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GennadiyKorol's Posts

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(50693377)

Thread Ori and the Will of the Wisps |OT| Give It Your Owl [Now Updated for Series S|X!]
With the extra CPU power we were able to throw a lot more processing at our realtime audio mix and did a big pass on everything to beef things up, add convolution reverbs and more complex realtime mixing techniques that lead to a cleaner, punchier and more dynamic mix. As well as higher quality source assets to top it off. The game should sound more immersive, the ambience richer, the spaces are more realistic and the combat is a lot more tactile. The soundtrack sounds detailed as ever. We then brought it over to PC as well as a new high quality audio option.
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Thread Ori and the Will of the Wisps |OT| Give It Your Owl [Now Updated for Series S|X!]
On a PC this could be due to the swap chain / windows shennanigans and Gsync. You can try disabling Vsync and or trying different full screen modes - Exclusive might help.
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(50692231)

Thread Ori and the Will of the Wisps |OT| Give It Your Owl [Now Updated for Series S|X!]
If you're on a high end PC or SX we can't wait for you to try the new high quality audio and graphics modes! The super sampled image quality and 120fps are bananas!
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(50996386)

Thread Ori and the Will of the Wisps |OT| Give It Your Owl [Now Updated for Series S|X!]
Our rendering pipeline will adjust the sharpness internally based on the amount of super-sampling. We usually take time to make sure that the defaults are as good as they can be, so ideally if you like what you see you don't need to change anything :) But you can always nudge the slider and see if you like less or more sharpness! The default is at 33% so you can always go back to that.
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(50713771)

Thread Ori and the Will of the Wisps |OT| Give It Your Owl [Now Updated for Series S|X!]
Absolutely. We have improved how the super sampling works internally and you will be able to go even higher now becuase in High Quality mode there'll be even more additional magic to make the image quality sharper.
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(50718169)

Thread Next Gen Update for 'Ori and the Will of the Wisps' Detailed (4k/120fps or 6k/60fps for Series X, 1080p/120fps or 4k/60fps for Series S)
Hope you get to try the actual game on it! It's a completely different experience in HDR and without Youtube compression :)
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(50700514)

Thread Next Gen Update for 'Ori and the Will of the Wisps' Detailed (4k/120fps or 6k/60fps for Series X, 1080p/120fps or 4k/60fps for Series S)
Should work perfectly fine - the X would render internally at 4k at 120fps and then output 1080p 120fps image to your E8.
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(34198476)

Thread Ori and the Will of the Wisps |OT| Give It Your Owl [Now on Switch!]
Calibration will greatly depend on the TV mode you're using and the settings as well as viewing conditions. First I'd wiggle the sliders just to make sure no previous values lingered (if you're playing on Xbox) from previous versions. Then I'd start with tweaking the base brightness and finding the lowest value where you feel that the game isn't too dark for your viewing situation. The lower you can keep it the more "juice" your TV will have for the brighter spots so the overall HDR effect will be more impressive. Then you can play with the contrast and see what you like. This is what will give the game more "pop". Some people prefer it more to the left from the default value but it all depends on what kind of HDR image you're going for. I personally like it around-ish the default or slightly under, but pushing it too much to the left could flatten things out. Values below 1 might show more detail in some cases but will lose a lot of "bite" with things like combat and brightest highlights on the water, sunrays, etc. Then I'd adjust the UI brightness so that the HUD and the text would be nicely readable for you and not too bright where it's uncomfortable. The other settings should be pretty good at their defaults but you can play with the Richness depending on how much your TV is saturating the colors by itself. The game should look a lot "richer" than it is in HDR thanks to the expanded color gamut. The Shadow Detail can be left at default, if you prefer more inky blacks you can try nudging it to the left or if you feel that you're not seeing enough detail in the shadows you can push it to the right and see what you like best. It's best to adjust the settings while in game and not during the title screen, it is not the best place to "calibrate" things - it's always best to be able to see Ori, the HUD, etc.
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(34114107)

Thread Ori and the Will of the Wisps |OT| Give It Your Owl [Now on Switch!]
Glad to hear DRS is working as expected - it's the best balance of image quality and performance :) Happy to see that people like the HDR improvements - some defaults might be off if you had a previous save file and the look varies very strongly from device to device so we've tried to expose the min number of sliders so that everyone can get their image to be how they like it. Having the image more "saturated" compared to SDR is normal, we're just able to push the color a lot more thanks to the wide gamut, something that wasn't possible before. It is going to look more vibrant and colorful than SDR but it's not a saturation burn, you just see more color :) I personally don't like when games have this very grey and washed look in HDR and aren't fully pushing the capability of their TV / Monitors. Big shutout to for all of the help and feedback on the HDR work on this patch - it's been absolutely invaluable and a huge help!
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(32987775)

Thread Ori and the Will of the Wisps |OT| Give It Your Owl [Now on Switch!]
We have just rolled out the Open Beta for our next big patch on Steam, which includes PC HDR support. If any of you would like to participate to give us early feedback we would absolutely love to hear your thoughts! This patch also adds an FPS limiter and Dynamic Resolution Scaling on PC and a bunch of new Audio settings. On Xbox HDR is also getting a big additional boost to have better controls and even more color gamut/dynamic range pop.
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(31868088)

Thread Ori and the Will of the Wisps |OT| Give It Your Owl [Now on Switch!]
We're working on HDR and tweaking lots of things as we speak, hopefully could get an open beta out this week on Steam for folks to try it out. That being said we're not aware of extremely bad performance like "sub 10 for 10 seconds", that's simply not anything we've ever seen in testing or heard reports of - so if anyone has that after the most recent patch please DM me with more details if you can. That being said #2 more good performance optimizations are coming in yet another patch as our team is still hard at work until the game is silky smooth everywhere for as many people as we can. PC will get Dynamic Resolution Scaling with target FPS to help even out the frame-rate for those with weaker GPUs or those targeting high refresh rate.
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(34051809)

Thread Ori and the Will of the Wisps |OT| Give It Your Owl [Now on Switch!]
Yep. With the new patch you just need to make sure Windows Spatial sound is on in the Audio settings. Prior to the new patch it's on by default so it should just work. The new patch is about to land any moment on all platforms and I hope you all will really enjoy the new changes and improvements! If you have an HDR setup you should be in for a very nice upgrade :)
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(45955610)

Thread Ori and the Will of the Wisps available on Nintendo Switch now. Physical Editions in December
Not at all what we see in all of our testing, profiling and automation. If anything the game performs better in the mid-later stages than it is in the beginning. We value your subjective perspective but everything you have so far mentioned is dipping to maybe 55fps at the worst (and the spots you mentioned are "rough" to 52 maybe?). The only reason I'm responding is because words like "cracks are showing", "deceptive" and "rough" are being used which I do not think reflects the actual quality of the experience people will have with the game. We are extremely passionate about giving players the best experience we possibly can on a given platform. You'd mentioned that you have gotten to Silent Woods, I hope the experience will be smooth for you from here! As for crashes - as with any crashes on a console we will have to investigate all the traces we find and see what the reason for those might be. Usually the amount of issues you see in the wild is always greater than anything you see in the testing, no matter how much time you spend testing. We are monitoring every single issue anyone is reporting and are looking into it and if there's anything we can do there will be a patch coming as soon as we can possibly address the issue.
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(45960572)

Thread Ori and the Will of the Wisps available on Nintendo Switch now. Physical Editions in December
We are reading and watching absolutely everything we can find and will be patching as soon as we have the issues fixed and can get them through the patch pipeline. The crashes are being looked into and it would really help if anyone that has them can PM me directly with any additional context as well as send the crash dumps to Nintendo. That bit is really helpful for us to try and understand what the reasons for these are. I have been PMing folks that reported crashes to get this additional information and everyone has been super helpful so far. Also achievements and leaderboards should all be there (but without the actual Live Login).
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(45741305)

Thread Ori and the Will of the Wisps coming to Nintendo Switch TODAY. Physical Editions in December
This has definitely been one of the hardest things we've ever done but I'm very happy to have you all play it so soon! We're targeting 900p / 720p. Here's a capture of one of the more intense sequences straight from the Switch in Docked mode:
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(35525067)

Thread Digital Foundry: Ori And The Will Of The Wisps Analysis - XB1S dropping as low as 28FPS and X as low as 35FPS
Hmm, overall the response to HDR has been overwhelmingly positive from what we've seen. We've spent quite a while experimenting with lots of various techniques and the defaults were selected based on quite a large range of devices between various TVs and the consumer PC HDR monitors. That being said, no default will ever suit any given setting. HDR is highly dependent on the viewing conditions, the specific TV technology used, the settings on the console/PC, the TV, etc etc. As of now there is no clear objective standard as to how things should be, which is why we expose as many options as we can to allow folks to dial things to their liking. Comparing SDR and HDR image is also a bit of a tricky thing conceptually. HDR fundamentally allows for things that SDR can't, so the idea is not to match HDR to the SDR look but it is to enhance and expand what is possible in terms of games visuals, dynamic range and color. It is normal for the HDR image to be darker overall, while still preserving the details and allowing for much brighter highlights. Our eyes perceive the brightness in a relative way, so it's all about that dynamic range and contrast, the base brightness being too bright with HDR will actually cause eye fatigue. And with 10bit+ color you still get the same detail and more even at overall lower brightness. But with technologies like OLED this allows you to get much brighter dynamic highlights and that "WOW" factor. I will say though that the shadow detail absolutely works and I've personally tested it on multiple devices. If anything I prefer to tone it back a bit from default to get more of the "inky painting" feel, but the defaults are a good middle ground for most folks. The contrast is vastly dependent on the TV and viewing conditions and how "punchy" you like your HDR to be. Some people like more "washed and flat" HDR look and some like the weapon effects, creature eyes and other things to pop and have that HDR bite. I am going to copy a write-up I did for calibrating, hopefully this might help finding some settings that work: First I'd wiggle the sliders just to make sure no previous values lingered (if you're playing on Xbox) from previous versions. Then I'd start with tweaking the base brightness and finding the lowest value where you feel that the game isn't too dark for your viewing situation. The lower you can keep it the more "juice" your TV will have for the brighter spots so the overall HDR effect will be more impressive. Then you can play with the contrast and see what you like. This is what will give the game more "pop". Some people prefer it more to the left from the default value but it all depends on what kind of HDR image you're going for. I personally like it around-ish the default or slightly under, but pushing it too much to the left could flatten things out. Values below 1 might show more detail in some cases but will lose a lot of "bite" with things like combat and brightest highlights on the water, sunrays, etc. Then I'd adjust the UI brightness so that the HUD and the text would be nicely readable for you and not too bright where it's uncomfortable. The other settings should be pretty good at their defaults but you can play with the Richness depending on how much your TV is saturating the colors by itself. The game should look a lot "richer" than it is in SDR thanks to the expanded color gamut. The Shadow Detail can be left at default, if you prefer more inky blacks you can try nudging it to the left or if you feel that you're not seeing enough detail in the shadows you can push it to the right and see what you like best. It's best to adjust the settings while in game and not during the title screen, it is not the best place to "calibrate" things - it's always best to be able to see Ori, the HUD, etc. Hope this is helpful!
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(30195186)

Thread Ori and the Will of the Wisps |OT| Give It Your Owl
Because it would make absolutely no difference for the current state of performance on X/S as both already utilize a very sophisticated DRS system. We always target 60fps at highest resolution that we can at any given moment. FPS and Responsiveness >>> Resolution for our games, always. For PC we're working with variable hardware, we can't make 1 setting that fits all, which is why we're adding the customization options that allow people get the exact experience they want.
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(30171910)

Thread Ori and the Will of the Wisps |OT| Give It Your Owl
Hey guys, We're working on the patch as hard as we can but unfortunately the COVID situation isn't helping us in speeding things up. Here's hoping that the patch lands very soon this week on all platforms. The patch is going to be rather beefy and have a lot of great fixes (audio issues, achievements, progression blockers, etc) and performance improvements but I wanted to share a few things that were specifically asked on these boards. We have added exclusive full screen mode for PC to hopefully avoid any potential stutter due to G-sync, dual monitor and other setups. We're also looking into better DX chain-swap methods that might make borderless-windowed full screen better (for those that might have had stutter issues on their setups) in a later patch with PC HDR support. Motion blur can now be reduced or exaggerated as a percentage for those that like a nice in-between or want to have more of it. We are also adding static resolution scaling that allows running the game at lower than native resolution for better performance, or higher resolution for super-sampling and sharper image quality if your machine can handle it on PC. We will probably expose dynamic resolution scaling on PC in the next patch with a target framerate property to allow for less framerate variance for those cases where you are GPU bound (is is most likely the main bottleneck on PCs). We are also adding the ability to fully hide the in game HUD or make it dynamic, which will automatically hide the UI after a few seconds if your energy/health values have not changed, which is probably best for those that like to play the game without the HUD but do not want to go into the options to toggle it on and off all the time. This will work and be the same on PC and console versions of the game. Controller vibration is now also a % allowing you to tone it down or exaggerate to your liking, so you don't have to settle for having it full power or none at all :)
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Thread Ori and the Will of the Wisps |OT| Give It Your Owl
We were actually watching it live. You are absolutely crazy in the best possible way :) We never intended for this to work and internally we were making bets on whether or not it would activate the lantern. We were shocked that you made it, was quite amazing!
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(29819379)

Thread Ori and the Will of the Wisps |OT| Give It Your Owl
Hey everyone! We are actively monitoring different forums to make sure everyone has good time playing Ori. Things seem to be looking quite a lot better since the last patch that landed on X1 and Win10, but our team is hard at work optimizing and fixing. A few updates for the issues we've gathered so far: From what we've seen there's no obvious explanation for this one but all instances we've seen were solved by people reinstalling the game or moving it from external to internal hard drive on their console. We have identified potential causes for this and will be hot patching this in the next days. In the mean-time the best remedy would be to restart the game if you can, this should eliminate any and all potential stutter. The latest patch should remedy the issue significantly if not completely eliminate it. For those that are still having it on the latest Steam/Win10 version please check if you can exclude the game from your anti-virus software as we've seen that this completely fixed this issue in any test cases we've seen on our end. We are also looking into updating to the later version of Wwise that should have a more robust fix for this. This issue should be completely fixed with the Day1 patch on X1 and Win10 latest patch. If you encounter anything like this please PM me directly.collectible This is already fixed and is waiting to get into the very next patch. * We are adding exclusive mode to full-screen on PC. Hopefully this fixes any Gsync/Window Manager/etc issues. * Ability to hide HUD or control its opacity with shortcuts on PC and potentially on the controller. * A slider for motion blur amount on top of just On/Off. Fixing some cases of nauseating motion blur during camera pans in the game will also be included. * A slider for game resolution separate from the UI resolution that allows running the game at a % of current window resolution, and even up-sample the game to run at higher resolutions which might be useful to those running a 1080p monitor but can run the game at 4k and want to get that extra bit of sharpness. * HDR improvements and additional tweaks for X1 and later PC version. * General optimization and improvements to specific enemies, areas and combat scenarios. Hope you guys are enjoying the game so far!
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(29795588)

Thread Ori and the Will of the Wisps |OT| Give It Your Owl
On Steam we should have all of our latest fixes in, Win10 will get a patch tomorrow and hopefully this addresses most if not all audio issues. Please PM me with any additional information so I can verify for certain.Should be fixed in the next patch too and we'll probably speed up the fade to black/from black as well.
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(29795188)

Thread Ori and the Will of the Wisps |OT| Give It Your Owl
We didn't have time to go and do all of the tweaking yet but are absolutely planning to do so. Stay tune for the update on more HDR improvements in the near term future. The buzzing sound should be fixed on Steam version as of now and will be in the next patch that should land any moment on Win10.
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(29795749)

Thread Ori and the Will of the Wisps |OT| Give It Your Owl
This is a super weird and insanely rare issue that we have observed on one test-kit once during development. We will want to investigate this one so please PM me so we can have MS hardware / OS team help us look into it.
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(29795253)

Thread Ori and the Will of the Wisps |OT| Give It Your Owl
We are aware that the tentacle enemies and the shockwaves can get unnecessarily slow on the consoles, we're looking into that actively and a lot of optimizations (for this and more) are already in the queue and will be getting out as soon as we can go through certification.
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(29762537)

Thread Ori and the Will of the Wisps | Review Thread
To be fair reviewers played the build on the right. The patch landed just a few hours ago and the version on the left is what was printed on physical disks a few months back. The only way anyone would play this is they would insert the physical retail disk into an offline console and play that way. Reviewers got early access digital codes and played the press review version. I knew this video would confuse people so felt that it's important to point out.
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Thread Ori and the Will of the Wisps | Review Thread
I am personally a huge fan of high refreshrate gaming and HDR. So Ori 2 was engineered ground up to support variable refresh rate and high refresh rates, it can go up to 180 if your machine can handle it :) I am running it between 144-180 personally. This was one of the reasons we switched away from the 2d sprite pipeline. With 3d you can do perfect blending, secondary layered physics and perfect super-sampling of all animations and run it at any frame-rate. It's an unbelievable leap from Ori1 once you see it running at those hertz, so silky smooth with all of the transitions between all the poses our animators added and secondary physics (things like Ori's tail and ears) and I absolutely love it. HDR is going to come to PC a bit later, we hit a few hiccups with the PC support there and we'll probably add a few more tweaks into settings for X1 HDR as well. As for 2d, 2.5d vs 3d games and how taxing they can be on different hardware I would love to talk about it more one day... Maybe after we're done in a little bit :)
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Thread Ori and the Will of the Wisps - Preload is up (10.05gb on Xbox) and Achievement list revealed
We have captured full playthroughs with telemetry and video for analysis so we are pretty certain that 10 hours for the first play-through would be... very impressive and unlikely :) We're seeing more 14 hours+ without spending too much time on shrines, races, side quests and optional areas.
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(29720473)

Thread Ori and the Will of the Wisps - Preload is up (10.05gb on Xbox) and Achievement list revealed
The reports of folks finishing the game in just 10 hours while "taking their time and not rushing" were suspicious and prompted us to look closer at our in game timer. We have investigated and confirmed that the timer is inaccurate in the current version. The timer was skipping any and all time spent in the menus (shards, map, weapon wheel, etc) as well as having precision loss over longer playthroughs. We estimate that over longer periods of time the timer might be up to 40% off. The issue is fixed as of now and we're going to propagate the patch to make sure it gets into day1 on PC but we might not get there in time for day1 on Xbox. It will definitely land shortly after once the patch can pass certification.
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Thread Ori and the Will of the Wisps - Preload is up (10.05gb on Xbox) and Achievement list revealed
Blind Forest relied heavily on 2d sprite animations which really added a lot of size, we were able to be a lot more efficient with the new 3d character pipeline. On top of that we have spent a lot of time optimizing the game for streaming so even though we're now running at 4k target we can still fit in a nice package. PC will be about 16 gigs uncompressed though.
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Thread Game Awards trailer for Ori and the Will of the Wisps, releasing March 11 2020 (Xbox One, Windows Store, Steam) + Collector's Edition Revealed
I think we'll still include that motion blur amount slider in the settings so you could nudge it down if you wanted to, even if you don't have the 120hz capability.
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(24718664)

Thread Ori and the Blind Forest DE getting a demo on Switch tomorrow (Sept 20th)
We thought folks will enjoy getting the achievements again on Switch so you get a new set of achievements for the Switch version with Live.Everything you do in the demo version should transfer over to the full version, including unlocked achievements with Live or without. They will be granted to the Live account once you log-in, even if you had unlocked them prior.
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(24712443)

Thread Ori and the Blind Forest DE getting a demo on Switch tomorrow (Sept 20th)
It will be as if you're continuing to play the same game, just the full version: everything including the play time will just transfer over and continue.Xbox Live is not available in the Demo but is fully available on day one in the full game. You will get Xbox achievements and leaderboards if you're logged into Live. For those that won't be using Live you will have a nice little Achievement UI built into the game itself :)
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Thread Ori and the Blind Forest DE getting a demo on Switch tomorrow (Sept 20th)
It's quite tricky combining HD rumble with the original rumble so we needed to tweak it for each scenario, but we love it so it was worth the extra steps. We have done a few tweaks to make the original rumble feel better for Switch specifically as well, so hopefully it feels nice when you guys play it :)
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(23769418)

Thread Ori and the Blind Forest announced for Nintendo Switch. Launches Sept 27. Published by Xbox Game Studios (Up: 1080p/60fps docked, 720p/60fps portable)
For those asking about the game size - we have done quite some work on compression for Ori's continuous streaming so we expect the size to be under 4gb for this one.
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(23774893)

Thread Ori and the Blind Forest announced for Nintendo Switch. Launches Sept 27. Published by Xbox Game Studios (Up: 1080p/60fps docked, 720p/60fps portable)
We thought that most folks would want to unlock the achievements again as they replay the game so the unlocked achievements on your Xbox/Windows Live account won't transfer over. We will also have a nice little UI for achievements in the game so those that don't have Live would still be able to fully enjoy them.I always personally found it interesting how people perceive the technical complexity of 2d games over 3d games being that much easier. We actually found that high quality multi layered 2d is just as hard if not harder to optimize than 3d for the same camera perspective. With 3d you have the GPUs and engines built to render in that way efficiently. You can rely on all kinds of built in optimizations and efficiencies, you have out of the box content creation pipelines. With 2d all bets are off. There's no great "built in" support for it in any engine it and you have to re-invent the rendering stack in ways that allow you to handle the insane overdraw and memory bandwidth efficiently for rendering tons and tons of overlapping semitransparent parallaxing sprites. Especially if you want a lot of them to create the sense of 3d depth using stacked 2d sprites and you want to make the world animated on top of that. And then you want all of that to stream seamlessly without any loading times and fit in a small package... All of this is much harder than it seems :)
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Thread Ori and the Blind Forest announced for Nintendo Switch. Launches Sept 27. Published by Xbox Game Studios (Up: 1080p/60fps docked, 720p/60fps portable)
I don't post here often but wanted to chime in on the performance concerns based on the stream / trailer captures: This port has been a personal passion project of ours at Moon and we take performance of our games very seriously. We would never release a 30fps game or a choppy broken experience. It took 2000+ builds of the game, man years of optimization, crazy proprietary engine changes and lots of automation to make sure that it's absolutely top notch, and we loved every second of it. To us Ori on Switch is like a dream come true. I will never forget the feeling when I got to play the Ginso Tree Escape at 60fps on my lap for the first time :) We couldn't be more excited right now and I personally can't wait for you all to get your hands on it!