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0xBADC0FFEE's Posts

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(27462416)

Thread Gears Tactics World Premiere Trailer | April 28th 2020 Release on PC, "Later" on Console
I'm afraid I can only repeat what's already being said/shown :)I guess I can "answer" this one because I have absolutely no idea, the game is single player though so I don't know if something like that would have any useI'm a big Laser Squad fan too, played the original speccy version and the dos port to death
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Thread Highly anticipated VR title Boneworks is a collection of VR sins
the game follows a rigid body and it's a design choice, what's not a design choice is that you can get sudden jumps and glitches, what they could do is having interpolation and smoothing in place and obscuring the fov depending of how much of a disconnect there is between your tracked position and the physical head
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Thread Highly anticipated VR title Boneworks is a collection of VR sins
same, and a regular AAA dev as well with 13 years of experience, you just don't slap other people's code in your custom vr physical body implementation and magically fix all the issues, it really doesn't matter if you also use unity or unreal, not even if it's the same exact version, developers that bad mouth other people's work like this are the worst in my book btw, you believe they should be more understanding, but sometimes their position makes for the worst critics
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Thread Highly anticipated VR title Boneworks is a collection of VR sins
criticism as in "this is bad design, they should have just done x" from people that probably don't know the amount of work behind the scenes, there's nothing constructive about it, it's flat out an attack and searching a sense of superiority / reinforcement of own ideas
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Thread Highly anticipated VR title Boneworks is a collection of VR sins
yes, I have few very weird notions for sureso you came to different conclusions from them, good for you! their views didn't spring up in isolation either, they set to do something different and they did actual research and experimentation just like you
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Thread Highly anticipated VR title Boneworks is a collection of VR sins
so, just to follow you: you must do your research, but then you can't get off the beaten path so just do the stuff that people tried before (btw, they did, in their previous games), then low and behold, they have an incredibly successful game in their hands, and they probably convinced valve with their game to add smooth locomotion to hl alyx, I'd love to fail in the same way
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Thread Highly anticipated VR title Boneworks is a collection of VR sins
you literally cited unity like vr in any other engine is different. also, again, they have TONS of videos on Node with development updates and progress, they met with valve, they are one of the most open devs in the whole vr scene, they published TWO vr games before Boneworks, Hover Junkers and Duck Season, how can you even say they didn't do their homework?
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Thread Highly anticipated VR title Boneworks is a collection of VR sins
it's not that easy, they should have hired a QA team and tested every possible case? or spent more months on making the game risking to then compete with hl alyx? maybe, they are doing fine anyway though. I think they released in the perfect moment, there are bugs, they'll probably fix them now that the game is out there and more bugs gets noticed. This is just how development works, sometimes you can fix everything, sometimes you cannot fix even stuff you know it's there and you really care about because there are higher priorities (like the game not working at all, crashing etc), game development is not easy, trust me :P
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Thread Highly anticipated VR title Boneworks is a collection of VR sins
not really, the game has puzzles and secrets that require you climbing around, jumping etc, it's what makes the game shine, you can't just win 'em all, it's a shame it's not playable from some people, but it's also experimental and interesting and going against rules set so far it's a deliberate design choice
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Thread Highly anticipated VR title Boneworks is a collection of VR sins
so you can agree that the ones you linked are bugs and not poor design choices then. I don't think anyone designed the camera to be super shaky but only sometimes and go crazy when clipping with some objects. have you even played the game? it's completely fine 99% of the time
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Thread Highly anticipated VR title Boneworks is a collection of VR sins
wow the community spent years checking how physical simulated bodies and climbing stuff is implemented in boneworks? :) /sarcam these aren't unknown problems but they wanted to make an experimental game, you can consider it badly designed but this kind of stuff is exactly what a lot of people want from vr, there are plenty of enthusiasts that will stomach short sessions if that means playing a game that finally delivers on the vr dreams we all had in the 90s, Boneworks makes a ton right, it's definitely wonky, there's no reason for the arms IK looking so bad besides the fact that they weren't skilled enough I guess, but the fact that throws away the book and makes something that gets people excited is important, this could be actually one of the most important vr releases so far design wise, and people will take notice and start getting inspired by it. Probably even people at valve got inspired by it already if you believe the rumors
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Thread Highly anticipated VR title Boneworks is a collection of VR sins
there are definitely bugs, like shown in some of the videos, but it's not poor design, it's deliberate design that is selling a ton so far, you can design your game in a different way but there's not a single truth about game design, and definitely you're not holding it, sorry. making a thread titled this way is a good conversation starter but basically saying that something is bad only because it's not designed like you would have it's sign of a narrow vision
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Thread Highly anticipated VR title Boneworks is a collection of VR sins
being like this is the entire point of the game, it's biggest selling point and with 2k reviews already and a very positive rating I think the OP can only learn some lessons from the Boneworks team :)