Hot New Top All Games Games (Main) Games (Hangout) Offtopic Offtopic (Main) Offtopic (Hangout)
"It seems this conversation has become unproductive."

Figboy's Posts

Published

(59657960)

Thread Your favourite PS2 exclusive game(s) that didn't get remastered/ported and not currently in the works (sorry SMT3)
High five! I loved the first Way of the Samurai so much. It was just so quirky and weird and fun. A real choose your own adventure story in video game form, and I loved it! they have the third on PSNow, but I have such a soft spot for the janky ass original. Gutted it neber became a PS2 Classic for PS4/PS5. I don’t want to run PC emulators to play these games! I’d seriously pay whatever Sony wanted if they’d release a PS2 Emulator on the PS5 where I could pop in the PS2 Discs I have and run those. There are some games that we know will never get a remaster, so why not just let us play those if we own the discs? Like, make a whitelist of PS2 titles that aren’t getting remasters, and allow them to be played on your console! a lot of classic PS2 games have gotten remasters, which is great, but there were a lot of hidden gems that never will. it’s funny this thread popped up, because I was just thinking how much I’d love to see a Mercenaries Remaster. I don’t own that one anymore, sadly, but it was the best in the franchise, in my opinion, and I had so much fun with it! I’d love to revisit it
Published

(59643872)

Thread Your favourite PS2 exclusive game(s) that didn't get remastered/ported and not currently in the works (sorry SMT3)
Hmm Second Sight Shadow of Destiny Fatal Frame Baldur's Gate Dark Alliance 1 and 2 Champions of Norrath 1 and 2 Castlevania: Curse of Darkness Ghosthunter Way of the Samurai 1 Samurai Western I still own all of these on PS2, but I'd love to see them re-released on new consoles, dammit!
Published

(59454767)

Thread New Returnal trailer, 'Atropos'
I recently bought Nex Machina when it was on sale for $5, but I haven't gotten around to playing it. The funny thing to me is that the types of games Housemarque makes aren't generally my type of game, but I frigging loved Super Stardust HD, Resogun, Dead Nation, and Alienation. I don't know what it is, but their games always manage to suck me in, when other games in the genre from other studios do nothing for me. It's so weird lol Returnal is in a setting I love (sci fi horror), and a genre I've recently fallen in love with (roguelikes), from a developer with a strong pedigree of fun games that I loved. It was a no brainer I'd support their first AAA effort!
Published

(59436689)

Thread New Returnal trailer, 'Atropos'
I'm so damn excited for this game! I already pre-ordered it, because I trust in Housemarque, and the game looks fantastic. Now it's just the agonizing wait to launch! Fortunately, I have so much to play in between that I'm hoping I can clear out a few more games from the backlog before it hits! The atmosphere looks awesome, and intriguing. I'm so glad Housemarque was given the opportunity to spread their creative wings on this one.
Published

(59454677)

Thread Superman & Lois S1 |OT| The Retconned Adventures of Superman
Finally got to watch the pilot and just finished it, and it was really good. It's funny, because I'm not the biggest Superman fan, but I remember loving Lois and Clark back when I was a teen (though my mega-crush on Teri Hatcher was certainly a motivating factor in why I watched it), and this show, weirdly enough, made me think of it. Moreso because of the heavy focus on Clark and Lois, as opposed to a heavy focus on Superman. As 90's goofy as Lois and Clark was, they did do a great job of making Superman incredibly human and likeable. Obviously, budget and VFX were the primary reason why they had to fill the show with other things besides Superman punching stuff, but it worked. Tyler does such a fantastic job as Supes. He was an unconventional choice when I first heard he was cast as Superman way back for Supergirl, but he's consistently managed to nail that "Boy Scout" nature of Superman, without being obnoxious or pretentious. Chris Evans did the same with Captain America, and I'm here for it. His Clark is just so damn likeable. I feel like I don't even need to comment on Lois, because I've loved Elizabeth Tulloch since Grimm (I still need to finish that series, though!), and I think she's great as Lois. The boys are also well written, and I really like that they seem to be handling Jordan's mental health with consideration and tact. I'm expecting more teen drama angst, as per CW mandate, but I feel like it won't bug me as much in this show so far. Both brothers are distinct, and aren't just carbon copies of Clark, which is going to be a good dynamic for him and Lois going forward, I think. What surprised me the most about it is how much I was invested in the non-Superman aspects of the story. I think this is a very, very good pilot, especially because so many shows have fairly meh pilots, but this one has me genuinely interested in the next episode, and where the story is ultimately going to go! I'm just so taken aback by how much I enjoyed the pilot. I didn't expect much from it (neither something super good, or terrible), but am totally onboard this series if they can keep the quality going all season.
Published

(59352677)

Thread Days Gone PC Steam Page & System Requirements posted (Ultra-Wide Monitor Supper, Unlocked FPS, & more listed)
For sure! I definitely got sucked into upgrading my bike, skills, and weapons, and some of the later weapons you get are so much fun to use. The game has great atmosphere, and I'm glad that it seems like a lot of people started to come around to the game, because it was always pretty damn good, but a lot of folks wrote it off. Not every game needs to reinvent the wheel, and, mechanically, Day's Gone reminded me of an open world The Last of Us (when it comes to scrounging for resources and crafting items, that is; tonally, i think they're very different). Such a pleasant surprise of a game for me. Not that I thought it'd be bad, just that I wasn't sure if I was interested in the premise at all. I think Deacon is an underrated protagonist as well. He's not a charming, likeable quipster rogue, he's just an asshole, but, unlike many protagonists, that aim to endear them to you from jump, NO SPOILERS, Deacon actually grows as a character as the narrative progresses, and he's not the same person at the end as he was at the start. I think he's really well conceived and written, personally. And I started off really disliking him. He grew on me, big time.
Published

(59351552)

Thread Days Gone PC Steam Page & System Requirements posted (Ultra-Wide Monitor Supper, Unlocked FPS, & more listed)
Such an awesome game. My advice for those that were skeptical of it, stick with it past the rocky start. It only gets better as it goes on, and that applies to both the gameplay and the narrative. It's such an unappreciated gem of a title, and I hope more people play it. Graphically, it's one of the best looking PS4 titles (and looks on the PS5!), so I'm sure the PC version is going to look fantastic too! It has some of the best weather effects I've seen in a game, and the in game character models (especially for Deacon), is also some of the best when it comes to the fidelity of the character model in game compared to the cutscene model fidelity (usually, there's a pretty noticeable difference when switching from cutscene model to ingame, but Deacon's model is damn impressive in game. I was very skeptical with this game, and wasn't really feeling it that much at the start, but I ended up getting sucked into it, and I'm glad I stuck with it. Bend's post launch support of the game was also great, and while it's not this perfect thing, it's just really, really fun to play (especially taking on hordes), and the narrative surprised me with how invested I became as it progressed.
Published

(58312542)

Thread Persona 5 Strikers - Review Thread
Don't even get me started on Photo Mode... XD XD That adds at least another dozen or more hours to the 2x it takes me to complete a game. lol. Photo mode is hands down one of my most favorite additions to console gaming this past generation, and I'm so glad it's basically a standard feature these days. Ugh, I spend way too much time in photo mode. I'm pretty sure a large chunk of my PS5 SSD is countless photos I took in photo mode lol
Published

(58270032)

Thread Persona 5 Strikers - Review Thread
As someone who sunk almost 200 hours into Persona 5, then about 225+ hours into Persona 5 Royal, I am totally okay with this one being 30. Lol. On average, my game times tend to be at least 2x what those "How long to beat" lists are, especially if it's a game I'm enjoying. Hell, my first playthrough of Ghost of Tsushima was about 60 hours or so, and that's supposed to be a 25 hour game (I was at 22 hours while still in Act 1 XD XD )
Published

(59252492)

Thread Should I go from SMB3 to World, or from World to SMB3?
SMB3 and SMW are two of my favorite games ever, and both hold up stupidly well. I played SMB3 back when it first released on the NES, so I have a ton of nostalgic love for the game as well, but I think I like World more, if only by a hair. I can never really decide which one I like more. I recommend release order, personally, but again, it's probably because that's how I experienced them back in the late 80's and early 90's, and at the time, seeing the jump from SMB3 to SMW was mind blowing to me lol
Published

(59250194)

Thread Drew Murray rejoins Insomniac Games
It's typical outsider gossip tier bullshit. I've worked in the industry for over 15 years (it'd be 17, but I took a year off from burnout back in 2008), and, like, people leave companies, change positions, or leave the industry completely for so many different reasons. Most of us don't plan on being in our current positions in the industry indefinitely. I know it's hard to fathom for some, but, surprise, a lot of us have dreams/ambitions beyond our current role. I don't plan on being a game designer forever. I have other career goals that I'm working towards, and when I'm at a place where I can achieve those goals (whether with my current studio, or if, for some reason, another studio), then I'll pursue those goals. It's not always some juicy tidbit that causes industry folk to move around. It literally happens , and most of it is never really remarked upon, because, honestly, it's just not worth remarking on. It's generally fairly rare that it's "bad blood" as the reason why people leave. One of the things about this industry is that, especially in the US, and especially here in LA, is that it's very small. A lot of us have worked with each other across a variety of different studios and publishers over the years. Burning bridges isn't something most of us try to do, because, honestly, you never know who you're going to be working with in the future. Most departures are very amicable and friendly, with the door being open for a return in the future if the stars align again. I know I can't think of any times where someone was, say, a complete and utter asshole, so we were happy to see the back end of them when they left. Besides, word gets around when it comes to those types of personalities in the industry, and they often have a hard time finding work at other studios if they're legitimately "problematic" employees. Drew left Insomniac for reasons that are his own. He then left the Initiative to return to Insomniac for reasons that are his own. Like, why does it really matter? He's doing what he loves, and is happy to be back at a home he had for, what, a decade or so? Hell, even at our studio, we've had people leave and come back, and it's always a celebratory time when former employees come back, because we hated to see them go in the first place, but we were also happy that they were pursuing other opportunities in their careers, even though it meant they had to leave us.
Published

(59264108)

Thread Drew Murray rejoins Insomniac Games
Thanks so much! I generally fail at making short posts, mainly because I like to be as informative as possible, but these topics always bring out the passionate side to me, so my posts balloon up lol And yeah, it's usually just people living their lives, and doing what's best for them in that given moment. Not always some mega-drama going on behind the scenes, where X-person is FED UP with Y-studio. Sometimes it's just time to move on, and in some cases, return to a previous work home, because now your personal skillset, or the studio's aims align with yours, and they have a place for you. I've definitely seen instances where a particular person left the studio to pursue some ambition or another, and to come back, and we them to come back, but we just didn't have a role for them at that time. Other times, they're able to slot right back into the studio, with all of their new skills and insights from their experiences outside of the company, and it's wonderful. I can't tell you how eye-rolling it is when I see some of these types of stories being covered by certain media outlets as some kind of grand drama. But it tends to work and get eyes on the story, so they don't have much incentive to not sensationalize as much as possible lol
Published

(59254640)

Thread Drew Murray rejoins Insomniac Games
I admit it's incredibly exhausting to see even the slightest movement in the industry blown out of proportion because "there's just to be more to the story here!" This incessant need for DRAAAMAAAA is certainly off-putting. If I didn't enjoy reading and talking about games, I'd bounce too. There's some cool peeps here, so I stick around, though I don't contribute as frequently as I used to. I guess, for me, there's a lot of cool shit going on in the industry to talk about, that the TMZ tier "scoop-chasing" seems like a waste of energy to me. To be clear, I'm not talking about the discussions around things like abuse, discrimination, and downright toxic work environments, just some of the mundane shit that gets blown up in importance despite it really meaning very, very little. I don't generally comment on those types of threads, but with this one, I just couldn't not say .
Published

(59071497)

Thread I Just Discovered Jack Palance's Oscars Speech.
Lol! I remember seeing this live. I was about 12. Man, I feel old now. Palance was a legit legend, though my first introduction to him was in Batman back in '89. Always a fun person to watch on screen in pretty much everything he cropped up in
Published

(58984278)

Thread In 1986 Larry King claimed video games were a dead fad and compared it to disco.
Yeah, it definitely really seemed to pick up around '87-88 from my recollections. I was only 8-9 years old, and most of my class didn't have one (me included lol, at least until Christmas '88). But I have fond memories of playing SMB2 at friends and family's houses the year it released, and it was definitely the talk of the school for that school year lol I actually didn't own it myself until years later, as we couldn't afford many games. In general, I didn't have a large NES library, just a handful of games. It was mostly trading/borrowing games with friends, as stores like Funcoland weren't widespread at the time, and I didn't really have any spare money for trade ins anyway. To this day, I only have a handful of NES cartridges I kept (like SMB2, 3, Final Fantasy 1, and a few more I'm forgetting). I didn't really grow into my hardcore gaming habit until after high school, when I landed my first job and was able to buy video games myself, so, around '97, and then it was all about PlayStation lol
Published

(58969449)

Thread In 1986 Larry King claimed video games were a dead fad and compared it to disco.
Exactly. I was 6 in 1985, so I only got to play the NES at a cousin's house who was fortunate enough to get one. It was also, at that time, pretty fucking expensive (if I remember right, it was about $150, which, for my single parent family, was a bit much, especially with games costing $50). I didn't get an NES of my own until 1988, when I was 9, and they were a little cheaper, and of course, by then, incredibly popular and widely available. Talk of the NES in my school circles didn't really blow up until about 1986 or so, when I was 7, and entering 2nd grade. Mostly from classmates who's parents could afford to buy them one, which wasn't many. Even in my neighborhood, only a handful of us had an NES (i didn't, so we mostly played it at friend's houses). Funnily enough, I still have that NES. It's currently in my closet. It still works too! Out of all of my old consoles, I still only have my NES, SNES, Genesis, PS3, and PS4. I I still have my Xbox 360, but it red ringed on me, and I never got a new one lol As for my Dreamcast, I seriously have no idea what happened to it. I might still have it, but I haven't seen it in years, and am afraid it was either lost or stolen when I moved :(
Published

(58968252)

Thread In 1986 Larry King claimed video games were a dead fad and compared it to disco.
Considering that Atari had tanked the industry, and Nintendo was just now getting started in America, I don't think that's quite an unreasonable take to have back then. I grew up in the 80's, and I cut my teeth on the NES back in '85, with a little Atari as well, but things didn't really kick into high gear with the NES until around '86-87. That's when things really, took off.
Published

(58973661)

Thread In 1986 Larry King claimed video games were a dead fad and compared it to disco.
Yeah, most of my friends bar, like 2 or 3, had personal computers, and it was because their parents were well off enough to afford one (two of my best friends at the time had fathers in the military, and another had parents that worked in the medical industry). I didn't get my first computer until I was 19, in 1998! It's easy to think that PC gaming was going to carry the torch forward if you owned a computer back then (and even then, my friends weren't allowed to use the computer for games constantly, as their parents used them for work), but for a of people, computers were a luxury they couldn't afford. And like I said in my earlier post, the NES didn't become a regular topic among my classmates and friends until around '87 or so, as the NES not only became more widely available, but more affordable for many of the kids in my class. In my specific neighborhood, only a few kids on the block had an NES, but their parents weren't overly keen on having a house full of kids gathered around the TV playing games all day. Most of the time, we were outside exploring and playing in the park, roaming the neighborhood and just doing kid stuff. Gaming was, at least in my friend circle, wasn't exactly as encouraged by parents of the time as it may be to younger people that grew up in the late 90's-2000's, after the resurgence, and gaming became more mainstream and "acceptable" in the US. Me and my best friend often get a kick out of discussing gaming with his 9 year old, who has literally grown up in a world where, if you play video games, something is wrong with you. lol Even after I got my NES when I was 9, my mom was still like, "Dude, go outside and play with your friends!" She didn't say "dude," but I like to imagine her saying it. The rest is true though XD Another thing to consider is, many homes at the time only had one television (we did), so splitting time between my mom watching her shows, my sister watching her shows, and me getting to play the Nintendo was a big thing in our family. Affording multiple televisions, especially if you're a single income household, was another luxury many of us couldn't afford, which, probably, slowed down some of the growth home consoles were seeing in the mid-80's and that first year or so of the NES reaching America.
Published

(58844760)

Thread My father passed away today (Covid)
I'm so sorry for your loss, OP. :( I know what it's like to lose loved ones, in particular to Covid-19, so I empathize whole-heartedly. As for advice. All I can say is to allow yourself to feel the grief, anger, frustration, etc, and not try to suppress it. There's really no escaping the pain of loss, so the best thing to do for yourself is to let it happen, because, in time, it will pass. Not that you'll ever not miss your father, or erase the pain, only that the rawness of the loss will subside, and the healing process will begin. There's no easy answer to give you, unfortunately. I've found what has helped me during my grieving process is to reminisce on the good times you had with your father. Laughter truly does help, even if it doesn't stop the tears and sadness from welling up. Just the process of expelling those emotions is a kind of release that opens the door towards healing, though it's not a quick process, believe me. Sending lots of positive energy, healing, and strength to you and your loved ones during this time.
Published

(58875150)

Thread Legend of Mana remaster announced for Switch (June 24) (Coming to PC and PS4 as well)
Very nice! I have it on my Vita (the PS1 Classics version), but this looks great, so I'm going to hold off playing more of it. I wasn't super far anyway, so I don't mind starting over on the PS5.
Published

(58753656)

Thread What is the best video game cartoon adaptation
I grew up on the Super Mario Bros. Super Show, so I'll always have a soft spot for it, but I think the Netflix Castlevania series is excellent. Genuinely entertaining, well written, and with the right amount of fan service, while also feeling like its own thing. I love it. There are a lot more quality cartoons based off of video games than, say, movies based off of video games, of that, I think we can all agree XD XD
Published

(58704405)

Thread Rian Johnson confirms Reylo would have happened under his direction
I agree that Rey/Finn was slowly being built up over the course of both TFA and TLJ. I don’t disagree that Rey/Kylo was teased either. As I said in my other post, the sexual tension was definitely there, but it also seemed to be very implicit that Rey wasn’t having anything to do with the murderous space Nazi by the end of TLJ. But we both know why Rey/Finn didn’t happen. People still get really, really uncomfortable at the notion of a Black man romantically involved with a white woman. It’s been engrained in this country’s collective subconscious for generations. Id like to think post RoS, Rey and Finn got together after finally getting some breathing room to explore their obvious chemistry and connection. Finn Skywalker is gonna be canon, people. And their kids are gonna be badass Force users. The future of Star Wars is mixed babies, bitches!
Published

(58703856)

Thread Rian Johnson confirms Reylo would have happened under his direction
As much as I loved The Last Jedi, I absolutely hate the idea of Rey and Kylo’s abusive relationship leading to romance. Not that there wasn’t obvious seeds of romance throughout TLJ with their scenes, only that the message it sent was gross as fuck, and I loved that Rey seemingly figuratively and literally closed the door on that idea at the end of that film. I know Star Wars has a penchant for handwaving the past atrocities of its tragic (and NAZI)villains for the sake of REDEMPTION, but Ben Solo and Kylo Ren are one and the same, and Kylo is an abusive sociopath. Sure, he embraces Ben Solo again, but it doesn’t erase the terrible things he did to Rey and her friends. Toxic, unhealthy relationships are not cool, even in a galaxy far far away. I love Kylo Ren, don’t get me wrong. Driver fucking crushed it as the character, but in no way should he end up with Rey, our awesome heroine that millions of little girls and boys admire, respect, and want to be like. I just find the Reylo shit really disturbing, especially having seen loved ones go through verbally, mentally, emotionally, and physically abusive relationships. Kylo was an abuser. Who also tried to murder her friends. How
Published

(52935222)

Thread Playing Days Gone for the First Time On PS5 at 4K60FPS Sure Is Incredible
I really liked his bits of commentary after each of Copeland's radio broadcasts. They ranged from humorous to borderline unhinged, and they cracked me up. I like that Deacon mutters to himself, and comments on things while you're playing. It added a lot to his character, and the feeling of the world being more than just the backdrop you're traversing. Deacon is a weird dude, but I can't say I've experienced a protagonist like him, which I appreciated. I like that Bend made the decision to not just make Deacon a standard avatar for the player, and instead focused on making him an individual character, that players won't always agree with or empathize with in any given moment. And yeah, I know which Ripper part you're talking about, and I think that whole portion of the game is some of the strongest narratively, and comes at one of the keystone parts of the narrative that effects and shapes Deacon's arc going into the remainder of the game. I actually think this game does a very good job of reducing the amount of dissonance we usually get between a game's narrative and its gameplay. It has some pretty constant consistency that other games can lose. When your core gameplay loop surrounds killing either zombies or humans, it becomes really hard to justify that gameplay conceit in a story where you're character is supposed to be heroic. Deacon is not heroic. Hell, the biggest beats of the story is Deacon himself reiterating that he has no interest in being a hero and "doing right by others." He's selfish (even his mission to help Boozer is more fueled by his own PTSD over losing his wife, and not wanting to bear the loss of his "brother" on top of that), single minded, and, on occasion, ruthless. Yet it doesn't clash with the gameplay or narrative. I give Uncharted a pass for being a pulpy adventure movie in the vein of Indiana Jones, but I feel like I'd feel a little weird if Deacon was this super affable guy from the start, yet was gleefully cutting through Freakers and bandits and rival factions, firing off zingers when he got a kill. He has more pathos than Kratos, but less relatability for the average person than Nathan Drake. I think that's really cool, and I'd like more protagonists in games that aren't at either extreme of the spectrum. We have so much potential in this medium to create a wide variety of protagonists and experience things from their perspective in a way we generally can't with passive mediums like film and television. TLOU2 does this as well, and to great effect.They were? I mean, I remember encountering a horde very, very early into the game. I mean, the megahordes I suppose show up a little later, but taking on 50+ strong hordes early in the game can definitely happen, especially if you're just exploring the map unawares, and suddenly you run into one unexpected. It definitely happened to me on more than one occasion early on, and the fact that I was so woefully unprepared made those encounters even more terrifying. I think I remember stumbling upon a 100+ strong horde that I had to bail out on because it was too much to handle at the time. One of the things I thought was cool was how the horde count stays the same, even if you disengage from them, and come back to them later. One horde, I managed to take out about half of them before bailing, and when I returned later, after getting more weapons and upgrades, the horde was still at half.
Published

(52924569)

Thread Playing Days Gone for the First Time On PS5 at 4K60FPS Sure Is Incredible
Yeah, the horde aspect of the game was one of the big selling points of the title, but also the one that I was the most skeptical about when I first saw the game. I know I've said it before, but I was initially completely disinterested in Days Gone. Dismissing it as a TLOU wannabe. I honestly don't remember what changed my mind (I think one of the demos they showed off closer to launch), but they nailed the horde combat, even on PS4. Now it runs like a dream, and fighting hordes is even more intense and immersive. Overall, the atmosphere of the game is fantastic. They went all out in areas most open world games ignore when it comes to the environment feeling alive. GoT does this with it's wind and constantly moving foliage, but DG nails the subtleties of the environment in terms of weather effects. It may be the best weather effects I've experienced in a game thus far. From the day night transitions, to the rain (from light rain, to full on thunderstorms), and the snow (I still can't get over the fact that they bothered to implement snow slowly piling up and covering the ground if you stay in an area long enough as it begins to fall; such an unnecessary detail, yet adds, subliminally, to the believability of the world). I've also grown to appreciate the variety of the map, as, initially, I thought it was very samey and easy to get lost, but after sinking so many hours into it (about 100 so far), it really does become familiar and comfortable, and you can get a feel for where on the map you are based on the environment. I hear a lot of praise for the horde, but I don't think enough praise is given to the craftwork they put into the world itself, that adds so much to the overall experience. I don't even think Days Gone is the most amazing game ever, but it's the definition of a sleeper hit to me, with the narrative being the element of the game that surprised me the most, after being completely disinterested in Deacon as a protagonist. I think a really interesting discussion can be had on video game protagonists, and what us, as gamers, expect of a protagonist, and how Deacon subverts it (at least initially), in a way that is usually reserved for television and film characters. I used Walter White as an example earlier, and I think Deacon's arc is the inverse of Walter's. You start empathizing and feeling for Walter, and as the show progresses, you begin to dislike him and hope for some comeuppance due to his shittery (at least I did; I know some folks root for Walt). Deacon was the opposite. Much like Abby in TLOU2. I went from hating her to loving her. Same for Deacon (though "love" is a strong word in the case of Deacon; it's more that I went from disliking him, to understanding, empathizing him, and appreciating his growth and development over the course of the story). Most video game protagonists are pretty static, and by design. The goal is to make you love the character from jump, and don't do anything to rock that boat for the duration of the game. He/She is our avatar, so they tend to have traits that are, broadly, appealing to the largest player base. Even anti-heroes and characters with rough edges don't cross any particular lines that are a bridge too far (anti-heroes like Kratos notwithstanding, but seeing how his world is this fantastical setting of greek mythology and monsters, his callousness is a little more palatable, as opposed to what Naughty Dog boldly did with Ellie and the characters in TLOU2; which is a more grounded and realistic world, which characters that strive to be human; the choices they make in that game hit us differently than the choices a Kratos makes). Deacon isn't Nathan Drake. He's not a likeable quipster and rogue. He's just a "hardass" biker and all the toxic masculinity that can often entail, but what impressed me the most over the course of the game and the narrative, is that those layers don't get pealed away to reveal a heart of gold, more that the narrative itself tears that aspect of Deacon down, and he actually changes as a person over the course of the game, as a direct result of the events in the narrative. And he actually wrestles with it during some of the better quest lines and storylines in the game. He's not a fantastic character, but I really enjoyed seeing his transformation, and was a large part as to why I warmed up to him eventually.
Published

(52921245)

Thread Playing Days Gone for the First Time On PS5 at 4K60FPS Sure Is Incredible
Yeah, I viewed the various Freaker types in Days Gone as being the particular mutation that causes them to turn has a byproduct of them resulting in the same appearance. Also, it's a video game, with 200+ large hordes, and I imagine that being able to pull off hordes of that size (which are so much fun to tackle; that sawmill horde was holy shit), and practical concessions have to be made. I can't even imagine the workload on the concept designers and 3d modelers if each and every Freaker you encounter had a unique appearance. Maybe a mix and match parts system, but again, it was a game designed for PS4, with asset streaming and memory management to consider. As mentioned before, Bend isn't a huge studio. Copy/Paste NPCs or enemies is one of those things I just roll with and shrug off in video games.
Published

(58437480)

Thread Lucasfilm planned to unveil Gina Carano Disney+ show during December investor's day presentation, but scrapped those plans after her November tweets
LOL. What a fucking idiot. She could have had it made with Disney, and her stupid ass fucked it up. Considering how bad of an actress she is, she really shouldn't be jeopardizing any gigs, let alone a fricking STAR WARS gig! Whatever. I'm not going to shed tears that a racist bigot got their comeuppance.
Published

(58408965)

Thread Ratchet & Clank: Rift Apart launches June 11; Pre Orders open
So excited for this game! Ratchet and Clank is one of my favorite series, and this one looks fantastic. I wonder if the new Lombax's name is Rose or Rosie? June is a good release window. There's so much coming out from now until the end of May, that June is perfect. As if my backlog isn't gigantic enough, but hopefully I can clear a few more titles out before it releases!
Published

(58437690)

Thread Im sad and I need people to talk to.
You're not alone! And I understand how hard it can be when you feel isolated. It's a good thing that you reached out. I'm still catching up on the thread, so sorry if it's already been asked, but what's on your mind? What do you want to talk about? Finally caught up on the thread, and I'm glad you were able to vent and get things off of your chest. My DMs are always open when you need someone to talk to!
Published

(56138077)

Thread PlayStation Studios |OT17| Good Vibrations
I often feel like I'm one of the few people who didn't see the ending of The Last of Us Part 2 as grim and downer as others. I'm going to put the below in spoilers, as it discusses specifics of the narrative and character arcs, and I don't want to ruin someone's experience. Massive post below: But, yeah, it's an incredible achievement in gaming in that it challenged me emotionally in a way I wasn't expecting. It also has some of the best game design Naughty Dog has done thus far. I can't wait to see what they're working on. I hope it's a new IP, if anything because I know how exhausting making video games are, and when one is as emotionally powerful as this one, I can't imagine how draining it must have been for the team and all those involved to bring it to fruition. I wouldn't scoff at a The Last of Us Part 3, but I also don't think I a The Last of Us Part 3. It was a thoroughly satisfying experience across 3 stories (TLOU, Left Behind, TLOU Part 2). Whatever they cook up next, I'm there for day one, that's for sure.
Published

(58333263)

Thread art director of RE:Village and creator of Lady Dimitrescu is struck by how horny the internet is
I'm a super short guy, so most of the women I've dated have been taller than me. Lol I have no height preferences when it comes to dating. Unfortunately for me, a lot of women on dating apps do. But dating apps suck anyway. XD I don't get the whole "crush me with your thighs" or "sit on me" stuff I see about Lady Dimistrescu though. No thanks. I'd run like hell if I saw her coming towards me. She's fucking scary! Sure, she's alluring, but, that's kind of what Vampires do, right? And you just she's going to turn into a giant slug monster at some point.
Published

(58332624)

Thread art director of RE:Village and creator of Lady Dimitrescu is struck by how horny the internet is
lol. i mean, i'm not on the Lady Dimitrescu lust train, but i highly doubt he's actually surprised. lol "I had no idea that my 9 foot tall, attractive, buxom, vampire antagonist with a 20's-30's style aesthetic would stir such feelings in people!" Ok, bud. Sure. I believe you... XD XD With that said, I absolutely love her concept. I think she looks so good. I think she comes off as very scary and intimidating. I definitely can see the Morticia Addams inspiration in the pale skin and dark hair, and height. Overall, the game looks amazing, and while I skipped REVII (it's fucking horrifying!), I'm thinking I'll try to play it and beat it before this one. Vampires are awesome, and the setting is one of my favorites, aesthetically, so I'm sold.
Published

(58353873)

Thread Pedro Pascal has been cast as Joel in HBO's The Last of Us TV series
Yeah, it definitely sounds like it! It's kind of funny, but when it comes to potentially adapting a video game into a tv show, i don't feel the same level of cynicism as i do with video games being adapted to film. i think the long form nature of a television show seems better suited to video game adaptations than a 2 hour movie where you have to truncate everything from characterization, to plot, to side characters, etc. Even a 6-8 episode adaptation of a video game would have the opportunity to really translate the elements of the game that would no doubt be cut from a film adaptation. Like, I'd have preferred an Uncharted TV series (with each season going after a different ancient mystery/artifact), over a 2 hour movie. I mean, I the Uncharted movie is fun, but it doesn't fill me with as much optimism as what I'm getting from TLOU and the people behind it.
Published

(58352904)

Thread Pedro Pascal has been cast as Joel in HBO's The Last of Us TV series
I mean, it ain't Mahershala, but Pedro is another fantastic choice I'm thrilled with! I love The Last of Us, and with Bella Ramsey as Ellie, and Pedro as Joel, I'm even more excited for this show than I already was. I haven't been following the show, so I'm not sure who the showrunners are, but TLOU is a world that is well suited for a television adaptation. Awesome news.
Published

(58268919)

Thread Rumor: Jason Momoa has been offered the voiceover role of Knuckles the Echidna in 'Sonic the Hedgehog 2' (movie)
I really enjoyed the Sonic movie, and I was totally expecting to ironically like it when i saw it with my best friend and his kids. it was a free showing thanks to my job, but as I was watching, I was like, "I am unironically enjoying this. The fuck?" Jason Momoa as Knuckles is actually pretty great. I hope it's true. lol
Published

(58243512)

Thread "I'm not a cat," says cat lawyer (please post any other fun legal Zoom calls)
lol! this is so great! it's been a while since i've had a really good laugh. the cat's expressions are what makes it, and how everyone is trying to remain professional throughout. XD XD
Published

(43271799)

Thread The Last of Us Part II - Spoiler Thread Part III
Same lol. I have faith in SSM to deliver a kickass game, but even as a huge GoW fan, I didn’t expect it to be as well received as it was. I also didn’t expect it to acknowledge the previous games as much as it did. Like, I thought maybe there’d be an Easter egg here or there, but not full on acknowledgement and, in a way, finger wagging at Kratos and his shitty actions. I appreciate that they didn’t just gloss over it either, and had Kratos wrestling with that aspect of his past in how it potentially affects his son, and how Atreus already has the seeds of becoming like Kratos within him already. Such a pleasant surprise of a narrative for me
Published

(43242204)

Thread The Last of Us Part II - Spoiler Thread Part III
To be honest, for me, Kratos as an angry man was always a very shallow interpretation of the character, based solely on his portrayal in the first two games. I’ve played every God of War game bar the mobile title, and while the first 2 GoW games definitely laser focused on uncontrollable rage machine Kratos, I think God of War 3, Chains of Olympus and Ghost of Sparta in particular, did a great job of rounding out Kratos as more than just a wrecking ball of testosterone and toxic masculinity (though believe me, there is also still plenty of that in each title). The primary difference is that they don’t really challenge or question those notions like GoW PS4 does. In 3, we see seeds of what will become GoW PS4 in his “relationship” with Pandora, and Chains of Olympus has a pretty powerful moment of gameplay and story concerning his deceased daughter, Colliope, and Ghost of Sparta’s entire narrative centers around Kratos and his relationship with his brother Deimos, as well as his mother, which, at the time, I thought gave us a nice look into his character beyond just ripping enemies in half and murdering Minotaurs with their own horns. I think God of War PS4 works so well because of the history of the first 6 games in the series, and actually challenges and changes Kratos, while still not shying away from his past adventures, and the fact that he’s most assuredly a selfish, angry asshole that is far from heroic. Like Joel, Kratos isn’t a hero. He has moments where he sets aside his selfishness to almost, do something not self serving, but it’s almost always self serving in the end. I think he’s a pretty awesome character. Ditto for Joel. They’re flawed, brutal, selfish, and 3-dimensional characters, despite the GoW games clearly having emphasis on the brutal combat and supernatural elements compared to TLOU 1 and 2.
Published

(57891918)

Thread Destruction AllStars |OT| Party’s Over
I've only been able to play a little of the game (maybe an hour total since launch; perhaps a dozen matches, only 2 online), and I'm really having fun with it. My only real complaint is that, due to the size of some of the arenas, it feels like there isn't enough "funneling" into combat. I often feel like I spend more time trying to find someone to smash into, than actually smashing into someone. I think a potential solution is to battle royale it. For example, every 60 seconds, the playable area of the arena shrinks, forcing everyone to converge and fight for car options (as the spawn points for cars would be closed out, as the area outside of the "playable" area becomes hazardous to players that wander out of it). Honestly, that could just be an additional mode or modifier for existing modes. The game hasn't even been out a week, and we know the team has plans for the future, so I'm not particularly concerned about it. I'm sure the team is deep in post mortem and analytics mode, seeing the modes players gravitate to the most, and looking into ways to making the modes that players aren't playing a lot of more engaging. I mean, our team does that all the time with our game, and often, it just takes time to find that balance. The core of this game is very solid. It has a lot of growth potential, not just in audience, but in functionality. Like I said, these things take time, and I can personally be patient with it, because I'm already having fun with what's available in the game now, and find the characters fun (I'm in love with Twinkle Riot, and no, I'm not about to try and spell out her name properly lol). I still need to play around with the rest of the cast, and find the one that fits my play style in terms of Hero abilities and Vehicle abilities. I'm not gonna do Blue Fang, as I hear he's pretty OP, and don't want to lean on him as a crutch. There's a surprising learning curve with this game that I wasn't expecting. In particular when it comes to setting up situations that maximize your attacks, and utilizing their unique abilities effectively. Then learning the various handling abilities of the different vehicle types, and how to best utilize them. I'm optimistic about the future and potential of this game. The core game loops are just simple, arcade style fun. If that didn't work, the rest of the game would fall apart. Smashing cars into other cars is inherently fun. It's going to be the expanding on that concept that really propels this game into a "must play" party game. I also have yet to play with my actual real life friends, which will no doubt add to the enjoyment factor, like how I much preferred playing games like Halo or Smash Bros with friends/coworkers over strangers on the internet. A big improvement to the game that I'm sure will come eventually will be more customization of game modes. Letting players set the perimeters of a match will go a long way to adding more variety to matches, and "building" your own fun. Especially if the customization options are very granular, with lots of things to tweak (ie, gravity, damage multipliers, vehicle spawn and respawn times, match timers, hazard timers, Hero and Vehicle charge speeds, etc). As a non vehicular combat game fan, I'm surprised by how much I'm enjoying this game. It's just very straight forward and fun to play a few matches before taking a break.I agree! I'm not a competitive MP gamer, but I do enjoy playing games with people from time to time. The problem I have with most MP games is how seriously a lot of people take it, where this NEED to win and destroy other players sucks some of the fun out of it. One of the things that I always enjoyed about playing Smash Bros is that, most of the people I played with were just having so much fun, regardless of winning or losing. Like, even when you're losing, you're having a good time. I lost every one of the online matches of Destruction AllStars I played, but I still had a lot of fun. I hate that stress I often feel where, especially in team based MP, where people get super heated because they lost, and now their K/D, W/L ratio is all messed up, and they get pissy about it. I'm too old to be worrying about my K/D ratio in a video game XD. I just want to have fun and blow off some steam after a long day/week/whatever. So far, this game feels like that for me.
Published

(57894816)

Thread Destruction AllStars |OT| Party’s Over
I haven't played Gridfall yet, but I know I really enjoy Stockpile a lot. I can imagine with the limited lives, that it becomes a slog while you wait for the match to end, when you really just want to get back into the action. I also agree that a map editor would be an excellent edition to the game! I meant to put that in my post before, but it slipped my mind. Those type of features would have to be extensively tested, so I can see how it wouldn't make it for launch, considering how much game development has been impacted by the pandemic, and I have no doubt that planned features had to be shelved for the time being, just to get the game out the door, and in a polished, playable state. It being a networked MP game also eats up a lot of dev time, and as someone who used to QA games with heavy MP elements, I can say that it's one of the more harrowing parts of game development. I'm sure the team has a whole design document with features they wanted to, or plan to, implement in the future, but the smart play was to simply get the game into player's hands, so they can get a better read of the analytics, and build more of the game based off of that player feedback. Our game was in soft launch for a while before it released worldwide, and that time in soft launch was invaluable. Not saying that DAS is in soft launch, but being a game that's heavily multi-player, it needed to get into players hands at some point, to further isolate trouble spots. As former QA, I know it's not always possible to catch everything, as well as when you've worked on something for so long, it's easy to be blind to certain aspects of the game that, due to your intimate knowledge and time with the game, you may not see, and where player feedback becomes vitally important. Like the tutorial, for example. I'm sure, for the team, the tutorial felt adequate and explained enough of the game to players. Now they're receiving feedback that the tutorial wasn't clear enough. the NUE is such an important moment for any game, and it's also one of the most challenging to balance. Too much, and players become overwhelmed, too little, and players are left confused. Both can result in the player just tuning out completely and shelving your game. What works in Destruction AllStars favor is that, at its' core, it's a simple game: drive vehicles to destroy other vehicles. while on foot, avoid other vehicles, take over/wreck other vehicles, and try to return to a vehicle. That's easy enough to convey in a tutorial, which, I think, the tutorial adequately explained. Where it gets tricky is that other layer of depth that the game has buried underneath such a simple premise. That's when straddling the line between having pages of tutorial messages can overwhelm the player. Sometimes, just letting the player figure things out for themselves is a good strategy. Since this game isn't an RPG with skill trees, theory crafting, and other metagame elements, maybe going light on the tutorials is ultimately not a bad thing. Doesn't mean they can't flesh out the NUE more in this game, just that I'm not sure if a really thorough NUE would be beneficial in the long run. In short, making video games is stressful and hard. Lol. Striking a good balance in terms of playability, fun, depth, and player retention is such a tightrope. Fortunately, I think the dominoes are set up rather nicely for Destruction AllStars. Now it's just a matter of parsing all of this player feedback and adapting accordingly to bring the game up even higher. The fun is already there. Just don't fuck with the fun, Lucid! XD
Published

(57883629)

Thread Dear Sucker Punch, Please Give Infamous Another Chance
I'd definitely love to see inFAMOUS return. One of my favorite new IPs of the PS3 era, and I also really enjoyed the PS4 titles. A full on remake of inFAMOUS 1 and 2 would be awesome, as they're still my favorites in the series, especially 2. I recently replayed both inFAMOUS 1 and inFAMOUS 2 in the month leading up to Ghost of Tsushima's launch, and, man, inFAMOUS 2 is so much fun to play. I played it through PS Now, and I was impressed at 1, how well it played on PS Now, but also how nice it looked, even at it's lower resolution. The gameplay was still as fun as ever, and I even checked out the UGC, and found that the UGC series of missions I created (and that Sucker Punch loved and reached out to me to feature!), was still there, and playable! If ever there was a game I wanted to see get the Bluepoint treatment, it's inFAMOUS 2. Their engine, in that setting, would be glorious. If Sucker Punch ever reached a point where they could handle two projects at once, I'd hope it'd be a continuation of GoT, as well as a continuation of inFAMOUS. Both IPs are awesome, and I want more games in both. Sucker Punch killed it with Ghost of Tsushima, so I wouldn't want them to drop it to return to inFAMOUS. I also think inFAMOUS is strong enough of a core concept that another talented developer could run with it and do some fun stuff.
Published

(57733017)

Thread Destruction AllStars |OT| Mute voice chat in Activity Cards
I think it definitely comes across as a very polished game. But I've only played a few matches. So far, I'm very much impressed by what they've released, and the potential for further growth and expansion is very high. Just a really solid start for a new IP. I'm looking forward to playing more after work today, honestly!
Published

(57717045)

Thread Destruction AllStars |OT| Mute voice chat in Activity Cards
I only played a little of it yesterday, mainly the opening tutorials, and then a quick Arcade match. The game is really fun, and it's usually not my cup of tea, so I was pleasantly surprised. The graphics are very clean as well, and the controls felt good and responsive. Framerate was also really smooth! Honestly, I think this game could really catch on once more people play it and get their hands on it. It's hectic and frantic, and I'm enjoying it so far. I'd like to see some more varied arenas in the future, which I'm sure is in the works. For a new IP in a genre that isn't as huge as it used to be, it's a great start to a potential franchise. Making it a free PS+ game was a very smart play by Sony and Lucid, as I feel more eyes will get on it that way. Some games you just need to play for yourself, and see if it clicks. As a non-vehicular combat gamer, it definitely surprised me, and me and some friends are going to try to sync up playing together at some point this week. If it had split screen local play, it could easily become a party game you play with friends when hanging out. The mechanics aren't overbearing, so it's easy to get in to, then it's more a matter of mastering those mechanics. Congrats to and the team for launching their game, and a really fun one at that!
Published

(57719487)

Thread Destruction AllStars |OT| Mute voice chat in Activity Cards
why are people still hung up about this game formerly being $70? like, yes, they originally were going to sell the game at launch for $70. But...they . While I can't say for sure, I imagine that they were initially expecting to have a full, robust game ready last November, but, because of the state of the world, and how it's severely impacted game development, they made the decision to not only delay the game, but release the game as part of PS+ to give it the best shot at finding its audience. my assumption is that with that major shift, they scaled down their initial plans for the release of the game, and focused on getting the modes they had as polished and fun as possible in the 3 month delay, and then find ways to monetize during this PS+ period. As a game designer, I know how quickly plans can change, and how it's necessary to adapt to those changes and try to do the best work you can so you can release something you're proud of, and that hopefully players enjoy. I'm probably sensitive to it, but I find comments like "they were going to release for $70" to be incredibly insulting and unnecessary. It's not like this game is bad like that one wolf game that released last year. It's a legit fun game, and it's currently free to play for PS+ subscribers. I don't see the problem here. What they gonna do is irrelevant. What they done is what matters to me. The game is a new IP, from a developer that's not 300+ people strong. Not only that, but it's a launch window game for a brand new console that has a very small install base. Unlike, say, Spider-Man or Sackboy, it doesn't have the cushion of being multi-platform to help recoup investment costs. And like I mentioned in the OT a while back, there's a very high chance that when the game is finally removed from PS+ in 60 days, retailers selling the physical copy will probably drop the price as well, as they'll want to move stock before the game loses heat. It's also possible that Sony will cut the price of the game on the PS Store, depending on what metrics their analytics team gathers during this 60 day PS+ period. On top of that, it's not like the team is done with the game. They're still working hard on content and features that will be rolled out over time, especially if the game garners positive word of mouth. I don't see this as an Avengers type situation, where the game was received lukewarmly by players from the start (while also having high expectations placed on it due to the strength of the IP). It looks to me that players are having fun with what's currently in the game, while obviously expressing constructive criticism about what they feel is missing. This is a good sign for things to come, and I hope the devs are encouraged by the reaction and continue to move forward with their plans for it.
Published

(57893421)

Thread I would like to hear from those who enjoyed all 3 sequel Star Wars movies.
I enjoyed all 3 of the sequel movies. Out of the 3, TFA and TLJ are the best, but I still enjoyed Rise of Skywalker. Honestly, my only big issue with RoS was the kiss at the end, and how Finn was robbed of some real moment to shine (which, to be honest, I blame TLJ for essentially knee-capping him for an entire movie as far as growth in his abilities go). Like, I rolled with Palpatine returning with no foreshadowing or build up, and I always enjoy seeing the main cast interact with each other, and the movie is fast paced and has some fun set-pieces. Adam Driver was great in it, as usual, but I think the whole cast has presence and is fun to watch. I enjoy them much more than the prequels, not as much as the OT. Overall, I find it an entertaining trilogy, that didn't feel out of place in the 9 movie saga. I just really love Star Wars, and it was nice to see a new set of films that didn't take themselves too seriously (TLJ came the closest, and I do love it for it), were beautifully shot (each of the 3 films has some truly beautiful shot composition and lighting in many scenes), and had fun fan service and nostalgia bait moments that, I, personally, enjoyed.
Published

(57733695)

Thread Mass Effect Legendary Edition launches May 14 on PC (Origin/Steam), PS4 and Xbox One (with enhancements for PS5 and Xbox Series X|S)
I never played ME3 (just watched my ex-wife play through it), so I'm all in for this release. Really looking forward to it!
Published

(57813531)

Thread Ever wanted to know the secret to celebrities getting jacked for movie roles? Chicken, Rice and Broccoli
I'm currently working on getting muscle tone and building muscle, but it's been a slow going process. I was 180lbs in July 2018, and am now down to 126lbs. I actually fluctuate between 126-128lbs during the week, but I've been able to maintain it. It was a slow journey, because I was working a 9-5, coupled with a 1.5-2 hour commute to work (and 1.5-2 hour commute back home), so I wasn't able to always work out for hours at a time, so I just tried to at least be consistent in my workout schedule. I'm a short guy, so being 180lbs just wasn't healthy for me, and I felt terrible and exhausted all of the time. During this past 11 months of WFH, I've been trying to take more advantage of not having the commute to focus on keeping in shape, and I've finally started to see some real progress on the muscle front! My shoulders are broader, chest is broadening, and I can, for the first time ever, see my abs! The hardest part was just getting started. The diet part of my routine was pretty set by this point, but I didn't have a real muscle building routine. The past 4 months or so have been me working on that, and seeing progress has been really encouraging and motivating. There are days when I'm like, "maybe i'll skip my workout tonight," but I push through and do it anyway. I know if I had the luxury of a personal trainer and chef, I'd have made even bigger progress, but I don't, so I've been turtling it. lol. It's taking longer, but it's been worth the effort so far. I'll probably increase my workout routines in the coming months, to really define my muscles, but I'm already so happy with my progress, and it's been nice to get compliments from people about how I look, or my transformation (something I've never had happen to me before, especially from women!). Looks aren't everything, but feeling good about myself mentally, emotionally, and physically (and definitely since my divorce), has been great. Having more energy, a more positive attitude, and feeling more confident in myself has had a profound effect on me these past 3 years. I'm not aiming to look like an MCU actor, that's for sure, but maintaining a healthy lifestyle has now become a top priority in my life, where it wasn't before, now more than ever, since I'll be 42 this year! My only regret is that I didn't start on this path sooner, but no point in dwelling on that at all. That interview with Mac about his weight transformation is hilarious. It also reminds me that I need to catch up on Always Sunny. I think I'm in Season 5 or 6. So behind...
Published

(57815940)

Thread Ever wanted to know the secret to celebrities getting jacked for movie roles? Chicken, Rice and Broccoli
Ah, yeah, I forgot to mention that! I'm 5'2" And yeah, finding clothes that fit is obnoxious. I'm wearing XS shirts now that look good on me. Anything bigger and it's like I'm swimming in it. Here's a before and after picture of me one from 2018, and one from the other week?
Published

(57815898)

Thread SHOCKING NEWS: Terrorist Kyle Rittenhouse Cannot Be Located After Posting Bail
Their first mistake was not questioning when he put "555 Catch Me If You Can Bvd" as his home address. Also, not even remotely surprised that he's "vanished." This fucking country... I mean, yeah, if/when they catch him, he's fucked, but why not just revoke his bail instead of raising it? Don't answer that, it was really a rhetorical question, I already know the answer.
Published

(57818862)

Thread God of War PS5 patch releasing tomorrow (4K CB & 60fps) [Patch is live]
Bro fist. I'm also playing through 13 Sentinels, and want to wrap that up before moving on to the rest of my massive backlog. Such an awesome game. I also already beat GoW, so, while I'm loving how it looks and feels at 4k60, I can hold off returning to it for now!
Published

(57741366)

Thread God of War PS5 patch releasing tomorrow (4K CB & 60fps) [Patch is live]
I already platinumed GoT (and I'm not even a trophy hunter!), on PS4, but i've been mostly playing Legends on the PS5, and it's fucking awesome. I'm doing a NG+ run on GoT single player, but it's lower on my priority list at the moment. Also, I forgot to mention TLOU2 in my list of PS4 games I hope get a 4k/60 upgrade on PS5. That game is amazing, gorgeous, and I have no doubt it would be incredible if it got that treatment (especially if ND go the extra mile and add haptic feedback and adaptive trigger support!). I've been holding off replaying TLOU2 for that reason, and I've been itching to revisit it on the PS5. I think Days Gone has impressed me the most so far, simply because it was already a gorgeous game, but having an improved framerate and higher resolution adds so much to it. For me, it's hard to decide which game is the best looking game of the previous generation, because, honestly, it felt like the gen when a lot of studios (especially first party studios), really upped their game in terms of art design, animation, facial capture, etc, and there are so many. But if I had to narrow my list down to first party PlayStation titles, I'd probably put TLOU2 in first place, God of War second, Days Gone 3rd, Horizon 4th, and GoT 5th. Each of them excel in various areas, but I think TLOU2, GoW, and DG are the most consistent in their visual presentation (ie, environments, facial animation, and overall animation have very minimal "low points" compared to Horizon and GoT). All 5 of them blew me away visually, however (Ghost, I think, takes the crown for most mesmerizingly beautiful environment to me, even if the level of detail isn't on the same level as, say, GoW or TLOU2; the feeling of the environment being alive is just so well executed, though Days Gone environmental and weather effects may be the best i've experienced to date! like i said, it's so damn hard to choose!! XD XD )
Published

(57738174)

Thread God of War PS5 patch releasing tomorrow (4K CB & 60fps) [Patch is live]
Oh, definitely. The screenshots are definitely beautiful, but seeing it in motion really does make a world of difference. It's annoying, because I have this massive backlog that I need to continue chipping away at, but then when these updates come out for games I've already beat, I just to try them out, then get sucked in again XD XD
Published

(57733608)

Thread God of War PS5 patch releasing tomorrow (4K CB & 60fps) [Patch is live]
Man, I feel like the screenshots don't even do the game justice when it's actually running on your system and TV. I'm playing New Game + on a 50" 4K screen, and damn does this game look good. It's been awesome to see some of these PS4 games have transformative experiences when played on the PS5. Days Gone, Spider-Man Remastered, God of War, Ghost of Tsushima...the framerate and resolution increases really do make a difference. If I was a skeptic before, those games have certainly made me a believer. The only thing that's really missing from, say, GoT, GoW, and Day's Gone, is implementing haptic feedback and adaptive triggers into it. I'm playing Control UE on PS5 now, and I'm really enjoying the implementation of the haptic feedback thus far. Really good stuff. I hope we can get more PS5 enhancements of PS4 games. I think it highlights that visuals and art design last generation was really, really impressive already, especially from studios that were always rather gifted and talented in the art and tech department. I really hope Horizon: Zero Dawn, Death Stranding (I believe that's getting a next gen update?), and of course, Bloodborne, get this treatment someday.
Published

(57732084)

Thread RetroMania Wrestling | (Final Trailer) Official Game Trailer for the sequel to WrestleFest! (Feb 26th) PC, Switch, PS4, and XB1
Definitely brings back a lot of memories of playing the Wrestlemania games on the NES and SNES! Will probably give this one a look when it releases!
Published

(57355611)

Thread Control Ultimate Edition next-gen enhancements detailed
I may have to give this game another go. I beat the PS4 version, but haven't played any of the DLC. I'm not sure when I'll be able to get to it, but I'll at least redeem it on PS+ next week. I have limited SSD space (Sony, dude, come on and unlock the expansion slot already!), so I won't download it anytime soon. Such a cool game, and combat was super fun, especially playing around with the different options perimeters like One Hit Kills, or Super fast Focus recharging. Really excited to see how they implement the Dual Sense and Adaptive Triggers for it. I need more games that utilize those functions well (Astro's Playroom has spoiled me, though)
Published

(57498876)

Thread Have you ever been at a movie or show where the audience booed at the end?
I’m sure I have, but I’m mostly drawing a blank. I remember audible groans at the end of Infinity War, but not because the audience hated the movie. Although, there was audible laughter and groans at the “Thanos Will Return” at the end of the credits. Then, for Rise of Skywalker, there were groans and “what the fucks” at the kiss, (I was one of them), but cheers at the “Rey Skywalker.” Overall, my audience seemed to enjoy the film (I honestly did too, as dumb as it can be sometimes). I generally don’t dwell on shitty movie experiences I’ve had, so I’m having a hard time recalling the last truly awful movie I saw where the audience was just pissed by the end lol
Published

(57388770)

Thread Cyber Shadow |OT| A Striking Silhouette
I pre-ordered the game, and was momentarily confused when I had two of them showing up in my game library. Downloaded them both, and realized that it was the PS4 and PS5 versions. lol. For some reason, I thought this was only a PS4 game, even though I'm pretty sure I read it was also coming to PS5. Deleted the PS4 version, and only played a little of the first level, but I'm enjoying it. Definitely takes me back to playing Ninja Gaiden and Batman on the NES back in the 80's. I'm setting it aside for now, as I want to beat 13 Sentinels this weekend if I can, but I'm looking forward to diving back in. I also still need to beat The Messenger... So many games, not nearly enough time lol
Published

(57139385)

Thread I Caught COVID was wondering how others have been doing with it during and post?
I'm glad to hear it! Keep getting plenty of rest and regaining your strength man. I was sick early last year, though I'm not sure if it was Covid (at the time, tests weren't readily available, but my roommate wasn't adhering to quarantine, and going out every night partying with strangers, so it's possible she was an asymptomatic carrier and I caught it from her at some point). I eventually recovered, and have been at full strength since.
Published

(57438141)

Thread Immortals Fenyx Rising Demo is now available
It's just a really enjoyable gaming experience! Not too hard, not too easy, not too overly grim dark, sad dad, and it's not trying to reinvent the wheel, just utilizing established gaming mechanics that are, shocking, fun. I view it like Jedi Fallen Order or Genshin Impact, right? It's a game that wears its inspirations on its sleeves, and takes elements established by other titles in the same genre, and just has fun with them. This mentality that every game needs to reinvent the gaming space is, I think, a misguided one. Not all games need to be innovative, and after playing a game where the mechanics are enjoyable (of which BotW has some enjoyable mechanics), you'd naturally want to play more games with those same fun mechanics, right? Especially when you know that the wait for a follow up is a ways away. Then, when you get it, it's...bad? I'm confused. Fenyx isn't going to win any awards for originality, but similar to Genshin Impact and Jedi Fallen Order, it feels familiar, but is different enough to be its own thing, and doesn't shit the bed with the inspirations it's drawing from. As an example of a game that I felt fell short in that regard is Lords of the Fallen. Clearly inspired by Soulslike games, but it's more of a surface level inspiration, without really utilizing that inspiration in an engaging way. Fenyx, Genshin, and Fallen Order have fun combat (important for an action game, I'd say), pretty visuals, and well crafted environments that reward exploration in some way. I honestly don't demand more than that. None of the games are perfect, but I'm enjoying playing them, and don't scoff at the obvious similarities to their inspiration (BotW for Fenyx and Genshin, and Soulslikes for Fallen Order). We often complain about the "death of A, and AA games," but when we get them, they're often dismissed because "X game did it first," or "X game did it ." I just want to play fun games. Fenyx is fun, and doesn't take itself too seriously. I definitely wasn't expecting God of War from this game lol
Published

(57456009)

Thread Rumour: Deadpool 3 Orginally Was Going To Be A Road Trip Movie With Wolverine (Hugh Jackman)
I can kind of see how it could be read that way, but to me, the period at the end of the first sentence, and the following sentence, had me read it like this: "Deadpool 3 was gonna be a road trip between Deadpool and Logan." Plot. "Rashomon style." This road trip movie was going to be narratively structured like Rashomon. So, a road trip movie, but told like Rashomon, which sounds hilarious to me. Like, getting Deadpool's version of the road trip, then getting Wolverine's version of the road trip could be a lot of fun. Makes me think of that episode of Batman: The Animated series, where Bullock, Montoya, and that random cop were talking about what happened after an encounter with Batman, or that great The X-Files episode with the vampires. Lots of fun, comedic elements, and then we'd probably get the "truth" of the road trip for the final act. Could have been really damn fun, and I hope we can still see it in some form. Maybe even a Marvel What If episode, voiced by Jackman and Reynolds.
Published

(57456471)

Thread Did Chrono Trigger ever have an answer for what happened to Schala?
But Chrono Cross is a fantastic game, even if it's not the "direct" sequel to CT that I hoped for (direct, as in, starring the cast we know and love from CT as primary protagonists). I bought it on release, and absolutely loved it. Chrono Trigger is one of my favorite RPGs of all time, but even so, I adore Chrono Cross. Just such a strange, beautiful game. Would I have loved a more comparable sequel to Chrono Trigger? Most definitely. Do I want more games set in that world? Hell yes. Do I need them though? Eh, not really. CT and CC will always hold a special place in my heart, and I think it's cool that they're such wildly different games, while CC still managed to feel evocative of CT. I think, at the time I played CT the first time (way back when it released on SNES), I remember wondering what happened to Schala, but imagined we'd find out if there were ever a sequel. It didn't quite stand out to me as a glaring omission, but more of a plot thread that would be picked up later, and not a plot thread that the creators forgot about. I could be wrong though. Maybe they forget, considering the scope of CT at the time lol Also, the CC OST is fucking fantastic, whut? I'm not a big fan of the battle theme, but the entire rest of the OST is excellent. CT also has a fantastic OST. I think it's the one thing both games executed rather flawlessly.
Published

(57386892)

Thread Cicely Tyson, Pioneering Hollywood Icon, Dies at 96
Damn. RIP. What a Legend. I've always loved seeing her work, from The Color Purple to How to Get Away with Murder. Also, 96 years old?! That's a lifetime for sure! Sad at her passing, but also, celebratory of a long lived life, and her body of work.
Published

(57353154)

Thread Subway's Tuna Alleged to Be Blend of 'Various Concoctions' in New Lawsuit
To be honest, I've never liked Subway, so this isn't surprising to me in the least. Their food is just... not good. "Various concoctions" is a hilarious way of putting it though, XD XD
Published

(57388548)

Thread Immortals Fenyx Rising Demo is now available
Such a surprisingly fun game. I bought it mostly blind, and am really loving it. It's shamelessly inspired by BotW, but with enjoyable combat (and being shamelessly inspired by BotW is a negative, people. it's how genres and game systems grow and evolve). The environments are gorgeous, and the enemy designs are fun. Not a huge fan of the look of the human characters, but they also aren't hideous or anything. The humor can be hit or miss, but, to be honest, after playing such heavy games like TLOU2 and Ghost of Tsushima last year, I really appreciated the light hearted tone of Fenyx, and a few of the humorous bits actually made me laugh and chuckle. I think it's a good game for kids to play and keep them occupied for a while, as well as kids at heart. I was pleasantly surprised by this, and glad I took a chance on it, after watching a gameplay video and thought it looked really fun (also didn't hurt that I really wanted something else to play on my PS5 lol). I got sidetracked by other games, but I plan on diving back into it again once I clear at least one more title from the backlog. The game is big, with a lot of open world busy work, but it's fun to roam around and fight, and solve puzzles and upgrade my character. It's just this really chill, non-high stakes type of gaming experience that I needed after such a tumultuous 2020.
Published

(57271497)

Thread State Of Play - Deep Dive on Destruction AllStars
Lol! Vehicular combat games aren't really my cup of tea, but this does look really fun, and it being on PS+ guarantees I'm going to download it and give it a try! I'm really liking what I'm seeing of the on foot gameplay, and it not solely being a vehicles only game ups my interest significantly! Congrats on reaching the finish line and launch for the game! I know how that is (and the simultaneous anxiety and anticipation when your baby is finally in the hands of gamers). Good luck to the team! Sending lots of well wishes and positive vibes to you guys and gals!
Published

(57131831)

Thread Konami Digital Entertainment undergoing personnel changes and organizational restructuring effective February 1st 2021
Some of my favorite gaming IPs of all time are Konami (Castlevania, Metal Gear, Silent Hill, Contra, Suikoden, Vandal Hearts, Zone of Enders at top of my list), so when I think about what they've become, it just breaks my heart. I used to work for them as a QA tester many moons ago, and, uh, the less said about that experience, the better, but needless to say I've been disappointed and heartbroken at how far they've fallen in my eyes from being probably my favorite publisher, to becoming one I literally don't even think about until the folks in the PS thread start pining over a Silent Hill reboot (which is all the time these days XD XD ). They really should just license out their IPs to studios that actually are passionate about making games in those IPs. If they're going to stop producing titles for consoles in those IPs, why just leave them all in limbo, or limited to gambling machines or mobile titles? Also, just give us a Castlevania Legacy collection for the 16 and 32 bit titles already! I'd love to be able to play the GBA and DS Castlevania games on consoles, for example (I know the DS games would have to be adapted due to their touchscreen functionality for some of them, but I don't think that'd be a difficult ask). I already bought the Castlevania NES/GB/SNES/Master Drive and Contra Collections, but don't leave the rest of the series out in the cold, dammit!
Published

(57139304)

Thread Konami Digital Entertainment undergoing personnel changes and organizational restructuring effective February 1st 2021
Yeah, I don't really see how it'd be a negative for Konami to do the same. They still own the IP, reap the benefits of licensing those IP out, and don't have to worry about the overhead of actually developing the games in house.
Published

(57140891)

Thread JRPG characters introducing themselves with their full name
LOL If that was my name, I don't even think be able to remember it, let alone enough to introduce myself to someone with it! I think it's just one of those things I've gotten used to in JRPGs and anime, but I also think in certain settings, you may introduce yourself by your full name. Generally more formal settings? I also think it's a cultural thing in Japan to introduce yourself by your full name (I'm an expert) I can't think off of the top of my head the last time I had to introduce myself by my full name outside of maybe a work related function, where you were introducing yourself to other employees that you haven't met? Generally it's just first name with me in 99.9% of settings.
Published

(57140477)

Thread Is it possible to like games with art styles you don't like, even though you are really curious / interested?
I admit, it's hard for me. I'm an artist, and I absolutely adore appealing art design. I get turned off really easily if the art design isn't something I'm feeling, and it distracts from my enjoyment of what could otherwise be a great experience. This applies to games, cartoons, movies, tv, etc. I've definitely stopped watching a show, or playing a game, because the art style/design was just really ugly to me, and I found it distracting. Interesting exception to the rule currently is Immortals: Fenyx Rising. Not the biggest fan of the art style, but it's also not egregiously unappealing, so I'm still enjoying the game. There are aspects of the art design I like (in particular the environments, and some of the monster designs). The human designs are ho hum, but not altogether hideous. They look kind of like action figures, and like it's going for a Disney Infinity look, but falling short of that (I actually like how the Disney Infinity characters looked, actually). It's the only one that comes to mind of a game where I wasn't all in on the art design, but still stuck with the game. I couldn't get into Salt & Sanctuary, despite enjoying the gameplay, because I just didn't find the art design appealing. I really tried, because I met the designers at E3, and they were such cool, friendly people, that I wanted to give it a shot. I played it for a few hours when it released, but eventually just dropped it. There's this other game that had a really cool premise (I think the character was in the spirit world and could possess people or something? i played it ages ago), but I really didn't like the art style at all, and dropped it too. I can totally appreciate a wide variety of art styles, and there are definitely countless art styles that I admire and adore, that are all wildly different from one another, but there are a handful that I don't dig. I'd probably say the amount of art styles I appreciate and adore outweigh the few I don't by a significant margin.
Published

(57137369)

Thread I Caught COVID was wondering how others have been doing with it during and post?
Man, sorry to hear that . Please take care of yourselves, people. I just lost another family member to Covid 19 this morning, and even if you aren't feeling severe symptoms, please just do everything you can to stay healthy and recover!
Published

(56922074)

Thread Polygon: Resident Evil Village has a big vampire lady and fans love her
I'm late to this thread, but as a short guy, this is the story of my life, and I'm okay with it. Such a cute video! XD Also, I'm loving this design so much, and may have to do some fanart of her once my backlog of art commissions is done!
Published

(56840957)

Thread Back to the Future fans find "new, mind-blowing" detail and it blows their collective minds
LMAO! Well played, OP. I thought it'd legit be something I missed XD XD I noticed that literally the first time I saw the film as a kid in the 80's. Man, that website must be hungry for clicks. And I clicked on the link, so it worked! Those monsters!
Published

(56691638)

Thread Rumour: Charlie Cox Wrapped Filming For Spider-man 3
I hope this is true, or at least that Marvel is working with Charlie Cox to bring DD into the MCU proper. I loved all of the Netflix shows (except for Iron Fist; fuck you, Iron Fist), so I'd love it if DD, JJ, LC, Punisher, and their respective supporting cast can continue on in the MCU. I thought the cast was great, and it'd be a shame to waste such excellent casting when I think they all have expressed interest in reprising their roles. I'm not sure what the Netflix deal has in terms of contractual obligations, but even if each show just got one more season on Disney + (or Netflix if the issue is that Netflix has tv appearances locked down), and then from there the cast transitioned to MCU appearances in the films, I'd be happy.
Published

(56658725)

Thread No-Mask-Karen Discovers That Shouting "I Am Not Under Arrest" Does Not Actually Stop Cops From Arresting You
For some people, they think that the louder you are, the more correct you are, and the more effective your point is. These people are idiots.
Published

(56663972)

Thread LTTP: Bloodstained: Symphony of the Night (Spoilers)
I adored it. When I backed it on Kickstarter what feels like ages ago, all I wanted was a proper spiritual successor to SOTN, and I got just that, and couldn't be happier. A love letter to Symphony of the Night is a tall task, and many independent developers have tried their hand at such, to varying levels of success, but one of the things I enjoyed so much about this one is how comfortable it felt. It wore its heart on its sleeve, and, for me, it was endearing because of it. I think it's an awesome game, albeit with some flaws here and there, but the gameplay systems, setting, and visuals, are better than what I was expecting from a crowdfunded game. The 8-bit, retro-CV games are also fantastic, so I'm all in on this new IP, and I really do hope we get a sequel at some point. I'm also in love with the Randomizer mode, which manages to breathe new life into the game each time I try it, and often has hilarious results when you find yourself with late game weapons/abilities early in your run. lol
Published

(56661242)

Thread Sumo Digital is hiring for two unannounced projects; one of them is "the next game in an established AAA open-world action franchise"
I really need to dive back into Sackboy. It's so good, and it's currently sitting in my PS5, but I haven't booted it up in a while! I got sidetracked by other games. But, yeah, Sackboy is great. Really curious to see what else they're working on. I can't even begin to speculate, but I'd imagine if it's an established AAA open world franchise, it could be something they've worked on before (ie, Crackdown), or an IP that the originating studio isn't able to continue, but is still viable (like inFAMOUS, since Sucker Punch is all about Ghost of Tsushima these days, and for good reason). I know I'd personally love another inFAMOUS game. I've enjoyed every entry in the series (with 2 still being my favorite of the bunch).
Published

(56303314)

Thread New Bloodstained Update (Classic Mode and Kingdom Crossover)
One of my favorite games. I boot it up from time to time, despite 100%-ing everything, and it's such a wonderful spiritual successor to Symphony of the Night and Aria of Sorrow for me. I wish Konami would get off their asses and do a 16-bit Collection featuring the GBA and remastered DS games. But, you know, it's Konami. I may play Classic mode for a minute just to check it out, but I love Randomizer mode so much. It really does make the game feel fun and fresh when you don't know what you're going to get. In one of my randomizer runs, I ended up getting Invert super early, and it was kind of hilarious how much it disrupted things lol
Published

(56256973)

Thread Armie Hammer Drops Out of JLo Movie ‘Shotgun Wedding’ Amid Social Media Firestorm
Why can't you just be a fucking racist like a normal chud, Armie? Why you go all rapist cannibal? With that said. Holy fucking shit, that's disturbing as fuck. Dude has some serious issues, and should probably be investigated and seek real help. Like, nothing wrong with being into kinky shit (I'm not gonna judge), but this is so far beyond that it's truly disconcerting.
Published

(55944232)

Thread Senior Trump Official: We Were Wrong, He’s a ‘Fascist’
Agreed on all fronts. Like I said before, they knew exactly what they were doing, and they're only coming to this "realization" now because it backfired, and they can no longer benefit. They had ample opportunity to remove this fascist asshat from office, but they were having too much fun "winning," being drunk on their power, so they kept backing him. Every single last one of them needs to be held accountable and removed from their offices of power. They failed this country and its people, and they really don't have any wiggle room to deny their complicity in this shitshow of an administration.
Published

(55654201)

Thread PlayStation Studios |OT17| Good Vibrations
But it hasn't been two months. We literally just got back to work after the holiday break. Most of the time, we hold off releasing updates to our game before a long holiday, because we won't be able to react as fast to any fires that crop up, as the studio is on break. Contrary to popular belief, we aren't machines, and often need time to recharge the batteries after a year of busting our asses making games that we hope people are enjoying. If you're working for a studio that actually gives a shit about work/life balance (I'm fortunate in that I do), they aren't going to rob their employees of vital R&R just to pump out an update/patch/etc. For the PlayStation platform, specifically, they launched the PS5 on November 12th. Worked on various stability patches/updates, releasing some high quality first party titles, and then took some fricking much deserved time off for the holidays. Considering how exhausting 2020 was for so, so many reasons, I know I'm still feeling the burnout, despite having 11 days off for the holidays (I kind of regret not taking the full week off the week of the 26th, honestly). Now that we're back in the office, we're ramping up for our next updates, and I imagine other studios and platform holders are doing the same, while still trying to manage production pipelines during a global pandemic. Hell, we're still working from home here, and will be for the foreseeable future. I've been working from home since March 2020, and even though I adore my job, the isolation and lack of interaction with friends, family, and coworkers has been hard, and I'm one of the folks that has been fairing far better than a lot of my peers during this pandemic, and it's hard from time to time. But I'm still expected to do my job to the best of my abilities, and make our game fun for players. Some patience and empathy doesn't seem too unreasonable to ask. The patches, updates, features, whatever, will come. It's just taking longer than usual, because we are living in usual times right now.
Published

(55922239)

Thread Senior Trump Official: We Were Wrong, He’s a ‘Fascist’
Fuck every single one of these shitstains. These people are traitors to the United States of America and its people, and should be treated as such, and held accountable for their complicity in letting things escalate and fall apart as they have. Black people have been calling this shit out about America for generations, but as the shit only flew into our faces, it was largely ignored. Now that it’s come to their doorstep, they want to do something about it. Again, fuck these traitorous, self-serving, gormless wastes of human skin. They met thousands suffer and die because of their greed, narcissism, and complete lack of empathy. They thought as long as they held the reins of power, they could get away with whatever the fuck they wanted that suited their agendas. Now that the tide has shifted, they’re trying to save their own asses (predictable), while pulling out the “oh my god, we had no idea it would come to this!” card. We can’t let this slide. These people aren’t idiots. They knew exactly what the fuck they were doing. I’m over “turning the other cheek,” or “taking the high road.” They almost let a fascist demagogue overthrow our government. Do you think these weasels would have had this epiphany had Trump, A) won the election, or B) this pathetic attempt at a coup been successful? Don’t be daft. They’d have reveled in their victory and totalitarian control, and kept doing what they’ve been doing. I really, really hope every single one of these traitors rots in jail and worse. I’ll save my empathy and compassion for those that deserve it. I’ll say it again: these people are not idiots, and knew exactly what they were doing. Don’t let them off easy by saying they were dumb and had no idea what their actions were leading to. They did. It’s just that it backfired and blew up in their faces.
Published

(55449973)

Thread LTTP: Ghost of Tsushima
Hmm. With this game, I absolutely enjoyed getting lost exploring the world. The island is incredibly diverse in terms of locales, and the combat is great, so I also looked forward to each combat encounter I got into. The side stories (not the smaller scale side quests), featuring the key supporting cast were great. I literally spent 22 hours in Act 1 alone, just because I was having such a good time exploring, finding charms, upgrading gear and skills. The only time I beeline through the main story missions in an open world game is when I'm not particularly engaged in the gameplay mechanics (ie, The Witcher 3, I initially did a lot of side content, but I wasn't having fun with the combat, so I eventually just lowered the difficulty setting and plowed through the main narrative. RDR2 is another one where I'm just not enjoying the combat/gameplay, so I'm beelining through the story). With Ghost, because it's literally the first ever open world Samurai game, I just wanted to soak it all in, as it's a game set in a genre I've been wanting for damn near two decades, and finally got it! I also played GoT after TLOU2, and it was such a nice palate cleanser after such an emotionally draining and taxing game (I loved TLOU2, and is one of the best games I've ever played, but I was exhausted by the end; GoT also has a pretty bleak story, but the juxtaposition of the bleak narrative with the beautiful world, and being able to set my own pace in how I engaged with the narrative, helped balance it out some for me).
Published

(55578118)

Thread PlayStation Studios |OT17| Good Vibrations
I’m reminded why I dipped from the previous OT... We aren’t even 15 pages in yet, guys... Anyway, I’m so damned pumped for Returnal! I think I might preorder the digital version soon. Not sure why I haven’t already, to be honest. So much good shit is out, coming out, and in development that I just can’t bring myself to feel anything but excitement. Also, me and my buds finally started playing Ghost of Tsushima Legends, and damn, it is so...fucking...fun. We’re doing the story missions now, and it’s crazy how satisfying it is going through an enemy camp, and coordinating stealth kills, or rushing to aid your partner if they get into a scrap. Kind of makes me wish the single player campaign had co-op too! Such an amazing game
Published

(52132436)

Thread PS5 Backwards Compatibility: All PS4 games with benefits
That's very true! I'm not a framerate or resolution fanatic, so I'm generally not specifically looking at those things unless they are obviously very poor (sub 30fps, or super blurry resolution). I actually moved Royal back to the external HDD because, 1, I needed the space (lol), and 2, the decrease in load times wasn't really so significant that it needed to be on the internal SSD. I've basically reserved the PS5 SSD for games I'm still currently playing (I also already beat Persona 5 Royal, so it's not in my regular rotation of games to play), and that have significant decreases in load times.
Published

(54736978)

Thread So, could Luke Skywalker have taken on the whole First Order with his laser sword?
No. He's not an anime character. One of the things I hate about extended universe content like comic books is that the creators always feel like they have to up the power fantasy to 9000, and it just always comes off as ridiculous to me. We get it, the Force is incredibly powerful, and is practically limitless, but I feel like I'm more than happy with Force users that can shoot lightning from their finger tips, heal wounds, move things with their mind, communicate across vast distances through the Force, run super fast, jump super high, do flashy moves with a lightsaber, and influence "weak" minds. Like, isn't that enough? That's already an insane skill set that is, useful to get our heroes (and villains), out of a number of dangerous situations. Force users don't have to be gods. At least, for me. With that said, I think Luke would cut a swath through a large number of First Order folk before finally being taken down eventually. I love how Rian Johnson handled that scenario in TLJ. It was epic, but also, so Luke. He shook the First Order, and didn't even lift a finger to do it. It's about as Jedi as you can get, really.
Published

(54670492)

Thread Larry King Shocked To Find That A Voice Actor From Ducktales Doesn't Make Enough To Fly On Private Jets
LMAO Daniel Pudi is great. "Larry, I'm on Ducktales" needs to be on a T-Shirt Pudi's delivery at the end is so good XD XD-_- ...I didn't know I wanted this until now. God dammit. That would be such fun casting
Published

(54536305)

Thread Sony needs to address the SSD storage issue on ps5
SSD storage is definitely a problem, but I'm also not sure what else Sony needs to do to address it. I mean, we know that the PS5 has an SSD expansion slot, and that Sony is working to certify which cards are best compatible for that expansion slot, and will no doubt unlock the SSD expansion slot in a firmware update once they've finished their certification process. Also, I think the more pressing concern Sony has at the moment is getting the OS system stable to begin with. As much as I want to be able to expand my storage, I want my system to not crash randomly while playing games. We're also still in the middle of a global health crisis that has thrown a monkey wrench into all aspects of life and business, so I'm sure between trying to navigate the pandemic, improve production pipelines for the system itself to meet the high demand, continuing to iterate and improve on the OS of the system, and certify SSD expansion partners, and prepping the next round of software releasing in 2021, they have a lot to juggle. I don't really know what else they can say besides, "Yeah, remember when we told you you'd be able to expand your SSD space? Uh, well, you still can, and we'll update you on when you can." They've pretty much told us all that's necessary. Considering how uncertain things are, I'm not surprised that Sony and MS aren't promising specific timeframes that will no doubt lead to disappointment if those dates slip. Personally, I'm just being patient, playing the games that I currently have installed on my SSD and external HDD, and clearing out my backlog. I currently have 16 games installed on the SSD, and 98 gigs free. Not ideal, but it's manageable for now.
Published

(54542140)

Thread What was wrong with The Order 1886?
For me, it was mainly the length. The story really starts to come into its own, gets really intriguing, and then, credits roll. I bought it back when it launched, and I loved it, to be honest. Beautiful graphics and great atmosphere, and I really enjoyed the gunplay and the various locations throughout the story were really cool. It didn't hurt that I got to play it at E3 the year before it came out, and so I knew what to expect, and what I was getting, so I didn't have crazy hype or expectations for it. I just knew that I loved the setting, and the gunplay was fun. It's unfortunate that it released at a time where expectations for what was "next gen" were sky high, and the game is just a straight forward 3rd person shooter with pretty graphics. It wasn't revolutionizing anything, and wasn't trying to "redefine the genre," it was just a cool 3PS with werewolves and shit.
Published

(54316642)

Thread So my wife bought me Xbox One S instead of Series S :(
Well, I had no interested in the Xbox ONE console this gen, so I haven't needed to follow it. I am, however, interested in getting a Series X at some point, and it doesn't change the fact that the naming convention is poor and confusing to a lot of people, even gamers. :/
Published

(54311038)

Thread So my wife bought me Xbox One S instead of Series S :(
that was really awesome and thoughtful of your wife! i will never understand why Microsoft went with this naming convention. i mean, i consider myself to be a pretty informed gamer, and even i mix them up sometimes when talking to them. Like, Xbox to Xbox 360? Easy peasy. you know that the 360 was the next in line after the OG Xbox. then we got into Xbox ONE, and while that could be confusing, considering how far removed we are from the OG Xbox, and it's not like you can buy them in stores anymore, it's fine. but then they went with Xbox ONE S and Xbox ONE X, and I honestly don't know the difference between those two. And then still, they went with Xbox Series X, and Xbox Series S, which would be fine if they hadn't already used the X/S naming convention for the ONE line. As generic as I think PlayStation 1, 2, 3, 4, and 5 are, there is literally no room for confusion in terms of parsing that the higher number means the newer machine. Even PlayStation 4 Pro implies that there's something different about it in relation to PlayStation 4. I'm pretty sure a lot of well meaning folks are going to have this happen to them going into the holidays, thinking they're getting the newest machine for their loved ones. Because demand for the machines are so high, I imagine that people hunting for one just glance at the name, see it's in stock, then rush to check out before it's snapped up, not realizing that they've selected the wrong console. It's an honest and easy mistake to make with these naming conventions.
Published

(54411457)

Thread LTTP Gravity Rush 2
i absolutely love the Gravity Rush games, and I think the second was most definitely an improvement over the first in pretty much every way. Kat is as charming and endearing as ever, and the additions to her move set and combat options were much appreciated. I also enjoyed collecting higher quality talismans and kitting out a Kat that felt really good with my playstyle. I'm grateful that we even got a sequel, considering how poorly the first one sold, but then this one didn't sell either, and Toyama left Japan Studios, so my hope of a third is squashed, but 2 was a complete game and experience, so I'm happy it even exists. I'd love a patch to unlock the framerate on PS5, though. The game looks and runs great on PS5, but it'd sing at 60fps for sure.
Published

(54391300)

Thread You haven’t played the best PlayStation exclusive of 2020 - Polygon (it's 13 Sentinels: Aegis Rim)
Yeah, it's a pretty amazing game! I blind bought it, because I'm a big fan of Vanillaware, and it's one of my favorite games of this year for sure. I need to play more of it soon. Probably during holiday break!
Published

(54333319)

Thread Sony will begin to offer a full refund for all gamers who have purchased Cyberpunk 2077 [Game now delisted from PSN]
lol CDPR brought this on themselves. Greed, hubris, and taking advantage of sly marketing to sell a broken game to millions of console owners. That's some bullshit. I only feel bad for the devs at CDPR that are going to have to bust their asses to fix as much as they can on consoles so that it's a more acceptable product. I'm currently playing on the PS5, and while my experience has been really good outside of crashes (way less crashes since the patch last week Friday, but still crashing way more than it should). I've been on the side of the fence where reception to your release was piss poor, so I'm not taking joy in the poor devs that the lions share of work is going to be placed on to "fix this shit," but I am so there for the studio heads being raked over the coals for this bullshit. Poor management and greed all around. Pathetic.
Published

(54182458)

Thread Indie Dev Rami Ismail explains the console certification process
I expanded on my post a little more, in case you wanted to update it. But I do want to be clear, this was damn near a decade ago, but I don't think the cert process has changed that much, outside of getting more complicated as gaming moved to things like online infrastructures and microtransactions, and GaaS models.That's almost exactly what happens. I was a QA tester for over a decade before moving into design. In my experience, the QA team catches a lot of issues (I've worked on projects with tickets in the thousands). But ultimately, the dev and publishers make the call on whether or not the issue will be fixed by release. Each bug has a classification, and a priority. Z-fighting? Clipping? Those are low classification, low priority issues. Crashing the game? High classification, high priority. But if the repro rate is too low (ie, the tester can only get it to occur 15% of the time, and not even in the same spot), it may be marked as low priority, or "Will Not Fix.". Ultimately, if it isn't a highly reproduceable, game breaking bug, it's probably going to be kicked down the list, if not waived altogether, and that's not on the QA team, who does their job, and does it well. I admit I definitely get a little irked when I see the constant rhetoric "Did QA even test this thing?! hurr durr!" when the reality is that, yes, they most certainly did test it. Over, and over, and over, and over again, but it wasn't their call on whether or not the issue gets addressed. I've been on both sides of the fence: the one submitting the bug, and the one fixing the bug, and neither are enviable. Sometimes your bug gets WNF'd. Sometimes you just don't have the time to fix the issue, or the fix could affect some other aspect of the game that's working correctly, and fixing the issue in this particular release is deemed too risky at the moment, so it gets kicked down the list until it's safe to poke around and get to the root of it. It's why patches and updates can often take so long to come out: any bugs have to be carefully researched, isolated, and tested against the other systems in the game to make sure there are no unforeseen circumstances. I remember years and years ago, there was a bug that seemed pretty innocuous, but the fix broke something major, so the executive decision was made by the dev team (I was QA at the time), to let the innocuous bug slide. Making video games is hard as fuck, and so many moving parts have to be coordinated behind the scenes to try and make the product as polished and smooth as possible, and sometimes you can't address everything, at least not right away, but the intention by the team and studio is to always address as much as they can, as fast as they can.
Published

(54183391)

Thread Indie Dev Rami Ismail explains the console certification process
My job is very collaborative, so we allow our QA team to suggest things as well, but it's generally acknowledged that not all suggestions will be acted on, but we're more than open to the feedback. Not to mention that we often promote from within the studio, so if a QA tester is an aspiring game designer, it's encouraged to not only express that interest in wanting to get into design, but also feel free to offer constructive feedback. Hell, that's more or less how I got promoted from QA to design. I've definitely worked at places where some members of the Dev team looked at QA as being beneath them, figuratively and literally. It was super demoralizing and uncalled for. It's often hard not to take your bugs seriously. After all, you're putting a lot of blood, sweat, tears, and often grueling hours, to do your job and report on issues, so when an issue gets dismissed, closed as "Will not Fix," or whatever, it definitely stings. How a developer responds to your ticket is also important. Like the dev in that post above sounds like a dick, and very unprofessional. I had a dev respond to one of my bugs like that at an old studio I worked at, and he got chewed out for it by the lead dev. I was new, eager to do a good job, and didn't realize that the issue I wrote a bug on had already been known, and marked as a "Will not fix." I don't remember specifically what his response was, but it was unnecessarily hostile. Whenever I have to close out a bug, or WNF a bug, I try to make sure that my reasoning for doing so is worded in a way as to not make the QA tester that reported it feel like shit. It's a two way street.
Published

(53880901)

Thread FKA Twigs sues Shia LaBeaouf, Citing Relentless Abusive Relationship
I've never liked Shia, but I also had heard stories about his struggles with abuse and substance abuse, so I wanted to give him the benefit of the doubt and hoped he'd get help. Not surprised in the least that it turns out he's a piece of shit. You can own up to it all you want, but that doesn't erase the horror that you put these people through, Shia. "Sorry," just isn't good enough. I feel so bad for Twigs, and I hope she has a good support system to help her process her trauma and heal. What a douchebag. It pisses me off that he's completely aware that he's an abusive shithead, yet it doesn't stop him from getting into a relationship and abusing his partner. Disgusting.
Published

(53860921)

Thread New RETURNAL trailer (Release Date March 19th 2021) | PS5
According to the game page itself, at the very least, there will be alien tech you can scavenge to upgrade your abilities for future cycles. So I imagine it will be somewhat similar to other roguelikes/lites, that let you keep certain things, while losing others in each cycle. What those specifically will be remains to be seen, but I'd expect things like weapon use cooldown, movement speed, invincibility frame increases, dodge distance, etc, would potentially be carry over functions (these are a bunch of made up things, only based off of what we've seen of the gameplay itself, and what I imagine would be tools the player would have at their disposal when making runs). The game definitely doesn't seem like a pure rogue game, where you legitimately start from scratch after each death.
Published

(53853430)

Thread New RETURNAL trailer (Release Date March 19th 2021) | PS5
The wonderful thing about game prices is that they go down. Are people upset by the $70USD price tag because they want the game day one, but $70USD is too much for them? That's understandable, but it's going to drop in price fairly quickly (which isn't a statement on the quality of the game, just that games go on discount waaaaay faster than they did when I was growing up, that's for sure, where a game would be $50-$60 for a year or more; excluding holiday sales). Or are people upset because they don't think the game "looks like a $70USD game)? In that case, I think it's incredibly disrespectful to the team at Housemarque and the game to put a price on their hard work because of a 1.5 minute trailer and minimal knowledge of what the complete package of the game entails. Personally, I don't put a price tag on features/game length/graphics/etc. I care about how much fun I have with the game. Housemarque, in particular, has consistently delivered fun games. Fun games that, sadly, the gaming community tended to ignore, to the point that the studio was in real danger of not being able to create games anymore. That would be a heartbreaking loss for this industry. Returnal is their attempt to marry their game design expertise to a production that is more appealing to gamers. And now gamers are preparing to pass on the title because of the price, which will inevitably go down, and because of this idea that if a game "doesn't look like it's worth full price" it's a no go. I get people not being interested in the genre (there are ton of genres that aren't my thing), but for me, price just isn't a factor. Not because I can afford it, but because I know, in time, it will come down if I decide it's "too rich for my blood." In this case, I'm here day one. The game looks awesome, is in a genre I'm actually becoming more of a fan of (I'm generally not into roguelikes/lites, but I've played some really fun ones that have turned me around on the genre), and by a studio I a fan of, that has a really strong track record for delivering really fun games. With Returnal being a PS5 exclusive, and releasing when the exclusive library of the console is so low, I think some folks are going to be surprised at how well it does on launch. PS5 gamers are hungry for more games to show off their system, but also games that utilize the system's features (in particular the Dual Sense controller, as now that we've had our hands on it, and have experience how fantastic of a controller it is, it's feature set has been a surprise dark horse in terms of excitement over games that utilize it, and utilize it well - Thanks, Astro's Playroom!). Also keep in mind that Housemarque isn't a gigantic studio (80 staff isn't really that big). It doesn't need to sell 6 million units to be a success, and I doubt it had a $100 million budget. I imagine it will sell well among the hardcore Housemarque fans, and will have longer legs as the price comes down over the weeks/months after release. It having a March release date says, to me, that Sony is aware of its market potential, and is maximizing early sales by releasing it early in the PS5's life cycle, when exclusive titles are lacking, and the install base is more likely to buy any exclusive that looks even remotely impressive, and, well, Returnal looks really, really impressive.
Published

(53626633)

Thread So does anyone watching the Game Awards even care who wins what award?
I don't care for awards shows in particular, but I do like when hard work is recognized and celebrated. I'm not a fan of the "but this is the BEST" sort of competitive mentality, as there are so many talented studios out there, doing some incredible work, and many of them go unsung. I guess, ultimately, I'd love to see the enthusiast crowd of gaming broaden their scope beyond the latest "mega-blockbusters," and shine more light on the lesser known titles that are no less fantastic and worth your time (like The Pathless, or The Last Campfire, for example; two beautiful games that aren't exactly going to blow people away visually; although they are quite visually beautiful; but are quality games that should have a lot more buzz and interest than they do, even on enthusiast game forums. My opinions on awards shows are that it's more about the celebrity presence and ceremony than it really is about the games. This coming from a guy that actually covered the VGAs a few years back, and it was interesting to see the other journalists blowing a gasket when Kim Kardashian, or Neil Patrick Harris walked by, while I was like, "Holy shit, it's Wil Wright! Can I ask you a few questions?!" and, "Ted Price and Hideo Kojima!" A few of the journalists next to me were even like, "Who was that? Nevermind, it's the American Rejects!" It was a little disheartening, to be honest, and kind of soured me on the whole idea of the VGAs for a bit. At least, from what little I've seen, Geoff Keighly (not sure if I spelled his name right), seems to genuinely love gaming, so there's that, at least!
Published

(53625997)

Thread The women who reviewed Cyberpunk 2077 for GameSpot and Polygon are being harassed and threatened on social media
That's so fucking stupid and embarrassing. Gamers seriously need to grow the fuck up. Pointing out issues with games and representation isn't some indictment on , the player. It's about raising awareness and trying to bring about a positive change to make gaming more inclusive and welcoming to , not just some of you.
Published

(53491963)

Thread Do you think Ghost of Tsushima would be receiving such high fan praise if TLOUII wasn't such a polarizing game?
Of course it would. It's an amazing game, regardless of what people thought of TLOU2. Personally, TLOU2 is a brilliant game, arguably Naughty Dog's best in terms of, well, everything they're known for. Ditto for Ghost of Tsushima. It's all subjective, of course, but both games are fantastic. For me, playing GoT after TLOU2 was such a perfect complement. TLOU2 was great, but emotionally taxing. GoT, while definitely having a similar heavy themes, balanced that with a beautiful and serene environment, and due to it being an open world, as opposed to "wide linear," I was able to pace the experience to my own comfort. Roaming the world, finding secrets, doing side missions, or just taking in the environment. It was a much more relaxed experience. I'm glad it came out after TLOU2! I'm also a huge fan of Sucker Punch, and have been since the Sly Cooper days, so I was expecting a fun game, and I was correct in that assumption!
Published

(53445262)

Thread I find PS Now a great service, why it's not talked of more?
I think it's pretty great myself. I remember trying it out when it first launched, but I already have enough to play that I didn't want to continue subscribing. Then the price dropped to, what $10 a month? So I resubscribed to play some PS3 games, and have been super impressed with the service. I'm actually legit surprised at how much content is available. Sometimes I think people don't realize how many titles are actually available on it. Being able to revisit Killzone 2, or Resistance 3, or the inFAMOUS games, has been great. And then being able to download PS4 titles I may have missed or had been curious about, but didn't want to buy at the time, is a really nice bonus. If Sony and their partners would add more PS3 titles to it, it'd be an even better service. I'd prefer PS1 and PS2 BC to be native to the PS4/PS5 itself, but I'd also be okay with them adding PS1 and PS2 titles to Now as well. I honestly still think we will. We're still very early in the PS5 gen, so I'm sure they'll try to incentivize the service in the coming months/years. It's already a pretty great value to me, personally.
Published

(53449621)

Thread "Lessons I learned switching from games journalism to development"
Yeah, my perspective on video games and the insane amount of work that goes into them definitely changed when I started working in the industry almost two decades ago now. I've said as much before, but no dev sets out to make a bad game, and there are so, so, so many moving parts when putting a game together, that sometimes the end result isn't what the devs intended, but it was the best they could do with the time, budget, resources, and myriad of other complications that often arise when making video games. It doesn't mean that games are immune from criticism, or that you can't/shouldn't criticize games. But I will say that no one knows the game better than the people that made it, and just being able to see one through to completion is a monumental task. It definitely stings when something you've worked so hard on comes out sub-par, especially if part of the reasons are things that were out of your control. We always have post mortems about the games that we make, and we often comb through the game with a fine toothed comb before it even releases, but definitely after, and taking real stock on what worked, what didn't work, and what we can do better next go round. Constructive criticism is always welcome, and genuinely useful. Like, just saying, "Game is garbage," or "Game is GOTY" isn't really that helpful. I know I always enjoy reading in depth discussions about why gamers like/dislike a game, or certain aspects of a game. Also, devs are gamers too. When possible (work most certainly gets in the way from time to time), we play as many games as we can, and discuss the ones we love in the office, or on Slack/etc, and also look at the games we play with our own critical eye, gleaning what we can about the things we like/loved about it, as well as the things we disliked/hated about the game. It's this mix of enjoying a game for the fun of it, and also analyzing it and breaking it down on a design level. The way I play games, and perceive games, has totally been changed, that's for sure.
Published

(53447401)

Thread Game Informer: Cyberpunk 2077 Epileptic PSA
Thanks for the heads up! I shared this on my social media for any friends/family of mine that may be playing the game. I have a few family members that suffer from epileptic seizures, so this is good to know. I imagine it will be patched out ASAP. Hopefully an additional patch on day 1. They really need to be on the ball with this type of shit.
Published

(53352841)

Thread Immortals Fenyx Rising debuts at #11 on the UK physical charts, unit sales about 40% below Age of Calamity (35% PS5, 30% Switch)
I don't particularly follow sales numbers, but my thoughts on things like this are simple: Gamers are not a monolith. What may appeal to some, may not appeal to others. Not everyone is tripping over themselves to get AC: Valhalla, or Cyberpunk 2077. Publishers can't hold on to games indefinitely, especially as once teams wrap production on one title, they generally shift focus to the next game (unless the game has extra content coming, and even then, it won't need the manpower of the entire team to produce said extra content, so the bulk of the team moves on). For every person that's not interested in Immortals, there is another that is. For every person interested in Cyberpunk, there is another that isn't. And so on and so forth. The combination of new hardware releasing, and a lot of rather good titles releasing on top of that (the PS5 had a particularly strong launch line up, and the improved performance in many cross gen titles has boosted sales of some older and current titles), has definitely had an effect on some gamers spending. In these instances, the legs of a title are more important than just day or week one sales. No doubt Immortals is going to get a nice price drop in time for the holidays, and it's a fun, family friendly game that will be a good stocking stuffer for parents looking for something for the kids. I doubt it had the budget or manpower of an Assassin's Creed title, so I'm sure Ubisoft isn't particularly worried. The game is cross gen, so it will probably sell more on current gen software in the end. And how many people rushing in to shit on the game's title, or how "derivative" it is have actually played it? Personally, it was a game that wasn't high on my radar, but once I cleared out some of my PS4/PS5 backlog titles, I caved and bought it using some PSN credit I had. It's actually quite an enjoyable game. It most certainly wears its Breath of the Wild inspirations on its sleeves, but it also has its own style and tone that's very different. It's just a really fun game, to be honest. For anyone looking for something light hearted and that doesn't take itself seriously, especially after a very stressful 2020, as well as a series of hugely serious and emotionally taxing titles (ie, The Last of Us, Ghost of Tsushima, and more M-rated fare like AC: Valhalla and Watchdogs: Legion), a game like this is perfect antithesis. Those not wanting to pay full price for it will wait for discounts, but I don't think it's a game that needs to sell 10 million copies to be profitable for Ubisoft, and I don't expect they imagine it would anyway. But again, not all gamers are a monolith, and just because Cyberpunk is coming out this week doesn't mean every gamer is dropping everything to get it. If every gamer liked the same games, well, more games would be selling in stupid crazy numbers. There's literally over 200+ million gamers out there, across multiple platforms, and it's clear we aren't all buying the same things, at the same time, or at all. There's definitely overlap from some gamers, but different strokes for different folks and all that. For me, personally, I passed on AC: Valhalla, but bought Watchdogs: Legion (it was another title I got at discount, along with Immortals, though I have yet to play much Legion). I'm not particularly interested in the Viking setting of Valhalla, and I'm also still playing through Odyssey, so I don't think I'll get Valhalla anytime soon, if ever. I also got Cyberpunk 2077 (also discounted thanks to PSN credit I had just sitting there unused). I had room in my budget for a few extra games after the PS5 launch, and I chose those 3 (Legion, Immortals, Cyberpunk). Other gamers will have a different list of titles to snag leading into the holiday season. So far this year, there have only been a handful of titles I've played full price for, as I've either gotten them on discount, or used up accrued gift card credits for them. I definitely recommend Immortals if you enjoyed Breath of the Wild, like Greek mythology, or just need something light hearted and silly to play going into the holidays. I know I did, so it's been a nice breath of fresh air (along with Astro's Playroom and Sackboy). I'm genuinely impressed by how much fun I'm having with this game. I think it'll surprise the people that aren't offended that it to tread the same ground as Breath of the Wild.
Published

(51314893)

Thread PlayStation Studios |OT16| Where we're going, we don't need loads.
It's already 12:40am here, I so need to go to bed. Why am I still awake?! The last thing I need is to oversleep and miss my delivery XD This has been such an interesting experience. I remember the wait for the PS3 and PS4 feeling so painfully long, and those systems didn't even have close to the lineup of titles as the PS5, but thanks to Sony's smart move to hold off announcing things until 5 or so months before launch, then dole out information drip feed style really did make this wait much more bearable. I honestly prefer the closer to release reveals of games and consoles, and hope they keep this trend up. I don't need a 24 hour news cycle to keep me interested or excited, so their strategy worked on me lol
Published

(53048091)

Thread Immortals Fenyx Rising |OT| Gods & Monsters
I streamed it for about 2 and a half hours tonight on PS5, and outside of a weird audio glitch where the narration from Zeus and Prometheus was silent (while the audio from Fenyx and the other characters were fine; quitting to main menu and reloading fixed it, though), it was a fun time, and I'm really enjoying it. I like the light hearted tone of the game, and it wears its Breath of the Wild inspirations on its sleeve, which isn't a bad thing, to be honest. The combat is definitely more enjoyable than BotW, and the environments look great. The character models and style is growing on me, and it's like this Disney-esque version of Assassin's Creed and God of War. The humor has been hit or miss, like most humorous things; some jokes land, some don't, but I definitely chuckled and laughed genuinely more than a few times. I stopped playing after I got the glide ability, but I'm looking forward to playing more of it tomorrow after work. I think it's a solid game that is having a lot of fun with itself, and I can appreciate that. Especially during a year where the world is on fire, and some of the top tier games were incredibly emotionally and thematically taxing. It's been nice to play a game like Astro, Sackboy, Bugsnax, and now Immortals, that is just some good, family friendly fun that doesn't take itself so seriously, as is really enjoyable to play. This was a game I was only mildly interested in, but the fun combat, vibrant world, and silly humor is exactly what I need at the moment. I haven't even gotten to the point where I'm able to upgrade my abilities yet, and I'm having a good time. I also really like the puzzle trials I've experienced so far. It's definitely this amusing Assassin's Creed: Odyssey and Breath of the Wild love child that I'm completely okay with. EDIT: I'm also playing in performance mode on PS5. It looked and felt much better in that mode compared to Quality mode to me.
Published

(52961814)

Thread Astro's Playroom . Old guy nostalgia
I'm 41, and have been a gamer since '84, and Astro was such a wonderful nostalgia trip. I adored every moment of the game, and the fact that it's an excellent platformer makes it just that much more special. It could have easily have been just one big pandering nostalgia bait from Sony, but Asobi Team clearly has a deep love and passion for PlayStation, and every reference I got (I think there were only a few that took me a minute to get) just flooded me with so many fond memories of the experiences I had with those games, and the various PlayStation platforms. I really, really hope we get a Playroom sequel, on top of the Rescue Mission VR sequel I'm 100% positive Asobi Team is working on. Astro is such an endearing character, and he could easily headline more full fledged titles starring him (I mean, Rescue Mission was a full fledged game, and I do think Playroom is also a full fledged game; it being a free pack in game doesn't detract from that in my opinion). For me, I don't even think them retreading PS Nostalgia in a Playroom sequel would feel "old hat." There is so much PlayStation history that there are still plenty of games they can reference, as well as different versions of the references we got in this game. Man, I love this game so much. Astro and Sackboy have been two of the most grin inducing games I've played on the PS5 so far. Just joyful to play, both of them.
Published

(52937064)

Thread Immortals Fenyx Rising |OT| Gods & Monsters
I had $10 in PSN store credit, so I just bit the bullet and bought it for $49! Currently downloading now, so I'll give it a go tomorrow night if I'm feeling better (feeling a little under the weather at the moment). I'm gonna try to beat Bugsnax also, since I want to at least knock another game off of my PS5 list, since I beat Astro, Spidey Remastered, and Miles already
Published

(52928445)

Thread Immortals Fenyx Rising |OT| Gods & Monsters
I feel the same way. If my backlog wasn't so huge, I'd buy Fenyx this week, but I'm gonna hold off for a bit, especially with Cyberpunk next week. I mean, I really enjoyed Breath of the Wild a lot (hell, it's the reason I bought a Switch in the first place), but I wasn't a fan of the combat at all, and the Shrines felt like busy work outside of a handful that I enjoyed, but most of them just weren't particularly engaging, especially considering how strong dungeons are in Zelda games. My hope is Breath of the Wild 2 takes the time to make more engaging shrines, and improve the combat.
Published

(52865166)

Thread Playing Days Gone for the First Time On PS5 at 4K60FPS Sure Is Incredible
Definitely a huge highlight of the experience for me. Those emergent moments work so, so well in this game. Like moments where you're just cruising around, going from point A to point B, and you're suddenly ambushed by a Sniper camped out somewhere, who shoots you off your bike, and you have to scramble for cover, try to figure out where they're at, and systematically take down the bandits trying to gank you while avoiding sniper fire. Then, you have to see to your bike, that may have been damaged pretty significantly. It's even more tense when you don't have any spare parts to repair it, which sends you on a quest to find the resources you need to get you back into the world. All I want from Days Gone 2 is more elements that add to that feeling of the world being alive and lived in, which this game did rather well, especially for a first time open world game from Bend.I think I remember Bend mentioning that they originally had a player choice system in the game, but scrapped it (or maybe it was something they told me when I talked to a few of the devs at E3 last year, I don't remember for sure), but I think that contributes to some of the weird jankiness to those early moment transitions. I imagine that stripping out such a major mechanic, then having to rework your opening wasn't possible given whatever time and resources they had allocated to other parts of the game. I will say that the jarring nature of that opening isn't throughout the entire game, from what I can remember (it's been a while since I've gone through the story). I vaguely remember one of the early demos of the game showing player choice during those opening segments of the game that are definitely removed in the final version. I'm going to see if I can find the video of that demo, and then find the opening of the retail release, and post it here.
Published

(52855929)

Thread Dreams Creations OT (PS4, PS5) | Discover Your Next Favorite Experience (Weekly Updates)
Awesome thread, and a long time coming! Dreams is amazing, and more people should give it a shot. There are already some excellent creations to explore for those that aren't big on creating things themselves, and the tools are insanely robust for those that do want to create. Definitely keeping an eye on this thread!
Published

(52764813)

Thread Playing Days Gone for the First Time On PS5 at 4K60FPS Sure Is Incredible
Pretty much. It's this fast food consumption mentality people have with entertainment these days. If something doesn't grab their interest within the first 2 minutes, it's a hard pass. I can't think of many games outside of maybe the God of War series, that starts out big, and pretty much maintains that pace throughout. Open world games in particular don't always get into their groove until many hours into them. Hell, if I could get through the painfully slow opening of Red Dead Redemption 2, the slow start to Days Gone was a breeze in comparison lol Like I mentioned before, I tend to give games a few hours to settle before I decide if it's something I want to continue playing or not. Doubly so for RPGs and open world games, because in general, they tend to have delayed payoff, especially as more open world implement more RPG like mechanics, where deeper mechanics are gated behind player levels and skill unlocks. Days Gone really doesn't become more engaging until you've unlocked some better weapons and skills a few hours into the game.
Published

(52726979)

Thread So anyone remember how the Game Awards last year ended with a reveal of a Fast and Furious game that looked like a PS2 game.
Lol, I can definitely see that being bizarre. Although, considering how much of a DnD nerd Vin Diesel is, I can totally see him being a huge fan of From Software's games, and probably begged to be the one to present them with the award lol
Published

(52726058)

Thread Playing Days Gone for the First Time On PS5 at 4K60FPS Sure Is Incredible
Such an awesome game. It really surprised me, and was one of my sleeper hits/hidden gems last year. It's been great seeing more people coming around to it. It's very easy to superficially dismiss it as "just an open world zombie game," but the level of polish, not to mention how genuinely enjoyable and intense the gameplay is, I think, sets it apart from the usual. And the biggest surprise for me was the story, and how legitimately engaged I became with it as it progressed. Character development and relationships, internal and external conflicts, all truly surprised me. I was just expecting "The Last of Us: Sons of Anarchy Edition," and it really wasn't quite that (though that's not exactly an inaccurate summation of the game XD XD ). I beat it on the Pro last year, but I've booted it up a few times on the PS5, and yeah, it's a legit transformative experience. I also turned on the gyro aiming, which improves the gunplay even more (and it was already enjoyable). I can't recommend it enough. My buddy finally started playing it on his PS5, and he's only an hour in and enjoying it thus far. I told him to power through that opening 3 hour hand-holdy part, as the game really opens up once you're finally set loose to just explore the world. I did warn him that it's a game. Like, I was taken aback at how massive it is, both in geography and narrative. For a first time open world game from a relatively small studio, Bend did a fantastic job. Looking at my game time just now, apparently I've sunk 101 hours into the game lol I'm not even 100% finished with it (still have some hordes and bandit camps left to clear).
Published

(52728905)

Thread Playing Days Gone for the First Time On PS5 at 4K60FPS Sure Is Incredible
It's funny, because the starting area is already pretty damn massive, but then the game opens up again, and I was like, O_O "holy shit, this game is huge!" Generally, I don't particularly think that the size of a game map is important, or indicative of quality (whether it be a big or small map), but for this game, and because your primary mode of transportation is your motorcycle, having a large world adds to that feeling of "travelling the open road," that I think the game was going for. It also doesn't hurt that the game is just so damn beautiful to look at. The biomes are also pretty diverse enough, although the opening area is easy to get lost in since it's a lot of heavily forested areas and dirt roads that can look samey. Overall, though, the game map is quite unique. Another aspect I oddly enjoy about the game is the fuel mechanic. Usually, that kind of thing is super annoying to me, but in this game, I didn't mind it. It also led to some fun detours gameplay wise. Like, I was being lazy and not refueling, and my bike died on me, which then sent me on a mini-quest to track down a fuel can so I could refuel. That ended up being a long trek through some dangerous areas, fighting off Freakers, and I eventually found a gas can, then had to trek back to my bike so I could refuel it. It was like a filler episode of something like The Walking Dead.lol I also liked just letting my bike coast down a steep incline, not hitting the gas, those little gas saving "tricks" you learn along the way.
Published

(52726655)

Thread Playing Days Gone for the First Time On PS5 at 4K60FPS Sure Is Incredible
I also wanted to shout out the amazing weather system in the game. From the rainstorms to the snow, it's just, like, damn. Such a ridiculous detail like the ground slowly building up with snow as it falls adds so much to the believability and immersion of the world. I also wanted to comment on Deacon as a character. There are a lot of games where the developers try too hard to get you to "like" a character from the moment they first appear on screen. In an interesting twist, Deacon just ain't that dude. From jump, he's an abrasive dick. As far as character's in the game go, Deacon was the biggest hurdle I had to overcome to get me to keep playing the game. To a point. I won't go into spoilers, but I have to stress that Deacon is an incredibly well done, 3-dimensional character. He's the inverse of Walter White, in my opinion (a character I liked at the start of Breaking Bad, and loathed by the end). Deacon was a character that I loathed at the start ("loathe" is a bit strong, moreso, I just didn't like or feel for him), and by the end, he had undergone such a legitimate amount of character growth that I actually really, really like him a lot. Although, to be fair, Sam Witwer is almost always entertaining in any role I've seen him in (even his Supergirl stint), and he's genuinely very good at making Deacon feel like a real guy. I mean, not a guy I want to buddy up with, but an actual human. By the end of the game, I really did understand him, and empathize with him. Like I said in my previous post, I logged 101 hours in Days Gone. I think going into it thinking it's going to be some 20 hour open world game is a mistake. It's . But with that length comes a of story, with the vast majority of it being a tearing down and re-building up of Deacon as a character. It's more in line with what you'd expect from open world RPGs. I initially went into the game thinking it'd be a quick 20-30 hour romp, and I'd call it a day. I liken the narrative to a few seasons of a TV show. Sometimes that first season is a little rough, but once the plot starts kicking in, and characters become more fleshed out, it gets its claws in you. The first 10 hours of Days Gone is like that first season of a TV Show. World building and setup, with some seemingly loosely defined characters and plot threads that don't really feel like they have much meaning. After that first "season" is over (and you'll feel it when you get there), the game takes off, and becomes something genuinely special. Deacon's not the most easily likable protagonist in a game, but for me, he got there in the end (actually, before the end of the game. there's some mid-game plot points that really flipped the script on my impression of Deacon as a character, and carried i through to the home stretch). Kind of reminds me of Kratos in the original PS2 God of War games. The games were fun, but Kratos is an insufferable dickweed. I still loved them, but in spite of its protagonist, not because of it. The PSP God of War games, and then the PS4 game, really fleshed him out and made him a truly interesting and complex character, in my opinion. At least Deacon accomplished that in a single game lol I'm generally a "play the game for a few hours, and if i'm not feeling it, drop it," kind of guy, but I'm legit glad I stuck with Days Gone. As I said, it really surprised me.Definitely not. For me, it was more like 3 or 4. Basically, once the game let me loose into the open world, and I was able to start upgrading weapons, my bike, and unlocking some genuinely useful skills, it became infinitely more enjoyable. Aside from doing story missions, I had particular goals I wanted to accomplish gameplay wise. Like, I wanted a better weapon, or I wanted the upgrade to my bike that increased handling/speed/armor/etc, or I wanted to get the skill that gave me higher resource drops, or made me more dangerous in combat. Pursuing those goals led to some really enjoyable gameplay moments as I foraged for the required parts, or completed the required tasks. "30 hours" is incredibly hyperbolic.
Published

(52654133)

Thread Mick Foley, the dark horse GOAT of wrestling
I haven't been into wrestling in decades, but Mick Foley is definitely one of the greatest. He wore a lot of hats well, and he put his body through so much fucking punishment for our entertainment (hell, a lot of wrestlers do, actually). It also doesn't hurt that he's a genuinely good guy outside of the ring, which, often, seems like a rarity in the industry. At least back in the day when I was big into it.
Published

(51662969)

Thread PS5 Backwards Compatibility: All PS4 games with benefits
I moved Royal over from the external HDD to the internal SSD, and the loading times seems very fast. My rough times using a stop watch: From the PS5 home screen, cold boot, into the main menu (past all of the logos, Thieves Guild pop up, etc): 38 seconds. From my Load Game save file to actual game: 4 seconds. I honestly don't remember how long it took on the PS4 Pro, but I think it took longer than 4 seconds. lol Overall, it's been super fast. I'm not sure if Royal had a performance mode or not, but the framerate is certainly smooth.
Published

(51657863)

Thread PS5 Backwards Compatibility: All PS4 games with benefits
It's funny, because 13 Sentinels already had pretty excellent load times on the PS4. Now it's just super smooth. It's almost like it's a native PS5 game in terms of how fast it loads. lol. I played some last night, and was like, "Damn, did this get a PS5 patch?" XD
Published

(52645100)

Thread Digital Foundry: Sackboy: A Big Adventure - the Digital Foundry Tech Review - PS5 vs PS4 vs PS4 Pro!
Such a fun game! I love it. And it can be surprisingly challenging when you're trying to Ace a level. It's absolutely beautiful on the PS5, and it's as charming and delightful as the mainline LBP games.
Published

(52519883)

Thread If NASA met some aliens and asked you to pick one game to represent the entire hobby which game would it be?
Tetris, no question about it. Then Astro's Playroom. But, really, the answer is Tetris. Easy to understand, difficult to master, and will distract them long enough for us to steal their technology and subjugate them. It's the filthy Earthling way!
Published

(52524254)

Thread Publix employee dies of COVID-19. Florida Supermarket chain forbade him from wearing a mask.
I hope the family rakes them over the coals in court. There's no excuse for corporations not enforcing employee safety as soon as even a sniff of potential danger to them and customers was known. Sure, I work in an office, but we didn't fuck around with this pandemic. We started our work from home policy in early March, and we won't be heading back into the office anytime soon either. Having lost multiple family members to Covid 19 this year, I don't give a shit about what excuses these companies come up with as to why they failed to take the situation seriously and implement safety precautions as soon as possible. What's the worst that could have happened? They enforced some mask wearing for employees and customers, and if it turned out to be nothing, no big deal. As it stands, 260,000 people have died, and it took too long for the powers that be to act. I really hope this family gets some justice.
Published

(52274954)

Thread Marvel's Spider-Man: Miles Morales |OT| INTO THE PS5DERVERSE
finally finished everything, in terms of first playthrough. the only thing left is playing through on New Game + to unlock the rest of the suits, gadgets, and skill upgrades. So far, my playtime is at 19 hours, which has felt really good and satisfying. I want more games like this from Insomniac. I know Spider-Man 2 is going to be much larger than this, but hopefully we continue to get these "side stories" with Miles in between the mainline Spidey games. Also, the side quest Memory Lane is a must play. For those of you that skip side quests, please, at the very least, play that one. It was so damn good!
Published

(52431464)

Thread WIRED: The New Demon's Souls Remake Tries Too Hard to Be Realistic
I absolutely adore the original Demon's Souls, hands down one of my favorite games on the PS3, but it was not a good looking game. It was so, so obvious that the difficulty of developing on the PS3, as well as the limited time/budget Miyazaki's team had when working on the original kept it from being even remotely close to the concept art for the game. This PS5 version is closer to that vision of the concept art, and is beautiful. I'm 100% convinced that a lot of the nitpicking about this remake is due to some weird purist notion of a Japanese developed game daring to be touched by Western hands. It's not like Japan Studios also contributed to this remake, but even if they hadn't, Bluepoint knows what the fuck they're doing, and the love and passion poured into this remake is clear as day. They also benefitted from having the necessary time and budget and resources to really go all out with this game. I'm not wasting my time giving Wired the click and attention they so desperately crave with this article. Demon's Souls PS3 was a great game, despite its shortcomings. Demon's Souls PS5 is a great game, because it manages to stay faithful to the original, while also allowing it to really live up to the promise the original could only imply. I'll always have a special place in my heart for the original Demon's Souls, and the remake can't ever replace that feeling of when I first booted up the Chinese import version many moons ago. But here's the thing: it doesn't to. It had to not be a shitty remake, and to the surprise of no one that's been following Bluepoint's work for the past 12 years, it delivered. One of the things I love about this remake is that, even with the shiny new coat of paint, it's still unmistakably Demon's Souls. I was hit by so much nostalgia while playing through the game (I haven't beaten it yet, as I've been taking my time with it and just soaking it all in), and I've had the biggest grin on my face the entire time while playing it. This could have easily have been a Silent Hill HD Collection disaster, yet it's not, and some folks bitch about it. It's unbelievable to me, to me honest. Gamers are spoiled as fuck these days... There's nothing wrong with not liking some of the aesthetic choices made in the game (hell, there are definitely a few tiny things I prefer from the OG DS, myself), but have we really reached a point where the jank ass character models, piss filter, and over-indulgence on bloom effects is now looked at fondly? Like, really? Nostalgia goggles are a helluva drug.
Published

(52361216)

Thread Naughty Dog did it; TLOU2 made me forget it was a video game.
The Last of Us Part II is unlike anything I've ever experienced before in all my 3+ decades of being a gamer. It challenged me emotionally in a way I never thought possible outside of either literature or long form television series. It's a fantastic game. Not perfect, of course (what is?), but as I've said before, it's a masterclass of game design, and the way in which it approaches engaging the player beyond the usual (ie, tapping into our feelings beyond just excitement, or adrenaline, or a rush of serotonin). Not to mention that, for Naughty Dog, specifically, the latter half of the game is some of the best game design and level design they've done yet. I'm excited for whatever they have planned for the future. I feel like, after TLOU2, they will need some recovery time (you just don't make a game this emotionally taxing and come away unscathed; if it was this draining for us, imagine how it must have been for the team that it! lol), so I think their next game is going to be something tonally different, but still very much in their wheelhouse of what they're good at. EDIT: Furthermore, I think TLOU2 works as well as it does precisely because it's a video game. There is a level of connection that we, the player make, being active participants in the forward momentum of the gameplay experience, that passive mediums simply can't provide. TLOU2 (and the first), hit as hard as they do because we are the ones pushing Joel and Ellie through the linear narrative being told, and the tense combat encounters they experience. I think very few games marry their gameplay and narrative as strongly as TLOU2 does, but it's also a piece of interactive entertainment, and is stronger for it. It's why, for me, I can't just watch someone else play TLOU or TLOU2, and come away with it with the same feelings I had when I was playing them myself. However, after I've already beaten the games, it is very much fun to watch a Let's Play and see how other players react to the experience. It's mainly why I hold off on watching Let's Plays until I've played the game for myself.
Published

(52347074)

Thread Astro's Playroom is a wonderful tribute to PlayStation history that has some really glaring omissions...
I mean, you gotta save some stuff for the inevitable sequel... (come on and give us another Astro's Playroom, Sony! it's a given we're going to get Rescue Mission 2 for PSVR2, but i'd love another Playroom game too). There's definitely a lot of PS history missing, but there's also soooo much of it that I was legitimately surprised at how much they managed to cram into each level. The game is still a love lever to PlayStation like we've never gotten before, but it's hardly comprehensive. While we're on the subject of PS love letters, we need a PlayStation All Stars Battle Royale 2, with just as much love poured into PS history as Astro's Playroom. Ah, I can dream...
Published

(50191642)

Thread John Boyega had a conversation with Disney after criticising how his Star Wars character was handled
I really love TLJ too, but I do think Rian did John dirty. I've mentioned it another thread, so I won't go over all of it again, but Finn's story and development was basically stalled. The movie takes place over a short period of time, but in that time, we saw Rey progress significantly. Meanwhile, Finn is still at the same place he was at the end of TFA. When his story starts in TLJ, he's still at the end of that arc. Johnson could have chosen to add to Finn's growth as a potential Force user, without necessarily having him go on a similar journey to Rey attempting to be a Jedi and bring Luke back into the conflict. Finn's arc in TLJ could have still had him assisting Rose, but slowly coming around to the realization that he may be Force sensitive, and using that to help advance their particular part in the story. In a way, you could say that this same thing happened to Leia in the original Trilogy. Despite those movies basically being made up as they went along, you can chart a slow patch to Leia's own Force awakening from ANH. She resisted Vader's torture probe in ANH (a subtle indication that she may be Force sensitive), then, in Empire, Luke is able to reach out to her in a similar way that Obi-Wan was able to reach out to Luke through the Force as a spirit. The implication is that Force users seem to be the few that can communicate with one another through the Force in that way, even if it wasn't a two way street (ie, Luke couldn't talk back to Obi-Wan's spirit in ANH, or in ESB, when he tried to do so on a few occassions). Then, in Jedi, it's revealed that Leia is Luke's sister, and is also strong in the Force, but we're left with that thread dangling until TLJ, when we really get to see Leia use the Force in a powerful way (I personally loved seeing her Mary Poppins to safety from outer space; as a huge fan of Leia, it was nice to see her finally display some Force ability; as melodramatic as that moment may have played out XD). Any growth that Leia had in the Force happened off screen, which was unfortunate. Because Johnson didn't develop Finn's Force affinity (and I think JJ always knew Finn had Force sensitivity; as there are enough flags in TFA that he was) at all in TLJ, so JJ had to cram that element into Rise of Skywalker, and so it felt undercooked, and didn't pay off anything before it. It was just another thread to be left for another time, just like Leia's Force sensitivity. Hopefully, it won't take 30 years for us to get a payoff to that this time.
Published

(52275188)

Thread Animaniacs (2020) |OT| A Totally Insane-y Reboot
I totally forgot this was out, so I watched the first 4 episodes, and loved it. I was a huge fan of the original release back in the 90's (i'd hurry home from school so i could catch it every day), and this has been wonderful. Still feels like the 90's show, and just as silly, goofy, witty, and satirical as the original. I own the original series on DVD, and I actually rewatched it not that long ago before I knew about this reboot, and the original series is so much fun to revisit as an adult. It has some dated stuff, as expected, but overall, it holds up so well. Great, great show. I can't wait to watch more of this relaunch/boot/whatever. The cast has been great so far, though no surprises there, and the animation is wonderful.
Published

(52131836)

Thread Nex Machina is a fantastic way to spend $3.39 today
Never played it, but snagged it on this sale, and will probably play a little this weekend. Housemarque games have a knack for getting me into genres I'm normally not that big into. Love them, and Returnal looks so damn good.
Published

(51713264)

Thread BioWare confirms a new Mass Effect in development and Mass Effect: Legendary Edition details, Spring 2021 on Xbox One, Series X|S, PC, PS4 & PS5
I love the first Mass Effect, so I'm in it for this one alone! I thought 2 was okay, but preferred the first one because it had a great KOTOR vibe compared to 2 and 3. I only played a little of 3, so I never actually beat the trilogy. Looking forward to this for sure!
Published

(51906128)

Thread Ivanka Trump obsessed with status, says former friend in tell-all essay
I mean, would you even be friends with someone like this in the first place? It just speaks to me that her friend was just as much of an opportunistic social climber as Ivanka. It's no surprise that the Trump spawn are just as rotten as their father. She grew up spoiled and privileged. That will have an effect, especially if your parent fails to teach you any kind of morals or ethics or emphasizes empathy for others during your formative years.
Published

(51947948)

Thread Days Gone PS5 gameplay
Such an awesome game, and it feels so good playing it on the PS5 now. Like, damn, I kind of wish I had held off beating it some time back, but I still have enough unfinished hordes and other odds and ends (i believe i already completed all sidequests though), to justify continuing to play. I'm so excited for the sequel. I think it's going to do for Bend what Uncharted 2 did for Naughty Dog in terms of boosting their profile. For such a small studio to launch a quality new IP like DG is quite impressive. It's been great to see more people coming around to the game too. It got a lot of, I think, undeserved dismissal, but word of mouth has been good since then. It's also just so damn gorgeous on the PS5. Like, I'm legit blown away, despite it also being gorgeous on the PS4. The 60fps really does add so much to the overall package.
Published

(51943760)

Thread Calvin and Hobbes 35th Anniversary
My favorite comic strip of all time! Happy Anniversary! My sister got me into this series in the early 90's, and I just fell in love. I finally got the complete collection earlier this year, and it's just wonderful.Sorry about Spider-Verse being in the way, but that book came the say day, and I was just excited to dive into both when I took this picture XD XD
Published

(51904313)

Thread Don't sleep on Astro's Playroom
Thanks! I felt immensely satisfied with the experience, and I did end up getting the Platinum after all lol! I do have the DLC trophy left for the speed run mode, but the base game Platinum has been achieved. Such an awesome game. I love it to death, and it's so funny how immediately upon booting the game, you're hit with Dual Sense feedback. It really sticks out to me after coming from another game that doesn't do nearly as much with it. I just want more and more games to utilize the haptic feedback and triggers as well as Astro does. Also, I've had the GPU Jungle song in my had for a day straight now. It's driving me crazy XD XD it's just so damn catchyThey're very different games, but have some similarities in small ways (like using the grab mechanic to pull at items in the world, or enemies). Personally, Sackboy is fantastic too. The first two levels are okay, but then it really blows up and comes into its own in later levels. Visually, Sackboy is gorgeous, the music is also just as excellent, if not moreso, than Astro. The haptic feedback isn't on the same level. There's definitely some texture feedback in some parts, but it's not a constant assault (and I mean that in the best way), like in Astro. It feels good, though, and is such a wonderful platformer as well. I love it.
Published

(51290668)

Thread PlayStation Studios |OT16| Where we're going, we don't need loads.
Yeah, at the time, money was super tight for me, so dropping $50 on a game wasn't easy. So when I beat it in a few hours, I was so disappointed. It's not like the game had a ton of extra side activities that were worth a damn, and I didn't even plan on beating the story that soon, I was just playing and going to missions while swinging around, and then it was over! It's really funny thinking about non-GTA open world games back then. They were honestly, pretty sparse. And look at them lol I think there's a happy medium between cultured open world content, filler open world content, and story missions. I think games like Horizon Zero Dawn, and Ghost of Tsushima ride that line rather well. I never felt like either overstayed their welcome, but I also think the pure joy of its gameplay systems offset the usual tedium you can get from an open world game. Combat in particular, was highly enjoyable for both, and the environments were gorgeous, and I loved just wandering and exploring, looking at the gorgeous art design.
Published

(51296056)

Thread PlayStation Studios |OT16| Where we're going, we don't need loads.
I haven't caught up on the OT thread yet, but people are whining about Demon's Souls? I mean, Demon's Souls is my second favorite Souls game out of the entire series. It used to be the first, but Bloodborne took that crown, and I think the Remake looks phenomenal. It's beyond what I ever expected of a Demon's Souls on PS5. Hell, I never expected we'd get Demon's Souls at all, not even an HD Remaster, let alone a full blown remake. I'm in the camp of people that loved Bluepoints Shadow of the Colossus Remake (and the original PS2 title is literally in my top 5 games of all time, so it's not like I went into the PS4 Remake with a casual interest in the series), and so learning that Bluepoint was behind a Demon's Souls Remake had me giddy. Then, when I finally saw it, I was blown away. Visually, I think it matches the concept art in a way the PS3 and From Software just couldn't pull off, and knowing the methodology behind how they tackle Remasters and Remakes, I had no concerns over how the game was going to feel. With that said, even if they completely re-imagined the game from gameplay to graphics, I'd shrug my shoulders. It's a Remake, not an HD Remaster or a carbon copy. I still have my PS3 copy of Demon's Souls. If I really, really wanted that classic From Software jank, I'd pop that disc into my PS3 and play it with the horrible Dual Shock 3. As it is, I'm all in with Bluepoint's version of Boletaria. It's like how I see Demon's Souls in my head when I reminisce about playing it for the first time way back when. I have a feeling I'm going to be adding more people to my ignore list if I go back into that thread...
Published

(51295387)

Thread PlayStation Studios |OT16| Where we're going, we don't need loads.
I've actually never played Legend of Dragoon beyond a demo from one of OPM's issues (I was poor, man, I couldn't afford every cool game that came out!), but I have to wonder, with the game being so old, and also considering how far the RPG genre has evolved over the years, what would you expect a Legend of Dragoon on PS5 to be like? Bluepoint has shown that they have a mission statement to maintain the integrity of the gameplay of the titles they remake, even when they update the visuals (see, Shadow of the Colossus HD Remaster on PS3, and Shadow of the Colossus Remake on PS4; aside from the obvious graphical improvements, the core feel of the gameplay is relatively identical; though the controls are tighter and more responsive, and the framerate is rock solid). So I wonder, what aspects of Legend of Dragoon should remain faithful to its now 21 year old game design? Taking off rose tinted glasses for a second, are there any gameplay systems that still hold up today, and that would translate to modern game design sensibilities? And then I have to ask, if Bluepoint has to make executive decisions about how to bring that game forward 20 years, is it really still true to Legend of Dragoon for the fans? Demon's Souls, at its core, is still Demon's Souls. It's gameplay systems were already brilliant and engaging. It was simply hampered by a mix of complicated to develop for hardware, and the time/budget resources at the From Software team's disposal. I'll have to watch some LoD let's plays, but I have a feeling that updating that game would be quite a monumental task for Bluepoint, and also potentially polarizing for longtime fans. I think about Final Fantasy VII Remake. I remember loving the original to death back when I first played it in 1997, but I feel like the Remake was an excellent re-imagining, and it wasn't just a copy/paste of the original, with pretty graphics. I guess, to wrap my head around the passion for a LoD remake, I want to know what the fans of the original actually want when they picture a Legend of Dragoon Remake on PS5. Personally, I think Bluepoint excels at 3rd person action/adventure games. It's primarily what they've spent the past 10+ honing their developmental skills on. With that in mind, I think, if they stay in the Sony catalogue, a remake of inFAMOUS and inFAMOUS 2 would be an excellent fit. The core gameplay of inFAMOUS is great, and the super powers and setting of Empire City and New Marais would let them flex their engine's muscles as well. Jak and Daxter might work, but I wonder how they'd translate the bright and colorful cartoony style to the PS5. I'd hope like Insomniac has been continuously evolving Ratchet & Clank into over the past decade, but I wonder if Bluepoint's artists are interested in going that route, when they so clearly have a strong eye for more "grounded," "gritty," and "realistic" worlds. I can't see them doing a remake of Uncharted, as they've already remastered the original trilogy for PS4. Same for God of War 1 -3 Remake, so I'm curious. I'm not saying I wouldn't be down for a Legend of Dragoon Remake (I know that they've already expressed a fondness for that game), I just wonder how closely to the original would they be able to keep, while keeping longtime fans pleased, yet appealing to the wider PlayStation audience with gameplay mechanics that may be considered "dated" by today's standards.
Published

(51299257)

Thread PlayStation Studios |OT16| Where we're going, we don't need loads.
Agreed. In my book, Bluepoint already did the "faithful remaster" of Shadow of the Colossus with the excellent Ico/SotC HD Collection on PS3 (and both are playable on PS Now if folks really, really want to play the version of the game that looks and plays like the PS2 one), so I was absolutely blown away by the SotC Remake. I didn't care about the "Wanderfacegate" among many other stupid "gates" the gaming community gets fixated on from time to time, so I just got swept up in seeing one of my favorite games of all time realized in such a beautiful way. I'm legit wowed by how good Demon's Souls looks, and I'm still in disbelief that in a few short hours, I'll be playing it myself! I actually started replaying the original earlier this year (long before the Remake was revealed), because I adore it, but I made myself stop after the first Archstone. Maybe because deep down, I just felt in my bones a PS5 version would come one day XD (Narrator: No he didn't). I'm glad I didn't keep playing. I already beat it way back when, and while I remember so much of it, I'm pretty sure this is going to feel like a new experience for me since it's been so long!
Published

(51797270)

Thread [RUMOR] Sony to acquire Bluepoint Games very soon
Yeah, I know From is working on Elden Ring, which is why I said "whenever their schedule clears up." They may be too busy to make a Demon's Souls sequel themselves, so I figured Japan Studios and Bluepoint could collaborate on a sequel, considering that I'm expecting Demon's Souls to do really well commercially, and I doubt Sony will want to miss out on having another big IP this time around.Yes, I'm aware of the history of the Soulsborne genre. Demon's Souls was very niche (I bought the Chinese import copy because it hadn't released here in the States yet, then I bought the US version to play with friends when it did). Like I said in my previous post, the genre didn't really explode until Dark Souls released, and was multi-platform, thus opening it up to a wider audience (and was a more polished game than Demon's Souls, though had its fair share of performance issues). A lot of gamers missed out on Demon's Souls, so Dark Souls was their chance to hop in. It was also a great game, and here we are, with the Soulslike genre being massive. And again, I disagree on the inFAMOUS series. It's a highly enjoyable open world superhero series that has been well received both critically, commercially, and by many gamers that have played them. I can't find up to date sales numbers on the games, but they did rather well for themselves, with each one selling at least 1 million copies upon release (not sure about LTD numbers). Sucker Punch is a small studio, and the budgets for the inFAMOUS games aren't Uncharted tier. And considering that we got 3 titles in the series, plus 2 spin-offs implies that they did well enough for Sony to continue supporting them until Sucker Punch branched out with Ghost of Tsushima. The point is that it's a well regarded series among PlayStation fans, and a Remake of either the first or the second by Bluepoint would no doubt be excellent. Ghost of Tsushima has boosted Sucker Punch's profile considerably, so I'm sure some gamers that missed out on their previous works might be intrigued by a high quality Remake of those titles. I recently replayed the 3 mainline games leading up to the launch of Ghost of Tsushima, so they're all very fresh in my mind, and the gameplay holds up very, very well. In particular inFAMOUS 2, which has some excellent gameplay thanks to the mix of Cole's Electric, Ice, and Fire powers. There's no way Shadow of the Colossus would get a sequel. Why would it? It's not that kind of IP. Bloodborne, on the other hand, could very well get a sequel, because it's one of the most highly regarded of the From Soulslike titles, and fans have been clamoring for a sequel for years. Demon's Souls fans have also been clamoring for a sequel for years, and this Remake was a great way for the IP to be reintroduced to gamers, and return it to the public eye. Bloodborne doesn't have that issue of being dormant for over a decade, so I think the case with us not getting a sequel is simply because From Software has had their hands full with the Dark Souls series, and now Elden Ring. A talented dev team could more than make a quality sequel to Bloodborne. Japan Studios consistently gets underestimated in terms of their talent and contributions to some of the most beloved games in PlayStation history, including Shadow of the Colossus and Bloodborne. A single individual doesn't determine the quality of a game. It's a joint effort by dozens, even hundreds of talented developers. I see this a lot in gaming communities where many of these "legendary" games are attributed to the "singular vision" of a particular individual or designer, when it is a highly collaborative effort. Japan Studio's resume is impressive as hell. All that experience doesn't just go away because some gamers put a particular game director's work on a pedestal. Miyazaki is no doubt a talented and creative individual, but he didn't create Demon's Souls, Dark Souls, and Bloodborne in a vacuum. It was the combined efforts of himself, and the team at From and Japan Studios that brought us Demon's Souls and Bloodborne (speaking only of the PlayStation titles). It's simply false to assume that another talented ("talented" being the key word) studio couldn't build off of what came before to make quality sequels to both Demon's Souls and Bloodborne.
Published

(51815528)

Thread [RUMOR] Sony to acquire Bluepoint Games very soon
I think the world is definitely intriguing enough and mysterious enough to be expanded on in a sequel. I think with the original, we barely really got to see much of Boletaria, and I'm sure there are other fascinating locations to explore for a sequel. I think it's more a matter of what team has the bandwidth to undertake such an endeavor. I think the success of this remake almost guarantees that Sony is looking into options for a potential followup. Doesn't mean it will actually come to fruition, but I bet discussions are being had about the future of the IP.
Published

(51569078)

Thread [RUMOR] Sony to acquire Bluepoint Games very soon
I disagree. I think the inFAMOUS series is in the same category as Demon's Souls in terms of being a PlayStation series that has done well for itself both critically and commercially. Demon's Souls didn't exactly light the world on fire back then, but it did find a very dedicated fanbase. A of PlayStation gamers passed on Demon's Souls when it released. It wasn't until Dark Souls released that the Soulslike genre really blew up. Shadow of the Colossus is in a league of its own. Demon's Souls on PS5, however, is about to change things for the IP. Hopefully it will reinvigorate it, and we'll get more entries whenever From's schedule frees up. If not, maybe Japan Studios and Bluepoint will produce a sequel one day. I can't imagine Sony letting it go dormant after this one was received so well.
Published

(51598547)

Thread [RUMOR] Sony to acquire Bluepoint Games very soon
Yeah, exactly! inFAMOUS 1 sold significantly more than Demon's Souls at the time. That's not a knock against Demon's Souls, but it seems like there's some rewriting of history to put Demon's on a much higher pedestal than it was back then. It was most certainly well received by many gamers that gave it a shot, but as far as widespread commercial appeal, it was pretty niche. By comparison, inFAMOUS and its sequel were much more broadly appealing to gamer, and its critical commercial success reflects that. Demon's Souls was a harder sell at the time. It wasn't until Namco published Dark Souls, that the genre really exploded, and then, in hindsight, more gamers became interested/intrigued by the game that "started it all", but by then, it wasn't particularly easy to get a hold of (no digital release, if I remember correctly). Demon's Souls is still my favorite of the Souls series (with the exception of Bloodborne), and now I'm super glad that more people can now play the excellent remake. I think a Bluepoint remake of inFAMOUS 1 and 2 would be huge, and totally fits with the types of games Bluepoint targets for Remasters and Remakes. In their engine, it would look phenomenal.
Published

(51519077)

Thread [RUMOR] Sony to acquire Bluepoint Games very soon
When I think of the previous titles they've done HD Remasters and Remakes of, the majority are 3rd person action/adventure games, so I just think inFAMOUS would be the perfect fit for them. The only thing I'd hope they keep are the awesome comic book style cutscenes punctuating some of the flashbacks and other story beats. They can completely remake everything else from the ground up. lol
Published

(51816764)

Thread When do you start Calling new consoles Current Gen?
I honestly never thought about it. If I were to make a judgment now, it'd be when the new consoles are more readily available, so probably between 6-12 months after launch. It's also when the ramp up in releases for next gen consoles start to pick up, and the current gen slowly begins to fade out. I guess I find it hard to think of these new consoles as "current gen" when so many gamers aren't able to jump in yet.
Published

(51673835)

Thread Don't sleep on Astro Bot's Playroom
Such an amazing game! Perfect pack in game, but it also kind of spoils you for haptic feedback. I literally want every game to have this level of care put into the haptic feedback and adaptive triggers. To say it was a transformative experience is almost an understatement. When the game first starts, the haptics were neat, but once the game proper gets going (ie, your first real world you visit), it begins to fire on all cylinders, and the haptics and triggers really have to be felt and experienced to be appreciated. My roommate just got back from her trip, and I had her run around for a bit in cooling springs and the raindrop level, and she was blown away by it. Asobi Team deserves all the praise for this game, and I really hope they have more PS5 projects planned, and not just Astro titles. I'd kill for them to develop a new Ape Escape. Considering all of the amazing PlayStation references they put into Astro's Playroom, I highly doubt they are ignorant of the brand's history. They really did their homework, and have an obvious love of PlayStation. I think it's more a matter of Sony giving them the freedom to pursue whatever projects they're passionate about. This game is an absolute love letter to everything PlayStation, and I was just grinning from ear to ear. One particular reference in the GPU Jungle had me grinning from ear to ear, as it was completely unexpected.
Published

(51675134)

Thread Don't sleep on Astro Bot's Playroom
My current playtime for the game is at 6 hours, and I don't even have the Platinum Trophy yet. The ending of this game is brilliant, and is just so damn charming. I'm not a Trophy hunter, but I could see myself perhaps going for it, simply because I want an excuse to dive back into the world and play, since I collected all the artifacts and puzzle pieces. In my mind, I 100% see this as a full fledged game. Maybe it's because I grew up in the 80's, and more than a few of those games didn't have nearly as much content as Astro. Just because it's a pack-in game, and doesn't feature 30+ levels and a dozen different worlds, doesn't make it any less of a full game to me, at least. We talk a lot about game bloat, and how so many games pad their time to stretch it out, but I think Astro does a great job of presenting a focused, streamlined experience, with no bloat, and instead opted for well designed levels with genuinely fun, unique, and creative gameplay in each level. I suppose you could perhaps add boss battles to each world (much like Astrobot Rescue Mission), but outside of that, I can't say I need the game to be as long as a LittleBigPlanet or Mario Odyssey. I think this game works so well because it doesn't wear out its welcome, and it leaves you wanting more, because what's there is just so damn good and well designed. If Team Asobi ever decided to release extra content for this game (like a 5th world, and more PlayStation collectibles, and fun ways to utilize the Dual Sense), I would gladly pay for it. With the praise that it's getting (and not to mention the Trophy hinting at more to come), I'm sure they're working on another Astro game. A new VR 1 is a no-brainer, but I think we'll get another title like this as well. I think it'd be awesome to have two Astro Series going forward: The Rescue Mission series for VR, and the Playroom series for non-VR. Astro is a charming enough character to carry two series at least.
Published

(51742031)

Thread Alanah Pearce joins Sony Santa Monica as a writer
I only recently stumbled across her Youtube content this year, and she's always been entertaining and fun to watch. What an awesome career shift for her! It's such an amazing feeling to achieve your dream job after working towards it for so long. Like, it's hard to believe that it's actually happened. I'm super happy for her. She seems like good peeps.
Published

(51656255)

Thread Quinton Flynn (Raiden from MGS, Axel from Kingdom Hearts) has been sexually harassing his female fanbase on social media
How fucking gross. I've never been a big Quinton Flynn fan, but it doesn't matter. Just disgusting, and the VA world seems so full of shitty people. The few friends I have that are in that part of the industry are good peeps, but a lot of them are just trash. I hope he gets what's coming to him.
Published

(51435422)

Thread [RUMOR] Sony to acquire Bluepoint Games very soon
Like I said in one of the PlayStation threads when acquisition talk was all the rage, just because we, the consumer, may be hearing rumblings of an acquisition, doesn't mean that acquisition talks just began. A lot of the time, these deals were in the works for months, and as things started to become more locked down, more people began to be pulled into the loop, and information can start to leak. Bluepoint is practically a no-brainer for a potential acquisition by Sony. They've literally been working on Remasters/Remakes of Sony IPs for over a decade now: God of War Collection (2009) Ico & Shadow of the Colossus Collection (2011) PlayStation All Stars (Vita 2012) Flower (2013) Uncharted: The Nathan Drake Collection (2015) Gravity Rush: Remastered (2015) Shadow of the Colossus (2018) Demon's Souls (2020) Out of the 11 games they've developed, only 3 have been non-Sony owned IP. They clearly have a really positive working relationship with Sony, and they are immensely talented, and not a gigantic studio (90 people worked on Demon's Souls last I heard). Leveraging such a strong relationship, and officially integrating them into Worldwide Studios would just be good business. I wouldn't be surprised if the courting process didn't start back when Shadow of the Colossus released, and Sony saw the potential in the Bluepoint engine, and the studio itself, and then the game was also critically and commercially well received. I can easily see the longterm goal for Bluepoint within Sony being to have them continue to make high quality remakes of some of their legacy IPs, and then, much like what we saw with Insomniac, and Sucker Punch, put them in a position to become top class studios known for producing quality work, which, to be honest, Bluepoint already has that pedigree (at least in my book). I do think the incredible work they did on Demon's Souls is the tipping point. The game is fantastic. It looks fantastic, and plays fantastic, and is a beloved IP. I feel like, because it's marquee exclusive on PS5 (I'd say Miles Morales would be the big one, but it also released on PS4, whereas I feel DS being truly PS5 exclusive will get more eyes on it from those buying the PS5; even those that may not be big into the Soulslike genre, simply because of how much of a visual showpiece it is for the console; i know one of my best friends is considering picking it up, and he doesn't like Souls games at all because he hates how hard they are, but he's blown away by how amazing DS looks, and is tempted). One more stellar Remake like SotC and Demon's Souls, coupled with them now being a part of the same worldwide studios as Naughty Dog, Sucker Punch, Insomniac, and Bend, is enough to boost any studio's profile.
Published

(51436523)

Thread [RUMOR] Sony to acquire Bluepoint Games very soon
Bluepoint should remake inFAMOUS 1 and 2. That is all. I'd love to see Empire City and New Marais realized in their incredible engine. Considering how well received the first 2 inFAMOUS games were on the PS3, I find it curious that it never got the HD Remaster treatment, and was instead released on PS Now.
Published

(51260941)

Thread PlayStation Studios |OT16| Where we're going, we don't need loads.
Sooooo much character in Mile's animations. It's pretty much what they did with Peter in the first game. He was a seasoned Spider-Man, and looked like it. Miles, even a year in, is still Noob-Man, and I love it. Not to mention that despite his awkward swinging, his fourishes are uniquely his own. So much personality comes through in how he launches himself up walls, his air tricks, his combat. Insomniac absolutely nailed expressing character through animations. The only other studio that I see that does it "better" is Naughty Dog, and that's subjective opinion on my part. Ugh, I'm so, so tempted to play Miles on PS4 while I wait for my PS5 (doesn't look like Best Buy is shipping mine until tomorrow, so who knows when I'll be able to dive in). But I want to play SM: Remaster first!. I love that The Pathless PS4 and Miles PS4 were automatically added to my list, even though I pre-ordered the PS5 version of each. It just makes the temptation to play them as soon as they unlock that much greater. It literally took less than an hour to download the 50gb Miles on my PS4 (I've never been so happy to upgrade my router; i was getting sub 45mbps on my old router, now it's like 220mbps).
Published

(51261304)

Thread PlayStation Studios |OT16| Where we're going, we don't need loads.
Lol! The camera movement is great too. Honestly, I do the same thing when I play lol. I sunk quite a few hours into SM (i'm curious to see what my total playtime is on the PS5), and eventually, you just get so comfortable and good at the swinging, that controlling the camera while you swing is easier than it seems! I spent a lot of time moving the camera in cinematic ways while I'd swing through the city. The trick is to find a nice area of the map that you're super familiar with (building layouts, street paths, etc), and then swing through those areas as stylishly as you can, while manipulating the camera with your thumb. It's a fun challenge, actually. I should record vids sometime. I always forget to, because I'm so engrossed in playing XD
Published

(51266251)

Thread PlayStation Studios |OT16| Where we're going, we don't need loads.
Yeah, LittleBigPlanet as a whole has always had fantastic music! Such a fun, feel good soundtrack. I'm super excited to play some Sackboy. Slightly disappointed Best Buy isn't shipping my console until tomorrow, but I'll live XD
Published

(51266515)

Thread PlayStation Studios |OT16| Where we're going, we don't need loads.
Agreed. My only disappointment with Ultimate Spider-Man was how fucking short it was. I remember excitedly running across the street to the game store, getting it home, and beating it that night. Took me 4-5 hours max. I was so bummed. I loved the look of it, and the combat and swinging was fun, and I enjoyed the story, as a big Bendis and Ultimate Spider-Man fan at the time, but when the credits rolled, I was like, "What? It's over?!"
Published

(51258382)

Thread PlayStation Studios |OT16| Where we're going, we don't need loads.
Fidelty. 60fps is nice, but I want to see this game at its max graphical settings, then I'm going to do a 60fps run for my second playthrough. Spider-Man is one of those games that, even after I 100%'d everything, I'd still boot it up regularly to just swing around the city and de-stress. With Demon's Souls, I'm running the 60fps mode. It looks gorgeous in both, so I don't really feel like I need to experience that one in their 4k30 mode (though I might toggle it on just to see how different it feels from 60).That's exactly why I'm playing the Remaster first. I really like New Peter, but as I've sunk sooooo many hours into the PS4 version, it'd be too jarring to go straight to miles. Oh man, I just thought about doing that final fight with ray-tracing... O_O that's going to be .
Published

(51257896)

Thread PlayStation Studios |OT16| Where we're going, we don't need loads.
Sigh. It never fucking fails, man. I seriously don't know why people get off on using spoiler images or titles in their youtube videos. I plan on doing an easy mode run of Spider-Man: Remastered before I get into Miles, so I definitely need to avoid youtube for the next week or two. :/
Published

(51259342)

Thread PlayStation Studios |OT16| Where we're going, we don't need loads.
Those air tricks are killing me, man. Despite my disdain for Spider-Man 2 (I can't help it, I was QA on that project, and, I mean, it's really not a very good game), the air tricks were always fun to pull off. I liked the idea of Air tricks in Spidey PS4, but I always wished there were more. To see so much variety in air tricks in Miles has me giddy. Swinging around the city is so damn satisfying, but I always try to make it look as smooth and stylish as possible. These air tricks are going to be so fun to do to mix up the swinging animations. Special shout out to the blending between air tricks and swinging. It's just so damn fluid and practically seamless. Bravo, Insomniac.
Published

(51255037)

Thread PlayStation Studios |OT16| Where we're going, we don't need loads.
Why? They're both action/platformers, but are very different in terms of gameplay. Not to mention that Sackboy and Astro games are made by different studios, and thus we can still get entries in both series. In short, whynotboth.jpg I love Astro, and I love Sackboy, and I'm excited I get to have them both for launch. Hell, after Astrobot, even if Astro's Playroom wasn't a pack in, I'd have probably bought it. I have a feeling that we'll be getting more Astro in the future, especially considering how well received Playroom has been.
Published

(51463772)

Thread New Peter Parker in Spider-Man Remastered looks bad in important scenes (Spoilers)
And that video is still 480p :/ I played a few hours of the Remaster yesterday, and to be honest, I think Peter's new face looks fantastic. There is a lot of nuance and microdetails in how his face moves that the original face just didn't have in comparative scenes. I wish I had been streaming the game so I could record it, but the level of detail in the facial animations in this remaster is very, very high. Not just for Peter, but for the other characters too. It feels like everyone (in particular Peter, Otto, Aunt May, and Martin Li), got a face-lift in terms of bone detail. The scene in particular that I thought looked really good was early on in the game, when Peter is distracting May at the F.E.A.S.T. shelter. I'll see if I can find a 4k video of it on Youtube, since streaming it from the PS5 caps at 1080p, but Peter's face in particular stood out to me there because, aside from the high detail, it was just very emotive. It seems like a lot of people still equate "acting!" with some over the top emoting, when I think there's a lot more power in subtler emotional performances. This is the best video I could find, but it's, sadly, 1080p. Seeing this scene in proper 4k on the PS5 was super impressive to me in terms of how much more natural and expressive Peter's face was compared to the original character model (which, as much as I liked Peter's model, his face always seemed way more stiff to me compared to other characters like Otto and May). I timestamped the video, so it should be right at the scene And here's the same scene on the PS4
Published

(51570716)

Thread Transphobic, anti-BLM, Covid-19 denier actor Gina Carano (Cara Dune from The Mandalorian) to get her own Star Wars spinoff [Up: or not]
Didn't know of this shit about Gina Carano, yet, somehow, I'm not surprised. Fuck her.
Published

(51437585)

Thread The Nioh Collection announced for PS5, releases next February,upgrading both games and all DLC to 4K resolution and running at framerates up to 120FPS
I already own Nioh 2, but I hadn't sunk much time in it! Guess I'll hold off and upgrade in February!
Published

(51396181)

Thread PlayStation 5 |OT| Play Has No Limits
My PS5 came in this morning, and I spent a good hour or two setting it up, transferring saves from the PS4 to the PS5, and installing a few select PS4 games to the internal SSD. Man, I love this thing already. I will say that Best Buy shipped it in a gigantic box that wasn't sealed up properly, and anyone could have seen what was in there. The UPS guy just dumped it outside of the downstairs office door, and coupled with my less than trustworthy neighbors, and the poorly sealed box, I'm very lucky it didn't get stolen before I could rush downstairs and grab it. I haven't been able to play much, as I'm still working, but I sampled a few games here and there. Namely No Man's Sky, Bloodborne, Astro's Playroom, and Spider-Man: Remastered. Quick thoughts on each: No Man's Sky looks and runs beautifully! I can't wait to dive back into it. Just beautiful. Bloodborne obviously still runs at the same framerate, but what really stood out to me were the load times. It took me 11 seconds to load into my saved game (Cathedral Ward) from the Main Menu, and 6 seconds to load into the Hunter's Dream from the Cathedral Ward. Insane, considering that some loads could take nearly a minute. Also, my game time for BB is at 308 hours. Lol. God I love that game. Astro's Playroom is amazing. I wasn't sure how to feel about the haptic feedback when I first booted it up. I was like, "hey, that's neat," but by the time I made it through the first two sections of Cooling Springs (I stopped after completing the frog suit section), I was blown away. Like, wow, it really does add a lot to the gameplay experience, and it's really, really hard to describe. The various sensations are excellently conveyed through the haptics and adaptive triggers. It's easy to get swept up in launch day excitement and hyperbole, but the truth is that the controller is unlike anything I've felt before, in particular with Astro's Playroom's utilization of the features. Like, the way sand feels pelting Astro, or the feel of the springs on the frog suit, or ripple of the zipper when you zip it up, or splash into a pool of water, it's just, really, really incredible. My hope is that more teams utilize it, because it legitimately adds to the experience in a way I was cautiously optimistic about, but still not 100% sold on how it would actually feel in my hands. Spider-Man: Remastered I'm playing in 4k30, because I want the graphical bells and whistles, and I am not disappointed. It's fricking gorgeous. The videos I watched didn't quite do it justice compared to it actually running on the system. And now, some picture spam of my setup lolI took a size comparison picture of it next to my TV as well. This thing is beastly. My tv is a 50" 4k SamsungThankfully my entertainment stand was large enough to fit it, so now it's tucked under the tv, while the PS4 is on the shelf underneath that, and the PSVR on the shelf to the left. The Switch and some other games are on the right shelf. I haven't tested PSVR yet. I have it hooked up via the adaptor, just haven't had the time to try itThese two arrived on time today too! I'm saving them both for my game stream later tonight. I want to run through each of the launch games I have (Spidey R, Miles, Demon's Souls, Sackboy, The Pathless, and Bugsnax). Just spending 30 minutes playing each.
Published

(51300871)

Thread Arizona Will Stay Blue (Update: David Wasserman has seen enough)
Wow. That's fucking amazing. Thank you, to all of the tribes that flipped the state blue. If only this country gave a proper shit about your plight. Still one of the biggest and unforgiveable atrocities in our jam packed full of unforgiveable atrocity history. :/ How have we not done right by Native peoples in this country? Like, the fuck?
Published

(51254146)

Thread Sony Advertising Has Shown a Noticeable Increase in Their Representation of People of Colour. I Admire That.
The takeaway I have is that, yes, this is marketing designed to sell a product, but it can be multiple things at once. I'll explain it like this: Growing up in the 80's, I was always met with incredulous shock and surprise that I, a Black kid, loved video games, comic books, cartoons, and any other aspect of "geek culture" that was associated with "white folks." I was teased for it. Made fun of for it. Called "not black enough," because I loved and had a passion for those things. That teasing came from both my black peers, and non-black peers. It honestly wasn't until PlayStation 1 released and made "gaming cool," and prominent people of color started talking about how much they loved PlayStation that that wall began to crumble, and suddenly it wasn't so weird that Black people were into the same nerdy and geeky shit as white people and Asian people (the general association at the time was that only white kids and Asian kids were into that stuff). So, yes, I do think, on a micro level, it's important to see Black people, women, and other PoC spearheading this hobby, and also backed by the company that produces the product. As I said, marketing can do multiple things: sell a product, but also, in a subconscious and subtle way, normalize this idea that women and people of color also have a love and a passion for what has been widely considered to be a "whites only" hobby. I mean, shit, I remember the complete shitshow surrounding GTA San Andreas when it was revealed that the protagonist was going to be a Black man. If you think that mentality died out, just look at gamergaters, and, to be honest, a few "hot button" topics here on era, and you will see a lot of subtle and not so subtle pushback about women and PoC in gaming, or that game. The more we can normalize the idea that gaming is for everyone, the healthier the industry will be. The more we continue to call out and push back against studios that continue to marginalize under-represented groups, the better for our industry and hobby we love. As I mentioned, I know plenty of women and people of color that quit the industry permanently, because the environment was one of hostility and not being welcome. Having a brand as synonymous as PlayStation putting people of color and women front and center to push one of the most anticipated gaming consoles of the year is a huge deal, even if you want to look at cynically as just marketing. Bigger picture thinking is that the more representation we see, even through marketing, will start to chip away at the notion that gaming is a "white boys" hobby. Men game. Women game. Children game. The LGBTQ community games. People of Color game. Gaming is for everyone. Period. I know we like to think that, in the year 2020, we're much more "woke" and enlightened, and open minded, and accepting of one another, but just looking at the news tells us that simply isn't the truth. I'm far from a cheerleader for any company, but I appreciated that Sony not only supported BLM, but doubled down on that support, and then, to really piss off the chuds that were butthurt about it, produced ads that will run featuring people of color and women. It's not the be all/end all of the efforts needed to make gaming more inclusive, but it's a really nice start (and it's not like I forgot their old Vita ads that were...yeah...). Then we need to have more than just a handful of white people working in the industry in positions of power to actively push for more inclusivity on their staff. I know Insomniac had Black writers and consultants for both Spider-Man and Miles Morales titles, and ideally, this will continue on future projects. But I do think it's worth noting how these front facing ads for the PS5 have a strong Black and woman of color angle to them that is, in my opinion, great to see. It's one small step towards normalizing the notion that gaming is for all of us.
Published

(51251386)

Thread Sony Advertising Has Shown a Noticeable Increase in Their Representation of People of Colour. I Admire That.
Agreed 100% I work in the gaming industry, and outside of my current studio, the vast majority of studios I worked at were dominated by straight white men. In particular in any kind of position of power/influence. I was one of a handful of Black people at these places, and most of us, and other people of color, were often passed up for any kind of promotions compared to our white contemporaries, despite being just as hardworking, ambitious, and talented. When I arrived at my current job, I was legit surprised at how many women and people of color were not just at the studio, but in positions where we could influence the game. It probably didn't hurt that our CEO is a person of color himself. It's one of the many things I love about my job. Our lead combat designer was a woman (she's since moved on), and one of the things I loved and admired about her was her constant push to be more inclusive when it came to the characters we added to our game (we're making a Marvel game, so we're limited by the license, but even so, it's not like Marvel doesn't have a shortage of diverse characters to pull from). We're always striving to include more women and people of color in our game, and now that I'm finally a game designer, and have a voice, I try to carry on her influence, and speak out about more representation when we're planning future characters. And as an artist/writer myself, I also try to make sure I'm being as inclusive and respectful as possible in my own comics and stories. I'm really glad to see that more people of color and women are not just working in the industry, but tearing down barriers that often kept us from being placed in higher than "entry level" style positions, where our voices were easier to ignore and silence. It's easy to get discouraged, or chased out of the industry because of your gender/sexual orientation/ethnicity (more than a few of my friends/coworkers; even my ex wife, left the industry because of the, honestly, toxic environment that permeates the industry in all but a few studios). Speaking to your other point, that lack of representation on screen in terms of protagonists most certainly has an impact on people and children, especially, who, like many of us, find strength, identity, pride, and purpose in seeing people that look like us taking center stage, being awesome and heroic and badass, and being represented with nuance and depth. There's a reason why, Black Panther, for example, struck a chord and resonated so hard with the Black community. It's rare to see us depicted so powerful, regal, and with our own agency and pride and identity, and also not just have it be about "being Black" (speaking specifically of the stereotypical portrayal of us in Hollywood and games, as opposed to the non-monolithic truth of our existence). I love, love, love, that the PlayStation 5 is, at least on a subconscious level for us, being associated and synonymous with Black people (and I'm suspecting we'll see more marketing from Sony featuring non-Black poc and women in future ads).
Published

(51300385)

Thread Can i say it? Screw white people
Damn, I can relate to how your wife feels so hard. I'm so sorry you guys are dealing with this this. And does it really need to be said that he of course knows not all white people suck? *checks thread* Yeah, I guess it does... I 100% empathize with you and her anger and frustration. I've been there too. It was always a blow each and every time I'd be passed up for a promotion, or for a full time contract, while my white peers climbed the industry ladder, becoming producers, game designers, etc, etc. It was always bittersweet for me. Like, on one hand, I really was happy for them, because they were good folks, and worked just as hard as I did, but on the other hand, I was becoming increasingly discouraged, because eventually it got to the point where it wasn't just my white coworkers that started work when I did getting promotions, but people that had only been at the company for a few months, and even less experience than me, yet the opportunities continued to pass me by, despite expressing repeated interest in wanting to move up. I even left the industry completely for about a year, due to a mix of burnout, and just being discouraged from even wanting to pursue a career in gaming at all. I eventually landed at a studio where I was finally able to show what I could do, but also had leadership that actively encouraged and fostered growth within the company, and gave me (and others), the tools to actually grow, and so when opportunities for advancement presented itself, I was able to finally take advantage of it. I don't think it's a coincidence that my job is incredibly diverse, from people of color, to women. Racial bias in the workplace is a thing, people. A very, very common, dehumanizing, frustrating, and widespread thing. The OP's anger and frustration is completely valid and warranted. EDIT: Oh man, it's been a while since I've heard "culture fit." What a complete and utter piece of bullshit. "Culture fit" is just a dog whistle for "not the same ethnic group/gender/age/etc as me and my golf buddies." Pisses me off so much.
Published

(51313216)

Thread PlayStation 5 |OT| Play Has No Limits
Ha, that's actually something I mentioned being a possibility a few weeks back. It seemed to me that that would be a good compromise for companies wanting to see their logos, and the design ethos of the PS5 being to let gamers get into games as soon as possible. Nice to have it confirmed that that is, indeed, the case. Also, I broke down and played a little bit of Miles Morales on my PS4 Pro while I wait for the PS5 to arrive later on today. I only played the opening cutscene, and then just spent about an hour swinging around the city, not going to the mission checkpoint. Lol. I will say, though, the game looks really, really good on the PS4 Pro, and the swinging feels great. The air tricks are insane, and add some much needed variety to the swinging animations. Especially how they blend into each other, and you get scored for how many you string together for an extra bit of XP. I then deleted it and Spider-Man 1 off of my PS4, so I can download the PS5 versions directly to my SSD. It's going to be really difficult to decide what to play after Astro's Playroom. Like, there are quite a few PS4 games I'm eager to boot up on it as well (like No Man's Sky, Day's Gone, and Ghost of Tsushima, to name only a few), but I'm also really excited to play proper PS5 games like Demon's Souls and Miles Morales. I don't think I've ever had such a massive day one library on a console. I'm not buying Valhalla yet, as I'm still playing through Odyssey, but I may actually have more reason to tackle my PS4 backlog thanks to some of them getting some nice performance boosts on the PS5!
Published

(51290155)

Thread PlayStation 5 |OT| Play Has No Limits
Best Buy actually came through tonight, and shipped my console, and says it will arrive tomorrow! Demon's and Sackboy are also on their way for tomorrow, so now I gotta figure out how to weasel out of work for Friday... (I kid; I'm still working from home, so it ultimately doesn't matter XD ) Now the full hype train has hit me. I wouldn't allow myself to get swept up in the hype until I knew for certain I had truly secured one. I kept expecting Best Buy to cancel my order, then I'd be sitting there staring at my Dual Sense and games for months lol. Onto other things: What PS4 games do you plan on installing to the internal SSD of your PS5? Most of my games I'm leaving on my external HDD, but there are a few that I think I'll have as permanent fixtures on the SSD (until I get an expansion SSD once Sony unlocks that feature and releases a compatibility list) I'm going to copy over No Man's Sky, Dreams, Bloodborne, Ghost of Tsushima, and maybe, maybe RDR2 and Assassin's Creed Odyssey (primarily for load time benefits)! That's 283 gigs used up just from those, though. Leaves me with 383 gigs free for my PS5 games, of which I'll have 6 (Miles, Spidey R, Demon's, Sackboy, Pathless, Bugsnax). Please unlock the SSD soon, Sony!! Hopefully not too much longer after launch. I've already set aside some money to buy one asap
Published

(51257362)

Thread PlayStation 5 |OT| Play Has No Limits
Yay! Best Buy isn't shipping my console until tomorrow, so I'm going to miss launch day, but my games should arrive tomorrow, but I'm excited! Looking forward to finally sinking my teeth into this beast over the weekend (honestly, if it arrives on Friday, it's probably for the best, as I imagine I'll get no work done if it shows up tomorrow XD XD )
Published

(50879257)

Thread PlayStation 5 - Review Thread
I use folders a lot on my PS4! It's absence on the PS5 day one isn't too much of a hassle for me, despite the fact that I have a massive library of PS4 titles (about 400 last I checked; a mix of disc and digital). Looking at what the console is doing on the UI side, I can see how something like folders, or quick resume may have fallen down the priority list for launch. Not that those features were never considered (I mean, the PS5 UI is an evolution of the PS4 UI, so it's a no brainer that the PS4's Suspend function would evolve into quick resume, and the handy Folders function would carry over). I think Sony's priority has been in getting the new UI features, the ones that enhance the experience on the new console in a way that was unique compared to the PS4, took top priority and the focus to get right (ie, activity cards, the switcher, the integrated PS Store, and whatever PS Now has morphed into, which I assume we'll learn about next week). When was the last time a current gen console having QoL improvement updates? It's not like the PS5 UI day one is going to be the only iteration of that UI we get. Once the stress of launch is behind them, I absolutely guarantee they'll continue to build on it. I mean, hell, it's already been confirmed that Quick Resume will be a thing. There's nothing wrong with wanting these things, and we should most certainly voice our interest in these things on the PS5, but I can't imagine it being a case of Sony being negligent, but more laser focusing on the aspects of the experience that set it apart from the PS4, and having those features function up to spec, then layering back in "legacy" functionality over time. That's just my two cents on the matter, at least.
Published

(50878120)

Thread PlayStation 5 - Review Thread
I wasn't going to jump in on this conversation, but I just had to say that this whole exchange between you guys was really nice. No passive aggressive sniping, or getting defensive when an opposing viewpoint was expressed. Just really nice to see on this forum. As for my 2 cents. I bought a PS4 on launch, and rolled with it until the PS4 Pro released. I initially didn't have any plans on getting a PS4 Pro, or a 4k TV (I was still using a 1080p Sony my mom gave me to replace my old 720p set I had used during the PS3 gen). Then, almost like fate, or Sony triggering a kill switch in my TV (I'm kidding. I think...), my TV just outright died on me one day. Wouldn't turn on at all. I thought it was maybe just the old wiring in my building, but nope, the TV was dead as a doornail. Instead of buying another 1080p TV, I figured, well, 4kTVs are a thing, and I found a really good Samsung one that was 10" bigger than my dead 1080p set (that one was 40", and my current 4k Samsung is 50"), and it was well within price range, so I picked up. And, well, since I had a 4k TV now, I'd certainly want something that would show it off... Not to mention I was planning on getting my ex-wife her own PS4, since we shared the one. So I upgraded to the PS4 Pro, gave my wife my old PS4 so she could play Fallout 4 and Bloodborne and Skyrim, and never looked back. I don't regret getting the Pro at all, and it's still serving me well. I'm currently trying to figure out what I'm gonna do about my PS4 Pro though. I'm either going to sell it to my roommate (though she might not have the cash to buy it anytime soon), or give it to my niece and nephew as a gift. They're twins, and I think they share the PS4, so I'm sure they'd love to have their own. They can fight over who gets the Pro if they just have the base model XD XD
Published

(51248215)

Thread Sakuna: of Rice and Ruin |OT| Rice is Power!
this game looks super charming. i already have a ton to play on the PS5 already, but i think i might snag this one anyway, just to show the devs some love, and add it to my backlog. what a week for them to choose to launch lol although, to be fair, it's not like everyone of the millions of PS4, Switch, and PC players and are going to be getting next gen consoles, so i'm sure the game will be fine
Published

(51204832)

Thread Sony Advertising Has Shown a Noticeable Increase in Their Representation of People of Colour. I Admire That.
Oh, I very much noticed it, and I love it. It's just nice to see so much representation in entertainment media, and I hope this extends further, into the games themselves (not just a licensed game like Miles Morales, who has the massive Spider-Man lineage to support him). I'm hoping that we'll start to see more PoC and marginalized groups as lead characters in games, and given the same level of nuance and care that many white gaming protagonists receive.
Published

(51196723)

Thread Genshin Impact to run at 60FPS on PS5(Backwards Compatibility Patch)
Really cool update! I've been holding off playing it this month since the PS5 was so close. Looking forward to diving back into it. Honestly, the PS4 BC with my PS5 is what's going to make the time between anticipated PS5 releases (like Ratchet and Returnal), so much more bearable. I have a huge backlog, and many of them look to run better on the PS5 compared to the PS4. I'm thinking I'm going to do some streaming this weekend, playing each of my launch titles for about an hour, just to showcase them, then popping in some BC titles and streaming those as well. I still haven't touched Ghost of Tsushima Legends. Me and my friends have been waiting to play it on the PS5. It's nuts to me to have a launch with so much damn quality, on top of breathing genuine new life into previous generation games in terms of performance for the titles either getting patched, or having unlocked framerates on the PS4 Pro that enable them to run at 60 on the PS5.
Published

(51075430)

Thread PlayStation Studios |OT16| Where we're going, we don't need loads.
Right? I'm really digging Sony's current trend towards inclusivity when it comes to PS5 marketing and promotion. My hope is that this extends beyond just the marketing, and that going forward, we see even more games starring marginalized and under-represented peoples and women. Also, Michael B. Jordan is such a dweeb. I love it XD XD
Published

(51081619)

Thread PlayStation Studios |OT16| Where we're going, we don't need loads.
I definitely had no plans to buy a 4K tv, but then my 1080p just upped and died on me one night, and I was like, "Well, I need a new TV, so I might as well just get a 4k one". I found a really nice 50" Samsung 4k well within my price budget, and haven't looked back. It's a gorgeous tv. Funnily enough, the 1080p set croaking is what pushed me to upgrade from my base PS4 to the PS4 Pro back when it launched. It literally died shortly after the Pro was announced, so I got the TV, and pre-ordered the Pro, so I'd have something that actually utilized 4k lol
Published

(51052669)

Thread PlayStation Studios |OT16| Where we're going, we don't need loads.
I really hope Sony rolls back that 30fps cap. I have the disc version of the game anyway, but it'd be great if they patched it back to having an unlocked framerate for the PS5. It's such a wonderful game, and I definitely planned on revisiting it on the PS5 too.
Published

(51079588)

Thread With Sony showing no interest in future VR, now is the time to port Astro Bot
Or... They're just trying to have a successful PS5 launch, and get that into as many homes as possible before they say, "Hey, guys, ready to drop another $400 on our shiny new PSVR2 next week?! Hey, where are you going, come back! It's really awesome, we promise!" I know enthusiast gamers want everything now, now , but building a business model that will be beneficial to the company as well as the gamer isn't easy. Considering how much of a success PSVR was for Sony, but also keeping in mind that out of an install base of 113 million people, they only sold 5 million PSVR headsets, I think it makes sense that they will focus these first 2+ years of the PlayStation 5's life on growing the install base of the PS5. I have no doubt that the PSVR2 is going to be a significant improvement over the first headset. Just the patents we've seen already suggest that. Once the PS5 install base becomes large enough where the release of a high end PSVR2 headset makes financial sense, we will get it. Sony hasn't given even a whiff of disengaging from VR. It's just still in the infancy stages considering that they are launching their high profile next gen console in 3 days, and during a pandemic, no less. Patience, man. PSVR2 come in time.
Published

(50965408)

Thread Do you feel vengeful towards enemies in games?
The only time I really felt vengeful for an enemy in a game was Lord of the Rings: Shadow of Mordor, and their amazing Nemesis system. Fucking Golm the Shadow was the bane of my existence in that game. It felt, so, so good to finally end him once and for all. Dude just kept. coming. back. And at the most inopportune times. I had to Highlander his ass to finally be rid of him. I even recorded a video of the moment I ended him permanently. One of the most satisfying experiences I've had all generation, and I really do wish more open world games implemented versions of the Nemesis system that fit within their individual game makeup. For other games, I get frustrated at an enemy that keeps beating me (ie, Dark Souls/Bloodborne/soulslikes in general), but I never really feel truly vengeful about it. Maybe Abby from The Last of Us Part 2, but I loved her by the end of the game, so that was an amazing mental and emotional journey for me. Lol
Published

(50778928)

Thread Demon's Souls - State of Play
I was thinking the exact same thing. I wonder if they'd include some scaling options. They talk a lot about accessibility, and UI scaling would be nice. Even so, I like that the UI is still functional and informative, while also leaving a of screen space for the visuals of the game. This is going to look gorgeous on my big screen 4k TV. I seriously stoked for this one. Demon's Souls is my second favorite Soulslike after Bloodborne.Yeah, I think it's a step up from the previous titles for sure. Sometimes a nice, slick, simple UI is all you need. Especially for a game where, mentally, your brain is focused on other things, so a Diablo 3-esque, with all of these superfluous bits and pieces, while very nice to look at, just isn't adding anything to the experience. The simplicity of this UI is why it appeals to me. I mean, yeah, we know the Souls formula and format by this point, but looking at the UI from a new player perspective, it shouldn't take the player more than a glance at the upper left to know what they need to know (ie, "I have X stamina left, X health left, X mana left") at a moments notice, and then the bottom left of the screen cleanly displays what they're using, and how much of what they're using is left. The iconography is just very clear and readable. I imagine on screens of all sizes as well.
Published

(50777464)

Thread Demon's Souls - State of Play
Looks fantastic. And the UI looks great too. It's simple and straight forward. Easy to read and grasp. I've seen ugly UIs, and this ain't it. It's hard to believe that I'll be popping this into my system next week. Got my date from Amazon yesterday, and it's scheduled to arrive on the 12th. It's not going to be the first PS5 game I play (that's gonna be Astro's Playroom), but I'll definitely play it later on in the evening for sure.
Published

(50202514)

Thread DualSense™ |OT| Touch Your Dreams™
Man, i love the way this controller looks and feels so much! I played a little Castle in the Darkness on Steam last night with it, and the d-pad feels great. That was one of the things I was a teensy bit concerned about, but it’s so close to the DS4, that I really shouldn’t have been worried. I’m sad I can’t use it on my PS4, but not terribly so. The wait is almost over, and I’ll be playing my PS4 library with it soon enough. It’s a damn comfortable controller though. I’m in love with it already.
Published

(48843397)

Thread PlayStation Studios |OT15| Compatible with 99% of Previous OTs (See threadmarks for list of unsupported OTs)
Basically. Activision did a number with the Spider-Man IP, to the point that the IP in games wasn't met with the type of enthusiasm you'd expect a Spider-Man game to muster. Most of Activision's licensed games are mediocre cash grabs designed to be made as cheaply and quickly as possible, and coast off of the brand appeal. Eventually, Spider-Man fans wised up to it, and the sales of subsequent Spider-Man games showed that. As a huge Spidey fan, I was heartbroken. I wanted a good Spider-Man game (and sorry, Spider-Man 2 wasn't a good Spider-Man game. the swinging was fun, but everything else about that game was ho-hum to bad; my perception of it is tainted, as, I've mentioned before, I was a QA Tester on that game, and lived and breathed it 6 days a week 10-12+ hours a day, so the "magic" wore off pretty damn quickly). I was convinced that Activision would have that license forever. I legitimately let out a whoop and a "Holy shit!" when I saw that Insomniac, one of my favorite developers, were making a Spider-Man game. It instantly became my most anticipated game of that year. The thought that a studio like Insomniac, with their talent, and given the time and budget they needed to make a Spidey game was too good to be true. And then the game exceeded my already high expectations, and now Miles Morales is just a few short weeks away. It's crazy. Once Insomniac wraps up their Spider-Man series, I can't wait to see what else they cook up. Whether it be more Spidey, or dipping into other Marvel properties. I can't imagine that Marvel and Sony are anything less than pleased with the success of the IP, and looking at how Avengers is struggling, I can see them courting Sony to potentially develop more Marvel IP games in the future. Insomniac has shown that they can produce multiple projects at once, so I imagine it's going to be "Spider-Man + X" game for the foreseeable future, with X being either more Ratchet & Clank (considering how well the PS4 title did, I'm expecting Rift Apart to do very well too), and any new IP they want to pursue. Exciting times for the studio, for sure.
Published

(48788788)

Thread PlayStation Studios |OT15| Compatible with 99% of Previous OTs (See threadmarks for list of unsupported OTs)
That could definitely be interesting. I Imagine a whole game like that would be frustrating, but having it be some kind of flashback tutorial, or limited to a few sequences in the story mode could be interesting. Daredevil is a difficult character to make a game around, because one of his key attributes is that he can't see, but he sees through sound. Not impossible to gamefy, but certainly a challenge.
Published

(48752359)

Thread PlayStation Studios |OT15| Compatible with 99% of Previous OTs (See threadmarks for list of unsupported OTs)
I think a Daredevil game in the vein of Arkham Asylum/City could work quite well. A DD game doesn’t need to be open world, and you can build out the Hell’s Kitchen district and pack it full of content and side quests. Have some Matt Murdock sections where you get to Phoenix Wright yourself through a case, then the other half of the gameplay loop is patrolling Hell’s Kitchen as DD. The day/night cycle could determine when you need to switch back to Murdock/DD, and you can add some tension to cases and crime fighting that way. For example, as DD, you may need to infiltrate some criminal’s apartment to dig for information/clues that will help Matt’s case, because someone on the force is blocking him, but you have to get that intel fast, since the case is the next day. You can put the day/night cycle on a more forgiving counter compared to open world games that tend to cycle between day and night every 30 minutes of gameplay or so. I don’t know, just throwing shit out there, but I don’t think it’s a problem centering a game on a specific location, if you really go all in on immersion, and making that location as dense as possible with quality interactions and quest lines.
Published

(48757744)

Thread PlayStation Studios |OT15| Compatible with 99% of Previous OTs (See threadmarks for list of unsupported OTs)
I don’t know about significantly harder, but when you start a new game plus, there is a difficulty option you can choose called Legend+, which it says makes the game harder to take into account that you’d be starting your NG+ with a fully kitted out Jin, so just normal Legend difficulty wouldn’t suffice.
Published

(50186290)

Thread Hopefully Biden wins, and if he does I hope some of you don't rub it in.
I mean, we're in the midst of a global pandemic, why the frick would I be going anywhere, let alone to rub it in the faces of shithead Trump supporters Biden actually win the election? Besides, I'm not about to count my chickens before they hatch. I'm just trying to get through this election with some semblance of sanity and safety left. I've been more than fortunate during this shitshow of an administration, and this shitshow of a pandemic year (I mean, I still have a job, and can pay my bills, keep a roof over my head, and feed myself, while millions of others aren't so lucky). The only thing I care about is actually getting this fuckstick out of office. Then, next on the list, is holding the Biden administration to take care of its citizens once the transfer of power happens. As for the Trump supporters themselves? If Biden wins, why do I even about what they think or feel? They fucked themselves and this country five ways from Sunday for the past four years. It's not punishment enough for how they've damaged this country for years to come still, but ultimately, I don't have much empathy for them, nor do I want to give them my energy by being petty. They aren't worth it. I've given up thinking they can be reached or reasoned with. Fuck 'em.
Published

(50103577)

Thread If Trump wins what does that say about America?
Nothing that wasn't already known, and nothing that people of color (particularly Black people), have been saying about this country for generations. Only it will no longer be as hidden and downplayed as it's been the past 40 years. While, yes, the voting system is busted, but what's more busted is the fact that our country is built on principals of slavery and oppression. It's baked into the DNA of this place. It permeates every facet of it, from governmental, to judicial, to social, to economical. A broken electoral system isn't the root, it's a symptom.
Published

(50066326)

Thread From the maker of funky Bloodborne - what if Mario music sounded like Bloodborne?
"So happy and beautiful...let's make it satanic" had me laughing way more than it should have. Also, that was awesome! I'd love to see him do more Bloodborne versions of various classic game themes
Published

(50036059)

Thread James Bond star Sir Sean Connery passes away aged 90
Very talented and entertaining actor, even in the handful of stinkers he's been in from time to time. I always enjoyed seeing him on screen. :( RIP I'm not the biggest Bond fan, but he was definitely great as the character in the few Connery Bond movies I've seen.
Published

(50036005)

Thread Era, I (22M) just had sex with a woman (45F) much older than myself and liked it but I want some advice
Lol! My theory on this is that Monday-Friday are when the "world" is most active. ie, news stories are typically posted during the work week, and since most outlets have weekends off, there isn't much to discuss on Saturday and Sunday. So forum members have more time to post about the craziest shit and get eyes on their topics because the weekly topics have started to slow down. Like, why am I even in this thread? Because gaming side is wrapped up for the week until Monday, and the next batch of news breaks, that's why!! Considering that Tuesday is election day, I'm expecting it to be an "interesting" week. One I'm simultaneously anticipating and dreading...
Published

(50035792)

Thread Era, I (22M) just had sex with a woman (45F) much older than myself and liked it but I want some advice
That's...not "wut" worthy, to be honest. My sister had my nephew when she was 17 (teen pregnancy is a thing, you know lol). My nephew is 26, and has 2 babies, making my sister a 44 year old grandma. It's definitely not out of the ordinary. I do tease her about being a grandma, though. Especially since she still looks like a 30-something. XD
Published

(50035516)

Thread Florida woman in labor makes her husband stop at elections office so she can vote first
To be honest, I can't see a Trumper that has drank the kool-aid going to this extreme to vote. I feel like the diehard Cult of Trump is confident in him winning the election, and wouldn't bother putting this off to vote. Considering how dire the situation we're in is, I think it's safe to assume she didn't vote for Trump, at the least. Looking at my social media feeds of my family and friends, and their circle of friends and colleagues, the desperation to get people to vote Trump out of office is palpable. This story strikes me as a woman determined to vote because she feels there is something to lose if she doesn't. The stakes are that high should Trump win. There are still Democrats in Florida, and considering how Florida has voted Red in 8 out of the past 12 elections, every vote from a Democratic voter counts. If she was voting Trump, I don't think she'd have been as adamant to cast her vote before going to the hospital. I could be wrong, though.
Published

(50036674)

Thread How Sony can improve PS Now on PS5
Honestly, I don't use PS Now for PS4 games. At least, at the moment. My interest in PS Now is to revisit PS3 titles that I want to revisit, and don't have to go through the hassle of hooking my PS3 up to my TV and playing them with the Dual Shock 3. My dream/hope of PS Now is that they increase the PS2 library of titles (even if it's just first party PS2 titles to start with), and add PS1 streaming to the service as well. I'd rather have the PS5 have a proper PS1 emulator, but if that's not coming, then adding some key titles to PS Now would be nice. Then, hopefully, 3rd parties will consider adding their PS1 and PS2 titles to PS Now as well. I'll always prefer BC being handled on the new console through an emulator, but I'm willing to accept BC via streaming if it means I can play some of my old favorites again. I actually recently bought a PS TV from ebay, and I've been using that to play the PS1 classics I bought to play on my Vita. Since I can use the DS4 to play those, it's been rather nice. I'm currently replaying Suikoden, Chrono Trigger, and Chrono Cross, which I love, and I've never played Suikoden 2, so I'm going to play that one next. There are a ton of PS2 Classics I've never played, and I'd love to see more added to the PS Store, in particular the titles that we know will never get a proper HD Remaster. It's disappointing that the only PS2 titles on PS Now are ones you can already play natively on the PS4. I just find it weird that some 3rd parties are so reluctant to make their PS2 titles that won't get a Remaster available on current and next gen consoles. I feel like it'd be "easy" money for them. And if they don't want to assign a skeleton crew to make sure the PS2 title runs natively on the PS4, why not just offer it up for PS Now. I'm sure they'd get some kind of royalty/licensing fee for it that's better than the $0 they're getting from them now.
Published

(50016616)

Thread What are you going to do to prevent your PS5/Xbox Series pre order delivery from being stolen while you are at work?
I've been working from home since March due to Covid, so I'm going to be home when the PS5 arrives. It's more a matter of the delivery person being able to get into the building to deliver the package. Sometimes the manager isn't in the office, and only rarely does the delivery person actually come up to the apartment to knock on my door. Lately, the Amazon delivery person has been leaving my packages outside of my apartment door, which has been great. I'll be watching the tracking like a hawk, and hopefully they'll call or message me. I've never pre-ordered a console from Best Buy before, so I'm not sure what to expect from the timeliness/reliability of their delivery service.
Published

(49925416)

Thread Spider-Man Miles Morales Load Time from Home Screen to Main Menu(7 seconds) and from the Main menu to in-game(2 seconds)
By "resume" I mean it's not the first time he's played the game in general. When he loads his save file, he's not loading from a New Game, but a game he's already started. The game would have loaded into the opening cutscenes/moments if it was a fresh start of the game itself. I wasn't referring to "resume" as in, "quick resume." The game started from a cold boot (ie, the application was closed, and he opened the application to start it). My theory was that the game recognized that this wasn't a "first time player," so it didn't play the studio logos/health warnings we usually get, and just immediately took him to the Main Menu screen, where he was able to load his save game. I think that'd be a great way to compromise on displaying logos/warnings for returning players. It's basically First time player: Boot game > logos/warnings > Main Menu No longer first time player: Boot game > Main Menu Or, it could just be that for this particular game, it doesn't have those logos/warnings at all. During the UI video, Destruction All Stars did have the Sony Computer Entertainment Presents screen, for example. It may be something that's omitted on a game by game basis.
Published

(49922050)

Thread Spider-Man Miles Morales Load Time from Home Screen to Main Menu(7 seconds) and from the Main menu to in-game(2 seconds)
Since he's resuming the game after he's already played it some, I'm wondering if the logos are going to be a "first time boot" sort of thing. Like, the very first time you pop the game into the system and run it, displays all of the logos/warnings, logs it, then, the next time you boot up the game to play, it just ignores all of that shit and goes straight to the main menu. I think that'd be a decent certification compromise. They still show the player all the necessary logos and warnings, but, let's be honest, most of us don't need to see that shit every single time we boot a game. Although I think health warnings should be kept (ie, epilepsy warnings). In either case, it's so impressive how fast things load on this machine. I tend to jump around from game to game a lot (what I'm in the mood to play changes constantly), so being able to get in and out of various games faster is a huge bonus for me. I'm almost always juggling 3 or 4 games, and I have a few that I return to a lot, just to unwind from work (No Man's Sky is my go to relaxation game, and Spider-Man PS4 is one I would pop in all of the time to swing around the city for a bit to unwind after a long work day). Between the stupid fast load times, and the Dual Sense controller, the PS5 is definitely pushing game design forward. Really good shit.
Published

(49746115)

Thread No Man's Sky Next-Gen versions detailed; free upgrade, 4K/60FPS and more
Are other PSVR dev teams as small as Hello Games? Are they continuously working on patches and content updates for PC, Xbox One, Xbox One X, PS4, and PS4 Pro? And now you've added Xbox Series S, Xbox Series S, and PS5 to their pipeline? Making video games isn't just "push button to implement awesome." It's a lot of hard work, and Hello Games, while insanely hardworking, is also a very small studio. Over the past 4 years, they've released nearly a dozen significant updates to this game that have exceeded the expectations of what even gamers had back before the title launched on PS4. You compare it to Ultrawings, which, in scope, pales in comparison to what Hello Games is doing with No Man's Sky. You're comparing an open world areal flight game with an extremely stylized visual presentation (I like it, so no shade thrown on them), and a more narrow focus, to a game with a procedurally generated universe (from star systems, to planets, to creatures, so derelict freighters, etc), crafting, exploration on ship, foot, vehicle (with terrain deformation tools), base building, a more complex visual presentation (higher polygon counts in comparison to Ultrawings), all fully playable on PSVR? Really? The Ultrawings team is no doubt small as well, but their game simply isn't on the same level of interlocking systems that have to function as smoothly as possible. They should definitely be commended for supporting Ultrawings with free updates, and continued improvement patches for VR, but you're comparing apples to oranges. The PSVR is successful, yes, but I don't hold it against Hello Games that they prioritize the platforms with the largest install base (ie, the non-VR platforms), and then, when timing and scheduling allows, will get to the PSVR. It's not a matter of "ignoring" PSVR. It's that their plate is full. They literally just released No Man's Sky: Origins a little over a month ago, and now they are releasing a pretty nice next gen patch for the launch of the next gen consoles in 2 weeks. Not to mention that all of these updates have to be tested for various issues and bugs, by a team of less than 30 people (2020 numbers says they have 26 employees). A game of the scale and complexity of No Man's Sky, being supported by a team of 26 people, is no easy task. Ensuring that the PSVR mode of NMS is functional on the PS5 no doubt took some work. That's priority number one: Make sure it's compatible at all. Now that the compatibility is functional, they can start to roll out additional improvements that could benefit how the game looks and runs in VR. I love NMS in PSVR. I most assuredly want them to take advantage of any performance and visual improvements the PS5 can add to that experience, but this stuff takes time. The PS4/Pro/PSVR combo can only do so much. It's more than possible that they hit a wall on what they could accomplish on the PS4/Pro when running NMS in VR, so they pocketed wishlist improvements for the PS5. Maybe they aren't ready in time for launch, and they aren't ready to discuss those improvements just yet, because they know oh too well what happens when expectations aren't met on things that they speak of too soon. If you seriously think, after all Hello Games has done to support No Man's Sky since it's launch, backlash, and redemption, that they don't care how the VR experience is for their major title, I don't know what to tell you. Not to mention that, knowing their history of setting the groundwork for future updates/patches, they most assuredly have plans to update the VR functionality on the PS5 so that the inevitable jump from PSVR to PSVR2 will be even smoother. I imagine that once the Next Generation patch is certified and released, they will continue to work on the PSVR BC mode to bring it up in quality, and improve that experience until the "actual" PS5 VR solution is announced and released. I've been excited for NMS on PS5 because of the potential of playing it on PSVR, but I know these things aren't easy to implement, and take time. I can play 2D NMS, and VR NMS no sweat, so I'm excited that there's even a next gen patch coming on launch day. I honestly wasn't expecting a proper next gen update for a while still, and was actually expecting to just enjoy the game through BC on my PS5, and maybe benefit from boost mode increasing performance, and the benefits of some level of faster load times since it's one of the few PS4 titles I'm going to install on the PS5's internal SSD. Getting a proper next gen upgrade for free, is more than I expected, and I certainly don't think I'm owed it. Hello Games has more than done right by NMS owners over the years. AT t his point, I think they've earned a little bit of benefit of the doubt in terms of future support for all versions of NMS in the future. Including the VR versions. Realistically, there's only so much they can do at once, and I'd rather have them do a few things well, than a bunch of things half assed. I have no doubt that when they patch NMS for PSVR, it's going to be impressive. Then, when PSVR2 releases, it's going to get even .
Published

(49703776)

Thread No Man's Sky Next-Gen versions detailed; free upgrade, 4K/60FPS and more
Hell yeah! I've been waiting for this announcement. I figured they'd improve the game on next gen consoles, and I am so excited. Definitely one of the PS4 games I planned on installing to the PS5's SSD (most of my PS4 library is going to stay on the external HDD until I buy an SSD expansion for the PS5 sometime later on). One of my favorite games of the previous generation. I hope this upgrade is available day 1 on PS5. Not that I don't have enough to keep me busy, but NMS is my go to relaxation game!
Published

(49735198)

Thread Sony Q2 FY2020 (July-Sept) Results - PS4: 1.5m (LTD: 113.6m) / PS4 is now the most profitable console in video game history / Profits +61.4% YoY
Agreed. Thieves in Time was definitely enjoyable in the gameplay department (I still need to beat it, actually), but yeah, Carmelita is awesome, and I didn't like how Sanzuru handled her either. I'm still hoping for a new Sly Cooper, with a graphical style more in line with the cartoon cutscenes. I wasn't a huge fan of the tweaks the PS3 title did to the character models, but I've always loved the animated episode segments and title cards. I'd love a full game that looked like a 2D cartoon come to life. Not everything has to be super PIxar style rendered (I love it for Ratchet, and wouldn't mind that approach to a new Jak & Daxter, but I think Sly should lean into its more traditionally animated roots).
Published

(49707121)

Thread Sony Q2 FY2020 (July-Sept) Results - PS4: 1.5m (LTD: 113.6m) / PS4 is now the most profitable console in video game history / Profits +61.4% YoY
I definitely think inFAMOUS should grow to being about more than just a specific protagonist. Go the Dragon Age/Mass Effect route, where you can create your conduit, and while the jist of the story is the same, your powerset can be your "build." If there's a series where RPG like mechanics and a more open narrative slot nicely into it, it's inFAMOUS. But Sucker Punch has their hands full with Ghost of Tsushima, so I don't expect we'll be revisiting inFAMOUS from them anytime soon. I'd be okay with another talented developer continuing the series, though. I seriously think that Bluepoint is a good fit, but have them work their remake magic on the original(s) first. If Sucker Punch is ever able to expand to two studios, I'd love to see them alternate between Ghost/inFAMOUS/Sly Cooper. I feel like Sly Cooper is a great mid-budget series, that could slot in between Ghost and inFAMOUS titles. The inFAMOUS series has a ton of potential, thanks to the conceit of it not necessarily being beholden to a specific protagonist. Cole was great. Delsin was great, but the world is full of conduits, so we can follow any number of characters. They kind of proved that with Fetch (who's great too) in First Light, which was also really good.
Published

(49699984)

Thread Sony Q2 FY2020 (July-Sept) Results - PS4: 1.5m (LTD: 113.6m) / PS4 is now the most profitable console in video game history / Profits +61.4% YoY
UGC in GoT could be really cool. People can create their own "wandering samurai" adventures. I know I would! What surprised me the most about inFAMOUS 2's UGC was how intuitive and user friendly it was. It wasn't as versatile as LittleBigPlanet at the time, but it still allowed a lot of flexibility for missions. I created a 4 part series where Cole was tracking down a deranged serial killer across New Marais, and yeah, it was a lot of fun. Man, I really want an inFAMOUS 2 Remaster (a complete Remake would be amazing, but I'd be happy with a Remaster). I feel like Bluepoint's wheelhouse is more 3rd person action/adventure titles, so if they moved on to remaking both inFAMOUS games (or at least the first, then move on to the second should the first do well), I'd be A-Ok with that. lol
Published

(49643026)

Thread Sony Q2 FY2020 (July-Sept) Results - PS4: 1.5m (LTD: 113.6m) / PS4 is now the most profitable console in video game history / Profits +61.4% YoY
Definitely! The PS3 in particular really came into its own as the years progressed, and it's a damn shame that due to it's insane architecture that we're cut off from some pretty fantastic games on the new hardware. I replayed inFAMOUS 1 and 2 this year the month before Ghost of Tsushima launched, and while it was awesome to be able to play them through PS Now, I'd have loved to have them running natively on my PS4. They really did have such a unique look and feel, and were so much fun. I forgot how awesome inFAMOUS 2 was from a gameplay (and story perspective). What really tripped me out revisiting it, was that the UGC stuff is still live! I actually found the series of missions I created that Sucker Punch contacted me about to feature on their UGC website way back in the day! Lol. It was such a nostalgia trip to play through my creation, and brought back some fond memories of that whole experience.
Published

(49643650)

Thread Sony Q2 FY2020 (July-Sept) Results - PS4: 1.5m (LTD: 113.6m) / PS4 is now the most profitable console in video game history / Profits +61.4% YoY
Yeah, it still works! At least it still did in June of this year! I was so surprised. I fired it up, completely expecting it to give me some kind of server error, but nope, that shit is still running. lol I think that's awesome, because I loved the UGC, and I admit, I was tempted to create a new set of missions, just for old times sake. XD
Published

(49641745)

Thread Sony Q2 FY2020 (July-Sept) Results - PS4: 1.5m (LTD: 113.6m) / PS4 is now the most profitable console in video game history / Profits +61.4% YoY
I like you. I'd legitimately lose my shit if Folklore got any kind of remaster. I don't need a remake. Just a beautiful 4k/60fps remaster, and I'd be happy. I actually have faith we'll see Gravity Rush 3 at some point in the future. Once Japan studio and Toyama's schedule frees up, and I can see them bank-rolling GR3. It always struck me as a series that doesn't demand some insane budget, and the art style is already so perfect, that I don't think it needs the level of bells and whistles that, say, a Naughty Dog PS5 will require. Gravity Rush 1 and 2 are two of my favorite PlayStation games, and Kat is hands down my favorite new PlayStation character in recent years (I love you too, Aloy, but Kat is just so damn endearing and charming). I'd also love a Resistance Trilogy Remaster. I enjoyed all 3 games (although is definitely the best in the series). Overall, I think the PS3 had some amazing IPs that didn't get the recognition they deserve, and the PS4 has had quite a few gems slip through the cracks. I'd love to see them return on the PS5, especially during its formative years, when new PS5 gamers will be hungry for titles. While we're at it, Remaster inFAMOUS 1, 2, and Festival of Blood, Sony!
Published

(49584286)

Thread For anyone who pre-ordered a PS5 or Series X, are you keeping the pre-order or cancelling?
why would I cancel my pre-order? i pre-ordered the PS5, and definitely plan on keeping it. after all the hassle it was to even get one in the first place, no way i'm cancelling 2 weeks from launch lol
Published

(49580392)

Thread Cyberpunk 2077 delayed to December 10th (after going gold)
Lol! Why am I not surprised? Also, crunch is bullshit. Always has been, always will be. Studios need to stop overworking their employees. Period. It's never worth it in the end, and the toll it takes on the team has long term ramifications that don't just vanish once the project is finished. This delay is disappointing, but I'm more annoyed that the team has been forced to crunch with the excuse being that they were working hard to go gold and finish the game, but in the end, it's just some bullshit. I'd rather have them delay the game for as long as it takes if it means the team gets to have a health work life balance. And this is one of my most anticipated 2020 titles. There's plenty to play while I wait for the game to finally release. Do right by your fucking employees first, CD Projekt.
Published

(49365991)

Thread John Boyega on Colin Trevorrow's Star Wars: Duel of the Fates: "That would have been sick! That would have been dope, man, hands down."
Oh yeah, he stated he didn't want to be Disney +'d. But he's also an actor, and he seemed to really enjoy playing Finn, so I imagine if they presented him with compelling material (ie, giving him something worth doing), and a good monetary contract, he'd be open to returning to the character in that capacity.
Published

(49277662)

Thread Shonda Rhimes Reveals She Left ABC for Netflix After Being Refused Free Disneyland Pass (It was the last of many acts of disrespect)
On the surface, it seems stupid and petty, but I, oddly enough, totally get where she's coming from. It's not about the ticket, or the cost of the ticket. It seems like a case of perpetual instances of disrespect, in which this tiny thing was the tipping point. I think all of us have, at some point, worked for a company that didn't value or respect us, despite all of the hard work and effort we put into said company. It's demoralizing and exhausting. I have a rule for myself that the moment I loathe coming into the office, is when I start looking for a new job. No job should make you hate getting up in the morning, and no company should make you feel that way. Doesn't matter what the job is. She's made them millions upon millions of dollars, and they can't spare a few free Disney tickets for her and her family? It's not like it's a case of "Well, if I give one, then I'll have to give one!" She was an employee, she actively contributed to their financial growth with her work, and in a pretty significant way, I think it's fair to get some perks here and there. Yes, she's already paid well, but that's not the point. Besides, I think the Disney ticket thing was just the final straw, as silly as that may seem. I've definitely quit companies over a build up of issues that compounded and boiled over. It's a privilege to be able to walk away from a job, for sure, but sometimes you've just had enough, and are like "Fuck this." It's also very, very common for black people to be undervalued and underappreciated at their jobs. Even someone like Shonda Rhimes. And often, we're expected to just take everything on the chin and be "grateful" that we even "have a job," while others in the company receive preferential treatment, or get promotions, or opportunities for career advancement. I've seen this with my own eyes, as well as accounts from other people of color (but in particular Black people, Mexican people, and women as well). To be honest, there is almost always a not so subtle reminder for people of color in this country that no matter how high you may ascend on the success ladder, there is still a ceiling. I'm pretty sure if Bob Iger showed up to the park with 20 of his family, they'd let them through the gates no sweat. But again, it's not the Disney incident that was the source of her frustration and disenfranchisement with ABC.Dude, got in to Club 33. . So Shonda have gotten in lol
Published

(49310029)

Thread John Boyega on Colin Trevorrow's Star Wars: Duel of the Fates: "That would have been sick! That would have been dope, man, hands down."
Right? As much I really do love The Last Jedi (in particular what Johnson did with Rey, Luke, and Ben), I was so gutted when Finn was shuffled off to the side, and there was no follow through on, what I felt, were obvious teases in TFA that he was Force Sensitive. I mean, there wasn't even any follow through on his conflict with Phasma. Don't get me started on that, but one of the ways I would have handled Finn and Rose's arc in TLJ would have been: The setup is the same: They go to Canto Bight to find the codebreaker, but Phasma, who is so incredibly diligent and vengeful (and maybe I'd tease she has a little Force sensitivity herself), happens to notice the smallest warp signature leave the capital Resistance ship. She feels it in her bones that it's FN-2187, and because she hates that fucker, she leaves Snoke's ship without informing anyone of her plan (she wants to dispose of him herself), and tracks them to Canto Bight (shades of Boba Fett in Empire). Finn and Rose arrive on Canto, and instead of being arrested and thrown in jail, they are doggedly pursued by Phasma, and her Squad of loyal soldiers. It then becomes this cat and mouse scenario, where Finn and Rose are trying to keep one step ahead of Phasma, while also trying to accomplish their mission. I'd focus on stressing the tension between the importance of their mission, and how close Phasma is to undermining it. During this, we get to learn more about Finn, his history with the FO, delve a little deeper into his vague memories of a life before he was conscripted, and maybe get a little more teases that his Force potential is awakening. Bonus, we learn more about his beef with Phasma, and why he was so terrified of her, and, if he's honest, why he still is. We can also use this time to bond him to Rose. Her upbringing was very different, and we learn a bit more about her relationshp with her sister, as well as her disdain for the big wigs of Canto Bight (one of the aspects of the Canto Bight sequence I really liked). Both characters get some much needed depth, interspersed with Rey's struggle to snap Luke out of his funk, and Poe's lesson in humility and leadership. They actually meet the codebreaker, and just as he's swayed to join their cause, Phasma catches up to them and kills the codebreaker. Their mission was a failure, but it wasn't a wasted sidestory, as we got to learn more about Finn and Rose, and see them progress their individual arcs a little bit. During this confrontation with Phasma, I'd have Finn do what he did in the deleted scene. He reaches out to the her Stormtrooper Squad, just as things looks bleak, and he actually manages to sway a few of them! As implied in Rise, some of the Stormtroopers are Force sensitive, and they recognize some kind of kinship in Finn. Not all of the troopers lower their weapons, so Phasma and her loyal squad turn on the traitors, and a firefight breaks out, allowing Finn and Rose to flee. It is here that I'd have them encounter DJ, setting up that plot thread of the shady scoundrel who encourages Finn to just walk away. The escape from Canto Bight plays out in the same way (well, the theme park ride chase is excised in favor of the Phasma/Finn/Rose/Stormtroopers segment), and DJ flies them out on the stolen ship. The rest of their arc plays out roughly the same. They get captured and betrayed by DJ on Snoke's snip trying to disable the Hyperspace tracker, and Finn is slowly beginning to understand that he may have another way to fight the First Order. Even though they failed, he feels like he may be able to convince more Stormtroopers to turn against the First Order. He's going to trust in the Force, and Rose is going to join him in that fight as well, for her own sense of wanting to matter, and do right by her sister's legacy. When we pick up that thread in Rise, it's been a year, and while he's not a Jedi, he is more adept at Force usage than we've seen. He doesn't have his own lightsaber...yet, but he's displaying some pretty impressive knowledge of the Force. Also during that year, he and Rose have managed to dig up intel on potential Stormtrooper defectors, and have swayed a few squads to the cause, but not nearly enough. They need more. He and Rose go with Rey and Poe to find the Sith wayfinder, but during Chewbacca's rescue attempt, he converts a few more Stormtroopers, and they crash land on the planet with the Death Star remains. He meets Jannah as written, believing truly that the will of the Force put him on this path. His newly converted Stormtroopers, and her group of defected Stormtroopers align and their role in the final battle plays out similarly. Then, after Palpatine is finally defeated, he decides he's going to continue traveling to various star systems, finding any remaining remnants of the First Order, and trying to convert them. He wants to continue his study of the Force, and that's where Maz Kanata comes in. She's no Jedi, as she says, but she does know the Force, and will take it upon herself to teach him what she knows. Maybe have a tease of him looking at the old Jedi texts Rey has on how to construct his own lightsaber when he's ready for it. I mean, that's all I wanted from Finn in this trilogy. He's a likable character, was always meant to be Force Sensitive, and his journey didn't necessarily have to be the same as Rey's, but he still gets there in the end. Mace Windu was Sam Jackson with a lightsaber. That's not necessarily a bad thing, but I definitely like Finn, and wanted better for him by this trilogy. I'd love it if Lucasfilm could convince Boyega to return to the character for a short Disney + miniseries. Like, 6 episodes, where we get to see him grow his Force abilities and progress his journey to becoming a Jedi. Have a cameo by Daisy Ridley and Oscar Isaac too, if you want. They have excellent chemistry, so an episode where a more experienced Rey and Finn, along with Poe, have a team up adventure for whatever plotline Finn is on would be awesome.
Published

(49298365)

Thread John Boyega on Colin Trevorrow's Star Wars: Duel of the Fates: "That would have been sick! That would have been dope, man, hands down."
They were supporting characters. Lando didn't even show up until the 2nd act of Empire. In Jedi, the focus was still on the main trio, Luke, Leia, and Han. Finn was literally the second primary character we were introduced to. When you think about it, the first, as Poe is "dead" for the majority of the movie until the end of the second act. The Force Awakens is just as much Finn's story as it is Rey's. They are co-protagonists, and Finn was shafted in the later movies. It's hard to describe how fucking hyped I was to see someone looking like me wielding a lightsaber in the trailers for The Force Awakens. Even though I knew that Rey was the "main" Force user, I was excited that Finn would be too, and that we'd see parallel growths of two Jedi, both from different sides of the spectrum (one, an analogue for Luke, and one a disenfranchised Stormtrooper who is forced - no pun intended - to recognize that the "evil" he was taught to fight his whole life; the Jedi, Rebels, etc, was something in him all along). I wasn't disappointed in TFA when it came to Finn. Boyega has screen presence for days, and he made that character work. Then TLJ dropped that thread that was pretty clearly setup, and Rise tried to pick it up a little, but by that point, it didn't matter in the narrative, as we were in the home stretch, and Finn hadn't even his Force journey, let alone came to a place where it could be actualized by the third film. As a black kid who absolutely adored Star Wars and the Jedi, and wanted to be one, the thought of having a primary protagonist in a Star Wars film (and not a supporting role like Mace Windu, as cool as he was), was exciting to me. Maybe next time, I guess. But I'm not holding my breath. Star Wars fans can be some of the most insufferably gate-keeping fans in genre fiction.
Published

(49281772)

Thread John Boyega on Colin Trevorrow's Star Wars: Duel of the Fates: "That would have been sick! That would have been dope, man, hands down."
One of the biggest disappointments of the sequel trilogy for me was how Finn was handled. In particular in The Last Jedi. I actually really love The Last Jedi, but when it comes to Finn, he wasn't given anything even remotely impactful in that story. I really wish they had kept the scene of him trying to convince Phasma's squad to turn against her. Even if he ultimately failed to convince them, it would have laid the groundwork for the Stormtrooper uprising in Rise of Skywalker. Since TLJ was about failure, and growing and learning from failure, having that spark in Finn to rally the Stormtroopers, then, when he meets Jannah in Rise, they could go on their mission (along with Rose and Poe), and manage to turn the tide, not to mention have further development of his Force Sensitivity. I had called it since TFA that Finn was Force Sensitive. Seeds of it were planted in that film. I was bummed Johnson didn't go deeper into it in TLJ. Then JJ tried to follow through on those seeds in Rise, but there was too much story crammed into that one, and because TLJ didn't carry that forward, it felt like a "reintroduction" to the concept, rather than a payoff. I love how honest and candid Boyega is in his interviews, and he's spot on about Black representation in film. I've been wanting to see a proper black protagonist in the Star Wars series since I was a little boy, and, well, I'm still waiting. Sam Jackson was a supporting role. Finn in TFA was a co-lead along with Rey, but then he got demoted to supporting cast in TLJ and Rise. I'd 100% be down for a Star Wars series (maybe Disney +), about Finn, where we finally see him fulfill his potential (it's Star Wars, and just because the Emperor is finally dead doesn't mean that the First Order and it's countless Stormtroopers just vanished).
Published

(49299397)

Thread Half a million Americans could die of Covid by end of February, 130k live could be saved if 95% wear mask - UW study
Yeah, it's fucking infuriating how people just don't give a fuck about doing their part. I just found out earlier this week that one of my old classmates passed away from Covid. She had just gotten engaged, got a new job, a new house, and things were looking so good for her. And now she's gone. I'm not sure how old she was, but I doubt she was any older or younger than me (I'm 41). It's just so heartbreaking and frustrating how cavalierly people are treating this epidemic. I'm just so over these selfish assholes. Wear a fucking mask. Social distance. Or better yet, stay home if that's possible (I know some folks have to work, and I don't fault them at all; this is more towards the people that selfishly go out to crowded parties, don't wear masks, and don't social distance. FUCK YOU PEOPLE).
Published

(49011895)

Thread Xenogears released in North America today (October 20), 22 years ago
This thread reminded me that I've never played Xenogears, but also that I never purchased it from the PS Store. So I bought it to play on my Vita and VitaTV. Thank you for the reminder!! One day I'll get to it! I couldn't afford it when it released back in the day, so I never got around to it :(
Published

(48837979)

Thread An appeal to authenticity: Let Miles Say Nigga
Nah, I'm good. I don't need every black person in fictional media to say "nigga." Truth told, not all of us say "nigga" in our everyday vernacular either. There is very few black representation in entertainment media period, and there's also very few portrayals of black people in entertainment media that speak in slang. It's kind of nice to see characters like T'Challa or Miles not sound like they were written for an episode of The Wire. Maybe that's just me. I'm a nerdy black guy from the mid-west, so what do I know?
Published

(48722179)

Thread The Star Wars sequel trilogy treatment by George Lucas from 2012 also had Episode VIII be the one wherein (SPOILER) would (SPOILER)
That's not surprising. A lot of the DNA from Lucas' version of Episodes VII-IX were there, just executed in a different way. As much as I love Luke Skywalker, I very much expected him to die in the middle film (if only because he was the cliffhanger ending for Episode VII, so he couldn't die in that one, and the passing of the torch of saving the day had to happen at some point; this was Rey's story, after all). I also loved his arc in TLJ. Often times, I think people prefer their heroes to be blemishless and flawless, but that's boring. Even Captain America and Superman have flaws, despite, on the surface, them appearing to be perfect individuals who can do no wrong. One of the things that makes these heroes worth admiring and rooting for is seeing how they persevere through difficult struggles. Luke's journey is one of the best ones in genre film, across the 5 films he appears in. He had his awakening in Episode IV, his coming of age in Episode V, and his triumphant victory in Episode VI. But that's not the end of his story. Although the sequel trilogy wasn't about Luke, he still managed to have an intriguing arc, even when off screen. For VII, it was the mystery surrounding his disappearance, and learning that shortly after his moment of triumph, he was forced to face a new threat. His own flesh and blood betrayed him, which cut deeper than the "betrayal" of the father he never knew he had (whom he ultimate redeemed and turned back to the light side). It was his nephew. The child of his sister that he loved enough to flirt with the Dark Side of the Force himself to protect. That type of blow, the betrayal of family, cuts fucking deep. So seeing Luke a shell of his former self for the majority of The Last Jedi was both heartbreaking and fascinating to see. But what was even more wonderful, and cements Luke as the best character in the entire Star Wars saga of films, is that he overcomes that struggle, like heroes do. By the end of The Last Jedi, he was the Luke Skywalker we remember from the original trilogy. He had once again come full circle. His shattered hope and lost faith was restored thanks to Rey, as well as him digging deep and confronting his trauma and his failure, instead of running away. There was no way we weren't going to get a very different Luke Skywalker in Episode VIII than what we were expecting. I applaud Rian Johnson for that move. I enjoyed the entire sequel trilogy; each film for different reasons, but TLJ is just as much of a strong character piece for Luke Skywalker specifically, as The Empire Strikes Back was for Luke. I certainly have issues with aspects of it (primarily the missed opportunity with Finn and Rose's plotline; the plot itself would have been fine, but it didn't really serve Finn particularly well, although it did serve Rose, so it wasn't a complete loss). I wish Rise of Skywalker had stuck the landing better. There are definitely some noteworthy moments in that film that I appreciate despite a handful of absurdities that could have been reworked or excised completely. And no, Palpatine returning didn't bother me; it's 60's era sci-fi space opera melodrama goofiness, so I just rolled with it; it's two primary things I disliked, Rey's heritage, and her last scene with Kylo Ren. Change those two things, and I'd say Rise would be an infinitely better movie. Luke's arc across the sequel trilogy certainly isn't one of its flaws.
Published

(48708679)

Thread Ghost of Tsushima: Legends |OT| Let the Wind Guide Us
I'm really, really trying to hold off playing this until PS5, since my friends want to play it together on the new system, but man, it's hard. So, so hard. I keep thinking, "Maybe I'll just do one co-op match..." That's how it always starts, then later there's running, and -and screaming...
Published

(48708358)

Thread Rakuten analyst ups his prediction, "PS5 will sell 200M-300M units in 5-6 years, data suggests 700M units long term is possible"
LMAO No. Just...No. Lol. What? No. Is the PS5 the Mister Rogers of video game consoles???
Published

(48630349)

Thread Have you jumped into the Yakuza series and its resurgence this gen?
Despite owning the original Yakuza and Yakuza 2 on PS2, I only played some of 1, and never got around to playing 2. My first full experience with Yakuza was Yakuza 3 on PS3, but I didn’t get particularly far in it. Mainly because I really wanted to replay the original 2, but then my BC PS3 disc drive broke, so I shelved it. Then, when I got my PS4, Yakuza Kiwami, which I loved, and beat. Funnily enough, I just beat Yakuza 0 tonight! It was great too! I still have Yakuza Kiwami 2, 3, 4, 5, and 6 waiting for me, but I’m gonna play those on the PS5. love the series, though, and glad I finally got around to them. I’m excited to play Kiwami 2 next month! Well, after I play all the PS5 launch titles I’m getting lol
Published

(48623956)

Thread PlayStation Studios |OT15| Compatible with 99% of Previous OTs (See threadmarks for list of unsupported OTs)
I actually think the later than usual rollout of information has made the wait for the machine just a tiny bit easier for me. Like, imagine if we knew all of this stuff in March? lol. The wait to November would have been excruciatingly long. Knowing that we had this amazing machine, capable of doing all of these pretty excellent things, and it was 8 months away. We're less than 30 away. It's pretty awesome. I mean, the wait is still painful, but less so, knowing that it's so close.To be honest, I don't even get being frustrated with the lack of BC info. Cerny said in March that the PS5 would be backwards compatible with the PS4 library. He further stated that they had tested the top 100 PS4 titles to ensure compatibility, and were actively testing the remaining 3900 games. I mean, what else really needed to be said at that point? What was there to be frustrated or concerned about? Logic dictates that Sony is painfully aware at how important the PS4 ecosystem is to the 113 million people that purchased a PS4. Thinking about it logically, and like a business, why in the heck would they ever fuck that userbase over, especially considering how much digital sales have taken off during this console generation, on the new machine? Like, it literally makes no sense to do that. People were just so damn reactionary, and didn't want to pause, take a breath, and really think about it logically. It's not like Sony is new to business. They've built a multi-billion dollar corporation around the gaming industry. I think they'd have considered the long term ramifications of shutting out the millions of PS4 gamers that have invested thousands of dollars into the PS4, and maybe still want to make money off of upcoming PS4 releases while the PS5 is finding its install base. Cerny's talk in March really didn't raise any kind of red flags for me when it came to BC on the PS5. I rewatched that talk recently, and I was actually surprised at how forthcoming he was about many facets of the system, that they eventually showcased during the June and September events, and the weeks after. Speaking of PS4 BC, I'm wondering if perhaps the top 100 PS4 titles they tested early on may be some of the few select PS4 titles that will be able to take advantage of some of the neater PS5 features like the cards feature. Since those are the "cream of the crop" of PS4 titles, and many players who may be new to the PS5 may not have experienced those games, it'd be kind of cool if they supported that. Especially the titles in the PS+ Collection. It would be cool if those 18 games supported the cards/tracking feature. I know people like to think that these executives are somehow perpetually dropping the ball, because they aren't adhering to our timetable dictated by thirst for more news, but they aren't going to try and piss off their massive userbase by not being forward thinking when it comes to designing their newest consoles. I wouldn't be surprised if they've already begun work on sketching out the potential design for the PS6 already. They don't just throw shit together two years before launch, and pray that it all comes together. At this point, Sony, Microsoft, and Nintendo are well-oiled machines when it comes to making hardware.
Published

(48622633)

Thread PlayStation Studios |OT15| Compatible with 99% of Previous OTs (See threadmarks for list of unsupported OTs)
My honest question is, why the fuck does it matter so much how Sony handles their marketing or messaging? Like, does it really, truly have an affect on us, as the consumer and gamer? Like, the games are why we want these consoles, right? It's not like Sony hasn't been delivering games with each event they've held since taking the wraps off of the PlayStation 5 in June. I get wanting to know more about the UI, but again, why would people think it'd be anything less than an improvement over the XMB from the PS3, and the PS4's more polished iteration on that? I really don't understand the concern and handwringing over this type of stuff. I know people were hyped for more information and looks, but it's not like Sony was going to go into the launch of the PS5 not saying anything, it was only a matter of when they did it. It wasn't going to be November 11th, and then a massive infodump on things like the UI, games, features, launch titles, etc. I am so, so glad that I didn't waste 1 iota of energy worrying about things that we were going to inevitably get information as we approached launch. Not to mention that they were dealing with a global pandemic that no doubt had a severe effect on whatever planned rollouts of information, demos, store kiosks, theater trailers, tv spots, etc, etc. So, again, what was the handwringing and stress really worth in the end, when at the end of the day, all of this information was going to come? And has come, and, of course, the concern and handwringing shifts to other things (folders? really? are we legit worried that the PS5 won't have folders, after it was so useful in the PS4 UI?). From what I can tell, the UI's for each Sony console has never taken a step . Why would the PS5 be any different, especially when the system was designed with developers and ease of use in mind? I guess I just don't see why things like Sony's "messaging" would be important to anyone but console warriors wanting to have some kind of talking point or counterpoint to whatever the console warriors on the other platform are saying. It's all just so damn childish and unimportant to me. Maybe I'm just finally an old man now, and don't see the point in wasting breath on that sort of stuff. We still have more UI stuff to come (like it said in the video, they're going to go over the Media tab at some point in the coming weeks before launch), but overall, we know the system. We know it's specs. We've seen the games. We know the launch titles. We know the price. We know the release date. We know what the Dual Sense looks like, and it's feature set. We know how impressive the SSD is. We know some game related features of the UI. We know, we know, we know. Sorry for ranting, but sometimes I think gamers can be the most neurotic people on the planet when it comes to gaming and console launches. I'll say that when I was younger, the discussion among my school friends on the playground was never this.... Everyone was just so excited to get their hands on the new games. Even with the PS1 and PS2. I feel like things started to shift hard during the PS3 gen. Then "console wars" became "serious bizness," and many media outlets fed into that hysteria, because it brought clicks and revenue. And now we've reached the point where we have armchair analysts poring over marketing and messaging like it actually has any relevance to a gamer that's already decided whether or not they're going to go with X machine, or Y machine. I miss just being able to enjoy talking about video games. It's not like the PS5 doesn't have one of the most impressive launch lineups in gaming history or anything...
Published

(48625390)

Thread Is the PS5 the most anticipated new console since the PS2?
It's hard to say for me, personally. I don't think I can fairly assess the hype for the PS2. I was 19, and the anticipation and excitement for launch is something that I personally don't think has been matched since. But I was young. Coming from the PS1, and seeing what was possible on the PS2 by comparison was mind-blowing at the time. News channels were running stories about the PS2, and how much of a monster it was in the eyes of the public. Lines out the door, around the block like it was a movie release. It was pretty crazy. The PS4 also had some pretty great hype behind it, particularly coming from the PS3 which, had a rocky start and a very high price that dampened the anticipation somewhat (though it was still pretty damn high, at least among my friend circle at the time). The PS4 had a great price, despite the launch software looking so-so. The PS5 is in an interesting place, because it has some incredible hardware, at a pretty fantastic price, but what sets it apart from previous PlayStation consoles is that it's launch lineup is pretty fucking incredible, as is it's first year lineup of titles. Not since the PS2 has a PlayStation console had strong of a year one lineup of software. If I had to rate anticipation of PlayStation consoles based off of my own experiences, I'd say 1) PS2 2) PS5 3) PS4 4) PS3 1) PS5 I rank the PS1 so low, because, at the time, myself and most of my friends were marginally skeptical about this newcomer Sony trying to step into the ring with Nintendo and Sega. Then Final Fantasy VII was revealed, and we definitely changed our tune, but that was still years off. While the excitement for a 3D console was high, the launch and year 1 titles weren't exactly much to write home about. For me, it really wasn't until Tomb Raider, Resident Evil, Final Fantasy VII, Metal Gear Solid, Castlevania: Symphony of the Night, and Silent Hill that I really fell in love with the PlayStation 1. PlayStation 2 was on a whole 'nother level by comparison. I still think it's possibly not surpassed in terms of anticipation and global excitement, but the PS5 certainly feels really, really close on its heels. It may very well be number 1, but I can't help but feel like my assessment is clouded by my memories and nostalgia of the PS2 launch.
Published

(48630856)

Thread Which would you want most from Bend Studio: Days Gone 2 or a new Syphon Filter?
Days Gone 2 by a long shot. Not that Syphon Filter is bad, but it had its time in the sun. Bend tackled that series through multiple entries. Days Gone is, in my opinion, a sleeper hit. It’s a damn good game, and I was surprised at how much I enjoyed the story, even after its Ho hum start. I was genuinely invested in the narrative, and it just kept upping the ante and building up, and had a really, really intriguing ending that has me really excited for a sequel. On the gameplay front, I loved it as well. The bike is fun to drive, the weapons you get are fun to use, and battling hordes of zombies is both terrifying and exciting. I’m glad it still performed well commercially, because I imagine the PS5 sequel is going to surprise a lot of people. For a new IP, it’s core foundations are damn solid. A sequel expanding on those strengths is going to be excellent, I think.
Published

(48581185)

Thread Remember the Fresh Prince episode where Will tricked a girl into marrying him so he could sleep with her?
Yeah, that's pretty awful. A lot of sitcoms from back in the day were painfully tone def, offensive, and just cringe. Except for The Golden Girls. #thebestsitcomeofalltime Uncle Phil was channeling his inner Shredder in that clip from the 2:38 point on down. Speaking of, I think I learned that James Avery was the voice of The Shredder back when I was in my 20's, but it totally explained why Uncle Phil was intimidating as fuck to me XD XD Man, RIP, James Avery. The best Uncle, endangerer of mutant turtles...
Published

(48613084)

Thread PlayStation Studios |OT15| Compatible with 99% of Previous OTs (See threadmarks for list of unsupported OTs)
Lol. I thought the same thing when I saw it. If that's available as a theme, I am on it. I watched the UI video on my 4k big screen, and damn does it look good.
Published

(48606850)

Thread PlayStation Studios |OT15| Compatible with 99% of Previous OTs (See threadmarks for list of unsupported OTs)
Yeah, I'm definitely really interested to see what PS4 games may receive that treatment. I have a feeling that Spider-Man Remastered is definitely going to get that, considering that Insomniac has poured a lot of work into that Remaster, and probably had to keep mum on certain improvements related to the UI until it was revealed. And even still, this isn't all of the UI features and functionality Sony is going to show us. They clearly have a plan and a schedule they are sticking to when it comes to rolling out PS5 information, and we're still 4 weeks away from launch. I expect them to keep the info ball rolling to fuel excitement as we close out this final month.
Published

(48584692)

Thread PlayStation Studios |OT15| Compatible with 99% of Previous OTs (See threadmarks for list of unsupported OTs)
Yeah, it's a really nice UI! And it looks super smooth! One of the things that irks me about the PS4 UI is that it can feel unresponsive at times.Thank you! I would absolutely love to be able to contribute things like that to the communities. Going even deeper, the way a player would access that would be the filter is limited to the area of the game you're currently in. Like, you're in Demon's Souls, traversing the Boletarian palace, and you keep getting wrecked by an enemy in this one portion of the map. You pop open the menu, and it highlights various video clips from that bonfire, or better yet, shows you that specific enemy portrait, you click it, and it brings up a list of videos featuring that enemy, from its attacks/timings, to how to beat it. And it does that for each enemy of the game, but allows you to filter it by encounter. If you haven't encountered the enemy, it doesn't show up in the guide. If you have encountered it, it does, and is further filtered by said attacks/timing/weaknesses/strategy. Like, really let you streamline what you're looking for. Maybe even further filtering by "developer guide," and "player guide." I'm sure YouTubers like VaatiVidya would make excellent use of those features. Then again, I'm sure they want you to go to their channel instead lol
Published

(48583693)

Thread PlayStation Studios |OT15| Compatible with 99% of Previous OTs (See threadmarks for list of unsupported OTs)
Woot! Gravity Rush 2 is an excellent game. I'll sing its praises until more people give it some love and maybe show Sony that people have a lot of love for Kat and her world. I'm still hopeful we'll get a Gravity Rush 3 on the PS5, as I know the game director is still interested in making another one, and I think it's one of those IPs that Sony has that won't have insane budget costs, even for a PS5 title, so it's possible it's not a dead IP just yet, despite not lighting the world on fire with the first two. They were both pretty well received by critics and those that have actually played them.
Published

(48576307)

Thread PlayStation Studios |OT15| Compatible with 99% of Previous OTs (See threadmarks for list of unsupported OTs)
I'm also thinking the Create button will play into the hint/gameplay guide feature. Like, a player can upload a video/clip of a game secret/boss fight strategy/tricky section of a game, and add it to the library of hints for other players to access to help them through the game. A community driven strategy guide.
Published

(48574642)

Thread PlayStation Studios |OT15| Compatible with 99% of Previous OTs (See threadmarks for list of unsupported OTs)
Just like I thought, the UI is a further evolution/iteration of the XMB from the PS3 to the PS4. It looks clean, smooth, and accessible, all I needed from the UI. I think my favorite part of this is the "hints and tips" part. Definitely saves me risking getting spoiled on aspects of the game I don't want to be spoiled on by googling. Really nice feature. Whatever other bells and whistles they're working on is just a cherry on top of the part I care about the most, which is playing my games.
Published

(48497570)

Thread Billy Zane is more attractive than Leo in Titanic
I mean, it's Billy Zane. His problem wasn't being better-looking than Leo, but that he was a psychopath in that movie. Speaking of psychopath Billy Zane, Dead Calm is a really good thriller. Though I haven't seen it in decades, so I'm not sure if it still holds up, but he's terrifying in that.
Published

(48412022)

Thread Will we ever get PS2-level of variety with games again?
WE have an insane amount of game variety compared to how it was during the PS2 era. I'm speaking from a console player perspective, as I was never a PC gamer back then. Sure, the big publishers tend to chase the mega-blockbusters and GaaS dream, but even so, there are literally hundreds of games being released these days, and there is more access to games from all types of studios and genre than there has ever been in all my 3+ decades of being a gamer. I can't tell you how many indie games, or games from smaller independent studios that I've been introduced to and purchased over the past 15+ years thanks to the growth of stores like XBLA Arcade and PSN. And across so many varying pricing tiers, that you could probably drop $60-$70 USD, and come away with a haul of 5-10 really awesome indie games. Much like Hollywood, just because the big blockbusters get the bulk of the attention, doesn't mean that there aren't films smaller in scope being made and released. For me, personally, there are more quality games in a variety of genres than I can keep track of these days. I also think dismissing indie studios as "tiny" isn't really giving them the respect they deserve. There are a lot of indie studios making "mid-tier" games, just like there are indie studios making "smaller tier" games. I feel like there's this psychological "comfort barrier" when it comes to how some gamers view what qualifies as a "mid-tier" game. Like, if it's not a mid tier game coming from a Square, or EA, or Activision, or Sony, or Capcom, or Konami, then there's a bit of resistance to investing in those mid tier games. When the reality is that the indie games we're getting these days would very much be in that AA tier of games on the PS2 back in the day.
Published

(48507977)

Thread [GameInformer] Exclusive Look at Spider-Cat in Spider-Man: Miles Morales (4K)
That was great, and I think I've realized what I will now add to my Halloween costume this year. I actually have an orange Tabby (her name is Luna), as well as a Miles Morales Spider-Man Costume that I've worn for Halloween in the past. I'm gonna have to take some pictures of me with her while I'm in my costume lol
Published

(48430487)

Thread Spider-Man: Miles Morales First Boss Gameplay(From Game Informer)
Right? Like, even if, in the comics, Peter has only been Spider-Man since he was 15, and he's what, in his mid to late 20's, early 30's (in the comics specifically, I know in the Insomniac game he's 23, I'm assuming 24 in Miles Morales, since it's a year later), you'd think that the average, non-superpowered villain would be like, "Yeah, I'm not about that life anymore," after Spider-Man has been kicking ass for the past 15 years lol Is it pride? Ego? Narcissism? Do they think, "I'm the hardass that's going to take down Spider-Man! With my normal human muscles and slightly above average speed..." That's either some brass balls, or complete stupidity. I'm gonna go with the latter XD
Published

(48429758)

Thread Spider-Man: Miles Morales First Boss Gameplay(From Game Informer)
Watching that, I'm like, "If I was a criminal, why the fuck would I ever want to try and fight Spider-Man??" I'd just hang up my criminal clothes and retire. Like, fuck that shit. He absolutely destroys those dudes, and it kind of illustrates what I imagine an actual Spider-Man with Peter's agility and skillset would be like facing in real life. A red and blue blur, and you're unconscious and/or webbed to a wall before you even register to punch him XD Miles is looking fantastic, and I'm looking forward to experimenting with his moveset in this one! So fucking excited for next month. Between this, Demon's Souls, and Cyberpunk the following week, I'm expecting to have an amazing November.
Published

(48468290)

Thread Racists review bombing new movie trailer "Come Away", starring Angelina Jolie
This movie looks really interesting. Never heard of it until yesterday. I really liked the trailer, and, as always, I love to see more films for young people starring people of color. I wish there were movies like these when I a little boy. It'd have been nice to see myself in films more often. Racists continue to fine new ways to infuriate me.
Published

(48473774)

Thread Spider-Man Miles Morales Game Informer Details
I think those things will always continue to improve, and they should, but I definitely feel like, at this point, we've reached a wonderful point in gaming where we have the means to truly execute the vision of the design team. Like, look at the Demon's Souls Remake for example. It finally looks like the concept art as originally intended, but the PS3 and From Software team were unable to really pull that off. Not that From Software didn't have the talent required to do it, but more so it being a combination of the PS3's difficult to master hardware, as well as the time and budget the Demon's Souls team would need to create a game that matched their intention; some teams were able to pull that off; see: God of War 3 on the PS3 most certainly realized its concept art, as did the Uncharted games, but those were first party studios with massive budgets behind them. I feel like (or maybe hope), that this generation will see developers and publishers creating development pipelines that are friendlier and more efficient, allowing teams to realize their goals, while also not pushing them to the brink of their physical, mental, and emotional limits. The steps that the PS5 engineers have taken to ensure that the console was a "developer friendly" machine is great. It's still not going to be a cakewalk (game development is still very hard, and requires a lot of effort and communication and balancing of many elements), but at least it'll be a bit better in that development teams won't be fighting with the console as much as they had, say, the PS3's Cell architecture. The PS4 was a step up, and it looks like the PS5 is a step up from that.
Published

(48430340)

Thread Spider-Man Miles Morales Game Informer Details
I will literally never understand how people can still say, "I hope it looks this good!" When we literally had a 7 minute demo of the game a few months back, where the game, while obviously not looking 100% like Photomode shots, looked fucking phenomenal. I mean, if this was the first time we were ever seeing the game, I'd understand, but we've actually seen it being played, now on two separate occasions, and it's looking fantastic. And that demo we saw a few months back was probably an older build, and more polish and refinement will have been put into the game as it approached release. At this point in gaming history, we have PC's and consoles that can produce incredible visuals, coupled with stupidly talented artists and designers. The PS5 and Xbox Series X are impressive pieces of technology. The games are going to look good, guys. Especially the ones coming from developers that have the time, budget, and talent to truly make them shine. Insomniac is one of those developers.
Published

(48434192)

Thread Spider-Man Miles Morales Game Informer Details
To be completely honest, I'd be happy with games in the next gen looking like the games of this gen, but with stable performance, and some bells and whistles here and there. At some point, the constant pursuit of graphical excellence becomes unwieldy. I don't mean that in terms of the power of the machines, but more in terms of the workload and pressure it puts on development studios. Like, people have to make this shit, you know? And that comes at a cost, whether it be money, time, or, of course, man hours. I don't want developers killing themselves just to give me my 15-30 hours of entertainment. With that said, the above doesn't mean developers should stop pursuing technical advancements in the industry, just that the "video" part of "video games," has reached an amazing point where very little is out of the realm of possibility when it comes to realizing the vision of the development team. Maybe it's because I grew up in the 80's, where the heavy lifting was done in our heads. We could get lost in the worlds of Super Mario Bros 1, or Castlevania, or Contra, or Metroid, because our minds filled in the gaps (with the help of some pretty awesome artwork in most instruction manuals, of course lol). Now, we have games that look like this: or this: and this: For me, I'm like, "Dudes, we're there, man. The dream has been realized!" lol We've come a long way from this: over the past 40 years. I mean, I grew up on those games. Each new generation blew my mind with each jump in technology and power, but it was always to serve an end: to realize worlds for gamers in a way they couldn't in the generation before. I think the real star of this current crop of consoles and PC advancement is definitely improvements due to SSD speeds, and what that's going to allow game developers to do in terms of designing worlds that they weren't able to do before. I am 100% certain that this generation isn't going to just be the last with prettier graphics. The pretty graphics come with the territory, but how games are designed is going to see a pretty significant shift that's exciting. And it's not just because "games load fast now, wowee zowee!" I think gamers are going to be pleasantly surprised at what talented developers are going to be doing with gaming as the generation matures. My hope is that the start of the generation having such an emphasis on stable framerates and performance carries through the entire generation and beyond. Graphically, I'm beyond satisfied with what we have (improved facial animation and modeling isn't bad, but not everything needs to be "OMG, the photo-realismsss!!!")
Published

(48435818)

Thread Spider-Man: Miles Morales screenshots
Lol. It's a reference to real life, sadly. I don't know if there is a black person alive that hasn't had a white person come up to them and ask them to touch their hair. Actually, a lot of the time they do it without the asking. Just reach out and touch it. Source: black people. I know I can say from experience that it's happened to me more time than I can count. I'm glad I shave my head, so there's no hair to touch lolIt's like that comment, and your avatar quote are made for one another lol
Published

(48437945)

Thread Spider-Man: Miles Morales screenshots
I love the visual aesthetic of this game. I think about it in the context of all of the open world Spider-Man games that have come before Insomniac thankfully took over the IP. Most of Activision's mediocre efforts recycled the same map over and over again. Partially understandable, because it's New York. There's only so much you can do with the map and retain the feeling of New York. By setting the game during the winter, as well as establishing a visual identity focusing on neon lights and bright colors, it manages to differentiate itself from the previous Spider-Man PS4 title, while still being the same map at its core. I like it a lot. We get to see a New York we very rarely see in games, and in particular open world games set in New York. It was a smart move on the design team at Insomniac. Even moreso when you think that Spider-Man 2 (possibly releasing in 2022), will also feature the same map. Although I believe that game will expand the map to other boroughs beyond the first two games.
Published

(48191303)

Thread November is gonna be a big month for gaming, but also for spending. How much do you think you'll spend next month?
I allocated about $1,000 to my PS5 spending this month, and I've spent about $850 of it so far on the PS5, an extra Dual Sense controller, and some games. I'm pretty sure I'll end up spending more in November for other games that may crop up (I'm debating Godfall, DMC5 SE, and maybe Destruction All Stars, and Assassin's Creed Valhalla; I still need to beat AC Odyssey, and I'm nowhere near the end of that one; I'm practically still at the start!). I have a gaming budget for November separate from the PS5 budget I set aside, but I'll have plenty to play to keep me occupied. I'm imagining Black Friday sales may grab me as well, so I'll just hold off for that.
Published

(48174614)

Thread Characters that got Amazing re-designs.
That was another version. I'm not talking about what they ultimately went with for that early reveal trailer, but the specific look from the concept art. Cole's redesign went through a lot of different iterations. I'm not a fan of the one from that screenshot, but I like the one from the concept art, and thought it would have been a better one to go with than the one they chose for the announcement/reveal trailer.
Published

(48162953)

Thread Characters that got Amazing re-designs.
As a huge inFAMOUS fan, I really liked this Cole redesign. Sometimes gamers are insufferable. Especially when their entitlement kicks in. I hope that Sucker Punch learned a valuable lesson from this, and sticks to their vision for their games, only addressing fan "input" when it comes to actually improving gameplay, like the QoL stuff they're adding to Ghost of Tsushima next week along with the new co-op mode content. I mean, inFAMOUS 2 was still an awesome game to play, and the "updated Cole" for that one is fine enough, but this one I thought was a really cool redesign. I felt like it was simple and understated. Not overdesigned, and fit where Cole was at both character wise and the new settings (a warm, probably humid environment, as New Marais is a New Orleans analogue). If we ever get a remake of inFAMOUS 1 and 2, they should go with this design for both games (obviously, give him the jacket from inFAMOUS 1, then ditch it for 2, but with everything else from this design).
Published

(48019712)

Thread Ghost of Tsushima: Legends and New Game+ out October 16
thank you! it’s just exhausting to constantly see gamers demanding X,Y,Z from a studio, especially knowing how much blood, sweat, and tears go into making video games from firsthand experience. Seriously, people, it’s not all fun and games. A lot of sacrifices are made to create these pieces of interactive entertainment, and the Herculean task of simply getting the game to gold and releasing it to the masses is brutal. And to then he expected to just dive back into it with the same energy and focus just weeks after launch just comes off as spoiled and entitled To see stuff like, “yeah, your GOTY contender is good and all, but what else you got for us, and for free,” is a little disheartening. I’ve said it before, but I’m super fortunate to work at a company that actively discourages crunch time and crunch time mentality. To the point where we get chastised when we work longer than our 8 hours. All of us have worked for companies where 12-16 hours days, 6-7 days a week were the norm, and we hate it! From our CEO down to the QA Team. I can’t say how much I appreciate being able to take a break when I need it (I’m requesting time off late November, because I’m finally starting to feel the burn of the past 8 months straight of WFH). Sucker Punch just released an amazing game 3 months ago. They didn’t HAVE to give us GoT: Legends this month. We aren’t OWED GoT Legends. Yet we’re getting it in a few short days, and for free. I’m grateful for their commitment and passion for their new IP.
Published

(48083126)

Thread Ghost of Tsushima: Legends and New Game+ out October 16
Yeah, pretty much! From movies to games to everything in between, creative works, especially on a scale like a game or a movie or a television production, take a of fricking work to get done. The level of planning and coordination, then the execution, is insane. Over the years, I've definitely learned to have a real appreciation for the effort that goes into this stuff. As an artist, I always had at least an understanding of the effort to produce things, but, yeah, it really wasn't until I started working in the industry a decade and a half ago that I truly began to appreciate it.
Published

(46922492)

Thread What was the first game you played for each PS console you bought?
Hmm, for PS1, it was either GTA 1, Final Fantasy VII, or Castlevania: Symphony of the Night. Well, that’s what I played when I got a PS1 of my own. I want to say it was Battle Arena Toshinden at a friends around the time it launched. PS2 was probably Smuggler’s Run or Oni. PS3 was Resistance: Fall of Man PS4 was Assassin’s Creed Black Flag PS Vita was Uncharted: Golden Abyss
Published

(47931044)

Thread Should Spider-Man just kill Norman Osborn/let him die?
The problem with characters like Joker and Norman is that despite their escalation in violence/murder over the course of their runs, their "punishments" for committing these crimes is always "live to kill another day." They never get a satisfying comeuppance for the level of crime they commit in their respective worlds. The longer they stick around, the more absurd it seems that someone hasn't put a bullet in their heads, and it really starts to break the believability of the world when they slip through yet again. I'm totally down with Batman and Spider-Man not killing. I think it's cool. I could probably understand Batman killing someone at some point. Dude has issues. But Peter Parker is the quintessential everyman. I like that he's a beacon of hope. Joker and Norman are great characters, sure, but I'd be completely okay with them being well and truly killed off for good. In a series of comics in which there are infinite earths and multi-verses, it's not like the writers can't find ways to bring them back into the story after the "prime" version of the character is put down for good. Yes, these are classic, iconic characters, but I feel like, at this point in time, it cheapens the heroes when writers have to contort themselves into incredibly banal justifications for why "I just won't stoop to your level by killing you! It's letting you off easy!" Like, word to the wise, superhero: they're fucking sociopaths. They literally don't prescribe to the same level of empathy and compassion as you do, so they don't suffer from, say, the guilt and anguish from doing the horrible things they do, so at no point are they ever going to really get some kind of "karmic retribution," or eye-opening moment of clarity where they ask "Am I the baddie?" At some point, the reader is like, "Dude, he murdered your wife/husband, child, grandparents, in-laws, your great uncle Jed and his prized horse, your dog, trampled on your flower garden, oh, and murdered hundreds, thousands of people with his latest scheme to poison the city's water supply because he thought it'd be funny or some shit. Just end his ass already!" I think, considering that these iconic heroes are most certainly meant to be inspiring for young readers, showing them that doing the right thing isn't something to shy away from, and being a good person at your core is what matters, I don't want Peter or Bruce to directly kill Norman and Joker. Keep their morality intact, but stop blueballing us when it comes to these fuckers never getting their comeuppance. As if the real world isn't full of that shit already. Some character, sure, lock them up. Rhino, Kraven, Mad Hatter, Scarecrow, whatever, those guys can stay behind bars. But people like Norman and Joker? Either give them the chair, or have someone who were victimized by them take matters into their own hands and take them out for good. Then, when you want to bring that villain back, dip into the countless parallel earths and drop him off in the 616 and Prime universes, and maybe have some fun with a new version of an iconic villain, perhaps establishing his own rivalry with Peter and Bruce, not retreading the same tired tension that's been simmering like some twisted episode of Moonlighting for 70 years. In the world I comics, I actually do feel like you can have your cake and eat it too when it comes to the "iconic" villain getting justice, but still able to continue stories with said character. Hell, Batman Beyond: Return of the Joker had a fantastic execution of that concept now that I think about it. So I'm not so much on #teamspideyshouldkillnorman, but more #teamcanwejustoffthesepsychoticsociopathsalready
Published

(47881112)

Thread How The 3rd Birthday Killed Parasite Eve - Sphere Hunter
Parasite Eve. That's a name I've not heard in a long time. I a long time. I'd love to have Square-Enix do a complete Remake of the original one day. What an awesome game. Will watch this video as soon as I can. I don't think I've ever heard of this channel before! I remember enjoying the gameplay of 3rd Birthday, but that story was definitely trash. So disappointing.
Published

(41225757)

Thread I can't grow a beard... how about a moustache? Warning: ugly picture inside
I feel your pain OP. I'm 41, and I can't grow a beard for the life of me. My avatar pic is pretty much where all my facial hair is located (although I had shaved prior to this picture taken, so this is probably a few days after shaving). I can get a little scruff on the sides of my face, but it never grows beyond that. I just want to have at least 1 photo of me with a nicely trimmed beard! Then I can shave it off! XD
Published

(47808440)

Thread Will TLOU Part III be a Redemption Story, Prequel, or something else?
I don't really think a redemption story is necessary for Ellie. It's more than a little implied that by the end of The Last of Us Part 2, she has finally come to terms with quite a bit of what she had been carrying with her throughout both games: Her burden of being immune to the virus and feeling like it's the only thing that makes her life worth anything. Her estranged relationship with Joel being one of the many motivators behind her vehemently pursuing revenge despite all reason telling her to drop it. Even her thirst for revenge against Abby herself. By the end of the game, I feel like she went through her 5 stages of grief, and settled on acceptance. That her actions had consequence, and almost cost her everything. I also have no interest in a Joel prequel story. I don't feel like there's anything in that story that absolutely to be told. A prequel is generally something that builds upon the previous stories, re-contextualizing events from the "sequel" story. To be honest, TLOU2 did just that. It re-contextualized TLOU1. I don't need to play as Joel during the 20 year time period before TLOU1 starts. We already know Joel and Tommy did some fucked up shit that caused their split. They sold that well enough when they met again in TLOU1. Joel's actions throughout that first game weren't entirely heroic, it was just directed at a cause we could get behind (escorting Ellie to the Fireflies to save humanity), as opposed to a more general and generic cause of "It's the apocalypse, and we do horrible things to survive." He brutalized and murdered plenty of people during TLOU1. I don't really need an even less relatable story of him killing innocent people because he and Tommy were raiders/bandits. No thanks. I'm in the camp of seeing the ending of The Last of Us Part 2 as much more hopeful and optimistic of an ending compared to the ending of the first game, which was a gut punch. I think Ellie is on a path to further recovery, now that she's put all that anger, guilt, and distrust of Joel behind her. I'd rather have Naughty Dog work on something new for their next game. Then, if they have another story in the TLOU world that they feel is worth exploring, have at it, but I was incredibly satisfied with Part 2. As massive of a game as it is, it honestly felt like two games already. Naughty Dog is an immensely talented studio, so the idea of them tackling a new concept/genre/whatever, is more exciting to me than another Uncharted or The Last of Us (don't get me wrong, I adore both series, but man, I can't wait to see what they do next).
Published

(47663741)

Thread Cyberpunk 2077 has gone gold, launching November 19th
Congratulations to the team! A game going gold is a big fucking deal, and an amazing feeling when all your hard work is finally close to being in gamer's hands. I don't support crunch at all, and I hope that CD Projekt gets their shit together and manages their workflow better so their employees have a health work/life balance. There's no excuse for that shit. I feel very fortunate that I work for a studio that is vehemently against crunch time (every single one of us has worked for companies that enforced crunch, from our CEO to our Producers and everyone down the line; and we actively work to make sure we never crunch). With that said, I think the game going gold is something to celebrate. The team put in a lot of work to make that happen. They better be fucking compensated for it, and hopefully normal work hours can resume for them soon and they can slow the pace down.
Published

(47717765)

Thread Ghost of Tsushima: Legends and New Game+ out October 16
Well, yeah, for sure. Ghost at 60fps would be pretty sweet, but people wanting that isn't the problem. It's the demand that devs be doing that, instead of it being what it is; a nice bonus if Sucker Punch is able to get around to it. I just think a free update of this size, that not just adds updates to the base game, but an entirely new experience on top of that is pretty cool! This is beyond just some kind of patch 3 months after launch, but all new content for a game that, first and foremost, is a PS4 game. Sucker Punch is one of my favorite devs, and they truly have a passion for this new IP. inFAMOUS First Light came out quite a while after launch, and it was a paid DLC for Second Son. They also took the time to patch in Pro Performance when the Pro came out, so I'm confident that they'll create a patch for the PS5 if they can make the room for it while also working on their next project after Legends is squared away.
Published

(47714018)

Thread Ghost of Tsushima: Legends and New Game+ out October 16
Game isn't even six months old yet, gets a really meaty update 3 months after launch, from a not so large studio: Gamers: "Where is the PS5 free upgrade patch with 4K60fps improved textures and Raytracing?!" Like, goddamn, guys. No doubt some kind of update/patch will eventually arrive on the PS5 eventually. Sucker Punch literally rolled into releasing Ghost of Tsushima in July, (you know, 3 months ago), into this Legends update (which was no doubt planned for a while, but on the backburner for full development until Ghost proper went gold and launched). They also mentioned that they'd be releasing Raids in the weeks after launch. Gee, what massive product is Sony releasing in a few weeks after Ghost of Tsushima: Legends releases? I think it rhymes with HayStation Jive. Chances are, if there are any plans for PS5 updates, we'll hear about it closer to not only the launch of Raids, but the launch of the PS5 itself. If the meatiness of this update is any indication, I imagine the announcement of the Raids update to Legends will be like, "And for those enjoying Ghost of Tsushima on the PlayStation 5 through backwards compatibility, we've added the option for a high fidelity 4k mode, and an optional 60fps mode, along with these X,Y,Z features, blah blah blah." Like, have some patience. I honestly wasn't expecting Legends to launch so soon. I figured it'd be late October or November update. Although October is perfect, as it's Halloween month, and the theme of the update is perfect for it. Then I remember that Sucker Punch was one of the people that really blew up photomode on the PS4, so perhaps the Raid update will take some advantage of the still yet undisclosed console features of the PS5 in some way, and they can't speak to it yet. A little teaser for what they have in store for their next "real" PlayStation 5 title (Hopefully a sequel to Ghost of Tsushima...). Despite me moving on to the PS5 next month, I'm so glad that Sony hasn't left PS4 owners (all 112 million of them) out in the cold with continued support of high profile games. I know we're all excited for the new hardware, but we still got 6 weeks to go. All will be revealed in time. Sucker Punch clearly has their ears open to the fans wants/concerns when it comes to this game, but they can only do so much, especially when the game isn't even 6 months old yet. This new update is . I'm not a competitive MP gamer, but I absolutely love co-op and horde modes, so I'm all in on this. Me and my buddies are going to hold off on the MP for the PS5, but I know for a fact I'm going to break down and start a New Game + so I can get all the shiny new dyes and get lost in Tsushima again while I wait for the PS5 launch. Can we let these developers take a few breaths after their games go gold and ship before making more demands of them? Like, pretty please?
Published

(47707631)

Thread Trying not to get spoiled in Danganronpa
When it came to DanganRonpa, I managed to avoid spoilers for all 3 games, because I didn't bother looking up anything for those games on Youtube, or twitter specifically. I didn't even participate in forum threads about the games. If I needed a guide of some kind (mainly for finding out which gifts each student loved, so I could increase their ranking, I'd type in something like "DanganRonpa (whatever game I was on), Prologue" or "DangaRonpa walkthrough," and press search without letting it autocomplete. I'd then screenshot the gift guide pages on my phone, and reference those when I needed a reminder, instead of having to risk using the search again. If I got stumped on a particular case (it didn't happen often, but it definitely happened), I always made sure to preface my search with "walkthrough" then typed what game and case I was on. I think it worked out pretty well for me, personally.
Published

(47683826)

Thread Giving my Dad my PS4 on the condition he completes 1 game - what should it be?
Just give him the damn PS4! XD XD But the answer is obviously Bloodborne. And he has to beat it in 3 days. It's the only way to prove he can still hold rights to family patriarch. In all seriousness, I'd recommend anything. What is he interested in when it comes to genre? I'd recommend Spider-Man, Uncharted 4, Horizon Zero Dawn, Days Gone, God of War, and Ghost of Tsushima as far as single player games with strong narratives, and fun gameplay. They're all big games, though in terms of size and scope. I can throw out suggestions for games that I love personally, but without knowing his tastes in genre, it's hard to recommend. Most high fidelity PS4 titles aren't small games as far as being 10-15 hours. With PSVR in the mix, I can't recommend Beat Saber or Astrobots Rescue Mission enough. Fuck it, just throw him in the deep end with The Last of Us Part 2 lol
Published

(47628032)

Thread Which launch games are you getting for XSX or PS5?
Demon's Souls Miles Morales Deluxe Edtion Sackboy: A Big Adventure The Pathless Then Cyberpunk 2077 the following week. Once I get my PS5, I'm going to request some time off of work to enjoy it. I need a break from work anyway, and was going to take off sooner, but figured might as well wait until then to do so. Of course, assuming that things are crazy hectic at work with our next release.
Published

(47613221)

Thread Links to ALL PS5 hands-on videos from Japanese YouTubers for YouTube Gaming Week
Alright, I'm out of this thread for a bit. We've reached peak stupid, so I'm peacing out until some folks take a xanax or get some fresh air. I'd say it's been fun, but... Jesus Christ.
Published

(47540780)

Thread How to Vote: United States General Election 2020 || Request Your Absentee Ballot Today
Got my ballot in the mail today. Currently reading up on a few of my State propositions to be more informed before I cast my vote. Eagerly looking forward to voting Trump out of office, though.
Published

(47472329)

Thread Cyberpunk 2077 advertisement - "No Limits" featuring Keanu Reeves
I'm so ready to play this next month, ideally on my PS5 barring any delivery mishaps. My "The World of Cyberpunk 2077" art book arrived yesterday, and earlier than expected, so I'm looking forward to diving into it and drooling over the pretty pictures. Cyberpunk is one of my favorite genres, and I can't believe there's never been an open world Cyberpunk game (well, I can believe it, but it feels so weird to finally be getting one!). I'm still kind of bummed that we only ever see male V in all this promotional material though. I know for a fact I'm rocking a black female V, but it reminds me so much of the Mass Effect marketing completely ignoring female Shepard until the third game. :/
Published

(47246564)

Thread Marvel’s Spider-Man Remastered (PS5) detailed; Peter likeness recast to Ben Jordan
OG Peter definitely looked older than 23, that's for sure. I think people forget how young 23 is. lol. I found an old picture of me and some friends back when we were about that age (22-23), and man, we looked sooooo young back then. XD It's not an exaggeration to say that Hollywood has skewed our perception of what high schoolers and 20-somethings actually look like in the real world. Obviously, video games have that same issue (I remember reading that Nathan Drake in Uncharted: Drake's Fortune was supposed to be, like 25, but I had him pegged as being in his early to mid-30's!). New Parker definitely looks young, but he looks closer to a 23 year old than, "I need to make my mortgage payment this month or me and the wife and kids are moving back in with the in-laws!" I admit I wasn't a big fan of OG Peter, but he grow on me. I also remember there being a lot of comments (on this very forum!) about how he looked back when he was finally revealed, but people got over it. I imagine the same will be true here. It's definitely going to be weird playing this Remaster with Nu-Peter, but I'm confident it will be as much of a non-issue as it was for me to get used to OG Peter.
Published

(47242790)

Thread Marvel’s Spider-Man Remastered (PS5) detailed; Peter likeness recast to Ben Jordan
The thing is, it wasn't just "to make him look more like Lowenthal" for artistic reasons, but performance reasons. Yuri Lowenthal did the voice work, and the motion capture for Peter Parker. That means that the motion tracking dots were mapped to Yuri's face, not the face model. With the facial structure of both Yuri and the face model being so different, there would be problems mapping that facial capture onto the character model. Now let's say that Peter Parker's PS4 character model has X number of bones on his face. The difference in bone structure probably wasn't as big of a deal, because there was a limited number of bones on the face that could be manipulated to make the facial expressions needed for that performance. A lot of work probably went into the original Spider-Man PS4 game to get the result we got, which was pretty good. Now let's say that Peter Parker PS5's character model has XXXX number of bones on his face. Now, he has a wider expressive palette to play around with, unfortunately, because of the structure of Yuri Lowenthal's face, the motion capture tracking dots align differently on this higher fidelity model. The amount of work to then get the depth of the performance they need for Spider-Man PS5 is now quite an undertaking. The "simpler" solution, would then be to find a face actor who's structure closer resembles Yuri's. Now, the motion capture dots map to the in game model closer, resulting in a tighter, more emotive translation of Yuri's performance. While I didn't hate OG Peter's look, one of the things I noticed during the many times I played Spider-Man, and watched Lets Plays of the game, is that his facial animations were "stiffer" than the animations of characters like Otto, Norman, May, and MJ, for example. Otto in particular is a standout, which is no surprise, as the voice actor and motion capture actor of Otto is the same person, so the motion tracking dots on his face map very well to his in game model. I actually had to get used to the OG Peter's face over the course of the game, because, in my head, I associated Spider-Man in 3 dimensions so much with Tobey Maguire and Tom Holland (sorry, Andrew Garfield, you were a great Spidey, but I couldn't stand your Peter Parker). I'll have the same adjustment to make with this new Peter. Now, obviously Yuri and the new face actor don't look exactly alike, but the structure of their faces is similar, meaning a better match between the motion captured Yuri, and the in game model of Peter, especially compared to the original one. This is 100% speculation on my part, as I obviously don't know the behind the scenes at Insomniac, but basing it off of what I know of motion capture and facial capture, this seems like the likely reason for the change: to get a more emotive performance out of Peter Parker for future Spider-Man games, and since they were already working on this Remaster of Spidey, why not update that model as well? Motion capture, and in particular, facial capture, isn't as simple as "press button to capture emotions." A lot of work goes into it. Look at Naughty Dog's output in that area. They used to hand animated the faces to tighten up the facial capture performances. Now they don't have to, but it's still a lot of work to get the level of performances they manage to get in the Uncharted and The Last of Us games. Insomniac has entered that arena with the Spider-Man games, and they are upping their prowess with it with each successive game. I'm super impressed by what they did with Spidey PS4, and even moreso with Miles and this Remaster of PS4 Spidey.
Published

(47243885)

Thread Marvel’s Spider-Man Remastered (PS5) detailed; Peter likeness recast to Ben Jordan
Thank you guys so much! I probably mentioned it before in one of my many other walls of text, but my perspective on game development has grown and changed so much since entering the industry 15+ years ago. Like, not just seeing how the sausage is made, but being a part of making the sausage has given me such a different perspective than I had 2 decades ago. I'm extremely fascinated by the process of making video games, and I love watching behind the scenes documentaries about the making of some of the most advanced games we've seen over the years. And those documentaries still don't really tell the whole story, or how grueling of a process it is to make a game like The Last of Us, or Spider-Man, or God of War, or Horizon Zero Dawn. I'm not a technical designer by any means, but I do my best to try and understand as much about developing games as I can. I feel like that understanding helps me improve my own understanding on my side of the production pipeline (I'm a combat designer, as well as an integrator at my job, I also worked on combat data and combat balancing before transitioning over to integration). One of the things I really miss due to this working from home situation, is being able to walk over to the other departments and chat with the engineers and animators, and have them explain to me how things are working, or why I need to do X thing because doing it Y will break the build (and I'll tell you, I've broken many a build at work XD XD )Thank you! And yeah, that's my thinking as well. This was done more for consistency between the new games, and I imagine that Peter in Miles Morales (indeed, if he shows up), and Peter in Spider-Man 2: Revengeance, will be markedly improved as far as facial performances go! There are definitely some key scenes in Spider-Man PS4 that I'm eager to see with this new character model, that's for sure.
Published

(47245217)

Thread Marvel’s Spider-Man Remastered (PS5) detailed; Peter likeness recast to Ben Jordan
Thank you so much! I know I was incredibly naive and ignorant when it came to game development and what actually goes into making video games, and it really wasn't until I got in the industry in my early 20's where I was like, "God damn, I had no idea! What have I gotten myself into??" And seriously, I really hope we're able to lick this covid pandemic and return to some semblance of normalcy. The fact that I've adjusted so well to this "new normal" is a little disturbing to me lolOh yeah, it's totally speculation on my part, only based in my limited knowledge of how motion capture is done, and some of the bits of animation modeling knowledge I've gleaned from the animators at work. It's hardly a definitive statement on what Insomniac did for Spidey. Looking at the comparison video, OG Peter's facial animations weren't particularly expressive in that scene either. Especially compared to some of the later scenes in the game. Those are the ones I'm really looking forward to seeing with this new model.What a nerd! Button up your shirt, Parker!! He'll never impress Mary Jane looking like that...
Published

(47468624)

Thread So, I must ask: how can people have such massive backlogs?
That's definitely me. And a lot of that is due to both the volume of games I've accumulated across my various gaming platforms, and the lack of time I actually have to game during a week. On workdays, I have maybe an hour, 2, max, that I can devote to gaming, if I'm not doing other things like reading, drawing, catching up on tv/movies, or chatting with friends. On weekends, I have a little bit more time to game, but I'm usually recovering from the busy work week. The pandemic has actually given me a little more time after work, because I no longer have a 1.5-2 hour commute home, so I can maybe push my after work gaming sessions to 3 hours, but that's rare. Most of my games are RPGs, which tend to be long, so it takes me a long time to get through them (with the exception being Persona 5 and Royal, because I put about 100+ hours into both of those). But yeah, if I stopped buying new games completely, and just focused on my backlog, I'd still have enough gaming to last me some years for sure.
Published

(47463098)

Thread So, I must ask: how can people have such massive backlogs?
For me, it's a combination of impulse buying during really good sales, and PS+ Freebies. I'm currently juggling multiple games right now: Hades, 13 Sentinels, No Man's Sky, and Yakuza 0. Depending on how busy my work day went, I may be in the mood for one of these games, so I'll boot it up and play that one for the night. Then the next day I might not be in the mood to play a roguelike, or an RPG, or a brawler, so I'll play something else. Over time, it just adds up to a massive backlog. With that said, there definitely have been games that I couldn't stop playing until I got through them. Persona 5/Royal, The Last of Us: Part 2, and Ghost of Tsushima are 3 recent examples of games that I laser focused on until the credits rolled. I don't tend to buy lots of games when they launch, outside of the ones that I'm particularly excited for (ie, GoT and TLoU2). I usually wait on others that I'm interested in, but not, "Oh boy, I gotta get this day one!" But if a really good sale pops up that doesn't really seem like it'll be repeated at that same value (ie, getting Death Stranding $30 a month after release), I'll just say screw it, and pick it up and add it to the list. Since I've been working from home the past 7+ months due to the pandemic, I've actually managed to make some decent headway into my backlog, though I still have a long way to go.
Published

(47359781)

Thread Housemarque's Returnal: Game Info and Screenshots
Super excited for this one. This past year has really turned me around on the roguelike genre. It's not that I hadn't played any games in the genre that I enjoyed, just that I hadn't played a lot in genres I was particularly interested in, but the ones that got its hooks in me have been awesome, and now I'm all in. I dismissed this game when I first saw the reveal trailer, mainly because I was half paying attention when it was revealed, but when I realized it was Housemarque, I was sold. Then rewatching the reveal trailer got me more intrigued, then reading up on it being a roguelike, in a genre I love, I was all in. This new game info only makes me that much more excited to get my hands on it. Housemarque makes really fun games that are a blast to control. I'm hoping it will be an early 2021 release, although, to be honest, I'll already have plenty to play on the PS5 leading up to its launch anyway.
Published

(47363261)

Thread Housemarque's Returnal: Game Info and Screenshots
I admit it's getting a little frustrating. "Why is this game so expensive?! Also, crunch time sucks, and devs should be treated better, but I also don't want to pay them for their effort, in a market where the cost of my increasingly high demands for 4k/60-120fps on 10+ teraflop machines for sub $600 is becoming so high that many studios have to be acquired just to keep the lights on and themselves and their loved ones fed!" Gaming is a . A. . We have a passion for what we do, but we're also human beings that have to, you know, survive, so we can keep doing what we do. Housemarque makes some pretty fantastic games. I haven't played all of their games, but the vast majority of them. Unfortunately, the market for your super niche arcade twitch shooters isn't large enough anymore for them to keep producing the same thing ad infinitum. It's literally just not possible, and they've said as much. This is their attempt to do multiple things, I think: A) Produce a game that has the quality of the type of big budget games that consumers demand and flock to over their previous games that appealed to a smaller fanbase. B) Due to A, they have a chance to broaden their outreach, creating a larger player fanbase and community that may not have given their previous niche arcade games a shot (see studios like Naughty Dog, Insomniac, Sony Santa Monica, and Sucker Punch; successful studios, but due to being allowed to play to their strengths and produce high quality games, they are either now household names in millions of gamers homes, or are on their way to be). C) Due to A and B, they will generate enough revenue to keep the lights on, and maybe, just maybe, splinter off into multiple teams able to produce both AAA style games in the same vein of their previous works, and maybe a niche, classic style arcade shooter for that portion of the fanbase that loves them. (If you're able to generate enough revenue from the larger projects to keep functioning, you can afford to take risks on smaller, more passion projects) D) Due to A, B, and C, perhaps broaden the appeal of a genre of games that has been showing an increase in interest due to lower budget, but high quality roguelikes/lites like Hades, Dead Cells, The Binding of Isaac, Enter the Gungeon, etc. This could be the birth of the AAA Roguelike, and I think that's nothing but a good thing for gamers and fans of the genre. For example, my love of 2D sidescrollers in the vein of Castlevania: SotN, made me give Rogue Legacy a shot, a Roguelike/lite, at a time when I immediately dismissed the genre. I fell in love with RL, and suddenly I was bit by the roguelike genre bug, and started seeking out similar games (ie, Dead Cells), and then that led me to give games like Atomicrops, Children of Morta, Streets of Rogue, Moonhunters, and Enter the Gungeon a shot. All Roguelikes/lites, but they all feel so different, and are in genres and settings that I personally enjoy. Now I have a new genre of games I love, though, like all genres, I don't like every game in the genre. I've been thinking of developing a roguelike of my own because of how much I'm enjoying the genre. Like, Jesus Christ, people are just never happy about anything these days. To be frank, a large segment of gamers come off as spoiled brats having a tantrum when they can't have everything they want, when they want it, and how they want it. It's maddening. *deep breaths* *deep breaths* Also, expect and plan for this game to be $70 at launch. You'll save yourself a lot of disappointment, with the upside being if it somehow releases for less, it'll be a pleasant surprise. That's how I've gone into this entire new generation of consoles. I expected a $600 PS5 and Xbox Series X, and they're $500 (USD of course). After Activision pricing CoD at $70, I knew it was only a matter of time before other publishers followed suit. Although, to be fair, we've seen $70 prices for current gen games, though they were usually some kind of "Deluxe" edition. On the other upside, many retailers drop the prices of their stock fairly quickly after launch. Much quicker than most. For example, Control came out in August of 2019, and I ended up getting it for $41 on Amazon on September 3rd 2019 (though to be fair, it was discounted to $50, but I had $12 in store credit from Amazon, so it came up to $41). Death Stranding came out November 2019, and I got it from Amazon on December 17th 2019 for $35. I would have gotten these games on launch at full price, but I didn't have the time to play them at that time, and planned on getting them later, but when I saw those discounts on Amazon, I said "Fuck it," and jumped in. They're still sitting in my backlog, having only put a few hours into each. The point being, these games drop in price. All the handwringing over game prices just seems so damn entitled when history has shown that, outside of Nintendo games, the prices for these things drop quickly and steeply, so if you're a budget conscious shopper (and I am), you aren't always waiting months and years for a discount. This "need" for you to have these games day one is in your head. These gaming publishers bank on that need. Once I de-programmed myself from thinking I absolutely just to have the new shiny on day one, I was not only much happier, but saved a lot more money (which I of course spent on more games to add to my backlog XD).
Published

(41510016)

Thread Don't sleep on Disaster Report 4, especially if you enjoy quirky Japanese games
yeah, that makes sense. it's usually pretty rare for a new game to become that scarce that fast. on the upside, it's available digitally, which is a great option to have.
Published

(47402951)

Thread PSVR owners - Any Concerns with Lack of PS5 Compatibility News?
No. Just waiting to learn more about the adapter for PS5, and how to request one. If I have to wait a few weeks before being able to connect my PSVR to my PS5, it's not a big deal. I have so many games I'll be playing on launch that my PSVR isn't going to be getting much love anytime soon anyway.
Published

(47136281)

Thread Has any game surpassed Star Ocean 4's uncanny valley characters? [LARGE IMAGE SIZE WARNING]
This gif is one of the reasons why I love Naughty Dog's "stylized realism" approach to human characters. You know these guys were so proud of this, and I hate to put people's work down, but the truth is, we just ain't there yet when it comes to creating realistically looking human beings married to realistic motion capture. Uncharted 4 and The Last of Us Part 2 work so well because, despite having an insane attention to detail top to bottom, Naughty Dog still alters the faces, so they're slightly exaggerated/stylized. Funnily enough, because they don't look like photo-realistic human beings, they look more alive as a result. This Medal of Honor woman looks artificial, like one of those "lifelike" animatronic robots. Whereas this: Looks . It's obviously not photo-realistic, but there's life to them. Probably because ND has absolutely nailed human eyes in a way I can't quite describe. It's not just the detail of the eyes, but how they manage to capture the little flicks and micro-movements eyes make that, even if we aren't specifically looking for them, our subconscious catalogs them, so we often instinctually notice when something itThere are other amazing TLOU2 gifs I could post to further highlight how well they nail a human character looking alive and "real," but they're more spoilerish (mostly late game sequences), and I don't want to spoil anything for people.
Published

(45372419)

Thread Why women criticise sexualised character designs | OT3 | "Her ass is part of her character."
That's so fucking stupid. Like, it's not even that compelling of a sci-fi concept like Old Man's War, where an older mind is transferred into the consciousness of a younger, genetically enhanced body. At least in that story, the body is still an adult, and the mind is that of a 75 year old. This is just pure fanservice wank to be able to have characters do that obnoxious "I'm a grown woman, but I'm going to behave like an 8 year old because it makes me so cuuuuuuute" trope I see all the time in anime and JRPGs. It's just stupid and gross. But what's more disturbing is how many people actually like that shit.
Published

(45368429)

Thread Why women criticise sexualised character designs | OT3 | "Her ass is part of her character."
Seriously. Like, what the fuck does that even mean? For something as stupid and asinine as that, I can safely assume that the lore of that world isn't worth exploring on my part, so I can gladly knock the game off of my list (which, admittedly, it was never on my list; i don't actually know what game this is XD )
Published

(45371273)

Thread Why women criticise sexualised character designs | OT3 | "Her ass is part of her character."
Lol! That video cracks me up every damn time. I enjoy a lot of his skits, in particular the one about skipping cutscenes in games, but yeah, this one will always be relevant XDThat's also true. Although I think Ayla's design is incredibly tame, and I don't think the problem would be with her character being sexual, or having a kissing buff, considering that the other women in the game are quite distinct, both personality and design wise. Toriyama's character designs would translate very well to modern 3D. The problem isn't that a woman in a video game is sexual, or wearing provocative clothing. I think the problem is when the vast majority of women in games are portrayed that way, written as waifu bait, constantly lusting after the protagonist, and otherwise has no agency at all, existing solely to be gawked at by the assumed straight male player. Scantily clad women is emblematic of an underlying issue with women in games, and is only surface level. There are much deeper issues of misogyny and sexism at play in the writing and portrayals themselves that are the root of this problem. The women in Chrono Trigger don't really have that issue, I think. I admit I haven't played much of the older Final Fantasies, so I can't speak to those (I only played FFVI a little bit when it released back in the day, as I had to borrow it from a friend, since I couldn't afford many games, and didn't have an SNES myself). The one that I've played the most of that I love to death is FFIX and XII, and I think Garnett and Ashe are pretty well done protagonists (although I haven't beaten either game, so I'm not sure how their storylines play out, but they don't seem as overly problematic as some of the examples I've seen in this thread; i could definitely be wrong though). A 3D remake of Chrono Trigger would only worry me, in the fear that they'd take these excellent character designs, and "update" them. So you'd have Ayla with huge boobs, probably missing her cave dress, so she's only wearing her underwear and no boots, and other such fan service bullshit. I definitely want to hear what women have to say about these characters though, as I'm obviously coming from a straight male perspective of what I remember from these games and characters, and I don't think I've seen any discussion about the representation of women in Chrono Trigger compared to the "3,000 year old dragons" or "She breathes through her skin, so, obviously, she has to be scantily clad!" we get in modern games. These designs are just so damn good. I admit, I'd love to see an animated film of Chrono Trigger, whether traditionally animated, CG, or maybe an animated series covering the events of the first game. I'm legit surprised we never got one. The cast of characters (not just limited to the main party), are just so damn memorable and charming.
Published

(45368219)

Thread Why women criticise sexualised character designs | OT3 | "Her ass is part of her character."
I seriously can't eyeroll hard enough. Like, the fuck? I actually really like the character designs and graphics, but this fetishization of "youth" and the mental gymnastics some of these creators take to justify characters acting like children while looking like adults (and often played up sexualization), is really fucking weird and disgusting. I'm a big fan of JRPGs, but I don't remember the last one I've actually played that didn't make me feel incredibly uncomfortable in one way or the other (either creepily sexualized 3,000 year old dragons that look like 10 year olds, or jiggly boobed amazons wearing next to nothing, or like many of the examples posted in this thread) to the point I stopped playing. It's just super disappointing. I just wanna play a fun JRPG with a good story. No wonder I replay Chrono Trigger at least once a year. From what I recall, that game doesn't have any shit like that in it.
Published

(45372098)

Thread Why women criticise sexualised character designs | OT3 | "Her ass is part of her character."
Eww, that's pretty gross, even the English translation is bad. Perhaps because most of my JRPG experience from the 80's and 90's was limited to briefly playing the first Final Fantasy in the 80's, and then Final Fantasy VI and Chrono Trigger in the mid 90's, that I don't have enough of a sample size to pull from, but after Chrono Trigger made me obsessed with them, I played a lot more during the PS1 and PS2 eras, and I don't recall them being as disgustingly egregious as they are now. It's like, the potential for the genre thanks to the powerful hardware is so grand, but we get title after title of this weeb/otaku pandering that's so fucking offputting. I love the Persona games, but they fall short in so many ways, whether it's homophobia/transphobia, and fanservice characters and scenarios. I have DQXI on PS4, but I'm only about 2 hours into it, and I'm enjoying it, but I keep waiting for that other shoe to drop when I start meeting more characters. I'm enjoying Xenoblade Chronicles 2 on the Switch, and I like it, but Pyra's character and design just make me roll my eyes (I'm also not terribly far in that, but the fan service feels strong in this one already). Like, my personal litmus test for a lot of these games are, "If someone were walk in the room while I'm playing this game, would I turn beet red from embarrassment?" Actually, I apply that to my own writing and drawing when I'm working on a character, or drawing a character design for my comic. Representation and inclusivity are incredibly near and dear to me as a person of color, an artist/writer, and a game designer, so I try to be as cognizant of how I'm portraying people, and what I'm saying with that portrayal. It's why I adore threads like this. They've been super informative and enlightening for me.
Published

(45372887)

Thread Why women criticise sexualised character designs | OT3 | "Her ass is part of her character."
That's good to know! I'm really digging DQXI, but I've been saving some of my RPGs to play on the PS5 now that it's so close. I have a huge backlog of shorter games that I'm chipping away at, so I've set my RPGs aside. And absolutely to the bolded. Like, you shouldn't have to go through mental gymnastics to explain why your obvious fan service creepfest is fan service creepfest. Stop trying to bullshit people because you're too chickenshit to admit that you're just a perv and/or misogynist with some gross worldviews. I empathize so much with women that just want to enjoy fucking video games, and the vast majority of them are a goddamn embarrassment at best, and outright offensive at worst when it comes to how women are represented. And the level of pushback they get for voicing their frustration is truly disgusting.
Published

(46841441)

Thread Genshin Impact |OT| Travelling with Paimon, your Guide, Best Buddy and Emergency Food
Got the $10 starter bundle on PS4, and have it predownloaded and ready to go. This was another game that slipped by me, as I forgot it was releasing this year. I don't particularly care about rolling and re-rolling characters, so I'm just going to jump right in and roam around. I love the look of the art design from what I've seen from a few preview videos I've watched. I'm a sucker for a fun action-rpg, and the combat in this one looked pretty damn good!
Published

(46768034)

Thread Going Under coming to Switch/PS4/X1/PC September 24th [Demo on Steam] (Don't sleep on this one)
Never heard of this game until today, so I'll mark it on my list and pick it up at a later date. I already have so much to play! It looks like a lot of fun, though!
Published

(46841204)

Thread Cyberpunk 2077 @ Tokyo Game Show 2020
I've already started planning V to be a badass Nomad Hacker/Cyber-Ninja Black woman. Pretty much any chance I get to create a character, I've been making them women of color, and I love it. After The Last of Us Part 2, Ghost of Tsushima, Demon's Souls, and Miles Morales, Cyberpunk is my most anticipated game this year. I've been wanting an open world adventure in a cyberpunk setting for . I hope that, much like Ghost of Tsushima, this inspires other studios to tackle that setting and genre. While the settings of both GoT and CP2077 aren't new, I can't think of any other open world games in those settings.
Published

(46764761)

Thread What are the odds we see Playstation Icon Kat in Gravity Rush 3 on PS5?
Unfortunately, slim to none. Gravity Rush 1 was a charming game that I adored on the Vita, and I was so happy to get an HD Remaster. Gravity Rush 2 improved on the first in pretty much every way, from visuals, to gameplay, to music, to story. Unfortunately, it didn't sell well, which is a painful reminder that no, not all good games get the sales they deserve. I don't know why so many people slept on Gravity Rush 1 and 2, but it's exactly the type of original, quirky, endearing game with a wonderful protagonist that gamers claim they want to see more of. A part of me hopes that one of the higher ups at Sony have a soft spot for the series, and greenlights a third entry. It's not gonna happen, but man, I'd love it if it did. :(
Published

(46761746)

Thread Megaton Musashi [Level-5, Switch, PS4, mobile] TGS 2020 trailer
I love Level 5, but I'm not really feeling this one. I'm not really a big mecha fan (though I have been enjoying 13 Sentinels). I'm willing to give them the benefit of the doubt here, but, yeah. I'm gonna need to see more from this one. Is it even going to come to the west, though?
Published

(46606115)

Thread PSnow - 700+ games?
Yeah, PSNow has an impressively large number of games. But it's always had a lot of games. Sometimes I think the people who downplay PSNow haven't actually done any research into the service or what it has available. There's some great stuff there, and the thing that impresses me the most is how playable the games are, and how clean they look. My biggest concerns with PSNow was if there would be if latency was going to be a problem, and if digital artifacts were going to be a problem. So far, with my experience with the service, I haven't run across it. I want to say maybe once or twice there was a slight moment of artifacting, but other than that, it looks great. I haven't tried any PS4 games yet, though. Mostly just PS3 titles I wanted to revisit. My hope is that they work PS1 and PS2 streaming into the service, since it's clear we aren't going to get any backwards compatibility with those consoles on PS5. I imagine the service would grow substantially if they offered that.
Published

(46634453)

Thread Jason Schreier confirms FFXVI has been in development for at least 4 years in some capacity. Will come out sooner than what people think.
Lol. Very well could be. I love FFXII (though I still need to beat it), and I loved how FFXVI looked. It's still a ways off, and what we seen is not even close to the polish stage (games generally don't receive their final polish until closer to launch, when the hard work is done, and they're able to revisit things and clean it up). Although, to be honest, even if FFXVI came out looking exactly like it did in that reveal trailer...I just don't care. The game looks good. I know these platforms are capable of producing stunning visuals (see: Miles Morales and Demon's Souls Remake), but sometimes I wonder if gamers really know what they want. They complain when a game looks like a CG movie but runs at 30fps, but then they complain when a game looks like a "current gen" game, but will probably run at a locked 60fps at 4k. Like, developers are talented, but there's only so much they can do to balance gamer's sky high expectations for visuals and performance. And each studio is different, with different priorities in terms of what they're trying to accomplish with their game, and in the time frame and budget they've been given to produce it. If Final Fantasy XVI looks like it does (with the usual end of dev polish), but runs at native 4k and 60fps (or higher), is that a negative? If Final Fantasy XVI sees a massive increase in visual fidelity (ie, it looks like Demon's Souls Remake), and runs at sub 4k, and has a variable framerate or locked 30, is that a negative? From my experience, you can't satisfy every gamer. There's always going to be someone upset about with how the game looks or runs. At some point, the development team just has to put their heads down and make the best game they can possibly make. And facing the practicalities of game development, I'm sure some concessions will have to be made. We've seen that with FFVII Remake already. As powerful as these new consoles are, they still have limitations of what they can accomplish, and developers still have to manage time, budget, and resources. I'm not even sure what the scale of the game is going to be, but if we judge by previous Final Fantasies, it's probably going to be a huge game. I doubt the team has even gotten to the point where they're applying whatever post-processing effects across the entire game yet. Those trailers are often cut months in advance from when we see them.
Published

(46631183)

Thread Jason Schreier confirms FFXVI has been in development for at least 4 years in some capacity. Will come out sooner than what people think.
If it wasn't for Covid, I'd think it was a holiday 2021 release, but considering Covid, and this news, I'd expect it to be a 2022 release. Perhaps early 2022. The game looked great, and I'm super stoked for it!
Published

(46515113)

Thread Halo: Infinite is on the back-side of the Xbox Series X retail box.
Isn't that just Master Chief? The "mascot" of Xbox, though? Besides, with BC, it's not like there isn't any Halo on the Xbox Series X lol These boxes are always made ages ago, anyway. I think I remember my PS3 box having some games that weren't available on launch on the back too!
Published

(46437734)

Thread 13 Sentinels: Aegis Rim |OT| Yoko Taro and Masahiro Sakurai Recommend
I’m really enjoying the game so far. The story is intriguing, the art is beautiful, the voice acting is really goo, and the musical score is great. The battles are oddly enjoyable considering it’s “minimalist” presentation (which isn’t a negative, just different from Vanillaware’s usual take on combat). The UI is also really slick, and the overall presentation is slick. Since I kept forgetting this game even existed, this has been a sleeper hit for me. I was just gonna buy it support Vanillaware (it can’t be fun being a lower profile title releasing in between some mega PS4 exclusives, and less than 2 months before the PS5 releases) and then play it on PS5, but I changed my mind and booted it up Monday night when it unlocked and have been loving it.
Published

(46538951)

Thread No Man's Sky: Origins Update
Interesting. I'm playing on the Pro, and so far, performance has been good. I want to say there may have been one moment of a framerate dip while I was roaming around tonight, but it didn't last. I'm curious how the PS5's Boost Mode is going to improve performance while we wait for a legit next gen patch...
Published

(46543412)

Thread What's your PS5/XBox Series S|X launch haul?
So far: PS5 Disc Demon's Souls Sackboy: A Big Adventure Cyberpunk 2077 Extra Dual Sense Controller HD Camera Then on launch, I'm getting Miles Deluxe Edition Digitally (I prefer to have Spidey discless so I don't have to swap it out) Currently debating if I'm gonna get Destruction All Stars and Godfall. Probably not, as I'll already have plenty to play on the system, and that's not even factoring in my huge PS4 backlog, of which I'm transferring some of my favorite games from the external HDD I'm using to the internal SSD. As the days tick by, and the hard part is over (getting my PS5 pre-order, of which I wasn't thinking I'd be able to get one at all during that madness last week), I'm finally allowing myself to get hyped.
Published

(46517435)

Thread No Man's Sky: Origins Update
I love this game so much! I'm so looking forward to any updates they add to the PS5 and next gen consoles for sure. Hands down one of my favorite games of the generation. Will definitely be booting it up tonight after work. EDIT: Downloading the update now. 10 gigs? Wow. Should be finished in 30 minutes. I might have to boot it up anyway instead of waiting until after work lol
Published

(46514225)

Thread Sony confirms no free PS5 Upgrade for PS4 Spider-Man Owners [Can be obtained via the Ultimate Edition or through upgraded base Miles]
Not surprised. I was holding off pre-ordering Miles Morales, because I didn't know for sure if my PS4 Spider-Man would be upgraded to the Remastered Spider-Man. I was expecting it to be a paid upgrade, so this news doesn't shock me in the least. I was planning on getting Miles digitally on launch, so now I know which one to grab. Disappointing, but not unexpected.
Published

(46514468)

Thread Breaking: Official Fall Guys lore shows concept art of what's inside a Fall Guy
LOL! I still have yet to play Fall Guys, even though it's installed on my PS4. This is hilarious. I mean, you get what you ask for, I guess? Did anyone really want to know what was inside of a Fall Guy?
Published

(46420634)

Thread The First Game You'll Play on the New Consoles?
Not sure. It depends on if my physical copies of Demon's Souls and Sackboy: A Big Adventure arrive on time. I'm getting Miles Morales digitally, so that's going to take a while to download after I get the system started up (the first thing I'm gonna do is get that thing downloading, since it's a big download). Probably Astro's Playroom, just to see how the Dual Sense feels with a game that will no doubt be utilizing some of its features, and then some PS4 games I also have that I've been sitting on. But if I get Demon's Souls on time, that one for sure.
Published

(46436588)

Thread PlayStation Studios |OT14| Let's be honest: |OT13| could have been a lot smoother
You should play Ratchet & Clank: A Crack in Time. It’s arguably one of the best games in the series (my personal favorite), along with Up Your Arsenal on PS2. ACiT is fantastic. I enjoyed it more than Into the Nexus, although ItN is great too. I really hope Rift Apart gets more people into the franchise. It’s one of Sony’s best IPs, in my opinion.
Published

(46429016)

Thread PlayStation Studios |OT14| Let's be honest: |OT13| could have been a lot smoother
Thanks so much for providing even more information and context. I was also thinking about the potential for leaks from buyers that backed out of the deal, but my post was already very long, so I didn't want to blow it up even more lol There are definitely a lot of factors that can result in leaks, and most companies try to mitigate that as much as possible. It's certainly possible that Sony has been in talks with publishers with the intent to buy, or lock down more than just "timed exclusivity" for some of their titles.
Published

(46428185)

Thread PlayStation Studios |OT14| Let's be honest: |OT13| could have been a lot smoother
Ohhhh. Yeah, that makes perfect sense! I've never used the tag system on this site, funnily enough.Thank you so much! The fearmongering and doom and glooming of the past... *checks notes* 41 pages and the end of the last OT, has been quite an exercise in how many Excedrin I need to pop to relieve my headache. The Bethesda thing doesn't affect me quite as much, because I'm not a diehard Elder Scrolls for Fallout fan, but I totally understand many fans of those series being disappointed by that news. I'm a big Obsidian Entertainment fan, so I already made up my mind that I'd get an Xbox Series X when their next title releases (if I don't spend on building a new gaming PC, but to be honest, I'm not super eager to drop a ton more money on a new rig so quickly after buying a PS5). I definitely feel bad for the people that live in country's where the price of these new consoles is absurdly high, as well as the people who can't afford multiple consoles (believe me, that was the story of my life for until just recently). I'm speaking from a rare point of privilege for me, in that if necessary, I will buy the platforms I need to to play the games I want to. I'm not used to being in that position, but I can definitely understand how fans of Bethesda games who can't get every console that releases could feel distraught over this news.
Published

(46425713)

Thread PlayStation Studios |OT14| Let's be honest: |OT13| could have been a lot smoother
I'm glad you found it informative! I can't say for sure, to your question. It's probably different for each company. A lot of that stuff is generally kept between very, few individuals within the company. Usually just the owners of said company and the highest level people at the bidding companies. Strict NDA's are signed, and because of how sensitive the information is, leaks of any kind could cause those deals to fall apart completely. The last thing a prospective buyer or seller wants is to think the company they're investing in/planning to go into business with has loose lips. I doubt a shareholder would want to put the whole deal at risk by sharing any information about it, even just the idea that they are looking into selling/buying. Not to mention that the deal still has to go through the proper government channels that could also torpedo the acquisition should the government take issue with certain aspects of the acquisition. Most of the time, outside of those high level stakeholders, who the bidding companies are is unknown, and won't be known. Unless maybe someone blabs during a drunken bender at a company party. I honestly don't know much about the difference between publicly owned and privately owned companies when it comes to buying/selling, and how much of the process is affected by being one or the other. There are really only two scenarios in this situation with Zenimax: 1) Sony was aware of the Zenimax acquisition for months (maybe longer), and have taken steps to assure the health of the PlayStation division through acquisitions of their own (that we will only hear about when those acquisitions are solidified), and is probably why they've been so aggressive in their software output for the PlayStation 5's first year (like, seriously, the PS5's first year is looking impressive as fuck, and those are only from the games they've revealed thus far). 2) They were unaware of the Zenimax acquisition until very recently (I find that hard to believe that this news hit them at the same time that it hit the media, and thus, us), and they are currently working on steps to assure the health of the PlayStation division through aggressive pursuing of acquisitions of their own to shore up for a battle of content with Microsoft. In either scenario, I don't see much reason for all of the handwringing and doom and gloom. If you think a multi-billion dollar corporation like Sony isn't going to fight to remain a multi-billion corporation, especially seeing as how PlayStation is one of their strongest divisions, I don't know what to tell you. Sony wants to make lots of money. Period. Just like Microsoft. They will do what they need to to make lots of money. As a gamer, I honestly don't give a shit. I just want to play awesome games. I'm confident that I will be getting awesome games on PlayStation. I'm hopeful that this acquisition from Microsoft will bear fruit that entices me to pick up an Xbox Series X, or finally build a new gaming PC, as my current one is old as dirt, and in need of an upgrade. As a non-stakeholder in any of these companies, I just don't care about this stuff. I want my fun vidya games! As someone who works in the gaming industry, I want it to continue to grow and do well. We are, unfortunately, at the mercy of the people that hold the purse strings, so we do the best we can with what we have, and focus on making cool games that players enjoy. What the suits do is largely out of our control. When a megacorporation like Microsoft set its sights on the gaming industry, this outcome should have been expected. On the plus side, I think MS has contributed to gaming in a positive way during their time in the industry. Ditto for Sony. Ditto for Nintendo and Sega. The industry isn't going to tear itself apart at the seams. It hasn't so far, and as a business, it is doing better than ever. We have access to more games than we've ever had access to in the history of gaming. So I may have to buy an Xbox in the future. So what? So I may have to buy a PlayStation or Nintendo in the future. So what? So I may have to build a new gaming PC in the future. So what? The industry will keep moving forward. It will keep evolving and pushing technology forward. What I ultimately care about is what I'm realistically able to experience in my already limited free time. I can't play every awesome game that releases, even if I only owned one console. I already own a PS4, Switch, and a PC (albeit one that can't run the latest games at max settings). Gaming is made up of more than just megaton AAA gaming experiences. There's a lot of amazing content out there. Right . Not coming in 2 months, or a year, or 2 years. . And I haven't played any of them. It doesn't stop me from being excited about the new stuff coming out. Oh, I am. I just try to put things in perspective for myself. I could fret over not being able to play an Elder Scrolls or Fallout on the PS5 in 2+ years. Or, I can just enjoy the things I can play now, and the things I'll be able to play on my PS5 on launch day, and cross that other bridge when I get to it. And by that point, I'll either have built my new gaming rig, or I'll have already purchased an Xbox Series X anyway, so it's even less of an issue. Or, it may turn out that I'm just not interested in a new Fallout or Elder Scrolls. I'm only speaking for myself here, mind you. Everyone is free to feel how they want to feel about this news, but it's just not something I'm personally going to lose sleep over. The ramifications on the industry as a whole are too far out for me to concern myself with either. I'm not a fortune teller, and outside of this encouraging companies like Sony and Microsoft to try to buy up whatever privately owned publishers are willing to sell, I don't see anything changing for me as a gamer. I go where the games are. I'd probably be more upset if gaming went streaming only, or were limited to being played on mobile phones only. Something actually paradigm shifting that fundamentally changes the way we play games. Not being able to play Bethesda games on a PlayStation console isn't that. Again, for
Published

(46427792)

Thread PlayStation Studios |OT14| Let's be honest: |OT13| could have been a lot smoother
Thanks, Shinobi! That means a lot, man!LOL I don't know why, but this made me laugh, probably more than it should.Fuck. That. I only played the demo of REVII, and not even in VR, and that shit was horrifying. I don't think I'd be able to handle REVIII in VR. As much as I love survival horror games, I don't think I'm ready for VR survival horror. Hell, that Dangan Ronpa VR demo they had on PSVR scared the shit out of me. In other news, I never got Resident Evil VII, so I'm actually looking forward to that PS+ Collection on PS5. I may finally give REVII a proper go this time. Maybe. With the lights on. Thank you so much! Yeah, it's definitely possible that's why they were trying to get Starfield (if that rumor is true). Contracts have to be honored, so if they could nail that contract down before the acquisition with Microsoft closes, then it'd be worth whatever they were spending on timed exclusivity. Since not much is known of Starfield, at all, it could also be a reason why negotiations fell through. Maybe Sony or Zenimax backed out of the deal. If it was a 2021 title, I could see Sony really trying to push for a deal, but if it's still further off, I imagine they'd want to focus on other prospects to spend their money on to boost the PlayStation Division as a whole. This is, of course, assuming they were courting Starfield timed exclusivity at all.LOL "SONY IS ACQUIRING FIGBOY, RANDOM RESETERA POSTER" I mean, if you want to throw a few million dollars my way, Sony, I wouldn't complain... I love my job, though, so it'd have to be quite a large amount, dammit! Okay, fine, how about some PSN Credit and some Cinnabons! It's a steal! Speaking of Wushu, I'm looking forward to hearing more about Destruction All Stars. There was a little snippet of it at the event last week that looked really fun (I like the idea of being able to run around on foot while other vehicles are battling it out). I'm generally not into car combat games (sorry Twisted Metal Fans), but I'm definitely digging the vibrant colors and art style of DAS. I have a feeling I'm going to end up buying it and Godfall. I haven't depleted my PS5 spending budget of $1000 yet (I'm close, but still have enough for an extra game or two come launch).
Published

(46426778)

Thread PlayStation Studios |OT14| Let's be honest: |OT13| could have been a lot smoother
It's so sad that Game Republic had to close its doors. I often wonder if Folklore would have done better if it released a little further along in the PS3's life cycle, when the install base matured more. Honestly, I think the art direction holds up pretty well still! I think the stylized look of the main characters, and the "Jim Henson Creature Shop" feel of the Folks could scale up nicely. Really only some environmental textures would need touch ups. The game had a very fairy tale book look to it that I think it would be beautiful if remastered. It's definitely never going to happen, unfortunately :( And yeah, I actually checked PS Now the other day to see if they had added the Ratchet and Clank Collection, and it wasn't there! Major bummer, unless we get a surprise PS5 re-release, then it's all good. lol
Published

(46420262)

Thread PlayStation Studios |OT14| Let's be honest: |OT13| could have been a lot smoother
True. My 1tb External only has 200gigs left, but I'd definitely prefer to get a faster SSD for those titles anyway. I'm not sure what the best external SSD is though. I'll have to do some research, but I'd also like to wait a little until after the PS5 launches, as I'd imagine we'll get various comparison between different SSD's, and which ones give the best performance on the PS5.I absolutely love it. One of the few standout games for me from the PS3's first year. Resistance, Uncharted, Ratchet & Clank: Tools of Destruction, Warhawk, Heavenly Sword, and Folklore were great year one titles for me. Folklore was just so gorgeous, and I loved the music, art design, and the soul capture gameplay was really fun. I loved capturing more souls to rank up my Folks, and then figuring out which ones were the best to use in combat. I really want a Remaster. Or at least have it on PS Now. I still have my original disc, but I hate having to hook up my PS3 to my TV if I want to revisit some of those PS3 games that don't have a presence on PS4 as Remasters or part of PS Now. I also find it curious that the Ratchet and Clank HD Collection on PS3 hasn't been put on PS Now yet. Like, The Sly Cooper Collection is there, as is Jak & Daxter, but not Ratchet. That's my not so subtle way of saying I hope we get a PS4/PS5 re-release of the Ratchet Collection. lol
Published

(46423652)

Thread PlayStation Studios |OT14| Let's be honest: |OT13| could have been a lot smoother
Right on! That's another one I'm hoping sees some massive growth on the PS5 in terms of functionality and features. That and Dreams. Both of those titles seem perfect for some PS5 upgrades. No Man's Sky and Dreams are definitely 2 PS4 games I'm installing directly to the internal SSD of the PS5 day one.It's not? What are you seeing? I see: Is that not correct?
Published

(46418804)

Thread PlayStation Studios |OT14| Let's be honest: |OT13| could have been a lot smoother
Sorry, I was thinking of the expansion slot the PS5 has, not just an external SSD. I'm probably just going to keep my current 1TB HDD for my PS4 games until I find out more about the expansion slot SSD compatibility and prices.
Published

(46418138)

Thread PlayStation Studios |OT14| Let's be honest: |OT13| could have been a lot smoother
God I hate feeding into this tiresome acquisition talk, but exactly. These things don't just automagically happen. These acquisitions take a long time. I can't say a lot about my experiences because of NDAs, but I've experienced first hand (multiple times) the acquisition process, and it. is. . Chances are, this Microsoft/Zenimax acquisition has been in the pipeline for a very long time. It's also more than likely that Microsoft wasn't the only company bidding for Zenimax. I wouldn't be surprised if Sony was also in the running at one point. What Zenimax will do is produce a packet of what they're selling. It's a very broad strokes, high level packet touting the value of their company. This is what they will send out to prospective buyers (ie, companies that have shown an interest in acquiring the company, like Microsoft). That's round 1. After receiving the "sales pitch" so to speak, any interested parties will request a more deep dive into the company they're looking to acquire. That's when Zenimax would have provided an even more detailed packet with a breakdown of the company's goings on. Things like general financials, upcoming projects and their projected costs and returns, and other details that are confidential, but not "corporate secrets" level confidential. That's round 2. And once again, the pool of potential buyers will shrink, as those companies are then weighing the benefits of the acquisition, and if it fits into their overall business plan/goals for their company long term. At this point, a bidding war can develop. Especially if multiple buyers decide that purchasing Zenimax fits into their long term financial goals. All of this is happening behind closed doors, and can take months as Zenimax, and the prospective buyers deliberate amongst themselves whether or not they want to get into business with each other. That's Round 3. Then, at some point, the "final" round begins. Zenimax will try to leverage as much of their actual and perceived value as possible to get the highest possible bid for their company. It's at this point that any remaining buyers will opt out, or, Zenimax decides to make a decision on whom they want to go with, based on how well the individual meetings with prospective buyers went (ie, do these guys seem cool, not shitheads, and have the best interest of the company at heart) and the deal is struck between the party they decide. That's just a super general breakdown of the process, in part, based on industry experience with acquisitions. Then the actual time frame of the closing of the deal can take additional weeks/months, and once both parties have received that approval, and the process of finalizing the acquisition is set in stone (ie, contracts are established, and discussions about how to integrate the company into their now parent company are underway), they'll announce it publicly. Chances are high that within Sony, for example, it was known that Zenimax was up for acquisition. It's also more than possible that they were aware of who the interested acquirers were. It's also more than possible that Sony, knowing their own long term plans for the PlayStation division, either opted to participate in the acquisition of Zenimax, and chose to walk away from bidding, or didn't bother to participate in the bidding at all, and moved on to other plans to offset the potential loss of the content Zenimax would normally be releasing on their platform. For example, locking down timed exclusivity of Deathloop for PS5 while they could, so even if another company buys them, they would benefit in some way from that acquisition, without having to drop billions on the company as a whole, and take on the costs of running that publisher, and making sure it was a profitable investment. Just because this was out of left field for , the consumer, doesn't mean it was out of left field for Sony. They respond to this, though not in a direct way, is my guess. They aren't going to come out and say, "Well, since Microsoft did , we're doing to counter!" They'll mix it in with marketing speak about "The future of PlayStation," or some such shit. I obviously don't know what's going on behind closed doors at Sony, but I doubt they're running around like chickens with their heads cut off, panicking at the loss of Fallout, Elder Scrolls, Doom, Wolfenstein, etc, etc. I'm sure they're more concerned about making sure the launch of the PS5 is successful, and meets the demand, as any plans to "counter" the Zenimax acquisition will have been kickstarted the moment they learned of the acquisition, which could have been months ago, if not longer, depending on how long Zenimax let it be known within the industry that they were up for sale. This is all speculation on my part, however, and I doubt we'll learn of the intricacies of this deal anytime soon, if ever.
Published

(46414346)

Thread PlayStation Studios |OT14| Let's be honest: |OT13| could have been a lot smoother
I definitely plan on getting an external SSD, but I'm gonna wait until I see a compatibility list. If anything, I plan on using the external SSD for my PS4 backlog, and keep the PS5's custom internal SSD for PS5 titles/PS4 games with PS5 upgrades.
Published

(46405895)

Thread PlayStation Studios |OT14| Let's be honest: |OT13| could have been a lot smoother
From what I've seen so far? No fan service. Not like I've seen from Vanillaware in something like Dragon's Crown. As for the nude in mechs thing. The shots of them in their mech's that I've seen thus far are akin to the codex conversations in a Metal Gear game. Like, I didn't even realize they were naked. You see their face, and maybe part of their upper body, but it's obscured by machine parts. Pretty much this: And so far, the non-battle scenes have looked like this: Just regular high school uniforms? No gratuitous panty shots or cleavage or anything. At least so far from the 4 hours I've played. The story has also been very mature in terms of how the characters are written and interact with each other. But it's all still setup at the moment. I'd definitely nope the fuck out of this game if it suddenly becomes grossly oversexualized.
Published

(46406183)

Thread PlayStation Studios |OT14| Let's be honest: |OT13| could have been a lot smoother
Same. Their games are always visually beautiful, and have interesting gameplay mechanics. This is the first one I've played where I've really been into the narrative along with the gorgeous art.
Published

(46404605)

Thread PlayStation Studios |OT14| Let's be honest: |OT13| could have been a lot smoother
Two questions: 1) Why would I buy the Series S if I'm going to invest in an Xbox at all? I'd rather get the Series X, thus getting the best version of the new generation console over a "stop gap" budget console. If I'm in, I'm going all in. 2) What if I'm not personally invested in Elder Scrolls, Fallout, Doom, Dishonored or Wolfenstein, or any of the Bethesda published IPs? You'd think at this point gamers would understand that people's taste in games vary. Not everyone is into the same things, or the same genres. It's not a matter of the quality of those games, simply personal preference. For example, I'm not a Call of Duty fan, and I'm also not a huge fan of MP games like Overwatch or Fortnite. Doesn't mean that those games are bad, they just aren't for me. I think Elder Scrolls and Fallout are cool games, but they aren't really sitting atop my personal list of "Best games ever." For some gamers, they are. And for those gamers, I imagine getting an Xbox Series X for those titles has become mandatory. For me, personally, I can live without them. Doesn't mean I'm not going to get an Xbox Series X at some point, just that those games aren't the reasons why I would (unless, somehow, they turn out so amazing that I might rethink giving those franchises another shot). I never got into Doom and Wolfenstein, and at most, I've only sunk a few dozen hours into each Fallout and Elder Scrolls games. I just always lost interest in them after a while, and never came back to them. It's not that the games weren't cool, just that I wasn't as absorbed into the world as others. Not all gamers view every IP in the same way. I love Final Fantasy and Uncharted, and God of War, and Silent Hill, but some other gamer may have no interest in those IPs whatsoever, so even if, say, Final Fantasy became Sony exclusive, it wouldn't really budge the needle for them, even if they owned a PlayStation console. Gran Turismo is one of the most popular racing IPs in the world, yet I have 0 interest in Gran Turismo. It's just not my thing. Sports games sell in the millions, but I've never purchased a sports game in my life, because I'm not interested in that genre. Looking at the sales of games like Wolfenstein, Fallout, and Elder Scrolls, it's clear to me that not every PlayStation or Xbox gamer has equal fascination with those IPs. If it was the case that every gamer loved the exact same games, well, every game would be selling 100 million+ units lifetime. It's part of why all the doom and gloom seems so overblown. The tl;dr is that gamers aren't a monolith. For some gamers, this acquisition will be problematic, because they will have to invest in another ecosystem to get access to those games from Zenimax that interest them. For other gamers, it doesn't matter, because those titles going to MS mean nothing to them and their specific gamer tastes. And for others still, it won't matter, because they are planning on owning both the PS5 and Xbox Series X anyway (or have a gaming PC), and will have the choice of playing whatever games interest them that release on those platforms.
Published

(46388282)

Thread PlayStation Studios |OT14| Let's be honest: |OT13| could have been a lot smoother
I'm digging this game so far. The story has me roped in already. I'm about 3 hours or so into it, though part of that is idle time, as I'm working, and playing a little bit of it as I can during breaks
Published

(46382501)

Thread PlayStation Studios |OT14| Let's be honest: |OT13| could have been a lot smoother
Why would I cancel my PS5 Pre-order if I'm a "die hard Sony fan?" Can I play Naughty Dog, Santa Monica Studios, Bend Studios, Guerrilla Games, Media Molecule, Insomniac Games, Japan Studios games on Xbox? Or better yet, I can just also get an Xbox Series X so that I can enjoy the broad assortment of games available on both platforms. The Zenimax deal doesn't close until next year, and the fruits of this acquisition aren't going to come to fruition for quite a while. Certainly long enough for me to save up for an Xbox Series X, or buy one when it becomes available. Brand loyalty is so damn weird... I'm loyal to gaming. I'll buy the platforms that have the games I want to play on them. Last gen, Microsoft didn't have much I was interested in. This gen so far, isn't any different, but I'll have to wait and see what games are coming out from the Zenimax acquisition. I'm not a huge Bethesda fan (I like Fallout and Elder Scrolls, but they aren't in my top list of franchises), and I'm not a fan of Doom or Wolfenstein. Deathloop is the Bethesda game I'm most excited about, and that's still coming to PS5 next year.
Published

(46421885)

Thread How do you think the MCU will handle Mutants/X-men ?
That's hilarious! I enjoy Moviebob's movie pitch ideas, and I'm surprised I haven't seen this one. Gonna watch it now. Lol I also really like the Netflix shows. I also think they were really well cast (also, except for Iron Fist XD ), and feel like it'd be a shame to waste that talent once they inevitably integrate DareDevil, Jessica Jones, Luke Cage, and Punisher into the MCU. They're probably waiting for some Netflix contractual stuff to be sorted out (I think I remember there being something about how the cast was contracted to work on Netflix seasons of the Marvel shows, but because those seasons are never happening, they can't reprise their roles in Marvel productions featuring those characters? Some bullshit like that?). I'd love to see Mike Coulter, Kristen Ritter, Charlie Cox, Jon Bernthal, and Vincent D'Nofrio back. EDIT: Watching the Moviebob FF pitch now, and holy shit, it's hilariously close to my pitch! Which means I'm sure Marvel has already thought about it. Lol EDIT: 2 after watching his take, the only aspect that, unfortunately, wouldn't work now is having Puppet Master be the main antagonist, and his plan. It's too reminiscent of Mysterio's plot in Spider-Man: Far From Home. Not that they couldn't have that be a B or C plot for the Fantastic Four to tackle, but it would be too much of a "retread" so to speak, to be the primary conflict of the film. I think sticking with the heroes wrestling with their fish out of water status and outdated viewpoints is a lot as is (especially if you want to go the Black Panther route, and have it be more topical than you'd expect from a Fantastic Four movie), you could always throw in the Mole Man as the "main" threat to the city that they come together to stop, but the real meat of the movie would be exploring the "modern family" struggle the team now faces, and them slowly growing as characters (but, much like Tony Stark in Iron Man 1), they don't complete that journey in that film, but the stage is set for further growth in future Fantastic Four films. They set aside their various interpersonal conflicts just long enough to stop Mole Man from whatever wackiness he's planning. I think I'd treat the FF films like Ant-Man films for starters. I know they're Marvel's First Family, and they most certainly deserve respect, and I don't mean treat them like the Ant-Man films in terms of tone/comedy, but in terms of scope/scale. At least for this first outting. They're establishing themselves by handling a smaller threat, setting them up as underdogs in an MCU where the Avengers exist, and each successive film has them rising in prominence (both in universe, and in movie-goer's eyes), until they become a key player in defeating Galactus (kind of like how Ant-Man became a key player in the Thanos saga). This could actually work, as, after the departure of Tony Stark and Steve Rogers, the Avengers themselves can be feeling a little rudderless, as Carol Danvers finds herself struggling with her galactic responsibilities, and therefore can't always be there to bail out the New Avengers every time they encounter a larger than life threat to Earth. The Fantastic Four can step up to the plate over the course of their films.
Published

(46374035)

Thread PlayStation Studios |OT14| Let's be honest: |OT13| could have been a lot smoother
So far, what I've seen of the game hasn't been sexualizing the high schoolers. I mean, one of them has a crush on some mysterious good looking guy, but there hasn't been any sexualization of them. The only character I've seen so far has been the school nurse, who has big boobs (no cleavage or anything, just obvious big boobs under her suit). The story has been really intriguing so far, and played very seriously compared to the usual JRPG waifu bait I've seen in the past. This isn't Senran Kagura by a long shot. Maybe later in the game it goes full hentai, I have no idea. It's a lot more serious in tone than what I was expecting from an RPG set in high school. I'm pleasantly surprised. The only ad I've seen of the game has been the launch trailer, and I didn't see anything gross or creepy from my recollection. Nothing like Dragon's Crown's obviously over the top fan service and character designs.
Published

(46421405)

Thread How many consoles have you bought Day 1?
The first day one for me was the PlayStation Vita. Then the PlayStation 4. Now the PlayStation 5 (assuming it actually gets delivered on time). I'm 41, and have also been gaming since the NES, but I also grew up super poor, raised by a single mother, who couldn't afford to buy consoles day one, or many video games. I was always happy when she'd surprise me with a new game or system I asked for, even if it was years later. I didn't get a Sega Genesis until I was 15, and by that point, the PlayStation 1 was out! I still fucking flipped my shit when she came home one day and handed me the Sega Genesis box. Up to that point, I had only played them at my friends or cousin's houses. Having one of my own was such a great feeling. I eventually got my own PlayStation 1 when I turned 18 and got my first job (Final Fantasy VII, GTA1, and Castlevania: Symphony of the Night were my first purchases). By then, we were already nearing the end of that console cycle and moving on to the PS2 a few years later. I couldn't find or afford a PS2 at launch, and I couldn't afford a PS3 at launch, but by the time the Vita came out, I had a job where I was making just enough to snag the Vita day one. And by the time the PS4 released, I was making even more, so I could splurge on a PS4 and some games. With the PS5, I'm doing even better, so I was able to go a little more all in with it, getting the console, at least 3 games, an extra controller, an HD camera, and probably a few more games by the time launch rolls around (although Cyberpunk comes out the following week, so that will probably be the last game I purchase for that month). It's a luxury that I'm grateful for. I don't these things day one, but it's a rarity that I'm able to indulge and spoil myself like this. Depending on how this election goes in November, I may need the pick me up XD XD
Published

(46401515)

Thread Did you try to preorder a next gen console? Were you successful?
I was able to get a PS5 preorder from Best Buy on Wednesday, and it was a massive headache. I'll get an Xbox Series X in the next year or two if there is something I really want to play on it at that time. Looking at the launch titles and launch window titles, there's nothing at the moment that makes me really want an Xbox Series X on launch, but in the future, who knows?
Published

(46283798)

Thread How do you think the MCU will handle Mutants/X-men ?
I think the smoothest transition would be to have the X-Men exist on an Earth where they came into the public eye in the 60's, and experienced those adventures leading up to at least the late 70's, early 80's. Then cosmic shenanigans happen and they find themselves trapped in "our" earth. You can keep the history's of characters like Magneto, Logan, and Charles intact, and also play with a "fish out of water" angle, as they try to acclimate to a world that is 40 years ahead of them. To be honest, that would have been my approach to the Fantastic Four integrating into the MCU, but instead of having them be from another Earth, have them be from Earth, only they were "lost in space" during a highly classified operation in the 60's (hidden even from the fledgling SHIELD and other top ranking officials of the time). They were presumed dead, only to have a rift in the Negative Zone open (perhaps due to the experiments of a certain Sokovian megalomaniac who saw opportunity in the Sokovia Accords and The Decimation to seize power and re-christen Sokovia into the Sovereign Nation of Latveria), and the Fantastic Four emerge in 202X Earth, yet still have this dated view of Americana, as well as boasting strange powers. The film can center around them adjusting to this new world, their new powers, all while trying to keep their family together. The external conflict would be them trying to stop Victor VonDoom from reopening the Negative Zone, as his actions have drawn the attention of an unknown intergalactic threat that is slowly working its way to Earth. I think that premise works better with the Fantastic Four over the X-Men, but I have faith that Marvel will integrate the mutants into the MCU in a satisfactory, organic way. The stage has already been set for a very different MCU going forward, so I think most audiences will roll with whatever solution they've come up with to bring the X-Men and other Fox properties into the fold. Also, I'm really hoping that the She-Hulk show will bring Matt Murdock into the MCU. They can easily pull an Avengers Endgame, and have Matt, Jessica Jones, Luke Cage, and Iron Fist been victims of the snap, and were unable to participate in the battle against Thanos when the heroes returned, because they were preoccupied with some shenanigans going down in Hell's Kitchen at the time, as the arrival of snapped humans had the place in chaos for a bit. I think it could be really fun to have a moment in She-Hulk where she meets the attorney she's going to be going up against in court, and the camera pans to reveal Charlie Cox's Matt Murdock. End episode. lol
Published

(46143497)

Thread Hypersexualised Women in Ads in Cyberpunk 2077
Thank you! I didn't mean to make such a long post, but representation is something that I'm incredibly passionate about, and as a person of color who works in the gaming industry, my hope is that one day I may be in a position where my voice, and voices like mine, will actually matter in terms of representation in games.Yeah, it's definitely slightly difficult to fully judge the game, in that it isn't released yet, but I just don't have high hopes that they'll address any of this shit with any kind of meaningful purpose or nuance. I'm hoping that other prominent characters of color and gender are represented better than what they've shown. I don't want my player character to be the only cool black woman in the game, for example. And I'm not a fan of what I've seen of the gangs so far, personally.
Published

(46142360)

Thread Hypersexualised Women in Ads in Cyberpunk 2077
Hmm. I think a discussion should be had about what aspects of the cyberpunk genre should be revisited and updated to better reflect what the world actually would be like, as opposed to what the originators of the genre envisioned in their narrow bubble back when the foundations of the genre were conceived. Like, we've allowed the fantasy genre to grow, evolve, and modernize, and become more inclusive and cognizant of the audiences consuming the material, so what makes the cyberpunk genre immune to those changes? You look at modern fantasy, and you'll find worlds populated by characters of all ethnicities, sexual orientations, gender identities, and everything in between, on top of the orcs, dragons, elves, dwarves, and other staples of the genre. I love the cyberpunk genre. It's one of my favorite genres, along with fantasy and horror and sci-fi, etc. I'm sorry, but using the defense of *adjusts glasses* "well, the Cyberpunk tabletop RPG was even worse, so CD Projekt Red could have included stuff, but they didn't!" isn't really the gotcha, end all argument it seems to be. Like, so what if the source material made back in the 80's and 90's was questionable too. This is a new project, from a current era development studio, and nothing, absolutely nothing, was stopping them from revisiting that source material and revising it to be more socially aware. It's not like various marginalized groups haven't been making their voices and concerns heard over the past few decades. Obviously, the game isn't out, but CD Projekt Red doesn't exactly have the best track record when it comes to how they handle ethnicity and women in terms of representation, so I don't have confidence that anything has changed with Cyberpunk 2077. It's one of the things that I'm concerned about. This is a piece of entertainment media at the end of the day. Cyberpunk isn't real. It's not history. It's not the future. The point here is that it's a piece of entertainment media releasing in the year 2020, and the gaming landscape is made up of millions of individuals from all walks of life, and as such, I feel like it's a responsibility of game developers to be very, very cognizant of the material they are releasing in our very real world, and messages and depictions of women and other marginalized groups. Women are sick and tired of the shitty representation they receive in gaming. The LGBTQ community are sick and tired of the shitty representation they receive in gaming. People of color are sick and tired of the shitty representation they receive in gaming. Yet we're continuously being asked to just "suck it up," and spend our money on experiences that repeatedly underserve our respective communities with embarrassing, offensive, intolerant, and ignorant portrayals and representation. We're being asked to constantly compromise our love of gaming, and our desire to healthily voice our concerns about how we're represented in those games. "Just don't buy it," doesn't really fly as a rebuttal when the vast majority of games feature just shit representation of our communities. You're essentially asking us to walk away from gaming, because so few experiences give us the same care and consideration that it does, say, straight white males. Voicing our concerns, and not having them shut down and dismissed because a large group of people are completely okay with shitty representation of people that don't look like them, isn't progress. It's causing stagnation in an industry that is global, and universal. Gaming isn't just for , and it's not just for . It's for . I can only speak for myself, but there's hardly a game out there that I don't have to take the additional step of wrestling with how excited I am for the game, and how disappointed I am with shitty representation. Like Final Fantasy VII Remake. I played the original FFVII when it released on PS1 back when I was 17 years old. Even back then, I was embarrassed by the portrayal of Barret, the first black protagonist in a Final Fantasy game (out of the ones I had played). But I was hyped for FFVII, and just had to kind of suck it up to play this really cool game. Then the Final Fantasy VII Remake was announced, and a part of me foolishly hoped that maybe the English version of the game would revisit Barret, and perhaps represent him in a way that was more in line with the Japanese version of Barret, which was a much better portrayal of the character. But no, we got the same, angry black man trope from 1997. It was still my choice to purchase the FFVII Remake, and I did, because despite it all, I really liked FFVII. As a black man, I've just gotten used to having to suck through my teeth my distaste for the portrayal of black people in gaming, or else I wouldn't really be playing much of any games. Then there's something like Hogwarts Legacy. I refuse to purchase that game, because I refuse to empower JK Rowling any further in terms of her spreading her anti-transgender rhetoric. I'm a big HP fan (well, I used to be, before Rowling's disgusting shittiness soured the entire series for me), but I just can't give her my money. I refuse to. I don't want to give her voice any more power with my $70. I'd rather donate it to a cause that is supporting the rights of transgender people. I think it's wonderful to call out this type of shit as often, and as loudly as we can. CD Projekt had an opportunity to re-envision the world of Cyberpunk, and take some mature, and intelligent steps to not only retain the core themes of Cyberpunk, but to do it in a truly modern and progressive way. I don't blame a single person turned off by what they're seeing thus far with the game. Of course the game isn't out, and we don't have full context of everything in the game, but is that our fault? That's on CD Projekt and how they chose to represent their game in their various promotional materials, and we're completely valid in reading into that what they give us. But I have to ask this: Do we really want women, people of color, the LGBTQ community, and other marginalized groups to just walk away from gaming? Because this shitty representation is definitely having an effect on many of us in the gaming community. Many of us that are just so tired of having to shake our heads in disappointment, or pass up on a promising looking title because the creators have piss poor representation, and seem apathetic at best, when those concerns are brought to light. Do we really want gaming to continue to be gate-kept by people because, as a whole, we so easily dismiss the concerns of the marginalized, in particular when the game being criticized is one we're all excited or hyped about? Is that what we want gaming to represent? Driving men and women away from an industry and pastime that they're passionate and excited about participating in because the cool looking big games that everyone is talking about consistently reminds them that they're something to be mocked, stereotyped, objectified, or disrespected? Because that's some bullshit. Honestly, when it comes to things like this, that's ultimately my takeaway. "Just deal with it or stop gaming altogether, because this is 'just the way it is.'" Being repeatedly asked to compromise my passion for games, and my desire to not put up with seeing my people (and women, and other marginalized groups) being portrayed poorly is both frustrating and exhausting. Cyberpunk isn't a genre that is incapable of growing and evolving beyond its dated roots. If other genres have done it, nothing is stopping it from doing the same. And what better opportunity to push the genre forward than a massive, high profile game that will be played by millions of gamers across PC, Xbox ONE, Xbox Series X, Xbox Series S, PlayStation 4, and PlayStation 5? The jury is still out on how CD Projekt tackles the genre, but I don't blame people's skepticism given their track record. Especially considering what we've been shown so far.
Published

(46146323)

Thread WandaVision | Official Trailer
Probably? I've only watched the trailer once. It probably is all her creation, but it's also possible that another force "trapped" her in this world (like the MCU version of Arcade or Mojo), and kept the illusion of her powers in tact. Realistically, I'm thinking this is a creation of Wanda, or Vision's Mind Stone. I'm leaning towards Wanda, myself.
Published

(46145606)

Thread WandaVision | Official Trailer
I'm looking forward to seeing how this story plays out, because I love the idea of this "Pleasantville" scenario Wanda has orchestrated (assuming it's Wanda creating the tv sitcom world), slowly unravelling over the course of the series. At least, that's the impression I get. Maybe Wanda herself doesn't realize that she's the one who created this world. We kind of get a little hint of that in the trailer earlier on.
Published

(46062596)

Thread Demon's Souls Remake - New Gameplay | PS5
Shadow of the Colossus is one of my favorite games of all time, and Demon's Souls is my second favorite Souls games after Bloodborne, and I absolutely loved the SOTC Remake, and this Demon's Souls Remake looks phenomenal. The original releases will always hold a special place in my heart (especially SOTC), but I'm not one of those people that feels like the Remakes were somehow a disservice to the original games. Fantastic games, influential for their period in time, and it's not like they ceased to exist because a new version of them was made. Besides, Bluepoint is so good at retaining the spirit and feel of the originals that I just can't find much to complain about with these Remakes. Wander's face aside, SOTC was breathtaking, and just as emotional and grand in scope as the original. I'm assuming that Demon's Souls is going to be just as atmospheric, terrifying, and tense as the original PS3 title. Bluepoints track record gives me little reason for concern. It's not like this is going to be a Silent Hill HD Collection situation, as I've mentioned before. That was a travesty of a remaster that Konami failed to give the support and resources it deserved. I adore the Silent Hill games, and I was crushed when the HD Collection turned out the way it did. I'd have loved if Bluepoint had been the ones to do it, as there's no doubt they would have brought it to the HD consoles intact. Here are few quotes from Bluepoint about how they approach remasters and remakes: “Sometimes the reason why we work so hard on these games is because we don’t want to fuck it up for ourselves [as gamers],” Thrush says. “Like, we enjoy these games, we would want to see this game done justice. … It hurts me seeing other companies just taking it and basically doing it for the money.” I'm not gonna copy/paste the whole thing, but I very much encourage anyone concerned about Bluepoint's take on Demon's Souls to read this article. It goes into depth about their process, and I found it incredibly insightful: I know Soulsfans can be...passionate (I mean, I get it, I'm a huge Souls fan as well), but they've literally be working with remasters and remakes for 12 years. It's their bread and butter as a studio. I just can't see how a From Software game is going to be the game that breaks them somehow. Like, they looked at the game and were like "Fuck, we totally lost all of the skills and experience we've accumulated over 12 years of remastering some of the most beloved games in gaming, time to back it up, boys. From is just too damn incredible for us to do their game justice. It's over." That's just...not how it works. From Software games aren't some special sauce that makes them impossible to remaster or remake. And as much as I adore their Souls games, there are always areas in which they can be improved upon in some way. I'm expecting Demon's Souls to be a pretty faithful Remake, with the obvious graphical improvement, and some technical improvements like a stable framerate and possibly smoother feeling controls as a result, and any improvements the Dual Sense brings to the table in terms of how the analog sticks and buttons feel. The Dual Shock 3 wasn't exactly the best controller, so that alone is going to contribute to the game no doubt feeling pretty good to control. EDIT: Oh god, I was just thinking the other day how amazing a Legacy of Kain and Soul Reaver Remake by Bluepoint would be...
Published

(46133042)

Thread Dave Chapelle to critics after winning his Emmy: “ This is a teachable moment. Shut the fuck up, forever."
I swear, it seems like comedians have some of the thinnest skins in the world when it comes to their own work being criticized, but they don't think twice about turning their "oh so scathing" lens on other, less fortunate groups. I think Dave Chappelle is an insanely talented comedian, but I refused to give his latest specials the time of day, because I'm not in the market of supporting works that actively downplay, disrespect, and perpetuate the continued oppression of marginalized groups. Fuck that shit. Comedy isn't above reproach. It doesn't get special concessions because "it's all jokes, man." As a black man in America, you'd think he'd have a lot more empathy for people who have, historically, been the butt of shitty jokes and poor representation for decades. Why punch down? That's such low hanging fruit, and disappointing, from a comedian who is not an idiot, and used to use his platform to cut deep at the bullshit of the world. But he's rich now, so I guess it doesn't matter to him anymore.
Published

(46112510)

Thread After Demon Souls, what game would you like to see Bluepoint tackle next?
I'm suspecting if Demon's Souls does well, Sony might try to acquire them (if they haven't started the ball rolling already, and are waiting to reveal it). I've worked for studios that have been acquired before, and most of the time, these acquisitions don't just spring up out of nowhere, and have been in the works for quite a while before the news is made public. After re-reading the article about Bluepoint discussing how they remade Shadow of the Colossus, it didn't seem like they had an interest in developing their own IP, though they didn't dismiss the idea. Of course, their mystery remake that they said is the one they're the most proud of was Demon's Souls at the time. If they stick with Sony, or become a PlayStation Studios development studio after DS releases, there are a of IPs they could potentially remaster. Even if we limit those IPs to third person action adventure games (which most of their remasters/remakes tend to be with a few exceptions), they still have a lot of options. Top of the list for me as far as dream remakes, in no particular order: Jak & Daxter (the whole trilogy seems like a big ask, so lets just start with Jak & Daxter: The Precursor Legacy) Alundra Dark Cloud 1 and 2 inFAMOUS 1 and 2 (a full on Remake of those 2 would be amazing under Bluepoint) Resistance Trilogy (such an underappreciated franchise) Sly Cooper (a Remake that actually looks like the animated cutscenes would be so awesome) Colony Wars Warhawk Legend of Legaia I'd be up for any of these making a return on the PS5. Dream 3rd party IPs if they stay independent, or perhaps Sony makes a deal with a third party to fund development on a PS5 Remake: Metal Gear Solid 1 Silent Hill 1, 2, and 3 (proper Remakes/Remasters, not the shitshow Konami half-assed) Legacy of Kain: Soul Reaver
Published

(46066106)

Thread Remember when SNES and N64 games cost up to $80.
I definitely remember some SNES games costing upwards of $70. I knew we'd eventually get back to that point, but I do think that we'll see a sliding scale from some publishers on certain games. Between $50-$70. The industry is in a pretty interesting place right now. Technology has improved significantly, capable of delivering games in a way we've never experienced before. But these things aren't just automagically accomplished. You don't get a game with the visual fidelity of a The Last of Us Part 2, or a Cyberpunk 2077 by pressing a button. It requires a lot of time, talent, budget, and resources. It's not like those 4K textures are going to make themselves. Or the complex code to make immersive and deep gameplay systems write themselves. The cost of producing these games to the visual and technological expectations of the consumer is high. As a result, it was only a matter of time before it becomes financially unfeasible to keep charging $50 or $60 for productions. I'm not a fan of $70 games, don't get me wrong. But I also know first hand what it's like to put strain on my relationships and personal well-being because of the insane work hours I had to put in, and pressure from the suits lest I lose my job if I don't comply (thank god I no longer work for a company that treated its employees like disposable assets). There's also a kind of symbiotic relationship between the gamers and the developers. We're paying them to create entertaining gaming experiences, but we're also demanding that those experiences become more and more complex and elaborate. I mean, look at the comments in that thread where The Pathless was revealed. So many people saying how the game didn't "look next gen enough." Or how Halo: Infinite was disappointing graphically (which I kind of get; it's a flagship title for Microsoft, so expectations were high, but that's also exactly the point I'm making). There's got to be some kind of middle ground and compromise somewhere. A balance between A) what we, as gamers expect/want from gaming, B) what we, as developers, are capable of producing (while also maintaining a healthy work/life balance) to try and satisfy those expectations from gamers, as well as exercising our own creativity, and C) what publishers expect commercially in order to keep producing A. I'm afraid the higher price for games is just one of those "solutions." My hope is that, as the generation progresses, we'll start to see all of those elements working together. Like, Miles Morales is a "smaller" scale game in comparison to Spider-Man PS4, and it's releasing for $50, and on PS4 and PS5. It releasing on PS4 guarantees that it will sell more than enough to be commercially successful for Sony. It being a game built on an existing engine, means that Insomniac shouldn't have had to have stretched themselves to build the game in time for launch. And of course, it being $50 is a nice price for gamers to pay for such a high profile game. But I feel like those will be exceptions to the rule, not the norm, especially as the generation progresses, and moves away from cross-gen releases.
Published

(45839600)

Thread [Polygon] Warner Bros. says J.K. Rowling ‘not directly involved’ with Hogwarts Legacy (no word about royalties or residuals)
It's a guarantee that she's going to get money from it. She still retains some level of rights over Harry Potter and that world, and will at least be getting some royalties from each HP project released. As great as the game looks, I'm not giving her or her shitty views my money. I've been completely soured on the HP world because of her. 10 years ago, I would have lost my shit at this announcement. Instead, fuck JK Rowling. I don't know what it would take to get me back into the HP series, if that's even possible for me at this point, but it's tainted for me now. I can't even revisit the original books and movies anymore (I tried to watch one of the films, and I just couldn't get into it with that fun spirit that I used to before her shittiness came to light).
Published

(46066712)

Thread I think a Zelda Collection is almost a shoe in now
I'm more of a Zelda fan than a Mario fan, so I'd be up for a Zelda Legacy Collection series. Maybe split into parts. One collection covers the NES, SNES, and handheld eras. One collection covering the N64 era, and one collection covering the Gamecube, Wii/Wii U eras. I haven't gotten the 3D All Stars collection, so I have no idea how that turned out, but it'd be great if Nintendo would show Zelda and Metroid more love as far as bringing the older, non-3D games to the Switch.
Published

(46032887)

Thread Demon's Souls on PS5 transitions without loading screen in under a second
D': I really want a Resistance Trilogy HD Remaster. I'd also love if Warhawk made a triumphant return. One of the very few MP games I was addicted to. It was the most fun I had in an MP game since the original Halo. I definitely feel like nowadays, Warhawk could have some legitimate success in the MP space. At the time, its mix of 3rd person shooting, vehicle combat, and aircraft combat was really fresh and unique. I still can't think of a modern MP game that's similar. I think what I enjoyed the most about Warhawk was that feeling of scale. Of being part of a big battle where everyone was just battling it out in their own squads, and shifting objectives as the battle conditions shifted. Running across the field watching dogfights in the air, then hopping in a warhawk yourself was so much fun.
Published

(45983960)

Thread As a Black man, I find Barret's portrayal offensive AF
I feel you, and agree. I love Barret as a concept. He's a loving father, and passionate about protecting the planet, but the actual portrayal of his character is embarrassing. It's like non-black writers can't wrap their heads around writing a black man as...just a man. Like, we come in all different shapes, sizes, temperaments, intellects, and personality traits. It's almost like we're...individuals, and not a monolith. Crazy, I know! It'd be nice if black people (and people of color in general), were portrayed with the level of variety and complexity as white men in entertainment media. Considering that the FFVII Remake took a lot of elements and reinterpreted them, nothing would have been lost reinterpreting Barret, even if you still kept him a large, muscular Black man. I would have been just as happy if he was a Dennis Haysbert or Lance Reddick in terms of performance if you still wanted him to be authoritative and stern. The loud, yelling, angry Black man is a trope I'm fucking sick and tired of. I've had to cringe inwardly at Barret's portrayal in the Final Fantasy universe since 1997. I'm ready to put that shit to rest, and I had hopes prior to its reveal that an FFVII Remake if it were to happen would address it. Naive thinking, I know. I remember my roommate walking into the room while I was playing FFVII Remake, and there was a scene where Barret was, doing his thing, and she just started laughing hysterically and was like, "What the fuck? That shit is racist!" She's white, and when I say I was embarrassed to even keep playing... I just had to shake my head and was like, "I know, dude. I know." And we got on a whole discussion about how fucked up Barret's portrayal was. She'd never seen or heard of FFVII (she's a young'un), so she was just floored by how this game was so over the top with his portrayal, especially in contrast to how the other characters in his scenes were acting. He's embarrassing. I'm sorry, but Barret Wallace is a fucking embarrassing as fuck character, and I don't need to have non-black people telling me how totally cool and awesome and full of depth he has, because his portrayal fucking sucks.
Published

(45973388)

Thread Do you think we'll see the 6th archstone restored in Demon's Souls remake? Do you want it to be restored?
I'm not expecting it to be repaired. Bluepoint is really good at keeping their remasters and remakes as true to the source material as possible. Even the "addition" they made to Shadow of the Colossus Remake was super minimal and didn't have a major impact on the experience as a whole, whereas, them adding an entire new location would be quite a big thing to include. Would I be upset if they restored it? No.
Published

(45990449)

Thread Thor entering Wakanda is much more hype then everyone joining the final battle in Endgame
I think the Thor entering Wakanda moment is definitely a hype moment, but I think the Avengers Assemble in Endgame is even more hype, because it's a huge payoff comparatively. And I don't just mean because it's the "final" battle of the 24 films series, but because prior to this moment, the Avengers are at their lowest. Sure, they retrieved the stones and created a new gauntlet, but they lost important people, and Thanos had just beat the everloving shit out of Thor, Cap, and Iron Man. After Infinity War, an absolute victory for the Avengers was no longer certain. Cap being Cap, and facing down Thanos and his army by himself is such an amazing moment. And then, just as tensions are at their highest: "Cap, it's Sam. Can you read me? ...On your left." Then the portal appears, and out steps Black Panther, Okoye, and Shuri. Then the floodgates open, and out pours the rest of the heroes, and the Sorcerers, and the Wakandans, and the Ravagers, and the Asgardians? I've never seen an audience lose their shit like I did during Endgame. They certainly popped when Thor showed up in Wakanda, but nothing like the Avengers Assembling in Endgame. It's no contest for me, personally.
Published

(45966863)

Thread Demon's Souls on PS5 transitions without loading screen in under a second
good thing you only have to wait less than 8 weeks! i still can't believe i'm going to be playing this thing on a PS5 in less than 2 months. Demon's Souls was always my favorite of the "knights and dragons" Souls games from From Software (Bloodborne is probably my favorite overall Souls game, as the gothic setting is one of my favorite settings), so I'm beyond elated that Demon's Souls PS5 is a reality. There was a part of me that thought that if we hadn't seen it on PS4, we just weren't going to get a remaster at all. A complete Remake is beyond my expectations. I'm just like, wow. Demon's Souls is back, and a day one title. It can't be said enough how much Sony is crushing the first year of the PS5. Especially when you compare it to the first year of the PS4 (I actually enjoyed the first year of the PS3, because I loved Resistance: Fall of Man, Warhawk, Folklore, Heavenly Sword, Uncharted: Drake's Fortune, and Ratchet & Clank: Tools of Destruction. by comparison, the PS4's first year wasn't nearly as strong for me, though I did enjoy quite a few games, and some multi-platform/cross-gen titles). EDIT: On the topic of tool tips, Ghost of Tsushima's are hilarious in how completely useless they are on loading screens. lol The tooltips themselves are great, but it would be kind of nice to have been able to them during loading screens. I'm still blown away at how fast the load times on that game is, and it being a PS4 title. I really hope it gets a PS5 patch. I'm going to hold off playing the co-op mode until then anyway. Maybe. I'm excited for that as well.
Published

(45959756)

Thread Demon's Souls on PS5 transitions without loading screen in under a second
This was one of the first things I noticed during the gameplay demo, and I was like, "God damn, that was fast." The loading screens in the original were awesome (loved the art), but damn they were annoying when you're dying so regularly, and it takes so long to get back into it to try your run again. It may seem like a little thing, but this improvement fundamentally changes the way Soulslikes feel, and in a good way. The closest I can compare would be dying in Ghost of Tsushima. You get dropped back in the game so quickly, that it really does minimize the feeling of frustration when you have to try again. I'm very excited by this change. The load times in the original Demon's Souls were just something you kind of dealt with, but yeah, after the hundreth death in the same area, those seconds kind of add up. I remember feeling that impatience of just wanting to try my run again, so it was so great to see how fast he transitioned to the next area. Reloading from bonfires could potentially be even faster, because, technically, the area you're in is already loaded into memory, so you're just spawning at your latest bonfire.
Published

(45960950)

Thread Demon's Souls on PS5 transitions without loading screen in under a second
I have two thoughts about the one shotting. First thought: Looking at a comparison of the original game and this one, I noticed that it took at least 2 hits to kill an enemy in that opening area in the original PS3 game. It's a tutorial area, and is designed to introduce the player to the core mechanics of the game. In the original, it's the easiest part of the game. Second thought: As you level up, 1 shotting those earlier enemies is pretty common. I think for the purposes of the demo, they may have been using a slightly higher level player character, but even so, that tutorial area just isn't very hard. I have no concerns that this remake will be as punishing as the original. Bluepoint's bread and butter with all of their remakes/remasters is that they make very minimal changes to the gameplay of the games. They polish them up for modern controls (ie, Shadow of the Colossus PS4 was more polished/responsive, but still felt like it's PS2 counterpart for the most part), but keep the core of the experience intact. It's why they're such a respected studio in the realm of remasters and remakes. Just look at their Metal Gear, God of War, original Ico and Shadow of the Colossus, and Uncharted HD Remasters. Even animations they tend to keep intact. I guarantee they didn't turn Demon's Souls into a casual experience with difficulty levels.
Published

(45943217)

Thread Night City WIRE: Episode 3 |OT| Do you feel lucky, Punk?
Game looks amazing. As a huge fan of the cyberpunk genre, it's been a dream of mine to just be able to wander around a massive open world set in the genre. That alone has me excited about. The various gameplay systems I'm, of course, intrigued by and looking forward to building my desired class, but I just hope the city feels alive. I plan on just walking the streets and soaking it all in, getting into shenanigans.
Published

(45942272)

Thread Cyberpunk 2077's main story is shorter than Witcher 3's due to "tremendous" amounts of people not completing it
I bought Witcher 3 on launch day in 2015, and didn't beat it until 2018. It was a massive game, and I didn't explore every nook and cranny in the game. I'm thinking of revisiting it on the PS5 at some point to see all of the sidequests and other things I missed. I got to the point where I eventually just made a beeline through story quests, because I just wanted to beat the game already. I wasn't a fan of the combat, so I wasn't really having as much fun as I had hoped. Once I dropped the difficulty down to easy, I was enjoying myself more. I don't mind the main campaign in Cyberpunk being shorter than the Witcher 3. With this game, I just want to roam around and get lost in the city. I'm actually more intrigued by the side quests I'll stumble across in this city moreso than the main campaign. I'm going to be Nomad first playthrough, as I think the "outsider in a new city" angle works better for my first playthrough. Then, during a second playthrough, when I'm super familiar with the city, I'll play Street Kid, and third playthrough, when I know the world like the back of my hand, I'll play corporate. This is assuming I'm in love with the game and actually to play through it that many times. I'm also imagining that I'll want to play it once the PS5 update releases on it next year.
Published

(45848363)

Thread Henry Cavill back as Superman: 3-6 Film Deal
I'm not the biggest Henry Cavill fan, but he was never the problem with Superman. Hopefully a good writer/director team can finally give us a good modern take on the character. I think he was perfectly fine for the role, as was Amy Adams as Lois.
Published

(45848273)

Thread It's My Birthday And It's Depressing
Happy Birthday! Also, you got a PS5 Pre-Order, so that's a big win. lol (I managed to get one too, so, high five!) My Birthday was fairly similar this year, and I turned 41. I'm divorced, and it's the second year I've had to celebrate my birthday without my ex-wife, and I thought it wouldn't bug me, but I admit, it had me melancholy for a little bit. Because of the pandemic, I was unable to see my mom and sisters for my birthday like the previous year, so I made the best of it and just talked to the handful of people I could, played lots of games, watched movies/tv, treated myself to toys and games, and overall made the best of it. You aren't alone, and you have us! You're also young, and let me say, being young and not doing anything for your birthday isn't a bad thing. Don't beat yourself up over it. Your worth isn't tied to how many people you're friends with, or how many people wish you a happy birthday or not, or any of that shit. You've made it to another year, and have weathered a lot of storms. You're a year older, a year wiser, and you're still putting one foot in front of the other. Celebrate that, even if it's just you chillin' in your place watching Youtube (I'm totally not chilling in my place watching Youtube at the moment...).
Published

(45231956)

Thread "Martha!" vs Pa Kent getting tornadoed to death, which was the dumber DCEU moment?
Yeah, the Martha moment falls flat because of execution, not concept. The Pa Kent scene falls flat because of concept execution. The Martha scene could work as a way to shake Batman out of his murderous singular focus, by reinforcing that Superman has people he cares about and wants to protect. Just him having a mother he loves alone could have been enough. The fact that their mother's have the same name isn't required, to be honest. I think I would have had the "Martha" moment play out during a lull in the battle: Both Bruce and Clark are spent mentally and physically, though Bats still has a little fight left in him to finish things, if he can just get to his feet. They're practically on their knees, crawling towards victory (think the Rocky/Apollo fight, where both fighters are struggling to get to their feet, and it's uncertain who is really going to be the victor). Clark manages to choke out that he has to save his mother, who is being held prisoner by Lex, and doesn't have much time left before he kills her. We can show, not tell, that Batman is taken aback by this revelation. This "inhuman threat" has a mother? There could be a brief exchange where Bats is like, "Mother? The hell you talkin' about, 'mother?'" If you want, you can have Clark reveal his mother's name, and have some fridge logic for the audience where they put the pieces together themselves and are like, "Oh shit, Clark and Bruce's mothers have the same name!" instead of hamfistedly spelling it out. But the thing here is to have a character moment for Bruce. For the bulk of the movie, he has been consumed by this desire to eliminate a person he has "othered." Or, don't mention the name "Martha" at this moment at all. Just have Bats snap out of his stupor for a moment, and wrestle with his thirst for revenge, and his desire to not let innocents die if he can help it. If there's one thing Bruce and Clark have in common, it's that they will do what they can to keep an innocent person from dying. Bruce, being in better shape out of the two after their battle, shifts gears, and decides to spare Clark,, and check out this Martha Kent situation. If it's legit, he'll save her. If not, he's going to come back and finish Clark off. This is also where I'd rework the introduction of Doomsday. While Bats runs off to rescue Martha, I'd cut to Lex creating Doomsday and unleashing him upon the city. A weakened Superman must then attempt to stop him. We intersperse this fight with the genuinely badass Martha rescue scene, and perhaps it is after Bruce rescues Martha, we get a really brief moment where Martha introduces herself to Batman, and have a quick flash of the Wayne family gravestone and see the name Martha Wayne. Martha, being sharp, could maybe ask what's wrong, and have Bruce say something along the lines of "I think I've made a terrible mistake, I need to get back to your boy," or some such melodramatic line, and have Bats rush back to Clark, who is having a tough go with Doomsday. There'd be some tension, as Bats is trying to get back to Superman, who he's finally realizing is not the enemy, in order to help him stop Doomsday. You can rework the fight by having Batman and Superman getting trounced by Doomsday, then have Wonder Woman show up to tip the scales in their favor when the fight seems unwinnable, and still have Superman ultimately die while stopping Doomsday. Bruce could then wrestle with feeling responsible for Superman's death, knowing that if he hadn't weakened him with the Kryptonite, there's a chance Supes could have survived. The rest of the movie can play out the same way it does, with Bruce and Diana deciding to search out more gifted metahumans. What I'm trying to say is that there were ways to make the Martha scene work, and have the intended emotion resonance that Snyder was hoping for.
Published

(45187433)

Thread "Martha!" vs Pa Kent getting tornadoed to death, which was the dumber DCEU moment?
That, and it's fucking Like I said in another Superman thread, I'm not the biggest fan of Supes, but I admit that I really enjoy the character when he's in the hands of capable writers. Writers that really get him, and understand that Superman is just as much a story of Clark Kent as it is the crazy superpowers he has. If Clark isn't handled well, Superman isn't handled well, and that's where Snyder's take on the character falls flat, and why so many people are upset by his portrayal in Snyder's films. I will say this, however; the Clark and Superman we get in Snyder's movies makes perfect sense when you look at the Kents. I absolutely buy that Clark would turn out the way he did with two as his parents. Especially Jonathan. It's surprisingly consistent follow through of characterization. The problem is that, as a result, he just doesn't feel like Superman. I love DC, and I love Marvel, so what I'm about to say next isn't meant to incite a Marvel vs DC war, but I look at how Steve Rogers is handled in the MCU, and I feel like he's a much better Clark Kent/Superman than what we've gotten from Warner's movies. It shows how you can have a character that is fundamentally a good person, resonate and be relevant to audiences, despite how so much of Captain America could easily fall into "Rah Rah America!" style propaganda. Like, Steve Rogers is a good man, much like Clark Kent. They have a strong moral center, as well as a desire to do right by everyone, not just themselves. Snyder's Clark is constantly coming off as apathetic and disinterested in helping others, though it makes sense considering that his father told him he probably should have let his classmates die on that sinking bus. You can still tell a Superman story about him wrestling with his purpose, and feeling isolated because of his gifts, and having the world be afraid and uncertain having a god among them, without making him apathetic towards helping humanity, or treating it like a chore. Clark wouldn't hesitate for a moment to help someone in need (which young Clark did when he saved his classmates; only to have Jonathan chastise him for it. like, what kind of lesson is that instilling in his son? Spoiler: a shitty one). If you fuckup the Kents, you fuck up Clark as a result. The three of them are linked that strongly. The "real" Kents instilled such a powerful sense of responsibility in Clark that he would sacrifice his own personal well being to do what's right especially if it meant saving someone's life. You look up altruism in the dictionary, and there's a picture of Clark Kent, Steve Rogers, and Peter Parker giving each other a high five. It's just who they are, deep down to their core. Snyder and the writers want to ask these deep, philosophical questions about Superman, his purpose, his nature, and whether or not the world needs/wants a Superman, but fails to actually answer that question, whether through Clark himself, or any other character in the film. There's a genuinely compelling concept to play around with in Man of Steel and BvS, but he absolutely bungles the execution. Another scene I loathed is when Clark goes to the pastor to get guidance on what he should do. I felt like it was such a missed opportunity to not have him go to his mother instead. Like, besides Jonathan, Martha is the only other important person in his life, and I feel like he would have 100% gone to her for guidance. Though the advice she does give him is that he doesn't owe anyone anything. Which is, sure, technically true, but that's just not something Martha Kent would say to Clark. Man, how do you fuck up the Kents so badly? One of the scenes in MoS I actually loved, is the moment between Clark and Martha where a young Clark is overwhelmed and freaking out when his X-Ray vision manifests during his class, and he locks himself in a room. I thought it was a really touching moment where Martha is talking to him from the other side of the door, calming him and comforting her son. I foolishly thought that the rest of the film would have those moments of humanity and compassion. I was wrong.
Published

(45185744)

Thread "Martha!" vs Pa Kent getting tornadoed to death, which was the dumber DCEU moment?
The Martha moment is probably the most ridiculous, but what I hated the most was how Pa Kent died. In my mind, Jonathan's death was a poignant moment for Superman, because he had to come to terms with the fact that no matter how much power he has, there are some things that are beyond him, like stopping his father from passing away from a heart attack. I just rewatched Superman: The Movie, Superman 2, and Superman Returns yesterday, and the scene where Jonathan dies is such a poignant moment. The fact that Man of Steel completely misses the mark because it wanted to have some fancy VFX showcase irritates the hell out of me. Like, I'm convinced that the screenwriter's just don't understand Superman, or how the relationships he has with his supporting cast inform him as a character. Considering how fast he is, there was no reason why he couldn't have super sped to Pa Kent, grab him, and return without anyone being the wiser. Hell, he could have just super ran Jonathan somewhere, returned to the crowd, then have Jonathan show up later like, "Holy shit, I was swept away by the tornado, but landed in a field!" Then, ironically, have him die of a heart attack anyway. That way, you can have your cake and eat it too. Have your fancy tornado setpiece, have Clark use his powers to save his dad from the tornado, but have his dad die of something out of Clark's control later, hammering home to Clark that his powers have limits.
Published

(45087224)

Thread Kena: Bridge of Spirits delayed to Q1 2021
The thing is that game development is always in flux. Even a title 6 months from release can hit some unforeseen circumstances that can cause a delay. Besides, an announcement isn't the same as a release date. You can announce your project however far in advance you want to announce it, and that comes with its own set of concerns (ie, announce too early, and if the concept proves too grand or ambitious to realistically deliver on that scope, you run the risk of disappointing gamers who were excited by your project because of the features/concepts shown at reveal compared to the end product; see: No Man's Sky announcement to launch), but nailing down release dates is generally reserved for when the game is, not necessarily finished, but on schedule to hit whatever release estimate and milestones the production team has planned. I don't recall if Kena had a release date mentioned, other than it was targeting 2020? The game was announced, what, 3 months ago? Back then, perhaps they thought they'd still hit that 2020 release, and then, as work from home continued, and had an impact on development, they made the hard choice to delay the title. I also don't think announcements are solely in the hands of the developer, but the publisher, and their marketing department. In the case of Kena, I believe Ember Labs is the publisher as well as the developer, so I'm pretty sure they were confident in being able to deliver the game this year at the time they announced it in June. They're also a small, 14 person studio, tasked with delivering a high quality "launch" title on multiple platforms. That's a tall ask for large companies, let alone a team as small as theirs. Basically, each game, developer, and publisher are different, and how they handle things will be different. There's always going to be pressure on a dev to deliver a quality product. It comes with the territory of making video games. Each studio has their own obstacles to overcome on a game by game basis. Some games may have a smooth as silk production, while some games from that same studio could have a nightmare production. I personally don't think there's a right or correct time to announce a new game, only that it's a delicate balance to navigate.
Published

(45082082)

Thread Kena: Bridge of Spirits delayed to Q1 2021
I can't remember if this game even had a launch date, but I know I'm looking forward to it whenever it releases. And this is another reason why I can understand the hesitation to reveal launch dates and prices for the next gen consoles until things become a lot more solid and guaranteed on the production end. Game development is always in flux, and in a year where the world is adjusting to a global pandemic affecting all aspects of our lives, it's hard to nail these things down with the certainty we'd have been able to pre-Covid 19. I'd much rather have the delays than developers pushing themselves too far mentally, physically, and emotionally to meet launch dates. It's disappointing when delays happen, but the alternative is teams literally working themselves to an unhealthy state just so we get our vidya games sooner, rather than later. As gamers, we often want our cake and be able to eat it too. We harp on crunch time and how unhealthy that is, but then we harp on delays that, in best case scenarios, will mitigate crunch time, and result in happier, more productive development teams. I know I'm probably biased in this situation, because I have an actual leg in the race of better working conditions for gaming industry employees, but as much as the gamer side of me wants to have games like this available at launch, the developer side of me wants these teams to be able to take all the time they need to get the game ready without breaking their spirits to do it.
Published

(44411648)

Thread Why women criticise sexualised character designs | OT3 | "Her ass is part of her character."
There's a part of me that's like, "Awesome, there's a 3rd OT for this discussion!" and then on the other hand it's like, "Fuck, we a 3rd OT for this discussion. sigh" It bums me out that even now, we still need to highlight why the sexualization of women in gaming is a problem and needs to be addressed from top to bottom. And even worse that there are still people trying to justify said sexualization. Also "'dummy thicc' isn't a myers-briggs type'"... *chefs kiss* so good. I'm looking forward to catching up on this thread and taking notes. As an artist, black man, and game designer, I'm always trying to be cognizant of how I choose to portray characters, and why I'm choosing to portray them that way. Threads like this are absolutely an amazing and enlightening resource, and I personally really appreciate the effort and energy you all put into it, and hope that these conversations push our industry to do better, and be better. Gaming is for and no one should feel unwelcome, or underrepresented, or misrepresented. That's my longwinded way of saying thank you for putting so much work and passion with this topic, as frustrating as I'm sure it is sometimes. I can definitely relate. XD
Published

(44424227)

Thread Why women criticise sexualised character designs | OT3 | "Her ass is part of her character."
I really tried to give One Piece a shot many moons ago, but to be honest, I just can't stand the artstyle. I just find it too aesthetically unpleasing to look at. I just don't think it's a visually interesting show, and I have a high appreciation for stylized and exaggerated character designs (something I wish I was better at myself, as I tend to lean more towards more "realistic" proportions in my art, so I've been doing a lot of studying of various artists and their approach to stylization, and that's been a lot of fun!). Looking at some of the pages of the manga, it looks better (maybe because I'm a sucker for black and white art), but it still isn't my cup of tea aesthetically. That early episode Nami is a pretty solid design. I don't know the fuck they were thinking in those latter episodes, but it's garbage. Ok, I know what they were thinking, and, yeah, still garbage. I'm sure they try to justify and rationalize she now looks that way, but it's no doubt bullshit.
Published

(45068867)

Thread Really hoping Sony fix their super slow DL speeds
Hmm. I wonder if it's a region thing? I'm in the US, and I haven't had any problems with DL speeds on PSN. It's very rare that I have a download take longer than an hour on massive games. Like, the last game I downloaded was Avengers, I believe, and that only took about an hour or two. I remember RDR2 taking a few hours, since it was like a 100GB download, but that's been the longest for me so far. In either case, they definitely need to improve their network speeds for people.
Published

(44956211)

Thread Scott Pilgrim vs. The World: The Game Complete Edition announced (Holiday 2020, Switch/PS4/XB1/PC)
I'm so damn excited for this. I actually never beat the PS3 version I have installed, so this is the best news! I'm hoping it'll be playable on PS5, because I plan on playing all of my games on that machine going forward (assuming that the PS5 will be backwards compatible with all of my PS4 games).
Published

(44994140)

Thread Homelander is terrifying and has ruined Superman for me
So disappointing. I remember actually enjoying the film in the theater, but it ultimately fell short in some key areas. I feel like if it was a shorter film, and completely excised the Superdad plot, it would have been more enjoyable. Routh was really great at channeling the Reeve's Clark/Superman that they were going for, but it really needed to be a shorter film. I think the story and tone fit right in to the continuity of Superman 1 and 2. Maybe cast a stronger Lois than Bosworth. I didn't think her and Routh had chemistry, and definitely not on the same level as Kidder and Reeve. It's not that Bosworth is a bad actress, she just didn't work as Lois for me. It's a shame Spacey and Singer are a part of it (though, at the time, Spacey did a great job as Hackman's Luthor), and I really do feel like there is a solid, uplifting Superman movie in there somewhere. I didn't even mind that it wasn't chock full of action, and the airplane rescue sequence is still one of the best "superhero saves a bunch of people" scenes in superhero movies. It's up there with the train fight in Spider-Man 2 as a scene I can watch over and over again, and still cheer when it's over. Just a really well done scene. And the musical score throughout it is fantastic.
Published

(44990837)

Thread Homelander is terrifying and has ruined Superman for me
I think that's part of why the best Superman stories (and this is coming from someone who's not really a big Superman fan), focus on highlighting Clark as much as they do the feats her performs as Superman. Like one of the shows said, "Superman is what I can do. Clark is who I ." At the end of the day, Clark Kent is a good person. He's a genuinely decent, empathetic human being, who cares about people. He also happens to have incredible power, but because of that core humanity and good will, he uses those powers to protect and serve, even when it can cost him dearly personally. If it wasn't for him being raised by a family that loved him and taught him as best they could to be a decent human being, he'd be a tyrant. He's not a perfect person, no one is, but he's just strong enough to reign in the darker aspects of humanity that reside in all of us. Peter Parker and Steve Rogers are similar. Genuinely good human beings, gifted extraordinary abilities, but manage to maintain that humanity in spite of those powers. It's why we love them so much. Like I said, I'm not a huge Superman fan these days, but I absolutely love and respect what he stands for, especially when he's in the hands of talented writers who manage to highlight the best parts of him without being pretentious or preachy about it. I can't imagine how hard it is to write a story around a character like that, and maintain that balance. And we've definitely seen what happens when a writer gets it so very, very wrong (I'm looking at Zack Snyder). It's amazing to me that Lois and Clark is one of the few live action adaptions not starring Christopher Reeve, that managed to really show us a very human Clark Kent, while also maintaining his good nature. No nihilistic and edgy re-imagining of the character. Like, rewatching that show, I never felt the need to punch Clark in the face for being a high and mighty jackass. I've also been rewatching Smallville, and I can't tell you how many times I just wanted to shake the shit out of Clark, because of how frustrating he is. Smallville is still a guilty pleasure of mine, but man, Clark makes me so mad sometimes. EDIT: But on topic, yes, Homelander is terrifying. lol I'm only 2 episodes into Season 2 of The Boys, and man, Anthony Starr is so good at being bad. It's a little disturbing...
Published

(44991674)

Thread Homelander is terrifying and has ruined Superman for me
I finally got to read Irredeemable this year, and man, I was riveted from beginning to in. I read both Irredeemable and Incorruptible, and loved them both. So good, and I definitely recommend them to anyone that wants to read a compelling "Evil Superman" style story. The character work in that book is really well done.
Published

(44869736)

Thread [Game Informer] What Does The PS5 Bring To Kena: Bridge Of Spirits?
Fuck. The days of making sandwiches and taking a potty break during load times are over. This new generation of consoles is garbage. Thanks, Obama! Like most new console launches, I feel like this game is going to sell, regardless of quality, simply because it's so beautiful to look at. With that said, just because a developer doesn't have a track record of previously shipped games, doesn't mean they can't make a quality game as their first outing. And it's not like dev teams are scraped together from the bottom of a bucket, so it's possible the team actually working on the game are experienced game developers. With the scope of the game seemingly not overly massive, that also makes me optimistic, in that it implies the team has a tight focus on the kind of game they're making, and aren't over-reaching in terms of scope. Like, they aren't tackling some open world sandbox rpg with branching storylines and complex mechanics. It seems charmingly straight forward and simple, and that's part of the appeal to me beyond just the gorgeous art design and animations. I'm cautiously optimistic, is what I'm saying. XD
Published

(44860151)

Thread [Game Informer] What Does The PS5 Bring To Kena: Bridge Of Spirits?
To be honest, game estimates never mean anything to me. I remember reading in the Ghost of Tsushima thread how people beat the game in 20-25 hours. I literally sunk 25 hours into the game in Act 1 alone. My total playtime was about 50 hours or so, possibly longer. Most 10-15 hour game experiences end up taking me upwards of 20-30 because I tend to take my time and just absorb the setting, especially if it's a visually compelling setting, or the gameplay loop is so fun I'm just having a good time roaming around or fighting or collecting shit or whatever. This game definitely grabbed my attention with its art design and visuals, so now I'm just hoping the gameplay is as enjoyable as it looks.
Published

(44876381)

Thread Ghost of Tsushima LTTP (Spoilers) - CHILLS
Definitely one of my favorite games of the year. Between The Last of Us 2 and Ghost of Tsushima, it's a hard choice for me. It's weird, but I feel like GoT was such a perfect complement to TLOU2. That game emotionally wrecked me, and while GoT is no less exploring a bleak scenario and themes, its more zen approach to the environment, gameplay systems, and world building were such a palate cleanser for me. Just roaming around Tsushima, following foxes, or writing haikus, the musical score enhancing and supplementing the experience was exactly what I needed. The combat, narrative, art design...so good. And the much mocked "following the wind" system worked better than I think most people expected it to, and now I want every open world game to feature a similarly intuitive "waypoint" system (albeit, not exactly the same). I feel like GoT managed to marry it's themes and gameplay systems in a way very few open world games manage to do. It's also still very gamey, which isn't a negative. The controls, combat, and overall traversal is tight and responsive, and gathering resources isn't as cumbersome as some other games, thanks to Sucker Punch eliminating the middle man that is gathering resource animations. As absurd as it is to just mash the R2 button to collect bamboo and supplies while on horseback, without having to stop and bend over to pick it up, it streamlined the gameplay experience in a way I really appreciated. I wouldn't mind other developers considering similar methods when certain repeated gameplay mechanics can feel like a grind the hundredth time you do them (TLOU2 managed to keep the animation, but streamlined the process by allowing an "auto-pickup" accessibility option that was great, for example.). But yeah, Ghost is a fantastic game, and I've been holding off revisiting it because I want to play it on the PS5 for my Lethal run.
Published

(44884682)

Thread Ghost of Tsushima LTTP (Spoilers) - CHILLS
I already 100%'d and platinumed the game, but it's just so damn good. I actually started Lethal when the update dropped, but then stopped, because I was like, "I'd rather play this on the PS5, even if it's just running in boost mode, with no 'proper' PS5 patch."
Published

(44894312)

Thread Something happening with the Scott Pilgrim vs. the World: The Game game today at Ubisoft's event?
It'd be great if they re-released it. I still have it installed on my old PS3 that I haven't used in years because I didn't want to lose it. Such an awesome game, and it was bullshit that it got de-listed. Fingers crossed they sorted out whatever mess they needed to sort out, and the game will return.
Published

(44867195)

Thread So is Sony not going to do anything new with PS Now going into next-gen?
i have PS Now, and think it's a pretty cool service, but I know I'd be pleased if they made it as a way to honor the PlayStation legacy and get some PS1, PS2, and PS3 games on the platform. Well, the ones that don't have some weird legal/licensing issues that may cause a problem. I doubt we'll ever get real backwards compatibility with legacy PlayStation consoles, unfortunately, so if they can work out a way to add that BC through PS Now, on top of what it's already doing, I think it would be a much more compelling service for some people. Currently, there are a still a lot of games on the service I've never played that I'd love to get to when I have more time, so that's enticing to me, personally. But honestly, we have no idea what Sony has planned for PS Now at the moment, so I don't think it's a matter of them not doing anything new with PS Now, just that they haven't announced anything new concerning the service on the PS5
Published

(44694617)

Thread Why fun movement matters in game design. Good twitter thread on the topic.
God, I agree with this so hard. Like I’ve mentioned numerous times before, I still haven’t beaten Red Dead Redemption 2 because the game is such a chore to play. Controlling Arthur is so damn frustrating that I tune out after about 30 minutes to an hour. On the flip side, a game like Ghost of Tsushima, or Nier: Automata I’ll play for hours because moving around the world feels so good. Game feel is so fucking important, and it’s disappointing when a developer sacrifices control for “teh realism though, guyz!” Its a video game. entertainment. The interactive part should be paramount, and the method of interactivity should be intuitive and melt into the background. That is to say, you shouldn’t even be about the controls, because they’re so well implemented you’re too busy being engaged by the experience to worry about them. That shouldn’t be confused with “learning curve,” which is a different aspect of game control. When starting a game, of course it’s all about learning the gameplay systems and mechanics, but again, intuitive and tight controls will make that process go smoother. I’m currently trying to navigate that process prototyping my game in Dreams. I hope to nail the control scheme as early as possible, so everything else about the game design falls into place.
Published

(44755304)

Thread Would you be fine with a Bloodborne sequel developed by Platinum with Kamiya as director?
Whut? No. Platinum makes fun games, yes, but I don't want them touching Bloodborne. Let them make their own Soulslike if they're so inclined, which I'm sure would be amazing. Personally, I prefer letting developers make the games they want to make and are passionate about making, instead of assigning them an IP to work on that they may, or may not, have an interest in tackling at all. Now, I think a more "fun" question would be, "If Kamiya and Platinum games decided to create a new IP in the soulslike genre, what would/should it be?" Then we can have fun speculating on themes, combat mechanics, setting, who should publish it and why, etc, etc.
Published

(44692814)

Thread PlayStation Studios |OT13| The One With the Price and Release Date. Maybe ¯\_(ツ)_/¯
Damn, that’s super impressive! I don’t think I’ve seen anyone attempt cel-shading in Dreams. If the world was just, Dreams would be getting GotY accolades for bringing game development to console gamers in a way we’ve never seen before
Published

(44656295)

Thread PlayStation Studios |OT13| The One With the Price and Release Date. Maybe ¯\_(ツ)_/¯
Definitely going to be a massive sequel if the first is any indication. And fingers crossed we get a Gravity Rush 3. Man, I can dream. The series deserves at least 1 more entry before bowing out. Two just feels like such a mean tease!
Published

(44654525)

Thread PlayStation Studios |OT13| The One With the Price and Release Date. Maybe ¯\_(ツ)_/¯
Lmao! That is pretty funny. Great use of that meme if they're reacting to the price "leak." I'm expecting both consoles to fall between the $500-$600 range. I only plan on getting a PS5, but if they manage $399, that's pretty great. I just can't really see them being that low. Maybe the Series X for sure, but the "main" consoles I can't seeing dropping in below $500. I mean, $450, but who knows?
Published

(44651996)

Thread PlayStation Studios |OT13| The One With the Price and Release Date. Maybe ¯\_(ツ)_/¯
Yeah, Days Gone is interesting for me, because I was initially cool on it, despite enjoying SCE Bend's games in the past. I just wasn't sold on the open world zombie setting. I want to say it was during one of the gameplay demos where I was like, "Okay, this looks pretty cool, I may give it a try after all," then I ended up seeing it for, like, $40 physical copy on Amazon or something, and pulled the trigger. I'm glad I did. There are a few standout things to note about Days Gone in my opinion: 1) It has a pretty slow start. The opening of the game is all about establishing characters, and setting tone. To me, it was no different than Red Dead Redemption's slow as molasses start, but I found myself more intrigued by Day's Gone. On the surface, the narrative is pretty simple and straight forward. That leads me to 2. 2) It's more than just a Son's of Anarchy version of The Last of Us. Deacon is such an unlikable prick at the start of the game, and it's easy to be turned off by his character. Him and Boomer are about what you'd expect from two Biker Gang bros, but over the course of the narrative, there is a clear character arc for Deacon, and even before the credits rolled, he had grown on me significantly. The narrative itself is pretty grand in scope, and covers a lot of territory both character wise, and geographically. I was genuinely into the story once that initial few hours of hand holding were over, and I was able to just explore the world at my own pace. The various paths the story takes were intriguing and compelling, and actually surprised me, which I wasn't expecting from a "generic zombie game." 3) The gameplay is the unsung hero of this game. What I said about The Last of Us meets Sons of Anarchy is actually apt here. Scrounging around for supplies to craft upgrades was definitely reminiscent of TLOU, but in an open world. I really enjoyed that, to be honest. I always felt like I was scraping by in many combat encounters, because resources felt scarce, and whether fighting humans or infected, it felt tense. The gunplay and melee options are also really fun, and add some nice risk/reward and strategy to combat. Later weapons, both melee and ranged, are also incredibly fun and satisfying to use. There was also a nice amount of emergent gameplay when you take into account the wandering hordes of zombies and bandits/factions/wildlife, so the world felt very alive. Taking out hordes of hundreds of zombies is so tense and scary, and I never felt much like an unstoppable badass, even with a fully kitted out arsenal. I mean, I still felt badass, but not superhero badass lol. It was also beautiful to traverse. I initially was underwhelmed by the world design, because I thought the location looked too samey to me. After playing Horizon Zero Dawn, I appreciated a world map that had visually distinct areas, to the point where you knew exactly where on the map you were simply because the environment was so artistically different (Ghost of Tsushima is the latest game that does that so remarkably well). I was pleasantly surprised to learn that, yeah, that initial area is massive, leading to the impression that this one locale that looks very similar across its massive landmass, but other areas in the game are very much visually distinct, and easy to get an idea of where on the map you are. The bike is so much fun to use and drive around, and the controls both on foot and on bike are really smooth and enjoyable. Upgrading your bike with better handling, boost speed, armor, gas tanks, etc, was something I didn't think I'd care that much about, but in a way, your bike is your lifeline, so it became a vitally important aspect of the game, and I found myself liking the process of upgrading my bike and testing out its new functionality. For me, personally, Days Gone is a sleeper hit. A game that, for most of us, didn't have a lot of high expectations, but managed to surprise me in how enjoyable of an experience it is. I definitely plan on revisiting on PS5 at some point. There were still a few things I didn't finish, but I kind of want to just start a new game, maybe on easy, just to take it all in. I think if you can weather the first 2 or 3 hours of the game, you'll be pleasantly surprised at how much fun it is. As for Gravity Rush, it's hands down one of my favorite IPs from PlayStation. Kat is such a lovable and endearing protagonist, and the world design, music, and gameplay is just so much fun, and oozes style. It's like a Studio Ghibli film had a baby with Jean Giraud/Moebius. Gravity Rush 2 is fucking fantastic, and is a better game than the original in every way, which is saying something. I got the physical Remaster of the original from Amazon, and got the physical copy of 2 as well. I have the original on Vita as well, and it was an amazing experience then too. I knew I wanted to have them in my collection permanently, so didn't opt for digital releases (though I think I grabbed GR1 Remaster digital when it was a PS Plus game, because, why not?). I highly, highly recommend them. The first is a little rough, in that the controls weren't as spot on as you'd hope, but I think the sequel addressed those issues, on top of adding new powers and abilities that are just so much fun to use. It's like the jump between inFAMOUS 1 and inFAMOUS 2: the first is a great game, with a lot of potential, then the sequel realizes that potential and gives you some inspired and enjoyable powers, setting, and world building. Definitely play them when you have the chance. The first can be beaten pretty quickly, but the second is a much larger game, and I just love it to pieces. I didn't mean to write this much, but, clearly, I'm a fan of both Days Gone and Gravity Rush. I was crushed that because GR2 didn't sell that great, we probably won't get a third, but then again, Sony doesn't seem like most studios, and is willing to give a passionate development team another shot at an IP that shows potential and promise. I hope they do the same with Gravity Rush. Just imaging a Gravity Rush 3 on the PS5, with the new bells and whistles of the Dual Sense controller could really be something special. I'll sing Gravity Rush's praises till I'm blue in the face if it meant more people give it a shot.
Published

(44644700)

Thread PlayStation Studios |OT13| The One With the Price and Release Date. Maybe ¯\_(ツ)_/¯
If it wasn't for Gravity Rush 2, I'd say Day's Gone was the most slept on PS4 game of the generation. Such a good game. Did you get the "true" ending? I didn't even realize it had one, so I had to go back and get it. All I'll say is that it made me excited for the sequel! Days Gone on PS5 is going to turn some heads, I think (hope). SCE Bend did a great job, and it has a lot of potential as a new flagship series for them.
Published

(44629460)

Thread PlayStation Studios |OT13| The One With the Price and Release Date. Maybe ¯\_(ツ)_/¯
It's going to be a while, but I may publish it. It's mainly a prototype for a project me and my buddy plan on either pitching to my job, or developing it ourselves, but I want to iterate a bit on the concept in Dreams, see how enjoyable or not it is, and once we're really convinced it can be a viable concept, we'll go from there! If I decided to publish the prototype on Dreams I'll definitely share it.
Published

(44609828)

Thread PlayStation Studios |OT13| The One With the Price and Release Date. Maybe ¯\_(ツ)_/¯
I have way too many games to play and get through that I don't have enough brain bandwidth for the PS5. It's going to be a $400-$600 console releasing probably around November to capitalize on the holiday season. There's a new Spidey releasing, a new Ratchet, and Demon's Souls. That's honestly all I need to know at the moment. My money is squirreled away, so I'm just waiting for release date. Well, I guess pre-order availability is the only news I actually care about, technically. I'm currently playing Avengers, and really enjoying that, as well as some roguelikes I snagged over the weekend: Sword of Ditto, Death Road to Canada, Atomicrops, and RAD. Been really enjoying those! And I'm making some slow headway on my Dreams project. Finally got enemy AI up and running, so now it's refining, and bug testing, then building out more of the prototype. I'm thinking Dreams is going to be one of those games that's really going to benefit from a PS5 update/version. I'm hoping it gets an update, although if they were to release a specific PS5 edition, I admit I'd buy it in a heartbeat.
Published

(44616587)

Thread About 93% of racial justice protests in the US have been peaceful, a new report finds
Yeah, no shit the vast majority of protests are peaceful. But people want to believe whatever narrative allows them to justify their bigotry and racism. If there's even an inch of wiggle room they can use to continue being ignorant shitheads, you best believe they'll take it. Black people have been peacefully protesting for generations, and look how far that's got us. Spoiler alert: Not very far. It's incredibly unfortunate that the only time the needle budges is our favor is when shit gets violent, and even then, the majority have to be pulled kicking and screaming to give us even a fraction of the rights we've managed to eke out over decades and decades of shouting into the void, hoping someone, actually addresses our cries for justice. I don't like to see the violence and bloodshed, but god damn if I don't understand it, and why it boils over.
Published

(44610710)

Thread What were you terrified of as a child?
The basement of my grandparent's house. To be honest, it was a pretty badass basement, as my grandfather had converted it into a bar and entertainment area, but I was still afraid to go down there, because the stairs leading down to it were right at the back door entrance to the house, and it was always so dark down there, and there was a closet at the very far room of the basement, and I used to have nightmares that an evil witch lived in the closet, and would tractor pull me into the closet when I'd try to run past the stairs and into the pantry that lead from the backdoor to the kitchen. My grandparents were clever, though. They put the freezer that had all the ice cream and popsicles in the basement, so there was no way we were going to go down there and steal some. lol
Published

(44501150)

Thread Cobra Kai is a 10/10 and better than it has any right to be (LTTP Karate Kid sequel show)
Binged the entire show last weekend and it was great. Really excited for season 3. I always loved the original Karate Kid when I was younger, and I really appreciate how this show keeps that tone, but also manages to infuse so much heart and pathos to the characters. It ties that line of 80’s cheese I grew up with, and characters that are still fairly believable as humans, despite how over the top some situations are. Really impressed with the show, and I’m glad it found a home where more people can watch it. One of my dearest friends had been raving about it for years, but I never got around to watching it on YouTube.
Published

(44499695)

Thread Trump's hatred for Obama is worse than we think. Hired a fake Obama to berate him and fire him on video
Correction, his dying last words will probably be "Thanks, Obama!" I hate this "man" so fucking much. Like, I don't hate many people, but fuck do I loathe Trump.
Published

(44496377)

Thread Trump's hatred for Obama is worse than we think. Hired a fake Obama to berate him and fire him on video
God, he's such a pathetic, petty, spiteful little shit. I hate to insult 5 year olds, but he seriously has the mentality of a spoiled child. Like, what the fuck is wrong with this man? I'm more upset at the idiots that elected him, as they looked at him, and everything he stood for, and said, "That's our President right there, yes sir!" Like, fuck all these people. I'm never letting these dipshits live this shitshow down. What a mockery of a President human being.
Published

(44506322)

Thread Every Black Panther comic is free on Comixology at the moment.
I haven't read a ton of Black Panther (a few runs here and there), so this is amazing. I grabbed everything that was free. I'm looking forward to diving into these books over the next few months. Good runs and bad runs, I want to experience the history of this character.I didn't see if your question was answered, but if you're an Amazon Prime member, you are able to borrow certain books in comixology. If you're on the website, you should be able to click the drop down on a book that says "Borrow," and there should be an option to "Add to cart." Select that, and the book will then be added to your cart, and you can proceed with the purchase, and once complete, the "Borrow" will change to "Read." At least that's how it worked for me. So...many...comics. I'm excited to start reading them all!
Published

(44104589)

Thread Ratchet & Clank PS5: Does it actually have (short) loading screens?
It's a little bit of both, probably. Like, they still have to load in the new assets, and it's not instantaneous, so they married a cool visual with loading, and it gives the impression of being a seamless transition from one location to the next, and stupidly fast. It's incredibly impressive and looks amazing.
Published

(44352206)

Thread I don't know who needs to hear this, but this isn't a TV show.
Yeah, absorbing all of this and not expelling it isn't healthy. It's like your food not digesting properly and getting lodged in your bowels. It's toxic. Forming an emotional filter has helped me do wonders. Like, shoving it deep down, or ignoring it altogether isn't actually going to help process it, so instead, I allow myself to feel it. Be hurt. Be upset. Be angry. But then I let it pass through. Absorb something else that lifts my spirits and refuels me. It really does help, as hard as it is.
Published

(44351444)

Thread I don't know who needs to hear this, but this isn't a TV show.
Like my mom says, "You have to laugh to keep from crying." Most of us are painfully aware of how shitty things are. You can either dig down deep to find the strength to keep putting one foot in front of the other, or you sink further into despair. That's always easy, and people struggle to find that strength. At best, posts like what you quoted, maybe helps them cope a little easier. I don't take these jokes as a sign of apathy or making light of how serious the situation is, but their way of coping with the shitshow we live in now. A good laugh does wonders for your mental and emotional state. I had to take a break from social media and following every crumb of news that's just a button press away. It helped immensely. Allowed me to recharge, ground myself mentally and emotionally again, then get back to it. I don't remember what it was, but I was watching something the other day, and I laughed so hard I had tears streaming down my face. It felt good, because I hadn't had a good laugh in a long time.
Published

(44323136)

Thread Visiting Los Angeles without renting a car
For the most part, yeah. It depends on where you want to go. Sometimes it’s easier to take a Lyft or Uber, and sometimes it’s easier/cheaper to take the bus or the metro rail. Before quarantine, I’d take the metro rail to commute to and from work, and it was pretty good! Traffic is terrible here (the main reason I don’t miss driving), but public transportation is solid. It gets the job done, ultimately, though it can be so much better if they gave a shit about improving the service
Published

(44239871)

Thread Mississippi Gets a new flag! From worst to to tier design.
Definitely an improvement over the previous one that glorifies the confederacy. I don’t care either way about the “In God We Trust” part. I imagine it was the best they could do to still appease their constituents butthurt over having to redesign the flag at all.
Published

(44239055)

Thread Older Era: were you a jerk as a teenager?
Nah. I was a pretty shy, introverted teen, yet had a lot of friends in high school. It was weird. I just kind of got along with everyone, and am a pretty easy going, affable guy. Or so I've been told. I like to make people happy, and see people happy. I'm not a mean-spirited person, and wasn't even during my angsty teenage years. Sometimes, I think that's because I went to a high school that specialized in the arts (music instruments, music vocalists, theater, dance, visual arts; I was a visual arts major), and while we had the usual cliques, and of course some bullies, as well as typical teenage drama, looking back, it was a really interesting school. Despite slotting into different "cliques" like "goths, punks, jocks, nerds, popular, etc," everyone was at that school because of their love/passion for the arts. So there was this weird kind of "mutual respect" across the majors that minimized a lot of the usual friction among peers that I experienced in, say, middle school. We all ended up kind of bonding over our shared majors, regardless of our larger "social hierarchy" within the school. It was like, "Oh, you're an artist, too? Fucking cool, let's hang out and draw." As a slightly related example, one of my best friends back then, who was part of me and my friend's "nerd circle", dated one of my other best friends, who happened to be the prettiest and most popular girl in our school (she was actually voted "most popular" prettiest girl in school" senior year lol), because one, he was an awesome guy, and two, fuck could he sing. He has an incredible voice, still to this day. It was one of those things where that mutual admiration and love for the arts had different social circles interacting and becoming friends with one another, thus allowing people to actually get to know one another and form genuine relationships, where I imagine in other types of school environments the popular kid would get made fun of for hanging out and interacting with the geeky "losers." A lot of us still keep in contact over social media and catch up, since at this point, a lot of us don't live in the same city anymore and can't physically get together like we used to. I think that environment overall shaped how I was as a teenager along with my mom being awesome and doing her best to not raise kids that lacked empathy and compassion. I try to carry that with me, even now that I'm in my 40's, and the world is doing its damnedest to make us all a little more selfish, cynical, and jaded.
Published

(44239535)

Thread Despite Spider-Man's success with video games, one of his most iconic villains hasn't had much luck
I guarantee Green Goblin is going to play a major role in the Insomniac Spider-Man games at some point. What I did about it, is that they're building up to that confrontation, and considering how fantastically they handled Otto Octavious in the first installment, I think we're in for some good shit when they finally turn Norman into the Green Goblin. For sure they're going to tackle Venom too at some point, the thing is, do we really know when. I'm expecting the Venom story to be a key component of one of the storylines, and Peter wrestling with this dangerous threat and his relationship with Harry, and I can definitely see the culmination of that storyline resulting in Norman eventually using the "Goblin Formula" on himself, and depending on how they resolve the Harry storyline, giving him ample fuel to go after Spider-Man on a personal level, and when he inevitably deduces or discovers that Peter Parker is Spider-Man, it's going to lead to a pretty intense face off between the two. A build up across games I think will have much more impact. There will be real history between the characters for both Peter and Spider-Man, and I think Insomniac can have a lot of fun with suspense and tension, especially if Peter is unaware that Norman is the Green Goblin for the bulk of the story. I'm excited to see what they do with that plotline. They've already shown they know how to craft a genuinely compelling and entertaining Spider-Man story, that stays true to the core of the character, while also remixing elements to fit in with a more modern take. PS4 Spidey felt like a nice mix of the Raimi interpretation, and the Ultimate Spider-Man comics by Brian Michael Bendis. I can also appreciate that not a ton of games have tackled their relationship, and I have a feeling that Activision, considering how mediocre their Spider-Man titles were, wouldn't have really given the character his proper due as the ultimate nemesis of Peter Parker. I really think Insomniac is going to crush it with their interpretation.
Published

(44098406)

Thread Inktober 2019 |OT| Ambition hitherto undreamt of
Damn, that is so disappointing. I remember really enjoying Jake Parker's youtube videos about drawing and visual storytelling. I will never understand people that plagarize other's work. I just don't get it. Great idea redubbing this Pentober. I'm so down for that change.
Published

(44046941)

Thread The Game that made you fall in love with gaming
For me it was Super Mario Bros. 1 on the NES. I was 5 when the Nintendo released, and it was one of the first video games I had ever seen, if not the first. I remember playing it on my cousin's NES, and fell in love. Been a gamer ever since. The NES made me a gamer, and the PS1 kept me a gamer, in particular when games like Metal Gear Solid, Final Fantasy VII, and Castlevania: Symphony of the Night released. And now I make video games for a living, so I feel like I came full circle XD XD
Published

(44012417)

Thread Bill and Ted: Face The Music |OT| *air guitar noises* (Open Spoilers)
Man, Barry has been on my watch list for so long and I still haven’t gotten to it yet. I love Bill Hader, and the show looked great, so I’ll try to get to it soon!Yeah, rewatching the originals Friday, there really isn’t much difference between the two characters, personality wise, but in this one they felt very distinct because of the tweak to Ted’s energy that Keanu brought this time. They balanced each other out well. Both of them were great in this movie, and I definitely plan on rewatching at some point in the future, because it’s such a warm, heartfelt movie. I loved the tribute to George Carlin, and naming his daughter after his actual daughter was a sweet touch!
Published

(44012036)

Thread My relationship appears to be over and I'm not coping
I’m so glad that my post was able to give you even a little comfort! It’s definitely hard to think about from time to time, but thankfully, those moments are rare, and it’s only gotten easier with time! Keep moving forward. That’s all we can really do.
Published

(44015315)

Thread Man helps a Wolf Spider in a selfless act
Anansi would be proud. Spiders are awesome, but even I'm not sure I'd have been able to get that close to one that big. Then again, it didn't seem terribly aggressive, and was clearly not happy about having its legs all tangled up in shit. I'd have probably done the same. This guy is the Wolf Spider Whisperer. I'd watch a show about him traveling the land, befriending spiders and rescuing them XD
Published

(43818794)

Thread Bella Thorne accused of 'ruining' OnlyFans for sex workers after scamming customers (threadmarks)
I think the difference here is that Ruby Rose didn't charge people $200 for "nudes," that didn't turn out to be nudes at all, and so her subs hit onlyfans with a shit ton of chargebacks, thus causing OnlyFans to overreact and change how content creators earn money, while still taking that sweet 20% cut from what they earn. For some content creators, the sometimes very generous tips they receive make up for the 20% loss in the content they work hard to create. Like I said in the other thread, one of the people I know who produced content on OnlyFans received an unexpected $300 tip for a video she charged $50 for. She didn't ask for it, or "scammed" for it, her fan just wanted to tip her big. She was so grateful, because she really needed that extra cash, and it helped her so much. With these new restrictions in place, she's now limited to receiving a max $100 tip, that OnlyFans takes $20 from, and if you're struggling to make ends meet, believe me, that $20 stings. Putting a cap on tips is what's really going to hurt smaller content creators going forward. Especially smaller content creators that were fortunate enough to have some generous subscribers that paid a little extra, and sometimes, a extra. For a lot of people struggling during this pandemic, OnlyFans has been a pretty lucrative way for them to make up for loss of income in their 9-5 job. The people shaking their heads in confusion at not understanding the concept of OnlyFans, or people willing to pay for porn confuse me. Would you rather have people have their nudes or sex tapes leaked by a vindictive ex to free sites? Would you rather have them not get paid for producing adult content that people enjoy and want to see? Not everyone that pays for porn, or supports sex workers are basement dwelling "losers" that can't get laid. Many of them just enjoy adult entertainment, and instead of pirating it, are willing to pay for it. I think that's awesome. Like I said in the other thread, these are human beings. Yes, they have sex on camera, or pose for nude or erotic photo sets, but they're still people. And in our current climate, people are finding value in escaping from the world through various forms of entertainment, including porn, and some have the luxury of being able to spend on said entertainment, thus supporting the content creators they're getting off to instead of pirating it. There's nothing to shake your head in disbelief about. For a lot of women and men in the "amateur" or "direct to consumer" adult entertainment industry, making money by selling nudes/sex videos that could possibly be leaked or spread for free makes sense to them. At least they're in control of what and how their content is distributed, and it's all consensual on their part. No theft, no spiteful exes trying to damage their reputation and create a narrative. Just people taking control of their sexuality and making a profit from it. The lack of empathy and compassion for sex workers adversely affected by OnlyFan's stupid decision is really sad to see. As is the weird shaming of people that pay for adult entertainment. Because it's just so cool to pirate videos from hub sites, where it's unclear exactly how consensual the release of those free videos really is, or the main porn production houses that often treat their performers to unfair compensation for the content they produce, amiright? High five! Bro fist! /s I guess something about women making money off of men willing to pay for the content they produce rubs people the wrong way for some reason... Supporting sex workers needs to stop being seen as some kind of negative or being "scammed," and sex work isn't something that should be looked down upon or frowned upon. It's amazing to me that on a forum full of "enlightened men and women of science," there's a very old fashioned and puritanical view of sex and women here. And a not so subtle dose of misogyny. (This isn't directed at you, by the way. the first few paragraphs were in response to the article you linked to, and then i just went off on a tangent, sorry)
Published

(43822712)

Thread Bella Thorne accused of 'ruining' OnlyFans for sex workers after scamming customers (threadmarks)
Thank you so much! And yeah, the "who pays for porn, hyuk hyuk" derail always irks me whenever I see. As I mentioned in some other thread where a similar sentiment was expressed, I used to review porn professionally way back in the day, and I met and befriended a few adult entertainers. They're just people like anyone else, and they're trying to pay their bills like anyone else. Pirating their content is hurting them even more than what many adult film companies have been. It's really disappointing seeing some people gleefully boasting about how they clearly don't pay for porn, and more than likely view sex workers as less than, so who cares if they get fucked over by something like what OnlyFans has pulled? It's just porn, right? Fuck empathy, right? Hi five! >:(
Published

(44012603)

Thread The Last Campfire by Hello Games, out now on PS4, Xbox One, Switch, EGS and Apple Arcade
Ahhh. I’m not an Xbox guy, so I don’t really follow anything going on there, but to be honest, I miss out on a lot of game announcements, which isn’t always a bad thing, actually! Sometimes I’ll learn about a new game that’s right up my alley, and find out is “available now!” And am like, “Sweet! Bought!” Lol. This is one of those times XD EDIT: I noticed pressing L1 and R1 at the same time brings up a debut menu, but I can’t select any of the options. How strange
Published

(43973048)

Thread The Last Campfire by Hello Games, out now on PS4, Xbox One, Switch, EGS and Apple Arcade
As much as I love Hello Games, this is literally the first time I heard of this game! I had no idea it was coming! Bought it without a second thought. Love the art style, and the concept sounds intriguing. I'll play it tomorrow, as I've been up all night, and need to go to sleep. Really excited to try this.
Published

(43745537)

Thread Ghost of Tsushima and its Ubisoft-Style world discouraged me from exploring
Personally, I thought it was the most enjoyable open world I've explored all generation. The art design is certainly a primary reason why I was so captivated by just picking a direction and seeing where it went. I didn't feel particularly compelled to explore every nook in cranny in Breath of the Wild, for example, because, to be honest, I didn't find the world as visually engaging. I loved BoTW, but perhaps it was the shallow combat that made exploring Hyrule not as exciting as I was expecting. For example, in GoT, I didn't mind when my exploration was interrupted by bandits or mongols, because the combat in that game is so damn fun and satisfying. In BoTW for example, running into an enemy mob was more of a nuisance, because most of the time I was worried about wasting my really cool sword on a trash mob, so I avoided combat outside of main encounters as much as I could (I wanted to save my best weapons for "real challenges"). Tsushima was also so visually distinct in each location that I never felt like I was suffering from asset repetition. Sure, the interiors of homes were pretty much the same in terms of assets, if not layouts, but the locations themselves screamed history and character. During my first playthrough of the game, I literally sunk over 20 hours into the game just exploring, having only completed 3 main story missions (one so I could have access to stealth kills, and the other, so I could have access to the bow, and I think just one extra one after that). I was so captivated by the world, and how alive everything felt, that I just got sidetracked so much by the extras. Not to mention any random sidequests I uncovered that aren't marked on the map (of which there are plenty, as many of them only pop up if you either clear a mongol camp, or talk to an NPC that tells you about a point of interest). Question marks on a map isn't an "Ubisoft style" map. It's a standard of the open world genre these days. I personally don't have a problem with them, it's only when there is such an overwhelming amount of them on the screen, like in The Witcher 3, or Assassin's Creed games, that it can sometimes feel too much, but even then, none of us are actually forced to engage with them. I'm currently playing through GoT on Lethal difficulty, and in this playthrough, I've completely disregarded using the map at all. I've just been hopping on my horse and riding in a direction, with the sole exception of specifically getting the more resource charm as soon as I was able to free roam, as I knew that I'd want to upgrade my gear as quickly as I could because of the higher difficulty level. Outside of that one shrine, I've just been roaming the land like a wandering samurai, and since I don't have the pressure of wanting to play through the story to avoid spoilers, I'm able to just soak in the world at a more leisurely pace. It's made this second playthrough just as enjoyable as the first, if not moreso. I've already platinumed the game, and collected 100% of everything you can collect during that first playthrough, so now I'm just allowing myself to soak in all of the beautiful scenery and visual storytelling the game has packed into it. For me, not every square inch of a game needs to have some kind of content or deeper purpose to it. The biggest example I can give from my gaming experiences is Shadow of the Colossus. That game is nothing but 16 boss battles, and a large expanse of land between each encounter, yet I spent countless hours just roaming around on Agro, scouring every nook and cranny, not because I expected to find anything like side quests and missions, but because the world itself was so beautiful and haunting and mysterious, and I just wanted to see it all. I don't particularly suffer from OCD, so unfulfilled "?" on the map don't bother me, and I never feel like I'm forced to pursue them and check them off of a list. I enjoy the AC games. I enjoyed Day's Gone, Horizon, Ghost of Tsushima, The Witcher 3, etc, and it's because I just played the games until I was full, and didn't get obsessed with having to "clear" everything on the map. I find that, for me, at least, it makes my experiences with those style of games much more enjoyable. If I ever find myself getting tired of mindless exploration, I'll tackle a side quest, or a main mission, or maybe I will investigate a nearby question mark to break things up. The beauty of the open world genre is its freedom, and not letting the "gamey" aspects of the experience like map markers and waypoints and question marks make you feel like you just to follow them. I'm not a fan of checklist gameplay myself depending on the game loop, and the enjoyability of said game loop, but like I said before, I don't think open world games are necessarily forcing you to do that (although AC does have the issue of Level requirements for some missions, when can make you feel the need to grind levels, but even then, I've cleared missions that I was "underleveled" for in those games, so I think their level requirements are more "suggestions" than actual "you to be this level to attempt this mission.")
Published

(43746080)

Thread Ghost of Tsushima and its Ubisoft-Style world discouraged me from exploring
You don't actually have to constantly swipe up on the touch screen, though. It's something I eventually noticed while exploring the world. If you, say, set a waypoint to a location and close the map, a large gust of wind will point you in that direction, right? However, the wind will always then be pointing in that direction, even when it's not a big gust. Look at the grass around you, or the leaves, or the particles/fireflies in the air around you; it will all still be subtly blowing and pointing in the direction you set your waypoint. And then, every few seconds or so, around the sides of the screen, you will see a mini version of the wind gust further pointing in your direction. And if you really, really need to, you can swipe up on the touchpad for the more overt wind gust, but it's not necessary if you have a waypoint set. Once I noticed that, it reduced the amount of time I went to the map screen even more. It's a really nice additional layer they added to the primary "guiding wind" mechanic that I think is pretty awesome. Sometimes I'll just pick a spot at random on the map to set a waypoint, then travel to that spot without using the touchpad guide or the map at all to get there. It's pretty fun playing that way! I'm not saying a compass wouldn't be nice or anything, but the less I was thinking about map markers and objectives, and just observing the environment, the more connected I personally felt to the game world.
Published

(43961660)

Thread Bill and Ted: Face The Music |OT| *air guitar noises* (Open Spoilers)
Just finished watching it about an hour or so ago after watching the first two last night, and I really enjoyed it. I bought the $35 bundle on Vudu, since for some reason, I never owned the originals on DVD or even digitally. It wasn't, like, super laugh out loud funny, but it was charming, had heart, and totally captured the tone of the originals, which I appreciate, when so many late entries to long-running series often try to "jazz up" the series for a new audience. I think the filmmakers knew exactly who they were making this movie for (people like me, who grew up in the 80's and loved the originals), and focused on that. Yet it's still fun and endearing for those not terribly familiar with Bill and Ted. It was just a sweet, uplifting movie, that feels very welcome in this oppressively bleak climate we currently find ourselves in. I actually enjoyed it more than the original two. Not necessarily because it was better (2 is the weakest one, but I still had fun revisiting it for the first time in, shit, 20+ years, I think), but because it was just so...earnest. A simple movie with charming characters and writing. Bill and Ted are just as lovable as ever, and their daughters are great. I can easily see a continuation of the series with them as sole leads. Maybe a 3-6 episode tv series chronicling their goofy adventures through time. And bring back Dennis and Kelly. Though, to be fair, I'll watch anything with Kristen Schall. I love her in everything I've seen her in. It tripped me out that Zsasz from Gotham was Dennis. I'm so used to seeing him playing dark, terrifying characters, that seeing him playing a remorseful killer robot was hilarious to me. The callbacks and nods to the first two movies were also sweet, and didn't feel forced, which was nice. The movie was exactly what I expected it to be, and I came away with a big smile on my face as the credits rolled. It was a feel good movie that didn't feel pandering or disingenuous. Totally what I needed to cap off my week.
Published

(43964321)

Thread Bill and Ted: Face The Music |OT| *air guitar noises* (Open Spoilers)
Yeah, one of the really upsetting stains on the first two movies is the use of that slur, that stood out hard rewatching the first two last night, as overall, the movies are genuinely wholesome and earnest, and have such a positive message about unity, even back then. I kind of wished they had done one of those "edited for TV" type dubs over the slur for the digital releases of the films. It's one of the few times I wouldn't have minded a "Yippie Ki Yay, Mr. Falcon" type edit. I'm sure if Covid 19 had happened, there may have been some reshoots to smooth out some of the rough edges of the film, but I honestly think it was way better than it had any right to be, given how most followups to long-running series tend to drop the ball hard. I initially was taken aback by Keanu's portrayal of Ted in the film, especially having the first two so fresh in my mind, but I honestly think it made sense for where Ted was at in the movie. Bill was the optimist, and Ted became the realist. Even in Bogus Journey, he was the one that was like, "I got a really bad feeling," so there was always that element of his character there. I imagine he be the one to *cough* face the music first when it comes to the situation they found us in. Over the course of the film, he started to feel more like Ted to me, just an older version. Keanu and Alex have such great chemistry on screen, so it's sad that we won't be getting more Bill and Ted from them, although, that's honestly not a bad thing. I think the trilogy did one of the few things many trilogies drop the ball on, and that's end on a high note (no pun intended, i think). But like I said before, I wouldn't mind seeing more films or shows with Thea and Willamina, as not only are they just as charming as Bill and Ted, but they didn't get as much of an arc as Bill and Ted did in their inaugural film (obviously due to having to split the screentime with Keanu and Alex), so it'd be nice to see them have an adventure removed from their fathers to give them more characterization. Overall, they were great, and I really enjoyed their "cliff notes" version of the first two films that they went on. Death is always great, and I loved the scene where they convince him to rejoin the band. William Sadler is always amazing, and he felt like he had never stepped away from playing Death as far as being consistent with his performance from Bogus Journey. Him and Alex Winter did a fantastic job carrying over their characters despite it being 29 years since they last played him. Keanu may have had a little John Wick in him when shooting this movie, but it didn't take me out of his portrayal as Ted, like I said. It just fit with where his character was at for this story. I honestly wouldn't have minded seeing more future versions of Bill and Ted, as those were definitely highlights of the movie. Honestly, the entire movie could have been filled with alternate versions of Bill and Ted (I love that every single iteration except for the 96 year old versions were assholes lol). I can't say enough how good it felt to watch a film that was absent of cynicism and bleakness. Such a breath of fresh air.
Published

(43821380)

Thread Black Panther’ actor Chadwick Boseman dies at 43 after 4-year fight with colon cancer
I'm not the kind of person to get star struck, or worship celebrities. But this one hurts. Black Panther was such a powerful movie for me. It's not often I get to see my people portrayed with such strength, dignity, and power, and in a modern setting, not some Oscar bait period piece, and then to see how well the movie performed worldwide, and how many people fell in love with the Black Panther character in large part to his portrayal of T'Challa. Like I said in my earlier post, he's already put in some excellent performances, but for me, his Black Panther performance meant the most. I'm heartbroken.
Published

(43819367)

Thread Black Panther’ actor Chadwick Boseman dies at 43 after 4-year fight with colon cancer
Fuck. Cancer. Rest in peace, Chadwick. Damn. 43 years old. I'm 41, and this is just heartbreaking. Such a fantastic talent, and he was amazing as T'Challa, among the other excellent performances he's given over the years. I'm legit in shock.
Published

(43960874)

Thread My relationship appears to be over and I'm not coping
I'm so sorry you're going through this, OP. I was in a 14 year relationship, married for 9.5 out of those 14. Ending my marriage was hands down one of the hardest thing I've ever had to do in my life thus far. The relationship was on a slow decline for years before I finally found the strength to end it. Usually these things are a long time coming, and our love for the other person blinds us to it. The point is that relationships are hard, and there will be ups and downs, and I'll tell you something a co-worker who had gone through a divorce heard from his therapist, and passed on to me: In a relationship, there are three lives. Your life, your significant other's life, and the life the two of you share together. If any of those lives fall out of balance, it effects all three. It's up to the two of you to communicate, compromise, and put in equal effort to maintain your happiness. It won't always be perfect balance, however. Sometimes they'll carry the load, sometimes you will, but ultimately, the two of you are actively pursuing the same goal: Unity. Mutual understanding and respect. It's perfectly fine for her to have a life outside of you, and it's perfectly fine for you to have a life outside of her. In a relationship, your significant other should be a supplement to your happiness, not the sole source, and vice versa. It sounds to me like she checked out of the relationship long ago, and instead of communicating these feelings with you, and seeing if there was a way to repair that rift, she shut you out. That's not fair, and you didn't deserve that. It's been two years since me and my wife separated, and I filed for divorce, and it took me about that long to finally truly heal from losing not just my wife, but my best friend and partner. The person I loved more than anyone in this world, and that I couldn't imagine ever being without. However, I also found peace, happiness, and joy within myself during that time. Even though our split was hard, and not an amicable divorce, I hold on to the good times that we had. To the things I learned from being with her, and how there was a time in my life where I never thought I'd find love. I know now that I will again, and I know now that even if I don't, I'm still a whole, complete person all by myself. I say all this to say that it's going to hurt. I can't say for how long, as it's different for everyone, but I guarantee that things get better for you. And that you don't have to hurt alone. You may feel isolated because you are far from family and friends, but don't hesitate to reach out. I'm always here to lend an ear when you need to vent, or a shoulder to lean on, as I'm sure others here are. This is an incredibly painful, and sad time for you, but it isn't the end. You tried to communicate and reach out to her to mend things. She wasn't receptive, and that is on her. Her choice, and she has to live with the consequences of that choice. You do as well, but don't let your hurt and disappointment dictate your path forward. Whatever guilt, frustration, self pity you feel, allow it to come, those feelings are natural and valid, but also allow it to flow out of you in time. Trust me, you will get to a better place one day. There are definitely some hard days ahead, I'm not gonna lie, but they get better. I'm truly wishing you the best, but like I said, don't hesitate to reach out like you have in this thread if you need to talk.
Published

(43900628)

Thread Daisy Ridley (Rey, Star Wars) says she wasn't getting much work right after finishing Star Wars
It isn't, and I know I'd love to see her, John Boyega, and Oscar Isaac have another adventure. Their chemistry in Rise of Skywalker was great, and they deserve more adventures. I think there were some growing pains with this new trilogy, as well as sky high expectations from Star Wars fans, but I love their characters. I wish we could get Adam Driver as well (though we technically still can). I loved the sequel trilogy (yes, even Rise of Skywalker, despite having some issues with certain narrative decisions. Their story hardly feels finished, and I think after a lengthy hiatus, bringing them back would be awesome. It's a shame she wasn't getting more offers, because she's a talented actress, and has screen presence. Nice to that's started to pick up for her now, though.
Published

(43900289)

Thread If the digital PS5 is $399 and the physical is $499, which will you buy?
I forgot about the 4K UHD player. I have a few 4K Blu Rays that I'd love to pop in and watch. I also think the PS5 will get me to actually knock some games off of my backlog while I wait for more PS5 exclusive titles to release. I still haven't played Yakuza 6 yet, since I'm still playing Yakuza 0. I'm very curious about the boost mode on PS5, and how it will affect some PS4 games.
Published

(43837535)

Thread JK Rowling returns human rights award to group that denounces her trans views
Fuck you, JK Rowling. Sorry, that's all I really have to contribute to this topic. I feel like there's nothing more to really say. Good on the RFKHR for calling her out on her garbage tier views. She doesn't deserve that award. Period. As a huge fan of the Harry Potter series, I'm just disgusted with her.
Published

(43837637)

Thread Films on paper that shouldn't work, but do.
Full disclosure, I've never seen Being John Malcovich, but to be honest, on paper, that sounds amazing. I'll give you the others, though. It's always been on my watch list, but for the life of me, I can't explain why I haven't seen it yet. I say, Clue. A movie based on a board game? Who greenlit this shit? But god damn, it's one of my favorite movies of all time. I remember the first time I saw it as a kid, listed in the TV Guide, and was like, "Wait, there's a movie called ? Is it from the board game?" Then I watched it, and loved it even then, and loved it more when I got older and picked up on soooooo much humor that went over my 9 year old head that first time watching it. I watch it at least once a year around Halloween.
Published

(43836698)

Thread Is success luck or hard work?
I feel like it's a combination of more than just hard work or luck. It's like a mix of hard work, luck, opportunity, and who you know. Sometimes, a lot of stars have to align in order to to pave the way for success. I'm hardly successful, but I'd like to share two experiences I've had within the past 5 years that I think have been "successes" in my small world: First, my published graphic novel. I was working as a QA Tester, and unfortunately, that career path was a dead end, and I was feeling disheartened and miserable. I've been an artist my entire life, and it was always a dream of mine since high school to have a published book. Oh, I had dozens and dozens of projects in the past, but never finished a single one, yet I still called myself a "comic book artist." I felt like a fraud, so I threw the gauntlet down at myself. Even if it was just a 22 page book, I just wanted to prove to myself that I could finish something. So I started work on my project. I spent the next year working on the premise, characters, plot for the first issue, then script. Eventually, I had written a 4 issue mini-series, and moved on to actually producing pages. I would pencil, ink, letter, and color the pages whenever I could squeeze in the time. After 3 months. I finished the first 22 page issue. As rough as it was, I was just so proud that I had actually finished something! I proved to myself that yes, I complete a comic book after all! It then filled me with the confidence to tackle the other three issues in the mini series. I was inspired and fired up! I then decided I would self publish that first issue, just so I could have a physical copy of the book to hold in my hands, as I had produced the first book completely digital on my Surface Pro. I used this service called Kablam, that did print on demand comic books. I got the first issue printed, and it was such a wonderful feeling to be able to flip through the pages of my book and just at it. It truly felt real at that moment. Then I got to work on Issue #2. It was during the production of issue #2 that a dear friend of mine introduced me to Barbra and Bryant Dillon of Fanbase Press. He had met them due to his work on his podcast, Comics on Comics. They were the owners of their own independent comic book company, and while they had published a few books, they were looking to expand into more all ages type books (most of their comics were for mature audiences; horror books, that sort of thing). So me and my now ex-wife met with them, we hit it off and had great rapport, and they really enjoyed issue #1 of my book. They thought it was a series that'd fit in with their goal of expanding their readership to a wider audience, and loved that my book had diversity and a strong anti-bullying sentiment. I showed them the work in progress pages of Issue #2, and took a chance, asking them if they'd be interested in publishing The Gamma Gals under their Fanbase Press (then, Fanboy Comics), banner. They agreed. I then spent the next 3 years working on issues #2-4, and they published them digitally on comixology. While they were working on plans for the physical graphic novel release of The Gamma Gals, I pitched the idea that instead of adding concept art and sketches to the back of graphic novel, I'd write and draw 2 bonus issues to give the graphic novel more value. They thought that was a great idea, so I set to work scripting and drawing the 2 stand alone stories. It took 4 years to complete, but I now have a published graphic novel that I poured my blood, sweat, and tears into, and I can hold it in my hands and put it on my bookshelf. It's also available at two different comic book shops here in Los Angeles, and a comic book store in Canada! 14 year old me would be losing his shit if he could see that. Never in a million years did I ever expect to see something I created on a comic book shelf (and the shelf of a comic book store I used to shop at when I first move to LA, no less!) The point is that I put in the work to produce something, and then opportunity via who I knew, and luck opened the door for me to realize a childhood dream and get the book published. The second story I'd like to share revolves around my current career. While I was working on The Gamma Gals, I ended up starting a job as a QA tester on Marvel Strikeforce. I got that job because of a former coworker reaching out to me and asking me if I wanted to be his first QA hire on a "secret project". I was burned out on the gaming industry at that time, but I desperately needed a new job. Early on, he told me that he couldn't make any promises, but there was opportunity at this company to perhaps pursue my other dream of becoming a game designer. I worked QA for about 6 months, and then an opportunity in the combat pod opened itself up to me. It was small, just doing ability descriptions because the lead combat designer was overwhelmed with her duties of working on the combat data, combat balance, and ability descriptions for 80 something characters. My QA Lead told me to make myself invaluable to the combat pod, and there was a chance that I could move over to that pod permanently, perhaps moving from QA to design. But again, no promises or guarantees. While writing ability descriptions, I learned how to read json files, and understanding how to read them evolved into me learning how to write the combat data myself. My work was split between my QA tasks and my combat pod tasks, but eventually, because of my ability to write combat data, I was able to ease the load of the overworked lead combat designer, and became her support. She trained me in writing combat data, as well as how to balance characters for combat, and create gear data. By the end of my first 10 months at the company, I was officially moved over from QA to the design team as an associate game designer for the combat pod. Then, from within the combat pod I moved on to integration. Integration, for those that don't know, is like digital LEGOS. I take all of the aspects of a character (character model, animations, VFX, props, ability runners and modules), and assemble them so that the character loads into combat, and does what they're supposed to do when the player presses the buttons. I was also tasked with creating combat cameras, so my comic book and storyboard background served me well, and the other combat designers hate working with cameras lol. Integrators are also the designer that leads the direction of the particular character they've been assigned. So I work with the producer, animators, and the VFX artists, and take point on communicating with them the design goals of the character, and then put all of those elements together. So, the next time you fire up Ghost Rider or Emma Frost in Marvel Strikeforce, those are just two characters I've integrated and created cameras for for the game. Again, the point is that hard work, luck, opportunity, and who I know, is how I've managed to get to where I'm at now. It 100% was not solely my own efforts and gumption, but a combination of a lot of things. I'm far from being some massive success in terms of, say, money, but in terms of attaining two lifelong dreams, I like to think I'm successful. The real trick is to not get in your own way. I'm constantly working to combat my own self doubt, fear of failure (or fear of success), and I'm always keeping an eye out for opportunities that may present themselves to me so I can achieve my next set of goals and dreams. It may have taken me over a decade to get to this point in my career, but I am so grateful and fortunate to have had people that cared enough for me to open the doors of opportunity for me. So, yeah, a mix of hard work, luck, opportunity, and people willing to give me a chance to prove myself. Anyway, that's my experience, at least. Sorry it was such a long rant.
Published

(43713104)

Thread Ratchet & Clank: Rift Apart – Extended Gameplay Demo I PS5, "Launch Window"
One of my favorite gaming sounds in all of gaming is the bolt collecting sound in the Ratchet and Clank games. I don't know why, but it's just such a satisfying sound. Like collecting coins in Mario, or rings in Sonic. The sound department at Insomniac do some fantastic work in the sound design department. The score is also always excellent. I can't to play this game with my 3D audio headphones.I feel like there's this unhealthy obsession among some gamers that if every game isn't some kind of paradigm-shifting moment in gaming history, then it's a failure, and I think that's such an unfair burden to place on game designers. I grew up in the 80's, so I've seen firsthand gaming evolve from barely decipherable blocks on a screen, to, well, what we just saw with Rift Apart, and it blows my mind how far we've come every time. Hell, I wouldn't be working in the gaming industry if it wasn't for that constant amazement at how this industry has evolved in the past 50 years. And a lot of the time, the biggest improvements in gaming are those quality of life improvements that make an experience just that much better. I mean, it's not a small example, but going from digital pads to analog sticks as the primary way of moving a character made a huge difference (play a PS1 platformer or something, then play a PS2 platformer, and the difference in night and day), and then further controller improvements (tighter analog movement and deadzone calibration, more comfortable form factors), improved our experience even further. And how that translated to gameplay was that existing genres were able to feel even better, even if, at it's core, you're still jumping on Goombas and navigating platforms. I feel like level design and polishing existing mechanics that just work, is where our industry can really showcase improvements over previous generations over, say, a singular focus on revolutionary gameplay mechanics that fundamentally change the way we play games. Some aspects of a genre are immovable because it's the nature of the genre. A first person shooter be in first person. A fighting game have fighting. the developers and designers utilize that genre is more important to me, at least, than it being something new and innovative. And then, sometimes, you still get that innovation anyway! I'm not gonna ding a game like, Ghost of Tsushima, for example, because it has elements that have existed in previous open world games. that game utilizes those elements, while also capitalizing on its setting, themes, and genre, is what set it apart for me. I remember people seeing the footage of Jin worshiping at a shrine, and they assumed, incorrectly, that it was the same as the eagle towers in the AC games (which I also enjoy, full disclosure), and they would reveal more of the map once activated (narrator: they don't). Or downplaying the wind mechanic, when it's actually a really well implemented and intuitive way of guiding the player to objectives without having them have their eyes glued to a mini-map, or going to the map screen every two minutes to get their bearings. Those little refinements to an existing formula can make a world of difference.Yeah, I really enjoyed Full Frontal Assault and All for One myself, and I'm totally up for them doing more experimental things with the R&C world (and even creating games in the R&C universe that don't actually star Ratchet and Clank). And I'm with you there. I've been waiting for a follow up to A Crack in Time for now, and while I really enjoyed the PS4 Ratchet title, since it satisfied that R&C itch for me, it was more of a scaled back version of the series compared to how expansive and packed A Crack in Time was. Personally, I'd have loved it if Insomniac had done a remake of Up Your Arsenal in their PS4 engine, because that is probably my favorite of the series. I can't decide between UYA or ACiT, to be honest, because they're both just so damn good. I lean more towards ACiT, because the visual presentation was just stunning, while UYA was massive in scope and content, which I adored. I'm hoping that Rift Apart draws from those two titles in terms of size and activities to pursue.
Published

(43795466)

Thread Should we allow the Trump voters to take off their redhats?
I guess for me, it’s like, we literally have the knowledge of the world at our fingertips, and unless you are completely unplugged from the internet somehow, there’s no real excuse for ignorance and remaining in your bubble. Vetting sources, or locating information about topics you are unfamiliar with is painfully easy to do in this day and age. If these people can hop on Facebook to share the latest anti-whatever meme, then they can pop up google and educate themselves. What it boils down to is choice. They chose to double down. They chose to attempt plausible deniability. They chose to look away from the atrocities being committed to people that don’t look like them. They chose to justify their herd mentality. They chose to remain ignorant. That’s on them, and I just refuse to let them sweep it under the rug like this country has been doing to its most heinous deeds for centuries now.
Published

(43793954)

Thread Should we allow the Trump voters to take off their redhats?
I lost two uncles this year because of Covid, and I'll always wonder if they would have died at all if we had a competent administration in place during this pandemic. So, no, fuck those people. And that's just taking into account my personal losses. Throw in the fact that his administration, under his "leadership" locked children up in cages. CAGES, and a list of atrocities and criminal actions too long to list, I say again, fuck those people. Take some accountability and responsibility for the part you played in bringing this country to the place we're at right now. And this goes beyond just Trump. Many of these older people that groveled at the alter of Trump were the same people that gave us Reagan, Bush, etc, who also set the course that lead us to Trump. So, no. Fuck your mee-maw and paw-paw and everyone else that put this piece of shit and his sycophantic bootlickers in power. We're going to be recovering from the effects of this administration for I'm generally a forgiving person. I don't tend to hold grudges, or animosity towards others, but we've seen such a massive erosion of empathy and compassion, that is literally killing people, and it's because of privileged, "got mine, fuck you" people out there that just don't give a fuck. Then they want to sweep the part they played under the rug because they've "seen the light." Okay, good for you, you realized you backed the wrong horse. But also, fuck you. It's not like we didn't have any clue as to the type of "leader" Trump would be. The man may be a con man, a liar, and a cheat and swindler (among so many other things), but he's literally worn all of that on his sleeve his entire fucking life. He brags about it. Boasts about it. Prides himself on it. It's not my fault your stupid, racist, sexist, misogynistic ass got so erect at the idea that he'd be pointing all of that towards brown and black people that you didn't think he'd ever fuck you over like he's done everyone else his entire existence. Reap what you've fucking sown. I'm fine with them abstaining from voting this election cycle, or voting Dem instead, but I'm never going to forget the role they've played, and they're going to have to work really, really hard to make any type of amends for the damage they helped cause the people of not just this country, but the world as a result of his Presidency. I'm also not going to shit on people willing and able to turn the other cheek and welcome them into the fold, but my people have been doing that for generations, and we're still being murdered in the streets by police, unjustly incarcerated (when we aren't murdered in the streets), and overall left to swing in the wind by the majority that don't have to really think twice about their place in the social hierarchy of this country because of their privilege. A major component of growing and becoming a better person is owning up to the bullshit you've done to others and yourselves. Acknowledging that you've fucked up and done shitty things, or made shitty choices. Self awareness and self reflection is one of the hardest things to face and look in the mirror to overcome, but it's not an impossible thing. If these people don't do that, then we're doomed to repeat this same bullshit in another 4 years, when the next smooth-talking racist, sexist, misogynistic, homophobic, transphobic, islamophobic piece of shit struts up on stage and spouts rhetoric that reinforces their tiny world view.
Published

(43706528)

Thread LEGO Star Wars: The Skywalker Saga – Gameplay Trailer
I know some people were curious, but the developers said that this is a complete remake of the entire saga, not a remaster of the original LEGO Star Wars games we've gotten in the past. They told us that at the behind closed door demo at E3 last year. I'm not sure if they've done any interviews since, since news on this game has been pretty sparse for the past year. On the gameplay front, one of the things they showed off that I thought was really cool was the revamped shooting mechanics. You can actually aim and shoot TPS style, which looked really cool. Although, it's definitely possible that that could have changed over the past year, so don't hold it to them if it got reworked to the "classic" way they handled blasters. I can't recall if both ways to shoot things were shown off, but I just remember that aspect sticking out to me as a nice improvement to the blaster class characters.
Published

(43705325)

Thread LEGO Star Wars: The Skywalker Saga – Gameplay Trailer
I love the LEGO games, but the LEGO Star Wars titles were always my faves. Shame about the delay, but I'll be grabbing this on PS5 for sure. They're just always such fun comfort food style games. Me and my ex-wife would have a lot of fun playing through them. We'd obsessively collect all of the kit pieces and gold bricks, and red bricks, and it was just a lot of fun. I've only passed on a few of them, but the Star Wars, HP, DC, and Marvel LEGO titles have always been a good time.
Published

(43735553)

Thread Milana Vayntrub (The AT&T Girl) responded on Instagram Live to the sexist memes targeting her
It's just so fucking infuriating. Like, these assholes know exactly what they're doing. They just literally don't care about the feelings of the people they're targeting, because they don't see them as people worthy of the same respect they demand for themselves. I guarantee if their particular hot button trigger was perpetually pushed by assholes on the internet, they'd be crying to high heavens about how awful they're being treated, and how it's totally undeserved. The lack of empathy on display in that video was just...disgusting. And god I wish I hadn't clicked on the link to that breast milk thread. I can't facepalm hard enough. Men are fucking idiots, and no, that's not a compliment.
Published

(43722533)

Thread Milana Vayntrub (The AT&T Girl) responded on Instagram Live to the sexist memes targeting her
I totally get where you're coming from, but I think calling it a flaw is underselling the whole thing. It's a Like, literally, men have a choice to open their stupid mouths or not, and they choose to open their stupid mouths and spout this shit at women unsolicited. They feel entitled to it, and that's it's totally fine for them to treat women that way, or speak to them that way. I was raised in a bigoted, racist, conservative city. I carried a lot of that with me until I got the hell away from that place and experienced the world, and it challenged my worldview and was the best thing to happen to me. I was married to a woman that taught me so much about the struggles that women experienced in this country, and it opened my eyes about many things I was blind and ignorant to, and through our shared experience of being undervalued and mistreated (me, for my ethnicity, her, for her gender), I like to think we both grew as people, even if, in the end, our marriage didn't work out. As a person of color, having allies call out and push back against this type of abhorrent behavior towards my people is nothing but helpful, so I imagine that women wouldn't mind having men calling out other men (including friends and family), that have such gross views when it pops up. The onus shouldn't always be on the oppressed to change the hearts of the oppressor. A lot of that change has to come from within, not just individually, but as a community. Men need to challenge men to be better men, just as much as women need to challenge men to be better men. We need to work together to enact change. Sure, we have generations of patriarchal conditioning, but it's not an insurmountable task to stop allowing that conditioning to take root in those around us, or in the children we raise. Women have been speaking out about this shit for decades and decades. Instead of men getting defensive and plugging their ears and going "lalalalala, not all men," etc, etc, we should actually fucking listen, empathize, and fight alongside them to chip away at the rampant misogyny, sexism, and outright hatred of women that many of us let slide, especially if it's coming from our loved ones (family or friends). As has been shown time and time again, people are more inclined to listen to men (and white men, at that), when it comes to actually pausing and reconsidering their stance. In the instance of racism, a lot of bigots and racists may take a second look at their views if the person calling them out on it looks like them. I imagine it's the same with sexism. Men have shown they aren't listening to women, so I imagine it's like screaming into the void when time and time again, women speak out and say, "hey, this shit isn't cool. stop it." But if it were a man calling out another man on their shitty behavior, it may, at the least, give them pause enough to reflect, especially if they think their friendship/relationship with you is in jeopardy because of they're behavior. I've definitely had to call out a few former friends on that shit, and the reason why they're former friends is because some of them refused to self reflect, and were therefore not the kind of people I wanted to associate with, with some actually did realize what fucking dipshits they were, and worked to improve and be better. Those people are still in my life.
Published

(43699313)

Thread Milana Vayntrub (The AT&T Girl) responded on Instagram Live to the sexist memes targeting her
The thing is, people like this aren't forgetting that they can actually affect someone. That's the entire They that what they're doing is causing pain and discomfort to someone. They enjoy that part. And in the case of men like this, they enjoy the fact that they have some kind of power over a woman by hurting her with their words and emojis and other bullshit. It's fucking gross. That video was heartbreaking to watch, and I don't think I've ever wanted to strangle someone through the internet more than I did the people spamming emojis and "lols" while she was pouring her heart out and being vulnerable. It may be nice to think that these people are only behaving this way because of the anonymity of the internet, but these people carry this mentality with them everywhere, not just online. It filters into how they perceive and interact with people in the real world. The line between IRL and "internet persona" isn't as stark a line as we try to convince ourselves so we can rationalize shitty behavior online. These men behaving this way are pieces of shit. Period. They may feel more emboldened to say the shit they say online, but they no doubt carry that misogyny with them in their offline lives.
Published

(43690778)

Thread Milana Vayntrub (The AT&T Girl) responded on Instagram Live to the sexist memes targeting her
It's so fucking sad and disgusting that people have been doing this to her (and many other women on the internet). Just gross and cowardly. What shitstains. I met Milana randomly one day a few years ago. I was outside our office taking a smoke break (back when I used to smoke), and she was going to the building next door, and I struck up a conversation with her about her work voicing Squirrel Girl, and how we hope to put SG in our game one day (we finally did this year!), and she was just such a kind, sweet person. Her activism work has also been fucking awesome, and we need more people like her using her profile to spread awareness. The harassment she gets is just pathetic. Nobody deserves this kind of shit.
Published

(43743566)

Thread CNN : Bella Thorne becomes first to earn $1 million in a day on OnlyFans
Yeah, it's definitely a shame. I know a few people that started onlyfans because they genuinely, desperately needed a revenue stream during this pandemic and they're struggling to find subscribers, despite producing content literally , and hustling to promote themselves, and then a celebrity that already has cache and making, at the least, 6 figures a year, can start up an onlyfans and make $1 million in a single day. I can't say I don't respect the hustle, and I think it's awesome that many women are turning what used to be something men used to hold power and control over them because of their misogyny (like leaking nudes and sex videos as revenge, etc), and making money off of it, and reclaiming power, but it's unfortunate when legit sex workers who are just trying to make ends meet and share their sexuality in attempts to normalize and decriminalize sex work, get overshadowed by people that have already hit that success lottery "horning in" on their profession. I haven't talked to the people I know about how they feel about Bella Thorne's foray into OnlyFans, but I'm sure it's a sensitive fucking subject considering how hard they worked getting their pages setup, shamelessly self promoting, only to scrape a measly 10-15 subs after months of work. And it's not like the content they produce is low quality, so it's more an exposure thing. I don't understand the shaming of people that produce content for OnlyFans, and the people that subscribe, though. Like, why does it fucking matter so much to you? People can spend their money on whatever they want, and it's not always about "thirst," or being some lonely loser or simp. Personally, I'd rather subscribe to someone's OnlyFans, where I know 80% of that subscription or tips or whatever is going to the performer, than spend that money on a studio porn site, where it's more than questionable if the performers are even getting a fair cut, or not being exploited for the gain of the studios that are producing the content. Sex. Having sex. Filming consensual sex. Selling sex, really needs to be normalized, and sex workers need to have legit legal protections for the work they do. I used to review adult films professionally many moons ago, and got to meet some pretty amazing and kind performers, who loved what they did, but the stigma and treatment they received just for being women who enjoyed working in that industry was really disheartening to see.
Published

(43745624)

Thread CNN : Bella Thorne becomes first to earn $1 million in a day on OnlyFans
yeah, I initially wasn't sure if there was more to why sex workers were furious about this besides the obvious "already rich person stepping in and making themselves even richer on a platform made successful by non-rich people putting in all the work," but once I learned about the restrictions OF then put in place that is going to negatively impact actual sex workers, and that Bella Thorne misrepresented her content to fans to make a shit ton of money, I was like, "Well, now this is some bullshit."
Published

(43744742)

Thread CNN : Bella Thorne becomes first to earn $1 million in a day on OnlyFans
Looking into this more, and checking out the tweets of some of the SW's I follow, the biggest issue they have with this is that because of Bella Thorne's charging of $200 for a PPV clip, OnlyFans has instituted new restrictions on content. $50 max post price. $100 max tip price, and a 30 day wait for payouts. What this means for those of you that may have never had to live from paycheck to paycheck, or struggled to make ends meet, is that the content creators that have been able to cash out their earnings when needed (and for some, cashing out is usually an emergency situation where they desperately need that money ), have to now wait a full month in order to withdraw their earnings. Imagine having to wait a month before you get paid. Many of us that don't make significant money, or have significant savings, would struggle. I know what that's like, as I've been there. Trying to find a way to pay my bills that don't always land on payday, or making sure I have enough money for food to last me until the next payday. Having to way a full month before being able to pay for any of those necessities is fucking horrible. Many of these content creators rely on a fairly small number of consistent and loyal subscribers and tippers, and some subscribers tip big, even for content that isn't actually asking for a big tip. Hell, one of the people I know made $300 off of a single video from a single subscriber, even though the video itself was only priced at $50, because the subscriber just really enjoyed her content and wanted to tip big to spoil her. These new restrictions are going to do nothing but hurt some of the smaller content creators. And at the moment, it doesn't matter if, in a few months or a year, it all balances out, when they literally need that money and they're putting in crazy hours to produce the content they have no choice but to produce if they want to keep their subscribers happy and interested. Personally, I had no idea how much work content creators put into producing content consistently for their OF pages until I talked to some performers. For many, it's like a 9-5 job for them, and then add more hours to that for promoting their pages. It's legit impressive how hard they work. And then they have to worry about content being leaked for free on sites like pornhub or xvideos, where people pirate their work for free, thus eating into their income streams. At the end of the day, these are human beings trying to make a living like everyone else, or trying to supplement their other jobs because they aren't getting paid enough to make ends meet. I can't help but feel empathy for them, especially when something like this happens, where an already successful person just swoops in and disrupts their livelihood because they think it'd be "neat" to do dabble into OF for funsies. It's just really shitty, and shitty for OnlyFans to punish because scammed her fans about what her actual content was going to be. My hope is that OF will lift those restrictions on other accounts. Most content creators aren't falsely presenting content to their subscribers and charging insane amounts for it.
Published

(43708307)

Thread Ratchet & Clank: Rift Apart – Extended Gameplay Demo I PS5, "Launch Window"
To be fair, it's not like Insomniac haven't tried taking Ratchet and Clank to other genres/game styles. It just seemed like those games didn't perform nearly as well (All 4 One and Full Frontal Assault were pretty cool games). I think they figure that the fanbase seems to love classic R&C gameplay, and they're very good at it, so that's what they run with. Personally, I the R&C "formula." It's always about the fun weapons and planets to explore, and the characters and worlds are so charming, I'm content with sticking with what ain't broke. A Crack in Time added a lot of wonderful refinements and improvements to the franchise (making solo Ratchet fun to play as, the time puzzles with Clank, etc), and I don't think long running franchises always have to shake up the core foundation of the series to be enjoyable (though it's always a pleasant surprise when that happens and ; ie, RE4, GoW PS4, Metroid Prime, etc). I'm on board with whatever Insomniac decides to do with the series going forward, but there are certain elements that I feel are so core to what makes R&C, well, R&C, that I'd hope they keep those elements in each new title they create. Platforming, unique, upgradable weapons, and visually compelling planets to traverse. Keep those elements, and expand on the rest (which it looks like the dimension shifting is the latest new mechanic they're playing around with).
Published

(43702370)

Thread Ratchet & Clank: Rift Apart – Extended Gameplay Demo I PS5, "Launch Window"
I love Ratchet and Clank so damn much. This is a no brainer day one purchase when it launches. I'd still love to be able to play the Future series games on the PS5. A Crack in Time is one of the best titles in the series along with Up Your Arsenal. If Rift Apart can reach the levels of those two. It's already looking fantastic, so I'm not too concerned, to be honest.
Published

(43686029)

Thread Pelosi says Dems will release Trump's tax returns if they win White House
To be honest, unless releasing his tax returns is part of a move to put him behind bars for the rest of his miserable life, I don't give a flying fuck about his tax returns if the Dems take the White House. Spend your efforts trying to fix the colossal mess his shitty administration has got us in over the past four years. I don't even want to about Trump once he's ousted from the White House. The sooner he becomes a faded memory, the better for me.
Published

(43726163)

Thread Bill and Ted 3 - September 1st On Demand and Select Theaters
That trailer was so damn charming. Will be checking this out on demand. I loved the originals back in the day, and this looks like it fits right in with the tone of those. I should rewatch the first two while I wait for this one.
Published

(43602998)

Thread Robert Pattinson (Batman Actor) has a favorite video game (and it's Final Fantasy 7)
Cedric Diggory loves Final Fantasy VII and cried buckets when a main character is unceremoniously killed by the big bad? Checks out for me! Pattinson is a good actor, who starred in a single movie series that sucked, but also catapulted his actor profile and recognition (which is probably a double edged sword, as I can't imagine how exhausting it must be being recognized by millions around the world when you just want to eat your burrito in peace). I mean, Twilight ended ages ago, who cares at this point? You'd think we'd be over making stupid Twilight jokes by now. Also, that Brie Larson thread was shameful. She loves her video games, just like we all do, so, like, what's with the hate (I don't need an answer, I know exactly why she gets so much shit, and it continues to be fucking stupid)?
Published

(43627142)

Thread Activision confirms they will be increasing the price of next-gen standard editions to $69.99, starting with Call of Duty
Pretty much. I'm all for the people pouring blood, sweat, and tears into making these games that gross billions of dollars for the company that publishes them to get a hefty bonus for all of that phenomenally hard work, but we all know exactly where the lion's share of that money is going. To the guy who's yearly bonuses to himself are more than what the teams that sacrifice their mental, emotional, physical health, and time with loved ones due to crunch culture get compensated. This move isn't to benefit anything other than his bottom line, and that of the other investors in Activision. It's foolish to think that any of the profit coming from increasing software prices is going to be a step in eliminating the often shit working conditions developers have to endure so this guy can buy another yacht.
Published

(43624157)

Thread Activision confirms they will be increasing the price of next-gen standard editions to $69.99, starting with Call of Duty
God I hate Activision. I hated working there, and I'm glad I refuse to make Bobby Kottick even more of a rich asshole than he already is by not buying their products. I try not to trashtalk companies, but fuck Activision. Fuck Konami too, but for almost different reasons (I also hated working there, but I hate them more for how much they're wasting their amazing IPs).
Published

(43585817)

Thread LEGO.com now has Lego Star Wars: The Skywalker Saga releasing in 2021
Damn, I was really looking forward to this game, especially after seeing the closed door demo at E3 last year. It looked really, really fun. I'm still hoping it'll manage a holiday 2020 release, but it's not like I have a shortage of games to play in the meantime!
Published

(43602845)

Thread LEGO.com now has Lego Star Wars: The Skywalker Saga releasing in 2021
I enjoyed the sequel trilogy lol I mean, Rise was entertaining and watchable, even if it had some really, really dumb narrative decisions. I love Rey, Finn, and Poe too much to dismiss the trilogy outright. My hope is that perhaps it will get The Clone Wars treatment, and there will be an animated series that really capitalizes on the setting (I don't like the prequel trilogy, although RoTs is the most watchable of the 3, but The Clone Wars animated series really made me love and appreciate the prequel era in a way the films didn't).
Published

(43605212)

Thread PlayStation starts inviting people for PS5 pre-orders via e-mail (Only US so far) [Registrations Open]
Registered via the link. I planned on pre-ordering through Amazon, but if this is an easier way to guarantee a preorder, why the hell not?
Published

(43492907)

Thread How long until you burn out from a gaming session?
It depends on the game, honestly. For example, I could only play RDR2 for about an hour and a half before getting burned out, whereas, I was playing The Last of Us Part 2 and Ghost of Tsushima for 4-5 hours each session. With TLOU2, it was because I was engrossed with the narrative, and with GoT, it was because I was engrossed by the exploration and combat because it was so damn fun.
Published

(43500620)

Thread Ratchet and Clank Gameplay at ONL this week
A lot of the time, demos are made months in advance for game shows, while the main game is being worked on. For example, when I was QA for Neverwinter Nights 2, we had a separate build that was specifically an E3 demo, and we had to test both the demo build, and the final game. The game released a few months after that, even though the demo was using an earlier version of the game at the time of its public showing. It's more than possible that the demo shown at the PS5 event in June was indeed an earlier alpha build, while the team was still hammering away on the build of the main game. I'm not saying the game is a launch title, but considering that Insomniac has two teams, both of them a pretty healthy size, I wouldn't be surprised if they're targeting 1st quarter 2021. Like I said in my earlier post, I think it's more about scheduling releases to not bump into each other too much than about whether the game is ready for launch. And believe me, developers will take whatever extra time they can get on their games if possible. But not gonna lie, having Spider-Man, Ratchet, and Demon's Souls among others available by Holiday 2020 would be quite the stocking stuffer for a lot of people. It's a nice bit of variety for launch; open world mega-popular game, family friendly action platformer, and hardcore RPG, and that's just three games out of who knows how many launch titles. I imagine Ratchet and Spidey wouldn't cannibalize each other, though there's bound to be overlap (I mean, I'm a Ratchet and Spidey fan, so if they were both launch, I'm getting both at launch; ditto for Demon's Souls). Personally, I'm making sure I have at least a grand saved up for the PS5 launch, just to cover hardware and software/accessory costs.
Published

(43497674)

Thread Ratchet and Clank Gameplay at ONL this week
Definitely checking out this event now. Honestly, Ratchet and Clank, Spider-Man: Miles Morales, and Demon's Souls are all I need for launch/launch window. I usually look for 3 games releasing on a platform to make me purchase it (and they don't have to be launch titles, just 3 or more games slated for the system to push me to pick one up), and I've been sold on the PS5 since before it was officially confirmed to be coming. Sony has some of my favorite developers of all time producing games for the platform, and Ratchet and Clank is one of my favorite IPs. I'd be stoked if it was a launch title, or a 2020 title, or even an early 2021 title. Insomniac has two teams, so I'm sure they've been working on these games for a while now. I feel in my gut that this is more a matter of scheduling releases, and not necessarily whether the games are finished or not. I'm sure both titles are in the polishing and bug-fixing stage, and not the "Oh man, we have so many features to add still," phase.