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TheLastoftheDreamers's Actioned Posts

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(7145608)

GamingThread Shenmue I & II Remaster (2018; PC/PS4/XB1 - $29.99)
Reason User Banned (1 Week): Repeatedly attempting to dictate the terms of discussion in Shenmue threads despite repeated warnings and bans.
Being a fan since 1999 means that I've known two generations of Shenmue fans. From my experience, Shenmue fans such as yourself who don't care about the details are not a majority. That's what it has to do with it. Blanket statement when I directly said it's about my personal experiences? Come on.
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(7043269)

GamingThread Shenmue I & II Remaster (2018; PC/PS4/XB1 - $29.99)
Reason User banned (72 hours): Persistently trying to derail the thread with refuted points after being banned for it.
This post by Fudoh explains in details what Dreamcast does with its video signal: The actual aspect ratio of DC games is not a true 4:3. It's about ~7% narrower than 4:3. This can be considered an error or whatever, but that fact is: that's how Shenmue was designed. Those who don't care, just carry on. I'm posting this only to prove that Dreamcast consoles displayed the game this way on typical CRT TVs of its era.
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(7006242)

GamingThread Shenmue I & II Remaster (2018; PC/PS4/XB1 - $29.99)
Reason Member has been banned (24h): keeps derailing thread by arguing about already refuted points despite having been warned for it.
Sonic's belly is canonically oval. Get to Ryo's room. See the clock. If it's not oval, you adjusted the H size of your TV to fake this.
Published

(7000370)

GamingThread Shenmue I & II Remaster (2018; PC/PS4/XB1 - $29.99)
Reason Member has been warned: arguing in bad faith. Ignoring posters on purpose.
CRT TVs didn't display square pixel images as they don't have pixels to begin with. They are analogue devices which paint an image on a phosphor coating with electron beams. That's the point. It was designed with full knowledge that the watch won't be round. They were constantly checking how the game is going to look on CRT TVs on which people would typically play it on. You are wrong by assuming this game was made with capturing devices and PC square pixels in mind. It's like you people don't understand the basic fact: the game is supposed to look the way it does on CRT TVs, which is with the black bars on the left and right. However, they might not be visible on a given CRT TV due to its overscan adjustments. This was actually a feature back in the day because CRT TVs would shift image and/or crop it due to random settings at factories. Those adjustments were made roughly and each manufacturer could deviate from the PAL and NTSC standards in terms of image centering and overscan percentage. In other words, the watch in Shenmue would be oval on CRT TVs of the era, not round. Just like the Metroid ball is not round on real NES hardware and CRT TVs. This is all a part of the SD gaming legacy and you people stretch it to meet PC standards of the modern day. Don't you see the fundamental problem here?