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"This thread's premise is reactionary and unproductive"

Gavin Stevens's Posts

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(38139040)

Thread Verge: Lockhart has 7.5GB of usable RAM, the same CPU speed as Series X, about 4 teraflops of GPU performance. [Up: TW - Won't hold back Next-gen]
I've worked on games that released at retail, yes, and understand the core concepts of things in this regard. But now I'm an indie dev with no access to any of these consoles, so everything I say is pure speculation. However, I do have contacts with people I worked with previously. Sadly I can't post anything concrete about Lockhart, as my contacts are all on Sony products.
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Thread Verge: Lockhart has 7.5GB of usable RAM, the same CPU speed as Series X, about 4 teraflops of GPU performance. [Up: TW - Won't hold back Next-gen]
In a lot of ways, I don't see that even as a bad thing. Gives PC a chance to get around to upgrading, gives hardware a chance to mature, and gives developers a chance to get to grips with the machine for real experiences.
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Thread Verge: Lockhart has 7.5GB of usable RAM, the same CPU speed as Series X, about 4 teraflops of GPU performance. [Up: TW - Won't hold back Next-gen]
There's no catch all answer to this but the general rule of thumb is that it *should* be easier for this machine to hit a 1080p target than the Series X to hit a 4k target, and so I would be surprised if it had frame rate issues. Fidelity is obviously a game by game basis. There is some obvious concern about what if a game is only 1080p on the Series X, and for that, I have no actual answer. That's a possible situation for a game to be in, as its not mandated the games MUST be 4k on Series X. In that case, they would certainly need to butcher the game somewhat to work on the Series S. But we are talking games VERY few and far between for that. I would imagine that games will be 1440p/1600p on PS5 and then 4k on Series X for the same title, and in that case, the Series S would happily play them at 1080p. If a multiplatform game hits 4k on PS5, it will easily hit 1080p on a Series S. So those situations where it would have to go below 1080p should be very, very rare.
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Thread Verge: Lockhart has 7.5GB of usable RAM, the same CPU speed as Series X, about 4 teraflops of GPU performance. [Up: TW - Won't hold back Next-gen]
Like I said earlier sorry if that offends people, but that's my general feeling I get from his posts. I can't tell you a single time I have ever seen him praise or big up any other company, but Sony seems to be a daily thing. As a gaming news journalist that works/worked for a major site that reported on EVERY console, you want less personal views and more unbiased factual reporting. I never saw that, and I'm sorry. EDIT: I did see the recent tussle he had with ND about things, yes. But other than that, I can't tell you a single time I saw him post an excited tweet about an xbox *thing*, but any time Sony do a video/event, he's posting all day, every day. I'm sorry guys that's just my view on things.This may shock you, but have a look at just how much GPU grunt is required to render a game at 1080p, and then compare it to the SAME game, but in 4k. 4k is a MASSIVE drain. This isn't some tiny performance loss, we are talking pretty much two thirds of the grunt going towards that alone.
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Thread Verge: Lockhart has 7.5GB of usable RAM, the same CPU speed as Series X, about 4 teraflops of GPU performance. [Up: TW - Won't hold back Next-gen]
You would be surprised. Listen I get it, I do. I mean people say "well halo infinite will look awful because it has to run on the xbox one s" and for them I say "I hear ya, that makes sense. If you have this amazing SSD and incredible CPU, there is only so much you can scale back for the older one s before it becomes impossible". And for THOSE people, I would suggest that more than likely, MS have spent that HUGE budget on Halo infinite to maybe create a side team to take their Series X version of the game and port it to xbox one, making changes where needed so that it actually works on the system. Maybe cut some stuff out, maybe even remove some stuff. Its been done many, many times before, by MS even, and I would see their number one next gen title doing the same. They aren't stupid. But that's for the Series X to the One S. That's a HUGE jump over a generation with different architecture and spec. I can see their concern. But for Series X to Series S...? Nah, that's people worrying because they actually don't know how things work and instead just go "well, 4 is a lot lower than 12, this thing must look shit".
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Thread Verge: Lockhart has 7.5GB of usable RAM, the same CPU speed as Series X, about 4 teraflops of GPU performance. [Up: TW - Won't hold back Next-gen]
I really don't think you understand what will happen. The Series S will essentially play Series X games, with very little changes most of the time, other than being in 1080p. 4k takes a HUGE chunk of vram compared to 1080p, so right away you save a massive chunk of memory cost there. It will essentially be a Series X at 1080p max, but for a cheaper price. If you can't see why that would be insanely popular A) at this moment in time and B) for the vast majority of people who only have 1080p sets, then I don't know what to tell you. The way I'm reading people talk here is almost like you think the Series S will render at 900p and disable most settings/reduce textures etc. That's a solution to get a Series X game on the One X, not the Series S (if the conversion would allow anyway). As for developers having an issue: From what I heard from my friends who work on actual games that release and don't sit in a bedroom someplace, the reason it would be a concern is that it essentially creates another avenue for testing and QA. I have no friends with direct knowledge of the system existing sadly, as my friends work for "the enemy" lol, but its no more a head ache development wise than it has been on PC for, well, ever. Only now, you need a massive QA step between the Series X and Series S to make sure both work. THAT is the head ache.
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Thread Verge: Lockhart has 7.5GB of usable RAM, the same CPU speed as Series X, about 4 teraflops of GPU performance. [Up: TW - Won't hold back Next-gen]
To each their own. But for me, while everybody is entitled to a preference, I believe if you are reporting on gaming as a whole, a bias towards one means I don't tend to really listen to you as an authority. He does tend to favour Sony, and downplays xbox a LOT. But that's just my personal take on matters. EDIT: Certainly don't mean it as an attack, however. But that's just from what I've seen with my own eyes.
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Thread Verge: Lockhart has 7.5GB of usable RAM, the same CPU speed as Series X, about 4 teraflops of GPU performance. [Up: TW - Won't hold back Next-gen]
If it does then, wow. That's an incredible package for people strapped for cash at a time like this. Lets not forget the Christmas present fiasco of retail, where little Timmy has a mum/dad go in and look at the consoles. These will be VERY pricey, but then when they see Series S sat there that plays the same games just in 1080p, like his bedroom TV... But nearly half the price... Its going to be no contest. I mean, its still possible that if it supports ray tracing capabilities, its using a more cut down version like the PS5 stuff we have seen so far. Quarter res with limited bounce for reflection for example. It still gives a great result for a brilliant overall picture, its just not as high end as Series X.
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Thread Verge: Lockhart has 7.5GB of usable RAM, the same CPU speed as Series X, about 4 teraflops of GPU performance. [Up: TW - Won't hold back Next-gen]
I can't believe I'm STILL reading people talking about how the Series S Lockhart will hold back games, or that its slower than an xbox one X. Lockhart will have the same CPU (slightly slower but that's ok due to decreased workload), the same SSD speed (though size may be smaller), same memory speed (though smaller size, again ok due to decreased memory footprint of not hitting 4k resolution as that takes up a large whack of vram) and 4tf RDNA 2 GPU (which is more than enough to handle a 4k game at 1080p or a 1440p game at checker board). The fact I'm still seeing people say "its only 4tf? But the One X was 6tf, this thing is shit!" shows just how little people know not just about how development processes work, but also how hardware configurations work. The hardware inside the Lockhart is leaps and bounds better than the One X, its a full generation ahead. If MS release this as a 1080p equivalent of the Series X, maybe with a few bells and whistles turned off (likely ray tracing but hey, we have no idea), and give this a decent price... This thing WILL sell stupidly good. A lot of people don't have a 4k TV set, and this year money has hit them hard. The choice of a $400/$450/$500 console OR a machine that does the same stuff at the max res their TV supports for nearly half the price...? That's an utterly INSANE deal. I'm likely going to pick one up just for the bedroom to replace my One X, and my Series X will go alongside my Switch/PS5 in the living room. And I'm telling you now... If the actual final design some how ends up being that damn white cube that's been floating around... I may even pick up another one just for the damn sheer sexiness of it.Sorry but there are few people in the world I would listen to less than Jason Schreier. The guy bleeds Playstation, and is about as biased as they come, its bad.
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Thread Did Microsoft forget about its Xbox 20/20 monthly events only 1 month in ?
So I had bad take, but you post an incomplete list which would show there were a lot more multiplatform games, but hey whose counting. Also, it doesn’t matter if a game is timed, or not. First of all, fuck timed exclusives, let’s put that out there. But more importantly, nobody buys a console for a timed exclusive. The actual event was all flair and no real substance. It wasn’t a very good show of what next gen can do. Was it better than the Xbox one? Yes, easily, but the Xbox one wasn’t supposed to be an E3 size event. The Sony one was.
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Thread Did Microsoft forget about its Xbox 20/20 monthly events only 1 month in ?
Christ it was a rough figure. I didn’t go in search of statistics. Chill. The point I was making was they showed a couple of exclusives, but most of the ones people are hyped about are actually times exclusives, and I don’t think many people realise that. Project Athena, Stray, Kena, little Devil Inside and even Deathloop are multipltform. So while they were fresh, they were also revealing multi platform games. Ratchet looks amazing but if you get down to the technical level you can see why and how it’s still possible on team green) and horizon while gorgeous looked a bit less amazing than I was expecting in some shots, but played it very, very safe. Demons Souls looked great but it’s mix of CG and I game coupled with a very odd feeling of “this looks like a souls game with high res textures” Took the shine off (still utterly gorgeous, and between that and ratchet were my games of the show). In short, the actual show didn’t have much when it came down to it, and very little was there for people wanting experiences not possible on the other console. In fact, nothing was impossible on the other console. It wasn’t a good show. But it was also very clear they were keeping some stuff back because they knew MS hadn’t shown their stuff yet. I anticipate a big Sony drop in August to counter any positive vibes Xbox give off, even if they just show games years off in the future. Anything to stop people taking good stuff about Xbox, a thing some people will hang you for, for some reason.
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Thread Did Microsoft forget about its Xbox 20/20 monthly events only 1 month in ?
Where did I say nobody was hyped about demon souls? When I myself just said... it one was of the best games shown for me...? Eh? the event wasn’t as good as it should have been. It could have been called the last event of us 2, for clarity.
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Thread Did Microsoft forget about its Xbox 20/20 monthly events only 1 month in ?
But thats the issue... That wasn’t MS showing their cards like Sony did. Ot was an inside Xbox taster, it wasn’t a full on show. Now July they get to bring the fire... only for Sony to counter with more big games they didn’t announce and BC. It never ends!
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Thread Did Microsoft forget about its Xbox 20/20 monthly events only 1 month in ?
Sony’s conference was not “amazing”. It had a couple of good games that were exclusive and a shot load of bullshit paid for timed exclusive titles. Most of the games I actually felt hype for are coming to Xbox. Ratchet was the best looking game there, not that that’s an issue, Ratchet is awesome. Was it better than the Xbox one? Yes. But the Xbox one was an inside Xbox event and was hyped up wrong, it wasn’t supposed to be their equivalent. If you take out all the fancy and totally pointless cgi playstation symbols, the PlayStation event lasts about half as long. Add disclaimers that90% of the games were multiplatform, and it looks even worse. The PlayStation event was all slick, for sure, but it wasn’t amazing.
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Thread According to Jez Corden, Sony has secured some big third party exclusives that will be announced in August.
Buying exclusives or times exclusives is one of the worst things you can do, and it just pisses me off. It doesn’t make me want your system more, but less. It’s not right.
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Thread Images of Crash Bandcoot 4 Surface on 4chan. Release Date October 9th
Toys For Bob were absolute legends with their Spyro remake, and they get a free pass for me on this, even if it doesn't look quite what I expected visually. I'm sure it will be a top shelf gem.