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Dusk Golem's Posts

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Thread Yoshinori Ono Leaving Capcom
Despite what I tweeted about SF6 (which I stand by is true, and people will find out is more and more true as time goes on), knowing this was coming up soon and everything, I actually don't think Ono should be viewed that negatively. While I'm not super into Street Fighter, I think Ono was a fun public figure at Capcom, and who did do various good for fighting game communities. I'm under the impression he was not always the best manager or decision maker, but to his credit being a producer at Capcom does mean a lot of higher-ups breath down your neck. I hope he lands on his feet & does well wherever he goes. I think with time more people will be able to see the good & bad he did for that community at Capcom. Making games is hard, but he does seem truly passionate for it, that is something I can respect. I'm paraphrasing what a friend said recently, but in Japan a job is sorta' a social contract. There's some trouble with companies actively firing you, so often they'll demote and shift you around until you quit on your own. That's probably what happened here.I'll correct one thing, he was producing, but producing roles at Capcom are a bit weird in the producer can sometimes be who's essentially really "directing", or the director is, but that choice is up to the producer. In SF6's case, he was given another chance to make SF6 succeed, was making most of the big decisions for the project, and some of his decisions lead to the game not being well received internally, so the project was given another year, a new manager to make the decisions, and Ono go demoted again.
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Thread Realistically, how is Microsoft expected to compete with Sony next generation? Can they?
There's something I've heard a few times now, but I don't want to say it how I've heard it as I also know both haven't cemented a price yet. Just, the way I can say it without stating something that already isn't fully in stone yet is just expect that it's very, very likely the PS5 will cost more than the Xbox X, and right now Microsoft is more interested into getting people into their ecosystem and more willing to take a loss on console sales than Sony is.
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Thread Realistically, how is Microsoft expected to compete with Sony next generation? Can they?
I was away doing stuff until recently, but just a few friends I have in the industry working on games for both platforms and a few other insiders I know. More than one source. The basic gist of what I've heard is the PS5 is really good to work on for games exclusive to it, but in practice the specs kinda' get weird for multi-platform games. If multi-plat the usage of PS5's SSD systems does help a bit, but not to the fullest, and I've heard some dev friends talk a bit about the struggle PS5 has for 1080p games running 60fps still, while Xbox X doesn't have the same problem and can push above that even in most cases. Of course, this is a small selection of people I've talked to, there's more to it, but I hear something that's going to make this generation a bit interesting is the PS5 & Xbox X's focus in other areas are going to make multi-platform games "interesting" this generation, to the point we may actually see less of them and far more games coming to one platform or the other (plus PC), as it's actually kinda' hard to make a game optimal for both platforms due to where they're a bit differently focused. But again, this is coming from the small pool of developers I've heard this from, there may be unique challenges to the games they're specifically making in this area and that isn't lost on me. That said, I am going to dip on this as I just like sharing a bit of what I hear, I'm not super invested, but I knew something I could share could make this discussion a bit more interesting to where current feelings lie. I can promise you I'm not saying this based off of nothing, There's probably more on the tech side specifics I'm spacing on here/don't fully understand myself, if I'll be honest. But things will be reflective here when both consoles are out and multi-platform games are out there.
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Thread Realistically, how is Microsoft expected to compete with Sony next generation? Can they?
Getting people into their ecosystem is what's important to them right now, that part I know for an absolute fact (and can share as I think that's obvious). They have a bit more wiggle room here than Sony does, but this is a case of wait to see I guess as neither platform has committed to a price yet.
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Thread Realistically, how is Microsoft expected to compete with Sony next generation? Can they?
I'm not going to say too much, but from some murmurings I've been hearing, I'll just say I suspect this topic is going to age "interestingly" when a few more details on both platforms are revealed. I mean this in a few more ways, but to give the broadest idea, I'll just say the Xbox X is by far more powerful than the PS5 if we're just talking raw power, multi-platform games will run better on Xbox X is something people are going to have to prepare themselves for. Add to this Microsoft are ready to lowball Sony when it comes to price. They can more easily make a sacrifice and get back profits from Game Pass than console sales than Sony can from that comparatively.
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Thread Realistically, how is Microsoft expected to compete with Sony next generation? Can they?
Trust me, it's not. I have no real tail in this race as I'm not planning to pick up either platform in the long-run, I'm primarily a PC gamer and pick consoles up down the line (and will end up getting both when budget and interest allows it). PS5 is easier to develop for overall and Sony has very talented studios behind it that will get the most out of the PS5, that I have no doubts about either, but this topic is about how Microsoft will compete so what I'm focused on. But when it comes to cross-platform games, they will end up performing a lot better on Xbox X. Xbox X will have the tech advantage over PS5, and it will be more than marginable. A lot of the time this stuff sounds fake, but it keeps being said for reason. Months ago I and others were trying to tell people the price for both consoles weren't set and both Sony and Microsoft were waiting for the other to pull the trigger before prices would be announced. Many back then said the same thing you just did, "of course they know the price of the platforms," and yes they do have a range of how low they can go and how high they think they can get away with, but here we are months later and look where we're at. Truth is stranger than fiction sometimes.
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Thread Realistically, how is Microsoft expected to compete with Sony next generation? Can they?
Because most of their first part games for the platform only started dev about two years ago. They had a change of management in 2018, and went to finish previously greenlit titles by old management while greenlighting new ones/buying new studios. That does lead to most of what they're up to not being ready quite yet, but they are competing in other fronts. Sony does have an advantage in some other ways from how I personally see it, but as this topic is about how Microsoft I can mention I've been hearing about this for a while. Their lockhart has to do that whoever pulls the trigger kinda' sets the precedent to be compared to.
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Thread Lots of new alleged Resident Evil 8 details from Playtest Sessions *Potential Beginning of the Game Spoilers*
It didn't, but as I said on Twitter I should've been more suspicious I hadn't heard anything. I sometimes am not in the know about these things (I don't know Capcom's marketing strategies is something I often say when people ask me for exact dates), but more recently I've gotten more head-ups when things will show a few days in advance. That said, it truly is a case people won't be waiting long, that much is already known officially, and means people can sit on these details a bit longer.
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Thread Lots of new alleged Resident Evil 8 details from Playtest Sessions *Potential Beginning of the Game Spoilers*
This is being marked as a rumor as it's not official, but I can say right now Jesse from Declassified did a lot of digging to clarify all of this information, I did help with some of the points & checking certain things, and I personally believe everything in the article is true, though maybe some specific changes will happen in game dev (the build these couple people played had clearly unfinished aspects to the game while playing as the article mentions). Here's a few bullet key points, but you should really read the article for the full details as I'm skipping over a lot: -Game opens up with an "animated storybook" where Mia reads a fairytale to Ethan and Mia's young daughter, Rose. In the demo the storybook was clearly still in dev. -You spend some time in Ethan's House, they've all been checked for Mold infection but all reported to be 100% mold free. Another note mentions after RE7, Ethan has done some training with Chris to be better equipped at protecting his family/self defense. You can carry Rose around the house before putting her to sleep in her crib. -Ethan wants to talk about what happened at the Baker House with Mia while she cooks dinner, but she does not want to talk about it and gets cold when he brings it up. -After Chris shoots Mia, he abducts Ethan and Rose into a vehicle, but it gets into a car accident. Ethan wakes up to everyone, including his daughter, missing and wanders into the snow looking for a phone. -There's a cabin defense escape sequence after meeting the old man in the trailer. Apparently this sequence is open-ended with multiple ways to approach it, you're scarce on ammo but have a handgun and can get a shotgun if you're daring. Multiple paths through the area, can push objects to block doors, can crouch and sneak around Beast Men eating animals and other things, you can fight but there's too many to take them all on. -The Beast Men seem to work with a "wolf pack" mentality to their AI, IE they'll gather up, disperse and try to surround you from all sides. -The Player encounters what people are unofficially calling the "Gorilla Man", which is the giant guy with the Executioner-esque axe seen briefly in the trailer. He seems to have some control over the Beast Men and can tell them what to do, he comes up, looks at Ethan, then calls the Beast Men off and walks away. -There's a Beast Man who rides a horse with a spear and seems to pick up bodies by impaling them and carrying them around on his horse. -The old woman in the trailer is apparently a merchant who sells in goods and info. She can tell you rumors about the town, sell weapon parts, upgrade stuff in exchange for money. -There was collectible gems in RE8, specifically the Spinel from RE4 returned, but strangely the old woman would not accept the spinel as payment, though it seems the spinel could be combined with other treasures. -Apparently weapons in RE8 have something of an "Upgrade Tree" where you can upgrade parts of the weapon to unlock new parts of the weapon to upgrade. Just a few points. We'll probably have a lot more to discuss about RE8 tomorrow, but thought this was worthy of its own thread.
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Thread Dusk Golem: SFVI was delayed out of 2021 due to several bad decisions by Ono (Ex: team mechanics), was demoted & likely replaced by Midori Yuasa
I can comment on the first two things very well. By directing I really meant producing, but there's something a bit weird at Capcom about the Producer role I know from Division 1. Basically the actual directors direct the project, but the Producers make all the decisions and the directors have to get things through the producer, how much freedom the director truly has is up to the producer, while the producer can either leave it more to the director or can actively lead development and be the "actual" director. I've heard Resident Evil game's have had some power struggle over this, the most severe case of this was RE2 Remake where the directors and the producer were pushing in opposite directions of what they wanted to go for until the Director's vision won after much tension. The producers can take over the project if they think the directors are not doing a good job, or change who's directing or even take over and make most of the calls for the project. I don't know if Division 3 works the exact same as Division 1, but I imagine it does. From how I understand it, Ono was basically making most of the calls for SF6, he was being given another chance, he was the one who pushed for a team mechanic for SF6, and he screwed it up. I don't know if Division 3 works just like Division 1, but it sounds like the Producers get a lot of power over the project. I'm not piggybacking off any rumors, I heard all of this pretty directly, but inadvertently. It'd be like... Hearing details on a subject you know surface level about, but you don't really study it. I didn't hear this in the grapevine, I heard this from a direct source of mine, just I'm not super into Street Fighter.
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Thread Two decades later, do you feel TLOZ: Majora's Mask is a masterpiece?
I'm saying yes, but I have some more complex feelings on it. I think more than masterpiece or subjective quality, it can be said it was a wonderful use of limitation to make something very interesting (all the re-used assets, short development time it was allotted). That limitation lead to innovation, and some of the ways it innovated to me lead to some interesting mechanics to be explored later and still are beingexplored (I think for example Majora's Mask was a loose inspiration for Pathologic 1 & 2, Outer Wilds, and other games that use time and a quirky dark but deep world you dig and learn more about for progression. I think it introduced in a more solid way the concept of making learning and understand a strange world to progress and knowledge being the key for progress set against a time system so you have to pick where you spend your time wisely and how things work on a day cycle. For that, I am grateful.
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Thread Benji-Sales: Grounded is now the #1 best selling game in the World on Steam and the #2 most watched game on Twitch on its launch day
My honest thoughts are people from the get-go underestimated this title's specific appeal. Yes it's a survival game and those have an audience on PC, but there's actually a lot to be said about how the game realizes its setting with a lot of small details (pun unintended), and just how interesting they realize the various insects/how horrifying they are. Earth Defense Games have giant insects and appeal, but these work on a different level with the survival mechanics and makes the tiny world the game is set in felt incredibly lived in and dangerous. And of course, makes it a fun experience to share with friends. I think it has an innately appealing concept that's fairly novel for video games still executed well for a certain subset of people. It also helps I think word of mouth is going to help this game spread, AND this game you can tell if it appeals or not to you just by watching a bit of the game as by the design of it things are pretty much happening all the time, making it a good streaming game both to stream, but also to sell people on the game from watching if it's up their alley.
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Thread Federal Agents in Portland with no Identification have been grabbing protesters off the street.
Tonight's an actual shitshow, the federal officers have gotten extremely violent and actually are doing actively malicious things. Just a few examples.
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Thread The first Stalker 2 trailer is a target render and the 2021 release date has disappeared
I'm not going to claim I know more than anyone, but I'm pretty sure the trailer was showing environments they made for the game but in-engine and not real time in the game. It seemed pretty much like what it was to me, which isn't bad and I think the right thing to focus on with the game definitely still in heavy work as part of STALKERs big appeal is its environments and aesthetic.
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Thread BALAN WONDERWORLD | A Spectacular Preview - Announcement Trailer (Xbox Series X, Xbox One, PS5, PS4, Switch, Steam)
Ended up being game of the show for me (though I liked the show more than many). Was not expecting this and looks great to me.
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Thread BALAN WONDERWORLD | A Spectacular Preview - Announcement Trailer (Xbox Series X, Xbox One, PS5, PS4, Switch, Steam)
101% up my alley. It looks like NiGHTS meets Billy Hatcher (with the dream worlds NiGHTS-esque aesthetic & bosses, the different costumes being the egg powers & stronger platforming focus). I'm actually really excited for this one!
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Thread Federal Agents in Portland with no Identification have been grabbing protesters off the street.
Yeah, the crowd here is the biggest it's been, which is impressive for a Tuesday night. A lot more people here (and I assume out of city) have started protesting more rigidly after the Feds got involved and some of their tactics. As it was protests against police brutality, shocker, police and federal officers deploying violent and unlawful tactics makes more people see a reason for and want to protest.
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Thread Steam's dynamic pricing (for game bundle) feature is both underrated and awesome
It's actually a bit wonderful for developers as well, you can actually as the developer apply the percentage amount the titles get a discount on in addition to whatever else for the games/DLC in the bundles (though it's shared among all of them as a package, not individually). I found myself as a Steam user more likely to buy whole franchises due to these things, they absolutely affected my buying habits, so as a developer of course I employ them. It's a good way to edge people into buying more/all the entries in a series they're interested in/games by a developer they're interested in.
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Thread Atlus - Persona 5: Royal sold 1.4m, Persona 5: Scramble sold 480k, Persona 4: Gold sold 500k on PC
For the record, Persona 4 Golden by player tracker Steam software (like PlayTrackerNet) estimate P4G has had over 800k sales on PC so far based on the data, so we're probably before the end of the year going to get a 1 million sales point from Atlus on P4G.
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Thread Who here is atheist?
I'm an atheist, but a strong Humanist. I don't believe that makes me superior to people who believe specifically. I think people can believe in something and respect people who believe, but like how I'm not going to tell them what they believe is bullshit, I don't respond as well if they try to shove their opinions on me (not as in, knock door to door, "Are you interested," courteous asking, I mean those who REALLY are pushy and judgmental about it. That's less to do with religion, I'd do it if it was about any belief, just religion pushes some to be far pushier than other beliefs usually). I don't personally believe we exist under any conscious force, I don't believe there's an afterlife and I don't think humans have the answers to existence and creation here on Earth. That said, I've always been interested in mthology, folklore, and I do think the stories of religion are interesting, though I take them as old time fiction that a lot of people believed in and that deeply impact/impacted societies, which is very interesting to me. I understand some prefer faith to be their moral compass and I don't have anything against that. I have my humanist beliefs as my moral compass.
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Thread Why doesn't Pennywise just kill the kids? (IT spoilers, obviously)
In the book, the reason is the Turtle protects the kids (basically God of their universe, the books are weirder than the films in a few ways). In the films there's no in-film explanation, but mainly to keep the cast interesting I suppose. She prefers people who are afraid of her as they taste better and appealing, while just killing people randomly they don't really taste good. The best explanation you'll get is she doesn't really believe them to be capable of killing her or doing permanent harm, I suppose. The real world reason is Stephen King was kinda' in a weird place as he wrote a book about cosmic turtle Gods and inter-dimensional fear vampire clowns, and probably was more interested in writing some weird shit happening to the kids that killing them off. The book was written in the 80s, and King admits he was a pretty avid drinker and coke user during that decade, so probably some mixture there with his writing process.
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Thread Federal Agents in Portland with no Identification have been grabbing protesters off the street.
I live in Portland, things are getting scary here. Military vehicles being deployed throughout the city, even tonight a blaring broadcasted voice outside my home just kept repeating to stay indoors at risk of lawful arrest. This was around two hours ago at midnight here.
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Thread Deadly Premonition 2: A Blessing in Disguise | Review Thread
I've been asleep and working, so catching up. Technical issues I had heard well about, so it did land about where I thought it might as they would damper and get in the way of some sequences. It also fluctuates wildly, with some sequences working fine and others (especially outside) being a bit of a mess, but I am happy to hear from a few who have played Deadly Premonition on other platforms it's at least better performing than the PS3 version of Deadly Premonition 1 (which is not a high standard or anything, but is relieving to hear). I already know my tolerance for jank is much higher than most people if there's things in the game I'm genuinely enjoying, so I'm still in to see what I think. The comments on it's handling of a trans characters is a bit more concerning, though I'm not as damning at this point in time as some. Jim paints a pretty grim picture, but then I also trust Whitney and honestly what Whitney says sounds more likely knowing both what's in the original Deadly Premonition and Swery's works since then. I'll have to see what others in the community end up thinking of its handling, and how my own feelings go. Thomas is a complicated case for me, I actually really liked Thomas as just a person in DP (early in playing the game he was one of my favorite characters, before some of the stuff later in starts coming out), but the handling of certain aspects of the character were very on the verge of being mishandled, though never really felt they went in a malicious direction, just... questionable, if that makes sense? I don't believe for a second the game is actively transphobic, but I can certainly believe it may be misguided in its handling. I feel I'm not the right person to say it is or isn't, but I do want to hear more specific examples (but realize at the moment that's impossible until the 10th due to NDAs), I'm going to be really curious how I feel on it and moreso what those actively in the community and friends I know that are excited for the game that will certainly have more to say on how it's handled will think. I'm still on board and I expect I'll really enjoy the game, but I am interested in how this game's performance and handling of certain characters ends up being executed and received. It's a bit hard to tell at the moment because I know reviews have heavy NDAs of any content past the first chapter, so exact examples probably won't be available until the 10th (when the NDAs on this stuff lift and more people are playing the game). I do think it's important there's some further discussion on this though, especially when more specifics are known.
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Thread Deadly Premonition 2: A Blessing in Disguise | Review Thread
Not only all of this, but the movie completely spoils one of the central mysteries for two thirds of the show, who killed Laura Palmer. The time to watch the movie if doing a whole series watch is after the Season 2 finale, before Season 3 (The Return).
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Thread Deadly Premonition 2: A Blessing in Disguise | Review Thread
ACTUAL SPOILERS, early spoilers, like the one actual spoiler I know and heard from two people (it's early in the game, but it's a moment those wanting to go in blind probably won't want to know ahead of time, and though no real plot spoilers, it's a moment I kinda' wish I didn't know about even if overall it's quite minor). So from this one example, I'll take it that yes, there will be some weird tangent stuff from York.
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Thread Deadly Premonition 2: A Blessing in Disguise | Review Thread
To my understanding, it's very directly connected and is a case you'll probably need to play the first game to play this one. Again I asked for no spoilers and I got none, but it was definitely suggested this is a sequel/prequel to the first game through and through.
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Thread Deadly Premonition 2: A Blessing in Disguise | Review Thread
I've talked with a couple who are reviewing it and a couple who are playing it who got it early (all who thankfully didn't spoil me on stuff, I just am curious as excited). It probably will score similarly to the first game with one crevice. So the biggest problem of this game by far is the tech issues, it's definitely going to have to drag the game down. The frame rate is all over the place, some sections run a fluid 60fps, some fluctuate rapidly and the streets of Le Carre often are in the 15 FPS zone. Even people that like the game will probably take notice and will detract a bit for this as it sometimes gets in the way of enjoyment. I know many who enjoy the game can look past that, but especially when reviewing there is no ignoring how badly performing this game is. Outside of that, I've heard from pretty much everyone the characters are endearing, the story is great and a near perfect continuation of the first game, and there is areas the game improves itself in, some in bigger ways and some in smaller. A few examples I've heard: -The combat is a BIT better, it's still pretty standard but the actual levels are designed a bit better, there's a bit more mechanically going on (in a good way), there's no really annoying enemies like the crawlers in the first game. Nothing to write home about, but servicable and a slight improvement. -Music is amazing, I've heard from nearly everyone it has a soundtrack that's possibly even better than the original. -The mini-games are more involved and fun this time. -Most mechanics people wanted to return (shaving, stinky outfit fun, people in Le Carre having their daily routines you can follow etc) are back. -The game cut down on some of its bullshittier elements, like the really long QTE sequences (actually sounds like they cut down a LOT on QTEs in general). -The map is thankfully much improved from DP1. There's some areas some may see as positive or negative though: -The town you explore is a lot smaller than Greenvale. That does mean it's more condensed as well, but this may be a pro or con depending on who you're asking. -Skateboarding I've heard mixed things about, it's kinda' hilarious but the physics for it are very wonky. -I've heard some back-and-forth things on the side-quests. that element I know less about. I have heard the game length is comparable to the first, main story is a bit shorter (but not by much, and a big reason it's shorter may simply be because the time you spend in the town is shorter because it's more condensed), and there's a lot of extra content that can easily add a lot more to play time. It sounds like people who like Deadly Premonition will like the sequel, maybe even love it, and there is improvements... Buuuuuut it's very much Deadly Premonition, the tech problems definitely will affect the score, and even though there's improvements, there's not a whole lot in earnest, so how a very similar game will be received a decade later? We'll find out I guess. Of course, fans of the original probably just want another game like Deadly Premonition with a few improvements, so that may not be a problem for people interested in this anyways and might actually be a good thing. Curious what I'll end up thinking and where reviews will land on this one (probably all over the place but skewed a bit worse due to the frame rate/crashing problems the game has), but hearing these four other people's non-spoiler opinions has been fun.
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Thread IGN - 17 minutes of Deadly Premonition 2 gameplay
I think that was added later as I have a very distinct memory of looking for such an option when I played the original game on 360 back in the day and not being able to find it, or it was something weird and I think the volume was tied to each other in weird ways, I just remember accepting that was how it was going to be. Still nice to have a confirm here though.
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Thread IGN - 17 minutes of Deadly Premonition 2 gameplay
Deadly Premonition 1 is both legitmately good, and in some parts so-bad-its-good. It's not just ironically good, it has legitimately interesting ideas, actual good characters, a weird but good story and a lot of heart. It's innovative and creative (even though it wears some of its inspirations, like Twin Peaks, Resident Evil 4, Shenmue, on its sleeves). But it is the kind of game where it is both intentionally and unintentionally hilarious at the same time, but more than funny, it actually can be legitimately emotional or thought-provoking. I like to describe it as a "rough actually good game, with some bad parts that sometimes are so-bad-it's-good, sometimes just bad, but very often charming and with a lot of heart."
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Thread IGN - 17 minutes of Deadly Premonition 2 gameplay
I'm very interested too. I think the reviews won't be as over-the-board as DP1, there is some legitimate problems this has over the original 360 DP1 release, like as many in this thread are talking about technically the game is ROUGH, it sounds like it has the PS4 DP1 problem where in some areas the game runs a perfect 60fps, but then others (mainly the town streets) it'll fluctuate wildly. That's an obvious, actual problem that I can't see any reviewer even enjoying the game will be able to forgive, so I doubt even from people loving it we'll see many 10/10s when there is an obvious huge technical problem with the game that actively hampers the gameplay experience. The bright side; even though this is minor stuff I promised I wouldn't spill any beans, but the gameplay itself has seen improvements since the original, other areas it's roughly the same but with small improvements. It sounds like a case if you can forgive the performance, liked DP1, and care about the world, characters, story, you'll be pleased. This said, from those asking if they should play DP1 before DP2, the answer is : Yes, you should. The story of DP1 is directly connected to DP2. DP2 doesn't tell a stand-alone story, it's very much a continuation (which should be expected, as it's both a prequel and sequel to the first game).
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Thread IGN - 17 minutes of Deadly Premonition 2 gameplay
I've talked a bit with two people who've completed the game, I asked them for no spoilers and I won't give any of the even minor details due to NDA stuff (asked not to even share minor things, so I won't). But the gist I've gotten is if you like Deadly Premonition and want more of it, you should be very happy with DP2. The story and characters is where DP2 really shines.
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Thread PC Gaming ERA | July 2020 - Steam Summer Sale ends Thursday 9th July
This Humble Monthly is actually secretly fantastic coming from a fan of quirky horror games, I could recommend a few of them, but Yuppie Psycho is a fantastic 2D horror game if you don't mind a bit of a "Mundane Workplace Dystopia" feel in a quirky world, Don't Escape: 4 Days to Survive is by the creator of the excellent "Don't Sleep" series and I'm really happy is in this bundle as it's a bit expensive but supposed to be very good, and I also can chime in a bit for Void Bastards, Welcome to Basingstoke, and Verlet Swing.
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Thread Cold Fear... anyone remembers this?
I talk about it. So there's this really fascinating unofficial "series" of horror games that all have a straight line through them in a fascinating way. Deep Fear for the SEGA Saturn, Carrier for the Dreamcast, then finally Cold Fear, which was PS2/Xbox/PC. All of them are sea-faring horror games that all feature almost the exact same protagonist (similar appearance, similar personality) that deals with some sea-faring mutation. The comparisons between them get even wilder when you start dissecting they have some of the exact same sequences shared between them just changed up a little, and they all end in the exact same way (you go between previous locations of the game planting explosives, then running from the explosives as the section floods/collapses, then go on to fight the final boss which is a twisted form of some character you were previously friends with mutated with some kinda' environmental message). Cold Fear is maybe the most fascinating of the bunch because it's some weird hybrid of a classic styled horror game and aping RE4 some, and one of the few games that experiments using both fixed camera angles & behind-the-shoulder OTS. I wrote a review back when I played it on Steam, I'm just going to repost it here as I think I summarized my thoughts well (wrote this review in 2013, so nearly 7 years ago now): "I had heard about this game previously mainly because it is a Resident Evil 4 clone (or as some call it, Resident Evil Boat or Resident Evil 4 Lite). This is not too surprising when you consider that the studio that made it, Darkworks', previous horror game before this was Alone in the Dark: New Nightmare, another Resident Evil-clone game. In fact, the studio seems to have this big thing for horror, as they have released six games in the last 15 years, and half of them are horror titles (the newest one they released was I Am Alive). Cold Fear plays like possibly the truest form of new Resident Evil meets old Resident Evil I have seen. The game switches up between a Resident Evil 4-style camera (when you're aiming, during certain gameplay segments), and fixed camera angles (ala' old-school Resident Evil). Assuming you aren't horrible with fixed-camera angle controls, the transitions were done pretty well and weren't nearly as disorienting as I thought they might be. They were handled and placed well in my opinion. A few good subtle scares, mixed with shoot-shoot, bang-bang, but with some limited ammo edge (though not extensively). And while it isn't the prettiest game around (even back for when it came out in 2005) it is not a bad-looking game, and had a few special effects throughout I thought were pretty ace. The audio was also pretty nice. The voice acting was surprisingly okay to good, the music fit the mood perfectly with a few rather unnerving tracks, and the sounds in the environment did a lot to help build up the couple of locations that appear in the game. I also have to mention now that I love ocean settings, and though Resident Evil Revelations most recently took place on a ship in the RE universe, this game handled its ocean setting much better I feel. They included things like furniture sliding around based on the turn of the ship (yes, the ship occasionally will churn itself back and forth), waves that sweep up onto the ship decks you have to watch out for or else they might sweep you away, actually pretty good rain effects, Some slight sea-fairing mist in a few places... The setting felt a lot more believable and more oceanic, which is good in my eyes. Probably the single most surprising elements for me was how interested I got into the story. Not so much the character drama (which there's a bit of, and not many of the characters are that-well fleshed out) but the story told in the files in the game. While it wasn't mind-boggling and there wasn't any twists to be found, I found the background story and papers about the monsters and people who were here immensely interesting, probably the most interested I'd been in a horror games files in a long while. There was one file towards the end of the game that was a bit stupidly long, but they were mostly well-lengthed as well. Unfortunately the game has one of the most disappointing endings I've experienced in a while as well. The combat in the game felt a bit like a poor-man's Resident Evil. It was serviceable and fun, but not anywhere near RE or Dead Space levels, though I must give credit that a lot of the monsters were rather original for this type of game. What is unfortunate is that some of them were almost hilariously cheap. The lesser 'cheap' enemy of the two I refer too is actually one of the main enemies in the game, which is this parasite thing that kind of looks like a starfish with extendable limbs. Ala' RE4, these things sometimes pop out of enemies when you kill them (they make a distinctive chirping sound). What is cheap about them is how fucking tiny they are, and how stupidly long their reach is. They can crawl on walls and ceilings, and can be hard to spot, but from several meters away (like, the length of five grown men from head to toe) they can extend their limbs to attach onto you and start rapidly draining your health away. They won't let go until you either get out of their range, or kill them, and they can drain health fast. And they almost never appear alone, they usually have a pack of themselves around. The second annoyance, and the biggest gripe for me in the game, is an enemy takes on the form of a dog-like thing. He appears in the second half of the game, and HE IS CHEAP. This enemy can crawl on ceilings, usually appears in really dark locations (where you can only see its eyes), can crawl into vents and appear elsewhere (this was before Dead Space, so wasn't inspired by that), and is the fastest enemy in the game. This would all be fine, EXCEPT when the enemy gets two meters close to you it will ALWAYS, ALWAYS trigger a one-hit kill move. There is a chance to avoid it with a REALLY quick QTE, but it's hard, and this enemy does this so fucking much, and it doesn't even make sense as the attack takes about 2-3 seconds to do, which would be enough time to get away from the bastard, but the moment he triggers it you're locked into an animation with him and can't move. You don't face many in the game, but god dang it, they killed me more than anything. And it wouldn't be as bad, but the saving system in this game only happens at story intervals. Sometimes you'll go long segments of gameplay without a saving point, sometimes you'll get a save point almost immediately after the last one. Typically appear around cutscenes, but think something more Resident Evil 1 or 4-ish would of worked better here, especially as you do some backtracking in this game (like the older Resident Evils). But outside of my complaints above, I actually really enjoyed the game. Some of the enemies were really interesting (and most pretty fair), some of the scenarios and scares were actually pretty well-done. It was a pretty good length, and while a few rough edges, I would say the game was a pretty decent knock-off, worth it for those who like this sort of style of horror game. It has an action-survival focus, but it was scarier than any recent Resident Evil game I can recall. And like a lot of good horror games from yesteryear, and though I couldn't say it's a 'great' game, I think it's a good game that is worth it for anyone who is interested in this type of thing. It's well-priced for what it provides, and I honestly do think it's a shame this game never got a follow-up. But it also reminded me of how I actually miss the days of games like these being circulated. Horror games have never stopped circulating with clones (just look at all those Slender, Amnesia, and Dear Esther clones out there), but game's like this, maybe not amazing or groundbreaking, but competent and entertaining B-tier games that have a bit of heart in their soulless ripping-off methods and some twists to everything to make it their own... A reminder why the middle-tier game almost being non-existent these days is so disappointing. Even with the horror genre on the up-rise again, it doesn't seem like these type of games will be continuing anytime soon. But modern sentimental feelings aside, I think this type of game might be more appreciated now as it was really one of the last of its kind before developers decided that the horror genre was dead and that middle-tier games are a dying breed. I'm even impressed to say that Resident Evil Revelations, which I thought was a pretty good game, is at ends with me on Cold Fear, as I feel Revelations does some things better, while Cold Fear does other things that tops it at times. Tl;Dr: I played a boat with zombies on it. Starfish are bitches, and I am sentimental about B-tier and horror games like this. Spare the time to give the game a good checking out if this type of thing is up your alley, though some frustrations do await.
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Thread Humble Choice July 2020 games are here
It was a good month for me, and anyone who doesn't mind diving in, I can recommend a few of the game. If you're fine with an office workplace dystopia weird horror game, Yuppie Psycho is very good! Legitmately. Don't Escape 4 Days to Survive is by the creator of the Deep Sleep series, a fantastic few horror point'n'clicks. Don't Escape is their newest game, and I've heard very good things about it. If you don't own Void Bastards, it was an indie darling a couple years ago for being a fantastic immersive sim rogue-like shooter that's excellently done. Verlet Swing is basically vaporware grappling hook the game, surprising addictive. Basingstoke I had my eyes on for a while, and glad to get it here. It's a stealth rogue-like thing. There's others here that interest me, but I think it's a good month for a specific taste.
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Thread Shadows of the Damned (360/XB1 BC) Delisted from Xbox Live - Hints at remaster on the way
So I love Shadows of the Damned. It is NOT as tightly designed or as good as Resident Evil 4, but it does have variety and it does have a ton of style to it that RE4 and daringness does not have. It's kinda' like RE4's punk rock looser, more experimental, immature & edgier younger brother, it's rougher around the edges but it does have an eye for style and a good taste in music. Game is chock-full of immature sexual humor told by two actually likable leads in an interesting unique setting, it embraces it's a video game more than RE4 and gets sillier with it, but also more surreal at times.
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Thread Shadows of the Damned (360/XB1 BC) Delisted from Xbox Live - Hints at remaster on the way
A bit more caught by Rely on Horror: Directly from Xbox Marketplace's Twitter, it's mentioned the reason for the delisting is a request from the publisher. Maybe it has something to do with Ea's licensing of the game with Grasshopper, but unknown right now. Of course the hope is there's something more to this (such as a remaster or the like).
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Thread Capcom: "We have Dev plans on a new Monster Hunter targeted to middle-high school kids, like PSP entries did"
I'm tempted to talk about this, I've literally had what this is confirmed by like a dozen different people at this point, but I'm not much of a MH fan and I feel it's not really my place to say what this is, others who know and are bigger fans haven't said anything so I won't either. All I'll say is be patient for a bit longer.Monster Hunter World is not coming to Switch, that I will comment on. Capcom themselves actually say that in the very interview this topic is about.
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Thread EA: Reporting Abuse, Harassment & Misconduct in Our Industry
I may be ignorant to something, and I'm not interested in most of EA's games, but one thing that's been more clear to me in the last couple years is EA does treat their employees better than most in the industry. Talking both their job security and how they pay employees above the current game industry standard, so I believe them on this as well. They still do crunch too and all of that, but I have heard they're a better big game company to work for than most out there.
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Thread Dr.Disrespect claims Twitch has not notified him about the reason for his permanent ban
All I can say on the YouTube Gaming rumor is I've been streaming on YT during the last few weeks doing a development stream with a small audience, and a week ago randomly YT Streaming got a ton of new features it didn't have before. It literally happened in the middle of one of my streams. If the rest of that has any merit? I have doubts, but I can say YouTube's own streaming service got a random big feature update about a week ago. And weirdly they haven't really talked much about it, officially announced the new features, nor has this been noticed by most. I wouldn't have noticed if I hadn't been streaming on it recently.
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Thread Should remakes be done by the original dev team?
That's not realistically possible in many cases. A lot of people recently have had a wide spread of opinions on Resident Evil Remake 3 (after the exceptionally received REmake 1 years ago & 2), but the original director was actually involved early in development, and Capcom offered him the position of director, but he refused it, even though gave the project his consent. That seems more okay to me even if not all are happy with the result. But there's a huge case-by-case basis here. Sometimes there's no realistic way to "get the team back together," and not all may want to return anyways is the truth. That and some remakes are better handled by new blood making an attempt to revitalize something.
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Thread Memes aside, do you think Deep Down is gonna ever come out?
It kinda' was canned. Essentially in the process of trying to convert what they they could to Unreal with a much smaller team, it kinda' just... sizzled out? I mean, it's there somewhere and if they really were committed to finding it I'm sure they could, but they haven't been. Never officially canceled, but hasn't been worked on at all for a few years now, and most even internally don't really know what happened to it. But again, due to Deep Down and a few other mishandlings at the time Capcom did a huge restructure, which lead to the Capcom we have now. They may eventually do something with it, they do still own the IP and there was interest, but if they did it'd be different than what was shown before as they'd basically be making it again from the ground up.
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Thread Memes aside, do you think Deep Down is gonna ever come out?
No, and if it ever did come out it'd be a very different game. Capcom basically lost the source code when trying to transfer the project to Unreal after the Phantai Rei Engine (internally known as the Sophia Engine) was a failure. It's never properly been cancelled, but essentially to make the game they'd have to start all over. Many within the company don't even really know what happened to it, or where the work done on it is currently stored. There's a longer, kinda' sad/kinda' funny story behind it, but it was partially due to Deep Down (and Resident Evil 6's) failures that the RE Engine was made and Capcom Division 1 & 2 had huge restructures that lead to the current Capcom Division 1 that's been putting out a bunch of hits, and Monster Hunter World from Div 2, Capcom's biggest game to date.
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Thread New Deadly Premonition 2 trailer - Welcome to Le Carré!
The composer on this game is Satoshi Okubo, who did the score of Hotel Dusk and Last Window. So the soundtrack likely will actually be amazing.So from what I can read on the map (staring from the top-left and going clockwise): City of Le Carre -Raven's House -Clarkson Sugar Cane Plantation -Mississippi River -Discovery Site -Emma's Skateboard ????shop (I can read most of it, but there's four letters before shop I can't quite make out) -Leva Denver's House (name might not be quite right, few characters hard to make out, but something like that) -Rusty's(?) House (I believe it's Rusty, but I may be mistaken) -I can tell the bottom-right place is a Food place, but there's too many hard to make out characters to decipher the whole name. -Thompson's Farm -Isaac Lake -Water Tower No. 13 The rest and basically everything within the city itself is too hard to read. But interesting!
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Thread IGN - 17 minutes of Deadly Premonition 2 gameplay
I expected the game to not run great, though a bit worse than I was expecting. That said, my main take away is I still really like York's character from the snippet, I like the side characters we see, Patti is actually a great foil for York, I like the music I heard & I like the setting (the bowling alley diner & voodoo shop are neat), so I'm actually more excited. It looks unapologetically like Deadly Premonition. I see a few here say it looks like it's, "trying too hard to recapture the first game," but I disagree. There's actually difference in the structure from the first game, and what's here seems more the team knows part of the appeal of the first game rather than trying too hard. I found everything enjoyable personally as a big fan of the first game.
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Thread New Deadly Premonition 2 trailer - Welcome to Le Carré!
I actually don't agree. Swery's two games since then were both fantastic and cemented for me DP was not a on-time hit of luck (D4: Dark Dreams Don't Die and The MISSING: J.J. Macfield and the Island of Memories). Both games are janky, have actually legitimately likable characters, good story & writing, and ooze a lot of charm. Hell, his game before Deadly Premonition (Spy Fiction) also fits int othe same category, even though the roughest of all the games (but it was also the first). Frankly if you look at the four games he's directed so far, all of them are in-line with each other, and all four are interesting, janky & quirky with good stories and writing. I kinda' had the same thoughts as you before D4 came out, but after D4 & The MISSING I'm not too worried, the dude has a very distinct style in the type of games he makes (even though all four games he's directed technically play quite differently).
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Thread Resident Evil Village announced (2021, PlayStation 5/Xbox Series X/PC)
2022 is if everything goes well, I personally think it may end up in 2023 with Corona slowing development for a while, them taking more time on RE8, and probably making sure it'll satisfy people after some mixed response from fans on RE3 REmake. I think those three factors are going to end up with RE4 taking a bit more time, but we shall see.At this very second even I don't know since I know they've been doing more hires and expanding even this last year. Several though, not all of them are working on RE (one is dedicated to Itsuno's current project for example), but they have quite a pipeline going. It can be larger if you include things like Resistance, which aren't made in-house (mostly) but are part of the current pipeline they have going. And RE8 has been in dev longer than RE4 has. At this very second it's been in dev for about 3 and a half years. Probably the craziest period for everyone was 2017, where RE7 Gold Edition (DLC stuff), RE2, RE3, RE8 & DMC5 were all in development at the same time (and the pipeline had a total staff size smaller than it is now).
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Thread Resident Evil Village announced (2021, PlayStation 5/Xbox Series X/PC)
Resident Evil 4 will be next-gen only, I feel that's okay to say at this point as it's pretty obvious. It didn't actually start development this year, actually RE4 Remake started development something like two years ago now. Still got more time needed in the oven though as it's a bigger project. Before you ask, yes the Resident Evil development pipeline is surprisingly efficient right now, I know many are questioning how they're spitting these RE games out at this rate.
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Thread Resident Evil Village announced (2021, PlayStation 5/Xbox Series X/PC)
I was hit with bad luck and my phone and computer both died at near the same time. I have replacements now, but in the process I lost my access to Google Authenticator & Back-Up Codes, which locked me out of a few things. ResetEra was one as I have two-step authentication enabled on it, but I knew I'd be able to get it back once I got a few things sorted. The biggest loss is my Discord account, which I'm in the process of deleting my old account, then starting a new account with the same email (I have a verified server for games I make that has hundreds of people in it, so the process has taken longer due to transferring ownership of that account, which has a few weird clauses like the old account owner needs to have not logged in for 30 days). Anyways, long story short I can log into Era account again now.
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Thread Resident Evil Village announced (2021, PlayStation 5/Xbox Series X/PC)
I'm glad to be back!Well if it's any constellation, I can tell you most places I use at least have a pretty good account recovery system. A few I needed to wait a bit for, but I've gotten nearly everything back (I was a bit worried about my Google (YouTube, Gmail) and Steam accounts, but both were easy to get back with some personal stuff I had on hand). I have learned Discord actually can't recover your account, so if you can't log-in you're screwed. So my suggestion there specifically is to make sure you write down your back-up codes somewhere.I don't specifically know for cutscenes (I haven't seen the game fully in action or anything), but at the start of the game when you're in Ethan's house they have family portraits in it where you definitely see his face, plus Ethan is not the only playable character in this game, so I'm confident they're not going to be as secretive about it this time.No multiplayer as far as I know. Maybe they'll attach Resistance or something to it so it's not forever locked to RE3 specifically, but even if that were true that'd be a separate download/game and all of that.
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Thread Resident Evil Village announced (2021, PlayStation 5/Xbox Series X/PC)
I'm super excited! (and finally can log-in to my account again so I can express that). There's so much I want to say, but I'm going to try to summarize a bit of what I've been tweeting recently here for the thread. -This game was pitched as RE8 originally, but got shifted to a sideline game, but it turned out excellent and internal testers & people within the company realized they had something really special here, so they turned it back into a mainline title. The game is fully playable (and has been for a few months), but they've been overhauling the graphics (still a work-in-progress), focus testing and collecting feedback from RE fans with the ambassador test to make it the best it can be. It's a very interesting thing. -The trailer 100% includes footage of older builds of the game, placeholders (from the older version of the game that hasn't been overhauled yet), etc, it was a very "not final" trailer. -I've personally heard this game will be longer than RE7/RE2/RE3. I don't know by how much, but part of what they wanted to do with this game's direction is what many suspect (RE7 meets RE4 with its own stronger gothic flavor and what I hear is actually a interesting original story). They wanted to respond to most of RE7's criticisms, which includes enemy variety, more exploration and segments like the Baker House, and a better last third and a bit more meat to the game. The trailer here actually showed very little of the game, they purposefully avoided showing a LOT. -All the spoilers floating around the internet currently about the deeper story are fake. The game was never third-person in development (it was always first-person), the girls name is not Emily and she's not looking for her father, the details in the supposed bigger leaks are bullshit, so you can know the game isn't actually spoiled for anyone right now. I know there's a lot more I want to say, but how I'll start off. I'm 100% on-board with this direction and feel this game nailed the aesthetic they're going for!
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Thread Resident Evil Village announced (2021, PlayStation 5/Xbox Series X/PC)
I can say this now: It 100% had VR, but I won't claim it does for now. For the record, 100% the game was cross-gen just a few months ago. I know for a fact there was a PS4 version and it was playable on PS4. But at the moment it looks like they dropped that, and I got word they decided to focus on next-gen while in the overhaul process (to make the game as pretty as they want and not have to worry about being held-back by last-gen tech in the process). While I heavily doubt they'd remove VR from the game (Especially as PS5 supports PSVR headsets from this gen), I suspect they'll announce if it is or isn't and the date they're aiming for next August.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
Actually tweeting about it helped, so I can respond more directly again! I've decided to re-open my investigation, now seems a good time as more have also seemingly heard about it and that can stop the constant repeating of tidbits (the only new piece is really, really promising and I know something that would excite a lot of people from a friend from a couple weeks back, but yes it's one of those fucking things people would ask, "Why talk about it if you can't share it, we're still in the same position?" I know a lot of this amounts to, "trust me," remarks publicly but I also promise my "trust me," is bigger and more meaningful now). I'll keep posted if I find anything that hasn't been mentioned so far.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
I ahould clarify by four games, I meant Silent Hill 1, Forbidden Siren 1, 2, & Blood Curse. SH1 and the Siren stuff all have cult stuff in them and characters who are part of the cult present in the story.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
While I don't know anything about the story, it is clear to me from Silent Hill 1 and the Siren games that Toyama loves the occult, failed rituals, false Gods and blaring air raid sirens. Literally all four horror games he's made deal with cults (though I'd argue aren't about cults persay), so I say maybe get ready for that.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
Not exactly as Toyama left after SH1 so he wasn't really involved in SH2, but it is worth mentioning despite all this horror talk Toyama hasn't made a horror game in 12 years, and made two very different games in the meantime in Gravity Rush, so maybe his approach to horror will be changed up some now.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
It's okay, and I'm not trying to sell you on the story, more just skim over it as I know many don't really know about this. A surprising number of characters actually do end up surviving, but there's some time loop shenanigans at play about that. Its a very weird plot point, but for whatever reason it stuck with me.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
For soft reboot talk, this is nothing new I'm saying here but the project was made with them knowing this will be many people's first Silent Hill game. I don't know if its the final name, but I do know they just wanted to call the game Silent Hill. Part of the soft reboot angle is just to let newcomers know they don't need to have played the other ganes, scare them off or confuse them. I also know from a creative standpoint Toyama and the team pretty much knew from the get-go what they wanted this to be, and for it to be more about creating the "essence" of Silent Hill, so take that as you will. In a more real sense its rejuvenating the IP has been dormant for a decade, mishandled for longer, and I guess depending on factors either a fresh start or a final hurrah, so it is literally soft rebooting the franchise.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
Even though there's cults in all four of his horror games, I also feel none of the games make them a central focus. Like they're THERE and present but the game is a lot more interested in the weird nightmare they've tapped into, "TAKE DOWN/SURVIVE THE CULT," or anything like that. Though I do think the final boss in ALL of these games is the God the cult was trying to summon, so there's that.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
Again I know nothing on gameplay really so this is pure speculation from me, but I'm taking it many here have not played the Siren games? I mention them as all three are stealth-horror games, BUT not in the way you may think if you never played them. Firstly none of them were combatless (except for a few sequences in each game), the Siren series actually shows a masterful understanding of horror game design and how to make stealth horror interesting and varied, while also making it a stealth horror game where you're not defenseless (but importantly, blasting your way out of a situation is more often not the answer to predicaments). They achieve this through interesting and strange enemies in interestingly designed levels to complete various objectives in interesting scenarios. The games are willing to get very strange, surreal and twist what you expect while also giving the player a lot of choices in how to tackle things, but scale the difficulty right (most of the time) so the odds are stacked slightly against you and you have to think, plan, execute and be quick on your feet to survive (Siren: Blood Curse wad a bit better at this than Siren 1, which famously is among one of the hardest horror games ever and sometimes a little too cryptic for its own good). I really trust both Team Silent and the Siren team when it comes to horror game design, so I'm open to what they may have cooked up.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
I'm certain Masahito Ito and the people behind the Siren games have a good understanding of interesting monster design, though I do suspect the creature design to aim more for SH's aesthetic than Siren's for obvious reasons.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
There's only one thing I'm going to throw out there, but it is personal and my last comment on this as it came up from this response. Sharing stuff is not glamorous or nice. Every day I can expect to be asked the same questions i've answered elsewhere no matter how clear i've been. People interrogate me, grill me for more, or actively will go out of their way to paint me as someone I'm not or to discredit me for one reason or another, or try to psychoanalyze me and my motives. I am a fan first and foremost, I just happen to know some people mainly on the Capcom and indie horror side and sometimes that extends to other things through connecting. The reason I act just like a fan is because that's all I am, I don't believe or think myself better than anyone (in my spare time I spend a lot of time talking with others, helping friends through problems, supporting someone close to me who has bad anxiety), or try to hold onto things as a privelage. I share because I'm a dork and I like sharing things, not to hurt anyone or the like, that's all there ever is to it really for my side. But trust me, I know first hand some people really dislike me and how I go about things, and will let me know about it. That's just part of it. Some want me to be PR like or direct and talk like I know, but that's not who I am, and if anything I am true to me.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
I'm on split minds of this, BUT I have faith in the team really. I thought Blood Curse had good combat for a horror game, effective and felt decent enough to not feel bad but disempowering and rough enough to not be too reliable or a central focus of the game.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
Its okay, the reason I responded wasn't anger but to convey better understanding. I like people, not just people who like me, and I can appreciate your honesty which is why I returned it with honesty. We're at the cusp of it now, so it'll be an interesting next few weeks.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
I'm mainly clarifying things on Twitter as I get asked nearly daily about it. The exciting detail is not what I listed, it is something Katharsis hasn't shared yet either, but I think it's best saved for the actual reveal than ahead of time.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
Teasing is part of it, there is actual huge problems about being direct for everyone involved. Trust me when I say with this Silent Hill stuff, everyone involved is being as open and direct as they can be here. It literally could not be more direct without some SERIOUS problems and cosequences occurring. I speak in uncertainties because that's where I'm at. I'm a fan of the franchise too, even if I believe this I don't have a history with this particular source or other people I can ask deeper about it. I try to live honestly and part of being honest is uncertainty. I actually don't think I've ever contradicted anything I've shared here, but maybe I'm not seeing it because my perspective. I repeat things becauae I get asked daily about them; look at the replies to what I tweeted, most didn't know this had nothing to do with Kojima and Silent Hills or the people behind it or it was for PS5. That's the reason I clarify and repeat things. You're misunderstanding some things. If the rest of this is true, Sony and Konami wanting to get Kojima to do Silent Hills is true. That's NOT fake if the rest of this is true. Its not mixed up or mistaken, if the rest of this is true then Silent Hills was being tossed around for Kojima to direct but its looking like he'll pass on the offer.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
We won't know until we know, I literally know nothing about what the game is as a game outside of it being a soft reboot and made so it could easily be someone's first Silent Hill game. I don't know if Konami stuck to their soft reboot/episodic idea past 2018 or if it never went forward as that. I have thought about what it being revealed so soon may mean though. The game has only been in the works for a year and a half at this point, so a reveal at this point makes me think of three possibilities: 1. Its a bigger budget and scope game they're just announcing early to push PS5s even if the game is over a year away from launch. 2. Maybe its relatively faithful to the originals, like maybe its a modern day take on the Silent Hill 2/3/4 style (like it plays like them just with modern graphics), that would take less time to make than a Silent Hill game trying to be modern and as most of these games were done in about two years that might allign with this. 3. Maybe its a smaller release format, like either some shorter game or something like an episodic release format. I will say this, Siren: Blood Curse works surprisingly well with the format, so while not what I'm personally hoping for ideally, i wouldn't be against it with this team either. Blood Curse tells a surprisingly strange and intense horror experience between its 12 episodes and accomplishes a lot. But we'll see when we see.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
Let me clarify something, if Katharsis is telling the truth, which I believe they are, the Kojima thing is not a misunderstanding. Unfortunately explaining deeper runs the risk of spoiling identities and yadda-yadda, but know if everything is true, then Japan Studios is working on a Silent Hill soft reboot with some previous Team Silent members, Toyama directing, they tried to get a second project off the ground with Kojima to actually do Silent Hills but its looking like it won't happen. And if all true there'd be no miscommunication here.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
Funny thing, I actually have consisered (and this is PURE speculation on my part, nothing official) that maybe the soft reboot may be episodic. That would actually explain why it might be revealed pretty soon, and Toyama and the team have directed an episodic horror game before (Siren: Blood Curse).
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
Not really, Konami have directly lied in PR before and the attitude of this in Eastern companiea is different (or Western branches of Eastern companies). Being a RE nerd, I remember after RE2 came out Capcom talking like RE3 REmake wasn't a thing.You're missing a piece here but its not your fault. If all true, the Silent Hill soft reboot by Japan Studios started dev in late 2018/early 2019. This has nothing to do with Kojima or Silent Hills. In late 2019/early 2020 there was an effort to make Silent Hills a thing again with Kojima, but it looks like things won't work out.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
Just to lay my cards on the table as I know its confusing. 1. Something I know 100% was two years ago, during summer of 2018, Konami was shopping around for two Silent Hill projects. Approached different studios to do this, two people at two different studios, one a long time friend and one who just emailed me both said the same things, neither got the job. One was to be a reboot, the other an episodic type game is what they were interested in. 2. Now the last 100% thing, in late 2019 I heard pretty reliably that a Silent Hill game had started development in very early 2019, it was being made in Japan and Masahiro Ito was attached. These last two points before anything else I know to be 100% true. 3. In early 2020 I decided to stir the pot a bit and mention the 2018 thing I knew about, as it was a year and a half old and to see what happens. Eurogamer mentioned something about Kojima and Konami's relationship improving, which reflected something I had been hearing about in the grapevine for a few months, and I decided to do my own personal asking around and investigating into all of this, out of personal interest and curiosity. 4. A lot of dead ends, though I did learn about some other things, one which actively disproved early on the "Sony buying Konami IPs" rumor, but it's something I swore not to share. However, there were more people in the Japan game scene who seemed to know of the new Silent Hill game, but very little about it. So at this point I pretty much know there's a Silent Hill game being Japanese developed since 2019 started, but not much else. 5. Katharsis here posted the thing on Era, Transistor already vetted them but I decided to ask personally to compare some things as had been investigating. Katharsis knows someone who would know about this, everything they shared added up with things I had heard, had proof of their identity, as well as some specific details on the how and why this came about. I haven't heard anything about the recent reveals, but my side of it laid pretty bare if curious.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
For the record, I still believe this is happening, but I haven't personally heard or been shown anything about the reveal and have some doubts it'd be so soon, even if I also can reason some reasons it might. That said, I believe it more than disbelieve it, but I'm not fully confident.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
Let's just say there's another deal he's probably going to end up taking instead of this, he has more than one offer for funding his next project.To go further with this, Konami's shoot-down also is conveniently vague, they shot down the rumors after a couple other rumors got mixed in. And though understandably they aren't going to break it down or clarify what they were shooting down, it's notable.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
I think it's a bit futile to talk about Silent Hill sales anyways as the series golden era was in a different time for games. I actually think a new Silent Hill game with good reception and marketing could do better than any of the past titles, horror games saw a big boom in popularity within the last 10 years (which SH has been mostly absent from), and Silent Hill's reputation has actually exponentially improved in the last decade. I think a new good Silent Hill game could potentially do better than any of the past entries honestly.I promised not to talk about this for now, but though it's not yet set in stone I highly suspect Kojima is going to pass on the Silent Hills offer.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
To the talk about a remake or new entry and such, I've heard from pretty much every person who may have knowledge on the title that this is a soft reboot, which as many say lot of the series is anyways but they're going a bit further with it this time. At the moment in development they're thinking of just calling the game, "Silent Hill", it won't have any numbers or anything and be made so it can easily be a person's first entry in the series. It's not a remake and it doesn't erase past games but none of that is important really to this game. From my understanding it's not a remake of the first game and it's not a complete reboot, more of a re-introduction.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
To my understanding, the situation is a bit of a unique one. Toyama has good standing in the company because he's polite, professional, talented, and can do a lot with meager budgets. That said, neither the Siren or Gravity Rush games set the world on fire, they did make back money but neither were smash-out hits. Toyama wants to do another horror game, and Sony is completely fine with that, but if it was a new Siren game or a new IP, the actual budget would have to be on the slimmer side due to past performance indicating while both will do fine, neither would probably break out of a niche. So enter in Konami about two years ago hunting for developers to develop two Silent Hill games. I wish I had a better understanding of how talks even began because that's a huge missing piece, but somehow or another Sony had the thought and talked with Konami still looking to fund two SH games that they could get in contact and develop a game. Toyama would be able to make a horror game like he wanted, it'd be behind an IP many would like to see Toyama work on and has more market share than Siren or another new IP does, Konami just want a quality SH game to help their reputation get back on track and been shipping around for the "right pitch". The deal was negotiated in early 2019, Sony Japan Studio is developing it composed of the Siren/Gravity Rush team, but they also contacted a lot of people who worked on Silent Hill previously to help with it, which is why people like Akira and Masahiro Ito are on board as well. In terms of cost, Sony and Konami are both fitting the bill of development, Sony is making it, Konami gets a share of each copy sold and just partially have to fund development. From Konami's side having a Sony first party studio develop the game, with them only partially funding development and though they receive a smaller percentage cut from sales, they also don't have to pay for marketing or anything so they're cool with it and the quality may help their image. Sony for them I don't think they expect to set the world on fire, but the actual budget is nothing compared to some other games they fund, the budget is even made smaller due to Konami helping out, and this title has more of a chance as a horror game to succeed with the brand recognition and the demand for a good SH game from horror fans than a new Siren or IP maybe would based on past performance. It also helps many at Sony do like Toyama and his team and want to give them a chance to be able to stand out more and gain more recognizability. I do hear the plan is the game will be revealed this year, (and at this point it's nearing being in development for about a year and a half almost), but it's hard to speak concretely about these things. I also will add with the SH stuff, I received some word on some other things I'm not sharing which over the course of the next year will confirm or deny to me if what I was shared was true or not ahead of time. Some will feel that's an excuse I have "things that can prove it I can't share", but all I can do for now is be open and honest about it.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
I don't know when the release is unfortunately, but I also kinda' doubt they do. Just by the time this is revealed it'll probably been in dev for around 1 & a half to two years, and typically this team likes to reveal games 1-2 years before release, though there are some exceptions.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
It's not skimping, just Toyama and his team are better with budgets than most and they often ask for meager budgets, which actually has done well for them as even if they don't set the world on fire their games do make money back. This game does have a bigger budget than their past works.
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Thread Rumor: Sony rebooting Silent Hill series - Update: Maybe August
I wouldn't say confirmed, even as someone who still believes in what he's shared to be true I'm not even 100% positive, I'm like 85-90% positive. It's not confirmed until it is. But I still fully believe in what I've shared and that it's happening (which for the record, is that Sony Japan Studio is making a SH game with Toyama, Akira and Masahiro Ito working on it with others), I NEVER shared and have multiple times debunked the Sony buying Konami IPs rumors (because that's bullshit), Kojima's game was in the talks & from what I hear it's still being negotiated but not worked on yet due to another potential deal. If I get proof what I've heard is bullshit, I'll share so publicly, and it's good for some people to practice skepticism of things that are still rumor, but just know I still do believe in it and the evidence I was shown.
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Thread Best Video Game Logos
I may be alone here, but I always really liked the logo to Shadow of the Damned: Nice mix of gothic, schlocky, pleasing, and with little flourishes and contrast with the usual colors of the game. I also have an affinity for the Fatal Frame logos, both the American and Japanese versions. ^Logos for the recent WiiU Fatal Frame V: Maiden of the Black Water game.
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Thread Capcom Platinum Sales & Franchises Page Updated - New sales records set by SFV, RE7, DMC5, MHW, and more
These numbers are from the sales data up to March 31st, four days before RE3 came out. The next update to the Platinum titles list will be after June 30th, which April 1st - June 30th is the next period counted.
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Thread Capcom Platinum Sales & Franchises Page Updated - New sales records set by SFV, RE7, DMC5, MHW, and more
RE2 on its way to be the top selling RE game in a year or two, RE7 to surpass RE6 this quarter (definitely already has as this sales data is a month and a half old), it'll be really interesting to see how RE8 and RE4 do in comparision.
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Thread Dusk Golem: Resident Evii 8 is Darkest and Most Gruesome Resident Evil Game!
Actually I do have something to say to this, and the answer is yes they will. By quite a bit actually. I don't want to word it like this as people can easily take this the wrong way, Rev 3 was in development before RE4 Remake even existed, but they have used RE8 to experiment with a few small ideas for RE4 Remake, and one area is hit reaction. Though what appears here won't specifically be the same as hit reaction in RE4 Remake as ultimately they go with what works for gameplay style, but I do know making the enemies have visible feedback from being shot was a focus for part of development.
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Thread Dusk Golem: Resident Evii 8 is Darkest and Most Gruesome Resident Evil Game!
RE7 basis but built upon. IE, it plays pretty similarly to RE7, though the different characters play a bit differently and there's a few new mechanics. Most of the difference comes in how the game is designed though.
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Thread Dusk Golem: Resident Evii 8 is Darkest and Most Gruesome Resident Evil Game!
For enemy talk, I'm not saying anything new here as all of this was in the Ambassador demo, but even just in that there were: -Zombies, they're a new type of zombie though. -Beastmen, the werewolf things people mention. -Witch, a stalker who's really tall with an obscured face, laughs a lot and does things with insects. -Juggernaut, its this burly chained up dude with a staff. And I can tell you there's more than these four enemies in the game and the zombies and Beastmen have some variety to them.
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Thread Dusk Golem: Resident Evii 8 is Darkest and Most Gruesome Resident Evil Game!
My suggestion still is to keep an open mind.No idea when the reveal is actually, but it was planned for E3 before COVID-19 hit.Yes, he'll be RE7 Chris but the model updated to be a bit beefier, his face more rugged and more closely resembling RE5/RE6 Chris.
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Thread Dusk Golem: Resident Evii 8 is Darkest and Most Gruesome Resident Evil Game!
It shouldn't, but even if they cut some of the darkest stuff in the game, it'll still be a dark as fuck game. I guess the least spoilery thing I can say is for example Chris But trust me, this is just the tip of the iceberg here.
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Thread Dusk Golem: Resident Evii 8 is Darkest and Most Gruesome Resident Evil Game!
I don't know much outside of them updating character models and textures after it was determined to be RE8 again. It's still a RE Engine game and probably looks good, but there's a serious chance there may be more graphical disparity between elements of the game with some of it looking very good and some of it looking okay, especially also with VR in mind and stuff where hitting a constant 60fps is more important than fidelity.
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Thread Dusk Golem: Resident Evii 8 is Darkest and Most Gruesome Resident Evil Game!
Different teams, but a little of collumn A and B. Keep in mind this game was originally a Revelations game, there's more than one playable character though Ethan is the main character.
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Thread Dusk Golem: Resident Evii 8 is Darkest and Most Gruesome Resident Evil Game!
Some of the most divisive stuff is still in and out at this stage of development, the story is seeing some big changes right now from the transition from Rev 3 to RE8, but I'll say this now, there's some real shit in this game even if the most shocking stuff doesn't end up in the final.
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Thread Dusk Golem: Resident Evii 8 is Darkest and Most Gruesome Resident Evil Game!
Probably just regular development stuff, I know the Clock Tower was planned in early development but I think the vision changed over time. Its also worth mentioning different parts of RE3 were made by different teams, work divided between Capcom Div 1, M2, etc.
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Thread Deadly Premonition 2 release on July 10th (+ Deadly Premonition Origins 50% off on Switch)
Absolute Day 1, and that's a day before my birthday.I have this feeling combat will be much more restricted this time and probably play a bit more eccentricly, and not just because it seems we use York's hand as a "hand gun".Do yourself a favor and give the game a chance.
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Thread Which remake will score better on Metacritic? Final Fantasy VII or Resident Evil 3? Let's make an avatar bet.
Well, we collect avatar things, vote on them, and then we have a period. I'll be creating a few avatar options in the next week though busy today.
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Thread The Evil Within series is now available on GOG.com! 75% discount until April 23rd
I say this every The Evil Within thread, but these are maybe some of the most divisive horror games you'll ever come across. You will see a pretty even split of people who love one of the games but don't like the other. I like both games, but for very different reasons. They both have like, opposite strengths and weaknesses almost so just because you love/hate one doesn't mean you'll love/hate the other, I think I enjoy both about evenly because I have broad taste in the genre but I get why someone may love one but not the other. I also will repeat, do not sleep on the DLC for the first game. The Executioner is okay, it's about an hour long and basically a first-person arcade boss game thing where you can pick up and throw enemies (it's fun), but the real meat and potatoes is the 2-part Kidman DLC, The Assignment and The Consequence. Together they're around 5-8 hours long, full of unique scenarios, locations, etc, not in the main game, with a better story, some great gameplay moments, and I think legitimately are the scariest pieces of anything TEW related. Despite there also being limited gunplay in the first half, I think TEW DLC ends up having the best boss battles in the series.
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Thread PC Gaming ERA | April 2020 - Twinkle, Twinkle, Little S.T.A.R.S
Not just that, they contacted a lot of different people to fact check. But I'll say this now, everything mentioned in the article aligns perfectly with everything I know. A lot of it is from the Ambassador demo that was playable a few weeks ago behind closed doors, so some things may change to final. But generally most of it will be true, and is true of the demo.
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Thread [BHZC] New Rumors about Resident Evil 8 - Chris Redesign, RE3.5 Influence, RE4 Inventory, Title, & more [Update - New Details from Rely on Horror]
For the record, I never said any such thing. XD; I hope Alex comes back, but I'm not aware of her, and if I was I wouldn't share that as I personally don't like spreading story spoilers.
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Thread [BHZC] New Rumors about Resident Evil 8 - Chris Redesign, RE3.5 Influence, RE4 Inventory, Title, & more [Update - New Details from Rely on Horror]
They probably will, and honestly that kinda' sucks. But I get it, from both sides.
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Thread [BHZC] New Rumors about Resident Evil 8 - Chris Redesign, RE3.5 Influence, RE4 Inventory, Title, & more [Update - New Details from Rely on Horror]
A bit more details from some other sources. There is a lot more here, but here's two interesting bits:
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Thread [BHZC] New Rumors about Resident Evil 8 - Chris Redesign, RE3.5 Influence, RE4 Inventory, Title, & more [Update - New Details from Rely on Horror]
It varies from thing to thing, but in this case it was really only a matter of time until RE8 leaked more thoroughly. Literally hundreds of random people have played the RE8 Demo at this point. I get why Capcom's doing these tests and I think it's good of them (they're getting fan feedback on the game to tune it and see what makes actual Resident Evil fans excited and tick), but unfortunately these tests did make the game leaking a lot more likely.
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Thread VGC : [Rumor] Deep Down was shelved despite being in a ‘near-complete state’.
Despite me being sourced in that article (which I was not expecting), all I can say is I've heard something very different from someone I fully trust about why Deep Down was shelved, and it was not because it was "near complete," let's just say that (I've shared before but don't feel like writing it all out this very moment.)
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Thread VGC : [Rumor] Deep Down was shelved despite being in a ‘near-complete state’.
Not "based" on it, but RE Engine did come about from Phanta Rei's failings. Internally the engine was called Sofia, and it was HELL to work with. RE Engine was made from scratch, but they did take inspiration from the failings of the Sofia Engine.
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Thread [BHZC] New Rumors about Resident Evil 8 - Ethan Update, Chris Redesign, RE3.5 Influence, RE4 Inventory, Title, & more
Mmn-hmn, but this was from over a month ago and the world situation has changed, so I can't as confidently say all will end up releasing next fiscal year. In particular there was a game aiming for March that probably is going to get pushed back. RE8 I still think will release Q1 2021, but we won't know until we do.
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Thread [BHZC] New Rumors about Resident Evil 8 - Ethan Update, Chris Redesign, RE3.5 Influence, RE4 Inventory, Title, & more
The title might change a little bit as this is just what it was called in testing and through recent development, personally I'm hoping they go with "VILLAGE: Resident Evil", but of all the things subject to change, I'd say the name is the most likely to be shifted around some.
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Thread WatchMojo: Ranking the Resident Evil Games From Worst to Best
Opinions here are going to differ so much from person to person. My personal list goes something like this (though I've beaten REmake 3 I need a bit more time to digest it, I do the same thing with every RE game I play when it comes to ranking): (still need to play Outbreak 1 & 2 and Gun Survivor 2. Chronicles games I need to put more thought into. Umbrella Corps too different.) 01. RE4 02. REmake 1 03. RE7 Gold Edition 04. REmake 2 05. RE3 (original) 06. Revelations 2 07/08. RE5 / RE2 (pretty much tied for me) 09. Dead Aim 10. RE0 11. RE6 12. Revelations 1 13. Code Veronica 14. RE1 (original) 15. Survivor 16. Operation Raccoon City 17. Gaiden (I know I hold a few unpopular opinions, like I'm not as fond of the original RE2 as many and I could write you a long reason on why, REmake 2 I think is less flawed than RE7, but RE7 and especially the whole package with its Gold Content I enjoyed more on a personal level, I like Revelations 2 a lot more than many people. RE1 I played too late to have nostalgia for and unfortunately while I don't think it's the "worst" main RE game, it is the main RE game I'm least likely to play and I can't really enjoy in the right context.)
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Thread Dusk Golem: RE8 in 2021, cross-gen, was formerly Revelations 3
Correction, Ethan and Rebecca were both in Revelations 3 (along with Chris). I do not know Ethan's status right now, but I know Rebecca got cut, and Ethan and Chris were "changed" (originally I just heard all three of them got changed, but I got confirmation at least Rebecca got cut). I don't know the status of the other two, for now it's best to assume this info is like finding out HUNK was originally the protagonist of RE3, it's interesting to know but right now to see what shakes out in the final RE8 game character-wise.
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Thread Dusk Golem: RE8 in 2021, cross-gen, was formerly Revelations 3
It's being made by Division 1, but Division 1 has multiple teams within it (though let me clarify these aren't solid teams, the exact people switch and go, like after RE7 some people went on to work on RE7's DLC, some people went on to work on RE2, some on RE3, some on Rev 3). As Revelations 3, the core team behind this weren't the ones working on RE2 or RE3 at the time (as all three of these games were being worked on simultaneously). That said, I do know after the project became RE8 more people were put onto the project and that includes people from the RE2 team to help it become RE8 more fully.
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Thread Dusk Golem: RE8 in 2021, cross-gen, was formerly Revelations 3
You asked the right question to make me want to say a bit more. There's actually three "stalkers" in RE8, one of them was in the Ambassador demo people played, which is this Witch that laughs a lot and dissipates into a swarm of insects when you shoot at her. She's kinda' different than the normal RE stalker types (as are the other two), she is more of a trickster and likes to mess with you.
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Thread Dusk Golem: RE8 in 2021, cross-gen, was formerly Revelations 3
There's a little bit of Evil Within, you'll especially see it in one of the main villains designs. But trust me when I say it's going in a different direction. I'm holding my tongue here, but let's just say this game deals far more with myths and folklore than sci -fi stuff.
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Thread Dusk Golem: RE8 in 2021, cross-gen, was formerly Revelations 3
It's cross-gen, so yes.For clarification on this, I know AS Rev 3 Ethan, Chris and Rebecca were all playable. I got confirmation Rebecca got the boot, but I also heard Ethan and Chris "changed". I have no idea what that means so for now just kinda' assume the characters could be anyone. It could still be Ethan and Chris, or maybe not. It's like a weird Schrodinger's box situation for me right now.
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Thread Dusk Golem: RE8 in 2021, cross-gen, was formerly Revelations 3
RE2 and RE3 were pushed back. RE2 and DMC5 were NOT supposed to be released so close together. But RE2 got delayed by like a year, the original plan was to release it in 2018, but it got delayed by a year due to rocky development. RE3 had smoother development but had to be delayed due to RE2 as well. RE3 originally was supposed to come out a little over half a year earlier than it did. With this schedule in mind, Revelations 3 was originally supposed to come out around when RE3 has come out (around the period of time we're in right now), but it's gotten an additional year in the oven to become RE8. Just to give a bit of context since I know the RE release calendar has been kinda' weird recently.
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Thread Dusk Golem: RE8 in 2021, cross-gen, was formerly Revelations 3
I heard it has VR, but I want to refrain from commenting because I heard this passively and don't want to get people excited for it only to learn later it was cut or something. I'm mainly trying to stick to things I know in this case so people don't later down the line say, "HEY YOU SAID-" if something or another changed.
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Thread Dusk Golem: RE8 in 2021, cross-gen, was formerly Revelations 3
There's some concerns on it, but hey. It's actually what happened to the original RE3 as well, the only direct comparision. RE3 the original spin-off version originally ended right before the Clock Tower and starred a random civilian of Raccoon City. When it got turned into RE3 as we know it, Jill became the main character, the UBSC were added to the story, Grave Digger got added, and the full Clock Tower and locations past that were added to the game.
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Thread Dusk Golem: RE8 in 2021, cross-gen, was formerly Revelations 3
Leaks this month, official reveal shouldn't be too far off now. The original idea was to reveal it at the next E3, but obviously that's not happening now, so to see when it's revealed I guess. I believe it won't be kept until near release like RE3 was. I had heard part of the reason RE3's marketing was as it was actually partially was because they were saving money for RE8's marketing cycle as it needed it more.
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Thread Dusk Golem: RE8 in 2021, cross-gen, was formerly Revelations 3
Yes, but that game will probably end up being RE9 at this point, but it's still years away now so I'm not speaking any further on it (even if I did, it's very likely to change a lot before it is revealed even).
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Thread Dusk Golem: RE8 in 2021, cross-gen, was formerly Revelations 3
It was true when I heard it, which admittedly was some time ago. The original idea was the first half would be open up to the Subway, and then the game would get more linear in the second half. That's still kinda' true of the final, but they downscaled the exploration part of the city certainly. I think some are more focused on that aspect, rather than me mentioning RE3 was going to be "sooner than people thought", it was "outsourced to another studio (M-Two as revealed since then)", and "people should prepare for something very different (because the game is going to be very different than RE3)" stuff, which were vague but I mainly like to hint people rather than be direct like I'm being here, but in this case I know it's coming out this month anyways and it was already partially leaked, I can add more to it and it's a game that needs more time for acceptance I feel. I wish back then I had mentioned they turned the Tram into a Subway as I knew that so maybe some may see what I said was true though. But I've learned more over time to wait and hold onto things until they can no longer be changed. The RE3 thing was info I had from 2018, the stuff I share now is from this year when the game is not that far away from reveal.
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Thread Dusk Golem: RE8 in 2021, cross-gen, was formerly Revelations 3
Sales figures isn't what made this game. The development of this game is SO much more fascinating than many probably imagine, I'll love to talk about it in detail in the future but can't yet as it includes spoilers and some things better for someone else to reveal. Essentially what happened is this game came into creation and was kept alive by pure passion of some of the devs. So this game was ORIGINALLY RE8, but in late 2017 it got turned into Rev 3 and stayed like that through most of development. A big reason the game did not go under was huge support by one of the series producers who kept pushing for this title to be made. Others in the company weren't as sure what fans of the franchise may think of it or that it might be "too weird" for Resident Evil. But as Revelations 3 the game was 95% done late last year basically, it was fully playable and just being polished. They did some internal testing, and the reception to that was far, FAR more positive than they were expecting. People who didn't work on the game but work at Div 1 also played it and were surprised how good it came out. The Ambassador Test held last year was to test it with more direct fans as they were toying with the idea of it being RE8, but they weren't sure what fans would think. However, the test, plus some other stuff (and especially the fact the other RE8 was years away from completion), meant Revelations 3 got an upgrade. But the existence of the game has nothing to do with anything, it was a pure passion project by some people on the studio, which managed to be made and was originally kinda' thrown into a Revelations game as it's a side series, but due to circumstance and the actual quality of what was made, it gets a bigger chance to shine and gets an additional year to build onto it, polish it, etc.
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Thread Dusk Golem: RE8 in 2021, cross-gen, was formerly Revelations 3
For the record, I am VERY unclear who the playable characters are right now. AS Revelations 3, Ethan, Chris and Rebecca were the playable cast. But I got word Rebecca got 100% cut and Ethan and Chris were "changed", so I don't know what that means, I'm going in blind on that with everyone else on who's actually playable (and to give an idea of how severe these story changes may actually be).
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Thread Humble Choice April games revealed (Hitman 2, Gris, Bards Tales IV, more)
I didn't have Hitman 2 or GRIS, so I'm happy. I also had interest in Turuberbrook and This is the Police 2, and I'm down for Raiden V, so I'm pretty happy with this month. >I already had Turok 2. I kinda' subscribe to monthly sometimes also just for games I don't have, so there was 5 other games on this list I didn't have, so yeah. I'm happy with this month.
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Thread Rumor: M-Two, the support studio for Resident Evil 3, is working on a larger remake project for Capcom
It depends on what the person who tells me wants, the person who originally told me about this project asked I held off going into detail on what it is, and from a personal perspective I do think it'd be best if it doesn't leak this very moment.
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Thread Dusk Golem talks about RE 2021 title, "biggest departure for the series".
I'm going to give you the whole breakdown. On the surface level I get why people think this, but it's all a bit more complicated than that in reality and kinda' shows why many people wouldn't be in this position to begin with. If I shared everything publicly the moment I knew it, there'd be huge clusterfucks and problems going for a long time. It'd hurt game developers more, it'd hurt gamers more, and it'd hurt the information sources more, and often it'd be a thing that no one in the end would even appreciate. Timing is important for several reasons, like okay. RE 2021 is going to be revealed very soon, it's too late to make big changes about it, a number of people know about it, it'll be very easy to prove or disprove very soon. Like let's say that I know of a different RE game that probably wouldn't release until 2024. If I went any more into detail right now outside of its existence, it'd hurt everyone. People don't want details on a game they won't know about for years, the information I have may very well not be true of the final product, games change TREMENDOUSLY during development and with the Resident Evil series, whole versions of games get scrapped during development so even if I did talk about it now it may all end up not even remotely true to the final product. The developers when the leak reaches them will then do a thorough search to see who leaked it, the sources may be in trouble as this early in development games only a certain number of people know about it and they will investigate and try to find who leaked it. For the game's marketing something leaking way ahead of time hurts, the general public think they want to know but more often than not they actually don't want to know about things years away. This is literally a situation that hurts everyone involved, myself, the developers, the gamers, the source, it's a bad leak because it does nothing but hurt everyone involved. And if I just went spewing everything the moment I knew it, I'd lose every contact I have pretty quickly. I'd be a risk, a liability. I am an open book more than most, but I do respect the wishes of those who trust me with things even if the plan is to eventually reveal bits and pieces. Situations change. Between me saying I wouldn't talk anymore about Resident Evil 2021 and now, I found out the whole game scoop is going to be leaked later this month, not by me. I'm just precursory to it, I think the other person giving the scoop deserves the scoop more than I do as they've done some really digging and investigative journalism to reveal this story, I respect that. The reason I leak things actually isn't for attention, and people who think that's why I do it obviously don't know the sorta' stress and accusations doing this sorta' thing throws at you. People really want to hate you if you're in a position they feel like you're holding back, lying, immediate distrust towards you and that can and has turned into harassment. This isn't how I get my jollies, it'd be far, far easier for me to not share anything, because if I was doing this for some kind of love or attention there's so many other things I could do that isn't as destructive as this. The reason I do it is because I'm a fucking nerd, I don't specifically want to be just known as a leaker, but I also hold three views: 1. Game development works with too much secrecy at this point in time, it does focus a bit too much on hype machines and it's one of the few mediums that do it to this extent. I get not wanting the story or details to leak, but even the existence of things is kept a secret, which is kinda' exclusive to gaming as a huge form of media. 2. But what I share is on things I love. I legitimately love horror, Resident Evil, sharing in passion with people, etc. I know more than most, but often less than people hope, but I don't share it so people come groveling to me for info. I like to trinkle things out sometimes because it's my belief it helps. This Resident Evil 2021 game I think works better with anticipation and building up to its rather near announcement and some of the details of it than if it just gets revealed. It's got a few things some fans of the series, especially purists, will have a hard pill to swallow. There's kinda' a few levels of "acceptance" to be had with the title. Even if I don't say anything I do know this story is breaking though, I'm just prepping to soften the shock a bit and get people a bit faster onto acceptance with the title. The person breaking this and I both already agreed leaking it right now when Resident Evil 3 is coming out is not the right time frame, it'll be better to give RE3 some time to shine. The goal is not to hamper and hurt Capcom, obviously they won't like the leak, but trying to do so in a way that helps in some ways, doesn't just hurt the things I love. 3. This next point may sound contradictory to some other points, but I think it's better people have their doubts about me. I don't really care if people believe me or not, I share what I want to. I often only have fragments, not the whole picture. Part of the fun of my own side of things is piecing things together from pieces. Sometimes I release tidbits to stir the kettle, IE I share something I know, but not all of it, which leads to some coming forward to compare notes and the like. It's kinda' like gambling. This is hard to express if you're not in what might be called information sharing, but sometimes I share breadcrumbs so others in the know know that I know things, and leads to them to approach to share notes and information, which increases the pool, connections, etc. Most people don't know that publicly, but that's been some of my reasoning before. I also am just a huge dork and I like talking about things. However, I am and always will be more open than most because in the end I just like talking about these dorky things I love, I'm an enthusiast who loves sharing in that enthusiasm, and it can be fun to contribute to the sense of curiosity and speculation before whatever eventually drops. I try to be as honest as I can. I've also learned from past mistakes which is why I'm sticking to only sharing specific things this time. The story will break later this April and people will find what is said to be true. In the end my reasoning will never satisfy everyone, some just want this or that, and indeed many just want to throw me off the bus because how I handle things frustrate them. I hope what I do and say helps rather than hurts those involved, and mainly to share small things as a sorta' hype wingman than to just blurt out secrets or do so during times that it just hurts. Some will hate me for that, but that's okay. For now, RE3 is just coming out and that's what has my attention.
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Thread WayForward’s previously PC-only “Cat Girl Without Salad: Amuse-Bouche” now available for Switch
I can't speak for every person on this planet obviously, but in my experience PC gamers aren't typically upset when games that were previously PC only get ported to consoles. Only happy when things that weren't previously on PC come to PC. I think it's not a bad thing to call it that, just most PC gamers don't really care about stuff being exclusive to PC, and it may come off as potentially framing people on PC being upset about this and their exclusives, when it's really just a whatever kinda' thing. I guess some may also just be be picky about it since I've at least rarely heard anyone talk about PC-exclusive games as "PC exclusives" before, so it sounds kinda' weird.
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Thread Ton of new Resident Evil 3 info from OXM (Safe Room, enemies & more) UPDATE: Capcom clarifies Safe Rooms are safe
I have the magazine too, but I can breakdown some of the points. I do think the enemy thing was a misunderstanding on my part (though also in my defense the column about them is worded a bit weirdly), but the rest if all pretty plainly written in the magazine itself.
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Thread "You aren't a game Dev so you don't get to have an opinion on what is or isn't bad game design"
People obviously can form thoughts on games from their experience. I'd even say it's healthy, productive and part of the form of entertainment. For me the issue starts coming when what they know from playing games makes them think they know how to make better games, while also simultaneously not knowing how hard making games truly is and why making a good game is challenging. It's easy on paper to say, "Well, this could've obviously been better, why didn't they change it?" I think it's fine and really easy to look at an end product and say how it could be better, but when people cross a line and start becoming armchair game devs who don't know a lick about how games are made or very limited knowledge and assume it's as simple as that one old QA Tester video game ad that they "just need to tighten the graphics up in level 4," that's often where I think the issues begin to arise. That and black and white thinking many on the internet seem to have on everything is either amazing or shit and being either a jackass with their opinion or growing up learning how to share critique from angry video game YouTubers unironically, mixed with many who mistake personal subjective opinions as critique. As a game designer if you asked 20 different people's feedback on a stage and all they like and dislike, you are likely to get quite a few different answers which may even contradict the other due to people's subjective taste. Game design by committee has the problem of people wanting what they like rather than focusing on what something is going for. That doesn't make the process useless, you can find shared opinions between people and a consensus, but if you changed games to every person's nitpick, you'd keep on changing things because there's never something that will satisfy everyone.
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Thread Resident Evil 3 Review Thread
Mmn-hmn, and as part of the game design document and what was being made, that is true. I think at some point they narrowed it off more honestly, but you can still explore a number of optional shops and such in the final game. They ultimately went for a more linear experience though with some things off the beaten path.
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Thread Dusk Golem talks about RE 2021 title, "biggest departure for the series".
I did a tweet wall for those who want to know my "history" in this field. It's a long tweet wall, but I did forget a few things, such as this: However, I think it's good people doubt me on things.
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Thread Dusk Golem talks about RE 2021 title, "biggest departure for the series".
I'm still standing by that for now that I'm not wrong about that either and it'll pop up eventually, but I'm not as certain about that as I am about this as I don't know anyone at Konami to get 100% confirmation. But all I can say is I've seen enough to believe it strongly myself right now, but if I learn things to prove or disprove it later, I'll be open about it.
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Thread Which remake will score better on Metacritic? Final Fantasy VII or Resident Evil 3? Let's make an avatar bet.
My expectation is when Metacritic and OpenCritic unfreeze (they've not been updated for a bit with several scores and been sitting at the same number for a while) the Metacritic Score will be 81 and the OpenCritic score will be 83.
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Thread Which remake will score better on Metacritic? Final Fantasy VII or Resident Evil 3? Let's make an avatar bet.
If anyone wants to join last minute, switch teams, back out, do so now or forever hold your peace. then next stage is avatar creation and voting as reviews come in for both games.
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Thread Resident Evil 3 Review Thread
Updated the thread tag, the Metacritic and OpenCritic scores are 100% frozen for some reason and have been since like 20 minutes after reviews started hitting, despite both sites having a number of reviews unaccounted for they both count. I've had to manually find reviews because there's so many both sites haven't counted yet and been frozen for over an hour now. I'll update when they've updated, but expect both scores to shift around quite a bit still.
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Thread Resident Evil 3 Review Thread
I actually think the review scores are going to raise in the next few hours. Both Metacritic and OpenCritic have been kinda' frozen for the last 45 minutes, and there's a number of scores both sites count not counted yet, and a lot of 9/10s that came streaming in.
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Thread Resident Evil 3 Review Thread
91 was RE2's metacritic score, so that option is for people who believe the game will score as high or higher as RE2. 88-90 is a bit below RE2 and would in American School Systems be a B+ (though I don't fully equate game reviews to school grading systems, just a notable thing). After that is mid-80s, though I do kinda' wish I had made it 84-87 rather than 83-87 in retrospective. I like making numbers that have people more having to think about and decide where they'd like to place themselves.
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Thread Rumor: M-Two, the support studio for Resident Evil 3, is working on a larger remake project for Capcom
I'll say this: It's not a rumor, it's true (if you believe me), it'll be Capcom's 2022 game (if all works out). I know what it is, but I promised I wouldn't speak in detail about this for a few more months. It's not Code Veronica or Dino Crisis remake though, I'll crush those dreams right now.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
The answer is a bit more complicated, though I do suspect most people's play times will be 6 -9 hours depending on things like difficulty played, if they go out of their way to open up the stores or not, and keep in mind the in-game timer is a bit of a lie, it doesn't count cutscenes or radio convos or the like. So to talk pure game structure, it goes like this: Prologue Apartments/Streets > Subway Station > Downtown Raccoon City > Substation > Downtown II > Sewers > Construction Building > Back Alleys/Kendo > Downtown III > RPD Police Station (with Carlos) > Clock Tower Bridge > Hospital I (with Carlos) > Hospital II > Basement > NEST 2 I also will say that RE3 Remake has maybe the strongest last third of any RE game, I know a lot of people really like the final few areas. But I do suspect specifically length and cut talk is going to bum some people out.
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Thread Which remake will score better on Metacritic? Final Fantasy VII or Resident Evil 3? Let's make an avatar bet.
Closing joining in about 6-8 hours, so last chance to take part, back out or switch sides! Also going to in the next week submit a lot of potential avatars myself, but others of course welcome to submit options as well.
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Thread LTTP: Deadly Premonition Origins (spoilers)
Deadly Premonition I bought back in March of 2010. I literally knew nothing about it, I was visiting my grandmother and was out with her and an uncle who went to Best Buy to get a new printer. While there I did eye the game section, and there were several copies of Deadly Premonition on the shelves. The box art intrigued me enough, and it was only $20, so I picked it up to play later. It's really hard to describe what it was like back in early 2010 going into Deadly Premonition knowing little about it and the way it absolutely absorbed me. I think the reputation it gets of "So bad it's good," is not quite right, though parts of the game very much are that. It's by a pure gameplay perspective not very good, and there's a lot of low-budget aspects to it in nearly every department. However, there is very few games that have the charm, and as cheesy as it sounds, "Heart" of Deadly Premonition. Its story and characters and legitimately endearing and the experience it leaves you with is both a very unique one. The game somehow manages to be both intentionally and unintentionally hilarious at the same time. More than that though, Deadly Premonition more than almost any game I've played got me super invested into its characters and actually really care about what was going on in the game's absurd story. Even 10 years later (wow it has been 10 years to the month now) I still remember the game fondly, and it's definitely up there as one of my favorite experience and blind purchases I've ever made on a game. I'm extremely excited for the sequel. Since Deadly Premonition, Swery has shown me he's not a one-hit wonder. I really enjoyed D4: Dark Dreams Don't Die and THE MISSING: J.J. Macfield and the Island of Memories. While I haven't played Spy Fiction quite yet, he's 3/3 for me right now. I'm really looking forward to Deadly Premonition 2 and The Good Life, though I will admit with my avid love of the original I can't help but be more excited for the sequel at this point in time. It's one of my most anticipated games.
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Thread NieR Replicant ver. 1.22474487139 remaster announced! (PS4, Xbox One, Steam)
I think only those working on it really know right now, but to offer up my interpretation, I believe it's basically an "Enhanced Port". I don't think they're fully remastering the game, and they aren't remaking the game, but they're porting the game but adding new content to the game. It's basically a new "version" of the game because it's the same game, just on modern platforms and updated with new content/touch-ups probably.
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Thread Which remake will score better on Metacritic? Final Fantasy VII or Resident Evil 3? Let's make an avatar bet.
All current bets recorded. If I have something wrong just quote or mention me and tell me you'd like to be taken off or switch teams.Definitely possible until around 25-6 hours from now. Switch you to Team FFVII.
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Thread Which remake will score better on Metacritic? Final Fantasy VII or Resident Evil 3? Let's make an avatar bet.
You still have time, RE3 review embargo lifts on Monday Morning (United States Monday Morning I should say), and letting people submit or alter votes for about 25-26 hours. Added you to the roster.
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Thread Which remake will score better on Metacritic? Final Fantasy VII or Resident Evil 3? Let's make an avatar bet.
About 36 more hours to join in on this, back out, switch sides or whatever. Reviews for RE3 come in pretty soon.I'll be whipping up a few in the week between RE3 & FFVII when I'm not busy crunching on them, but options for submissions I'll keep open until the 17th so we can have a week to vote on them ahead of time (and at that point though I'm giving FFVII some room for reviews since I know Square has a tendency to send late review copies and the game takes a bit to complete, we should have a kinda' decent idea at that point which way it's siding towards).
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Thread NieR Replicant ver. 1.22474487139 remaster announced! (PS4, Xbox One, Steam)
Conversely, part of why I slightly prefer Papa NieR is because he's a very atypical hero for the type of game it is. He's not attractive, and he's old going on a journey for them whippersnappers to save his daughter. I'm fine either way though, just I always slightly liked papa NieR more for being a bit atypical.
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Thread NieR Replicant ver. 1.22474487139 remaster announced! (PS4, Xbox One, Steam)
This is somewhat of an outsiders view, but I have a girlfriend and friends really into NieR. Basically in Japan the original NieR game was about a brother saving his sister. For a Western audience, they thought a father saving his daughter would be more appealing, so there became two versions of the game, the Japanese one with the brother, the Western one with the father. To my understanding they're basically the same with only some story changes to accommodate the father/brother changes.
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Thread NieR Replicant ver. 1.22474487139 remaster announced! (PS4, Xbox One, Steam)
Extremely happy with this news, been holding out for a NieR remaster to come to PC after Automata did great there. I was fine with either model of the character, I have a slight preference for the dad, but I'm excited as Hell for this.
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Thread Anybody here that dislikes Resident Evil 4?
I think you're remembering the game very, very wrong, or just played the beginning and trying to seem clever. The game only has ladders in the very beginning of it (and the game designs itself so you never have your back completely safe when you can use a ladder so you can't just stay there and do that with 0 effort since enemies will sneak up behind you via other methods), and the game specifically has enemies either without obvious head points, having items that protect their heads, or even not humanoid enemies to prevent this, and even the ones that show their heads later in the game the Las Plagas burst out of heads so headshots become not always the optimal route since going for them makes more powerful enemies, or the final Las Plagas form literally their heads will jump off as those spider things and run around trickily. You even mention Regenerators and literally headshots do nothing to them (because they have multiple plagas weak points and most often they're not in the head).
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Thread Anybody here that dislikes Resident Evil 4?
For the record I'm not arguing the game's difficulty, that's a whole other topic and seems what you're trying to focus on. But your arguments are using factually wrong information, which devalues any point you were trying to make. For your follow-up, yes the game does overload you with ammo and enemies usually will slow down when they're closer to you. I've played the game on Gamecube, Wii, and PC, PC aiming does make some things far easier than the game was originally designed for. Even in this argument you're making some questionable arguments I could nitpick, like you say they "barely show up at all", but outside of the Village I can't think of a single five-room stretch of the game that doesn't throw at least one different kind of enemy at you. Doors also don't close immediately and you can't manually close them and they only will stun one enemy in a crowd, and there's big areas with no doors for example. And you say cheese bosses, but the bosses all have unique mechanics to them so there isn't a "one strategy fits all" unless you're not upgrading and focusing solely on rocket launchers (or remembering your runs with the ininfite ammo rocket launcher, which is a unlockable). Feel as you will, but all I'll say is exaggerating your points is not going to do you any favors.
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Thread Anybody here that dislikes Resident Evil 4?
There's literally nothing that's universally liked, taste and people differ too differently. Also add to that when something is praised it leads to some people who actively try to not enjoy themselves or focus on the negatives more than the positives, which I do fully believe the mindset you go into anything will in fact change your personal experience with it. I love Resident Evil 4, I think is superbly designed for what it's trying to be and paced fantastically, but frankly some people just are not going to like what it's trying to be in the first place. I think RE4 is REALLY GOOD at what it's aiming to be, it hits with the audience it was aiming for masterfully. But what it was aiming to be was not universal, and that's fine as nothing is universally liked. The reason you see so many people praise RE4 is three main reasons though; 01.) It was one of the game changers in the history of gaming, if you were making a list of the most influential video games ever released, RE4 would be included on it no doubt. Influencers often get a lot of leeway because they created/popularized several new things that changed the industry through being impactful. It's why you, for example, see people regard the original Super Mario Bros for example as one of the best games ever made. 02.) Despite it influencing a lot, there's actually not much that's exactly like RE4. Dead Space and Gears of War both took direct inspiration from it, and some may prefer them for their personal taste, but neither really has that exact charm RE4 has, they have differing charms. Hell, even RE5 despite following RE4's blueprint in ways is quite different due to huge changes in the system to make it co-op focused and quite different level design/atmosphere/pacing and some parts of the game removed and others added from RE4's formula. Frankly there hasn't been a game since RE4 which has strictly felt like RE4 to me, so for people who find the appeal in elements of RE4 it still hasn't been topped in all the areas it excelled it can how it brought them together. That's not to say there's not been any age to the product, I know many are used to modern control schemes so that's usually one of the biggest hurdles, but it's aged relatively fine. 03.) Frankly I can hardly think of any campaign game that has as much consistent variety and pacing quality as RE4. And I think that's part of what's made it stick around so long with such positive reception overall, the game is quite long for the sort of game it is yet it is paced extremely well and utilizes well designed scenarios. Not all scenarios will be to everyone's liking, but there's quite a few in there and all of them bring unique twists to each encounter and it continually builds on itself. There's very few games that have the sort of pacing and variety design that RE4 has, and it even helps against potential frustration having a scaling difficulty as you play, making skilled players get by with harder challenges and yet more potential reward to upgrade themselves in how they see fit, while also letting newbies get into it and not too frustrated. There's more touches, but frankly it's an example of a game that mastered what it was trying to be, so that's why it's so well regarded. That said, not everyone likes what it was trying to be, and not everyone is happy that RE4 was part of the RE franchise, but that's perfectly fine and even expected really.
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Thread Is Silent Hill Homecoming Underrated? (No spoilers)
I have a review I like to copy and paste any time Homecoming comes off, which is basically my opinion on the game. A bit of a warning, this will be my rantiest review I think I've ever done. Let me start off by politely, and courteously, taking a moment to ask why, out of every Silent Hill game, is this the only one on Steam? Now don't get me wrong, I'll get to Homecoming in a moment, but as most other entries in the series had PC ports, why. biased Konami, is this the only one Steam gets? With that out of the way, Silent Hill Homecoming is the sixth main entry in the SH series, a psychological survival-horror series that has come to be known best for its atmosphere, story, surrealism, and creepy monster designs. Silent Hill Homecoming came out on the heels of the Silent Hill film, and it shows. Several monster designs and much of the visual look of the game can be attributed to the film. Most notably, the game has some impressive Otherworld transition sequences inspired by the movies. They look cool, and sound cool, so they at least get the job done there. And that's something to be said for Homecoming. It's not a terrible looking game, the designs of the characters and monsters at least look cool, the environments look appropriately ominous, and the fog effects, while a bit sparser than other entries in the series, are still rather well-handled. However, the film inspiration becomes a bit much in areas. This was the game that shoe-horned Pyramid Head in for no reason, and I literally mean no reason. Oh, he appears in cutscenes, but not a single time in gameplay. Not once. And that's not even arguing on how he has no reason to be here. Both in the fact he literally does nothing in the story and it goes against on what Pyramid Head was in SH2. And then there's scenes that were so obviously inspired by the movie, and enemies inspired by the movie. It essentially is an extension to the Silent Hill movie in game form, honestly. But so much goes against what the SH series is. I was literally in hysterics during a scene almost half-way in the game when suddenly you get a sassy black sidekick comic relief character and escape a police station being invaded Dawn of the Dead style by giant hammerhead land-shark monsters. Don't get me wrong, this is brilliant B-Movie hamminess, but what the fuck is it doing in the fucking Silent Hill series? And that's what I think one of Homecoming's biggest problems is. It doesn't know what the SH series is. I am convinced the creators just watched the SH movie and made the game based off of that. There's no other explanation for it. Homecoming must of at one point in development been a video game adaption of the movie, because it has so much in common with the film; the nurses work just like they do in the film, so does the cult, and the aesthetics... But it's almost nothing like how the rest of the series is. But let's get off our fixations of its identity crisis and focus more on the game as its own experience. Silent Hill Homecoming tells the story of a man named Alex Sheppard who's returning from the military to visit his home in Sheppard's Glen (of course conveniently named after his family). He's been gone for a long time and finds that his hometown has completely changed. There's a few people still living in town, but the place is mostly deserted. Alex comes home to find his brother and father are missing, and his mom seems completely out of it with a pistol on her lap. Alex goes to investigate what exactly has happened to his family, and to this town, and what sort of connection it has with the nearby local resort town of Silent Hill. To the story's credit, I did end up liking a few of the characters, most notably Alex, who did end up earning some sympathy from me through his journey. And Wheeler, your sassy black comedy relief character, was enjoyable, though so out of place. Most everyone else was forgettable, however. The plot twists unfortunately are mostly super predictable, the worst of all being the 'main' twist, and while I don't want to spoil the game, towards the end we get into some ludicrous Saw-inspired segments that just feel completely out of left field and unneeded. Homecoming also holds my personal honor for having the worst multiple endings I have ever experienced in a horror game. I'm not kidding, they are that bad. The game has a few puzzles, and by puzzles I mean over half of them are sliding tile puzzles or this puzzle about crossing wires. Whoever the fuck at Double Helix thought that making most of the puzzles in the game fucking sliding puzzles really deserves a solid kick in the ass. The game is also overly focused on combat. The combat to be fair isn't bad, with a very Zelda-esque system, being able to lock-onto enemies and circle and roll-dodge from them, but the weapons are notably unbalanced with some being far better than others. Also while technically the 'best' combat system in the series (and they try to rationalize it with the fact Alex is an ex-soldier), the series was never really about the combat, making it feel like the developers missed the point. This so far makes it sound like I hate Homecoming, but in earnest I didn't. Homecoming has so much wrong with it, as a Silent Hill game, as a horror game, and as an action game, that it's easy to mention, but it's actually not a terrible game, and has several quite good moments and actually is an okay to good game, though I'd argue one of the weakest in its series. Homecoming has some decent moments. Exploring the house is both interesting and a bit haunting. Going into the basement the first time is a bit unnerving. A few of the boss fights, especially the second one, are actually well-done. The game isn't too repetitive and does have moments that split away from just combat or just exploration. Speaking of that, there's a decent exploration element in this game that often is a bit rewarding for little extra tidbits, imagery, and sometimes goodies and hidden weapons. The game has some fun unlockable costumes and weapons. The story is enjoyable in a B-fare kind of way, and is backed by good music and sound design. While not Akira's best work, the music still holds up well for the title. There are small touches to the game too and details that are appreciated, including each grave stone in the graveyard having a different description on them (and there are many), some small scares that the player may miss if they aren't observant or don't explore a bit. The atmosphere is okay, though the game really isn't scary. But I didn't hate my time with it, in fact, I would say I enjoyed myself playing it. It's got so many flaws and they're so easy to point out, but despite it all there is an enjoyable game in here. It honestly probably would of been better if it was Silent Hill The Movie: The Game though, as it really does things that just doesn't sit right as a fan of the series. But in its own way, it's an enjoyable B-Movie sort of horror game that has dips into legitimately good moments and ideas. If you go in expecting some B-Horror fun, as opposed to a Silent Hill game, it's a pretty okay to good game in its own right, just has some flaws, but I wouldn't say the flaws ruin the game and there is some fun and interesting sections to be had as the game goes on. If you go to it for a Silent Hill fix, however, I think you'll be bitterly disappointed. A misguided, but ultimately pretty okay game, that could of been a good game if it wasn't bogged down by a few problems.
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Thread Resident Evil 3 - Jill Valentine Trailer (Story Trailer +Jill added into Resistance)
I think it'll depend how Resistance does, I do know they've mentioned they have a couple big content updates in the works planned, but I presume past that it'll depend on how well Resistance is received.
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Thread Resident Evil 3 - Jill Valentine Trailer (Story Trailer +Jill added into Resistance)
Both. Like, the biggest spoiler in the trailer is they show some late game locations, and I'll say this as ambiguously as possible but I'll put it in spoiler tags anyways; but the biggest spoiler is they show
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Thread Resident Evil 3 - Jill Valentine Trailer (Story Trailer +Jill added into Resistance)
Trailer for Jill's character in RE3, basically a story trailer showing a lot of cutscenes mainly, and the official announcement she's being added as a Survivor into Resistance.
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Thread JapanERA COVID-19 Thread | Shakai Kyori Senryaku
I'm actually really worried about Japan. I have some fantastic friends there as well which makes me even more worried. At the moment they're stable, but they're taking this way too lightly. It's good masks and sanitizer are widely being used there, but most places aren't offering Work From Home options. There's so many casual things in Japan that involve large groups of people being close together (the most notable one being their trains/subways, but also their workplaces and social gatherings), and Japan has a huge elderly population which would be more at risk for this. Mix all of that with a government who's being way too hesitant to take action and places the economy first over the people, and it's real worrying. There's a recipe for disaster here. I hope sincerely it doesn't transpire, and I do think things are fine this very second, but I have this bad feeling things are going to get a lot worse in the next few weeks for Japan.
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Thread Which remake will score better on Metacritic? Final Fantasy VII or Resident Evil 3? Let's make an avatar bet.
The review embargo for RE3 is sooner than I expected, it's lifting on the 30th, so the next three days are the last three days you can pick to join a team (or back out) before signing up for it closes!
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Thread Which remake will score better on Metacritic? Final Fantasy VII or Resident Evil 3? Let's make an avatar bet.
We're nearing the final few days of this, I'm going to make some avatars for both in early April but others here free to submit avatars anytime for the next few weeks as well.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
Apparently at least a bit in Inferno difficulty is pretty similar to Nightmare but with two changes, one I mentioned before: -No Auto-Saves, can only die and load from Typewriters, though a few Typewriters are removed from the game. -Nemesis is UNGODLY fast on this difficulty.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
Not Ink Ribbons, but on Inferno there is no auto-saving and a number of the Typewriters are removed (making less available), essentially achieving the same effect. For Inferno I don't have a list as I do Nightmare above on differences, but I have heard the difficulty is basically Nightmare but with a few tweaks to raise the challenge up.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
Hell Mode removes auto-saves from the game and a number of Typewriters is reduced (several removed from the game), along with a few gameplay changes to things to make it slightly more difficulty than Nightmare (though uses Nightmare as a basis).
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
Two things, firstly got confirmation, apparently if you have an RE3 Save File when you launch up Resistance, . Nikolai's "Special" is to summon Nemesis. This also implies Resistance will probably be sold separately later as owning RE3 unlocks Jill and Nikolai for you. Also got details on Nightmare difficulty. So for those who want to know how differently Nightmare changes things, same anonymous person who mentioned the time stuff has been giving me a list of changes they've observed so far. Of course, don't read on if you don't want to spoil Nightmare difficulty changes for yourself. -Picking up Ammo packs give you less, like Handgun ammo pick-ups give you 7 bullets rather than 10. -You get the Magnum very early, get it at the Subway at the beginning. -Zombies move faster. -Zombies do the "REmake 2 thing" where their AI for lunging changes on which difficulty you're playing on. On Normal they lunge once, on Hardcore they "double-lunge", on Nightmare they "double-lunge" and are more twitchy and get-up and recover when anything they may be stunned by. -There are more enemies generally. Like the beginning alley before entering the place with the Toy Store, there are now 5 zombies rather than 2, in the Drain Deimos section here's a lot more of them and they're more aggressive, etc. This is rather consistent. -The "window dressing" zombies behind gates who normally can't attack you are replaced with Parasite Zombies, who have a distance attack so they can attack you now. -A LOT more Parasite Zombies in general. -Moon Doughnuts route is closed when you go through rather than the Alley path, forcing you down the Alley path (on normal difficulties, force you through Doughnuts). -Nemesis AI is more relentless and harder to down. -In the Sewers, Hunter Gamma's positions are changed so you fight more than one at a time. -In RPD there is a lot more Lickers, and Pale Heads from the Hospital appear at the end of RPD, and even Pale Heads with Parasite Heads (which are new). -Lickers appear in the Hospital as well and aren't just locked to RPD now. -Some later game sections with Dogs, the Dogs have been replaced with Hunter Gammas. -NEST 2 has more Pale Heads, less Parasites though. -The final couple Nemesis bosses are a lot more aggressive and give a much smaller window to attack them, making the fights a LOT harder. And there we go for those curious.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
To go further with this, you can fight Rocket Nemesis but there isn't like a strict boss battle with him (you can down him to get him to drop something though). There's a part you basically get into an arena with him, but to continue is to escape the arena rather than defeat him.
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Thread Epic Games announces multiplatform publishing partnerships with studios behind Control, Limbo, and The Last Guardian
Yes, most publishing deals you get a lower percentage cut of sales until cost is recouped. In this deal you get no profit until dev cost is recouped. It's a small thing on paper, but I also get that can be a huge qualm for certain studios. I don't want to understate how big a deal this is for creative types, this is an amazing deal and I get why the devs took it, but I also can see that dependently this could lead to a rocky spot once the game is released since they're not seeing profit until dev cost is met. But I also get why it's there, because essentially EPIC is handing over full creative freedom and covering dev cost, so they expect you to give back what they spent on you. A great deal still though.
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Thread Epic Games announces multiplatform publishing partnerships with studios behind Control, Limbo, and The Last Guardian
Indeed, but with one clause. Most publishing deals I've heard of do pay you even if the game doesn't recoup costs (I'm sure there's deals I haven't heard of with this clause). That's the biggest stinger here, but I also get why it exists with everything else, because every other part of the deal is pretty appealing. In most publishing deals I'm aware of, you still get a percentage of profits before the game hits even. With this kinda' deal, you basically have to be secure enough and ready that you'll probably be going several months with no income post-release. Potentially ever if it's that big of a bomba. That's the main point I'm trying to make, I get the big clause in that aspect of the deal. I don't want to understate how amazing a deal this is though, it is an amazing deal and I absolutely can see why all three developers took it, it's an amazing opportunity. But I also get why someone might refuse the deal is what I'm saying.
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Thread Epic Games announces multiplatform publishing partnerships with studios behind Control, Limbo, and The Last Guardian
You actually hit what I was getting at on the head. It's a great deal for a new IP, but also an incredibly risky one long-term which basically ask the developer to self-manage themselves as there's the very real possibility the game that gets produced may see zero profit to the developer past production if it doesn't do well enough, and I'm assuming from how EPIC has functioned in the past locks off some potential storefronts the game could've found success on (but of course, it's not a platform exclusive deal). It's amazing and unprecedented type of deal that's quite appealing to creative types with some huge pros that basically allow them to make what they want. But it also could end up going really bad and employees could be unpaid for months afterwards if this is handled badly. Even if game's are a bust, one hopes to be able to pay employees in the window afterward, which this potentially could prevent. It's a fantastic deal, but there is something of a gamble especially post-launch. And indeed the deal seems more geared towards new IPs than existing one's, which for some is exactly what they want but like any deal isn't a one size fits all kind of thing.
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Thread Epic Games announces multiplatform publishing partnerships with studios behind Control, Limbo, and The Last Guardian
For the record I think it's an amazing deal, but like any deal there's some clauses to it. But I also understand why for example, everyone who might be offered the deal might not take it as well.
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Thread Epic Games announces multiplatform publishing partnerships with studios behind Control, Limbo, and The Last Guardian
It's debatable. These three devs obviously wouldn't have taken the deal unless they saw the potential in it. The deal seems to be that EPIC fully funds development, and I'm assuming it has to come to the EPIC Store, but they get to keep full intellectual property rights of their work and get full creative control, but when it releases the developer doesn't get anymore money until the cost it took to develop is recouped and then past that all profits are 50/50 (which is a better split than most publishing deals). Honestly, I get the appeal of it. It's not a deal all would like and there's definitely some huge clauses to it, but honestly depending on the developer I can see this being an appealing deal to them. Actually the three developers that took it don't surprise me at all with what the deal itself presents.
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Thread Epic Games announces multiplatform publishing partnerships with studios behind Control, Limbo, and The Last Guardian
Honestly some great gets. I also prefer this approach over them trying to swipe up games last second already announced to be coming elsewhere.
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Thread Steven Universe Future |OT| Here We Are!
I actually would say the start of Future was the closest the series had been to Season 1 for a long time, the first few episodes of Future felt like Season 1 episodes just with the story developments of the last six seasons. That obviously changes later in, but it was one of my early thoughts on Future.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
While there could be a few more, there are a few in the game. My favorite from Brad is not actually the Arklay line, but the last line he says to Jill. "We're team mates, aren't we? Then do like I would, and RUN!" Which of course is a reference to what Brad does in RE1. There's also some files and stuff in the S.T.A.R.S. room later with RE1 fun.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
Oh my, that's a few more than I was expecting. It might've gone up by now. I understand writing the whole trophy list with it being that wrong may not be fun, but I do know someone who'd be very grateful if you did (they like to 100% RE games, including multiplayer stuff, and curious what Resistance's Trophies may be).
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
Someone I know has really been wanting the Resistance's Trophy List, would it be viewable at this time to write it down, or not at this time since I don't think Resistance itself is playable yet?
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
There's definitely some weird stuff going on with timers in this game.Thanks for writing that out (though will point out you accidentally wrote "Hot Dogger" rather than "Hot Dagger", amusingly enough). And yeah, at this point in time I don't think anyone's come forth from completing Nightmare Mode or the like, so there may be some more thing attached to beating Nightmare/Hell difficulties maybe.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
So someone wanted me to post this anonymously for them, but they're playing the game for review and wanted to comment on the reported play times of the game. They just played for over 5 hours straight and just got back to the Subway with full power on (Hardcore difficulty). However, their in-game timer for whatever reason says they've only been playing 2 hours and 15 minutes. He wanted to report he was disappointed in early leak times reports, so he's been closely monitoring his time while playing and at least so far thinks if people have been using the in-game time, it isn't accurate to how long you've actually been playing. He also wants to add around half-way through the game he's loving it so far. So there's another report into the pile for anyone concerned about time like he was. He's about half-way through the game right now and between the 5-6 hour mark right now on Hardcore, but his in-game timer reads 2:15 for some reason.
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Thread Konami confirms recent Silent Hills rumors are fake
CJ and I talked about this before this article went up, it's a good idea to share the official sides of the story.Yeee, you can see my response here, I tweeted it before this thread and such went a bit more viral: For the time being, I still fully believe in what I've shared. For the record, I've said both here on Era and on Twitter the 4chan "buying IP" stuff is bullshit, and the Sony with Castlevania and Metal Gear stuff is bullshit. Some people mixed these two separate rumors, but I want to be crystal clear I never shared anything about that rumor (because I have this sneaking suspicion wires are going to get crossed and people are going to claim I claimed that, though I've done my best to distance myself from those rumors before today). But what I shared and what I still believe, that Japan Studio is working on a Silent Hill game with Toyama directing, Akira Yamaoka and Masahito Ito helping along with a few other older members that worked on Silent Hill, and that Kojima was in talks to work on a Silent Hill game but nothing was being worked on yet and it could still go either way, is true. If I get further information either way to make me disbelieve in it or believe in it more, I'll be open and honest as I do. I get people's reasonable doubt here, but all I can say is I still very much believe in what I've shared.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
No, but eveNew Game+ hasn't been confirmed yet. It is in the datamined files, but it also may be a leftover rather than something in the game. The five difficulties are 100% in though the exact specifics of what Nightmare and Hell change are not known yet. New Game+ is looking less and less likely and more just a leftover in the game files.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
There's five difficulties in the game I can confirm at this point: -Assisted -Normal -Hardcore -Nightmare -Hell Assisted, Normal and Hardcore are available on your first playthrough. If you beat the game on Hardcore (but not on Normal or Assisted), you unlock Nightmare. Nightmare remixes item and enemy placement and makes the enemy AI more aggressive, scarcer items, and attacks pack more punch. No one has unlocked Hell yet, but it's presumed to be unlocked when you beat Nightmare difficulty.
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Thread Which remake will score better on Metacritic? Final Fantasy VII or Resident Evil 3? Let's make an avatar bet.
We're getting closer to the deadline, I might move it forward a bit with game stuff coming out and I actually think RE3's review embargo is 8 AM PST on the 31st. But want to see if anyone else wants to get in on this before whatever window closes.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
It's not there in the way it originally was in the game, but it is in the game in three ways: -The opening in live-action shows police in riot gear going to contain riots in the city going to Hell. -The playable sequence after Jill escapes her apartment is in the middle of the city going to Hell, and shows chaos happening all around you. -Later as Carlos enters the RPD you see police forces at RPD losing before the events of RE2.
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Thread Should Capcom Delay the RE3 Remake due to the Pandemic?
This won't spoil the whole cutscene or anything as it's a bit surprising, but for specifically what's relevant to this thread. (Resident Evil 3 Opening Cutscene Spoilers) It'll be a bit fun releasing in this modern era.
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Thread Should Capcom Delay the RE3 Remake due to the Pandemic?
No, but I will say this right now, the opening cutscene of Resident Evil 3 definitely might push some's comfort levels a bit with everything actually going on in the world, but arguably it also makes it more relevant. However, horror works over time have shown people seek out fictional horror works that deal with modern world horrors as a form of coping. For example, The Exorcist boomed at the height of the Satanic Scare of the 80s.
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Thread Resident Evil 3 demo comes out 19th March, Resistance Open Beta on the 27th (PS4, Xbox, PC)
Yes, some stores in France accidentally mistook in their system the game came out and sold it two weeks ahead of release. That said, it's more the first half of the game fully leaked, and at the moment leakers have been courteous not to spoil too much from the second half, just a few details. That will probably change today.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
It's... weird. Zombie gore has been turned down, yes. And there's a very obvious reason for this, there's more zombies and more open environments with a lot more effects going on (like areas full of fire for example). Late in the game there's also some massive hordes of the fuckers. The gore was almost definitely toned down to help performance on consoles. This said, special enemies actually don't seem toned down at all. I was surprised to see some of the body damage/gore on the Hunter type of enemies especially. And Nemesis himself does taking clothing damage and the like which persists. It seems because they knew zombies were so common and they'd need a lot of them for some scenes, and in some scenes where a lot is going on, the zombie gore did get turned down. But the gore for other enemies did not. I know many are disappointed by it, but I also think the game's pacing and structure work well that you kinda' forget about it once it really gets going. And some of the "special" non-zombie enemies still have pretty detailed gore systems.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
I think you're going to be surprised by the game itself. I can say this right now, RE3 has a LOT more variety in nearly everything than RE2 or RE7 had. It has more locations, more enemies, more switch-up in gameplay, more weapons, etc. I'm really curious how people are going to break this one down though when they get their hands on it. The game is not very long, but they do some excellent things for pacing, variety and have a lot of highs throughout.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
For what it's worth, a lot of the "Raccoon City downfall" stuff is actually playable now after Jill leaves her apartment. The whole prologue section is around 20 minutes long, I just posted the first four minutes that's mainly cutscene stuff before the game starts really going, though I also would advise if you watch it to save the rest for yourselves if you plan to play it.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
The other thing people are neglecting a bit here is both people we've heard opinions for that delivered all of this news also were very positive on the game, though first one was happy with all but length and difficulty (and wish he did his first playthrough on Hardcore as found Normal to be too easy), second guy played it Hardcore his first run, didn't report his time but I think it's because he feels it would've been setting expectations wrong (he mentions he found the Hospital sequence really tense, moreso than Nemesis despite Nemmy not being in that part of the game, and spent almost an hour and a half there despite the location not being that large really). First guy said he wanted to replay it immediately and stressed despite some things he did enjoy it and felt like playing it again, second guy said he liked it just as much as RE2 though it was a different game in many ways. So take all of that as you will.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
It's where I'm at. I could see the Grave Digger being done well in a reimagined form, but also frankly Grave Digger in the original RE3 sucked, so... But we're at where we're at. I'll forge my feelings after I experience it.The bright side is both people who've written their opinions on the game have said the boss fights in RE3 Remake are stellar, better than the bosses in RE2. So it's got that going for it.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
Few things more from the French fun, responding to everyone getting bummed over the cut stuff: -City is much larger than the original. -Apartments are new. -Hospital is much larger than the original. -Sewers are new. -There's two new environments in the last fourth of the game they don't want to spoil, but are brand new and weren't in the original.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
Heads-up, beating a RE game in under two hours for a reward is a consistent thing in the series. There's rewards for this in the original RE1, RE2, RE3, REmake, and also the more recent RE7, RE2 Remake. I was also going to throw this out here, pre-release a lot of the early reports on RE2 Remake were saying similar things, I remember someone's early first playthrough screen got out of someone beating RE2 is 5 hours and there being freak outs about it. The game will be a bit longer than a single campaign in RE2, but only by a bit. There is more optional stuff, but no second scenario. The game does have an unlockable mode which remixes enemy and item placement, and of course Resistance as well. But to see how it ends up feeling overall. Honestly you'll probably see varying play times based on a number of factors, though I will say this now Normal being easy doesn't surprise me in the least (in my opinion most RE games are pretty easy on normal). It honestly all sounds pretty similar to the last few entries early reports, not to take away from some concerns but being the horror enthusiast this early word does sound quite familiar.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
Few tidbits from the French guy sharing his opinion: -No Spiders is confirmed. -Interesting Tidbit: There's an in-game shop, you earn points for completing challenges in the game to buy unlockable weapons, infinite ammo for guns, and other things. One of these things is a return of the RE7 Tokens that give you special properties when you hold them in your inventory (even some for a challenge like ones that double the damage you take). -Clock Tower is very small, composed of a few rooms and a boss battle. Hospital on the other hand is much expanded. -Weapons the guy confirms (though says unlockable weapons in the game's challenge/point store): -Knife -Flash Grenades -Normal Grenades -Shotgun (can be improved with parts) -Glock 19 -Glock 18 (fires bursts of 2-3 bullets) -Grenade Launcher (can also launch planted mines) -Lightning Hawk Magnum -Confirms Nemesis has many forms during the game, more than the original. ==== I'm actually willing to bet the Park was changed to an optional location, since there's several of those in RE3 Remake now. I'm a bit suspicious because it is mentioned, and I can see a hypothetical scenario the Park was converted into an optional joint. But, to be seen! I would've expected it to be cut actually but there is a map for it in the UI files. Maybe the Park was cut in development, but I kinda' am thinking it might be something else up here.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
It's hard to say. The exact description mentions the enemies act different on different difficulties, and I recall in interviews they talked about how even returning enemies (namely the zombies) they tinkered the AI to fit RE3 more. We won't really know until we see it in action, but the difficulty text for Hard and Super Hard specifically mention the enemies will be more aggressive. The weapon list is scrubbed very clean from the demo, but it looks decently meaty even with all the names and data from it taken out.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
Honestly good for them for doing a more thorough scrubbing job than they've had in the past. But it does leave a lot of things to see sooner or later.Nah, the Parks in the game. They scrubbed most of the location stuff in the game, but two things they left were load zones and the map files. In the load zones it looks like the Park is missing, but in the map files the Park is mentioned. My guess is the Park isn't very big and is part of another larger load zone, whatever load zone is the connecting area from the Clock Tower to the Hospital. But going by the Map Files (and other files for earlier in the game), the locations in the game should go something like: Apartment > Street/Movie Theater > Parking Garage > RPD Police Station > Subway/Downtown/Substation/Sewers/Downtown Building (this part of the game is more open) > Subway Tunnel Crash Site > Clock Tower > Hospital > Park > Disused Plant > Dead Factory/Laboratory Some of these locations may be small, like I predict the Park will just be a few rooms like the original.
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Thread Resident Evil 3 demo comes out 19th March, Resistance Open Beta on the 27th (PS4, Xbox, PC) [Currently up on Xbox & PSN Non-US regions]
In the options menu, you can change the button mashing into a button hold action instead.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
I just realized an "Oh DUH" moment, one of the redacted characters has to be Barry Burton, right?The demo's weapons, items and enemies list were pretty well scrubbed. It mostly keeps to enemies in the demo itself, and a few odd mentions like Drain Deimos, but not much more than that. The only real notable thing from it is that the Nemesis infected enemies are called "Parasites" in the files.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
You can hold onto that last remorseful of hope as it looks like Jill may have one more costume maybe, at the very least there's something weird under her costume list that makes her look like she has four costumes.Hey cvx.
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Thread Resident Evil 3 SPOILER Thread (Early Copies, Datamining, Leaks pre-release)
We're about two weeks away from Resident Evil 3's release, the demo came out and can be datamined and early copies probably will start to hit the wild within the next week. So here we go to having a spoiler thread. With that out of the way, the reason this thread is now is because the demo datamining has lead to some spoilers discovered. NOT AS MUCH as many may hope, Capcom did apparently a surprisingly good job at scrubbing the demo for spoilers. Weapons, Item, Enemy and Location lists were all scrubbed thoroughly to not give spoilers for the full game, so commend them for that. But as usual, you can't scrub everything. The person who most of this info is responsible for is , who did a video on his own findings digging into the demo here: Watch that video if you want the full scoop, I'm leaving out a lot of details. He even dug out some texture files for posters in and not in the demo, the Result Screen for the main game, etc. However, I will cover some of the more interesting details uncovered at this conjuncture. So firstly, there's a thing in the RE Engine known as "Gimmicks", these are environmental things with special properties. I assume some couldn't scrubbed from the demo without causing severe game breaking bugs, so we have a list of what they're called in the files at least:That doesn't mean that's every gimmick object in the game, just the ones they couldn't scrub. If I may for a second, probably the three most interesting ones are "Jill", "VaccineExtractor", and "RailGun". Jill is listed here probably during the part of the game where you play as Carlos when Jill is infected, as you can probably interact with her and she has special properties. Which also ties into the VaccineExtractor, which would be in the basement of the Hospital. RailGun is the weapon used in the final boss fight in the original RE3 to combat mutated Nemesis. These are small, but interesting little things to note. Now a much more interesting thing. -There is four difficulties in the game, "Assist Mode", "Normal Mode", "Hard Mode", "Super Hard Mode". -Assist Mode gives the player auto-regenerating health when in critical state, auto-aim turned on, a free assault rifle to use, enemy attacks do less damage, and gunpowder usage gives more ammo. -Normal mode is the "recommended" difficulty for most players. -Hard Mode is for series veterans, says it makes the enemy AI more aggressive and intelligent, they deliver more damage, and supplies is more scarce. -Super Hard Mode is unlockable, and it says the enemy AI is even more aggressive and there's even less supplies, AS WELL Enemy and Item placement is remixed on this difficulty. -New Game+ is mentioned multiple times on the Menu UI stuff. Apparently when you beat the game once on any difficulty, you unlock New Game+. New Game+ is given the description that changes several parts of the game and changes the ending, though unclear the exact details of this. -Jill's S.T.A.R.S. costume is mentioned multiple times as an unlockable reward. -There may be one additional costume for Jill outside of her Default, RE3 pre-order and S.T.A.R.S. costume, but it's unclear. It looks like Carlos has two costumes and Jill has four, though. -This is unclear, but there also may be accessories you can unlock. There's "Costume Rewards", and only one of them is named in the files, which is a "Hip Pouch". -There is an "Item Box Reward" unlock, though not clarified what it is. Probably a weapon you unlock that gets left in your item box. -Concept Art and a Character Model viewer unlocks confirmed. Now once again, Capcom actually scrubbed the data from the game on Weapons, Enemies, Locations. BUT they weren't able to entirely scrub the location list, and frankly you get a pretty thorough list of all the locations in the game if you dig through things. So, if you're curious of the general layout of the game, it should go something like this: -Apartment and Early Streets. Before I post the next thing, know there is very solid references in the files to the apartment and the early parts of the game. It's not going to be listed below, but they don't get maps which is why they're not listed below I think. Any location without a map isn't on the list below. However, there is a UI call for the maps in the game, every area that gets a viewable map. And you can see the maps calls below: My main take away is there's five bigger buildings that get special maps in the Downtown (one of them for certain is the News Building), it seems the subway train crashes in the tunnels and before the Clock Tower you go through some subway tunnels from the crash site, the Clock Tower gets only one map (that doesn't mean it is small specifically, the whole of Downtown only gets one map for example, but it's notable), and speaking of which the Clock Tower and the Park are confirmed to be in the game. The area after the Park seems to get a map, the "Disused Plant", which I assume is where Nemesis attacked you on the bridge in the original game (and probably got expanded too).The Hospital is pretty big, but even bigger is the "Laboratory", which I assume is Dead Factory. I suspect for many this will be the biggest part of the spoilers at the moment, but it is interesting. Now this part is a bit interesting. There's a list of character models used in the game, some of them have been scrubbed out, but others and even some interesting ones have not been. The list looks like this (in order): Carlos Oliveira Claire Redfield Jill Valentine Nicholai Ginovaef Mikhail Victor [Redacted Scrubbed Character] Brad Vickers Tyrell Patrick Murphy Seeker Dario Rosso Amy Lee Nathaniel Byrd [Redacted Scrubbed Character] Marvin Branagh Brian Irons Ben Bertolucci Robert Kendo And that appears to be the characters in the game, along with unnamed NPC type characters that just run around I suppose. There's a few surprises in that list, and I have no idea who the two scrubbed characters are, but it's definitely interesting. I also have no idea who Amy Lee or Nathaniel Byrd is. ===== And that's most of what we have right now. Capcom did a pretty good job data scrubbing some of the more sought after tidbits from the demo, but there's still interesting stuff in there. And again, Fluffy's video has more than I posted here, included textures of various posters and the Results Screen in the game. I thought it might be a good idea to get this topic rolling, so let the spoiler talk commence. Bonus:
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Thread Which remake will score better on Metacritic? Final Fantasy VII or Resident Evil 3? Let's make an avatar bet.
Metacritic affects devs a bit more actively which is why I use it, but usually there's a more clear "complete" Metacritic over the other ones which I'll use. OpenCritic is what I'll use if there's a resulted tie though.
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Thread Which remake will score better on Metacritic? Final Fantasy VII or Resident Evil 3? Let's make an avatar bet.
With the RE3 demo out now, I thought I might see where people are sitting. Again, this is open for people to join teams until March 31st (unless like, reviews for RE3 start coming earlier or the like).
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Thread I believe Half Life Alyx has a good chance in becoming the highest rated game of all time.
I do believe it has a real chance to be incredibly highly rated, yes. I have a feeling Valve and VR will surprise a lot of people in this thread.
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Thread Resident Evil 3 demo comes out 19th March, Resistance Open Beta on the 27th (PS4, Xbox, PC)
I'm certainly interested (I also should've figured it'd be 19th in the West as it'd be 20th in Japan, silly me to not consider that when I heard the date and they probably wanted to get in there before DOOM and Animal Crossing). Looking forward to it!
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Thread Rumor: Sony rebooting Silent Hill series, separate rumor on other Konami IPs [Check Threadmarks]
I do not know. That's really up to the parties involved, and though I know some things that I believe it's not like I'm in their offices and have witnessed these meetings myself and know the exact terms of their licensing and future plans.
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Thread Rumor: Sony rebooting Silent Hill series, separate rumor on other Konami IPs [Check Threadmarks]
I guess I should comment on this. Again, I don't know anyone at Konami, and I literally know nothing about MGS or Castlevania stuff or what those franchises are up to. But I can say two things for a fact: 01. Sony doesn't own the Silent Hill IP, Konami are keeping it and looking into doing other things outside of gaming with the IP. 02. I think some people are going to read into the other rumor and this one as being a sign of something, but I'm more thinking it's coincidences. I just can't see a scenario at the moment Konami sells its IPs, they're not actually that strapped for cash right now and have publicly commented on knowing the value of their IPs. Maybe I'm wrong, but I can definitely say from what I've heard and the receipts I've seen, Konami is just licensing the IP out to Sony, not selling it to them.
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Thread Rumor: Sony rebooting Silent Hill series, separate rumor on other Konami IPs [Check Threadmarks]
Indeed, though I think this is also why at least for the moment they're considering just calling it "Silent Hill", rather than Silent Hil: Something or Another, or go back to a number, to make it clear to even a casual audience they can start with this entry.
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Thread Rumor: Sony rebooting Silent Hill series, separate rumor on other Konami IPs [Check Threadmarks]
I'll throw out there I've heard pretty specifically this isn't a remake. I don't know anything about the story or the like, except soft reboot is how it's described and making it so it could be people's first Silent Hill game and they'd be golden, they want to make it clear to folks they don't need to have played past games to play this one. This is more my own conjecture, but I suspect those involved want to revitalize Silent Hill and make a new game with a new vision rather than remake the original SH.
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Thread Rumor: Okami 2 was in development a few years ago, but was scrapped in the end. PlatinumGames were involved.
For the record, I wouldn't have shared this but I was answering questions yesterday and someone directly was asking about Okami, and I happened to know something about Okami (and something that didn't really need to be a secret and doesn't really spoil anything), though it's something not good. It might've been known before this. and who knows what future stuff brings or the like cause situations can change over the years. This said, for anyone with any doubt this piece of info is 100% legitimate. The Silent Hill rumors for example I couldn't place at 100% legitimacy as though I have reason to believe it, I cannot personally verify or prove it (I have evidence, I have it backed by more than one person I believe to be legitimate, but I can't directly confirm it for now). This one I personally verified some time ago, and confirmed it with even more than one person who works/worked at Platinum directly. I was kind of hoping it wouldn't spread even if it's not inaccurate as crushing hearts isn't my forte, but I should've figured it would've been. It also seems I wasn't the only one who knew about this, but I actually hadn't heard about it in the wild either (but I hadn't really dug into it either). There's a more complicated history and falling out story, I do know the story here but I feel it gets a bit too personal. Which is why I'm beating around the bush about it, just the core thing is there'd have to be some mending here if anything was going to happen involving Platinum at least.
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Thread PlayStation Worldwide Studios |OT Se7en| What's in the box?
I think it's good to have skepticism. I'm going to say something, on the Death Stranding stuff I'm pretty sure it's accurate. This is hard to convey if you're not in the know-how, but the source is pretty valid for Kojima stuff. I guess one thing to look out for is to see if a Kojima written and Junji Ito drawn manga gets revealed this year, since I heard from the same person this is a thing and will be revealed pretty soon (along with some other things as "proof" of some things to come, but those are things I can't really share and the manga should be closest and least spoilery). They have proven themselves before with Death Stranding stuff, but I realize me saying what they have gotten right now that the time is past won't mean very much. I was 100% wrong on Sekiro, I trusted the wrong person. I also can say I've been right on other things. My Konami sources are not one's I can personally validate, but I was given very strong evidence from more than one person, and the people behind it quite refutable. That said, even I'm not 100% convinced on everything, so I understand the skepticism and think you should keep at it. Take a grain of salt, despite me reporting on it and believing it I also could not say with 100% confidence it's accurate. What I can say is a lot more came up over the last few weeks and days which were a lot more concrete and I'm sharing on this with more evidence. This said, I'm not as confident in this as I am with some Capcom stuff, so it admittedly is a bit of a gamble on my part to share, even if I have some good reasons to believe in it. I think healthy skepticism is good to have, and I want to make it clear where I'm coming from with all of this. I'm more being a mouth piece for a couple other people here, I agreed to and believe in what I'm saying mostly due to things shown and shared with me, but there's still definitely enough room to have reasonable doubt.
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Thread PlayStation Worldwide Studios |OT Se7en| What's in the box?
Konami still definitely owns the IP as I've heard very directly they're looking also for other Silent Hill related multimedia projects and heard Konami and Sony were both fitting the bill for these project budgets. I actually don't know anyone within Konami myself so I don't know what else they're up to, everything I've heard from SH is mostly through other people and I'm more just being the public mouth piece.
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Thread PlayStation Worldwide Studios |OT Se7en| What's in the box?
I can respond directly. To clarify by soft reboot from what I've heard, it's not like everything or even most things were tossed out, the soft reboot came mainly due to disagreements I hear. It was moreso on some of the content Kojima wanted to do rather than redoing the whole story or the like. The game was supposed to be more horrific and much darker, but Sony didn't really like it for the title and thought some things were going too far to be a more broad title for audiences. The budget was cut a bit and the game decided when it was going to release around two years before, and aspects of it soft rebooted for around a year and a half before launch. Some things also fell into place with where certain other titles looked like they were landing at the time.
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Thread So, is Kojima Productions teasing something?
I don't know the full details of this, so let me be upfront with that. But my understanding is it was not "horror" stuff as much as "horrific" stuff, and there was some major disagreements on it and some other things. Now, this is my own personal thoughts, I'm assuming that maybe it wasn't the content itself but maybe the context of it. Again, this is speculation on my part as it sounds weird to me too, but since there were disagreements and Sony was weirdly adamant on it, I'm assuming it must've been things Sony thought were tasteless or maybe horrific for just horrific's sake rather than being opposed to the content down by itself. I don't know that, but it's my speculation from the pieces I've heard.
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Thread Rumor: Sony rebooting Silent Hill series
For the record, I don't have the slightest clue about the story, characters, anything. But I was told it's not rebooting the world or anything, all the other Silent Hill games are still there and canon and all of that. Just this will be set in the same universe, be rather stand-alone, can be played as someone's first Silent Hill game and they wouldn't be missing anything. It'll be a re-introduction to the series in many ways, but it's not a reset on what's happened before it, but you don't need to know what's happened before it either. It'll be rather stand-alone. So I very much doubt it's starring Harry Mason.
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Thread Rumor: Sony rebooting Silent Hill series
What I've heard from a few people is it's complicated, so I'm assuming even though I said it a bit straight-forwardly, it's not quite that straight-forward actually. I do know mainly some third-parties had to push back some plans due to some plans on Sony's side changing though.
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Thread Rumor: Sony rebooting Silent Hill series
To give a little bit more context, this was around Christmas time, though I hear sales haven't really accelerated in the last three months and have been pretty slow. The game sold well initially, but kinda' just hasn't had a good tail at all. This also applies to worldwide, but I heard pretty directly there was around 3 million unsold copies in the wild globally after Christmas time.
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Thread Rumor: Sony rebooting Silent Hill series
Let me clarify, I actually was in doubts myself to share the Kojima, but some others wanted to share it and I understand it makes the story spicier. Even if everything I've shared is 100% true like I believe it is, the Kojima thing is ambiguous in if it'll even turn into something right now or not, there's just been talks about it. I also had some thoughts on sharing it when it's not even a done deal yet, though maybe in the best case scenario this blowing up some will lead to a positive outcome if seen there's still interest in it. That is the hope on my part, though I dread it also might make things fall apart. However, ultimately this part wasn't really my call, there was things circulating that kinda' got to a point it was going to come out of someone one way or another here, so here we are.
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Thread Rumor: Sony rebooting Silent Hill series
The entire development wasn't scrapped and redone to my knowledge, but a lot changed. A lot was retained, but a lot of ideas didn't make the cut and some aspects and focuses of the game changed. I also can't get much into this but PS5's release date itself was changed from the time DS started development and release, it pushed back at a point (though given, this point was like a couple years ago), PS5 was originally supposed to be out by the time Death Stranding would come out, but that didn't happen and rather than push it back or extend the budget more it was decided to go full steam ahead for what was expected.
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Thread Rumor: Sony rebooting Silent Hill series
I can actually talk about this a bit. Now keep in my I'm a bit murky on the details, this is from my understanding also, I'm going to try to get what I've heard as accurate as possible but I'm also cutting parts of this out. I'm also about to say some controversial things for some, so be ready. None of this is from any source I personally can verify, but it is what I've heard. Death Stranding was a flop. It sold well initially, but I've heard it has over 3 million unsold copies of what's been produced, but the sales kinda' slowed to a crawl and the game hasn't done as well as anyone involved has been hoping. Death Stranding was also originally supposed to be a very different game, a lot darker and more horror-esque, but around a year and a half before launch the development got soft rebooted. Sony and Kojima had some disagreements, and some other studios at Sony's Worldwide Studios were a bit upset at the money Kojima was getting for the game, along with disagreements lead to Death Stranding not ending up as a PS5 game and a sharper window for release even after the soft reboot. There's a looooot more here, but this is the part I'll share that's relevant. So originally Sony and Konami came to a deal when Konami was shopping around for Silent Hill developers, I am not entirely clear on the details but Toyama had been interested in doing a horror game, but the Siren IP is kinda' more of a niche thing and would get a lower budget. Somehow, I wish I was more clear on the details, but SOMEHOW a few variables fells into place that Sony went out of their way to work with Konami to allow Toyama to work on a horror game, but a horror game with more recognition behind it than Siren, which of course I mean Silent Hill. Sony also seemed to have the idea since Death Stranding was a loss for them that getting Kojima to finally work on a horror game like he's been wanting to, have Konami help fit the bill for Kojima's and Toyama's game (as Konami was going to help fund whatever game anyways). There was some Japanese pride on Kojima Pro's side since Death Stranding didn't do too great, so they want to prove themselves more. Sony is fine with that but not to make a game without as bloated of a budget as DS, and they believe that a horror game or even a Silent Hill game as a brand with recognition and already pre-built hype with his named attached might make more financial return for them and be a strong title for their platform. Kojima making a horror game and making Silent Hills has hype behind it, Toyama and Team Silent members returning to make a new Silent Hill game has hype behind it, and Sony and Konami were able to strike a deal that made both parties happy and mutually benefited both of them. This is a super oversimplification, but basically Konami just wanted someone to make a good Silent Hill game and was willing to fund the pitch they selected, Sony was interested due to what Toyama wanted for his next project and the possibility of getting Kojima to do a smaller budget game after Death Stranding was a failure which they believe would have interest for gamers, and a deal was worked out with Sony and Konami both funding these projects (though let me clarify, the Kojima game is still in the talks at this point in time).
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Thread Which remake will score better on Metacritic? Final Fantasy VII or Resident Evil 3? Let's make an avatar bet.
More fair than you may think, horror games often get a review strike against it as well unless it's a particularly loved game. Just kinda' look over how horror games, even good ones, usually do over time. Keep in mind RE3 is a horror game where a big invincible monster chases you through most of the game, some really don't like that.
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Thread E3 2020 officially cancelled (ESA planning replacement online event in June)
I have a lot of complicated thoughts on this one. E3 2019 wasn't the last E3, I believe E3 will go on for a few more years still. But E3 was already on its way out the door and growing in irrelevancy before this, I think this year being skipped (and it being a kinda' important year as it's a next-gen coming up year) is going to greatly speed up the process. Unless the ESA do something to turn this ship around, while E3 won't be dead I imagine it'll just continue to be a much smaller event not nearly as big as previous years, just accelerated now. Obviously E3 not being around this year doesn't mean we're not getting gaming announcements, but it'll be interesting to see how publishers scramble to get their announcements in front of as many eyes as possible. I think most big publishers will be fine, but I actually can see this hurting a lot of smaller developers and press sites. E3 is one of the greatest windows for small developers to get their games highlighted and more public attention, and often there's a summer bump in revenue for gaming news sites. With E3 not being here this year and everything more spread out, I can see this seriously affecting some places and I won't even be surprised if it leads to some studio closures in the long-term. E3 demos take a lot of time and money to make, and for certain some studios have been prepping E3 demos for a while now, so I'm curious if they'll be able to find another way to distribute these demos or not. I could see this being a sunk cost of time and money for many as you often have to prepare these demos way ahead of time, or Hell prepare other things as well that now have no use. It still was 100% the right call to make. I think it's good the Coronavirus is being taken seriously, even if there's a bit of fear mongering about it, it's better it's taken very seriously and the health of people considered first. The other things suck but I don't think this was the wrong call. I honestly do think this might be the end of an era, E3 won't be dead but unless ESA really pull something off I don't think it's going to return in the same form again as it has been. I know E3 has some big problems and had some big fuck-ups in recent years, but what this also means if E3 does grow in irrelevancy is that the US doesn't have a major video game conference event, which think is a detriment to the industry I believe. I agree Streams and Directs and such will catch on more, and that is a good thing in its own ways, but the US missing out on a big singular conference event for gaming I think has some major cons for the industry. E3 was a great chance for people to make industry connections, for lots of meet and greets, and a good place for lots of meetings, press events, for smaller-medium devs to have a chance to get their game out there, and if E3 does slowly grow irrelevant I do think that is at a huge cost to the industry as a whole. I do expect between this and other things we're looking at the gaming industry having some major changes within the next decade though.
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Thread Devolver Digital's E3 press conference will no longer be presented to a live audience due to Coronavirus
The original tweet about their live show was a joke. I don't think their tweet just now it is a joke. Devolver makes a lot of jokes, but this one could hurt a lot of people if it was one.
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Thread Rumor: E3 about to be cancelled, official announcement coming soon (Update: All but confirmed)
Heads-up, I just heard from several people I know within the industry E3 cancellation was officially emailed out to a lot of developers/publishers. The official announcement should be in the next 24 hours. But if there was any doubt, it seems to be real.
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Thread An interview with Jeff Kramer, the voice of York from Deadly Premonition (new tidbits about DP1 and DP2)
Somehow the original thread went right by me and nothing was popping up no matter what I searched, and this interview just got in the news today. I've merged the threads however. The repost I did as a topic: Over this weekend Whitney and Danny, who run Welcome to Greenvale/Deadly Premonition Archives held a 24 hour charity stream. During the stream, Jeff Kramer, the voice actor of Francis York Morgan, came on and was part of a 2-hour interview. There is a lot of interesting things he shares about the original game that makes the entire interview worth watching if interested, but he also shared a few details on the sequel, which makes this the first news we've heard since the reveal trailer so I believed it deserved its own topic. -Swery contacted him on Facebook a few years ago to let him know the sequel was in the works. -Kramer recorded all of his lines in LA about a year ago. -The game was originally supposed to be announced at GDC and Kramer was supposed to announce it with Swery, but that didn't end up going through. -Kramer says there's multiple versions of York in the game, and he voices all of them. -He shares a lot on the original game and having to re-record half the dialogue when it went from Rainy Woods to Deadly Premonition, but he doesn't remember there being any huge story beat changes between the version. -Kramer really likes the story of Deadly Premonition 2 and thinks Swery outdid himself. -Kramer says Swery's English has improved a lot since the first game, which made communication much easier for the sequel. -Confirms York still talks a lot about movies, directors and movie trivia in the sequel. -Kramer thinks the sequel is much more plot heavy than the original, with a bigger focus on the main plot than side stuff this time. -He mentions the actual number of lines he had to record wasn't as many as the original game, and when he recorded the lines he thought he knew where the story was going, but turned out to be "dead wrong". -Confirms the sequel takes place between two different worlds and timelines. -He doesn't want to spoil too much about the game, but says this game isn't just about "sending York on another mission." Swery tackled the sequel very differently this time. -Kramer confirms he's completely game for voicing York in the future if Swery ever needs him, even if they were to remake/remaster the original game or the like. A bit light, but the most we've gotten so far.
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Thread Games that suck but have great aesthetic/atmosphere
Thank you for taking the time to break down your thoughts on the game, I admit I was challenging you a bit and before anything else I can appreciate someone going up to plate. Now my actual thoughts first go to how "Comedy Games" are still relatively rare and a bit hard to pull off. Untitled Goose Game I should also clarify isn't super my cup of tea, but I can appreciate some of their solutions to things and keeping it simple. The type of humor it invests in I would put to those "Prank" type of shows where you see the same thing happen to multiple people and see their reactions, except with player interaction as the goose. That also isn't entirely my cup of tea, but I can also understand why it garners an audience. The game does miss an element of the unexpected though, it does slowly escalate the gameplay scenarios but as a comedy game it is a bit one-note. That said, I found it more confident and delivering on a simple premise than many comedy games I see manage to do competently, the comparison my own mind keeps on going back to for one reason or another despite it being a very different sorta' game is Jazzpunk, which is a game that plays differently and has a different sorta' comedy style to Goose Game, doesn't even have the same gameplay, but both focus on comedy mainly focused on what I'll call "one note character comedy". You do things that mess with people in the environments and get their reactions. I'd say one thing Goose Game does better than Jazzpunk is you can more freely be rude. I think the appeal for many is you can be a bit mischievous and rude to the characters, though I also understand your perspective better on why you feel that falls flat. I think the appeal for many is just the desire to be mischievous. It can be debated if it accomplishes that, but it's a rather condensed series of hijinks and both thinking how to go about accomplishing your tasks while also having the window of possibilities to be mischievous in various other ways. I'm not sure I'd agree it sucks in the field, but I understand your thoughts better now, and I appreciate you taking the time to better express them.
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Thread Games that suck but have great aesthetic/atmosphere
I see. Actually though most of RE7's scenarios past the prologue section aren't overtly scripted, one thing RE7 does really, really well is make situations seem scripted when they're really not, or if they're scripted there's deeper mechanical plays happening. Two great examples of this is the first Garage boss fight where you fight Jack. The boss fight has four different outcomes based entirely on player action and response, and it changes how the fight goes dramatically. You can take control of the car and kill Jack with it, you can start the car and Jack tries to suicide you both, you can start the car but Jack pulls you out and does it in-tact, Jack can force start the car, or the car can avoid coming into play. What happens is based entirely on what the player is doing during the fight. Likewise, there's a famous scene where Jack bursts through a wall, but you can go the whole game and never encounter this. This scene actually only triggers if Jack is near the Kitchen area when the player is passing down the hallway adjacent to it. RE7 has a lot of "context-sensitive" moments, events that only trigger if the right things fall into place based on how the player is playing the game.
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Thread Games that suck but have great aesthetic/atmosphere
Oh do I have the game for you! almost fits this topic's idea to a T. The story, the art direction, the music, the atmosphere, etc., are actually stellar. Everything about the game is done with some real tact and artistry... Except the gameplay, which is mundane and a bit dull at best and actually frustrating at worst. But there's a lot of good things about it.
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Thread Games that suck but have great aesthetic/atmosphere
I think some of y'all need to play some worse video games and realize the difference between personal taste and actual criticism. I understand you three may not like Red Dead Redemption, Untitled Goose Game or Resident Evil 7, but you're on a different planet if you'd classify them as games that "suck", even if for your personal taste you didn't like em'.
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Thread Games that suck but have great aesthetic/atmosphere
I want to do a bit of an experiment. Tell me your arguments why these games suck at what they're trying to be and accomplish. Criticsm is fine, but what really makes it suck? What makes Resident Evil 7 suck as a first-person horror-adventure game in comparison to other titles in the field, what are its weaknesses and define it as a game that sucks within it's field? Makes it worse than it competition and other entries beneath its genre label? What makes Goose Game suck in the field of experimental comedy physics-based games, games focused on player interaction cause and effect for comedic purposes? What makes it suck so much more than the rest of its peers? What does it do worse that define it as an entry that sucks among the rest?
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Thread Which remake will score better on Metacritic? Final Fantasy VII or Resident Evil 3? Let's make an avatar bet.
I don't know specifically, but RE2 and RE7's review embargos were both three days before the game released. So RE3's review embargo being around that period seems very likely.
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Thread Ton of new Resident Evil 3 info from OXM (Safe Room, enemies & more) UPDATE: Capcom clarifies Safe Rooms are safe
Apparently the confusion comes some areas you can save Nemesis can enter into, but he can't enter into "Safe Rooms", IE rooms designated to be Safe Rooms. Apparently if the music plays or not clues into that.
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Thread Ton of new Resident Evil 3 info from OXM (Safe Room, enemies & more) UPDATE: Capcom clarifies Safe Rooms are safe
I'm assuming the distinction is a bit more subtle since OXM wasn't the only one that made this mistake (EDGE did last week too, but it didn't get reported on), but something like that and maybe more widespread since you cover more ground in RE3.
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Thread Ton of new Resident Evil 3 info from OXM (Safe Room, enemies & more) UPDATE: Capcom clarifies Safe Rooms are safe
Update to this story, you are safe in Safe Rooms: Capcom clarified, the person in the OXM mistook a safe room looking room for a safe room. That said, there are "Save Rooms" which are not "Safe Rooms", which is where the confusion comes from. IE, not all rooms you can save in are "Safe Rooms".
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Thread Amnesia: Rebirth Announced (PC / PS4, sequel, not a remake)
I think another part of it is they are also making an original IP game, they've been working on two games for the last five years, just this one is coming out first. I think a lot of people saying they wish they'd do an original IP instead aren't realizing there is an original IP coming a year or so after this game releases.
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Thread Amnesia: Rebirth Announced (PC / PS4, sequel, not a remake)
Here's some quotes for you from over the last 1-3 years about this specific project.If you want to do a deep dive, Thomas Grip did an article last October of what he thinks are 9 lessons on horror I think will be reflective in this new game:
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Thread Amnesia: Rebirth Announced (PC / PS4, sequel, not a remake)
Frictional talked a lot a few years ago that their horror game was going to try and move forward horror mechanics as a whole, they want to be innovators to inspire other games. So my guess is the gameplay mechanics will be quite different than Dark Descent, and try to reinvent the hide'n'sneak horror genre and experiment a lot with what mechanics can benefit horror games.
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Thread Amnesia: Rebirth Announced (PC / PS4, sequel, not a remake)
Frictional didn't make A Machine for Pigs, Chinese Room (the creators of Dear Esther and Everbody's Gone to Rapture) did. This is the sequel by the original developers and creators of SOMA and Penumbra as well. They've also talked how they want this game to innovate the horror genre, so it'll probably have a lot of new mechanical stuff to it.
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Thread Amnesia: Rebirth Announced (PC / PS4, sequel, not a remake)
I don't think what you quoted is contrary to what I said, actually. I think it can directly be Amnesia but also not be the same, I take the sentence to mean more to people it's not like a Machine for Pigs, IE it's a hide'n'sneak horror game. But that doesn't mean it's the same either. They even say they're building on what Amnesia did already and want to defy expectations a bit.
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Thread Amnesia: Rebirth Announced (PC / PS4, sequel, not a remake)
I actually cannot believe nearly every theory I had on the game from the ARG seems to be right, but definitely on board! Amnesia was actually my least favorite Frictional game, but I think a modern day sequel can do wonders for it.
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Thread Ton of new Resident Evil 3 info from OXM (Safe Room, enemies & more) *minor spoiler warning*
We won't know until we know, but the context in the article doesn't make it sound like you'll be sitting in a safe room and BAM, Nemesis out of nowhere! It sounds more like if he's already chasing you and you try to hide in a safe room, he can follow.
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Thread Ton of new Resident Evil 3 info from OXM (Safe Room, enemies & more) *minor spoiler warning*
So a new issue of of OXM came out that has a meaty 9-10 page article on RE3. It actually has a lot of new details, so I thought I'd summarize them here. But here's some new RE3 details: -The devs kinda' used Mr. X as a way to gather some feedback on Nemesis, though their goal all along was to make Nemesis a more terrifying and tense foe than Mr. X in nearly every way. -There's some unexpected environmental pauses to be had in RE3... Like the classic red explosive barrel. Do you use it immediately on some zombies right now, or save it for later to be able to use it as a mighty blow against Nemesis? -Nemesis the first time you drop him after a major story moment can drop rare items for you to pick up from wherever you down him at. -The dodge mechanic has some context-sensitive actions Jill can do if you pull off a perfect dodge against specific types of attacks. One example is Jill does a unique animation if you perfect dodge one of Nemesis' tentacles. -There are certain areas the game is kinder and will give excuse why Nemmy can't follow and give you a breather, but one of the main goals of the remake was to make him a rather consistent threat. Not always chasing you but the possibility he could chase you there stays true. -They've designed Nemesis AI with actually not being relentless, if he's always chasing you that'd get tiring fast. His AI works to dynamically sorta' direction his moves, and give the player breathing room as well. -Capcom have worked a lot on AI for this title in general, talking about making monsters react more to the environment and situations, and how they can work together, separately, etc. They even talk about how they've made the zombies behave differently whether they're alone or if there's several zombies around and they're in a group. -Grave Digger is confirmed to be in the game. Hints there's some Tremors-inspired sequences with it, and you can shoot and toss grenades down its throat.Also confirm Drain Deimos and Spiders are separate enemies in RE3 and behave differently.) -Hunter Beta's are confirmed to be in the game as well. -Say Raccoon City is a LOT bigger than it's been previously. They designed a lot of the city, it's not open world but they designed it so you can explore quite a few streets and even stores and buildings of the town, and have multiple paths through the city to take. -Jill can unlock more pathways in the Subway System to new parts of the city as a form of fast travel. As you get further in the city, the Subway becomes kinda' your hub to connect all the different parts of town. -There's a lot more side stuff you can do than RE2 or the original game, often times there's optional back-tracking the game gives you... You have a code to unlock a weapon tack in another part of town now, but do you want to trek through the city and risk facing enemies you left, or worse, Nemesis showing up while you do so? There's a lot of optional distractions, route planning and risk and reward going on here. -Carlos is playable and has more playable sequences, but he doesn't have his own campaign. He also may show up as you go through the city as he's around looking for survivors as well. They put a lot of focus on making Carlos rough around the edges, but reliable and likable. -Small thing, but they confirm in the sewers if you walk through grime or under a running pipe, the grime does stick to you for a bit before dissipating. Look how far video games have come! -Sound design has been a big focus, fully supports surround sound systems and did a lot to make everything "sound" right with a city going into chaos. -There's a slight hint that there may be a couple new monsters in RE3 that weren't in the original, but you'll have to wait to see. -The team focused on having one consistent story rather than different ways events can go down. That said, they did a lot to make the story have more depth and stand-out. They say the story fleshes out Jill, Nemesis, and the UBSC a lot more than the original did. This is a classic story of Jill vs Nemesis, and both of them have history and reason to be struggling against one another that'll be more fully explored. Hint we'll dive a lot more into Jill's character, and Nemesis as a monster. They hope people will be really satisfied with what they've done and added to the story. -Being asked of returning locations or stuff from RE2, it's answered that you may notice "a few things" when you go through the game. Hint also as this game takes place a day before and a day after RE2, you may also see some before and after things. -The team hopes Resident Evil fans will be impressed with their reimagined Raccoon City. It's an iconic location for the series and they really wanted to get it right, and crammed a ton of attention to detail into the city they hope fans will appreciate. -OXM say what they've played so far is "extraordinary", and if the rest of the game can keep up the quality of the 2-3 hours they played, it's going to become a classic Resident Evil game.
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Thread Resident Evil 3 - Live Gameplay Demonstrations (finished, VODs can still be watched)
One of my favorite aspects of the Resident Evil series is it's in this weird space of being half realistic, half gamey with how it's all designed. This is a universe where architecture meets game design in a not so subtle way, there's literal puzzles just sitting in city streets and facilities use weirdly designed keys and the like, yet there's weird in-world logic to justify it and as we've had multiple RE games set all over the world at this point it literally just seems this is a normal thing in this world. I think I have a lot of suspension of disbelief towards the series since one, it often embraces its own goofiness. But I enjoy it and there is a weird consistency among all the entries of how things work which isn't strictly defined by how real world logic works. Now I actually suspect Nemesis may break the safe room rule a couple times, and RE2 already broke it once (when the main hall no longer becomes a safe room), but one of these game-y logic things is that safe rooms are safe spaces monsters can't get into. There's some goofiness in this with Mr. X, but I find it more endearing than anything.
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Thread I found out I wouldn't be born without my Grandfather being a creep
If it makes you feel any better, there is almost definitely some revolting pieces of shit in your ancestry for everyone ever, and people who've done a lot worse than what your grandfather did. On a more personal level, my mom's father (my grandfather) is a worse piece of shit than your grandfather is. I've never met him, he was in jail when I was born. He's out now, but I'll never meet him and never call him family and he can die alone. I maybe wouldn't have existed without him, but he's not a part of my life and never will be without getting too deep into it. Know where you came from doesn't specifically make you who you are, you can't change what your ancestors did but you can change who you are to be better. And while I'm not trying to say being a creep is a good thing, just know it could be a lot, looooot worse, speaking from experience.
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Thread Resident Evil 3 - Live Gameplay Demonstrations happening today (LIVE NOW)
They won't, but I think the stream in a little over 4 hours will show more than the Capcom TV one did. Kat confirmed it'll be the section of the game the B-Reel from last week's gameplay is from, just played live, showing more in-depth, etc. She also commented the stream will be shorter, won't run an hour, but it also sounds like it'll run longer than 15 minutes like Capcom TV's did.
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Thread Resident Evil 3 - Live Gameplay Demonstrations happening today (LIVE NOW)
They indeed did choose a section of the game with very few spoilers, but I can appreciate that. They'll show a bit more probably at the English stream a bit later today, but the same section and not too much more. Seems they're going the anti-spoiler route. That said, the city they showed looks great, both in art direction and level design. They actually are very well capturing the "narrow alleyways but with multiple pathways feeding into each other" design that RE3 did in its early parts very well! And it already looks like route planning will be a big part of exploring the city early in, which I love. The audio design also sounded great, even though they were talking over it.
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Thread Resident Evil 3 - Live Gameplay Demonstrations happening today (LIVE NOW)
There isn't prompt dodging, but you can dodge at any time and if you dodge at the perfect moment you slow down time and get an opportunity to auto-aim towards the enemy and shoot their weakpoint a few times. It has been confirmed all attacks enemies do in the game can be dodged (and even confirmed you can dodge with the knife, in fact dodging will be kinda' crucial for all-knife runs).
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Thread Resident Evil 3 - Live Gameplay Demonstrations happening today (LIVE NOW)
One thing I'll mention if anyone's concerned about gore watching this, this is the censored Japanese version for broadcast. Saying this as they're showing off shooting and dodging mechanics right now.
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Thread Resident Evil 3 - Live Gameplay Demonstrations happening today (LIVE NOW)
Yup, first they'll talk for a bit (in Japanese of course) and do introductions, then after a small bit they'll move the set, probably someone who worked on RE3 will appear, and one of them will play RE3 while the others talk about the game.
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Thread Resident Evil 3 - Live Gameplay Demonstrations happening today (LIVE NOW)
Capcom are doing a couple live gameplay demonstration demos for Resident Evil 3 today. They've confirmed they've chosen a section of the game with the least amount of spoilers, a few full cutscenes and stuff will be shown and other things we haven't seen before but nothing super important. The demo play will be somewhere between 20-40 minutes. There's two live gameplay demonstrations happening today of the same section of the game (but the two gameplay demonstrations are different as both are being played live). The first one is occurring on Capcom TV, : The second will be streamed on the official Resident Evil YouTube and Twitch channels and be happening at 7PM GMT / 8PM CET / 2PM ET / 11AM PT, and this one will be in English: Both will be archived to be watched later, if you miss them.
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Thread Which remake will score better on Metacritic? Final Fantasy VII or Resident Evil 3? Let's make an avatar bet.
Oh my, the early votes are a lot more one-sided than I was expecting. This should play out a bit interestingly, especially when it's not early hours in the US.
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Thread Which remake will score better on Metacritic? Final Fantasy VII or Resident Evil 3? Let's make an avatar bet.
So we're at an interesting period two pretty notable video game remakes release a week apart. Comparisons between the two are almost inevitable even if they're apples and oranges because of their close proximity. And the idea creeped into my head maybe it'd be a good time to get an avatar bet thread rolling. On April 24th, two weeks after Final Fantasy VII releases, which game do you think will have the higher Metacritic? Final Fantasy VII or Resident Evil 3? Final Fantasy VII is a beloved classic by many, who will the remake hold up for critics of a modernized example of the first part of the game? Resident Evil 3 is following the highly successful Resident Evil 2, will it perform as well, surpass or fall short to that? Final Fantasy VII Remake gets a better Metacritic score than Resident Evil 3 by 8 AM PST on April 24th, people on Team Resident Evil 3 will have to wear an avatar voted for by fellow ERA users for three weeks. Resident Evil 3 REmake gets a better Metacritic score than Final Fantasy VII by 8 AM PST on April 24th, people on Team Final Fantasy VII will have to wear an avatar voted for by fellow ERA users for three weeks. Bets will close on midnight March 31st, a bit before RE3 launches. Results will be determined again on April 24th. (don't worry, I'll take options people really like into the selection) and vote somewhere between RE3 & FFVII's releases. So, who wants to take the bet, Era?
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Thread Dusk Golem: Capcom planning four big titles, one medium title for this FY including two RE titles
Basically the people at the Resident Evil Database site did some sleuthing after receiving a couple emails about a supposed RE8 game. Capcom back when Resident Evil Resistance was announced (but before RE3 was) held a beta for Resident Evil Ambassadors (think of it like a newsletter with a few more benefits to it) to test their new early RE game. It was poised as an Resistance beta, but in reality they showed a new RE game behind closed doors to the fans that were selected and attended which was in first-person, starred Ethan from RE7 in a snowy mountain village with a castle, and the sequence they played was a RE4 style village sequence but with zombies, werewolf type creatures and a strange stalker monster that laughs a lot called the Witch who can't die. Ethan fights his way up the mountain to the castle where he meets Chris, a twist happens and it appears like Chris is the villain and backstabs Ethan. For the record, I can confirm these rumors are 100% true, but the development and stuff around it is a little weird. I'll talk more about it and some other RE stuff after RE3 is out.
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Thread Frictional Games (Soma, Amnesia) post new video "I am Tasi"
Sure thing. The site that hosted the original interview is down, but in 2016 there was an interview that confirmed the project wasn't a horror game:Over time they've basically said one of their two projects is a horror game building off what they've learned from all of their games, while the other is a narrative game, though the narrative game is about "depressing facts about the world and making them into an experience." This game revealed now is the horror game, Frictional said about a year ago that they were going to be close to revealing a game, and the horror game would be the first one to come out. I also have a personal theory this game may be a new Amnesia game, both by some stuff in the ARG, in this trailer, but also this year marks the 10-year anniversary of Amnesia: The Dark Descent.
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Thread Next-gen PS5 and next Xbox speculation |OT11| All Hell Has Broken Loose. CONTEST INSIDE!
I hate to burst the bubble, but I can 100% say that this is false. That said there's something really interesting an unexpected happening quite soon on Capcom's side, I'll talk a bit more about it after RE3 is out.
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Thread Frictional Games (Soma, Amnesia) post new video "I am Tasi"
Mmn-hmn, I'm excited! Though if you want not a horror game, they're working on a non-horror narrative game as well which should released a bit after this game (both this game and that game were in development at the same time for the last five years, they announced a year ago the horror game would end up releasing first though).
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Thread So, is Kojima Productions teasing something?
Okay, so I searched up and down to see if a thread was made on this. As far as I can tell.... No. I probably missed something, point me in the direction and I'll merge the thread, but I really tried to find if one existed to no avail. So this was posted on Twitter: And quickly people noticed a few things about this tweet. So the Notepad in the picture says next week. So that may or may not be teasing something soon, but is it a notable tease? Well, it's a notebook tease, but is a notebook noteable? Further down the rabbit hole, the wording and specifically the word "Silent" in it caught people's eyes, and the pencil has a "Pyramid" pointed towards the camera in the shot. And I just wanted to make a thread to ask Era: So, is Kojima Productions teasing something?
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Thread Re:ZERO Director’s Cut |OT| Restarting from Zero before Season 2 [Spoiler Tag Episodes the Director's Cut has not Reached]
He's actually a pretty talented VA and he does a great job with eccentric characters and the more traditional protagonist, so it all works out.
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Thread Project GG, Hideki Kamiya's new project, announced on Famitsu
My one thought is the third reveal may be related to a game we already know of though, like Bayonetta 3 or Babylon's Fall or something, because they clarify the fourth project is something no one knows about (which implies the third reveal is something people know about).
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Thread Project GG, Hideki Kamiya's new project, announced on Famitsu
The first one was a mistake on my side, I read it as touch action, but it was action feel. Did update that. The second I can reword but I know it said projects, but we know the projects are games from the Platinum 4 site. The main thing is they do confirm the last two games in the Platinum 4 are new projects, which I know many have been thinking otherwise. This said, I should probably clarify by new projects the third one could be an update on a game we previously knew of but not in detail (there's a couple possible candidates for that) though they don't say that specifically, but do clarify the fourth project is a huge secret and very interesting.
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Thread Project GG, Hideki Kamiya's new project, announced on Famitsu
I actually had reworded the original post thinking on it from your point to say projects, but they mention to the point there's four big pieces of news for the site with two to go, and clarify that last two are new projects, and the fourth one is a big secret that's really interesting. I decided to keep it closer to the original than my interpretation of it, but I still think it reads like that in the context.
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Thread Project GG, Hideki Kamiya's new project, announced on Famitsu
In basic: -First game Platinum owns the IP of 100% and are self-publishing. -Game challenges and is completely different than anything they've made before, they want to exceed and betray expectations -Says "Viewtiful Joe is a transformative hero like Kamen Rider", "Wonderful 101 is a hero squadron", "GG is a huge hero." -: My take was wrong, not touch controls, the action feel of the game is important but not the main focus of the title. Thanks to for the correction. -Launching on all existing platforms, if they can. -Goal is to have 100 people working on it, 15 people actively working on it now but team is expanding. -They had offers to fund and publish the game, but they wanted to self-publish and own the rights to the game. -Say the last two games of the Platinum 4 are new projects, the fourth and last one is a huge secret that is something "very interesting".
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Thread Rumor: Shadow of the Colosus and Sonic Forces are March PS+ games.
I mean as part of the package rather than a separate thing, I don't remember if it's just included as is or a separate thing, because I just find Shadow of the Colossus and Shadow the Hedgehog being associated funny.
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Thread Platinum 4 - PlatinumGames teaser site (First Reveal: Wonderful 101 Kickstarter, 3 more announcements to come) - See Staff Post
I've clarified two things in the other thread I should make here too. Touch controls was wrong on my part, the correct wording was "Action Feel", IE Action Feel is important to the title, but hint that the action aspect may not be the most important part of the game. >Which my dumb ass originally read as Touch controls were important to the title, but may not be needed in the game. The third reveal also could be related to an already revealed game possibly, like Bayonetta 3 or Babylon or the like. They just say it's for a "new project". The fourth game they do clarify it's a secret no one knows about though, which is why I think the third one may be related to something we already know.
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Thread Platinum 4 - PlatinumGames teaser site (First Reveal: Wonderful 101 Kickstarter, 3 more announcements to come) - See Staff Post
In basic: -First game Platinum owns the IP of 100% and are self-publishing. -Game challenges and is completely different than anything they've made before, they want to exceed and betray expectations -Says "Viewtiful Joe is a transformative fighter like Kaymen Rider", "Wonderful 101 is a hero squadron", "GG is a huge hero." -Action Feel is important to the game, but Platinum hint it's not the most important part of the project. -Launching on all existing platforms, if they can. -Goal is to have 100 people working on it, 15 people actively working on it now but team is expanding. -There were offers to fun and publish the game, but Platinum wanted to own this IP and publish it themselves. -Say the last two games of the Platinum 4 are new projects, the fourth and last one is a huge secret that is something "very interesting".
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Thread Platinum 4 - PlatinumGames teaser site (First Reveal: Wonderful 101 Kickstarter, 3 more announcements to come) - See Staff Post
It's what I'm leaning towards. They clarify the last two are new projects, but the fourth one is a "huge secret no one knows about", which does imply the third thing is something people already know about.
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Thread Platinum 4 - PlatinumGames teaser site (First Reveal: Wonderful 101 Kickstarter, 3 more announcements to come) - See Staff Post
We'll probably have more details soon, but yeah the leaked stuff is it's a new game directed by Kamiya (as predicted), it's the third and final "Hero" game he's made in an unofficial "Hero" trilogy (first was Viewtiful Joe, second was Wonderful 101), we'll see a bit more soon it seems. I know Kamiya is the vice president of Platinum now, I wonder if this being the final game in the unofficial "Hero Trilogy" means this might be one of the last games he directs before letting others in the company take over more, or if he just wants to make one final superhero game then change gears.
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Thread Resident Evil 3 Preview Embargo seems to lift on the 25th (UPDATE: Tons of screens leaked)
The time it'll almost definitely happen is in an hour and a half from now, 8 AM PST / 11 AM EST / 5 PM CET. Which with the current cycle will be more 1 AM in Tokyo time. Capcom has a tendency to do media drops that aren't associated with other events on Tuesdays this time you'll notice a trend for, the same day of the week and time was often used for RE7/RE2/the previous RE3 updates.
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Thread Resident Evil 3 - First Gameplay Footage barrage
There's a ton of previews as well someone else can make a topic for, but I just wanted to make a topic for Gameplay footage as it's the first real look at gameplay for Resident Evil coming with today's media drop. A lot more where that came from, I'll try to collect all of it in this topic.
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Thread Kentucky Route Zero:TV or Outerwilds
Honestly both are worth checking out if they interest you. Kentucky Route Zero is an atmospheric "interactive novel" type of game, lots of complex branching dialogue that's well written and silent moments with the game's art and atmosphere, lots to dissect and it does strike a certain American Folklore meets David Lynch (in some ways) mood. Definitely not for everyone, but i've enjoyed it. Outer Wilds is a game about discovery and exploring strange but interesting planets, with exploration, problem solving on the go and the way you progress is by gaining knowledge. It's also a game with some strong central themes that are told through gameplay and a balance of hope and loss. It's a bit hard to explain without spoiling the shit out of it, but it's a game best gone into as blind as possible and does have a lot going on for it in gameplay, though focused differently than most games. But this is a bit apples and oranges here, honestly both have the potential to be stand-out experiences depending who you are. Just experiences very different to one another.
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Thread Resident Evil 3 Preview Embargo seems to lift on the 25th (UPDATE: Tons of screens leaked)
Know I don't know anything else more than anyone on Capcom's marketing strategies. However as this one leaked a bit and Capcom definitely has a pattern, It'll almost definitely be around 8 AM PST / 11 AM EST / Midnight Japan time tomorrow, or 20 hours from now.
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Thread Resident Evil 3 Preview Embargo seems to lift on the 25th (UPDATE: Tons of screens leaked)
The enemy I just can't bring myself to give a damn about is Crows. Yeah I know Crows are in most of the older RE games (RE1/REmake, RE2, RE3, Zero), but I just cannot care in the slightest about them being in or not.I'm fine with them not being in REmake 2, and I'll be fine with them not being in RE3 Remake, but it'd be nice if they were simply for variety and spiders are one of the real animals many people are scared of. The only RE game I'd really be distraught about if spiders were cut from it would be a re-remake of RE1. I think REmake's spiders were great, and out of all the RE games the spiders have the most presence in RE1/REmake.Actually I am right now, I got some very interesting updates on the series this last week, but I'm waiting for the right time to talk about it. For the record for one of the things, the "right time to talk about it" is like a year or two from now. The one thing I guess I can mention right now is Resident Evil 8 did something no other entry in the series has ever done from a development standpoint, which I'm deeply fascinated by. But I'll talk more about that after RE3 is out.
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Thread Resident Evil 3 Preview Embargo seems to lift on the 25th (UPDATE: Tons of screens leaked)
Yes, tomorrow is an embargo for a lot of gameplay impressions/previews for outlets from the first few hours of the game and a new gameplay trailer thing (and the screens that have already been leaked).
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Thread Resident Evil 3 Preview Embargo seems to lift on the 25th (UPDATE: Tons of screens leaked)
The answer to this is a bit complicated, despite everyone saying RE3 was an RE2 clone and most of the locations were the same, neither of these statements were ever true of the original. RE2 the original you spend something like 2/3rds of the game in the RPD Police Station, while in RE3 the first half of the game is within Raccoon City and the second half is smaller more linear environments. I don't know how it'll be in the final game exactly, but what I had heard like a year and a half ago was the first half of the game was going to be a lot more explorable, not open world but there'd be a lot of side things to do and explore. The first main objective of RE3 after the beginning stuff is to get the Subway up and running with various parts scattered around the city, and there's a decent chunk of Raccoon City you can explore. There's also things to do off the beaten path, I think you can rescue optional survivors which have benefits at this stage of the game. However, like the original game once the Subway is fixed the game then locks in for more linear locations that kinda' go one after another. Honestly this is basically just how the original game was just for a more modern era and not restrained by the PS1 hardware, but that's what you should expect. So in basic, first half of the game you got a big chunk of Raccoon City to explore, second half of the game you're going through location through location pretty linearly. At least that's what I had heard a year and a half ago, though I very much doubt that's changed.
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Thread Resident Evil 3 Preview Embargo seems to lift on the 25th (UPDATE: Tons of screens leaked)
I was indifferent to them being in RE2 as they were only in a two corridors in the original game, the spiders in RE3 do stand out a bit more as they appear at the Clock Tower and have more presence but I also could see a meeting room discussion debating if spiders are needed as they already have Drain Deimos, which for all intents and purposes function a lot like the spider enemies. I'll be happy if they're in but not distraught if they're not. I'm sure they could be reimagined in a cool way, but honestly I think the only two RE games where Spiders are crucial enemies is the original Resident Evil and Code Veronica. In the other games they appear in they're a neat but mostly non-crucial addition. But to see what they chose to do with RE3 REmake here.
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Thread Resident Evil 3 Preview Embargo seems to lift on the 25th (UPDATE: Tons of screens leaked)
I have no idea if spiders are in or not, but they haven't shown all the enemies. The most obvious one is we know dogs are in RE3, they've been confirmed a few times. But we just haven't seen them yet. I have been debating if Drain Deimos will for all intents and purposes be the spider replacement or if we may get both, I guess to be seen. I'm sure Capcom heard the Spider complaints on RE2, but I guess it's really if they feel it works with the vision of the game/want to spend the resources on making them a thing in the game. RE3 I know is a game of systems like RE2 and maybe even a bit moreso, so I'm not sure they'd add spiders as a late addition if it wasn't already in the plans.
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Thread Maureen Dowd of the NYT thinks that Parasite is about "con artists who invade an elegant house and wreak chaos" and that Trump should empathize
There's one glaring problem with this take though I realize it's maybe for better or worse the more subtle point the movie makes that's also core to the events. But the movie is made to try and show the parasite angle from nearly every character in the film, just I took the end stuff to show who was basically the worst character in the film.
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Thread Resident Evil 3 Preview Embargo seems to lift on the 25th (UPDATE: Tons of screens leaked)
Elsewhere, someone pointed out we'd actually seen the new enemy before on the conspiracy wall but from a side view angle: So though I thought it was the Hunter Gamma as I posted before, but after some though I've concluded I think it is the Grave Digger, or at least a worm enemy. The reason why is I remembered Tremors 2 existed. So Grave Digger from RE3 was always a big reference to Tremors: Now the thing is, in Tremors 2 the Graboids (the name of the monster worms in the Tremors series) evolves into these things: I actually think Capcom's decision here is just to make the enemy a big Tremors 2 reference (which Grave Digger was always a big Tremors reference, so that's fine I suppose). I do wonder if we'll still get a giant worm as the main one or if they're like the G-Adults in RE2 and been turned more into a regular enemy, but I'm actually highly amused they may have just decided to make the enemies a big love letter to the Tremors films.
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Thread Resident Evil 3 Preview Embargo seems to lift on the 25th (UPDATE: Tons of screens leaked)
I actually think it may be the new version of Hunter Gammas, which were these things: I first though it was Grave digger too, but it's a bit small for that and clearly has legs and a frog-like tail (the other Hunters in REmake 3 also have a tail). Hunter Gammas only appeared twice I think in the original RE3 and if it is them they've been GREATLY redesigned, but I like their new look.
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Thread Platinum 4 - PlatinumGames teaser site (First Reveal: Wonderful 101 Kickstarter, 3 more announcements to come) - See Staff Post
Honestly I'm guessing it's a new Kamiya game. It's been directly said before Platinum has two new IPs in the work within the last couple years, I feel one of these is going to be revealed as this Platinum 4 thing. I've noticed they've been specifically shining a lot of light on Kamiya with the Wonderful 101 Kickstarter and things, I do take Kamiya flying to see Mega64 as a sign they may be at their PAX panel which is two days after this reveal. I imagine he'd go there to talk about a new game if he was directing it. So my honest guess is this next reveal is a new IP directed by Kamiya.
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Thread Is California Pizza Kitchen fast food?
I think the thing is a lot of people put fast food as a food quality, when really fast food is about how the food is delivered and it just so happens it's usually just cheaper lower quality food. Some places do definitely chase the fast food tail chain by making relatively quickly to arrive and cheap to purchase food, but I would argue they aren't actually fast food as I'm not going to head to them for that as they don't have the appeals, speed or service of fast food or if I'm needing to get food fast, it's not where I'm stopping at because they're not going to get my food to m e as fast or be as simple to take with me on the go. They're options that are cheap and serviceable and are like fast food, and some like Pizza Hut deliver, but they're not what I'm going to stop at for the specific need of fast food, rather just for cheap relatively quick dining.
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Thread Steven Universe Future return on March 6th; 4-part finale on March 27th
I'm surprised this is the end too. For the record the article clarifies this is the end of Steven Universe Future, though Rebecca Sugar hints she's not quite done exploring the world of Steven Universe quite yet.
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Thread I'm currently on a retro horror game kick, what are the must-plays?
There's so many I could recommend, but if really dipping your toes into older horror games for the first time (and already tackling the Silent Hill games), then some I'd throw out there (a few of these I'm keeping your taste in mind as well). Going to limit myself to the PS1/PS2/Dreamcast so I don't go overboard, and know there are more games on these platforms I'd recommend but I'm going to toss out some of my absolute favorites and some others I think you may be able to appreciate Jawie. I'm going to try and limit myself to 10-12 games. This is in no specific order. Hellnight: This game is simple but I really like it. First-person dungeon crawler with a few point'n'click bits (but very simple) where you get chased by a single monster that slowly mutates and evolves as the game goes on. Story branches based on who you have with you in a sorta' partner perma-death system. Story is pretty tame until the last third of the game, where it goes into very odd places. Nightmare Creatures 1 & 2: These were old action-horror games, they may be a bit dated by today's standards but they're still pretty creative and fun, and are among the first action-horror games to exist in the 3D space, so I feel you might get some appreciation for them Jawie. Fatal Frame games: See others are recommending them, but yeah Fatal Frame games are worth playing FF1 is flawed but has good stuff. FF2 is the fan favorite, but FF3 is my personal favorite. Fatal Frame despite not selling as well often gets mentioned in the same breath as Resident Evil and Silent Hill for a reason, it's well done for what it is, and the camera combat is a lot more fun than it may sound on paper (I think you may actually really like this one, it's got kinda' a point system not too dissimilar to Dino Crisis 2's, but per ghost encounter rather than per room). Illbleed: This is a zany one and one of the weirdest games you'll play. You enter a horror amusement park to save your friends (who you can unlock to play as) and use a horror monitor to progress. Gameplay is weird, game doesn't always explain what to do, gameplay is so-so, but this game makes up for all of it for just how absolutely batshit insane this game actually is. You go to six different "attractions" each with a B-Horror movie plot, and each one with quite a bit to surprise you with. The Suffering: There's also a sequel. It was a PS2/Xbox/PC action-horror game where you play an escaped convict on a prison island where Hell has been set lose and you go guns blazing through horrors somewhere between demonic and psychological. I think you'd get some enjoyment out of it. Carrier: One of SEGA's attempts at a Resident Evil killer on Dreamcast. It's pretty decent actually, not RESIDENT EVIL quality, but it's got some interesting things (like there's survivors you can save or lock onto and accidentally kill if you mistake them for enemies coming at you). Has plant based enemies on a boat, but better boat setting than the RE games. Cold Fear: This was kinda' a spiritual sequel to Carrier by some of the devs (and an older game, Deep Fear). Came out after Resident Evil 4, it plays somewhere between RE4 and the older Re games, but also set on a boat/oil rig. Rough spots, but it has its moments. Does this weird thing where it mixes behind the shoulder camera when aiming and in certain areas, but fixed camera in some areas you explore. Extermination: This one you may personally enjoy, some of the people that worked and wrote the older Resident Evil games worked on this. It's kinda' a poor man's Resident Evil meets Metal Gear, but the novelty of a game somewhere between Resident Evil and Metal Gear still gives it appeal. Kuon: Game by From Software before the Souls game, it's a sorta action-horror game in ancient Japan where you use spells to fight monsters in a Resident Evil-styled game. Three different character stories to go through (two main ones and a "final" unlockable one) Clock Tower 3: You listed Haunting Ground, make sure you check out CT3. Haunting Ground is the better game, but CT3 is the older game that inspired it, and it is one of the funniest horror games you'll ever play. It was the first game Capcom used motion capture on, and the person who directed the cutscenes and story was a Japanese film director who loved this one type of Japanese overtly-express drama theater, and it fucking shows and the story is actually hilarious involving you becoming a magical girl to fight the ghost of murderers. I think you'd appreciate it. I see someone mentioned Galerians, I'd recommend it too. It's an old PS1 Horror-RPG but you get psychic powers to blow people's heads off and it plays a bit like a Resident Evil game but with some RPG elements (not turn-based though and battles happen on the map like a Resident Evil game). I haven't gotten around to playing the PS2 sequel yet, but I hear many like it less, but I'll mention it exists and not sure the "popular word" is accurate or not. I'm tempted to recommend more, but I'll stop there. Not on these platforms I don't know if you ever got around to playing Deadly Premonition, it's worth checking out. If you haven't played the Condemned games, you should (first one is on Steam and goes on sale regularly for like $4). Call of Cthulhu: Dark Corners of the Earth is good, but can be a bitch to get to run on modern computers. God, I said I'd write some favorites but I feel I'm barely scratching the surface here, and some of these are kinda' rough recommends but I did find them incredibly charming and think you might enjoy them. I saw you tried to play Forbidden Siren recently. I enjoyed it, but I warn it is one tough cookie to get into. It's quite long and takes a while to figure out how the game's "logic" works for progression, but there's a lot of good moments in it. If you still have your PS3 around I'd recommend trying Siren: Blood Curse. It's not a replacement for playing the first game as it's quite different, but it's a reimagining that's more accessible and I think might be a good option to sink your teeth into (it's not nearly as cryptic or hard as the first game, but the first game is up there as sometimes one of the most cryptic and challenging horror games, so it's still fairly challenging just on a more normal type of way).
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Thread I'm currently on a retro horror game kick, what are the must-plays?
There's going to be subjective answers to this. I personally feel the original game is better, but the Wii remake is not bad. The reasoning for this mainly has to do with three main factors. 01. I like behind-the-shoulder cameras actually, but I feel with Fatal Frame the fixed-ish angles of the original and then switching to First-Person when facing ghost adds more. There's also scenarios from the original game that don't feel like they translate fully to the camera at times. 02. The wii controls for FF2 which are mandatory are very awkward at times, they mapped some things out weird and not intuitively. 03. There's some dumb additions to the game, namely the ghost grabbing hands and longer time to pick up objects. I get what they were going for but it gets old quickly. This said, there is endings exclusive to the Wii version, and there's a few improvements, so matter of taste does come into play here.
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Thread Resident Evil 3 announced (April 3rd 2020, PS4/Xbox/PC)
I think there was something lost in translation here, SofNascimento is talking about Live Selection gameplay from the original RE3 game. McBryBry is talking about the Live-Action Resident Evil films, where in the final film a lot of the actual game characters were killed off-screen.
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Thread What do you think of Resident Evil 6
Resident Evil 6 has a lot of problems, like a lot of problems, a LOT of problems. BUT there's a lot of dumb fun you can have in RE6 if you let yourself. The game is a train wreck, it's such an uneven experience but it's kinda' fun to go through with a co-op partner through all of RE6's crazy and wacky shenanigans. Some of the level design is actually atrocious, but others times it can be surprisingly well done and with interestingly varied scenarios. RE6 is a content-packed full game with lots of variety. I don't think I've ever played another game that flip-flops so much between good and bad ideas and execution, and that's kinda' wild and fun to go through with a friend. There are actually moments of RE6's campaign I love, and other moments I actually hate. But I always have fun playing it with people, especially those who have no idea what they're in for. Mercenaries in RE6 is a lot of fun, and I think I may be one of the only people on the planet who's played a decent amount of those DLC multiplayer modes with friends (full parties even, convinced friends to play it with me, have had a lot of dumb fun in those too). I will say this, I played the game first on 360 pre-update, and have ever since then post-update on PC, and the PC version post-update does add so much to the game experience, like it running 60fps with adjustable FoV and some of the fixes they apply did make me enjoy it a lot more. Also, Leon's campaign is the worst one though I enjoy parts of it (and I love Leon's Chapter 4), Leon's actual story is also terrible, like it's baaad. Jake's campaign has some of the lowest moments in the game, but I kinda' love Jake's Chapter 3 and Chapter 5. I also expected to hate Jake before release, but I don't. Chris' campaign is the most solid all around and also has the best story of them all. Ada's campaign has it's moments, but also falls off a cliff with her Chapter 5 being like the worst of the worst in all of RE6. Also nearly every scene in RE6 involving helicopters SUCKS. Like the moments with helicopters in RE6 are among the worst in the game, and there's quite a few of them. But that's where I sit on with RE6. It has something of a learning/enjoyment curve, I wasn't really feeling it when I first started playing. I did some Mercenaries to learn the mechanics back when I played it the first time, and that did help me get a feel for the game and start to enjoy the main game more. The main game still has a lot of flaws even with this, but I can say I've had fun playing through it a few times with friends.
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Thread You can "kill" the Nemesis with street objects in the original Resident Evil 3 (also RE3 had a ton of intractable environmental objects)
Updated the thread title a bit, I actually never knew that about the worm fight lights or pallets.
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Thread You can "kill" the Nemesis with street objects in the original Resident Evil 3 (also RE3 had a ton of intractable environmental objects)
I don't know if this stuff specifically will return, but I do know RE3's original director though he declined to direct the remake did help a lot in early production and went over the original game design documents with the team, things he learned making it, things he'd want to do differently in a modern era, and things they had scrapped for the original game. I also know one of the big things was more dynamic mechanics surround the environment, like the ability to board up or block doors or making use of the environments as a sorta' cat and mouse thing between you and Nemesis where both he and you could use the environment to your own advantage. To see what turns up in the actual game, but I do know there were meetings held about this some years ago when RE3 REmake started development. If these precise things are in, to be seen.
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Thread What do you think of Resident Evil 5?
Resident Evil 5 is a good game, a great co-op game. It's not just "any game is more fun with friends", Resident Evil 5 has a formula that actually benefits co-op greatly and has a lot of interesting scenarios invented around playing with a friend or other person. There's even some pretty great stand-alone moments in game design through, the combat and enemy variety is fun, and the story has some enjoyable cheesy moments (even if it's pretty simple). The weapon upgrade systems and strategizing your inventory with a partner is surprisingly gratifying. The game is chock-full of unlockables and little secrets. There are a few iffy moments, specifically the boss battles are a bit uneven with a few of them being quite good, and other ones being some of the low points of the game. Mercenaries in RE5 I've had a lot of fun in, I think RE6 has some better mechanics but I just enjoy RE5's Mercenaries more. A lot of people sleep on the DLC, but I think both Lost in Nightmares and Desperate Escape are both really fun DLC chapters to play through, and even replay as both have randomized elements that are fun. I do like Resident Evil 4 as a game more, but I think a lot of people are harsher on RE5 than they should be because of it as RE5 is honestly a pretty good game. Even while I do like RE4 more, I think people who say it's a "pale RE4" miss some of what it does very well, and even a "pale RE4 with co-op" is still a really good game.
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Thread Sonic Takes Domestic Opening Weekend Record From Detective Pikachu with $70M 4-Day OW.
You're in luck, Carrey has been saying in interviews in the last week he had a lot of fun doing this film and would absolutely do a sequel if it happens.
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Thread Sonic Takes Domestic Opening Weekend Record From Detective Pikachu with $70M 4-Day OW.
Quoting two relevant posts on why I think Sonic has stayed popular and why it's doing better than Detective Pikachu from the other thread: Sonic has stayed relevant for a few reasons in my eyes. 01. Sonic has an incredibly appealing design. One of the smartest things Sonic Team ever did was make a design somewhere between cool, cute and simple so it'd be easy to draw for kids. A lot of kids can just see Sonic's design and want to know more about him. I sincerely think a big reason the Sonic brand has stayed so alive for 30 years is because of Sonic's character design. 02. Sonic has had successes outside of gaming. Sonic Boom was surprisingly popular with kids, Sonic was in both Wreck-It Ralph films, Sonic is known by kids by Youtubers and the like as well who do gaming stuff, the Sonic comics were for a long time the best selling kids comics, Sonic X recently has been popular on Netflix on their top viewed stuff and been sitting there, Sonic merchandise is available in places. Sonic's cartoons have proven popular, again Sonic Boom on Cartoon Network popular, Sonic X on Netflix is doing great numbers too, etc. 03. The older games are still present and plenty of parents still have Sonic games for their kids to play. Plus the newer games haven't been bombs specifically either, just there's been a lack of recent Sonic games in the last 8 years. I think honestly there's probably kids who play his older games for one reason or another. The mobile game downloads for Sonic have also stayed very high, Sonic's found success on mobile. You also can play most older Sonic games on like every streaming game platform, on a lot of mini-consoles, etc. Also all of those Mario & Sonic Olympics games did pretty well. 04. The internet. I kinda' touched on this in point 2, but I need to emphasize Sonic has a presence online. Almost everyone on the internet knows who Sonic the Hedgehog is, Hell I say "Almost" since I feel not everyone can, but I've never met anyone who had no idea who Sonic was. Sonic memes, Let's Plays, cameo appearances, fucking ice cream bars, Sonic I think might've actually been saved by his presence online and just in various outlets in pop culture because everyone fucking knows who Sonic the Hedgehog is. Add to that he has an appealing design and things in various fields to check out, and I think that's part of how he's stayed relevant. I think people making jokes about Sonic and memes, people "ironically" or unrionically doing Let's Plays of his games, Sonic being a character who often comes up with video game discussion, his presence in the Super smash Bros games, his cameos in everything from Wreck-It Ralph to Hatsune Miku stuff, has kept people knowing who Sonic is, and I think becoming aware of him kids may then see he has a cool design and go check out stuff he's been in. I think that's honestly the core of what's been happening, Sonic continues to be talked about and appears in things, and he has an appealing design that leads to kids finding him. I think a few aspects that benefit the Sonic film also: -Detective Pikachu kinda' undersold itself because it comes off like a spin-off with the concept, like it doesn't seem like a "core" Pokemon movie. The Sonic movie I think comes off pretty simply it's "Sonic the Movie". I don't think Detective Pikachu came off as clear to casual audiences it was "Pokemon the Movie". That does mean something I think to audiences the sorta' weight to a film. -Detective Pikachu I'd say isn't as much of an "All-Ages" film, it is technically but the content within with the crime noir events going on isn't quite as appealing to children. Sonic meanwhile I think more clearly is a film for all ages, helped a bit the plot premise is similar to some other children films in the last decade, and I think has more in it that children and adults can enjoy. It's appealing to a broader audience. -Jim Carry. This is his first big role in years, many have affinity for the actor. I know a lot of older people who are checking out this film simply because Jim Carry is in it and hasn't been in films for years. One big benefit the Sonic movie has going for it is Jim Carry and he decided to be in this movie after a multiple year hiatus. It also helps he delivers a performance very much like his earlier zanier work. This isn't helping the movie do better in the box office, but I'll also add that the human characters in the Sonic movie are much, much better than the human characters in Detective Pikachu. -As many are pointing out, the delay to February was a smart move because the Sonic movie is competing with very little else for the next few weeks. -I think the Sonic movie had better marketing. Between the actual commercial advertising budget, and the film did manage to generate buzz and trend on Twitter and such multiple times due to the design shenanigans which even ultimately turned into positive buzz even if it was negative at the start. I know this is a weird barometer to use, but the controversy lead to things like talk shows talking about the Sonic movie, when Detective Pikachu didn't have the same benefit. Now it is to be seen how the movies legs work and how it does domestically. I do think the Sonic movie is set to perform better than Detective Pikachu in the states and the West, but I also don't think the Sonic IP is as big as it is in China or the like. Really it's going to be up to how the movie does domestically eventually to if it'll gross more than Detective Pikachu or not.
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Thread What's the legality of Dreams and its recreations of existing games?
It's grey in the sense that copyright holders turn a blind eye to it almost all the time even if they're aware of it. It's because the situation around it is a bit more complex than black and white and the actual harm it's doing is very little, plus the clauses of user made content is different than corporation or commercial and there's no strict ruling to date at least for where mods and user made stuff like this falls under copyright laws. It's similar in like how making art of a copyrighted work is a bit odd under copyright law, or like fan dubs or Let's Plays, or even people who sell art of a popular character as an example (which is a very different thing, but the basic thing is it's okay unless the copyright holders decide it's not okay and send a cease and desist). It's something a bit new with the internet/video game age, and there hasn't been a strict ruling on it to date, but most IP holders aren't tremendously against it to begin with.
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Thread What's the legality of Dreams and its recreations of existing games?
The same legality that mods on PC recreating games or using other game models into other games are. It's a grey area, but its user made content and most turn a blind eye to it for a few complicated reasons, but more simply there's not money involved and most are beneficial for publicity of an IP than not. I mean mods have been a thing on PC games for quite a while and many popular mods are putting content from other games in games. On Left 4 Dead for example I can play as Mario, Hatsune Miku, Darth Vader and Chris Redfield in a recreation of Crash Bandicoot with the zombies modded out and replaced with Teletubbies to a modded soundtrack by Metallica and the items replaced with items from the film Spirited Away. It's technically not very legal, but actions aren't taken because it's not a big deal to most copyright holders, it's user-made content, the content does more good than harm for the actual IP, etc.
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Thread The Sonic the Hedgehog movie will gross more domestically than Detective Pikachu. Who will make an avatar bet? (UP: vote for avatars in threadmark)
I think a few aspects that benefit the Sonic film also: -Detective Pikachu kinda' undersold itself because it comes off like a spin-off with the concept, like it doesn't seem like a "core" Pokemon movie. The Sonic movie I think comes off pretty simply it's "Sonic the Movie". I don't think Detective Pikachu came off as clear to casual audiences it was "Pokemon the Movie". That does mean something I think to audiences the sorta' weight to a film. -Detective Pikachu I'd say isn't as much of an "All-Ages" film, it is technically but the content within with the crime noir events going on isn't quite as appealing to children. Sonic meanwhile I think more clearly is a film for all ages, helped a bit the plot premise is similar to some other children films in the last decade, and I think has more in it that children and adults can enjoy. It's appealing to a broader audience. -Jim Carry. This is his first big role in years, many have affinity for the actor. I know a lot of older people who are checking out this film simply because Jim Carry is in it and hasn't been in films for years. One big benefit the Sonic movie has going for it is Jim Carry and he decided to be in this movie after a multiple year hiatus. It also helps he delivers a performance very much like his earlier zanier work. This isn't helping the movie do better in the box office, but I'll also add that the human characters in the Sonic movie are much, much better than the human characters in Detective Pikachu. -As many are pointing out, the delay to February was a smart move because the Sonic movie is competing with very little else for the next few weeks. -I think the Sonic movie had better marketing. Between the actual commercial advertising budget, and the film did manage to generate buzz and trend on Twitter and such multiple times due to the design shenanigans which even ultimately turned into positive buzz even if it was negative at the start. I know this is a weird barometer to use, but the controversy lead to things like talk shows talking about the Sonic movie, when Detective Pikachu didn't have the same benefit. Now it is to be seen how the movies legs work and how it does domestically. I do think the Sonic movie is set to perform better than Detective Pikachu in the states and the West, but I also don't think the Sonic IP is as big as it is in China or the like. Really it's going to be up to how the movie does domestically eventually to if it'll gross more than Detective Pikachu or not.
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Thread The Sonic the Hedgehog movie will gross more domestically than Detective Pikachu. Who will make an avatar bet? (UP: vote for avatars in threadmark)
Sonic has stayed relevant for a few reasons in my eyes. 01. Sonic has an incredibly appealing design. One of the smartest things Sonic Team ever did was make a design somewhere between cool, cute and simple so it'd be easy to draw for kids. A lot of kids can just see Sonic's design and want to know more about him. I sincerely think a big reason the Sonic brand has stayed so alive for 30 years is because of Sonic's character design. 02. Sonic has had successes outside of gaming. Sonic Boom was surprisingly popular with kids, Sonic was in both Wreck-It Ralph films, Sonic is known by kids by Youtubers and the like as well who do gaming stuff, the Sonic comics were for a long time the best selling kids comics, Sonic X recently has been popular on Netflix on their top viewed stuff and been sitting there, Sonic merchandise is available in places. Sonic's cartoons have proven popular also, again Sonic Boom on Cartoon Network popular, Sonic X on Netflix is doing great numbers too, etc. 03. The older games are still present and plenty of parents still have Sonic games for their kids to play. Plus the newer games haven't been bombs specifically either, just there's been a lack of recent Sonic games in the last 8 years. I think honestly there's probably kids who play his older games for one reason or another. 04. The internet. I kinda' touched on this in point 2, but I need to emphasize Sonic has a presence online. Almost everyone on the internet knows who Sonic the Hedgehog is, Hell I say "Almost" since I feel not everyone can, but I've never met anyone who had no idea who Sonic was. Sonic memes, Let's Plays, cameo appearances, fucking ice cream bars, Sonic I think might've actually been saved by his presence online and just in various outlets in pop culture because everyone fucking knows who Sonic the Hedgehog is. Add to that he has an appealing design and things in various fields to check out, and I think that's part of how he's stayed relevant. I think people making jokes about Sonic and memes, people "ironically" or unrionically doing Let's Plays of his games, Sonic being a character who often comes up with video game discussion, his presence in the Super smash Bros games, his cameos in everything from Wreck-It Ralph to Hatsune Miku stuff, has kept people knowing who Sonic is, and I think becoming aware of him kids may then see he has a cool design and go check out stuff he's been in. I think that's honestly the core of what's been happening, Sonic continues to be talked about and appears in things, and he has an appealing design that leads to kids finding him.
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Thread Simulacrum - Chapter One (Silent Hill: The Indie Game basically) out now, free or pay-what-you-want
I had been following Simulacra for a few years (this one), so when the phone game hit I was confused by it too. XD; I think there's some notable indie devs and teams taking to the plate and some devs starting to get more of a reputation and following, it'll be interesting to see how the scene changes since the scene itself is in the process of changing right now too I'm noticing.
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Thread Simulacrum - Chapter One (Silent Hill: The Indie Game basically) out now, free or pay-what-you-want
Can download the game for free or pass them some money for future chapters over at GameJolt: Chapter 1 is about 1-2 hours long, and it is rather shameless in what it's inspired by, but it's actually a pretty fantastic little take for an indie developer to try and recreate a Silent Hill-like experience. a few elements show the small team size, and not all may like the stylized human choice they made for the title, but I thought this little indie horror game deserved a bit more attention with its first chapter releasing earlier this week.
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Thread Simulacrum - Chapter One (Silent Hill: The Indie Game basically) out now, free or pay-what-you-want
It is being shameless a bit, but it is using all original stuff even though it's obvious what it's aping. Given the series for now is inactive and I enjoy seeing what indies do with the scene, and hoping this particular project does get future chapters.
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Thread Simulacrum - Chapter One (Silent Hill: The Indie Game basically) out now, free or pay-what-you-want
There's a short list I have of indie games inspired by Silent Hill I'd recommend, and Organ Quarter is indeed on that list.Still being worked on as of last February. They have decided to cancel the port and do a full remake, but they posted some experimental Nintendo Switch tests last February:
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Thread Simulacrum - Chapter One (Silent Hill: The Indie Game basically) out now, free or pay-what-you-want
This one has some inventory management, part of my impression is as this game is working with no budget at this point (and even this game is free), they're guaging interest and if they can get a budget. The two areas that'll always be trickier for indie games to get right more than most things when they don't have money or large teams will be animations and deeper combat (the two do go hand-in-hand a bit). But I still definitely recommend checking this out, you can tell the devs are really passionate about Silent Hill and there's a lot of small details that make it feel more authentic.
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Thread Simulacrum - Chapter One (Silent Hill: The Indie Game basically) out now, free or pay-what-you-want
Enjoyed reading your impressions. Your opinion seems pretty similar to how I concluded, there is room for a few things to improve (and I know with Chapter 2 they want to put more of an emphasis on enemies and combat), but here's hoping that gets around to being made. I do have a few critiques, but I think this is an extremely good effort from a small indie team to try and recreate SH.
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Thread DreadOut 2 Official Trailer & Release Date (game releases on February 20th on Steam)
You're recalling wrong. DreadOut actually has a series of six different ghost battles one after the other at the end in like the last fifth of the game, some of which are actually very creative.
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Thread If your life was the Truman show, how long until it gets cancelled
If it was like the Truman show, then they would force interesting things to happen in your life. EDIT: Beaten by a bit, but yes in the Truman Show the whole setting and everyone but the one person is manufactured to get real responses from someone living in a fake world that's made to be relatably mundane but interesting enough in its events to grow and maintain an audience.
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Thread Any other fans of Toy Story 2 on N64 out there? (Or PS1, PC, or Dreamcast if you had those versions)
I had this on PC. I remember I got pretty far as a kid, but I never beat it. My main memory of it is that the level design was pretty interesting and the game had a weird sorta' atmosphere to it. Like it's hard to describe and maybe I'd feel differently playing it now, but I remember the game having ambient-esque music and the levels having lots of odd secrets and objectives that contributed to a sorta' specific feeling this game had. That and as you're a toy, all the levels are constructed of you being little and in places with giant geometry to climb, and going through back areas of places to explore and such.
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Thread DreadOut 2 Official Trailer & Release Date (game releases on February 20th on Steam)
There's Indonesian jank in the first two games, which I feel the actual execution, pacing, creativity and variety of the game and surprising atmosphere actually managed to make it easy to overlook. I don't know how the sequel will hold up, but I can say this now; It looks a lot less janky than the original game and Keepers of the Dark, both of which were surprisingly good and charming.
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Thread DreadOut 2 Official Trailer & Release Date (game releases on February 20th on Steam)
It has my full recommendation, I think I liked it more than the main game (though one shouldn't play it before the main game). It got wilder and far more interesting enemies and scenarios than the original game did, though the structure may put some off (you have a hub world with 12 doors (and a 13th one to unlock after you exterminate a certain percentage of ghosts), each door leading to a small open level with 2-3 boss ghosts kinda' roaming inside to find and hunt). It really worked for me due to how creative the threats were, which actually gives me a lot of hope they may be able to do good with an action-horror game in the sequel (since one of the strongest things with DreadOut & D:KotD was the enemy selection and variety if you asked me). Honestly the release date is so close to this release reveal announcement, I'm hoping the game doesn't go by unnoticed as it's looking promising.
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Thread Platinum 4 - PlatinumGames teaser site (First Reveal: Wonderful 101 Kickstarter, 3 more announcements to come) - See Staff Post
Two hours to see if this is a weekly thing or not (at the very least the Wonderful 101 Kickstarter dropped at a little past Noon PST, like 12:05 PM here). I have my doubts that it is, but I am hoping this is weekly.
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Thread Government regulation on glitches
I know this isn't a completely serious thread, but there's so many flaws to this logic that it becomes kinda' funny. At the highest level, the government should not be wasting it's time and tax payer dollars on regulating video game glitches. I don't think people would be very happy about their tax money going to that of all things at all. Government also having a crucial role in a creative medium is a really bad idea. Glitches are just a fact of coding. As of right now it is impossible to make anything that's bugless. The simpler the game, the less bugs there will be, but there's some really out there bugs that would never naturally be met like if theoretically in a score game someone's score gets so high it breaks the number of digits the game can register. The more complex the game, it becomes impossible and not worth anyone's time (the developers nor the customers waiting) to spend like an extra year of development trying to fix every bug they can. The result for this would be simpler games, because more complex games are more likely to have bugs, so then to not get penalized by the fucking government games would end up having to be less ambitious and simpler just so they can reasonably be bug checked. And then do gamers even really hate bugs? Occasionally there's a bad glitch that hampers or can ruin the experience, but most bugs I experience are either just kinda' funny or creepy or a bit interesting. Hell, I find glitches to be kinda' fascinating, and speedrunning exists for so many games because of bugs. Trying to wipe bugs clean I actually think would take something away from... I hate to say it like this, but it's the truth... "Gaming Culture". I would actually say glitches and bugs are so well known by people who game (as there's bugs in every game), that things involving glitches even are celebrated, joked about, appreciated, raise certain scenes like speed running or even games made with glitch aesthetic or ideas, that there's actually an endearment from many gamers to glitches. I'm not saying people want games full of bugs, but I don't think encountering most common bugs (that aren't game breaking or frustrating) actually negatively impact players that much, in fact probably a number of them add to the experience for people. I could go on but this idea is so ludicrous on so many levels.
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Thread The Wonderful 101: Remastered goes up on Kickstarter
A long time ago there were some troll people who did stuff like that, so this system was introduced to prevent it. Now if you want to pledge an absurd amount of money you need to A. Validate you actually have that much money privately to Kickstarter. B. You really want to go through with pledging that money to this Kickstarter. C. You cannot cancel the pledge once validated. Of course this doesn't apply to most backer stuff as most can cancel anytime, but this is for people who pledge thousands of dollars or more so both people don't like accidentally put on an extra zero than they intended to by mistake or for troll pledges to make the Kickstarter seem much better performing than it actually is.
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Thread The Wonderful 101: Remastered goes up on Kickstarter
I know this is just a joke, but Kickstarter actually has a system if there's someone who kickstarts an absurd amount higher or above a certain sum they have to validate they really have that much money to Kickstarter privately and really want to pledge that much to the Kickstarter before it goes through, but also can't take the pledge back so people can't just troll the system.
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Thread The Wonderful 101: Remastered goes up on Kickstarter
Well via the Stretch Goals at least we're getting a time attack mode and a 2D platformer starring Luka, and I think we may get the remixed soundtrack stuff before the Kickstarter is up, but yes it's mostly just a port of the original game as far as we know.
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Thread Why do immersive sims tend to struggle financially?
There was a thread on this very topic about a month and a half ago. I'll repost what I said there: I watched a good recent video on the history of Immersive Sims here. It's long but worth a watch if you're interested in the history of the genre: What I picked up from this is outside of a few examples, most Immersive Sims are not only hard and expensive to make, they're also often not worth it as many are commercial failures. That said, some do go on to become huge successes, but it's very rare. Add to this that many fans of individual games of this type may not even realize it's part of the larger genre of Immersive Sims (the genre has done a bad job at communicating it's even a genre, what it's central appeal is, and how these games are connected in game design outside of the most hardcore enthusiasts of the genre. Most gamers don't even know what an Immersive Sim really is and many haven't even heard the term before). I think this genre has serious untapped potential, but there needs to be more easing into it. I actually think "dumbed down not really immersive sim" Immersive sim-like games need to have more of a presence before the actual main genre can take off. There's been several successes that fit this genre, but I don't think most people even realize they're a genre and the terminology used hasn't aged well in the last decade, nor has it really caught on. I also think the genre needs to do away with a few of its tropes being necessary: IE I know currently a qualification for these games is they must be first-person, but I feel that's more a forced definition based on what's existed so far than a necessity for this genre to work.
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Thread Netflix posts Resident Evil Show confirmation and Plot summary
I don't expect it to be that great, but I'll watch it and it'll probably be entertaining enough. I'm assuming the reason they chose to film this in South Africa was because they needed scenes involving the discovery of the Progenitor Virus (which in the games, it's discovered in South Africa and that's where things really get going). Going to be weird to see them try to fake Maryland in South Africa as well, though, but I guess that'd be easier than the other way around (faking Africa within Maryland). This actually fits entirely with something that was rumored years ago, I can't find it but I really do remember a rumor from several years ago about a Resident Evil TV series that got greenlit about the creation of the T-Virus, the first major outbreak, and three powerful factions trying to cover it up, and the series going to be more about conspiracies and the horror of secrets and a town going to Hell. I can't find this anymore, but I swear this plot detail sounds almost exactly like the rumor from years back.
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Thread Between censorship and Steam, Chinese indie developers are hanging by a thread(PCGamer)
I'm actually really sad there's almost no chance that this is going to go forward, no joke China's indie scene has some excellent games and though I know there's a lot of pros and cons to Steam working with China, one mutual benefit is China's indie scene is very vibrant and provide a lot of unique games and they get access to a lot of games they otherwise wouldn't. You can feel the bubble here due to China's government, so this really is just a thing that will probably go down sooner than later and even probably later this year. But it's really sad to see how China's government functions, even in the entertainment industry, and how against their people and developing scenes they are in their efforts to brainwash and control their populace. And I as a consumer on the other side of the world will be sad to see the growing support of Chinese games on Steam go away. There's a few games from that scene I still need to pick-up before they almost definitely get unlisted elsewhere in the world, I'm hoping the bubble doesn't pop before the next Summer Sale at least.
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Thread The Wonderful 101: Remastered goes up on Kickstarter
I have not played the full game for clarification. But some time ago at PAX there was a pretty extensive little demo they had available (was a 30-40 minute long demo), and my impressions from that at the time was the game plays a lot better than it looks, it feels very good to play and the combat is very engaging. I'm excited to play the full thing finally.
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Thread Wikipedia community debates whether Switch belongs in the 8th or 9th generation. What do you think?
Basically my thoughts, and I suspect this will become increasingly prevalent in its obsoleteness as time goes on.I'm reminded of people talking RE7 on PSVR as being the first big next-gen experience they had.
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Thread Humble Choice February games revealed
For people who don't pause this month and don't own it, Frostpunk is a hidden gem. It's a game about building a city in a dystopian ice age which does a lot with its concept, letting you manage building structures, how to survive, how to connect power through sectors, letting you control who you let in, and more I won't spoil.
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Thread Songs That Composers Reuse From Different Franchises
This is not the exact same thing, but a notable one. Megalovania was originally from Toby Fox's Earthbound Halloween Hack, then used it again in Homestuck, before becoming a lot more well known by its use in Undertale.
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Thread Re:ZERO Director’s Cut |OT| Restarting from Zero before Season 2 [Spoiler Tag Episodes the Director's Cut has not Reached]
A thing to note, none of the episodes have too many changes, but the first semi-important change that first seems very minor but is actually quite important happened in the last episode. It's still overall a minor change, but is the first change with any real plot presence significance (though the new version of the ending theme a couple weeks ago is neat, and last week's episode did have a new still drawing to emphasize something but not really important). I'm hoping Crunchyroll does get the okay to translate the OVA, but that's interesting and unexpected. The OVA is fun, it doesn't add anything to the story really except you get a better idea of what the characters are up to in the mansion arc when not much is really going on after things are resolved.
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Thread Capcom has removed Denuvo from DMC5
Unfortunately usually when Capcom patches out Denuvo from their games, that means the game has hit the end of it's primary lifetime, IE it's going to stop receiving updates or support. For both RE7 and RE2 at least the patch that removes Denuvo is the last patch they roll out for the game.
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Thread Platinum 4 - PlatinumGames teaser site (First Reveal: Wonderful 101 Kickstarter, 3 more announcements to come)
I am hoping this is a daily thing and a new thing gets revealed at Noon PST every day for four days starting with Wonderful 101 yesterday. I am expecting it will be weekly on Monday's at that time, partially as there's four weeks in February and spaces out announcements. I'm fearing if it's monthly or irregular updates with no time frame that are far apart. I really do wish they'd had put a countdown to the announcement times.
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Thread Platinum 4 - PlatinumGames teaser site (First Reveal: Wonderful 101 Kickstarter, 3 more announcements to come)
At least one of these I will bet is a new IP. Atsushi had confirmed in 2019 that they were working on two new IPs, I feel like at least one of them have to be revealed in this batch.
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Thread Platinum 4 - PlatinumGames teaser site (First Reveal: Wonderful 101 Kickstarter, 3 more announcements to come)
So yeah, 100% confirmed now this is 4 different announcements. Wonderful 101 Kickstarter is the first of four.
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Thread Platinum 4 - PlatinumGames teaser site (First Reveal: Wonderful 101 Kickstarter, 3 more announcements to come)
I think it's pretty obvious sites already have stuff for the actual announcements, which it sounds like aren't too far off.
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Thread Frictional Games (SOMA, Amnesia) started an ARG for their next game
There's been several breakthroughs since this topic was last updated. Firstly, there was hidden text at the bottom of the site you could highlight to see: Combining the double letters revealed a URL to this video: A transcript of the note in the video:There's also in the last frame of the video a 1 frame shot of a pile of rubble with what appears to be a shotgun ammo box.
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Thread Dawn of Fear announcement trailer - Releasing February 3rd on PS4 (fixed camera Resident Evil-inspired horror game, Playstation Talents)
Hoping it gets a few more patches, since the review does sound like the game is a decent B-Horror Resident Evil clone, and the most surprising (and interesting) thing for me is him noting there's more enemies than just zombies and the enemies are actually pretty disturbing (there's a screenshot of a silhouette of one of them within his review, which yeah, it looks pretty interesting). And he mentions the intrigue in the game is there, which I find is crucial for these type of games. Game breaking bugs is bad, hoping it gets patched since otherwise honestly as a horror enthusiast who's played and mostly enjoyed many Resident Evil clones from the PS1/PS2 era, and the more modern indie scene, this sounds like an interesting enough effort... if they can bug fix it more and fix up the technical side further. I'll probably pick it up due to my own interest in such games, but I'm holding hope they'll fix it up some.
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Thread Maximilian Dood's Resident Evil Tier List
the series with some wonderful ideas to transition Resident Evil into first person with some wonderful sequences, and two of the best boss fights in the series.Resident Evil 7 is my third favorite RE game, but I do admit this is after the Gold Edition content and it's both saying RE7 is I think in a tier below RE4 and REmake, and I think REmake 2 is overall a better game, just there's things I like about RE7 more personally. I think RE7 could've joined REmake and RE4 with a few refinements and more time in the oven, it's so close to being a top tier Resident Evil but it held back by a few things. Namely enemy variety/quality, the last stretch of the game, it could do with more puzzles and exploration, a big interesting mix-up in the last third, a good final boss, etc.
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Thread Platinum 4 - PlatinumGames teaser site
I am with other people that I feel the weird things the site does if you sit on it for a while may mean something. I'm not going to read two deep into it, but the glitch effect that occasionally happens does look like NieR Automata's, and the way the four spins does look like the 4 is doing a barrel roll. That could literally mean they're porting NieR Automata and Star Fox Zero to things, or it could mean something else.
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Thread Happy 20th Anniversary to Resident Evil - Code: Veronica (Dreamcast)
While this is my least favorite mainline Resident Evil game, it's not because I hate it. I actually really love a lot of things about it, such as the setting, the music, I love the villains, and many of the monsters are creative... Just it has a lot of game design flaws and issues that hold it back for me. I really hope a remake for the game gets made, I think that Code Veronica reimagined has a ton of potential to be amazing. Can't talk about Code Veronica without bringing up it's amazing OST.
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Thread Bojack Season 6 |OT| Horseman, obviously.
I said this earlier, but I think it's evident Hollyhock didn't hate Bojack, I do think even after everything she did love him. But she also wasn't comfortable with him anymore, could never be, and didn't want a family relationship anymore. I personally read into her not telling him directly or via phone to be because she knew if she tried to do it and heard his voice, she might not go through with it. I think Hollyhock did see he really, truly was a different person than who he was in the past, he was really trying to be a better person, and didn't want to take him down or anything as his sister. She maybe thought he did deserve a second chance, but just one without her in it because she'd never be okay with what he did even if he had changed.
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Thread Bojack Season 6 |OT| Horseman, obviously.
I'm pretty sure it's supposed to be a joke that it makes no sense. The premise we know if a Dad who travels to help kids get the Dad in their lives they need for their birthday, but as they talk about it more and the flashes we see, it's a very weird show. In the final episode as Bojack and Mr. Peanutbutter are driving, Bojack even directly asks Penutbutter explaining his show, "What is your show even about?", which Peanutbutter never answers directly, which exemplifies that the show is basically nonsensical and explaining it and what happens in the show is just complete nonsense and we're not supposed to really get what it's about. It's a weird show that Mr. Peanutbutter conjured up from another thing he was working on that has become beloved, but it actually makes no sense.
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Thread Bojack Season 6 |OT| Horseman, obviously.
I'm personally of the opinion that I really think how they handled Hollyhock here was very effective. It is upsetting and frustrating, but that's a bit of the point. You don't need to see what's on the letter or see Hollyhock again, all the pieces for what happened and why it happened are all in the show very clearly even without saying it directly. There's enough context to explain what happened, why it happened and what it means to Bojack, and I think it even makes a lot of sense. Furthermore, the fact that what Hollyhock does can start a dialect among viewers (I've seen much back-and-forth both here on Era, Reddit and a Discord I'm in on Hollyhock) and left an impression on a lot of people, yet how the show honestly handles it is very quietly, shows to me it was an impacting scene for many (even if some are really upset by it or can't agree at all with what Hollyhock does), and it shows a certain type of thing that does happen in life sometimes. Sometimes people cut you out of their life because you've done shitty things or they just can't be comfortable or close with you anymore, and you get no real closure with them, things just kinda' end. It does happen like that sometimes, and sometimes it's even very clearly the consequence of your choices in the past that leads to that. One of the stronger themes of the back-half of Season 6 in my opinion is that sometimes there's irreparable damage you've done and things you can never get back because of it, and I think what happens with Hollyhock personifies that in a realistic way perfectly. And it fuels a stronger element of Bojack's own character arc, losing Hollyhock makes him spiral for a bit, but it also makes him more seriously reflect on himself and even though it hurts him a lot, life still goes on. Some things have changed forever for him, but other things are still pretty much the same.
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Thread Maximilian Dood's Resident Evil Tier List
It's not a bad list. I actually sat down the other day and thought of my ranking of the series myself. I have a few controversial opinions, and I can explain my decisions in depth if desired, but the baseline for me at the moment goes: 01. Resident Evil 4 02. Resident Evil REmake 03. Resident Evil 7 04. Resident Evil 2 REmake 05. Resident Evil 3: Nemesis 06. Resident Evil Revelations 2 07. Resident Evil 2 08. Resident Evil 5 09. Resident Evil: Dead Aim 10. Resident Evil 6 11. Resident Evil Zero 12. Resident Evil Revelations 13. Resident Evil 1 14. Resident Evil: The Darkside Chronicles 15. Resident Evil: Code Veronica X 16. Resident Evil: The Umbrella Chronicles 17. Resident Evil: Operation Raccoon City 18. Resident Evil Survivor 19. Umbrella Corps 20. Resident Evil Gaiden Have not played: Resident Evil Outbreak File 1, Resident Evil Outbreak File 2, Resident Evil: Gun Survivor 2 I guess in a tier list, how I'd put that would be: S- RE4, RE1 REmake A- RE7, RE2 REmake B- RE3, Rev 2, RE2, RE5 C- Dead Aim, RE6, RE0, Rev 1, RE1 D- Darkside Chronicles, CVX, Umbrella Chronicles E- Operation Raccoon City, Survivor, Umbrella Corps F- Gaiden (though my grading is actually maybe a bit harsher, most of these RE games I would move up in position if I was making like, a "complete horror tier list" kinda' thing, this is mainly going by RE series standards.) I have a few unpopular opinions, and some I want to like more but too many problems hold them back (coughcoughCodeVeronicacough). However, honestly I've enjoyed most RE games, even Umbrella Corps I got some fun out of it (though I never want another RE game like it ever again). But if some friends wanted to play Umbrella Corps with me (for some reason), I'd have fun playing it. Hell, all of the RE games 19 and above I can pick up and have fun playing. Gaiden though I actually hate playing. like it starts off okay but then gets worse and worse as it goes on.
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Thread Maximilian Dood's Resident Evil Tier List
I'm with you. I think Dead Aim is the most slept on game in the franchise. It starts off a bit rough, I wasn't feeling the game the first 30-40 minutes in, and I'd say the first and last 30 minutes are the weakest part of the game. But there's so much good in the middle section, and it manages to have a surprisingly effective atmosphere and feel like an interesting hybrid of what came before it (RE1-3/Code veronica) and what would come after it (RE4). It's somewhere between trying to be exploration horror and action dumb Resident Evil, and it sounds like it should fall apart, but it works due to so many unique and creative scenarios, enemies and touches to the game. The action is serviceable but better than the older games (it takes a bit getting used to the game going into first-person as you aim), but the atmosphere is very thick at points, exploring is fun, the monsters are maybe the most unique in the series (some are very, very weird though), and they do a good job at pacing and keeping the experience interesting. On my personal ranking list it comes into 9th spot, but I think so many people have either not played it or are under the impression, "Of course it's bad!", when really it's more enjoyable than I think many believe it is. I'd go as far to say that Dead Aim's boat setting and game is a lot better than Revelations 1's boat setting and game.
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Thread Maximilian Dood's Resident Evil Tier List
Zero I actually like more than most people, it doesn't look like it on my ranking list, but I do enjoy it. Billy and Rebecca are good characters, the game's art direction is gorgeous, the music is good, I actually think Zero has the best puzzles in the series. It's held back by the enemy selection, it feels like it's lacking elements to make the atmosphere/tension better, some parts are kinda' dragged out and dull, certain moments are even a bit frustrating, the story outside of Billy and Rebecca's characters is kinda' dull and nonsensical with maybe the worst villain in the series, and there's just not a lot of small things with the pacing and execution that drag it down. Also the bosses in RE0 mostly suck, especially the bat and the centipede. BUT, exploring Zero's locations, solving puzzles and the like I enjoy doing. Code Veronica X has a lot of problems, a LOT of problems. If it didn't have these problems it'd be MUCH higher, I really do hope they remake it. I WANT to like it more than I do, I actually love the setting, music, characters (even fucking Steve is amusing to me), etc. But I have so many problems with Code Veronica and it's actually the one of only two RE games (the other I'll get to) which actively make me frustrated and kinda' hate it while playing it. But Code Veronica does things that I also love about it. It ranks so low for me because, to lay it how plainly: -Who fucking thought having regenerating enemies in certain areas was a good idea? -Who thought having so many poison enemies in a RE game was a good idea? -WHO THOUGHT PUTTING INFINITELY SPAWNING POISON MOTHS OUTSIDE OF THE ONLY SAVE ROOM IN AN AREA WAS A GOOD IDEA!?!? -Having enemies that can literally hit you off the screen from long distances like Bandersnatches IS NOT FUN. -Code Veronica has more back-tracking than any RE game I've ever seen, and it's often not even fun back-tracking. -Code Veronica has more "inventory filling" puzzles than RE0 does! And RE0 gives you two inventories! -Speaking of inventory fun, don't you just love on your first playthrough the game doesn't telegraph AT ALL you're about to switch characters and all the items that character was holding you just NO LONGER HAVE ACCESS TO? This can even break the game and make it unwinnable, though thankfully I never went through that. -Code Veronica despite having no difficulty options I think is one of the hardest RE games, and not fun difficulty, it just has random spikes at moments. I play all the RE games on their default hardest available difficulty, and none of other RE games have I died at as much as Code Veronica the first time blind. -The boss battles in Code Veronica are trash. -There's disappointing build-ups, like the fucking pool salamander that's built up to like a Xenomorph or something, only to be some lazy Salamander who does nothing. I could go on and say so much more, but I WANT to like Code Veronica, but so much about it's actual game design just makes me not enjoy it. I hope it gets a remake, it desperately is in need of one if you asked me. On Resident Evil 6, it has a lot of problems, like a lot of problems, a LOT of problems. BUT... There's a lot of dumb fun you can have in RE6 if you let yourself. The game is kinda' a train wreck, but it's such an uneven experience and it's kinda' fun to go through with a co-op partner through all of RE6's crazy and wacky shenanigans. Some of the level design is actually atrocious, but others times it can be surprisingly well done. I don't think I've ever played another game that flip-flops so much between good and bad ideas and execution, and that's kinda' wild and fun to go through with a friend. There are actually moments of RE6's campaign I love, and other moments I actually hate. But I always have fun playing it with people, especially those who have no idea what they're in for. Mercenaries in RE6 is a lot of fun, and I think I may be one of the only people on the planet who's played a decent amount of those DLC multiplayer modes with friends (full parties even, convinced friends to play it with me, have had a lot of dumb fun in those too). I will say this, I played the game first on 360 pre-update, and have ever since then post-update on PC, and the PC version post-update does add so much to the game experience, like it running 60fps with adjustable FoV and some of the fixes they apply did make me enjoy it a lot more. Also, Leon's campaign is the worst one though I enjoy parts of it (and I love Leon's Chapter 4), Leon's actual story is also terrible, like it's baaad. Jake's campaign has some of the lowest moments in the game, but I kinda' love Jake's Chapter 3 and Chapter 5. I also expected to hate Jake before release, but I don't. Chris' campaign is the most solid all around and also has the best story of them all. Ada's campaign has it's moments, but also falls off a cliff with her Chapter 5 being like the worst of the worst in all of RE6. Also nearly every scene in RE6 involving helicopters SUCKS. That's where I sit on with RE6.
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Thread Maximilian Dood's Resident Evil Tier List
Revelations 1 I think is the most average RE game. It has good music, I actually like Rev 1's boss battles and the build-ups to the battles (though the final boss is the worst of the bunch). There's nothing really super bad about Rev 1, and it has a few stand-out elements, but I think what drags it down so much is so often it just feels mediocre to average, exploring the ship past the opening doesn't feel too exciting. I think the game kinda' just is servicable in its exploration, with enemies and combat, with the survival element, with atmosphere. It's hard for me to put into words, I enjoy Rev 1 well enough, just it feels like the most mediocre Resident Evil game, with maybe the boss battles being the exception.I'm assuming you didn't play it in VR (though I didn't my first playthrough either). I think RE7 has elements that speak a lot more to me personally, I love the setting, I love the Bakers, I even am okay with the Molded. I liked the Ship, though the mines were a bust for me. However, my opinion of RE7 is also helped by the DLC. I loved End of Zoe, Daughters, Bedroom, and really liked Not a Hero, 21, Basement. The DLC/Gold Edition does help make the game feel more complete, and does push it over the edge for me. But I just find playing through RE7 to be an enjoyable experience.
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Thread Maximilian Dood's Resident Evil Tier List
For a really, really long time I couldn't decide if I liked RE4 or REmake 1 better. I really love both of them, and think they still hold up and are the best games in the series, which is a much held popular belief. Both have incredible design, and execution. I ultimately decided I like RE4 more than REmake, but it's only by a sliver. It's a bit hard to directly compare since both are very different games, but ultimately what helped me make that choice was thinking about my least favorite moments in both games. I dislike REmake 1's cavern section more than I dislike a certain stretch of the Island that's just a bit iffy, neither are absolutely terrible but I feel the weakest part of their respective games. And I think REmake 1's weakest part is weaker than RE4's weaker part, personally speaking. Which is ultimately what sided me to put RE4 as my favorite. Though I wouldn't chastise anyone who put REmake 1 over RE4.
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Thread Platinum 4 - PlatinumGames teaser site
I'm on team "This is a nod to the Capcom Five". Probably going to announce four games at once that will come out at various points. I know some people are saying, "Don't end up like the Capcom 5", since not all give games came out. But the Capcom Five gave us Resident Evil 4, Viewtiful Joe and Killer7, so really if the Platinum Four came out like the Capcom Five, that'd be great. (P.N.03 is okay.) I'll also call it now, one of the game's is Yoko Taro's new game, and one of the games may be Viewtiful Joe 3.
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Thread Bojack Season 6 |OT| Horseman, obviously.
Sitting on it a few days, my personal ranking of the Bojack seasons as of now (may shift when I someday sit down and rewatch the whole thing): Bojack Season 4 > Season 6 > Season 3 > Season 2 > Season 5 > Season 1 Just my opinion, of course. But even as the "worst", Season 1 is great I still think the whole show is excellent. And some I am tempted to put higher due to individually great episodes, like Season 5 has "Free Churro", which is a top 5 episode for me, but overall I didn't find Season 5's story and character stuff as interesting as Season 3 (and then Season 3 has another Top 5 episode in it in the underwater episode).
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Thread Christophe Gans working on Silent Hill and Fatal Frame/Project Zero film adaptations
Thanks for pointing out, merged for prosperity.At the very least, there's a very good case to be made for how with the right director a Fatal Frame movie could actually very well fit with feminist themes. The game's never really tap that potential, but the series as a whole features almost exclusively female protagonist (with a few minor exceptions as playable side characters) and the set-up of the first three game's storylines do have to do with Japanese's history of oppression and thoughts of the needs of suffering and appeasement to old ideas, where calamities often happen due to failure to recognize the humanity within people.
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Thread Christophe Gans working on Silent Hill and Fatal Frame/Project Zero film adaptations
He was the director of the first Silent Hill film (the 2006 one), and had nothing to do with Revelations 3D (the sequel). He has officially announced this, to see how development goes, but a bit unexpected. There was word there was an American Fatal Frame movie in the works, but the director and if it was still in the works wasn't known until now. EDIT: I found out there was a thread on EtcetEra about this I had missed in my searches, but I'm choosing to leave this topic open as it is Gaming news and that thread didn't focus on the Fatal Frame movie he's apparently also directing, and sounds like is his current main focus.
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Thread Bojack Season 6 |OT| Horseman, obviously.
I'm against the grain and I thought Bojack relapsing once again after everything wasn't repetitive, but in his nature and would spring up then even with all the progress. I really liked the back-half of Season 6 (and Season 6 as a whole), I think it may be my second favorite season overall (but need some time to chew over it, and I'll probably cement my final thoughts when I do a complete series rewatch later).
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Thread What's your favorite PC mod for a game?
I'm not saying these are the best around, but I've probably had the most fun with the Left 4 Dead 2 modding scene. There's a lot of really cool mods for L4D2, from character and zombie models changes, audio changes, new additions to the game from monsters to weapons and mechanics, etc. My favorite addition is all the custom campaigns. With everything from recreations of Resident Evil (1, 2, 3 & Outbreak File 1 all have complete remakes done in L4D2), Silent Hill, Crash Bandicoot, Goldeneye, and so many more, to custom campaigns with great atmosphere, or fun gameplay mechanics and puzzles, or custom bosses, and more. I've had an actual stupid amount of fun with Left 4 Dead 2 custom campaigns, too many to count though I have some favorite campaigns for sure.
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Thread Everwild, New Rare IP Announced
Just announced on Inside Xbox. There's not a lot of info available for now outside of the trailer. Everwild is Rare's new IP, showing off the game's style, developer is talking about the game now. They hint it's a game about a "magical world" where they want to create a "special" experience. The trailer hints working with nature rather than fighting it is probably a core aspect of the game. That's about all we know for now, no release date, still pretty early in development.: More word from the developers via Xbox Wire:
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Thread Bojack Season 6 |OT| Horseman, obviously.
Finished it. There is a lot of things for me to process, but I really liked all of the back-half of the season, every episode though the last two episodes are definitely the highlight. One thing I noticed is the Season 6 Part 2 had more moments of the characters together and interacting and playing off each other, which was nice to see. I do like where every character ends up at at the end, and even how everything is not neatly wrapped up in a bow. I'm really satisfied with the ending, and I'm sure I'll get even more out of it when I chew over it more.
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Thread Bojack Season 6 |OT| Horseman, obviously.
I just finished Episode 2. Episode 1 was a more fun episode up until the end, but I can already tell from Episode 2 we're going on a downward slope. Episode 1 was fun, Episode 2 was a really good episode. I'm ready to see things get worse though, I can feel this season half's going to get harsh and heavy already.
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Thread Dawn of Fear announcement trailer - Releasing February 3rd on PS4 (fixed camera Resident Evil-inspired horror game, Playstation Talents)
Longer gameplay video released for anyone's interested:
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Thread Bojack Season 6 |OT| Horseman, obviously.
There's reviews, if you literally google search "Bojack Season 6 Part 2 Reviews" you'll find several from the last few days. Just most of us are not reading them due to potential spoilers and the season is out and easily watchable on Netflix in just three hours.
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Thread [RUMOUR] Resident Evil 8 is a FPS again, features Ethan, Zombies, Wolf-like enemies, a stalker enemy, Chris Redfield "in some capacity" and more
I'd say that Resident Evil 7 and 2 feel quite different from each other (and not just because of the camera perspective), and bet it will feel different than RE3 as well. For the stalkers. Mr. X doesn't feel or function like Jack/Marguerite (nor has the same presence), and Nemesis should function differently than both of them as well. On surface level I understand it's easy to write off all stalkers as "the same", but I'd actually say out of any developer I think Capcom has the best grasp of how to make stalker enemies feel different. This was already present previously in their Clock Tower 3/Haunting Ground game (which those two games have multiple stalkers each, and they all feel and function quite differently), but is reinforced by how they're handling in RE7, RE2 and I will bet RE3 will continue the trend.
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Thread [RUMOUR] Resident Evil 8 is a FPS again, features Ethan, Zombies, Wolf-like enemies, a stalker enemy, Chris Redfield "in some capacity" and more
Funnily enough, I'd actually say RE7 has two of the strongest boss fights in the whole series; The Jack in the Garage fight, I actually love how dynamic that boss is and how many different ways it can go down based on the players actions. And the Marguerite Greenhouse fight, which actually may be the tensest boss fight in the whole series.
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Thread [RUMOUR] Resident Evil 8 is a FPS again, features Ethan, Zombies, Wolf-like enemies, a stalker enemy, Chris Redfield "in some capacity" and more
For the record, this is the Resident Evil 8 that got rebooted. This got tested earlier this year to see what they could pull from it after they decided to reboot it.
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Thread Obscure, creepy-sounding game that keeps resurfacing on /r/tipofmyjoystick subreddit
This isn't a Creepypasta like some are saying exactly, at least in the traditional sense, but it's not a real game either. I had a really long discussion about this with a few others interested in niche gaming and "Creepy games" before. It's definitely fake with some people wanting to add to the urban legend aspect of it and contribute recalling it as well. I think that's kinda' neat in its own way, but it doesn't actually exist. Or at the very least, it's lost to time as many flash games of the early 2000s was, but even if it was ever real it's grown more from people talking and spreading it over the years. There's been kinda' a resurgence in popularity about this game, so I won't be surprised if some people decide to make their own take on it though.Funnily enough, less than two years ago that was actually turned into a TV show (though it's a horror show ABOUT that TV show).
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Thread Vigil Gameplay Trailer (Survival Horror, Fixed Camera, Tank Controls)
Updated the thread title, I hope the game goes well enough for the team as I know it's basically just a passion project for them. For everyone saying they won't support it, while I'm not sure if this changed in the last year, the developers definitely said in 2018 at least this was going to be a free game they released and were just making it as some passion project/experience thing. Maybe that's changed and I should look into it again, but I know that was their original plan.
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Thread Color out of Space review thread
I don't want to spoil the movie, but the movie is surprisingly over-the-top for what the source material is, and takes a lot of creative liberties (like, a lot). There's definitely things to like about the movie, but it's for certain types of horror-loving audiences. Basically you'll know if you want to see this or not if you want a psychedelic body horror movie loosely adapting Lovecraft starring Nicholas Cage with pretty decent special effects. The movie is somewhere between being good at building tension and having a kinda' humorous B-Horror tone during the first act into sometimes nigh incomprehensible at times nightmarish nuttiness. I found it very entertaining, but I think some people are going to go into this with the wrong expectations. To put this clearly: -The movie is kinda' nutty and comedic at times with a B-Horror edge. -The movie still does manage to be tense at times in the first act. -The movie has good special effects and plenty of body horror. -Some moments in the film go kinda' insane, basically in a mixture of purposefully incomprehensible and Hell kinda' breaking loose. It doesn't land a few things, but I agree with the consensus so far that I wasn't bored at any point watching it. It even does a few things great, but it's a bit uneven and sometimes the movie switches tones at a moments notice from going from comedic, to tense, to comedic again, to sudden outburst of nightmarish nonsense, but interesting nightmarish nonsense. It's an entertaining horror movie basically. Sometimes it's smart, sometimes it's dumb, sometimes it's logical, sometimes it's completely illogical, sometimes it's unnerving, sometimes it's a bit funny. It also is very abstract and surreal at points, more and more as the movie goes on.
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Thread (Rumor) Multiple Silent Hill Titles In Development
That Silent Hill Survive image is a joke image, for the record. While I don't know the games actually being worked on, just Konami was shopping around two years ago, I do actually know the source of that image. It was made as a joke post on Reddit.
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Thread Frictional Games (SOMA, Amnesia) started an ARG for their next game
I have not read it, but I know of it and that's interesting. I'm both diving into some of the speculation and things mentioned in the pieces so far, and something about life definitely may be a thematic. I'm pretty sure it's fair to say "Life" and "Experiments" are two of the biggest reoccurring themes so far. So these aren't for solving the ARG (probably), but may more be contextual clues for the game. The second video mentions "Triple Crown" in the description, and in the video we hear three creature noises coming from three different directions (if you're wearing headphones). The Triple Crown is an ancient Egyptian piece of headgear, another way to refer to the hemhem crown: Firstly, the Egyptian word "Hemhem" literally means "to shout", "to cry out", which is what's going on in the second video. The Hemhem Crown is a crown rewarded to those in ancient Egyptian times who completed three trials and became the top of a given field, in other words it's the person who is designated as the most worthy and holy who passed the three trials to be recognized as a truly special and righteous person. More specifically, the crown is a symbol for "rebirth", the idea that you will be reborn into a higher being. The final thing to kinda' hint at this is in the first video, there's a drawing on a rock. A person named Chem made a recreation of the symbol we see: It looks like a beetle hoisting a crown over its head. The painted picture I get so far is I guess some group may be trying to create some type of either holy or higher being of life, but that's my own speculation here. To see where all of this goes, and whoever can solve the next lead.
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Thread Frictional Games (SOMA, Amnesia) started an ARG for their next game
As some people and places are noting, the teaser site was uploaded in December (but the ARG just added the other day). One of the definite themes of the ARG pieces is "growth". On the main teaser site, there's been a fetus-like thing growing: How the thing on the main site has updated over the past month, it looks like it's a cell growing into a fetus. If the ARG also ties more directly into the story, it seems to set the game in Kazakh (a South Asian country that's formerly part of the Soviet Union which boarders Russia and China). The second video also states "Partial Success" with some creature noises, definitely implying they're doing some experimentation to some end goal to grow... . To be seen, I may spend a bit of time trying to figure out where the next puzzle point is, it seems no one's really solved anything past the second video yet anywhere.
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Thread Worst Fictional Corporation in Video Games
It's Umbrella. Just to go over a few points of their "resume" of sorts: -Spencer, the president of Umbrella, is essentially a power hungry trillionaire who wants to play God and believes himself superior to other humans, everyone and everything is disposable to him to reach his goals to live forever and take over humanity's evolutionary direction. -The people who founded Umbrella alongside Spencer are no better and are a bunch of back-stabbing slimeballs who want a bigger slice of the Umbrella pie. -They really don't give two shits at what their ambitions will cost, they actively began secret human experimentation almost immediately upon starting up their business. Men, women, children, elderly, even animals of all kinds, literally all life is disposable for their goals in Umbrella's eyes. -Canonically they hired nazis to fund their continued human experimentation experiments, and Umbrella believes in "superior bloodline" and genetics, which is how the Wesker Children project got started (and it's not a coincidence Wesker and Alex were blue-eyed, blond-haired people before the virus injections). -They accidentally made literal monsters out of humans with their experiments, and decided, "Hey, y'know what? " -Some of the things they did even to their supposed allies and friends are horrific. Case in point what they did to George Trevor and his daughter, Lisa. -Have consistently shown they care a lot more about burying the truth than preventing any accidents from occurring. In Raccoon City they literally unleashed their most powerful B.O.W.s onto the town in their Tyrants and Nemesis to kill the remaining survivors and bury the evidence over anything else. There's more to talk about in just how fucking evil they are, but they're not only evil, they're also greatly incompetent . -They've had more than a few outbreaks of their terrible monsters and viruses starting great catastrophes in their wake. -Despite trying to make B.O.W.s to be killing machines, how effective most of them truly are as weapons is quite debatable. -Their tendency towards back-stabbing over loyalty leads to some of their key players, such as Albert Wesker, to jump ship. Or to actively kill their golden gooses, like they did with Marcus, just to claim their achievements as their own (some real ego on some of the people there). -They go out in the most mundane way possible in universe (their company's stocks go under after Raccoon City). -Their existence and downfall literally leads to a huge rise in global terrorism. There's more, but yeah, they're the worst.
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Thread Little bastard keeps setting off my perimeter lights
If your goal is to get it to stop setting off your lights, you should not feed it salami. On-top of this, I've heard some sad stories from people who fed animals. They'll come back for the delicious human food and if you keep doing it, may even become reliant on it and might even starve itself waiting for you to feed it. There's a reason wildlife places tell you not to feed the animals. This isn't me joking, there's a reason wildlife places often kill wild animals that become reliant on human food. They begin seeking more of it out and may even attack other humans for it, or become unable to survive on their own by becoming complacent or no longer hunting the food they're supposed to be.
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Thread Los Illuminados are the worst villains in video game history (RE4)
Vendetta and Umbrella Corps do mention the Los Illuminados are still alive, but mostly keep to the shadows to practice their beliefs and do some black market selling with organizations interested in the Plagas. I kinda' doubt they'll ever return outside of these two mentions, but who knows?
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Thread Los Illuminados are the worst villains in video game history (RE4)
Resident Evil 4's plot is really stupid, yes. I think it makes up for it in entertainment value, though. The cutscenes and dialogue are actually pretty fun. I know the original Japanese script was more serious from some diehard RE fans who do translations, but frankly I think the localization team was on-point with RE4.
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Thread Frictional Games (SOMA, Amnesia) started an ARG for their next game
While we don't know the specifics yet, we know they have been working on two games these last five years, one a horror game using what they've learned from Amnesia and SOMA, one is an experimental narrative game and their first non-horror game. I believe they said about a year ago the horror game would end up releasing first
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Thread Frictional Games (SOMA, Amnesia) started an ARG for their next game
I'm happy it's close to reveal, I was actually thinking it was probably going to pop up this year as later this year is the 10-year anniversary of Amnesia: The Dark Descent (and their last game was around 5-years
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Thread Dawn of Fear announcement trailer - Releasing February 3rd on PS4 (fixed camera Resident Evil-inspired horror game, Playstation Talents)
To go a little bit further, I don't think the trailer is deceptive. It just shows the game, and I'm sure most people could judge if they'd want to play the game or not from the trailer. There's also misinformation in your initial description of your presumption of the developer, for one the two involved are new devs from Spain but they aren't fresh out of College either, the whole Playstation Talents program Sony Spain is doing is to support growing the game industry in Spain, and this title won to get the financial support, office space and development hands to help realize it. Alongside this, the actual rules of the program state that teams must be at least three people and separate roles at least, so I take your initial statement as hyperbole based on your personal feelings. These devs aren't cheating or lying or scamming about anything like you seem to be implying, Sony Spain and Sony as a whole opened up specifically a branch and program for projects exactly like this, which was their decision, to help grow and support the game development scene in Spain and help realize small team projects into fruition. The game will turn out how it turns out, a game existing on a marketplace isn't some blight on the customer or something. There's probably even a small audience for this game. If you're not interested in the game, then just don't buy it. If there was something shady or seedy about this I might understand your position better, but right now you're just coming off as concern gatekeeping.
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Thread Dawn of Fear announcement trailer - Releasing February 3rd on PS4 (fixed camera Resident Evil-inspired horror game, Playstation Talents)
So this game is actually technically a first-party Sony title, though in a bit of a weird way. Sony Spain has been working at a more recent "Playstation Talents" initative to more directly work with and support creators in parts of the world where game development is still on the rise in accessibility, giving dev kits and working with the teams to realize their games. The lead developer on this is Brok3nsite (a studio in Spain), though working with Sony Spain and being published by them. It's PS4 exclusive, releases on February 3rd and has more than a bit of Resident Evil influence. It look a bit rough around the edges, but it doesn't look bad to me if you want some classic survival-horror and adventure game elements. The official story for it goes as such:It's a little contrived, but I guess to see what they do with it. Curious to see how this turns out. I expect a bit middling, but I may be surprised.
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Thread Dawn of Fear announcement trailer - Releasing February 3rd on PS4 (fixed camera Resident Evil-inspired horror game, Playstation Talents)
What I've noticed and probably why Fixed Camera horror games are still a bit of a rairty is most often the efforts to recreate them, the area that suffers the most is the animations. This looks better than some efforts I've seen, but they do still look a bit rough. Ultimately if the rest of the game is good I don't think it'll make much of a difference, but it does effect the initial impressions. Even though as a horror enthusiast I've kinda' come to expect rough animations at this point in time from these efforts.Despite the game only being a few weeks away from release, I don't think there's been a price attached to it yet. I don't expect it'll be incredibly expensive though, my guess is it'll be in the $10-20 range.Trust me when I say there's a niche audience for a solid attempt in this style among survival-horror fans who want more games like this. If this one helps fill that need and is worth playing at all, to be seen, but there is a niche audience who wants this sorta' thing.
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Thread The MISSING: J.J Macfield and the Island of Memories - Limited Run Games Physical Release - Jan 31st PS4/Switch Pre-order
I hope this does well for them, The MISSING is a pretty okay puzzle platformer that's seriously elevated by its story, which I guess is a Swery65 standard at this point. But the game does do some impressive LGBT representation and it left an impact on me with its execution.
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Thread Temtem's approach to gender identity should become the norm for games
This is actually what Vampire: The Masquerade - Bloodlines 2 announced it was doing about a year ago. The character creator in that allows for a lot of customization in body type, appearance, even background history for roleplay purposes, but pronouns is what's used in place of gender. More games should handle it like this, I agree.
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Thread Akira Yamaoka's work in the Silent Hill games is utterly magnificent.
His Silent Hill 1 OST is legitimately dark and unnerving at points, it's got this kinda' nightmare-like atmosphere to it, and I think even the calmer tracks sound like they're depicting a dream. Silent Hill 2 has some very pretty music in it, kinda' a mysterious beauty feeling to them. Some of the tracks are more industrial and darker, and some of those are even amazing (such as Pyramid Head's second fight theme), but some of the tracks you'll still hear regularly on YouTube and the like and have become near iconic at this point. Theme of Laura is also amazing. I may have a bias as Silent Hill 3 is my favorite SH game, but while SH3's OST isn't as pretty as SH2's as often, I think it perfectly fits the game, and there's a very unique feel to SH3. Plus the scary tracks are tense and the pretty tracks are very pretty. Silent Hill 4 I think gets slept on by many. Both the released music album (which for some reason most of the tracks on it don't actually play in SH4) and the in-game music is actually memorizing. I find it hard to describe this game's OST, but it's definitely ethereal. Silent Hill Origins may be his most slept on soundtrack. Some of the songs in Origins are actually amazing, and kinda' give off an almost tribal vibe. Homecoming I think is his weakest SH soundtrack overall, but it's still very good and there's a few stand-out tracks. Shattered Memories I think fits the experience perfectly, the songs sound more... homely, if that makes any sense? You spend a lot of time exploring in the game, and a lot of the songs sorta' reflect that gentle exploration. Also if you love his Silent Hill music, don't sleep on Shadows of the Damned's OST. It's really good, and many tracks don't sound too out of his SH style (hell he even does a couple songs in that game with Mary Elizabeth Mcglynn) As everyone's going to be posting songs from the games, I'll post a few I doubt others may post I'm fond of:
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Thread Akira Yamaoka's work in the Silent Hill games is utterly magnificent.
Silent Hill 1 is easy to emulate on PC, and the PS3/Vita versions you can buy for like $6 are pretty decent emulations themselves. Silent Hill 2 is emulatable on PC and good, though a few fixes for cutscenes. If you can get the PC version, Silent Hill 3's PC version is excellent, was handled by the original team themselves and even renders textures and some effects at higher resolution than PS2. However, emulating the PS2 version is still a great way to experience it. Silent Hill 4, emulating the PS2 version is the best way to play it.
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Thread [Rumor] Dusk Golem claims there are two Silent Hill games in the works
This was something I was 100% wrong on and will admit to it, my source on Sekiro was very wrong and I know that better in retrospective. I don't talk to like a single person who gives me everything, I know a lot of people and have for several years, some from my Rely on Horror days, some contact me, sometimes I literally just receive misc emails I don't know if they're true or not (two misc emails that were true was when I "leaked" Scorn some years ago, and someone told me RE3's release date out of nowhere in a misc email months before it was revealed for example), but on Capcom stuff and this Konami stuff I can vouch personally as both come from people I've known personally for years who aren't leakers, just do work in the industry.
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Thread [Rumor] Dusk Golem claims there are two Silent Hill games in the works
This is true as it was two years ago, but I don't know anything about where it's currently at. I knew someone who was at one of the developers Konami was "shopping around" for two developers to handle two separate titles, and had it re-confirmed later by someone else separate from this, essentially looking for pitches to fund development for as they want to keep the IP alive. I don't know anything more than that though or where they're at though. I on a personal level have some mixed thoughts as I don't really trust Konami themselves know what's best for the franchise, but hopefully they found a good couple developers for the projects and give it the appropriate budget and things have been going well.For the record, that was true at a point in time in development. What happened specifically is when RE2 started development, the game was just a 1:1 remake of RE2 with no changes outside of current graphics as they tested the RE Engine, and then with what they built they experimented with multiple camera perspectives. Ultimately they chose third-person behind the shoulder as known obviously now, but kept both in the debug. To my surprise around the time right before the game was unveiled they had returned to try and see if the fixed camera option was liable as a bonus, and that's actually what the auto-aim feature in the final game was built for. However, it ultimately didn't make the cut along with a few late development changes (A/B scenarios had been cut in late 2017 to focus more on making a good core couple of campaigns, but A/B kinda' came back late in development, though in a very restricted way. RE2's development was very hectic.)
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Thread Valve might make ‘Half-Life collection’ free to play until Half-Life: Alyx release
If anyone wants to play Half-Life 1 or 2 or it's episodes in co-op, you can use Sven co-op for HL1 and Synergy for HL2, which both are also free on Steam: Just thought I'd mention this for those who want to replay the games maybe with some other people, or the prospect of playing the games co-op is more appealing to some folks.
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Thread An Uncanny Reality - Video analysis of the Uncanny used in Silent Hill 2 & Devotion (Jacob Geller)
He makes good videos, and one impressive thing about this particular one is Silent Hill 2 is a game with a lot of in-depth analysis done of various aspects of it, but the precise topic he tackles on in the video is one I haven't seen done on the game. That and the topic is seldom touched on, but I think Silent Hill 2 and Devotion are great examples and he does a wonderful job breaking down how they're effectively used here.
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Thread Humble Australia Fire Relief Bundle - Hollow Knight, Void Bastards +more for $25
I can vouch for a few of the lesser known games on this list that they're fantastic, and there's a few I didn't own that were on my wishlist. Add to this Australia really needs support right now and this is to a great cause, and an easily bought bundle. There's also a few games in this bundle which are very topically related to what the charity is for, which is a great touch.
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Thread Sony's PS4 exclusive Horizon: Zero Dawn is coming to PC this year, sources tell Kotaku.
Well the team would have to probably work the idea out with Sony, is what I meant but I worded it badly. I'm assuming this and Death Stranding's PC version were decided around the same time.
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Thread Sony's PS4 exclusive Horizon: Zero Dawn is coming to PC this year, sources tell Kotaku.
I have this gut feeling that Death Stranding and Horizon were decided to be ported to PC together, as they both run on the Decima Engine and members of Horizon's team helped make Death Stranding. Like maybe they negotiated something with Sony together?
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Thread Aren't you surprised that people who WANT to become a GHOST isn't a thing?
There's various interpretations of ghost around the world, I think you're thinking of those jolly ghost that live in a house or something and are happy. Most cultures however depict ghost as eternally tormented, or not even the person but emotional traces of their torment. In other words, only a part of them, the part that suffers and is bound to this world remains. The rest of the soul is caught in limbo, which most cultures treat as a sorta' Hell somewhere between the land of the living and the land of the dead. Kinda' like all that ails you in life is all you feel anymore, all the negative energy bound to this world because the whole of your being, all that's left as the rest of you becomes trapped in limbo. In even US culture ghost stories, ghosts are often created from unwilling victims, IE people who were murdered or were killed on cursed land where they were tormented before they died. In Asian cultures, ghosts often aren't really the person but their lingering emotions taking on a form. It's a good thing it's not glamorized, and I think most ghost stories make it pretty clear ghosts are not having a good time.
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Thread An Uncanny Reality - Video analysis of the Uncanny used in Silent Hill 2 & Devotion (Jacob Geller)
I'm near the end of watching this right now, and wanted to share it. Jacob Geller is a game analysis YouTuber who takes a look at games through a more artistic lens, and just uploaded a video within the last hour titled "An Uncanny Reality". It talks about a few games, but 4/5ths of the video are focused squarely on Silent Hill 2 and Devotion (the game by the people who made Detention that's pulled off shelves). It's a deep dive not into the usual "Uncanny Valley" that most people think about, but how some games, and these two games in particular, use uncanniness to great effect to create a strange but compelling atmosphere that jumbles the feelings of the player effectively and draws them more into the experience and mindset of the player character and story. I think it's an excellent video, and curious what Era thinks.
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Thread Food Network had a Pokemon Cake Challenge, and the results are something alright
You need to sign in to watch the episode, but I will cap some of the highlights myself. I got notified of this happening earlier today due to a good friend of mine, but I see there's been a few sparse articles on it posted online too The challenge was to design specialty cakes based off of the popular Game Freaks franchise, Pokemon, and make interesting designer cakes. The results are... something. Some points of creativity for this one, but I really don't know if it's a good idea or not in the first place. However it at least looks like a Mudkip, some of the others... Pictures courtesy of my friend Sagemaster15 screen capping the episode as he watched, but I just kinda' want to put these out there. There are a few more, and some other people caught on what was going on with the Food Network today, but instead of over-explaining this I'll just cap off with this tweet.
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Thread Resident Evil 3 - Nemesis trailer
Mmn-hmn, but I do understand some people expect everything to be shown in a game. I appreciate Capcom is ultimately holding back a lot here and keeping it for the game. I do expect they're going to show a lot more in the coming months, but I also think partially with their very short announcement > release cycle this time they want to get more people to just buy the game without spoiling themselves or eager for every piece of info since the game is out in two and a half months already now. You can tell with how the trailer is cut and the first trailer as well they want to show interesting things to sell people of course, but also want to keep a lot of things a surprise.
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Thread Resident Evil 3 - Nemesis trailer
There was a phase in RE2 where a lot of things were in and out of development. The Gator kept being put in, then taken out, then put in. The Reason was because around half the team liked the Gator moment in the original, and the other half thought it didn't fit the tone they were going with this remake and as they were behind schedule for a long while in development taking the resources to make what's ultimately a pretty short sequence may not be worthwhile. It ultimately did happen though as the moment was pretty beloved by fans in the original. For the record there were a few other things like this in RE2, some ended up in the game like the Gator, and others (such as a couple new enemies) were ultimately cut.
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Thread Resident Evil 3 - Nemesis trailer
They are very, very similar in-game. Drain Deimos: Brain Sucker: (funnily enough their colors were swapped in their in-game and concept art forms). They look slightly different, and the Brain Sucker can stand-up to grapple and shoot poison. But honestly they could be combined into the same enemy and most probably wouldn't know except the diehards.
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Thread Resident Evil 3 - Nemesis trailer
Something I've noticed in this trailer is they purposefully don't show Nemesis dynamically stalking you. Watching the trailer a few times, it's clear Flamethrower Nemesis is a boss battle you fight probably a bit before the subway train escape attempt. We see one shot of Nemmy in the streets with his tentacles, and cutscene shots of him from the opening of the game, but they kinda' purposefully are avoiding showing how he stalks you in Raccoon City streets I noticed. This trailer was cut to show off a lot more setpiece scenes, guns, and the like, which is fine as it's a great trailer. But I also feel they want to keep Nemesis stalking the player a bit of a surprise for the moment. The equivalent for RE7 I think would be if they showed the Garage boss fight and some more action scenes with him like when he picks you up from the bathroom and bursts through the wall, rather than how he works when you're exploring the Baker Estate.
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Thread Resident Evil 3 - Nemesis trailer
There was a reason, with RE4 they had to start censoring the games for global release. RE4 had to make a different version of RE4 for several territories like Germany and the like, which I think RE5 started cutting down on it just so they wouldn't have rating board problems on a global release scale. But they're trending towards being more violent again starting with RE7 and making the censored version anyways for global releases. And I think death scenes may be properly back for RE3, if only because there's no way this screenshot isn't of a death scene:
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Thread Resident Evil 3 - Nemesis trailer
For the record, Worms have been confirmed in since the OPM article. I expect Crows will be cut, and Hunter Gammas will be seen. I honestly also am fine if they cut either Drain Deimos or the Brain Sucker, but not both, they're rather samey to each other honestly.
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Thread Wanna help me find a PC game to play with my 11 yr old?
Here's a few off the top for me (remember that local co-op games can be played over a network now also): Run a restaurant with multiple people in fairly zany situations, it's actually really fun. Rayman Legends is very fun in co-op, as is it's sequel. Uses Uplay though, so know that. If he likes puzzle games, Portal 2 has a co-op campaign (plus lots of fan campaigns to play through). First three that came to mind, but there's definitely more.
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Thread Which should I buy, The Forest or Subnautica? (PS4)
The Forest is not bad, I've had a lot of fun in it with friends. But Subnautica is legitimately one of the best survival games made to date, and has my full recommendation. The only thing The Forest has over Subnautica is that you can play The Forest with friends. But if friend play isn't a factor, Subnautica is legitimately excellent and raises the bar for Survival games, while The Forest is competently made and good even but still just another survival game. If that's what you want though, I would say The Forest does happen to be one of the best "normal survival games" made, and it is completed which is another bonus. Though the thread gets a bit messy due to one of the composers at the time, who's since been fired from the company though. But I word what I loved so much about it in the OP at least. EDIT: I just noticed it was a bump'd thread, but I will keep this here for posterity.The worst thing about Subnautica is that it's optimization is eh, even on PC and such. Ultimately I do think it's worth pushing through as the experience is worth it. I believe it's been patched some, but I bet it still has a lot of problems in terms of pop-in and frame drops.
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Thread Resident Evil 3 - Nemesis trailer
Don't worry about it, they're just not using it for marketing materials right now. Same reason this trailer doesn't really show Nemesis with his rocket launcher and we haven't seen the Mutated Nemesis that stalks you in the second half of the game. Or even things like the Drain Deimos or the like, which are in the game btw. They know how beloved the Clock Tower is and are saving showing it off.
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Thread Resident Evil 3 - Nemesis trailer
I don't know all the specifics and I hesitated giving some feedback. For the record I've not visually seen anything, I've only seen the trailers with everyone. And some parts of that leak correlate with some things I know, like the two types of dogs comment lines up precisely with something I know, so there's that. But I have multiple things I feel suspect about and don't believe are true, but I also don't have much to say that would deconfirm it. As I often say, I know more than most but less than many people hope. I know mostly development things, and how things were at various timestamps of time rather than getting updated as everything develops. I will say I don't personally believe the 4chan leak, but I have three things I know they have right which wouldn't be public knowledge, and three suspect "strikes" of things I think are wrong, but none are strong enough for me to outright say it's wrong.
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Thread Resident Evil 3 - Nemesis trailer
Hunters and Nemesis both look excellently realized, consider me excited. I normally don't like Hunters that much, but their new look and how they move is great. Nemesis with a flamethrower is actually really cool, and seeing him parkour to get ahead of Jill with his tentacles is also a neat idea.
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Thread Resident Evil 3 announced (April 3rd 2020, PS4/Xbox/PC)
It also makes narrative sense. Leon's got no real reason to fight Birkin, as Birkin is just a particularly strong monster that's just an obstacle in his way, but it's something he's forced to deal with rather than him having any reason to. Claire on the other hand knows and cares about Sherry, and at this point she knows what Birkin is and the harm it can bring to Sherry, so she has her reasons for why to fight it and stand her own against it.
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Thread Resident Evil 3 announced (April 3rd 2020, PS4/Xbox/PC)
As I said a few weeks ago:But apparently they did cut it, so now we know that. For the record I didn't know about Resistance, I had never heard of it before it came into being, but I had heard RE3 had a 4v1 Nemesis mode, and I had guessed that had turned into Resistance. I'm going to place a bet Resistance may have been the 4v1 mode mixing with them experimenting with Mercenaries, but that's nothing but a guess on my side.
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Thread U.S. officials say Ukraine International Airlines jetliner was accidentally shot down by Iranian missiles (UP: corroborated by Canada)
I don't have much to add though have been monitoring, but 3 of the passengers on this flight were attending the university my girlfriend is currently at, so this hits a little too close for home. They're doing some holdings at the university for the three students who died today, for anyone curious.
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Thread Arizona Republican introduces bill to ban the word “homosexuality” from public schools
There is no chance in Hell this passes as it's actually unconstitutional. It would be a bit of funny irony due to the base this action is pandering to if it wasn't so expected and going to fall on deaf ears.
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Thread Besides Resident Evil, can we expect any other AAA Survival Horror games next gen?
Honestly something like that may be in the works, we do know Keiichiro Toyama is working on his next game right now, and he has talked since Gravity Rush 2 released about how he wants to do a horror game (whether it be Siren or something else), his interest in working on a VR horror game, and thinking more about Siren recently due to it getting closer to the series 20th anniversary, I have this feeling we'll see another horror game, be it Siren or something else, out of him eventually at least.
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Thread Resident Evil 3 announced (April 3rd 2020, PS4/Xbox/PC)
A few additional things I can point out is they do mention the Hospital is still in the game (if anyone was worried it was cut), there's mutated worms in the sewers in the remake, and just has been said before, the city is more explorable than it was in RE3 but the game isn't open-world, and specifically does close and get more linear the second half of the game.
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Thread Resident Evil 4 needs to be remade more than all other RE games
Resident Evil 4 is one of my favorite games of all time, and was my "gateway" into becoming the horror enthusiast I am today. Trust me, it's a very special title for me. But the original Resident Evil 4 isn't going anywhere, and at least it's available on nearly everything, and on PC at least is getting a fantastic HD mod from some very talented, hard-working fans. I don't know if they'll choose to remake RE4, I know the possibility is on the table for them. Even if they choose to remake it, we wouldn't see it before 2025, and probably even later than that. By that point RE4 would be over 20 years old. I know the temptation is to say just remake the game but prettier, because there's a huge chance they may end up making a game that's just not as good as the original game was. But then Resident Evil 4 ironically was created by the team choosing to change up Resident Evil's original formula from what it had been, and then with their new direction focusing to get the most out of it with design and pacing and variety. Theoretically to remake RE4 in the style of REmake 2, the task would be to embrace that spirit, to change up in this case Resident Evil 4's formula from what it had been and then with their new direction focusing to get the most our of it with design and pacing and variety. I think the Ultimate HD RE4 with the HD Mod is as much HD-ifying as the original RE4 needs. I think if they choose to remake RE4, they should focus to modernize and stylize it, and again the original game isn't going anywhere, so a remake should try to modernize it's vision. And to make RE4 for a modern audience in something like 5+ (probably more) years from now, it will mean they have to reimagine the whole game anyways. RE2 I know some of the dev story behind it, there was a lot of things scrapped and redone and trouble with direction and rough patches within the team itself. It was a very turbulent development cycle, and ultimately it lead to them deciding to home in on what was working with the remake and what was crucial and making that as good as they possibly could while cutting out the fat. There's good and bad to that, but it made a very focused experience. I know the inherent risk of the task, but as Capcom's RE team is staying more the same team and consistent these days, and since even the possibility of RE4 is still some ways off, here's hoping their experiences with REmake 2, RE8, and whatever else before then help prepare them for taking on that sorta' task (if it even happens).
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Thread Alice(1988) is a really trippy movie.
It's quite a movie with a number of visually impacting scenes, half-way between being a proper adaption of various scenes from the children's novel and some nightmare abomination. Of course it's become one of my favorite Alice in Wonderland adaptions. I got interested in the film originally learning that this movie was one of the films that lightly inspired Silent Hill 2 of all things, and indeed a few pieces of imagery from Silent Hill 2 do come from this film (the one I remember most immediately being the can full of light bulbs).
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Thread Pathologic 2 |OT| Taking Drugs From Children Simulator 2019
The main take-away I get from this is they first are releasing two smaller games the people at the team want to work on, "Know by Heart", which is personal pet project of Ice Pick Lodge's managing director, and working title "Franz", a game about toxic relationships. Now the Pathologic news of the article will be controversial, and probably not what many want, but I am fine with it: It seems the Bachelor and the Changeling campaigns will be very different than the Haruspex. They more than hint they may drop combat and survival mechanics from the other mechanics, and in fact these two scenarios may be in completely different genres than the Haruspex campaign. They also hint they will be longer than Marble's Nest, but much shorter than Haruspex. They have a much smaller team size and they also seem to think that with so many quality games coming out we're on the cusp of the death of longer form narrative games for a time. I can already see many not being happy about this, but I do understand their situation and I do trust them to get creative with it. I'll be curious what comes out of this.
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Thread Resident Evil 4 needs to be remade more than all other RE games
It's how I feel they should do it honestly if they remake RE4. I think the Ultimate HD Edition with the HD Texture mod is the most HD-ifying the original RE4 needs. If Capcom decide to remake RE4, which I don't think will be for a while so when it happens the game would be over 20-years old probably, they'll try to modernize it. Which is fine and what they should do, but that will mean the game adds more options for movement and moving while shooting. And that one change will mean they have to completely redesign the whole game anyways, so we'll end up with a reimagined RE4 in the vein of the RE2 remake, trying to capture the spirit and memorable moments of things but the actuality is changed.
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Thread Re:ZERO Director’s Cut |OT| Restarting from Zero before Season 2 [Spoiler Tag Episodes the Director's Cut has not Reached]
Watched episode 2, so technically there's more changes in Episode 2 than Episode 1, but they're so minor that it still doesn't really matter. I looked back and forth to confirm something, there's a few newly added "still shots", like new drawings for certain scenes to imply something, the one I first noticed was a shot of Reinhard's eyes which was added I guess to suggest he knows more than he acts he does as a kind of foreshadowing. However, once again the changes are very, very minor and mainly are just slightly padded or or altered scenes I guess for impact. It really does seem we probably won't get much new to the show until the third arc of the show. Which I guess make sense, I recall fans of the show saying story arcs 1 & 2 were very faithful to the novels, but Arc 3 ended up cutting various things, some of it kinda' important for later stuff.
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Thread Besides Resident Evil, can we expect any other AAA Survival Horror games next gen?
It's not cancelled as far as I know. For how I understand it, Bethesda is what's tearing Tango Gameworks apart and what lead to her leaving. Shinji Mikami took over directing GhostWire after she left, which I know some will be happy to hear and I'm sure he's working hard on it. But it's not what he wants, and he's been having a lot of problems with Bethesda recently as well. But he's under contractual obligation for the project. Bethesda would not be happy with me or anyone talking about this, but I heard this from a very credible source.
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Thread Besides Resident Evil, can we expect any other AAA Survival Horror games next gen?
Yes. I know of a few in the works that aren't announced yet just from connections I have. But there is more than Resident Evil being worked on in the AAA space this moment for horror games right now. There also is a few maybes here as well, like it does look like Kojima wants to make a horror game again and the like.
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Thread Resident Evil 4 needs to be remade more than all other RE games
Resident Evil 4 at worst has controls that take a bit getting used to, but then the game is perfectly designed around those controls and the game design in RE4 is impeccable and really aged nicely. Put me squarely in the "Code Veronica is the mainline Resident Evil game most in-need of a remake" camp. Code Veronica has some excellent art direction, setting, music, and hell even the characters and monsters are a bit fun. But the game has so many problems, flaws, game design sins, actually game breaking bugs and simply has aged terribly in the visual and mechanic way... It has a lot of promise, and I think a remake would help it more than any other RE game.
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Thread for some reason Yoshi's Crafted World & Edith Finch (digital) is $1 online at Target (now out of stock, canceling some orders)
Nah, if you already got your code and it's on your console it won't be undone. They're cancelling orders that haven't already gone through.
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Thread for some reason Yoshi's Crafted World & Edith Finch (digital) is $1 online at Target (now out of stock, canceling some orders)
You both are in for a bit of a treat, it's a game that's best to go in knowing as little as possible.
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Thread for some reason Yoshi's Crafted World & Edith Finch (digital) is $1 online at Target (now out of stock, canceling some orders)
I highly, HIGHLY recommend Edith Finch for anyone who likes narrative exploration games. It is a walking simulator, but legitimately is one of the best around. Implore anyone who has a Switch who may have otherwise not checked it out to do so. It seems at least you can still buy Edith Finch for a dollar, at least it looks like it at check-out.
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Thread Silent Hill 3's Shakespeare puzzle is ridiculous
Silent Hill 3 on Hard Puzzle difficulty does ask for outside knowledge from the game. Some will hate that, but I have a very good memory of this specific puzzle holding a stream a few years ago, forgetting the solution but asking an audience of only about 50-60 people not to spoil or look up the solution if they don't know it, and then spending 45 minutes sitting there debating Shakespeare with Twitch chat. It's a good memory for me.
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Thread Masahiro Ito (Silent Hill Monster Designer) working on new title as core member
Anyone thinking the cancelled comment means this has to be about Silent Hill, Ito has worked on several cancelled games. Silent Hill games are included (not Silent Hills as he's confirmed he's never did anything or was ever contacted about Silent Hills before, but he's posted concept art he did of SH games that never got into full production before), but I know his favorite work he ever did was on this one Russian space-horror game that was not a Silent Hill nor a Konami game, and that one getting canceled really bummed him out. I think he's done work on more cancelled games than released games at this point, thus his comment, rather than it being a Silent Hill tease. I'm not saying he couldn't be working on the Silent Hill game currently in the works, just his comment I don't think was meant to mean that or even tease that. I think he just means what he said, he hopes the project he's currently attached to doesn't get cancelled again.
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Thread Masahiro Ito (Silent Hill Monster Designer) working on new title as core member
People's dreams, and Ito and Toyama both got their first big start-ups on Silent Hill 1, so they do have a connection in that they both worked together on Silent Hill 1, which was the real jumping platform for both of their careers. Toyama has said in recent years after Gravity Rush 2 that he's been thinking about doing another horror game though, be it Siren or something else. We do know he's working on something currently at least. But even if Toyama was working on a horror game (which is theoretical), Ito's comment doesn't specifically mean he's working on a horror game.
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Thread Re:ZERO Director’s Cut |OT| Restarting from Zero before Season 2 [Spoiler Tag Episodes the Director's Cut has not Reached]
In Episode 1 at least, no. Though it is uncensored if she's into gore/death stuff. Later down the line though as I understand it, yes. Only Episode 1/13 is out right now, but to my knowledge part of why they're even doing a Director's Cut is because the original season skipped over some crucial stuff from the novels which is important for Season 2, and as they're about to release Season 2 after this is done airing they decided to go with this Director's Cut to add back scenes from the novels, such as characters and plot points the original anime series glossed over. I have not read the original novels or manga, only an anime watcher. What I hear is like 95% of the anime is actually a really good, pretty faithful adaption. Some scenes skipped and cut, but mostly the same. However, there's a few things that were skimmed over and cut, including a few character development moments, in the third arc of the story an entire "loop" was cut which shines some more information on one of the main characters, and I know there's a scene with Rem and Subaru that was cut which reveals a lot more about their relationship. I do recall a lot of people mentioning in the final few episodes of the anime they skipped some pretty big stuff though, so I suspect some of the biggest changes in this Director's Cut will be in the last few episodes. I'm curious if the various character moments and other things will be added as well though.
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Thread Re:ZERO Director’s Cut |OT| Restarting from Zero before Season 2 [Spoiler Tag Episodes the Director's Cut has not Reached]
Yup. None of the death/gore scenes in the first episode are censored at least, which they were in the TV cast/previous Crunchyroll versions of course. Episode 1 doesn't have a whole lot new in the Director's Cut version, just some very minor things, but I guess for anyone wanting to do a rewatch if they haven't seen the blu-rays it does seem one pro even for episodes without much new content for the Director's Cut is the episodes themselves are uncensored.
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Thread Re:ZERO Director’s Cut |OT| Restarting from Zero before Season 2 [Spoiler Tag Episodes the Director's Cut has not Reached]
Honestly I'm curious how you're going to enjoy the Season consuming it like this the first time. To my knowledge this is going to be 13 episodes, with basically two episodes covered in one episode plus some new scenes sprinkled into various episodes. That'll be an interesting way to consume it I imagine it, especially as Season 2 will kinda' just hop into it. I think Episode 1 does do a confident enough start to get you invested, it mainly sets up the scenario and a few key players in the series, but rewatching it I did remember the series has some pretty engaging dialogue between the characters and the overall pacing of the story. I think the series does have a quality where it makes you interested in seeing where it's going and what happens next as more information is slowly revealed, and the first episode does a good job at establishing that appeal I feel.
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Thread Re:ZERO Director’s Cut |OT| Restarting from Zero before Season 2 [Spoiler Tag Episodes the Director's Cut has not Reached]
Firstly, I hope there's only a week break between the Director's Cut final episode and the first episode of Season 2. If after the 13th and final Director's Cut episode they hop straight into Season 2 a week later, Season 2 would start on April 1st, which is Subaru's birthday. And then if Season 2 is 25 episodes like Season 1 was, the last episode would air on September 23rd, which is Emilia's birthday. So if they literally start start Season 2 a week after the final episode of the Director's Cut, and if Season 2 is 25 episodes long like Season 1 was, they'd have some very neat timing going on there. Now, I watched the first episode. For anyone who's seen the original series, I rewatched the whole thing less than a year ago with someone when Season 2 was announced. There's not a whole lot new in Episode 1, but there is a couple scenes that seemed to be reanimated to be a bit prettier and I noticed they added a few more pauses to certain scenes like when Subaru asks for the "Silver-haired girls" name, she ponders on it a bit longer. This said, unless you want to do a series rewatch before Season 2, I don't think Episode 1 at least is worth rewatching. Unless you want to see it uncensored, one thing I did notice is this episode was uncensored like the Blu-Ray, while the simulcast in the past was censored. So I guess if you haven't seen the uncensored scenes from Re:Zero (in Episode 1, namely the gore), now's your chance. Now for IF you should watch any this before Season 2, the answer is at least the big new scenes since I know I have heard from several friends who read the manga that a Season 2 for Re:Zero was going to be hard because Season 1 cut crucial plot details and whole characters that were going to appear later in the series and play a huge role, and a whole story element that was crucial for some later stuff. I'm figuring this Director's Cut is happening because of how crucial some of the cut details of Season 1 were for the upcoming Season(s). Episode 1 there's not a whole lot new, but there's going to be some crucial scenes added in later episodes that play into Season 2, as far as I've heard from people wondering how they'd even do a Season 2 with some stuff they cut.
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Thread Aren't "Best X of the Decade" lists a little odd for video games?
I don't actually believe this is true even a little bit. What I tend to find with video games is later refinements to certain aspects of games can retroactively make certain things feel worse. That does not mean they were bad when they released, just reiterations and transformations on those core ideas became standard later which can make some of the older works harder to go back to with a modern lens. I feel that doesn't mean, "The thing in the past was always secretly trash!" I just think it means that a lot of what that game did was reiterated and improved upon due to evolution of ideas and design. Time and place do factor into the quality of something. And some aspects of games will age worse due to improvements and refinements that were made due to specific things being reiterated and brought forward by experimentation. Time, place, and how certain aspects of games have evolved over time do absolutely play into the aging process of how a game may feel to a modern eye. And types of games that have been greatly refined down the line will feel like they've aged more than games that use ideas that have not been explored as thoroughly.
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Thread Aren't "Best X of the Decade" lists a little odd for video games?
The value which I can think of is for people in the future who want to go back and look for works of a certain type. For example, if right now I wanted to go watch films from the 1980s, the films that will most likely interest me are films decided by general reception and word of mouth to be worth checking out. If I get a deeper interest and dive deeper than the "cream of the crop", then that's great too, but I think analyzing a decade has the value for people of the future interested in checking out works from a decade for one reason or another to have on-hand what was the "cream of the crop" of the decade in question.
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Thread Aren't "Best X of the Decade" lists a little odd for video games?
I was talking a bit more generally, I was saying gaming as that's the topic but I do generally believe that for everything. Gaming I think is affected a bit more due to the fact gaming as a medium is still rapidly evolving. The truth is the technical capabilities of what was available in 2010 is different than what we have near the end of 2019. And there's still much exploration and experimenting with what the medium can do design wise, building off of what's come before in transformative ways. That doesn't mean all new games are better or anything like that, not what I am trying to claim. Limitation can breed creativity and there's so many factors at play to a game's quality, but the factors of technology available and lessons learned from what came before is still going at a faster pace in the field. While I understand it's a hot topic and people will push these list for clicks and discussion as it's on the mind right now as we wrap up the decade, I generally do think that's just another flavor of the month discussion than an actual more critical or deeper analysis.
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Thread Aren't "Best X of the Decade" lists a little odd for video games?
A lot are going to disagree with you, but I generally think there is a real issue of recency bias. I feel more time needs to pass for something to be at least a bit more fairly evaluated, and things from the last few years will stick out in the mind for more than many things that came out 10 years ago. I feel the more insightful "notable and fantastic" games of a decade are better evaluated down the line that right on the cusp of it. I think for example we can now do a much better job at putting the time they released and the quality/impact of games from the 2000s than many could've come January 2010 at the time. I think console generations help a bit with this recency bias as there are factors which do limit what games could do on the hardware, but more than that I think it helps at least a bit with recency bias seeping into the results. I don't really put much merit into "best of the decade" talks right out of the decade though. But these are just my thoughts.
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Thread Steven Universe Future |OT| Here We Are!
We don't know the full length of the series yet, but it was a bit shown before (and very clear now) Episode 10 isn't the final episode of the series. We don't know when the next episodes are hitting or how long the series will run for though. So firstly we don't even know if this is the last season of SU or not. There is something releasing later this year, an artbook that's description says it's to celebrate the closing of the series. But it's unclear if they mean the entirety of SU or the ending of the original series at this point in time. A show runner for another Cartoon Network Show (I forget which one, so sorry I'm citing this badly, this was a bit after the movie came out and Future was announced) mentioned a lot of people assumed by "limited series" and when it was set that this was the "final season" of Steven Universe, but he hinted this may be more than one season. With this, streaming services and other thing do clearly state this is "Steven Universe Future Season 1" rather than something like, "Steven Universe Future Limited Series" or the like. We also know the Crewverse are still working on new episodes, though there are a number of people who worked on the series who've finished their work on the show. Whether this is more than one season or not, we don't know how long it is or when the next episodes come out yet. It does look like at the very least we have another 10 episodes to go, but my guess is this will be 25 episodes like most of the other seasons. But we shall see.
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Thread Rick and Morty S4 |OT| 8 More Seasons, Morty
Generally I do feel like this first half of the season is weaker than previous seasons as well, but I still enjoy it and I think you nail one area this season does have above other seasons. The actual visuals of the show have seen a huge upgrade, there's a lot of actually pretty good visual gags and more use of visual storytelling, and there's sequences you can tell the animation team got busy with putting more than usual detail into, three examples off the top being the "Akira" moment in the first episode, the "planet heist" moment in the third episode, and the various snake battles in the fifth episode. The one area I think that has seen a big improvement this season is the visual side with a lot more being done with the animation now and it obviously having a bigger budget. That's not to say this half a season is terrible, and I think I'm more okay with certain episodes after sitting with them for a while, but I do think this first half of the season is overall weaker in my opinion. Not terrible, and I wouldn't even call it bad, Hell there's some moments that are actually pretty great and I do think a couple episodes in the first half are even great, but I do feel this stretch of episodes is overall the weakest the show has been so far. Still going to watch the second half of the season and see how they bring it together.
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Thread Steven Universe Future |OT| Here We Are!
I watched the four episode premiere with my girlfriend, and as I told her then I could see what they were doing then, we're getting into the "Steven falls to his problems and becomes the villain" arc of the story. He's spent so much of his time focusing on others he's been neglecting himself and his feelings, and that can lead to things building up. As he has powers built around his emotions and due to the series having corruption as a state gems get to when they're, well, corrupted, this arc seems to be with Steven becoming his own worst enemy he has to overcome. Definitely seems to be where we're going currently from the last six episodes, and the last two in particular.
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Thread How much is too much drinking?
I once had a friend do a Saint Patrick's gaming stream live in front of hundreds, he took a shot anytime he donated and got something that was WAY too high in percentage of alcohol. A lot of people donated. Part way through the stream he literally for no reason started laughing crazily, got up, walked away and just the stream was on this screen for hours with him gone. 3-4 hours later, he comes back, still drunk but more sober now to reveal he got up not realizing where he was then due to the alcohol, went to the bathroom, vomited in his bathtub and passed out in his own vomit. I'd say that was too much.
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Thread Why isn't there more Immersive Sims?
It has a number of key elements. The answer is a bit complicated, if you want to go full-on "purist" definition of an Immersive Sim then it does a few things differently, but the genre already is kinda' vaguely defined and it fits right in with the "key components" of what many consider an immersive sim, IE it's a first-person RPG where the player has a lot of choice in an open explorable environment with multiple methods to go about objectives and applying different play styles while detailing a world full of lore and environmental details. Even if some details may not fit every person's satisfaction for it, I think it checks off enough criteria to be an immersive sim, and as it allows multiple different character customization options, gameplay choice, multi-solution gameplay design supporting multiple styles, etc., I think it's fair to say that people who are interested in Deus Ex for example would be interested in Cyberpunk 2077, and visa versa, even if they have a number of differences.
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Thread Waypoint: The Walking Sim is a Genuinely New Genre, And No One Fully Understands It
I think there's a number of people who need to play more walking simulators. What Remains of Edith Finch is undoubtedly within this genre for example, but you actually spend more of the game with diverse mechanics being used as a storytelling device. The evolution of this genre has been interesting and my ultimate conclusion playing several dozen of these is it's not about having no mechanics or fail states even (some definitely do), it's basically a genre focused on exploration/experience, atmosphere/feeling and its world/narrative. Often gameplay mechanics are simplified or used for narrative purpose first, but some use them in different or more challenging ways. Horror has explored this space more closely than others, but also other emotions have been touched upon. I think one problem on why it's harder to narrow this genre is because it thrives in the indie space, and that space experiments and tries to push pre-proposed boundaries. As a result, there's been a lot of experiments and evolution in different directions for the genre. And it's been a PC-centric genre first, I know many on Era are console first and I notice a lot of detractors are using games from the early to mid 2010s rather than the more recent outings. Given as a genre, it is primarily aimed at people who like exploring and atmosphere in games first and their potential for stories/experiences than for those who like them more for challenge or mechanical engagement.
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Thread Why isn't there more Immersive Sims?
I watched a good recent video on the history of Immersive Sims here. It's long but worth a watch if you're interested in the history of the genre: What I picked up from this is outside of a few examples, most Immersive Sims are not only hard and expensive to make, they're also often not worth it as many are commercial failures. That said, some do go on to become huge successes, but it's very rare. Add to this that many fans of individual games of this type may not even realize it's part of the larger genre of Immersive Sims (the genre has done a bad job at communicating it's even a genre, what it's central appeal is, and how these games are connected in game design outside of the most hardcore enthusiasts of the genre. Most gamers don't even know what an Immersive Sim really is and many haven't even heard the term before).
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Thread "There is no such thing as a bad game" - Do you agree?
The argument there is no bad games is a foolish one. However, there certainly is an argument to be made that many people don't know the difference between critique and personal preference, and take things not aimed at them as "bad". And some fall into black and white thinking with very few shades of grey where there's hyperbole how bad many games actually are.
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Thread Bojack Season 6 |OT| Horseman, obviously.
Honestly I'm happy it's ending now. I liked Season 5 a lot but there were signs the show was starting to slip a bit before this season. I think the first half of this season to set-up the ending was great, and I highly suspect the ending we're going to get will be amazing. Frankly it ending now I think will cement Bojack as one of the best shows of all time if it can nail the ending at this point.
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Thread Steam Christmas Sale is Here - Post Hidden Gems and Other Great Titles
I'm going to give a huge shoutout to someone no one here knows, a friend of mine named Crimson online. He has a really good job currently and has been well off for the last couple years, and he gave me and no joke, over 100 different other people who had done good for him $10-20 on Steam randomly just yesterday in the spirit of the season. I checked to make sure he wasn't hurting himself financially with this and everything was okay, but they were fine, but among my friend circles who were friends with him and some people he chose he just thought were good people, that was a surprise for a lot of us.
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Thread Steam Christmas Sale is Here - Post Hidden Gems and Other Great Titles
Yeah, for anyone who doesn't know the drill yet, the store will be down for a bit, then go back up, all actual sale discounts may not kick in until several hours in. Also I will do one shameless plug post and no more I suppose, but I do make little scrawly 2D horror games in some freetime if anyone wants to check those out: I will also be pushing later in this thread other horror games from the last couple years I think are worth checking out, so if interested in that stay tuned~
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Thread Denuvo has been removed from Resident Evil 2 on Steam in the most recent update
Then if those are your feelings, then shouldn't you be happy Capcom removes Denuvo after around a year when they stop releasing content for their Resident Evil games? IE, they're using it to protect against piracy around release year, and then remove it when it's no longer needed? EDIT: I re-read your message and I think I misunderstood your intent, sorry about that.
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Thread Denuvo has been removed from Resident Evil 2 on Steam in the most recent update
, a little less than a year after launch (or a year after the Gold Edition of RE7 in that game's case) Capcom has removed Denuvo from the PC version of RE2. The article mentions it seems to be removed from the Steam Page description, but there's further confirmation from users it's removed from the product now. Capcom seems to have a tendency to use it for less of a year for piracy reasons then remove it once it's served it's course. I thought it might be worth making an Era thread to see what people think of Capcom's handling of it, and as it's new news..
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Thread Denuvo has been removed from Resident Evil 2 on Steam in the most recent update
I think the unfortunate truth is because Monster Hunter's PC version is from the Monster Hunter Team (Division 3 at Capcom), and is their first PC title. Capcom Division 1 has a much better PC branch (why all the RE games get pretty good PC ports) and frankly they just seem to care more about their PC titles at this time. I know both are Capcom, but Capcom has different divisions that kinda' manage themselves. Division 1 of Capcom does Resident Evil, Devil May Cry, etc., and they seem to be the branch of Capcom who have the best team and ports for their PC versions.
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Thread Denuvo has been removed from Resident Evil 2 on Steam in the most recent update
Not sure, though at least for the time being the RE3 page doesn't list it has having Denuvo, but they have used it for RE7 and REmake 2, though removed it down the line on both titles.
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Thread Resident Evil 3 announced (April 3rd 2020, PS4/Xbox/PC)
You absolutely will not have to worry about Inventory management. As far as I know it's a big part of RE3, maybe even a bigger part than it was in RE2, things from the original RE3 like the gem collecting, getting parts to get the subway now (tram previously) working, trying to manage what you can hold, pick-up, and carry what you need to progress while exploring... While also having to decide what to carry around to deal with the various scenarios you find yourself in. Jill has more moves, like she has melee attacks more than Leon/Claire did, she has a dodge move, that sorta' thing. She's more capable, but the situations she finds herself in also are often more harrowing and tense. A big part of RE3 Remake's focus was the feeling of struggling to survive, to escape from a nightmare, and I know a lot of the game was directed with that sorta' direction in mind.
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Thread Sega only fans, when sega left the console biz what system did you move to
I updated the poll because PC is my real answer, though I did get a Gamecube and a Gameboy also. And since they weren't originally there, I added the option for people to change their votes.
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Thread Resident Evil 3 Q&A Capcom TV Event (Update: New Details Threadmarked)
I'm almost thinking they may spin him as a more of a broken angle he has. I can see them either making him more tragic or more asshole-ish. I think the latter, since in the original RE3 he shuts himself in and acts like a bit of a dick to Jill, plus we know he lost everyone to the zombie outbreak. I could see him either being a broken and scared man, or a man who selfishly wants to live and do whatever it takes to ensure his own survival. My guesses of where they may go with him.
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Thread Resident Evil 3 Q&A Capcom TV Event (Update: New Details Threadmarked)
There's a lot of Japanese specific stuff being talked about so I'm not really summarizing. I think the main thing is they have a lot of interesting parts of RE3 they have to show, they're working on the second trailer right now, it will feature Carlos and Nemesis a lot more and show some cool things we may be interested to know. The trailer will hit early next year (probably in January is my bet). There is a Famitsu article coming out tomorrow that's 14 pages which they say will have a lot more tidbits. RE3 segment looks like it's over, there were a few interesting fan questions answered about Dario, Hunter, etc., but they only answered a few really. Still, I guess a couple small interesting things, but wasn't a more interesting showing.
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Thread Resident Evil 3 Q&A Capcom TV Event (Update: New Details Threadmarked)
They're saying Resident Evil 2 they tried to stick closer to the original in many ways to capture the spirit of it, but for Resident Evil 3 they are going to make some bigger changes to the game. They even say some story events may be dramatically changed to what we remember. One of their big goals with RE3 Remake was to make the cast of characters more interesting, and stand out as an interesting cast you care about. Dario from RE3 has a MUCH larger role, confirmed he's in and does a lot more now (he was the truck dude from the beginning of RE3). Hunter Beta is confirmed to be in the game, but hints it may behave quite differently as they've reimagined the Hunter enemy for the modern era and gameplay style, and how to make Hunters more interesting for a modern audience. (again, the tidbits I am posting are a mixture of what cvx is saying and what a friend is saying to me, so some of my points will mirror but may be slightly different than what cvx is saying due to what they focus on mentioning I suppose.)
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Thread Resident Evil 3 Q&A Capcom TV Event (Update: New Details Threadmarked)
The gist of what I get not from me but a couple people helping translate bits and pieces elsewhere, is they are happy with the positive reception to RE3 though the announcement was tough (not said but implied because of leaks), and talking about how RE2 and RE3 were developed simultaneously.
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Thread Resident Evil 3 Q&A Capcom TV Event (Update: New Details Threadmarked)
I'll add it to the OP and transcribe some bits. So far: So downside is confirmation they won't be demoing the game here. Bright side, there's a couple people translating what is said. So this is in big thanks to for translating some bits elsewhere (not directly to me, let me clarify), and another personal friend of mine I work on projects with who lives in Japan, but talking about Jill and Nemesis. Talking a bit about how Nemesis is developed to be a smarter and more terrifying stalker than Mr. X. And going on to Project Resistance and talking about Annette Birkin and the closed beta a month or so back. They say all the characters play quite differently, and each Mastermind takes a different approach. There are several different Masterminds still not revealed, so see them eventually.
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Thread Resident Evil 3 Q&A Capcom TV Event (Update: New Details Threadmarked)
This starts in about three hours, I'm tired tonight but thinking I may try to stay up for it. Guess we'll see what happens, though I don't know if I expect anything much or not at this stage.
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Thread Resident Evil 3 Q&A Capcom TV Event (Update: New Details Threadmarked)
The team is happy about the positive response RE3 Remake has received so far, and talking about the Ambassador program, how it's changing (since they announced this earlier today), and now getting to the questions people asked about RE3.
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Thread Resident Evil 3 Q&A Capcom TV Event (Update: New Details Threadmarked)
There looks like there may be a couple people elsewhere who may translate a few of the interesting bits, if anything interesting in particular is said I'll post it here, but to see as I know one at least is a bit in and out. There's an even slimmer chance that this may have English subs if pre-recorded with the Q&A session, but I suspect they'll do it live. We might see new gameplay, they have shown new gameplay stuff here before and the game release is close, but they also might not! Guess we'll see.Maybe, but this is the usual tone of the show, just more... christmasy. until they get more into their special pieces.
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Thread Resident Evil 3 Q&A Capcom TV Event (Update: New Details Threadmarked)
Oh my Jawie, my expectations are tempered having watched several of these, but here's hoping there's some decent stuff in there!This is the pre-show, basically talking about what they'll be showing.
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Thread Resident Evil 3 Q&A Capcom TV Event (streaming live at 2 AM PST/5 AM EST/10 AM GMT on December 18th)
I debated making this thread, but decided, "Eh, why not?" Capcom asked Resident Evil Ambassadors (an official fan program to show news and ask fans things directly) to ask questions they had about RE3 to be answered by Masachika Kawata (RE3 producer) Tsuyoshi Otani, a person who runs the Resident Evil Ambassador program. That takes place tonight at 2 AM PST / 5 AM EST / 10 AM GMT. To kinda' temper expectations, Capcom TV is Capcom's official weekly program. While there's a Q&A session answering fan questions on RE3, as the show is in Japanese unless someone wants to offer translations (or maybe the program has translations as they did ask English speaking fans as well for questions), we may not be privy to what they're talking about. Kinda' just expect to see a lot of Japanese people, some in costume, sitting around and talking a lot and occasionally showing things, as this is often how these go. There also will be other things shown first, such as Monster Hunter World and the like probably, so it may take them a bit to get to the RE3 event knowing how they typically work. There is a solid chance they may show small bits of new gameplay though, Capcom TV sometimes gets the okay to do that and they're promoting this RE3 event as one of their bigger events, so they may have some small things to show for those who want to tune in for that. For RE2 for example they did show some things first on Capcom TV under special events, such as snippets of gameplay or different editions or the like. And if someone's willing to translate (or if translations provided if it's pre-recorded), there may be new nuggets of info about the title as well. Whether it be nothing or something, they are promoting this event a bit more than usual, so I thought it might be fun to make an Era thread to ride this one out tonight.