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Dark1x's Posts

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Thread It's embarrassing how little it takes for Drakengard 3's engine to shit itself.
Yes. It runs at 60fps. It can slowdown but it’s not THAT bad and the only reason it feels significant is that game speed is tied to frame-rate so when it drops from 60 to 30, it runs at half speed. It holds 60fps more often than not, though. It’s light years beyond the third game in that sense.
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Thread It's embarrassing how little it takes for Drakengard 3's engine to shit itself.
See, I don't believe this...most of the games he worked on prior to Drakengard 3 were perfectly fine and at least half were 60fps including Drakengard 1 and 2. Nier was also perfectly fine - stable 30fps most of the time. Drakengard 3 uses Unreal Engine and it's clear that the team wasn't experienced with it + ran into PS3 issues. Most UE3 PS3 titles run like garbage. Plain and simple. This one is worse than usual but they're almost universally poor. PS3 + UE3 = bad. Just look at something like Mass Effect 3. It's insane that it was shipped like that. Really, it blows my mind that UE3 took off last gen when it struggled so severely on one of the major platforms.
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Thread PlayStation 5 uncovered: the Mark Cerny tech deep dive [Digital Foundry]
I prefer the sound produced by the Mega Drive’s Yamaha chip over the SPC-700 in Super NES. Both can sound great in the right hands but Sega has the edge. Also, the 68000? That’s one heck of a CPU.
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Thread PlayStation 5 uncovered: the Mark Cerny tech deep dive [Digital Foundry]
There is no such agreement at all. We're free to do as we please with the information we gleaned during the visit. Same goes for Austin Evans who was on-site with us! It's literally just a normal kind of press visit. I think it's just the difference between a Japanese and American company more than anything. Sony is just holding the cards close to their chest at the moment. Also, the virus situation hurt our plans for this (not that it was going to involve seeing the box or anything). The Xbox stuff just squeaked by. I think there are just more limits here as Microsoft had already revealed a lot more before we saw anything. Sony is taking a very different approach and that's fine! We'll know more soon enough.
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Thread PlayStation 5 uncovered: the Mark Cerny tech deep dive [Digital Foundry]
I think they’re pushing the GPU clocks rather high and at the top end and this is a good way to get there when needed. ...but really, running full clocks doesn’t mean full load. It’s not the same as utilization. So it’ll have no impact on longevity.
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Thread PlayStation 5 uncovered: the Mark Cerny tech deep dive [Digital Foundry]
I don’t see how this would wear out components any faster. This really isn’t an issue with modern processors. It’s not something could or should be used as a point of argument in any discussion, I’d say. Of current machines, only Switch is a concern for me as it won’t boot without some charge in the battery which means long-term usage will always require a functional battery.
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Thread Digital Foundry || Resident Evil 3 Remake - All Consoles Tested - Has Xbox One X Improved?
I don’t enjoy being the bearer of bad news either but I think it’s unfair to brush aside the issue. For some of us, this is a real problem. It’s not a trivial thing. For me personally, I cannot deal with such an unstable frame-rate. It ruins the game as it just feels sloppy. I would much rather play with a capped 30fps over an unstable ~45-50fps. Not everyone agrees but it’s an important issue for me and others so it deserves to be highlighted. The increase in detail in this case is so minor in terms of what you perceive that it simply isn’t worth it. We know Xbox One X can deliver better performance by reducing resolution. It was just a poor design decision hence the need to point it out.
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Thread Monster Boy and the Cursed Kingdom is top 5 metroidvania ever - Have you played it?
It’s worth $60 at least. $40 is a steal. Games of this quality are exceedingly rare. I genuinely believe this one of the best games in the history of the medium. Also, it’s an extremely lengthy game too - but in a good way. It’s packed with variety and interesting ideas until the end.
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Thread Novel coronavirus (COVID-19) resources and discussion thread (Discussion guidelines in OP)
Appreciated and sorry for overreacting. As a long sufferer of health anxiety, it gets tough out there. So I’m always riding on a razor’s edge, so to speak. :-(
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Thread Novel coronavirus (COVID-19) resources and discussion thread (Discussion guidelines in OP)
You know what? I'm really not capable of holding a good conversation right now because I'm so messed up and this close to the fucking edge. I cannot deal with this right now. We are fucked. May as well just end it right now because shit is that bad. Everyone is dying due to carelessness in the first place. It's over and I don't see how this can be stopped. What's even the point in discussing this since a good chunk of us are going to die soon? I don't have a lot of hope.
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Thread Novel coronavirus (COVID-19) resources and discussion thread (Discussion guidelines in OP)
I have definitely been outside of the West, jerk. It's the animal trading bullshit that has to stop. Maybe the alternative is that we all stop eating meat?
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Thread Novel coronavirus (COVID-19) resources and discussion thread (Discussion guidelines in OP)
There certainly seems to be enough of them engaging in super unsanitary practices. Clearly some markets are not being held to acceptable standards not to mention illegal trading that has still occurred despite the ban. Either ban them or regulate them. It seems risky to do anything else.
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Thread Novel coronavirus (COVID-19) resources and discussion thread (Discussion guidelines in OP)
NO NO NO. This shit needs to stop. These markets should never EVER be allowed to open again. Shut them down, arrest everyone selling. I don't care. Between this shit and the Chinese government, China is screwing over the whole world. They must be stopped.
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Thread Novel coronavirus (COVID-19) resources and discussion thread (Discussion guidelines in OP)
Oh, well that damn well better be the case. I swear to god, that type of market should not be allowed every again. Just the thought of it boils my blood.
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Thread [Digital Foundry] Inside Xbox Series X - How Microsoft Redefined The Console Form Factor
If Sony provided this level of access, there’d be a lot more to talk about. Alas, that’s not even really possible right now given what’s happening in the world.
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Thread Half-Life: Alyx - The Digital Foundry Tech Review - A Game-Changer for VR?
I think I'll revisit it as I didn't give it a fair shake. Basically, I felt as if the game made you stand still and either watch too long or engage in the ocean battle which wasn't much fun. I made it to the tavern and my patience was gone. Perhaps the intro stuff is more for those still new to VR, though.
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Thread UK coronavirus discussion (up: 27 March. Boris Johnson tests positive for Covid-19. Mild symptoms)
This is precisely what's so damn terrifying about it. Holy fuck. The ease with which it spreads. It's just unreal. I've been fighting against health anxiety for 20 years - severe - and this has made it so bad.
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Thread Engadget(video): ‘Half-Life: Alyx’ shows Valve’s bad attitude
See, this situation sucks. They made a bad video that everyone disagrees with yet folks are clicking on it giving them views. The clickbait trap. It just encourages people to make more videos like this. :-(
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Thread Half-Life: Alyx - The Digital Foundry Tech Review - A Game-Changer for VR?
What's so bizarre to me is that, somehow, there are folks (not here) that think the video was 'sponsored' by Boneworks due to its inclusion. Like, holy shit, what is WRONG with people?! Can I please just talk about the things I want to talk about? I loved that game and never got a real chance to showcase what made it so interesting so this was a good chance. Also, when sponsored content happens, it usually means we get to spend more time creating a video which is enjoyable from a creation standpoint and also means a really nice edit. God, this stuff has to stop.
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Thread Half-Life: Alyx - The Digital Foundry Tech Review - A Game-Changer for VR?
Right but that’s not the video I wanted to make and wouldn’t have been able to do two. Not enough time. Alex has a vid on the way as well. It’s fair to say but it’s unfair when people think there’s something more to it when it’s just something I wanted to do.
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Thread How China Built a Twitter Propaganda Machine Then Let It Loose on Coronavirus
It really angers me to see governments behaving so irresponsibly. China really screwed the whole world over on this one and they're concerned about their image?! Piss off, China.
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Thread Half-Life: Alyx - The Digital Foundry Tech Review - A Game-Changer for VR?
This was a fun one to make due to the interactions made possible in VR. I tried the additional camera smoothing options to make it look even better but, alas, it was just too disorienting. Made me sick almost immediately.
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Thread Half-Life Alyx |OT| The right woman in the right place
I'm not sure HL is as physics driven as Boneworks - physics play such a huge role in the core design of Boneworks (especially puzzle solving which is very free-form). That's OK, HL doesn't need it - it's its own thing. Boneworks, to me, feels like a continuation of what Trespasser started where you can make your own path and solve problems in multiple ways. It's far glitchier as a result but I think it's really engaging in that sense. Of course, HL does have body physics in that objects react to your invisible body and you can get stuck on things but, unlike Boneworks, it doesn't cause the view to move. In Boneworks, you can pickup and use just about anything as a weapon or tool. Firearms aren't attached to your hands, you physically need to hold them, but when you run dry or drop a weapon, you can grab anything around you to immediately go on the offensive. You can also directly interact with enemies - pushing them, punching them, grabbing them etc. The weight of an object and how you hold it determines the amount of damage done as well. It's the sheer variety of options that makes it so unique. They straight-up use headcrab like enemies in Boneworks and the difference between the encounters in both games is quite significant. You can directly grab them on your head in BW, pull them apart, use them as a weapon, smash them against the wall, throw them then shoot or smash them etc. There are so many options available at any point. I haven't found ways to deal with headcrabs in HL beyond shooting them, using an object to push them or blowing them up with a canister or some other explosive device. The encounters are still excellent, mind you. Another example - very early on, when you encounter the first turret in Boneworks, I just grabbed a trashcan lid and used it as a shield. OK, cool. Got behind it and disabled it with the pull handle. I had a key to unlock a door ahead but there were enemies within and I had no real weapon (other than debris). The turret is difficult to carry due to its weight and physics so I used a dolly to wheel the turret up the ramp. I activated it and opened the door to wheel it on in then used it to kill the enemies. There was no need to do this, mind you, but that kind of scenario presents itself often - where you can use things within the world to solve problems. Everything being super physics driven and fiddly, however, can make it frustrating. I think this is such an interesting topic, though, as they both take a different approach. I love them both equally though I'd recommend Alyx first to people as it's more polished and easier to get into. I know you're not a fan of Boneworks but I REALLY love what they attempted even if it has flaws. I understand that it breaks the rules of VR in many ways but, somehow, I never felt a tinge of motion sickness in the end (even though I do get motion sick from certain other games). I don't think Valve should have taken this route for a potentially bigger game, though, as Boneworks is NOT friendly for many folks. I think we have a fundamentally different way of playing VR - I can't stand using teleportation in VR games, for instance, and prefer smooth movement. However, I also have just over the minimum required play space for roomscale which makes that a lot more difficult. If I had a huge area to walk around, it would be fine, I suppose. Did you ever play through Boneworks completely? I just couldn't get over how creative each level is - the mechanics are insanely cool and the atmosphere is so thick.
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Thread Half-Life Alyx |OT| The right woman in the right place
I am curious about comfort on the Index. I've only really had a chance to sample the Rift, Rift-S and Vive (and DK1, 2 and PSVR but those aren't relevant here) I found the Vive extremely uncomfortable with glasses while the original Rift was also relatively difficult to use for long sessions. Both fogged up and were not comfortable for me specifically. The Rift-S was like a breath of fresh air in comparison and is the first headset I can enjoy for hours. I had spent a lot of time tweaking Vive and Rift and never found a way to make it fully comfortable. So, the question is - does the Index compare more favorably with Rift-S here?
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Thread Half-Life Alyx |OT| The right woman in the right place
The in-game smoothing is fine and doesn't impact the experience inside the headset. The extra CVARs, however, are another story. I tried them and nearly fell over with an immediate need to vomit. It's clear not made to be used that way.
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Thread Doom Eternal - The Digital Foundry Tech Review - id Tech 7 Is Incredible
Yeah, to say that I disagree with Edwin would be a *HUGE* understatement. It's clear that we're looking for very different things indeed. I certainly find it interesting to hear different points of view, even if I don't agree, but it does feel slightly unfair...as if he just wanted something entirely different. But hey! If I were to review Animal Crossing, the result would be the same - I don't like it and my points of discussion wouldn't resonate with people that do. Which brings up the whole 'who should review a game' question? I've enjoyed all the iterations of Doom and appreciate all their differences - it was pretty clear that, unless they really dropped the ball, I was going to love this game. That said, I do have a few nitpicks with certain elements that would be fun to discuss, but my viewpoint was always going to vary compared to someone like Edwin who has a different take on it all.
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Thread NX Gamer: PS5 Full Spec Analysis | A new generation is Born
I don't want to jump into the arguments but I'm a software engineer by trade with more than 10 years experience working in the automotive industry. I only switched to doing DF stuff when we left for Europe as it was a chance to do something I was more passionate about. Definitely NOT a journalist by training at all but we have one of the best ensuring that THAT side of things gets done right. I will say, what Alex is alluding to in this thread is based on discussions with multiple people doing actual work on this box so keep that in mind...Good lord, dude, you can't ask yesterday and expect content immediately. Even if we were to jump right on it, it takes a lot of time to create that video! I think that's a technical topic that should occur when we have real data from software that can illustrate the differences.
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Thread NX Gamer: PS5 Full Spec Analysis | A new generation is Born
I didn't see it here, though, to be honest. The sheer volume of replies and questions people have been throwing towards us makes it tough to respond to anything. Only this morning is it quieting down! It's all good, though.
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Thread DF: Gears 5 on Xbox Series X: The Tech Demo Analysed In-Depth
Yeah. They rebooted it at one point. I don't recall the exact bootup time, though, but it was much much faster.Those features ARE enabled in the demo but the benchmark didn't use them as they aren't available in the PC build.
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Thread Xbox Series X: A Closer Look at the Technology Powering the Next Generation
Yes. It was very quiet running games and demos. The dev kit was quite a bit louder, curiously enough, as it has more of the Xbox One X form factor without the more advanced cooling system I suppose.
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Thread Xbox Series X: A Closer Look at the Technology Powering the Next Generation
It’s a cost cutting measure, I’m sure. The idea is that 10gb is dedicated to operations that require the most memory bandwidth while the remaining available memory can be used for less critical operations. The OS uses memory from the slower pool. It is a curious thing, though.
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Thread DF Direct: Hands-On With Xbox Series X + Impressions + Xbox One X Size Comparisons
I believe that's how it works. Something along those lines. How many games you can suspend depends on the size of the game, it seems. It was suggested that you could do maybe 5-6 Series X games but more with BC titles.
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Thread DF Direct: Hands-On With Xbox Series X + Impressions + Xbox One X Size Comparisons
There were a pair of Series X systems running all day long side by side at the test site. The air from the top was certainly warm but the machines didn't feel overly hot or anything. They're also insanely quiet.
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Thread Xbox Series X: A Closer Look at the Technology Powering the Next Generation
Well, I don’t mind it on portable systems but when I’m sitting in my chair playing on a TV, I don’t like having to keep my hands in a certain position. With portable games you have to do that anyways to see the screen.
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Thread Xbox Series X: A Closer Look at the Technology Powering the Next Generation
It's not. Here's how it works... SSD is required for playing Series X games. However, USB HDD can still be used for backing up Series X games OR playing Xbox One, 360 or regular Xbox games via BC. The fact is, the speed they're aiming for with this is ridiculously high - beyond most PC SSDs even. I expect PS5 will work much the same way. I've said this for months - this was the only way you can realistically expand storage here for gameplay. USB won't cut it.
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Thread Digital Foundry: Ori And The Will Of The Wisps Analysis - XB1S dropping as low as 28FPS and X as low as 35FPS
Ha, that’s specifically something I don’t like about Hollow Knight. It would benefit from being a shorter game, I think.
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Thread Digital Foundry: Ori And The Will Of The Wisps Analysis - XB1S dropping as low as 28FPS and X as low as 35FPS
That's a tricky one. If a reviewer is playing a build of the game that the general public won't be playing, their input on those pre-release issues won't be valid or valuable to the reader especially when the review guide specifically notes this. I wouldn't take them to task on a pre-release build for that reason. Post launch/day one patch, though? It's fair as that is a version people will play.
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Thread Ex-Guerilla Games developer on upset fans over HZD coming to PC: "What the hell is wrong with you people"?
It really should since it’s technically flawed on PS4. Locked to 1080p with bad image quality and horrible frame pacing issues. It needs a PC or PS5 release.
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Thread Rumor: E3 about to be cancelled, official announcement coming soon (Update: All but confirmed)
Not true. You’re forgetting the human element. It’s a rare chance for meetings that otherwise don’t happen. For someone just watching conferences and reading news, sure, it’s not a big deal but it’s important for many.
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Thread All of Italy is placed under lockdown conditions until April 3 because of COVID-19
It's insane how bad this is getting. I was recovering from a deep depression but this has tossed me right back into it. Just sitting here, I have issues with physically shaking and constant negative thoughts spiraling into oblivion.
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Thread Old-school handheld gamers, which do you prefer: The Gameboy (and its variants)the Game Gear, or the Nomad?
Since a lot of folks aren’t familiar with the Nomad, be sure to check out this episode of DF Retro I did on it. All you need to know.
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Thread Novel coronavirus (COVID-19) resources and discussion thread (Discussion guidelines in OP)
To think, after struggling so much last year, that this year would turn into a giant pile of shit. I feel like we're all fucking dead. Fuck this shit. My depression and anxiety is in such full force right now - it's like I never started treatment to begin with. It's over.
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Thread Digital-only people - why are you so pushy towards physical people?
I prefer physical but don’t mind digital - it’s cloud gaming that I’m inherently against. That’s when it no longer becomes possible to archive software for the future. As an example, the Stadia exclusive Gylt - whether you care about the game or not, when that service inevitably ends, that game is as good as gone. As for digital itself, the only real issue for me is that it becomes increasingly annoying to access digital games on older platforms. I sometimes use these games for DF videos and it can be a hassle to get everything setup, logged in and downloading again. That’s just a convenience thing, though.
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Thread Games that are in fact not the same game on different platforms
Jurassic Park wins this thread. It’s not just these two - most other versions are also completely unique. NES And Game Boy differ from the rest Master System/Game Gear is totally different 3DO - horrible weird game Sega CD - graphic adventure Amiga and DOS - amazing and unique version etc
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Thread Digital Foundry: Star Citizen's Next-Gen Tech In-Depth
With Anthem, I said all that and more. It was horribly broken and has so many problems. I covered them all in detail. That's why you mentioning it confused me. As for RDR2, I've never played the PC version - I only covered the console versions - so I can't speak to that. I don't usually make PC videos at all, really, which is sounds like you're mainly talking about here.
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Thread Digital Foundry: Star Citizen's Next-Gen Tech In-Depth
Which we most certainly do. You just don’t seem to like this video Alex made due to issues with Star Citizen. You can’t throw out a blanket statement like this without evidence. You mention Anthem and RDR2. We were super harsh on Anthem and RDR2 is a technical masterpiece but we still demonstrated how it ran poorly on certain consoles while discussing its flaws. The main issues with Star Citizen seem unrelated to the technology to me. They have no place in a video like this.
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Thread Digital Foundry: Star Citizen's Next-Gen Tech In-Depth
You're going to have to provide examples. I feel like I always hit on the issues in a game when they exist. Remember Control? That was seriously broken at launch on consoles. When have we missed issues or glossed over them?
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Thread Digital Foundry: Star Citizen's Next-Gen Tech In-Depth
Hey, we don't review games. This isn't buying advice. These videos are designed to educate and entertain. This is not telling you to buy Star Citizen. Nobody cares. The degree to which people get offended over this never ceases to amaze me. There's just too much negativity around the internet these days - so many videos made that are designed to make people ANGRY. We're trying to do the opposite. To help people appreciate the medium. So what is it that you want critiqued then? What is the problem with Red Dead 2, for instance, as it relates to technology?
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Thread Digital Foundry: Ray Tracing in Games: How Today's Big Tech Gamble Became Tomorrow's Sure Thing [Sponsored]
That’s it then. Let’s never discuss this again. What you perceive as mild skepticism does not come off that way. Good night and good bye.
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Thread Digital Foundry: Ray Tracing in Games: How Today's Big Tech Gamble Became Tomorrow's Sure Thing [Sponsored]
See, that’s the thing, we didn’t really do videos until 2015. I joined in 2013. All videos before that were just data with no voice over. They weren’t even edited videos - just clips exported from the software and encoded. DF used to just be articles and videos were just voiceless pieces of data but...it wasn’t super rewarding. None of us had edited video before 2015, really, but that changed everything. So I’m not sure you could have been a viewer prior to this - a reader, yes, but the videos really just reference. I’m really wondering specially which videos you have in mind now. Do you have specific examples? The thing is - granular multiplatform comparisons were really interesting last generation but this gen? They’ve become increasingly worthless and boring. A slight difference in resolution or a 0.5% difference in frame-rate isn’t really interesting. Only Switch has been interesting. You want more granular comparison details? Well, those details no longer exist so we focus on much more detail in other areas besides comparisons. I’m happy to have the freedom to do stuff like the Retro videos because, these days, that’s what I’m mainly passionate about. Maybe I’ve outgrown what it used to be. I’d rather just make documentary films based on the industry at this point. I’m sensitive to all this because I poured way too much time into these projects the last few years. Nights and weekends, working to the point of Illness. Yet, I’d never considered it a “product” - that’s the first time anyone has made that comparison and it hit like a ton of bricks. I’m really not sure what to think. I need closure on this to not feel like shit. That’s why I’m digging deeper. I’m not going to be able to let this go.This statement, though, suggests that you're only watching a very select number of videos because those types of videos are not common. I wish they were MORE common since big features are really the only thing I want to work on most of the time but, alas, it's not possible. We did 273 videos last year. 273. How many of those fall into this? Maybe like 10% at most? I wish it were more like 50 or 60%, though, even though they require dramatically more effort. I think this is not a fair critique to level at us.
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Thread Coronavirus Discussion Thread (See Staff Post) [UPDATE: WHO declares global emergency. See threadmarks]
Probably nothing. I’m just hypochondriac to the point where I can’t be near someone that is sick and harbor resentment. It’s a miserable mental disorder that’s not really fair at all. That’s my curse.
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Thread Digital Foundry: Ray Tracing in Games: How Today's Big Tech Gamble Became Tomorrow's Sure Thing [Sponsored]
Ah, so that's the perception. What you need to keep in mind mind, though, is that something is sponsored only when "sponsored" is appended to the title. That's it. If it's not there, it wasn't sponsored. I also think that's taking an overly negative view. I did a sponsored piece of The Surge 2 that I'm super proud of but it's not designed to 'sell' the product, it was a behind the scenes look at the studio and their tools. I didn't review the product. Sponsorship DOES NOT mean paid marketing. I think you are not completely familiar with what it means, really, and you're not alone. That said, you're highlighting a worry for me - that the content I like to make isn't what you care about. We clearly have an issue where only a percentage of the audience cares about certain things. I wish I could do Retro content full time so that everyone subscribed was there specifically for that. That's what I care about most these days but it doesn't sound like you're into that at all. Which just means we're focused on very different things. If you've followed me, you'd see that I don't really care about towing the company line. So many are pushing cloud gaming and streaming but I've been super opposed to it and very vocal about it. I don't say things I don't believe.
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Thread Digital Foundry: Ray Tracing in Games: How Today's Big Tech Gamble Became Tomorrow's Sure Thing [Sponsored]
That’s my own personal view of myself, by the way. That’s not true of the others. My passion is obviously focused on retro content and demonstrating how things are made. I view my videos more like mini-documentaries than reviews. I don’t really post news - though I share my opinions on it. My goal is and always has been to make videos based on topics I find interesting. I want to help people learn more about games along the way. If I discover a device or technology that I genuinely think is cool and wind up purchasing myself, I want to talk about it. That's why I went on a CRT crusade last year - no company will sell you a new CRT, they aren't made any longer, but I wanted to talk about them as it's a topic that it's important to me. The other stuff is somewhat different. I’m not the one that reviews graphics cards, for instance. That would likely fit what you’re looking for. I think that's a strength - we all do our own unique content that differs from one another and we're all in full creative control of each one. Could you explain how you perceive the process to work?I want to hear your thoughts on how topics are selected and videos are made to better see where people are coming from. I get the feeling that, when someone sees sponsored, they believe that the work process is somehow different or influenced somehow. Maybe I should no longer be open about what's on my mind. I tend to share too much. I don't think people understand the impact these statements have. When you work in isolation and put in insane hours - what you make becomes a part of you. I don't think it's healthy to participate here in these cases.
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Thread Digital Foundry: Ray Tracing in Games: How Today's Big Tech Gamble Became Tomorrow's Sure Thing [Sponsored]
Alright, so what is it that you miss? What do you want to see that is no longer done? Can you select some examples? I can't believe how much this bothers me. It really shouldn't. Maybe I should try to analyze why that is. I genuinely feel sick to my stomach re-reading that post. I really need help in dealing with critique, I think. I'm not well suited to handle it.
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Thread Digital Foundry: Ray Tracing in Games: How Today's Big Tech Gamble Became Tomorrow's Sure Thing [Sponsored]
I suppose the thing is - I never considered these videos a product. I suppose they are. I don’t believe I’m doing journalistic work, though. I make entertainment and pseudo-educational content or at least that’s the goal. I guess your comments surprise me because it is so far from the reality of the situation. You’re welcome to think otherwise but you’re basically saying that the style of the site has changed due to external influence. In reality, that’s just not true. If anything, your comments make me wonder why I’ve wasted so many nights and put in so many hours. If it’s all perceived as an ad or product then I’ve failed and should probably move on.
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Thread Digital Foundry: Ray Tracing in Games: How Today's Big Tech Gamble Became Tomorrow's Sure Thing [Sponsored]
Anyone saying "but sponsored content"Do you have proof of this? Cuz I think we've done maybe 2-3 sponsored videos in the last year yet, between the four of us, we made 273 videos. Logitech did a general sponsor for one month but this has zero impact on the videos. So, where is this advertorial content exactly? I don't think it's fair to make such a statement without backing it up with actual examples of what you perceive to fit this description. Especially since, if you didn't realize, we all work remotely from our homes in different countries. What I can say is that doing these occasional sponsored videos is precisely the kind of thing that allows us to actually do OK and create more content we want to create like DF Retro.Oh yes, one video. If it doesn't say "SPONSORED" in the title then it's not sponsored. Got it?
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Thread Digital Foundry: Ray Tracing in Games: How Today's Big Tech Gamble Became Tomorrow's Sure Thing [Sponsored]
It hasn’t been a part of my videos, now has it? Who made that Doom video? The RTX question was answers in the interview - it’s not available at launch. That’s all there is to say on it. I think you don’t understand how these sponsorships work, though. It’s not something we’re facilitating on our own 99% of the time. ...and once such a deal is made, the content is produced in isolation. They have no say in terms of what goes in.
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Thread Digital Foundry: Ray Tracing in Games: How Today's Big Tech Gamble Became Tomorrow's Sure Thing [Sponsored]
See, and this shows how wrong you are. That was a commercial shot generated by marketing, right? The ray tracing shot? That was made by Alex. There was no input from Nvidia or anyone else.
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Thread Digital Foundry: Ray Tracing in Games: How Today's Big Tech Gamble Became Tomorrow's Sure Thing [Sponsored]
It angers me because what you’re saying is so off base in terms of why the content is made. That’s the issue. You know why I make those types of videos? Because I enjoy making them. That’s it. I want to educate and create that type of content. Any implication that content is made to help someone else sell something is so damn insulting that it seriously makes me want to throw up my hands and quit. It’s so against what I’m trying to do and it’s so disrespectful. Look, I apologize for being so blunt but what you’re saying is extremely bothersome to me as it runs in direct opposition to everything I stand for.
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Thread Next-gen PS5 and next Xbox speculation |OT11| All Hell Has Broken Loose. CONTEST INSIDE!
My concern is based 100% on the possibility of requiring an internet connection for single player experiences. Provided this is not the case, it’s fine. That said, I’m positive that some companies would indeed try to exploit this to their advantage which could impact game design It’s a feature I would never use personally and I only see potential downsides.
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Thread Phil Spencer: Amazon and Google are ‘the main competitors going forward’ in relation to Sony and Nintendo’s ability to create a cloud infrastructure
That's my big fear right now. I have zero interest in the Cloud at this point.
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Thread DF Retro: Mortal Kombat - The Legend, The Arcade Tech, The Console Ports
The animation is hugely improved, though. Night and day. Plus, Goro's Lair looks good on Sega CD and ugly on Genesis. It's not a massive upgrade overall but it's much more refined, I think.
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Thread DF Retro: Mortal Kombat - The Legend, The Arcade Tech, The Console Ports
Wow, I didn't even realize this. It's amazing how things slip by even when you think you've caught it all. That might actually be down to the fact that the voice over was recorded in 10 different chunks on different days. So, someone, it never clicked that I got it wrong earlier. Must have heard it in another video and just naturally changed pronunciation?
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Thread DF Retro: Mortal Kombat - The Legend, The Arcade Tech, The Console Ports
My theory, based on things the developers have said, is that they were working on a compression system which would be used in Mortal Kombat II but was not ready for the MK1 port. My guess is that this was ready to use in the Sega CD version and was implemented. Also, the Genesis cart was pretty small I think so there were probably cuts there as well.Yeah, this is kind of the fault of the production cycle. I finished the last 10 minutes super late on Saturday night after working six days in a row and, by that point, I had a feeling I would miss things. I wasn't clear if it was available in the Xbox version.
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Thread Coronavirus Discussion Thread (See Staff Post) [UPDATE: WHO declares global emergency. See threadmarks]
This fucking thing has made it impossible to actually work. I'm already a severe hypochondriac (being treated) to the point where it's ruined years of my life. This is the kind of thing that I can't really deal with. 2020 is a disaster thus far, it feels like.
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Thread GVMERS - The Rise and Fall of Soldier of Fortune
I liked the original game but really hated the second for some reason. I do have a soft spot for Raven titles. Soldier of Fortune also received what I believe to be the single worst Dreamcast conversion ever released. It's insane how bad that version is.
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Thread DF Retro: Mortal Kombat - The Legend, The Arcade Tech, The Console Ports
Oh man, that looks amazing. It was Kickstarted too huh? Man, I wish I could try that some day. If I had more than a week to do a video and the ability to travel around for shoots, it could be something really special!
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Thread Man the PS1 texture warping in retrospect was rough.
Hmm, well...I think it's subjective to a point. N64 frame-rates are low but I think MOST games remain quite playable. The issue with 3DO and Jag is that many of its games dip into the single digits which I feel is a bridge too far. S3 Virge is a good comparison - I captured from one of those in my Shadows of the Empire video recently. I'm not suggesting that every game on those systems runs poorly, rather, that it's a common occurrence. I don't like thinking of systems as aging poorly, though, and only mentioned this in response to the topic. That's not really my way of looking at this. Club Drive is interesting as, if you drive near an object, the frame-rate can drop to roughly 1-2 fps. JagDoom is great but capped at 20fps and often drops below. AvP is pretty choppy in the 10-15fps range. Playable but not smooth. The thing is - people complain about Perfect Dark on N64, which is one of the slowest games on the system, but Perfect Dark still runs smoother than your average 3DO or Jag game by a wide margin too.Yep, I have Super Burnout as well and it looks and plays like a dream. One of the best and smoothest games on Jag. Atari Karts also runs great. There's definitely games that hold up on the Jag. Rayman Jag is a very recent pick-up as I got a good price on it. I'm a HUGE fan of the original, though, so I never had issues playing it. The Jag version is really neat as it's very different from the others in many ways. It's a much easier game which may appeal. It's a great version, no doubt, for that reason alone. It just has technical limitations such as reduced parallax and, honestly, a poor soundtrack.As someone that spent way too much time playing CD-i last year, and yeah, I agree that its video capabilities were amazing. It's a neat relic of a very different time. The non-FMV games, though, tend to be rather poor technically. Lucky Luke looks fine, right? But it runs at 20fps - which is abysmal for a 2D platformer. It's not unplayable, mind you, but it's a bad look for a system that was sold for so much (not that it was focused entirely on gaming, of course). The Apprentice is THE best looking and playing game on CD-i by a landslide. I can agree with that. CD-i is a fascinating machine, though. Yes, I recently picked up a boxed copy of this. It's a neat game that looks really impressive for the system. It's also rather confusing and not great to play but I can appreciate what they were trying to do!
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Thread Man the PS1 texture warping in retrospect was rough.
Again, though, I was looking at consoles as a whole not specific features. The issue with Jag and 3DO is that most games run at abysmal frame-rates - often single digits. The flat shaded Jag stuff is not bad looking, I agree, but when it runs at 5 fps, does it matter? No. It's not playable. The thing is - all of these machines have some games that look and play great. I would never say an entire machine has 'aged horribly' - I'm just considering the number of titles that hold up. There's a *LOT* on PS1 that remain beautiful to this day - but they're mostly 2D games or distant 3D games running at 60fps. The Jag handles 2D MUCH better than 3DO, I agree, but it has very few 2D games in general and only some of them run well. Also, in the case of Rayman, it's missing a ton of parallax scrolling that is present on PS1, Saturn and PC. I only mention CD-i in that there are very few playable games on the system and most attempts at non-FMV games run very VERY slowly.
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Thread Man the PS1 texture warping in retrospect was rough.
Atari Jaguar, 3DO, Philips CD-i and the like are all much worse in this regard. What I'm saying, though, is that there are loads of gorgeous 2D games on PlayStation - some of the best pixel art ever created exists on that platform. It's gorgeous. There's plenty of great looking 3D games too, though - fighting games, shmups and the like all hold up really well and tend to run at 60fps. You look back at the 3DO or something and the average frame-rate is like 12fps and there are literally two games that run at 60 on that machine. I love 3DO but it's aged much worse. The issues with PS1 tend to become evident when you have a 3D camera that moves in close proximity to a surface. If the camera is close to a surface, the affine warping becomes super apparent and it looks awful.
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Thread Man the PS1 texture warping in retrospect was rough.
Nah, not even close. It comes down to game selection. There's a lot of gorgeous PS1 games that still hold up very well. Mostly 2D but plenty of 3D as well. Games that tried to present a 3D world to explore, though, do look very rough.
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Thread Weight Loss Challenge X: Is this Loss?
Damn man, I'm not sure what's wrong but I just can't budge. Stuck at 102kg with no change. A mix of intermittent fasting + ~2100 calories a day + some exercise. What's it done is stopped the gain. When I went back on anti-depressants last year it fucked everything up and I just can't reverse it no matter what...but I also can't stop those meds as they pulled me out of a very very deep depression. There's clearly something wrong and nobody can help. I don't even know who to talk to. The advice isn't working. I feel like I want to just take a knife to myself at this point. I fucking despise myself. What a piece of shit.
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Thread OLED TV owners, has burn-in been a problem for you?
I’ve managed to sidestep pretty much every issue but all displays have their flaws. The problem for me is that LCD is just not good enough to enjoy for any content. I really can’t use them outside of work. Just awful displays. MicroLED is the next big hope. All flat panels exhibit poor motion resolution, unfortunately. This really needs solving. It’s unfortunate that all displays are deeply flawed.
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Thread Which iconic PlayStation trilogy aged better God of War 1-3 or Uncharted 1-3?
Well, my take is that a lot of Western developed PS2 games do not hold up BUT a huge number of Japanese made games do. I feel that Western games came into their own the next generation but, with some exceptions, felt really unpolished during this era (exceptions are like THPS, SSX and the like). There still isn’t a racing game this gen which plays as well as Ridge Racer V for me...
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Thread Which iconic PlayStation trilogy aged better God of War 1-3 or Uncharted 1-3?
That’s not really true. If you play PS2 on a good quality CRT, you’d be surprised at how nice the games can still look. Blow that up on a large LCD with bad deinterlacing or massively increasing resolution in an emulator (ugly) isn’t a good idea. There are tons of 60fps games on PS2 as well. God of War 1 and 2 aren’t perfect 60 unlike many other games but they’re fairly fluid. Compare that to Uncharted 1 on PS3 which is often under 30fps with constant tearing. It’s pretty bad.
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Thread Do you mind long cutscenes?
It really depends on the game and the quality of the scenes. I found the long cutscenes in Death Stranding extremely enjoyable to watch. The camera direction, weirdness and overall scene design is just incredible. It's visually interesting to watch. ...but there are plenty of games where I feel opposite this and the cutscenes add nothing. The worst offenders fall in the 2000-2010 range where developers create this cheap looking CGI sequences that just aren't interesting to watch at all.
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Thread My totally unscientific opinion about men based on the responses on my last thread.
Well I do indeed have very low self-esteem I’m that area and the nasty comments on videos don’t help. Thus, I’ve just accepted it at this point. Nothing much I can do.
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Thread Rumor: Cyberpunk delayed because of current gen console performance.
Yes, Dying Light 2 is there as well. They already pared things back pretty far with DL1 in terms of environment detail (lower than low settings for LODs). DL2 is dramatically more complex and detailed in comparison. I always wondered how they could pull it off.
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Thread Rumor: Cyberpunk delayed because of current gen console performance.
I wouldn’t be surprised. I’ve always wondered how they were going to deliver the experience we’ve seen at trade shows on a base Xbox One. It just seems insane to me. It’s clearly a very ambitious title with a lot of complex near-field detail and interactions. It’s one thing to offer a large world but doing so at the density and detail exhibited here is quite another.
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Thread Rumor: Cyberpunk delayed because of current gen console performance.
Well, it’s not the visuals that I’m worried about, per se. It’s everything else. I’m very curious how they’re tackling this issue. It’s definitely one of the most exciting games for that reason as it’s likely to stress those older machines pretty hard.I suppose not since it’s being made for those platforms but, based on the demos, it seems more ambitious in terms of density and scale than any other comparable game this gen.
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Thread Digital Foundry: Doom Eternal First Look: id Tech 7 Doesn't Disappoint!
It's the only way I play Doom 2016, honestly. I think it just feels right and also offers something that feels very different from other shooters. ...and yeah, it's a throwback to classic Doom. It's how I also prefer to play the original Unreal since it was an option there. :D
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Thread Digital Foundry: Doom Eternal First Look: id Tech 7 Doesn't Disappoint!
The story stuff is really fun, I thought. Basically, the cutscenes attempt to tell what seems like a serious tale but then the Doom Slayer just walks in, ignores everything and goes about his business.
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Thread 3DRealms announces Kingpin: Reloaded. 2020 on PS4/XONE/PC/Switch (4k60, classic/enhanced mode, new quest system...)
So, the game has rough edges obviously, but I think it was a key title in its day. It's one of the first FPS titles to focus on a hub/spoke system. You have these hubs you visit where missions spiral off in various directions. So you become familiar with each part of town and missions play out naturally from there. It was a smartly designed game for its day and also quite beautiful.
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Thread "Fortnite: 120FPS now on iPad Pro, something consoles can't do yet "
The consoles could so easily do this running the iPad spec version of the game. The visuals are cut down significantly from the main version. The big issue with consoles and high frame-rates is that very few consumer TVs even support higher than 60fps.
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Thread Inferior Conversions/Ports of Games You Preferred to the "Better" Versions?
Well, the PS2 port was pretty basic. It could have been superior if they had used a different display mode as it features a range of new effects and runs all cutscenes at 60fps. Alas, the second iteration of the DC version (Japan only) is the best version.I agree. It’s glitchy but it looks more like the arcade. Remix reduced the detail all around in favor of textures. I’m not a fan.
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Thread Digital Foundry: New Doom Patch Is Brilliant: Disappointing Ports Are Now Must-Buy Purchases
I mean, I only played it on OLED and using HDMI to VGA on a CRT. The issue you're talking about is not present on PS4 and Switch outside of the slowdown in Sigil. If you're getting a regular hitch that's super bizarre. :\
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Thread Is anyone buying a new TV for the PS5/XSX because of HDMI 2.1 and VRR
I’m only interested in upgrading again if major improvements are made in terms of motion clarity. That’s the one thing still missing.I keep seeing this but it’s not 4K that makes the best modern TVs great. Resolution isn’t a huge deal. It’s everything else. A 32” 1080p LCD is likely to be using lower quality display technology so you’d see massive boosts across the board. Going from that to OLED is like night and day.
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Thread Digital Foundry | Can Microsoft deliver next-gen experiences while still supporting Xbox One?
Oh you’re limiting it to PS3/360 and above? Well, as far as I know, based on discussions with developers and other research... Dead Rising 3, Killzone SF, Knack, Resistance and (in EU and JP) MotorStorm which was white a showcase. There may be others (like Genji 2 - but I’m not certain). I believe these were all designed specifically as next-gen titles from the beginning.
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Thread Digital Foundry | Can Microsoft deliver next-gen experiences while still supporting Xbox One?
Absolutely but then it’s just like PC graphics settings again. I’m not talking about visuals being limited in any way. I’m talking about fundamental decisions made early in development that may be influenced by the need to support the Jaguar CPU + slow storage. Maybe that won’t mean anything in many cases but that’s what I’m thinking about here.
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Thread Digital Foundry | Can Microsoft deliver next-gen experiences while still supporting Xbox One?
So you think they’d have two studios working on two entirely separate versions of a game and sell it as a single release? I suppose that IS possible...That’s the model they’ve been moving to this generation. I don’t think they’d sell separate versions at all. The next-gen version is likely to be no different than releasing an X enhanced update. Settings changes and some new feature but nothing that dramatically alters anything. There won’t be a Shadow of Mordor situation.
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Thread Digital Foundry | Can Microsoft deliver next-gen experiences while still supporting Xbox One?
The thing is - that was developed separately for 360. It’s similar in spirit but not the same code running. The idea this time is that the same exact game would run across the full range of platforms / it would scale up or down. That’s what it so different this time. Doing separate versions is how cross-gen worked previously but it seems they want to back away from it. What would it mean for something like Shadow of Mordor? Very different game on 360 and PS3. If this model were applied, however, it would need to be the same game across generations and conceivably, some features may been left behind. Maybe that’s all just BS but it’s interesting to think about.1) That isn’t entirely true 2) The last gen versions were almost always developed separately with appropriate changes made - this new model MS is proposing wouldn’t work that way.
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Thread Thoughts on current Mercedes-Benz C class?
Hmm, it definitely sounds like I should stick with BMW especially if the C Class is only offered with lower tier engines if you want manual gearbox. I'll still give one a test drive just to see but, yeah, 4 series Gran Coupe is probably the way to go.
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Thread Thoughts on current Mercedes-Benz C class?
Hmm...that's interesting then. I need to test drive the C Class for sure then. I'm still feeling like the 4 Gran Coupe is my front runner as I love how it drives and it looks great - it's just the interior is a bit dull. The C Class is top shelf in comparison but...I've only ever ridden in one. Gotta drive it first.Are they of poor quality? Cuz, after spending the whole holiday in the US driving automatic again, I really hated it. That was in my Dad's CTS, which isn't a Mercedes obviously, but it handled well overall - I just didn't like the auto transmission. Manual is so much more enjoyable.Oh but I love everything else!Oh I adore the look of it but...yeah, the reputation isn't there yet. I'm just not sure I could commit to it. Same for a Jaguar, really. I've had overall great luck with the BMW outside of the AC failing for some reason (which was not cheap to fix). Otherwise, typical wear and tear stuff.
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Thread Thoughts on current Mercedes-Benz C class?
So I’m thinking of changing cars this year. Been driving a BMW 528i (2012 Model) since moving to Europe in 2013. Absolutely love it but kinda feeling like I want to upgrade while it still has some value. Kinda want to move down to a slightly smaller car. Was thinking of sticking with BMW (I quite like the 4 series Gran Coupe - which is just a longer, nicer looking 3). I really love the look and interior of the C class, however, and it’s been around long enough now that it should be fairly mature and stable. Haven’t test driven anything yet but I want to stick with manual transmission (Widely available here in Germany) as it’s just much more engaging for me. Anyone drive one? Thoughts on handling?Anything else in this class worth checking out? I love the A5 Sportback design but I’m not a huge fan of Audi’s handling (at least in older models).
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Thread Thoughts on current Mercedes-Benz C class?
I'm all for an interior refresh but a full model refresh isn't something I like to jump on due to potential issues. The current C is very mature right now. Maybe that's the wrong way to go about it but...I'd prefer something that's tried and true. Especially if there are good deals to be had on the outgoing model.
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Thread "Are you watching cartoons?!?" Being an anime fan with no IRL friends who understand kinda sucks...
Yeah, I was into it for a while as well and still respect the best productions, but between the fans and the weird shift to moe kids, most modern shows just don’t appeal at all. I still enjoy the classics, though.
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Thread [@GIBiz] Confirmed: PlayStation will not be attending E3 2020
This does suck. More events = more hassle for us. I hate flying as is so it stresses me out. Hopefully there will be plenty of European events. Either way, the Sony of 2020 is a very different company compared to 2013.
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Thread Jeremy Parish joins Limited Run Games to write about the games LRG works with
That seems like a dream job to me. I’d love to have the time to create detailed pieces on developers around the world! He’s going to do an amazing job for sure. Very smart move on their part! Jeremy is the best!
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Thread PS5 and Xbox Series speculation launch thread |OT9| - For flops sake!
First party games but we'll see how it goes. Either way, I realize that, personally, it just comes down to workload. I really don't like the idea of having to include all last-gen consoles in videos in addition to the new ones. It might be the straw that breaks my back! It's just too much.
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Thread PS5 and Xbox Series speculation launch thread |OT9| - For flops sake!
Yes, it's awful for them too! I've yet to speak with a developer that likes working on Xbox One S - so I'd imagine there is disappointment in needing to support it going forward. It's a very troubled machine.
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Thread PS5 and Xbox Series speculation launch thread |OT9| - For flops sake!
Oh, I'm sure it'll be a significant tech leap. It's just that...it feels like next-gen is going to be akin to a PC graphics card upgrade rather than an actual new console launch. There's a distinct difference there for me.
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Thread Matt Booty (Xbox): Our titles for the next year or two will not be next gen exclusive
What surprises me even more is that I’ve continued to hear nothing but terrible things about working with the base Xbox One. Nobody likes working on that thing - at least that I’ve met. X should at least serve as the base. :-/
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Thread Matt Booty (Xbox): Our titles for the next year or two will not be next gen exclusive
I don’t like this as it could massively increase the amount of versions we need to test at DF. I was looking forward to a clean slate. I’m genuinely sick of those base consoles.
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Thread We're going to see 8K TV's at under $2000 this year.... Selling at places like Costco
A foolish pursuit. Not only are there huge limitations in delivering 8K content (even on the production side) but TVs have so many other more pressing flaws that need addressing. More pixels is just a waste of time right now.
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Thread [PCWorld] A year in, the Epic Games Store's fight against Steam has made PC gaming better for everyone.
It’s awful isn’t it? This is a serious issue. Nothing bothers me more than working hard to create something that I care deeply about only to watch it fail to pull in views while this kind of nonsense does great numbers. Not sure this is a solvable problem. Clearly a larger number of readers/viewers want this kind of stuff.
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Thread [PCWorld] A year in, the Epic Games Store's fight against Steam has made PC gaming better for everyone.
I have no idea about that. We never ever ever have run into that sort of situation, though, but I don’t know how things play out elsewhere.
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Thread The difference between 1440p and 4K is virtually indiscernible even when sitting close to a 55" TV
Smooth, yes, but there is visible blur still present. We shouldn’t have to use high refresh rates either. I want clean motion at 60hz. I had forgotten about the prototype at CES, though, so we’ll see if that becomes reality.
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Thread The difference between 1440p and 4K is virtually indiscernible even when sitting close to a 55" TV
This first post is exactly why resolution matters when playing at a desk versus a living room setup. I agree with the OP. On my 65” screen, the difference is minor from a normal viewing distance. With monitors, you sit much closer so it’s far more obvious. Either way, resolution only matters due to our reliance on fixed pixel displays. None of this would be an issue with a CRT.
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Thread The difference between 1440p and 4K is virtually indiscernible even when sitting close to a 55" TV
Well...I guess it also depends on the AA. Sekiro doesn’t have great image quality so it’s more noticeable. With a strong TAA, it’s much less obvious.Not really. Nobody seems to be working on motion resolution. Until modern displays can compare with CRTs in this area, I remain disappointed.
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Thread Katsuhiro Harada - "[Xenosaga remaster] actually progressed to the remasters plan, but failed in a profitable market analysis"
One potential issue are the cutscenes. While some are real-time, it uses a LOT of pre-rendered cinematics. It would be extremely jarring unless they could be recreated at a higher fidelity.
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Thread Phil Spencer: “The only concern I see from consumers about Game Pass is is it sustainable...Game Pass is doing very well for us and developers”
Exactly. I agree 100%. That’s why I don’t like digital.For me, this type of service results in a similar situation as having a huge list of roms. For me, this reduces the investment in the game and I struggle to enjoy it or really commit to anything. I think this is a fairly common thing. It simply isn’t for me.
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Thread Phil Spencer: “The only concern I see from consumers about Game Pass is is it sustainable...Game Pass is doing very well for us and developers”
You own nothing. It’s a service. I will never subscribe to such a thing. My internet sucks as is and I discovered how bad most modern devices are when robbed of their connection. I’m not concerned about it becoming the only option, though. I just don’t like how it seemingly devalues games - that’s my feeling on it. Better than Stadia, at least.
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Thread Phil Spencer: “The only concern I see from consumers about Game Pass is is it sustainable...Game Pass is doing very well for us and developers”
It’s not interesting for me at all but as long as it remains an optional service, I’m fine with it. Better than streaming, at least.
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Thread Digital Foundry's Best Game Graphics of 2019
I think Gears has interactions where it matters. Scenery chips, ice breaks and some objects move. It’s fair static overall but so what? It doesn’t need much more for the type of game it is. Those are exactly the kind of sacrifices that make sense when targeting 60fps on console with those weak CPUs.
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Thread Ninja warns content creators against spreading negativity and nonconstructive criticism on social media.
His content isn’t for me but I agree on this point. The channels that focus on anger and rage are not good for us. They do it due to a broken system that rewards such behavior. It’s not good.
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Thread Digital Foundry Best Games Of 2019: The John Linneman Collection
Ya know, of the six SoulsBorne style games the only two I have not completed are Dark Souls 2 and Sekiro. Sekiro is very well made and I did enjoy it but something about the world failed to keep me playing until the end. So it’s good but also a tad disappointing for me.
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Thread Digital Foundry Best Games Of 2019: The John Linneman Collection
Yeah, I thought about Shenmue III but, while I loved it, I still felt a tinge of disappointment by aspects of it. I was also tempted to include The Touryst and Gears 5 on there. It was originally a top 10 but then I played through Boneworks and was so impressed I had to include it.
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Thread Reminder that fans initially hated Silent Hill 2 and that’s the reason for the direction Silent Hill 3 took
Mmm. I very specifically remember these reviews and disagreed with them hard back in the day. I’ve always loved it. I also loved 3.
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Thread DF Retro : Star Wars Shadows of the Empire.
I have a Voodoo 1 (it’s filmed in the video) but, alas, the drivers between Voodoo 1 and 2 are super finicky. Whenever I switch the two, I end up with hours of problems. It’s very annoying and I just didn’t want to go through that again since I was already tight on time. :-(
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Thread DF Retro : Star Wars Shadows of the Empire.
Yeah, the slight over spec is likely the issue. I guess the good thing is that it lets the cards run free without much of a CPU bottleneck. You’re right about the Voodoo - if you had it, you were golden. I fumbled around back then -had a Matrox Mystique first, which wasn’t good, then a PowerVR card (due to low price). Eventually saved up for a Voodoo and then Voodoo 2 and was set. So, yeah, Voodoo was key and amazing. Took awhile for the competition to catch up!
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Thread Oculus Quest is selling for over $800 (64GB) and $1000 (128GB) on Amazon now due to high demand
Thought about getting one but I keep hearing it’s not comfortable. I already have comfort issues with CV1 and PSVR so I suspect this won’t work for me. :-(
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Thread DF Direct: Xbox Series X Reaction - Our First Look At Next-Gen!
All too often, when trying to resume a game, it just closes the game and re-opens it or kicks back to the dashboard. Or, if it does work, it introduces performance issues. Which means I always have to reboot the darn thing before frame-rate tests anyways.
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Thread Highly anticipated VR title Boneworks is a collection of VR sins
So, yeah, I spent over an hour with this. It’s a very compelling game. Probably the most interesting VR title I’ve played in months. ...but yeah, it breaks a lot of rules that it shouldn’t. I managed to survive ok but it’s definitely reminding me of playing with DK2 demos in terms of impact on my senses.
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Thread I hate digital stores. Can we go back to PC games on discs?
Oh, well, if it was actually a routine then I get that. I'm just saying that I enjoy installing games from disc as opposed to using Steam.Oh so you don't think we should have a choice or the option to own our games huh? I've said it before - I'd give up modern games entirely if digital were the ONLY option.
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Thread Digital Foundry: Metro Exodus on Stadia Tested! Better than Xbox One X?
Honestly, the worst part of this is latency as I feel Metro is already a very very sluggish game. On PC with a pad, it wasn’t far off from Killzone 2 for me so, on Stadia, it’s just...next level. It feels terrible.
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Thread DF Direct! Modern Games Look Amazing On CRT Monitors... Yes, Better than LCD!
As it’s a consumer TV set rather than a monitor, the line count isn’t likely to be significant. Those types of displays are perfectly suited for systems that do 480p like Xbox, GC and the Wii. Could be great for PS3 and 360 as well.
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Thread Digital Foundry: Final Fantasy 15 on Stadia is a Technical Disappointment - Stadia vs Xbox One X Comparison
Would it? The Xbox One X is coming out ahead in nearly every comparison. Bringing the PC in would only increase the gap.
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Thread Digital Foundry || The Touryst Is Stunning: Switch Game Of The Year Contender?
I talked about the game multiple times, I think. I'm not praising it for its visuals alone. It's basically an exploration adventure game with light platforming. I compared it to Little Big Adventure and Fez but more streamlined and simple. It's about solving little puzzles (like - figuring out how to get across a certain room, how to defeat a boss or how to open a monument to explore). You travel to these different islands and basically figure them out. It's an usual style of game but it's really quite fun to play.
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Thread Digital Foundry || The Touryst Is Stunning: Switch Game Of The Year Contender?
Heck no. Not at all. Nothing to do with the visuals.Yeah, and it's fun. I had played Mighty Bomb Jack before and didn't care for it so ended up never bothering with the arcade game. Seems like a mistake!
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Thread Digital Foundry || The Touryst Is Stunning: Switch Game Of The Year Contender?
It's literally just one part of the game which has this problem, though. One room! It's not a full on GOTY for me - but I do think it might be my favorite Switch exclusive game this year.
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Thread Digital Foundry || The Touryst Is Stunning: Switch Game Of The Year Contender?
Eh, I could see that but...it's only one section. It's just a rough section. It could be patchable too if they adjust that puzzle. I think that's the only real trouble spot in the game but, yeah, I can't believe that's in there.Oh, I wouldn't say GOTY as a whole - just that it might be on my list and it's probably the Switch (exclusive) game I've enjoyed most this year. There are others I would put in front of it, though.
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Thread Digital Foundry || The Touryst Is Stunning: Switch Game Of The Year Contender?
I definitely get that. I found most of the platforming very fun and simple but there was that spot with the spheres floating in black space that was just...brutal and unfair. The perspective didn't really work there.
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Thread DF Direct! Modern Games Look Amazing On CRT Monitors... Yes, Better than LCD!
As Paragon noted, it would be very very difficult to show. Beyond that, you'd probably be watching on an LCD. You can see with the off-screen footage in this video that it doesn't actually look like what you see on a real CRT unless you watch it on a CRT. Basically, if I did a comparison in a video like this, it wouldn't show the true results and people would be screaming "I DON'T SEE A DIFFERENCE!!!111" without realizing that they couldn't possibly see the difference this way.
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Thread Digital Foundry: Alien Isolation Switch Review, Image Quality better than PS4
This isn't the same as KZ2 - this is just the modern TAA that we see in most new games these days. While actually playing the game, quite frankly, I don't think it looks overly blurry at all. The pixel crawl is just so distracting - one of the worst cases this gen, in fact. Do you find most modern games too blurry then? TAA is just apart of life. The fact is - TAA is very important in achieving more realistic, natural rendering. Films are not pixelated and super sharp. If you're going for realistic rendering, it's very important.
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Thread Digital Foundry: Alien Isolation Switch Review, Image Quality better than PS4
My friend, this is why you need to watch the video. It's TAA - temporal. It *WILL* appear blurrier and, yeah, maybe you're not into that but it cleans up the image in motion a lot. It's more closer to what pre-rendered CGI would look like. Please watch this linked segment (with timestamp). This is what I'm talking about. The PS4 version looks totally fine in still shots but it's very shimmery in motion - this is true of all versions without modification (like on PC). Switch is just using a new type of AA. Ultimately, my opinion is that TAA looks dramatically better than the SMAA T2x used on PS4.
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Thread RUMOR: Apple planning completely wireless iPhone without Lightning port in 2021
The issue is that I use a cable for audio in my car (don't like using Bluetooth as it doesn't sound great in comparison) and I only like to use wired headphones because they are always with me and I don't need to worry about charging them. Besides, wireless headphones don't last - the batteries just don't last more than a few years. Also, wireless charging tends to heat up the device significantly more based on my experiences with the last couple iPhones - bad during a hot summer.
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Thread RUMOR: Apple planning completely wireless iPhone without Lightning port in 2021
Not true, man. I've been using a pair of Sennheiser cans since 2007 and a pair of B&O earbuds since 2014. Not problem with either of them and no plans to replace them. Perhaps what WILL happen is that I'll go back to a dedicated music player as a result of this. Simply stop using the phone for it. That sucks but what can you do? WIreless still isn't good enough and has too many limitations.
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Thread Digital Foundry: Alien Isolation Switch Review, Image Quality better than PS4
Ah dang it, you found an issue. That's not PS4 vs Switch...that's Docked vs Handheld mode. Lemme fix it. It's now correct on the page. Here's a PS4 shot from that same spot. I think it looks worse than the Switch shot (which, in your shot is labeled PS4 by accident).
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Thread Digital Foundry: Alien Isolation Switch Review, Image Quality better than PS4
Did you read the text, by the way? That states Portable vs Docked - it was just the upper label that was an error. That was the ONLY example where things looked off so why pick up on that one thing and ignore everything else? Very very strange.
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Thread Digital Foundry: Alien Isolation Switch Review, Image Quality better than PS4
Well, the original developers haven't touched this product in a very long time while I don't think Feral has any involvement with the PS4/XO code and I don't think they could modify (technically yes, but I doubt they have the rights to touch those versions).Yes it is. Works exactly like PS4.
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Thread Digital Foundry: Alien Isolation Switch Review, Image Quality better than PS4
The big take-away here is that things have changed since 2014. The original release was not 'lazy' or 'bad'. It could have been better on PS4, yes, but it was still good overall. It's just that...things were different five years ago. Anti-aliasing has continued to evolve over time and it's great that the developers opted to implement this in a port of an older game. That's really it. The new AA is so much better than, even at lower resolutions, it looks much much cleaner in motion than the original PS4/XO version. I think it's great that Feral went the extra mile to do this and more. It's a well optimized game on Switch. It looks and runs much better than Xbox One and is comparable to PS4 (superior in some ways, not in others). When you consider that games like RE5, RE6, Saint's 3 and the like all look and run poorly on Switch, the age of the game doesn't mean anything. I just wish the PS4/XO versions received updates with this TAA + support for higher resolutions or frame-rates.Yes it does. As I noted in the video, the Switch version has a tiny bit more lag too as a result of using triple buffer v-sync. PS4 uses adaptive v-sync. Both have lag, though, but it wasn't a huge deal for this game due to its slower pace.
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Thread What's with the bullshit "as a consumer why should I care about sales" rhetoric recently?
I’m just noting where the interest in sales stems from. Who said anything about shouting? I disagree with you, by the way. I can at least shine a light on great games too via coverage.
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Thread What's with the bullshit "as a consumer why should I care about sales" rhetoric recently?
Yet, great games tanking generally means less games in that style. Prey is one of my favorites of the generation. It ranked. Do you think we’ll get a sequel? I don’t. I think in cases like this certainly make sense to show interest. Conversely, if streaming were a huge smash hit out of the gate, it would only encourage companies to invest further in this potentially moving away from a traditional model. Fortnite’s success has certainly has certainly had its fair share of negative repercussions. This is where the interest stems from.
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Thread My 3.5-year-old iPhone SE has stopped charging
When testing this recently, it simply popped up saying "This app requires iOS 10 or newer. Would you like to download an older version?". I simply hit download and it worked straight away. I don't recall doing anything specific to trigger this, though.
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Thread My 3.5-year-old iPhone SE has stopped charging
Did you try taking a toothpick and cleaning the lightning connector? Over time, dust and debris becomes lodged in there and it eventually stops charging. If you can clean I throughly there’s a good chance it’ll work again.Why would you need to upgrade an iPhone 4? The newest software couldn’t possibly run well and the latest apps won’t either. You can still get around this and download older versions of apps just fine. You’re suggesting that an Android phone from 2010 can run the latest apps and OS smoothly? I know this because we have an iPhone 4 lying around for a spare number and it works far better than I expected.
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Thread Alien Isolation coming December 5th for Nintendo Switch for $34.99 - Launch Trailer released
This is incorrect. If your levels are matched, they will appear virtually indistinguishable by eye. If full RGB appears darker or limited is washed out then your settings are wrong.
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Thread Digital Foundry: Stadia Red Dead 2 runs at 1440p and 30 fps at X1X settings on Chromecast. 1080p uncapped in browser.
Richard will look into it. I’m wondering if you can even switch to 1080p60 when using Stadia Pro on the Chromecast...perhaps not.
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Thread Digital Foundry: Stadia Red Dead 2 runs at 1440p and 30 fps at X1X settings on Chromecast. 1080p uncapped in browser.
That's news to me! I've flagged it for Richard. Makes me wonder if it's related to using the premium 4K service? Maybe when running in '4K' mode it's higher res (1440p) and 30fps. Perhaps it can do 1080p as well at a higher frame-rate? I can't check myself.
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Thread Shenmue 3 release date is November 19th and review embargo is launch day for US and November 21st for UK (and possibly EU)
Wish I had my copy of the game. :-(Wait, made up what? The 21st embargo thing was real but changed back to the 19th.
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Thread Google Stadia Pro (4K/60, 5.1 surround) $9.99 a month. Stadia Base (1080/60) requires no subscription.
It's the same with video streaming! You lose detail. However, filmed video is much less impacted by this so it still looks acceptable.
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Thread Google Stadia Pro (4K/60, 5.1 surround) $9.99 a month. Stadia Base (1080/60) requires no subscription.
I will admit that I’m impressed that it works as well as it does. As I noted on Twitter, when played on my FW900 the artefacts are less noticeable. Still, it’s the actual game performance that baffles me. Lower res and settings that expected. It’s not much of a match even for X1X yet.
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Thread Digital Foundry: Star Wars Jedi Fallen Order: Every Console Tested, Tech Problems Analysed
Standards change but also, more importantly, displays change. Load up a 720p game on a good CRT and it’ll look stunning but scale that up to 4K on a large flat panel and it’s a blur fest. The Switch is interesting in that regard as it’s also fallen behind display technology. This was the issue with the Wii where 480p looked great on an HD CRT but terrible on a flat panel.
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Thread Digital Foundry: Star Wars Jedi Fallen Order: Every Console Tested, Tech Problems Analysed
Hard to say. Emma was getting massive drops to like 1fps and crazy freezing on Xbox One base but I’m wondering if there’s something else going on resulting in a highly variable experience. It’s a peculiar situation quite unlike anything I’ve seen recently. I suspect this can be patched, though.
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Thread Digital Foundry: Star Wars Jedi Fallen Order: Every Console Tested, Tech Problems Analysed
This is why I kept it so generic. It’s obviously not just related to drive speed, though it’s part of it. The problem runs deeper clearly as you say.
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Thread The Verge - The world is waiting for Google Stadia to flop
I read it all. I don’t agree with many points but it’s not worth hashing out because you will simply disagree with mine. We will never see eye to eye on this. It isn’t for me.
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Thread The Verge - The world is waiting for Google Stadia to flop
I simply don’t agree with you on this and we’re never going to see eye to eye. You love it, I’m adamantly against it. That isn’t changing. I can’t convince you and you will never convince me otherwise - it’s just going round and round. I’m absolutely baffled by it. Why would I ever settle for this? It doesn’t make sense for me personally.
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Thread The Verge - The world is waiting for Google Stadia to flop
Sure. I'd ask that you respect my desire to own my games, though, and understand that I'm not willing to buy into a digital ecosystem. I already dislike the state of things and it's only getting worse for me. No argument will change my feelings on this. I told you very clearly that, *IF* streaming were to become the only option (very very unlikely), I will no longer purchase new games and I am serious about this. That is my choice, let me be.Yes but these games are almost entirely backed up. They are usually backed up in ways that companies would not possibly support. We rely on the pirates to basically 'save' these games. What nobody can access the files, what then? What does this mean for preservation?
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Thread The Verge - The world is waiting for Google Stadia to flop
It may but it also creates new barriers in that it requires a very fast internet connection - something many countries, including places like Germany, struggle with and have struggled with for years. Not all consoles are connected, right? I don't see it greatly expanding the audience so much as potentially shifting it to the side. Consoles also become very cheap over time - what will happen to that subscription fee? That subscription WILL add up. ...and not everyone subscribes to online services. I don't play multiplayer games, for instance, so I don't need XB Live or PS+.Oh? There are so many mobile phones out there capable of playing games but the risk there is even greater than on consoles. Do you have any data backing up this notion that more people overall will be playing games via streaming than the traditional model? Where does that data come from?Why would it allow developers to take more risks? You still need to purchase the game, right? This isn't Netflix. Gamepass offers these same benefits. What makes streaming the superior solution over something like that? Games will still need to make money especially since they're being sold in the traditional way.Are you sure about this? There is still a lot of concern surrounding big data centers and energy utilization without even factoring games into it. The requirements for operating games will increase the energy requirements in these data centers not to mention cooling requirements. Is there any data backing this up? I'm not convinced.I am curious about this.If there is truly something made that takes advantage of this technology without introducing any form of multiplayer then I may be interested. Utilizing this for computing difficult tasks and complex physics (as was promised earlier this generation) could be neat. For me, though, I just can't see the benefit. The types of games where the cloud could be useful is something I'm interested to see but they will almost certainly be multiplayer experiences. I'm also personally limited by my internet situation which is unlikely to greatly improve. Also, I will always demand perfection when it comes to image quality. I'm someone that hates using LCDs due to their flaws - they aren't good enough for me when it comes to gaming or movie watching. I own five CRTs of various design for different purposes. I'm looking for the absolute best. I don't believe streaming will get there in the next 10 years. It will be acceptable to the average person, maybe, but not for me...and that's outside the ownership issues. I'm sure it WILL improve, though, because my first experiences with Stadia were very poor despite a direct connection at a Google selected site. Doom Eternal looked and ran very poorly compared to the PC next door. The skips I saw drove me nuts and people around me didn't even understand what I was talking about (including Google engineers). That's fair. For the work I do, though, the demands are far greater than any game. Video editing and production is serious business! I'm using a very high-spec PC that still struggles often with 4K video work.
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Thread The Verge - The world is waiting for Google Stadia to flop
I've lost a LOT of digital games, actually. Most of my first 4-5 years of iOS games are gone due to 64-bit requirements of the OS, all the Wii stuff is offline and only available thanks to people that saved it (not possible with Stadia since nobody will have direct file access). Same goes for DS online. Oh and de-listing is terrible practice especially when a physical version doesn't exist. Why would you be so willing to hand over all your rights to these companies? I have nearly 3000 physical games and have never lost a single one, I should note. I've had a small number of broken consoles but most are easy to repair and I do enjoy working on hardware.
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Thread Star Wars Jedi Fallen Order: The Digital Foundry Tech Review
Well, here's the thing... If you look back to last generation, games in the last couple years often ran horrible - much MUCH worse than what we're seeing here on base consoles, in fact. I think ambitions are simply outstripping capabilities for one reason or another. The mid-gen consoles sort of offset this in a way that we didn't see last gen. The developers absolutely DO care, though, but it's very hard work especially in the case of Xbox One base where the system is such a pain to work with. It places huge demands on engineer time.Well...it also shows how image treatment has improved. Battlefield 4 was a launch game running at 720p with lousy AA on Xbox One. Jedi uses Unreal's temporal upsampling producing a MUCH cleaner picture than BF4. So while it's still low-res, it has improved. ...and hey, we're in the era of Switch where sub-720p is a thing still!
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Thread Star Wars Jedi Fallen Order: The Digital Foundry Tech Review
Oh, well, I had different capture sessions. I waited on most FPS capture just in case!
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Thread Star Wars Jedi Fallen Order: The Digital Foundry Tech Review
This is why I tip my hat to The Coalition. First party, I know, but what they did with UE4...even on base Xbox One. It's absolutely nuts.
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Thread Star Wars Jedi Fallen Order: The Digital Foundry Tech Review
I can't remember - I think we tested the patch and Control is now a lot better on base PS4? I need to check. It was indeed horrible at launch.Yeah, I noticed that. US outlets received PS4, UK/EU got Xbox - at least that's the way it's going.
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Thread Star Wars Jedi Fallen Order: The Digital Foundry Tech Review
So what you're saying is - you don't care if we lose money and work ourselves to death as long as you get your information? Got it. I'll be sure to stop sleeping then.The situation is even crazier than you'd think. We had a very very difficult time getting our hands on this game. So much so that it felt as if there was something wrong with it. ...and clearly, there are technical issues but the game is so good that it overcomes them (at least on X).
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Thread Star Wars Jedi Fallen Order: The Digital Foundry Tech Review
Ohhhh...apologies. Yes, I understand. I didn't even know what the PS4 version looked like until two hours ago! It would have meant the video wouldn't arrive until like...Tuesday next week? Though I'll probably end up working all weekend in the end.No...but it's really quite good! Perhaps the king of HDR, Evilboris, will have something say?
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Thread Star Wars Jedi Fallen Order: The Digital Foundry Tech Review
Exactly. That's the way things go on YouTube - it sucks. I've long wished I could spend more time on videos and do larger productions but...that's just not the way things work. We have to survive as best as we can.
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Thread Star Wars Jedi Fallen Order: The Digital Foundry Tech Review
Don’t take it out on me. This is on the publisher. Waiting longer to include PS4 would damage the chances of success for this video. I’d have loved to get both versions in there but it wasn’t possible. That video will come later.
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Thread The Verge - The world is waiting for Google Stadia to flop
That's a fair answer but I don't think hardware is all that expensive - maybe at first but over time? Either way, I get that - I just can't relate! For cloud computing...I'm curious to see what it can do BUT I have a difficult time discovering a use case that would result in a game I would enjoy. I don't really play multiplayer games with a few random exceptions here or there. For me, it all comes down to the way I like to game and work. What I do would be useless for Stadia games and I don't think I'll have the connection to even properly support it at home any time in the next decade due to the infrastructure here. As long as other consoles and hardware continue to exist, however, it's fine - I want it to remain optional. That's key. This talk of streaming being 'the future' DOES genuinely worry me. Silly or not, that's my take. ...but I'm also someone that only like to own games physically or at least be able to enjoy them without anything internet related getting in the way. I also value image quality and spend a lot of money ensuring things are as perfect as possible. Stadia takes away ownership, offers reduced image quality, relies on internet, probably won't work on my connection very well, would render my work useless etc. I know that a lot of people don't care about these things - games are disposable to them. That's fine and I hope this works for them. I'd love to know how much money it genuinely saves you in the long run, though. So, before you go on, just know that, foolish or not, those are my thoughts. I am super worried about this taking off...and maybe that's just me clinging to the old ways. I don't even stream music, after all. It's my old man moment but I'm sticking to it.
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Thread The Verge - The world is waiting for Google Stadia to flop
I use my PC for so much more than games so that’s a bonus for me. Either way, sorry for badging in. I’m very stressed out about this. Streaming only, if that is the future, is the end for me and modern games. That would be a shame so hopefully it won’t come to that.
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Thread The Verge - The world is waiting for Google Stadia to flop
We don’t really have offices ha ha. I certainly don’t have it, though. I bet one of the others have it.
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Thread The Verge - The world is waiting for Google Stadia to flop
Oh I'd imagine coverage will be very fair! I think the tech is super interesting but, honestly, I probably won't be the one covering it at all - other than light discussion maybe. Rich, on the other hand, things streaming is super cool so he's the one to do it. Even if I DO talk about it...it's very easy to set aside opinion and just talk tech. I don't think I will have much to do with it, though, as it's not for me.
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Thread The Verge - The world is waiting for Google Stadia to flop
I really have no interest in persistent worlds. That type of game isn’t appealing. I think those games could be great for streaming - people that play them would benefit. I do not like any MMO style games. I don’t want to play them, I’ve hated what I’ve played in the past and I don’t really have interest in them going forward. They are not for me. I’ve continued to not buy full priced digital games. I don’t think I’ve done that this entire year! You’re not going to convince me. Period. Streaming would kill my work and my interest in new games. My internet connection can’t support it properly either due to Germany’s very poor infrastructure.
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Thread The Verge - The world is waiting for Google Stadia to flop
Why is streaming important to you? I've told you why it's a threat to my job and hobby. I can't not be passionate about this - you must understand. This is so against everything I'm about. Like I said - I won't be reviewing it or doing much on it. So you can look forward to coverage from those that do care. If I DO find a game that, somehow, impresses me...I guess I can admit that it was good? I just don't know how the cloud could impress. The use cases all involve the types of games I don't care for. I'm scared of what streaming represents. Is that enough for you? It does worry me.
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Thread Star Wars: Jedi Fallen Order - Review Thread
Oh well I guess GOTY definitions vary. Sonic Mania was my 2017 GOTY by a wide margin. I think it’s one of the best of the generation. It didn’t offer anything new - it just hugely refined what came before. It did it perfectly. So, for me, originality isn’t as important as other criteria - but it may be more so for others.Well, similar to Dark Souls, you can run past most enemies once you’ve cleared a path the first time. Plus there are shortcuts. It’s fairly simple, I’ve found. If you hated this in Dark Souls, though, then you will hate it here. Fast travel didn’t even become an option in that game until very late anyways.
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Thread Star Wars: Jedi Fallen Order - Review Thread
Yes, exactly. I'm sure some people have time to dedicate to thousand hour games but...come on, I can't imagine most do. I personally almost never finish those super long games as it's obvious they are only long as a result of padding. They always lose momentum. I much prefer shorter games or at least games that fill their run-time or feel well paced. HDR is great in Fallen Order!
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Thread Star Wars: Jedi Fallen Order - Review Thread
I would say an individual's take on those issues is the opinion. Backtracking is not a bad thing and the Metroidvania elements are not poorly implemented...in my opinion. That's the thing about it. Those features are part of the game but whether you enjoy them or not is going to vary. As always.
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Thread Star Wars: Jedi Fallen Order - Review Thread
OK, what's up with that? It is ~30 hours long or so, at least, but this attitude. Why must the game be that long? I feel like this demand for longer games is only leading to worse games in many cases. This is a game that should have been somewhat shorter, in fact. I understand the money/value thing - but games never needed to be this insanely long in the past. Why now?
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Thread Star Wars: Jedi Fallen Order - Review Thread
I absolutely love the game myself but it definitely has a host of issues. I should have a video up fairly soon. Either way, I still think it's the best Star Wars game since Republic Commando.
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Thread The Verge - The world is waiting for Google Stadia to flop
Correct. I will no longer spend money on modern games if that comes to pass. Period. There's more than enough content in the past to last!
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Thread OPINION: Red Dead Redemption 2 on PC is exactly the reason why some people still HATE gaming on PC
Ah, but, last gen was kind of a mess performance wise and many of those games with caps drop below 30fps often with tearing on 360. These are fixed on X1 BC.
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Thread I'm not trying to create a new genre with Death Stranding, says Hideo Kojima
Incorrect. 1) Walking simulator has typically been used as a pejorative in reference to games which are entirely narrative focused - interaction is kept to a minimum and you simply walk around experiencing the narrative. Thus the description has been poisoned even though it does fit this. 2) What's different here is that the focus is on actual traversal in a way that we very rarely see. Most open world games can be tedious when it comes to walking from point A to B because there isn't much happening between those points. You CAN find things, but you can also just run straight most of the time. With Death Stranding, I was surprised by how engaging getting from one point to another truly is. You'll be asked to basically climb a mountain, cross a river or walk through a huge storm and actually getting there takes figuring out both in terms of equipment loadout and actually finding a path. It kind of reminds me of something like Jet Set Radio Future when you're dropped at the bottom of a large area and need to figure out how the heck to get to the top. In other words, this is similar to the Mario 64 versus other collect-a-thon platform games. You collect star in Mario 64 but those stars are not what's interesting - it's the path you take to get there. Figuring out how to navigate a large level. It basically acts as an endpoint for each possible stage within a stage. In some ways, DS is similar to a game like this only on a larger scale. This is tied to the online systems, which allows the community playing to basically populate the world with traversal objects such as ladders and ropes, and the physicalization of the inventory. That last one is especially unique in that most games virtualize the inventory - you may have to arrange objects, but those objects aren't always physically represented. The need to choose how and what you carry has a huge impact on the experience as not planning well can leave you in a difficult spot. So while it's not entirely NEW, per se, there are a lot of unique elements and it's an interesting game as a result. It's much more creative and different than most titles being released as of late, that's for sure.
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Thread Death Stranding is being review bombed on Metacritic
I don't think user reviews are very useful when collected on a site like this. The opinions of users that actually matter can usually be found elsewhere. It's a shame the internet is like this...as this shouldn't happen.
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Thread What happen to actual Nvidia graphics card upgrades?
Well, here's the thing. 1) RT is the future of rendering. It has to start somewhere. It was never going to be a convenient time but, personally, I think the end of a console generation is THE BEST time for it as most games aren't so demanding as to require that much more power than a 1080ti can deliver. There are a few exceptions but we're good right now - next-gen will bring new, more demanding games where larger leaps are more necessary. 2) This ties into my comment - PC hardware in the last decade has become all about performance boosts but little else. It's just about increasing what we already have. That also means that newcomers to the world of PC just sort of feel 'that's how it should be' when, in reality, it wasn't like this in the past. Each new paradigm shift in graphics requires sacrifice. As I said, programmable shaders were a key feature of GeForce 3 and it was critical to the development of graphics - but the GF3 wasn't a super fast card and few games launched with those features during its heyday. It needed to happen, however. Same deal with hardware T&L on GeForce 256 and many many other cards from different companies. Important features were added that were critical to the future of graphics but you didn't always get massive performance boosts. That's what is happening here. Basically, what I'm saying is that you need to look beyond simple performance boosts and consider the big picture. Is it expensive? Yes but the answer to that is - wait. This was an important leap and it needed to happen. This was the absolute best time for it too. This is why the knee-jerks reactions from people do bother me - that attitude hurts the advance of graphics for a boost that we don't REALLY need at this exact moment. I understand why people want that typical upgrade cycle but this is better for the future of graphics and next-generation games. So, if it's too expensive and you're disappointed - again, just wait. Pickup a used 1080ti if you haven't already and be happy - it can run all games just fine at high resolutions.Ha, what? The 5700 series most certainly does not.
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Thread Death Stranding - Review Thread (see staff post for discussion guidelines)
I don't think the open world stuff in MGSV was great and the world itself wasn't especially interesting to explore. The difference here is that you're weighed down by your cargo and inventory - so you really need to think about how to get it to the objective and I found the stuff that unfolds along the way interesting. The terrain itself is a challenge - I don't recall that ever being true in MGSV.
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Thread Death Stranding - Review Thread (see staff post for discussion guidelines)
Well, I do think they're interpreting mission objectives in the standard way - the objective itself (reaching the point) isn't what is interesting. It's what happens along the way.
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Thread Death Stranding - Review Thread (see staff post for discussion guidelines)
Oh, on the contrary, I found the environments in DS more stunning and majestic than BotW. You aren't just staying in one large area - you progress across the country and the scenery changes. The videos are limited to just chapter 3 as well so you haven't seen everything - not even close. The sense of scale and majesty of the world is perhaps the best I've ever experienced.
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Thread Death Stranding - Review Thread (see staff post for discussion guidelines)
Yes, it is exactly that. ...but the term walking simulator was coined to describe games where you really don't do anything other than slowly peel back the layers of the story. There usually aren't mechanics outside of clicking on objects. I enjoy those types of games a lot too but Death Stranding really isn't like that.
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Thread Death Stranding - Review Thread (see staff post for discussion guidelines)
OK, so, they have a thing called 'codec' and you use it to communicate with others - those conversations may as well be lifted from Metal Gear. It's exactly like you think it is. That said, it's not quite like MGS where you can ring up people at any time.Nope. Take a look at the video I posted today and you'll see what I mean! It just made me more likely to avoid discussion in places where things go bad. I won't read YouTube comments any longer - ever again, for one.
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Thread Death Stranding - Review Thread (see staff post for discussion guidelines)
You say that, but in my experience, it's usually the opposite. I did genuinely enjoy Crackdown 3 and Gears 5 this year (for very different reasons). I mostly praised them. This resulted in a huge backlash and even people making videos about my videos trying to tear me down. This then results in floods of people sending nasty messages and generally being awful. It was a horrible experience - all because I enjoyed something which some others did not. I'm slightly concerned that, by enjoying Death Stranding, I'll have to face the same shit.
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Thread Death Stranding - Review Thread (see staff post for discussion guidelines)
...and that's brilliant because it demonstrates how off the rails this project is - in a good way. It flies in the face of AAA norms to the point where most companies would shut this down well before it got off the ground. I appreciate that it exists and greatly enjoyed it's unique design.
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Thread Death Stranding - Review Thread (see staff post for discussion guidelines)
The difference is that they're all random side things, usually unrelated to the main objective. It's all usually just optional stuff, right? The journey in Death Stranding, however, isn't optional - it's stuff that happens to you while trying to reach your objective. It's about being dealt a bad hand and dealing with it. That's what is interesting. It's not about "Oh, I see something to the side that I want to investigate" - it's about "How the heck can I get through this area?!". Everything that happens along the road is part of that mission rather than optional things.Yep, me too
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Thread Death Stranding - Review Thread (see staff post for discussion guidelines)
This is based on my experience with open world games. I know a lot of people love them. What I'm saying is that the traversal from point A to B is something I genuinely loathe in most open world games today. It's why I felt The Witcher 3 was a step back from 2 and why those massive Assassin's Creed games do nothing for me these days. I don't find the space between points engaging in any way. I think it's the inventory management, weight/momentum and challenging navigation that make DS compelling. It's not just about finding a way point and going there. This is all just my own opinion based on playing many open world games this generation.
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Thread Death Stranding - Review Thread (see staff post for discussion guidelines)
I absolutely loved the mountain area but, also, you don’t need to do that. There are other ways. That’s the beauty of it.
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Thread Death Stranding - Review Thread (see staff post for discussion guidelines)
I couldn't disagree with that IGN quote more. On paper, yes, but it's the mechanics that completely change things up. Here's the thing - most open world games focus on what happens when you arrive at your destination. The space between the objective and starting point is useless, empty space - you hold forward on the stick and you go. There's not usually much there. Death Stranding inverts that - the arrival at your way point isn't usually the payoff - it's the journey. Here's some examples.. I need to reach my objective in a stony field with large chasms running through it. I had a lot of things to carry and could barely walk with them so I loaded everything into a truck and hit the road. Unfortunately, I tried to jump a large chasm and missed - the truck fell into the chasm. Ruined, I climbed out of it and tried to consider my options. However, this commotion triggered a nearby camp (they have these pylons which scan for cargo). You can hear them above the chasm and then they start climbing down after me. So I open up the truck inventory quickly, grab a few supplies for combat and run. Then I spent time taking out the patrol one by one (non-lethal - since killing leads to a voidout which blows a huge crater in the map). After dispatching them, I returned to the truck and transported things piece by piece up the side of the chasm back to the surface. Carrying everything would be too difficult so I made my way to the bandit camp where the enemies had arrived from. Managed to steal one of their trucks and get back to my pile of stuff where I could load it up. I was able to continue my delivery route to the next way point until BTs appeared and the battery on the truck ran low (and since I wasn't in the Chrial network, I couldn't build a charge station). So I grabbed the key items for the mission and continued on foot, sneaking through BTs. Eventually, I made it to the top of a mountain (looking something like Mars at this point) and used the steep terrain as an excuse to run down the hill while trying to keep balance. Then - the objective was reached. A simple little story but it's this type of occurrence - things going wrong on the road - that makes for such a memorable time.
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Thread Death Stranding - Review Thread (see staff post for discussion guidelines)
I loved this game so much. What a breath of fresh air. It brought back that feeling of popping in a new Konami PS2 game back in the day, not knowing what to expect. It’s mysterious and engaging. This is definitely going on my list this year. ...and this comes from someone that doesn’t usually enjoy open world design. This solves so many of those issues.
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Thread Death Stranding Tech Review: The Digital Foundry Verdict
Not very. Only from first three chapters - mostly lots of scenery. No character reveals or anything unexpected. I kept it light there.
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Thread Death Stranding Tech Review: The Digital Foundry Verdict
Possibly so, yes. They're remarkable. The only thing that comes close in recent memory is DMC5 which is also superb in this area but I think DS has the edge.
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Thread Death Stranding Tech Review: The Digital Foundry Verdict
Just a note - there was a 20 minute cap on videos which is why it’s missing stuff like base PS4 and more in-depth performance testing. I wanted to focus on it’s beauty above all else. That’ll be my next vid and will hit just at launch. Definitely in the top 5 visuals of the generation for me.
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Thread Death Stranding Tech Review: The Digital Foundry Verdict
Which games specifically? When you bring up 'PC' it's usually talking about superior hardware which is fair but the tech side is only half of what makes Death Stranding shine. It's the art direction combined with the tech that is key here. This is why it looks so impressive.HDR is broken in Premiere right now - I think Rich can do them since he kept an old build around, though. I wasn't able to make it happen. Also, YouTube's color grading is such that it would look wrong for users not using an HDR display.
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Thread DF Retro: Chris Huelsbeck interview (Turrican, Star Wars)
We're hoping to improve that side as well...hopefully! Stay tuned. We'd all like to move away from rote comparisons, I think. It just isn't interesting most of the time. It USED to be kind of interesting but these days? Not at all.
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Thread DF Retro: Chris Huelsbeck interview (Turrican, Star Wars)
Well, 7 of the top 10 most successful videos on the channel are retro related. Sounds like you’re saying I should quit then if I can’t change it? Gonna try to change it, though. DF is not the same as it was and I will move it forward somehow. Console comparisons just aren’t interesting today. They’re all so damn similar.
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Thread DF Retro: Chris Huelsbeck interview (Turrican, Star Wars)
I’m basing that on watch time and revenue. So yes, it’s true. Unlike McD, however, we can change things. I will change things or die trying. We already have. Look at the types of content we make now versus 3-5 years ago. Your comments only encourage me to not do console wars style videos.
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Thread DF Retro: Chris Huelsbeck interview (Turrican, Star Wars)
As the one stuck making these videos, Xbox vs PS4 is boring to me. We need next-gen for it to liven up again....maybe. In the meantime, I’m pushing retro hard. That’s what I care about personally.
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Thread DF Retro: Chris Huelsbeck interview (Turrican, Star Wars)
Oh right, Switch is actually still interesting to me. I just think Xbox vs PS4 vs PC is useless and not interesting any longer. That’s good for those playing the game but boring for me. The fun is gone from those comparisons.
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Thread Call of Duty Modern Warfare: Deep-Dive Tech Breakdown + PS4 vs PS4 Pro Campaign Mode Tested! | Digital Foundry
Yeah, I wouldn't describe it that way at all BUT, again, worth keeping in mind these types of videos are totally off-script so the words are not always carefully selected. I know this from experience.
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Thread Call of Duty Modern Warfare: Deep-Dive Tech Breakdown + PS4 vs PS4 Pro Campaign Mode Tested! | Digital Foundry
Oh I wasn’t even in this video but I agree.
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Thread Call of Duty Modern Warfare: Deep-Dive Tech Breakdown + PS4 vs PS4 Pro Campaign Mode Tested! | Digital Foundry
Well, this isn't a scripted video so they're just saying what comes to mind. Also, Alex probably just had to go off his own experience - we're all in different cities so he used Discord for recording - Tom was the editor so what you see in the video won't line up with what is being said. It's a conversation that is later edited.
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Thread Call of Duty Modern Warfare: Deep-Dive Tech Breakdown + PS4 vs PS4 Pro Campaign Mode Tested! | Digital Foundry
Thanks! Much appreciated.
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Thread Sonic Month 2019 - Earliest Sonic CD prototype found and dumped (plus more!) UP: Live stream over till next week
Dude. This is amazing news. Thanks for helping bring this to fruition. On a side note - I’m not sure if it’s feasible but I’d love to see a “fixed” release of Sonic CD which overcomes the performance issues. Is something like this feasible?
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Thread Call of Duty Modern Warfare: Deep-Dive Tech Breakdown + PS4 vs PS4 Pro Campaign Mode Tested! | Digital Foundry
I don’t think they had a chance to even try it due to the short production schedule.
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Thread Call of Duty Modern Warfare: Deep-Dive Tech Breakdown + PS4 vs PS4 Pro Campaign Mode Tested! | Digital Foundry
It's your wording that's the issue and a lack of understanding of the process. That's fine, though. Either way, here's the thing - doing base and 'enhanced' consoles is easy because they share the same file and it's easy to line-up shots in comparison. It becomes more difficult when have two platforms. Other sites, like VG Tech, have an advantage in that they just present the raw data. Which is great for those looking for that info! We're not here to just provide that so, if all you care about are raw numbers, go there. VG Tech is awesome too and deserves support for providing that kind of data! That's a good reason why both exist. So, basically, the production requirements are MUCH higher when doing a fully edited piece. These guys started working on Friday and worked until Saturday night - no breaks. I really hope to break away from people just wanting raw FPS and resolution numbers, though, as I don't think it's usually interesting and it brings out horrible console wars mentality in people which sucks.. Another thing - by waiting even longer to do all versions in one video, it ends up costing us a lot of views due to how YT works and the buzz of new releases. So it's a very tough situation. We do the best we can in the limited time available.
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Thread Call of Duty Modern Warfare: Deep-Dive Tech Breakdown + PS4 vs PS4 Pro Campaign Mode Tested! | Digital Foundry
Ok, I keep seeing comments like this. First, though, the video itself mentions that the Xbox video is coming. Videos take time to make. You don’t magically include different versions - each console adds a ton of time to production. Did you know that Alex and Tom worked all Saturday just to get this done? Or that they didn’t get access to the game until launch day? I’m already working insane hours along with these guys and it’s just not possible to keep up.
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Thread Call of Duty Modern Warfare: Deep-Dive Tech Breakdown + PS4 vs PS4 Pro Campaign Mode Tested! | Digital Foundry
It is and it's supposedly incredible.Yeah, it only really matters when there is an actual issue (ie - the game is really blurry or performance is bad). For most games today? Not a big deal.
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Thread Call of Duty Modern Warfare: Deep-Dive Tech Breakdown + PS4 vs PS4 Pro Campaign Mode Tested! | Digital Foundry
Not weird. We didn’t have access until Friday, basically, and the guys worked all Saturday just to get this up. Wouldn’t have been possible to do more for this first video - others coming soon, I’m sure. If we had access earlier, this could have been avoided.
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Thread DF Retro: Chris Huelsbeck interview (Turrican, Star Wars)
Yeah but it comes down to the topic, I think. Need to get more people interested in the niche things somehow!
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Thread DF Retro: Chris Huelsbeck interview (Turrican, Star Wars)
Happy with this one but disappointed by the low views again. I’ve become increasingly bitter with how the things I enjoy tend to do poorly while the stuff people care about are things I don’t. That’s a tough problem to overcome and I wish our channel could find a different audience. Console wars and modern comparisons just aren’t interesting for me any longer. Gee thanks ha ha The amount of extra work that would require is insane plus Chris has lived in the US since 1998!
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Thread Digital Foundry's analysis of Dragon Quest XI S : Echoes of an Elusive Age - Definitive Edition on the Nintendo Switch family of systems
I couldn’t stop laughing about that. It just feels so right.
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Thread Resident Evil 5 & 6 on Switch demos & preorder are up, $29.99 each [Includes 33% off preorder discount if you own RE4, REmake, or RE0]
Man...these ports are really not very good but they could be fixed. Capcom made some very strange choices. The loss in visual effects in RE5 is especially irritating but it's the performance that hurts the most. With some tweaks to the settings these could be good ports... 360 version > Switch (for RE5 only)The post you quoted is much closer to reality, I will say that. Video coming soon.
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Thread Digital Foundry - Yooka-Laylee And The Impossible Lair: Spotless on Switch, Superb on PS4, Xbox One and X
I’d love to do it but September was insane, next week is EGX and there’s just a lot happening. The timing was bad and I didn’t have the time to make it happen even though I love the game! Haven’t tried it on Switch yet, though, beyond the demo.
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Thread Digital Foundry - Yooka-Laylee And The Impossible Lair: Spotless on Switch, Superb on PS4, Xbox One and X
Don’t get me wrong. TP is superb - one of my favorites. I just feel this is a touch tighter.
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Thread The John Linneman aka Dark1x And DF Appreciation thread
Thanks and, yeah, the whole team is awesome. Love working with these guys! That includes the fifth “behind the scenes” member - Will! He does a lot of PC hardware stuff and he’s amazing at handling it all! :-) Thanks for all the kind words!
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Thread The John Linneman aka Dark1x And DF Appreciation thread
One thing I've kind of realized is that...I think I'm just bored of current generation consoles which is why I prefer to examine what developers are doing with the systems rather than looking at frame-rate, resolution and other such things. That just isn't interesting at this point as the machines are all old news. Moreover, they're all so similar that multi-platform differences just aren't interesting at all. They USED to be super interesting which is why I like checking out retro games in this way. Maybe next-gen will help make this interesting again but I suspect they'll all be similar again.
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Thread The John Linneman aka Dark1x And DF Appreciation thread
No no, it's not that. I expected those numbers. There have been a lot of people harassing me over Gears 5, basically, and it's really kinda broken me. I'm starting to get the impression that people don't want presentation style, pseudo-educational style videos as the feedback against it being overly positive is really harsh. Those are the videos I really enjoy making, though, and I hate being caught in fanboy warfare.
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Thread DF Retro Let's Play: Rocket Knight Adventures - Classic Sega Genesis/ Mega Drive Action!
Gosh I still love this game so much. Had a ton of fun relaying it even if the final gauntlet took a couple tries. It’s brutal at the end there.
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Thread Digital Foundry: The Surge 2 on Consoles: All Versions Tested! Can Pro and X Lock to 60fps?
Should be possible, yes. We’ve already seen it this gen with XO back compat.
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Thread Digital Foundry: The Surge 2 on Consoles: All Versions Tested! Can Pro and X Lock to 60fps?
Yeah, it seems pretty severe right? I wish they would just use triple buffering instead as the average frame-rate is still much much higher than any Souls game by FROM...but it seems worse due to tearing.
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Thread Digital Foundry: The Surge 2 on Consoles: All Versions Tested! Can Pro and X Lock to 60fps?
Well, that's their prerogative but it's not accurate. Let's just shut this down right now - Sega Mega Drive and Saturn are BOTH vastly superior to PlayStation 4 and Xbox One. ;)
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Thread Digital Foundry: The Surge 2 on Consoles: All Versions Tested! Can Pro and X Lock to 60fps?
You think we're too pro-Xbox which is false. That was the entire complaint. That's just your perception. Others perceive the opposite. What makes you right and them wrong?
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Thread Digital Foundry: The Surge 2 on Consoles: All Versions Tested! Can Pro and X Lock to 60fps?
What I'm saying is that I don't have any preference for any modern machine but am constantly labeled a fanboy of each of them depending on which console the person in question prefers. It's on a rotation, basically. What you're saying can be literally copy and pasted but Xbox replaced with PlayStation brand or Switch brand. You're doing what others do but with a PlayStation bias. You have a PlayStation preference and you're saying untrue things about us as a result. Period.
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Thread Digital Foundry: The Surge 2 on Consoles: All Versions Tested! Can Pro and X Lock to 60fps?
Remember, when it shipped, the Xbox One X did not exist. That patch came much later. It was a great use because the base machines were just 30fps while Pro exclusively had a 60fps mode! Unfortunately, the console release of 2 definitely has some additional polish issues but I know they working on it.You know what I dislike about this? I've had to endure people making videos about us saying we're Pro-Sony and anti-Xbox to the point where I get abusive DMs on Twitter. When I praised Spider-Man and shut down that puddle BS, for instance, it was a nightmare. People making all sorts of accusations about us being too positive about PS4. Then...when I was positive about Gears 5? Do you know what happened? The same thing. Let's not even get into the Switch! The point is - people like you make this accusations based on their own biases but it doesn't mean they are true. This stuff hurts. It's why I stepped away from all forums for about a month. I really don't need this kind of attitude. It's unfair and hurtful.
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Thread Digital Foundry: The Surge 2 on Consoles: All Versions Tested! Can Pro and X Lock to 60fps?
In my opinion, yes! Here's how I see it play out constantly. Person A likes PlayStation, Person B likes Xbox If Person A reads a positive Xbox piece, they will remember that as something they don't agree with and it annoys them...but if they read a positive PlayStation piece from the same source, they don't hold onto this as strongly - it's the thing they disagree with that sticks with them. Person B experiences the same thing but reversed. So, when discussing a piece, Person A will always remember those times when positives things were said about Xbox without considering all the positive things that have also been said about PlayStation and will draw a conclusion that the source is biased in favor of the thing they don't like (Xbox). Again, Person B experiences these same things but inverted. This isn't new and people can't help but I see it constantly. If it were JUST fans of one particular company/console, then it might make sense to look at oneself and consider "Am I really acting this way?" but when fans of every console say the SAME THINGS then I take that to mean that we're right on the money. That means we're balanced. At least, that is my opinion on the matter. It's something I've dealt with for years now and it weighs heavily on me but, for myself, I can say with 100% certainty that I hold no real preference in favor of a current platform as I don't have any real emotional attachment to them these days as a result of them basically being 'work'. Any words used to describe them, either positive or negative, are more likely to be chosen from the perspective of keeping the writing interesting rather than a preference. ...and I get it. I used to act this way too 20 years ago on the original GAF. I know exactly how this works and I've been there. Looking over your post history, you prefer PlayStation over Xbox. Am I wrong to say that? I think you are person A in this story and you're behaving exactly as I described. I also understand loving a console, though, don't get me wrong. The way you feel about PlayStation 4 is the way I feel about Mega Drive or Saturn, honestly. So, yeah, I understand that. Of course, I also love N64, PlayStation, Super NES etc...
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Thread Digital Foundry: The Surge 2 on Consoles: All Versions Tested! Can Pro and X Lock to 60fps?
Oh, that's right...but then you get into AMD vs Nvidia which is an entirely different thing! We love everything, I guess! People can't deal with that.
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Thread Digital Foundry: The Surge 2 on Consoles: All Versions Tested! Can Pro and X Lock to 60fps?
I find that people who say this sort of thing tend to be the ones that are biased. We don’t actually care at all. At least I don’t. We get these exact comments in regards to every single platform. So you can just copy and paste your statement and replace Xbox with PlayStation or Switch and it’s been written many times. It’s you, not us. The issue with PS5 and the like is that there really ISN’T much in the way of good info out there.
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Thread Digital Foundry: Shenmue 3 Tech Preview
Am I missing something? What is strange about this? Foliage rendering back then was a big deal - when grass appeared in Tekken Tag is was like nothing we had seen before. Doing fields of grass and detailed trees was very difficult and rare in machines of that era but it’s trivial now. They have a tree system in Shenmue and it’s neat but it’s obviously limited in what it can display.
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Thread Digital Foundry: The Last of Us Part 2: PS4 Pro Tech Preview! - 4K
That's right - it's during a cinematic pan when the camera goes from a wide FOV, overlooking the world before transitioning to gameplay where the FOV shrinks. It looks great when it happens.
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Thread Digital Foundry: The Last of Us Part 2: PS4 Pro Tech Preview! - 4K
Eh, I wouldn't read into it - this isn't a definitive statement. I just prefer the lighting and snow materials featured in RDR2 during the snowy sequences. It's literally just a first impression. There's just something about this area in Red Dead that really impresses me. TLoU2 looks absolutely insane as well, though. Not passing any judgement really.
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Thread The John Linneman aka Dark1x And DF Appreciation thread
Thanks for all the nice comments. Haven’t been posting anywhere much lately but I do appreciate it. Feeling a bit deflated after working so hard on a recent project only to have so few people watch it. It’s always those labors of love that fail to make an impact like but what can ya do.
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Thread Digital Foundry | Gears 5 Analysis: A New Technological Standard For Xbox One?
I'm temporarily breaking my 'no posting on forums' rule to defend against this. I note that their performance results are almost exactly the same as mine in those same scenes (drops to low 50s with torn frames). However, I only tested those certain scenes as I had to manually add in a few torn frames here and there which the tools annoyingly missed - so it took hours to do the FPS tests. It sucks. Secondly, I specifically did not mention the lowest resolution as I hadn't found one that low. Pay attention to the wording - values such as "XXX" and "YYY". That's not the minimum, those were the averages that I found - as in, numbers that popped up often. Even getting those numbers takes a long time and it's just not possible to produce a video of this scale while getting every single DRS value - honestly, dynamic resolutions stress me out to an unhealthy degree. It is not my specialty finding all possible values - I can only do that given hours of time to work with. That's something I've always struggled with. I should never have covered this damn game. All it has brought me is misery from angry PlayStation fans. Internet mobs can go to hell. Alright, signing off again.
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Thread Ion Fury |OT| Maiden Build
I think my critique of his critique is perfectly fair, though. How is this gate-keeping? I hate that kind of attitude and that's not at all what I was thinking. My issue with that review is the tone - it's way too snarky for its good. It's designed to annoy people not give an honest assessment. He's not breaking down why he didn't like it. I absolutely believe that this isn't for everyone and never felt it would be but that's not what I'm complaining about. It does nobody good to take that tone and, honestly, it puts projects like this at risk. I'd love to hear a proper assessment from someone that isn't into these sorts of games but that is NOT it. It's extremely uncommon for me to critique another's review - I typically don't like to engage in that but here, I feel it's warranted. I'd be happy to talk about my videos in this way and I'm happy to discuss with those that take the time to write their thoughts. I did not flippantly criticize their work - I carefully thought that through. It has the potential to be a good piece but I feel it's really not well written.Really? I think that's really unfair to say, honestly, but that's your opinion. You've successfully made me feel like complete shit now.
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Thread Ion Fury |OT| Maiden Build
I can see your point but...I really don't feel that's what I was trying to do. I just wanted to talk about it. I didn't intend to insult them or anything. That's fine, though. I hate myself too. It's been a tough year for me and I have no reason to bring misery to anyone else. Clearly I was in the wrong to critique that review - I genuinely didn't intend what you seem to have read which makes me question everything. I guess I have no choice but to disappear for a while. Interacting here isn't healthy for someone in such a poor state as myself.
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Thread Ion Fury |OT| Maiden Build
Good lord. What an awful take. There’s nothing wrong with this approach of criticism but the entire piece comes off as whining. Of someone that just can’t deal with not being told exactly what to do. I can appreciate that it’s not for everyone but this piece answers nothing. It simply boils down to “I need arrows”. What happened to the joy of exploration? What’s interesting is that this does sort of explain why I’m increasingly bored with so many modern games. Open world is so popular yet so pointless for me as these games are packed with sign posts and waypoints. You cannot get lost. There’s no sense of discovery. The missions can be great but the world in between is just space you must traverse while running to the next on screen indicator. So this RPS piece is concerning as I suspect they’re not alone in losing interest in actual level design. There’s been a real push lately towards making sure the player always knows where their next objective is. Once you’re there, some excellent gameplay opportunities can arise, but you’re rarely allowed to get lost. Thankfully, games liked Doom 2016 and the Souls series offer solid level design that doesn’t coddle the player but they’re increasingly uncommon. Still, the RPS guy didn’t enjoy it at all - that’s fine - but the structure of the text and the complete focus on his inability to deal with open ended level design rubs me the wrong way. It’s just not a good piece at all.
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Thread Ion Fury |OT| Maiden Build
I really can't say enough good things about this. I've honestly waited for a game like this for years, I feel. Decades even. It absolutely captures the splendor of Duke 3D, Shadow Warrior and Blood but goes even further. Honestly, the map designs here are just nuts. I can't imagine the amount of time poured into the design of each area - it's really insane.
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Thread PCGAMER: Loot boxes are a matter of 'life or death' for problem gamblers, says researcher
Glad to see this work being done. Loot boxes need to disappear. Absolutely worthless.
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Thread Grandia HD Collection done by Sickhead Games (porting house for Celeste, Stardew Valley, Dust, and more), allegedly based off the Sega Saturn release
I've played both of these and, yeah, Grandia looks horrible in its current state. Grandia 2, though, looks much nicer and even features 60fps battles which is nice (the original does not).
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Thread Grandia HD Collection done by Sickhead Games (porting house for Celeste, Stardew Valley, Dust, and more), allegedly based off the Sega Saturn release
It was the E3 build
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Thread DF Retro: Nintendo 64 HDMI Video Options
Yes. It's exactly what I use too and it looks great. It doesn't QUITE match the perfection of the Ultra HDMI via the OSSC but it gets very very close. I mainly use it because I prefer playing on a CRT. Deblur + RGB on a PVM is just fantastic.
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Thread DF Retro: Nintendo 64 HDMI Video Options
Yeah, I totally forgot to mention 480i. That’s the issue I guess with a discussion versus a scripted video. Yea, EON uses bob deinterlacing. Also, for PAL owners, the RetroTINK should accept PAL signals making it a good option.
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Thread Analogue Super NT - orders and shipping(Now you're playing with SUPER POWER)
Well, I have the DAC! It does indeed output 240p and it only functions with the Super Nt and Mega Sg, as you might expect. There's a lot of options in the menu for changing which sync to use among other things. Will have more to discuss soon enough.
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Thread Gunpei Yokoi was NOT the driving force behind the Game Boy as we know it (The History of Nintendo, vol. 4)
I'll have to check these out. I can read French fairly easily now and this is a topic I know well.
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Thread DF Retro Let's Play: Teenage Mutant Ninja Turtles - NES Turtlemania Revisited!
Well, to be fair...I DO like the game but it has a lot of deep flaws. It runs slower than most NES games (30fps with flicker and drops), the enemy spawning is terrible (no thought placed into enemy placement), flawed jumping mechanics and more. That said, I like what they were attempting and it's interesting to revisit. I do think it gets dramatically harder after the water stage. The level where you need to find the Technodrome is just insanity.
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Thread DF Retro Let's Play: Teenage Mutant Ninja Turtles - NES Turtlemania Revisited!
Yeah, I know, it's just unusual for a Konami game to run like this especially for 1989. Pretty much every side scroller they developed was a mostly smooth 60fps (like most games on NES). So it's strange that this is half that. Never understood what happened there.
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Thread DF Retro Let's Play: Teenage Mutant Ninja Turtles - NES Turtlemania Revisited!
Prepare to see it! This is a brutal game, though.
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Thread DF Retro Let's Play: Teenage Mutant Ninja Turtles - NES Turtlemania Revisited!
Ahhh, yeah. We were playing on the plasma downstairs due to the heat wave otherwise I would have setup a camera as I usually play on CRTs for capture!
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Thread I'm surprised how well many last gen games and remasters have held up graphically compared to the current generation.
Right. The original MW looks super dated but the remaster was completely remade so it naturally compares favorably to PS4/XO titles.
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Thread I'm surprised how well many last gen games and remasters have held up graphically compared to the current generation.
I kinda feel like many developers have simply moved away from highly scripted sequences which is why it feels like it hasn’t been matched by many modern games.
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Thread I'm surprised how well many last gen games and remasters have held up graphically compared to the current generation.
It’s a massive jump if you look at what is being done on a technical level. We’ve simply reached a point where dramatic leaps aren’t going to stand out as they used to. It’s all about refinement. Heck, plenty of folks aren’t even impressed by real-time day tracing. It looks amazing but not everyone appreciates the difference.
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Thread I'm surprised how well many last gen games and remasters have held up graphically compared to the current generation.
Of course. Totally different game. The Remaster of MW, though, does look current gen.
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Thread I'm surprised how well many last gen games and remasters have held up graphically compared to the current generation.
That’s not entirely a visual thing, though.
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Thread I'm surprised how well many last gen games and remasters have held up graphically compared to the current generation.
It is a current-gen game, though.
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Thread Roblox surpasses Minecraft with 100 million monthly players
My son is obsessed with Roblox and we often play co-op together. It’s a neat thing and now he’s learning how to create content which means learning how to use an editing system and some light scripting.There is no one game - it’s thousands of games designed in Roblox Studio. It’s a flexible tool and games can be just about anything. My son loves Flood Escape 2 which is a coop platform game in which you need to stay ahead of the flood while making your way to an exit.
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Thread Digital Foundry: The NEW Doom Trilogy Console Ports: There's Good News And Bad News
The 360 version is limited to 720p, I believe, and features a low FOV without flashlight shadows. The X version is native 4K with a wider FOV and ultra quality lighting.
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Thread Why did Nintendo go with tiny ass discs for GameCube when full sized discs fit fine?
I do know for a fact, having spoken with developers from this era, that a number of higher profile games intended for GameCube were canned as a result of the low capacity discs. These are games that wouldn’t work with a two disc setup either due to the way they’re designed. So, in some cases, it was a problem.
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Thread Digital Foundry: The NEW Doom Trilogy Console Ports: There's Good News And Bad News
Yes, this book is incredible. Definitely a must read if you have an interest in how Doom works.
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Thread Digital Foundry: The NEW Doom Trilogy Console Ports: There's Good News And Bad News
Watch the video (at least for Doom 3)
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Thread Digital Foundry: The NEW Doom Trilogy Console Ports: There's Good News And Bad News
Well, in terms of official ports perhaps. There are better versions, though
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Thread Digital Foundry: The NEW Doom Trilogy Console Ports: There's Good News And Bad News
Right, I knew it was pre-recorded and now we know the format.
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Thread Digital Foundry: The NEW Doom Trilogy Console Ports: There's Good News And Bad News
Keep in mind, when I say 1080p, I mean it only supports 1080p output. The rendering resolution is not 1080p. It's rough 1/4 of that - but still much higher than 320x200. It scales it's oddball resolution to 1080p and the scaling isn't handled well.
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Thread Digital exceeds physical for the first time ever on PS4 (the future is here)
Nothing is GOTY until I've played it. If there's a great game that I can't cover being sold for $60 as a digital only game - I would probably just skip it until it went on sale for a low price or just ignore it altogether. Usually, if there's a digital game I'm curious about, I will wait until I'm certain no physical copy will be produced. If that's the case, then I'll just buy it for cheap way down the line provided I'm still interested. The fact is, my backlog is pretty large and I've lost that thrill of new game releases. I'm happy to just play something in my own time or just skip things. I don't need to play everything. I guess I should say that I have a mental barrier about spending more than $20 on a digital game. I DO buy digital games at or under this price from time to time. I just consider them disposable purchases - like buying a movie ticket. I don't own anything, but it's a small fee to enjoy it once. I can say for certain that I never plan to use a streaming service in my own free time. The tech is fascinating but I won't invest a dime in those ecosystems. As much as I don't care for digital games, I've used various services since 2004 for digital purchases - just not that often. I won't do it for streaming.
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Thread Digital exceeds physical for the first time ever on PS4 (the future is here)
That's a funny thing. I've purchased exactly three albums through iTunes in my lifetime (I use an iPhone too - so it's not like I'm using some other music store). I DO use Netflix, however, but unlike music and games, I don't typically re-watch shows or movies unless I REALLY enjoy them. In which case, I buy the disc.
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Thread Digital exceeds physical for the first time ever on PS4 (the future is here)
Right. Digital = disposable. You don't own anything thus, I don't mind throwing a low amount of money at such purchases. Just not full priced games.
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Thread Digital exceeds physical for the first time ever on PS4 (the future is here)
Oh, I won’t stop. I’ll just focus on retro. That’s where my money and time goes these days. I mostly only play new games for coverage with a few exceptions.
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Thread Digital exceeds physical for the first time ever on PS4 (the future is here)
It's likely that any potential Game of the Year for me will be one I'll want to cover anyways so I'm good. I still buy a digital game now and then but I've never purchased a brand-new $60 game on day one digitally and I have no plans to start. To me, digital purchases are all disposable - specifically on consoles. I'll admit that things are OK on PC due to the open nature of the platform. I regret every cent I spent on digital purchases for systems like Wii, iOS, Wii U and PSP/Vita. They were all a waste of money and some of them aren't even accessible. For Wii, I wanted to play Contra Rebirth and the like again but I transferred those to a Wii U that is now broken. The only thing I could do was grab the files from the internet to install on my homebrew Wii. No way to obtain my legally purchased version (or if there is, it's a huge hassle). There are a number of iOS games that I DID actually enjoy that are not playable any longer which sucks. Even PS3, which IS still online, is a huge pain due to the obscenely slow store, download and installation process. It's a nightmare.Nearly unusable. Steam and Xbox Live are the ONLY two digital platforms I don't feel I was burned on! Like I said - these days, I spent my free gaming time mostly playing 16 and 32-bit era games exclusively.Yeah, this makes perfect sense. Multiplayer games purchased digitally is something I can get behind as you will require a connection to play anyways. Zero point in a physical copy. That said, I very rarely play anything multiplayer. Don't really like modern online multiplayer games - there's too much focus on gear, grinding and progression as opposed to fun. That's kind of my current issue with a lot of modern games in general - everything is artificially extend to keep people playing. I don't find any of those systems even remotely fun. There's still plenty of games being made that haven't fallen into that trap, thankfully, but the AAA space is flooded with it.
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Thread Digital exceeds physical for the first time ever on PS4 (the future is here)
Definitely don’t like where we’re heading. At least I’ll save money since I don’t like to spend on digital games unless they’re dirt cheap. Will never ever buy a full priced game digitally on a console.
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Thread Dunkey - Game Critics (Part 2) - It's actually about the gaming community
He's spot on for sure.Man, that is one game I wanted to love so much but...the drawn out battles and repetition really got to me.
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Thread Digital Foundry: Wolfenstein Youngblood: Switch vs Xbox One X Analysis - How Well Can id Tech Scale Across Consoles?
Ha, if you look at the author, you can see why! All four of us did parts of this. I haven't played it on PS4, for instance, so I couldn't compare while Tom hasn't played on anything BUT PS4.
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Thread Digital Foundry: Wolfenstein Youngblood: Switch vs Xbox One X Analysis - How Well Can id Tech Scale Across Consoles?
Also - nobody should read into why certain videos have certain platforms. It's always a combination of who's available to work on the video + when we get the code. We got Xbox late and I had to buy it on Switch myself. That's why those two came last.Yes
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Thread Digital Foundry: Wolfenstein Youngblood: Switch vs Xbox One X Analysis - How Well Can id Tech Scale Across Consoles?
It's pretty on-point, though. The textures on Switch are quite blurry.Why? The point is to see how close it gets to the 'full fat experience'. It's not intended to slam the Switch version - nobody expects it to match a more powerful machine.
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Thread DOOM 3 is Native 4k/60fps on Xbox One X
Let's not get too crazy here. I have 2.5 days remaining to produce this video on three different games on three platforms. I'll do as much as I can, but realistically, there is a limit to what's possible.
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Thread DOOM 3 is Native 4k/60fps on Xbox One X
Yeah, it's heavily altered. The level designs were changed drastically to reduce complexity. That weirdly makes for an interesting game, though, as it's quite different from the original Doom 3.
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Thread DOOM 3 is Native 4k/60fps on Xbox One X
That's exactly right. I'm in the middle of testing now and haven't played the Pro version yet. Wait for the video to find out (I don't know that answer yet).Well, it's great on OLED regardless but, yes, the OG version looks better
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Thread 8bitdo M30 Bluetooth+Bluetooth receiver on Genesis. Am I doing something wrong?
Yeah, you're doing something wrong but I'm not sure what. In the default mode, it should just work with buttons mapped as on an original pad.
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Thread PEGI rates Doom 64 for PC and PS4
It's 30fps and one of the smoothest games on N64. In fact, it looks smoother in motion than vanilla Doom on a 60hz monitor due to the fact that 30 divides evenly into the refresh rate while vanilla is 35fps (designed for 70hz) so there's judder on 60hz screens without relying on a source port that works around this entirely.
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Thread Western or Eastern Games? Which Appeal MORE to You, and Why?
Don't really care where games come from but I greatly dislike the mostly Western trends focused on open world games and multiplayer. Thankfully, there's plenty of choices outside of this.
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Thread Xbox BC people with Doom installed: do not delete it, Beth straight up yanked it [Update: Fixed]
I said exactly that - some games have issues at launch. Bloodstained is perfectly fine off the disc on PS4 and Xbox BTW. The Switch version is pretty bad but that’s not the norm. What’s up with the attitude? Why do you feel the need to act so condescending? Read that last paragraph you wrote. What is the purpose of basically telling me that my choices are shit and acting as if you’ve found the superior way? That’s how it comes off. It’s an interesting discussion to me that close to my heart but you’re ready to take that tone. Disappointing. If you’re ready to not act as if I’m an idiot, let us continue. I understand where you’re coming from and a lot of games do have issues but it’s not the majority. Patches usually aren’t critical.
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Thread Xbox BC people with Doom installed: do not delete it, Beth straight up yanked it [Update: Fixed]
I disagree. In some cases, absolutely, but that is not the norm. Not even close. I've closely examined this as well. Most games are perfectly fine right off the disc or cart (single player, of course). There's plenty of games that are not, though, and that does suck, but it's not THAT common if you actually step back and look at all the releases out there. Also, all the 'limited run' style companies that have popped up are releasing physical versions of games that were digital only with all fixes applied most of the time. They're all solid.
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Thread Xbox BC people with Doom installed: do not delete it, Beth straight up yanked it [Update: Fixed]
So it's OK to basically suggest that people who collect physical games are wasting their time because you don't like it then? I mean, I understand exactly why people would enjoy digital games and even streaming. It's not for me, but I understand it and I'm not going to belittle someone for their choices as you do. I'm fighting against it to ensure that I can continue to buy games physically but I don't want to see digital disappear or anything. We should have choices. I do NOT believe, however, that discs and carts today are all worthless. Your implication that everything is broken and worthless without patches is simply not correct - it's only true for a small percentage. You're telling yourself this to prop up your choices while belittling others. That's really not very nice. Absolutely nothing wrong with choosing digital, though, and nobody is an idiot for doing so (unless you went all digital on the Wii U or something - but that's an exception).
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Thread Mechwarrior 5: Mercenaries drops Steam and will be available exclusively on EGS [yes, please read STAFF POST]
I’ve managed to avoid EGS thus far. Have only used it twice for review code but have yet to make a single purchase. My backlog is large enough that it’s easy to ignore.I don’t think it’s about the cut. Epic is buying these games and, in some cases, effectively paying for the entire development. They’re throwing serious cash around. More than you might think too. A lot more for certain games. I suppose it’s the success of Fortnite that has created this situation.
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Thread I refuse to embrace an all Digital & Streaming future...
This isn’t really true. Digital only became somewhat viable during the mid-2000s and most PC games were still sold at retail. Prior to this, PC games were sold on various mediums. Digital downloads have only been part of PC gaming for a portion of its existence.
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Thread Tired of discovering new potentially entertaining youtube channels only to learn they are MRA/alt-right shitheads a few videos in
This trend is pretty terrifying. This is a strange new chapter in entertainment consumption - when anyone can become a content creator, it’s easy to spread shitty views I suppose. Everything feels pretty hopeless and mean spirited these days.
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Thread The Original DOOM, DOOM II, And DOOM 3 Have All Surprise Launched On Nintendo Switch, PS4, and Xbox One
I am curious, do you really just hate the game or do you hate it because it's called Doom? I've known people who can't get seem to enjoy games when they differ from expectations and it's always baffling to me.
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Thread The Original DOOM, DOOM II, And DOOM 3 Have All Surprise Launched On Nintendo Switch, PS4, and Xbox One
I kinda feel it is. It's one thing to dislike it but another to call it 'bad'. It's a well made game regardless of whether or not you like it.
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Thread The Original DOOM, DOOM II, And DOOM 3 Have All Surprise Launched On Nintendo Switch, PS4, and Xbox One
Well, if that's you're feeling only, that's totally fine obviously. I definitely do not agree, though. Not even a little. I love both Doom 64 and Doom 3. Would have been a shame if Doom 3 didn't exist as is. ...and a Doom 64-like Doom 3 in 2004 would have been panned and considered a failure even if it were revered years after its release.
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Thread The Original DOOM, DOOM II, And DOOM 3 Have All Surprise Launched On Nintendo Switch, PS4, and Xbox One
It's fantastic in its own right.
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Thread The Original DOOM, DOOM II, And DOOM 3 Have All Surprise Launched On Nintendo Switch, PS4, and Xbox One
Yeah, but mouse input in the original DOS version is pretty lousy, I feel. It doesn't really work or feel like modern mouse/key combinations.I don't really think that's fair. You can't look at these games through the lens of 2019 and decide what they should be. For 2004, Doom 3 was the right kind of experience. I don't think a Doom 64 style game would have done all that well - it would have been considered dated even if it was awesome. That was already true of Doom 64. I think it's one of the best games on N64 but it was viewed as old and uninteresting when it launched.
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Thread The Original DOOM, DOOM II, And DOOM 3 Have All Surprise Launched On Nintendo Switch, PS4, and Xbox One
Yes but it's still extremely awesome, I think.
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Thread DF: Blazing Chrome is the Contra 'Sequel' We Needed: DF Retro x Modern Analysis
I don't agree but to each his own.
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Thread DF: Blazing Chrome is the Contra 'Sequel' We Needed: DF Retro x Modern Analysis
What does age have to do with anything? They were aiming to deliver a specific style from that era. Also, if we're going to be fair, Metal Slug runs at a low frame-rate (20-30fps). It does look great, though, no doubt.
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Thread DF: Blazing Chrome is the Contra 'Sequel' We Needed: DF Retro x Modern Analysis
It’s not unlimited at all. It’s 5-7 waves on normal but just 1 on easy.
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Thread Astral Chain: First Look At The New Platinum Switch Exclusive (Digital Foundry)
Yeah, this is a super weird one but I love what I played. It’s very different and more complex than any Platinum title I’ve played. That makes it interesting but probably hard to sell to people, I’d imagine.
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Thread Astral Chain: First Look At The New Platinum Switch Exclusive (Digital Foundry)
It’s a slower paced game, I found. Between the From-like controls to the more strategic combat, it doesn’t have the same intensity of their other games. It’s a more thoughtful combat system but it’s good. Better than what we got in Wonderful 101 with its wildly unstable performance.
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Thread Astral Chain: First Look At The New Platinum Switch Exclusive (Digital Foundry)
Locked 30 for sure. I don't think they could deliver a stable 60 with these visuals and they've shown a willingness to ship very unstable games. So locking to 30 makes sense and will allow for a more stable overall game.
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Thread Astral Chain: First Look At The New Platinum Switch Exclusive (Digital Foundry)
Yeah. I adapted quick enough but it had a learning curve. I played for 90 minutes and just started to feel comfortable.
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Thread DF: Blazing Chrome is the Contra 'Sequel' We Needed: DF Retro x Modern Analysis
...but according to the developer, the idea was to target arcade hardware of the mid 90s and before.
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Thread DF: Blazing Chrome is the Contra 'Sequel' We Needed: DF Retro x Modern Analysis
The developer explained that the Game Maker export process for Switch is still unoptimized - inferior to Xbox and PS4. Thus they’re making game changes to get around it.
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Thread Digital Foundry Direct: Is PlayStation 4 Pro Worth Buying For 1080p Gaming?
Oh, no doubt. This was an off the cuff chat and I had forgotten about this aspect until it was brought up.
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Thread DF: Blazing Chrome is the Contra 'Sequel' We Needed: DF Retro x Modern Analysis
Yes, I’m glad others are enjoying it too! It’s such a wonderful game!
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Thread Every time I see Era users slam the NES's library as being "unplayable," I die a little inside.
I’d honestly suggest that you haven’t given the library a proper shot then. There’s a lot of gold there especially late gen titles. Mega Man series Shatterhand (a classic) Gun Dec Gimmick Power Blade Contra series Journey to Silius Bionic Commando Castlevania 1 and 3 Kid Dracula Duck Tales Batman Gargoyle’s Quest 2 Little Samson Ninja Gaiden 3 (well, JP version) ...and more These all hold up brilliantly.
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Thread Nintendo Switch Joy-Con Drift – Lawsuit has begun
I’m more concerned about whether this issue will appear on the Lite - it so, you’re basically screwed.
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Thread Luigi's Mansion 3 tech analysis by GameXplain
This is super high quality stuff! Brilliant work as always by brainchild! I wish I could spend more than a couple days on stuff like this as well as it’s way more interesting! Those YT algorithms will be the death of me ha ha!
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Thread Digital Foundry Direct: Is PlayStation 4 Pro Worth Buying For 1080p Gaming?
Fixed an issue with the other upload - new link is here!
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Thread Digital Foundry Direct: Is PlayStation 4 Pro Worth Buying For 1080p Gaming?
That's the whole point, though. A chance to go off topic for a change.
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Thread Digital Foundry Direct: Is PlayStation 4 Pro Worth Buying For 1080p Gaming?
That's the main topic but be sure to watch the end of the video... ;)
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Thread USGamer: Shenmue 3 will get us 40% through Ryo’s story according to Suzuki
Honestly, with the kind of money they throw around for exclusives, they could easily fund the next few if they were willing.
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Thread Bloodstained ROTN - Switch Patch Info and More (No performance improvements)
Performance is mostly fine. It was always going to be 30fps and that’s what it delivers. Now, some users have encountered strange dips that don’t normally occur which seem like a bug but this patch isn’t going to boost frame-rate above 30. Not realistic with this hardware and UE4.
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Thread Any fan of Contra 3 NEEDS to play Blazing Chrome [PS4/PC/Switch/X1 & Gamepass]
Using melee? That was key for me as it decimates smaller enemies.These issues really only pop up on Switch and only in two specific areas. It’s old school style slowdown (actual slowdown instead of skipping frames). The next patch, however, will solve this so it won’t be an issue for long. It’s a Switch CPU issue combined with some efficiency problems with Game Maker’s Switch exporting process.
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Thread DF Retro: Turok Dinosaur Hunter - How An N64 Classic Evolved The Console FPS
What's funny is that, even years later, we still have games with characters that basically 'rotate on a stick' in their full running animation. That Iguana thought about and implemented momentum and weight shifting into its animation is really insane for the time. Deus Ex is one of my favorites of all time but I always laugh when you alert a guard and he goes into a full on sprint while turning in place. It looks hilariously awful but I love it ha ha.
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Thread DF Retro: Turok Dinosaur Hunter - How An N64 Classic Evolved The Console FPS
Oh it looks like garbage in motion and it runs poorly too. I think that was a Dave video prior to his departure into space!
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Thread DF Retro: Turok Dinosaur Hunter - How An N64 Classic Evolved The Console FPS
I got it here! They do a bunch of different designs. Cool stuff!
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Thread DF Retro: Turok Dinosaur Hunter - How An N64 Classic Evolved The Console FPS
I think the fog does help, yeah, but I also still believe this is a more expansive game than the Build Engine titles from that era. More importantly, those games were a series of self-contained levels. What makes Turok different is that the hub acts a gate to return to previous stages. You're encouraged to find the Chronoscepter pieces which take some searching. Many keys are on the critical path but definitely not all of them. It does take a bit of rooting around. It's true that pulling back the fog changes things somewhat but, at the same time, when you completely disable it, it's also possible to appreciate just how massive the stages really are. There's a lot of ground to cover which was novel at the time.For sure. Remember - Turok doesn't support light maps so everything has a flat look to it. It works fine with the original aesthetic of Turok but not so much with Quake.
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Thread DF Retro: Turok Dinosaur Hunter - How An N64 Classic Evolved The Console FPS
By today's standards, I think Turok on N64 holds up a LOT better than Golden Eye. GE is very ambitious but it has a lot of technical shortcomings and limitations as a result. Turok is more refined and easy to jump into today.
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Thread DF Retro: Turok Dinosaur Hunter - How An N64 Classic Evolved The Console FPS
Ahhh, dang it, I actually had planned to do that but straight up forgot to include it!
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Thread DF Retro: Turok Dinosaur Hunter - How An N64 Classic Evolved The Console FPS
I assume this is a joke? Turok pretty much in my top 3 N64 games of all time and one of my favorite shooters from that era.
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Thread DF Retro: Turok Dinosaur Hunter - How An N64 Classic Evolved The Console FPS
Alex references Turok a lot as well. It is over Turok that we bonded some years ago, in fact. That's why he had to be in this video.
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Thread DF Retro: Turok Dinosaur Hunter - How An N64 Classic Evolved The Console FPS
Yeah, thought about it. I did offer a vote on which Deus Ex game to cover a couple years back.
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Thread The Doom Engine black book is one of the best books I've read in a long while
Yeah, I absolutely adore this book. A super interesting read. I was also happy to see that I was cited a few times in there too ha ha!
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Thread why does Super Mario World control so badly
You're both passing judgement primarily based on Mario Maker 2 which I do not feel delivers the same quality of control and accuracy as the original games. Super Mario World itself offers some of the most precise and engaging controls and physics in any platform game ever made, I'd say.
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Thread Digital Foundry: Switch Lite Reveal Analysis: Nintendo's New Hardware Plans Come Into Focus
Yeah, sadly.
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Thread Do really long games (80+ hours) excite you or turn you off nowadays?
Huge turn off. I’ve simply stopped buying such games. I don’t have the time or interest to play such a game and those that exceed 80 hours are typically packed with repetitive tasks, less than satisfying level design and mediocre mechanics. That said, if it’s really engaging, I can still get into a longer game but the typical open world experience is not interesting to me at all.
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Thread Most positive or good feel gaming moment of 2019 so far?
Weirdly, for me, it was the last couple missions of Ace Combat 7. When this song kicks in and everything’s coming together - it was a wonderful moment.
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Thread PC gamers: What's your GPU timeline?
Well, the m3d was great as it was PowerVR based. Great little card. The Mystique was pretty bad (came with a PC - last pre-built PC I would ever own) but it was reasonably fast. It didn't support texture filtering either which was bad at the time but, looking back, was not a bad thing as bilinear filtering isn't something I love on old low-res textures. That's one of those features I've done a 180 on. It's very useful, yes, but it destroys low-res art.Wait, do you own both or did you downgrade from the 2080 to a 570?
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Thread PC gamers: What's your GPU timeline?
Oh gosh...let's see... Matrox Mystique 2mb Matrox M3D (PowerVR PCX2) 3DFX Voodoo 1 4mb (Monster 3D) 3DFX Voodoo 2 12mb (Monster 3DII) in SLI Riva 128 Intel i740 (for 2D) 3DFX Voodoo 3 Nvidia GeForce 256 ATI Radeon 8500 ATI Radeon 9700 Pro Nvidia GeForce 6800 Nvidia GeForce 8800GT Nvidia GeForce GTX260 ATI Radeon 5870 Nvidia GTX580 Nvidia GTX780ti Nvidia GTX980ti Nvidia GTX Titan Xp Nvidia RTX2080ti Might be missing one or two but I think that's it.
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Thread Digital Foundry Preview: Console that plays all cartridge and CD games from dead platforms, the Polymega
What exactly do you think Xbox One and PS4 are?
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Thread Control | 26 Minutes of PC Gameplay w/ Ray Tracing Enabled
I played Control on a 2080ti with RTX enabled and it was nearly locked 60fps outside of one scene which dipped into the 50s. It was very smooth and consistent. The issue here is clearly the video itself. This is exactly the same content I played as well and it was perfectly smooth. Like Alex said, this video is encoded at 30fps but I feel there’s more to it than that. It’s a bad video.
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Thread So what's the problem with Bloodstained's visuals?
Kind of stunned by how harsh people are being. I'd hate to have worked on this game for years and read through this. It's not useful commentary at all. It definitely has some issues and it's pretty clear why but all this black and white thinking (if it's not amazing, it's GARBAGE) doesn't sit well with me.I think that's great, though. Grounding a 2D action game too much in reality would absolutely damage the level design. Castlevania, whether Metroidvania or classic, has never been about this.
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Thread So what's the problem with Bloodstained's visuals?
You may have figured out WHY I like the look of it so much. ...but you're wrong about skipping 2 decades worth of lighting and visual effects. They're all there.
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Thread Switch vs ps4 Pro, 20yrs ago.
Both would be impressive but, honestly, seeing a large 4K OLED screen in 1999 would blow me away far more than the Switch. Combine that with PS4 Pro level visuals and, yeah, that would definitely win for me.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
You're not taking into account engine or game overhead. There are VERY few 60fps UE4 games on Switch - and those that do exist were crafted exclusively for Switch likely with larger budgets and teams focused on optimization and, even then, they run at resolutions lower than Bloodstained. Optimization is expensive and Switch isn't exactly blazing fast for UE4 games like this. I feel like too many people judge games solely by how they perceive them to look. You can't say what is or is not demanding just based on that.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
Will do. I noticed this on the Xbox One X version and found it distracting but forgot to mention it in the video.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
1) I don't have the 2016 demo so I have no clue 2) It was officially canned in 2018 but it was never actually started 3) No PC coverage because I barely managed to finish this and ended up working most of the weekend - this covers six platforms. I just couldn't do PC as well.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
That's exactly right. When it matches 60hz, every frame is on-screen for the same duration! So it creates a sense of fluidity and stability. If you run at 58fps, however, you're going to have a mix of frames that persist longer than others leading to a sense of judder. If you use FreeSync, however, it should clear this up!
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
Well, it's more that the X drops below 60 in a lot of scenes. The dips aren't huge but it happens often. On Pro, most areas are 100% locked in comparison. A frame-rate of 58fps may not seem like a big deal but it is on a 60hz display as it results in judder and the sensation of inconsistent movement. It's really not BAD on X or anything but it's definitely something I felt throughout. The game just feels less stable overall while slowdown on Pro is relatively rare.
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Thread Is Super Mario Maker (1 & 2) affecting the original nature of the 2D Super Mario levels?
I don't agree with that at all. The design is very well thought out and perfectly paced.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
Snake Pass is lower res than Bloodstained and the game itself is more constrained but it is a very good port, no doubt. The difference between them is extremely obvious to my eyes, though.I don't doubt you've had issues but I don't agree with that assessment at all.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
Dude. Give me a break. I already had six different console permutations to cover and I ended up working most of my weekend just to finish this. I simply didn’t have the capacity to add the PC version even though I’d have liked to.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
900p60?!?!? On Switch? Even smaller scale games like Yoshi’s Crafted World (which has way less going on but runs at 60) are way below 720p. 900p60 on Switch is impossible with UE4 with visuals like this.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
It’s more a reaction to the hyperbole. People painted a worse picture than I found. I fee it makes the same kind of sacrifices as most similar Switch ports. It’s not like Ark or Saints 3. The bugs and lag are the big issues but it feels salvageable. I feel like people continue to overestimate the Switch hardware. It’s performing as expected when looking at all versions.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
You can't judge demands based on what you think the visuals look like, though. Is the game as well optimized as it could be? Perhaps not. ...but when you look at the performance on other platforms relative to Switch, it performs as expected. Nobody actually expected 60fps, right? That's just not feasible in this case. The bugs and lag are the real issue and I think those can be solved. The rest, though? It's about on par. Consider this - Doom 2016 runs better on PS4 and Xbox One than Bloodstained. That's one of the most optimized games this gen. Bloodstained is a smaller budget project running on UE4. Doom on PS4 runs better than Bloodstained on PS4 Doom on Switch runs worse than Bloodstained on Switch I think the game looks beautiful, though. It's one of the better looking multiplatform UE4 games in a while.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
That’s odd. I wonder why that happens so quickly for you? I cannot trigger it at all.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
Possibly. I tried hard to replicate this bug as I had heard of it but I was not able to. Trust me, if I could have caused it, I’d be happy but it always runs fine.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
I’m using internal memory but that shouldn’t matter. When did you install it? There is something weird going on.And cure cancer while you’re at it!
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
I played for more than that. I’m jealous that you were able to cause those issues. That’s what makes this frustrating. It’s clearly a bug then but not always easy to cause.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
Well, what you're saying about single digit frame-rates is clearly not normal as I've proved in the video. If that's what you're getting then it's either a bug or a problem with your hardware. It's not the way it behaves on other Switch systems.Go for it. Again, though - when functioning normally, it's fine. If you're seeing problems it's a bug or HW issue. It's not the way it behaves on Switch normally. The area does not run at single digit frames per second under normal conditions. Period. A bug is very possible, though.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
What I’m saying is that you suggested that performance is a problem. I don’t believe it is. The issue you’re encountering is a bug which leads to poor performance. Very different even if it seems similar on the surface. I’m sure you encountered it but your statement was incorrectly definitive.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
So it’s a bug. You saw my video. It runs perfectly fine on all three of my Switch systems.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
Yeah I've seen that sentiment all over the place and it's way off base.Then there's something wrong with your Switch or the SD card you're using perhaps? That part is perfectly fine when the Switch is working properly.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
Right so why are some folks getting single digit frame-rates? I was unable to dip it on Switch, as you saw in the video.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
Where is this spiral tower?I don't buy that! The hardware just isn't as capable as people seem to think and games like this, running on UE4, are more demanding than folks seem to believe. Knowing how it runs on other consoles, the Switch is pretty much where I expected. It was *NEVER* going to be 60fps - no chance. You see how it runs on PS4 and Xbox One. It was always going to be 30fps and it delivers that. Most UE4 games on Switch, when docked, are lower than 720p so Bloodstained has that advantage. Resolution is higher than average for a UE4 Switch game. The big issue with the visuals comes down to texture resolution being rather low. The input latency and loading issue is fixable.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
Some folks have tested even higher than that! I just used a slow motion phone camera feed to test so it's not super accurate.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
Well, Xbox One X slowdown is most significant anytime alpha particles fill the screen...that's when it's at its worst.
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
Based on their notes, I suspect that both things can be improved significantly. ...but it'll remain at 30fps game with lower quality textures and poor image quality, I'd imagine.Dat phat G-buffer! UE4 is often rather GPU bound on consoles and very sensitive to resolution. I can't think of many (any?) UE4 games that run at native 4K and 60fps on Xbox One X (there must be a few others, I'd imagine).
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Thread DF: Bloodstained Is Brilliant - But What's Up With The Switch Port?
I don't think that's the case at all. In fact, I don't think the Vita version was even started and, as far as I know, Unreal Engine 4 never supported Vita and no developer even attempted in the end.
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Thread Digital Foundry Preview: Console that plays all cartridge and CD games from dead platforms, the Polymega
Oh yeah, absolutely.
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Thread Digital Foundry Preview: Console that plays all cartridge and CD games from dead platforms, the Polymega
Last time I messed around with it on a Pi it was pretty slow but it's been a while. I'd imagine a Pi 4 will help there anyways. It's been great on PC for a long time, though, yes.
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Thread Digital Foundry Preview: Console that plays all cartridge and CD games from dead platforms, the Polymega
Well, PC is always going to offer the best performance for emulation just due to vast horsepower. Is Saturn emulation on Pi really that good, though? I didn't realize it was full-speed across the board! That's pretty impressive.
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Thread Digital Foundry Preview: Console that plays all cartridge and CD games from dead platforms, the Polymega
I think FPGA could have been viable for some systems but not others which would make it a bit strange, perhaps. Like...you're not doing Sega Saturn on a Cyclone V and stuff like Sega CD and 32x is perhaps too complex as well. PlayStation is feasible but difficult and nobody has done that yet. I don't think the experience would be seamless either. For cart systems, yeah, the FPGA could be included in each adapter piece but for the CD systems it's more difficult and slower. There's potential there but I can see why FPGA was abandoned for this type of project.Inside jokes strike again. It's Alfred Chicken.I think you're underestimating the appeal of an attractive looking box that does everything with a clean interface. I know plenty of people that are very much into that idea. It's just another potential segment. Lots of people went in on stuff like the Retron 5 (which is horrible) just due to that centralized design. These people don't want to mess with a Pi and that's fine.
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Thread Digital Foundry Preview: Console that plays all cartridge and CD games from dead platforms, the Polymega
I can't remember off the top of my head but I'll be sure to ask. I think I'll probably wind up reviewing it so I'll certainly get all the information on which emulators are being used.
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Thread Digital Foundry Preview: Console that plays all cartridge and CD games from dead platforms, the Polymega
Oh yeah, this is exactly why I was 100% skeptical about this whole thing until meeting those guys and testing the unit. It's pretty clear that they know they messed up and I don't think the original plan was even feasible for them in the first place but they've definitely turned the page on that and do seem to be trying hard to deliver a nice product. It's tough to come back from something like this but I think they're on the right track.
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Thread Old games whose price has rocketted
I feel like I'm one of the only people to buy Rule of Rose and Haunting Ground on day one. I was excited for them both back in the day. Here's a weird one I discovered recently thanks to a good friend of mine - Gekikame Ninjaden. The Japanese version of the original Teenage Mutant Ninja Turtles NES game. This was before Japan used the TMNT branding. It doesn't seem to have been successful and is quite uncommon often fetching $200-300 complete in box. I do thankfully have a copy that was obtained at a reasonable price! There are thousands of examples, though, but one of my favorites is Tryrush Deppy which I received in a lot of Saturn games over a decade ago. I paid basically 2 bucks for it taking into account the number of games I received and now it seems to fetch in the 400-500 range.
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Thread Hyper Light Drifter: SE coming to iOS on July 25th ($6.99, 120FPS, and more)
Well, the game was 30fps on PC as well. That wasn't a performance issue but a design one. He managed to solve it, thankfully!
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Thread Sega Ages Virtua Racing announced for Switch (out now)
There’s always a plus in the corner (I remembered it being white though). It’s like that in the arcade game too.
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Thread Digital Foundry: The Next Switch: Tegra X1 'Mariko' - What Is It And What Can It Do?
I do lots of game analysis but not really news.
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Thread Digital Foundry: The Next Switch: Tegra X1 'Mariko' - What Is It And What Can It Do?
Wow, you’ve only watched videos with Richard? Ok then! Let me know if you watch any of the others. Try the Retro series.
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Thread Digital Foundry: The Next Switch: Tegra X1 'Mariko' - What Is It And What Can It Do?
I think this is pretty rare, though? These spec videos are uncommon. I was just interested to know if you had watched any of my videos and found this to be the case, basically. I’m looking for feedback on my own videos.
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Thread EON 'Super 64' plug-and-play HDMI adapter for the Nintendo 64
I suggested waiting a bit longer. Dan and Chris behind the DCHDMI are nearly finished the PS2HDMI mod which will almost certainly provide THE best image quality possible on a modern TV.Yes and DCHDMI supports this. It draws the image with small black borders along the top and bottom. Not a huge deal. It also supports 960p output which fills the screen but not all displays support this.
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Thread EON 'Super 64' plug-and-play HDMI adapter for the Nintendo 64
This is a tricky thing. Most TVs today do not support S-video at all and, even if they do, even fewer actually interpret 240p properly. So you end up with horribly scaled results where 240p is presented as 480i. It's not pretty! This should at least present a signal that a modern display will be able to work with over HDMI. The main issue, of course, is that it only outputs 480p. It will look fine but won't be sharp. You'd need to pair this with an external video processor to improve it but then you're already moving into even more expensive territory. The question is how this compares to analog s-video when using an external box. Really, though, these guys were in a tough position on this. S-video is the best you can do without modding an N64 and that's where prices really shoot up. This is the best option for a plug-n-play solution right now. If they had implemented nearest neighbor scaling to 1080p, though, it would have been significantly more impressive.
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Thread Digital Foundry: The Next Switch: Tegra X1 'Mariko' - What Is It And What Can It Do?
Oh, well, I never make these types of videos myself. Not my thing. They aren't that common either and people seem to enjoy them. You suggested that the channel was going down hill but it seems like you just don't enjoy these spec videos? Is that right?
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Thread Digital Foundry: The Next Switch: Tegra X1 'Mariko' - What Is It And What Can It Do?
You were complaining about the channel in general, I thought, as if this was a trend. Is it just this video that's the issue?
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Thread Digital Foundry: The Next Switch: Tegra X1 'Mariko' - What Is It And What Can It Do?
Ha, well, that's true but I usually can't say what I want to say in under 10 minutes since the topic is often broad. So it worked out well for me.
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Thread Digital Foundry: The Next Switch: Tegra X1 'Mariko' - What Is It And What Can It Do?
I didn’t make this video hence why I was asking for examples. For the videos I produce, I handle every aspect - writing, editing, capturing, voice over, filming etc. Did you check out any of my videos?
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Thread Digital Foundry: The Next Switch: Tegra X1 'Mariko' - What Is It And What Can It Do?
Do you have examples of times where this was an issue (in the videos I made, at least)?What do you mean "creators who do their own work"?
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Thread Digital Foundry: The Next Switch: Tegra X1 'Mariko' - What Is It And What Can It Do?
Which videos in particular? We just went through E3 which means I wasn’t doing normal videos for a couple weeks and the videos during that week are of course focused on E3. Did you watch the video I did on Judgement yesterday? Or Zelda last week?I never artificially extend videos - they are always exactly as long as I need. However the 10 minute minimum is absolutely crucial to survival due to how YouTube works. Going for less means failure. Plain and simple.
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Thread Bloodstained: ROTN developers address lackluster Switch port, multiple updates on the way
Uhh, I disagree. Many of them dropped resolution to a very low number and tons of detail was sacrificed. Some are more significantly downgraded on Switch than Bloodstained. It seems that the 2.5D nature of the game has resulted in people thinking it would be an easy port.
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Thread Bloodstained: ROTN developers address lackluster Switch port, multiple updates on the way
I guess we don't know but I have a hard time believing it was the Wii U. Either way, clearly that wouldn't have worked out well.
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Thread Bloodstained: ROTN developers address lackluster Switch port, multiple updates on the way
Again - I don't think that's a good idea here as I suspect even those that backed on Wii U wouldn't ACTUALLY want it on Wii U in 2019. It's a difficult situation but that's my guess. The system is long dead and I'd imagine the passionate Wii U owners have all moved on. So Wii U would have limited what the game could be (based on their limitations - clearly they wanted to use Middleware like UE4) and most people probably wouldn't want it there either. I backed a few Wii U projects back in the day but if you asked about them in 2019 I would say I absolutely do not want them on Wii U - unless it was physical only and, even then, I wouldn't be that interested. Definitely not digital which is a nightmare on Wii U. I can't imagine I'm alone. ...but how would that data be figured out? Hard to say. Either way - I'm 100% happy with how they've handled this and I'm glad the Wii U version was axed. It would likely have turned out worse than the Mighty No 9 on Wii U (an Unreal Engine platformer) and THAT is so bad that it should never have been approved by anyone. It's straight unplayable.
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Thread Bloodstained: ROTN developers address lackluster Switch port, multiple updates on the way
To be fair, this sort of thing is rarely malicious - it's literally just "we need shots for the store slot". Also, aside from the low res and a couple missing details, it doesn't LOOK much different at all.
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Thread Bloodstained: ROTN developers address lackluster Switch port, multiple updates on the way
I don’t think Switch could have realistically become the lead platform due to how this game was developed. I also think people are massively overstating the issues with the Switch version. The latency is the worst thing but it’s othwrwise similar to many other PS4 to Switch ports. I mean, it runs better than Doom and Wolf 2 on Switch. Ultimately, this is meaningless without data. We absolutely do not know which version most backers selected, do we?
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Thread Bloodstained: ROTN developers address lackluster Switch port, multiple updates on the way
There's not really a good solution there. They weren't going to delay the game just for Switch owners and the team spent most of the year working hard on porting it to Switch. It was a difficult port and they poured a lot of time and money into it. Not sure what they could do there. Selling it for a low price wasn't really an option. Many of these issues stem from the situation with Nintendo - Wii U failed prematurely and was killed off as a result. So anyone developing for it was left in a bind - it would NEVER have made sense to release this game for Wii U in today's climate and, as a UE4 title, it wouldn't have been good anyways if they could even get it working at all. Then the Switch winds up appearing mid-generation and a lot of games already in development didn't take it into account. Due to its relative lack of power, it's not a trivial thing to convert games for it. Bloodstained isn't that bad when you consider everything around it.
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Thread Bloodstained: ROTN developers address lackluster Switch port, multiple updates on the way
I put in a couple hours last night (planning a video later this week). I only played in portable mode but the frame-rate was mostly a steady 30fps. The input lag and super low res were much more noticeable, though. Loading is longer too. I think this is a side effect of developing a UE4 game for PC and other consoles first and foremost.
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Thread Bloodstained: ROTN developers address lackluster Switch port, multiple updates on the way
They key with Travis and Yoshi's Crafted World is that they were very carefully designed for Switch from the beginning. Bloodstained has been in development for a long time and was always multi-platform. 60fps was never going to happen with the Switch version of the game but hopefully they can solve the other issues.
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Thread Bloodstained: ROTN developers address lackluster Switch port, multiple updates on the way
Thanks! Having played a chunk of it, I actually think it looks visually nice most of the time. I'd also have preferred 2D but this works for me - it's one of the better looking "2.5D" games I've seen in a while. Unfortunately, the low res of the Switch version makes for a rather muddy looking experience overall. I'm not sure how much can be done here - the frame-rate isn't that unsteady (at least early on) - it's just that it's 30fps which is always going to be the reality here. 60fps with UE4 is possible but the game would have had to be designed from the ground up for Switch taking that into consideration at all times (my guess). The lag is more of an issue for me. I suspect they might find ways to clean up slow down below 30fps but the rest remains to be seen.It's faster on PS4 when moving between areas that require loading and it only happens once. It's much more noticeable on Switch.
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Thread Bloodstained: ROTN developers address lackluster Switch port, multiple updates on the way
I just don’t think it’s a good idea. The game would have been hamstrung by Wii U and Vita. It could have spoiled the whole project. It’s also clear that the game was much uglier in the past and has improved dramatically. I can’t imagine people really wanting Wii U to basically hold back the whole project if it meant an inferior experience for everyone. The original dev team was never going to work on Wii U anyways. Armature was set to do it and Vita which I always found crazy.
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Thread Digital Foundry: Crash Team Racing compared between XB1/PS4/Pro/X. 1440p on both X and Pro
I’m only saying off the table as it seems like, for whatever reason, they were intent on locking to 30. Whether they could go beyond that is unclear but it seems like it wasn’t part of the plan from the outside perspective. I think that’s a mistake, though, as 60 would help a lot here. Who can say why this decision was made!
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Thread Digital Foundry: Crash Team Racing compared between XB1/PS4/Pro/X. 1440p on both X and Pro
I haven’t played it myself but 60fps seems to be off the table for this game so I could see a higher res on Xbox One X but I’m not sure what we could realistically expect on base PS4 in this specific case.
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Thread europe summer is here today and it's unbearable already
This has been an issue for me. I can’t find any two hose systems and window units are impossible. I’m stuck with a single hose unit. It does pretty well but I wish I could do better.
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Thread Digital Foundry: Crash Team Racing compared between XB1/PS4/Pro/X. 1440p on both X and Pro
So what else do you think could be done with the PS4 version then?
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Thread Zelda: Link's Awakening Switch First Look + Game Boy Upgrade Comparisons! | Digital Foundry
I'm very hopefully they can fix it but I wouldn't say these are minor. The entire overworld is mostly 30fps. I expect they have a lot of work cut out for them. I have faith, though.
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Thread Zelda: Link's Awakening Switch First Look + Game Boy Upgrade Comparisons! | Digital Foundry
The 3DS remakes of Ocarina and Majora were 30fps.
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Thread Say hello to the Raspberry Pie 4 - New proc + 4 gig Ram + USB C charging
I can't imagine 'proper' emulation is possible but it should improve greatly.
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Thread is Gamestop really in trouble, and how can it recover?
That's good to hear. Hopefully people DO push back. I know I'll continue to do so. I'm not going to accept an all digital future.
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Thread Digital Foundry vs Luigi's Mansion 3, Marvel Ultimate Alliance 3, Mario & Sonic at Olympics and New Super Lucky's Tales
They are named differently. That’s what DF Direct denotes. If you see that, it’s a video like this.
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Thread Digital Foundry vs Luigi's Mansion 3, Marvel Ultimate Alliance 3, Mario & Sonic at Olympics and New Super Lucky's Tales
Well, we want to do more casual videos like this on a weekly basis in addition to normal vids. Hopefully it works out. The issue is that the more detailed ones take a lot of time to make and we’re all kind of burning out. So need to include extra stuff like this that is easier and more fun to make.
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Thread Digital Foundry vs Luigi's Mansion 3, Marvel Ultimate Alliance 3, Mario & Sonic at Olympics and New Super Lucky's Tales
I often do but you have to understand I was asked to do this in the conversational style without a script so I couldn’t specifically point to things. It’ll have to wait for the full game. This is just a preview rather than a careful analysis. Also, I only have 8-10 minutes of capture for each game and can’t easily setup shots for closer analysis without the game in my hands.Apparently yes. Richard put a note in there. I had never played it on the base system and we didn’t cover it. I was just basing that on my experience with the game on X. It’s surprising that it’s both 4K native and 60 when the base is 1080p30. That’s a larger jump than usual.Well I don’t have any of those answers right now. I don’t know what tech is being used and without having access at home, I can’t examine closely. It’s hard to say anything definitive after ten minutes of play on a show floor.
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Thread IGN:FF7: Tifa Isn't Getting A Smaller Chest, Just A Proper Bra. (AKA, this is the week gamers learned that sports bras exist)
I don’t understand why people had issue interpreting restrict. That seems perfectly clear. This is pretty silly.
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Thread europe summer is here today and it's unbearable already
Big difference. Air conditioning is everywhere in the US. It’s almost nowhere in much of Europe.
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Thread Why are E3 demos not available publicity?
The suit looks better in the final (more like fabric) but you can get a shiny suit in the final game, if you like. If you're really curious check out the video I did on this game.
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Thread Digital Foundry Direct! Genesis Mini, Shenmue 3, Control, Abe: Soulstorm + More E3 Hits!
1) Hard to say - it looks pretty similar to that footage but without direct comparisons, I can't say for sure. 2) Yes, R trigger runs and animation is a noticeable step-up from the previous games. It looks good. 3) I don't know which mode I was in and the lack of a throw was slightly annoying 4) I can't recall the audio as the volume was low since I was sitting with Yu Suzuki talking about the game
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Thread Digital Foundry Direct! Genesis Mini, Shenmue 3, Control, Abe: Soulstorm + More E3 Hits!
I haven’t read any other impressions yet. Any links? Curious to see where we differ!
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Thread Digital Foundry Direct! Genesis Mini, Shenmue 3, Control, Abe: Soulstorm + More E3 Hits!
Keep in mind this was a PC build!
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Thread Stadia’s E3 Doom Eternal demo made me a cloud gaming believer
I’ve cut back on PC gaming due to this and heat from my system. I also just use the DF account if I want to play something new and not on console.1) It’s hard to say - if I knew it was getting a physical release that was coming later, I would have waited. I only buy digitally if there’s no other option and it’s a game I really want. That said, I can enjoy digital games and I certainly do so. I don’t like it but the games are still great. That’s just an ownership issue - totally separate from the Stadia discussion. 2) My experience was consistent with every other station and time I looked at the game. Performance was inconsistent - lots of frame skipping. Yet nobody else could even see what I’m talking about despite pointing out to them as they played. It drove me nuts but clearly doesn’t impact everyone as most people didn’t seem to care. It was much worse than bad frame pacing but the effect is similar. Also, every station exhibited visual compression - it looks like a YT video. This is fact. Again, not just my experience - all stations. The internet drop-out, though, was obviously something not everyone experienced but that only happened after about 30 minutes. What I’m saying is that I noticed very visible issues that most people did not. I talked to people that said it was perfect when I could see what they were playing and know for a fact that it was far from it. If I could have captured and measured it, I could prove it easily. It’s a 60fps game - there were basically 50+ ms dips happening constantly during play. Then I went and played it on PC. The difference was vast. Much larger than usual.
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Thread Stadia’s E3 Doom Eternal demo made me a cloud gaming believer
That’s right. I don’t resell games. I don’t really care. My habits over the last ten years have shown that I never commit to playing games I have digitally and eventually forget about them entirely. I may as well not have them. My Steam library is mostly useless to me now. I regret spending anything on it. Even then, it’s light years beyond streaming. What I felt while playing Doom on PC vs Stadia cannot he understated. Stadia looked like a YouTube video with inconsistent frame-times and skips. It felt like watching a video rather than really playing the game.
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Thread Stadia’s E3 Doom Eternal demo made me a cloud gaming believer
Lowering detail isn’t the same as compression artifacts. It looks like a YouTube video. The real reason is that I want to own games. This service doesn’t allow that. It’s not for me.
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Thread Stadia’s E3 Doom Eternal demo made me a cloud gaming believer
No. I only buy physical copies. I hate Steam as well, honestly. You’re not going to win on this. I’m anti-digital library and it’s not changing. Period. Beyond that, the difference between Doom Eternal on PC vs Stadia is night and day. As large or larger than Switch vs PC.
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Thread DF Retro Let's Play: Castlevania 64! Is It Really A Series Low Point?
Me too. Keep in mind I made this as an experiment. I had one day to make a video before e3 so a full Retro would have been impossible. This is just a bonus thing.I’m often around! We just fixed the Patreon glitch! Sorry about that issue. Don’t hesitate to DM me!
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Thread Stadia’s E3 Doom Eternal demo made me a cloud gaming believer
I could not possibly disagree more. I was seeing issues with skipping even when the connection was fine and nobody there understood what I was pointing to. It was insanity. It felt bad as a result. Image quality isn’t great either - it genuinely looks like a YouTube video but interactive....and even then, it failed three times during my session and sometimes dropped to 360p quality with massive latency. I’m still curious to see how it evolves but it’s a huge challenge and I expect a lot of issues unless you have a perfect connection.I love VR and have professed love for it. Streaming, however, means not owning games any longer and a degradation in visual quality.
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Thread Contra Rogue Corps plays better than it looks fromthe gameplay snipets.
It can work well in many cases. Oddworld Soulstorm is one of the most impressive games I played at e3 and it’s Unity.
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Thread Contra Rogue Corps plays better than it looks fromthe gameplay snipets.
I played it for 30 minutes and I don’t love it yet. It plays fine but feels flat and uninteresting. Neo Contra is much better as an overhead style shooter. It’s Unity.
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Thread E3 2019 | Pre-Conference Spoiler/Leak-Free Bunker Thread (DE3CON 2)
Hanging out in the theatre waiting for it start. Good buzz here on the ground!
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Thread Digital Foundry Retro Blu-Ray Collection Being Considered
Well, first I have to see what the company says about the content in the videos. I think it's fair use but I need to be sure. Other channels have done discs, though, so hopefully it'll be OK.
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Thread Digital Foundry Retro Blu-Ray Collection Being Considered
Oh, I'm looking into it but...there's a lot of hoops to jump through before I know if it's truly possible!
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Thread Resolutions, Frame-rates, Polygon count, and load times are all cool - but can we please address input delay?
They are, though. Modern TVs are shipping with increasingly low input lag. Most major sets are under 20ms now which is just over 1 frame. That's perfectly fine and it's getting even lower with newer models.Sure, monitors are a tad more responsive but the difference is usually about 1 frame. Now, older TVs tend to be a *LOT* less responsive but that's not the case any longer.
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Thread So... I still see Death Stranding as a flat game
I’m interested simply because we know so little. I’m kinda tired of games being so explicitly spelled out prior to release. I know exactly what most releases will offer before even playing them. It’s great that this is an unknown.
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Thread 9 Rarest & Most Valuable PS4 Games You Might Own - WhatCulture Gaming
Yep, that’s another one. I have that on Saturn myself but wish I had grabbed it on PS3 too!
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Thread 9 Rarest & Most Valuable PS4 Games You Might Own - WhatCulture Gaming
Well...I have a physical copy of Lost in the Rain still sealed. It seems to go for quite a lot these days. There aren’t many but there are definitely some expensive PS3 games. Vita has plenty of high value titles as well. There are a few PS4 games that fetch a lot as well plus I’d imagine some games, like the Darius Collection on Switch which has no digital version, will go up in time. I don’t think we’ll see anything crazy but there will be a few.
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Thread 10 Mega Drive (Genesis) games that pushed hardware limits (Best Graphics)
Yeah, it sucks. I've been trying to get a copy of that and Vampire Killer and I've had to give up. It's just not possible without dropping an insane amount of cash. Really annoying situation. I assume it's the result of low popularity of the system + late release.
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Thread 10 Mega Drive (Genesis) games that pushed hardware limits (Best Graphics)
That's right. As someone that can 1cc Contra 3 on normal (and still finish on hard), I find The Hard Corps US version to be insanely annoying. I've finished it before but barely - it's wayyyyy more difficult and less fun to replay as a result. The Japanese version is a lot more enjoyable for me.
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Thread Minecraft: Story Mode Being Delisted Later This Month cannot be re downloaded even if you own it
Welcome to the digital future!
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Thread Digital Foundry: Nioh 2 PS4/ PS4 Pro First Look: 60fps or 30fps? You Decide!
You've noticed incorrectly then because that was never the intent. There are plenty of 60fps titles that look better than Nioh on this generation of systems and I've praised the heck out of them. Sekiro isn't designed to target 30fps either, unfortunately.
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Thread Digital Foundry: Assassin's Creed 3 Switch: Last-Gen Port or Full Remaster? - PS4/Wii U Graphics Comparison!
BOTW also runs on Wii U. Not quite as well but miles beyond AC3 on Wii U. Worth keeping in mind.
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Thread Experiences w/ Toxicity in Multiplayer Games
I've abandoned online multiplayer games almost entirely except when obligated to play them for coverage - in which case my temper always goes through the roof while I'm trying to get shots for visual comparisons. I despise modern multiplayer gaming. It's definitely an old man moment for me - even though my tastes in that sense haven't really changed. I never much cared for MP but I dislike it more than ever. I do, however, enjoy local multiplayer with friends and co-op.
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Thread [DF Retro] Castlevania Anniversary Collection - Series Retrospective
Yeah, it's super weird. One of the only games I can think of with that issue.
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Thread Digital Foundry: Resident Evil 4 Switch + Resident Evil Zero + Resident Evil Remake Analysis!
Ha, wow, that was my article. I had completely forgotten. I didn't really do a GC comparison this time, however, since I knew it was the same as PS4/XO. I had simply forgotten about the missing effects!
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Thread Digital Foundry: Resident Evil 4 Switch + Resident Evil Zero + Resident Evil Remake Analysis!
It’s not that bad in Remake but it is that bad in Zero
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Thread Digital Foundry: Resident Evil 4 Switch + Resident Evil Zero + Resident Evil Remake Analysis!
I’m actually not sure. Which effects were missing? Things look a tad different but I’ve never studied the Gc version that closely.
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Thread Digital Foundry: Resident Evil 4 Switch + Resident Evil Zero + Resident Evil Remake Analysis!
It's not really a GC game any longer, though. This is a port of the PS4/XO version.
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Thread Digital Foundry: Resident Evil 4 Switch + Resident Evil Zero + Resident Evil Remake Analysis!
I think I like Richard's new nickname for you, Alex. :D
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
I think Dave is working on it but remember that they released a new patch which completely changes things.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
The average resolution is seemingly much higher as well compared to the last patch. Seems like this is the state it should have been released in.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
There nothing I resent more than people telling us what we should be doing. “Oh, it should be nothing but pure technical facts with no opinion, personality or fun”. Get out of here with that. That is not what the site is. I certainly couldn’t survive making dry videos like that. Also, suggesting that the content is intentionally made to stir up the fanboys is stupidly insulting to me and goes completely against my goals for each video. Reality is contrary - I’m always hoping fanboys avoid and do not comment on my videos and I write my scripts very carefully to minimize that. Very frustrating.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
I don’t understand why you think that’s baiting. It is designed to intrigue the reader but that’s different from clickbait. Actual clickbait is usually meaningless content that doesn’t even answer the questions posed or tries to trick the reader. That’s not at all what these titles are doing. The answers are always there. It seems more like a magazine headline to me which makes sense since that’s Richard’s background. I’m not a big fan of them myself, if I’m honest, but I’m not well versed in what works or doesn’t. I still don’t think it’s clickbait, though, just due to the strength of the content and the INTENT behind it. I don’t think it’s fair to throw around the clickbait label here as it marginalizes the content within.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
This place is mostly fine, honestly. It’s more Twitter and YT comments which are pure poison.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
Ha ha, well, it wasn’t my video or article - I hate to separate like that but it’s not at all what I would have done. I’m still on holiday.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
If it were up to me, I’d do Retro exclusively- the community is so much more supportive and positive.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
I’ve said it before - digital downloads aren’t for me. I use them when necessary but I like to own my games. An all digital future would be a huge blow for me. I don’t want it. I couldn’t use the Tv features myself and I don’t watch Tv ever. I live in Germany and my German isn’t great nor do I have TV connections installed near a console. Also wasn’t into Kinect. So that whole direction was competely against what I was looking for. Thankfully, they did a complete 180. I love what Xbox One is today.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
He’s not talking about you, don’t worry. :-) I’m happy to discuss the physical-digital stuff.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
Precisely. That was from a time when I was angry about the physical media thing AND a heated response to get thelastword off my back. So not really representative of anything.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
Just to note, this isn’t true. I’ve always loved the Xbox platforms (especially the OG and the first few years of 360) except during the first couple years of XO. My reason is simple - Don Mattrick’s plans were threatening physical copies of games. I’m a collector second to a game player and that original plan is a huge slap in the face to someone like myself. If MS had succeeded there, the side effect would have been massive and potentially ruin this aspect of the hobby for me. So I’ve never disliked the Xbox but I hated what Mattrick was trying to pull. Kinect wasn’t interesting and then trying to kill physical media was the last straw. Then...competition happened and the entire direction of the Xbox division was changed. I think Phil has done a remarkable job recovering the platform and things like BC completely make up for what the company tried to pull. Honestly, I’ve started buying many more disc based games on Xbox One since the X and some of my favorites of the generation started there or are exclusive (Ori, Sunset Overdrive, Inside, Cuphead, Forza Horizon 3, etc) Every console manufacturer seems to go through a period where their vision doesn’t really do anything for me. I disliked a lot of Nintendo’s output during the Wii Music and Wii Play era, Sony dropped the ball with PS3 early on.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
Where do you get the idea that we’re not already doing that? I sure as heck am.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
Sure!
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
Yes. I’m not sure how feasible pixel counting software even is. Would be tough to program such a utility.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
I think you must have misunderstood my post - I was actually agreeing with you that these threads suck. I hope you didn’t think I was calling you out on anything because that’s not at all the case.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
On what?
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
It’s been explained before - the scaling works differently from other games, apparently. Resolution changes occur based on track position not rendering load, as you’d expect. I still haven’t had a chance to try it myself but that seems to be the way it works. When something out of the ordinary like this pops up it’s easy to see how someone could miss it.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
Dave will work on a new video first thing tomorrow. I’ll be back to my home office later this week and then promptly seeking help.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
Gotta work on my state of mind, basically.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
Uhh, I think you quoted the wrong post.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
I haven’t played it myself but, from what I’ve read, it sounds like the resolution jumps up in specific sections of the track. It seems tied to track position rather than load. I can see how he’d miss that since it doesn’t seem to work in a traditional fashion. Reminds me of Sonic Forces on X1X where resolution varies on a per level basis.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
I hate threads like this. Console wars are horrible. I just want to make honest, interesting videos divorced from this nonsense. It’s extremely deflating.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
Especially in a case like this where the resolution adjustments work differently than any other game (ie - apparently tied to specific sections of the track rather than adjusting by load). I’d assume that this simply broke the normal testing methodology. When you add that to the fact that the PS4 Pro version promises 4KCB when it really is just 1080p, it’s not hard to see how they made an honest error.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
Exactly. Which is why I think it’s very important to reflect this in writing. If there is a possibility for error, it’s easy enough to craft a paragraph to reflect that.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
That’s not really fair. A “lie” is something intentionally malicious. My NTSC-U copy of NFS for Saturn does not have music. I don’t know what’s up with that, but no music plays. What I found out after that video, however, is that other region releases do. I bought a PAL copy and, yup, it has music indeed. It’s still a mystery to me, honestly. Some YT footage out there has no music like mine, other footage has music. Were early Saturn copies sold in the US defective? Are some models not playing it properly? I haven’t been able to figure it out. I didn’t look that closely at it until after the video since my copy never had music. That’s just how I knew the game on Saturn. Wasn’t until buying a PAL copy that I discovered otherwise.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
What’s interesting there is that Doom turned out pretty much just like that video theorized only it has the unexpected bad frame pacing problem. I know what you mean, though. I think that Doom video is the only time we’ve used Nintendo Direct footage as the basis for something.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
As I said earlier, I have no involvement in this. I’m on holiday in the States (which is why I’m here posting - everyone else is asleep). We each have our own approaches to things, though, so I really can’t speak on the matter here.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
Well I didn’t do that one either - just the final release of Doom. Pretty sure that Doom video your talking about WAS pure speculation - which was the point. Nothing wrong with that, right? I was spot on with the Splatoon 2 final analysis as well. I stand by those 100%.
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Thread 34BigThings Denies Digital Foundry’s Redout XB1X Analysis (Update: Digital Foundry Apology)
Redout has absolutely nothing to do with me so I have nothing to say (I’m on vacation anyways) but these Switch games do - I was absolutely correct about ARMS (well, I didn’t cover the Test Punch - just the pre-release event). Not only was it evident but Nintendo confirmed those results. Same with Xenoblade. I’m confident on it. Pixel counting is not always an easy thing, though, but I’m absolutely right on those two.
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Thread Castlevania Anniversary Collection has very noticeable audio beeping and cracking issues in every version
I'm looking at these myself. I've definitely heard the CV1 beeping issue and the slight variation in sound effect when hitting the bone pillars. The rest all sound pretty good. I saw a video of someone with popping in CV4 but, on Switch at least, I haven't been able to reproduce it.
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Thread Resident Evil 0, 1, 4 |Switch-OT| Ah, i'll buy it at a high price!
I'm not sure how I would run that comparison. You're right, the deadzone is different but I can only discuss it. No way to present actual data, right? Either way, this video will be a discussion between myself and a guest!
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Thread Final Fantasy VII Remake: Some fans are mad because Barret "looks white"
In that first shot, there's clearly a high-intensity light source shining on him.
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Thread Bloodstained: Ritual of the Night 720p/30fps Handheld, Dynamic 720p/30fps + Enhanced Visual Effects Docked; 60fps XB1/PS4; 4k for One X/Pro
Where on earth did you ever get such an idea? It’s absolutely 60fps.
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Thread Bloodstained: Ritual of the Night 720p/30fps Handheld, Dynamic 720p/30fps + Enhanced Visual Effects Docked; 60fps XB1/PS4; 4k for One X/Pro
...but this is a side scrolling game. A genre which is almost always 60fps and was back in the 8 and 16-bit days. That’s the standard for 2D Castlevania.SotN is 60fps
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Thread Digital Foundry Rage 2 analysis.
Yes. Better than triple buffering in this case since tears are limited to the top of the image and are uncommon. Triple buffering would introduce more noticeable judder.
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Thread Digital Foundry Rage 2 analysis.
Err, MGS5 has less advanced visuals than this by a fair margin. What is it that you see when you look at this game? I'm having a hard time understanding the complaints. Pop-in, I get, but the rest? I see a gorgeous looking game.It kind of is, though, especially on X where I found exactly one area where any dips occurred. It's a lot more stable than Doom 2016 on any platform.I honestly can't comprehend what you're seeing.
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Thread Digital Foundry Rage 2 analysis.
Keep watching. I specifically mention this. The extra shadow casting lights only show up in very select areas but yes, it’s a big difference during the introParity never bothered me. In this case, I think the game looks great in both cases and I'm happy with that. That said, based on what I'm seeing on PC, it seems to be very sensitive to resolution - even a 2080ti can't do 4K60 right now without cuts. I suspect pushing the resolution up on X would have introduced more performance related issues making it not worthwhile. The fact that it still dips at 1080p around the Eden center suggests that there isn't THAT much headroom.
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Thread Digital Foundry Rage 2 analysis.
There's definitely pop-in but so what? It's not that bad. To be honest, the reactions to Rage 2 are exactly the reason why so many developers prioritize resolution and visual quality over frame-rate. This is why 60fps is uncommon in larger games, I think.
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Thread Redout Switch is $39.99 - launches today
Yeah, it sucks. Especially when most of us were on holiday so it was tough to intercept. It's a shame as I was very interested in the game but I've had to simply ignore it. Switch already has Fast RMX anyways which is 60fps.
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Thread Redout Switch is $39.99 - launches today
No way in hell are we touching this one. This developer may as well not exist. I can't imagine the Switch port running well either so it wouldn't be a positive video...thus they'd probably go on a rampage again. So I'm not touching it.
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Thread Redout Switch is $39.99 - launches today
Well, they used a very VERY clever method - rather than using dynamic resolution based on load, they would change resolution on a per-section basis. So each small chunk of track could have a different resolution. Most of the time it's way below 4K. Dave used a common method of moving the camera around from the starting point looking for edges - when even looking at nothing didn't increase the res (suggesting a low load) it made sense. It was a simple mistake and the developers were absolutely awful about it. Rich and I were even on holiday during all this so it was kind of a WTF moment.
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Thread Digital Foundry Retro Blu-Ray Collection Being Considered
Keep in mind this is just an idea. Am curious if people are interested. Unsure if it’s possible or not but hopefully!
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Thread Digital Foundry: Saints Row the Third; A Step Up From Ark
No, we couldn't have waited. It was either do this video right now or not do it all. There's too much other stuff coming up and we had a lull so this fit the bill. If it REALLY improves things, though, I will revisit.Memory bandwidth is one of the main issues there and deferred likes lots of it.
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Thread Digital Foundry: Saints Row the Third; A Step Up From Ark
I think you’re expecting way too much from this patch. If it’s really good, though, I’ll cover it. I don’t believe it’ll help much, though. The performance is just too bad.
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Thread DF Retro EX: Ninja Gaiden 2 X-Enhanced on Xbox One X vs 360/ PS3/ PS Vita/ Xbox One!
Oh! One thing I totally forgot to mention - the Ninja Cinema mode is broken between 360 and Xbox One. If you play on XO or 360, save a film and then play it back on the other console, it goes way out of sync. It just means Ryu is running into walls and attacking the darkness, basically. Looks very silly.Ah yes, that's right. Sadly, I didn't have my original saves any longer so I had to start fr