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KirbyKid's Posts

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Thread Remnant From The Ashes |OT| A New Soul Rises From The Ashes
If there are any scenarios like this anyone thinks is too extreme combat-balance-wise, let me know. If you can describe it in as much detail as possible, I'll run some tests and see what I can do. I'd like to make videos one way or another examining what's going on.
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Thread Remnant From The Ashes |OT| A New Soul Rises From The Ashes
I was thinking about making a combat tips video to help people expand their Remnant battle tactics. Maybe even focus on some tips for dealing with adds in a boss fight. Any thoughts? Any requests?
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Thread Remnant From The Ashes |OT| A New Soul Rises From The Ashes
I'm looking into the crazy arm now. I'll see what I can do. In the meantime, let me know how the fight goes. It has a lot of subtly to help you fight back.
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Thread Remnant From The Ashes |OT| A New Soul Rises From The Ashes
Matchmaking has been solid on PC. The issues with matchmaking on the consoles is being addressed. For PC, I find it easy to jump into any random game, help them beat something, and then leave. You keep all your EXP and items when you die so even if you jump into a group and lose every battle, you'll still grow. Difficulty scales up with multiplayer. So if something is too hard with your random group, take the spoils and then try playing a bit more on your own. I find popping back and forth to be really effective.
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Thread Remnant From The Ashes |OT| A New Soul Rises From The Ashes
There's almost no penalty for dying. At the most, you'll lose an active buff from a consumable, some "charge" on your "spells", and you'll have to start back at the last checkpoint and fight through the enemies that have been reset. You keep all items, exp, memories, grudges, and feelings of shame.
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Thread Remnant From The Ashes |OT| A New Soul Rises From The Ashes
Hey everyone. I read the last 3 pages of this thread. I have this to say... Games are complex. They're hard to make and hard to play. Remnant has a lot going in (randomness, solo vs co-op, stats/leveling). This makes it particularly hard to talk about our experiences. Behind all this talk about adds vs no-adds is a more complex design discussion. While everyone's experiences and impressions are valid, getting to the real heart of the discussion takes more than what comes naturally in a forum based conversation thread. Because of this, the conversation tends to get stuck in a loop. Individually, bosses + adds is just a type of gameplay encounter. The adds add one more layer of complexity to design around. The hard part is understanding how to factor in dozens (maybe hundreds) of other factors that make the encounter work. I hear you . If you'd like some help articulating some of the more subtle parts of your position, let me know. Thanks everyone for playing REM. Keep your eyes open and be sure to share everything you think about anything. I'm always up for a design conversation.
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Thread Remnant From The Ashes |OT| A New Soul Rises From The Ashes
I got my twitchtheater going. I'll be watching. Have fun everyone. Try not to let me invade your game!!
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Thread Remnant From The Ashes |OT| A New Soul Rises From The Ashes
You can always do what I do. Go all (or mostly) melee. You really gotta know what you're doing though.
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Thread Remnant: From the Ashes - Story Trailer + Gameplay Details (Souls & Shloot)
Hey everyone! It's been a while since I've been here. Today's hard mode stream is starting now! I'm excited to watch everyone play Remnant this weekend. If you stream it be sure to send me the link (twitter: ) . I'll watch em all.