes. Panzer Dragoon 1's story is almost entirely told in the opening and closing cutscene. It's also the shortest game with only 6 levels. There's also no pandora's box, which became the series staple for unlockable content. Pandora's box started with the sequel, Panzer Dragoon Zwei. Actually, virtually everything I listed above was introduced in Zwei, save the ability to alter your speed.
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Thread Panzer Dragoon avaliable NOW ($24.99, Switch timed exclusive)
they adjusted the color a lot from the initial reveal, it tries to match the colors of the original a bit more and look less desaturated than it did when it was first shown off, but it still looks a lot different from the Saturn original in terms of atmosphere. The original saturn game looked vast and desolate and bleak but still colorful at the same time.
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Thread Panzer Dragoon avaliable NOW ($24.99, Switch timed exclusive)
Beat the first level, real quick impressions: The aiming reticle has a tiny hit box, it's actually pretty hard to paint targets. It also feels like it takes longer to lock on than it used to. The graphics look quite different from the saturn original, not necessarily the worst thing in the world but it's weird that they'd be so willing to change the look of the game, while remaining slavish to other weird decisions. Like the reticle is the Panzer Dragoon 1 reticle, the one that was just made up of spinning boxes. Of all the reticles in Panzer Dragoon, that was the worst one, because the only indication it'd give you that you were able to lock on was it'd start spinning faster. Later reticles gave you visual cues that you were able to lock on. Despite all this, it's still panzer dragoon. They don't make 3D shmups like this anymore. I don't mean that a knock on competitor's quality, I mean that literally -- 3D SHMUPs in this style are hyper rare now. So take what you can get.
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Thread Panzer Dragoon avaliable NOW ($24.99, Switch timed exclusive)
Oh hey, they added the secret dual-stick mode from panzer dragoon zwei that wasn't in the original panzer dragoon. You needed to own 2 sega saturn flight sticks to play panzer dragoon zwei in dual analog mode, it's the only game on the entire system with this feature, and it's entirely hidden. Neither the JPN nor western versions advertise anywhere, even in the manual, that this is a feature:
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Thread Panzer Dragoon avaliable NOW ($24.99, Switch timed exclusive)
as you play this, try to imagine that they somehow turned this into an ATB RPG... and it . And it doesn't feel like an RPG simply set in the panzer dragoon universe, it actually feels like Panzer dragoon. It's an RPG, that reminds you of the feeling you get when you play a shmup.
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Thread Panzer Dragoon avaliable NOW ($24.99, Switch timed exclusive)
I love the boss too, and all the crazy use of transparency they pulled off on the saturn for that fight. The Panzer Dragoon games on the saturn did water so well. The bit in Panzer Dragoon Zwei when you go to Uru at night and have to avoid the spotlights that reflect off the water surface. So pretty for the system.
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Thread Panzer Dragoon avaliable NOW ($24.99, Switch timed exclusive)
Of the SHMUP Panzer Dragoon games, Level 4 route 1 in Panzer Dragoon Zwei is by far my favorite level, that drop in the elevator is incredible: The alternate routes in that level are great, too. Panzer Dragoon Zwei really picks up the pace from Panzer Dragoon 1, and introduces a lot of really cool in-game story elements. The bit early on when your baby dragon first flies is an awesome moment.
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Thread Panzer Dragoon avaliable NOW ($24.99, Switch timed exclusive)
They should have bundled them together as one game, tbh. Even though Panzer Dragoon Zwei is a good game, it's still light on content for a modern game even when you go back and play all the routes. Orta got around this by having the entirety of Panzer Dragoon as an unlockable through pandora's box, they should have done the same thing with Zwei.
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Thread Panzer Dragoon avaliable NOW ($24.99, Switch timed exclusive)
If you find Panzer Dragoon 1 too hard, Panzer Dragoon Zwei is the best shmup in the series. It has by far the best level design and balance in the game. And unlike Panzer Dragoon 1, it introduces outrun-style branching paths through the game. Depending on your route you take through the game, entire levels might be completely different.
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Thread Panzer Dragoon avaliable NOW ($24.99, Switch timed exclusive)
The first Panzer Dragoon is the hardest. It has no bezerk meter, and thus no super attacks nor any way to heal yourself in-game. You get one life bar per level, and that's it. Of course, there's infinite continues and saving, too. But you have to beat every level in one life, at least in the original and PS2 remake.
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Thread Panzer Dragoon avaliable NOW ($24.99, Switch timed exclusive)
that is so incredibly disheartening because the water effects in the original Panzer Dragoon games on the saturn were graphic trick it pulled off. At the time, the water effects were very well praised and were a graphical trick the PSX and N64 couldn't do, so they used water all over the game as a result.
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Thread Panzer Dragoon avaliable NOW ($24.99, Switch timed exclusive)
I have absolutely no problem putting the first panzer dragoon over star fox. The first game is on it's own a terrific 3D shmup, one of the very best. Like the best bits from galaxy force and space harrier, the panzer dragoon games have always shown an incredible knack for enemy placement that was in place from the very beginning. The first game is not as mechanically deep as the later, but it's still a very solid shmup.
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Thread I don’t like teraflops, I’m Bits for life
The dreamcast can do more than 3 million polygons per second. The limiting factor for how many polygons a second the dreamcast can display if you're going for highest number possible is the size of the vertex bins available in the tile accelerator. You can stuff as many vertexes into that area as memory will allow. If you use the "Sprite" mode which represents quads with 2 parameters instead of 4, you can double your polycount. In normal operation, the limiting factor of the Dreamcast is that it doesn't have a GPU, all vertex transformations are done on the SH4 CPU then pushed to VRAM for deferred rasterization. If you don't need to do any vertex transformations at all, like you were streaming vertex data that was pre-calculated, then that's no longer a bottleneck. The SH4 has a really neat feature called a storage queue which can send 32-bytes of data to any address in VRAM ultra fast, which can be performed in a loop with a prefetch operation to very quickly stream data. You can get like 10 million+ polygons out of the dreamcast this way.
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Thread I don’t like teraflops, I’m Bits for life
a "flop" is a floating point operation. An operation refers to any sort of mathematical operation, like addition, subtraction, multiplication, division. Floating point refers to the type of data this type of operation is performed upon. This all relates to bits, and how numbers are represented in bytes. Bits are binary digits, representing either 1 or 0. Alone, a single bit is pretty much meaningless, which is why a byte, or 8 bits in a row, is the smallest unit of data that computers can normally process. If you sit and map out every possible combination of 1 and 0 bits that 8 in a row (1 byte) can be, you'll find you arrive at 256 different combinations. This means you can represent 256 unique numbers - like 0 to 256, or -128 to 127, with one byte. If you want to represent more numbers, you need more bits. The number of bits present, determines the number of unique combinations that can be represented. These combinations can be toggles for lots of different things. They could hold values that represent colors in a palette. If your palette is 4 bits wide, you can only represent 16 colors (this is what the Super NES and Sega Genesis usually use to draw pixels with on screen, with each byte therefore representing two pixels). They could hold the number of hit points your character has. Data can actually be as many bits wide as you want, but the size the CPU processes limits what kinds or how fast you can perform math on these numbers. So like, say you had an 8-bit processor, and you're making an RPG, and you need 16 bits to represent thousands of hit points for your character. Your processor works a single operation only 8 bits at a time, so it'll need multiple cycles to process larger operations on a 16-bit number. All of the above is essentially for whole numbers, you notice we haven't mentioned decimal places. Be mindful that there are only so many permutations of 1s and 0s available in any given bit string to represent all possible combinations of numbers. This presents a problem for decimal numbers for trigonometry and linear algebra, the types of math heavily used for 3D calculations. With these kinds of math, you might be dealing with numbers like 12.000032 where those trailing digits past the decimal really, really matter. With the method of storing numbers we used above, we where we mapped single numbers to bit-field patterns, we wouldn't have nearly enough bits present in, say, a 64-bit wide variable to represent all the values past the decimal. So instead, for decimal numbers, programmers use a standard called floating point. Floating point stores numbers in scientific notion. It does so by breaking up a 32-bit variable into various smaller bit-string patterns to store different parts of a scientific notation number. It's getting really into the weeds to talk about exactly how these numbers are broken up into segments, not least of which because floating point numbers use a rarely used method for representing negative numbers than most programmers are used to, but the long short of it is that a floating point number is made up of data that needs to be processed differently. To do math on a floating point number might require multiple cycles compared to the same math done on a non-floating point number. a FLOP is how many floating point operations can be done in 1 second. Nothing more, nothing less. In any given moment, a game will be doing all sorts of operations both floating point or non-floating point, and the number being done in a moment can change.
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Thread I don’t like teraflops, I’m Bits for life
Depends on what you mean when you refer to "bits." The CPU had 64-bit registers, but there are various 128-bit busses for SIMD operations. It calls into question what people are referring to when they talk about bits. The 68000 CPU, for example, has a 16-bit bus but 32-bit internal registers. When the CPU talks to outside ram, it does it 16-bits at a time, but once data is loaded into the registers, it performs 32-bit operations just like the Playstation or Sega Saturn or whatever. And you can use fat 32-bit registers as packed 8888 or 16.16 fixed point numbers or whatever with no real restrictions. So, if people say the Sega Genesis is a 16 bit machine, then you're measuring the bus, which would make it accurate to call the PS3 a 128-bit machine. However, Atari used the same exact processor in their Atari ST, where they advertised it as a "32-bit machine." ST stands for "Sixteen thirty-two" where they are acknowledging the different between bus width and register width. If we use that nomenclature, the PS3 would be a 64/128 bit machine. Of course all that only refers to the CPU. I'm fairly certain the PS3 GPU uses 256-bit registers.
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Thread Half-Life Alyx |OT| The right woman in the right place
Let me give an example of other CVAR commands that exist in all SteamVR titles to show you the kind of "actions" they are mapping to button presses: vr_fakehands_hand_forward_left vr_fakehands_hand_forward_right vr_fakehands_hand_vertical_left vr_fakehands_hand_vertical_right vr_fakehands_hand_rotate_x_right vr_fakehands_hand_rotate_y_right vr_fakehands_hand_rotate_z_right vr_fakehands_hand_rotate_x_left vr_fakehands_hand_rotate_y_left vr_fakehands_hand_rotate_z_left vr_hand_grab_attachment_tilt vr_hand_grab_attachment_rotation vr_hand_origin vr_hand_skewer_speed vr_hand_velocity_window vr_throw_velocity_scale vr_throw_angle_scale vr_helmet_roll vr_helmet_pitch vr_helmet_yaw and so forth. These are the "controls" they are mapping to key presses.
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Thread Half-Life Alyx |OT| The right woman in the right place
vr_enable_fake_vr_test is a CVAR debug flag that's a part of the SteamVR API that lets a developer manually set the camera's coordinates in the world without regard to clip. It's not "playing the game," it's basically no-clip. There exists flags to manually set any variable that is normally set by hand tracking, because that's how computer programming and debugging works. The problem is that none of that is really fit to be used in any actual playable manner except by VR equipment. Unless you consider pressing keys a bunch of time to manually set your arm's linear velocity to "throw a grenade" to be playing, or flying through walls to be traversing the level. Saying they "lied" or this was "discovered" is silly since, you know, this is documented in the SteamVR API public manuals. And it exists in every SteamVR title. It's quite literally part of the hand tracking code.
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Thread Half-Life Alyx |OT| The right woman in the right place
I don't understand what you mean. You don't have to stand on those feet, that's just a way for the game to tell you where the middle of your room is. This uses roomscale, you are free to move around the entire room and shift the world around you with analog sticks or teleportation. The game accounts for where you are in your room at all times.
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Thread VR & Motion Sickeness
There's a fundamental misconception people have which is being demonstrated in this topic, and why what people experience shouldn't be called . The things that cause motion sickness in people, are not the things that cause VR sickness. A predisposition to getting car sick does not mean you are predisposed to VR sickness. Really, what people experience are a variety of problems that all have very similar symptoms, that collectively fall under an umbrella term of "VR Sickness." This includes the usual feelings of nausea, but I've also seen people have reactions akin to having a migrane. To put it simply before I explain further, people prone to motion sickness aren't necessarily prone to VR sickness, and vice versa. Now, for some of the causes of VR sickness that have been identified: -The big one is vestibulocochlear disconnect. This is when your eyes report motion that your inner ear does not. The juxtaposition can cause a feeling of nausea in many people. Linear motion forward is usually alright for most people susceptible to this, but lateral rotation is a killer. Teleportation solves this problem entirely, but some people do not like that gameplay mechanic. Other comfort options, like progressively dimming the edges of your vision, can also mitigate this. -Flicker perception was another big cause of VR sickness. For the vast majority of people, the threshold where they stop being able to perceive the flicker of a screen's refresh is 75 hz (which is why the DK2 ran at that frequency), so most people can't perceive flicker on the consumer headsets. However, some people are extremely sensitive to flicker, and can perceive it even at 120 hz, which can cause nausea. -Finally, strenuous motions in VR are strenuous the same way they are IRL. If you're one to blow chunks if a plane barrel rolls IRL, then doing that in VR will likely make you sick. The real solution to VR sickness is to simply offer as many comfort options as possible. The concept of "VR legs" is largely a myth, there are many people who cannot and will not ever acclimate to the things about certain locomotion systems making them sick. The only people who will push onward in an attempt to gain "VR legs," which might never form in the first place, are people who were sold on the technology before even trying it, which isn't the correct way to drive VR adoption.
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Thread How Serious Sam's Demo Saved the Game From Extinction | War Stories | Ars Technica
Serious Sam series is still an innovator. They are pretty much the gold standard in VR when it comes to locomotion options. They let you tweak every single aspect of locomotion to your hearts content. Really lets you play with all options that are available in VR and figure out what works for you and what makes you sick.
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Thread Sonic the Hedgehog genetic protein may be linked to early symptom of Corona Virus
For those too young to remember, back in the 90's, they discovered a protein and named it after Sonic the Hedgehog: There is an inhibitor to the Sonic the Hedgehog gene called Robotnikinin.
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Thread Ever since this pandemic started I've been finding it very difficult to actually play a game
been playing half life alyx for days now and my legs are screaming because I've done virtually all of it using room scale tracking. I must have walked several miles over the course of the game by now, been standing for dozens of hours.
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Thread What were some well designed alternative approaches introduced in spin off titles? (i.e. Paper Mario, MM: Battle Network)
of course probably the best example period is Panzer Dragoon Saga: One of the best changes ever. The biggest compliment I can give is that it doesn't feel like an RPG set in the Panzer Dragoon universe, it somehow feels like an actual Panzer Dragoon game. It's an ATB RPG that somehow evokes the same feeling as playing a 3D SHMUP.
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Thread What were some well designed alternative approaches introduced in spin off titles? (i.e. Paper Mario, MM: Battle Network)
Shining Force did such wonderful things to the Shining franchise that I don't think many people outright know that there are non SRPG shining games from the classic series. And Kirby's Canvas Curse is outright the best game in the entire Kirby series:
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Thread Demolition Man predicted everything...
It's not, people in the future just have an intense socially-learned hatred of crustaceans. It's more than just an aversion to them, in the future people are actually antagonistic towards them. Using them as fecal removing equipment is considered humanity's great diss.
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Thread Cheesecake Factory tells landlords it won't pay rent after april 1st
that's why there should also be a mortgage freeze. That's why a freeze should be coordinated top to bottom, because, yeah it's complex and intertwined, but it's also pretty much necessary right now. Either it happens with coordination, it happens naturally as people run out of money and can't pay.
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Thread Cheesecake Factory tells landlords it won't pay rent after april 1st
have you not noticed that the government has shut down lots of privately owned businesses in the last few weeks? There's sort of this extreme circumstance going on that requires abnormal action.
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Thread Half-Life Alyx |OT| The right woman in the right place
I think the quest is overall the most attractive platform to consumers wanting to jump into VR. It's basically the closest there is to a VR console. It's a jack of all trades, master of none, but everything it does, it does pretty well. It's definitely a good enough platform to play Alyx with. As a developer, I was initially mixed on the release of the quest because of some bad practices oculus had regarding getting on the quest store (which they've since sorta relaxed, but I still have problems with to a degree), but their support of Oculus Link has been an overall huge win for the VR industry since. They essentially doubled the PCVR market in one day when they released the Quest Link.
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Thread Half-Life Alyx |OT| The right woman in the right place
There's a bit at one point where to access some optional part of a level, you have to toss a grenade into a duct in the air, and it definitely doesn't seem like there is "auto aim." I'm just as terrible a shot in VR as I am IRL haha. It's not that the grenade wasn't going where I was aiming, it's that my aim when throwing a ball like a basketball is just naturally terrible. Ever since I've been a kid, I've been an free throw shooter. If I was nailing the shot, I would have assumed some auto-aim haha.
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Thread Half-Life Alyx |OT| The right woman in the right place
To accurately simulate a throwing motion, you need to track rotation of both the elbow and shoulder. All we get from current VR is the angular velocity of the hand. We see the object flying forward, but can't really tell the difference between an arcing lob, like shooting a basketball, and throwing something like darts. It's a very, very math heavy topic that lots and lots of engineering teams have tried to conquer. That's partially why H3 is well lauded in VR circles, they do a pretty good job of simulating lobbing hand grenades. One problem that comes when trying to simulate throwing physics is that you can fake a lot of it for one type of throwing motion, but it doesn't apply to other throwing motions. So like, with the basketball free throw thing I made, I could go through and tweak it so that it would feel right for a free throw style shot, but if someone tried to shoot the ball like it a free throw, it'd look all wrong. Like the ball would automatically arc as though it was assumed you were shooting that way, even if you weren't. Valve's tech looks right for throwing motion, which is mind boggling. I'm being serious when I say I don't know how Valve pulled of the throwing mechanics in this game. I hope they give a lecture on it, because this is really amazing stuff.
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Thread Half-Life Alyx |OT| The right woman in the right place
Through things like their keynote presentation at Steam Dev Days and little tidbits I hear, and having seen their offices before, valve basically takes an academic approach to video games. They operate essentially like a laboratory. They science the shit out of everything they do. Never doubted for a minute that Valve could pump something like this out. Their approach lets them concentrate on the extreme minutia. Everything they do has a deeply thought out and intended purpose, even if it doesn't resonate with everyone.
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Thread Half-Life Alyx |OT| The right woman in the right place
last night I finally made the comparison that clicked with me why headcrabs are so scary in this game: they move like roaches. When they're in the dark and all you see is a glimmer of light on them as they scurry about, they look like large, turkey-sized roaches. THAT'S why they're so incredibly terrifying IMO.
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Thread Half-Life Alyx |OT| The right woman in the right place
Man the music in this game gets me so incredibly pumped up. It's the same in basically every half life game really. Those few moments when the fast paced action music kicks into high gear are incredible. My previous favorite song in the entire series actually came from Black Mesa: But I've heard 2 songs in Alyx that are even better IMO. I hope they release the soundtrack soon.
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Thread Half-Life Alyx |OT| The right woman in the right place
I made a VR basketball game for the Houston Rockets where all you did is shoot a free throws. I cannot tell you enough how unbeliveably hard what you just did is to accomplish through programming. This is one of those "when you do things right, people won't know you've done anything at all" but solving throwing mechanics in VR is one of the most complex problems around. It's all faked, we outright don't have enough tracking points to model a throwing motion correctly. I flat out don't know how valve does it, their tech for the physics model regarding throwing objects is black fucking magic. Very honestly one of the single most impressive parts of Alyx.
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Thread Half-Life Alyx |OT| The right woman in the right place
Everything up to chapter 5 is honestly like a long tutorial. It's mainly a series of one on one encounters as they introduce all the enemie encounter types in the game. Once you get to chapter 5, the real game begins.
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Thread Half-Life Alyx |OT| The right woman in the right place
Because many people developers don't pay attention to the discourse from other developers who experiment as much as you'd assume. Keeping up with all the best design practices is tough, especially right now for VR because it's still so new. By comparison, if you're making a conventional FPS on a flat screen, you have decades worth of examples to crib from when designing the controls. It's the reason why you can pick up any random FPS today and they all sort of control the same, over many, many huge selling examples, the controls and practices for flat games have become codified in the zeitgeist of gamers. Decoupling body orientation from gaze is an early design idea that was discussed very heavily in oculus developer forums back around 2015 once it became possible. But over time, many devs haven't heeded that design decision. This is part of the reason Half Life Alyx is a tentpole, mario 64-style release: It presents all the best practices that have been learned in VR game design in the last 7 years, in a huge and polished enough package that everybody pays attention. Suddenly, when subsequent games from others are lacking options that HL:A had standard, you'll have players experienced and knowledgeable enough to ask why they are missing in the first place. It's legitimately a great thing for VR.
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Thread Half-Life Alyx: cool, non-gaming things you can do in VR
I dunno if people have been noticing, but all the computer and video equipment in the game is based off of real life things. Like, for example, there are multiple sony PVMs all over the place, the very same model I have at my home. This is the kicker, though:
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Thread Half-Life Alyx: cool, non-gaming things you can do in VR
When you meet the in chapter 2, there are a bunch of headcrabs in cages along one wall that you can interact with. Each one in each cage reacts differently. Like one, if you stick your finger in the cage, will try to bite it off, and other, if you walk up to the cage, will cower in fear in the corner while whimpering, another will play with your hands with its claw, etc.
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Thread Half-Life Alyx: cool, non-gaming things you can do in VR
the shader they use to paint textures with the markers blend with what's below them correctly. If you take one of the markers and draw on a television screen, for example, the color will blend with the image on screen. Example, there's a spot later on with a blue screen of death on a computer monitor, and if you draw on it with a red marker, the streak will look purple because red and blue mix to make purple. If you draw on a television, you'll see the color blend with each pixel being shown on the screen.
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Thread Half-Life Alyx |OT| The right woman in the right place
some of the later iterations of the lock picking mini game where you have to move the blue dot to the other blue dot while avoiding the red dots reminds me of Xortex from The Lab, especially once those red dots start moving. Feels quite a bit like a bullet hell shmup at times.
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Thread Half-Life Alyx |OT| The right woman in the right place
did you see the dev video they put out a while back? Really awesome insight into the design process: Mind blowing part: They DID give you a tutorial. They consider that entire opening chapter a very long, very well designed tutorial that they put together with tons and tons of player testing. It's not that they didn't give you a tutorial, its that their tutorial is so well designed that people don't even notice it.
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Thread Half-Life Alyx |OT| The right woman in the right place
You should try and make a quick play-through of at least the Half Life 2 episodes. If this is your first taste of VR I can't imagine how mind blowing this will be, please post impressions. I haven't seen too many people whose first taste of VR is Half Life Alyx. As someone who's been deep into VR since 2013 already, and thus has seen the progression to this point, Alyx is still blowing my mind, so I'm actually envious of someone who gets to jump into the deep end right from the get go. When I first got my DK1, the novelty of being in VR alone, with no positional tracking and no hand tracking, was so strong alone that it mesmorized. You're going to get both your astonishment at what VR is, PLUS the astonishment of seeing a game this well put together in VR, all at once.
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Thread Half-Life Alyx |OT| The right woman in the right place
One thing I love about HL:A is how much of a throw back it is to classic game design. Entirely single player campaign, no online elements, no regenerating health. It's cutting edge and endearingly classic at the same time.
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Thread Half-Life Alyx |OT| The right woman in the right place
It's very easily one of the best games I've ever played, it's a watershed moment for gaming and I've been following video games very closely for over 30 years now. It feels like one of those moments you know people are going to look back and remember. I haven't felt this feeling like it's a new frontier in gaming in a very long time. It's a tantalizing peak into the future of games, something I've been talking endlessly about for the last 7 years. Like, it's here.
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Thread Half-Life Alyx |OT| The right woman in the right place
My dad played through most of the day with me yesterday -- he has his own headset and has been right by my side in this whole VR thing since 2013. He's 70 and doesn't really play video games. He used to back in the Sega Master System days, but modern video game controls are too much for him. 12 buttons and 2 thumbsticks and a dpad and all that. He honestly has no idea how to hold a modern game controller, let alone use one. So VR is a big deal for him because the abstraction barrier is so low that he can get it instantly. It's really just two buttons and a trigger at the easiest teleportation settings. You don't have to teach him how to aim in VR, he already knows how to do it from IRL experience. He played Doom VFR, but that's a much different beast from a modern narrative driven game, the sort that dominate the market. So Half Life Alyx is basically his introduction to modern gaming after being away for like 30 years, and he keeps telling me outloud that he "never thought something like this could exist." He says he doesn't feel like he's played a game, it's more like he lived through something incredible, like an actual experience he has memories of. Half Life Alyx is so damn cool, it makes me so excited about where VR games are going. I want more games of this quality, perhaps in wildly different settings. VR feels like you get to live an action movie.
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Thread Half-Life Alyx |OT| The right woman in the right place
When MGS3 came out, it made me into a fan of Big Boss because the adventure he went on was frankly unbelievable. The game did a good job of making him seem like a legend. I'm feeling the same way about Half Life Alyx regarding Alyx Vance. She's a major badass considering she goes through all this shit without flinching.
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Thread Half-Life Alyx Surpasses 40,000 Concurrent Players On Launch Day
The vast majority of which are to the effect of "Ha ha Valve isn't going to make another game like this next" or, when presented with interviews indicating the opposite, are to the effect of "No I'm right, here's something from 13 years ago." Very, very cool.
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Thread Half-Life Alyx Surpasses 40,000 Concurrent Players On Launch Day
it's about 5 times bigger than the previous biggest VR launch on steam, boneworks. For the record, Boneworks was just a few months ago. It seems HL:A moved a of VR headsets. From personal anecdote, I know 3 people who got a VR headset specifically because of Half Life Alyx.
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Thread Half-Life Alyx players, do you see a non VR mod feasible
everybody has played the wii and kinect and knows the disconnect, and the moment they play VR they realize the difference. There's a reason why this part of the milo demo is obviously bullshit if you've ever used a kinect before: You don't catch stuff like that when you play kinect, because you don't actually track and feel objects flying in the air. The video is obviously bullshit because you don't anticipate trajectory like that, you wouldn't bend at the catch unless you were acting. Again, anyone who actually played any kinect knows exactly what I'm talking about. When someone throws something at you on a flat screen, even with head tracking, you don't feel like it's coming at you, and as such, you don't instinctively know where to put your hands to catch it. Everyone who tried to "catch" something thrown at them with a wiimote or kinect or Dualaxis controller knows what I'm talking about, that awkward moment where you move your hands around to try and figure out where they align to in relationship to the television screen space (I.e. "My hands when held up map to my hands being on the tv screen..."). None of that is how it works in VR. VR gives your brain enough visual cues to trip your proprioception. Proprioception is our ability to know where our hands are in relation to our body without actually looking at them. It's an innate sense of just knowing where your hands are. It's why, IRL, when you catch a baseball, you keep your eyes on the ball and your hands just move to the right spot. All that is biological and built into our body. It's instinctual. You don't have to think about the mapping from your physical location to abstract, 2D projected image across the room. The reason HL:A works so well is because it's built entirely around the concept of proprioception. There are of engagements that rely on your being able to know, instinctively, where your hands are in the VR world. The type of set up you're talking about would still require major caveats, there are several moments I can think of that just wouldn't work. It'd be too cumbersome, it'd be similar to the complaints of "waggle" so to speak.
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Thread Half-Life Alyx: cool, non-gaming things you can do in VR
there is a fully functioning piano in half life alyx And yes, there are already tons of videos out of people playing various songs in HL:A. With the index controllers, you can actually play with each finger independently. Also, I didn't take a video of it, but I was able to juggle 3 cans with the index controllers. The tracking is so superb it feels natural.
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Thread Trump warns of ‘suicides by thousands’ if U.S. businesses don’t re-open soon
I'm so, so fucking lucky that my parents have taken it extremely seriously from the get go. No need to goad them to wear masks or gloves or anything, they've been all on board. Part of that was the real scare my mom had when she had to take the test, but I'm still so grateful. My parents voted for bush back in the day, but don't buy trumps bullshit at all. It's really, really nice to not have to worry that they're reading mind poison right now. Saw this on twitter:
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Thread Trump warns of ‘suicides by thousands’ if U.S. businesses don’t re-open soon
so real talk this is all obviously insane and disgusting, the president is a fucking lunatic. But how is it playing with his base? Are elderly people actually volunteering to die to own the libs? I haven't been paying attention to any reactions to his rhetoric.
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Thread Half-Life Alyx players, do you see a non VR mod feasible
People say this, but it's akin to demaking Mario 64 in 2D, or OoT in 2D. And sure, there have been projects that have tried to do both over the years. But they never launch or finish, because the job is herculean. It is essentially making an entirely new, unrelated game. People are so sure that a mod will come out to "de-VR" HL:A, but the history of similar projects shows these kinds of demakes are super rare.
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Thread Half-Life Alyx |OT| The right woman in the right place
I can't remember the last time I approached a game with such high expectations and had it meet them all. I've been hyped through the roof for games before, but I expected HL:A to be more than just a good game. I went in expecting something that will be studied going forward for decades to come and it's delivered.
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Thread Half-Life Alyx |OT| The right woman in the right place
The term people use for VR products that elicit the feeling you're describing is an "experience." It really does feel like something different than video games, movies, plays, etc. Like, the core gameplay loop of most video games is to shuffle you from combat encounter to combat encounter. But HL:A isn't really like that. The vast majority of the game is spent creeping through settings, taking in the world, just being there and living through the set pieces. It's funny because on my first time through a new area, I'll go extremely slowly, taking everything in. But if I die and have to redo the section, I'll speed through. If I wasn't absorbing everything in the world around me, the game would be much shorter. But, unlike most games where I feel no obligation at all to, like, stare at a wall or texture, that feels like the entire purpose of HL:A. Like, the main draw for me is to just gaze at these environments. "Experience" really is the best term. It feels like you lived through an event.
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Thread Half-Life Alyx |OT| The right woman in the right place
Seeing people playing well below the minimum requirements saying it's just fine. Also, with those minimum requirements, you can run the game pretty much above the low and medium specs even though valve recommends them. The minimum requirements seem like they were very, very safe estimates.
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Thread Half-Life Alyx |OT| The right woman in the right place
Depends on how deep you want to go. It's kinda like the old half life and portal games, you can play straight forward, just taking the dialog and setpiece moments as the story, and you'd really only need to know the major beats of the overall story. But, like in Half Life and Portal, if you stop and start reading all the walls and letting the environment tell the story and listening to tidbits in conversations, you get a much wider view of the larger overall story that ties into the deeper lore.
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Thread Half-Life Alyx |OT| The right woman in the right place
they commented on the thread to the effect that I just didn't like VR and wanted to stir up trouble or something like that. "Git gud" is their official stance, they misunderstand that being able to tolerate VR sickness isn't a sign of skill, and in many cases, is something outright not possible for certain individuals. VR Sickness should be treated like accessibility options. It would be pretty insulting to insinuate that someone biologically incapable of using your product just isn't "good enough." last comment about boneworks ITT from me: I really, really wanted boneworks to be a tentpole title for VR that I could recommend to everybody. For a very long time, it was my most anticipated game period. And I still had fun playing it. It's just not something that could be used to drive adoption for VR headsets like a tentpole title should. Because if someone's first impression of VR is getting extremely sick and being told that either you'll just get used to it, or you're not good enough, that really turns people off. The only people who would keep playing something that physically makes them sick to "get good" are those who were sold on the technology before trying it. And that's the wrong pitch for VR.
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Thread Half-Life Alyx |OT| The right woman in the right place
Long long ago, when the HTC Vive first released, Valve released an add-on for unity for VR development called The Lab Renderer. It was a set of tools and shader sources they used for the lab demos, and one of the shaders controls the texture painting they use for the whiteboard. The markers in HL:A are evolutions of the shader they used all the way back in The Lab it seems: So valve actually released this stuff to independent developers, for free, like 6 years ago.
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Thread Half-Life Alyx |OT| The right woman in the right place
You've confused my comment about the presence of such systems with an argument about utility and purpose in the game design. I'm not saying HL:A's core gameplay loop is as based around manipulating physics as boneworks is, rather that there is just as much physicality in HL:A as there is in any other game with complex physics systems. This goes back to my original topic on Boneworks breaking a lot of rules, because people on this forum boiled my argument down to a binary proposition that misrepresented what I was saying i.e. physics have no place at all in gaming, that boneworks did a poor job by merely having physics at all. My problem with boneworks has never been the presence of such physics systems, but rather the minutia of how they handle these interactions specifically in relationship to the head model. HL:A shows that it's not the presence of physics that is a sin, nor is having a gameplay loop heavily centered around physics a sin, it's that tying your head model to the physics system is wrong.And this is another thing -- I boneworks ambition and level design and gameplay loop. I'm generally a fan of the game and the dev team. The thing I don't like about the game is the head model being driven by physics, because it makes people sick. The decision to tie the head model to the physics system is such a weird, arbitrary decision that pushes the game from a must-have recommendation to something I advise people to stay away from. Removing the head model from the physics system wouldn't really affect the game or it's loop in any meaningful way outside of drastically reducing the number of people who get sick, which is why it's worth talking about in detail.
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Thread Half-Life Alyx |OT| The right woman in the right place
It depends on the enemies. Headcrabs are stupid and don't really seem to respond to things thrown at them, but combine soldiers can be fucked with by throwing stuff at them. You CAN use physical objects to deal with headcrabs tho: Incidentally, every bit of the above is entirely physics driven. Imagine trying to do that without VR controls.
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Thread Half-Life Alyx |OT| The right woman in the right place
There are moments where I feel reminded of SuperHot VR because I've died multiple times in a shoot out, trying to plan out my every step to make it through. "rush behind this for cover, grab that, use this, shoot there AND DON'T MISS, go here to get breathing room to reload, run to that cover, etc." Except, unlike in SuperHot the enemies adapt and don't follow static routes lol making it much harder.
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Thread Half-Life Alyx |OT| The right woman in the right place
You can play Alyx with Steam Proton just fine, I tested it yesterday on my Linux build. It's actually one of the white listed officially supported titles in Proton. Valve recommends people use proton for now, as an official linux build is coming later.
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Thread Half-Life Alyx |OT| The right woman in the right place
I'm playing with continuous teleport, I.e. teleport without the fade out. I actually vastly prefer teleportation in VR games overall, preferring to use teleportation for large movements, and moment-to-moment movement, I like 1:1 roomscale. I find myself looking at everything in HL:A so being able to walk around IRL and go up to stuff draws me in. The only times I use artificial locomotion really are if I need to back up quickly in a fire fight, or occasionally to turn if I find myself in the corner of my play space and need to rotate my orientation to keep walking forward. One thing they did right that boneworks did so, so wrong is that physics interactions only occur with your hands. HL:A is every bit as physics driven as boneworks, except the physics don't push your head around, so you don't get sick.
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Thread Half-Life Alyx |OT| The right woman in the right place
It's the tension that I actually preferred the shotgun without the auto reloader. Like, the auto-reloader is super useful, but that tension when you're trying to reload during a shootout is like fine wine. It's weird how you find yourself having to stop and think about how to reload during a fire fight, it's so much different than just hitting a reload button. Turns out multitasking during a shootout is super hard.
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Thread Half-Life Alyx |OT| The right woman in the right place
Half Life Alyx does the whole Doom 3 flashlight gimmick way, way more effectively than Doom 3 ever did. It's funny how they managed to accomplish the whole "choose between flashlight and your gun" thing naturally by making you essentially blind when you reload in the dark. Years and years of snarky jokes about how unrealistic it would be to not have your flashlight in use while using your gun, and yet a few minutes in HL:A shows you just how realistic that is during the heat of combat.
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Thread Half-Life Alyx |OT| The right woman in the right place
It is extremely important you know the series before playing, as all the dramatic beats play off knowing that the player has more knowledge than Alyx Vance. And there are some enormous reveals to the overall story of Half Life in this game. Hell, the very, very first thing the game opens with, is acknowledging the cliff hanger ending of Half Life 2 Episode 2.
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Thread Doom's legions of Hell vs Half-Life's Combine
No probably about it, that's the driving plot of the half life 2 episodes. The combine forces that made earth surrender in 7 hours is a skeleton crew, earth is nothing to the combine. An ant hill to conquer. They open the super portal in the episodes to try and bring in reserves during the rebellion. The combine's main focus seems to be an ongoing war with the Shu'ulathoi, the telepathic entities that become advisors when assimilated. It's believed that all the combine advisors are actually infant shu'ulathoi because the adult shu'ulathoi are powerful enough to take the combine empire on head on. The vast, vast majority of the combine's forces are pitted in battle with them, not dealing with earth. We're like a gas station to them.
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Thread Doom's legions of Hell vs Half-Life's Combine
The combine being impossibly large is not something only revealed in that letter. They talk about their strategies, their assimilation technologies, etc. throughout the entire half life series. That they have assimilated what are essentially telepathic gods is like the central driving plot of the half life 2 saga. You hear them talking about Dyson Spheres a lot in HL2. Heck, the introduction to the combine in the entire narrative is when you find them hopping dimensions, pinning down race of telepathic gods into submission at the end of a long war.
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Thread Doom's legions of Hell vs Half-Life's Combine
you never get a real sense for the scale of the combine in HL1 or 2 because we only have the perspective of captured humans, but Epistle3 demonstrated their numbers. They are unfathomably huge in empire, their technology is essentially unbeatable. that was the twist in Epistle3, after getting the borealis, their supposed game-changing weapon, they go to use it and realize it's nothing more than an mosquito bite to just a small portion of the combine empire. The combine is large and advanced enough to effortlessly build Dyson spheres. The combine overlords have also "assimilated" what are essentially a race of telepathic gods. In fact, their general strategy for defeating and conquering worlds makes them pretty much unstoppable -- they assimilate the population, augment them, then make them fight against themselves. So the "combine" who would fight the legions of hell, would be demons from hell that are souped up to begin with. And demons fighting each other is a staple of doom. Combine all the way.
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Thread the joke in the simpsons where the kid at the music store doesn't know Apple Computers
Homer feels old and out of touch when his kids don't relate to his music. So he decides to go to a music store and is surprised to find they dont' stock records anymore. So he starts going off about projects started by steve jobs, "the guy behind apple computers" and the record store clerk has no idea what he's talking about. The joke was supposed to be Homer can't keep up with the latest trends at the music store, and only knows old computers. Today, however, the concept of a music store in and of itself is outdated, and if you didn't know who apple was you'd sound like you were a thousand years old.
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Thread the joke in the simpsons where the kid at the music store doesn't know Apple Computers
I love this scene so much, because the passage of time did a huge number on it. It's gone from homer looking crazy out of touch, to now the "kid" suddenly looking insanely out of touch.
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Thread Half-Life: Alyx - Review Thread
Many of the interactions in this game aren't simple state changes that can be mapped to button presses. Like to open a door, you don't just walk up to it and press the "open door" button and it opens. Rather, the vast majority of the interactions in HL:A are physics driven. Doors work because the physics make it so you can't just phase through them, but your body and hands have physical properties. To open a door, you touch the handle and pull it downward -- because your hands can do that and move the handle physically -- then grip the handle to pull and swing the door open. There is no single "open door" mechanic, instead you physically pull it out of your way. Many of these interactions only work because of the way VR controls work, i.e. 1 to 1 positional tracking with full prioproception of limbs. Trying to do things like catching ammo out of the air would be nearly impossible without VR. This is a game built from the ground up for VR. Play it for a few hours and it'll become pretty clear why a non-VR version just won't happen, not without it being a massively different game. Like, trying to make Super Mario 64 on the SNES without using polygons. Even moment to moment gameplay scenarios are built around these expectations. Like, for example, there are large crates at points which you can't move with one hand. To move them requires you use both arms to move out of the way. And sometimes they are placed in front of exits during a shoot out with enemies. That plays into the tension and interaction of the fight. Do you try and clear a path and run away? Because to do so, you need to occupy both hands, which means you can't be fighting back. Other moments that are similar are times when you're trying to heal during a fight, which requires your hand be placed still in a machine. So your body is physically moving, straining to jump around while keeping your other hand on the machine, dodging and ducking behind objects for cover. These things just are impossible to map to a mouse and keyboard and retain their intent in the gameplay loop.
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Thread RTTP: Rampage game series
THe original was one of the first really zany wacky games around.It's big draw was how interactive the levels were. They'd be full of all sorts of items in the building, like bathtubs or electric signs. You could interact with lots of objects in different ways, like if you ate a bathtub, it would break the pipe and water would shoot out. There was also a woman who would appear that you could grab and hold ala king kong, and doing so would raise your health IIRC.
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Thread RTTP: Rampage game series
I remember beating the SMS version with my dad in 2 player mode as a kid as a rental from Blockbuster. Stands out as a really strong memory because it was rare to "beat" a game back in those days, especially a rental. I also remember we just kept playing and playing, and we were both really surprised when the game actually ended.
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Thread Half-Life Alyx |OT| The right woman in the right place
at one point, I even went as far as to have a retractable cable in my ceiling, I know your pain, haha. EDIT: One thing I'll say about the PCVR market right now is that I love that there are options. Lots and lots of options. You can go high end in multiple ways. You could buy a Valve Index headset if you value comfort, or your could buy a pimax headset if you value FOV, or you could upgrade an original headset if you value wireless. Or, on the opposite end of the spectrum, I love that there are so many entry level VR headsets that aren't absolute garbage. The difference in utility from a low end and high end headset is really small, IMO, and can be tolerated enough that you don't need a super expensive headset to play VR games well today. Heck, one of my friends is playing on a dell Windows VR headset I gave him, that I got for free through a black friday deal way back in 2017. And it is absolutely fine at it's job. And the core of all this is the open and interoperable nature of the market. We should all be very happy that Oculus' early attempt to wall off a section of the VR market behind a proprietary driver failed. I know a lot of people are upset that the latest half life game requires more hardware than they likely have to play, but had things rolled a little differently, it could have really sucked a lot more. It's a legitimately great thing that there are no games exclusive to any PCVR headset.
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Thread Half-Life Alyx |OT| The right woman in the right place
putting aside Half Life Alyx entirely, going wireless was the single biggest addition to VR to me since room scale positional tracking. Going all the way back to the DK1, I absolutely hated wires. When I got my DK1, it had no positional tracking at all, but we could fake it using razor hydras like this: The hydras were wired to a base station and so you'd have one wire running to your hand holding one hydra, then another wire running to the hydra on your head, which ran to a base station that had two wires, one USB to the PC, and the other to the power adapter. Then the DK1 had a wire running to a breakout box, which had three wires running to the PC - USB, DVI, and a power brick. This made for a rats nest of wires and you could only lean around, not walk more than maybe a step in each direction. With the DK2, I went to pretty extreme lengths to try and mitigate the wire. I have a virtuix omni: And I'd run the wire down from above using a boom mic stand. But it was still there. People say they got used to the huge wire running down their back with the original Vive and oculus rift, but I never could get over it. It always bugged me. I actually jumped on the very first wireless kits available, before the HTC Vive kit. I have TP Casts for both my original HTC Vive, and for the Oculus Rift (which they don't even sell anymore). Fully wireless PCVR is my absolute baseline. I'm content with sticking with the two poorest resolution VR headsets for the time being until the newer headsets offer a wireless solution, because, to me, the lack of wire is worth more than the bump in image quality. Even beyond the freedom to spin around endlessly and crouch and crawl into corners, I find that having the wireless adapter flat out makes getting in and out of games quicker, which meant it was easier for me to use VR more regularly. I'm already an edge case user, so that might not be true of everyone, but being able to slip on and off the headset without having to get out a long cable and plug it in is huge. I have 3 batteries for my TP Cast kits, so I can keep playing while the others charge, for endless play sessions. Get hyped about your wireless kit, if you really like VR, it's a pretty awesome upgrade. EDIT: For those who are unfamiliar with the wireless VR kits, they use custom transmitters that operate at 60 ghz, not the normal 5ghz of conventional wireless routers. They are essentially imperceptible from using a normal cable, which is why they also usually cost about as much as the headset itself.The wireless kits, both the one from HTC and the one from TP Cast, are entirely external and don't use any additional system resources. As far as your system knows, you're connect to a normal cable.
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Thread Half-Life Alyx |OT| The right woman in the right place
That's a pretty insulting way to talk about those games, imo. They aren't bargain bin asset flips, they were highly experimental, cutting edge trailblazers. Let's get one thing straight: Valve did not invent the mechanics that Half Life Alyx uses. Half Life Alyx was not willed into the ether from the depths of valve. Half Life Alyx exists because of several years of unbridled creativity and experimentation from passionate people that valve freely (with blessings!) learned from. The term "asset flip" is used as a short hand for lazy, uninspired, quick cash grabs. The exact opposite of the type of game being described. Those small passion projects are about as far as you can get from asset flip as can possibly be. When people talk about "asset flips" they talk about people taking already completed chunks of a game and just throwing them together with minimal work. The games that inspired Half Life Alyx were the exact opposite of an asset flip, they are some of the only games to come out in the last decades that were truly, wholey original without any template to crib from. I realize you might not have meant your comment to come out that harshly, but I felt the need to stick up for the indie VR scene. Not everybody can get together a cherry-picked 80 man team of the top engineers in the industry with an unlimited budget. Those that make due with more limited scope don't deserve to be called "Asset flips."
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Thread Half-Life Alyx |OT| The right woman in the right place
you can find ammo and other items like resin in lots of unmarked boxes. The general rule I've found so far: if it's made out of wood, there's something inside of it. If it's made out of plastic or cardboard, there's likely nothing inside (but sometimes there are things them). I keep seeing little handheld-sized boxes here and there that I'll smash open and find a goodie inside. Other small details I love: how glass breaks. Oh man, I've been having so much fun just dicking around breaking panes of glass to watch them shatter. I keep trying all sorts of objects to break against glass and they keep impressing me. The first time I threw a bottle through an already broken window, and only the shard of glass it hit broke off, blew my mind.
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Thread Half-Life Alyx |OT| The right woman in the right place
lmao, the belly rub The first time I saw a head crab, I knelt down to look at it IRL, and tried to flip it over with the nose of my gun. I've played so many other VR games where doing that would just have the gun clip through the enemy, but it worked in HL:A and I got to see the under belly. In VR, up close, those things look so disgusting. Like a clump of teeth around a brain-shaped dome.
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Thread Half-Life Alyx |OT| The right woman in the right place
I love the story telling and foreshadowing in this game so far, with stuff Alyx doesn't understand but we, with the benefit of foresight, understand completely. It makes these moments we experience later feel a lot more impactful.
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Thread Half-Life Alyx |OT| The right woman in the right place
I jumped over that dude without pulling him out. Just grabbed the ammo off of him and ran past. The visuals in this game are great. I'm loving the patented valve method of story telling through small details in the backgrounds. I assume everybody has been reading the scribbling on the walls? There are lots and lots of interesting tidbits being told in those, just like in the original HL2 and Portal series. Incidentally, I love how they keep showing a symbol of an arm grabbing a crowbar, which winds up making the half life symbol. It seems to pop up in the background often.
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Thread Half-Life Alyx |OT| The right woman in the right place
speaking of grabbing things out of the air, anybody else tried telepathy-juggling? It's totally possible to juggle objects in the air, solely through the gravity gloves,without ever actually touching the objects being juggled. It's sort of hard because you need to fling upwards to keep them in the air, though.
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Thread Half-Life Alyx |OT| The right woman in the right place
My dad is playing this game with me, he used to play video games back in the 70's and 80's, but largely stopped playing games after the Sega Genesis. When Doom VFR came out, he played through that a bit which blew his mind as he'd played the original doom before when it was new, but for the most part, this is his first introduction to modern games. We've been switching off and it's annoying because when he plays, he misses all the ammo. He asked me how I knew which boxes to break or where to look to find ammo, and all I could tell him is that after playing these kinds of games for decades you sort of have a sixth sense about where they'll hide. See some sort of wooden box in a corner? Dollar to dime there's ammo in there.
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Thread Half-Life Alyx |OT| The right woman in the right place
Keep in mind, Half Life Alyx is like Valve's showcase for all the VR tech they've been working on the last 6+ years. It's the grand unveiling of a of technologies they've spent a ton of money and time working on. The stuff i described above is called . The entire purpose of SteamVR and these technologies is to be to VR equipment, what OpenGL/DirectX is to GPUs. It's meant so that it doesn't matter if you have a rift or a windows VR headset or a vive or an index, doesn't matter if your controller does enormous amounts of finger tracking or none, from the developer's perspective it all just works and blends together. When you make VR games using steam skeletal input, it's like you have a virtual hand as your controller, and that hand itself is mapped behind the scenes by valve for all the different controller configurations and permutations. The tech inside HL:A is honestly pretty amazing. This is one of the most advanced games on the market in many ways.
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Thread Half-Life Alyx |OT| The right woman in the right place
Windows VR controllers are not inside-out positional tracking. The headset is, but the controllers are outside-in positional tracking. They do not contain cameras to see out into the world. They contain tracking dots which cameras (on the headset) track. Hence the term, tracking. There is honestly no difference between the way Windows VR controllers track, and the way the original oculus rift CV1 touch controllers track, except that the camera is on your head instead of on the wall. In the future, once prices come down a little bit more, probably with the next generation of windows or oculus headsets, the controllers will have actual inside-out positional tracking, just like the headset, and occulusion like you experience will no longer be a problem. Inside-out tracking will actually solve what your issues, the issue you have is actually the of inside-out positional tracking.
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Thread Half-Life Alyx |OT| The right woman in the right place
You can if you use a steam controller dongle, actually. The main problem normally is that the mechanism that the controllers talk to isn't standard bluetooth and resides in the headset. But it's the same tech as the steam controller dongle, so you can use that. SteamVR actually will let you connect multiple controllers all mix matched so long as they can communicate. That's how the extra vive pucks work for leg tracking. But not the other way around, no way to use a Touch on a Vive or an Index, because, for the same reason, the touch controller communicate through the oculus rift headset. But unlike Steam controllers, there is no oculus dongle out there.
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Thread Half-Life Alyx |OT| The right woman in the right place
most of the magic of the hand interactions comes from a seemingly endless amount of animation and bone rigging done. The hands animate against basically everything, which goes a long way towards making your brain fill in gaps. My buddy across the state is playing with a windows VR headset, he was asking me earlier how the game could "figure out what his fingers were doing" when he'd do things. The game isn't actually tracking his fingers, it's just that it's really, really good at predicting what you want to do and having the fingers match even if the controller has no tracking ability for that. I'll give an example with the index controllers from the very beginning of the game. You start in front of a radio, and when you move your hand towards the dial, even on the index controllers which do full finger tracking, even if you don't move your fingers, as you get closer to the dial, your hand's index and thumb start to move like they're anticipating grabbing the dial. It works because, IRL, most people who are going to grab that dial will position their fingers like that naturally. The animation happens with the index controller even if you don't move your fingers that way. Those kinds of animations fool you into thinking there is an insane level of finger tracking going on.
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Thread Half-Life Alyx |OT| The right woman in the right place
I've tried making products involving throwing objects in the past, I did a whole basketball thing for the Rockets that involved throwing basketballs. I can't stress enough how impressive valve's physics for throwing things are here. It feels natural, and I don't know what kind of wizardry they are doing to achieve it. I have never felt another VR game nail the feeling of throwing stuff so well, even entire games that revolve around physics and throwing items, like H3. If you've never actually tried to make this kind of system before, you just can't appreciate how impressive it is. That saying, "when you do something right, nobody will be sure you've done anything at all" applies.
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Thread Why Thundercats Roar is better than the original series (Nicktendo Video)
the anime intro to the original thundercats was the best part of the original show the actual show itself kinda sucked the anime intro to silverhawks was way better, though. Even though the actual show sucked just as much.
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Thread Next Gen HP VR Headset ( Developed in collaboration with Valve and Microsoft)
Valve makes the Steam for Windows MR portal application that is required to use Windows VR headsets in steam in the first place. Valve is headset agnostic, they support all PC VR headsets.
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Thread Axios | Man dies after self-medicating with chloroquine
Trump goes on national television to tell his listeners that doctors tell him he has a natural knack for medicine, that they're amazed at how much he knows about medicine, and about how if he didn't get into slum lording, he would have been a doctor. He also claims that he is naturally gifted at medicine because he has 'good genes'. No, he's not an expert. But he routinely claims to be one.
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Thread Half-Life Alyx |OT| The right woman in the right place
These are like fundamental lessons learned from VR Dev from 5+ years ago, that so many still get wrong. It's a huge thing that is discussed in development circles, that it blows my mind when they get it wrong. It's things like this that really are why this game is going to be the template for VR going forward. The devil is in the details. Hundreds of small decisions that, when done in concert, for seemingly indescribable reasons, takes similar game design from "sick in 15 minutes" to "long play sessions without problem." Those decisions are important to the health and longevity of VR! Developers need to pay very close attention to how HL:A does things to avoid people getting sick.
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Thread Half-Life Alyx |OT| The right woman in the right place
Back in 2014, when we first worked on Half Life 2 VR and put out our first demo using those razor hydras, I remember talking to Nate and Worm about how much I wanted a big, AAA budget title. We were doing everything for free, in our free time, taping controllers to our heads for positional tracking, but we'd dream about what could be done with a huge team of the best in the industry, lots of time, and lots of money. I'd play lots, and lots of VR games over the years, and I'd always long for a single game that took all the best bits of them all and put them into one package. Thousands of VR games, and each one would do one or two things very well, but usually at the expense of other things they couldn't concentrate or iterate upon. HL:A is finally what I wanted for so long. It's everything that has been learned about VR game dev rolled into one impeccable package. Coming from a company with the clout and ability to make their own hardware, not relying on rolls of duct tape and trucker hats. I had almost forgotten how much I love the half life universe. One of the most special things in all of video games. Games like HL:A are why I keep up with technology.
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Thread Half-Life Alyx |OT| The right woman in the right place
You wouldn't have been able to tell, but in the reveal trailer for Half Life Alyx, the trailer ends with the very last line of dialog spoken in the entire half life universe so far, indicating that it at least references the totality of the current Half Life story. Don't want to get into too much spoiler or lore discussion, but there is an entire race of characters in Half Life that experience time in a non-linear fashion. So "prequel" doesn't really mean too much necessarily.
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Thread Half-Life Alyx |OT| The right woman in the right place
Playing HL:A is so exciting in a way that's hard to quantify. You know you're basically playing the absolute top of the line technology right now when you play with it. That something like this exists is part of the joy.
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Thread Half-Life Alyx |OT| The right woman in the right place
The story is one of the absolute best part of the half life universe (and portal is a very big part of that story, too). HL:A is the latest chapter in a long running story with lots of details. It very much expects you to be caught up with things. To give a comparison, it's kind of like jumping into MGS3 without knowing the previous MGS stories.
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Thread Half-Life Alyx |OT| The right woman in the right place
There's a reason I always recommend Space Pirate Trainer to people. Conceptually, it's nothing more than galaga in VR. A wave space shooter. The really only novel thing it does, it that it's in VR and thus you have manual dexterity. Yet, that change is so enormous that it carries the title. Being able to manually aim in VR with your hands is a strong enough change to let a game devote essentially the entirety of it's "gimmick" to it and retains its fun factor, shit, 5 years later now. I play Space Pirate Trainer, because gunplay in VR is extremely compelling.
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Thread Half-Life Alyx |OT| The right woman in the right place
Playing wirelessly with my wireless adapter is so good. I love those moments when I take the headset off and I'm in a completely different part of the room than I thought I was in. Having absolutely no wires or tether makes it so easy to get lost in the world. You feel like you're there.
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Thread Half-Life Alyx |OT| The right woman in the right place
More than 6 years after my first modern VR experiences, and the thing about VR that still gets me every time is how scale translates. Scale you can't approximate on a conventional screen. The combine 8 feet tall now. They are massive.
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Thread Half-Life Alyx |OT| The right woman in the right place
The biggest improvement is gunplay. It can't really be explained how much more involved and outright fun guns are in VR than in any other medium. There is a component of manual dexterity, actual physical skill involved. It outright can't be translated to non-VR without losing basically everything that makes it great. There is some real intensity as you fumble around to load shotgun shells during a firefight.
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Thread DEVS: Can Games Be Made as Quickly via Remote Work; GAMERS: Are You Willing to Wait for Next Gen Consoles and/or Games
Git works by recording changes as a way to reduce the size of updates. So these kinds of version control only work for text files, usually. However, you can freely push new files onto a repro. In your example, those would be components that don't rely on each other. Those would be externally loaded at runtime, not necessarily something compiled into the binary, so managing that sort of stuff is pretty easy. Usually, when you work on projects, you'll have dummy files in place as those parts are worked on. So as, say, animations or sounds are completed, they would get pushed to the repository to be loaded instead of the dummy files. A more relevant scenario I think you're envisioning is when you're working on modular code. Say I'm working on io event handling while someone else is working on a physics system, those would likely be different source codes, handled by different classes that are compiled and linked into the binary when the project is built. In this case, coordinating the interaction between my io event handler and this physics system would have been hashed out through a common agreed upon interface early on in development, and each of us would fork the repro for our own components. Our agreed upon interface would have stubbed out sections that we could fill in with dummy code until our forks are complete. Like, say the physics system needs to tick some IO input on a frame, so it calls an agreed upon interface function like io.getInput() that resides in an interfacing class. Early in the project, calling that function might do nothing more than printf("Called io.getInput()\n"); until I finish my work. In critical components, black box cases can be made, i.e. the meat of the function isn't there yet, but it'll set values as though it were working correctly, to simulate the behavior so that other parts of the project can continue. The function still exists, the physics class can still call out to it, but the actual meat isn't there until my fork is merged back into the repro. You use forks in this instance so that, while I'm working on my io event handler, I essentially have an entire version of the project to myself to mess with. If I break something in my module, it doesn't destroy someone else's code. The process or merging code back into a project is called integration and it requires lots of coordination to make the process easy and smooth. the idea behind modular programming and forking is to make it so that parts of a program can be encapsulated, you only work on one component while it feels like everything else around that component remains static.
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Thread DEVS: Can Games Be Made as Quickly via Remote Work; GAMERS: Are You Willing to Wait for Next Gen Consoles and/or Games
You use collaborative tools like version control, usually git, to manage these things. It's not a single server, nor is it people working on a single file all at the same time. Version control lets multiple people work on parts of a larger project at once, then merge the results.
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Thread Mr Robot is incredible *spoilers*
So Elliot's mom -- she is a pretty terrible woman to her children of course, but in retrospect: did she know about what her husband did? If you watch her talk about her husband in Season 1's flashbacks, she harbors an extreme amount of resentment towards him. The show frames it as her being greedy that he "didn't fight" and has died and left them with nothing, but then again Elliot is an unreliable narrator. He didn't even know the truth about his dad at that point. If his mom knew what her husband did, that would explain her anger towards him more, no?
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Thread Mr Robot is incredible *spoilers*
I appreciate a show where the main character is so well acted, that I legitimately believe he's a genius. I felt that way about Walter White in Breaking bad, where it wasn't so much what he said, but the things he didn't say in silence, that the audience would fill in mentally with deep introspection, that made him believably genius. I felt the same way about Elliot. The way Rami portrays these thousand yard stares makes it feel like there is way, way more going on in his mind. Which, given the theme of the show, is correct.
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Thread Mr Robot is incredible *spoilers*
I felt Darlene resented her mother much more than Elliot. Of course, Elliot sort of invents a new mother in his head in Season 2, which is why he goes and thanks her at the end. He creates a mother who will protect and heal him, like his real mother never did, and I think comes to terms with her. But Darlene never really forgives or accepts her mother in any way. She didn't even want to go move her stuff out, Elliot had to force her. I don't think Darlene knows what Elliot's dad did, the dialog seems to suggest she never figured it out. Elliot protected her in the closet, so she probably wasn't molested, but her dialog for her dad is whistful. She says she doesn't remember him much but wishes she does. Much of her resentment for her mom seems to stem from their family being incredibly broken (for natural reasons) that I think she never picked up on except for subconsciously. Like the story she tells about being kidnapped, she says she's just happy to be with that woman who cared for her. I get the feeling she feels super abandoned by her mom, which I guess lines up with the idea that she knew about their dad being a child molester but didn't stop him.
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Thread Mr Robot is incredible *spoilers*
Probably my favorite moment in the series comes when Elliot reframes his hiding the key in the museum. He realizes he wasn't running away and hiding, he was fighting back. He instantly recontextualizes himself as someone who is no longer weak. That moment gives him strength, and it's surrounded by bleakness in the series. It comes at just the right moment.
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Thread Mr Robot is incredible *spoilers*
That's what I mean, we never see things from the perspective of the real elliot. The few times in the series the real elliot comes back, we see them as black outs. We only ever see the flashbacks of his mother from the perspective of Hacker elliot, who doesn't remember what his dad did to him. Hence why I figure he remembers his mom's disposition towards his father in a confusing way, framing it as something that makes more sense to him. Sort of like how he remembers "jumping" out the window to make sense of it all. Like, he remembers his mom hating his dad, but since he doesn't remember what his dad did, the reason she hates his father in his memories is made up. Hence her being mad that he "didn't fight back" and "was a pussy." I say this because the real-world interactions we observe between Elliot and his mother, she's basically catatonic and living in isolation. Perhaps she had a mental break over the guilt of not stopping what happened? Once she's dead, they go through her possessions and find elliot's walkman, which to me, reads as a sign that she still thinks about her son.
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Thread Mr Robot is incredible *spoilers*
Hand down one of the very best TV shows I've ever seen, holy shit. I started watching the show knowing absolutely nothing about it other than the font for the title card was the Sega font. I actually thought it was a comedy cartoon prior when all I'd heard was the name. I had no idea it was about technology or capitalism or anything. Took me a little while to get through the first season, I watched it slow, and by the end, I couldn't tell if I liked the show or not. The Season 1 ending felt really, really confusing and rushed in a few ways and I kinda felt like maybe the show could have ended right there and been ok. I actually took a couple of weeks to return because I didn't find myself enthralled with season 1, felt like the ending to season 1 was a little to high on it's own product, and that I couldn't figure where the show could possibly go from there. Then I started watching season 2. And I didn't get up off my couch again until the end credits to the series finale were rolling. Holy fucking shit, what a show. I see online that some people are really upset that they never showed White Rose's machine or master plan, but I actually that ending. It, to me, felt like it let the show go batshit crazy into hard scifi without straining its credibility. You're like "time travel and alternate dimensions doesn't fit this story at all..." and thus, it never happens. Gotta say, that final stretch, when F Society returns at the climax with that broadcast that exposes The Deus Group is some Grade A Rage against the Machine anger-porn, what a great moment. Awesome, awesome show. I dunno why, but the phrase "Goodbye, friend" gets me.
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Thread Mr Robot is incredible *spoilers*
There are so many gorgeous shots in the show too. There's that one where Elliot is trying to talk to Angela in the hall, and the shot is overhead between the door and the apartment. They're leaning essentially face to face, angela's room bathed in red. It's such a pretty shot. And that entire episode that was done in one single take. Amazing.
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Thread Mr Robot is incredible *spoilers*
WHAT? The way they handled the aftermath of the collapse of all money was one of the smartest, best things about the show. Because of fucking course that's how it would play out. That E-corp got and is exactly how it would happen. People would absolutely flock to e-coin like morons. It's so good, because it's so true. Of course the only people who would truly suffer would be the average person.
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Thread Mr Robot is incredible *spoilers*
What's more amazing about that one-take episode is that it's not an actual one-take. It's intricately stitched together to make it look like one take, the outside of the building and the inside are two different cities. The amount of work they put in to make it into a one-take was actually more than it would have been to just be an actual one-take, which of course is a phenomenal amount of work to begin with.
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Thread Mr Robot is incredible *spoilers*
I love the ending, personally. I can get why some people might be upset, but the idea that this mysterious project work is just so appealing to me. With TV shows and movies and such, you're just so primed to things happening juuuust the right way so we get the full picture. In the long run, what the machine was, wasn't important to the overall story that was the heart of Mr Robot: Elliot's struggle to find self and sanity. I actually love the cold way the show tells you white rose was wrong, her gamble failed, and immediately moves past it. I feel like actually explaining the machine would have destroyed the mystique. It's totally the whole "not showing the shark" trick in jaws. It lets me keep these impossibly fantastic expectations I have in my mind.
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Thread Mr Robot is incredible *spoilers*
One trick they used over and over again that would never make me not chuckle at how it got me, is when the soundtrack would get cut off by some diagetic element in the show. It happens constantly, over and over again, but every single time it would surprise me. This show has some great music in general. I dunno the artists behind the music, but they seemed to always fit the scene well. The music accents everything, really ramps up the connection. That single take episode wouldn't be nearly as tense without the soundtrack.
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(30135004)

Thread Mr Robot is incredible *spoilers*
I feel so stupid for not seeing any of the twists coming in the show. Like, that dude running the website regarding the darkweb being a prison warden blew my mind. One of those shows that is even better on the second watch than the first because of all the new info you have. Like, notice how every single one of elliot's vigilante hacks somehow involves rescuing children who are being sexually exploited. The episode where they finally reveal the truth about Elliot and his dad was one of the most riveting pieces of TV I've ever seen.
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(30135776)

Thread Mr Robot is incredible *spoilers*
I think the best example in my head is near the end, when Philip Price is giving this swelling speech about how he won and White Rose lost, and the music is grand and triumphant, until White Rose pulls out a gun and shoots him. The gun shot silences the music, and it's replaced with a woman screaming.
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(30135800)

Thread Mr Robot is incredible *spoilers*
But Tyrell doesn't use Windows, he uses Linux, he makes a point of that. Linux doesn't have blue screens... It's weird how this show made me sympathetic for nearly every "villain." Like I felt honestly bad for Tyrell, despite him being an objectively awful person. He was fucked up, but then again, everything around him was fucked up as well. His wife was a sociopath, for example. The only character in the show that I felt they did absolutely nothing to make her feel sympathetic, was that woman who was the dark army's handler. Hooooooly shit I hated that woman so much, which I guess is a great sign of how well she played that role.
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(30139208)

Thread How do some celebs get away with years of being nasty to people?
Just piggybacking off this post to comment on the general theme of the thread: I.e. you can't judge a person by their public facing persona -- ironically, GW Bush is supposed to be incredibly charismatic and charming in person. He's an awful person, don't get me wrong, but I've read so many stories about people flat out enjoying his company. Which, again, to pull this back into the overall topic, just shows you how we really don't know these people we see on TV and such.
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(30130180)

Thread TERAFLOPS: Show Your Work for Partial Credit or Get TF/s Out
Native rendering resolution is a function of memory available. Again, a FLOP is literally nothing more than a mathematical operation on a non-whole number. Pixels are excusively the domain of integers, entirely whole numbers. Floating point operations have absolutely nothing to do with pixel throughput.
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(30130736)

Thread TERAFLOPS: Show Your Work for Partial Credit or Get TF/s Out
You're struggling mightily to get any sort of point across, actually. You aren't really saying anything. What exactly is 'word salady' about my post? You're so offended by it, and have made two swiping posts about how you don't struggle, but you're communicating extremely poorly. Perhaps instead of talking about how you are a "graphics optimizing engineer" you demonstrate it?
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(30129912)

Thread TERAFLOPS: Show Your Work for Partial Credit or Get TF/s Out
Teraflops have absolutely nothing to do with rasterization or a measurement of pixel throughput. You can put pixels on the screen without doing a single floating point calculation, in fact. Pixel throughput is an entirely separate bottleneck that teraflops doesn't measure at all, which is part of the reason why teraflops are a poor metric to begin with. A teraflop is nothing more than a mathematical operation on a non-whole number. You can, for example, perform rasterization entirely with fixed point arithmetic, i.e. 0 teraflops. And in fact there are many, many reasons why one would want to do that. I.E. a buffer atlas for point-sampled lookup.
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(30109355)

Thread Watching Mortal Kombat Annihilation on Laserdisc sucks
My copy of Aliens is 3 sides, which is annoying, because the 4th side is just a static message saying "the content is on the otherside of this disc." But it doesn't include any bonus features like the trailer. They had an entire side available to put content on and filled it with a static message. The very first time I ever saw laserdisc, ever, was at my brother's house. His roommate had a laserdisc player and we watched that 6 side version of Alien. It was actually a legitimately slick set up as he had a high end stereo and a widescreen big-screen projection tv. You could tell the TV to crop the bars out of Alien and watch it like a modern widescreen movie, it was honestly a slick setup. This was when CD-Rom in general was still relatively new and hip, so seeing movies on this disc was amazing. Being able to skip chapters, too. Everything was impressive... except having to get up 6 times to change the sides haha.
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(30106374)

Thread Watching Mortal Kombat Annihilation on Laserdisc sucks
I built it out of a wonderboy cabinet I rescued in 2001.I am currently converting a rip of MK:A into ROQ format using FFMPEG to test with a bit of homebrew Dreamcast stuff I'm working on right now, so I can watch MK:A on the Dreamcast.
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(30105723)

Thread Watching Mortal Kombat Annihilation on Laserdisc sucks
It's every bit as bad as watching MK:A on any other device, except this laserdisc player's side swapping mechanism is broken so I have to manually flip the disc. Meaning, this movie actually tasks me with getting up and walking across the room and essentially popping the movie into the player to watch the movie . More effort required than watching it any other way. At least it's only 2 sides instead of some bigger 3+ side movies.
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(30106004)

Thread Watching Mortal Kombat Annihilation on Laserdisc sucks
I had the only model laser disc player that could hold two discs at once for 4-sided continous play, but over the years a couple of plastic gears inside ground down into literal dust. One day, the inside of the laser disc player basically exploded, taking a copy of Jim Carrey's Liar Liar with it (like, one laser disc actually cracked in half inside), and I had to junk the player.
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(30106058)

Thread Watching Mortal Kombat Annihilation on Laserdisc sucks
this is after repair. The laserdisc player was originally non-operational at all. After a few nights of 3D printing some brackets and putting everything together, it now plays. The mechanism that flips the laser will spin, but I can't find any file for the gear to make the top laser move in and out, so only one side plays. Luckily, I can put the player into single-side mode and instead of trying to flip the laser (which results in a grinding motor noise which will eventually burn out the motor), it'll just open the disc tray after a side completes.
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(30106325)

Thread Watching Mortal Kombat Annihilation on Laserdisc sucks
Also, this laserdisc is being played through composite fed to a VCR, which is then being played through coaxial RF because the TV I am using has no RCA jacks at all. Laserdisc -> composite -> VCR -> coaxial -> CRT
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(30106848)

Thread Watching Mortal Kombat Annihilation on Laserdisc sucks
it's two discs, two sides each. Many laser disc movies are 2 disc, ~30 minutes each side (or more, depending on video quality). So you usually only use 3 sides, with the last side being empty. Titanic is a 2+ hour movie, so they use 4 sides.
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(30106872)

Thread Watching Mortal Kombat Annihilation on Laserdisc sucks
Much of the inside of this laserdisc player is already 3D printed, but the specific gear I need to drive the top laser is so broken that I can't create a new one by scanning the old one in. Nor can I find any files for that gear, since it's bespoke.
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(30078849)

Thread A PC game launches for the same price on both Epic and Steam: Which version do you buy?
If it launches on Steam, that also means dozens of other stores are also selling it, and will sell it at a discount. Selling on Steam = selling on lots, and lots of stores
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(30078632)

Thread Does this coronavirus stuff feel real to you?
My mom was one of the 73 people tested in Texas last week and is in isolation, so yes, it feels very real. BTW, the testing process is an absolute mess. So much confusion and nobody know what they are doing. Twice my mom has gone in for her results only for them to tell her they've got absolutely no record of her ever being there and the state lab has never heard of her before and they make her retake the test. The latest time she outright refused.
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(30026182)

Thread Ok what is a teraflop?
a flop is nothing more than a single mathematical operation, how many mathematical operations it can do on non-whole numbers per second. Processors have more operations than just rote mathematics they can do on non-whole numbers, usually combined into complex operations. These complex operations can use more or less floating point operations to accomplish a similar task depending on architecture, compiler optimization, and task at hand. Its much the same way one can rewrite a single math problem in multiple ways. Like how: (5*2) + (5*2) + (5*2) = 30 is 5 operations, while (5*2)*3 = 30 is the exact same math, but only 3 operations. Say this was part of a larger calculation on two processors, and processor A does things the former way, and Processor B does things the latter way. And while Processor A can perform more FLOPs, the complex operations it is doing takes more FLOPS to accomplish for the same task. Really, FLOPS are a very, very poor metric for performance. I've compared it before, but it's like comparing the "power" of two authors in terms of number of pen strokes per second they can put on paper. Author A can put 10 times more pen strokes per second than Author B, does that mean Author A can write than author B? What does "better" even mean in this instance? In this example, we don't even account for language being written, say Author B writes in Hanji/Kanji and thus every single character takes like 8-9 strokes each, while author B writes in english in cursive, and thus each individual word only takes 1 pen stroke each. Who can write more in that instance, despite author A having more pen-strokes per second? Things to keep in mind: A) Floating point math isn't only done in the GPU, CPUs crunch floating point math just as often B) Ultimately, it's the program written that is using the floating point math. There are ways, for example, to avoid floating point math all together in circumstances. C) there is also floating point math which can have different cycles per operations. Other things to keep in mind: the metrics put forward are FLOPS under the most ideal of circumstance, i.e. every register filled to maximize SIMD performance. There are modes in many processors, for example, which will reserve registers not always available for different tasks. There are always trade offs. There might be instances, like to avoid a cache-miss, where intentionally using every register available isn't very wise.
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(926531)

Thread The beautiful world of fan edits
In the end, their choice of edits didn't drastically change either movie for me in the long run, and my original problems still remained, so I perhaps thats why it didn't speak to me. In the end, I feel like MoS and BvS were already pretty well interconnected and could already be seen as one long movie if you wanted. Maybe I'm misremembering stuff. You mention they changed Martha, but I don't remember how. Can you go into more explanation?
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(926024)

Thread The beautiful world of fan edits
I thought man of tomorrow sucked, I don't know why people hype it up. The cuts are jarring, especially Zod's death, and ultimately it feels like watching a clips show version of 2 movies squished into one. Terminator 3: The coming storm is pretty good, in that it basically goes through an methodically deletes anything "silly." Makes it into a much better movie, more in line with the first two.
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(27861826)

Thread Whipping the Llama's Ass 22 years later
My all-time favorite MP3 player is, hands down, Winamp. I found winamp at a giant all-night Action Quake 2 lan party in the middle of 1999. Prior to that night, the only MP3 players I had heard of were hardware based units that were thousands of dollars, so when the dude next to me opened winamp, I was dumbfounded. "What the hell is that?!" I asked, and he responded by tossing me a floppy with WinAmp on it (and also said, "check out" and opened a small program called ). But as the world moved on, WinAmp got left behind. Not because it wasn't still awesome, but because mainly AOL bought it, and then subsequently fucked it all up with WinAmp 5. In the Linux world, WinAmp was cloned into xmms, which was my default media player for years, but it's stuck on the i386 architecture and is a pain in the ass to get working on modern linux. I've been on a quest to build a modern linux PC with all my favorite things from 1999, like an OSX aqua skin, and thus getting some form of WinAmp up and running was a main objective for me. It's 2020, and WinAmp should still live. Yesterday, I spent some time and got XMMS built by changing a lot of the source code by hand, but more than half of the features didn't work: That's when pointed me out to Audacious and my entire world has been flipped upside down. Audacious is actually a fork of a fork of xmms, the spirit of WinAmp directly lives in this media player. The best part is that it directly supports Winamp skins and even milkdrop. And thus... Only thing Audacious doesn't come with is this file: Audacious is available for Linux, , and Windows: 2020 is already off to a good start!
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(23409720)

Thread 'Dr. Fakenstein's' deepfakes are something I didn't know I need
Me and my friends used to crack up thinking about how they must have pitched that music video. "OK dude, like, we're going to put your face onto this little girl, right, and then you're going to go scream in this old woman's face for like 20 seconds, we start filming tomorrow." lol
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(27842191)

Thread Honest question: Do you think a modern CRT could sell?
These kinds of things are something that can't work at that scale. You need an entire plant to produce them, you can't produce too little or else they won't cover the cost. the only reason the market used to exist, was because they could count on of CRTs being sold over the world. if the market is too small, it can't recoup the cost of production.
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(27840944)

Thread Honest question: Do you think a modern CRT could sell?
I don't think a kickstarter could raise the kind of money that would be needed to produce CRTs again. we're talking millions of dollars for manufacturing. The plants to produce the CRT themselves don't exist anymore. They could be produced for hundreds of dollars per set back in the day, because there was an economy of scale that made having massive plants producing the tech feasible. CRTs take of resources to produce. Like, an entire factory.
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(27841212)

Thread Honest question: Do you think a modern CRT could sell?
as someone who has been trying to source flyback transformers for a CRT, no, it's not only the glass tube that is mundane. They straight up don't produce these flyback transformers anymore. There is also the problem of physical transport. The logistics of shipping out items this huge is impossible to overcome. This is why, for example, the Virtuix Omni couldn't come through as a consumer device, and the virtuix omni was roughly the same weight as a 32" CRT television.
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(27842006)

Thread Honest question: Do you think a modern CRT could sell?
95% or so of the weight of the CRT is the glass tube, it's the heaviest part of the monitor and it has to be one single piece, as it's under thousands of pounds of pressure. it has to be so heavy to prevent it from imploding on itself, it just can't be modular. I took the glass tube out of my apple studio display and it's all one giant tube that can't be broken up sadly:
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(27841760)

Thread Honest question: Do you think a modern CRT could sell?
I found a pair of CRT televisions on a curb earlier this year while I was running, big sign on both that said "FREE". Got them both in my home office right now: I run a Xi3 Piston PC to the one in the pic through a cheapo VGA->SVideo converter from ebay. The TV actually is so old it doesn't have any composite or svideo input, only RF, so I run the converter to a VCR, which then outputs via RF. But due to the nature of CRT images in general, and how blurry they are, it looks fine. About 5 or so years ago, while I was renting an office for my business in downtown Houston, the elderly woman who rented an office next to mine passed away, and she had no family. They were going to throw everything in her office away, but asked if I wanted anything before they did. Inside was a 17" CRT PC-VGA monitor that I quickly snatched up. The only monitor I've ever had shipped to me in the mail is a 9" Sony PVM, which I took a huge gamble on, but luckily it shipped fine. The shipping was as much as the monitor itself! I also went to a computer liquidation warehouse earlier this year and picked up a bunch of CRTS: Then, about a month ago, I was at a goodwill, and they, by complete luck, had a 22" CRT television for sale, $1. They had stopped taking CRT televisions around 2007, so I dunno why they had this in there. I went and bought it, and it turns out they were having their 75% off sale, so I got it for $0.25. All in all, I have: one 32" RCA CRT Television with Svideo and Composite two 13" Atari RGB CRT Monitors with proprietary Atari inputs, converted to SCART RGB-in one 9" Sony PVM RGB-BNC CRT Monitor (plus SVideo and Composite) two 22" CRT Televsions with SVideo and Composite (one memorex, one RCA) one 22" CRT Television with RF-in (Sharp) two 17" CRT PC-VGA monitors (one from a company called KDS, one from a company called Envision) So 9 CRT screens in my place. I'm going to Computer Reset in dallas whenever they open back up to the public with the intent on stocking up on more CRT monitors. I can never have too many, I don't know when these will become impossible to find, so my goal is to have as many as I can as back ups. They are prohibitively expensive to ship, so i can only grab what is around me. I have a friend who has offered me a Commodore 1084 in the past, but he can never find the time to dig it out of his garage. I covet these monitors, I use them . So long as you don't move them, they should last for several more years, it's moving CRTs that really breaks them. Man I love CRT screens. They look so gorgeous.
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(27836228)

Thread Reminder: Play Christmas NiGHTS today and tomorrow
Tonight is basically the finale of the Christmas NiGHTS saga, ending with New Years NiGHTS: If you didn't find time for Christmas NiGHTS during the last week, make sure you give it at least a spin today. The next major event will be April Fools day, but it won't nearly be the spectacle that Christmas NiGHTS is. One last merry christmas from NiGHTS:
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(27836376)

Thread Reminder: Play Christmas NiGHTS today and tomorrow
Yeah, but it's not really a major event like April Fools. April Fools unlocks a new mode, like Christmas NiGHTS does. Valentines Day just gives a few visual changes. There are other specific dates that change the visuals, but only Christmas time and April Fools unlock new modes. April Fools unlocks Reala into Dreams.
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Thread Do you remember all those cartoons in the 80s and early 90s that were babyfied versions of existing shows? How weird was that? (UP: Are babies back?)
The last video has a slam on Donald Trump
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(27809089)

Thread Do you remember all those cartoons in the 80s and early 90s that were babyfied versions of existing shows? How weird was that? (UP: Are babies back?)
I wonder how many people ITT will get this parody
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