I enjoyed this film but I couldn't ignore how much of the plot was lifted from the Night Manager; Elizabeth Debicki even plays exactly the same character in this as she does in that series. At least there, the main character was given enough motivation to care about her - in this film the lengths the Protagonist goes to to protect her despite their paper thin relationship are just nonsensical.
Maybe not that many Americans have seen the Night Manager but I found it a very distracting similarity, especially in the 20 minutes or so set on the yacht in the middle of the film, which was almost indistinguishable from the BBC series.
The thing I really like about these games is that you get out what you put in; when you invest some time in improving a puzzle you usually learn something. My friends list is full of really good players so I don't try to be too competitive, instead I just enjoy the satisfaction of watching a well-designed machine perform its function perfectly. That's not something that I often get in my day job.
ThreadJonathan Blow is designing his own programming language for game development
Complaining about C++ is almost a performance art in the games industry these days but I have yet to see anyone seriously make inroads into replacing it. I think the situation would have to get a very great deal worse before there was enough momentum built up to start moving off it.
High performance computing still (often) uses FORTRAN and that language practically spits in your face every time you run the compiler. That's how much power inertia has.