Hot New Top All Games Games (Main) Games (Hangout) Offtopic Offtopic (Main) Offtopic (Hangout)
"It seems this conversation has become unproductive."

Redcrayon's Posts

Published

(60316012)

Thread Batman or Spider-Man
Spider-man, because when he clearly actually enjoyed being a superhero and cutting loose with the webslinging when out on patrol, as opposed to being Peter with a bunch of the same issues I had too, it was always uplifting for me as an adolescent, and I still enjoy the stories now.
Published

(60318871)

Thread Monster Hunter Digital Event (MHR and MH Stories 2) on 8th March + Monster Hunter Rise gameplay on 9th of March announced
Monster: “I do alright until there’s four of them simultaneously” Other monster: “Hang on lads I’ve got an idea”
Published

(60307250)

Thread Etiquette and other 'pointless' rules
I like to read up on etiquette when travelling as a social thing where something is going to cause offence- what is meaningless in one place can be rude or ignorant in another. That’s what etiquette means to me. Empathy. Like how if a friend is struggling with something new that you are familiar with, don’t rush through and dash off just because you can when you can make them feel included instead. But yeah, silly etiquette guides from one ‘expert’ in one tiny sphere, like some toff lecturing people how to use a fork based on reinforcing their own class privileges and little else, is just eyerolling, pointless pedantry and a superiority complex at best and xenophobic ignorance at worst. I’m left-handed and was constantly told to use my right when writing with ink pens at school, as it would smudge my writing. And it did. So I just asked why I had to use a pen with an ink cartridge instead of a biro, and it turned out it was just perception that that’s what quality writing looked like. Funnily enough, the solution wasn’t for me to suddenly learn to write with my off-hand for one class, but to change the tool, a bit like how some scissors and can-openers were a pain for me in the 80s (and even now in the latter case) until I bought different ones. 30 years later, kids aren’t required to use ink in the same way because people don’t write like that any more, or sit at desks with inkwells like I did at primary school. Because it’s just a tool, and fussing over ‘correct’ use of a incredibly basic tool over something as innocuous as eating and writing, when the end result is the same, is just enshrining weird dogma. Do I teach my kid how to use DIY/art tools correctly? Yes, because they can be dangerous if force is applied the wrong way, or mistakes hard to correct if damage is inflicted on what you are trying to build/fix/paint. But that’s not etiquette, or being used to claim some kind of dogmatic, correct way exists to do the most basic actions on the planet for no reason other than to claim expertise over nothing.
Published

(60254870)

Thread Nintendo eShop - March 2021
Cyber Shadow is a great game. The first one I finished this year, and outside of a couple of tough sections I thoroughly enjoyed it. It’s endlessly inventive, and considering it was made by one guy has enough ideas to fill several different games in it. You start out with just a sword but it adds everything piece by piece and teaches you to use it, and there’s some good nods to modern QOL mechanics where you can choose whether to pay to unlock temporary upgrades at a checkpoint, meaning you don’t have to be fighting a boss with nothing if you don’t want to. The available special weapons at such checkpoints also tend to be ones that are particularly useful for the section ahead, and as they last until you’ve taken 3 hits it’s quite nice that they both don’t instantly disappear and challenge you to keep them as long as possible.
Published

(60270254)

Thread Journalism 101 lesson
It’s a bit simplistic in that the expertise of both people the writer involved counts too. Where science journalism can fall over is where writers think they are smarter than the expertise in the field they are covering (or over-estimate their grasp of a complex topic). Either they leap to conclusions for the sake of striking copy, or the headline writer, section editor, sub-editors and editors also don’t know enough to catch the errors in the headline and text. However, as a general swipe against media policies of ‘balance’, where coverage of a story is giving equal weight to a swivel-eyed ignorant pundit and an internationally renowned expert on a complex topic, which I suspect this is about, then sure, nothing wrong with that. Putting in the legwork to get quotes from relevant expertise as well as eyewitnesses who may have a more immediate but blinkered view of what they saw (see post above about local weather), and then cross-referencing everything into a timeline of events to tell the story in an engaging, accurate, insightful, understandable and readable way, is good journalism. Implying to your audience that an idiot and an expert both have opinions of equal value on topic x is terrible journalism, and worse than not covering the story at all with the bias towards idiocy under the guise of neutrality that it’s adding.
Published

(60121955)

Thread Media Create Sales: Week 8, 2021 (Feb 22 - Feb 28)
Totally, the UK figures are a terrible barometer for the industry as a whole outside of confirming which franchises are huge worldwide. It’s not like the numbers are massive when it’s a small fraction of one region, we’ve just given them credence over the years due to the chart being more easily available for a largely English board.
Published

(60112496)

Thread Media Create Sales: Week 8, 2021 (Feb 22 - Feb 28)
Given that the UK chart is pretty static with Call of Duty, Minecraft, Fifa, GTA and first-party Sony/Nintendo stuff, Bravely Default landing at no.11 here is not a sign of anything regarding the series, I'm surprised it registered at all. The previous games didn't do well either, JRPGs rarely do, let alone those with roots on 3DS. In fact, Bravely Second made it to 12th on it's launch week in the UK in 2016, so if anything, in terms of positions its a mild improvement :D At the time it was also the highest-selling release on a Nintendo platform that week, but the WiiU was dead and the 3DS was struggling, whereas now the Switch evergreens in addition to the usual big hitters make it even harder for a JRPG to register. Anything that isn’t a major AAA release isn’t really going to shift the U.K. chart and that’s not a new phenomenon. Suffice to say, putting its consistent launch sales (digital will be an increase) down to 'art style' for not lifting those numbers higher is quite the stretch. Just wishful thinking from someone thinking their personal subjective dislike extends to barely-connected sales trends worldwide, let alone two countries with wildly different charts (outside of some of the Switch evergreen stuff).
Published

(60177185)

Thread Did anyone in your class ever have lice?
Yeah, this. There’s a couple of outbreaks a year at my daughter’s school, we’ve had to treat her a couple of times. It’s actually way more effective the way they deal with it now as the email groups means they can alert all parents easily without trying to track down specific cases, what’sapp groups means parents share info quickly, and the stuff to deal with it is way more effective now too. I hated nits as a kid as the shampoo stank and wasn’t that effective, but these days it’s all odourless silicone treatments that effectively suffocate the lice and that they can’t develop an immunity to. One overnight treatment, rinse/comb it out, then another 7 days later to catch any that hatched in the meantime, and job done.
Published

(60176666)

Thread Phil Spencer: "I could never design a console like the Wii"
I felt the same with Skyward Sword after paying for the motion+ accessory, in that it felt weird using the remote in my off-hand for the sword. Using it in my left hand meant Link carrying it across his body the whole time and just didn’t work either, which just sucked when Link was largely previously depicted as left-handed but they didn’t even offer a mirror-mode to let you decide which hand you want to use for the sword. I loved the use of it as a pointer for light-gun style games (Dead Space: Extraction and House of the Dead: Overkill in particular), and I spent a lot of time with puzzle games like World of Goo too, but my favourite Wii game, and also the game I spent the most hours online with that gen, was Monhun Tri with a pro controller (the motion controls for it were a mess). Also, Fire Emblem: Radiant Dawn, that used standard controls too. The same went for Kid Icarus: Uprising on the 3DS, little regard for some left-handed players who might struggle with the precision required in the off-hand for motion/stylus controls.
Published

(60152510)

Thread Games saved by future QoL
I don’t think Monster Hunter World is really applicable here as it’s a sequel, a different game to its predecessors on more powerful hardware. For all that it did to widen the appeal of MH, there’s stacks of series where a new game on new hardware has loads of incremental QOL improvements over previous ones. Re. the OP, the Etrian Odyssey Untold games spring to mind for me. Still contains the original game if you want it (with cleaned up dungeon art), but adds a whole new story mode, classes, cut scenes, dungeons and a stack of QOL improvements. It’s also possible to do the same and make it worse. Strange Journey Redux freshened up the art and made a ton of QOL additions to reduce difficulty for new players, and changed major combat elements like the main character dying being no longer game over. However, the new characters and dungeons added weren’t great, just long, and the new ending, while adding something new, changes the tone of SMT by adding the option to go for a clearly favoured choice pursuing the new elements.
Published

(60016799)

Thread Terms like sad dad, oscar/gotybait, walking sim, etc used to describe certain games, especially Sony
One trend that is visible there is that the critically acclaimed games struggle to get out of sci-fi/fantasy. Out of the last 20 GOTY winners, 16 are sci-fi/fantasy, there’s at least half a dozen different flavours of zombie and three of the remaining ones (Uncharted and Red Dead) toy with referencing the undead in at least one game in their series too.
Published

(60142034)

Thread It's still hard to accept that Sony left handheld gaming
Vita remains my favourite portable hardware. I still use mine mostly as a portable PSOne. It’s just a nice size. I prefer the games range on the Switch but the Vita just feels great in comparison. I’m not surprised that Sony gave up on it though- their bigger developers weren’t that interested in it and it was a niche business for them, and one that is historically the strongest one for Nintendo. Why continue to try and compete there, when their strength was in the big games for home cinema setups. I’d buy another Sony handheld in a heartbeat but I don’t think it’ll ever happen outside of streaming devices, the days of having multiple exclusive software ranges on one platform holder’s devices are behind us.
Published

(60066104)

Thread Undernauts: Labyrinth of Yomi (Yomi wo Saku Hana) coming West for PS4, Xbox One, Switch, and PC this Fall
I’m in for this, I love Experience dungeon crawls. Played Stranger of Sword City and one of the Operation Abyss games on Vita. Savior of Sapphire Wings (along with SoSC Revisited) is coming out in a couple of weeks on Switch too.
Published

(59380127)

Thread Hogwarts Legacy senior producer Troy Leavitt, a game dev who used to make anti-feminist and pro gamer-gate videos (staff post added)(Up: Resigns)
This thread actually exists, see threadmarks for some dev responses.
Published

(59378534)

Thread Hogwarts Legacy senior producer Troy Leavitt, a game dev who used to make anti-feminist and pro gamer-gate videos (staff post added)(Up: Resigns)
That's not what the staff post said. Total ban on threads for for the game, so no platform for the marketing, no hype threads/dev diaries etc. If there's an that a member thinks is important/that the community would be interested in, please give us a shout before posting the thread.
Published

(60065804)

Thread What classic JRPGs are stranded on old consoles? (e.g. FFTactics, Valkyrie Profile, Tactics Ogre LUCL, etc.)
I liked a lot of the minor world building in a sort of near-future real world setting- stuff like the transporter trucks for carrying a squad of mechs around, or the way special forces mechs tended to look sleeker and more dangerous than ‘standard’ military and police ones. The huge number of different factions made it a really interesting romp through a changed-up set of geopolitical power blocks too. I remember it so much more clearly than some of the dozens of fantasy SRPGs I’ve played, not because they are bad, but because they recycle a lot of similar themes.
Published

(60065360)

Thread What classic JRPGs are stranded on old consoles? (e.g. FFTactics, Valkyrie Profile, Tactics Ogre LUCL, etc.)
I have to admit, I don’t think I’d be interested in playing the original BD again, having just finished BD2 it’s a stronger game in every way. The preservation issue is interesting though- there’s a ton of 3DS games with spotpass features that won’t be reproduced.
Published

(60064910)

Thread What classic JRPGs are stranded on old consoles? (e.g. FFTactics, Valkyrie Profile, Tactics Ogre LUCL, etc.)
Me too. My Vita is pretty much my Front Mission 3 machine these days. Still my favourite SRPG ever, and probably the first one I played too. Just blew my mind when I realised there were two almost entirely different campaigns based on one innocuous choice at the start.
Published

(60072923)

Thread Are Exdeath, Cúchulainn, and Ardyn (from the Final Fantasy series) based on a common mythological motif?
Cú Chulainn is a figure from Celtic myth, the ‘cleanse the world from evil’ seems like more of a game thing pasted onto it though. There’s a ton of stories about the Hound of Ulster and I don’t think that theme appears in any of them.
Published

(60070757)

Thread Slayven: "Let me double dip on switch surely the games are cheap". Nintendo:"LOL nope"
Plenty of physical copies of Switch games are out of print a year or so later and don’t get a second run. Where I am, even stuff like Skyrim or Ultimate Alliance 3 can go for more second-hand now then they did at launch. On the plus side I’ve got 3 or 4 Switch games that didn’t click with me that I’ll likely get back what I paid for them when I sell them on.
Published

(59988062)

Thread What classic JRPGs are stranded on old consoles? (e.g. FFTactics, Valkyrie Profile, Tactics Ogre LUCL, etc.)
To be fair I think it’s less exclusivity deals and more just portables in general. PSP/Vita were also a bit easier to port elsewhere in comparison to the hardware setup of DS/3DS by their dual-screen nature that doesn’t exactly make quick ports easy.
Published

(59980343)

Thread What classic JRPGs are stranded on old consoles? (e.g. FFTactics, Valkyrie Profile, Tactics Ogre LUCL, etc.)
There’s a ton of stuff on handhelds. GBA, DS, PSP, 3DS and Vita all have loads, with only a comparative handful getting carried forward. Even if we discount the 3DS/Vita as being relatively recent, and the PSP stuff has been mentioned already, but there’s stuff like GBA: The Golden Sun games DS: Etrian Odyssey III (which didn’t get either an EU release, or a remake on 3DS). Valkyrie Profile: Covenant of the Plume Dragon Quest IX Phantasy Star Zero. SMT: Devil Survivor 1/2 Going forward there’s going to be a ton of stuff left behind on portables, including almost the whole history of Monster Hunter prior to MHW. Not to mention a huge portion of 3DS RPGs like SMTIV, SMTIV:A, Fantasy Life, Fire Emblem: Awakening/Fates , Persona Q/Q2. Also the DS RPGs remade for 3DS, like Radiant Historia, Strange Journey, EO Untold 1/2. At least a lot of the later stuff is still available digitally. DS games in particular will just disappear.
Published

(60015506)

Thread "Anime games" being sort of controversial among Nintendo fans is ridiculous
I suspect they just decided to pour all the pandering into Heroes as a mobile gacha game was a ‘better’ fit for it. Pleased that TH rallied and moved away from it, apart from Kronye’s design which is then so different in tone from the others that it’s like it’s been teleported in from a different game.
Published

(59989370)

Thread "Anime games" being sort of controversial among Nintendo fans is ridiculous
I agree with this. I pretty much only use a Switch these days as the last portable left standing, but have little interest in Pokemon, Smash or Animal Crossing, or even 3D Mario outside of a connection to the 2D games of my childhood. Fire Emblem and Zelda are the main first party series I play, the former I didn’t even know was a thing before the EU releases on GBA/GC.
Published

(59986067)

Thread "Anime games" being sort of controversial among Nintendo fans is ridiculous
There’s something to be said for the ‘RPG’ argument, it’s more accurate than ‘anime’ for a start. For me it’s more that I played two Falcom games back-to-back (YS VIII and Trails of Cold Steel 3) and both have, at the start of the game, ‘young male character’s introduction to female lead is all a misunderstanding where he gets called a pervert’. Which happens in CS1. Which happens in Valkyria Chronicles 4. And in Xenoblade 2. It’s the same skit redone again and again. I like JRPGs, I play tons of them, but there are repeated, tired ideas in them (like many genres). Much of it is down to teen casts and a way of setting up some tension in the party that can be easily resolved later, but it is a tired cliche, not just in its overuse but in the way it pigeonholes both the young woman as quick to anger and the young man as hapless but innocent and unfairly accused. It’s a bit like with other JRPG cliches like the character archetypes of ‘generic action hero guy and healer/science/academic girl’, which is something than everything from genre fiction and film to comics struggles with too. I think the discussion of them can be a lot more accurate than ‘anime games’ though. They might borrow stuff from popular trends in the medium (including artists and animators for the lead visuals), but JRPGs have been around for 35 years and, even stepping aside from the much-discussed topic of objectification here, they have a huge pile of their own tropes in storytelling and characterisation too, some way more tired than others. I was thinking about this while playing Bravely Default 2 today. That the cast really isn’t anything mindblowing or original in terms of shipwrecked generic hero guy, dedicated, selfless princess, comic relief gregarious guy and witty mercenary who puts him in his place. But what they are is quietly heroic. There’s no weird skits like I mentioned above, and what little characterisation there is happens gently through party chat and sidequests, rather than wedge in a load of skits that just feel unnecessary and more of a checklist. It’s like a ‘less is more’ thing, where if the next Falcom game I play just repeats the same list of cliches again, I’ll just shelve it the way I did CS3 when Rean started smirking about history repeating itself, Falcom having its cake and eating it as it recycled the same skit yet again.
Published

(59961362)

Thread UK: ‘Chinese virus, get out!’: lecturer from China beaten in Britain amid spike in hate crimes
A bit of further context here- 4 Chinese students were attacked last year, there’s a large community of Chinese students studying at the Uni there
Published

(59935877)

Thread Bravely Default II |OT| The Four Heroes of Light's Excillant Adventure
Ah, that’s what it is! Thanks so much- that explains a lot, I only really use it in boss fights. Speaking of which, the boss fight in chapter four just murderised my team. Time for a respec! :D
Published

(59932652)

Thread Bravely Default II |OT| The Four Heroes of Light's Excillant Adventure
Is anyone else finding enemies taking huge amounts of damage immediately when they default? I wonder if it’s a bug, I’ve only really noticed it in late game boss fights. Still wondering what’s going on there.
Published

(59927609)

Thread Bravely Default II |OT| The Four Heroes of Light's Excillant Adventure
What I like about it is that every time I think I’m overpowered and get complacent, I run into a dungeon where, even if I’m in little danger of getting wiped, the enemy is tough enough that it’s clear I could be dealing with them in a better way. Combine that with constantly switching jobs to get characters to learn new classes, and it’s constantly fresh tactics. So many RPGs where I’ve just spammed the attack button after a certain point but here It’s actually more efficient to constantly find and abuse new synergies.
Published

(59900201)

Thread Bravely Default II |OT| The Four Heroes of Light's Excillant Adventure
I’ve just beaten the boss at the end of chapter 3, but it seemed like he did a ton of damage to himself in the fight, without me having any reflect ability up that I can think of. Still trying to figure out what it was. Resistances just absorb rather than reflect, so it wasn’t that either.
Published

(59905676)

Thread In my neverending quest to prove how underrated the PSP is on Era, I present an open challenge to those that say the DS is better.
Again it depends on your favourite genres though. I’ve got zero interest in fighting games and 3D action games, I’d take Etrian Odyssey III and Last Window over both of those.
Published

(59903903)

Thread In my neverending quest to prove how underrated the PSP is on Era, I present an open challenge to those that say the DS is better.
I was deliberately not including SRPGs, unless you also count Fire Emblem, SMT Devil Survivor 1/2, Luminous Arc 1/2, Valkyrie Profile: Covenant of the Plume, Rondo of Swords, FFTA2 on DS, and also Tactics Ogre on PSP. Growlanser always felt like more of a JRPG with strategic battles to me, loved that game. Still, fair point, if we include them all under a tactics banner it’s hard to call it either way.
Published

(59905952)

Thread In my neverending quest to prove how underrated the PSP is on Era, I present an open challenge to those that say the DS is better.
Agree entirely with you there- I had a huge collection for both, often alternating between the RPGs/SRPGs on them. Just endless timesinks.
Published

(59905214)

Thread In my neverending quest to prove how underrated the PSP is on Era, I present an open challenge to those that say the DS is better.
This. For me, portable versions are the best versions by definition of being on portable hardware. So many long home console games that I never finished, whereas I used to get through an RPG a month on my commute.
Published

(59903606)

Thread In my neverending quest to prove how underrated the PSP is on Era, I present an open challenge to those that say the DS is better.
Puzzle games is an odd one, in that there were loads on both but the nature of the DS was perfect for it, Layton was a huge deal and that’s four on its own. Puzzle Quest was on both, but PQ2 and Galactrix were cancelled on PSP. Might & Magic: Clash of Heroes was amazing, one of the best titles on the DS, and Meteos was great too. Admittedly it’s been so long that it’s not like I have an encyclopaedic knowledge of them! I also think it’s a bit unfair to count a single collection of Castlevania games as somehow a win in the genre for the PSP here. The DS had three original games, Order of Ecclesia and Dawn of Sorrow are both great games, with OOE regularly placing highly on series lists these days, and there were others in the genre too. What about Zelda, Okamiden, Solatorobo etc? Do they technically count as ‘3D action adventure’, they’ve always seemed like their own thing to me. Some others in favour of the PSP though: I remember playing some scrolling shooters on the PSP like Darius that were great too. Also- Monhun is pretty much it’s own genre, seems like the elephant in the room here, not like DS could compete with that. Ultimately it comes down to what genres you prefer. I’ve always preferred slower, turn-based and 2D games so Layton, Hotel Dusk, Phoenix Wright and Etrian Odyssey made up a ton of my time on DS, whereas the PSP felt more like a cut-down PS2 with a range of games to match. Great systems.
Published

(59902100)

Thread In my neverending quest to prove how underrated the PSP is on Era, I present an open challenge to those that say the DS is better.
The answer is easy enough here, it’s just a case of which genres the devices were focused on- the PSP has more arcadey and 3D stuff, but the DS has a ton of stuff built around the stylus and 2D stuff, it depends what you’re into. If we rule out JRPGs and SRPGs (both of which I’d give the nod to the DS for as a strength of the system), and we’re going into obscure stuff like 3D mech games: Point-and-click adventure games (Hotel Dusk, Phoenix Wright etc) Stylus-based oddities: (soul bubbles) Puzzle games (Professor Layton, Meteos, Heroes of Might and Magic: Clash of Heroes etc) 2D Dungeon Crawlers (Etrian Odyssey series, Strange Journey). Turn-based strategy (Advance Wars) 2D Metroidvania (Castlevania series, Spider-man: Web of Shadows) 2D platformer 2D run-and-gun (Contra 4, Aliens: Infestation, Megaman ZX/ZX Advent etc) 2D puzzle-platformers (Mario vs Donkey Kong etc). What I liked about both handhelds is that there’s very little crossover between the libraries outside of a few licensed games. Similarly, I also had a 3DS/Vita because there were a ton of great games on both.
Published

(59211878)

Thread Triangle Strategy ("HD-2D" SRPG from the creators of Octopath Traveler) announced for Nintendo Switch in 2022, demo available NOW!
Yeah, I found myself pressing that every time due to the number of characters in each conversation. Given that each description is literally a job title and a headshot, and that conversations can be long, it makes sense to just have that visable when someone is talking.
Published

(59904941)

Thread 400 hours...for this crap (Cold Steel IV/Series rant and Open Spoilers)
I gave up at the start of CSIII. I thought the writing of CSII was bad enough with pasting anime tropes onto urban warfare, combined with the endless bloated cast jumping in to steal or deny every player victory. But when Falcom started CSIII with the exact same ‘boy and girl fall into each other, *slap*’ trope, while Rean smirks about how history repeats, in the third Falcom game in a row, I just bailed. Utter tripe.
Published

(59804159)

Thread Bravely Default II |OT| The Four Heroes of Light's Excillant Adventure
Honestly I’ve found the game to be pretty good at keeping up with me. Just when I think my team is slightly too strong, I stumble into a dungeon where I start to struggle a bit until I’ve reorganised my team, usually down to the mix of immunities and counters it contains, or needing a slightly different team setup. That’s what I love about this game, I’m constantly changing things up and it means it feels constantly fresh. Another tip for this game- get in the habit of re-organising your team before you go into a boss fight. They are often fairly long, having solar/lunar powered on your casters will go a long way if you think about how many MP you are regenerating over the course of along battle. Some skills are way more useful in boss fights too.
Published

(59795240)

Thread Bravely Default II |OT| The Four Heroes of Light's Excillant Adventure
You use the item, an your character starts glowing. Nearby monsters of the type will move towards you and display a heart icon. The battle will then automatically be a chain of 2+ battles. The best thing to do is find the monsters you want to farm, then use the relevant food item. You'll still need to move around to get near more of them afterwards.
Published

(59776715)

Thread Bravely Default II |OT| The Four Heroes of Light's Excillant Adventure
While the overall plot hasn’t been anything particularly interesting so far (start of chapter 2), the writing in party chat has been really fun. There’s a ton of moments that round them all out, and the gentle heroics, commentary on events and humour rather than crazed anime cliches make them enjoyable to watch. Even Seth, the typical blank slate protagonist, has a ton of references to him being a sailor and so actually has a skill set to refer to rather than being completely ignorant of everything. Elvis’s history as a noble comes up too, as do a ton of really sweet interactions. Worth watching, particularly after significant events.
Published

(59745167)

Thread Bravely Default II |OT| The Four Heroes of Light's Excillant Adventure
The most effective for me too. At the moment for crowd control Ive got Seth as Vanguard giving her his brave points, so she could use Invigorate (monk) for +15% power for three turns then the beastmaster skill that lets you hit everyone. This combat system is awesome, so flexible with so many options for synergy.
Published

(59745473)

Thread Bravely Default II |OT| The Four Heroes of Light's Excillant Adventure
One minor thing I really like- the meat for luring monsters into continuous battles gets its own tab in the item menu, making it easy to find all types and use them as you go along. I appreciate that rather than it being buried in with 100+ consumables and collectibles.
Published

(59743976)

Thread Bravely Default II |OT| The Four Heroes of Light's Excillant Adventure
I used plant food to grind out job points just to the north-east of the starting town, as there’s a ton of plant monsters there. Totally worth the 90m or so I spent doing it to get everyone with x1.7 job points as a passive. It’s then meant that I swapped everyone to beastmaster and my casters got the -20% MP cost passive really quickly, and my physical attackers got the attack+ when braving passive too. Not only that but my beastmaster squad is really strong on its own. Some tasty abilities there. My team is so much stronger for it.
Published

(59731664)

Thread Bravely Default II |OT| The Four Heroes of Light's Excillant Adventure
It looks like job levels 13-15 open up at some point, presumably that’s locked behind the story somewhere? I’m at the end of chapter 1 and have had my team on white mage/black mage/vanguard/monk for a while, all level 10-11. Tempted to drop back to freelancer and get the JP skills before I start looking at beastmaster and bard.
Published

(59721536)

Thread Bravely Default II |OT| The Four Heroes of Light's Excillant Adventure
Quite enjoying the card game now I’ve got the hang of it! I feel a bit mean taking cards off kids and little old ladies though It’s more that Black Mage and White Mage are low-ish jobs, you’ll want to swap into more advanced classes once you’ve mastered them.
Published

(59721689)

Thread Bravely Default II |OT| The Four Heroes of Light's Excillant Adventure
Yeah. My black mage has them all learned but it’s not like it’s overpowered when enemies have high HP pools, wasting a whole group of them with black magic can burn through your whole MP pool at low levels. Really you want to move on and get the passives from other jobs to reduce MP cost etc
Published

(59635793)

Thread How many of you stop playing a game after you've beaten the story?
I mostly play RPGs and very rarely stick around for the post-game, as it’s often really hard stuff that needs tons of grinding to fight annoying bosses, without the imperative of a cool narrative reason to do so. Once the credits roll I usually put it down at that point, especially as modern JRPGs are so full of bloat anyway. I enjoy them but they could usually be a dozen hours shorter.
Published

(59694452)

Thread SNES vs DS: Including imports but excluding BC and SNES ports/remakes on DS, which system has the better library?
Seeing as Dragon Quest V and Chrono Trigger didn’t even release on SNES in Europe, they count as DS games for me :D
Published

(59684681)

Thread Bravely Default II |OT| The Four Heroes of Light's Excillant Adventure
Really enjoying this. About six hours in, and while the cast is nothing groundbreaking, their gentle humour and lack of mediocre tropes makes them quietly heroic, which is a nice change. Tinkering with the team setup never gets old, I don’t even mind the weight mechanic here. I like that all classes can equip anything but get the most out of certain categories, there’s a real granularity to it. Find a nice weapon? It might not be perfect for your current class but you can still have a few swings with it. Job points and passives and a good turn-based battle engine that gives you all buff/debuff/scan info, it’s just really pleasant to play if you enjoy the genre. Other games are flashier or have more original setups, but there’s a quiet depth to both the mechanics and the party in this that I really appreciate.
Published

(59663513)

Thread Does anyone else give up more easily when you didn't spend any money on a game?
With regard to game subscription services, when I only get through half a dozen games a year these days, out of hundreds released every year, I don’t see the point in anything giving me up to half a dozen random ones a month. I barely get to finish the literal handful of games I really want to play, let alone a random selection. I remember when I used to collect the Ps+ games years ago but I didn’t even touch 95% of them, even though they are technically in genres I like. Same goes for books and films, the amount of available media exceeds my spare time to experience them, so it’s easier to just be extremely picky than curate libraries of hundreds of things just because they are free.
Published

(59630771)

Thread Bravely Default II |OT| The Four Heroes of Light's Excillant Adventure
Also, nose around for treasure by equipping the freelancer passive skill. There’s a nice axe in one of the basement areas of the first dungeon (access stairs in top left of the ground floor).
Published

(59656454)

Thread RPGs still coming in 2021 that you can be excited for
I’ve just started Bravely Default 2. After that Im looking forward to the dungeon crawl Savior of Sapphire Wings next month. Then the Switch port of Ys IX in June, and Monster Hunter Stories in the summer. The Outer Worlds DLC I’ve got my eye on, also SMTIII and SMTV.
Published

(59623739)

Thread Bravely Default II |OT| The Four Heroes of Light's Excillant Adventure
I wish I’d known I could just throw items at them, I had to do it the hard way :D Lesson learned though. Once I got in the habit of defaulting while the vanguard was powering up and then braving to hammer the healer afterwards, she went down in the end and the vanguard shortly afterwards.
Published

(59599535)

Thread Monster Hunter Rise is Coming to PC in 2022
On the plus side (and I realise it's a small thing in comparison), it'll mean PC players will be able to go from High Rank into the inevitable G-Rank expansion with much less of a delay than Switch players who are probably looking at finishing High Rank and then just chipping away at downloadable quests for months. I wonder if they'll release the complete game in one package on PC and the expansion on Switch at the same time next Spring?
Published

(59567366)

Thread Is modern pop culture sexless?
The MCU is owned by Disney, and even outside of that, a healthy chunk of the superhero stuff is also aimed at both children as well as adults that were once children reading the comics. That particular chunk of pop culture cinema (and the comics etc) has widened to not be just divided into 'adults' and 'stuff for children' these days, when the profits are in making something with as wide an appeal as possible. It's a poor barometer for pop culture in general though. Stuff like Deadpool and the Netflix shows still exist in terms of superhero stuff aimed squarely at adults, with other stuff aimed specifically at kids, and if you look to subject matter that isn't rooted in being aimed at least partially at children you'll find way more variety. That the most visable chunk of 'mainstream pop culture' is 'everyone loves superheroes' at the moment doesn't mean that romance and thrillers and subject matter aimed exclusively at adults have all disappeared. I suspect the way social media information is presented these days in that it's easier than ever to only be shown stuff that caters to your interests makes it less likely that you get to see cool stuff that's going on outside of that too.
Published

(59456852)

Thread Taking OoT and BOTW out of the equation, which Zelda game reigns supreme? Majora's Mask fans unite!
LTTP for me. Generally I prefer the 2D games anyway but it's a beautiful game, so immediate and with something to do and find on every screen. It also doesn't outstay it's welcome, some of the 3D ones I end up feeling like they go on a bit too long. MM isn't even in my top ten to be honest.
Published

(59370401)

Thread Alright Resetera - Monster Hunter, portable or console?
I'll take the convenience of a portable other being tethered to a screen any day of the week when choosing hardware, but really I just like Monhun, it's my favourite series and I'm glad there's something for everyone. When the series is big enough to accomodate both and the next major title is out on a hybrid though, a poll seems a bit pointless rather than as a poll of Era's hardware preferences in general.
Published

(59369486)

Thread How do you feel about the term “Boomer Shooter”?
To be fair, 'OK Boomer' is meant to be an irritating and dismissive generalisation, that's kind of the point, as previous generations have done too, including the boomers. In the 60s I'm sure there were progressives in their 30s balking at 'don't trust anyone over 30' too. I'm sure zoomers will eventually be called boomers or whatever by people coming after them too as the slang is just a modern version of 'you're older than me and you don't get it', something I'm sure every parent and teacher has rolled their eyes at at some point since time immemorial. It's not really supposed to make any sense beyond being irritating by design.
Published

(59365046)

Thread How do you feel about the term “Boomer Shooter”?
It seems silly to me but only because it seems wildly inaccurate to call computer games from the late 90s ‘boomer shooters’ instead of ‘90s shooters’ or ‘retro shooters’ which have been in use for ages. I mean, I’m a late gen x guy and I played them, so did plenty of millenials. If it’s just the way the term is now ‘anyone older than you is a boomer’, thus erasing the specific economic and social issues with the baby boomer generation and applying it vaguely to anyone over 30 instead, which was ironically the rhetoric the baby boomers themselves used as young people, then whatever. That’s in wider use too. Can’t say I’m offended by it, I just don’t get it, but then that’s part of getting older too / ‘I used to be with it’ Simpsons gif
Published

(59302646)

Thread Monster Hunter Rise - Rampage Trailer (Nintendo Direct)
GU had an absolute ton of content as a celebration of the series, and really wasn't great for beginners as it was just overwhelming in how much it offered from the start. MHR is going to be a lot easier as a jumping on point :-)
Published

(59300906)

Thread Monster Hunter Rise - Rampage Trailer (Nintendo Direct)
Yeah, there will be tutorials for every weapon, and the single player campaigns tend to start really slow, introducing each element piece by piece. They don't just start you off fighting a large monster with no idea what to do, you'll get taught the gameplay loop, foraging, exploring, the village facilities and fighting small creatures first. Once you've got the basics down, heading into the online campaign is a fast way to learn then too, it's a really friendly community.
Published

(59308058)

Thread A bad looking pixel art game is almost impossible, right?
I think it’s more that we remember the pixel art that looks great 30 years later, which proves it can be timeless, but we don’t tend to discuss the stuff that was bad at the time too. A bit like how the discussion of 8-bit games tends to revolve around a very small fraction of those games today.
Published

(59216774)

Thread Best turn-based RPG dungeons and good design principles?
I'm not sure whether you mean JRPG dungeons, or specifically the dungeon crawlers like Etrian Odyssey, Strange Journey or Stranger of Sword City. Generally if the corridors are so narrow that there's little chance of evading monsters, I'd rather just have random battles, which is an issue when adding on-field enemies to old games (like Dragon Quest remakes). If the dungeon areas are suitably wider, where there's an element of evasion or an advantage if the player initiates combat rather than the enemy, then I like to see them. Especially if it's a preview of at least one of the monsters you'll be fighting, which helps with finding specific drops. What EO does well though is having a threat meter where you can predict how close you are to one. If it's green you can advance freely, if it's red every single step might be an ambush. That works really well for the first-person crawl that it is.
Published

(59212226)

Thread Bought a Switch to play XCDE, not played one since BotW, what are the must play games in your opinion?
Fire Emblem TH and Dragon Quest XIS are my favourites on the system. There's tons of stuff coming up though, Monster Hunter Rise is what I'm most looking forward to, also MH Stories 2, Bravely Default 2 and SMTV.
Published

(59205809)

Thread What's your pick for the most underrated console library?
I think the Wii or even the Gameboy take it in terms of how little the library is remarked upon compared to their size and success. I can understand why few discuss consoles that didn't do too well, leading to hidden gems, but there were stacks of great games on the Wii that just went ignored because they weren't the same as the PS3/360 big hitters at the time.
Published

(59202284)

Thread What do you think is the most popular game among us?
I think it’s more likely to be a game within a massive IP rather than just a single game. For example, BotW stays popular and discussed regularly on the forum not just because its a great game, but because Zelda in general is really popular, critically acclaimed over 35 years and we have regular discussions on the series in general (directions it’s going in, themes, character depictions over time etc) that all point to the most recent and upcoming games. Same goes for the Souls games, Mario and stacks of others when any discussion of a single game has the weight of series discussion behind them. As a single game it’s probably Breath of Wild
Published

(59144751)

Thread Triangle Strategy ("HD-2D" SRPG from the creators of Octopath Traveler) announced for Nintendo Switch in 2022, demo available NOW!
I’ve never been a fan of EXP per action for this same reason, it boosts fast classes and also incentivises units handing out useless buffs/heals that units don’t need on their turn just to keep up and have made an action. Fire Emblem is much the same, where melee cavalry units with high movement and both a ranged/melee attack can shoot ahead in comparison while support units are slow and trying to dodge being in attack range while also finding someone to support/attack.
Published

(59119311)

Thread Triangle Strategy ("HD-2D" SRPG from the creators of Octopath Traveler) announced for Nintendo Switch in 2022, demo available NOW!
I suspect ‘three’ is a theme throughout. The balancing of the values (Liberty, loyalty and utility?) in your decisions. The three main factions, representing three resources. The three houses of the player faction.
Published

(59085321)

Thread Triangle Strategy ("HD-2D" SRPG from the creators of Octopath Traveler) announced for Nintendo Switch in 2022, demo available NOW!
If the game makes some decisions a real challenge to get the vote to go the way you want, as some of your allies think you are being disingenuous based on your past arguments and actions (as defined by the three values of loyalty, liberty, utility or whatever is was!) then that could be really interesting. I want to come out of some of these debates feeling like I’ve convinced people due to integrity and good arguments, and that not everyone was possible to convince, not that I’ve collected all the right tools to convince everyone to do exactly what I want after a five minute stroll :D
Published

(59085171)

Thread Triangle Strategy ("HD-2D" SRPG from the creators of Octopath Traveler) announced for Nintendo Switch in 2022, demo available NOW!
I wonder if some are locked based on some of your conversations earlier, before the exploration of the town? For example, what you said during the exploration scene on the drawbridge etc, or maybe decisions in the game prior to that point (and the demo) lock out some options? Otherwise it would be a bit simplistic that just talking to everyone in the scene before let’s you get all the options you could want.
Published

(59014044)

Thread Triangle Strategy ("HD-2D" SRPG from the creators of Octopath Traveler) announced for Nintendo Switch in 2022, demo available NOW!
Ice Wall was really cool- I love stuff that lets you manipulate the battlefield like that. i was closing off alleyways with it, and then also opening them up again with the fire mage. That's the kind of party synergy I love to see in battles.
Published

(59013537)

Thread Triangle Strategy ("HD-2D" SRPG from the creators of Octopath Traveler) announced for Nintendo Switch in 2022, demo available NOW!
Seems like you want it to be a JRPG with faster, tactical, turn-based battles, where positioning is still a thing and with a smaller party and group of enemies to me. There's tons of JRPGs like that- Trails games are the ones that get talked about the most on Era, but Arc the Lad 2/3 on PSOne is probably my favourite. That's not what SRPGs are though. The granular detail in facing, flanking, positioning, holding choke points vs overwhelming odds and punishing the enemy for grouping up because of it, thats the bread and butter of SRPGs. I agree that the character profile should appear when someone is talking- it's so little info, literally an in-universe job description, that there's no reason to make it a button press away, not with so many characters in most discussions.
Published

(59015637)

Thread Triangle Strategy ("HD-2D" SRPG from the creators of Octopath Traveler) announced for Nintendo Switch in 2022, demo available NOW!
Yeah, it felt a bit off, melee units felt a bit weak. I suspect it's all been increased to show off the bonus from critical hits and hitting weaknesses from magic/arrows in proportion.
Published

(59000691)

Thread Triangle Strategy ("HD-2D" SRPG from the creators of Octopath Traveler) announced for Nintendo Switch in 2022, demo available NOW!
Is there a way to work out who each portrait on the turn order each unit is without hovering over each unit? When there’s 20 units on the battlefield it would be nice to be able to just scroll left and right across the turn order to figure out the next few turns easily. Maybe I’m missing something.
Published

(59000805)

Thread Triangle Strategy ("HD-2D" SRPG from the creators of Octopath Traveler) announced for Nintendo Switch in 2022, demo available NOW!
I protected Roland and recruited the Shaman, so there’s likely some granularity there.Are you able to see the red lines that show where you are vulnerable to attack when you move? I relied on those way more than the tiles.
Published

(58971417)

Thread Triangle Strategy ("HD-2D" SRPG from the creators of Octopath Traveler) announced for Nintendo Switch in 2022, demo available NOW!
The way I think about SRPG forces like this is to divide them up in your head into who can take a hit in melee (generally your infantry warriors, knights etc), who can hit hard with physical damage but not take it (generally aerial troops, scouts etc), and your support troops (healers, mages, buffers etc) In this group you have your leader who is a warrior, a tank who can aggro enemy infantry, and the prince who is a mounted Knight. That’s your front line. You then have a spy who can go into stealth mode and an archer on a griffon, both of whom can pile on damage but are less resilient. Those are your flankers, and they can both also get onto building rooftops etc to exploit shortcuts. Then you have your healer, buffer and elemental mages. If you think about your formation having those elements (frontline, magic support and flanking light troops) and prioritise keeping that formation roughly intact (remember troops can act and then move, so ranged units can cast a spell then retreat), you won’t go far wrong. You’ll also then keep everyone roughly in the right place to support each other. In games like this, you really don’t want enemy troops making it past your frontline or having troops exposed alone, as enemies will prioritise doing the most damage. Which will usually mean backstabs or chopping down your support mages or magic vs your frontline heavies. So if you can’t physically block them from breaking through, you can use your ice mage to create ice walls, or the tank to aggro the enemy, and manipulate things like that. The cleaner you can keep your formation, the easier you’ll find it to ‘read’ the battlefield.
Published

(59161098)

Thread Is Xbox Slowly Being Abandoned By Most Japanese Third Party Developers/Publishers?
I don’t really think leading with Capcom is a strong argument. RE: Outrage, MHR and Stories 2 were always going to be Switch games, being effectively follow-ups to the 3DS games RE Revelations, MH4 and MHS respectively. Smaller 2D titles like Ghosts and Goblins just seem to go there too, I can’t really see any difference when both Xbox and PlayStation get the lions share of their big multiplats, as the article itself both admits and then finishes that section with ‘they all miss out on something’. Some good points in the rest but it just seems weird to lead the article with the weakest example.
Published

(59201414)

Thread Butch Hartman trending for more plagiarism
Just as someone who commissions illustration professionally on a daily basis, yes, fanart is a copyright issue whether paid or not, but it’s not realistically going to be pursued unless you are selling it and come to the attention of the copyright holder. Media creators rarely care about people drawing their characters for fun (although don’t try it with Disney...). Drawing copyrighted work for money and putting it on the internet to land you in hot water, original art style or not, but plagiarism of fanart of copyrighted work for money is just being a complete dick, with a secondary factor of being more likely to bring you to the attention of the copyright holder, which is rarely a good idea. The original artist is correct here- they don’t own the copyright and have said so which is one issue, but the plagiarism is a separate issue and more one of etiquette in this case. You can say ‘copyright’ and shrug at all fanart, ignoring the passion and talent involved. You may not care about the etiquette, but most artists clearly do when it’s so blatant, so saying ‘who cares’ as a shrug based on copyright is kinda wrong- obviously plenty of people do, most importantly the original artist and people likely to buy Hartman’s work in future. I suspect Hartman mistakenly thought the original piece was official which is why the artist is saying so, in order to make it clear that recognise the copyright holder now it’s gone viral. Fanart is infringing on the rights of the copyright holder in that you are creating deriviative work (which recognisable fanart almost always is, and I mean in the legal sense of ‘heavily influenced by’ rather than ‘bad’ here). Only the copyright holder has the right to display, create and distribute such work. However, the real world doesn’t work that way- no IP holder really cares about fan art that is supporting the community any more than they care about kids drawing their favourite cartoon characters and superheroes. It keeps an IP popular and is no threat to their ownership of the IP, and the odd sketch here and there isn’t that. Most copyright holders have zero interest in pursuing fan artists, but if you are making hundreds of dollars off of it and come to their attention, or doing something that affects the reputation of the IP or confuses the idea of whose creative IP it is, you’re going to be at the front of the queue for a ‘cease and desist’ letter as regular defence of copyrighted work helps to secure it as time goes by. Fanart is a grey area, but ‘who cares’ ignores issues that are obviously important to the fanart community, when tons of art brings a lot of enjoyment to people. Just as an aside, this is why much of the pop culture t-shirt industry, which is also largely fanart sold for money (outside of cheap knockoffs of official merchandise) tends to go one step removed and imply/evoke something that’s insanely popular rather than directly state it. For example, a silhouette of a buster sword against a stylised falling meteorite rather than a FFVII character, or a swarm of bats as a swirling cloak rather than Batman. Such original art is way more defensible under fair use. (Quote from the Wordpress article below):Reasonable pieces here
Published

(59177916)

Thread LTTP: Monster Hunter Stories (How to train your Rathalos)
I really enjoyed Monster Hunter Stories, it’s rare for me to stick with a JRPG for the post game but I did so with this. Flying around on my seregios never got old, and the battle system kept on developing. I feel like it was overlooked at launch for multiple reasons. A late release and a battle system that seems simplistic at the start with its rock-paper-scissors mechanic being two of them. It really does develop into a spin-off with a lot of fresh ideas and a faithful translation of MonHun into a turn-based rpg though. For example, the prediction and spotting patterns that becomes second nature in combat. For a game like this to take a risk on coming up with a whole new turn-based system for what’s effectively a party of two that combine into monster cavalry makes it really interesting. The sequel is one of my most-anticipated games this year because of that, it’s a game with real heart.
Published

(59146638)

Thread Zelda: Skyward Sword HD Jumps To The Top of Amazon Best Sellers in the US, Goes Out of Stock
I think this is all very true, especially as, even at the time, Skyward Sword was a very late Wii release that was more expensive and required an accessory. While many of Era’s Nintendo fans will have played it, it sold, what, 3.5m copies? I’d expect it’ll be new to a huge majority of the Switch audience, not to mention it’s the first time you can play it on a portable too.
Published

(59146194)

Thread Zelda: Skyward Sword HD Jumps To The Top of Amazon Best Sellers in the US, Goes Out of Stock
With regard to the price debate, I look at stuff like Fenix Rising on Switch, that was under half of it’s exact same launch price 3 weeks later as retailers moved to shift piles of excess copies. While it’s great to be able to grab third party games from the big western AAA publishers on the cheap very quickly if you avoid them at launch, it does mean that I rarely end up playing them, as they’ll be in the bargain bin before long and I always end up deciding to wait a little longer. It’s more of a result of the initial benefits offered to retailers for buying in bulk to increase the profit on an individual unit, and then being stuck with thousands of excess copies that they end up slashing the price of due to warehouse and merchandising space for products having its own value. It’s certainly not any wish for it being fairer for the customer to get something cheap as a title ages, and reducing the price accordingly. Regarding ports of older big software titles like this, I didn’t enjoy SS at all due to the motion sword controls being awful for me as a left hander (only Kid Icarus was worse) even though I enjoyed many other elements, and I’m sceptical over whether this right-stick-scheme will help with that, but I don’t blame a company for a long term plan of wanting what they make to hold it’s value. Especially when this looks like a fair bit of thought has gone into reworking and re-presenting it for the various Switch options. It’s still a huge adventure game, that we’re used to many games being half the price in months and having near-zero value a couple of years later, that’s not exactly healthy for a hobby where these projects take 5 years to make either.
Published

(59146749)

Thread Zelda: Skyward Sword HD Jumps To The Top of Amazon Best Sellers in the US, Goes Out of Stock
Why do you think most people would rather pay full price for a new version reworked for switch, rather than mess around finding an old Wii copy on eBay? The vast majority of the Switch audience don’t have a Wii and motionplus sitting around, all of which makes the new copy a vast increase in accessibility and portability compared to the expense of trying to get an old copy of Skyward Sword up and running today. I ended up buying Skyrim on Switch just as being able to play on the train made it accessible and I didn’t even have a PS3 anymore, which was where I played the original. Cant say I felt ‘insulted’ as a consumer to have the option to buy a critically acclaimed game a second time with updated controls on new, more portable hardware at full price. If I did, I just wouldn’t have bought it.
Published

(59056608)

Thread How many full priced games do you plan to purchase this year?
I’m looking at: Bravely Default 2 Monster Hunter Rise Savior of Sapphire Wings SMTIII: Nocturne Ys IX Monster Hunter Stories 2 Hoping for SMTV as my big winter rpg, and a few indies scattered between those longer titles.
Published

(59116227)

Thread The grind in (J)RPG's and potential other games
I don’t mind so much the main party in a JRPG/SRPG etc. You’ve usually got them tooled up with the best equipment, tons of skills etc. What really annoys me is when party members on the subs bench fall way behind, accompanied by anything where the game suddenly expects you to make a party out of them, or use them in a boss fight. Sometimes even the final boss fight (I can think of several that do this). My preferred way of mitigating grinding with a large cast is what Trails and several others do, which is that reserve members automatically receive enough xp to be a level or two behind the main party, but not six hours of grinding behind.
Published

(59110776)

Thread Sega Vs Nintendo: 6th Gen style! Or how Resetera learned to stop worrying and love Nintendo. Oh, era....
The only three games I care about from both lists are Fire Emblem: Path of Radiance, The Wind Waker and Skies of Arcadia, and I played the GameCube version of the latter (Legends) for the faster load times and reduced crazy encounter rate on random battles.
Published

(58973283)

Thread I'm generally buying more digital over physical for all platforms, but Switch specifically I almost hate the idea of buying physical games anymore
Aside from reselling them, the physical games being a lot cheaper than the closed eshop price in some countries is a big reason. In the U.K. a new, major digital game on the eshop is £50, plus you’ll have needed to have bought a large memory card too at some point. Or you can shop around the online retailers and find it for £40 and be able to sell it for £30. If you’re talking equations that’s a huge difference in pricing of several hundred quid over the course of say five years, even if you don’t sell any. And if you do sell your games on (I sell on maybe a quarter of mine) you’re getting them for a fifth of the price.
Published

(59025375)

Thread Hades getting a physical release by Nintendo for Switch, comes with a digital soundtrack & 32-page character compendium, available March 19th [$34.99]
Any sign of EU pre-orders going up yet?
Published

(59024853)

Thread Taxi Chaos : Official Launch Trailer
I suspect it’s legal in the way every match-3 puzzler in the last 25 years is, games that define their own genres and gameplay loops are easily imitated and identifiable despite a few key changes. Like, Bloodstained pretty much screams ‘Castlevania’, and Mighty No.9 did the same with Megaman too, right down to their core, but you can’t copyright a genre. In terms of the most obvious part, it’s not like you can claim copyright infringement on a caricature of a yellow taxi that you’re already making evocative of something that already exists.
Published

(59001003)

Thread Monster Hunter Digital Event (MHR and MH Stories 2) on 8th March + Monster Hunter Rise gameplay on 9th of March announced
I’ve seen enough MHR that I couldn’t be any more on board at this point, really excited to see more about MH Stories 2
Published

(58449078)

Thread Monster Hunter Rise demo impressions thread
I got the limited edition too, and set up WiiSpeak according to the instructions (was it on top of the sensor bar ,on top of the TV?). While the free online play was fun and I poured 250 hours into MH Tri, and it was the thing that really got me addicted to MonHun going forwards after bouncing off the PS2/PSP games, WiiSpeak went into the bin after a week or so of trying. I just got really good at the in-game keyboard instead.
Published

(57932421)

Thread Monster Hunter Rise demo impressions thread
Yeah, I had that too. I’m not the fastest hunter but timed out on several end-of-G-rank online quests not through difficulty vs things that could kill me in two hits, but just through not being able to get enough raw damage on them with my lance, especially the faster ones with fewer attack windows. After a decade and five games I do get that high level MH is aggression + optimising your evasion/defence to put yourself back in place for aggression, rather than defensive play, and I was countering like a champ, but the sheer HP being the problem rather than the actual beast was annoying after 50 minutes of being face-to-face with it, it’s not like I was sitting on my arse in the camp :D
Published

(57244689)

Thread Monster Hunter Rise demo impressions thread
I disagree, it required players to think about what they needed for a hunt. A power charm, hot drinks, traps, tranqs, steaks, potions, whetstone, pickaxe/net in case you start at a good resource spot to your skills, debuff-cures and specialist stuff like flashbombs all fought for limited space. Now you don't need to plan ahead about any of that stuff and can restock at will, it's removed a small part of the game i enjoyed, which was preparing for the hunt. Most hunts in ice locations had a couple of hot drinks in the supply box anyway, I don't think I've ever quit a hunt due to forgetting them.
Published

(56784833)

Thread Monster Hunter Rise demo impressions thread
Are you trying to eat raw meat? Cook it first by selecting the BBQ, the mini game is quite fun. Don’t do this while fighting, obviously! You need to eat a rare/well-done steak or rations, you can also find the steaks in your tent and the rations in the blue box. In the game you’ll almost always be given rations to take with you and can stockpile well-down steak to your hearts content. I found the radial menu a bit touch and go but you can go into the settings and have it require a click to confirm. You can also put the things you need the most on the compass points to make them easier to select.
Published

(56361496)

Thread Monster Hunter Rise demo impressions thread
The silkbite moves round out each style much more than the hunter arts did. Having the moves use a different number of expendable charges, but also choosing when to use them for emergency recovery and traversal too, makes for some interesting options and decisions to manage them in the moment, rather than just constantly looking to get back into your strongest combo. I like that with the lance I'm not just going for the optimum choice to counter, which is often a "why wouldn't I" with no reason not to, but now I have a suite of counters to deploy with a range of shielding times and effects.
Published

(56303641)

Thread Monster Hunter Rise demo impressions thread
Hi! Lance is slow once your weapon is drawn, but you shouldn’t need to be walking around with it. Generally, if your weapon is sheathed, use the wirebug to get in a jumping draw attack, or leap off the dog into one. If your weapon is drawn and you are far away, a Lance charge will get you in (X+A+ZR, or press X+A while guarding, same difference.). Once next to the monster, use ZL+X to attach the silkbite cord (2 wirebug charges). This will allow you to leap back to it with a jumping attack (ZL+B to jump to it, then attack). Once you’re next to the monster, your basic attack pattern should be using your triple poke combo while practicing the sidestep and jump back to evade its attacks and keep the combo going (use them to cancel out after the last attack to avoid recovery frames). However, using your suite of counters is the key to mastering the Lance. Hold ZR to block. holding ZR, hold down A to charge a counter- any attack you block will trigger the response. While holding ZR and charging a counter, you can also press B instead to drop into a super counter- you’ll drop to one knee, defence goes up, but it burns stamina fast. However, while in this position, you can change facing (with a bit of practice) and counter whenever you like. The final counter in the demo is the wirebug one, ZL+A. It gives you a window of a second or so (visible by the strands locking you in place) to absorb an attack, the stronger the hit you take, the greater the temp. attack boost you receive. At the moment I’m using the standard counter a lot as it’s the most forgiving with a long shield time. If I think I’ve misjudged and an attack isn’t coming, I drop into a super counter and launch attack, the super counter also has you leap forward a bit so it’s a good way of extending your counter’s range if you were anticipating an attack but the monster changed target and started moving away. If I *know* a big hit is coming and my health is at max, I risk the wirebug counter. You can practice all these moves on the demo tutorial to your hearts content. Essentially, the key to Lance is to use your mobility tools to stay on top of the enemy, don’t walk around when you can run, charge or swing or ride. If the fight goes crazy against an enraged monster, having lodged the silkbite bungee cord can help you keep piling on the damage with jump attacks while also getting you out of the danger zone in front of it. Otherwise, practice making the monster pay for every hit it lands on you. If you don’t master the suite of counters, you’ll struggle to keep up with the damage output of the other melee weapons as their dodges and then renewing the attack are generally faster and stronger than a lancer blocking then settling back into a basic Lance combo. However, when starting with the Lance, mastering just blocking and the basic combos combined with sidesteps and backsteps is your bread and butter. Everything else, the Lance charge, the jump attacks and counters, all builds on top of that. I’m not the best lancer in the world but I’ve been one for a long time, so give me a shout if you’ve got any questions :-)
Published

(56305264)

Thread Monster Hunter Rise demo impressions thread
You can get back to the main menu at any time by going into the menu (hit start) and abandoning the quest. There are two attack buttons, but they combine with the wirebug and whatever your weapon does with the shoulder buttons into loads more moves and combos. Get into the menu in a quest, look at the hunters notes, look up your weapon and you’ll find a basic move list there. It’s not a complete one, there’s way more than that, it’s just simplified for beginners. In the full game players will be able to tailor which moves and wirebug skills they have access to to a limited extent too.
Published

(56305813)

Thread Monster Hunter Rise demo impressions thread
No prob! It’s an odd game and notoriously difficult to get into, but once it gets its claws into you it sticks :D Check my post in threadmarks for some notes on things new players can try in the demo, a lot of it isn’t well explained.
Published

(56282725)

Thread Monster Hunter Rise demo impressions thread
I still remember a friend and I playing MHTri and having a Hunter ask us to assist with Aleotron, the final online boss at the time. He then proceeded to wait in the camp while we killed it for him. After 30 minutes of slogging away, we went and literally kicked him into the arena where he, as expected, carted immediately, and so we sighed and settled in to finish it with just two of us. Presumably they just wanted to see the end credits or something, it was weird though, never seen it before or ever since. Agree on hunting horn being welcome for new players joining a hunt to take on something they aren’t familiar with yet. Ranged weapons too, as long as they aren’t charging in with an all-out attack style and triple carting inside of ten minutes, multiple hunts in a row I’m easy. We all have bad hunts.
Published

(56281576)

Thread Monster Hunter Rise demo impressions thread
I’ve found you never really get that weird ‘class choice prejudice’ stuff with MonHun. Sure, hunting horn supports the team, but hunting horn is a weapon in its own right that can out-damage some of the others, it’s not like they are the designated support role or anything and if you aren’t doing the support right, you aren’t pulling your weight like in some serious MMO endgame raid . MonHun moves so fast that the only time people really notice if you aren’t doing too well is when you cart, or if you mess up traps and sleep/bomb strategies others have set up. not how much damage you are or aren’t doing. Given that, the constant buffs means that hunting horn users tend to be very welcome! In my experience, outside the general bungling of sleep/bombs, or luring monsters away from traps when the rest of the team is on the other side of it, longsword users tripping up others (particularly lancers) was always the most annoying for me. In turn, lancers charging with no care for sending others flying when those others were the ones piling on heavy damage at the time was also a class no-no.
Published

(56234047)

Thread Monster Hunter Rise demo impressions thread
It is, it’s going to change my Lance style up a lot, especially with faster monsters. The wirebug moves are all good, I love the way it’s built into both combat and traversal, and also there’s the trade off between using the cord to stay on a monster, using the wirebugs for good counters and using them to recover after getting hit. I think they’ve got the recharge values about right, you can’t spam them but you can build them into your combat patterns.
Published

(56183410)

Thread Monster Hunter Rise demo impressions thread
Having the choice of which abilities to keep and which to ditch if you don't use them is great. So pleased to see Spiral Thrust is back to let lancers really pile on the damage with a wirebug counter in addition to the relatively tame (but still good) standard counters, that was always my favourite Hunter Art.
Published

(56057692)

Thread Monster Hunter Rise demo impressions thread
Yeah. In a team of hunters you’ll often see people swap weapons to make sure you’ve got something that can carve the tail as well as the heavy ones for knocking it out, and generally a veteran team will look to break all monster parts that can be broken as they can give extra mats through subquests as well as tail carves. The tails are unique in that they exist on the field after being chopped off and can be carved. As well as reducing the range of tail attacks, breaking parts can also shut down related monster moves (like Rathian’s poison tail spike) etc, so it’s always worth doing if you can. This game seems to flag up as an alert when parts are broken as well as showing on the monster so that’s cool, in the past it was more through seeing what the subquests were or seeing damage represented on the monster etc. I wouldn’t worry too much about it in single player to the point that you need to learn weapons you don’t want to though. If you play online it’s easy enough to get a room with people to break heads or cut tails for you, I’ve gone through entire games just using the lance and there’s always dozens of weapon options that don’t need specific drops requiring slash/heavy weapons.
Published

(56036614)

Thread Monster Hunter Rise demo impressions thread
Yeah, fair point, we don’t know enough about the petalace or cooking in this game to call it so I shall concede the point! Maybe cooking is now more for elemental defence/attack boosts etc, who knows. I just can’t wait to find out more, I find something new every time I mess with the demo.
Published

(56035360)

Thread Monster Hunter Rise demo impressions thread
Yeah, I feel like they should have at least started the Hunter with a larger health bar in this as by mid-game nobody is heading out without eating a meal, as the money is a pittance by that point. As it stands, by the time a new player is hit with waterblight, they are only a hit or two away from KO.
Published

(56037061)

Thread Monster Hunter Rise demo impressions thread
Good point. Something like Ludroth, Barroth or even just rathian would be cool (although the latter is so old as to not be particularly exciting for vets any more). Mizu fits the ‘waterlogged shrine ruins’ theme really well though, and is a visually impressive fight.
Published

(56012455)

Thread Monster Hunter Rise demo impressions thread
Monster Hunter is 95% ‘boss fights’ but I think it’s the behaviour patterns of those bosses, the way they act in ways representative of creatures, leaving huge openings for you to exploit with flashy combos while also punishing you if you get greedy, that makes them fun to fight. Albeit some far more than others :D Personally I love the whole MH vibe and can spend an afternoon wandering around looking for needed resources, fishing and BBQing steaks quite happily if I don’t feel like a fight with a large creature.
Published

(56014042)

Thread Monster Hunter Rise demo impressions thread
I mean, it's a game where you can go into battle riding your dog who fights alongside you, with a cat that throws bombs you are immune to. Hunters and their allies are in-universe highly trained superheroes that can all jump off cliffs and mountains with no penalty and land into a running start. You can get bitten by a creature four times the size of a T-Rex that only mildly stuns you for a second or two, and go home to find your village's master chef is a cat that serves a platter of food the same size as you are. It's about the same level of "silly prehistoric fantasy" as The Flintstones, and that's why I love it. It's got a lot of heart and humour and a sense of home and hearth in the village underpinning it, even while the creature idle and combat animations are often at least partly based on real creatures to give the fights a sense of the natural world.
Published

(55959907)

Thread Monster Hunter Rise demo impressions thread
Oh that type 2 is much better, thanks! I love that you can rename shortcut menus, I experimented with a ‘vs poison’ one that has all potions on one side and all antidotes on the other, as those are the few things where, if I need it, I need it really badly :D Also when assigning text shortcuts you can go to ‘other’ and assign the full shoutout menu as a shortcut too- which seems useful as you can’t seem to tailor their names and I’ll never remember if ‘shoutout 1’ is ‘hold on a minute’ or ‘congrats’. Agree on the options, it’s really impressive the degree to which you can tailor it
Published

(55959250)

Thread Monster Hunter Rise demo impressions thread
Really minor point- I’ve been experimenting with the radial dial for shortcuts. Is anyone else having trouble selecting anything on the diagonals with it? Especially while in combat. I’ve pretty much just got it set as important stuff on the four main points now, making it less useful than when we get access to dpad shortcuts. What is cool is you can stick a mix of anything on it from items to shoutouts, poses to pet commands etc.
Published

(55956088)

Thread Monster Hunter Rise demo impressions thread
Starting at the right time is such a good point. I’ve abandoned so many long RPGs by trying to start them when I really don’t have the time, and MH tends to consume my hobby time for months and hundreds of hours after a new game comes out
Published

(55955161)

Thread Monster Hunter Rise demo impressions thread
It’s a bit of a curious beast. I’m pretty much the opposite with Dark Souls, tried to get into it both on PS3 and Switch but it’s just not for me. I can see why the level of required patience and perseverance appeals to people though. Outside of being popular fantasy action games with great monsters, both series have a ton of depth, a sense of achievement players find rewarding, and combat that rewards exploiting small openings without getting greedy, which is why they often appeal to similar players. I’m still learning new stuff about MH after pouring a thousand hours into the series over a decade, and Ive still barely even touched half of the weapons.
Published

(55906894)

Thread Monster Hunter Rise demo impressions thread
Honesty, you can leave the wirebugs and focus on MonHun as it always was, and then build them in later. I found it all a bit confusing at first and triple carted in my first hunt after 1k+ hours of MonHun, as I was too busy trying to get my head around wirebugs, mounting and all the slight tweaks to the moveset all at the same time. I went back to basics and ignored wirebugs for a few hunts to get my hunting style back in, and now I’m really enjoying the way they round out the moveset. I expect in the main game where you can chop and change your combat abilities and swap out one of your wirebug combat moves for another (assuming the data mine going around is correct), it’ll be much easier when you can customise exactly the moveset you want.
Published

(55907053)

Thread Monster Hunter Rise demo impressions thread
Wyvern riding- not much at all. It’s a fun mini game for turf wars, but most of the time if I mount one I just have it launch itself at a cliff until I dismount so I can keep hitting it. Wirebugs- they aren’t essential at all, but do add a lot of mobility. Classic MH combat is more than enough to get through the demo hunts, and in the main game it’ll all be explained better anyway. They shouldn’t be necessary to pull down Mitsutzune. What are you using?
Published

(55907581)

Thread Monster Hunter Rise demo impressions thread
It’s a combination of the supplied Hunter kit likely being comparatively weaker than what you fought it with last time, and also the short health bar because we don’t have the food options, I think. It doesn’t give much room for mistakes if you get hit with waterblight and are fumbling for a nulberry. There’s more healing in the world now, you can grab any green bubbles for healing and Red for an attack boost, but you’ll still need cleanser to get the soap status effect off :D Wirebugs are useful in that, instead of dodging through the beam attacks, you can go up and over while closing the distance, and also use it for evasion, not to mention the special moves. But honestly I find the dog equally useful at the moment for the speed boost while using items, and then getting me back in close. I pretty much ignored all three of the dog, wirebug and mounting for a few hunts while I got settled back into the basics after at least a year of not playing though.
Published

(55901524)

Thread Monster Hunter Rise demo impressions thread
I didn’t see any either. Charge, fireballs, tail swipe, tail spike on launch. Same old, same old. Ah fair enough. Seeing as there’s no tranqs in the demo I guess they’ve decided to make it standard for a monster you’re targeting. So much of the general upkeep stuff has been streamlined now. Being able to restock all your supplies is massive. Infinite farcasters, whetstones, BBQ spit, fishing rod and pickaxe all taking up no space in your pouch. I guess it’s a cool QOL thing but I kinda miss the resource management aspect and having to make do with what you have. There seem more healing effects out in the wild too. Loving the endemic life though. I just make a point of trying out anything I happen to pick up. Not sure how much I’ll use them but it nice to see cute small creatures that aren’t just an annoyance.
Published

(55899016)

Thread Monster Hunter Rise demo impressions thread
Huh, the locked-on target flashes on the map when it’s ready for capture. Is that something they added in World, making the capture skill redundant? Just had a great scrap with Rathian, the Lance silkbite move that tethers you to them is great vs fliers as you can inflict big hits in midair and it keeps you up and away from where their attacks are going on. The new counter moves are great for making the most of when you need to bunker down from tail swipes too.
Published

(55889377)

Thread Monster Hunter Rise demo impressions thread
Yeah there’s a couple of different ways. Clicking the right stick to cycle through the monster icons in the top right will place a yellow crosshair on it on the map, tapping L will then centre the camera on the target. Alternatively, go into settings and in the camera options there’s an ‘auto-focus’ option that centres on what you’re fighting. I found this a bit temperamental though, and prefer the former.
Published

(55883800)

Thread Monster Hunter Rise demo impressions thread
Yeah I meant any attack that let’s you draw your weapon and land a hit- they are usually good ways to start combos and hit a bit harder too. You can also practice dismounting from the dog by jumping forwards and attacking as it’s running, and you can do the same from a wirebug leap forward too. All ways to get in close fast, deploy your weapon and start your combos going with a heavy hit all at the same time.
Published

(55885852)

Thread Monster Hunter Rise demo impressions thread
Just pulled down Mitzutsune in a shade under 30m. Not as fast as you all-out-attack types out there but not too shabby for a lancer with aging reactions either! I reckon I’ll get it down to 20-25 soon. The wirebug move to attach a silkline to them to leap straight for them is really useful for slippery characters.
Published

(55887646)

Thread Monster Hunter Rise demo impressions thread
You can go straight from a silkbug leap up (ZL+X when sheathed) into a Lance charge when you hit the ground by holding down R+X+A when in the air. the super counter (hold down ZR to guard, then A to begin your usual counter, then tap B to crouch into super counter) is amazing. Your stamina decreases rapidly but you charge up fast and can then lunge with X or poke up with A as long as you do it before stamina runs out. Neither are in the move list in the demo but I can see both being really useful. The latter especially if you start a counter, realise there’s nothing incoming, you can still drop into a stronger attack more quickly.
Published

(55879540)

Thread Monster Hunter Rise demo impressions thread
There’s more to it than this. Some weapons use timed dodges and blocks to increase damage output or counter, generally the basic combos exist to keep notching up damage after your draw attacks and before your more powerful ones, and as opportunistic damage too. The more you fight a monster the more you should be avoiding getting hit, or blocking, by learning it’s tells. That’s why there’s so many videos of veteran hunters in older games going into hunts against endgame creatures wearing no armour at all. It’s not just about learning the weapons, they aren’t the most complex thing in gaming, it’s about learning the monsters too. Mutzusune can be a hard one to learn to read at first though, as it’s so fast and agile. When I first started in Tri, the first big skill test was Barroth, that looks to cover you in mud to slow you down, then charge at you to KO you. It was taking out whole teams of new players like me at first, and then later on I looked back and it seems such an easy and predictable mark now.
Published

(55879045)

Thread Monster Hunter Rise demo impressions thread
Yeah, it defo took me about 3 hours of play to settle back in as the last one I played was GU too. All the stuff that was new in MHW is new to me too, and using wirebugs in combat was a disaster for me until I’d got my muscle memory back in for the basics. If I was starting MonHun new, I’d definitely try to keep it simple and worry about wirebugs in combat and mounting after getting the hang of attacking and not getting hit with a weapon or two. It’ll all be explained in the main SP campaign anyway, people will be complaining that they didn’t even see a large monster for the first couple hours :D
Published

(55880332)

Thread Monster Hunter Rise demo impressions thread
It is a fairly unique one, whereas most action games of a similar tempo are much more generous about letting you cancel out of attacks, and don’t require you to switch between sheathed and unsheathed for items/dodge/run vs attack. Have you tried just going into the tutorial mission, taking your chosen weapon up to the back of the map, finding the small monsters there, having a look at the Hunter notes for it and just doing drills on every option for 20 minutes? I’d defo recommend that if you’re finding the big monsters tough to pull down without exchanging blow for blow. Same goes for settling on a routine that doesn’t use your full move set at first. If you can dash in, pull off a draw attack then a combo or whatever the weapon equivalent is, then dodge/block whatever the response is, that’s a good base to build up from.
Published

(55878349)

Thread Monster Hunter Rise demo impressions thread
This is definitely a thing that helped me. The simpler melee weapons (sword and shield, dual swords, Lance, hammer, GS etc) are much easier to learn than ones requiring monitoring some level of upkeep like charge blade, switch axe etc. Not to the degree that the others are super-complex, but if you’re already struggling with getting your head around MonHun and it’s unique quirks and gameplay loop in general while building in wirebugs, a simple weapon can at least help you settle in until it clicks. I always recommend learning a couple anyway, as some weapons are inevitably much better than others for certain marks, particularly those that are hard to pin down due to speed, flight or heavy armour etc. Also the more weapons you are comfortable with, the more options you’ll have to upgrade to new tiers of weapons sooner with the random loot you acquire. Once I was struggling to get the Lance parts I needed to make better lances, but found the bits I had could forge and upgrade a killer Greatsword that was a tier higher. It was super effective and made getting the Lance bits I needed that bit easier, as well as giving me the incentive to keep practicing with something else for a few hours. Being a bit flexible with your armoury to keep your options open will help you advance, especially in single player where hunts are taking you longer and so upgrading is slower.
Published

(58920633)

Thread I'm thinking about investing in collector's editions, is it viable?
Doing it for profit is the worst reason to go for ‘collectors editions’, tons of them don’t increase in value. If you were going to do worry about small amounts of money like games doubling in value, you’d be better off going for low print runs of carts, as it least it doesn’t fill up your home with tat to the same extent. Ultimately investing in games is way less effective than investing in pretty much anything else. Pour the money into a high interest ISA or longterm in stocks or something instead, it’s less effort and takes up less space for higher reward, and you aren’t reliant on your investments being easily damaged cardboard posted to you.
Published

(58919742)

Thread Monster Hunter Rise - Rampage Trailer (Nintendo Direct)
So many cool new monsters, this is gonna be epic. Online Rampage battles as a team is going to be great too, having a team of you effectively under siege and falling back as the lines of defence get broken. Cant wait!
Published

(58941201)

Thread Triangle Strategy ("HD-2D" SRPG from the creators of Octopath Traveler) announced for Nintendo Switch in 2022, demo available NOW!
Finished the second battle (after refusing to hand over the prince). That was really good... I do like a decent siege battle. I like Anna, the spy class. Her ability to hide and take a second action meant that as my firce was retreating, she was in amongst the enemy hunting their mage. That felt really good, as did the Ice mage blocking off paths to create choke points that the fire mage then hit with AOE magic, having been buffed by the scholar. Really, really liking the battles here.
Published

(58920138)

Thread Triangle Strategy ("HD-2D" SRPG from the creators of Octopath Traveler) announced for Nintendo Switch in 2022, demo available NOW!
I love FE and agree the plot/scenario writing hasn’t been great for a long time. I think in this case though, comparisons to FFT/Tactics Ogre are going to be far more likely than FE given the developer, mechanics around height and positioning, isometric style etc.
Published

(58919883)

Thread Triangle Strategy ("HD-2D" SRPG from the creators of Octopath Traveler) announced for Nintendo Switch in 2022, demo available NOW!
Agreed, it’s silly when high level commanders in a feudal setting can’t see what a campaign of conquest looks like. There’s no need for great political scheming to be seen when that usually happens *before* the continental power balance is irrevocably shifted. At that point it’s more a case of ‘we should assume everyone else is next’ as why wouldn’t you, you have to plan for the worst. Only played the first half hour of the demo so far but really enjoying it outside of the writing.
Published

(58942194)

Thread I'm generally buying more digital over physical for all platforms, but Switch specifically I almost hate the idea of buying physical games anymore
With the memory size of the bigger retail games, carts being so small, so many indies being digital only anyway, and the way that I tend to play one long game at a time and they take me weeks to finish, I've never found carts to be a problem. On the off chance that the one cart that's in the device I've stopped playing, I'm out for the day and didn't think to bring more carts, there's several dozen other digital games on it anyway. I can usually predict when I'm getting towards the end of a game, and they are so many times longer than my average play session that it's just never come up. I guess some players graze through titles more than I do. I like being able to sell off games that I thought were just 'ok' and will never play again, and with them being cheaper than digital to start with, it just makes sense for me to buy physical where I can.
Published

(58871820)

Thread The Legend of Zelda: Skyward Sword HD announced for Nintendo Switch, available July 16th, special edition Joy Cons, new button controls
Gonna need to know how the sword-on-right-stick works for actual left-handed reviewers this time, as while I appreciate the inclusion of portable controls it all sounds a bit like Uprising again to me, with trying to input precision controls with my off hand.
Published

(58794921)

Thread Lucasfilm to recast the role of Cara Dune "for both story and merchandising reasons" [up: source at Lucasfilm says that a recasting is not expected]
Given that this has been refuted (see threadmark), we are closing the thread.
Published

(58799964)

Thread Games are a uniquely international medium
Interesting, yeah that's probably a huge part of it. Wider access to games from other western countries due to near simultaneous marketing and release, whereas in some other media, 'breaking through in America' is a much bigger deal. I'd argue that the diversity of perspectives within Europe (as interesting and evocative as they are, and then +US and Japan) is still much reduced compared to a truly international one though. That Japan punches miles above it's weight in the games industry still doesn't make US+Europe+Japan, which is how the mainstream games industry has been viewed in terms of sales, coverage and regions for a very long time (including on this board), truly global in the way that music is. Purely through the removal of Japan making it crazy white and western. Having said that, the variety of different perspectives in this thread is interesting :-)
Published

(58797327)

Thread Games are a uniquely international medium
I don't really think games are unique as an international medium compared to the distribution of music and film. All three are stronger in the international sense than literature, though. Through a combination of the language barrier when writing long-form, and the dominance of use of english within international distributors and then across the internet. It's way easier to have language options in a film or game than a book, and music (and even films, and games) can be beautiful without words at all.
Published

(58798386)

Thread Games are a uniquely international medium
The 'diversity' of the west doesn't equal 'international' to me in the same sense that you framed your OP with 'all over the world'. It sounds like, to you, you see different European countries and think 'a varied international scene'. But to me as a European I just see a pile of western tropes including the whole medieval/mythic europe tropes that informs a lot of fantasy and swords-and-castles games/books etc. Plus the sheer weight of Japan in the games industry, the AAA games industry revolves around both. It feels like a very American perspective to see that as 'all over the world', and I don't mean that as a dig. Same goes for music- I don't really see US dominance here due to the strength of our own scene and constant stuff from Europe too, meaning the charts are always a mixed bag of US/UK/Europe but with very little from outside that. However, in that sense, gaming feels similar, the addition of the heavyweight in the room that is the Japanese games industry doesn't suddenly make what is mainstream in the west 'international' (in the sense of, people from all over the world rather than a handful of specific spheres of influence) to me. Remove Japan, one country, and mainstream gaming (in the west) is suddenly very white and very western.
Published

(58797651)

Thread Games are a uniquely international medium
The vast majority of the major games Era discusses are from a dichotomy of either the major developers in Japan, or western ones. Sure, there's a lot of big developers across Europe, but there's still constantly the sense of 'western or japanese', which isn't so much international as heavily focused on specific spheres due to the history of the games industry. If there's a truly international gaming scene that puts film and music to shame (and there's a shitload of games development in Asia), it isn't one that gets mainstream coverage in either the gaming press or the front page here.
Published

(58799241)

Thread Games are a uniquely international medium
I think that's a really good point, in that the US is large enough to be self-sufficient in media for many people without any real need to look outside unless you really want to. That's why stuff gets repackaged for American tastes, which happens to British stuff all the time.
Published

(58811205)

Thread Most revolutionary game of the 90s for you personally? Which game blew your mind and broadened gaming as you knew it the most?
Yeah, interesting to see a poll where, having played games throughout the 90s, I could probably justify voting for any of them. Despite SF2 being the kickstart for the 1v1 fighting genre though, I do feel like the 16-bit games were largely perfecting what we already had at 8-bit- it felt like them finally being realised free of restrictions (to a certain degree). That's why the pixel art still looks so beautiful today. From the mid-90s for the next five years or so though, the leap to 3D made it feel like massive jumps one after the other. That's the hook Edge magazine was launched on too, I think, that the industry was changing so fast and looking forward back then was a glimpse into an ever-changing future.
Published

(58808634)

Thread Most revolutionary game of the 90s for you personally? Which game blew your mind and broadened gaming as you knew it the most?
Ocarina of Time for me. After years of dungeons and sword-based combat in games, this was the first time I was really thinking about them in 3D.
Published

(58791105)

Thread Someone asks you where you get your clothes, do you tell them or keep it a secret?
This. My wife was shocked when we were walking past a shop one time and I said ‘that’s a nice shirt’ at one in the window, as buying clothes is pretty much something I only usually do while moaning about how the comfy shirts and trousers I’ve worn for years have finally fallen apart. I don’t so much have places I shop at as a process of ‘need clothes/does anywhere on my route today sell clothes’. My brother is big on brands for this, that and the other, and I cared a lot more about how I looked in my 20s when my career was taking off, but in my 40s it’s now so far down my priority list between parenting and work.
Published

(58668663)

Thread Six Days in Fallujah ‘not trying to make a political commentary,’ creator says
The context is just awful. There’s a big difference between navigating a horrendous cityfight and deciding what risks to take as a civilian in something like This War of Mine, and doing so in a computer game gleefully badged as a first person shooter led by US soldier characters. Gee, I wonder what most of the challenges in a game in this genre, with a clearly understood target market and the developers history, are going to revolve around.
Published

(58829592)

Thread Which fantasy universe has the biggest fanbase, Warcraft or Warhammer?
Oh absolutely- Warhammer computer games are tiny compared to Warcraft (and I agree, often quite poor too, with the exception of Total War) . I only meant that there’s people on the peripheral even in the other aspects of the hobby- I only read the books for years, for example, and a friend of mine only plays the more standalone board games like Blood Bowl and Underworlds. Total War III will be interesting as it seems to be in development in tandem with The Old World, their next major tabletop game, with concept art informing both.
Published

(58829139)

Thread Which fantasy universe has the biggest fanbase, Warcraft or Warhammer?
Yeah, I’d say general public awareness, Warcraft (outside of the U.K.), as it’s pervasive beyond its niche- it’s symbolic of MMOs in general. Same goes for on a computer games forum, Warcraft is way more popular on Era for example for the obvious reasons that the key Warhammer IP isn’t based around computer games. ‘Fanbases’ is way harder to gauge though as Warhammer’s an overarching brand for pretty much everything GW does or is involved with, from the kits to games and books, comics, animation, everything.
Published

(58828050)

Thread Which fantasy universe has the biggest fanbase, Warcraft or Warhammer?
To be fair you can do the same with Warhammer. Plenty of people only play BloodBowl (tabletop or the computer games), or Total War, or Space Hulk or Underworlds without ever looking at the tabletop wargames like AoS or 40K. There’s also a ton of people who only read the novels, or only collect and paint the kits. It’s all connected but there’s definitely hobbyists on the periphery.
Published

(58827231)

Thread Which fantasy universe has the biggest fanbase, Warcraft or Warhammer?
Warcraft likely more than wins out in terms of just computer games (even given the dozens of Warhammer games). But Games Workshop (which is pretty much interchangeable with Warhammer these days since they rebranded the stores) has an entire global retail business and publishing arm dedicated to its tabletop games, books, lore, model kits, paint etc in terms of combined fanbase. It’s huge.
Published

(58793232)

Thread A Celebration of Black Characters in Games [Week 3: Action Game Characters]
Cherry is a great character, so much fun to play and a riot of colour, movement and sound on screen. SoR4 is easily my favourite of the various ‘80s/90s game revived’ releases.
Published

(58709280)

Thread Did you own a Sega Genesis/Megadrive instead of a SNES? What was the reason you went this route? Do you regret it?
We got a Megadrive first, there was something like an 18 month gap between the MD (Sep 1990) and SNES (Apr 1992) releasing here, and there wasn’t much info on the upcoming SNES outside of a tiny bit of import coverage. Nintendo certainly didn’t talk about it much as they still had SMB3 to push (Autumn 1991 here) first. Looking back, I have a ton of favourites on both, but I go back to SNES games much more often. Streets of Rage 1/2 were the killer apps for my brother and I though. We were addicted to the Double Dragon games, then Streets of Rage came out and we jumped to the Megadrive. Then when the SNES came out with Final Fight, it was one player only, no co-op. That was a big warz point amongst my friends and I at the time. Eventually we got a SNES as Super Mario World looked amazing after finishing SMB3, but for a while we were Megadrive kids, based solely on the Streets of Rage games.
Published

(58714614)

Thread I used to have a lot of phone numbers memorized. It's funny to think that kids today probably know close to zero.
When I was a kid I knew my home number and at least 3 friends, but they all shared the same area code. It was only five digits then too! These days I don't think I could reel off anyone but my own and my wife's without looking it up. Fortunately my parents still use the same landline more than they do mobiles.
Published

(58717680)

Thread Nintendo Direct announced for February 17. 2pm PT/5pm ET/10pm GMT. Approx 50 minutes long.
My predictions for the stuff we know about already: DLC for Age of Calamity, Smash. Next demo for MH Rise. Up later this week. Some coverage of new mechanic/area/monster/tie-in etc. SMTIII: Nocturne release date. MH Stories 2 release date. Ys IX mentioned again. No idea on new stuff, but with 50 minutes to play with, fingers crossed!
Published

(58656036)

Thread What is that ONE game in your backlog that you’ve always wanted to finish but haven’t?
I've got Astral Chain and Ultimate Alliance 3 sitting there, both of which I bounced fairly hard off of but now I think I want to give them a try.
Published

(58677081)

Thread Anti-masker at the gym calls police over mask policy dispute
Wow. What on Earth did he think would happen when he called the police?What a weirdo, the idea that the trainer has somehow committed a ‘crime’ by asking him to put a mask on in a pandemic on private property. Some lawyer. Trainer has epic levels of patience in dealing with that level of fuckwittery.
Published

(58645872)

Thread Unique handheld entries in franchises were like the EP's of gaming and I miss them. Share some favourites that you feel are overlooked (No ports)
The Megaman games on GB were largely reworked remixes of the NES games, but Megaman V is a wholly original game with it's own theme of stardroids based on the planets in the solar system, and it's great. One of the best 8-bit games in the series. Same goes for the GB version of Bionic Commando with it's anime sci-fi art instead. I'd recommend both to anyone with a 3DS, grab them on the VC. There are some great portable licensed games too: Ghost Recon: Shadow Wars on 3DS that is essentially an Xcom-style turn-based tactics game. Spider-man: Web of Shadows on DS, that is a Metroidvania rather than a 3D action game. Thor on DS, that is a 2D brawler with some cool pixel art and massive bosses. Aliens: Infestation on DS, that is like a cross between Contra and Metroid (leaning heavily towards the former). Endwar on DS/PSP is a hex-based Advance Wars-style game and completely different to the main release.
Published

(58664463)

Thread Six Days in Fallujah ‘not trying to make a political commentary,’ creator says
And that means they were fair game if they couldn't? If you've got kids and no car, in a city surrounded by various heavily armed factions, saying 'run for the hills' doesn't absolve soldiers from the charge of enacting the consequences of politics.
Published

(58663848)

Thread Six Days in Fallujah ‘not trying to make a political commentary,’ creator says
That house clearance and the risk to civilians isn't apolitical when the rules of engagement it's being done under, exactly what the criteria is for when a human is seen as a threat worth killing, is very clearly political. It might be apolitical to the soldier on the ground as they've been trained not to question it and prioritise their own safety and those of their colleagues first, in addition to getting stuff done. But those rules that inform every shot they do or don't take are very much political.
Published

(58662933)

Thread Six Days in Fallujah ‘not trying to make a political commentary,’ creator says
The difference is that This War of Mine entirely focuses on the civilians trying to survive urban warfare, whereas everything we've seen of this so far is rooted in displaying how badass the combatants are. Sure, there's going to be a parallel tale of civilians. But when a good portion of the people whose perspective this game is based on and cares about is soldiers, the genre, framing and camerawork it is selling is that of the first-person-shooter, and the audience of gamers through CoD etc is conditioned to see such gunmen as the protagonists, it's nowhere near the same. That framing of the choice of genre colours this. It's obvious the civilians are a secondary consideration to empathising with US troops, as all the promotional stuff leads with them (see quotes below), not to mention who the creators had access to and who it's aimed at. If a customer really wanted to find out more about what happened in Fallujah, a shitload of journalism from people who were there already exists that isn't having you run around with a gun, in the framing of a FPS game, while those stories are being told. I don't buy the argument that the only way this story was getting out there was through a shoot 'em up computer game 15 years later, that smacks of justifying it after the fact.
Published

(58585191)

Thread Even if we properly treat covid, I don’t want to return to an office to get Strep, colds and stomach bugs again?
After 20+ years of commuting to office buildings, I agree that the case to let people with office jobs, where all they need is a computer and an internet connection, work from home is pretty much proven at this point. Visable results rather than HR logging the time I spend sitting in front of a screen is a much better metric for me. I’ve been less sick (in terms of mild illness), my work hasn’t suffered one bit, I’ve had more time to exercise and spend with my young family, I haven’t been fighting the clock to meet childcare commitments, the mental health benefit was massive to me, the insane cost of train fares in the UK means I’ve been better off there too. It’s been a huge level of privilege in that regard compared to some. I think that’s an upside in my situation of a shift that we’ve done relatively quickly and out of necessity, despite me arguing for years that I should work from home for various reasons. There is a lack of equity for some others though, for whom the office space is vital human contact, or if they live in a crowded home they share with others and don’t have dedicated workspace, or if they prefer being able to really focus away from problems at home, or if they are just starting out in some fields and the training, supervision and contacts are important, that kind of thing. Moving forwards, while the immediate, necessary one-size-fits-all solution has been effective for so many in so many different situations, it shouldn’t mean that everyone has to be able to do so. That was part of the problem in the first place with everyone having to conform to a daily commute and a 9-5 grind that meant rush hours, insane fares and stress around making it work with school pickups etc. Companies looking for policies to have people work from home where they can but not penalise them if they don’t want to or can’t turn their home into their office is likely the way forward. I think my company is going to end up having far fewer desk spaces but still having us all come in every so often or be able to book meeting and work spaces on an ad-hoc basis, where some may choose to be in the office more than others and some may choose to only be there if needed.
Published

(58577034)

Thread Did your view of Skyrim's war campaign change after/during the Trump years?
I always saw the NCR as less appealing than the Empire. The Empire has a problem in that, while both are vastly powerful colonial forces masquerading as doing the right thing, it’s also being manipulated by the Thalmor and playing along as it doesn’t have the ability to shrug them off. Open defiance would mean the end of the Empire and the Thalmor enslaving it’s people (including Skyrim too) shortly afterwards. The NCR are much simpler, a powerful force of colonial invaders that just want territory and control, but fortunately has the comically evil Legion so it can claim all of its chokehold over the wasteland as being for the greater good. To be honest the ‘war’ aspect of both games, being samey missions of ‘take out this camp/stronghold then report back’, is really repetitive in both games. In Skyrim it’s particularly grim as the place is lousy with crumbing old forts it can stuff with enemy soldiers and call a quest.
Published

(58583076)

Thread You can have every single game for any system you want, but...
With no backwards compatibility allowed, either a SNES or PS1 would be fine for me. If we’re allowing BC, compilations etc, probably a Switch. I haven’t touched anything else in a long time. There’s enough in any modern catalogue to keep me going for the rest of my life to be honest, given the hundreds of games that release and me getting though a dozen or so a year at the most.
Published

(58594350)

Thread [Zelda Dungeon] Diversity in Zelda: The Need for a Black Princess Zelda
At this point the stuff that is the constants in Zelda are the (literally iconic, looking at you Ubisoft) triforce and the master sword, the broad game mechanics, and the fairytale-like setup of a hero/sage/dark force, and the goddesses. Beyond that I don’t see why Zelda or even Hyrule need to be white at all. Stuff like the fairies and Ganon and even the geography and tech level and water level of Hyrule change all the time, even Zelda and Link’s outfits, key colours and favoured weapons aren’t set in stone, so I don’t see why skin colour needs to be when it isn’t the same 3 characters every time, only three archetypes echoing through time in constant conflict/connection. After a dozen or so games why not try something fresh, the beauty of the series is that it’s a different generation connected with the previous ones only vaguely down through huge timespans. Why not switch the setup of the three characters around and have Zelda as the adventurer and link as the sage in support for a game or two as well.
Published

(58600026)

Thread To the older heads who have experienced most gens (8bit through to current), do graphics still impress you like before?
I started out with 8-bit games on microcomputers in the mid 80s, where even the late NES games felt like a leap. The move to 16-bit felt huge, like the games becoming all that they should have been all along. Pretty much everything looks good to me these days compared to the leaps between earlier generations. I can see the improvements and appreciate the huge amount of work that goes into it, but I haven’t seen a generational leap that’s impressed me in the same way for a while now. Similarly, pretty much everything looks ‘good enough’ to me too, as my bar of what a bad game looks like is presumably very, very low :D
Published

(58556841)

Thread Dark Polls: Pick one from these sets of legendary JRPG series that I've grouped together as I damn well pleased. (No more polls, I promise*)
I’ve enjoyed around half a dozen games in most of those categories, just the one on the xeno series, and more like at least a full dozen from FF/DQ and their spin-offs combined :D
Published

(58579056)

Thread Portable games with gimmicks, likely not to be ported?
Boktai’s light sensor on the cart isn’t something we’re likely to see again, or easy to emulate The DS was also packed with stuff that games used, from blowing into the microphone to the dual screen aspect, portrait mode, stylus etc. Lots of this stuff was more small aspects that could be worked around, but some titles would need a lot of work. Generally the 3DS didn’t require use of 3D to finish the games and was way less reliant on it, but the DS is packed with experimental stuff that would require major amounts of work, on top of many of the titles just looking terrible on a larger screen too.
Published

(58557141)

Thread What is the best mainline Final Fantasy title? (I - XV)
My top three would be VI, IX and XII, but I don’t think I could pick a favourite. Weird to think I haven’t really enjoyed one for 15 years now though, which is about twice as long as the period of time in which I was really liking the series (the SNES games didn’t come out here).
Published

(58553010)

Thread Which games helped you decide to buy a console?
There’s been one of these for every console I’ve bought in the last 30+ years, but just to pick out a few: SNES: Super Mario World. In the U.K., this came out only about 8 months after SMB3 on the NES. Given that SMB3 had no save system, and the only way we had to learn the secrets was trial and error, monthly magazines and playground rumours, my brother and I were limited to pretty much one decent run at the game a week. The SNES and SMW literally came out the week after we had finished SMB3, and as we looked at the attract screen in the window of an electronics shop, it just looked like a cartoon to us. We just watched it over and over. No surprise what we asked for for Christmas. PS3: Valkyria Chronicles. I already loved strategy games and this stood out to me with its art style, the watercolours, the sandbags-and-tanks, fantasy WWII setting. It just seemed really fresh to me compared to a lot of the other exclusives at the time. 3DS: Ghost Recon: Shadow Wars. I still maintain it’s the hidden gem both of the launch lineup and the catalogue in general, like Rebelstar on GBA it was Gollup making Xcom on a portable under another name.
Published

(58527786)

Thread Diversity and Mad Max: Fury Road
This article is closing in on six years old and a poor basis for a thread when there’s no further points of discussion from the OP. The topic on the film industry or a fresh analysis of the film itself is fine though- feel free to remake the thread with either a more up to date source or an angle on discussion in the Op.
Published

(58520085)

Thread Outside of Twilight Princess/Wind Waker HD & Xenoblade Chronicles X, it looks like most of the notable Wii U titles are pretty much wrapped up.
Xenoblade X I can see Monolith clinging on to to re-release in a fallow period for them in a few years time. No need to rush it out, there’s a lot they may wish to change with it to make it more accessible, and it’s not like the Switch is short on JRPGs or anything. The Zelda HD releases seem like we’ll see them sooner rather than later. It’s been interesting seeing them re-release a huge chunk of the slate, clearly the right decision given how the Switch versions sell more than the originals though.
Published

(58532277)

Thread Did your view of Skyrim's war campaign change after/during the Trump years?
It’s made pretty clear that the Empire is being forced to act to remove Talos by the Thalmor. I always side with the Empire but go out of my way to kill off every Thalmor I find, as they are all just awful.
Published

(58461780)

Thread Replacing my left gray Joy Con ... out of stock everywhere?
If it's just using it as a portable, could you try the ones by Hori? They are sold individually and are much cheaper (because they lack all the gyro/wifi stuff). I use this one just for the dpad in portable mode.
Published

(58448973)

Thread If all of the 3D Zelda games came to Switch which game would you most like to play?
Skyward Sword if they make the game about swordplay not awful to control for left-handed players. Even just something like a mirror-swap option on link so you can choose which hand you want as your sword hand would do it.
Published

(58446132)

Thread Is it morally justifiable to have a child when adoption exists as an option?
I don't think putting the burden on people who want to raise a family is the right question about morality and altruism here, as if by choosing to have one or more children, you create parenting 'slots' that any child in need of a home can be dropped into in order to 'solve' adoption as efficiently as possible. The kids that really need help are already partially grown-up, and it's a significantly different set of issues to raising your own kid from a newborn, even if you remove any wishes to have your own children from the equation. Adoptive parents are absolute heroes with a ton of training and support, there's a reason the application process to do so is so long- plenty of would-be parents wouldn't necessarily be great adoptive parents. I'm a father myself. Looking at the issues around adoption, if that makes us 'vain', 'immoral' or 'selfish' (to use some of the terms thrown around in this thread) to have chosen to have our own kid rather than sign up to adopt, it seems like a poor way to frame the discussion by reducing it to simplistic parenting slots and taking a swipe at parents. Rather than looking at adoption and all of the complex needs surrounding it, from health and trauma to issues around culture and international adoption, the legal rights of the child and those of their biological parents etc, as an individual multi-faceted issue worthy of discussion.
Published

(58296258)

Thread Bravely Default II preview thread
The main thing that stopped me playing Bravely Second was that the demo campaign, Ballad of the Three Cavaliers, was such a great 10-hour exclusive campaign on it's own that I felt like I'd had my fix of it and didn't need the main campaign. Perhaps speaks to why getting the length of the demo right and leaving people wanting more, and also it not putting people off, are so important.
Published

(58359528)

Thread Xeno and Star Ocean series.. 2 of the biggest space themed jrpgs lack "aliens" (where them aliens at)
The first hour of Star Ocean 4 tries to sell it. You end up facing off against actual aliens while exploring, and your guns can’t get through their shields (the standard ‘the shield is built to repel fast projectiles and energy weapons, only slow medieval-style weapons can get through’), so end up resorting to swords and bows etc. There’s some horrible-looking alien molluscs as bosses. Sadly, after that it becomes the usual tropey bullshit and a party of cliches on medieval worlds, as the shitty anime stuff like annoying kid characters and ‘humanoid with wings/cat ears/pointy ears’ crap takes over. Which is a real shame as the opening setup had so much promise.
Published

(58361460)

Thread LTTP: Dragon Quest XI might be the best game I've played in years!
Played XIS on Switch and absolutely adored it. Just enjoyable all the way through, full of heartwarming tales, melancholy, humour and menace, all told in bitesize chunks. Pretty much the definitive JRPG to me.
Published

(58369020)

Thread Fast food workers, which order method is best?
Don’t they usually have a script based on how it’s entered into the computer? “Hi, what would you like?” “Zinger tower meal please” “Side?” “Beans” “Drink?” “Pepsi” “Anything else?” (list next meal). If they’ve got an order they prefer the info in, or a script that they are reading out to everyone, I go with that. They will know what is efficient more than I will..
Published

(58366728)

Thread The Vaccine Had to Be Used. He Used It. He Was Fired. [read entire article]
This is ridiculous. What precedent? A) He didn't open it. B) Doctors worldwide have already been administering leftover vaccine doses to the vulnerable, at short notice, for months. Administration of every single shot is logged, to flag up where second doses are necessary, to stop duplication of first doses, and so that they are reviewed. If we've reached a point where medics, after volunteering to do long, punishing shifts in the freezing cold, having been on the frontline all along, now all need to be suspected of being selfish thieves first and foremost, I'd be surprised if anyone wanted to do it at all. Let alone a doctor dashing around in the dark and cold on 29 December, fighting the clock to try and find anyone on the vulnerable list that he could give a vaccine to after a bloody public health official signed off on it.
Published

(58367403)

Thread The Vaccine Had to Be Used. He Used It. He Was Fired. [read entire article]
Here were his instructions:With doses left over, he then:so what regulation was broken here, given it was December 29 and there were no other protocols:I'm struggling to see, given that information, the lack of protocols, his instructions, his seeking permissiom to go ahead, what exactly you find worth reprimanding or fining here.
Published

(58368207)

Thread The Vaccine Had to Be Used. He Used It. He Was Fired. [read entire article]
“What’s the priority of our state vaccine programmes today?” “Firing the senior medic running one” “Why?” “Not wasting vaccines by giving ones that were going to be thrown away to half a dozen severely vulnerable people instead, in line with what we said in the meeting” “Sure, that makes sense.” /s
Published

(58367487)

Thread The Vaccine Had to Be Used. He Used It. He Was Fired. [read entire article]
Even for systemic vaccination, which is what the NHS is doing here based on having an existing nationwide health register, people DNA (do not arrive) for medical appointments all the time. Some for legit reasons, some not. It leads to wasted time and resources every single day, not just vaccines.
Published

(58365837)

Thread The Vaccine Had to Be Used. He Used It. He Was Fired. [read entire article]
Worth pointing out here that this wasn't illegal in this case. The judge threw the case out immediately as it was bullshit, and wasn't illegal when the prosecution was making shit up about the protocols it claimed existed, and was also trying to frame it as theft when the only reason they found out about it was Dr Gokal documenting every step as per procedure. They hadn't even bothered to interview Dr Gokal, and, as the judge says, criminalising the documented, well-intentioned administration of a vaccine by a medical professional in a pandemic is just bloody stupid.We're talking about a limited number of doses given where a medical professional, acting in good conscience, clearly prioritised the elderly and the vulnerable with ten doses in a pandemic rather than waste them. If it was a systemic issue with thousands of doses disappearing, I (and I suspect people ruling on laughable 'theft' claims) would perhaps look twice at this. But given the mixed instructions that he had such as “Just put it in people’s arms. We don’t want any doses to go to waste. Period.”, and a public health official saying 'OK' when he told them his plan to follow the previous instructions, he really didn't do anything wrong here.
Published

(58365336)

Thread The Vaccine Had to Be Used. He Used It. He Was Fired.
He didn't open the vial, it was opened by a nurse, legitimately, as a valid patient turned up to the end of a public event. He was then following instructions given beforehand, and then signed off by a public health official afterwards after he said what his plan was for the remaining doses.
Published

(58315332)

Thread Which artstyle do you prefer realism or cartoon style
Depends on the art direction, this binary question is a bit too simplistic. There’s heavily stylised character art that leans towards realism but is still either heroic proportions or a recognisable style just by looking at the silhouettes. Generally I like stuff to be more stylised if it’s more effective, gets characters to stand out from backgrounds or makes them look cool/imposing/whatever if that’s what’s intended etc. Aiming for photorealism can just look dull in comparison, being able to adding the touches of style through art is what separates games from films. Often even games that people think of as a ‘realistic’ art style are heavily stylised and animated one way or another, even if they aren’t ‘cartoons’.
Published

(58283148)

Thread Do kids these days care about Batman/Superman when compared to Iron Man/Captain America?
Mostly through their friends having clothes and backpacks etc with the logos on, plus the toys, cartoons and the crazy-popular Lego computer games that adults into action games and films aimed at them don't play. Generally, Spider-man works for kids as Peter Parker/Miles Morales work on their own as a power fantasy for children, exploring your growing strength in your own neighbourhood as a playground. That isn't as detached for them, and is full of stuff closer to being relevant to them like parental relationships etc, than brooding, hyper-capable and resourceful 30-year-olds tied into big business, politics and government operations.
Published

(58282923)

Thread Do kids these days care about Batman/Superman when compared to Iron Man/Captain America?
Going by what backpacks and lunchboxes kids have when I drop mine off at school, the Batman and Spider-man logo are both still crazy popular. The Superman one and Captain America's shield barely appear in comparison. I suspect both being tied to US iconography means they translate in terms of appeal a bit less easily worldwide.
Published

(58283448)

Thread Do kids these days care about Batman/Superman when compared to Iron Man/Captain America?
X-men also regularly plays with the 'mutant powers out of control=puberty' thing that gives them a constant connection to adolescents through the younger characters.
Published

(58282851)

Thread PAL Charts - Week 5, 2021 | Animal Crossing 1st in UK yet again and...not much more
Ys not charting isn't a surprise at all, I can't imagine the Switch release in June will do any better either when you look at how the popular back catalogue games with legs hang around forever.
Published

(58282404)

Thread Did your family ever buy you any truly terrible games as a child?
My folks were mad keen on my brother and I playing co-op games as it stopped us fighting, and so each Christmas they'd usually get us one of those. Zombies (Zombies Ate My Neighbors in the US?) was one I remember, but that was great. There was at least one two-player NES shooter that was awful that I can't remember the name of though. I can't imagine they were impressed when the scrolling co-op fighters we loved like Double Dragon and Streets of Rage were replaced with Street Fighter and then Mortal Kombat's fatalities :D I remember that in the mid-80s they were really impressed with how we'd always play older microcomputer games like Dizzy with one of us drawing maps, taking notes and solving puzzles while the other one controlled a character. The games were so bloody hard though that having a co-pilot was the only way we made progress!
Published

(58282620)

Thread Pick 5 favourites from these pairs of linear 2D gaming goodness from the 16-bit era, era. I love all of them but qué sera, sera. (Bars)
Megaman, Contra and Castlevania were my jam as far as sidescrollers went in the 90s, Megaman in particular. So many of the games and I loved how it felt like some of the weapons were cheat codes for certain sections. The precise controls, difficulty felt just right, and they were both cute and tough. I'd draw the robot masters endlessly, Mega Man pretty much is the NES/SNES to me, even more so than Mario 3. I liked Mario but not as much as Mega Man. I wasn't anywhere near as keen on Sonic and Donkey Kong Country in comparison (although I remember thinking they looked amazing when I played them). Gunstar Heroes I didn't get to play until the Wii virtual console- I'm sure I would have adored it had I played it at the time! I was more into Dynamite Headdy and Streets of Rage on the Megadrive.
Published

(58281744)

Thread Nintendo Switch: NES & SNES Updates - February 2021
We got so few of the rpgs here. No FF, DQ, Chrono Trigger. So to me the SNES was mostly fighting games, scrolling shooters and mascot platformers when I was a kid. Plus the oddities that did make it over like Legend of the Mystical Ninja. Loved that game. My problem was that I had spent a summer playing SFII at an arcade, and then spent months saving money from a part-time job to buy SFII Turbo, and most of the other fighting games just didn't feel right in comparison.
Published

(58283382)

Thread Nintendo Switch: NES & SNES Updates - February 2021
I got really back into fighting games post-Street Fighter 2 (which I'll happily admit I was biased towards after pouring a year's pocket money into Turbo!) with Bloody Roar on PS1. It somehow became the game of choice when my college friends and I rolled in from the pub!
Published

(58279551)

Thread Nintendo Switch: NES & SNES Updates - February 2021
Pleased to see mostly stuff I’ve never heard of. Fire and Ice looks like the pick of the bunch, I’ll definitely try that. Late-era NES games are always interesting. Psycho Dream looks the weirdest, what a deep cut. Doomsday Warriors looks like a poor SF2 clone and I’ve played so many of those, will likely skip. Prehistorik Man I’ve played before, kinda reminded me of “Bubsy-minus-the-sonic-influence/speed” in that it’s a cutesy platformer that feels a bit floaty, but had some nice humour and more varied levels/abilities. These kind of updates are what I enjoy seeing from the service, when almost all of my favourites likely either already exist in compilations elsewhere or the rights are in copyright hell as the developer was swallowed up ages ago.
Published

(58289166)

Thread Super Mario 3D World + Bowser's Fury | Review Thread
Seeing outlying scores is healthier than if the entire media agreed which games were amazing, and I note that positive outliers, where most reviewers land 8-9 but there's one or two that give a ten, rarely seem to get as much objection from readers. When I see film reviews and there's a range of 3-5 stars out of 5, I don't think that the outliers by a single point on the scale mean the reviewer is somehow wrong, nor do I expect all the same reviewers at the same outlet over a period of years to all agree with each other. When we can easily see the range across the media in general, which in this case is overwhelming praise, I just don't see the issue with a writer thinking a great mario game was merely 'good' just because his colleague thought differently a few years previously.
Published

(58299711)

Thread Anyone else suffer from being an ingame packrat like me?
I find in understandable in Monster Hunter because, feasibly, yes, almost all those bones and herbs and berries can be made into something else through crafting. Where I fall over is Elder Scrolls/Fallout, where I’ll be scouring a dungeon, having discovered a kitchen abandoned in a hurry decades ago, and suddenly I’ll be grabbing broken plates, old forks, a rusty pot, some old trousers and general trash. Eventually I get bored of walking and the overworld has little piles of my trash everywhere, like owl pellets.
Published

(58242597)

Thread Beans on Toast has been upgraded.
Nope. Because most of those people aren’t eating weetabix anyway, and awareness/a reminder that the brand even exists, when a U.K. supermarket sells a hundred different varieties of cereal by Kelloggs and various modern posh granola stuff instead, is a win considering how little effort this took. For every 99 people that weren’t buying it anyway, there’s 1 that goes ‘huh, I ate weetabix as a kid and haven’t had It for ages, maybe I should try some again out of nostalgia’. For the same reason, Marmite’s ‘half of people really hate marmite’ works. As you’ve lost those people anyway but reminding people it exists through a dumb catchy skit is why viral marketing is successful. It’s a fraction of the cost of media advertising in a fractured TV/radio/print landscape.
Published

(58247511)

Thread Modern video games are déclassé, low brow entertainment that prize wish fulfillment over saying anything important about humanity and that's fine
It seems like the thread title needs ‘AAA’ in it as that’s what the OP is talking about. There’s a discussion to be had about some of the generalisations about that sector but broad statements about the entire industry and the output of hundreds of small studios just don’t work.
Published

(58211844)

Thread Beans on Toast has been upgraded.
The geometry of the structural integrity of the toast favours the triangle :D Knife and fork if you’ve gone overboard on the beans. Sometimes I’ll throw the beans in with a couple of leftover mushrooms and a few chunks of sausage in a pan, add some pepper or Worcestershire sauce then pour it over freshly done toast and eat straight away. Or if I’m really hungry I’ll do cheese on toast under the grill then sling the above mixture on the top. There’s a reason a UK greasy spoon has about a gajillion different combos of a fry-up. :D
Published

(58247829)

Thread It's 2021 - are indie games a major part of your gaming sessions now or are you still ignorant of most of the indie library?
I play very few of the big AAA games in comparison these days, most of the fresh mechanics and ideas that interest me aren’t coming from the big studios.
Published

(58236966)

Thread Favourite X-Woman?
I’ve always thought Storm was a really well rounded character. A weather goddess to some, just another mutant to others. Insanely powerful once writers started dealing with the implications of what you can do with weather control, but her claustrophobia (from being trapped in an earthquake as a child) is a really evocative disadvantage for such a powerful superhero when under the open sky. When I was reading the comics in the 80s Ororo was in her punk look and had lost her powers, and was still clearly the most badass, rounded, level-headed, determined, self-confident and capable of them, able to talk to any of the others. There was always just something really calming whenever she was on page, knowing that even the more volatile characters weren’t going to mess with her.
Published

(58245546)

Thread Modern video games are déclassé, low brow entertainment that prize wish fulfillment over saying anything important about humanity and that's fine
Seems a bit rough to choose niche, thoughtful stuff from 20 years ago, when the leading franchises then include some of the same AAA action adventure ones that are still around today and just as focused on mainstream entertainment as they ever were, in addition to more niche, thoughtful stuff. Thoughtful RPGs and horror games and explorations of the human condition existed then and exist now. The main difference is that we don’t really have mid-budget games getting mainstream retail releases in the same way. You need to look throughout the indies that make up 95% of the hundreds of titles being released and you’ll find whatever you’re looking for.
Published

(58241562)

Thread When was the last time a competitor "won" the platform wars with exclusives over the market leader?
I don’t think you can really assign the PS1’s success over the competition to just ‘exclusives’. It was a cultural phenomenon, or at least here it was, associated with a slightly older audience. The games were a lot cheaper than the cartridges, in some cases by a good £20 or so. Because the cd was so cheap to manufacture compared to carts, it ended it with a huge range of games as pretty much everything was on PS1. It wasn’t down to people wanting it solely for the exclusives, it’s that a PlayStation got you a huge range of games for much less money as it became the default platform for both western and Japanese third parties, in addition to the lineup of exclusive big hitters and way more ports from the arcades as racing and fighting games were huge. Nintendo had a great lineup of exclusives too, but it was the surrounding zeitgeist, as ‘PlayStation’ overtook ‘Nintendo’ almost overnight as shorthand for ‘games console’ in the press, amongst a ton of other factors, the Playstation’s huge library that crowned the PS1.
Published

(58214727)

Thread Bravely Default II preview thread
The commentary on tough boss fights isn’t something that makes me warm to JRPGs, and I was wavering on this already, having played BD and the demo campaign of Bravely Second and not being fond of their fourth-wall-breaking stuff either. Hoping for the best still.
Published

(58067385)

Thread When was the first time that negative reviews stopped you from buying a game you were planning on purchasing?
Rebelstar was basically Xcom on GBA, Julian Gollup was the designer. I really enjoyed it. Whenever I read reviews of SRPGs I usually add 10 to the score if it looks like something I’d enjoy as the genre is rarely appreciated by reviewers, and to be fair can often be less accessible than most too. If a game I was looking forward to gets terrible reviews I’ll often stick it on a wishlist to look into when it’s on sale rather than buying at launch.
Published

(58203753)

Thread Ys VIII is not a fun time. I'm shelving it forever.
I loved the game setup, from the exploration to the music to the map, the combat to the general theme of the game. ‘Castaway village on a sun-drenched island’ felt fresh for a JRPG. What I didn’t like was that the main party, outside of Dana, had practically zero in terms of a personal story arc in a 55 hour+ game- there were several other villagers that had a lot more to say but the others, particularly Laxia, just existed to fill dumb anime tropes. Her setup in the first five minutes was interesting in terms of ‘I’m the daughter of an explorer’, I thought ‘ah, seeing as Adol’s an explorer too, that could be interesting as they clash over how to survive’. But no. As soon as they are on the island, it’s the usual Falcom bullshit of ‘you’ve stumbled into me as I immediately needed a bath on this island of lethal wildlife!’ and other tired cliches, with any thought of her having an arc based around coming into her own as a capable explorer just lost as she fills the ‘sexualised young woman’ slot until Dana appears in her underwear, and then Laxia is forgotten for the rest of the game. The less said about the character design of Ricotta, Dana and Laxia the better. If they’d have had a more intricate plot exploring the other’s character growth rather than just filling JRPG cliches, given that the village goal of ‘escape the island’ is mostly handled by the camp outside of you handling any confrontation, it would have felt a lot more rounded. Still, the combat, exploration and music mean it’s one of very few JRPGs I’ve ever played through more than once.
Published

(52828458)

Thread The 2D Metroidvania Renaissance Will Continue Into the Next Decade | A Media Heavy Look at 50+ Upcoming Titles
Just started playing Timespinner, the exploration is so-so but the story is really interesting at the start, I’m invested in seeing it through!
Published

(58058481)

Thread Why are Uighur issues getting ignored by gaming journalism?
There has been a lack of coverage by many outlets badged as major news organisations, which is a fair criticism. In its defence, The Guardian has covered it on a regular basis, going back years and with increasing frequency recently. The longer investigations take months to put together with tracking down sources, but more recently there’s also lots of coverage of commentary by senior politicians and opinion by various other groups, which is often sparked by investigative pieces and commentary from UN human rights experts, that does allow them to keep it visable and guide readers to their heavier pieces and link to elsewhere (like the BBC, that also leans heavily on the UN HRC piece). This is a fraction of it. The problem is even that, plus the signal boosting that the BBC coverage has given the report by the UN Human Rights council, doesn’t translate to widespread ongoing daily pressure, especially when media worldwide is largely focused on Covid. It deserves regular front page coverage worldwide, and it’s clear senior politicians, various groups and the UN Human Rights Council are throwing criticism at it, but even that pressure is having little effect. The major investigations are what carries weight and leads the news due to nobody caring when a western politician criticises the Chinese government, but they take months of work to assemble. They do get coverage when they are published, but I agree many outlets could do more to boost commentary upon the situation to drive continued focus to the investigations and the inarguable evidence.
Published

(58056579)

Thread Ex-BioWare Devs Reflect On Mass Effect 3's Controversial Ending
Hudson and Walters writing the ending in strict isolation, ensuring no wider feedback, was a really weird, egotistical way to compose the ending to something so many people contributed to for a decade. That this masterpiece big decision ended up being where you choose from a, b or c random choices cooked up, presented by an annoying npc, and without a conversation tree that explores it to the same extent as the ethical decisions people actually cared about, was a huge disappointment and deeply unsatisfying. It’s true that ending it would always be hard, and that the whole game is the final act, but that doesn’t mean it wasn’t just really badly handled, and that it feels isolated from the rest of the entire campaign kinda feels related to how they isolated themselves from the team for it. I would have been happy with the run-up to it playing out like Suicide Mission in ME2 if we had to have space kid and buttons with nonsensical Galaxy-wide magic effects of godlike, reality-altering power like synthesis. The thing that annoyed me was that all allies get sidelined, it’s just Shepherd being space Jesus, and even then he’s railroaded into these dumbass choices by an npc you can’t argue with. Sure, it’s sci-fi and they wanted a memorable, philosophical choice where everything is a hard decision with no easy option. That’s not the problem. That’s the logic for all manner of interesting RPG plot lines. But it’s such a letdown as the ending of a series where everything led to it, it just felt like they didn’t know how to end it and so cooked up a kid in a room with 3 buttons. The minute they realised that they didn’t know how to end it is exactly when they should have started asking the team for ideas in what what be both a satisfying ending for players and one that involved difficult choices with consequences. Even just having a couple of your companions with you to bounce off, and throw more arguments at star kid would have helped, with the choices (and perhaps confrontation if you lean towards what they think is abhorrent) perhaps developing from there depending on who you picked and how you’ve influenced their take on the future of the galaxy. Raising the kid and Shepherd up to being gods deciding everything alone on a single button press that magically changes everything, instantly just feels so disconnected from a series that’s been talking about void space, pan-galactic distances, astrophysics, biomechanics, genocide, evolution etc like they mean something. Sure, it’s all space magic. But the rest of it convinced the player the universe had rules and so they buy in. The ending just gave up on that the minute they decided it was a button press. Instead you say goodbye to them in an army camp with a random turret sequence bolted into it because heaven forbid the commander of the alliance hasn’t shot anyone in the last five minutes. I think that turret sequence was almost as jarring as the ending for me, the idea that writers thought there was no junior goon around to handle this, nobody on guard while your field commanders are talking about the final push.
Published

(58016871)

Thread I hate scalpers. Scum of the earth.
Exploitation of immediate supply/demand issues by scalpers pushing up the price by several hundred quid to cash in on people who can afford to pay more is so ‘the other side of the coin’ of the economies of scale and reduced price of components that allow devices to have their RRP drop over time due to reduced production costs. The former is artificially exploiting and pushing up the RRP in the moment due to a choked supply. There’s a reason consoles are largely sold at cost or a little over rather than the manufacturer seeing demand and doubling the price, as they plan to make the money on software. The latter is reducing it for the entire product line, at a predictable timescale of a couple of years, for all devices going forward indefinitely from that point. It’s usually setting a sustainable reduced price through a new model going forwards to give a bump in demand, not just exploiting a short-term opportunity to cash in.
Published

(58016160)

Thread I hate scalpers. Scum of the earth.
Sorry, what? Saying that intervening to make sure popular items are only supplied to wealthy customers is wrong is ‘pushing for a larger shortage’? The people with their foot on an already constricted supply pipeline immediately in front of the consumer here is the scalpers. And saying that any minor bias towards the wealthy can’t be dealt with until wider inequality is handled is pretty much saying ‘nothing can be done until problems that have plagued us for centuries are handled’, conveniently excusing all such minor biases from being addressed going forwards until that happens. We can handle lots of issues at the same time, big and small.
Published

(58015404)

Thread I hate scalpers. Scum of the earth.
Sony’s hypothetical imaginary markup, if they inflated the price of their own product by several hundred quid, is not the same as the discussion here with scalpers flipping popular items. A console that becomes cheaper to make years later is unlikely to be the same situation as the popularity at launch being exploited here. However, it would absolutely see criticism for it if they inflated the price to such a degree at launch. I think generally people agree on what the actual price locally is as the RRP, that’s not a nebulous concept when people think about what something should cost, given that they can see the actual announced price at the same time as they see ‘out of stock’ and the scalpers profiteering from it.
Published

(58014729)

Thread I hate scalpers. Scum of the earth.
I mean, I consider something being rarer unless I want to pay several hundred pounds more because someone has inserted themselves into the supply chain, and thus made those available at the regular price even scarcer and out of stock more quickly, as having made it harder to buy at its actual price, yeah. They are only ‘providing a service’ to specifically wealthy people who can afford the new artificially inflated price. That’s not a good thing. They aren’t ‘providing a service’ to the wider market, they are making a popular item even more scarce at the price it’s manufacturer is selling them for by making sure only the wealthy can afford them. It’s a racket.
Published

(58013040)

Thread I hate scalpers. Scum of the earth.
You also have no option for a refund either. The loss of your consumer rights re. the responsibility of a retailer when buying through a lone scalper is a difference no matter if your manufacturers warranty remains intact. A scalper is not a retailer obliged to follow local consumer rights, and thus you have lost that protection, and are now reliant on the post. Personally I would always prefer to buy from a physical retailer that isn’t going to disappear than some dodgy scalper.
Published

(58013886)

Thread I hate scalpers. Scum of the earth.
But that ‘service’ they are offering is while massively restricting the supply for anyone else to buy at a sane price. They aren’t making it easier for anyone, they are making it harder for everyone and making sure only the people willing and able to pay an insanely inflated price are able to take advantage of it. That aspect alone means they’ll always be scammers to me.
Published

(58013652)

Thread I hate scalpers. Scum of the earth.
If you can find a scalper willing to do that, then great. To me the winning play is for retailers to act to stop people buying more than one per customer when they have limited stock of an insanely popular item by letting customers put themselves on a queue to have a chance to buy one. And, if not, for buyers to wait and buy such an expensive item from a legit seller at its actual price, but in that case I can see why people are annoyed at stock being bought up by people inserting themselves into the chain and flipping extra sales. Personally I have zero interest in either console, but I don’t get the defence of scalping. The best thing to do about it is to complain to retailers that enable/encourage it, I guess.
Published

(58006605)

Thread I hate scalpers. Scum of the earth.
If you want to return it to the seller for an exchange as it’s more convenient/less costly than sending to the manufacturer, is your scalper really going to offer the same service as a retailer or a friend/family member that loves you enough to give you such a huge gift? Sure they will. /s
Published

(58004394)

Thread I hate scalpers. Scum of the earth.
What happens when someone buys from a scalper and the product turns out to be faulty and needs replacement /repair? That’s another issue I have with the ‘it’s just supply/demand’ argument, that it offers no protection for the consumer that they would have through a legitimate retail business, as they are effectively buying second hand goods with none of the warranty intact. ‘I gave Timmy the scalper a grand in the McDonald’s car park’ generally isn’t accepted as proof of a ‘new’ purchase.
Published

(58006518)

Thread I hate scalpers. Scum of the earth.
I have, and had a gift receipt, and it wasn’t a piece of electronics worth several hundred pounds. Are you saying it wouldn’t be more irritating than actually having bought it from an actual retailer? Nobody wants their purchase to be seen as a ‘gift’, they just want to be able to buy the things without having an intermediary grab it via a bot, skim off the top and then the purchaser having to lie about it being a gift and not a second-hand sale if something goes wrong.
Published

(58028634)

Thread Do you focus on a specific system's library or go all around no matter what system?
I don’t think I’ve ever ‘cleared’ a system. I think the most games I ever played on a system was the DS with 100+ titles and even then I barely scratched the surface. There’s always a ton of stuff I find out about later, I’m still discovering 8-bit stuff today.
Published

(58029426)

Thread Do you think the Switch's successor will be successful?
Given how successful the Switch is I really don’t think they’ll be announcing a successor with software that won’t run on a regular Switch inside of a year. I don’t think we can extrapolate anything from the prior home console pattern when they changed up 28 years of having a home console and handheld in tandem with their current product and it’s a smash hit. If I had to guess, I’d say any Switch follow-up is likely to be a DSi or n3DS type incremental upgrade instead, where it’s largely the same and runs the same games, but with a power boost and maybe there’s just a couple of exclusive games that need it. Then a full-on follow up a couple years later. Still, in the spirit of the thought experiment where Switch 2, a new Nintendo console with games that don’t run on Switch, is a matter of months away from being unveiled, here’s what I think: 1) It keeps the Switch branding. It’s functional, descriptive and successful. 2) obviously it then keeps the hybrid design style of working as a portable or a home console. Not convinced tabletop mode is essential. 3) Iwata’s evocation of Apple’s business model, of a series of devices all playing the same games, carries on. So backwards compatible. 4) Games are still on carts. 5) Joycons likely to be the thing that gets the most thought and reworking. The current ones aren’t great and the need to repair them must cost them. 6) Ring Fit was a breakout hit. Expect whatever it is to work with a sequel, so some kind of joycon interaction. So, all in all, I think a DSi-type upgrade with a couple of exclusive games is most likely for their next main hardware item. But, when the generational leap happens for them 2-3 years later, and we hit a full ‘Switch 2’, im not expecting major changes away from the Switch model, as they’ve only just started it and it was a smash hit that solves a number of problems for them out of the gate. Maybe I’m wrong on all this, I feel those are fairly conservative guesses though
Published

(58002432)

Thread Games that have different English scripts or localizations in US and UK
The second DS Advance Wars feels like a really weird one. It’s strange enough with a random name (like Soleil above), and understandable when it’s localisation, but the difference between Days of Ruin and Dark Conflict is so similar that it just feels pointless. Maybe some European copyright clash with an old game or something, like with Starfox/Lylat Wars? Ah, wiki says it was just that:
Published

(58001004)

Thread Why does Uighur issues are getting ignored by gaming journalism?
I would guess that it’s because reporting on HK up to now has been different as everyone was doing it and it was visable in the streets, led by the protest movement and footage from thousands of HK sources - there’s almost a defence of strength in numbers as part of global criticism and imagery from everyone there. The concentration camps etc is something the CCP is completely denying is happening, to the entire world, within its own borders that it has complete control over, so both any western correspondents inside China, along with their Chinese colleagues and freelancers, are potentially in even more danger than HK reporters- until recently there were some lines of escape from HK to the U.K. for citizens looking to move here, along with an internationally recognised consulate in the same city there.
Published

(58000617)

Thread Why does Uighur issues are getting ignored by gaming journalism?
Part of it is that any global news organisation may not wish to endanger their staff in China that may immediately feel the repercussions and be targeted. And having staff badged as media retweeting stuff is a very quick way to have that happen. They may wish to warn their staff or families of those staff living in China, either on a visa or as part of a local branch, to be aware of what is about to be published, and they may not wish to potentially upend peoples lives over a single retweet rather than a bigger story. That doesn’t mean the media doesn’t have a duty to record and sound out the truth, but it does make it complicated when they have staff in China, that they have a duty of care for, that are easily targetable for reprisals by the CCP.
Published

(392305)

Thread A New ERA: Predict the lifetime sales for the PS4, Xbox One, Nintendo Switch, and Nintendo 3DS
PS4-110m Switch- 80m 3DS- 75m XBO- 55m I think the Switch might go higher than that, it depends on how exactly they keep their current momentum. Interested to see what they’ve got in the pipeline though.
Published

(57960774)

Thread What do you think is the best early (1985 - 1995) Mario game?
World, but only just, and followed by SMB3. Both are magical games full of invention on every level and packed with secrets. SMB3 came out in 1988, but didn’t make it to Europe until August 1991- we were still busy with our microcomputers. That meant that, for us, SMW releasing in April 1992 was only 8 months later. The leap felt utterly amazing.
Published

(57955926)

Thread Am I wrong to think that it's impossible to truly be friends with your coworkers?
Depends on the setup in your workplace. In 22 years of office work, one of my close colleagues ended up being the photographer at my wedding, others have become friends I still go for drinks with a decade after we stopped working together. On the other hand, there’s definitely been some I was friendly-but-not-friends with, whether they were my manager, colleagues or reports.
Published

(57940971)

Thread So this woman apparently put Gorilla Glue in her hair...
This was obviously a terrible mistake with little more to discuss, and due to the level of distress involved and the need for empathy and assistance rather than mockery, this thread is closed to further replies.
Published

(57925428)

Thread Threads (movie, 1984) has got to be one of the scariest horror movies I've ever seen
Me too. I grew up in the 80s with all the weird media around it, in the full knowledge that in the event of WWIII, the south-east of the U.K. where I lived would no longer exist shortly after it started.
Published

(57926103)

Thread Threads (movie, 1984) has got to be one of the scariest horror movies I've ever seen
I think the idea is that the UK is so centralised and small that there is no chance of rebuilding. There is no organised education and nobody around to raise kids, when all remaining adults have to work long manual labour shifts to get even half the calories they need, the lack of sunlight, electricity and people along with radiation sickness making everything a hundred times harder. Every adult that survived, even if they aren't sick or struggling to survive along with caring for others, is in shock for the rest of their lives at the brutal destruction of their past lives and likely almost everyone and everything they loved. Life is hard, short, dark and painful, and that distancing makes the next generation live under different rules. It's not a fun, adventurous, 'there's freedom in our new feudal liftstyle, this is how we start living now we aren't office workers any more!' take on the apocalypse, and that's what makes it so effective compared to a lot of prior (and more recent) post-apocalyptic media and the laughable government information leaflets of the time. As anyone that survived wouldn't be stepping out the next morning to clear up like London after the blitz. There wouldn't be a next morning in terms of literal and metaphorical daylight at all.
Published

(57864198)

Thread I recently played Breath of the Wild again and it has already aged badly
Can everyone just cool it a bit. Some people care more about frame rates and performance, some not so much, some not at all. Some expect the Switch to meet the standards of other home consoles when docked, some to push the limits, some only use it as a portable or just don’t care. All of these are reasonable positions, we can sound it all out without antagonising each other.
Published

(57865515)

Thread I recently played Breath of the Wild again and it has already aged badly
I was addressing everyone, including the OP. Personally, I don’t find mild hyperbole when talking about something as inconsequential as computer games particularly insulting when it’s something that can easily be countered in discussion.
Published

(57946863)

Thread IGN: Mass Effect Legendary Edition Changes Some Gratuitious Camera Shots
You think you can find the camera writhing around Garrus in his power armour while he poses with his arse sticking out, making it clear what it wants you to be drooling over to the same extent as Miranda? I mean, if you don’t think male gaze exists with the cameras and they are all treated the same, be my guest, prove it. The same point was put to Hudson regarding this specific shot, at the time:The truth is that while the camera shoots from behind one speaker in all kinds of conversations, the camera lingers and caresses the women to a far greater degree. That’s the difference, between all characters having an arse and whether the director thinks it’s vitally important that the camera eye them up to the same degree with an outfit designed to facilitate it. And, surprise surprise, more of the ladies conveniently end up in skin tight outfits that accentuate their curves than the guys, where many of them are in bulky battle armour.
Published

(57944334)

Thread IGN: Mass Effect Legendary Edition Changes Some Gratuitious Camera Shots
Nothing wrong with sexy. But when the depiction of sexualised stuff across the outfits, character design, strip clubs, romance scenes etc is so completely one-sided, and has the camera eyeing up just the female characters and npcs constantly, it’s objectification rather than ‘sexy’, even if the latter is what the presumed target audience is taking from it.
Published

(57922629)

Thread So this woman apparently put Gorilla Glue in her hair...
I once superglued my hand into a closed fist while making model kits as a child. My mum immediately ran me up to the hospital to have it unglued, with visions of me somehow tearing all the skin off my hand as it loosened over time. A few hours later, we got back and my dad, who had been at work, was like 'a bit of nail polish remover would have fixed that as the skin wasn't broken'. I think his somewhat nonchalant/deadpan/matter-of-fact delivery, rather than his knowledge of the chemistry, got him in trouble after a somewhat harrowing afternoon!
Published

(57855339)

Thread I recently played Breath of the Wild again and it has already aged badly
Alternatively, they have standards but frame rates sit so far down the list of things they care about when assessing a game that it’s negligible. When frame rates get to the point of Skyrim on PS3 where it was a literal slideshow at launch once your save file got to a certain size, then yeah, I notice it and complain about it. But BotW? Any frame rate complaints sit well below my issues with the the inventory system, lack of story and samey art direction of 100+ shrines, when I didn’t even notice the frame rates in comparison. I rarely do, and comparisons to films just don’t work for me in interactive media where I’m in it for the immersion, expression and game mechanics, not obsessing over the fidelity. I get that high levels of performance that others can’t even see is the highest thing on the list when criticising a game for some, but for me it’s only something I notice when it’s actively stopping me play it. I’m glad I have a high tolerance for it, I guess.
Published

(57856707)

Thread I recently played Breath of the Wild again and it has already aged badly
You aren’t at all, I think that’s very common, it’s certainly the way I feel given it rarely makes the list of things I do criticise about games when talking about my impressions of them here. I’d be surprised if I ever had outside of really bad ones, the most recent was The Outer Worlds on Switch.
Published

(57853980)

Thread I recently played Breath of the Wild again and it has already aged badly
Can’t say I’ll ever understand the use of performance/fidelity as a marker of quality in how a game ages, comparisons to film fidelity or fascination with specs in general, but to each their own. Some of my favourite 8-bit and 16-bit games have terrible stuttering and slowdown in busy screens, but it’s the art direction, gameplay, worldbuilding and mechanics that keeps me coming back, not checking it’s hitting some frame rate counter consistently. I love Fire Emblem for the turn-based combat mechanics, not the combat animation that I largely switch off in most of the games anyway.
Published

(57896607)

Thread So this woman apparently put Gorilla Glue in her hair...
It’s a bad situation, I feel for her. Not what anyone wants to deal with. It could have been a lot worse if the vaporised adhesive was around her when she sprayed it around her head though, she’s perhaps lucky it didn’t affect her eyes at the time. But yeah, medical attention time.
Published

(57894849)

Thread So this woman apparently put Gorilla Glue in her hair...
I’d guess (and to be clear I’m no expert here) that some kind of carefully applied solvent to break it down over multiple applications and some sort of gentle scrub and rinse after each one while wearing goggles, but it’s going to take a lot of time as usually you’d soak whatever you want to get gorilla glue off in all manner of stuff that isn’t great for human skin, not to mention a) the fumes and b) not wanting anything near her eyes, both of which are what I’d really be worried about in addition to her scalp. There’s various guides online for skin but hair is a problem, but right now there’s the skin underneath to worry about too. That’s why seeking professional help is best, as any home-grown fix is potentially dangerous from fumes over the time needed etc, and a hospital likely has experience in what to do (or at least who to ask about the best thing to do) with adhesives.
Published

(57846858)

Thread Do you eat meat in your all your 3 meals a day (+more)?
I eat meat perhaps three times a week? Never more than once a day though. I usually cook a large meal with meat on the weekends then that sees us through a couple of days. I rarely eat it if I haven’t cooked the meal from scratch myself. Generally I go for eggs if I want protein. Red meat I eat very rarely, maybe once a month I’ll cook with beef.
Published

(57807210)

Thread So any chance Nintendo will package Skyward Sword HD with Wind Waker and Twilight Princess for Switch?
Honestly they will all get released individually, they aren’t going to miss out on full price releases for huge lengthy Zelda games, especially when they gave TP and WE a HD remaster on WiiU. They’ll just port them straight over.
Published

(57625974)

Thread Cyber Shadow |OT| A Striking Silhouette
I was just gonna say Circle of the Moon 1/2 until you said you had them! How about Shovel Knight? It’s got 4 campaigns in it these days but the original (now called Shovel of Hope) featuring SK himself remains my favourite of the 8-bit homages. Most of my other recommendations are in the Metroid/Castlevania/Wonderboy style of dashing back and forth across the map.
Published

(57732288)

Thread Favorite parts of X-men lore
I always liked the overarching use of mutant for powers you’re born with. It provided a linking factor between the characters that then tied them easily to politics and prejudice as well as battles with super-villains, as they were an endlessly expanding group waiting to be discovered that could be born or have their powers manifest at any time as they grew up. Compared to super-teams where it was ‘throw all our most popular heroes of disparate origin together into the super-friends!’, it just felt instantly cohesive and ready for expansion as a concept. I was mostly reading them when I was an adolescent, so all the ‘mutant powers manifesting = puberty’ felt relevant to me as a kid, I guess like a lot of teen media does to the audience whenever it’s released. Also that they rarely went out patrolling and looking for trouble. It either landed on their doorstep as everyone outside their sanctuary either feared them or kept them at arms length (like much of the rest of the hero community), or they headed out to try and help mutants only to find things were more complex. The sheer size of the cast meant you could have whole episodes of people just kicking around the mansion/school, so the soap opera element was fun too.
Published

(57767370)

Thread Star Wars had a huge influence on 80’s cartoons
Both Transformers and Thundercats have founding parts of the story being the heroes as remnants of a civilisation fleeing disaster, that are attacked in space, sending survivors down to some backwater planet that provides the focus for further adventures.Not so sure about this given how common magic swords are in myth and fantasy long before Star Wars. Star Wars is borrowing from a much older trope of the magic sword having various symbolism of inherited power, sanction from a higher power, nobility, technology, strength, balance, justice or any combination of the above throughout mythology. I always thought it referenced stuff like Excalibur, Galatine, Kusanagi, Mistilteinn etc with 'a weapon from a more civilised age'. Agree on depictions of a 'light/power/energy sword' post Star Wars though.
Published

(57767637)

Thread Star Wars had a huge influence on 80’s cartoons
In the 1986 film Optimus Prime and Megatron suddenly sprout never-before-seen energy weapons for a hand-to-hand duel too, despite one's signature weapon being a massive rifle and the other one both having a massive arm cannon and literally a gun :D Given that Transformers regularly gain and lose the ability to fly or manouver in space on a whim, it's probably the least egregious fantasy tech in the series I suppose.
Published

(57768930)

Thread Star Wars had a huge influence on 80’s cartoons
You're quite right, I've merged loads of bits in my memory. Particularly this bit from 2.47 of this clip from the film when Megatron pulls a lightsabre is what I was thinking of, but yeah I've merged it in my head with that energy weapon duel you mention from early in the cartoon series too. Also both of them do go for their ranged weapons when they get the chance, so I've done them dirty there :D This is likely also a real stretch in terms of a Star Wars reference I admit, but Autobot cities and ships being orangey-brown earth tones, always reminded me of the way the Jedi like brown-beige-cream, those warm, pleasant tones, to contrast the cold ones of their enemies.
Published

(57762123)

Thread Roommates and Relationships
If she’s always there when it’s his days off, then yeah, I agree with the roommate. Can you agree that she won’t be there every other weekend or something, as in the two of you will go to her place OP? If you can’t agree on something like that it’s time to move out. He’s not being unreasonable if his days off always have someone who isn’t paying rent there.
Published

(57765189)

Thread Let's talk about how Mega Man X 100% shamelessly ripped off a Star Wars character
Not really seeing it. It's not like 'missiles and guns' isn't a common enough thing in Megaman games about heavily armed combat robots, let alone sci-fi in general that long predates Star Wars. Is it just about the visor? Armoured helmets with vision slits like that go back hundreds of years too. The black tone behind the vision slit combined with it, though, yeah, Bobba Fett is obviously the influence for that. Given how small he was on screen at the time, the big influence I saw was a robot with a shoulder-mounted cannon, which tons of JP mech kits and transformers toys used in the 80s, along with Predator etc.
Published

(57728046)

Thread NOA’s job listing for associate AV producer mentions "...filming live-action footage for use in Nintendo Directs..." as one of the duties
There isn’t enough substance here to support discussion. Please continue in the Nintendo OT.
Published

(57708792)

Thread Fantasy novels written by women authors?
I’m a fan of Robin Hobb’s books, her main series starts with Assassin’s Apprentice, and continues on from there. Also, Anne McCaffrey’s Dragonriders of Pern. Seminal fantasy for me, I devoured them all as a kid. Start with Dragonflight. It was written in the late 60s I think. It’s been 30 years since I read them so I might have some severely rose-tinted glasses over them.
Published

(57668805)

Thread Happy Birthday Mass Effect 2 - Remembering its release, and preparing for the Legendary Edition
Ah, Garrus Effect 2, about the best shot in the galaxy who calibrates starship weaponry to defeat the collectors. Oh and there’s some sidekick bloke called Shephard tagging along as a crewmate too.
Published

(57679965)

Thread Games where it is obvious the developer is not from the country it is set in.
Professor Layton, where the standard image of what they imagine Scotland Yard looks like, and a load of other London locations, has had the Elizabeth Tower (the Big Ben clock tower) somehow detach itself from Westminster and march into the background of any given shot like it's photobombing it.
Published

(57634104)

Thread Backlog-era, which major consoles libraries have you conquered i.e. nothing of interest left that you want to play on them?
I don’t think there’s a single system I’ve ever exhausted the library of, they all have way more decent games than I’d ever be able to play when I get though about a dozen games a year, stick many times that on a wishlist and mix a bit of retro stuff with new releases. The platforms that were big when I was a child, I was only able to play 3-4 a year max. So there’s still tons of stuff to look at there even 30+ years later and having played several dozen extra ones since, not to mention the stuff that didn’t get an EU release at the time. I still find out about games that I didn’t even know existed all the time, or finally see a gameplay video and think ‘yeah I’d like to give that a go’.
Published

(57624000)

Thread Final Fantasy outfits that are actually sensible YET aesthetically pleasing
How is that sensible when she’s got a massive pouch that’s bigger than her upper leg, strapped to her bare upper leg, and then attached to her belt on the other side of her abdomen. Plus boots that have had the front bit removed because reasons, a tunic belted tight around her diaphragm and a collapsible sword that looks like three oversized bottle-openers glued together.
Published

(57636474)

Thread Highlighting Physical Games before they become hard to find
Hah, I’m the same, I’ve got that, the original PQ, at least one Etrian Odyssey game and 7th Dragon all sitting in a box. At the time I was like ‘if I don’t grab these RPGs I’ll never be able to find them for a decent price later, and I’m not sure about the 3DS store being around in 10 years time’. Seeing as it’s 3 years later and I still haven’t played them, I don’t know whether I was right about having them able for me to play when I get around to them, or deluding myself that I’ll ever do that. Am leaning towards the latter. :D
Published

(57634452)

Thread Highlighting Physical Games before they become hard to find
Good to know, thanks. At least that makes a change from some Atlus games on DS/3DS, where the print runs were so small that even a few weeks after release you couldn’t find them aside from paying a third party seller a wildly inflated price.
Published

(57635037)

Thread Highlighting Physical Games before they become hard to find
I swear that when Persona Q2 was one of the last major 3DS releases, most buyers still had it in shrink wrap a year later as it followed a ton of 50 hour releases in a row, several of them also by Atlus
Published

(57622206)

Thread Highlighting Physical Games before they become hard to find
Honestly many physical editions of Switch games that aren’t the popular Nintendo games can be hard to find in Europe these days if they are more than a year or so old, as they rarely get second printings. Even heavily promoted third-party titles like Skyrim and Marvel: Ultimate Alliance 3 are out of print.
Published

(57560865)

Thread Guardian: 'The best advert for Brexit': European press reacts to EU Covid vaccine row
Because it has a continued effect on everything related to the economy, imports, exports, goods and people, not to mention the reputation of those who pushed for or against it in politics and the press? Brexit has happened, but we all have to live with the consequences, and the only reason they aren’t constant front page news is Covid.
Published

(57528147)

Thread WHO urges Britain to pause Covid jabs after treating most vulnerable. “We’re asking all countries in those circumstances to do that.”
Yep. They can spin it as a positive of Brexit too. ‘The WHO says we are just too capable of resolving the local situation post-Brexit, and we need to let others catch up’
Published

(57525111)

Thread WHO urges Britain to pause Covid jabs after treating most vulnerable. “We’re asking all countries in those circumstances to do that.”
To be fair, this was an interview with the BBC where the WHO appealed to UK people, which was then picked up by the rest of the UK press, so it’s unsurprising the article headlines in the press are based on at the bit most relevant to a UK audience. The article does state that in the interview the WHO spokeswoman said they were appealing to all countries once they reach the same point though:
Published

(57527439)

Thread WHO urges Britain to pause Covid jabs after treating most vulnerable. “We’re asking all countries in those circumstances to do that.”
Exactly. They made an overarching initial statement based on entirely their remit of ‘wealthy nations should make sure health disparity isn’t a gross moral failure’. Which is completely understandable and why the Covax scheme to address it and negotiate vaccines for less-wealthy countries as a block, which the UK is putting a ton of cash into, is a thing. Then the BBC invites them on to clarify, and they pretty much go ‘we’re talking to everyone, but while we are specifically being broadcast to British viewers, please wait’. It’s then gone through the U.K. media wringer where it’s now being framed as targeting us specifically, when that wasn’t their intention. The only reason there’s any mention of the U.K. specifically at all by the WHO is because the BBC interviewed them on their initial statement, and then UK outlets with column inches to fill added a ton of extra context around the U.K. situation that all adds up to make it look like a targeted swipe at the success of the NHS administration of our vaccination programme. Which then allows the Tories to come up smelling of roses instead of their usual aroma when they say ‘er, no, we’re going to vaccinate all UK citizens which is what we promised to do when talking about lockdowns’.
Published

(57526428)

Thread WHO urges Britain to pause Covid jabs after treating most vulnerable. “We’re asking all countries in those circumstances to do that.”
The WHO didn’t appeal to specifically the U.K. out of the blue here. The BBC invited them on to comment on their previous statements that didn’t target anyone specifically. They took the opportunity to appeal to the UK , while clarifying again that they were talking broadly to all nations. The line about the UAE and Israel also having a high vaccination rate seems like it was added after by the Guardian as further context, but being invited onto the BBC is hardly the WHO dunking on the U.K. out of the blue. I suspect they would have made the same appeal to any nation after being asked onto a popular news channel, and with a member of Sage making a similar argument in the same article, it seems like much of this is the Guardian adding further context after the BBC, almost by definition, invited the WHO to address the U.K. specifically.
Published

(57591423)

Thread Will Monster Hunter: Rise outsell Monster Hunter: World?
No, MHW was a smash hit and a multiplat across three successful platforms, ending up as Capcom’s bestselling game, ever. I do think MHR has a really good chance to be their second bestselling game ever though. Maybe around 9-11m when Switch, PC and the g-rank expansion are all done. Nicely justifying the decision to have a sub-series chasing specs and visuals to have the series and the home console audience, and also continuing the success of the portable sub-series too. More MonHun for everyone! :D
Published

(57588465)

Thread Switch titles: MK8D (33.41M), Smash (22.85M), BotW (21.45M), Ring Fit (8.68M), 3D All-Stars (8.32M), Pikmin 3 (1.94M), & more
So it looks like this is million sellers only. Do we have any idea how Fire Emblem TH is doing, just out of curiosity? The switch tide seems to have lifted all boats, even those that have historically been a bit leaky :D
Published

(57332874)

Thread Cyber Shadow |OT| A Striking Silhouette
Yeah the difficulty curve felt pretty much in line with the increase in mobility and attack strength- the late-game bosses certainly didn’t feel comparatively easier to me, and some of the late performing sections ask a lot of your increased abilities.
Published

(57348084)

Thread Cyber Shadow |OT| A Striking Silhouette
Yeah that sounds about right to me. NES difficulty but you’ve got infinite lives, save points and checkpoints before every section/boss and free power ups that help with the fights if you want them. It’s tough in places but with instant restarts and save points everywhere you only ever have to do each section or boss once, it’s not like the originals where you’d only have 3 lives, 3 continues that put you back at the start of the stage and when they run out you have to start over from level one. If this was the case with Cyber Shadow it would take people way longer to finish due to the time requirement to get an extra few cracks at the next section, which was what stopped people finishing a lot of 8-bit games in a weekend.
Published

(57526128)

Thread Do you enjoy the “bad” games?
I don’t think any of those games are ‘bad’ games. They just aren’t going to win any popularity contests within even their own franchise due to various widely disliked elements. There are tons of games where my favourite one in the franchise differs from the most common options, or where their critical reception hovers around ‘average’ but I adored it. I can’t even think of a ‘bad’ game I’ve even played in the last decade. The worst thing I can throw at most games I’ve played isnt that they had aspects I didn’t want in x franchise, which tends to be the stuff I’ll moan about on here, but more that they were mediocre and did nothing memorable to stand out at all. In which case I’ll likely not even remember them a year later. I did play tons of actual bad games on the Amstrad though. And paying £40 for Bayou Billy on the NES is something I’ll always remember. Now that was a bad game :D
Published

(57527133)

Thread Least aesthetically pleasing Final Fantasy outfit
I always wondered why she is touching her nose in this image. On top of why having a blouse, corset and skirt combo that all seem held on with willpower and superglue made any sense for a princess heading off adventuring. Also plate-armoured stockings that tuck into sort-of leg bracers with massive cuffs? It’s like it’s all meant to be evocative of pirate-style boots, plate armour and lingerie all at the same time
Published

(57501135)

Thread If there was another possible pandemic in the future would the world react differently?
Eh, I can quite happily lay blame for poor strategy here at the feet of my country’s own government without needing to assign it to Trump’s ludicrous treatment of it as a conspiracy theory in the US. Trump doing fuck-all initially doesn’t mean that other countries weren’t attempting to do something (to varied levels of success) and that everyone just blindly followed the US lead, that just wasn’t the case. Plenty of countries saw that as the madness that it was even as we fucked up a more-competent-but-still-deeply-flawed response.
Published

(57496794)

Thread If there was another possible pandemic in the future would the world react differently?
This. There’s a big difference in the way governments during a future pandemic of the same scale will handle it (depending on the country), and how much health authorities have learned in terms of strategy, equipment and administration etc, even if plenty of individuals will still treat it with predictably irresponsible indifference.
Published

(57503016)

Thread WHO urges Britain to pause Covid jabs after treating most vulnerable.
This is what I don’t get. We have an efficient distribution network set up in the NHS. It’s the only thing that’s been really effective here and it’s moving fairly fast. Surely it’s better to let that network play out now it’s up and running and able to work quickly, rather than stop and let those we’ve vaccinated gamble with the comparatively weaker efficacy of the AZ vaccine vs Covid still running riot through the rest of the population. A large part of the layered defence, and why a comparatively low efficacy is still effective, is limited exposure through a planned-to-be-largely-vaccinated population, isn’t it?
Published

(57495879)

Thread WHO urges Britain to pause Covid jabs after treating most vulnerable.
U.K. vaccine distribution success, in the face of proportionately huge numbers of infections, fatalities and lengthy lockdowns, is down to the crumbling NHS infrastructure and hardworking staff again bailing us out despite the Tories doing everything they can to undermine it on a regular basis. That we have such an effective medical-social infrastructure is a credit to that structure and the continued, constant dedication of U.K. medics and scientists, not the Tories. Still, I agree there is no chance Boris is going to say ‘we’re too far ahead, let’s stop now.’ This is a political win he desperately needs and such clarification from neutral bodies on U.K. success is only going to be used to bolster the case for Brexit that’s complete omnishambles is otherwise only being kept off the national agenda because of Covid and press support from the tabloids.
Published

(57470331)

Thread What is your relationship with alcohol like?
I’m similar in that my friends know I liked the odd tipple of rum when we were going out a lot in our 20s, and so people often buy me a bottle of it as a gift. But I drink it so rarely now that It ends up sitting around for years. There’s 4 bottles of the stuff in my kitchen. My wife and I brought a bottle back from our honeymoon in the Caribbean six years ago and that’s sat unopened too. I used to maybe have a glass every few weeks, but since my kid was born I don’t think I’ve even touched it. I poured two bottles down the sink last year.
Published

(57470079)

Thread What is your relationship with alcohol like?
I used to drink a fair bit in my 20s, as my job involved a lot of socialising and events and it was part of it. I’d often go out a couple of evenings a week and drink 4 pints in an evening, which is 8 units on a single night. These days, in my 40s, I maybe drink a small bottle of my favourite beer every couple of weeks, I’ll buy a crate of 12 and it’ll last me 3 months. In my 20s, if I bought a crate, I’d finish it in a week, or in a single night if my flatmate and I were both around and watching films. I doubt I even reach 5 units a month these days, so ‘up to 10 a week!’ in a poll still feels like lumping people who rarely drink in with pretty heavy regular drinking as the lowest option to me.
Published

(57405882)

Thread Which DS games do you guys recommend?
Castlevania: Order of Ecclesia Dragon Quest 4/5/6 Etrian Odyssey 1/2/3 Advance Wars: Dark Conflict Radiant Historia SMT: Strange Journey Professor Layton series Hotel Dusk/Last Window Might & Magic: Clash of Heroes Contra 4 Aliens: Isolation Ghost Trick Phoenix Wright series Soul Bubbles and Professor Layton are my usual recommendations for more sedate games
Published

(57418932)

Thread [Bloomberg] Amazon Can Make Just About Anything—Except a Good Video Game
I think there are scales of bad industry practice around bonuses. While paying them based on length of service obviously isn't as bad as paying them based on factors beyond their control like arbitrary values on metacritic scores, the article does outline how it has led, in this company's management culture, to hindered critical discussion that might improve products. As people are incentivised to protect their job and benefits from hostile management that doesn't want to hear criticism, rather than disagree with apparently poor leadership, even while the company policy says to do the opposite.
Published

(57315888)

Thread Briahna Joy Gray Quote Tweets Neo Nazi to Own the Libs
Please see guide to Era on sourcing re. avoiding basing threads on random tweets, there isn’t enough substance here for discussion. If Briahna Joy Grey comments further, is interviewed on the topic etc etc, feel free to make a new thread.
Published

(57332286)

Thread Hollow Knight is a masterpiece
Amazing game, Silksong is a title im really looking forward to because of it. So many Metroidvania games lack the worldbuilding and sense of atmosphere that HK has in spades, it’s a marvellous work of fantasy in imagining the lost insect kingdom as much as it is a great game in its own right.
Published

(57316467)

Thread Are you faster or slower than average at beating games?
Generally I’m faster at RPGs where I don’t hang around for post-game stuff, meaningless ‘collect the hundred thingies for me’ quests and anything else that feels like pointless bloat. I’m way slower at action games though, my aging reactions mean I succeed through perseverance rather than skill!
Published

(57225018)

Thread Cyber Shadow |OT| A Striking Silhouette
From the map it looks like there are 11 stages, but they are long and when you first go through them, there’s a lot of each stage you can’t reach yet. Reviewers are saying anything from 5 hours if you rush to 10 if you go back and scour the levels with new skills for health and spirit upgrades.
Published

(57224946)

Thread Cyber Shadow |OT| A Striking Silhouette
It’s really easy once you know how. Move back and forth creating platforms and collecting spirit orbs. When possible, position yourself under the head when it is about to use its breath weapon, and use the upward-slash attack that sends fireballs up. You’ll get multiple hits on its head. Then be ready to move away out in front of it once it’s fired, as it’ll hit you there if you stay still.
Published

(57104480)

Thread Cyber Shadow Review Thread (Game Inspired by Ninja Gaiden & Other NES Action Games) Releases on 1/26 for Switch/PC/PS4-5/Xbox Gamepass
Hmm, it’s less accessible than Shovel Knight and that’ll put some reviewers looking for a bit more of a helping hand off I suspect. Which is fair enough for the wider audience they are reviewing for, but stuff like this does pretty much do what it says on the tin, and by all accounts is still significantly easier than the games it’s taking inspiration from. These days being able to rattle through to the ending in 6 hours or so of almost constantly new content because you have unlimited continues and can immediately restart at the same section is very different from having to replay the whole game every time to get a handful of cracks at the section that you’re struggling with. Before getting past it and immediately having to do so again. These games always end up being much bigger than the NES titles because of that and with a range of ideas to match, but rarely get the credit for it.
Published

(57098867)

Thread Cyber Shadow Review Thread (Game Inspired by Ninja Gaiden & Other NES Action Games) Releases on 1/26 for Switch/PC/PS4-5/Xbox Gamepass
Why? It’s timeless. Generally the simpler a style is the more timeless it is, that’s why no one is rushing to make N64-style graphics, decent pixel art has a quality all of its own even 30+ years later while comparatively early 3D stuff looks terrible next to modern 3D games. I’d love to see more 16-bit style stuff though.
Published

(57098615)

Thread Cyber Shadow Review Thread (Game Inspired by Ninja Gaiden & Other NES Action Games) Releases on 1/26 for Switch/PC/PS4-5/Xbox Gamepass
Why not? It’s a style that works well for 2D games made by a single person that started out chipping away at it in their spare time. The pixel art and gameplay look cool. There’s also far, far more indie games released that don’t use NES-style pixel art, it’s just that the good-looking ones with obvious influences from classic titles we are familiar with tend to catch the eye and generate more discussion than most of the couple-of-dozen indies that release each week. The publisher being Yacht Club gave this a deserved boost given their pedigree too.
Published

(57096893)

Thread Cyber Shadow Review Thread (Game Inspired by Ninja Gaiden & Other NES Action Games) Releases on 1/26 for Switch/PC/PS4-5/Xbox Gamepass
That IGN review was pretty good. Put my money down, looking forward to playing this now. I always like 8-bit-styled games that still find something new to say.
Published

(57189210)

Thread Cyber Shadow |OT| A Striking Silhouette
Chapter 6. All the boss fights have been good so far, in that they seem tough at first then a bit of trial and error and observation and you can breeze through without taking damage. Just stopped at a terminal to go back and explore old areas with my current suite of abilities
Published

(57170091)

Thread How do younger gamers feel about really, really old IPs?
This is a good point. I'm in my early 40s and feel much the same about the media my parents enjoyed, their music and films. I remember my dad's enthusiasm for westerns and my mum having 1960s pop tunes playing constantly in the kitchen. It's not that I do/don't like them, they are sort of fragmented touchstones of 'old' media from when I was a child in the 80s. I don't really feel strongly about them one way or the other beyond that, and they don't crowd out anything I like even if their influence is still constantly visable and referenced.
Published

(57161148)

Thread How do younger gamers feel about really, really old IPs?
Not sure how anyone who isn’t the target market of these games would find it ‘annoying’, or even find out about them if sidescrollers don’t float their boat. These resurrections are usually comparatively small budgets and aimed at older players, and there’s plenty of modern trends like almost the entirety of the AAA, sports and online competitive multiplayer chunks of the industry that gets the lions sure of the funding that aren’t aimed at me. The remakes only really get discussion here because an older crowd wants to talk about them.
Published

(57095483)

Thread Cyber Shadow Review Thread (Game Inspired by Ninja Gaiden & Other NES Action Games) Releases on 1/26 for Switch/PC/PS4-5/Xbox Gamepass
Does anyone know if the discount on Switch is only for pre-order or if it’ll still be there tomorrow?
Published

(57159993)

Thread Cyber Shadow |OT| A Striking Silhouette
I think the large yellow orbs you get after boss fights are just you absorbing your new abilities. Blue ones after minibosses just refill the spirit gauge, and the flaming ones that sit on the inside lid of your locket, in the top right of your inventory screen, are the ones you are collecting. Not sure what for yet though.
Published

(57150078)

Thread BBC News: "My model car from Germany cost £12 more. I thought that with the Brexit deal, this wouldn't happen."
It's entirely possible that people still want to be out of the EU because of the dream they were sold for years and have convinced themselves is possibility, but now blame the government for not being able to deliver on it rather than selling it to them in the first place. The Murdoch and DMG press certainly aren't going to say that the dream itself was bullshit after selling it for years and calling opposition to it and examination of it tantamount to treachery at one point either.Yeah, I'm sure there's an element of clinging to a position people have been wedded to after a bitter, lengthy national argument too. That tenacity is understandable, even if it's cutting off their nose to spite their face. I do think at the moment it's a case of baseless optimism of 'this is a short term launch error, it will get better if we cling on and see it though!' though. As opposed to the realisation that a) small businesses are already flagging up the massive increased costs for any kind of trade with the dozens of our closest neighbours that sit on our only road link. B) multinationals started leaving years ago. C) The omnishambles that is the border's administration is not just teething errors, it's the result of visable incompetence and refusal to admit the consequences by government over a period of years, and D) the massive increased shipping costs on everything are not a short-term thing, they are the standard for being outside the trade body we sit next to the heart of and run much our commerce through, making it ridiculous to not be on it's management body. That's why Tories are now banging on about 'eat local', as if for a wealthy country in 2021, that's the same standard of living as other European countries that aren't being encouraged to only eat what's grown in their borders, but to trade freely and openly with their neighbours. None of these were unforseeable, or secrets only held by a liberal elite of remoaners so we could say 'I told you so' afterwards. This was common knowledge easily available to anyone that didn't only read the Tory press and PR. Plenty of people had blinkers on and still do.
Published

(57149199)

Thread BBC News: "My model car from Germany cost £12 more. I thought that with the Brexit deal, this wouldn't happen."
Sucks for those of us that were telling people for months what would happen before the referendum. But I don’t have any sympathy for anyone that believed the lies about where money goes in the EU, voted for Brexit and is now somehow surprised at the increased cost of everything from the continent. Turns out that one small island doesn’t really have any leverage over the dozens that make up its main trading partner sitting on its only land border. Who knew (apart from, you know, the 17m of us that voted remain). Well, the Tories and their media partners did, but that didn’t stop them encouraging people to shoot themselves in the foot with sheer xenophobia, venom, hubris and incompetence. Sitting on the board of a major trade alliance or sitting next to it begging for scraps. Golf clap, Britain.
Published

(57075281)

Thread How did we ever accept 15 fps battles in jrpgs?
The menus were snappy and that matters more for a turn-based game than the animation given that there’s no direct info for reactions and input needed. Can’t say frame rates have ever bothered me in the games at the point of release (with the exception of bugs like PS3 Skyrim where it dropped to a literal slideshow in places), but I would notice the huge difference between 15fps and modern games now.
Published

(57095246)

Thread Those of us who lived through PS2's dominance of the sixth gen should count ourselves as lucky
I found that the PS2 gen had less of the 2D-style games I like, whereas modern games have way more of a variety of those being put out again due to the indie resurgence that followed the digital distribution that goes hand in hand with all the downsides of the modern era too. If you liked mid-budget 3D games though, PS2 was obviously really good. There’s a far greater variety now as long as you look outside of the much smaller range of mid-to-high budget games that come on discs.
Published

(57082853)

Thread Who has been Square's biggest rival in the RPG game throughout the years?
Etrian Odyssey, while a much-loved dungeon crawler, wasn't contributing to 'eating everyone's lunch'. It's niche but relatively consistent (EO II/III didn't even get an EU release), and capped out at under 2m sales over the entire series (so far) of 8 games over 12 years. That it's got a really good turn-based battle engine and thus has a lot of fans here (including me) that are happy to talk it up as a reliable series for fans of turn-based rpgs doesn't mean it was ever helping to bother FF. Same goes for Falcom. Great games, great battle engines, highly regarded in dedicated JRPG discussion and consistent in regular output, but not exactly troubling the big leagues in terms of sales when they all sell to the same couple of hundred thousand people every time. P5 is a bit of an elephant in the room in terms of a breakout hit, but I've probably got a dozen Atlus portable JRPGs on my shelf and I doubt all their sales combined have ever approached that of a mainline FF.
Published

(57088151)

Thread Cyber Shadow, a game inspired by Ninja Gaiden and other NES action titles, is starting to get reviews. Releases on 1/26 on all modern platforms.
I picked this for my fantasy critic league too :-)
Published

(57087656)

Thread Cyber Shadow, a game inspired by Ninja Gaiden and other NES action titles, is starting to get reviews. Releases on 1/26 on all modern platforms.
The game is inspired by way more than NG/Shadow Warriors
Published

(57087995)

Thread Cyber Shadow, a game inspired by Ninja Gaiden and other NES action titles, is starting to get reviews. Releases on 1/26 on all modern platforms.
Yeah there’s a ton of cool influences! Seems like it keeps fresh ideas coming too, alongside nods to accessibility like not starting from a late game checkpoint with nothing, often a feature of the tougher 8-bit games that could lead to frustration and long barriers without advancement. That’s something I love to see in these side scrollers with retro appeal, rather than just rehashing the classics.
Published

(57079364)

Thread Move to EU to avoid Brexit costs, UK firms told
This is like when they said it would be great for British jobs, followed by a pile of large companies able to foresee the problem immediately closing down their UK operations and moving their European sales base onto the continent. It's just that small UK companies didn't have the advantage of risk averse experienced planners from multinational companies able to see the writing on the wall and what Brexit would actually mean. Which then makes you wonder who Boris, Farage and co were lying to more. Us in that anyone with any vague multinational business sense knew this would be a disaster, or themselves in thinking that removing ourselves from the EU based on nothing more than British exceptionalism would be in any way likely to succeed. Then you've got all the tabloid cheerleaders for it, being offshore media barons who base their companies and taxes... not in the UK. Turns out that being a small country only attached by road to a trade group of dozens of countries is not the high trade seas of the colonial era that they all claimed it was. Who knew. Apart from 17m of us.
Published

(57012530)

Thread Move to EU to avoid Brexit costs, UK firms told
I’m sure people will eventually make the best of the mess out of necessity, but ‘Hopefully smoothed out in the coming months’ doesn’t help small businesses where the government has pretty much been telling them ‘be ready for Brexit or else’ for months with nothing but confusing guidance on what ‘readiness’ looks like. Let alone ‘yeah opening an office in Europe instead is probably your best bet’.
Published

(57049316)

Thread 15 excellent video game mechanics from last gen (GamingBolt)
Painting mechanic in Link Between Worlds. It’s tied so elegantly throughout the game. It’s used for: Walking along walls Sticking to moving objects Defence in boss fights by hiding on flat surfaces Pushing things off flat surfaces through reemergence Moving between gaps Moving between worlds Stealth Such a strong piece of game design to have something run so deeply through the game. Monster Hunter Rise is this gen but doing a similar thing with the wirebug, where they are used for traversal, attack, defence, evade, counter-attack, all context-dependant.
Published

(57011558)

Thread Which gen had the best console war?
SNES vs Megadrive. It was still a formative time for the industry and the advertising was vicious, still aimed at fuelling arguments that happened in playgrounds rather than online forums. 360/PS3/Wii is interesting because of how well all three did following their own path.
Published

(57014273)

Thread Did anyone else take a break from gaming during college?
I couldn’t afford to buy new games when I was at college or for several years after, I had an N64 and they were pretty pricey. Between about 1998 and about 2005 all I played was whatever multiplayer games my friends and I already had plus whatever I could find cheap, which was a mix of Mario Kart, Goldeneye and a range of PS1 fighting game, plus whatever PS1 games I could find for a few quid second hand. We shared a house and played a lot of Bloody Roar for some reason. I got back into games when I started a new job with a long commute and grabbed a DS.
Published

(57009443)

Thread Move to EU to avoid Brexit costs, UK firms told
Yeah:Basically ‘help, give us some reasons we can sell as to why this was actually a good idea’. You’d think they would have had researched these five years ago rather than waiting until we left to go ‘er, hi all, has anyone got an idea how we can polish this turd?’
Published

(57008492)

Thread Move to EU to avoid Brexit costs, UK firms told
It was completely impossible to foresee that turning our import/export/freedom of movement with Europe into a closed border with massive amounts of paperwork, while being an island linked by one bloody road, would turn out to be an omnishambles that would destroy small businesses rather than turn them into agile winners able to get the best of Johnny Foreigner on the open market. Completely impossible. If only millions of people had said ‘this is a really shit idea’.
Published

(57010046)

Thread Move to EU to avoid Brexit costs, UK firms told
Yep. Also a failure to realise that being effectively on the controlling board of a huge trade organisation is way better than a) being a member but not on the board and b) being a small independent that only has one land border and it’s with that bloody huge trade organisation. Boris has got some cheek saying he doesn’t want his leadership defined by this when he’s been campaigning for it and making up shit about Europe for 20 years.
Published

(57009905)

Thread Move to EU to avoid Brexit costs, UK firms told
Presumably for the example in the story where it’s generic packaging and point-of-sale marketing displays, yeah, the idea is they now have to create a new European distribution arm based somewhere in Europe to get around a ludicrous level of bureaucracy (which was part of the reason we were given for leaving), rather than manage it all from the UK (which, for a small business, is obviously way cheaper and more convenient). If they had to start up a new manufacturing arm on the continent because reasons too I suspect they would have raised that point and the loss of those jobs too rather than ‘just’ the few office redundancies. This is all just crazy. UK small businesses selling to Europe is the next step after selling locally, the border has now just made it prohibitively complex and expensive to get off the ground without just evading our new policies entirely. Makes me wonder how many U.K. businesses will now find their Europe offices being the defacto headquarters, with all the jobs and prestige that go with it, with the U.K. arm left as a satellite office because the paperwork is just a pain in the arse.
Published

(57006104)

Thread Best DragonQuest Game to Play as a Newcomer? (3Ds)
They are all excellent and the series is really consistent, but I think VIII is probably the most accessible to modern audiences and also the 3DS version is the best version of that game. DQV is my favourite though, and DQIV’s intro chapters for the cast are really fun too.
Published

(56951747)

Thread Superdata: Cyberpunk 2077 had the biggest game launch of all time based on digital revenue and digital units sold (10.2M)
We’re limiting the number of cyberpunk threads for good reason, see the OT to continue this discussion. Thanks.
Published

(56946482)

Thread Why is Japanese console gaming on the decline? Does anyone find this trend concerning?
I do think there’s a slight difference in strategy between companies that pivoted to rely on gacha as a primary income source, and Nintendo that used mobile as digital marketing to cross-promote their other stuff. So FE Heroes was and is monstrously successful, but it’s not the most visable flagship of the franchise in the way Three Houses and it’s increased production values (and also, interestingly, a pivot away from the shitty gacha/Fates character designs) was. The cash still goes back into the franchise long term, and it ran tie-in promotions to back half a dozen Switch/3DS FE titles etc and raise interest in them whenever they launch (They do something similar with Dragalia Lost and various other Switch JRPGs too). Same goes for Mario Kart Tour and Super Mario Run- it’s tapping into the mobile market but they do it in a way that supports the franchises they’ve had for decades, rather than trying to replace them, which is why Mario Kart 8D is still charting in Japan four years later despite having a mobile title, as all the Switch evergreen stuff just keeps on selling. With the success of the Switch in outpacing every console ever bar the DS in Japan, they've also gradually moved away from mobile development and promotion as a pillar. It was a good idea to explore it at the time, as you say, but they've since taken a step back from it.
Published

(56946914)

Thread Why is Japanese console gaming on the decline? Does anyone find this trend concerning?
This is a really interesting point. Stuff like the ‘is the Switch a portable’ argument ignores stuff like the crazy success of Ring Fit. Labo obviously wasn’t a hit, but both at least show some willingness to create new ideas for adults and kids that aren’t as easy to put it a box (literally in these cases) as saying ‘it’s down to portables/gacha/mobile’. The Switch is ludicrously successful because, if you look at what fills the top 20 in Japan every week, it’s the range of Nintendo evergreens, from Mario Kart and Animal Crossing to Ring Fit and BotW. So a mix of still the type of traditional games they’ve been making for decades as well as new IP, but now you can get the increased production values of the home console versions of the previously-split IP on a version of the hardware that functions as a handheld too.
Published

(56902679)

Thread Home videos aren't a thing anymore are they?
To be fair, people are way more likely to sit and watch a dozen short funny clips of their kids than settle in for an unedited 2 hours. On the plus side, you’ve permanently got a camera and videocamera in your pocket as a parent so you capture more gold comedy/amazing material, even if it’s less ‘lengthy slice of life home video’ stuff.
Published

(56892986)

Thread Gaming trends from previous generations that you’re glad faded out of popularity
Yeah, fair point, I can see why the felt the need to do so at the time. It's strange that 3D entries were followed by decent 2D entries in most of those cases though, mostly on portables though.
Published

(56889482)

Thread Gaming trends from previous generations that you’re glad faded out of popularity
Yeah, at least the directly comparable ones were. Megaman, Castlevania, Mario, Metroid, Zelda etc were all considerably easier in their 16-bit iterations than the 8-bit ones. I can't remember many 16-bit games that came close to Ninja Gaiden etc. Stuff like The Lion King etc was stupidly tough for a licensed Disney game though.
Published

(56871245)

Thread 2 modern RPGs based on Dungeons and Dragons, only 1 can be considered the best adaptation of the formula
Why wouldn’t stuff like Pillars of Eternity, Divinity 2 etc be valid? I mean, don’t get me wrong, I love DQ and Elder Scrolls (and the former is probably my favourite JRPG in the last 20 years), but they are two of the most accessible and popular JRPGs/WRPGs respectively, not necessarily the most fitting for the criteria here.
Published

(56896397)

Thread Making a game harder by not using heroes/abilities/etc
What I often do with Monster Hunter when fighting against a creature I can already beat quite handily is to switch to weapons I'm far less experienced with and likely have less strong equipment for. That way I get some experience, learn something, it’s still a bit of a challenge etc.
Published

(56899328)

Thread What is a gaming related opinion you are tired of hearing?
That portables are bad hardware because they aren’t as good at resolution/frame rates etc as a dedicated, wired up home console that’s five times the size and twice the price. It’s like calling a home console a hardware failure for not also being portable. That turn-based computer games are an archaic result of hardware limitations or some other disproven nonsense in a world full of amazing tabletop turn-based games.
Published

(56861846)

Thread Gaming trends from previous generations that you’re glad faded out of popularity
The 360/PS3 cover-shooter trend that meant convenient, nonsensical and geometrically arranged waist-high cover strewn across any open area. The assumption that many 2D series needed to be dragged into a 3D game and twisted out of the arcadey gameplay that defined them. Although you still see it now with whatever that last Contra game by Konami was, which was weird when they got Contra 4 right by outsourcing it.
Published

(56794409)

Thread Is there anything the far right can't steal?
In the U.K. we get them on either side of the line. The Guardian’s comment pages are infested with them, as are various other talking heads who are lefties on pretty much any other topic. It’s kinda rooted in an extension of concern trolling around the otherwise obviously laudable goal of safe spaces for women as the years have gone by. From some women’s rights activists originally campaigning for crisis centres for women fleeing domestic violence perpetrated by male abusers, which was obviously progressive, to then later wanting to exclude trans women from those same spaces on the basis that, well, you can guess the bigoted, bullshit line they take. We also get the more bog-standard conservative terf wankery too, so there’s no escape from it.
Published

(56705843)

Thread The Chinese Room (Everybody's Gone To the Rapture) creating a new original first person action adventure; wants to be "the Naughty Dog of the UK"
The 'Naughty Dog of the UK' comment is 13 months old, plus in future please link the articles rather than your own reworded thirdhand tweet.
Published

(56699492)

Thread Millionaire Jeremy Clarkson ‘fed up’ with 'whingeing' over quality of £30 meal parcels (claims mother would spend the funds on scratchcards etc)
Those school meal parcels were fraudulent profiteering on government funding for kids in poverty for a claimed value of £30 a go. The idea that 'people should be happy they got them in the first place' is some sneering gammon bullshit, the idea that parents can't be trusted to not do a decent shop for food every couple of weeks rather than blowing it on gambling and ciggies. To then call out the mother pointing out the issue is just gross.Those parcels were meant to last 10 school days, not a single lunch, and are as much a national disgrace as you, you utter tosser.
Published

(56712164)

Thread GA GOP Election board member:" They have to change the laws so we can win"
I'm guessing that nobody in the zoom call thought that 'er, we should make sure that everyone gets to vote regardless of circumstances' would be a better example of governance than changing rules to restrict voters that think your policies are shit.
Published

(56717462)

Thread Nano technology project that gives you superhuman abilities by your own government...do you participate?
Call me a cynic, but given that this is a trial program to turn you into a $100m living weapon with a view towards martial use, I'd have zero faith that this would be actually true. They have the bio-mechanical ability to download programs into your brain. A piece of paper in a regular court won't help you. Plus any discussion between you and your lawyer in the event that you wish to challenge them would be immediately given to them due to the 24/7 monitoring. This is signing your life away under the promise of a power fantasy.Plus, should you decide not to follow the inevitable instructions, i suspect the nanodevices could do a lot more than leaving you a regular person. Given the tech level on display here, why they have the ability to either incapacitate or take control of you at range, at will, instead? Sure, it's not on the contract, but shutting you down (with the option to blackmail you for continued access to your powers or even removal of the observation), would be the first ability added, and the minute you decide not to play ball, or the 24/7 monitoring reveals even a hint that you might not be 100% a 'team player', you won't be just walking away without nanobots. You are no longer your own person, you're just a monitored host for an incredible, upgradable suite of powers that can also dial into your brain, with an on/off switch held by some anonymous researcher. Between the strength and fighting styles, it seems like, at this tech level, the nanobots could be doctored to make you punch straight through people instantaneously as a reflex reaction. Complaining about the latest update that controlled you remotely for a second or two and made you kill someone as you looked on, horrified (perhaps any other public opponent of the program?), isn't going to go well for you, given their apparent pull with the government. That's a pretty interesting, undetectable weapon for a nano-agent to have. Especially when they blackmail you by disintegrating the nanobots and leave you facing the murder charge with a defence of 'the update made me do it!' as they hand the doctored data they have from the 24/7 observation of you murdering said target to the prosecution, alongside the NDA that you've just breached too. End result- you're in prison, all your superpowers are remotely shut down, but they keep the 24/7 surveillance for the rest of your life. As insurance. This whole situation of giving away access to tampering with you physically and mentally at range in exchange for a contract seems like a nightmare of human rights with you having less information about your own body than they do.As such, I would have to decline this offer to be an experimental, constantly observed supersoldier with wide-ranging abilities able to be remotely 'modified', based on a promise on paper that, despite the 24/7 observation and connection, they wouldn't interfere with their experiment apparently worth $100m. I'm also not overly convinced that this tech corporation is going to be happy using their near-priceless military tech to make superheroes that the global population and your conscience benefit from, rather than their shareholders and customers in the specific militaries interested in buying the tech. I suspect that part of any future sales contract for the finished tech would also be immediate shutdown of any prototype superheroes, or 'assets', rogue or not, perhaps by a variety of the means above. Perhaps I've seen too many sci-fi films :D
Published

(56497589)

Thread Nintendo eShop - January 2021
Monster Hunter is pretty much my favourite series, but it did take multiple attempts for it to click with me. I remember playing it on PS2 and bouncing off it hard, and then dabbling with it on PSP, before MHTri on Wii really grabbed me with the online play meaning there weren’t any barriers any more. If you run into something you can’t handle, it’s easy to find a team to show you how online over several attempts, you keep moving forwards and keep amassing resources to build better kit with. By the time you come back to it in the SP campaign it’s a cakewalk.
Published

(56614541)

Thread The issue of choices in games....
It’s a staple of RPGs to me, choice leading to consequences, sometimes unforeseen, sometimes wonderful, sometimes your actions coming back to haunt you, sometimes leaving you wondering about the road not taken. Trying for a ‘perfect’ play through is like reading a fantasy book about a protagonist that never makes a bad call, never makes an enemy that could have been avoided, never makes a decision they regret. It just seems like a boring character to me. I get why, when games are often crazy long these days (heaven knows I moan enough about RPG bloat), players might want to see everything in one ‘perfect’ playthrough of the chosen one, of chainmail/space Jesus (looking at you BioWare/Skyrim) and never return. But in 25 years of playing tabletop RPGs, I’ve always enjoyed the post-campaign chat between players and the GM about the roads not taken, what we chose not to do, and what small decisions had big effects we still didn’t connect, and I like seeing computer games at least try to approximate a tiny aspect of that.
Published

(56616119)

Thread The issue of choices in games....
One example of this I like is a Fire Emblem game where some characters can only be recruited if you’ve lost several others, as the game is reacting to keep your roster strong while not overloading a player that’s doing well with extra characters with duplicate battlefield roles that they don’t need. I’m sure some players are like ‘I missed out on their 3 lines of dialogue!’ but campaigns where not everyone survives and you find allies just as you’re feeling overwhelmed always feel much more interesting to me for being less ‘perfect’.
Published

(56615921)

Thread The issue of choices in games....
Of course, it takes skill and also the opportunity to tweak things in the moment to keep things focused on the players rather than a flowchart. Also, tabletop games are effectively playing RPGs in Ironman mode, where chance or poor tactics in your first and only attempt at a fight (or even what would be a minor random encounter) can lead to character death with no reloading, so there’s a certain element of having the game designer able to react in real time by calling for wisdom checks on ‘is this plan likely to succeed given what you know and your character’s high intelligence’ etc too. I do like it when computer games at least try to emulate that by both locking out and adding more options given high/low stats in your build.
Published

(56591273)

Thread Three Houses is an absolutely fantasic, but flawed game, what would you focus on improving for a direct-sequel? [Spoilers]
I really didn’t see the point of all the school crap in the second half, and it also became boring running around to optimise the same few things with so few people there. Not to mention running a combat class when half your ‘students’ are older than you and include veteran knights etc just to keep the school vibe going was just silly, and returning after each battle to sit at desks when the campaign has armies pushing towards each other’s centres of power makes no sense either. Much like every other ‘fantasy war school’ game (see Valkyria Chronicles 2 and Trails of Cold Steel 2) that has a class of students as a special ops team that goes from single-episode missions to continental war. At that point, I would have liked to see a switch of base to shake things up and moves to individual mobile army camps, each with unique features. Stop the classroom and tea party social school stuff and have it move to actual training, offer new, more appropriate social link activities instead, like paired scouting missions, prepping kit for battle together, organising the armoury or sparring in the field. It doesn’t even need to change mechanics, or the schedule, it’s just that the ‘we made it halfway to the enemy capital. Now have our army run back to the monastery for fantasy high school and tea parties before we capitalise on our strategic advance’ just doesn’t work in part 2. I get that a ton of time went into the monastery and it’s the main selling point of the game, but it’s a long game, and having the second half of it still revolve around one place when it’s a continent-wide campaign feels awkward. As such, I’d work on having the lessons system work in the field with bespoke army camps rather than Harry-potter style classrooms once it reaches open warfare rather than singular missions, and wouldn’t have the force return to the monastery after each story battle unless it makes sense. It would then have you looking forward to each change of camp, even a return to the monastery several times in part 2, rather than ‘time to do all the same shit again because Professor Mclovin needs to decide which of his students is marriage material, the rest of the faculty are totally cool with this being prioritised over strategic gains’. Really that decision for the whole game to be anchored at one location while covering a massive war between nations was a great set up in part 1 for all the intrigue. For part 2 it would be the main thing I would ditch in order to sell the shift to a campaign schedule rather than the school calendar weirdly still taking priority.
Published

(56574077)

Thread Nintendo General Discussion |OT19| + Browser’s Fury (+ Trans Rights are Human Rights)
Last month I played through The Alliance Alive that felt really nice at 25 hours. I don’t mind long JRPGs but any bloat in a 100+ hour game can sometimes feel a bit annoying when I can play through 3 or so shorter RPGs in the same time.
Published

(56547227)

Thread Why do 3D platformers review so poorly and why are they so polarizing? (Excluding Mario games)
Mario games have been such a constant level of polish. By the time you’ve gone from Galaxy, Galaxy 2, NSMBU, SM3D World and Odyssey, even younger reviewers barely remember a time when they weren’t insanely responsive and packed with colourful ideas, let alone those that grew up with SMB3 and SMW. The only other franchise that’s had a similar level of polish over 30+ years is Zelda, and you see the same thing with action-adventure games doing anything similar. For every game like Okami, there’s a half dozen smaller titles that are good, fun titles but completely overshadowed by the series that is synonymous with the genre. Mario didn’t invent the platformer, but it rapidly became the one to beat (which is where the edgy animal mascots came from). There’s 3D platformers I’ve enjoyed more than Mario but it’s always going to be the elephant in the room when it’s largely been critically acclaimed for over 3 decades. Same goes for any genre where the writer can’t get through a review without mentioning genre codifiers, but not every genre has such codifiers that constantly reinvent themselves to stay fresh and in the front of the mind of the reviewer.
Published

(56427845)

Thread British era, I have a question about pronunciation
There’s a stack of different British accents, you can travel for barely an hour and find different ones. It’s more likely that to people from outside the country, they are used to thinking of one particular accent as ‘British’, which is usually the general south-east one that dominates our media exports. Personally I’m from Hertfordshire (pronounced heart). Only just outside London but we often drop ‘H’s, leading to the rhyme ‘Artfordshire born, ‘Artfordshire bred. Soft in the ‘art, and fick in the ‘Ed’. Over 20 years of commuting into London my accent has merged into the same generic SE England one as most of my colleagues, as I made an effort to speak a little more clearly (from the perspective of my colleagues) when I started.
Published

(56423362)

Thread Switch currently is the only console I recommend to friends
Kinda depends what people’s criteria are. If someone wanted a system to sit under their home media centre with a massive TV and play the latest AAA games at a high fidelity, I’d recommend something else. But if they want something where having it convenient and easy to travel with, or because they don’t want to be tethered to a single place or want to easily move around the house with it, play in bed etc, and syncing up with a home media setup is a very distant secondary consideration instead (which is pretty much where I am), then the Switch is in a class of its own.
Published

(56429219)

Thread Moments you realized the "weak" character was secretly OP
Almost all junior FE characters that start as recruit/villager status before promoting into a standard class end up crazy strong just through the raw number of level up opportunities they have. Ross in Sacred Stones is the same, starting out way weaker than his dad, but ending up an absolute monster of a melee unit.
Published

(56415625)

Thread Donald Trump will fly to Florida hours before Biden inauguration - As they take stuff from white house stuffed pheasand and Lincoln Bust -
This was debunked in an earlier thread as a standard practice of presidents choosing items being first on loan from and then returned to museums etc. See lock message here
Published

(56415727)

Thread Reuters & Fox News-Photos show White House being cleared out ahead of Biden inauguration
This was debunked in an earlier thread as a standard practice of presidents choosing items being first on loan from and then returned to museums etc. See lock message here
Published

(56415949)

Thread Have you ever stopped playing a game because you’ve had your fill of it?
I mean, it’s not like you stopped before the credits rolled. Seeing the end sequence is usually when I put a game down too, I rarely have much interest in messing around with a game’s other modes and collectibles etc after that. Unless it’s a major RPG expansion, which makes me think it’s probably a case of ‘end credits=main story concluded, time to put it down and reflect’ and ‘expansion=a sidestep into a new miniseries’ for me.
Published

(56262916)

Thread Homeless families ‘could save for mortgage deposits’, says Shaun Bailey, Conservative candidate for London Mayor
Ah yes, that man running for London mayor again, who’s been part of the Tory party for a decade, stood in two previous local elections and is their go-to guy on youth issues. Definitely not a career politician.
Published

(56262493)

Thread Homeless families ‘could save for mortgage deposits’, says Shaun Bailey, Conservative candidate for London Mayor
Good to know the Tories have their finger on the pulse of what it means to be a homeless family in London /s. Just dig out that spare five grand you were holding onto while your family was in temporary accommodation and apply for a part-mortgage. I’m sure the banks will be falling over themselves to help.
Published

(56239315)

Thread Yellow mealworm 'safe for humans to eat', says EU food safety agency
I mean, I already eat various shellfish, molluscs and crustaceans now and then , which seems just as odd despite them being part of the national diet for a very long time. Tried locusts when travelling too. Perhaps this is more of a psychological local barrier after years of more likely associating a small wormlike creature more with maggots and thus flies, rotting mammal flesh and disease, whereas mealworms mostly eat leaf litter/other dead insects and the adult stage is a beetle. Ones raised for human consumption are fed on flour/grain etc, which is a damn sight better than most shellfish etc considering the state of the water sources they come from around here.
Published

(56261692)

Thread Favourite elderly male character in gaming?
Another 35-year-old ‘old man’ in JRPGs is Raven from Tales of Vesperia, who spends even more time having both him and the cast comment on how ‘old’ he is. Now that I think about it, the same goes for Gall from Tales of Hearts, who looks about 30 but is listed as 45 and almost his entire dialogue is him banging on about how ready for retirement and close to the end of life he is :D
Published

(56217382)

Thread What major Nintendo franchise has the best handheld entries? (Pokémon excluded)
Even without counting Switch, both Zelda and Fire Emblem have some amazing entries and few poor ones. Zelda has LA, the Oracles, Minish Cap, OOT 3D that is the definitive version of the game, Majora’s Mask and LBW (Im not a fan of the DS ones). Fire Emblem has the GBA games, Awakening and Shadows of Valentia.The DS remake of the first game wasn’t great, and Fates has a trade-off of good maps vs terrible story, script, characters and character design. If you skip through all that shit to get to the maps with the pixel art it’s still a set of three campaigns of interesting battle scenarios. Just a shame about the rest of it.
Published

(55872952)

Thread Monster Hunter Rise demo thread (available now until February 1st)
Call me sentimental but the way it changes areas from the lower river to the upper river by moving into a path you can’t follow- it would have been really cool and thematic if they had it swim up the waterfall and you could watch it as you climbed up in pursuit or something! :D I appreciate it’s not worth the time to make an animation for one zone shift though.
Published

(55870999)

Thread Monster Hunter Rise demo thread (available now until February 1st)
To be fair there was also a ton of stuff from MHW that loads of players didn’t like either that didn’t make it into Rise, so I don’t think anything’s a lock from game to game. Same for Hunter arts and styles from the previous MH4/Gens, and underwater from MHTri before that. General QOL stuff that makes it easier for new players (like access to all your resources from your tent, and infinite whetstones, BBQ, fishing, mining) will tend to stick, but all the flagship, most obvious flashy stuff is far more tailored from game to game to work with the environments they are making etc.
Published

(55870789)

Thread Monster Hunter Rise demo thread (available now until February 1st)
To be honest even in the older games, in early hunts I’ve usually got the psychic skill somehow, and in later hunts I just packed psychoserum. In multiplayer everyone makes a beeline for the target as they want to complete the quest as fast as possible, get the resources and then play again. But in SP I just like knowing where it is to plot a route, as I might want to do some mining etc on the way while taking neither the slowest or fastest possible route. The only exception is usually when I’m right at the edge of what I can handle alone and am fighting the clock to bring it down in time.
Published

(55872442)

Thread Monster Hunter Rise demo thread (available now until February 1st)
Fingers crossed for the data mine about multiple wirebug skills to choose fromWow, that’s going to be great. Customising your own move set and dropping some you rarely use, that’s interesting Looks like the other silkbite option for Lance, instead of the absorb/increase attack power one in the demo, is a wirebug version of Spiral Thrust, which was a Hunter art I used a lot in the last game. It’s now a counter that blocks and then uses the wirebug to charge forward with multiple hits. Can’t wait for this, so many options.
Published

(55872217)

Thread Monster Hunter Rise demo thread (available now until February 1st)
This is what a lot of portable players like me were concerned about with World 3 years ago with the loss of traditional multiplayer, and ultimately there wasn’t anything to worry about. MHW is Capcom’s biggest selling title ever. The MHW team is working on the sequel now, and what they don’t want to do is abandon players that loved World. What Rise is for is for the portable players, and the wirebug and palamutes etc is developed specifically to work with the hunting zone sizes and verticality they’ve created to make a fun MH game rooted in the Switch’s graphical limitations but also in portable players tending to want shorter hunts and traditional multiplayer. It’s a way more arcadey philosophy than MHW, that’s the way the split is developing, I think. MHW2 is more likely to focus on expanding from MHW as a baseline and focus on incredible visuals and vistas instead, I don’t think they’ll include any of the immediacy and traversal stuff from MHR unless it works with what they’ve got planned. Can’t wait to see that even if I don’t get to play it, I bet it’ll look epic.
Published

(55839814)

Thread Monster Hunter Rise demo thread (available now until February 1st)
This is exactly it. At the point you fight it on the campaign, you’ll be wearing kit and having skills, near-infinite items and assistants of your choice, on top of a couple dozen hours of experience, and likely a huge health bar from having eaten a meal. This isn’t an example of how the hunt will go in the middle of the campaign, it’s meant to be a challenge to veteran players. It wiped me out in under ten minutes on my first attempt and I’ve killed dozens of the things in MHG/GU.
Published

(55840843)

Thread Monster Hunter Rise demo thread (available now until February 1st)
You can, and once you get past it in multiplayer, you’ll have better kit and can go back and stomp the SP version. It’s worth pushing as far as you can in SP to unlock village facility upgrades, but advancing in tandem with multiplayer is great for advancing, learning, and not getting disheartened by taking a kicking on your own. Don’t worry, there will be multiplayer hunts where you’ll be commiserating as a team too :D
Published

(56175112)

Thread Which game do you think you've spent the most on when it comes to DLC?
Usually I won’t bother with DLC unless it’s all included in the package, but I did spring for the Fallout NV expansions as they came out, enjoyed those, particularly Old World Blues. Also Dragon Age: Awakening, and Skyrim: Dragonborn. Meaty RPG expansions, essentially.
Published

(56124115)

Thread UK School threatens legal action after Muslim girl told skirt is ‘too long’
It’s all rooted in classism, although there’s elements of consumerism too. The idea is that uniforms are supposed to be cheap and easily available at local supermarkets/department stores, which is why it used to be that you could wear any shirt/trousers or blouse/skirt/trousers you liked as long as it was roughly the right colour, because the tie and badge on your blazer would make all the generic stuff look like a uniform anyway. This silliness about specific branded skirts makes me wonder how many schools are now using it to make a few quid.
Published

(56112952)

Thread UK School threatens legal action after Muslim girl told skirt is ‘too long’
This is ludicrous and all about the branding/contract with the clothing supplier. Kicking a girl out of school because her skirt is a couple of inches too long and thus not the approved uniform is just weird. It's like, at my school (25+ years ago) we had black blazers with the school logo on, but were free to pick and choose anything else as long as it was vaguely the right colour, smart shoes rather than trainers, girls had a minimum length for skirts but could choose trousers instead. My daughter is in school uniform and it's pretty similar. There's a variety they can wear within a guide of colours, but all the local supermarkets sell variants of it at different prices. The only specific branded thing they have is on sweaters/cardigans with a small school logo on the front. Putting the whole 'your skirt must be our specific branded one' rather than just a minimum length and a colour is stupid. Who can tell given that kids can vary wildly in height in the same peer group anyway.
Published

(56117632)

Thread UK School threatens legal action after Muslim girl told skirt is ‘too long’
That pretty much matches up to my memory of secondary school in 1990-1995. That the tie and school badge had to be right, but you could sew the latter onto any blazer you liked as long as it was the right colour. Same goes for white shirts, black/grey trousers and black 'smart' shoes. They were all pretty generic and cheap. I went through the knees of so many pairs of trousers playing football, and had random growth spurts, so my mum would buy long trousers that I rolled up at the start of the year and by the end they all looked like frayed patchwork things. Everyone's black school blazers were speckled white on the back as the preferred prank was tiny bits of paper rolled up and covered in tippex, propelled with a biro used as as a blowpipe. Parents and teachers were not amused, as you can imagine, and I found mine stifling anyway given the school's Victorian central heating system. Non-uniform days were rare but I hated them, as I never had any 'cool' clothes or whatever brand of trainers were in vogue. If this makes me sounds nostalgic for it, I'm not, it was awful. Having to have specific trousers/skirts is much more expensive (comparatively) now though.
Published

(56113600)

Thread UK School threatens legal action after Muslim girl told skirt is ‘too long’
We had the same argument about shorts in the 90s too at my school, but the answer was a less pithy 'wear a skirt if you want' and a more draconian 'we're getting you ready for business dress'.
Published

(56114116)

Thread UK School threatens legal action after Muslim girl told skirt is ‘too long’
These aren't 'short skirts' as in above the knee, the story states 'shorter skirt'. Her dad say the ankle length skirt she has been wearing is 'a few cm longer than her classmates', so from that it sounds like the branded one being promoted (literally in this case) is a pretty standard shin-length school one. Doesn't make the school's decision to say she can't come back until she wears it, before threatening to take the father to court over not sending her to school when she refuses, any less ridiculous though. Especially when teenagers vary wildly in height even in the same year, and policing a few cm of skirt length below the knee seem like an exercise in making money rather than a point of principle about everyone adhering to the school uniform guide. I mean, she's been wearing it for years and nobody noticed or minded. Her sisters wore it too. Looks like it's paired with a blouse, school tie and blazer with a school badge anyway. Why on earth is this an issue worth making a fuss over now? It just stinks of profit rather than reason. if loads of other girls want to wear smart ankle length skirts in the right colour too, why not let them.
Published

(56107147)

Thread I hate that most modern games are no longer possible to 100% complete for the average gamer.
i doubt I've ever 100% completed anything more complex than Super Mario World to be honest, and that was down to only playing 3-4 games a year max in the early 90s. The levels are so short that replaying to find the secrets is a nicely contained clean-up job, and those secrets were also exchanged in the playground, along with a lot of bullshit gaming urban legends too :D Even my favourite game of all time, Zelda LTTP, I must have played through 25+ times but never finish with all the heart containers, even if I suspect I've found all of them and all the items across multiple playthroughs. I'm just not that much of a completionist. Collectable stuff is one thing, and even with LTTP that's only a couple of dozen or so items that are off the beaten track, and they all still have some kind of tangible use. And that's in a 2D game world where you can get from one side of the map to the other without fast travel in thirty seconds or so. Where a game has hundreds of pointless collectibles, i just ignore most of them. One that annoyed me was The Minish Cap, where you collected parts of coins and then exchanged the full ones for random figures for a collection. The problem was, I ended up with hundreds of the damn coins, and you can only exchange them one at a time during a lengthy animation. After a certain point, you'd be unlikely to get figures other than ones you already had, and so the whole thing felt like an easily ignored, late game, complete waste of time. The largest part of a game I often skip is a 'post game' section though. For example, the early Etrian Odyssey games had a 25 floor dungeon, plus an extra five floors of post game. The problem was that the post game was mostly full of the most annoying dungeon crawl traps (insane teleport mazes, invisible pitfall traps to a lower floor etc). Seeing as it made up 1/6th of the total game though, it felt like a big chunk of content that was both skippable, not much fun and only for the truly dedicated. Couple that with my interest tending to wane once the credits have rolled, and it's easy to see why I'd often rather go on to play the opening section of a new game than clear up the bloat of one I've already finished- it has been rare for me to find post-game content that is truly worth continuing with. I'm OK with that- there's hundreds of games releasing every year and I only play a dozen at the most. If I tried to 100% them it would be more like 2 or 3, and with hobby time being more of a limited resource than hobby funds at this point, I'm happy to play until the credits roll then move on and see what's next.
Published

(56010232)

Thread PSP was a great handheld. Do you think the VITA surpassed it?
The PSP's own library was better, but I prefer the Vita hardware and there's a ton of PSP games that run on the Vita. While the Vita didn't exactly have masses of exclusive great games to me, that you can play PSOne, PSP, Vita and a stack of indie titles on it still makes it a better handheld to me, and probably my favourite handheld hardware yet.
Published

(56010061)

Thread Arnold Schwarzenegger's message about last week
I agree that singular line doesn't necessarily work as a specific, direct conflation of the two groups. But when he goes on to say that it happened with the tacit support of people once considered friends and neighbours, that for everyone charging the Capitol building there were thousands nodding at home, next door or on social media giving it mainstream support beyond those breaking the glass, that it left people wondering who they could trust, and others wondering what exactly they enabled afterwards, that is a good analogy of a creeping fascism to throw at Republicans right now.
Published

(55980907)

Thread Walter Hill's Streets of Fire is a terrible film with an amazing soundtrack, any other examples like this?
The whole thing is basically the plot of a pulp western too, it’s just transplanted the small town with a local sheriff unable to deal with the lawlessness to being a district in a nameless city somewhere that somehow still functions like a rural town in the middle of nowhere.
Published

(55978750)

Thread Walter Hill's Streets of Fire is a terrible film with an amazing soundtrack, any other examples like this?
Streets of Fire is one of my favourite 80s films. It’s got a great soundtrack and art direction but terrible script and story and acting, which is weird when it’s got a good cast in their early careers. I often listen to the soundtrack when I’m working.
Published

(55965241)

Thread There’s something about Trails of Cold Steel II’s story that irritates me to no end *SPOILERS*
The whole thing is pointless and feels in bad taste to me, as it’s Saturday morning cartoon fighting including the bad guys shaking their fist and running away at the end of every episode, that then weirdly chooses to pair it with the pathos of the horrors of mechanised urban warfare, yet only one person dies. Meanwhile, the factions involved in this war are a collection of silly anime martial artists who are immune to everything up to and including armoured divisions, so any depiction of political or martial strategy is utterly meaningless when it all comes down to ‘power levels’. Anyone who is defeated turns out to be holding back and instantly turns the tables, only to have it flipped back by yet more npcs arriving. Anyone who issues threats and then falls back isn’t pursued by people with flight or vehicles, or shot down by people with guns. It’s all just a total mess. JRPGs revel in people with swords being stronger than whole armies, but it’s usually handled on a squad level, with the player group overcoming the odds. This is entire regiments being taken out by a seemingly limitless, bloated cast of npcs waiting in the wings to conveniently appear on a nearby high point with whatever magic powers they like. It just seemed like utter nonsense to me to try and blend Dragonball-type silliness of dozens of npcs including people from other dimensions with superpowers etc with trying to comment on the tragedies of a military/political civil war campaign, despite me enjoying the 3 other trails games I’ve played. I gave up about 90 minutes into CSIII when it already seemed like more of the same.
Published

(55964293)

Thread The one franchise you miss THE MOST these days and hits nostalgia strings so hard it hurts
Front Mission I’d like to see again in the vein of FM3- a huge, sweeping mech strategy game with a great story. It surpasses FFT for me. Skies of Arcadia is all about a lighthearted sense of adventure and exploration, and the ship battles really add something to the JRPG formula. I’d love to see that return. Lots of my 2D favourites have spiritual successors these days as they perhaps aren’t the most profitable choice to spend resources on for the IP owner, but the ideas can still be harnessed by a dedicated small team. I’d like to see Bionic Commando return though, not the 3D one, but as a 2D game.
Published

(55910269)

Thread Should paramilitary attire/gear be prohibited?
It’s not the tacticool, military surplus larping kit that’s the issue, it’s the obsessives that choose to wear it and act out their extremist fantasies. They can change their clothing in a matter of moments but it’s actions (if it’s anything illegal like, er, terrorism) that need to be addressed. Pouches etc are also used by news crews, photographers, protestors, hikers etc for various stuff as they are useful for the same reasons that soldiers find them useful, it keeps your hands free when you’re carrying a lot of stuff and on your feet outdoors all day. Criminalising generic practical clothing is a non-starter as it’s very easy for authorities to abuse. Now, when people then go on to actively misrepresent themselves to others by claiming to be members of government agencies, or claiming authority over others they don’t have, or off-duty police/military/government etc implying they are acting with the backing of the state by using credentials to move around and pursue their personal goals? That’s something clearer that can be contested in court, rather than arresting people for what they happen to be wearing. I realise there’s a thing where right wingers love to larp as Tom Clancy extras and the whole military fetish is part of it, but it’s the actions that need contesting, especially when military stuff ends up part of this, that and the other activity or fashion trend all the time.
Published

(55879840)

Thread Personal Favourite Monster in the Monster Hunter Series?
This. Just majestic. Also, seregios, the angry git that it is. Both of them I love fighting and the armour looks cool too. Also Malfestio, Glavenus and Astalos from MHG. More recently I like the hermitaurs too, my older favourites are probably Tigrex and then Azure Rathalos too.
Published

(55832866)

Thread Monster Hunter Rise demo thread (available now until February 1st)
Play online and learn from others! That’s what I did, it’s amazing how much you pick up just by seeing how others evade every single monster attack. Before I played online I didn’t realise the evade dive was immune to everything and you could dive through elemental beam attacks. I didn’t realise how to shrug off blights with nulberries, or mud/soap with cleanser. I didn’t know the fastest ways through the map, and playing online will show you the optimum route to the target most of the time. I didn’t realise that, when a monster you are already struggling with is raging, you might as well pop around the corner, heal up and sharpen your weapon. In MHR you can pretty much pop back to base and restock. Learning the tells only comes with experience, even if you are failing each time, there’s a ton to learn. Did you know you can absorb Mitzusune’s red bubbles for an attack boost, green bubbles for health, then use a cleanser to shrug off the soap effect and keep the buffs? I didn’t until an hour ago. Practice dodges, emergency wirebug evasions (ZL+B), wirebug recovery after getting knocked back, and blocks on izuchi until you’re taking them down with ease, it’s a weak monster. Spend a quest on just learning the moves, not trying to kill it, that’s what I do.
Published

(55834516)

Thread Monster Hunter Rise demo thread (available now until February 1st)
Same for me. A decade of the games and I triple carted to Mizu (admittedly I haven’t played MH for a year or so), then pulled it down in 45 mins, then 35. I can feel the old muscle memory coming back, I was too focused on building in wirebugs over relearning the basics. Over the course of a campaign you’ll pull each one down so many times, and get better at it.
Published

(55828519)

Thread Monster Hunter Rise demo thread (available now until February 1st)
I just spent a quest with izuchi exclusively practicing this wirebug absorb counter, and yeah, I think I’m quite likely to be using it often in place of the standard counter now. Especially as the stronger the hit you absorb, the stronger the buff, so could be really key for lancers facing strong, well armoured opposition. As you say, it’s not like a single wirebug charge is expensive or anything and you aren’t exactly going to be spamming it as you need to be seeing an upcoming attack.
Published

(55826278)

Thread Monster Hunter Rise demo thread (available now until February 1st)
This demo is aimed at veteran monster Hunter players to test the online, it’s there to challenge them. It isn’t an immediate step up where if you can beat Great Izuchi, wno will likely be the first large creature you face, you are ready for Mizusune with it’s speed, range, size, aggression and soap/waterblight. In the main game there will be a stack of monsters between Great Izuchi and Mizusune, you’re talking at least a dozen hours of play with all that experience you’ll have gained on the way, along with having a full meal buff beforehand and armour and skills you’ll have tailored yourself. The single player campaign will ease players in, the main complaint is that it does so too slowly, but that’s what online play is for. What I recommend people do is to push forward online or in SP until they get stuck and then work on the other for a bit in tandem, as doing quests in SP will open up your village resources for both, and doing quests online will get you better equipment and more experience faster, as hunts are way quicker and you can see what veteran hunters do to save time.
Published

(55820695)

Thread Monster Hunter Rise demo thread (available now until February 1st)
I’ve played six multiplayer games with people from ‘any language’ (am in the U.K.) and it was fine for me, but I suspect there’s a bit of luck of the draw depending on who is hosting and playing.
Published

(55819594)

Thread Monster Hunter Rise demo thread (available now until February 1st)
Doesn’t seem worth it to me at the moment compared to saving the wirebug charges, considering how powerful the other silkbind launcher attacks are and how they get you back in close. Mobility is key for a lancer. That’s why I always went aerial style in the last two games.
Published

(55819183)

Thread Monster Hunter Rise demo thread (available now until February 1st)
I divide it into two parts in my head, the basic melee work and closing the distance. The triple poke is your basic combo, but you can cancel out at the end by sidestepping or jumping back, allowing you to keep attacking. This is the standard lancer style, notching up damage and staying in close. The counter move is good if you’re about to be attacked, but while you are in close, you also want to get your silkbite grapple in- ZL+X, costs two wirebug charges. You know it’s in effect because you can see the silk wire. This then means that once the monster moves away, ZL+B will launch you back at it, allowing you to get in a heavy strike and then settle into your melee routine. Your other options to close in if you haven’t got that up: A) your charge move (A+X while blocking), you can either attack with x as you reach the target or jump and attack with b then x (my preference). B) from the palamute, practise dismounting forwards (b) into a Lance draw attack (x). C) just run in and use an unsheathe attack. Generally the silkbite launch is the quickest and strongest, then if that isn’t an option use the charge, and use the palamute instead of the charge if you’re a bit too far away to charge or need to dodge projectiles on the way in. You’ll soon get used to which way to close in is most effective in the circumstances. 90% of the time as a lancer you’ll be doing one of those two routines. There are other moves (the horizontal swipe, the silkbite counter that increases your attack strength as you are attacked), but I’d recommend sticking with practicing your close-range melee and closing-the distance until you’re comfortable with those core elements.
Published

(55810909)

Thread Monster Hunter Rise demo thread (available now until February 1st)
A lot of players settle on a weapon they feel more comfortable with- I’ve seen terrible longsword players and also ones that just murder pretty much everything. I don’t really use either though, I stick with Lance as when I started playing I found it to be the best way to notch up damage on huge creatures with their bellies way off the ground, and have stuck with it as my main weapon ever since! I do dabble in GS too, and want to learn a ranged one this time around.
Published

(55811452)

Thread Monster Hunter Rise demo thread (available now until February 1st)
I think mastering a new weapon per game is a sensible way to look at it. I don’t think anyone loves all of them, but the variety is great. I remember being amazed at the Greatsword/hammer players when I started out, getting the timing down to punish monsters with them long before the modern games had all kinds of advantages to close the distance. That’s why I wanted to learn a heavier weapon as a back up, also it helps when taking on the more armoured enemies.
Published

(55811020)

Thread Monster Hunter Rise demo thread (available now until February 1st)
Yeah the arrow is completely unnecessary with the icons on the map, especially as just because it says the monster is in a certain direction doesn’t mean that’s the quickest way to get to it.
Published

(55806031)

Thread Monster Hunter Rise demo thread (available now until February 1st)
Weirdly, when I got Mitzu down to low health, I got an alert from the Hunter captain saying it’s now time to kill or capture, but I didn’t see any tranqs in the box. Maybe there’s some in the endemic life, or it was just overlooked for the demo. Doggo is great in fights like Mitzu where you are dodging area attacks and want to get back in quickly. Holding down A to summon and having you auto-mount the dog while you are evading is really cool, you can then use the dog to close in and do a jumping, dismounting attack, before settling in with the wirebug move to make sure you are bound to it and can keep on leaping to it. Makes fighting fast monsters that like to back off for strong projectile attacks much easier as you have more options to stay close to them.
Published

(55810141)

Thread Monster Hunter Rise demo thread (available now until February 1st)
None of them are really underpowered, for example, my Lance was only hitting for 18 on standard attacks and more like 32 on stronger/leaping attacks, but it trades off attack power for stronger defensive abilities. It’s the speed of the combos that give damage over time rather than any individual hit though, and weaker weapons that get more hits in tend to be better at inflicting elemental attacks as well due to having more chances to do so.
Published

(55792213)

Thread Monster Hunter Rise demo thread (available now until February 1st)
Loving infinite Kunais for setting off large bombs (no more throwing whetstones at them!) and auto BBQ and fishing rod and pickaxe. My advice to anyone new to Monster Hunter: The three main bars at the top left are your health, stamina and weapon sharpness. They are repaired with potions/first aid meds, rations/steaks and whetstones respectively. There's room to gain temporary extra health/stamina from finding endemic life, eating etc. Play the tutorial quest as it doesn't use up any of your 30 quest runs. After the first few instructions to show you the basics, you can run off into the hills to practice as much as you like on the small creatures there. Just don’t go back to the tent until you want to finish. Head into the tent at the start and look at your item chest. Your pouch (what you are carrying) is on the left and your storage chest (everything you own) is on the right. Tab over to the storage chest and grab the extra potions and steaks (stamina regain) and raw meat and traps. Then look at the supply chest outside and grab all the guild items- these are free supplies and worth using first, particularly the first aid meds and rations (health and stamina recovery respectively). Use the BBQ spit at any time to start cooking while carrying raw meat. Have a go at the minigame. Practice laying a trap. It's easy and worth knowing how to use and disarm in combat (you disarm if you want to put a similar trap down elsewhere). Practice riding the palamute- if you hold ZL while running with R you'll do a handbrake turn like in Mario Kart and get a speed boost. Experiment with the endemic life- there's some lovely creatures to find. The exploding toad is my favourite so far. There's a fishing pond at the top of the river, a mining point in the lower-central cliffs too. Check those out. Get used to cycling quickly through your items while holding L and using Y to go left and A to go right. It's worth keeping a health item as the default in combat. Practice combat on the small creatures. For melee types, practice your basic combos and look at your specific weapon instructions. In Monhun you do a lot of drawing and sheathing your weapon, as it needs to be sheathed to move faster and use items. Lots of attacks are draw attacks allowing you to go from sheathed to an attack, this is a good thing to practice as the opener to your combat mode. Wirebugs- exploration. Once you've got a handle on combat, practice the wirebug for moving around. It's pretty simple once you get the hang of it. Use the 'up' move to climb and the 'across' move to travel further when at height. Once youve explored all that at your own leisure.. Wirebugs in combat vs large creatures. You have two special moves, but it's worth only building them in once you are comfortable with your full moveset. It's perfectly normal to find MonHun a handful between drawing, sheathing, blocking, attacking, dodging and item use to start with, but once you get a handle on that vs small creatures, then have a look at building in the wirebug moves vs large monsters. They are all tired to the ZL button just like exploration. With lance, a sort of 'tank' build, for example, ZL+X with a weapon drawn attaches a kunai to the monster, allowing you to leap at it with B while it lasts, whereas ZL+A is a counter move, absorbing enemy attack power and giving you strength instead. You can use wirebugs to pull you out of being knocked back/down by the enemy, but don't worry about that until a bit later on when you're used to it. Same for riding monsters. Have a look at it when you’ve got the basics down. Finally, the cleanser item shrugs off the soap from Mitzusune bubbles that has you slipping around, and nulberries remove waterblight that Mitzu also inflicts. It is represented by a water drop icon that sits above your health bar and means you are even more vulnerable to water attacks. There are a lot of items and endemics in Monhun and some have similar effects, but it's a deep game with a lot to learn. It's all there in item descriptions etc, so it's a good thing to read through when you aren't on a quest. Anyway, that's how I'd tackle the demo as a new player. Or just pile in and have fun :D
Published

(55704109)

Thread Monster Hunter Digital Event announced for January 7th, 6AM PST (big news and reveals on Monster Hunter Rise)
I remember when I started playing I found the opening hours really soothing. I'd take my time gathering, fishing etc. These days I pile into the big fights but there's something to be said in terms of the setting for just easing into it and appreciating the rural hunter-gatherer stuff that underpins the why of what monster hunter is about in terms of the game world, as you get your head around the gameplay loop and how it all works.
Published

(55703689)

Thread Monster Hunter Digital Event announced for January 7th, 6AM PST (big news and reveals on Monster Hunter Rise)
The MonHun demos have had this criticism for a while- they throw you into 3 hunts with appropriate ranked kit, but really it’s to show veteran hunters the changes rather than guide new players into it. The games themselves do offer plenty of tutorials for each weapon if you need them, as well as early quests easing you into gathering and navigating the hunting ground and fighting small monsters before they throw you up against your first large monster. The weapon tutorials tend to be listed separately as arena trials or training quests or something accessible in the village, so that anyone can play them at any time. As each weapon’s controls are very different, it’s done that way rather than slow down the main campaigns by making people learn weapons they aren’t interested in. Hopefully this demo will include some sort of tutorial for each weapon as well as the hunts, but it still throws new players in at the deep end whereas the opening couple of hours of the main game are a real slow burn to get you into the swing of things, even in multiplayer.
Published

(55752508)

Thread Monster Hunter Rise demo thread (available from January 7th/8th until February 1st)
The ironsilk for mounting reminds me of what I said in an earlier MHR thread, that I love it when a new mechanic runs deep through a game for traversal, attack, defence and loads more (I think I cited the painting in Link Between Worlds as an example). It just feels rooted in the game world rather than bolted on, just like the way endemic life is a step towards making the hunters feel a little more like naturalists in their own right, and a little less like superheroes dropped into a rural village.
Published

(55745473)

Thread Monster Hunter Rise demo thread (available from January 7th/8th until February 1st)
Exactly. We should be happy the franchise is going from strength to strength and will end up on all major platforms one way or another now. No more of this ‘only the ones on my favoured platform(s) count, everything else is a waste of resources’ crap. They have multiple teams, and timing the games to hit each platform when the base is there to support it is a strategy that’s worked to get monhun where it is, as has the games releasing on a fairly regular basis. I haven’t even played World, I don’t have a home console/PC, but was still glad to see it bring in a whole new wave of hunters as well as show off the game in a way the handhelds couldn’t. Everything good about Rise will eventually feed into the inevitable PS5 etc game in a few years time.
Published

(55721515)

Thread Favourite British Quirk
Hmm, I think this one is more in blokey spaces though. It’s still regularly voted the most offensive insult and throwing it around in most workplaces isn’t going to get you very far unless it’s a boys club atmosphere. I find the the use as a term of endearment an extension of the awkward ‘can only express affection through insults’ thing. Because heaven forbid we ever show affection for people we like without needling them to just make sure everyone knows we are close enough to get away with it. Australians also seem to use it a bit more than us, I think.
Published

(55720474)

Thread Favourite British Quirk
My favourite is waiting to be served in a pub with a note or your bank card held between two fingers and an optimistic look on your face. A German friend of mine was always surprised it seemed to work as he was far more robust yet polite about gaining their attention as they walked past with drinks for someone else. I couldn’t convince him that the bar staff knew exactly the order of who was going to be served when without needing to say anything until it’s your turn.
Published

(55719802)

Thread Favourite British Quirk
Yeah, it comes from the old counting rhyme ‘one for sorrow, two for joy, Three for a girl, Four for a boy, Five for silver, Six for gold, Seven for a secret Never to be told.’ There’s variations around Magpie lore all over the U.K. and Ireland. Somehow it became associated with seeing one Magpie being bad luck, and two being good luck, from the rhyme. So to avert bad luck you ask where the Magpie’s family is. There’s also a variant where you salute them, which somehow led to the myth that they hold honorary rank in the British army. There’s a ton of magpie myths.
Published

(55720696)

Thread Favourite British Quirk
‘Sorry’ is just punctuation in the UK. “Sorry, can you speak up?” “Sorry, I can’t let you in.” “Sorry, your dog has shat on my shoe.” “Sorry, your umbrella seems to have taken my eyeball out.” “Sorry, my carcass seems to have inconvenienced you as it slid under your wheels.” Also works as ‘did I hear you correctly’, meaning ‘I’m giving you a chance to take that back before we severely disagree.’
Published

(55610446)

Thread Are there any video game lines that you remember by heart despite not playing the game for years?
The Master Sword sleeps again... Forever! (LTTP) "It's dangerous to go alone! Take this." (Zelda) Both have been burned into my brain over the years.
Published

(55598881)

Thread What are your most replayed games of all time?
In terms of ‘games I replay from the start until I see the end credits’, mine are mostly 8/16-bit games, the length of games since the 3D era has kinda stopped me replaying most of them. I like these games as I can play most of them through in either an hour or so or a couple of evenings at most. Megaman 2, Megaman 3, SMB3, LoZ(NES) Zelda: LTTP, Megaman X, Super Mario World (SNES) Streets of Rage 1/2/3 (Megadrive) Zelda: Link’s Awakening, Bionic Commando, DK ‘94, Megaman V (GB) Skyrim is a weird exception though. I’ve played that multiple times as there’s something about a sort of RPG sandbox and choosing your own questlines to follow where I prefer to play different characters rather than end up being the head of the thief/warrior/mage/assassin guilds all at the same time as saving the world and singlehandedly winning a civil war. In terms of modern games, I’m one-and-done with other 50 hour+ RPGS, but I do stick with Monster Hunter long after the credits have rolled, cleaning up all the post-game content and helping out other hunters online.
Published

(55612912)

Thread How do you pronounce Nintendo's first home console?
Nez and Snez like much of the rest of UK players. I remember Super Nez was also a thing around 1991 at my school when, during playground console warz, ‘super’ was the superlative in competition with the MegaDrive, but ultimately Snez won out years later.
Published

(55496551)

Thread Monster Hunter Digital Event announced for January 7th, 6AM PST (big news and reveals on Monster Hunter Rise)
With Monhun 'limited time' demos, it usually just means the hunts have a stricter time limit than usual. 30m rather than the usual 50m rings a bell, but it's been a while.
Published

(55492294)

Thread Monster Hunter Digital Event announced for January 7th, 6AM PST (big news and reveals on Monster Hunter Rise)
Awesome news, hoping for a demo drop and reveals on some of my fave monsters that haven't been confirmed yet.
Published

(55437397)

Thread I'm afraid I've been spoiled by the Switch's portability
The difference is increasingly diminishing returns to me as time has gone by though. The difference between, say, the DS and GameCube Zelda games and being able to play BotW on a Switch vs the latest Ubisoft ones etc is like night and day. It’s great that many people on era have an interest in multiple high end consoles, as you say, we are an enthusiast board. But I guess I’m just not so much of an enthusiast to need such a huge constant investment in multiple high-end options, a dedicated place and screen and regular sessions to play to engage in the hobby without feeling like I’m missing out, when ‘good enough’ is enough to meet my preferences to an ever-increasing degree. I’m a huge monster Hunter fan and if anything was going to get me to pick up a home console again it would have been World, but I debated back and forth on it for years before eventually deciding the hundreds of hours I put into the portable games every couple of years is more than enough to scratch the itch.
Published

(55409887)

Thread I'm afraid I've been spoiled by the Switch's portability
I think you’re kinda missing the point here. If you’re reducing it to ‘if I have the choice of both, am sitting in my living room in front of the awesome home media centre I’ve spent loads on tailoring it just the way I want it as I spend loads of time there and have several hours to myself, why would I choose the low power device with small screen?’ then fair enough, that’s totally understandable, I was much the same in my 20s. I poured hundreds of hours into Skyrim on PS3 on a big telly in a way I wouldn’t be able to do without a Switch now, but still picked it up again on the latter. I prefer playing rpgs on Switch now as it’s preferable to not playing at all, and also being chained to a screen in a specific room to play through a 50 hour+ game feels archaic to me these days when I want to be able to stop and start and sling it in my pocket/a drawer /a bag or whatever I have a few minutes to make progress without needing to sit in a specific place to do so, much as I do with other media. As a parent that does a lot of travelling, that hasn’t sat in front of a tv for more than an hour in a decade and that doesn’t have endless hours to myself in the living room any more, convenience trading off against a lower-powered device is a preferable way to get the most out of gaming hardware compared to an expensive home media centre that I would barely ever get the time to use. It’s not about the hardware specifically making the game itself more enjoyable in the moment of play, it’s making those moments available to fit into a busy day- I didn’t trade two home consoles and a stack of unplayed games in because I enjoyed playing them less, but because I didn’t enjoy seeing them sitting there unused. That’s why I haven’t even had a dedicated home console in years. Even lockdowns here haven’t made me think about buying one again. It’s not about preferring the hardware having created the ideal conditions, having the time and invested in being able to sit and play a game in a specific place for hours on a regular basis, it’s that those conditions aren’t available on a regular basis for everyone, and so a preference to have media available whenever people can fit it in isn’t unusual in 2020, no matter how much some hobbyists think specs and high-end performance are everything to experience a game in it’s most enjoyable state, because that’s the hobby to them. I’ve been using portables for 30 years, they pretty much the hobby to me these days (although I’ve used them more than home consoles ever since starting commuting 20 years ago), and having bigger titles running on them now (no matter how rough the ports, looking at you The Outer Worlds) is a compromise on stuff I care way less about to gain the things I do. To me it’s also less that the Switch is a specifically wonderful portable (although the choice of big RPGs combined with indies and monhun makes its games range feel tailored to me given the tech and market moving to everything being multiplat where possible) and more that it’s the last one left standing at a point where you can finally get big expansive RPGs on one. Are they the best versions comparing only software to software? No, obviously there’s a performance difference between a something the size of a tablet and a huge home console. But trying to excise the portable hardware factor when defining why someone might prefer the version you can play on portable hardware feels like missing the wood for the trees. It’s like asking why anyone would possibly keep compressed music files on their phone and enjoy having it accessible all the time because they can listen to it more, when they could have an amazing hifi setup with pro headphones and a comfy chair at home, or why they would enjoy using the tv apps on a tablet when they’ve got a huge flat-screen in the living room.
Published

(55349659)

Thread What did you think of the BBC show Sherlock?
I enjoyed the first three series as a fresh take on Watson and Sherlock, with interesting presentation and typography on screen showing the puzzles etc, but after that it just became self-referential fantasy, particularly the end of season 3 that just disappeared up it’s own arse and never came back.
Published

(55382851)

Thread Tales of Vesperia is one of the worst-paced video games I've ever played (help me see the appeal of this game?)
I’ve always thought of Tales as the junk food of JRPGs, but have enjoyed a couple and quit a couple more. I also played Vesperia on Switch as it was sold to me as one of the best in the series, and found it to be, again, aggressively unremarkable. The lead was a cool change of pace but the rest of the party was just one dumb anime trope piled on another. The story seemed interesting at the start with the cities barriers against monster attacks justifying monsters outside city states as bastions of civilisation, but it all led to a generic round-the-world elemental fetch quests involving nature spirits, crystals and yet another lost, advanced sci-fi civilisation. Obviously these are all genre tropes, but what I found weird is that, at the start, it showed a hell of a lot of promise, but then seemed to slip into JRPG-by-the-numbers as it went along. The less said about the child characters, titty elf fanservice one and the ‘old man’ as a young guy in his thirties the better. I think it just hit every single possible JRPG cliche in the end, it was more boring when it was banging on about endgame ancient civilisations and powerful nature spirits than it was when talking about the stuff that actually made it’s world interesting, which was the human city states, their relationships with each other and the world itself.
Published

(55385527)

Thread Despite Corona: 2020 was an amazing year for video games - but what can we expect from 2021?
Most of the games I’m looking forward to this year are smaller titles/indies, and like every year now there’s hundreds of games releasing and a ton of surprise hits out of that. I don’t really look at it that a year is a good one if a ton of AAA/first party sequels release in it any more.
Published

(55387552)

Thread I'm afraid I've been spoiled by the Switch's portability
Portability is always the key hardware factor over everything else for me. Couldnt care less about frame rates and draw distances and graphics and whatever in comparison. Best version is the one I can play in bed, throw in my bag, play on the train or stick headphones on and play on the sofa while my wife watches something else next to me.
Published

(55386076)

Thread I can't believe I'm saying this, but now that last gen is over it's time to give Activision some props
Multinationals don’t deserve praise for buying up the talented studios that actually deserve it. They didn’t buy them to make those games better for us. I mean, ‘they were pretty awful but made a ton of cash’ isn’t really praiseworthy.
Published

(55345855)

Thread Have you replaced Final Fantasy with another series?
The last FF I really enjoyed was nearly 15 years ago now. I replaced it with Trails until Cold Steel’s relentless, repetitive pacing issues, ‘military high school harem’ crap and bloated cast had me abandon that too. I do enjoy Dragon Quest and SMT ( I only got into both with the DS games) and Ys (that I only got into on the Vita) instead though, although there isn’t one of them that isn’t infested with shitty tropes at this point. In terms of ‘fantasy timesink game’ MonHun has replaced the whole genre for me though.
Published

(55358455)

Thread Dungeons - Who does them best?
Loads of Skyrim’s dungeons are all protected by the same match-3 puzzle, that has apparently stumped adventurers for thousands of years, yet can be solved by trial and error in matter of moments. It’s Uncharted levels of ‘this has stumped everyone but the PC for generations, you are an amazing archaeologist for having the logic skills of a toddler!’ I like a dungeon that tells a story as you go through- barracks and tables and kitchens for guards, warnings of traps protecting important ritual areas from being interfered with by low ranking enemies- and Bethesda does often get that stuff right though.
Published

(48480293)

Thread Why women criticise sexualised character designs | OT3 | "Her ass is part of her character."
Totally. If I thought this was done with the intention to treat it respectfully then fair enough, but it feels like she was made to be a ‘bit on the side’ if the player chose, rather than an actual threesome involving some kind of parity for all parties.
Published

(48438128)

Thread Why women criticise sexualised character designs | OT3 | "Her ass is part of her character."
Or when the grand mystery of what the masked alien Tali looked like was resolved as... a stock shot of a model shrugging her cardigan off her shoulder. But with the pupils photoshopped out and a purple tint. Or the origins of Kelly Chambers
Published

(47821586)

Thread Why women criticise sexualised character designs | OT3 | "Her ass is part of her character."
I was reading this thread and, seeing a load of key character art of male ninjas next to female ones, thought it was interesting and relevant here (if nothing particularly revelatory). Not even just the outfits (lol at high heels and skin-tight fishnet bodystockings), but the way the women are posed in each shot is probably the most obvious running theme.
Published

(55287700)

Thread What licensed video games do you know that take an unexpected (at the time of launch) approach when adapting the source material
I updated title to try and capture what I think the thread is getting at, let me know if it’s not quite right
Published

(55289557)

Thread Is A Bland and Sanitised Resetera where we are headed?
Your first thread on this topic had no content. Your second was antagonistic before you edited it. And this one is metacommentary. All over a single topic about speculation and fears re. computer games that is now running fine as your second thread. Please don’t do this, and read Announcements/Guide to Era re. Thread creation. This one is closed to further replies.
Published

(55290619)

Thread French police attacked while trying to stop New Year’s Eve rave attended by at least 2500 people
“He said ravers were trying to stay safe by not sharing joints or drinks.” Well that’s the Covid strategy sorted then, no need for experts, just ask this lot. Don’t know why we bothered with lockdowns and distancing and closing down practically everything when all people needed to do to ‘stay safe’ was just not share a smoke or a drink at parties with thousands of people. /s.
Published

(55262080)

Thread It's pretty fucked how normalized it is to adopt/buy a pet and castrate it
It’s fair to say there has been a lot of research into domestication of pets/animals over the years, and the overwhelming response from experts is that yes, you should neuter pet cats/dogs. This discussion is closed to further replies.
Published

(55234045)

Thread RIP to the dedicated handheld
I always carried a DS, 3DS, PSP or Vita or whatever in a case to protect them, inside the bag I carried for work, and so the Switch is no different to me. I’ve carried a mobile phone that had games on it for 20 years and so it made little difference to me when I’ve had a phone and a handheld in my bag ever since I started commuting and before the GBA even released. I’ve never even plugged the Switch dock in. If anything, the main function of the removable joycon for me was that I could replace the left one with a third party one with a d-pad as soon as I could for 2D games! :D The main reason I haven’t traded to a Switch lite, which would be obviously aimed at me, is the screen size as my eyesight isn’t that great any more, it being a bit bigger and ‘less portable’ than previous ones doesn’t matter when I’ve always slung them in a case in a rucksack rather than putting in a pocket anyway. There is a trade off in getting less weird ‘handheld’ games like we used to get on the DS, but to be honest getting stuff like BotW, Skyrim, and Dragon Quest XI in addition to being what seems like a leading platform for many indies rather than getting a few scraps is a pretty good deal to me. It’s the only platform I use because of that. Convenience is the only reason I’m still in the hobby, and while portables are always a compromise of size, power and battery life in order to be convenient, the Switch feels like it hit the sweet spot of what’s available on it to me.
Published

(55175497)

Thread So what are we expecting from Nintendo this coming year?
Honestly I’m less fussed about Nintendo first party next year due to SMTIII, SMTV, Monster Hunter Rise, MH Stories 2, Ys IX and a load of other lengthy games. Just finishing off the year with BOTW2 would be fine by me.
Published

(55161871)

Thread Vaccines intentionally removed from refrigerator at Grafton hospital. More than 500 doses of the vaccine had to be thrown out.
I reckon hospital cleaners work damn hard at the moment (or any moment) to be fair.
Published

(55159570)

Thread Colorism in video games (Open spoilers)
Great thread/write-up Celes! Some of the related issues like ‘Black women are exotic’ and ‘skin grows darker as I’m evil now’ we’ve looked at as isolated examples in the odd thread here and there but it’s good to see such a variety of the ways it manifests compiled together with such insight.
Published

(55164313)

Thread Let's discuss the common complaint about 13 Sentinels (examples within)
I don’t think Persona 5 does get a pass on Era (in the broader sense, I don’t know if you are aiming at individual posters here), like these threads from earlier this year. We get regular discussions on the themes of the game and why some of them are problematic for it’s young cast. There are regular discussions rooted in both appreciation of good elements and criticism of poor ones, just as it should be.