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Hevy008's Posts

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(55432582)

Thread An artist from The Initiative used Unreal 4, the UE5 demo megascans assets and raytracing to do a scenery inspired by the UE5 demo
Yes , that's why i'm saying that they should expect it, i know i am :D
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Thread An artist from The Initiative used Unreal 4, the UE5 demo megascans assets and raytracing to do a scenery inspired by the UE5 demo
Of course there will be, without a shadow of a doubt, you can easily just take that 30 million polygon film quality sculpt and decimate it down to 2 million (it will still look virtually identical) and then import that into unreal, furthermore there will be better algorithms to get those sculpts down even further while still preserving the details. Every time i see these kinds of arguments it seems like some think that other tech won't come out, there's constant tech and techniques on the horizon. i know a bunch of studios right now prepping their pipelines for UE5 and coming up with all sorts of interesting methods.
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Thread My Opinion: Game Subscription kills the joy of game developers
Yup!, exactly this, eventually what will happen is, they will no longer need to pay devs to be on gamepass because they captured the market(of that comes to pass). Now it's the devs that need Gamepass and not the other way around, then what? Microsoft isn't going to pay you millions of dollars to have your game on there anymore, they simply don't have to.
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Thread Jim Ryan: "The PS4 community will continue to be incredibly important to us for three or four years"
People are confused by what support actually means it doesn't necessarily mean they'll continue to make all their first party games on ps4 after these initial releases. it means that studios that want to publish on the ps4 can do so and still receive support, help, marketing, QA,etc etc.. from Sony until they no longer support the ps4 after that if you still want to release on the ps4,,,then you're on your own. Same goes for Xbox.
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Thread Xbox Game Pass deep dive. Is it; Profitable? Mutually beneficial? Sustainable?
well i can't say much but i can tell you this, I've had conversations with Xbox and i was told that personally among other deals. How they structure their deals may change in the future but as of now, it's a lump sum.
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Thread What's The Most Impressive Next Gen Footage We've Seen So Far?
Ya the cinematics for Hellblade will be insane, the game will look damn near close as well...you hire 3lateral for their in game facial rigs/4D scanning and real time/cinematic expertise, you hire digic..Blur etc for pre-rendered stuff , epic bought them, so a lot of their tech and knowledge will find it's way into UE,
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Thread What's The Most Impressive Next Gen Footage We've Seen So Far?
I never said it was real time, i linked their website because a lot of people were saying it was real time...it's not..it's an in-engine cinematic using real time shaders and materials, same as Horizon. No offline stuff.
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Thread What's The Most Impressive Next Gen Footage We've Seen So Far?
If it's shared art..same rig, same shaders, same materials, then its the same pipeline. The very same pipeline they used for the first one, where they did a lot of real time motion capture using the very same rig, shaders and materials that were used in game. We're also doing the same thing. Only difference would be one will press the render button, the other won't
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Thread What's The Most Impressive Next Gen Footage We've Seen So Far?
It was not rendered offline, vray..arnold, etc are offline renderers, it was rendered in a real time engine...more importantly with real time shaders,,,as in those will be the same shaders and materials running in game..thats where people get confused with offline/real time rendering.
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Thread What's The Most Impressive Next Gen Footage We've Seen So Far?
It's say cinematic right in there, it's an in engine cinematic trailer....we're about to do some work with 3lateral soon and will be using a lot of the techniques that were used for Hellblade 2 on our cinematics. In engine is still "real time" as in, you're using the same run time shaders, materials etc..but to highest of settings, 8k blah blah blah and obviously cinematic light and shadows which you wouldn't do in game.
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Thread What's The Most Impressive Next Gen Footage We've Seen So Far?
this isn't correct, you're still using unreal, its the same engine that will run your game, just not at those settings, or the same amount/quality of lights/shadow...you won't have RT A0/GI/etc pumped to the highest of levels..etc
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Thread The Last of Us 2 Melee and movements system is a taste of next gen? ( Locations Spoilers )
Every game won't have motion matching thankfully, MM is great for slower paced games, works great for the Last of US, but for games like DMC, or something fast paced, you wouldn't want it, you would want quick input with as little delay as possible. It all depends on what the Creators want to achieve with their animation system.
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Thread FF7-R co-director Naoki Hamaguchi on the Unreal Engine 5 demo: "When I saw it, I could feel the new sparks of creativity being stirred within me"
I'm going to keep evangelizing this until it sticks, no one has unreal 5, no one but epic, the first battle tested game Using Unreal 5 will be fortnite. You can't even use 4.26 (you can get it on github but it will break your project as it's in development and things don't work right now, i would post a screenshot for UDN but i don;t thing i'm allowed). You don't want to use a broken engine, with tons of changes to be made, there is no benefit to that as you would have to potentially re-do a lot of work. What most companies will do if they are deep in production by the time Unreal 5 rolls around (which means they would have already locked their engine version), is just pull what they need from it and not the whole thing.
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Thread According to Epic Games, Hellblade 2 trailer was running in real-time
It's not i believe, it's that i know, and the second part relates to why they wouldn't really want an early version of it, as it would make no sense for them at this current time anyway, as there would be no real benefit.
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Thread According to Epic Games, Hellblade 2 trailer was running in real-time
You say that as if you know for sure and of course they will be contributing to make the engine run faster, it behooves them to do so. They and other studios may get an earlier pull slightly before release when things are more finalized. I can guarantee no one has it right now, what would Ninja theory be optimizing if certain features will change significantly from now until release? and certainly they wouldn't use vanilla Unreal anyway they'll have their own custom UE5 to do whatever they want with, so it would be pointless. Unreal is a general purpose engine, so what specific needs Ninja theory will likely have will not be suitable for everyone. Vanilla Unreal is great for indies but even mid size studios will take the source code and do what they will to it, depending on their needs.
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Thread According to Epic Games, Hellblade 2 trailer was running in real-time
I don't believe Ninja theory or anyone else for that matter does not have access to UE5 at this early stage, it would be foolish for them to do so (for production), if anyone has ever used Unreal you know that things can change drastically from update to update potentially breaking your code , what things are called, how they work or just buggy as all hell, So you as a studio wouldn't want it at that point as it wouldn't be very useful. which is why epic tends to battle test their features in their games first before calling anything production ready. They tell you to not use experimental/beta features for production because they can and will change and may even get cut altogether.
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Thread According to Epic Games, Hellblade 2 trailer was running in real-time
I think what they meant was that Senua(since they were talking about character rendering) is real time like Siren, MeetMike or like the first Senua , where they did a lot real time performance capture. Clearly judging by the trailer there is a lot of real time performance capture going on. That however doesn't necessarily mean "in game" even though it is Real time, the cinematic was rendered in engine in real time, as most cinematics of this kind are and that's what epic means. Real time character shading for eyes, skin, hair, etc. Though i do think they will get very close to the cinematic.
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Thread Graphic Fidelity I Expect Next Gen.
Because it's a game made by a small studio with limited resources, this is there first title of this magnitude. That has been said many times already. They aren't going to come out the gate attempting something there resources and budget won't allow them to do. But i do agree that we should keep the expectations to normal proportions
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Thread Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5
Easily, it's not just the SSD, people love to focus on it and i see why, but it's fundamental shift in technology that takes advantage for the SSD, but it's all in the tech the SSD just makes it possible. Plus this isn't it there's wayy more to come.
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Thread Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5
Because they had a small team working on it, just like anything else, they had a time/budget and a focus on what they want to demonstrate and what would be an effective way to show it. They aren't going to spend millions working on an open world tech demo, that makes no sense, especially for something they wanted to be playable on the floor, you show a small vertical slice of what's possible and let developers run wild when they get their hands on it.
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Thread Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5
Those bottlenecks are removed, that's the point, it was mentioned in the video, open world games not longer have to be dumped down due technical constraints, you're no longer dealing with draw calls, LODs, you're material instruction counts can be higher, etc etc, and in terms of assets, that one demo had billions of polygons, that dwarfs any open world game currently in existence, i've worked on a few, working on one right now.
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Thread Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5
They will look incredible, easily above anything you've seen in cyberpunk, i'm a fan of that game but there's a combination of different technology going on in that demo that has yet to be revealed and then some! you'll see more later this week as they said, but it's truly only scratching the surface.
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Thread Are Sony exclusives untouchable on a graphical and technical level?
I agree with this, i see a lot of rdr2 love but i just don't love it personally, great vistas and lighting, but the characters leave alot to be desired, that's because of the scale and budgetary limitation to pull off that scale no doubt. Even lighting wise, i'd pick A plagues tale over it, some of the best lighting I've seen in a game, Control also uses their lighting to great effect.
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Thread Graphic Fidelity I Expect Next Gen.
Easy money, with that being said, there will be sacrifices else where to achieve that so it all depends on the game, budget etc as you're aware of i'm sure. BUt from a technical standpoint, based on what i've seen, there is no reason why they can't other than time and money.
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Thread Graphic Fidelity I Expect Next Gen.
Just going off of what i read in this thread,,Avatar?? Goodbye kansas stuff? highly unrealistic expectations, now with that being said, there will be some showstoppers without a doubt. The initiative are the ones i expect to blow minds, as well as the usual suspects (naughty dog, DICE, etc). I do have my expectations based on what i have seen and the tech currently in the pipe, but that won't bare fruit until mid to late gen.
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Thread Unreal Engine 4.25 Released || Series X & PS5 Support, Production-Ready Niagara & Ray Tracing
Do you have any link to this? as i don't believe they use vertex colour animation on the hair grooms (if that's what you're referring to), at least i haven't heard anything about that, would love to know more.
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Thread Unreal Engine 4.25 Released || Series X & PS5 Support, Production-Ready Niagara & Ray Tracing
Because you use Niagara for hair physics in UE4 on your groom asset, and those are strands *Edit, someone already beat me to it, the reason it's not reflected could simply be that it's not integrated into all the RT features as of yet, it's still in Beta and will be for a long time.