Thread[Video] How The Wind Waker Defined Cel Shading
On nintendo DS (the forst one !), we made a similar effect for Alice in Wonderland (from Disney/Burton) with a simple trick, but quite heavy in polygone count : Duplicated the character mesh, scaled the copy a little bit, then inverse all normals on this mesh, and apply black color ! But this was only for the outline eheh ^^ nintendo never shared it's own trick for this kind of effect en NDS.
ThreadSINNER: Sacrifice for Redemption Launch Date Trailer (Xbox One, PS4, Switch)
So disappointed by this game... Buy it yesterday on Discord... played 4h, and it was the end credits already !
I was thinking of something a little more like Dark Souls, I mean, exploration, secrets, but no... Only a Boss rush, with no gameplay between 2 arena :/
Very sad, I was thinking of something different for this one, don"t remember about the 'Only Boss' fight thing.
Controls are weird on PC, the feeling is quite okay but the action is not super visible.
An unknown one, with lot of bug, bad translation, but very special feel and classic gameplay with Souls mechanics in it, and cool music, just for 1$. Loved it.
-real metroidvania feeling, great emphase with exploration
-On the fly evolution (skills, new comp, etc)
-2 playable characters (just different base stats and color !)
-A big big world to discover
-Hand draw background
-Very challenging (Some part are totally Die and Retry)
-Lot of secrets
-A 'total indie' game with no money to do it, custom 2D engine and Physics
-Lot of bug, depending of your system....
-No Gamepad support (!!)
-Apparently AMD cards users can have lot of problem with this game
-Devs are dead long ago...
-Bad english translation (french based game)